Difference between revisions of "Hanabiran"

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==Related Gimmicks==
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==Related Articles==
 
*[[Hanabiran Clock Arm]]
 
*[[Hanabiran Clock Arm]]
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML3)]][[Category:Mega Man 9 Enemies]][[Category:Nature Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML3)]][[Category:Mega Man 9 Enemies]][[Category:Nature Enemies]]

Revision as of 23:45, 4 June 2021

Hanabiran
Information
In-Game Information
HP: 16
Attack Damage: 4 (contact)
4 (flower petals)
2 (projectile line, EZ only)
Weakness(es): Tornado Blow, Ice Wall3
Flame Mixer, Concrete Shot48H
Flame Chip (Z-Saber, Z-Burst)EZ
Metal Blade, Top Spin, Black Hole Bomb, Wheel Cutter, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Location(s): MaGMML: Episode Zero:
Twilight Terrace
Programmer(s): ACESpark
Series Information
Official Game Appearances: Mega Man 9
MaGMML Game Appearances: MaGMML3 (Midboss)
MaG48HMML (Midboss)
MaGMML: Episode Zero (Midboss)
Megamix Engine
Hanabiran.png

Hanabiran is a midboss from Mega Man 9. It is a flower-shaped robot that fires its petals.

Hanabiran is included in the Megamix Engine, and is planned to appear as a devkit midboss in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Prior to either games' release, however, it appeared as a midboss in the Make a Good Mega Man Level: Episode Zero stage Twilight Terrace.

Behavior

Hanabiran will randomly appear from "HanabiranSpawnLocation" objects placed in the level, though it cannot appear from the same location twice or appear directly beneath Mega Man. If no "HanabiranSpawnLocation" objects are placed, it will simply appear from its starting location constantly. Once it appears, it will fire one petal towards Mega Man at a time, disappearing if four petals have been fired or it has taken damage.

In Twilight Terrace, Hanabiran has an extra attack it performs after disappearing; it will create a row of harmful projectiles that move up and down before self-destructing. These projectiles are telegraphed by puffs of smoke, and will always appear on the horizontal level that the Hanabiran was on.

By default, Hanabiran will destroy any Hanabiran Clock Arms in the room when defeated, but if Hanabiran is given the creation code value "destroyClockArm = false", the Hanabiran Clock Arms will remain intact.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 2 1 1 1 Y 1 3 4 3 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 2 2 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 2 2 2 2
Zap Chip 1 1 2 2
Psycho Chip 1 1* 2 2
Other Notes *Reflected projectiles deal 2 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes

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