Difference between revisions of "Wall Blaster"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
Line 12: Line 12:
 
|hp=5
 
|hp=5
 
|at=4 (contact)<br>2 (projectile)
 
|at=4 (contact)<br>2 (projectile)
|weak=[[Tornado Blow]], [[Thunder Beam]], [[Magnetic Shockwave]], [[Ice Wall]], [[Break Dash]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Solar Blaze]], [[Top Spin]], [[Black Hole Bomb]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Solar Blaze]]{{Megamix}}
 
|category=Cannons
 
|category=Cannons
|location=
+
|location='''MaGMML: Episode Zero:'''<br>[[Subterranean Stronghold]]<br>[[Stormy Spire]]<br>[[Null and Void (Episode Zero)|Null and Void]]
 
|OffAppear=[[Mega Man 4]]<br>[[Mega Man IV]]<br>[[Mega Man 11]]
 
|OffAppear=[[Mega Man 4]]<br>[[Mega Man IV]]<br>[[Mega Man 11]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
Line 22: Line 22:
 
'''Wall Blaster''' is an enemy from ''[[Mega Man 4]]''. It is a mechanical wall-mounted cannon.
 
'''Wall Blaster''' is an enemy from ''[[Mega Man 4]]''. It is a mechanical wall-mounted cannon.
  
Wall Blaster is included in the [[Megamix Engine]], and is planned to appear as a devkit enemy in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''.
+
Wall Blaster was first included in the [[Megamix Engine]], and is planned to appear as a devkit enemy in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. The first game to use it was ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in the levels [[Subterranean Stronghold]], [[Stormy Spire]], and [[Null and Void (Episode Zero)|Null and Void]].
  
 
==Behavior==
 
==Behavior==
Wall Blasters can aim in 7 directions, going as low as -247.5 degrees (almost directly below it) and as high as 247.5 degrees (almost directly above it). If [[Mega Man]] is within this range, Wall Blasters will fire three projectiles towards him at a time, pausing for 1-2 seconds before firing again.
+
Wall Blasters can aim in seven directions, going as low as -247.5 degrees (almost directly below it) and as high as 247.5 degrees (almost directly above it). If [[Mega Man]] is within this range, Wall Blasters will fire three projectiles towards him at a time, pausing for 1-2 seconds before firing again.
  
 
If Mega Man is too low or high for the Wall Blaster to reach or is behind it, it will remain completely stationary.
 
If Mega Man is too low or high for the Wall Blaster to reach or is behind it, it will remain completely stationary.
Line 31: Line 31:
 
==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=1
 
|metal=1
Line 41: Line 41:
 
|phar=1/5
 
|phar=1/5
 
|magic=2
 
|magic=2
|notes=}}
+
|notes=
 +
}}
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
{{Damagetable2
 
{{Damagetable2
Line 54: Line 55:
 
|sakugarne=4
 
|sakugarne=4
 
|wire=3
 
|wire=3
|arrow=>2
+
|arrow=2
|notes=}}
+
|notes=
 +
}}
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
Line 62: Line 64:
 
|laser=1
 
|laser=1
 
|water=1
 
|water=1
|tornado=2
+
|tornado=4
|thunder=2
+
|thunder=3
 
|magnetic=2
 
|magnetic=2
 
|ice=2
 
|ice=2
 
|break=2
 
|break=2
|notes=}}
+
|notes=
 +
}}
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
Line 74: Line 77:
 
|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
+
|notes=
 +
}}
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
Line 86: Line 90:
 
|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
+
|notes=
 +
}}
 +
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=2
 +
|cutsaber=3
 +
|cutburst=2
 +
|cutdrive=3
 +
|flamebuster=1
 +
|flamesaber=1
 +
|flameburst=2
 +
|flamedrive=1
 +
|icebuster=1
 +
|icesaber=1
 +
|iceburst=2
 +
|icedrive=1
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=2
 +
|psybuster=4
 +
|psysaber=6*
 +
|psyburst=5
 +
|psydrive=6
 +
|notes=*Reflected shots do 5 damage.
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
Line 95: Line 128:
 
|block=2
 
|block=2
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 +
}}
  
 
==Related Enemies==
 
==Related Enemies==

Revision as of 00:31, 22 May 2021

Wall Blaster
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 5
Attack Damage: 4 (contact)
2 (projectile)
Weakness(es): Tornado Blow, Thunder Beam3
Concrete Shot48H
Psycho Chip (Z-Saber, Blank Drive)EZ
Solar BlazeMegamix Only
Category: Cannons
Location(s): MaGMML: Episode Zero:
Subterranean Stronghold
Stormy Spire
Null and Void
Misc. Information
Script: ウォールブラスター
Romaji: Wōru Burasutā
Programmer(s): WreckingPrograms
Series Information
Official Game Appearances: Mega Man 4
Mega Man IV
Mega Man 11
MaGMML Game Appearances: MaGMML: Episode Zero (Enemy)
Megamix Engine
WallBlaster.png

Wall Blaster is an enemy from Mega Man 4. It is a mechanical wall-mounted cannon.

Wall Blaster was first included in the Megamix Engine, and is planned to appear as a devkit enemy in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. The first game to use it was Make a Good Mega Man Level: Episode Zero, where it appeared in the levels Subterranean Stronghold, Stormy Spire, and Null and Void.

Behavior

Wall Blasters can aim in seven directions, going as low as -247.5 degrees (almost directly below it) and as high as 247.5 degrees (almost directly above it). If Mega Man is within this range, Wall Blasters will fire three projectiles towards him at a time, pausing for 1-2 seconds before firing again.

If Mega Man is too low or high for the Wall Blaster to reach or is behind it, it will remain completely stationary.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 4 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3 2 1 1 1 Y 1 2 4 3 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 3 2 3
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 4 6* 5 6
Other Notes *Reflected shots do 5 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Related Enemies