Difference between revisions of "Teck"
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| Line 12: | Line 12: | ||
|hp=4 | |hp=4 | ||
|at=4 (contact, projectile) | |at=4 (contact, projectile) | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[ | + | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Zap Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Wheel Cutter]], [[Plant Barrier]]{{Megamix}} |
|category=Grounded | |category=Grounded | ||
| − | |location='''MaGMML2:'''<br>[[Colorful Hall]]<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Unobtainium Mine]]<br>[[The Pit of Pits]] | + | |location='''MaGMML2:'''<br>[[Colorful Hall]]<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Unobtainium Mine]]<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Offshore Hangar Cluster]] |
|OffAppear=[[Mega Man 6]] | |OffAppear=[[Mega Man 6]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Teck.png]] | |sprite=[[File:Teck.png]] | ||
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'''Teck''' is an enemy from ''[[Mega Man 6]]''. It is a robot designed to walk on ceilings. | '''Teck''' is an enemy from ''[[Mega Man 6]]''. It is a robot designed to walk on ceilings. | ||
| − | Teck was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Colorful Hall]] and [[But It Lacked the Depth to Convince Me That This is Really Hell]], as well as the Wily stage [[Unobtainium Mine]] and the [[The Pit of Pits|Pit of Pits]] sub-level "Ice Climber". | + | Teck was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Colorful Hall]] and [[But It Lacked the Depth to Convince Me That This is Really Hell]], as well as the Wily stage [[Unobtainium Mine]] and the [[The Pit of Pits|Pit of Pits]] sub-level "Ice Climber". It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Offshore Hangar Cluster]]. |
==Behavior== | ==Behavior== | ||
| Line 31: | Line 31: | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
| Line 41: | Line 41: | ||
|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/2/3<br>1/1/3 |
|hornet=2<br>2 | |hornet=2<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
| Line 55: | Line 56: | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 67: | Line 69: | ||
|ice=2 | |ice=2 | ||
|break=3 | |break=3 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 74: | Line 77: | ||
|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 86: | Line 90: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=2 | ||
| + | |icesaber=3 | ||
| + | |iceburst=2 | ||
| + | |icedrive=3 | ||
| + | |zapbuster=2 | ||
| + | |zapsaber=4 | ||
| + | |zapburst=3 | ||
| + | |zapdrive=4 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1* | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
| + | |notes=*Reflected shots do 2 damage. | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
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|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Grounded Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Grounded Enemies]] | ||
Revision as of 22:07, 21 May 2021
| Teck | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Teck is an enemy from Mega Man 6. It is a robot designed to walk on ceilings.
Teck was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Colorful Hall and But It Lacked the Depth to Convince Me That This is Really Hell, as well as the Wily stage Unobtainium Mine and the Pit of Pits sub-level "Ice Climber". It also appeared in the Make a Good Mega Man Level: Episode Zero level Offshore Hangar Cluster.
Contents
Behavior
Tecks walk back and forth on the ceiling. If they are above Mega Man, they will fire small projectiles downwards.
By default, Tecks are orange, but by setting "col = 1" in creation code, it will turn red.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 3 | ||||||||||||
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| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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|---|---|---|---|---|---|---|---|---|---|---|
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1 | 2 | 1 | ||||||
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2 | 3 | 2 | 3 | ||||||
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2 | 4 | 3 | 4 | ||||||
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1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected shots do 2 damage. | |||||||||
Megamix Engine
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||