Difference between revisions of "Peterchy"

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|hp=3
 
|hp=3
 
|at=4 (contact)
 
|at=4 (contact)
|weak=[[Top Spin]], [[Thunder Wool]], [[Pharaoh Shot]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Plant Barrier]]{{Megamix}}
+
|weak=[[Top Spin]], [[Thunder Wool]], [[Pharaoh Shot]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Zap Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Wheel Cutter]], [[Plant Barrier]]{{Megamix}}
 
|category=Grounded
 
|category=Grounded
|location='''MaGMML(1R):'''<br>[[Hard to See Land]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Mix & Match]]<br>[[Joe Destruction Co.]]<br>[[Quint Stage]]<br>[[Wily Coaster]]<br>[[Ruined Lab]]<br>[[Bouncy Castle]]<br>[[Reality Core]]<br>[[The Pit of Pits]]
+
|location='''MaGMML(1R):'''<br>[[Hard to See Land]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Mix & Match]]<br>[[Joe Destruction Co.]]<br>[[Quint Stage]]<br>[[Wily Coaster]]<br>[[Ruined Lab]]<br>[[Bouncy Castle]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Explosive Freefall]]<br>[[Abandoned Lab]]<br>[[Temporal Pillar]]
 
|OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]]
 
|OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:Peterchy.png]]
 
|sprite=[[File:Peterchy.png]]
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Peterchy was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', and appeared in the entry [[Hard to See Land]], as well as the Wily stage [[Flashback Database]].
 
Peterchy was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', and appeared in the entry [[Hard to See Land]], as well as the Wily stage [[Flashback Database]].
  
Peterchy returned in ''[[Make a Good Mega Man Level 2]]'', and appeared in the entries [[Mix & Match]], [[Joe Destruction Co.]], [[Quint Stage]], [[Wily Coaster]], [[Ruined Lab]], and [[Bouncy Castle]], as well as the Wily stage [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] sublevel "Junkyard 81".
+
Peterchy returned in ''[[Make a Good Mega Man Level 2]]'', and appeared in the entries [[Mix & Match]], [[Joe Destruction Co.]], [[Quint Stage]], [[Wily Coaster]], [[Ruined Lab]], and [[Bouncy Castle]], as well as the Wily stage [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] sublevel "Junkyard 81". It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Explosive Freefall]], [[Abandoned Lab]], and [[Temporal Pillar]].
  
 
==Behavior==
 
==Behavior==
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|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine.
 
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine.
 
}}
 
}}
 
 
===Make a Good Mega Man Level Remastered===
 
===Make a Good Mega Man Level Remastered===
 
{{Damagetable1R
 
{{Damagetable1R
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
|buster=1/1/3
+
|buster=1/2/3<br>1/1/3
|hornet=2
+
|hornet=2<br>2
|jewel=1
+
|jewel=1<br>1
|grab=1
+
|grab=1<br>1
|triple=1
+
|triple=1<br>1
|flash=Y
+
|flash=Y<br>Y
|slash=1
+
|slash=1<br>1
|wheel=3
+
|wheel=2<br>3
|sakugarne=4
+
|sakugarne=4<br>4
|wire=3
+
|wire=1<br>3
|arrow=2
+
|arrow=2<br>2
|notes=
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 
}}
 
}}
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|notes=
 
|notes=
 
}}
 
}}
 
+
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=1
 +
|cutsaber=1
 +
|cutburst=2
 +
|cutdrive=2
 +
|flamebuster=1
 +
|flamesaber=1
 +
|flameburst=2
 +
|flamedrive=1
 +
|icebuster=2
 +
|icesaber=3
 +
|iceburst=2
 +
|icedrive=3
 +
|zapbuster=2
 +
|zapsaber=4
 +
|zapburst=3
 +
|zapdrive=4
 +
|psybuster=1
 +
|psysaber=1
 +
|psyburst=2
 +
|psydrive=2
 +
|notes=
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM

Revision as of 17:04, 19 May 2021

Peterchy
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 4 (contact)
Weakness(es): Top Spin, Thunder Wool, Pharaoh Shot1
Top Spin, Black Hole Bomb, Power Orb1R
Sakugarne2
Tornado Blow, Thunder Beam, Break Dash3
Search Snake, Concrete Shot48H
Zap Chip (Z-Saber, Blank Drive)EZ
Wheel Cutter, Plant BarrierMegamix Only
Category: Grounded
Location(s): MaGMML(1R):
Hard to See Land
Flashback Database
MaGMML2:
Mix & Match
Joe Destruction Co.
Quint Stage
Wily Coaster
Ruined Lab
Bouncy Castle
Reality Core
The Pit of Pits
MaGMML: Episode Zero:
Explosive Freefall
Abandoned Lab
Temporal Pillar
Misc. Information
Script: ペターキー
Romaji: Petākī
Programmer(s): SnoruntPyro1
WreckingPrograms23
Series Information
Official Game Appearances: Mega Man 3
Mega Man II
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Peterchy.png
"An enemy that continuously walks forward to attack, always facing the player."
―Note in Peterchy's code, Megamix Engine

Peterchy is an enemy from Mega Man 3. It is a weak reconnaissance robot capable of walking.

Peterchy was first made available in the devkit for the original Make a Good Mega Man Level, and appeared in the entry Hard to See Land, as well as the Wily stage Flashback Database.

Peterchy returned in Make a Good Mega Man Level 2, and appeared in the entries Mix & Match, Joe Destruction Co., Quint Stage, Wily Coaster, Ruined Lab, and Bouncy Castle, as well as the Wily stage Reality Core, and the Pit of Pits sublevel "Junkyard 81". It also appeared in the Make a Good Mega Man Level: Episode Zero levels Explosive Freefall, Abandoned Lab, and Temporal Pillar.

Behavior

Peterchy merely walks in one direction constantly, only turning around once they hit a wall. Because they have no means of climbing back up ledges, it's easy for them to get stuck walking back and forth in a particular area.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
1
1
1
1
2
2
3
3
3
0.5
1
3
1/1/4
1/5
2
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine.

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 3 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 1 1 2 1
Icicle Chip 2 3 2 3
Zap Chip 2 4 3 4
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Trivia

  • While it didn't appear in Wily Combo, an unused set of altered Peterchy sprites were submitted with its assets. These sprites were later used for the Peterchys in the Wily Combo portion of Flashback Database.