Difference between revisions of "Ace Manbow"

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{{Conjectural}}
 
 
{{enemy
 
{{enemy
 
|name="Ace Manbow"
 
|name="Ace Manbow"
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|hp=4
 
|hp=4
 
|at=3 (contact)<br>2 (projectile)
 
|at=3 (contact)<br>2 (projectile)
|weak=[[Tornado Blow]], [[Thunder Beam]], [[Magnetic Shockwave]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]]{{48H}}<br>[[Metal Blade]], [[Thunder Wool]], [[Wheel Cutter]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Tornado Blow]], [[Thunder Beam]], [[Magnetic Shockwave]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]]{{48H}}<br>[[Zap Chip]] ([[Z-Saber]]){{EZ}}<br>[[Metal Blade]], [[Thunder Wool]], [[Wheel Cutter]], [[Plant Barrier]]{{Megamix}}
 
|category=Aquatic, Nature
 
|category=Aquatic, Nature
|location=
+
|location='''MaGMML: Episode Zero:'''<br>[[Entrance to Tier X]]
 
|OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]]
 
|OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]]
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level |MaG48HMML]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:AceManbow.png]]
 
|sprite=[[File:AceManbow.png]]
 
}}
 
}}
 +
{{Conjectural}}
 
'''"Ace Manbow"''' is an enemy from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. It is a robot modeled after a fish.
 
'''"Ace Manbow"''' is an enemy from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. It is a robot modeled after a fish.
  
Ace Manbow was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''.
+
Ace Manbow was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Its ''MaGMML'' game debut came with ''[[Make a Good Mega Man Level: Episode Zero]]'', which used them in the level [[Entrance to Tier X]].
  
 
==Behavior==
 
==Behavior==
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==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=3
 
|metal=3
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
{{Damagetable2M
 
{{Damagetable2M
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|notes=
 
|notes=
 
}}
 
}}
 
+
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=1
 +
|cutsaber=1
 +
|cutburst=2
 +
|cutdrive=2
 +
|flamebuster=2
 +
|flamesaber=3
 +
|flameburst=3
 +
|flamedrive=2
 +
|icebuster=2
 +
|icesaber=2
 +
|iceburst=2
 +
|icedrive=2
 +
|zapbuster=2
 +
|zapsaber=5
 +
|zapburst=3
 +
|zapdrive=5
 +
|psybuster=1
 +
|psysaber=1*
 +
|psyburst=2
 +
|psydrive=2
 +
|notes=*Reflected shots do 2 damage.
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM

Revision as of 00:31, 17 May 2021

"Ace Manbow"
Information
In-Game Information
HP: 4
Attack Damage: 3 (contact)
2 (projectile)
Weakness(es): Tornado Blow, Thunder Beam, Magnetic Shockwave, Ice Wall3
Flame Mixer48H
Zap Chip (Z-Saber)EZ
Metal Blade, Thunder Wool, Wheel Cutter, Plant BarrierMegamix Only
Category: Aquatic, Nature
Location(s): MaGMML: Episode Zero:
Entrance to Tier X
Misc. Information
Script: "エースマンボー"
Romaji: "Ēsumanbō"
Programmer(s): ACESpark
Artist(s): ACESpark
Series Information
Official Game Appearances: Rockman & Forte: Mirai Kara no Chousensha
MaGMML Game Appearances: MaGMML: Episode Zero (Enemy)
Megamix Engine
AceManbow.png

WanderBell.png Who even are you anyways?!

This article's name is conjectural, as an official name for the subject has yet to be found, and may not even exist. If an official name is found, please move this article to its correct name!

"Ace Manbow" is an enemy from Rockman & Forte: Mirai Kara no Chousensha. It is a robot modeled after a fish.

Ace Manbow was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Its MaGMML game debut came with Make a Good Mega Man Level: Episode Zero, which used them in the level Entrance to Tier X.

Behavior

Ace Manbow moves up and down, changing directions upon travelling a certain distance. When it changes direction, it travels forward a small distance. At regular intervals, it releases a spreadshot of eight projectiles. By flipping an Ace Manbow's image_yscale in the editor, it will start travelling upwards instead of down.

Ace Manbow has three creation code values:

  • moveDistance - The distance in pixels an Ace Manbow travels vertically (by default, this is set to 80).
  • spd - The speed an Ace Manbow moves at.
  • cooldownMax - The length of time that passes before an Ace Manbow fires its spreadshot.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 1 2 3 2 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 2 1 1 1 Y 1 3 4 3 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 3 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 2 2 2 2
Zap Chip 2 5 3 5
Psycho Chip 1 1* 2 2
Other Notes *Reflected shots do 2 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 6 2 2
Other Notes


Trivia

  • Ace Manbow's colouration resembles that of Kine from the Kirby series (which, given the MaGMML series' frequent homages to said series, is likely intentional).