Difference between revisions of "Jewel Platform"
From Make a Good Mega Man Level Contest
m |
Spin Attaxx (talk | contribs) |
||
| Line 13: | Line 13: | ||
|at= | |at= | ||
|type=Platform | |type=Platform | ||
| − | |location= | + | |location='''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 9]] | |OffAppear=[[Mega Man 9]] | ||
| − | |MaGMMLAppear=[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:JewelPlatform.png]] | |sprite=[[File:JewelPlatform.png]] | ||
| Line 21: | Line 21: | ||
The '''Jewel Platform''' is a gimmick in ''[[Mega Man 9]]'', found in [[Jewel Man]]'s stage. It is a platform hanging from a chain that is susceptible to swaying based on [[Mega Man]]'s momentum. | The '''Jewel Platform''' is a gimmick in ''[[Mega Man 9]]'', found in [[Jewel Man]]'s stage. It is a platform hanging from a chain that is susceptible to swaying based on [[Mega Man]]'s momentum. | ||
| − | Jewel Platforms were first included in the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. | + | Jewel Platforms were first included in the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. The first game to use them was ''[[Make a Good Mega Man Level: Episode Zero]]'', in [[Null and Void (Episode Zero)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
Revision as of 23:00, 16 May 2021
| Jewel Platform | |||||||||||||||||||||
| |||||||||||||||||||||
| |||||||||||||||||||||
The Jewel Platform is a gimmick in Mega Man 9, found in Jewel Man's stage. It is a platform hanging from a chain that is susceptible to swaying based on Mega Man's momentum.
Jewel Platforms were first included in the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. The first game to use them was Make a Good Mega Man Level: Episode Zero, in Null and Void.
Behavior
Jewel Platforms sit idly, but when Mega Man runs on them, they will swing slightly in the direction he is running in. By running back and forth on one, he can build up momentum to allow for higher and faster swings to either reach higher places or cross long distances.
