Difference between revisions of "Train Shake"
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| − | |location= | + | |location='''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]] | |OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]] | ||
| − | |MaGMMLAppear= | + | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
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The '''Train Shake''' is a gimmick in ''[[Mega Man 5]]'', found in Charge Man's stage. It makes the camera periodically shake vertically, to give the impression of being on a moving train. | The '''Train Shake''' is a gimmick in ''[[Mega Man 5]]'', found in Charge Man's stage. It makes the camera periodically shake vertically, to give the impression of being on a moving train. | ||
| − | The Train Shake was first made available in the [[Megamix Engine]], and it subsequently appeared in the devkits for both ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. | + | The Train Shake was first made available in the [[Megamix Engine]], and it subsequently appeared in the devkits for both ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. Its debut in the ''MaGMML'' games was in ''[[Make a Good Mega Man Level: Episode Zero]]'', where it made a single appearance in [[Null and Void (Episode Zero)|Null and Void]] in [[Big Fish (user)|Big Fish]]'s room on Floor 1. |
==Behavior== | ==Behavior== | ||
Latest revision as of 22:58, 16 May 2021
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| Animated GIF of the Train Shake gimmick in action. | |||||||||||||||||||||
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- "Causes the camera to shake up and down periodically, as in Charge Man's stage (mm5)"
- ―Note in Train Shake's code, Megamix Engine
The Train Shake is a gimmick in Mega Man 5, found in Charge Man's stage. It makes the camera periodically shake vertically, to give the impression of being on a moving train.
The Train Shake was first made available in the Megamix Engine, and it subsequently appeared in the devkits for both Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Its debut in the MaGMML games was in Make a Good Mega Man Level: Episode Zero, where it made a single appearance in Null and Void in Big Fish's room on Floor 1.
Behavior
When used, Train Shake will, every so often, play a sound effect and cause the camera to move up and down for a brief moment, emulating a train going over rails.
Train Shake has four creation code variables:
- shakeVertical - Determines the limits of vertical shaking.
- shakeHorizontal - Determines the limits of horizontal shaking.
- shakeTime - Determines the length of the "regular" and "shake" states.
- onlyShiftTiles - If set to false, objects are shifted along with tiles when shaking (by default, only tiles are affected).
