Difference between revisions of "Bomber Pepe"
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|weak=[[Gemini Laser]]{{1}}<br>[[Metal Blade]], [[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Grab Buster]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Block Dropper]]{{Megamix}} | |weak=[[Gemini Laser]]{{1}}<br>[[Metal Blade]], [[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Grab Buster]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Block Dropper]]{{Megamix}} | ||
|category=Semi Bulky, Nature, Bird | |category=Semi Bulky, Nature, Bird | ||
| − | |location='''MaGMML(1R):'''<br>[[Level]]<br>[[Midnight Snow]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[Nitrogen Man]]<br>[[Just an Ice Level]]<br>[[Biplane Bay]]<br>[[Ruined Lab]]<br>[[Misty Lake]]<br>[[The Pit of Pits]]<br>[[Null and Void]] | + | |location='''MaGMML(1R):'''<br>[[Level]]<br>[[Midnight Snow]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[Nitrogen Man]]<br>[[Just an Ice Level]]<br>[[Biplane Bay]]<br>[[Ruined Lab]]<br>[[Misty Lake]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]] |
|OffAppear=[[Mega Man 3]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]] | |OffAppear=[[Mega Man 3]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | ||
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Bomber Pepe was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Level]] and [[Midnight Snow]], as well as the Wily stage [[Flashback Database]]. | Bomber Pepe was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Level]] and [[Midnight Snow]], as well as the Wily stage [[Flashback Database]]. | ||
| − | Bomber Pepe returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[A Mega Man for All Seasons]], [[Nitrogen Man]], [[Just an Ice Level]], [[Biplane Bay]], [[Ruined Lab]], and [[Misty Lake]], as well as the [[The Pit of Pits|Pit of Pits]] sub-levels "Michael's Base" and "Water Test", and in [[Null and Void]]. | + | Bomber Pepe returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[A Mega Man for All Seasons]], [[Nitrogen Man]], [[Just an Ice Level]], [[Biplane Bay]], [[Ruined Lab]], and [[Misty Lake]], as well as the [[The Pit of Pits|Pit of Pits]] sub-levels "Michael's Base" and "Water Test", and in [[Null and Void (MaGMML2)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
Revision as of 16:24, 8 March 2020
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- "A penguin that attacks by launching explosive eggs"
- ―Note in Bomber Pepe's code, Megamix Engine
Bomber Pepe is an enemy from Mega Man 3. It is a penguin robot originally created for Antarctic exploration, and later modified to work in outer space.
Bomber Pepe was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Level and Midnight Snow, as well as the Wily stage Flashback Database.
Bomber Pepe returned in Make a Good Mega Man Level 2, where it appeared in the entries A Mega Man for All Seasons, Nitrogen Man, Just an Ice Level, Biplane Bay, Ruined Lab, and Misty Lake, as well as the Pit of Pits sub-levels "Michael's Base" and "Water Test", and in Null and Void.
Contents
Behavior
Bomber Pepes will jump forward at consistent intervals, periodically dropping a bouncing egg that creates a damaging explosion after a certain period of time.
Damage Table
Make a Good Mega Man Level
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1.5 3 |
4 3 |
2 2 |
0 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
2 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 3 | 3 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 3 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 1 | 4 | 3 | 2 | 3 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 2 | 4 | 2 | |||||
| Other Notes | ||||||||||