Difference between revisions of "Walking Bomb"
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Walking Bomb was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Midnight Snow]] and [[Spiky Meltdown]]. ''[[Make a Good Mega Man Level Remastered]]'' also adds it to the redesigned Wily stage [[Flashback Database]]. | Walking Bomb was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Midnight Snow]] and [[Spiky Meltdown]]. ''[[Make a Good Mega Man Level Remastered]]'' also adds it to the redesigned Wily stage [[Flashback Database]]. | ||
| − | Walking Bomb returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Chomp Man (stage)|Chomp Man]], [[SMB3]], [[Jungle Base]], [[Shovel Knight]], , | + | Walking Bomb returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Chomp Man (stage)|Chomp Man]], [[SMB3]], [[Jungle Base]], [[Shovel Knight]], [[Duwang]], [[Bouncy Castle]], and [[Identity Crisis]]. It also appeared in the [[The Pit of Pits|Pit of Pits]] sub-levels "Michael's Base", "Showdown at Dusk", "Spiky Meltdown?", "Stairway to Nether", and "Tselinoyarsk 20XX", and in [[Null and Void]]. |
==Behavior== | ==Behavior== | ||
Revision as of 19:16, 26 October 2019
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- "A walking grenade that can jump over obstacles"
- ―Note in Walking Bomb's code, Megamix Engine
Walking Bomb is an enemy from Mega Man 3. It is a running grenade-shaped robot based on the Killer Bullet.
Walking Bomb was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Midnight Snow and Spiky Meltdown. Make a Good Mega Man Level Remastered also adds it to the redesigned Wily stage Flashback Database.
Walking Bomb returned in Make a Good Mega Man Level 2, where it appeared in the entries Chomp Man, SMB3, Jungle Base, Shovel Knight, Duwang, Bouncy Castle, and Identity Crisis. It also appeared in the Pit of Pits sub-levels "Michael's Base", "Showdown at Dusk", "Spiky Meltdown?", "Stairway to Nether", and "Tselinoyarsk 20XX", and in Null and Void.
Behavior
Walking Bombs will run forward, jumping when they reach a raised area regardless of whether or not they can actually climb it. When defeated, a Walking Bomb will create a damaging explosion.