Difference between revisions of "Walking Bomb"
Brash Buster (talk | contribs) (Created page with "{{enemy |name=Walking Bomb |image=230px|Artwork by Capcom |caption=Artwork by Capcom |jname= |script=ウォーキングボム |romaji=Wōkingu Bomu...") |
Spin Attaxx (talk | contribs) |
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|artist= | |artist= | ||
|hp=1 | |hp=1 | ||
| − | |at=4 (contact){{1}}<br>3 (contact){{2}}{{3}}<br>4 (explosion){{2}}{{3}} | + | |at=4 (contact){{1}}<br>3 (contact){{1R}}{{2}}{{3}}<br>4 (explosion){{1R}}{{2}}{{3}} |
|weak= | |weak= | ||
|category=Grounded | |category=Grounded | ||
| − | |location=''' | + | |location='''MaGMML(1R):'''<br>[[Midnight Snow]]<br>[[Spiky Meltdown]]<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[SMB3]]<br>[[Jungle Base]]<br>[[Shovel Knight]]<br>[[Duwang]]<br>[[Bouncy Castle]]<br>[[Identity Crisis]]<br>[[The Pit of Pits]]<br>[[Null and Void]] |
| − | |OffAppear=[[Mega Man 3]]<br>[[Mega Man III]] | + | |OffAppear=[[Mega Man 3]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]] |
| − | |MaGMMLAppear=[[Make a Good Mega Man Level| | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) |
|appear2= | |appear2= | ||
| − | |sprite=[[File:WalkingBomb.png|Normal]][[File:MaGMML2_WalkingBombAlts.png|Alternate colors (Null and Void, floor 6, Zieldak's room)]] | + | |sprite=[[File:WalkingBomb.png|Normal]] [[File:MaGMML2_WalkingBombAlts.png|Alternate colors (Null and Void, floor 6, Zieldak's room)]] |
}} | }} | ||
{{quote|A walking grenade that can jump over obstacles|Note in Walking Bomb's code|[[Megamix Engine]]}} | {{quote|A walking grenade that can jump over obstacles|Note in Walking Bomb's code|[[Megamix Engine]]}} | ||
'''Walking Bomb''' is an enemy from ''[[Mega Man 3]]''. It is a running grenade-shaped robot based on the [[Killer Bullet]]. | '''Walking Bomb''' is an enemy from ''[[Mega Man 3]]''. It is a running grenade-shaped robot based on the [[Killer Bullet]]. | ||
| − | Walking Bomb was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' | + | Walking Bomb was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Midnight Snow]] and [[Spiky Meltdown]]. ''[[Make a Good Mega Man Level Remastered]]'' also adds it to the redesigned Wily stage [[Flashback Database]]. |
| − | Walking Bomb returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in | + | Walking Bomb returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Chomp Man (stage)|Chomp Man]], [[SMB3]], [[Jungle Base]], [[Shovel Knight]], , as well as the [[The Pit of Pits|Pit of Pits]] sub-levels "Michael's Base", "Showdown at Dusk", "Spiky Meltdown?", "Stairway to Nether", and "Tselinoyarsk 20XX", and in [[Null and Void]]. |
==Behavior== | ==Behavior== | ||
Revision as of 19:15, 26 October 2019
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| Artwork by Capcom | |||||||||||||||||||||||||||||||
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- "A walking grenade that can jump over obstacles"
- ―Note in Walking Bomb's code, Megamix Engine
Walking Bomb is an enemy from Mega Man 3. It is a running grenade-shaped robot based on the Killer Bullet.
Walking Bomb was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Midnight Snow and Spiky Meltdown. Make a Good Mega Man Level Remastered also adds it to the redesigned Wily stage Flashback Database.
Walking Bomb returned in Make a Good Mega Man Level 2, where it appeared in the entries Chomp Man, SMB3, Jungle Base, Shovel Knight, , as well as the Pit of Pits sub-levels "Michael's Base", "Showdown at Dusk", "Spiky Meltdown?", "Stairway to Nether", and "Tselinoyarsk 20XX", and in Null and Void.
Behavior
Walking Bombs will run forward, jumping when they reach a raised area regardless of whether or not they can actually climb it. When defeated, a Walking Bomb will create a damaging explosion.