Difference between revisions of "Returning Monking"
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|programmer=[[SnoruntPyro]] | |programmer=[[SnoruntPyro]] | ||
|artist= | |artist= | ||
| − | |hp=3{{1}}<br>8{{3}} | + | |hp=3{{1}}<br>8{{1R}}{{3}} |
| − | |at=4 (contact){{1}}<br>3 (contact){{3}} | + | |at=4 (contact){{1}}<br>3 (contact){{1R}}{{3}} |
| − | |weak=[[Gemini Laser]], [[Top Spin]]{{1}}<br>[[Laser Trident]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br> | + | |weak=[[Gemini Laser]], [[Top Spin]]{{1}}<br>[[Metal Blade]], [[Top Spin]]{{1R}}<br>[[Laser Trident]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Wheel Cutter]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
|category=Nature, Primate | |category=Nature, Primate | ||
| − | |location='''MaGMML:'''<br>[[Flashback Database]] | + | |location='''MaGMML(1R):'''<br>[[Cannon Deck]]{{1R}}<br>[[Flashback Database]] |
|OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] | |OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy) |
|appear2= | |appear2= | ||
|sprite=[[File:ReturningMonking.png]] | |sprite=[[File:ReturningMonking.png]] | ||
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'''Returning Monking''' is an enemy from ''[[Mega Man 3]]''. It is a newer, lighter model of [[Monking]]. | '''Returning Monking''' is an enemy from ''[[Mega Man 3]]''. It is a newer, lighter model of [[Monking]]. | ||
| − | Returning Monking was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the Wily stage [[Flashback Database]]. | + | Returning Monking was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the Wily stage [[Flashback Database]]. In ''[[Make a Good Mega Man Level Remastered]]'', it also appeared in the redesigned Wily stage [[Cannon Deck]]. |
| − | While Returning Monking was strangely absent from the devkit for ''[[Make a Good Mega Man Level 2]]'', it is included in the [[Megamix Engine]], and | + | While Returning Monking was strangely absent from the devkit for ''[[Make a Good Mega Man Level 2]]'', it is included in the [[Megamix Engine]], and returned as a devkit enemy in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. |
==Behavior== | ==Behavior== | ||
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|phar=1/1/4<br>1/5 | |phar=1/1/4<br>1/5 | ||
|magic=3<br>2 | |magic=3<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine |
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level Remastered=== | ||
| + | {{Damagetable1R | ||
| + | |buster=1/1/3 | ||
| + | |metal=3 | ||
| + | |gemini=1 | ||
| + | |solar=2 | ||
| + | |top=8 | ||
| + | |wool=1 | ||
| + | |black=3 | ||
| + | |phar=1/20 | ||
| + | |magic=2 | ||
| + | |orb=3 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
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|wire=3 | |wire=3 | ||
|arrow=2 | |arrow=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|ice=3 | |ice=3 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 75: | Line 96: | ||
|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 87: | Line 110: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 96: | Line 121: | ||
|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
==Trivia== | ==Trivia== | ||
| − | *As of the first build of the | + | *As of the first build of the Megamix Engine, Returning Monking is the only devkit asset to appear in a ''MaGMML'' devkit and be absent from one or more devkits following its debut (not counting the ''[[Mega Man 5]]'' Wily Castle 1 variant of [[Conveyor]]). |
==Related Enemies== | ==Related Enemies== | ||
*[[Monking]] | *[[Monking]] | ||
| + | *[[Monkikki]] | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 3 Enemies]][[Category:Nature Enemies]][[Category:Primate Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 3 Enemies]][[Category:Nature Enemies]][[Category:Primate Enemies]] | ||
Revision as of 20:22, 25 October 2019
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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- "It's a monkey enemy that hangs from ceilings and jumps when Megaman gets close to him"
- ―Note in Returning Monking's code, Megamix Engine
Returning Monking is an enemy from Mega Man 3. It is a newer, lighter model of Monking.
Returning Monking was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the Wily stage Flashback Database. In Make a Good Mega Man Level Remastered, it also appeared in the redesigned Wily stage Cannon Deck.
While Returning Monking was strangely absent from the devkit for Make a Good Mega Man Level 2, it is included in the Megamix Engine, and returned as a devkit enemy in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
Behavior
When Returning Monkings become visible on-screen, they will jump up into the air, only stopping if they hit a ceiling. If they hit a ceiling, they will hang on it until Mega Man gets close, at which point they will drop down and jump frantically. They will jump up a second time when they reach half health.
Damage Table
Make a Good Mega Man Level
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2 3 |
4 1 |
2 2 |
3 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 3 | 1 | 2 | 8 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 3 | 4 | 3 | 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 3 | 1 | 4 | 3 | 2 | 3 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||
Trivia
- As of the first build of the Megamix Engine, Returning Monking is the only devkit asset to appear in a MaGMML devkit and be absent from one or more devkits following its debut (not counting the Mega Man 5 Wily Castle 1 variant of Conveyor).