Difference between revisions of "Returning Monking"

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|programmer=[[SnoruntPyro]]
 
|programmer=[[SnoruntPyro]]
 
|artist=
 
|artist=
|hp=3{{1}}<br>8{{3}}
+
|hp=3{{1}}<br>8{{1R}}{{3}}
|at=4 (contact){{1}}<br>3 (contact){{3}}
+
|at=4 (contact){{1}}<br>3 (contact){{1R}}{{3}}
|weak=[[Gemini Laser]], [[Top Spin]]{{1}}<br>[[Laser Trident]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Top Spin]], [[Black Hole Bomb]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Gemini Laser]], [[Top Spin]]{{1}}<br>[[Metal Blade]], [[Top Spin]]{{1R}}<br>[[Laser Trident]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Wheel Cutter]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|category=Nature, Primate
 
|category=Nature, Primate
|location='''MaGMML:'''<br>[[Flashback Database]]
+
|location='''MaGMML(1R):'''<br>[[Cannon Deck]]{{1R}}<br>[[Flashback Database]]
 
|OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]]
 
|OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)
 
|appear2=
 
|appear2=
 
|sprite=[[File:ReturningMonking.png]]
 
|sprite=[[File:ReturningMonking.png]]
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'''Returning Monking''' is an enemy from ''[[Mega Man 3]]''. It is a newer, lighter model of [[Monking]].
 
'''Returning Monking''' is an enemy from ''[[Mega Man 3]]''. It is a newer, lighter model of [[Monking]].
  
Returning Monking was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the Wily stage [[Flashback Database]].
+
Returning Monking was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the Wily stage [[Flashback Database]]. In ''[[Make a Good Mega Man Level Remastered]]'', it also appeared in the redesigned Wily stage [[Cannon Deck]].
  
While Returning Monking was strangely absent from the devkit for ''[[Make a Good Mega Man Level 2]]'', it is included in the [[Megamix Engine]], and is planned to return as a devkit enemy in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''.
+
While Returning Monking was strangely absent from the devkit for ''[[Make a Good Mega Man Level 2]]'', it is included in the [[Megamix Engine]], and returned as a devkit enemy in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''.
  
 
==Behavior==
 
==Behavior==
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|phar=1/1/4<br>1/5
 
|phar=1/1/4<br>1/5
 
|magic=3<br>2
 
|magic=3<br>2
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine
 +
}}
 +
 
 +
===Make a Good Mega Man Level Remastered===
 +
{{Damagetable1R
 +
|buster=1/1/3
 +
|metal=3
 +
|gemini=1
 +
|solar=2
 +
|top=8
 +
|wool=1
 +
|black=3
 +
|phar=1/20
 +
|magic=2
 +
|orb=3
 +
|notes=
 +
}}
 +
 
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
{{Damagetable2M
 
{{Damagetable2M
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|wire=3
 
|wire=3
 
|arrow=2
 
|arrow=2
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|ice=3
 
|ice=3
 
|break=2
 
|break=2
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|block=2
 
|block=2
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 +
}}
  
 
==Trivia==
 
==Trivia==
*As of the first build of the [[Megamix Engine]], Returning Monking is the only devkit asset to appear in a ''MaGMML'' devkit and be absent from one or more devkits following its debut (not counting the ''[[Mega Man 5]]'' Wily Stage 1 variant of [[Conveyor]]).
+
*As of the first build of the Megamix Engine, Returning Monking is the only devkit asset to appear in a ''MaGMML'' devkit and be absent from one or more devkits following its debut (not counting the ''[[Mega Man 5]]'' Wily Castle 1 variant of [[Conveyor]]).
  
 
==Related Enemies==
 
==Related Enemies==
 
*[[Monking]]
 
*[[Monking]]
 +
*[[Monkikki]]
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 3 Enemies]][[Category:Nature Enemies]][[Category:Primate Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 3 Enemies]][[Category:Nature Enemies]][[Category:Primate Enemies]]

Revision as of 20:22, 25 October 2019

Returning Monking
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 31
81R3
Attack Damage: 4 (contact)1
3 (contact)1R3
Weakness(es): Gemini Laser, Top Spin1
Metal Blade, Top Spin1R
Laser Trident, Tornado Blow, Thunder Beam, Ice Wall3
Flame Mixer, Concrete Shot48H
Wheel Cutter, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Nature, Primate
Location(s): MaGMML(1R):
Cannon Deck1R
Flashback Database
Misc. Information
Script: 帰ってきたモンキング
Romaji: Kaettekita Monkingu
Programmer(s): SnoruntPyro
Series Information
Official Game Appearances: Mega Man 3
Mega Man II
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML(1R) (Enemy)
ReturningMonking.png
"It's a monkey enemy that hangs from ceilings and jumps when Megaman gets close to him"
―Note in Returning Monking's code, Megamix Engine

Returning Monking is an enemy from Mega Man 3. It is a newer, lighter model of Monking.

Returning Monking was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the Wily stage Flashback Database. In Make a Good Mega Man Level Remastered, it also appeared in the redesigned Wily stage Cannon Deck.

While Returning Monking was strangely absent from the devkit for Make a Good Mega Man Level 2, it is included in the Megamix Engine, and returned as a devkit enemy in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.

Behavior

When Returning Monkings become visible on-screen, they will jump up into the air, only stopping if they hit a ceiling. If they hit a ceiling, they will hang on it until Mega Man gets close, at which point they will drop down and jump frantically. They will jump up a second time when they reach half health.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
3
4
1
2
2
3
3
2
0.5
1
3
1/1/4
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine


Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 3 1 2 8 1 3 1/20 2 3
Other Notes


Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 2 1 1 1 Y 1 3 4 3 2
Other Notes


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 3 1 4 3 2 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 2 3 2
Other Notes


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Trivia

  • As of the first build of the Megamix Engine, Returning Monking is the only devkit asset to appear in a MaGMML devkit and be absent from one or more devkits following its debut (not counting the Mega Man 5 Wily Castle 1 variant of Conveyor).

Related Enemies