Difference between revisions of "Mousubeil"

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|altname=Robot Mouse (Game Gear ''Mega Man'' manual)
 
|altname=Robot Mouse (Game Gear ''Mega Man'' manual)
 
|designer=
 
|designer=
|programmer=[[ACESpark]]
+
|programmer=[[SnoruntPyro]]{{1}}<br>[[ACESpark]]{{2}}{{3}}
 
|artist=
 
|artist=
 
|hp=2
 
|hp=2
 
|at=3 (contact)
 
|at=3 (contact)
|weak=[[Gemini Laser]]{{1}}<br>[[Hornet Chaser]], [[Jewel Satellite]], [[Grab Buster]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]], [[Break Dash]]{{3}}<br>[[Flame Mixer]], [[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Top Spin]], [[Black Hole Bomb]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Gemini Laser]]{{1}}<br>[[Solar Blaze]], [[Top Spin]], [[Black Hole Bomb]], [[Magic Card]], [[Power Orb]]{{1R}}<br>[[Hornet Chaser]], [[Jewel Satellite]], [[Grab Buster]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]], [[Break Dash]]{{3}}<br>[[Flame Mixer]], [[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|category=Grounded, Nature
 
|category=Grounded, Nature
|location='''MaGMML1:'''<br>[[Midnight Snow]]<br>[[Sunset Siege]]<br>[[Napalm Forest and Caves]]<br>'''MaGMML2:'''<br>[[Snow Man]]<br>[[Airflow Hubble]]<br>[[Colorful Hall]]<br>[[Shovel Knight]]<br>[[AD 2101]]<br>[[Gunpowder Cellar]]<br>[[Reality Core]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]]
+
|location='''MaGMML(1R):'''<br>[[Midnight Snow]]<br>[[Sunset Siege]]<br>[[Napalm Forest and Caves]]<br>[[Be the Bigger Person]]{{1R}}<br>'''MaGMML2:'''<br>[[Snow Man]]<br>[[Airflow Hubble]]<br>[[Colorful Hall]]<br>[[Shovel Knight]]<br>[[AD 2101]]<br>[[Gunpowder Cellar]]<br>[[Reality Core]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]]
 
|OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear)
 
|OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear)
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)
 
|appear2=
 
|appear2=
 
|sprite=[[File:Mousubeil.png]]
 
|sprite=[[File:Mousubeil.png]]
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'''Mousubeil''' is an enemy from ''[[Mega Man 5]]''. It is a small mouse robot designed to search for [[Mega Man]].
 
'''Mousubeil''' is an enemy from ''[[Mega Man 5]]''. It is a small mouse robot designed to search for [[Mega Man]].
  
Mousubeil was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[Midnight Snow]], [[Sunset Siege]], and [[Napalm Forest and Caves]].
+
Mousubeil was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Midnight Snow]], [[Sunset Siege]], and [[Napalm Forest and Caves]]. ''[[Make a Good Mega Man Level Remastered]]'' also adds it to the redesigned Wily stage [[Be the Bigger Person]].
  
 
Mousubeil returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Snow Man]], [[Airflow Hubble]], [[Colorful Hall]], [[Shovel Knight]], [[AD 2101]], and [[Gunpowder Cellar]], as well as the Wily stage [[Reality Core]]. It also appeared in the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Gate 303]].
 
Mousubeil returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Snow Man]], [[Airflow Hubble]], [[Colorful Hall]], [[Shovel Knight]], [[AD 2101]], and [[Gunpowder Cellar]], as well as the Wily stage [[Reality Core]]. It also appeared in the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Gate 303]].
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|phar=1/1/4<br>1/5
 
|phar=1/1/4<br>1/5
 
|magic=3<br>2
 
|magic=3<br>2
|notes=Top row is damage in ''MaGMML1''; bottom row is damage from ''MaGMML1'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine
 +
}}
 +
 
 +
===Make a Good Mega Man Level Remastered===
 +
{{Damagetable1R
 +
|buster=1/1/3
 +
|metal=1
 +
|gemini=1
 +
|solar=2
 +
|top=3
 +
|wool=1
 +
|black=3
 +
|phar=1/20
 +
|magic=2
 +
|orb=3
 +
|notes=
 +
}}
 +
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
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|wire=2<br>3
 
|wire=2<br>3
 
|arrow=1<br>2
 
|arrow=1<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 +
}}
 +
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|ice=3
 
|ice=3
 
|break=3
 
|break=3
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|block=2
 
|block=2
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 +
}}
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 5 Enemies]][[Category:Grounded Enemies]][[Category:Nature Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 5 Enemies]][[Category:Grounded Enemies]][[Category:Nature Enemies]]

Revision as of 23:46, 22 October 2019

Mousubeil
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 2
Attack Damage: 3 (contact)
Weakness(es): Gemini Laser1
Solar Blaze, Top Spin, Black Hole Bomb, Magic Card, Power Orb1R
Hornet Chaser, Jewel Satellite, Grab Buster2
Tornado Blow, Thunder Beam, Ice Wall, Break Dash3
Flame Mixer, Search Snake, Concrete Shot48H
Metal Blade, Wheel Cutter, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Grounded, Nature
Location(s): MaGMML(1R):
Midnight Snow
Sunset Siege
Napalm Forest and Caves
Be the Bigger Person1R
MaGMML2:
Snow Man
Airflow Hubble
Colorful Hall
Shovel Knight
AD 2101
Gunpowder Cellar
Reality Core
MaGMML3 Judge Application Levels:
Gate 303
Misc. Information
Script: マウスベール
Romaji: Mausubēru
Alt. Name(s): Robot Mouse (Game Gear Mega Man manual)
Programmer(s): SnoruntPyro1
ACESpark23
Series Information
Official Game Appearances: Mega Man 5
Mega Man IV
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML3 Judge Application Levels (Enemy)
Mousubeil.png

Mousubeil is an enemy from Mega Man 5. It is a small mouse robot designed to search for Mega Man.

Mousubeil was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Midnight Snow, Sunset Siege, and Napalm Forest and Caves. Make a Good Mega Man Level Remastered also adds it to the redesigned Wily stage Be the Bigger Person.

Mousubeil returned in Make a Good Mega Man Level 2, where it appeared in the entries Snow Man, Airflow Hubble, Colorful Hall, Shovel Knight, AD 2101, and Gunpowder Cellar, as well as the Wily stage Reality Core. It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Gate 303.

Behavior

Mousubeils will move forward, turning around when they reach a wall or ledge.

Be default, Mousubeils move along the ground, but setting "dir = -1" in creation code will make them move along the ceiling.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
3
4
1
2
2
0
3
2
0.5
1
3
1/1/4
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine


Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 3
Other Notes


Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
3
2
3
1
3
1
1
1
Y
Y
2
1
2
3
2
4
2
3
1
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 3 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 3 1/1/2 2 3 2
Other Notes


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes