Difference between revisions of "Dachone"

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==Behavior==
 
==Behavior==
Dachones will walk back and forth within a fixed area, periodically shooting three lasers in a spread, one at a time.
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Dachones will walk back and forth within a fixed area, periodically shooting four lasers in a spread, one at a time.
  
 
By default, Dachones are blue, but by setting "col = 1" in a Dachone's creation code, it will turn green.
 
By default, Dachones are blue, but by setting "col = 1" in a Dachone's creation code, it will turn green.

Revision as of 16:02, 20 October 2019

Dachone
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 5
Attack Damage: 8 (contact)
6 (laser)
Weakness(es): Sakugarne2
Pharaoh Shot1R
Magnetic Shockwave3
Salt Water48H
Triple BladeMegamix Only
Category: Bulky
Location(s): MaGMML2:
Airflow Hubble
Rush City
Colorful Hall
Starman Recreation
Fortified Lab
Bouncy Castle
Komuso Temple
Cyber Man
Inner Sanctum
Reality Core
Deep Thoughts
Wily Fortress VR
MaGMML1R:
Everything's Blowing Up
Misc. Information
Script: ダチョーン
Romaji: Dachōn
Alt. Name(s): Scout Walker (Game Gear Mega Man manual)
Programmer(s): ACESpark
Series Information
Official Game Appearances: Mega Man 5
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML1R (Enemy)
Dachone.png

Dachone is an enemy from Mega Man 5. It is an artillery robot created by Dr. Wily to attack Mega Man, armed with a laser blaster and a durable body, with a camera eye being its only weak point.

Dachone was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in eight entries, as well as the Wily stages Inner Sanctum and Reality Core, and the Tier X stages Deep Thoughts and Wily Fortress VR.

Despite not existing in the original Make a Good Mega Man Level, it appeared in Make a Good Mega Man Level Remastered in the redesigned Wily stage Everything's Blowing Up.

Behavior

Dachones will walk back and forth within a fixed area, periodically shooting four lasers in a spread, one at a time.

By default, Dachones are blue, but by setting "col = 1" in a Dachone's creation code, it will turn green.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes


Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 3
Other Notes


Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
1
1
1
1
1
1
3
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 4 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 4 3 2
Other Notes


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Trivia

  • Despite its low health (having less than half as much HP as Power Muscler), Dachone is listed as a miniboss in MaGMML2's devkit. The Megamix Engine lists it as a standard enemy instead.

Related Enemies