Difference between revisions of "Dachone"
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|hp=5 | |hp=5 | ||
|at=8 (contact)<br>6 (laser) | |at=8 (contact)<br>6 (laser) | ||
| − | |weak=[[Sakugarne]] | + | |weak=[[Sakugarne]]{{2}}<br>[[Pharaoh Shot]]{{1R}}<br>[[Magnetic Shockwave]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Triple Blade]]{{Megamix}} |
|category=Bulky | |category=Bulky | ||
| − | |location=[[Airflow Hubble]]<br>[[Rush City]]<br>[[Colorful Hall]]<br>[[Starman Recreation]]<br>[[Fortified Lab]]<br>[[Bouncy Castle]]<br>[[Komuso Temple]]<br>[[Cyber Man (stage)|Cyber Man]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Deep Thoughts]]<br>[[Wily Fortress VR]] | + | |location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Rush City]]<br>[[Colorful Hall]]<br>[[Starman Recreation]]<br>[[Fortified Lab]]<br>[[Bouncy Castle]]<br>[[Komuso Temple]]<br>[[Cyber Man (stage)|Cyber Man]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Deep Thoughts]]<br>[[Wily Fortress VR]]<br>'''MaGMML1R:'''<br>[[Everything's Blowing Up]] |
|OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear) | |OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear) | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy) |
|appear2= | |appear2= | ||
|sprite=[[File:Dachone.png]] | |sprite=[[File:Dachone.png]] | ||
}} | }} | ||
| − | '''Dachone''' is an enemy from ''Mega Man 5''. It is | + | '''Dachone''' is an enemy from ''[[Mega Man 5]]''. It is an artillery robot created by [[Doctor Albert W. Wily|Dr. Wily]] to attack Mega Man, armed with a laser blaster and a durable body, with a camera eye being its only weak point. |
Dachone was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in eight entries, as well as the Wily stages [[Inner Sanctum]] and [[Reality Core]], and the [[Tier X (MaGMML2)|Tier X]] stages [[Deep Thoughts]] and [[Wily Fortress VR]]. | Dachone was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in eight entries, as well as the Wily stages [[Inner Sanctum]] and [[Reality Core]], and the [[Tier X (MaGMML2)|Tier X]] stages [[Deep Thoughts]] and [[Wily Fortress VR]]. | ||
| + | |||
| + | Despite not existing in the original ''[[Make a Good Mega Man Level]]'', it appeared in ''[[Make a Good Mega Man Level Remastered]]'' in the redesigned Wily stage [[Everything's Blowing Up]]. | ||
==Behavior== | ==Behavior== | ||
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==Damage Table== | ==Damage Table== | ||
| + | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable1 | ||
| + | |buster=1/1/3 | ||
| + | |metal=1 | ||
| + | |gemini=1 | ||
| + | |solar=2 | ||
| + | |top=3 | ||
| + | |wool=0.5 | ||
| + | |black=3 | ||
| + | |phar=1/5 | ||
| + | |magic=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level Remastered=== | ||
| + | {{Damagetable1R | ||
| + | |buster=1/1/3 | ||
| + | |metal=1 | ||
| + | |gemini=1 | ||
| + | |solar=2 | ||
| + | |top=3 | ||
| + | |wool=1 | ||
| + | |black=3 | ||
| + | |phar=1/20 | ||
| + | |magic=2 | ||
| + | |orb=3 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| + | |buster=1/1/3<br>1/1/3 | ||
| + | |hornet=2<br>1 | ||
| + | |jewel=1<br>1 | ||
| + | |grab=1<br>1 | ||
| + | |triple=1<br>3 | ||
| + | |flash=Y<br>Y | ||
| + | |slash=1<br>1 | ||
| + | |wheel=2<br>2 | ||
| + | |sakugarne=4<br>4 | ||
| + | |wire=1<br>3 | ||
| + | |arrow=2<br>2 | ||
| + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | ||
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level 3=== | ||
| + | {{Damagetable3 | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | | | + | |spark=1 |
| − | | | + | |laser=1 |
| − | | | + | |water=1 |
| − | | | + | |tornado=4 |
| − | | | + | |thunder=3 |
| − | | | + | |magnetic=4 |
| − | | | + | |ice=2 |
| − | | | + | |break=2 |
| − | | | + | |notes= |
| − | | | + | }} |
| − | |notes=}} | + | |
| + | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable24HM | ||
| + | |buster=1/1/3 | ||
| + | |super=4/2 | ||
| + | |chill=1/5 | ||
| + | |pakkajoe=99 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
| + | ===Make a Good 48 Hour Mega Man Level=== | ||
| + | {{Damagetable48H | ||
| + | |buster=1/1/3 | ||
| + | |flame=2 | ||
| + | |rain=2 | ||
| + | |spark=0 | ||
| + | |snake=2 | ||
| + | |tengu=1/1/2 | ||
| + | |water=4 | ||
| + | |concrete=3 | ||
| + | |homing=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
| + | ===Megamix Engine=== | ||
| + | {{DamagetableM | ||
| + | |buster=1/1/3 | ||
| + | |time=Y | ||
| + | |stone=2 | ||
| + | |plant=4 | ||
| + | |block=2 | ||
| + | |ice=2 | ||
| + | |notes= | ||
| + | }} | ||
==Trivia== | ==Trivia== | ||
Revision as of 16:01, 20 October 2019
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Dachone is an enemy from Mega Man 5. It is an artillery robot created by Dr. Wily to attack Mega Man, armed with a laser blaster and a durable body, with a camera eye being its only weak point.
Dachone was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in eight entries, as well as the Wily stages Inner Sanctum and Reality Core, and the Tier X stages Deep Thoughts and Wily Fortress VR.
Despite not existing in the original Make a Good Mega Man Level, it appeared in Make a Good Mega Man Level Remastered in the redesigned Wily stage Everything's Blowing Up.
Behavior
Dachones will walk back and forth within a fixed area, periodically shooting three lasers in a spread, one at a time.
By default, Dachones are blue, but by setting "col = 1" in a Dachone's creation code, it will turn green.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 |
| Other Notes | ||||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 1 |
1 1 |
1 1 |
1 3 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 4 | 2 | 2 | ||||||||||||
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| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||
Trivia
- Despite its low health (having less than half as much HP as Power Muscler), Dachone is listed as a miniboss in MaGMML2's devkit. The Megamix Engine lists it as a standard enemy instead.
