Difference between revisions of "Big Fish"
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| − | :''For article on the user, see [[Big Fish (user)]].'' | + | :''For the article on the user, see [[Big Fish (user)]].'' |
{{enemy | {{enemy | ||
|name=Big Fish | |name=Big Fish | ||
| Line 9: | Line 9: | ||
|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer= | + | |programmer=[[SnoruntPyro]] |
|artist= | |artist= | ||
|hp= 1 | |hp= 1 | ||
| − | |at= | + | |at=1 (contact){{1}}<br>10 (contact){{1R}}{{2}}{{3}} |
| − | |weak=[[Slash Claw]] | + | |weak=N/A{{1}}{{3}}{{48H}}<br>[[Top Spin]], [[Thunder Wool]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Slash Claw]]{{2}}<br>[[Skeletup n' Pakkajoe]]{{Megamix}} |
| − | |location='''MaGMML:'''<br>[[Maze of Death]]<br>'''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Dragon Lab Lair]]<br>[[Twilight Lodge]]<br>[[Reality Core]]<br>[[The Pit of Pits]] | + | |location='''MaGMML(1R):'''<br>[[Maze of Death]]<br>'''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Dragon Lab Lair]]<br>[[Twilight Lodge]]<br>[[Reality Core]]<br>[[The Pit of Pits]] |
| − | |OffAppear= | + | |OffAppear=[[Mega Man 2]]<br>[[Mega Man: The Wily Wars]] |
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) |
|appear= | |appear= | ||
|appear2= | |appear2= | ||
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'''Big Fish''' is an enemy from ''[[Mega Man 2]]''. As its name suggests, it is a gigantic robotic fish. | '''Big Fish''' is an enemy from ''[[Mega Man 2]]''. As its name suggests, it is a gigantic robotic fish. | ||
| − | Big Fish was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', and was used in the entry [[Maze of Death]]. | + | Big Fish was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', and was used in the entry [[Maze of Death]]. In ''[[Make a Good Mega Man Level Remastered]]'', a Big Fish also appears as an NPC in [[Tier 5 (MaGMML)|Tier 5]]. |
In ''[[Make a Good Mega Man Level 2]]'', it appears in the levels [[Cardinal Man]] and [[Dragon Lab Lair]], as well as the secret level [[Twilight Lodge]], the Wily stage [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] levels "Magic Crash-Pit Ride" and "Labyrinthe Throwback". | In ''[[Make a Good Mega Man Level 2]]'', it appears in the levels [[Cardinal Man]] and [[Dragon Lab Lair]], as well as the secret level [[Twilight Lodge]], the Wily stage [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] levels "Magic Crash-Pit Ride" and "Labyrinthe Throwback". | ||
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==Damage Table== | ==Damage Table== | ||
| − | ==='' | + | ===Make a Good Mega Man Level=== |
| + | {{Damagetable1 | ||
| + | |buster=0/0/0<br>0/0/0 | ||
| + | |metal=0<br>0 | ||
| + | |gemini=0<br>0 | ||
| + | |solar=0<br>0 | ||
| + | |top=0<br>0 | ||
| + | |wool=0<br>0 | ||
| + | |black=0<br>0 | ||
| + | |phar=0/0/0<br>0/0 | ||
| + | |magic=0<br>0 | ||
| + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | ||
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level Remastered=== | ||
| + | {{Damagetable1R | ||
| + | |buster=0/0/0 | ||
| + | |metal=0 | ||
| + | |gemini=0 | ||
| + | |solar=0 | ||
| + | |top=3 | ||
| + | |wool=1 | ||
| + | |black=3 | ||
| + | |phar=0/0 | ||
| + | |magic=0 | ||
| + | |orb=3 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | | buster = 0/0/0 | + | |buster=0/0/0<br>0/0/0 |
| − | | hornet = 0 | + | |hornet=0<br>0 |
| − | | jewel = 0 | + | |jewel=0<br>0 |
| − | | grab = 0 | + | |grab=0<br>0 |
| − | | triple = 0 | + | |triple=0<br>0 |
| − | | slash = 1 | + | |slash=1<br>0 |
| − | | wheel = 0 | + | |wheel=0<br>0 |
| − | | sakugarne = 0 | + | |sakugarne=0<br>0 |
| − | | wire = 0 | + | |wire=0<br>0 |
| − | | arrow = 0 | + | |arrow=0<br>0 |
| − | | flash = Y | + | |flash=Y<br>Y |
| − | | notes = | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine |
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level 3=== | ||
| + | {{Damagetable3 | ||
| + | |buster=0/0/0 | ||
| + | |spark=0 | ||
| + | |laser=0 | ||
| + | |water=0 | ||
| + | |tornado=0 | ||
| + | |thunder=0 | ||
| + | |magnetic=0 | ||
| + | |ice=0 | ||
| + | |break=0 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
| + | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable24HM | ||
| + | |buster=0/0/0 | ||
| + | |super=0/0 | ||
| + | |chill=0/0 | ||
| + | |pakkajoe=99 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
| + | ===Make a Good 48 Hour Mega Man Level=== | ||
| + | {{Damagetable48H | ||
| + | |buster=0/0/0 | ||
| + | |flame=0 | ||
| + | |rain=0 | ||
| + | |spark=0* | ||
| + | |snake=0 | ||
| + | |tengu=0/0/0 | ||
| + | |water=0 | ||
| + | |concrete=0 | ||
| + | |homing=0 | ||
| + | |notes=*Does not stun Big Fish. | ||
| + | }} | ||
| + | |||
| + | ===Megamix Engine=== | ||
| + | {{DamagetableM | ||
| + | |buster=0/0/0 | ||
| + | |time=Y | ||
| + | |stone=0 | ||
| + | |plant=0 | ||
| + | |block=0 | ||
| + | |ice=0 | ||
| + | |notes= | ||
}} | }} | ||
[[Category: Enemies]][[Category: Devkit Enemies (MaGMML1)]][[Category:Mega Man 2 Enemies]] | [[Category: Enemies]][[Category: Devkit Enemies (MaGMML1)]][[Category:Mega Man 2 Enemies]] | ||
Revision as of 16:27, 11 October 2019
- For the article on the user, see Big Fish (user).
| Big Fish | |||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||
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Big Fish is an enemy from Mega Man 2. As its name suggests, it is a gigantic robotic fish.
Big Fish was first made available in the devkit for the original Make a Good Mega Man Level, and was used in the entry Maze of Death. In Make a Good Mega Man Level Remastered, a Big Fish also appears as an NPC in Tier 5.
In Make a Good Mega Man Level 2, it appears in the levels Cardinal Man and Dragon Lab Lair, as well as the secret level Twilight Lodge, the Wily stage Reality Core, and the Pit of Pits levels "Magic Crash-Pit Ride" and "Labyrinthe Throwback".
Contents
Behavior
Big Fish cannot be seen initially. When Mega Man walks up to one, it will appear and leap upwards, usually out of a pit. After it falls back down into the pit, the Big Fish will not leap out again.
Damage Table
Make a Good Mega Man Level
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| 0/0/0 0/0/0 |
0 0 |
0 0 |
0 0 |
0 0 |
0 0 |
0 0 |
0/0/0 0/0 |
0 0 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 0/0/0 | 0 | 0 | 0 | 3 | 1 | 3 | 0/0 | 0 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 0/0/0 0/0/0 |
0 0 |
0 0 |
0 0 |
0 0 |
Y Y |
1 0 |
0 0 |
0 0 |
0 0 |
0 0 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 0/0/0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 0/0/0 | 0/0 | 0/0 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 0/0/0 | 0 | 0 | 0* | 0 | 0/0/0 | 0 | 0 | 0 | ||
| Other Notes | *Does not stun Big Fish. | |||||||||
Megamix Engine
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| 0/0/0 | Y | 0 | 0 | 0 | 0 | |||||
| Other Notes | ||||||||||