Difference between revisions of "Returning Monking"
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|weak=[[Gemini Laser]], [[Top Spin]]{{1}}<br>[[Laser Trident]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Top Spin]], [[Black Hole Bomb]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | |weak=[[Gemini Laser]], [[Top Spin]]{{1}}<br>[[Laser Trident]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Top Spin]], [[Black Hole Bomb]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | ||
|category=Nature, Primate | |category=Nature, Primate | ||
| − | |location=''' | + | |location='''MaGMML:'''<br>[[Flashback Database]] |
| − | |OffAppear=[[Mega Man 3]]<br>[[Mega Man II]] | + | |OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] |
| − | |MaGMMLAppear=[[Make a Good Mega Man Level| | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]] (Enemy) |
|appear2= | |appear2= | ||
|sprite=[[File:ReturningMonking.png]] | |sprite=[[File:ReturningMonking.png]] | ||
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'''Returning Monking''' is an enemy from ''[[Mega Man 3]]''. It is a newer, lighter model of [[Monking]]. | '''Returning Monking''' is an enemy from ''[[Mega Man 3]]''. It is a newer, lighter model of [[Monking]]. | ||
| − | Returning Monking was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' | + | Returning Monking was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the Wily stage [[Flashback Database]]. |
While Returning Monking was strangely absent from the devkit for ''[[Make a Good Mega Man Level 2]]'', it is included in the [[Megamix Engine]], and is planned to return as a devkit enemy in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. | While Returning Monking was strangely absent from the devkit for ''[[Make a Good Mega Man Level 2]]'', it is included in the [[Megamix Engine]], and is planned to return as a devkit enemy in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. | ||
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|phar=1/1/4<br>1/5 | |phar=1/1/4<br>1/5 | ||
|magic=3<br>2 | |magic=3<br>2 | ||
| − | |notes=Top row is damage in '' | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine}} |
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
Revision as of 23:07, 3 June 2019
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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- "It's a monkey enemy that hangs from ceilings and jumps when Megaman gets close to him"
- ―Note in Returning Monking's code, Megamix Engine
Returning Monking is an enemy from Mega Man 3. It is a newer, lighter model of Monking.
Returning Monking was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the Wily stage Flashback Database.
While Returning Monking was strangely absent from the devkit for Make a Good Mega Man Level 2, it is included in the Megamix Engine, and is planned to return as a devkit enemy in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
Contents
Behavior
When Returning Monkings become visible on-screen, they will jump up into the air, only stopping if they hit a ceiling. If they hit a ceiling, they will hang on it until Mega Man gets close, at which point they will drop down and jump frantically. They will jump up a second time when they reach half health.
Damage Table
Make a Good Mega Man Level
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1/1/4 1/5 |
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| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 3 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 3 | 1 | 4 | 3 | 2 | 3 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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Trivia
- As of the first build of the Megamix Engine, Returning Monking is the only devkit asset to appear in a MaGMML devkit and be absent from one or more devkits following its debut (not counting the Mega Man 5 Wily Stage 1 variant of Conveyor).