Difference between revisions of "Fan Fiend"

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|weak=[[Pharaoh Shot]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Grab Buster]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|weak=[[Pharaoh Shot]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Grab Buster]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|category=Semi Bulky
 
|category=Semi Bulky
|location='''MaGMML1:'''<br>[[The Quickening]]<br>[[Hard to See Land]]<br>'''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Airflow Hubble]]<br>[[Rush City]]<br>[[Colorful Hall]]<br>[[MegaLondo]]<br>[[Enhanced Mobility]]<br>[[Elec Dam]]<br>[[Quint Stage]]<br>[[Starman Recreation]]<br>[[Duwang]]<br>[[Fortified Lab]]<br>[[Bouncy Castle]]<br>[[Komuso Man]]<br>[[Identity Crisis]]<br>[[Classic Castle]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[The Quickening 2]]<br>[[Null and Void]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Space Crusade]]
+
|location='''MaGMML:'''<br>[[The Quickening]]<br>[[Hard to See Land]]<br>[[Everything's Blowing Up]]<br>'''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Airflow Hubble]]<br>[[Rush City]]<br>[[Colorful Hall]]<br>[[MegaLondo]]<br>[[Enhanced Mobility]]<br>[[Elec Dam]]<br>[[Quint Stage]]<br>[[Starman Recreation]]<br>[[Duwang]]<br>[[Fortified Lab]]<br>[[Bouncy Castle]]<br>[[Komuso Man]]<br>[[Identity Crisis]]<br>[[Classic Castle]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[The Quickening 2]]<br>[[Null and Void]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Space Crusade]]
 
|OffAppear=[[Mega Man 2]]<br>[[Mega Man II]]
 
|OffAppear=[[Mega Man 2]]<br>[[Mega Man II]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)
 
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)
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'''Fan Fiend''' is an enemy from ''[[Mega Man 2]]''. It is a portly humanoid robot with a fan on its abdomen.
 
'''Fan Fiend''' is an enemy from ''[[Mega Man 2]]''. It is a portly humanoid robot with a fan on its abdomen.
  
Fan Fiend was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[The Quickening]] and [[Hard to See Land]].
+
Fan Fiend was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[The Quickening]] and [[Hard to See Land]], as well as the Wily stage [[Everything's Blowing Up]].
  
 
Fan Fiend returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in 14 entries, as well as the Wily stages [[Classic Castle]], [[Inner Sanctum]], and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stages [[The Quickening 2]] and [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "City Night", "Night Way" and "No Room to Breathe". It also appeared in the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Space Crusade]].
 
Fan Fiend returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in 14 entries, as well as the Wily stages [[Classic Castle]], [[Inner Sanctum]], and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stages [[The Quickening 2]] and [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "City Night", "Night Way" and "No Room to Breathe". It also appeared in the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Space Crusade]].

Revision as of 13:53, 26 May 2019

Fan Fiend
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 101
523
Attack Damage: 3 (contact)1
6 (contact)23
Weakness(es): Pharaoh Shot1
Sakugarne2
Tornado Blow3
Salt Water, Concrete Shot48H
Gemini Laser, Top Spin, Black Hole Bomb, Grab Buster, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Semi Bulky
Location(s): MaGMML:
The Quickening
Hard to See Land
Everything's Blowing Up
MaGMML2:
Cardinal Man
Airflow Hubble
Rush City
Colorful Hall
MegaLondo
Enhanced Mobility
Elec Dam
Quint Stage
Starman Recreation
Duwang
Fortified Lab
Bouncy Castle
Komuso Man
Identity Crisis
Classic Castle
Inner Sanctum
Reality Core
The Quickening 2
Null and Void
The Pit of Pits
MaGMML3 Judge Application Levels:
Space Crusade
Misc. Information
Japanese Name: Matasaburo
Script: マタサブロー
Romaji: Matasaburō
Programmer(s): SnoruntPyro
Series Information
Official Game Appearances: Mega Man 2
Mega Man II
MaGMML Game Appearances: MaGMML1 (Enemy)
MaGMML2 (Enemy)
MaGMML3 Judge Application Levels (Enemy)
FanFiend.pngAlternate colors (Identity Crisis)
"An enemy from Air Man's stage. Whenever it's onscreen, it will push away (or pull, if you set it to that) Mega Man."
―Note in Fan Fiend's code, Megamix Engine

Fan Fiend is an enemy from Mega Man 2. It is a portly humanoid robot with a fan on its abdomen.

Fan Fiend was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries The Quickening and Hard to See Land, as well as the Wily stage Everything's Blowing Up.

Fan Fiend returned in Make a Good Mega Man Level 2, where it appeared in 14 entries, as well as the Wily stages Classic Castle, Inner Sanctum, and Reality Core, the Tier X stages The Quickening 2 and Null and Void, and the Pit of Pits sub-levels "City Night", "Night Way" and "No Room to Breathe". It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Space Crusade.

Behavior

Fan Fiends will simply stand in place and blow Mega Man away from them.

Creation code can be used to modify the strength of Fan Fiend's wind, with negative numbers causing the Fan Fiend to suck Mega Man toward it. The default value is 0.5.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
4
3
3
2
0
3
2
0.5
1
3
1/1/99
1/5
3
2
Other Notes Top row is damage in MaGMML1; bottom row is damage from MaGMML1 weapons in the Megamix Engine

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
3
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 2 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 3 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 N 2 4 2 2
Other Notes


Related Enemies