<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://magmmlcontest.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Volt_Man_the_Assimilator</id>
		<title>Volt Man the Assimilator - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://magmmlcontest.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Volt_Man_the_Assimilator"/>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Volt_Man_the_Assimilator&amp;action=history"/>
		<updated>2026-11-14T21:12:57Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Volt_Man_the_Assimilator&amp;diff=28387&amp;oldid=prev</id>
		<title>TheKman100: /* Trivia */</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Volt_Man_the_Assimilator&amp;diff=28387&amp;oldid=prev"/>
				<updated>2025-03-21T14:32:36Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Trivia&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:32, 21 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l88&quot; &gt;Line 88:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 88:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|notes=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|notes=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Trivia&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Notes&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The joke behind Volt Man the Assimilator stems from the use of Volt Man as the default appearance for NPCs in the engine/devkit for ''MaGMML2'' — thus, when viewed in GameMaker Studio's room editor, levels and hubs appear to be exclusively populated by Volt Man. Coincidentally, Volt Man himself is also the most prominent devkit boss in ''MaGMML2'', but this had no effect on the boss's creation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The joke behind Volt Man the Assimilator stems from the use of Volt Man as the default appearance for NPCs in the engine/devkit for ''MaGMML2'' — thus, when viewed in GameMaker Studio's room editor, levels and hubs appear to be exclusively populated by Volt Man. Coincidentally, Volt Man himself is also the most prominent devkit boss in ''MaGMML2'', but this had no effect on the boss's creation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The foreground for the fight is edited from tiles from [[Tier 4 (MaGMML2)|Tier 4]] and the [[Tier 3 (MaGMML2)|Tier 3]] boss fight room, with the background (except for the moon) being recolored from the main hub background.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The foreground for the fight is edited from tiles from [[Tier 4 (MaGMML2)|Tier 4]] and the [[Tier 3 (MaGMML2)|Tier 3]] boss fight room, with the background (except for the moon) being recolored from the main hub background.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key magmmlco_magwiki:diff:version:1.11a:oldid:25596:newid:28387 --&gt;
&lt;/table&gt;</summary>
		<author><name>TheKman100</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Volt_Man_the_Assimilator&amp;diff=25596&amp;oldid=prev</id>
		<title>Spin Attaxx: Wow, this page needed a revamp.</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Volt_Man_the_Assimilator&amp;diff=25596&amp;oldid=prev"/>
				<updated>2024-10-26T00:34:46Z</updated>
		
		<summary type="html">&lt;p&gt;Wow, this page needed a revamp.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:34, 26 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{robotmaster&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{robotmaster&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|titlebg=#8E8F23&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|titlebg=#8E8F23&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|titletext = #FFFFFF&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|titletext=#FFFFFF&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|name= [[File:VoltManAssimilatorMugshot.png|left|]][[File:VoltManAssimilatorMugshot.png|right|]] Volt Man the Assimilator&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|name= [[File:VoltManAssimilatorMugshot.png|left|]][[File:VoltManAssimilatorMugshot.png|right|]] Volt Man the Assimilator&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[File:Volt_man_assimilator.PNG|256px]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|caption= &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Phase 2 of the fight&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|caption=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|script= &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|script= &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|romaji = &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|romaji= &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|number= &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|number= &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|designer= [[Shinryu]], [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;SnoruntPyro&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|designer=[[Shinryu]], [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;snoruntpyro&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|programmer= [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;SnoruntPyro&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|programmer=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;snoruntpyro&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|gender=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;?&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|artist=snoruntpyro{{2}}&amp;lt;br&amp;gt;&lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ACESpark&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{3}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|eyecolor = Red&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|gender=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|eyecolor=Red&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|at=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|at=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|weapon= &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|weapon= &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|hp= &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5 per Volt Man &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Phase 1&lt;/del&gt;)&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|hp=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;56 &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;total&lt;/ins&gt;)&amp;lt;br&amp;gt;28 (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;each phase)&amp;lt;br&amp;gt;5 (Volt Man&lt;/ins&gt;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;28 (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Phase 2&lt;/del&gt;)&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|attack=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|attack=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|type= Electric, Shadow&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|type= Electric, Shadow&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot; &gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|occupation=Assimilator&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|occupation=Assimilator&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|OffAppear= &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|OffAppear= &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Boss&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3|MaGMML3]] (Cameo&lt;/ins&gt;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|appear2=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|appear2=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|sprite=[[File:VoltManTheAssimilator_Phase1.png]][[File:VoltManTheAssimilator_Phase2.png]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|sprite=[[File:VoltManTheAssimilator_Phase1.png&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|Phase 1&lt;/ins&gt;]][[File:VoltManTheAssimilator_Phase2.png&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|Phase 2&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{quote|One of us...one of us...ONE OF US...|Volt Man the Assimilator|pre-fight cutscene}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{quote|One of us...one of us...ONE OF US...|Volt Man the Assimilator|pre-fight cutscene}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Volt Man the Assimilator''' is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the final &lt;/del&gt;boss &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of [[The Arena|The Mega Arena]] in &lt;/del&gt;''[[Make a Good Mega Man Level 2]]''. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The fight &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;both &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;joke on &lt;/del&gt;[[Volt Man]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s prominence as a devkit boss and the fact &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in the game's source code, the default sprite for a non-moving NPC is Volt Man, leading to all of the hub rooms in-editor looking like they &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;exclusively populated by Volt Man&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The fight itself does not start immediately upon entering the room in the arena - instead&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the player must go through &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;recreation &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Dr. Light's Lab]] where every NPC is replaced by &lt;/del&gt;Volt Man&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, including Eddie. All items in the shop become a &amp;quot;Volt Upgrade&amp;quot; that cannot be purchased. Defeating the boss will unlock the Sonic costume&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Volt Man the Assimilator''' is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;boss &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from &lt;/ins&gt;''[[Make a Good Mega Man Level 2]]''. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/ins&gt;is a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hive mind of numerous copies of &lt;/ins&gt;[[Volt Man]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which attacks those &lt;/ins&gt;that are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;different from themselves&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When put under pressure&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they can attack as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;large, crudely drawn image &lt;/ins&gt;of Volt Man.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Battle ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Volt Man the Assimilator is encountered as the final opponent of [[The Arena|The Mega Arena]]. The fight itself does not start immediately upon entering the room: instead, [[Mega Man]] must go through a recreation of [[Dr. Light's Lab]] where every NPC is replaced by Volt Man, including [[Eddie]]. All items in the shop become a &amp;quot;Volt Upgrade&amp;quot; that, despite being free, cannot be purchased (as Mega Man has -1 bolts). Defeating Volt Man the Assimilator will clear the Mega Arena and unlock the Sonic [[Costumes|costume]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first phase involves twenty eight Volt Men &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;coming at you &lt;/del&gt;two at a time, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;100-&lt;/del&gt;Man &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Smash style&lt;/del&gt;. The Volt Men have eight different patterns they can randomly choose from, all of which get upgraded when the total health of the hivemind is below half:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A Volt Man jumps around towards &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the player&lt;/del&gt;. When health is below half, the Volt Man will spawn floor-travelling sparks every time it hits the ground.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In ''[[Make a Good Mega Man Level 3]]'', Volt Man the Assimilator makes a cameo appearance in the [[Tier X (MaGMML3)|Tier X]] level [[Return to Universe City V]], where it (as a downsized version of its second form) is present both at [[Grandpa Volt]]'s birthday party, and is one of the many robots controlling [[Volt Man the Annihilator]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A Volt Man forms a protective shield. When health is above or equal to half, the Volt Man will shoot the shield out like the normal Volt Man devkit boss, and when it is below half, the Volt Man will transform the shield into a large spark shot that it lobs at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the player&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Battle&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===Phase 1=&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first phase involves twenty eight Volt Men &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that attack in pairs of &lt;/ins&gt;two at a time, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with a new Volt &lt;/ins&gt;Man &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;becoming active whenever one is destroyed&lt;/ins&gt;. The Volt Men have eight different patterns they can randomly choose from, all of which get upgraded when the total health of the hivemind is below half:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A Volt Man jumps around towards &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mega Man&lt;/ins&gt;. When health is below half, the Volt Man will spawn floor-travelling sparks every time it hits the ground.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A Volt Man forms a protective shield. When health is above or equal to half, the Volt Man will shoot the shield out like the normal Volt Man devkit boss, and when it is below half, the Volt Man will transform the shield into a large spark shot that it lobs at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mega Man&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A Volt Man continuously charges up and lobs two shots to the left and right of it. When health is above half, they will go straight, and when it is below or equal to half, they will bounce around the screen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A Volt Man continuously charges up and lobs two shots to the left and right of it. When health is above half, they will go straight, and when it is below or equal to half, they will bounce around the screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A Volt Man teleports to slightly above the ground and floats around the arena, occasionally throwing out a spark shot. The Volt Man will fly faster when health is below half.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A Volt Man teleports to slightly above the ground and floats around the arena, occasionally throwing out a spark shot. The Volt Man will fly faster when health is below half.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot; &gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A Volt Man will sit still and shoot out a homing shot occasionally. When health is below half, it will shoot out the homing shots more frequently.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A Volt Man will sit still and shoot out a homing shot occasionally. When health is below half, it will shoot out the homing shots more frequently.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The second phase is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;giant &lt;/del&gt;Volt Man &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;demon&amp;quot; drawn in &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;similar vein to [[Zero]]&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which always follows &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same pattern.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===Phase 2===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Spawns six large spark shots that delay a bit before shooting towards &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the player&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Upon destroying all 28 Volt Men, Volt Man the Assimilator becomes &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;large &lt;/ins&gt;Volt Man &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;doodle that bounces around the screen, against &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rotating background of Volt Men. It uses a set pattern of attacks&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;repeating it upon reaching &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;end:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Spawns six large spark shots that delay a bit before shooting towards &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mega Man&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Sends four spiraling spark shots out around itself and quickly moves around the screen before the spark shots explode.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Sends four spiraling spark shots out around itself and quickly moves around the screen before the spark shots explode.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Spawns seven targets on top of Mega Man that, after a short time, will explode and shoot an arcing spark shot upwards.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Spawns seven targets on top of Mega Man that, after a short time, will explode and shoot an arcing spark shot upwards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l51&quot; &gt;Line 51:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Shoot five spark shots that split and fall nearby on hitting the ground. Then the pattern repeats.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Shoot five spark shots that split and fall nearby on hitting the ground. Then the pattern repeats.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Both phases go down quickly to Slash Claw, just like the regular Volt Man, so it is recommended to use that. While the fight is relatively easy, the rest of the Mega Arena may have you dwindling for resources.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Damage Table==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===Phase 1===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Damagetable2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Damagetable2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| buster = &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;		&lt;/del&gt;1/1/3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|buster=1/1/3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| hornet = &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;		&lt;/del&gt;1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|hornet=1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| jewel = &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;		&lt;/del&gt;0&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|jewel=0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| grab = &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;		&lt;/del&gt;2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|grab=2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| triple = &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;		&lt;/del&gt;1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|triple=1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| slash = &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;		&lt;/del&gt;2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|flash=N&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| wheel = &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;		&lt;/del&gt;1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|slash=2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| sakugarne = &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;	&amp;#160; &amp;#160; &amp;#160; &amp;#160; &lt;/del&gt;2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|wheel=1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| wire = &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;		&lt;/del&gt;1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|sakugarne=2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| arrow = &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;		&lt;/del&gt;2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|wire=1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;| flash = 		N&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|arrow=2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| notes = &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;		&lt;/del&gt;Volt Man &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;clones&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|notes=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Destroying a &lt;/ins&gt;Volt Man &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;inflicts 1 point of damage to the boss's total HP.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===Phase 2===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Damagetable2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Damagetable2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| buster = &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;		&lt;/del&gt;1/1/2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|buster=1/1/2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| hornet = &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;		&lt;/del&gt;1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|hornet=1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| jewel = &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;		&lt;/del&gt;1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|jewel=1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| grab = &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;		&lt;/del&gt;1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|grab=1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| triple = &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;		&lt;/del&gt;1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|triple=1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| slash = &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;		&lt;/del&gt;3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|flash=N&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| wheel = &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;		&lt;/del&gt;1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|slash=3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| sakugarne = &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;	&amp;#160; &amp;#160; &amp;#160; &amp;#160; &lt;/del&gt;1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|wheel=1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| wire = &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;		&lt;/del&gt;1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|sakugarne=1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| arrow = &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;		&lt;/del&gt;2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|wire=1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;| flash = 		N&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|arrow=2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| notes = &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;		Cryptid Volt Man&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|notes=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Trivia ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* The joke behind Volt Man the Assimilator stems from the use of Volt Man as the default appearance for NPCs in the engine/devkit for ''MaGMML2'' — thus, when viewed in GameMaker Studio's room editor, levels and hubs appear to be exclusively populated by Volt Man. Coincidentally, Volt Man himself is also the most prominent devkit boss in ''MaGMML2'', but this had no effect on the boss's creation.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The foreground for the fight is edited from tiles from [[Tier 4 (MaGMML2)|Tier 4]] and the [[Tier 3 (MaGMML2)|Tier 3]] boss fight room, with the background (except for the moon) being recolored from the main hub background.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The foreground for the fight is edited from tiles from [[Tier 4 (MaGMML2)|Tier 4]] and the [[Tier 3 (MaGMML2)|Tier 3]] boss fight room, with the background (except for the moon) being recolored from the main hub background.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* The fake Eddie seen in the laboratory before the battle reappears in ''MaGMML3'', where [[Doctor Reginald Regal|Dr. Regal]] holds it hostage while mistaking it for the real Eddie.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{MaGMML2}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{MaGMML2}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Bosses]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Bosses]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Make a Good Mega Man Level 2 Bosses]]&lt;/ins&gt;[[Category:Arena Bosses]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Arena Bosses]]&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key magmmlco_magwiki:diff:version:1.11a:oldid:25595:newid:25596 --&gt;
&lt;/table&gt;</summary>
		<author><name>Spin Attaxx</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Volt_Man_the_Assimilator&amp;diff=25595&amp;oldid=prev</id>
		<title>Alexium: /* Battle */</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Volt_Man_the_Assimilator&amp;diff=25595&amp;oldid=prev"/>
				<updated>2024-10-25T22:36:05Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Battle&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:36, 25 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot; &gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A Volt Man will sit still and shoot out a homing shot occasionally. When health is below half, it will shoot out the homing shots more frequently.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A Volt Man will sit still and shoot out a homing shot occasionally. When health is below half, it will shoot out the homing shots more frequently.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second phase is a giant Volt Man &amp;quot;demon&amp;quot; drawn in a similar vein to [[Zero]], which always follows the same pattern. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It first spawns a bunch of &lt;/del&gt;large spark shots that delay a bit before shooting towards the player. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It then sends &lt;/del&gt;four spiraling spark shots out and quickly &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shoots &lt;/del&gt;around the screen before the spark shots explode. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;After that, it will then spawn many &lt;/del&gt;targets on top of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the player &lt;/del&gt;that, after a short time, will explode and shoot an arcing spark shot upwards. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;After that, it will spawn &lt;/del&gt;spark shots all across the top of the screen (except for in one safe spot) that, after a while, will slam down. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It will &lt;/del&gt;then &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shoot down a bunch of &lt;/del&gt;mini spark shots straight downwards towards Mega Man&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and the pattern &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will repeat&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second phase is a giant Volt Man &amp;quot;demon&amp;quot; drawn in a similar vein to [[Zero]], which always follows the same pattern.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*Spawns six &lt;/ins&gt;large spark shots that delay a bit before shooting towards the player.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*Sends &lt;/ins&gt;four spiraling spark shots out &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;around itself &lt;/ins&gt;and quickly &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;moves &lt;/ins&gt;around the screen before the spark shots explode.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*Spawns seven &lt;/ins&gt;targets on top of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mega Man &lt;/ins&gt;that, after a short time, will explode and shoot an arcing spark shot upwards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*Spawn large &lt;/ins&gt;spark shots all across the top of the screen (except for in one safe spot) that, after a while, will slam down. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The first safe spot is two spark shots wide and to the right, &lt;/ins&gt;then &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the second leftmost spark shot, and lastly, the rightmost spark shot.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*Summon sixteen &lt;/ins&gt;mini spark shots straight downwards towards Mega Man&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*Shoot five spark shots that split &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fall nearby on hitting the ground. Then &lt;/ins&gt;the pattern &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;repeats&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both phases go down quickly to Slash Claw, just like the regular Volt Man, so it is recommended to use that. While the fight is relatively easy, the rest of the Mega Arena may have you dwindling for resources.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both phases go down quickly to Slash Claw, just like the regular Volt Man, so it is recommended to use that. While the fight is relatively easy, the rest of the Mega Arena may have you dwindling for resources.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key magmmlco_magwiki:diff:version:1.11a:oldid:18971:newid:25595 --&gt;
&lt;/table&gt;</summary>
		<author><name>Alexium</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Volt_Man_the_Assimilator&amp;diff=18971&amp;oldid=prev</id>
		<title>Spin Attaxx: Reverted edits by 99.156.90.193 (talk) to last revision by Spin Attaxx</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Volt_Man_the_Assimilator&amp;diff=18971&amp;oldid=prev"/>
				<updated>2021-09-18T22:47:42Z</updated>
		
		<summary type="html">&lt;p&gt;Reverted edits by &lt;a href=&quot;/wiki/index.php/Special:Contributions/99.156.90.193&quot; title=&quot;Special:Contributions/99.156.90.193&quot;&gt;99.156.90.193&lt;/a&gt; (&lt;a href=&quot;/wiki/index.php?title=User_talk:99.156.90.193&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:99.156.90.193 (page does not exist)&quot;&gt;talk&lt;/a&gt;) to last revision by &lt;a href=&quot;/wiki/index.php/User:Spin_Attaxx&quot; title=&quot;User:Spin Attaxx&quot;&gt;Spin Attaxx&lt;/a&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:47, 18 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot; &gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Battle ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Battle ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first phase involves twenty eight &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chris clones &lt;/del&gt;coming at you two at a time, 100-Man Smash style. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Chris &lt;/del&gt;Men have eight different patterns they can randomly choose from, all of which get upgraded when the total health of the hivemind is below half:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first phase involves twenty eight &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Volt Men &lt;/ins&gt;coming at you two at a time, 100-Man Smash style. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Volt &lt;/ins&gt;Men have eight different patterns they can randomly choose from, all of which get upgraded when the total health of the hivemind is below half:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;clone &lt;/del&gt;jumps around towards &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jenny wakeman &lt;/del&gt;When health is below half, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;clone &lt;/del&gt;will spawn floor-travelling &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Chris heads &lt;/del&gt;every time &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/del&gt;hits the ground.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Volt Man &lt;/ins&gt;jumps around towards &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the player. &lt;/ins&gt;When health is below half, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Volt Man &lt;/ins&gt;will spawn floor-travelling &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sparks &lt;/ins&gt;every time &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;hits the ground.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;clone &lt;/del&gt;forms a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Head shaped &lt;/del&gt;shield. When health is above or equal to half, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/del&gt;will shoot the shield out like the normal &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Chris head &lt;/del&gt;and when it is below half, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/del&gt;will transform the shield into a large &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Monkey &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/del&gt;lobs at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;her&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Volt Man &lt;/ins&gt;forms a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;protective &lt;/ins&gt;shield. When health is above or equal to half, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Volt Man &lt;/ins&gt;will shoot the shield out like the normal &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Volt Man devkit boss, &lt;/ins&gt;and when it is below half, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Volt Man &lt;/ins&gt;will transform the shield into a large &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spark shot &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;lobs at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the player.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;another clone &lt;/del&gt;continuously charges up and lobs two &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;heads &lt;/del&gt;to the left and right of it. When health is above half, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; he &lt;/del&gt;will go straight, and when it is below or equal to half, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; he &lt;/del&gt;will bounce around the screen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* A Volt Man &lt;/ins&gt;continuously charges up and lobs two &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shots &lt;/ins&gt;to the left and right of it. When health is above half, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/ins&gt;will go straight, and when it is below or equal to half, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/ins&gt;will bounce around the screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;clone &lt;/del&gt;teleports to slightly above the ground and floats around the arena, occasionally throwing out a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;poop clone &lt;/del&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;clone &lt;/del&gt;will fly faster when health is below half.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Volt Man &lt;/ins&gt;teleports to slightly above the ground and floats around the arena, occasionally throwing out a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spark shot. &lt;/ins&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Volt Man &lt;/ins&gt;will fly faster when health is below half.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Chris clone &lt;/del&gt;does a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sombersalt &lt;/del&gt;to the top of the arena, floats towards &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jenny wakeman &lt;/del&gt;falls back down, and repeats the process. If health is below half, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; he &lt;/del&gt;will shoot out floor travelling &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Heads &lt;/del&gt;when &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/del&gt;hits the floor.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* A Volt Man &lt;/ins&gt;does a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;high jump &lt;/ins&gt;to the top of the arena, floats towards &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mega Man, &lt;/ins&gt;falls back down, and repeats the process. If health is below half, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Volt Man &lt;/ins&gt;will shoot out floor travelling &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sparks &lt;/ins&gt;when &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;hits the floor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Chris clone &lt;/del&gt;will sit still and charge up. If &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/del&gt;is not defeated, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/del&gt;will eventually let out a huge &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scream &lt;/del&gt;that does heavy damage. If health is below half, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;charge &lt;/del&gt;towards &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jenny wakeman &lt;/del&gt;while charging.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* A Volt Man &lt;/ins&gt;will sit still and charge up. If &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Volt Man &lt;/ins&gt;is not defeated, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;will eventually let out a huge &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;flash &lt;/ins&gt;that does heavy damage. If health is below half, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Volt Man &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;slide &lt;/ins&gt;towards &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mega Man &lt;/ins&gt;while charging.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Chris clone &lt;/del&gt;continuously jumps up and down, causing earthquakes and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;raining monkeys &lt;/del&gt;to fall down when &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/del&gt;hits the ground. When health is below half, two &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Chris heads &lt;/del&gt;to the left and right of the original &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;head &lt;/del&gt;will also fall down.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* A Volt Man &lt;/ins&gt;continuously jumps up and down, causing earthquakes and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a spark shot &lt;/ins&gt;to fall down when &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;hits the ground. When health is below half, two &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spark shots &lt;/ins&gt;to the left and right of the original &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spark shot &lt;/ins&gt;will also fall down.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Chris clone &lt;/del&gt;will sit still and shoot out a homing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;head &lt;/del&gt;occasionally. When health is below half, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/del&gt;will shoot out the homing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;heads &lt;/del&gt;more frequently.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* A Volt Man &lt;/ins&gt;will sit still and shoot out a homing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shot &lt;/ins&gt;occasionally. When health is below half, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;will shoot out the homing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shots &lt;/ins&gt;more frequently.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his true form &lt;/del&gt;is a giant &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Drawing-like two-headed kid &lt;/del&gt;drawn in a similar vein to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the two-headed monster &lt;/del&gt;which always follows the same pattern. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/del&gt;first spawns a bunch of large &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Chris heads &lt;/del&gt;that delay a bit before shooting towards the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;robot girl&amp;#160; jenny then gets angry and yells is that all you got? he &lt;/del&gt;then sends four spiraling &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Chris heads &lt;/del&gt;out and quickly shoots around the screen before the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;heads &lt;/del&gt;explode &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jenny&amp;#160; says you dare touch gloves with me motal &lt;/del&gt;After &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jenny says this he &lt;/del&gt;will then spawn many targets on top of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;robot girl&amp;#160;  jenny says have you given up now? &lt;/del&gt;after &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;she says that&amp;#160; &amp;#160; he &lt;/del&gt;will explode and shoot an arcing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;poop laser &lt;/del&gt;upwards &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jenny says dude that is stupid &lt;/del&gt;After &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;she says &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; he &lt;/del&gt;will spawn &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Chris heads &lt;/del&gt;all across the top of the screen (except for in one safe spot) that, after a while, will slam down. It will then shoot down a bunch of mini &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Chris heads &lt;/del&gt;straight downwards towards &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jenny wakeman &lt;/del&gt;and the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;phase &lt;/del&gt;will repeat.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The second phase &lt;/ins&gt;is a giant &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Volt Man &amp;quot;demon&amp;quot; &lt;/ins&gt;drawn in a similar vein to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Zero]], &lt;/ins&gt;which always follows the same pattern. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/ins&gt;first spawns a bunch of large &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spark shots &lt;/ins&gt;that delay a bit before shooting towards the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player. It &lt;/ins&gt;then sends four spiraling &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spark shots &lt;/ins&gt;out and quickly shoots around the screen before the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spark shots &lt;/ins&gt;explode&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/ins&gt;After &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that, it &lt;/ins&gt;will then spawn many targets on top of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player that, &lt;/ins&gt;after &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a short time, &lt;/ins&gt;will explode and shoot an arcing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spark shot &lt;/ins&gt;upwards&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/ins&gt;After that&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, it &lt;/ins&gt;will spawn &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spark shots &lt;/ins&gt;all across the top of the screen (except for in one safe spot) that, after a while, will slam down. It will then shoot down a bunch of mini &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spark shots &lt;/ins&gt;straight downwards towards &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mega Man, &lt;/ins&gt;and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pattern &lt;/ins&gt;will repeat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;forms &lt;/del&gt;go down quickly to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;punch glove &lt;/del&gt;just like the regular &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Chris head &lt;/del&gt;so it is recommended to use that. While the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;boxing match &lt;/del&gt;is relatively easy, the rest of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jenny tapping her gloves with other bosses &lt;/del&gt;may have you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;screaming &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reasons&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;phases &lt;/ins&gt;go down quickly to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Slash Claw, &lt;/ins&gt;just like the regular &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Volt Man, &lt;/ins&gt;so it is recommended to use that. While the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fight &lt;/ins&gt;is relatively easy, the rest of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Mega Arena &lt;/ins&gt;may have you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dwindling &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;resources.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Damagetable2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Damagetable2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key magmmlco_magwiki:diff:version:1.11a:oldid:18968:newid:18971 --&gt;
&lt;/table&gt;</summary>
		<author><name>Spin Attaxx</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Volt_Man_the_Assimilator&amp;diff=18968&amp;oldid=prev</id>
		<title>99.156.90.193: jenny vs Chris head</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Volt_Man_the_Assimilator&amp;diff=18968&amp;oldid=prev"/>
				<updated>2021-09-18T22:20:35Z</updated>
		
		<summary type="html">&lt;p&gt;jenny vs Chris head&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:20, 18 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot; &gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Battle ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Battle ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first phase involves twenty eight &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Volt Men &lt;/del&gt;coming at you two at a time, 100-Man Smash style. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Volt &lt;/del&gt;Men have eight different patterns they can randomly choose from, all of which get upgraded when the total health of the hivemind is below half:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first phase involves twenty eight &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;chris clones &lt;/ins&gt;coming at you two at a time, 100-Man Smash style. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chris &lt;/ins&gt;Men have eight different patterns they can randomly choose from, all of which get upgraded when the total health of the hivemind is below half:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Volt Man &lt;/del&gt;jumps around towards &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the player. &lt;/del&gt;When health is below half, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Volt Man &lt;/del&gt;will spawn floor-travelling &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sparks &lt;/del&gt;every time &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;hits the ground.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;clone &lt;/ins&gt;jumps around towards &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jenny wakeman &lt;/ins&gt;When health is below half, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;clone &lt;/ins&gt;will spawn floor-travelling &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chris heads &lt;/ins&gt;every time &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/ins&gt;hits the ground.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Volt Man &lt;/del&gt;forms a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;protective &lt;/del&gt;shield. When health is above or equal to half, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Volt Man &lt;/del&gt;will shoot the shield out like the normal &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Volt Man devkit boss, &lt;/del&gt;and when it is below half, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Volt Man &lt;/del&gt;will transform the shield into a large &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spark shot &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;lobs at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the player.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;clone &lt;/ins&gt;forms a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Head shaped &lt;/ins&gt;shield. When health is above or equal to half, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/ins&gt;will shoot the shield out like the normal &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chris head &lt;/ins&gt;and when it is below half, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/ins&gt;will transform the shield into a large &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Monkey &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/ins&gt;lobs at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;her&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* A Volt Man &lt;/del&gt;continuously charges up and lobs two &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shots &lt;/del&gt;to the left and right of it. When health is above half, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/del&gt;will go straight, and when it is below or equal to half, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/del&gt;will bounce around the screen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;another clone &lt;/ins&gt;continuously charges up and lobs two &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heads &lt;/ins&gt;to the left and right of it. When health is above half, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; he &lt;/ins&gt;will go straight, and when it is below or equal to half, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; he &lt;/ins&gt;will bounce around the screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Volt Man &lt;/del&gt;teleports to slightly above the ground and floats around the arena, occasionally throwing out a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spark shot. &lt;/del&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Volt Man &lt;/del&gt;will fly faster when health is below half.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;clone &lt;/ins&gt;teleports to slightly above the ground and floats around the arena, occasionally throwing out a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;poop clone &lt;/ins&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;clone &lt;/ins&gt;will fly faster when health is below half.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* A Volt Man &lt;/del&gt;does a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;high jump &lt;/del&gt;to the top of the arena, floats towards &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mega Man, &lt;/del&gt;falls back down, and repeats the process. If health is below half, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Volt Man &lt;/del&gt;will shoot out floor travelling &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sparks &lt;/del&gt;when &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;hits the floor.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chris clone &lt;/ins&gt;does a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sombersalt &lt;/ins&gt;to the top of the arena, floats towards &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jenny wakeman &lt;/ins&gt;falls back down, and repeats the process. If health is below half, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; he &lt;/ins&gt;will shoot out floor travelling &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Heads &lt;/ins&gt;when &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/ins&gt;hits the floor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* A Volt Man &lt;/del&gt;will sit still and charge up. If &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Volt Man &lt;/del&gt;is not defeated, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;will eventually let out a huge &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;flash &lt;/del&gt;that does heavy damage. If health is below half, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Volt Man &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;slide &lt;/del&gt;towards &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mega Man &lt;/del&gt;while charging.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Chris clone &lt;/ins&gt;will sit still and charge up. If &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/ins&gt;is not defeated, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/ins&gt;will eventually let out a huge &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;scream &lt;/ins&gt;that does heavy damage. If health is below half, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;charge &lt;/ins&gt;towards &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jenny wakeman &lt;/ins&gt;while charging.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* A Volt Man &lt;/del&gt;continuously jumps up and down, causing earthquakes and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a spark shot &lt;/del&gt;to fall down when &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;hits the ground. When health is below half, two &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spark shots &lt;/del&gt;to the left and right of the original &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spark shot &lt;/del&gt;will also fall down.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Chris clone &lt;/ins&gt;continuously jumps up and down, causing earthquakes and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;raining monkeys &lt;/ins&gt;to fall down when &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/ins&gt;hits the ground. When health is below half, two &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chris heads &lt;/ins&gt;to the left and right of the original &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;head &lt;/ins&gt;will also fall down.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* A Volt Man &lt;/del&gt;will sit still and shoot out a homing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shot &lt;/del&gt;occasionally. When health is below half, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;will shoot out the homing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shots &lt;/del&gt;more frequently.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chris clone &lt;/ins&gt;will sit still and shoot out a homing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;head &lt;/ins&gt;occasionally. When health is below half, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/ins&gt;will shoot out the homing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heads &lt;/ins&gt;more frequently.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The second phase &lt;/del&gt;is a giant &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Volt Man &amp;quot;demon&amp;quot; &lt;/del&gt;drawn in a similar vein to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Zero]], &lt;/del&gt;which always follows the same pattern. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/del&gt;first spawns a bunch of large &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spark shots &lt;/del&gt;that delay a bit before shooting towards the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player. It &lt;/del&gt;then sends four spiraling &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spark shots &lt;/del&gt;out and quickly shoots around the screen before the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spark shots &lt;/del&gt;explode&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/del&gt;After &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that, it &lt;/del&gt;will then spawn many targets on top of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player &lt;/del&gt;that&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, after a short time, &lt;/del&gt;will explode and shoot an arcing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spark shot &lt;/del&gt;upwards&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/del&gt;After that&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, it &lt;/del&gt;will spawn &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spark shots &lt;/del&gt;all across the top of the screen (except for in one safe spot) that, after a while, will slam down. It will then shoot down a bunch of mini &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spark shots &lt;/del&gt;straight downwards towards &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mega Man, &lt;/del&gt;and the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pattern &lt;/del&gt;will repeat.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;his true form &lt;/ins&gt;is a giant &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Drawing-like two-headed kid &lt;/ins&gt;drawn in a similar vein to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the two-headed monster &lt;/ins&gt;which always follows the same pattern. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/ins&gt;first spawns a bunch of large &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chris heads &lt;/ins&gt;that delay a bit before shooting towards the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;robot girl&amp;#160; jenny then gets angry and yells is that all you got? he &lt;/ins&gt;then sends four spiraling &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chris heads &lt;/ins&gt;out and quickly shoots around the screen before the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heads &lt;/ins&gt;explode &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jenny&amp;#160; says you dare touch gloves with me motal &lt;/ins&gt;After &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jenny says this he &lt;/ins&gt;will then spawn many targets on top of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;robot girl&amp;#160;  jenny says have you given up now? after she says &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160;  he &lt;/ins&gt;will explode and shoot an arcing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;poop laser &lt;/ins&gt;upwards &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jenny says dude that is stupid &lt;/ins&gt;After &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;she says &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; he &lt;/ins&gt;will spawn &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Chris heads &lt;/ins&gt;all across the top of the screen (except for in one safe spot) that, after a while, will slam down. It will then shoot down a bunch of mini &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chris heads &lt;/ins&gt;straight downwards towards &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jenny wakeman &lt;/ins&gt;and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;phase &lt;/ins&gt;will repeat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;phases &lt;/del&gt;go down quickly to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Slash Claw, &lt;/del&gt;just like the regular &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Volt Man, &lt;/del&gt;so it is recommended to use that. While the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fight &lt;/del&gt;is relatively easy, the rest of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Mega Arena &lt;/del&gt;may have you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dwindling &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;resources.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;forms &lt;/ins&gt;go down quickly to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;punch glove &lt;/ins&gt;just like the regular &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chris head &lt;/ins&gt;so it is recommended to use that. While the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;boxing match &lt;/ins&gt;is relatively easy, the rest of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jenny tapping her gloves with other bosses &lt;/ins&gt;may have you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;screaming &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reasons&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Damagetable2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Damagetable2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key magmmlco_magwiki:diff:version:1.11a:oldid:18967:newid:18968 --&gt;
&lt;/table&gt;</summary>
		<author><name>99.156.90.193</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Volt_Man_the_Assimilator&amp;diff=18967&amp;oldid=prev</id>
		<title>Spin Attaxx: Reverted edits by 99.156.90.193 (talk) to last revision by SirRufflecuss</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Volt_Man_the_Assimilator&amp;diff=18967&amp;oldid=prev"/>
				<updated>2021-09-18T22:16:57Z</updated>
		
		<summary type="html">&lt;p&gt;Reverted edits by &lt;a href=&quot;/wiki/index.php/Special:Contributions/99.156.90.193&quot; title=&quot;Special:Contributions/99.156.90.193&quot;&gt;99.156.90.193&lt;/a&gt; (&lt;a href=&quot;/wiki/index.php?title=User_talk:99.156.90.193&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:99.156.90.193 (page does not exist)&quot;&gt;talk&lt;/a&gt;) to last revision by &lt;a href=&quot;/wiki/index.php?title=User:SirRufflecuss&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User:SirRufflecuss (page does not exist)&quot;&gt;SirRufflecuss&lt;/a&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:16, 18 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot; &gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Battle ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Battle ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first phase involves twenty eight &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chris clones &lt;/del&gt;coming at you two at a time, 100-Man Smash style. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Chris &lt;/del&gt;Men have eight different patterns they can randomly choose from, all of which get upgraded when the total health of the hivemind is below half:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first phase involves twenty eight &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Volt Men &lt;/ins&gt;coming at you two at a time, 100-Man Smash style. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Volt &lt;/ins&gt;Men have eight different patterns they can randomly choose from, all of which get upgraded when the total health of the hivemind is below half:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;clone &lt;/del&gt;jumps around towards &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jenny wakeman &lt;/del&gt;When health is below half, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;clone &lt;/del&gt;will spawn floor-travelling &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Chris heads &lt;/del&gt;every time &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/del&gt;hits the ground.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Volt Man &lt;/ins&gt;jumps around towards &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the player. &lt;/ins&gt;When health is below half, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Volt Man &lt;/ins&gt;will spawn floor-travelling &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sparks &lt;/ins&gt;every time &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;hits the ground.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;clone &lt;/del&gt;forms a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Head shaped &lt;/del&gt;shield. When health is above or equal to half, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/del&gt;will shoot the shield out like the normal &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Chris head &lt;/del&gt;and when it is below half, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/del&gt;will transform the shield into a large &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Monkey &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/del&gt;lobs at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;her&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Volt Man &lt;/ins&gt;forms a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;protective &lt;/ins&gt;shield. When health is above or equal to half, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Volt Man &lt;/ins&gt;will shoot the shield out like the normal &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Volt Man devkit boss, &lt;/ins&gt;and when it is below half, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Volt Man &lt;/ins&gt;will transform the shield into a large &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spark shot &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;lobs at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the player.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;another clone &lt;/del&gt;continuously charges up and lobs two &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;heads &lt;/del&gt;to the left and right of it. When health is above half, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; he &lt;/del&gt;will go straight, and when it is below or equal to half, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; he &lt;/del&gt;will bounce around the screen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* A Volt Man &lt;/ins&gt;continuously charges up and lobs two &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shots &lt;/ins&gt;to the left and right of it. When health is above half, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/ins&gt;will go straight, and when it is below or equal to half, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/ins&gt;will bounce around the screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;clone &lt;/del&gt;teleports to slightly above the ground and floats around the arena, occasionally throwing out a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;poop clone &lt;/del&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;clone &lt;/del&gt;will fly faster when health is below half.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Volt Man &lt;/ins&gt;teleports to slightly above the ground and floats around the arena, occasionally throwing out a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spark shot. &lt;/ins&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Volt Man &lt;/ins&gt;will fly faster when health is below half.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Chris clone &lt;/del&gt;does a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sombersalt &lt;/del&gt;to the top of the arena, floats towards &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jenny wakeman &lt;/del&gt;falls back down, and repeats the process. If health is below half, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; he &lt;/del&gt;will shoot out floor travelling &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Heads &lt;/del&gt;when &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/del&gt;hits the floor.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* A Volt Man &lt;/ins&gt;does a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;high jump &lt;/ins&gt;to the top of the arena, floats towards &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mega Man, &lt;/ins&gt;falls back down, and repeats the process. If health is below half, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Volt Man &lt;/ins&gt;will shoot out floor travelling &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sparks &lt;/ins&gt;when &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;hits the floor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Chris clone &lt;/del&gt;will sit still and charge up. If &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/del&gt;is not defeated, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/del&gt;will eventually let out a huge &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scream &lt;/del&gt;that does heavy damage. If health is below half, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;charge &lt;/del&gt;towards &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jenny wakeman &lt;/del&gt;while charging.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* A Volt Man &lt;/ins&gt;will sit still and charge up. If &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Volt Man &lt;/ins&gt;is not defeated, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;will eventually let out a huge &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;flash &lt;/ins&gt;that does heavy damage. If health is below half, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Volt Man &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;slide &lt;/ins&gt;towards &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mega Man &lt;/ins&gt;while charging.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Chris clone &lt;/del&gt;continuously jumps up and down, causing earthquakes and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;raining monkeys &lt;/del&gt;to fall down when &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/del&gt;hits the ground. When health is below half, two &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Chris heads &lt;/del&gt;to the left and right of the original &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;head &lt;/del&gt;will also fall down.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* A Volt Man &lt;/ins&gt;continuously jumps up and down, causing earthquakes and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a spark shot &lt;/ins&gt;to fall down when &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;hits the ground. When health is below half, two &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spark shots &lt;/ins&gt;to the left and right of the original &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spark shot &lt;/ins&gt;will also fall down.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Chris clone &lt;/del&gt;will sit still and shoot out a homing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;head &lt;/del&gt;occasionally. When health is below half, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/del&gt;will shoot out the homing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;heads &lt;/del&gt;more frequently.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* A Volt Man &lt;/ins&gt;will sit still and shoot out a homing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shot &lt;/ins&gt;occasionally. When health is below half, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;will shoot out the homing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shots &lt;/ins&gt;more frequently.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his true form &lt;/del&gt;is a giant &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Drawing-like two-headed kid &lt;/del&gt;drawn in a similar vein to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the two-headed monster &lt;/del&gt;which always follows the same pattern. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/del&gt;first spawns a bunch of large &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Chris heads &lt;/del&gt;that delay a bit before shooting towards the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;robot girl&amp;#160; jenny then gets angry and yells is that all you got? he &lt;/del&gt;then sends four spiraling &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Chris heads &lt;/del&gt;out and quickly shoots around the screen before the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;heads &lt;/del&gt;explode &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jenny&amp;#160; says you dare touch gloves with me motal &lt;/del&gt;After &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jenny says this he &lt;/del&gt;will then spawn many targets on top of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;robot girl&amp;#160;  jenny says have you given up now? &lt;/del&gt;after &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;she says that&amp;#160; &amp;#160; he &lt;/del&gt;will explode and shoot an arcing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;poop laser &lt;/del&gt;upwards &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jenny says dude that is stupid &lt;/del&gt;After &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;she says &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; he &lt;/del&gt;will spawn &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Chris heads &lt;/del&gt;all across the top of the screen (except for in one safe spot) that, after a while, will slam down. It will then shoot down a bunch of mini &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Chris heads &lt;/del&gt;straight downwards towards &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jenny wakeman &lt;/del&gt;and the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;phase &lt;/del&gt;will repeat.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The second phase &lt;/ins&gt;is a giant &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Volt Man &amp;quot;demon&amp;quot; &lt;/ins&gt;drawn in a similar vein to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Zero]], &lt;/ins&gt;which always follows the same pattern. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/ins&gt;first spawns a bunch of large &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spark shots &lt;/ins&gt;that delay a bit before shooting towards the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player. It &lt;/ins&gt;then sends four spiraling &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spark shots &lt;/ins&gt;out and quickly shoots around the screen before the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spark shots &lt;/ins&gt;explode&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/ins&gt;After &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that, it &lt;/ins&gt;will then spawn many targets on top of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player that, &lt;/ins&gt;after &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a short time, &lt;/ins&gt;will explode and shoot an arcing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spark shot &lt;/ins&gt;upwards&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/ins&gt;After that&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, it &lt;/ins&gt;will spawn &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spark shots &lt;/ins&gt;all across the top of the screen (except for in one safe spot) that, after a while, will slam down. It will then shoot down a bunch of mini &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spark shots &lt;/ins&gt;straight downwards towards &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mega Man, &lt;/ins&gt;and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pattern &lt;/ins&gt;will repeat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;forms &lt;/del&gt;go down quickly to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;punch glove &lt;/del&gt;just like the regular &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Chris head &lt;/del&gt;so it is recommended to use that. While the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;boxing match &lt;/del&gt;is relatively easy, the rest of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jenny tapping her gloves with other bosses &lt;/del&gt;may have you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;screaming &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reasons&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;phases &lt;/ins&gt;go down quickly to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Slash Claw, &lt;/ins&gt;just like the regular &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Volt Man, &lt;/ins&gt;so it is recommended to use that. While the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fight &lt;/ins&gt;is relatively easy, the rest of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Mega Arena &lt;/ins&gt;may have you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dwindling &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;resources.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Damagetable2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Damagetable2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key magmmlco_magwiki:diff:version:1.11a:oldid:18966:newid:18967 --&gt;
&lt;/table&gt;</summary>
		<author><name>Spin Attaxx</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Volt_Man_the_Assimilator&amp;diff=18966&amp;oldid=prev</id>
		<title>99.156.90.193: jenny vs Chris head</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Volt_Man_the_Assimilator&amp;diff=18966&amp;oldid=prev"/>
				<updated>2021-09-18T22:11:59Z</updated>
		
		<summary type="html">&lt;p&gt;jenny vs Chris head&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:11, 18 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot; &gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Battle ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Battle ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first phase involves twenty eight &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Volt Men &lt;/del&gt;coming at you two at a time, 100-Man Smash style. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Volt &lt;/del&gt;Men have eight different patterns they can randomly choose from, all of which get upgraded when the total health of the hivemind is below half:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first phase involves twenty eight &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;chris clones &lt;/ins&gt;coming at you two at a time, 100-Man Smash style. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chris &lt;/ins&gt;Men have eight different patterns they can randomly choose from, all of which get upgraded when the total health of the hivemind is below half:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Volt Man &lt;/del&gt;jumps around towards &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the player. &lt;/del&gt;When health is below half, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Volt Man &lt;/del&gt;will spawn floor-travelling &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sparks &lt;/del&gt;every time &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;hits the ground.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;clone &lt;/ins&gt;jumps around towards &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jenny wakeman &lt;/ins&gt;When health is below half, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;clone &lt;/ins&gt;will spawn floor-travelling &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chris heads &lt;/ins&gt;every time &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/ins&gt;hits the ground.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Volt Man &lt;/del&gt;forms a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;protective &lt;/del&gt;shield. When health is above or equal to half, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Volt Man &lt;/del&gt;will shoot the shield out like the normal &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Volt Man devkit boss, &lt;/del&gt;and when it is below half, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Volt Man &lt;/del&gt;will transform the shield into a large &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spark shot &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;lobs at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the player.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;clone &lt;/ins&gt;forms a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Head shaped &lt;/ins&gt;shield. When health is above or equal to half, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/ins&gt;will shoot the shield out like the normal &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chris head &lt;/ins&gt;and when it is below half, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/ins&gt;will transform the shield into a large &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Monkey &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/ins&gt;lobs at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;her&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* A Volt Man &lt;/del&gt;continuously charges up and lobs two &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shots &lt;/del&gt;to the left and right of it. When health is above half, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/del&gt;will go straight, and when it is below or equal to half, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/del&gt;will bounce around the screen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;another clone &lt;/ins&gt;continuously charges up and lobs two &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heads &lt;/ins&gt;to the left and right of it. When health is above half, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; he &lt;/ins&gt;will go straight, and when it is below or equal to half, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; he &lt;/ins&gt;will bounce around the screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Volt Man &lt;/del&gt;teleports to slightly above the ground and floats around the arena, occasionally throwing out a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spark shot. &lt;/del&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Volt Man &lt;/del&gt;will fly faster when health is below half.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;clone &lt;/ins&gt;teleports to slightly above the ground and floats around the arena, occasionally throwing out a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;poop clone &lt;/ins&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;clone &lt;/ins&gt;will fly faster when health is below half.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* A Volt Man &lt;/del&gt;does a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;high jump &lt;/del&gt;to the top of the arena, floats towards &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mega Man, &lt;/del&gt;falls back down, and repeats the process. If health is below half, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Volt Man &lt;/del&gt;will shoot out floor travelling &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sparks &lt;/del&gt;when &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;hits the floor.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chris clone &lt;/ins&gt;does a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sombersalt &lt;/ins&gt;to the top of the arena, floats towards &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jenny wakeman &lt;/ins&gt;falls back down, and repeats the process. If health is below half, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; he &lt;/ins&gt;will shoot out floor travelling &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Heads &lt;/ins&gt;when &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/ins&gt;hits the floor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* A Volt Man &lt;/del&gt;will sit still and charge up. If &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Volt Man &lt;/del&gt;is not defeated, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;will eventually let out a huge &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;flash &lt;/del&gt;that does heavy damage. If health is below half, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Volt Man &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;slide &lt;/del&gt;towards &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mega Man &lt;/del&gt;while charging.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Chris clone &lt;/ins&gt;will sit still and charge up. If &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/ins&gt;is not defeated, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/ins&gt;will eventually let out a huge &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;scream &lt;/ins&gt;that does heavy damage. If health is below half, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;charge &lt;/ins&gt;towards &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jenny wakeman &lt;/ins&gt;while charging.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* A Volt Man &lt;/del&gt;continuously jumps up and down, causing earthquakes and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a spark shot &lt;/del&gt;to fall down when &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;hits the ground. When health is below half, two &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spark shots &lt;/del&gt;to the left and right of the original &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spark shot &lt;/del&gt;will also fall down.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Chris clone &lt;/ins&gt;continuously jumps up and down, causing earthquakes and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;raining monkeys &lt;/ins&gt;to fall down when &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/ins&gt;hits the ground. When health is below half, two &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chris heads &lt;/ins&gt;to the left and right of the original &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;head &lt;/ins&gt;will also fall down.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* A Volt Man &lt;/del&gt;will sit still and shoot out a homing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shot &lt;/del&gt;occasionally. When health is below half, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;will shoot out the homing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shots &lt;/del&gt;more frequently.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chris clone &lt;/ins&gt;will sit still and shoot out a homing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;head &lt;/ins&gt;occasionally. When health is below half, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/ins&gt;will shoot out the homing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heads &lt;/ins&gt;more frequently.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The second phase &lt;/del&gt;is a giant &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Volt Man &amp;quot;demon&amp;quot; &lt;/del&gt;drawn in a similar vein to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Zero]], &lt;/del&gt;which always follows the same pattern. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/del&gt;first spawns a bunch of large &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spark shots &lt;/del&gt;that delay a bit before shooting towards the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player. It &lt;/del&gt;then sends four spiraling &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spark shots &lt;/del&gt;out and quickly shoots around the screen before the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spark shots &lt;/del&gt;explode&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/del&gt;After &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that, it &lt;/del&gt;will then spawn many targets on top of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player &lt;/del&gt;that&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, after a short time, &lt;/del&gt;will explode and shoot an arcing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spark shot &lt;/del&gt;upwards&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/del&gt;After that&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, it &lt;/del&gt;will spawn &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spark shots &lt;/del&gt;all across the top of the screen (except for in one safe spot) that, after a while, will slam down. It will then shoot down a bunch of mini &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spark shots &lt;/del&gt;straight downwards towards &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mega Man, &lt;/del&gt;and the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pattern &lt;/del&gt;will repeat.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;his true form &lt;/ins&gt;is a giant &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Drawing-like two-headed kid &lt;/ins&gt;drawn in a similar vein to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the two-headed monster &lt;/ins&gt;which always follows the same pattern. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/ins&gt;first spawns a bunch of large &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chris heads &lt;/ins&gt;that delay a bit before shooting towards the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;robot girl&amp;#160; jenny then gets angry and yells is that all you got? he &lt;/ins&gt;then sends four spiraling &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chris heads &lt;/ins&gt;out and quickly shoots around the screen before the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heads &lt;/ins&gt;explode &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jenny&amp;#160; says you dare touch gloves with me motal &lt;/ins&gt;After &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jenny says this he &lt;/ins&gt;will then spawn many targets on top of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;robot girl&amp;#160;  jenny says have you given up now? after she says &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160;  he &lt;/ins&gt;will explode and shoot an arcing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;poop laser &lt;/ins&gt;upwards &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jenny says dude that is stupid &lt;/ins&gt;After &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;she says &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; he &lt;/ins&gt;will spawn &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Chris heads &lt;/ins&gt;all across the top of the screen (except for in one safe spot) that, after a while, will slam down. It will then shoot down a bunch of mini &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chris heads &lt;/ins&gt;straight downwards towards &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jenny wakeman &lt;/ins&gt;and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;phase &lt;/ins&gt;will repeat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;phases &lt;/del&gt;go down quickly to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Slash Claw, &lt;/del&gt;just like the regular &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Volt Man, &lt;/del&gt;so it is recommended to use that. While the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fight &lt;/del&gt;is relatively easy, the rest of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Mega Arena &lt;/del&gt;may have you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dwindling &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;resources.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;forms &lt;/ins&gt;go down quickly to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;punch glove &lt;/ins&gt;just like the regular &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chris head &lt;/ins&gt;so it is recommended to use that. While the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;boxing match &lt;/ins&gt;is relatively easy, the rest of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jenny tapping her gloves with other bosses &lt;/ins&gt;may have you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;screaming &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reasons&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Damagetable2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Damagetable2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key magmmlco_magwiki:diff:version:1.11a:oldid:16498:newid:18966 --&gt;
&lt;/table&gt;</summary>
		<author><name>99.156.90.193</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Volt_Man_the_Assimilator&amp;diff=16498&amp;oldid=prev</id>
		<title>SirRufflecuss at 21:35, 18 May 2021</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Volt_Man_the_Assimilator&amp;diff=16498&amp;oldid=prev"/>
				<updated>2021-05-18T21:35:57Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:35, 18 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|affiliations=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|affiliations=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|stage=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|stage=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|location=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''MaGMML2:'''&amp;lt;br&amp;gt;&lt;/del&gt;[[The Arena|The Mega Arena]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|location=[[The Arena|The Mega Arena]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|occupation=Assimilator&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|occupation=Assimilator&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|OffAppear= &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|OffAppear= &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key magmmlco_magwiki:diff:version:1.11a:oldid:16482:newid:16498 --&gt;
&lt;/table&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Volt_Man_the_Assimilator&amp;diff=16482&amp;oldid=prev</id>
		<title>SirRufflecuss at 21:17, 18 May 2021</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Volt_Man_the_Assimilator&amp;diff=16482&amp;oldid=prev"/>
				<updated>2021-05-18T21:17:16Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:17, 18 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|affiliations=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|affiliations=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|stage=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|stage=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|location=[[The Arena|The Mega Arena]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|location=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''MaGMML2:'''&amp;lt;br&amp;gt;&lt;/ins&gt;[[The Arena|The Mega Arena]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|occupation=Assimilator&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|occupation=Assimilator&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|OffAppear= &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|OffAppear= &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key magmmlco_magwiki:diff:version:1.11a:oldid:15490:newid:16482 --&gt;
&lt;/table&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Volt_Man_the_Assimilator&amp;diff=15490&amp;oldid=prev</id>
		<title>SirRufflecuss at 10:44, 15 May 2021</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Volt_Man_the_Assimilator&amp;diff=15490&amp;oldid=prev"/>
				<updated>2021-05-15T10:44:37Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:44, 15 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l79&quot; &gt;Line 79:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 79:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Trivia ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Trivia ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The foreground for the fight is edited from tiles from [[Tier 4 (MaGMML2)|Tier 4]] and the [[Tier 3 (MaGMML2)|Tier 3]] boss fight room, with the background (except for the moon) being recolored from the main hub background.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The foreground for the fight is edited from tiles from [[Tier 4 (MaGMML2)|Tier 4]] and the [[Tier 3 (MaGMML2)|Tier 3]] boss fight room, with the background (except for the moon) being recolored from the main hub background.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{MaGMML2}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Bosses]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Bosses]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Arena Bosses]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Arena Bosses]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key magmmlco_magwiki:diff:version:1.11a:oldid:14104:newid:15490 --&gt;
&lt;/table&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	</feed>