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		<title>Simulation - Revision history</title>
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		<updated>2026-05-24T14:35:12Z</updated>
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		<id>http://magmmlcontest.com/wiki/index.php?title=Simulation&amp;diff=17509&amp;oldid=prev</id>
		<title>Spin Attaxx: Created page with &quot;A simulation, seen to [[Mega Man's right.]]  '''Simulations''' are a recurring concept in the ''Make a Good Mega Man Level'' series...&quot;</title>
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				<updated>2021-05-26T16:13:10Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/wiki/index.php/File:MaGMML2Tier2.png&quot; title=&quot;File:MaGMML2Tier2.png&quot;&gt;256px|thumb|right|A simulation, seen to [[Mega Man&lt;/a&gt;&amp;#039;s right.]]  &amp;#039;&amp;#039;&amp;#039;Simulations&amp;#039;&amp;#039;&amp;#039; are a recurring concept in the &amp;#039;&amp;#039;Make a Good Mega Man Level&amp;#039;&amp;#039; series...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:MaGMML2Tier2.png|256px|thumb|right|A simulation, seen to [[Mega Man]]'s right.]] &lt;br /&gt;
'''Simulations''' are a recurring concept in the ''Make a Good Mega Man Level'' series, most prominently serving as the titular levels themselves. Simulations are virtual reality constructs that can be entered through objects resembling teleporters, and typically take the form of obstacle courses filled with enemies, traps, and hazards - in other words, ''Mega Man'' levels. Simulation technology was pioneered by Dr. Cossack and other members of the Festival Committee, primarily for [[Make a Good Mega Man Level 2|the second festival]] honoring [[Mega Man]]'s exploits.&lt;br /&gt;
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The &amp;quot;goal&amp;quot; of a typical simulation is to find and collect an [[Energy Element]] inside it, which acts as the simulation's power source, though it appears that simulations can work just fine even after their Energy Element is removed. [[Sector Upsilon 6|Some simulations]] can have two or three Energy Elements inside them, while others seemingly have none at all.&lt;br /&gt;
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Though a simulation often takes the form of a level or other forms of entertainment, they can serve various purposes. [[Tier 6 (MaGMML2)|One simulation]] has served as a hub for multiple, more traditional simulations, as well as a virtual training area for robots to test their weapons. The [[Dojo]] contains [[The Arena|multiple arena simulations]] filled with high-level &amp;quot;boss&amp;quot; fights, ranging from recreations of Robot Masters Mega Man fought in previous adventures, to more complex and original opponents. It also contains a simulation that can read a person's memories and recreate battles against previously-fought opponents; [[Tier 1 (MaGMML2)|a similar simulation]] is (theoretically) able to recreate entire environments using just a person's memories. Other times, a simulation may be used as a construction blueprint for a physical area or structure, and never intended for general use.&lt;br /&gt;
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Although primarily a human invention, not all simulations are manmade. [[Tier X (MaGMML2)|Tier X]], an extradimensional void, is able to create simulations seemingly of its own accord, complete with Energy Elements. However, it appears that even it is subject to human influence; at least [[Ice Breaker|two]] [[Code Landfill|simulations]] in Tier X are suggested to have been created using &amp;quot;garbage data&amp;quot; broadcast from [[Breaking Ground|pre-existing]] [[Pollution Park|simulations]].&lt;br /&gt;
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==Conceptual history==&lt;br /&gt;
Simulations were introduced in ''[[Make a Good Mega Man Level 2]]'', and were used as an in-universe explanation for how the contest levels exist. Prior to this, no real thought was ever given to how the submissions for the original ''[[Make a Good Mega Man Level]]'' contest existed in-universe. However, with the often [[Duwang|bizarre]] content seen in the second contest's submissions (and the occasional mentioned or implied involvement of [[Doctor Albert W. Wily|Dr. Wily]] despite the game's actual story), the decision was made to make them virtual reality creations designed by in-universe fans of Mega Man. The Wily stages, meanwhile, are stated to take place in reality, as is [[The Pit of Pits]].&lt;br /&gt;
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While this implies all simulations and the characters and situations within are completely fictional, [[Launch Man &amp;amp; Shuttle Man]] are shown to exist &amp;quot;in reality&amp;quot; in ''MaGMML2'', and later games show other original ''MaGMML2'' Robot Masters as being real. [[SnoruntPyro]] has stated that such robots either already existed and had simulations made about them, or were &amp;quot;defictionalized&amp;quot; and physically built in response to their simulation's popularity. Contrarily, arena-exclusive boss fights such as [[Zero#Zero Soul|Zero Soul]], [[Gamma]], and [[Volt Man the Assimilator]] have been stated by her to be non-canonical to a ''MaGMML'' game's story, though this does not necessarily preclude said characters from existing in reality.&lt;br /&gt;
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The origins of simulations were retroactively teased in ''[[Make a Good Mega Man Level Remastered]]'', which also retconned the original contest's levels into being real places that physically exist. After clearing the game, both Dr. Cossack and Ring Man will mention researching simulations for the upcoming second festival, while [[Doctor Thomas Light|Dr. Light]] recreates the Wily stages as simulations following the [[Wily Castle]]'s destruction. ''[[Make a Good Mega Man Level: Episode Zero]]'', meanwhile, largely eschewed simulations in favor of having levels that were physical places, although one, [[Out of Order]], was designed as a corrupted simulation. Chapter 3's levels, meanwhile, are largely suggested to be a collection of simulations made by Tier X. The same game also rationalized the story-less ''[[Make a Good 24 Hour Mega Man Level]]'' as Mega Man testing the simulation technology that would later be used in ''MaGMML2''.&lt;br /&gt;
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[[Category:MaGMML Trivia]]&lt;/div&gt;</summary>
		<author><name>Spin Attaxx</name></author>	</entry>

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