<?xml version="1.0"?>
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		<id>http://magmmlcontest.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Shift_Posting</id>
		<title>Shift Posting - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://magmmlcontest.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Shift_Posting"/>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Shift_Posting&amp;action=history"/>
		<updated>2026-09-07T04:31:37Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Shift_Posting&amp;diff=28592&amp;oldid=prev</id>
		<title>TheKman100: /* Trivia */</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Shift_Posting&amp;diff=28592&amp;oldid=prev"/>
				<updated>2025-03-23T17:40:48Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Trivia&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:40, 23 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l106&quot; &gt;Line 106:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 106:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Trivia&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Notes&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Shift Posting is one of only two levels where Zero receives a unique [[Z-Phone]] call from [[Yamato Man]] against a devkit miniboss (the other being against [[Melody Response Cannon|Lavaproof Response Cannon]] in [[Null and Void (Episode Zero)|Null and Void]]).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Shift Posting is one of only two levels where Zero receives a unique [[Z-Phone]] call from [[Yamato Man]] against a devkit miniboss (the other being against [[Melody Response Cannon|Lavaproof Response Cannon]] in [[Null and Void (Episode Zero)|Null and Void]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Because of the complexity of the Shift object and its extensive use throughout the stage, Shift Posting frequently suffers from long loading times and/or slowdown on less-powerful computers.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Because of the complexity of the Shift object and its extensive use throughout the stage, Shift Posting frequently suffers from long loading times and/or slowdown on less-powerful computers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key magmmlco_magwiki:diff:version:1.11a:oldid:14903:newid:28592 --&gt;
&lt;/table&gt;</summary>
		<author><name>TheKman100</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Shift_Posting&amp;diff=14903&amp;oldid=prev</id>
		<title>75.55.159.148 at 06:02, 1 May 2021</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Shift_Posting&amp;diff=14903&amp;oldid=prev"/>
				<updated>2021-05-01T06:02:47Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:02, 1 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l112&quot; &gt;Line 112:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 112:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The CD room (also known as the &amp;quot;EMB Mk 2&amp;quot;) was originally a mandatory part of the level, before quickly being changed to an optional challenge.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The CD room (also known as the &amp;quot;EMB Mk 2&amp;quot;) was originally a mandatory part of the level, before quickly being changed to an optional challenge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[CWU01P]] would have renamed the stage &amp;quot;McWily's Pancake Assembly Line&amp;quot; if the name &amp;quot;Shift Posting&amp;quot; had been deemed inappropriate. This alternate name is alluded to in [[Knives]]'s call for the level.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[CWU01P]] would have renamed the stage &amp;quot;McWily's Pancake Assembly Line&amp;quot; if the name &amp;quot;Shift Posting&amp;quot; had been deemed inappropriate. This alternate name is alluded to in [[Knives]]'s call for the level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* This level, along with [[Refurbished Pyramid]] and [[BlocBunker]], are the only levels in ''Episode Zero'' to have a midboss enemy drop an Energy Element.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==External Links==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==External Links==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key magmmlco_magwiki:diff:version:1.11a:oldid:13978:newid:14903 --&gt;
&lt;/table&gt;</summary>
		<author><name>75.55.159.148</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Shift_Posting&amp;diff=13978&amp;oldid=prev</id>
		<title>Spin Attaxx: /* Strategy */</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Shift_Posting&amp;diff=13978&amp;oldid=prev"/>
				<updated>2020-11-16T00:50:02Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:50, 16 November 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot; &gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Moving Tackle Fire Dispensers continue to bedevil Zero in the next few screens, with spikes or pits often nearby for him to fall into. One free-scrolling area requires waiting on ladders to avoid hitting a Tackle Fire while climbing; if the Double Jump has been unlocked, this area can be cleared much quicker (with one ladder becoming skippable). Though invisible, an E-Tank rests on a block above the lowest ladder. Care must be taken climbing into the next area, as purple Coltons on either side will try to shoot Zero off the ladder; the [[Icicle Chip]]'s [[Blank Drive]] can protect against these, and ladder-jumping can get Zero through the room before they fire again. Two [[Cyorown]]s on moving blocks guard the way to the next checkpoint, and another crusher room; this time the crushers are on the bottom, and rise into the ceiling.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Moving Tackle Fire Dispensers continue to bedevil Zero in the next few screens, with spikes or pits often nearby for him to fall into. One free-scrolling area requires waiting on ladders to avoid hitting a Tackle Fire while climbing; if the Double Jump has been unlocked, this area can be cleared much quicker (with one ladder becoming skippable). Though invisible, an E-Tank rests on a block above the lowest ladder. Care must be taken climbing into the next area, as purple Coltons on either side will try to shoot Zero off the ladder; the [[Icicle Chip]]'s [[Blank Drive]] can protect against these, and ladder-jumping can get Zero through the room before they fire again. Two [[Cyorown]]s on moving blocks guard the way to the next checkpoint, and another crusher room; this time the crushers are on the bottom, and rise into the ceiling.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Yet another colour-coded crusher room follows, only now there are crushers on both the top and bottom of the screen, and a series of soft borders act as mini-transitions between parts of the hallway. With some enemies attacking from the ceiling, the [[Zap &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Drive&lt;/del&gt;]]'s Blank Drive can be useful in taking them out from a distance. Before the last challenge of the stage, an optional teleporter can take Zero to an extra room with translucent shifting tiles, alongside some stationary spikes. These tiles slowly descend before quickly rising back up, and as such it's recommended to move only while they're falling. Like the previous hallways, safe areas are coloured green in contrast to the orange of dangerous areas. At the end of the room, a [[CD]] can be collected along with an E-Tank and a W-Tank.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Yet another colour-coded crusher room follows, only now there are crushers on both the top and bottom of the screen, and a series of soft borders act as mini-transitions between parts of the hallway. With some enemies attacking from the ceiling, the [[Zap &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chip&lt;/ins&gt;]]'s Blank Drive can be useful in taking them out from a distance. Before the last challenge of the stage, an optional teleporter can take Zero to an extra room with translucent shifting tiles, alongside some stationary spikes. These tiles slowly descend before quickly rising back up, and as such it's recommended to move only while they're falling. Like the previous hallways, safe areas are coloured green in contrast to the orange of dangerous areas. At the end of the room, a [[CD]] can be collected along with an E-Tank and a W-Tank.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The last challenge of the level is a vertical hallway with deadly spikes lining either side, while the terrain slowly shifts from left to right into the spikes. It is necessary to keep moving to avoid being carried into certain death. At one point, a [[Key Barrier]] on the bottom blocks the way, and the only way to unlock it is to take the pathway above it, obtain a Key from a ? Can, and wait for the terrain to shift backwards. At the very bottom, a [[Stompy]] is battled on a row of green crushers that shift up and down at different rates, creating an uneven floor. Notably, the rocks dropped by this Stompy dissipate faster than normal. Once defeated, it drops the [[Energy Element]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The last challenge of the level is a vertical hallway with deadly spikes lining either side, while the terrain slowly shifts from left to right into the spikes. It is necessary to keep moving to avoid being carried into certain death. At one point, a [[Key Barrier]] on the bottom blocks the way, and the only way to unlock it is to take the pathway above it, obtain a Key from a ? Can, and wait for the terrain to shift backwards. At the very bottom, a [[Stompy]] is battled on a row of green crushers that shift up and down at different rates, creating an uneven floor. Notably, the rocks dropped by this Stompy dissipate faster than normal. Once defeated, it drops the [[Energy Element]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Spin Attaxx</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Shift_Posting&amp;diff=13977&amp;oldid=prev</id>
		<title>Spin Attaxx: /* Strategy */</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Shift_Posting&amp;diff=13977&amp;oldid=prev"/>
				<updated>2020-11-16T00:49:29Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:49, 16 November 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot; &gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The level starts with a drop into a small corridor, where a crusher quickly pushes Zero into the next screen to face Tackle Fire Dispensers and a purple [[Colton]] (unlike normal Coltons, these fire shots at a steady rate, instead of waiting for their last shot to disappear). Not long after, a single [[Returning Sniper Joe]] stands in Zero's way, but is quickly killed by a spiked crusher above. Past it is the first checkpoint and a hallway filled with ceiling crushers. Each crusher is colour-coded to indicate how dangerous it is to stand beneath them; green ones won't descend far enough to kill Zero, while orange ones will. [[Dustman Block]]s standing between the crushers are quickly cleared with the [[Z-Burst]], while a set of [[Conveyor]]s at the end can get Zero safely to the next checkpoint before he gets crushed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The level starts with a drop into a small corridor, where a crusher quickly pushes Zero into the next screen to face Tackle Fire Dispensers and a purple [[Colton]] (unlike normal Coltons, these fire shots at a steady rate, instead of waiting for their last shot to disappear). Not long after, a single [[Returning Sniper Joe]] stands in Zero's way, but is quickly killed by a spiked crusher above. Past it is the first checkpoint and a hallway filled with ceiling crushers. Each crusher is colour-coded to indicate how dangerous it is to stand beneath them; green ones won't descend far enough to kill Zero, while orange ones will. [[Dustman Block]]s standing between the crushers are quickly cleared with the [[Z-Burst]], while a set of [[Conveyor]]s at the end can get Zero safely to the next checkpoint before he gets crushed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Moving Tackle Fire Dispensers continue to bedevil Zero in the next few screens, with spikes or pits often nearby for him to fall into. One free-scrolling area requires waiting on ladders to avoid hitting a Tackle Fire while climbing; if the Double Jump has been unlocked, this area can be cleared much quicker (with one ladder becoming skippable). Though invisible, an E-Tank rests on a block above the lowest ladder. Care must be taken climbing into the next area, as purple Coltons on either side will try to shoot Zero off the ladder; the [[Icicle &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Drive&lt;/del&gt;]]'s [[Blank Drive]] can protect against these, and ladder-jumping can get Zero through the room before they fire again. Two [[Cyorown]]s on moving blocks guard the way to the next checkpoint, and another crusher room; this time the crushers are on the bottom, and rise into the ceiling.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Moving Tackle Fire Dispensers continue to bedevil Zero in the next few screens, with spikes or pits often nearby for him to fall into. One free-scrolling area requires waiting on ladders to avoid hitting a Tackle Fire while climbing; if the Double Jump has been unlocked, this area can be cleared much quicker (with one ladder becoming skippable). Though invisible, an E-Tank rests on a block above the lowest ladder. Care must be taken climbing into the next area, as purple Coltons on either side will try to shoot Zero off the ladder; the [[Icicle &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chip&lt;/ins&gt;]]'s [[Blank Drive]] can protect against these, and ladder-jumping can get Zero through the room before they fire again. Two [[Cyorown]]s on moving blocks guard the way to the next checkpoint, and another crusher room; this time the crushers are on the bottom, and rise into the ceiling.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Yet another colour-coded crusher room follows, only now there are crushers on both the top and bottom of the screen, and a series of soft borders act as mini-transitions between parts of the hallway. With some enemies attacking from the ceiling, the [[Zap Drive]]'s Blank Drive can be useful in taking them out from a distance. Before the last challenge of the stage, an optional teleporter can take Zero to an extra room with translucent shifting tiles, alongside some stationary spikes. These tiles slowly descend before quickly rising back up, and as such it's recommended to move only while they're falling. Like the previous hallways, safe areas are coloured green in contrast to the orange of dangerous areas. At the end of the room, a [[CD]] can be collected along with an E-Tank and a W-Tank.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Yet another colour-coded crusher room follows, only now there are crushers on both the top and bottom of the screen, and a series of soft borders act as mini-transitions between parts of the hallway. With some enemies attacking from the ceiling, the [[Zap Drive]]'s Blank Drive can be useful in taking them out from a distance. Before the last challenge of the stage, an optional teleporter can take Zero to an extra room with translucent shifting tiles, alongside some stationary spikes. These tiles slowly descend before quickly rising back up, and as such it's recommended to move only while they're falling. Like the previous hallways, safe areas are coloured green in contrast to the orange of dangerous areas. At the end of the room, a [[CD]] can be collected along with an E-Tank and a W-Tank.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key magmmlco_magwiki:diff:version:1.11a:oldid:13962:newid:13977 --&gt;
&lt;/table&gt;</summary>
		<author><name>Spin Attaxx</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Shift_Posting&amp;diff=13962&amp;oldid=prev</id>
		<title>Spin Attaxx: Created page with &quot;{{Levelinfo |align=right &lt;!-- ===========Info============== --&gt; |title=Shift Posting |image=256px |caption=That cowboy's got a shifty lo...&quot;</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Shift_Posting&amp;diff=13962&amp;oldid=prev"/>
				<updated>2020-11-12T23:07:13Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Levelinfo |align=right &amp;lt;!-- ===========Info============== --&amp;gt; |title=Shift Posting |image=&lt;a href=&quot;/wiki/index.php/File:MaGMMLEZ-CH3-ShiftPosting.png&quot; title=&quot;File:MaGMMLEZ-CH3-ShiftPosting.png&quot;&gt;256px&lt;/a&gt; |caption=That cowboy&amp;#039;s got a shifty lo...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Shift Posting&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH3-ShiftPosting.png|256px]]&lt;br /&gt;
|caption=That cowboy's got a shifty look to him...&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[CWU01P]]&lt;br /&gt;
|rank=Chapter 3&lt;br /&gt;
|composer=Kouji Murata, Capcom (original music)&amp;lt;br&amp;gt;Matrix, WINED (covers)&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]]&amp;lt;br&amp;gt;097: [[SRARA Shield Attacker]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Colton]]&lt;br /&gt;
*[[Cyorown]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Conveyor]] (MM10)&lt;br /&gt;
*[[Dustman Block]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
*[[Shift]]&lt;br /&gt;
*[[Spring]]&lt;br /&gt;
*[[Tackle Fire Dispenser]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Stompy]]&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=Mega Man Forever - Wily Stages 3, 5, 6&amp;lt;br&amp;gt;'''CD Room:''' Rockman 2 Gray Zone - Air Man&lt;br /&gt;
|location=&lt;br /&gt;
|previous=&lt;br /&gt;
|next=&lt;br /&gt;
}}&lt;br /&gt;
'''Shift Posting''' is a level in Chapter 3 of ''[[Make a Good Mega Man Level: Episode Zero]]''. A strange factory-like area somewhere inside [[Tier X (MaGMML2)|Tier X]], [[Zero]] encounters multiple crushers and moving objects, all of which move via the [[Shift]] object (hence the name). One of the more prominent shifting objects are [[Tackle Fire Dispenser]]s, whose [[Tackle Fire]]s move in complex patterns to account for their constantly-moving destinations.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The level starts with a drop into a small corridor, where a crusher quickly pushes Zero into the next screen to face Tackle Fire Dispensers and a purple [[Colton]] (unlike normal Coltons, these fire shots at a steady rate, instead of waiting for their last shot to disappear). Not long after, a single [[Returning Sniper Joe]] stands in Zero's way, but is quickly killed by a spiked crusher above. Past it is the first checkpoint and a hallway filled with ceiling crushers. Each crusher is colour-coded to indicate how dangerous it is to stand beneath them; green ones won't descend far enough to kill Zero, while orange ones will. [[Dustman Block]]s standing between the crushers are quickly cleared with the [[Z-Burst]], while a set of [[Conveyor]]s at the end can get Zero safely to the next checkpoint before he gets crushed.&lt;br /&gt;
&lt;br /&gt;
Moving Tackle Fire Dispensers continue to bedevil Zero in the next few screens, with spikes or pits often nearby for him to fall into. One free-scrolling area requires waiting on ladders to avoid hitting a Tackle Fire while climbing; if the Double Jump has been unlocked, this area can be cleared much quicker (with one ladder becoming skippable). Though invisible, an E-Tank rests on a block above the lowest ladder. Care must be taken climbing into the next area, as purple Coltons on either side will try to shoot Zero off the ladder; the [[Icicle Drive]]'s [[Blank Drive]] can protect against these, and ladder-jumping can get Zero through the room before they fire again. Two [[Cyorown]]s on moving blocks guard the way to the next checkpoint, and another crusher room; this time the crushers are on the bottom, and rise into the ceiling.&lt;br /&gt;
&lt;br /&gt;
Yet another colour-coded crusher room follows, only now there are crushers on both the top and bottom of the screen, and a series of soft borders act as mini-transitions between parts of the hallway. With some enemies attacking from the ceiling, the [[Zap Drive]]'s Blank Drive can be useful in taking them out from a distance. Before the last challenge of the stage, an optional teleporter can take Zero to an extra room with translucent shifting tiles, alongside some stationary spikes. These tiles slowly descend before quickly rising back up, and as such it's recommended to move only while they're falling. Like the previous hallways, safe areas are coloured green in contrast to the orange of dangerous areas. At the end of the room, a [[CD]] can be collected along with an E-Tank and a W-Tank.&lt;br /&gt;
&lt;br /&gt;
The last challenge of the level is a vertical hallway with deadly spikes lining either side, while the terrain slowly shifts from left to right into the spikes. It is necessary to keep moving to avoid being carried into certain death. At one point, a [[Key Barrier]] on the bottom blocks the way, and the only way to unlock it is to take the pathway above it, obtain a Key from a ? Can, and wait for the terrain to shift backwards. At the very bottom, a [[Stompy]] is battled on a row of green crushers that shift up and down at different rates, creating an uneven floor. Notably, the rocks dropped by this Stompy dissipate faster than normal. Once defeated, it drops the [[Energy Element]].&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|'''Dr. Wily:''' Shift Posting?&lt;br /&gt;
What did you say? Are you messing with me? I still can't track your coordinates properly.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' No, I think that is actually what it is called.&lt;br /&gt;
&lt;br /&gt;
'''Dr. Wily:''' Wherever you are, they need to hire a better namer. Add some alliteration, or call it a factory for no reason.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|'''Krantz:''' Shift Posting?&lt;br /&gt;
I've never been there... what does it look like?&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' There are many crushers... all moving in tandem with each other.&lt;br /&gt;
&lt;br /&gt;
'''Krantz:''' Hmm...if they follow regulations, then they should be color coded.&lt;br /&gt;
&lt;br /&gt;
If they're &amp;lt;span style=&amp;quot;color:#32CD32&amp;quot;&amp;gt;green&amp;lt;/span&amp;gt;, the area shouldn't be able to crush you.&lt;br /&gt;
&lt;br /&gt;
If they're &amp;lt;span style=&amp;quot;color:#FCA044&amp;quot;&amp;gt;orange&amp;lt;/span&amp;gt; though, then they ''will'' crush you.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneGalaxy.png]]&lt;br /&gt;
|Galaxy Man &lt;br /&gt;
|Towards the end of the factory place zone, you gotta take that teleporter marked with the CD icon!&lt;br /&gt;
And from there, good luck! You gotta conquer a big challenge to snag this one!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneYamato.png]]&lt;br /&gt;
|Yamato Man&lt;br /&gt;
|'''Yamato Man:''' Stompy? Didn't you get the memo? I'm not here to help you with weak goons!&lt;br /&gt;
'''Zero:''' I apologize, but this foe is greatly intimidating to me.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Really? Looks kinda cute to me.&lt;br /&gt;
&lt;br /&gt;
Just keep your distance from him and you'll be fine. As he jumps across the room, he'll only make debris fall near him.&lt;br /&gt;
&lt;br /&gt;
Then he'll make it fall all over when he does a high jump near the edges, but just stand in-between the gaps.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Thank you for your advice against this most terrifying enemy.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' I genuinely cannot tell if you're being sarcastic. Or if you're even capable of being sarcastic.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKnives.png]]&lt;br /&gt;
|Knives&lt;br /&gt;
|'''Knives:''' Whaat? That's a weird factory you're running around in. Stuff movin' everywhere!!&lt;br /&gt;
I bet that's one of those crazy McWily's pancake factories. Not safe for a date, I say!&lt;br /&gt;
&lt;br /&gt;
Can't have you being FLATTENED. After then, you won't be the same person.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' How does that change you?&lt;br /&gt;
&lt;br /&gt;
'''Knives:''' I'm speaking from experience. You see things that eyes aren't meant to see.&lt;br /&gt;
&lt;br /&gt;
'''Indescribable horrors!'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Shift Posting is one of only two levels where Zero receives a unique [[Z-Phone]] call from [[Yamato Man]] against a devkit miniboss (the other being against [[Melody Response Cannon|Lavaproof Response Cannon]] in [[Null and Void (Episode Zero)|Null and Void]]).&lt;br /&gt;
* Because of the complexity of the Shift object and its extensive use throughout the stage, Shift Posting frequently suffers from long loading times and/or slowdown on less-powerful computers.&lt;br /&gt;
* Early development versions of Shift Posting included red and blue conveyors whose colours and directions could be changed with switches. The gimmick was abandoned because Zero's dash always outpaced the conveyors, and the colours were reverted to the default green to avoid players confusing them with [[Space Jam]]'s [[Speed Conveyor]]s.&lt;br /&gt;
* The CD room (also known as the &amp;quot;EMB Mk 2&amp;quot;) was originally a mandatory part of the level, before quickly being changed to an optional challenge.&lt;br /&gt;
* [[CWU01P]] would have renamed the stage &amp;quot;McWily's Pancake Assembly Line&amp;quot; if the name &amp;quot;Shift Posting&amp;quot; had been deemed inappropriate. This alternate name is alluded to in [[Knives]]'s call for the level.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=xT5UCR54e5g CWU01P's developer commentary - YouTube]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMMLEZ Chapter 3}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Spin Attaxx</name></author>	</entry>

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