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		<id>http://magmmlcontest.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Realm_of_the_Lich_Lord</id>
		<title>Realm of the Lich Lord - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://magmmlcontest.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Realm_of_the_Lich_Lord"/>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Realm_of_the_Lich_Lord&amp;action=history"/>
		<updated>2026-11-11T05:25:32Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Realm_of_the_Lich_Lord&amp;diff=19471&amp;oldid=prev</id>
		<title>212.117.1.186: /* Strategy */</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Realm_of_the_Lich_Lord&amp;diff=19471&amp;oldid=prev"/>
				<updated>2021-10-16T12:07:06Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 12:07, 16 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot; &gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once inside the mausoleum, the first few screens are a gauntlet of Elec Blocks, broken up by some Battones. Keep in mind that red Elec Blocks shoot electricity horizontally, blue ones vertically, and yellow Elec Block can be multi-directional, but still only shoot out at most two beams at a time, so watch the patterns and identify the safe places to stand and wait. Once through those you'll be ambushed by a pair of Skullinters; shoot out the bottom panels of their window columns to dodge them until you have a clear vantage point, then take out them and the [[Crazy Razy]] and ascend past the double staircase covered in [[Fire Spike]]s (make sure to grab the E-Tank on the left side as well). Beyond the stairs, take the next room slowly to avoid being mobbed by the Battones being spawned in by the Dark Void; remember to slide under the second slow-moving Fire Spike while it's in the middle of its pattern and make sure the Battones are dead before advancing. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once inside the mausoleum, the first few screens are a gauntlet of Elec Blocks, broken up by some Battones. Keep in mind that red Elec Blocks shoot electricity horizontally, blue ones vertically, and yellow Elec Block can be multi-directional, but still only shoot out at most two beams at a time, so watch the patterns and identify the safe places to stand and wait. Once through those you'll be ambushed by a pair of Skullinters; shoot out the bottom panels of their window columns to dodge them until you have a clear vantage point, then take out them and the [[Crazy Razy]] and ascend past the double staircase covered in [[Fire Spike]]s (make sure to grab the E-Tank on the left side as well). Beyond the stairs, take the next room slowly to avoid being mobbed by the Battones being spawned in by the Dark Void; remember to slide under the second slow-moving Fire Spike while it's in the middle of its pattern and make sure the Battones are dead before advancing. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The next room is a long, open room above a pit of lava, with numerous Tackle Fires and Dark Voids spawning in Battones and Crazy Razy heads. This room can get pretty hectic, so again, take things slow and proceed when things are dead and the path is clear. [[Flame Mixer]] or [[Homing Sniper]] will serve you well here. The ladder out is guarded by a Skullinter, but you'll only have to put up with it for so long before it off-screens itself; the main threat is dodging its first column and the Crazy Razy heads beneath the platform until you can climb it. Past a couple screens of more Battones and Void-spawned Crazy Razy heads, the final room holds a number of enemies and traps that require tight timing, so quickly take out the Skullinter and slide under its first window barrage, then wait just next to the Elec Block and slide through while the conduit is off and the Fire Spike beyond is toward the end of its route. There's a Large Energy on the floor should you need it, guarded by a pair of Crazy &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Razys&lt;/del&gt;. Once you're set, run over the final Fire Spike and jump to the boss door to fight [[Sonic Man|Lich Man]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The next room is a long, open room above a pit of lava, with numerous Tackle Fires and Dark Voids spawning in Battones and Crazy Razy heads. This room can get pretty hectic, so again, take things slow and proceed when things are dead and the path is clear. [[Flame Mixer]] or [[Homing Sniper]] will serve you well here. The ladder out is guarded by a Skullinter, but you'll only have to put up with it for so long before it off-screens itself; the main threat is dodging its first column and the Crazy Razy heads beneath the platform until you can climb it. Past a couple screens of more Battones and Void-spawned Crazy Razy heads, the final room holds a number of enemies and traps that require tight timing, so quickly take out the Skullinter and slide under its first window barrage, then wait just next to the Elec Block and slide through while the conduit is off and the Fire Spike beyond is toward the end of its route. There's a Large Energy on the floor should you need it, guarded by a pair of Crazy &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Razies&lt;/ins&gt;. Once you're set, run over the final Fire Spike and jump to the boss door to fight [[Sonic Man|Lich Man]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Judge Comments==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Judge Comments==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>212.117.1.186</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Realm_of_the_Lich_Lord&amp;diff=19304&amp;oldid=prev</id>
		<title>75.55.159.148: Mentioning the level creator in the page header isn't needed since they are always credited in the &quot;level info&quot; section.</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Realm_of_the_Lich_Lord&amp;diff=19304&amp;oldid=prev"/>
				<updated>2021-09-28T21:35:22Z</updated>
		
		<summary type="html">&lt;p&gt;Mentioning the level creator in the page header isn&amp;#039;t needed since they are always credited in the &amp;quot;level info&amp;quot; section.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:35, 28 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot; &gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Tackle Fire]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Tackle Fire]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|gimmicks=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|gimmicks=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[Dangan Platform]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Elec Block]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Elec Block]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Fire Spike]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Fire Spike]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[Konro Platform]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|subbosses=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|subbosses=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Doc Kumo]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Doc Kumo]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l51&quot; &gt;Line 51:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|next=[[Flaming Fortress]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|next=[[Flaming Fortress]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Realm of the Lich Lord''' is the 11th place entry in ''[[Make a Good 48 Hour Mega Man Level]]''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, created by [[ACESpark]]&lt;/del&gt;. Set in a spooky gothic mausoleum deep within a charred, lava-filled forest, the dark presence of the Lich Lord haunts the area, flooding the level with endless enemies summoned forth through Dark Void portals. The stage also has an array of [[Fire Spike|fire]] and [[Elec Block|electrical]] traps that Mega Man must navigate, before he can purge [[Sonic Man|Lich Man]]'s foul essence from the realm.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Realm of the Lich Lord''' is the 11th place entry in ''[[Make a Good 48 Hour Mega Man Level]]''. Set in a spooky gothic mausoleum deep within a charred, lava-filled forest, the dark presence of the Lich Lord haunts the area, flooding the level with endless enemies summoned forth through Dark Void portals. The stage also has an array of [[Fire Spike|fire]] and [[Elec Block|electrical]] traps that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Mega Man&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;must navigate, before he can purge [[Sonic Man|Lich Man]]'s foul essence from the realm.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first section of the level is a slow introduction to the elements used in the stage; the biggest worry is the Dark Voids spawning [[Docron]]s and [[Batton|Battone]]s from above. Things ramp up a bit past the first checkpoint, however. After killing the first [[Pointan|Skullinter]], jump up to the ledge with the Battone by using the flower in the background as a platform. This not only nets you an easy W-Tank, but gives you an excellent vantage point to take out the second Skullinter. Once all the enemies are clear, ride on the [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Dangan &lt;/del&gt;Platform]] until you reach the block in the middle and wait there until the [[Elec Block]] stops shooting before jumping forward. Avoid the [[Tackle Fire]]s and jump through the Docrons being spawned by the Dark Void. A Large Energy waits at the end if you need it; use [[Rush Coil]] to reach it, as [[Beat]] will still be too distracted by the Docrons. In the next area, drop off the short ledge to quickly take out the Skullinter, then time your climb through the Elec Blocks to reach the entrance to the Lich Lord's mausoleum, guarded by a [[Doc Kumo]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first section of the level is a slow introduction to the elements used in the stage; the biggest worry is the Dark Voids spawning [[Docron]]s and [[Batton|Battone]]s from above. Things ramp up a bit past the first checkpoint, however. After killing the first [[Pointan|Skullinter]], jump up to the ledge with the Battone by using the flower in the background as a platform. This not only nets you an easy W-Tank, but gives you an excellent vantage point to take out the second Skullinter. Once all the enemies are clear, ride on the [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Konro &lt;/ins&gt;Platform]] until you reach the block in the middle and wait there until the [[Elec Block]] stops shooting before jumping forward. Avoid the [[Tackle Fire]]s and jump through the Docrons being spawned by the Dark Void. A Large Energy waits at the end if you need it; use [[Rush Coil]] to reach it, as [[Beat]] will still be too distracted by the Docrons. In the next area, drop off the short ledge to quickly take out the Skullinter, then time your climb through the Elec Blocks to reach the entrance to the Lich Lord's mausoleum, guarded by a [[Doc Kumo]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once inside the mausoleum, the first few screens are a gauntlet of Elec Blocks, broken up by some Battones. Keep in mind that red Elec Blocks shoot electricity &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;horzantally&lt;/del&gt;, blue ones vertically, and yellow Elec Block can be multi-directional, but still only shoot out at most two beams at a time, so watch the patterns and identify the safe places to stand and wait. Once through those you'll be ambushed by a pair of Skullinters; shoot out the bottom panels of their window columns to dodge them until you have a clear vantage point, then take out them and the [[Crazy Razy]] and ascend past the double staircase covered in [[Fire Spike]]s (make sure to grab the E-Tank on the left side as well). Beyond the stairs, take the next room slowly to avoid being mobbed by the Battones being spawned in by the Dark Void; remember to slide under the second slow-moving Fire Spike while it's in the middle of its pattern and make sure the Battones are dead before advancing. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once inside the mausoleum, the first few screens are a gauntlet of Elec Blocks, broken up by some Battones. Keep in mind that red Elec Blocks shoot electricity &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;horizontally&lt;/ins&gt;, blue ones vertically, and yellow Elec Block can be multi-directional, but still only shoot out at most two beams at a time, so watch the patterns and identify the safe places to stand and wait. Once through those you'll be ambushed by a pair of Skullinters; shoot out the bottom panels of their window columns to dodge them until you have a clear vantage point, then take out them and the [[Crazy Razy]] and ascend past the double staircase covered in [[Fire Spike]]s (make sure to grab the E-Tank on the left side as well). Beyond the stairs, take the next room slowly to avoid being mobbed by the Battones being spawned in by the Dark Void; remember to slide under the second slow-moving Fire Spike while it's in the middle of its pattern and make sure the Battones are dead before advancing. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The next room is a long, open room above a pit of lava, with numerous Tackle Fires and Dark Voids spawning in Battones and Crazy Razy heads. This room can get pretty hectic, so again, take things slow and proceed when things are dead and the path is clear. [[Flame Mixer]] or [[Homing Sniper]] will serve you well here. The ladder out is guarded by a Skullinter, but you'll only have to put up with it for so long before it off-screens itself; the main threat is dodging its first column and the Crazy Razy heads beneath the platform until you can climb it. Past a couple screens of more Battones and Void-spawned Crazy Razy heads, the final room holds a number of enemies and traps that require tight timing, so quickly take out the Skullinter and slide under its first window barrage, then wait just next to the Elec Block and slide through while the conduit is off and the Fire Spike beyond is toward the end of its route. There's a Large Energy on the floor should you need it, guarded by a pair of Crazy Razys. Once you're set, run over the final Fire Spike and jump to the boss door to fight [[Sonic Man|Lich Man]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The next room is a long, open room above a pit of lava, with numerous Tackle Fires and Dark Voids spawning in Battones and Crazy Razy heads. This room can get pretty hectic, so again, take things slow and proceed when things are dead and the path is clear. [[Flame Mixer]] or [[Homing Sniper]] will serve you well here. The ladder out is guarded by a Skullinter, but you'll only have to put up with it for so long before it off-screens itself; the main threat is dodging its first column and the Crazy Razy heads beneath the platform until you can climb it. Past a couple screens of more Battones and Void-spawned Crazy Razy heads, the final room holds a number of enemies and traps that require tight timing, so quickly take out the Skullinter and slide under its first window barrage, then wait just next to the Elec Block and slide through while the conduit is off and the Fire Spike beyond is toward the end of its route. There's a Large Energy on the floor should you need it, guarded by a pair of Crazy Razys. Once you're set, run over the final Fire Spike and jump to the boss door to fight [[Sonic Man|Lich Man]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key magmmlco_magwiki:diff:version:1.11a:oldid:19299:newid:19304 --&gt;
&lt;/table&gt;</summary>
		<author><name>75.55.159.148</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Realm_of_the_Lich_Lord&amp;diff=19299&amp;oldid=prev</id>
		<title>Spin Attaxx at 14:38, 28 September 2021</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Realm_of_the_Lich_Lord&amp;diff=19299&amp;oldid=prev"/>
				<updated>2021-09-28T14:38:08Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:38, 28 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- ===========Info============== --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- ===========Info============== --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|rank=11th&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|rank=11th&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image=[[File:MaG48HMML-11-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Realm_of_the_Lich_Lord&lt;/del&gt;.png|256px]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image=[[File:MaG48HMML-11-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;RealmOfTheLichLord&lt;/ins&gt;.png|256px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|caption=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|caption=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I forgot to bring some holy water; will [[Salt Water]] suffice?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|game=''[[Make a Good 48 Hour Mega Man Level]]'' &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|game=''[[Make a Good 48 Hour Mega Man Level]]'' &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|creator=[[ACESpark]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|creator=[[ACESpark]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l76&quot; &gt;Line 76:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 76:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|pkfun=15&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|pkfun=15&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|pkaesthetics=15&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|pkaesthetics=15&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|m-jacq=In theory, I love this level: it's got a fantastic sense of place, many creative and enjoyable challenges, and a super-detailed aesthetic that pushes the pixel to the limit. (And Neil Baldwin music! Nice!) But, ah, there's the rub: that same &amp;quot;overclocked&amp;quot; aesthetic is exactly what hampered my enjoyment of the level. The pixel artistry here is great, but it's also extremely distracting.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|m-jacq=In theory, I love this level: it's got a fantastic sense of place, many creative and enjoyable challenges, and a super-detailed aesthetic that pushes the pixel to the limit. (And Neil Baldwin music! Nice!) But, ah, there's the rub: that same &amp;quot;overclocked&amp;quot; aesthetic is exactly what hampered my enjoyment of the level. The pixel artistry here is great, but it's also extremely distracting.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;That's a nice summation of my problem with this level as a whole: it's very busy, in a way that detracts from the parts of this level that are good (and large swaths of this level are very good). There's a lot of different kinds of enemies and projectiles flying at you, in an extremely colorful stage with a complicated background, which means that even the less challenging screens can overwhelm you in a maelstrom of extremely vivid... stuff. I think this could be tamped down by nixing the Pointans, which are the most frustrating source of clutter in this stage; some hue-shifting to dull down the background would be nice too (even though I think this stage is going for a CGA palette, which I appreciate intellectually but is still distractingly bright).&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;I like this stage a lot, mind you, it's just... very &amp;quot;extra.&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;(As a final note, while on later playthroughs I didn't have any problems with this, I do think this stage could use a few more checkpoints or pickups - the difficulty is a little high here.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That's a nice summation of my problem with this level as a whole: it's very busy, in a way that detracts from the parts of this level that are good (and large swaths of this level are very good). There's a lot of different kinds of enemies and projectiles flying at you, in an extremely colorful stage with a complicated background, which means that even the less challenging screens can overwhelm you in a maelstrom of extremely vivid... stuff. I think this could be tamped down by nixing the Pointans, which are the most frustrating source of clutter in this stage; some hue-shifting to dull down the background would be nice too (even though I think this stage is going for a CGA palette, which I appreciate intellectually but is still distractingly bright).&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I like this stage a lot, mind you, it's just... very &amp;quot;extra.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(As a final note, while on later playthroughs I didn't have any problems with this, I do think this stage could use a few more checkpoints or pickups - the difficulty is a little high here.)&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|m-jacqscore=65&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|m-jacqscore=65&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|mjdesign=23&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|mjdesign=23&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l98&quot; &gt;Line 98:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 95:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{MaG48HMML Tier 10}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{MaG48HMML Tier 10}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{MaG48HMML}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{MaG48HMML}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Stages]][[Category:Make a Good 48 Hour Mega Man Level Stages]][[Category:Tier 10 (MaG48HMML)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]][[Category:Tier 10 Stages&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Stages]][[Category:Make a Good 48 Hour Mega Man Level Stages]][[Category:Tier 10 (MaG48HMML)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key magmmlco_magwiki:diff:version:1.11a:oldid:19283:newid:19299 --&gt;
&lt;/table&gt;</summary>
		<author><name>Spin Attaxx</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Realm_of_the_Lich_Lord&amp;diff=19283&amp;oldid=prev</id>
		<title>Paizotic: Created page with &quot;{{Levelinfo  |align=right &lt;!-- ===========Info============== --&gt; |rank=11th |image=256px |caption= |game=''Make a Good 48 Ho...&quot;</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Realm_of_the_Lich_Lord&amp;diff=19283&amp;oldid=prev"/>
				<updated>2021-09-28T11:51:27Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Levelinfo  |align=right &amp;lt;!-- ===========Info============== --&amp;gt; |rank=11th |image=&lt;a href=&quot;/wiki/index.php?title=File:MaG48HMML-11-Realm_of_the_Lich_Lord.png&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;File:MaG48HMML-11-Realm of the Lich Lord.png (page does not exist)&quot;&gt;256px&lt;/a&gt; |caption= |game=&amp;#039;&amp;#039;Make a Good 48 Ho...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank=11th&lt;br /&gt;
|image=[[File:MaG48HMML-11-Realm_of_the_Lich_Lord.png|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]'' &lt;br /&gt;
|creator=[[ACESpark]]&lt;br /&gt;
|composer=Neil Baldwin, Shotaro Sasaki&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=48h&lt;br /&gt;
|judge1=94&lt;br /&gt;
|judge2=74&lt;br /&gt;
|judge3=65&lt;br /&gt;
|judge4=77&lt;br /&gt;
|totalscore=77.50&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|box=&lt;br /&gt;
*[[Batton]]&lt;br /&gt;
*[[Crazy Razy]]&lt;br /&gt;
*[[Pointan]]&lt;br /&gt;
*[[Elec Block]]&lt;br /&gt;
*[[Fire Spike]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Batton|Battone]]&lt;br /&gt;
*[[Crazy Razy]]&lt;br /&gt;
*[[Docron]]&lt;br /&gt;
*[[Pointan|Skullinter]]&lt;br /&gt;
*[[Tackle Fire]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Dangan Platform]]&lt;br /&gt;
*[[Elec Block]]&lt;br /&gt;
*[[Fire Spike]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Doc Kumo]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Sonic Man|Lich Man]]&lt;br /&gt;
|other=&lt;br /&gt;
|music= Hero Quest - Main Theme&amp;lt;br&amp;gt;'''Boss:''' Sword Master - Boss Battle&lt;br /&gt;
|location=[[Tier 10 (MaG48HMML)|Tier 10]]&lt;br /&gt;
|previous=[[Celestial Resort]]&lt;br /&gt;
|next=[[Flaming Fortress]]&lt;br /&gt;
}}&lt;br /&gt;
'''Realm of the Lich Lord''' is the 11th place entry in ''[[Make a Good 48 Hour Mega Man Level]]'', created by [[ACESpark]]. Set in a spooky gothic mausoleum deep within a charred, lava-filled forest, the dark presence of the Lich Lord haunts the area, flooding the level with endless enemies summoned forth through Dark Void portals. The stage also has an array of [[Fire Spike|fire]] and [[Elec Block|electrical]] traps that Mega Man must navigate, before he can purge [[Sonic Man|Lich Man]]'s foul essence from the realm.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The first section of the level is a slow introduction to the elements used in the stage; the biggest worry is the Dark Voids spawning [[Docron]]s and [[Batton|Battone]]s from above. Things ramp up a bit past the first checkpoint, however. After killing the first [[Pointan|Skullinter]], jump up to the ledge with the Battone by using the flower in the background as a platform. This not only nets you an easy W-Tank, but gives you an excellent vantage point to take out the second Skullinter. Once all the enemies are clear, ride on the [[Dangan Platform]] until you reach the block in the middle and wait there until the [[Elec Block]] stops shooting before jumping forward. Avoid the [[Tackle Fire]]s and jump through the Docrons being spawned by the Dark Void. A Large Energy waits at the end if you need it; use [[Rush Coil]] to reach it, as [[Beat]] will still be too distracted by the Docrons. In the next area, drop off the short ledge to quickly take out the Skullinter, then time your climb through the Elec Blocks to reach the entrance to the Lich Lord's mausoleum, guarded by a [[Doc Kumo]].&lt;br /&gt;
&lt;br /&gt;
Once inside the mausoleum, the first few screens are a gauntlet of Elec Blocks, broken up by some Battones. Keep in mind that red Elec Blocks shoot electricity horzantally, blue ones vertically, and yellow Elec Block can be multi-directional, but still only shoot out at most two beams at a time, so watch the patterns and identify the safe places to stand and wait. Once through those you'll be ambushed by a pair of Skullinters; shoot out the bottom panels of their window columns to dodge them until you have a clear vantage point, then take out them and the [[Crazy Razy]] and ascend past the double staircase covered in [[Fire Spike]]s (make sure to grab the E-Tank on the left side as well). Beyond the stairs, take the next room slowly to avoid being mobbed by the Battones being spawned in by the Dark Void; remember to slide under the second slow-moving Fire Spike while it's in the middle of its pattern and make sure the Battones are dead before advancing. &lt;br /&gt;
&lt;br /&gt;
The next room is a long, open room above a pit of lava, with numerous Tackle Fires and Dark Voids spawning in Battones and Crazy Razy heads. This room can get pretty hectic, so again, take things slow and proceed when things are dead and the path is clear. [[Flame Mixer]] or [[Homing Sniper]] will serve you well here. The ladder out is guarded by a Skullinter, but you'll only have to put up with it for so long before it off-screens itself; the main threat is dodging its first column and the Crazy Razy heads beneath the platform until you can climb it. Past a couple screens of more Battones and Void-spawned Crazy Razy heads, the final room holds a number of enemies and traps that require tight timing, so quickly take out the Skullinter and slide under its first window barrage, then wait just next to the Elec Block and slide through while the conduit is off and the Fire Spike beyond is toward the end of its route. There's a Large Energy on the floor should you need it, guarded by a pair of Crazy Razys. Once you're set, run over the final Fire Spike and jump to the boss door to fight [[Sonic Man|Lich Man]].&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment48h&lt;br /&gt;
|parma=Genuinely, what an amazing looking level. The tiles, the backgrounds, the enemies, the boss. The entire level looks amazing. It also plays really well. This is one of the most solidly built levels in the entire contest. You hit a great balance of each room feeling like its own challenge while also working as part of the greater level. The complimentary assets like the moving platform at the start feel natural and really add to the level without bogging it down. Using the Elec blocks with the fire spikes can rack up a lot of damage really quickly if you're careless, but you spaced things out and made it reasonable to figure out what to do without it being too easy. The difficulty in this level is just right. This is definitely a level where the designer is better at level design than I am and knows how to make the level really feel like Mega Man with their own spin. I think with another addition I'd either split the indoor section into two so there's another checkpoint, or reduce it by maybe two screens so it's more forgiving. This feels like a limit of playtesting, but considering how good this level is, it's impressive that this is the only issue. One revision and this level would be so much better, but that's not to say the level isn't already near the top of the entries. The other limiter is that I think other levels really do something to make something new, whereas this level is just purely beautiful and has superb execution, easily giving it a score of over 90. I would never say this level is bad, it just needs a few pushes a little further.&lt;br /&gt;
|parmascore=94&lt;br /&gt;
|pjdesign=33&lt;br /&gt;
|pjcreativity=13&lt;br /&gt;
|pjfunction=10&lt;br /&gt;
|pjfun=23&lt;br /&gt;
|pjaesthetics=15&lt;br /&gt;
|pk=Well then, those are some impressive graphics. If only the level design was equally as impressive. Now that’s not saying that it’s not good, but it could definitely have been better. There were some places where the Elec blocks felt...weirdly timed. The same also applies to the flame spikes. Most sections are fine, though, and that’s pretty much the point: they are fine, not much else.&lt;br /&gt;
|pkscore=74&lt;br /&gt;
|pkdesign=24&lt;br /&gt;
|pkcreativity=10&lt;br /&gt;
|pkfunction=10&lt;br /&gt;
|pkfun=15&lt;br /&gt;
|pkaesthetics=15&lt;br /&gt;
|m-jacq=In theory, I love this level: it's got a fantastic sense of place, many creative and enjoyable challenges, and a super-detailed aesthetic that pushes the pixel to the limit. (And Neil Baldwin music! Nice!) But, ah, there's the rub: that same &amp;quot;overclocked&amp;quot; aesthetic is exactly what hampered my enjoyment of the level. The pixel artistry here is great, but it's also extremely distracting.&lt;br /&gt;
That's a nice summation of my problem with this level as a whole: it's very busy, in a way that detracts from the parts of this level that are good (and large swaths of this level are very good). There's a lot of different kinds of enemies and projectiles flying at you, in an extremely colorful stage with a complicated background, which means that even the less challenging screens can overwhelm you in a maelstrom of extremely vivid... stuff. I think this could be tamped down by nixing the Pointans, which are the most frustrating source of clutter in this stage; some hue-shifting to dull down the background would be nice too (even though I think this stage is going for a CGA palette, which I appreciate intellectually but is still distractingly bright).&lt;br /&gt;
I like this stage a lot, mind you, it's just... very &amp;quot;extra.&amp;quot;&lt;br /&gt;
(As a final note, while on later playthroughs I didn't have any problems with this, I do think this stage could use a few more checkpoints or pickups - the difficulty is a little high here.)&lt;br /&gt;
|m-jacqscore=65&lt;br /&gt;
|mjdesign=23&lt;br /&gt;
|mjcreativity=15&lt;br /&gt;
|mjfunction=9&lt;br /&gt;
|mjfun=12&lt;br /&gt;
|mjaesthetics=6&lt;br /&gt;
|freems=How spooky! This level did a good job sticking to its aesthetic and it was mostly good in that regard (though a handful of times the background was almost too detailed making it a little hard to tell where I could stand) and the sprites were definitely a nice touch that added to the level. For the level itself, I had a pretty good time with it! I liked some of the usage of the fire spikes (the one moving platform over the fire spikes itself was especially spicy) and while I do think there were times where there were slightly too much going on with the Elec Blocks and infinite Crazy Razy heads, it turned out to be a pretty fun romp, even if a couple areas got a little too crowded for their own good.&lt;br /&gt;
|freemsscore=77&lt;br /&gt;
|frdesign=27&lt;br /&gt;
|frcreativity=10&lt;br /&gt;
|frfunction=8&lt;br /&gt;
|frfun=19&lt;br /&gt;
|fraesthetics=13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML Tier 10}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good 48 Hour Mega Man Level Stages]][[Category:Tier 10 (MaG48HMML)]][[Category:Tier 10 Stages]]&lt;/div&gt;</summary>
		<author><name>Paizotic</name></author>	</entry>

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