<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://magmmlcontest.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Grassy_Plains</id>
		<title>Grassy Plains - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://magmmlcontest.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Grassy_Plains"/>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Grassy_Plains&amp;action=history"/>
		<updated>2026-06-05T02:10:27Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Grassy_Plains&amp;diff=27935&amp;oldid=prev</id>
		<title>Magnus Von Neto: /* Trivia */</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Grassy_Plains&amp;diff=27935&amp;oldid=prev"/>
				<updated>2025-03-15T19:12:04Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Trivia&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:12, 15 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l112&quot; &gt;Line 112:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 112:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Trivia&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Notes&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The screen with two damaged Crash Lifts has an invisible block in the middle of the rails. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The screen with two damaged Crash Lifts has an invisible block in the middle of the rails. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* This level features two sections where Mega Man must go to the right, jump over a series of pits, and reach a ladder to go down one screen. Although going down either ladder leads to a section where Mega Man must head left, the pits will still kill Mega Man.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* This level features two sections where Mega Man must go to the right, jump over a series of pits, and reach a ladder to go down one screen. Although going down either ladder leads to a section where Mega Man must head left, the pits will still kill Mega Man.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Magnus Von Neto</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Grassy_Plains&amp;diff=26623&amp;oldid=prev</id>
		<title>Spin Attaxx at 02:28, 28 January 2025</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Grassy_Plains&amp;diff=26623&amp;oldid=prev"/>
				<updated>2025-01-28T02:28:23Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:28, 28 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l71&quot; &gt;Line 71:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 71:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Judge Comments==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Judge Comments==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{JudgeComment3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{JudgeComment3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|mick=At first, this didn't strike me as great, but I was at least *intrigued.* Not many levels use grassy plainlands for their visuals, and that gave the level something unique. It also had some neat toys, including bounce platforms on rails, some baffling pit rescue service (that doesn't always work) and these broken down Crash Lifts (which don't get NEARLY enough use for what they're capable of, on top of an ineffective intro). And... weirdly enough, Double Hanabiran works okay on a flat surface. Again, not great, but it at least had a good start.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And then we randomly switch to this generic CFTF cave, and my interest takes a nosedive. There's still some interesting elements, such as the random &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wanderbell &lt;/del&gt;river. And the reskinned Bomb Man guy has a neat sort of concept behind him&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;-I think it's cute to turn the jumping sprites into an indicator of where he'll come out. But otherwise? This loses a lot of its former charm, and turns into something completely boring. I wasn't sure what to expect from this, but... wow, what a disappointment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|mick=At first, this didn't strike me as great, but I was at least *intrigued.* Not many levels use grassy plainlands for their visuals, and that gave the level something unique. It also had some neat toys, including bounce platforms on rails, some baffling pit rescue service (that doesn't always work) and these broken down Crash Lifts (which don't get NEARLY enough use for what they're capable of, on top of an ineffective intro). And... weirdly enough, Double Hanabiran works okay on a flat surface. Again, not great, but it at least had a good start.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And then we randomly switch to this generic CFTF cave, and my interest takes a nosedive. There's still some interesting elements, such as the random &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wander Bell &lt;/ins&gt;river. And the reskinned Bomb Man guy has a neat sort of concept behind him - I think it's cute to turn the jumping sprites into an indicator of where he'll come out. But otherwise? This loses a lot of its former charm, and turns into something completely boring. I wasn't sure what to expect from this, but... wow, what a disappointment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|mickscore=36&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|mickscore=36&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|mgdesign=14&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|mgdesign=14&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l99&quot; &gt;Line 99:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 99:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|fmaesthetics=4&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|fmaesthetics=4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|fmfunctionality=4&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|fmfunctionality=4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|ace=How the springs on wires are taught is so poorly introduced that I almost asked the devteam if the stage had broken. Given that is the core mechanic in your opening area... not the best of starts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Still, I can't go too hard on this, really, it's clearly a beginner's effort. So I'll just quickly point out what needs fixing for future stages.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Several screen transitions straight-up kill you if gone through wrong (either by being shunted out from a wall or just plain not having a floor to stand on), suddenly invisible wires that you need to know exist and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lets &lt;/del&gt;just say&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;the music looping in this stage was... unique.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yeah, this is a level that was not really tested now, was it. And areas in the final portion of the stage often feel tacked on and are frequently just devoid of any content, or with a gimmick showing up once and never again. Stick to just a few, otherwise the level really does feel also devoid of challenge.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Another recurring issue is the death pits simply aren't labelled as such via graphical changes. Given that the way forward and instant death look exactly the same, you can see why this is an issue.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;All that said, I think the idea of wire-riding springs has potential and, honestly, the water rush at the end of the stage is a fun idea.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There was an attempt at a new Robot Master. He uh, y'know, it's cute. This is somewhere where a custom object was needed, since he still had a hitbox even when he's supposed to be, a warning I guess?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yeah, not much else to say really.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Learning stage design is a gradual process, my recommendation is - try looking at the source games some more, especially the later ones. See what works. Learn from it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|ace=How the springs on wires are taught is so poorly introduced that I almost asked the devteam if the stage had broken. Given that is the core mechanic in your opening area... not the best of starts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Still, I can't go too hard on this, really, it's clearly a beginner's effort. So I'll just quickly point out what needs fixing for future stages.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Several screen transitions straight-up kill you if gone through wrong (either by being shunted out from a wall or just plain not having a floor to stand on), suddenly invisible wires that you need to know exist&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;let's &lt;/ins&gt;just say the music looping in this stage was... unique.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yeah, this is a level that was not really tested now, was it. And areas in the final portion of the stage often feel tacked on and are frequently just devoid of any content, or with a gimmick showing up once and never again. Stick to just a few, otherwise the level really does feel also devoid of challenge.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Another recurring issue is the death pits simply aren't labelled as such via graphical changes. Given that the way forward and instant death look exactly the same, you can see why this is an issue.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;All that said, I think the idea of wire-riding springs has potential and, honestly, the water rush at the end of the stage is a fun idea.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There was an attempt at a new Robot Master. He uh, y'know, it's cute. This is somewhere where a custom object was needed, since he still had a hitbox even when he's supposed to be, a warning I guess?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yeah, not much else to say really.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Learning stage design is a gradual process, my recommendation is - try looking at the source games some more, especially the later ones. See what works. Learn from it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|acescore=37&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|acescore=37&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|asdesign=13&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|asdesign=13&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key magmmlco_magwiki:diff:version:1.11a:oldid:26533:newid:26623 --&gt;
&lt;/table&gt;</summary>
		<author><name>Spin Attaxx</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Grassy_Plains&amp;diff=26533&amp;oldid=prev</id>
		<title>Spin Attaxx at 03:33, 25 January 2025</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Grassy_Plains&amp;diff=26533&amp;oldid=prev"/>
				<updated>2025-01-25T03:33:35Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:33, 25 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot; &gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|next=[[QuintsMetFactory]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|next=[[QuintsMetFactory]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Grassy Plains''' is the 157th place entry in ''[[Make a Good Mega Man Level 3]]''. Contrary to the name, the stage mostly takes place up in the sky in the first half of the level, before shifting to a cavern utilizing graphics and enemies from ''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''. The first half of the stage utilizes rails, both for [[Crash Lift]]s (including [[Breakable Lift|a unique variant]] that breaks when stood on for too long) and for [[Bouncy Tile]]s that only become bouncy when they reach a gap in the rail. The second half abandons both in favour of a large variety of other gimmicks.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Grassy Plains''' is the 157th place entry in ''[[Make a Good Mega Man Level 3]]''. Contrary to the name, the stage mostly takes place up in the sky in the first half of the level, before shifting to a cavern utilizing graphics and enemies from ''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''. The first half of the stage utilizes rails, both for [[Crash Lift]]s (including [[Breakable Lift|a unique variant]] that breaks when stood on for too long) and for [[Bouncy Tile]]s that only become bouncy when they reach a gap in the rail. The second half abandons both in favour of a large variety of other gimmicks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key magmmlco_magwiki:diff:version:1.11a:oldid:26532:newid:26533 --&gt;
&lt;/table&gt;</summary>
		<author><name>Spin Attaxx</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Grassy_Plains&amp;diff=26532&amp;oldid=prev</id>
		<title>Spin Attaxx at 03:33, 25 January 2025</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Grassy_Plains&amp;diff=26532&amp;oldid=prev"/>
				<updated>2025-01-25T03:33:16Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:33, 25 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|align=right&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|align=right&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- ===========Info============== --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- ===========Info============== --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|title=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;GrassyPlains&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|title=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Grassy Plains&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|caption=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;On A Rail, for the first half&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|caption=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It's plain to see railways are ruining our vast green fields&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|rank=157th&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|rank=157th&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image=[[File:MaGMML3-157-GrassyPlains.png|256px]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image=[[File:MaGMML3-157-GrassyPlains.png|256px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot; &gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|judge4=24&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|judge4=24&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|judge5=37&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|judge5=37&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|totalscore=34&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.0&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|totalscore=34&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|elements=1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|elements=1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot; &gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|gimmicks=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|gimmicks=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Bouncy Tile]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Bouncy Tile]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[Breakable Lift]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Concrete Platform]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Concrete Platform]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Conveyor&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|Conveyor &lt;/del&gt;(MM2)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Conveyor&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;(MM2)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Crash Lift]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Crash Lift]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Falling Platform&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|Falling Platform &lt;/del&gt;(MM2, MM5)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Falling Platform&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;(MM2, MM5)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Gravity Flip]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Gravity Flip]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Key Barrier]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Key Barrier]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l52&quot; &gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Bomb Man|Miner Man]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Bomb Man|Miner Man]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|other=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|other=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|music='''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sky Half&lt;/del&gt;:''' Nezumi Man - Dr. Gyoniku Stage 1&amp;lt;br&amp;gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cave Half&lt;/del&gt;:''' Wily &amp;amp; Right's RockBoard: That's Paradise! - Title&amp;lt;br&amp;gt;'''Boss:''' Mega Man - Boss&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|music='''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Part 1&lt;/ins&gt;:''' Nezumi Man - Dr. Gyoniku Stage 1&amp;lt;br&amp;gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Part 2&lt;/ins&gt;:''' Wily &amp;amp; Right's RockBoard: That's Paradise! - Title&amp;lt;br&amp;gt;'''Boss:''' Mega Man - Boss&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|location=[[Tier 2 (MaGMML3)|Tier 2]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|location=[[Tier 2 (MaGMML3)|Tier 2]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|previous=[[Call Me Ishmael]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|previous=[[Call Me Ishmael]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot; &gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Grassy Plains''' is the 157th place entry in ''[[Make a Good Mega Man Level 3]]''. Contrary to the name, the stage mostly takes place up in the sky in the first half of the level, before shifting to a cavern utilizing graphics and enemies from [[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]. The first half of the stage utilizes [[Crash Lift]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rails; both &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their platforms, &lt;/del&gt;and for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unique &lt;/del&gt;[[Bouncy Tile]]s that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;initially act as solid tiles, before bouncing Mega Man up &lt;/del&gt;when they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;touch gaps &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rails&lt;/del&gt;. The second half &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;switches these gimmicks out for &lt;/del&gt;a large variety of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;others&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Grassy Plains''' is the 157th place entry in ''[[Make a Good Mega Man Level 3]]''. Contrary to the name, the stage mostly takes place up in the sky in the first half of the level, before shifting to a cavern utilizing graphics and enemies from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;. The first half of the stage utilizes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rails, both for &lt;/ins&gt;[[Crash Lift]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s (including [[Breakable Lift|a unique variant]] that breaks when stood on &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;too long) &lt;/ins&gt;and for [[Bouncy Tile]]s that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only become bouncy &lt;/ins&gt;when they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reach a gap &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rail&lt;/ins&gt;. The second half &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;abandons both in favour of &lt;/ins&gt;a large variety of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other gimmicks&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The level begins with two [[Falling Platform]]s, before transitioning into a section containing the primary gimmicks of the first half of the level: Crash Lifts that utilize gaps in the rails to drop Mega Man off of them, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the aforementioned &lt;/del&gt;Bouncy Tiles, [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Conveyor&lt;/del&gt;]]s, and what appear to be upwards slopes in the ground that actually act as semisolid platforms. The only enemies in this section are sporadic [[Chibee]]s that pose little threat. Entering the boss gate at the end of this section leads to a fight against two [[Hanabiran]]s in a flat arena. Beating both of them causes the floor below Mega Man to be destroyed, leading to a room with [[Eddie]]. Taking the Crash Lift at the beginning of the next area to the top of the rail will activate a [[Gravity Flip]], causing Mega Man to fall onto the ceiling of the section.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The level begins with two [[Falling Platform]]s, before transitioning into a section containing the primary gimmicks of the first half of the level: Crash Lifts that utilize gaps in the rails to drop Mega Man off of them, Bouncy Tiles &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that travel across rails&lt;/ins&gt;, [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;conveyor&lt;/ins&gt;]]s, and what appear to be upwards slopes in the ground that actually act as semisolid platforms. The only enemies in this section are sporadic [[Chibee]]s that pose little threat. Entering the boss gate at the end of this section leads to a fight against two [[Hanabiran]]s in a flat arena. Beating both of them causes the floor below Mega Man to be destroyed, leading to a room with [[Eddie]]. Taking the Crash Lift at the beginning of the next area to the top of the rail will activate a [[Gravity Flip]], causing Mega Man to fall onto the ceiling of the section.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The next section of the level continues to feature Bouncy Tiles on rails, Falling Platforms, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Conveyors&lt;/del&gt;. This room also contains a single new Crash Lift variant: a damaged lift that does not change when meeting gaps in the rail but vanishes after a few seconds. The next boss &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gate &lt;/del&gt;has nothing behind it, except for a teleporter leading to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cavern &lt;/del&gt;half of the stage.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first area in this half of the level contains a single [[Lever]], which creates a platform that allows Mega Man to reach the higher ground, alongside a pair of [[Shield Guard]]s. Falling down the large pit at the end of this section leads to a branching path. The path to the left features a series of [[Concrete Platform]]s over a pit. The path to the right features [[Uranus Platform]]s and [[Wander Bell]]s. Both paths lead Mega Man to a fight with a [[Knuckle Duster]]. Defeating it leads to a section with inverted gravity and a ladder at the bottom. Attempting to go down this ladder while gravity is flipped (by using the [[Magnet Beam]] or a similar utility) will kill Mega Man as if he fell down a pit once he enters the next screen. Going to the left of the ladder leads to a single [[Metall Dance]], and a [[Key Barrier]]. Sliding into the left gap undoes the Gravity Flip and leads to the key needed to unlock the Key Barrier. Going back and unlocking the Key Barrier allows Mega Man to reach the first ladder under normal gravity, and thus safely access the next area.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The next section of the level continues to feature Bouncy Tiles on rails, Falling Platforms, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;conveyors&lt;/ins&gt;. This room also contains a single new Crash Lift variant: a damaged lift that does not change when meeting gaps in the rail but vanishes after a few seconds. The next boss &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;door &lt;/ins&gt;has nothing behind it, except for a teleporter leading to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;second &lt;/ins&gt;half of the stage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The final section begins with an invisible current pushing Mega Man in shallow water, only for the water to abruptly stop at the next screen transition. Falling down and going to the right leads to a ladder after a series of pits. Going left after dropping down leads to the boss corridor. Note that there are no checkpoints in-between the Knuckle Duster and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this &lt;/del&gt;boss &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gate&lt;/del&gt;, so dying will force Mega Man to perform the key puzzle again. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;boss is &lt;/del&gt;[[Bomb Man|Miner Man]], a Bomb Man reskin who appears to burrow underground, but the indication of where he is can still damage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and be damaged&lt;/del&gt;.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first area in this half of the level contains a single [[Lever]], which creates a platform that allows Mega Man to reach the higher ground, alongside a pair of [[Shield Guard]]s. Falling down the large pit at the end of this section leads to a branching path. The path to the left features a series of [[Concrete Platform]]s over a pit. The path to the right features [[Uranus Platform]]s and [[Wander Bell]]s. Both paths lead Mega Man to a fight with a [[Knuckle Duster]]. Defeating it leads to a section with inverted gravity and a ladder at the bottom. Attempting to go down this ladder while gravity is flipped (by using the [[Magnet Beam]] or a similar utility) will kill Mega Man as if he fell down a pit once he enters the next screen. Going to the left of the ladder leads to a single [[Metall Dance]], and a [[Key Barrier]]. Sliding into the left gap undoes the Gravity Flip and leads to the key needed to unlock the Key Barrier. Going back and unlocking the Key Barrier allows Mega Man to reach the first ladder under normal gravity, and thus safely access the next area.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The final section begins with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Wind|&lt;/ins&gt;an invisible current&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;pushing Mega Man in shallow water, only for the water to abruptly stop at the next screen transition. Falling down and going to the right leads to a ladder after a series of pits. Going left after dropping down leads to the boss corridor. Note that there are no checkpoints in-between the Knuckle Duster and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the final &lt;/ins&gt;boss &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;door&lt;/ins&gt;, so dying will force Mega Man to perform the key puzzle again. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;level ends with a battle against &lt;/ins&gt;[[Bomb Man|Miner Man]], a Bomb Man reskin who appears to burrow underground, but the indication of where he is can still &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;inflict and receive &lt;/ins&gt;damage.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Judge Comments==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Judge Comments==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l104&quot; &gt;Line 104:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 108:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|asfunctionality=6&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|asfunctionality=6&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gallery==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gallery==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;File:MaGMML3-157-GrassyPlains-2.png|The second half of the stage&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, more specifically the Gravity Flip section&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;File:MaGMML3-157-GrassyPlains-2.png|The second half of the stage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The screen with two damaged Crash Lifts has an invisible block in the middle of the rails. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The screen with two damaged Crash Lifts has an invisible block in the middle of the rails. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* This level features two sections where Mega Man must go to the right, jump over a series of pits&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/del&gt;and reach a ladder to go down one screen. Although going down either ladder leads to a section where Mega Man must head left, the pits will still kill Mega Man.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* This level features two sections where Mega Man must go to the right, jump over a series of pits&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;and reach a ladder to go down one screen. Although going down either ladder leads to a section where Mega Man must head left, the pits will still kill Mega Man.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{MaGMML3 Tier 2}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{MaGMML3 Tier 2}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{MaGMML3}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{MaGMML3}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Tier 2 (MaGMML3)]][[Category:Make a Good Mega Man Level 3 Entries]][[Category:Stages without Collectables]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Tier 2 (MaGMML3)]][[Category:Make a Good Mega Man Level 3 Entries]][[Category:Stages without Collectables]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key magmmlco_magwiki:diff:version:1.11a:oldid:26531:newid:26532 --&gt;
&lt;/table&gt;</summary>
		<author><name>Spin Attaxx</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Grassy_Plains&amp;diff=26531&amp;oldid=prev</id>
		<title>ANueUtsuho: Created the page. Apologies if the summary is awkward.</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Grassy_Plains&amp;diff=26531&amp;oldid=prev"/>
				<updated>2025-01-25T03:12:58Z</updated>
		
		<summary type="html">&lt;p&gt;Created the page. Apologies if the summary is awkward.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=GrassyPlains&lt;br /&gt;
|caption=On A Rail, for the first half.&lt;br /&gt;
|rank=157th&lt;br /&gt;
|image=[[File:MaGMML3-157-GrassyPlains.png|256px]]&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[Raptarr8]]&lt;br /&gt;
|composer=Fish Meat Man, Yuki Iwai, Manami Matsumae&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
MaGMML3: 1: Mick, 2: Shinryu, 3: Pachy, 4: Flashman85, 5:ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=3&lt;br /&gt;
|judge1=36&lt;br /&gt;
|judge2=24&lt;br /&gt;
|judge3=49&lt;br /&gt;
|judge4=24&lt;br /&gt;
|judge5=37&lt;br /&gt;
|totalscore=34.0&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Chibee]]&lt;br /&gt;
*[[Hornet Racer]]&lt;br /&gt;
*[[Metall Dance]]&lt;br /&gt;
*[[Shield Guard]]&lt;br /&gt;
*[[Wander Bell]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Bouncy Tile]]&lt;br /&gt;
*[[Concrete Platform]]&lt;br /&gt;
*[[Conveyor|Conveyor (MM2)]]&lt;br /&gt;
*[[Crash Lift]]&lt;br /&gt;
*[[Falling Platform|Falling Platform (MM2, MM5)]]&lt;br /&gt;
*[[Gravity Flip]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Lever]]&lt;br /&gt;
*[[Rock Platform]]&lt;br /&gt;
*[[Uranus Platform]]&lt;br /&gt;
*[[Wind]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Hanabiran]]&lt;br /&gt;
*[[Knuckle Duster]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Bomb Man|Miner Man]]&lt;br /&gt;
|other=&lt;br /&gt;
|music='''Sky Half:''' Nezumi Man - Dr. Gyoniku Stage 1&amp;lt;br&amp;gt;'''Cave Half:''' Wily &amp;amp; Right's RockBoard: That's Paradise! - Title&amp;lt;br&amp;gt;'''Boss:''' Mega Man - Boss&lt;br /&gt;
|location=[[Tier 2 (MaGMML3)|Tier 2]]&lt;br /&gt;
|previous=[[Call Me Ishmael]]&lt;br /&gt;
|next=[[QuintsMetFactory]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Grassy Plains''' is the 157th place entry in ''[[Make a Good Mega Man Level 3]]''. Contrary to the name, the stage mostly takes place up in the sky in the first half of the level, before shifting to a cavern utilizing graphics and enemies from [[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]. The first half of the stage utilizes [[Crash Lift]] rails; both for their platforms, and for unique [[Bouncy Tile]]s that initially act as solid tiles, before bouncing Mega Man up when they touch gaps in the rails. The second half switches these gimmicks out for a large variety of others.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The level begins with two [[Falling Platform]]s, before transitioning into a section containing the primary gimmicks of the first half of the level: Crash Lifts that utilize gaps in the rails to drop Mega Man off of them, the aforementioned Bouncy Tiles, [[Conveyor]]s, and what appear to be upwards slopes in the ground that actually act as semisolid platforms. The only enemies in this section are sporadic [[Chibee]]s that pose little threat. Entering the boss gate at the end of this section leads to a fight against two [[Hanabiran]]s in a flat arena. Beating both of them causes the floor below Mega Man to be destroyed, leading to a room with [[Eddie]]. Taking the Crash Lift at the beginning of the next area to the top of the rail will activate a [[Gravity Flip]], causing Mega Man to fall onto the ceiling of the section.&amp;lt;br&amp;gt;&lt;br /&gt;
The next section of the level continues to feature Bouncy Tiles on rails, Falling Platforms, and Conveyors. This room also contains a single new Crash Lift variant: a damaged lift that does not change when meeting gaps in the rail but vanishes after a few seconds. The next boss gate has nothing behind it, except for a teleporter leading to the cavern half of the stage.&amp;lt;br&amp;gt;&lt;br /&gt;
The first area in this half of the level contains a single [[Lever]], which creates a platform that allows Mega Man to reach the higher ground, alongside a pair of [[Shield Guard]]s. Falling down the large pit at the end of this section leads to a branching path. The path to the left features a series of [[Concrete Platform]]s over a pit. The path to the right features [[Uranus Platform]]s and [[Wander Bell]]s. Both paths lead Mega Man to a fight with a [[Knuckle Duster]]. Defeating it leads to a section with inverted gravity and a ladder at the bottom. Attempting to go down this ladder while gravity is flipped (by using the [[Magnet Beam]] or a similar utility) will kill Mega Man as if he fell down a pit once he enters the next screen. Going to the left of the ladder leads to a single [[Metall Dance]], and a [[Key Barrier]]. Sliding into the left gap undoes the Gravity Flip and leads to the key needed to unlock the Key Barrier. Going back and unlocking the Key Barrier allows Mega Man to reach the first ladder under normal gravity, and thus safely access the next area.&amp;lt;br&amp;gt;&lt;br /&gt;
The final section begins with an invisible current pushing Mega Man in shallow water, only for the water to abruptly stop at the next screen transition. Falling down and going to the right leads to a ladder after a series of pits. Going left after dropping down leads to the boss corridor. Note that there are no checkpoints in-between the Knuckle Duster and this boss gate, so dying will force Mega Man to perform the key puzzle again. The boss is [[Bomb Man|Miner Man]], a Bomb Man reskin who appears to burrow underground, but the indication of where he is can still damage and be damaged.  &lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment3&lt;br /&gt;
|mick=At first, this didn't strike me as great, but I was at least *intrigued.* Not many levels use grassy plainlands for their visuals, and that gave the level something unique. It also had some neat toys, including bounce platforms on rails, some baffling pit rescue service (that doesn't always work) and these broken down Crash Lifts (which don't get NEARLY enough use for what they're capable of, on top of an ineffective intro). And... weirdly enough, Double Hanabiran works okay on a flat surface. Again, not great, but it at least had a good start.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And then we randomly switch to this generic CFTF cave, and my interest takes a nosedive. There's still some interesting elements, such as the random Wanderbell river. And the reskinned Bomb Man guy has a neat sort of concept behind him--I think it's cute to turn the jumping sprites into an indicator of where he'll come out. But otherwise? This loses a lot of its former charm, and turns into something completely boring. I wasn't sure what to expect from this, but... wow, what a disappointment.&lt;br /&gt;
|mickscore=36&lt;br /&gt;
|mgdesign=14&lt;br /&gt;
|mgfun=5&lt;br /&gt;
|mgcreativity=5&lt;br /&gt;
|mgaesthetics=3&lt;br /&gt;
|mgfunctionality=9&lt;br /&gt;
|shin=Well...the first half resembles the level's namesake, at least. I'm not sure why it switches to a cave setting midway through, but it definitely caused some mild confusion during my first playthrough. I would say this is just a minor oddity with the level's theming, but the sudden shift in ideas doesn't stop at just the visuals.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This whole level suffers heavily from the &amp;quot;one and done&amp;quot; problem; Where a gimmick or enemy will show up for a little bit, and then is never seen or heard from again for the rest of the stage. It's unfortunate, seeing as it has two rather interesting custom gimmicks in the first half: the deteriorating Crash Man lifts, and the bouncing platforms on rails. Both of these have the potential to be fun gimmicks, but they end up feeling very mishandled here. The platforming surrounding them (and the other gimmicks, for that matter) is very awkward, especially in the rooms that come after the two Hanabrians. The deteriorating platforms are used a total of three times (the first of which you can easily skip interacting with), while the bounce rail segment is made slightly annoying thanks to how easy it is to ricochet off the other spring spheres (especially that first cluster). The bad visual conveyance here doesn't help, as part of the platform's path doesn't have any rails to show where it leads.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The second half of the stage shares most of the same issues as the first half, barring certain things (like the music now looping properly). However, it feels...strangely empty by comparison. The room layouts are overly basic, even when doing some more intricate gimmick usage (such as the reverse gravity room or the water current segment). Granted, the first half wasn't all that exciting either, but its challenges were at least a little bit more engaging. All in all, it really makes me wish the level had just focused on its two custom gimmicks, rather than shifting between different ones for two (relatively short) halves of a stage.&lt;br /&gt;
|shinscore=24&lt;br /&gt;
|sdesign=5&lt;br /&gt;
|sfun=4&lt;br /&gt;
|screativity=4&lt;br /&gt;
|saesthetics=3&lt;br /&gt;
|sfunctionality=8&lt;br /&gt;
|pachy=Cavey Caves May Be Included.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Weird aesthetics and overall a rather awkward stage to get through. The primary detriment is that the stage often fails to convey what the gimmicks will do or are actively doing to the player.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It took me a while to understand why the line-guided bouncy balls sometimes bounce you and sometimes don't; they bounce you if the line is in the &amp;quot;off&amp;quot; state. Yeah, the fact the ball graphics don't reflect that, and the player was never introduced to it in a more controlled environment, was a fairly annoying experience, to say the least.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Same goes to the weird, almost-glitch-looking Crash Man platforms. Their whole concept is they just disappear if you stand on them for too long, but the graphics just don't convey what it's gonna do, like the bouncy balls again.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gonna love dealing with airborne homing enemies as you stand on a tiny platform. Just don't fall off, 4head!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The second half just feels like a completely different entry, coupled with different theming and background music, and none of the gimmicks really carry over, except the random gravity flips.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The water &amp;quot;current&amp;quot; gimmick, again, has no graphics to immediately convey that the water is in fact pushing you. It took an unfair death to realize what was going on initially.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The boss is just a Bomb Man reskin that has somewhat confusing sprites. The arena is smaller to make it a little bit more tricky than his original incarnation, so that's at least something?&lt;br /&gt;
|pachyscore=49&lt;br /&gt;
|pdesign=16&lt;br /&gt;
|pfun=11&lt;br /&gt;
|pcreativity=9&lt;br /&gt;
|paesthetics=8&lt;br /&gt;
|pfunctionality=5&lt;br /&gt;
|flashman=I want you to play this level like I did: picking apart the details and trying to break everything.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sigh at the self-deprecating sign setting the level up for failure. Take in the unappealingly basic surroundings, but appreciate the graphical flair of the parallax clouds. Enjoy the understated soundtrack, and try not to think about the improper looping and melange of audio styles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Recognize that the rail-guided platforms have creative merit. Consider that the crumbling platforms need a proper destruction animation, as well as bits of debris falling off, to clearly communicate what's going on. Criticize the bouncy platform trains for their nonexistent learning curve, inappropriate use of invisible rails, and failure to look like they belong against a blue background.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ponder why the level title only refers to the first half. Raise an eyebrow at the Drill Man switch and the key gate, which waste time and muddy the challenge focus. Lament that most challenges are either empty and dull or egregiously unfair, and that more checkpoints are needed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Marvel at how a body of water can look perfectly still but contain rushing water, and at how the water abruptly disappears when its purpose has been fulfilled. Observe that the only way to determine what's a downward screen transition and what's a bottomless pit is to throw yourself in. Reel at the boss's incomprehensible appearance and inconsistent vulnerability to Magnetic Shockwave.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Replay the level and avoid almost every challenge with Rush Jet. Enter every screen transition with the intent of crashing into something on the other side. Notice the invisible solid objects riding around on the moving platform tracks. See what catastrophic nonsense you can achieve with Magnet Beam when gravity is reversed. Hop on Rush Bike and push against the wind for a truly surreal experience.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There's a lot to work on for next time.&lt;br /&gt;
|flashmanscore=24&lt;br /&gt;
|fmdesign=6&lt;br /&gt;
|fmfun=6&lt;br /&gt;
|fmcreativity=4&lt;br /&gt;
|fmaesthetics=4&lt;br /&gt;
|fmfunctionality=4&lt;br /&gt;
|ace=How the springs on wires are taught is so poorly introduced that I almost asked the devteam if the stage had broken. Given that is the core mechanic in your opening area... not the best of starts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Still, I can't go too hard on this, really, it's clearly a beginner's effort. So I'll just quickly point out what needs fixing for future stages.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Several screen transitions straight-up kill you if gone through wrong (either by being shunted out from a wall or just plain not having a floor to stand on), suddenly invisible wires that you need to know exist and lets just say, the music looping in this stage was... unique.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yeah, this is a level that was not really tested now, was it. And areas in the final portion of the stage often feel tacked on and are frequently just devoid of any content, or with a gimmick showing up once and never again. Stick to just a few, otherwise the level really does feel also devoid of challenge.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Another recurring issue is the death pits simply aren't labelled as such via graphical changes. Given that the way forward and instant death look exactly the same, you can see why this is an issue.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;All that said, I think the idea of wire-riding springs has potential and, honestly, the water rush at the end of the stage is a fun idea.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There was an attempt at a new Robot Master. He uh, y'know, it's cute. This is somewhere where a custom object was needed, since he still had a hitbox even when he's supposed to be, a warning I guess?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yeah, not much else to say really.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Learning stage design is a gradual process, my recommendation is - try looking at the source games some more, especially the later ones. See what works. Learn from it.&lt;br /&gt;
|acescore=37&lt;br /&gt;
|asdesign=13&lt;br /&gt;
|asfun=7&lt;br /&gt;
|ascreativity=7&lt;br /&gt;
|asaesthetics=4&lt;br /&gt;
|asfunctionality=6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MaGMML3-157-GrassyPlains-2.png|The second half of the stage, more specifically the Gravity Flip section.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The screen with two damaged Crash Lifts has an invisible block in the middle of the rails. &lt;br /&gt;
* This level features two sections where Mega Man must go to the right, jump over a series of pits. and reach a ladder to go down one screen. Although going down either ladder leads to a section where Mega Man must head left, the pits will still kill Mega Man.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3 Tier 2}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Tier 2 (MaGMML3)]][[Category:Make a Good Mega Man Level 3 Entries]][[Category:Stages without Collectables]]&lt;/div&gt;</summary>
		<author><name>ANueUtsuho</name></author>	</entry>

	</feed>