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		<id>http://magmmlcontest.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Energy_Element</id>
		<title>Energy Element - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://magmmlcontest.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Energy_Element"/>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Energy_Element&amp;action=history"/>
		<updated>2026-06-03T19:37:03Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Energy_Element&amp;diff=28027&amp;oldid=prev</id>
		<title>Magnus Von Neto: /* Trivia */</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Energy_Element&amp;diff=28027&amp;oldid=prev"/>
				<updated>2025-03-16T09:00:44Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Trivia&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:00, 16 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot; &gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{-}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{-}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Trivia&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Notes&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Energy Elements are also used as one of the non-boss end-of-level markers in ''Mega Man Maker'', which was first released a year after the original ''MaGMML''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Energy Elements are also used as one of the non-boss end-of-level markers in ''Mega Man Maker'', which was first released a year after the original ''MaGMML''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the original ''MaGMML'''s devkit, collecting an Energy Element would have Mega Man automatically walk right for a few moments before teleporting away, similar to how Mario continues walking after crossing a finish line in ''Super Mario World''. The final game instead has Mega Man stand still for a moment before teleporting, as in most official ''Mega Man'' games. While this change did not impact the majority of levels, it did leave a small part of [[Maze of Death]] designed around the quirk unseen. ''[[Make a Good Mega Man Level Remastered]]'' would later replicate the original devkit behavior specifically for this level.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In the original ''MaGMML'''s devkit, collecting an Energy Element would have Mega Man automatically walk right for a few moments before teleporting away, similar to how Mario continues walking after crossing a finish line in ''Super Mario World''. The final game instead has Mega Man stand still for a moment before teleporting, as in most official ''Mega Man'' games. While this change did not impact the majority of levels, it did leave a small part of [[Maze of Death]] designed around the quirk unseen. ''[[Make a Good Mega Man Level Remastered]]'' would later replicate the original devkit behavior specifically for this level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The entries [[Level]], [[Mix &amp;amp; Match]] and [[Cutting Edge Technology]] forgot to put Energy Elements at the end. They were put in post-judging.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The entries [[Level]], [[Mix &amp;amp; Match]] and [[Cutting Edge Technology]] forgot to put Energy Elements at the end. They were put in post-judging.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**This makes ''[[Make a Good 24 Hour Mega Man Level]]'' the only contest that did not contain a submission originally lacking an Energy Element.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** This makes ''[[Make a Good 24 Hour Mega Man Level]]'' the only contest that did not contain a submission originally lacking an Energy Element.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Items]][[Category:MaGMML Trivia]][[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level 2]][[Category:Make a Good 24 Hour Mega Man Level]][[Category:Make a Good Mega Man Level 3 Judge Application Levels]][[Category:Make a Good Mega Man Level: Episode Zero]][[Category:Make a Good 48 Hour Mega Man Level]][[Category:Make a Good Mega Man Level 3]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Items]][[Category:MaGMML Trivia]][[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level 2]][[Category:Make a Good 24 Hour Mega Man Level]][[Category:Make a Good Mega Man Level 3 Judge Application Levels]][[Category:Make a Good Mega Man Level: Episode Zero]][[Category:Make a Good 48 Hour Mega Man Level]][[Category:Make a Good Mega Man Level 3]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key magmmlco_magwiki:diff:version:1.11a:oldid:26129:newid:28027 --&gt;
&lt;/table&gt;</summary>
		<author><name>Magnus Von Neto</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Energy_Element&amp;diff=26129&amp;oldid=prev</id>
		<title>Spin Attaxx at 22:25, 3 January 2025</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Energy_Element&amp;diff=26129&amp;oldid=prev"/>
				<updated>2025-01-03T22:25:32Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:25, 3 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Element.png|right]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Element.png|right]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Energy Elements''' are collectible items in the ''Make a Good Mega Man Level'' series. They act as the end-of-level collectible in all ''MaGMML'' games to date, and frequently serve as MacGuffins in a given game's plot, with characters desiring large amounts of them for one reason or another. Collecting an Energy Element refills &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Mega Man]]&lt;/ins&gt;'s health and all weapon energy, and immediately teleports them out of the level. While most Energy Elements can be found sitting at the end of levels, they can also be dropped from defeated bosses.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Energy Elements''' are collectible items in the ''Make a Good Mega Man Level'' series. They act as the end-of-level collectible in all ''MaGMML'' games to date, and frequently serve as MacGuffins in a given game's plot, with characters desiring large amounts of them for one reason or another. Collecting an Energy Element refills &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the player character&lt;/del&gt;'s health and all weapon energy, and immediately teleports them out of the level. While most Energy Elements can be found sitting at the end of levels, they can also be dropped from defeated bosses.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Uses==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Uses==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Energy Elements were first mentioned in the manual for ''[[Mega Man 3]]'', as extraterrestrial energy sources gathered to power Gamma. However, they never made a physical appearance in the game itself, nor was there any official Capcom artwork depicting what they looked like. As such, adaptations gave them wildly different designs, with ''Mega Man Megamix'' depicting them as crystals, and the ''Mega Man'' Archie comic drawing them as mechanical disc-like objects.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Energy Elements were first mentioned in the manual for ''[[Mega Man 3]]'', as extraterrestrial energy sources gathered to power Gamma. However, they never made a physical appearance in the game itself, nor was there any official Capcom artwork depicting what they looked like. As such, adaptations gave them wildly different designs, with ''Mega Man Megamix'' depicting them as crystals, and the ''Mega Man'' Archie comic drawing them as mechanical disc-like objects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the ''MaGMML'' series, they use the appearance of the unnamed level ending orb from [[Mega Man 1|the original ''Mega Man'']], implied by said game's manual to be a Robot Master's &amp;quot;central core&amp;quot;. To [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;SnoruntPyro&lt;/del&gt;]], the object was a natural choice for a level exit item, and she called them &amp;quot;Energy Elements&amp;quot; after the fact, as while developing the original ''[[Make a Good Mega Man Level]]'' she was unaware that the Archie comics had their own design for them. Despite this, the reused sprite has stuck for the remainder of the series, with ''MaGMML: Episode Zero'''s intro and chapter title art reinterpreting it as a gold crystal orb encased in a metal cross-shaped harness.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the ''MaGMML'' series, they use the appearance of the unnamed level ending orb from [[Mega Man 1|the original ''Mega Man'']], implied by said game's manual to be a Robot Master's &amp;quot;central core&amp;quot;. To [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;snoruntpyro&lt;/ins&gt;]], the object was a natural choice for a level exit item, and she called them &amp;quot;Energy Elements&amp;quot; after the fact, as while developing the original ''[[Make a Good Mega Man Level]]'' she was unaware that the Archie comics had their own design for them. Despite this, the reused sprite has stuck for the remainder of the series, with ''MaGMML: Episode Zero'''s intro and chapter title art reinterpreting it as a gold crystal orb encased in a metal cross-shaped harness&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In ''[[Make a Good Mega Man Level 2]]'', [[Zero]] postulates that Energy Elements are themselves sapient, and thus able to react to the whims of their owner. This idea has since been stated to be false, and was disproven in ''[[Make a Good 48 Hour Mega Man Level]]'' when Mega Man fails to will a submarine into existence with them.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Energy Elements are less important to the story of ''[[Make a Good Mega Man Level 3]]'', with [[Tier Rank]]s taking their usual role as plot objectives. However, each Tier Boss cannot be fought without first gathering a specific number of Energy Elements within each tier, and Tier 15's Rank requires collecting every Element in the tier instead of fighting a Tier Boss&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{-}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{-}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot; &gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The entries [[Level]], [[Mix &amp;amp; Match]] and [[Cutting Edge Technology]] forgot to put Energy Elements at the end. They were put in post-judging.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The entries [[Level]], [[Mix &amp;amp; Match]] and [[Cutting Edge Technology]] forgot to put Energy Elements at the end. They were put in post-judging.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**This makes ''[[Make a Good 24 Hour Mega Man Level]]'' the only contest that did not contain a submission originally lacking an Energy Element.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**This makes ''[[Make a Good 24 Hour Mega Man Level]]'' the only contest that did not contain a submission originally lacking an Energy Element.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Previously in ''[[Make a Good Mega Man Level 2]]'', [[Zero]] postulated that Energy Elements were themselves sapient, and thus able to react to the whims of their owner. This idea has since been stated to be false.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:MaGMML Trivia]][[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level 2]][[Category:Make a Good 24 Hour Mega Man Level]][[Category:Make a Good Mega Man Level 3 Judge Application Levels]][[Category:Make a Good Mega Man Level: Episode Zero]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Items]]&lt;/ins&gt;[[Category:MaGMML Trivia]][[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level 2]][[Category:Make a Good 24 Hour Mega Man Level]][[Category:Make a Good Mega Man Level 3 Judge Application Levels]][[Category:Make a Good Mega Man Level: Episode Zero&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]][[Category:Make a Good 48 Hour Mega Man Level]][[Category:Make a Good Mega Man Level 3&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key magmmlco_magwiki:diff:version:1.11a:oldid:23208:newid:26129 --&gt;
&lt;/table&gt;</summary>
		<author><name>Spin Attaxx</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Energy_Element&amp;diff=23208&amp;oldid=prev</id>
		<title>Snessy the duck: /* Trivia */</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Energy_Element&amp;diff=23208&amp;oldid=prev"/>
				<updated>2024-07-06T21:27:57Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Trivia&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:27, 6 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Energy Elements are also used as the end-of-level &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;marker &lt;/del&gt;in ''Mega Man Maker'', which was first released a year after the original ''MaGMML''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Energy Elements are also used as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;non-boss &lt;/ins&gt;end-of-level &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;markers &lt;/ins&gt;in ''Mega Man Maker'', which was first released a year after the original ''MaGMML''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* In the original ''MaGMML'''s devkit, collecting an Energy Element would have Mega Man automatically walk right for a few moments before teleporting away, similar to how Mario continues walking after crossing a finish line in ''Super Mario World''. The final game instead has Mega Man stand still for a moment before teleporting, as in most official ''Mega Man'' games. While this change did not impact the majority of levels, it did leave a small part of [[Maze of Death]] designed around the quirk unseen. ''[[Make a Good Mega Man Level Remastered]]'' would later replicate the original devkit behavior specifically for this level&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The entries [[Level]], [[Mix &amp;amp; Match]] and [[Cutting Edge Technology]] forgot to put Energy Elements at the end. They were put in post-judging.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The entries [[Level]], [[Mix &amp;amp; Match]] and [[Cutting Edge Technology]] forgot to put Energy Elements at the end. They were put in post-judging.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**This makes ''[[Make a Good 24 Hour Mega Man Level]]'' the only contest that did not contain a submission originally lacking an Energy Element.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**This makes ''[[Make a Good 24 Hour Mega Man Level]]'' the only contest that did not contain a submission originally lacking an Energy Element.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key magmmlco_magwiki:diff:version:1.11a:oldid:19234:newid:23208 --&gt;
&lt;/table&gt;</summary>
		<author><name>Snessy the duck</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Energy_Element&amp;diff=19234&amp;oldid=prev</id>
		<title>Spin Attaxx at 12:30, 25 September 2021</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Energy_Element&amp;diff=19234&amp;oldid=prev"/>
				<updated>2021-09-25T12:30:36Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 12:30, 25 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ArchieEnergyElement&lt;/del&gt;.png&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|thumb&lt;/del&gt;|right&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|250px|This is what they were ''supposed'' to look like, but laziness took precedent.&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Element&lt;/ins&gt;.png|right]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Energy Elements''' are collectible items in the ''Make a Good Mega Man Level'' series. They act as the end-of-level collectible in all ''MaGMML'' games to date, and frequently serve as MacGuffins in a given game's plot, with characters desiring large amounts of them for one reason or another. Collecting an Energy Element refills the player character's health and all weapon energy, and immediately teleports them out of the level. While most Energy Elements can be found sitting at the end of levels, they can also be dropped from defeated bosses.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Energy Elements''' are collectible items in the ''Make a Good Mega Man Level'' series. They act as the end-of-level collectible in all ''MaGMML'' games to date, and frequently serve as MacGuffins in a given game's plot, with characters desiring large amounts of them for one reason or another. Collecting an Energy Element refills the player character's health and all weapon energy, and immediately teleports them out of the level. While most Energy Elements can be found sitting at the end of levels, they can also be dropped from defeated bosses.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Conceptual history==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Conceptual history==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:ArchieEnergyElement.png|thumb|right|150px|This is what they were ''supposed'' to look like, but laziness took precedent.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Energy Elements were first mentioned in the manual for ''[[Mega Man 3]]'', as extraterrestrial energy sources gathered to power Gamma. However, they never made a physical appearance in the game itself, nor was there any official Capcom artwork depicting what they looked like. As such, adaptations gave them wildly different designs, with ''Mega Man Megamix'' depicting them as crystals, and the ''Mega Man'' Archie comic drawing them as mechanical disc-like objects.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Energy Elements were first mentioned in the manual for ''[[Mega Man 3]]'', as extraterrestrial energy sources gathered to power Gamma. However, they never made a physical appearance in the game itself, nor was there any official Capcom artwork depicting what they looked like. As such, adaptations gave them wildly different designs, with ''Mega Man Megamix'' depicting them as crystals, and the ''Mega Man'' Archie comic drawing them as mechanical disc-like objects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the ''MaGMML'' series, they use the appearance of the unnamed level ending orb from [[Mega Man 1|the original ''Mega Man'']], implied by said game's manual to be a Robot Master's &amp;quot;central core&amp;quot;. To [[SnoruntPyro]], the object was a natural choice for a level exit item, and she called them &amp;quot;Energy Elements&amp;quot; after the fact, as while developing the original ''[[Make a Good Mega Man Level]]'' she was unaware that the Archie comics had their own design for them. Despite this, the reused sprite has stuck for the remainder of the series, with ''MaGMML: Episode Zero'''s intro and chapter title art reinterpreting it as a gold crystal orb encased in a metal cross-shaped harness.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the ''MaGMML'' series, they use the appearance of the unnamed level ending orb from [[Mega Man 1|the original ''Mega Man'']], implied by said game's manual to be a Robot Master's &amp;quot;central core&amp;quot;. To [[SnoruntPyro]], the object was a natural choice for a level exit item, and she called them &amp;quot;Energy Elements&amp;quot; after the fact, as while developing the original ''[[Make a Good Mega Man Level]]'' she was unaware that the Archie comics had their own design for them. Despite this, the reused sprite has stuck for the remainder of the series, with ''MaGMML: Episode Zero'''s intro and chapter title art reinterpreting it as a gold crystal orb encased in a metal cross-shaped harness.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{-}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Energy Elements are also used as the end-of-level marker in ''Mega Man Maker'', which was first released a year after the original ''MaGMML''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Energy Elements are also used as the end-of-level marker in ''Mega Man Maker'', which was first released a year after the original ''MaGMML''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The entries [[Level]], [[Mix &amp;amp; Match]] and [[Cutting Edge Technology]] forgot to put Energy Elements at the end. They were put in post-judging.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The entries [[Level]], [[Mix &amp;amp; Match]] and [[Cutting Edge Technology]] forgot to put Energy Elements at the end. They were put in post-judging.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**This makes [[Make a Good 24 Hour Mega Man Level]] the only contest that did not contain a submission originally lacking an Energy Element.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**This makes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;[[Make a Good 24 Hour Mega Man Level]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;the only contest that did not contain a submission originally lacking an Energy Element.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Previously in ''[[Make a Good Mega Man Level 2]]'', [[Zero]] postulated that Energy Elements were themselves sapient, and thus able to react to the whims of their owner. This idea has since been stated to be false.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Previously in ''[[Make a Good Mega Man Level 2]]'', [[Zero]] postulated that Energy Elements were themselves sapient, and thus able to react to the whims of their owner. This idea has since been stated to be false.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:MaGMML Trivia]][[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level 2]][[Category:Make a Good 24 Hour Mega Man Level]][[Category:Make a Good Mega Man Level 3 Judge Application Levels]][[Category:Make a Good Mega Man Level: Episode Zero]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:MaGMML Trivia]][[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level 2]][[Category:Make a Good 24 Hour Mega Man Level]][[Category:Make a Good Mega Man Level 3 Judge Application Levels]][[Category:Make a Good Mega Man Level: Episode Zero]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key magmmlco_magwiki:diff:version:1.11a:oldid:19233:newid:19234 --&gt;
&lt;/table&gt;</summary>
		<author><name>Spin Attaxx</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Energy_Element&amp;diff=19233&amp;oldid=prev</id>
		<title>Snessy the duck: /* Trivia */</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Energy_Element&amp;diff=19233&amp;oldid=prev"/>
				<updated>2021-09-25T09:03:28Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Trivia&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:03, 25 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Energy Elements are also used as the end-of-level marker in ''Mega Man Maker'', which was first released a year after the original ''MaGMML''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Energy Elements are also used as the end-of-level marker in ''Mega Man Maker'', which was first released a year after the original ''MaGMML''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The entries [[Level]], [[Mix &amp;amp; Match]] and [[Cutting Edge Technology]] forgot to put Energy Elements at the end. They were put in post-judging.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The entries [[Level]], [[Mix &amp;amp; Match]] and [[Cutting Edge Technology]] forgot to put Energy Elements at the end. They were put in post-judging.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**This makes [[Make a Good 24 Hour Mega Man Level]] the only contest that did not contain a submission originally lacking an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;energy element&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**This makes [[Make a Good 24 Hour Mega Man Level]] the only contest that did not contain a submission originally lacking an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Energy Element&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Previously in ''[[Make a Good Mega Man Level 2]]'', [[Zero]] postulated that Energy Elements were themselves sapient, and thus able to react to the whims of their owner. This idea has since been stated to be false.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Previously in ''[[Make a Good Mega Man Level 2]]'', [[Zero]] postulated that Energy Elements were themselves sapient, and thus able to react to the whims of their owner. This idea has since been stated to be false.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:MaGMML Trivia]][[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level 2]][[Category:Make a Good 24 Hour Mega Man Level]][[Category:Make a Good Mega Man Level 3 Judge Application Levels]][[Category:Make a Good Mega Man Level: Episode Zero]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:MaGMML Trivia]][[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level 2]][[Category:Make a Good 24 Hour Mega Man Level]][[Category:Make a Good Mega Man Level 3 Judge Application Levels]][[Category:Make a Good Mega Man Level: Episode Zero]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key magmmlco_magwiki:diff:version:1.11a:oldid:19232:newid:19233 --&gt;
&lt;/table&gt;</summary>
		<author><name>Snessy the duck</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Energy_Element&amp;diff=19232&amp;oldid=prev</id>
		<title>Snessy the duck: /* Trivia */</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Energy_Element&amp;diff=19232&amp;oldid=prev"/>
				<updated>2021-09-25T09:02:29Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Trivia&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:02, 25 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Energy Elements are also used as the end-of-level marker in ''Mega Man Maker'', which was first released a year after the original ''MaGMML''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Energy Elements are also used as the end-of-level marker in ''Mega Man Maker'', which was first released a year after the original ''MaGMML''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The entries [[Level]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;[[Mix &amp;amp; Match]] forgot to put Energy Elements at the end. They were put in post-judging.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The entries [[Level]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;[[Mix &amp;amp; Match&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] and [[Cutting Edge Technology&lt;/ins&gt;]] forgot to put Energy Elements at the end. They were put in post-judging&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;**This makes [[Make a Good 24 Hour Mega Man Level]] the only contest that did not contain a submission originally lacking an energy element&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Previously in ''[[Make a Good Mega Man Level 2]]'', [[Zero]] postulated that Energy Elements were themselves sapient, and thus able to react to the whims of their owner. This idea has since been stated to be false.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Previously in ''[[Make a Good Mega Man Level 2]]'', [[Zero]] postulated that Energy Elements were themselves sapient, and thus able to react to the whims of their owner. This idea has since been stated to be false.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:MaGMML Trivia]][[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level 2]][[Category:Make a Good 24 Hour Mega Man Level]][[Category:Make a Good Mega Man Level 3 Judge Application Levels]][[Category:Make a Good Mega Man Level: Episode Zero]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:MaGMML Trivia]][[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level 2]][[Category:Make a Good 24 Hour Mega Man Level]][[Category:Make a Good Mega Man Level 3 Judge Application Levels]][[Category:Make a Good Mega Man Level: Episode Zero]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key magmmlco_magwiki:diff:version:1.11a:oldid:17529:newid:19232 --&gt;
&lt;/table&gt;</summary>
		<author><name>Snessy the duck</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Energy_Element&amp;diff=17529&amp;oldid=prev</id>
		<title>SirRufflecuss at 08:46, 27 May 2021</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Energy_Element&amp;diff=17529&amp;oldid=prev"/>
				<updated>2021-05-27T08:46:27Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:46, 27 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Uses==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Uses==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Under normal circumstances, Energy Elements can be used to power highly advanced machines, such as [[Gamma]] or [[Wily Machine TROPHY]], or even be used for [[simulation]]s, which can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;accomodate &lt;/del&gt;at least up to three of them. However, Energy Elements are highly impressionable by extraplanar energies, absorbing them and growing dramatically in power. Under these circumstances, the owners of large quantities of Energy Elements can utilize them to manipulate the fabric of time and space, or create entirely new objects from their energy. In the events of ''[[Make a Good Mega Man Level:&amp;#160; Episode Zero]]'', it is revealed that several Energy Elements had absorbed energies from the Super Genesis Wave that occurred at the end of the ''Worlds Collide'' arc of the Archie comics and become volatile. These volatile Energy Elements were the reason for the opening of the Wargates seen previously in ''Scooby Doc 4'' and again in ''Episode Zero'' itself.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Under normal circumstances, Energy Elements can be used to power highly advanced machines, such as [[Gamma]] or [[Wily Machine TROPHY]], or even be used for [[simulation]]s, which can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;accommodate &lt;/ins&gt;at least up to three of them. However, Energy Elements are highly impressionable by extraplanar energies, absorbing them and growing dramatically in power. Under these circumstances, the owners of large quantities of Energy Elements can utilize them to manipulate the fabric of time and space, or create entirely new objects from their energy. In the events of ''[[Make a Good Mega Man Level:&amp;#160; Episode Zero]]'', it is revealed that several Energy Elements had absorbed energies from the Super Genesis Wave that occurred at the end of the ''Worlds Collide'' arc of the Archie comics and become volatile. These volatile Energy Elements were the reason for the opening of the Wargates seen previously in ''Scooby Doc 4'' and again in ''Episode Zero'' itself.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Conceptual history==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Conceptual history==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key magmmlco_magwiki:diff:version:1.11a:oldid:17514:newid:17529 --&gt;
&lt;/table&gt;</summary>
		<author><name>SirRufflecuss</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Energy_Element&amp;diff=17514&amp;oldid=prev</id>
		<title>Spin Attaxx at 01:44, 27 May 2021</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Energy_Element&amp;diff=17514&amp;oldid=prev"/>
				<updated>2021-05-27T01:44:00Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:44, 27 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ArchieEnergyElement.png|thumb|right|250px|This is what they&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'re &lt;/del&gt;''supposed'' to look like, but laziness took precedent.]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ArchieEnergyElement.png|thumb|right|250px|This is what they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;were &lt;/ins&gt;''supposed'' to look like, but laziness took precedent.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Energy Elements''' are collectible items in the ''Make a Good Mega Man Level'' series. They act as the end-of-level collectible in all ''MaGMML'' games to date. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;They are also used as &lt;/del&gt;the end&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;of&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-level marker in ''Mega Man Maker''&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Energy Elements''' are collectible items in the ''Make a Good Mega Man Level'' series. They act as the end-of-level collectible in all ''MaGMML'' games to date&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and frequently serve as MacGuffins in a given game's plot, with characters desiring large amounts of them for one reason or another. Collecting an Energy Element refills the player character's health and all weapon energy, and immediately teleports them out of the level&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While most Energy Elements can be found sitting at &lt;/ins&gt;the end of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;levels, they can also be dropped from defeated bosses&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Energy Elements &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;were first mentioned in ''&lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mega Man 3&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as extraterrestrial energy sources gathered to power &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Gamma&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; however&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they never made a physical appearance &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the game itself&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In the ''MaGMML'' series&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they use &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;appearance &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unnamed level ending orb &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Mega Man 1|&lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;original &lt;/del&gt;''Mega Man&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(Though said game&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s manual implies &lt;/del&gt;it is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a Robot Master&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s &amp;quot;central core&amp;quot;)&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Collecting an &lt;/del&gt;Energy &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Element refills &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player character&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s health &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all weapon energy, and immediately teleports them out of the level&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Uses==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Under normal circumstances, &lt;/ins&gt;Energy Elements &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can be used to power highly advanced machines, such as [[Gamma]] or &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wily Machine TROPHY&lt;/ins&gt;]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or even be used for &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;simulation&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which can accomodate at least up to three of them. However, Energy Elements are highly impressionable by extraplanar energies, absorbing them and growing dramatically &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;power&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Under these circumstances&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;owners &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;large quantities of Energy Elements can utilize them to manipulate &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fabric of time and space, or create entirely new objects &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their energy. In &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;events of &lt;/ins&gt;''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Make a Good &lt;/ins&gt;Mega Man &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Level:&amp;#160; Episode Zero&lt;/ins&gt;]]'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;', &lt;/ins&gt;it is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;revealed that several Energy Elements had absorbed energies from the Super Genesis Wave that occurred at the end of the ''Worlds Collide'&lt;/ins&gt;' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;arc of the Archie comics and become volatile&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;These volatile &lt;/ins&gt;Energy &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Elements were &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reason for the opening of the Wargates seen previously in ''Scooby Doc 4'&lt;/ins&gt;' and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;again in ''Episode Zero'' itself&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Uses&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Conceptual history&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Under normal circumstances, &lt;/del&gt;Energy Elements &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can be used to power highly advanced machines, such as Gamma or &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wily Machine TROPHY&lt;/del&gt;]]. However, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Energy Elements are highly impressionable by extraplanar energies&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;absorbing &lt;/del&gt;them and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;growing dramatically in power.&amp;#160; Under these circumstances, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;owners of large quantities of Energy Elements can utilize &lt;/del&gt;them &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to manipulate the fabric of time and space, or create entirely new &lt;/del&gt;objects &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;from their energy&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;In the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;events of &lt;/del&gt;''[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Make a Good &lt;/del&gt;Mega Man &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Level:&amp;#160; Episode Zero&lt;/del&gt;]]'', &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it is revealed that several &lt;/del&gt;Energy Elements &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;had absorbed energies from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Super Genesis Wave that occurred at the end of &lt;/del&gt;the ''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Worlds Collide&lt;/del&gt;'' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;arc of &lt;/del&gt;the Archie comics &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and become volatile&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; These volatile Energy Elements were &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reason &lt;/del&gt;for the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;opening &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wargates seen previously in &lt;/del&gt;''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Scooby Doc 4&lt;/del&gt;'' and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;again &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''Episode Zero'' itself&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Energy Elements &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;were first mentioned in the manual for ''&lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mega Man 3&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'', as extraterrestrial energy sources gathered to power Gamma&lt;/ins&gt;. However, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they never made a physical appearance in the game itself, nor was there any official Capcom artwork depicting what they looked like. As such, adaptations gave them wildly different designs&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with ''Mega Man Megamix'' depicting &lt;/ins&gt;them &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as crystals, &lt;/ins&gt;and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''Mega Man'' Archie comic drawing &lt;/ins&gt;them &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as mechanical disc-like &lt;/ins&gt;objects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the ''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MaGMML'' series, they use the appearance of the unnamed level ending orb from &lt;/ins&gt;[[Mega Man &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1|the original ''Mega Man''&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, implied by said game&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s manual to be a Robot Master&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s &amp;quot;central core&amp;quot;. To [[SnoruntPyro]], the object was a natural choice for a level exit item&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and she called them &amp;quot;&lt;/ins&gt;Energy Elements&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; after &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fact, as while developing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;original &lt;/ins&gt;''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Make a Good Mega Man Level]]&lt;/ins&gt;'' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;she was unaware that &lt;/ins&gt;the Archie comics &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;had their own design for them&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Despite this, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reused sprite has stuck &lt;/ins&gt;for the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remainder &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;series, with '&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MaGMML: Episode Zero&lt;/ins&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s intro &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;chapter title art reinterpreting it as a gold crystal orb encased &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a metal cross-shaped harness&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Energy Elements are also used as the end-of-level marker in ''Mega Man Maker'', which was first released a year after the original ''MaGMML''.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The entries [[Level]] and [[Mix &amp;amp; Match]] forgot to put Energy Elements at the end. They were put in post-judging.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The entries [[Level]] and [[Mix &amp;amp; Match]] forgot to put Energy Elements at the end. They were put in post-judging.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Previously in ''[[Make a Good Mega Man Level 2]]'', Zero postulated that Energy Elements were themselves sapient, and thus able to react to the whims of their owner. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;This idea has since been stated to be false.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Previously in ''[[Make a Good Mega Man Level 2]]'', &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Zero&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;postulated that Energy Elements were themselves sapient, and thus able to react to the whims of their owner. This idea has since been stated to be false.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level 2]][[Category:Make a Good 24 Hour Mega Man Level]][[Category:Make a Good Mega Man Level 3 Judge Application Levels]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:MaGMML Trivia]]&lt;/ins&gt;[[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level 2]][[Category:Make a Good 24 Hour Mega Man Level]][[Category:Make a Good Mega Man Level 3 Judge Application Levels&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]][[Category:Make a Good Mega Man Level: Episode Zero&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key magmmlco_magwiki:diff:version:1.11a:oldid:13456:newid:17514 --&gt;
&lt;/table&gt;</summary>
		<author><name>Spin Attaxx</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Energy_Element&amp;diff=13456&amp;oldid=prev</id>
		<title>CHAOS-FANTAZY: Rewriting page to accommodate new information from Episode Zero.  Needs further elaboration on all EE's feats so far.</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Energy_Element&amp;diff=13456&amp;oldid=prev"/>
				<updated>2020-07-28T02:51:42Z</updated>
		
		<summary type="html">&lt;p&gt;Rewriting page to accommodate new information from Episode Zero.  Needs further elaboration on all EE&amp;#039;s feats so far.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:51, 28 July 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Energy Elements''' are collectible items in the ''Make a Good Mega Man Level'' series. They act as the end-of-level collectible in all ''MaGMML'' games to date. They are also used as the end-of-level marker in ''Mega Man Maker''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Energy Elements''' are collectible items in the ''Make a Good Mega Man Level'' series. They act as the end-of-level collectible in all ''MaGMML'' games to date. They are also used as the end-of-level marker in ''Mega Man Maker''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Energy Elements were first mentioned in ''[[Mega Man 3]]'', as extraterrestrial energy sources gathered to power [[Gamma]]; however, they never made a physical appearance in the game itself. In the ''MaGMML'' series, they use the appearance of the unnamed level ending orb from [[Mega Man 1|the original ''Mega Man'']] (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though &lt;/del&gt;said game's manual implies it is a Robot Master's &amp;quot;central core&amp;quot;). Collecting an Energy Element refills &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Mega Man]]&lt;/del&gt;'s health and all weapon energy, and immediately teleports &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;him &lt;/del&gt;out of the level.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Energy Elements were first mentioned in ''[[Mega Man 3]]'', as extraterrestrial energy sources gathered to power [[Gamma]]; however, they never made a physical appearance in the game itself. In the ''MaGMML'' series, they use the appearance of the unnamed level ending orb from [[Mega Man 1|the original ''Mega Man'']] (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Though &lt;/ins&gt;said game's manual implies it is a Robot Master's &amp;quot;central core&amp;quot;). Collecting an Energy Element refills &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the player character&lt;/ins&gt;'s health and all weapon energy, and immediately teleports &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;them &lt;/ins&gt;out of the level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Uses==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Uses==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In small numbers&lt;/del&gt;, Energy Elements can be used to power machines &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;like &lt;/del&gt;Gamma or [[Wily Machine TROPHY]]. However, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when enough of &lt;/del&gt;them &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are gathered &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one place&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;warp reality itself, opening portals &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Tier X (MaGMML2)|spaces between dimensions]] &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;creating &lt;/del&gt;objects &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;such as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spaceship Mega Man uses to infiltrate the [[Wily Star II]] in ''MaGMML2&lt;/del&gt;''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/del&gt;[[Zero]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;postulates &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;Energy Elements &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have some form &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sentience, as, left uninhibited, they will act according to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whims &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their owner&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;He used them &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this manner to create both [[Null &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Void (MaGMML2)|Null and Void]] and [[Absolute ZERO]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Under normal circumstances&lt;/ins&gt;, Energy Elements can be used to power &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;highly advanced &lt;/ins&gt;machines&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, such as &lt;/ins&gt;Gamma or [[Wily Machine TROPHY]]. However, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Energy Elements are highly impressionable by extraplanar energies, absorbing &lt;/ins&gt;them &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and growing dramatically &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;power.&amp;#160; Under these circumstances&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the owners of large quantities of Energy Elements &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;utilize them &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;manipulate the fabric of time &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;space, or create entirely new &lt;/ins&gt;objects &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from their energy.&amp;#160; In &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;events of &lt;/ins&gt;''[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Make a Good Mega Man Level:&amp;#160; Episode &lt;/ins&gt;Zero]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'', it is revealed &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;several &lt;/ins&gt;Energy Elements &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;had absorbed energies from the Super Genesis Wave that occurred at the end &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''Worlds Collide'' arc &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Archie comics and become volatile&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; These volatile Energy Elements were the reason for the opening of the Wargates seen previously &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''Scooby Doc 4'' &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;again in ''Episode Zero'' itself&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The entries [[Level]] and [[Mix &amp;amp; Match]] forgot to put Energy Elements at the end. They were put in post-judging.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The entries [[Level]] and [[Mix &amp;amp; Match]] forgot to put Energy Elements at the end. They were put in post-judging.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Previously in ''[[Make a Good Mega Man Level 2]]'', Zero postulated that Energy Elements were themselves sapient, and thus able to react to the whims of their owner.&amp;#160; This idea has since been stated to be false.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level 2]][[Category:Make a Good 24 Hour Mega Man Level]][[Category:Make a Good Mega Man Level 3 Judge Application Levels]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level 2]][[Category:Make a Good 24 Hour Mega Man Level]][[Category:Make a Good Mega Man Level 3 Judge Application Levels]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>CHAOS-FANTAZY</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Energy_Element&amp;diff=12418&amp;oldid=prev</id>
		<title>Spin Attaxx at 21:00, 9 March 2020</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Energy_Element&amp;diff=12418&amp;oldid=prev"/>
				<updated>2020-03-09T21:00:30Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:00, 9 March 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ArchieEnergyElement.png|thumb|right|250px|This is what they're ''supposed'' to look like, but laziness took precedent.]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ArchieEnergyElement.png|thumb|right|250px|This is what they're ''supposed'' to look like, but laziness took precedent.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Energy Elements''' are collectible items in the ''Make a Good Mega Man Level'' series. They act as the end-of-level collectible in ''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Make a Good Mega Man Level]]'', ''[[Make a Good Mega Man Level 2]]'', ''[[Make a Good 24 Hour Mega Man Level]]'', and the ''[[Make a Good Mega Man Level 3 Judge Application Levels]]&lt;/del&gt;''. They also &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/del&gt;the end-of-level marker in ''Mega Man Maker''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Energy Elements''' are collectible items in the ''Make a Good Mega Man Level'' series. They act as the end-of-level collectible in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;all &lt;/ins&gt;''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MaGMML&lt;/ins&gt;'' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;games to date&lt;/ins&gt;. They &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/ins&gt;also &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;used as &lt;/ins&gt;the end-of-level marker in ''Mega Man Maker''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The item itself looks identical to the unnamed level ending orb from &lt;/del&gt;''[[Mega Man &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1&lt;/del&gt;]]'', as the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Energy Elements were only mentioned in &lt;/del&gt;''[[Mega Man &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3&lt;/del&gt;]]'' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- they never actually appeared&lt;/del&gt;. Collecting an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;energy element &lt;/del&gt;refills health and all weapon energy and immediately teleports &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the player &lt;/del&gt;out of the level.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Energy Elements were first mentioned in &lt;/ins&gt;''[[Mega Man &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3&lt;/ins&gt;]]'', as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;extraterrestrial energy sources gathered to power [[Gamma]]; however, they never made a physical appearance in the game itself. In &lt;/ins&gt;the ''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MaGMML'' series, they use the appearance of the unnamed level ending orb from &lt;/ins&gt;[[Mega Man &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1|the original ''Mega Man''&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(though said game&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s manual implies it is a Robot Master&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s &amp;quot;central core&amp;quot;)&lt;/ins&gt;. Collecting an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Energy Element &lt;/ins&gt;refills &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Mega Man]]'s &lt;/ins&gt;health and all weapon energy&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;and immediately teleports &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;him &lt;/ins&gt;out of the level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Uses ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Uses==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In small numbers, Energy Elements can be used to power machines like [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Gamma&lt;/del&gt;]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;However, when enough of them are gathered in one place, they can warp reality itself, opening portals to [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tier_X_&lt;/del&gt;(MaGMML2)|spaces between dimensions]] and creating objects such as the spaceship &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Mega Man&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;uses to infiltrate the [[Wily Star II]] in ''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;MaGMML2&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;''. [[Zero]] postulates that the Energy Elements have some form of sentience, as, left uninhibited, they will act according to the whims of their owner. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;He used them in this manner to create both [[Null and Void]] and [[Absolute ZERO]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In small numbers, Energy Elements can be used to power machines like &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gamma or &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wily Machine TROPHY&lt;/ins&gt;]]. However, when enough of them are gathered in one place, they can warp reality itself, opening portals to [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tier X &lt;/ins&gt;(MaGMML2)|spaces between dimensions]] and creating objects such as the spaceship Mega Man uses to infiltrate the [[Wily Star II]] in ''MaGMML2''. [[Zero]] postulates that the Energy Elements have some form of sentience, as, left uninhibited, they will act according to the whims of their owner. He used them in this manner to create both [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Null and Void (MaGMML2)|&lt;/ins&gt;Null and Void]] and [[Absolute ZERO]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Trivia ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The entries [[Level]] and [[Mix &amp;amp; Match]] forgot to put Energy Elements at the end. They were put in post-judging.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The entries [[Level]] and [[Mix &amp;amp; Match]] forgot to put Energy Elements at the end. They were put in post-judging.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level 2]][[Category:Make a Good 24 Hour Mega Man Level]][[Category:Make a Good Mega Man Level 3 Judge Application Levels]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level 2]][[Category:Make a Good 24 Hour Mega Man Level]][[Category:Make a Good Mega Man Level 3 Judge Application Levels]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Spin Attaxx</name></author>	</entry>

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