<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://magmmlcontest.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Alpha-Omega</id>
		<title>Alpha-Omega - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://magmmlcontest.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Alpha-Omega"/>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Alpha-Omega&amp;action=history"/>
		<updated>2026-06-10T20:39:05Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Alpha-Omega&amp;diff=28321&amp;oldid=prev</id>
		<title>TheKman100: /* Trivia */</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Alpha-Omega&amp;diff=28321&amp;oldid=prev"/>
				<updated>2025-03-21T01:35:45Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Trivia&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:35, 21 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l89&quot; &gt;Line 89:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 89:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|fraesthetics=12&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|fraesthetics=12&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Trivia&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Notes&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Initially, Alpha-Omega's boss was two Quick Men with halved invulnerability frames, instead of the single unmodified Quick Man in the final game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Initially, Alpha-Omega's boss was two Quick Men with halved invulnerability frames, instead of the single unmodified Quick Man in the final game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[M-Jacq]]'s cited slowdown issues with Alpha-Omega can be pinned on the rotating Quick Lasers, which use the more computationally intensive Precise Quick Laser variant.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[M-Jacq]]'s cited slowdown issues with Alpha-Omega can be pinned on the rotating Quick Lasers, which use the more computationally intensive Precise Quick Laser variant.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key magmmlco_magwiki:diff:version:1.11a:oldid:20499:newid:28321 --&gt;
&lt;/table&gt;</summary>
		<author><name>TheKman100</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Alpha-Omega&amp;diff=20499&amp;oldid=prev</id>
		<title>Spin Attaxx: Created page with &quot;{{Levelinfo  |align=right &lt;!-- ===========Info============== --&gt; |rank=61st |image=256px |caption=Alpha, Omega, Gamma, Sector Upsilo...&quot;</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Alpha-Omega&amp;diff=20499&amp;oldid=prev"/>
				<updated>2022-10-18T06:43:14Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Levelinfo  |align=right &amp;lt;!-- ===========Info============== --&amp;gt; |rank=61st |image=&lt;a href=&quot;/wiki/index.php/File:MaG48HMML-61-AlphaOmega.png&quot; title=&quot;File:MaG48HMML-61-AlphaOmega.png&quot;&gt;256px&lt;/a&gt; |caption=Alpha, Omega, &lt;a href=&quot;/wiki/index.php/Gamma&quot; title=&quot;Gamma&quot;&gt;Gamma&lt;/a&gt;, Sector Upsilo...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank=61st&lt;br /&gt;
|image=[[File:MaG48HMML-61-AlphaOmega.png|256px]]&lt;br /&gt;
|caption=Alpha, Omega, [[Gamma]], [[Sector Upsilon 6|Upsilon]]... where's the love for Pi in these games?&lt;br /&gt;
|game=''[[Make a Good 48 Hour Mega Man Level]]'' &lt;br /&gt;
|creator=[[Samario]]&lt;br /&gt;
|composer=CAPCOM, Takashi Tateishi (originals)&amp;lt;br&amp;gt;Mathew Valente (cover)&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=48h&lt;br /&gt;
|judge1=64&lt;br /&gt;
|judge2=47&lt;br /&gt;
|judge3=36&lt;br /&gt;
|judge4=77&lt;br /&gt;
|totalscore=56&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|box=&lt;br /&gt;
*[[Batton]]&lt;br /&gt;
*[[Biree Spark]]&lt;br /&gt;
*[[Teck]]&lt;br /&gt;
*[[Fire Pillar]]&lt;br /&gt;
*[[Quick Laser]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Batton]]&lt;br /&gt;
*[[Biree Spark]]&lt;br /&gt;
*[[Teck]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Fire Pillar]]&lt;br /&gt;
*[[Key Barrier]]&lt;br /&gt;
*[[Quick Laser]] (drain)&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
*[[Room Low Gravity]]&lt;br /&gt;
*[[Yoku Block]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Quick Man]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Mega Man 10 - Deep in Space&amp;lt;br&amp;gt;'''Boss:''' Mega Man 2 - Boss&lt;br /&gt;
|location=[[Tier 5 (MaG48HMML)|Tier 5]]&lt;br /&gt;
|previous=[[Well-Oiled Machine]]&lt;br /&gt;
|next=[[Copper Cave]]&lt;br /&gt;
}}&lt;br /&gt;
'''Alpha-Omega''' is the 61st place entry in ''[[Make a Good 48 Hour Mega Man Level]]''. It is a [[Quick Laser]]-centric level that heavily features airborne enemies, including [[Biree Spark]]s and [[Teck]]s that patrol ceilings. Outside of a few [[Room Low Gravity|areas that have lower gravity than normal]], however, the level otherwise lacks much in the way of memorability, beyond some hidden rooms containing stoic yet motivational signs. Even the Quick Lasers are mostly harmless, as the variant used drains [[Mega Man]]'s health instead of killing him outright.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
To the left of the starting screen, an easy E-Tank can be obtained in a hidden room. The opening sections are incredibly simplistic introductions to the level's box items, including a walled-off set of rotating Quick Lasers. Traditional horizontal lasers appear shortly after a Biree Spark room, but are frequently blocked off by [[Yoku Block]]s positioned in their path. After the checkpoint, which includes a hidden screen to the left with an E-Tank and a sign, Mega Man comes upon a [[Key Barrier]]. The key lies behind a set of nine Quick Lasers firing at a ladder (with Yoku Block patterns blocking off three at a time), followed by a set of [[Fire Pillar]]s with Tecks shooting from alcoves above. To avoid waiting for the pillars to drop, the [[Tengu Blade]] can be used to harmlessly dash through the pillars, while the [[Rain Flush]] will extinguish them outright. The projectiles dropped by the Biree Sparks behind the Key Barrier are easily neutralized by the [[Flame Mixer]], even when travelling along the ground.&lt;br /&gt;
&lt;br /&gt;
The remainder of the level, though bereft of checkpoints, is very simple, with the most difficult hazard usually being overhead Biree Sparks and the ground sparks they dispense. As they are often out of reach, the [[Homing Sniper]] or [[Beat]] can be used to kill them from the ground before they drop their sparks. The Fire Pillars, again, can be dashed through with the Tengu Blade, and most of the Quick Lasers are slow and easy to avoid. The penultimate screen, however, features another set of rotating lasers, only with an open gap for them to bleed through, with only a set of Yoku Blocks to block them off. The blocks cycle between appearing on either side of the gap, then the centre, so damage can be avoided by taking it slow. However, as the lasers do not kill on contact, tanking the minor drain is quicker. At the end of the level is a battle against [[Quick Man]].&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment48h&lt;br /&gt;
|parma=I really liked that the music made me feel contemplative, like when I walk into a room I should think about what I'm doing. Good choice. I'm not gonna say mixing Yoku blocks and Quick lasers is something entirely new, but I applaud that you brought in another element to make it more interesting since I don't think your two gimmicks work super well together. The level is on the shorter side so it doesn't feel fully developed, but it's still fun. Two nitpicks that affect your aesthetic score are that the blocks the fire columns come out of blend in too much, and the base Yoku blocks look out of place. The key challenge was fun; even if it was hard to do perfectly, it was forgiving enough that it's okay. Fun, solid level overall.&lt;br /&gt;
|parmascore=64&lt;br /&gt;
|pjdesign=25&lt;br /&gt;
|pjcreativity=8&lt;br /&gt;
|pjfunction=10&lt;br /&gt;
|pjfun=15&lt;br /&gt;
|pjaesthetics=6&lt;br /&gt;
|pk=It's boring; I can't really say much else. The one room with the key was alright, but even then, that's all there is to remember, really. Besides the numerous &amp;quot;secret&amp;quot; rooms, that is.&lt;br /&gt;
|pkscore=47&lt;br /&gt;
|pkdesign=11&lt;br /&gt;
|pkcreativity=6&lt;br /&gt;
|pkfunction=10&lt;br /&gt;
|pkfun=10&lt;br /&gt;
|pkaesthetics=10&lt;br /&gt;
|m-jacq=Y'know, I suspect that most of the people playing this game have slightly better computers than me. But I still cannot forgive a level that lags down to as low as FIFTEEN FRAMES PER SECOND, just so you could get some spinny laser things that add nothing to the level other than stress for my poor graphics processor. In a perverse way, the lag caused by these lasers is actually kind of helpful during the Quick Man fight at the end - but I still really don't enjoy when the frame rate tanks like it does here. Other than that &amp;quot;feel&amp;quot; issue, the enemies here feel mostly negligible, and while the lasers are used in some interesting ways beyond &amp;quot;think fast!&amp;quot; dread... I sort of prefer the &amp;quot;think fast!&amp;quot; dread kind of level to slowly crawling up/down ladders. In general, the main source of damage for the player in this level is going to be splash damage from getting your toe stuck in a Force Beam for half a second, which is unfortunate. Oh, there are fire pillars here too I guess? Yeah. The lag really kills this one for me.&lt;br /&gt;
|m-jacqscore=36&lt;br /&gt;
|mjdesign=10&lt;br /&gt;
|mjcreativity=7&lt;br /&gt;
|mjfunction=5&lt;br /&gt;
|mjfun=5&lt;br /&gt;
|mjaesthetics=9&lt;br /&gt;
|freems=I enjoyed the different take on Quick beams here. There's only so many race against the clock Quick beam challenges you can do before you feel like you've seen it all. Introducing Yoku blocks to the mix just gave it a much needed different dynamic. Though there are a handful of normal Quick beam interactions, I almost wish there were more uses with the Yoku blocks. I wonder if they could have interacted with the fire pillars at all... if not, that's more of an engine thing than a level design thing, so it's no biggie. Some of the enemies felt a little bit there just to be there, and with the spinny Quick beam thing introduced at the start, I was almost expecting more from it than just the challenge at the end. Though I guess it speaks a lot if you have me wanting more from a level that uses Quick beams. So good on you for that.&lt;br /&gt;
|freemsscore=77&lt;br /&gt;
|frdesign=25&lt;br /&gt;
|frcreativity=12&lt;br /&gt;
|frfunction=10&lt;br /&gt;
|frfun=19&lt;br /&gt;
|fraesthetics=12&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Initially, Alpha-Omega's boss was two Quick Men with halved invulnerability frames, instead of the single unmodified Quick Man in the final game.&lt;br /&gt;
* [[M-Jacq]]'s cited slowdown issues with Alpha-Omega can be pinned on the rotating Quick Lasers, which use the more computationally intensive Precise Quick Laser variant.&lt;br /&gt;
* The Fire Pillars in the Key Barrier room will often despawn when climbing back up the &amp;quot;laser ladder&amp;quot;, making it a viable (if inefficient) way of avoiding them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML Tier 5}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good 48 Hour Mega Man Level Stages]][[Category:Tier 5 (MaG48HMML)]]&lt;/div&gt;</summary>
		<author><name>Spin Attaxx</name></author>	</entry>

	</feed>