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		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Yoshiatom</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-10-28T01:50:04Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:Yoshiatom/AUWAW&amp;diff=25654</id>
		<title>User:Yoshiatom/AUWAW</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:Yoshiatom/AUWAW&amp;diff=25654"/>
				<updated>2024-10-30T21:41:04Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: Getting the skeleton of the article set up. Will flesh out the page body at a later date.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;ATUHOR'S NOSE: This article is WIP and should be kept in my userspace until it is in a complete state.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Do NOT move this page or copy-paste it's contents without my permission!'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=An Underwater Adventure? Wow!&lt;br /&gt;
|rank=76th&lt;br /&gt;
|image=[[File:MaGMML3-76-AnUnderwaterAdventureWow.png|256px]]&lt;br /&gt;
|caption=''Hey guess what? [INCOMPREHENSIBLE GLITCHING]''&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]'' &lt;br /&gt;
|creator=[[Yoshiatom]]&lt;br /&gt;
|composer=Hidenori Shoji, Kouji Murata, Aki Hata, Akio Dobashi, Kenji Nakamura, Rushjet1&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
MaGMML3: 1: Mick, 2: Shinryu, 3: Pachy, 4: Flashman85, 5:ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=3&lt;br /&gt;
|judge1=61&lt;br /&gt;
|judge2=49&lt;br /&gt;
|judge3=56&lt;br /&gt;
|judge4=70&lt;br /&gt;
|judge5=61&lt;br /&gt;
|totalscore=59.4&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]][[File:TricksterTokenStar.png]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Ace Manbow]]&lt;br /&gt;
*[[Biree]]&lt;br /&gt;
*[[Camon]]&lt;br /&gt;
*[[Choker Oh]]&lt;br /&gt;
*[[Irucan]]&lt;br /&gt;
*[[Kamegoro]]&lt;br /&gt;
*[[M-422A]]&lt;br /&gt;
*[[Machine Gun Joe]]&lt;br /&gt;
*[[Metall Swim]]&lt;br /&gt;
*[[Okosutobon]]&lt;br /&gt;
*[[Peng]]&lt;br /&gt;
*[[Piledan]]&lt;br /&gt;
*[[Swim Ball]]&lt;br /&gt;
*[[Waltriot]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Sheep Conveyor]]&lt;br /&gt;
*[[Wave Steam]]&lt;br /&gt;
*[[Wind]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Kamegoro Maker]]&lt;br /&gt;
*[[Octobulb#Variants|Octobulb Generator]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Mooger Man]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Super Monkey Ball 2 - Monkey Shot - Advanced Stage&amp;lt;br&amp;gt;'''Second Half:''' Rockman World 3 - Wily Station&amp;lt;br&amp;gt;'''Boss:''' Lagrange Point - Broken Replicaizer&lt;br /&gt;
|location=[[Tier 9 (MaGMML3)|Tier 9]]&lt;br /&gt;
|previous=[[Girder Man Stage]]&lt;br /&gt;
|next=[[An Ice Cave in Russia]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''An Underwater Adventure? Wow!''' is the 76th place entry in ''[[Make a Good Mega Man Level 3]]''. The level is split into two halves; the first has [[Mega Man]] approaching an underwater base, facing various aquatic enemies and going water tubes similar to the ones in [[Mega Man 11]]'s Acid Man stage. The second half takes place inside the base itself, featuring heavy use of harmful, electrified water and [[Sheep Conveyor]]s.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Just don't get hit, dumbass.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
This level was worked on at some point.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment3&lt;br /&gt;
|mick=Underwater adventures, in many ways an old constant--and this one... it's not great. The water section is largely just... there. It's got some good moments: Like the Swim Balls actually doing things, the first token, and the water currents before the first midboss. However, the endless Pengs in the water current can get a bit annoying, and the first gas vents are hard to see when M-422A is drawing your attention. Most prominently, there's not a lot of checkpoints, which makes the second token more frustrating than it's worth.&lt;br /&gt;
&lt;br /&gt;
Ironically, the level doesn't come into its own until it stops trying to be an underwater adventure. The marine base is a better time. Piledans and Birees handle quite well, and Machine Gun Joe is fair encouragement for weapon use. The Sheep Conveyors are also great at keeping the player's interest, and the electrocuted water works really well with Irucan and chase sequences. Unfortunately, Waltriot is either useless or aggravating, there's no middle ground. And that chase sequence? That's when the level peaks. While there's an interesting concept behind the room of Sheep Conveyors that obstruct your movement, the gameplay itself is kind of boring. And the final section? Good grief, the number of Irucans were just plain irritating. Not actually that deadly, just royally annoying.&lt;br /&gt;
&lt;br /&gt;
The bosses are as much of a mixed bag as the level is. Kamegoro Maker is an effective midboss, and it makes a good optional challenge for goodies-though just an M-Tank seems a little small for a dual Kamegoro. The DOS Mega Man was a very unexpected ending, if not a tad jarring. But while he might be unfitting, he offers a fun variety in his fight. The problem is the Hybrid Octopus midboss. Constant swarm of enemies? Eh, the minions are manageable. Camons hitting your head while you're trying to climb platforms? That... can be irking. First instance of Sheep Conveyors in the entire stage? That's... not entirely fair to the player. The platforms last for barely any time at all? That's the point I break out the Thunder Beam and tear this thing a new one. That thing was infuriating, and sticks out like a sore thumb in an otherwise fine set of bosses.&lt;br /&gt;
|mickscore=61&lt;br /&gt;
|mgdesign=23&lt;br /&gt;
|mgfun=10&lt;br /&gt;
|mgcreativity=8&lt;br /&gt;
|mgaesthetics=10&lt;br /&gt;
|mgfunctionality=10&lt;br /&gt;
|shin=I can't say I was all that thrilled by this stage. There's some solid ideas, a few decently designed platforming challenges, and an interesting end boss, but by the end? Not much of this level really stuck out to me.&lt;br /&gt;
&lt;br /&gt;
I think the biggest issue here is the stage's length. It goes on for a bit longer than it really should, with several segments that either feel like filler, or don't amount to much beyond throwing a couple of enemies your way. The only parts in the first half that really stood out to me were the water current segments, although I think that's mainly because they briefly caught me by surprise the first time around (until I realized they were indicated by the background tiles).&lt;br /&gt;
&lt;br /&gt;
There was also the Octobulb Generator, which...to be fully honest here, I'm not a fan of either of the mini-bosses that fully make up this thing. The combination of them wasn't quite as bad as it could have been, but I didn't exactly enjoy the fight either. You have to run on the conveyor a bit longer than the standard Octobulb fight (if you want the platforms to even stay up for long enough so that you can get in some decent hits). The constantly respawning enemies make this process more tedious than it should be, since if they hit you, you've more or less already lost your chance to deal damage to the mini-boss.&lt;br /&gt;
&lt;br /&gt;
The second half of this stage is a lot better by comparison, mostly thanks to there being more interesting gimmick usage. The Sheep Man conveyors in particular get some good usage in a few rooms. The one that has you dodging the Machine Gun Joe's bullets while trying to activate the lifts was rather fun, along with the hallway that repurposed the conveyors to be more like platforming obstacles. The electrified water sections would have been just as fine, but they often ended up being more annoying than not thanks to the Irucans (their respawn rate honestly feels a bit too fast). Essentially, the second half is somewhat of a mixed bag of good and not so good segments. Thankfully, the boss sticks out as one of the better moments. He's probably the best thing about the stage, even if he takes a bit of time to learn as he quickly changes phases and attack patterns.&lt;br /&gt;
&lt;br /&gt;
Overall, it's a stage that's really rough around the edges, but I could also see it turning out great with some polishing.&lt;br /&gt;
|shinscore=49&lt;br /&gt;
|sdesign=16&lt;br /&gt;
|sfun=9&lt;br /&gt;
|screativity=7&lt;br /&gt;
|saesthetics=7&lt;br /&gt;
|sfunctionality=10&lt;br /&gt;
|pachy=An Entry Review? Wow!&lt;br /&gt;
&lt;br /&gt;
You hoped you would win? I have bad news then...&lt;br /&gt;
&lt;br /&gt;
YOU DIDN'T WIN.&lt;br /&gt;
&lt;br /&gt;
This entry definitely feels like it took heavy inspiration from official games with its level design.&lt;br /&gt;
&lt;br /&gt;
But it just somehow seems even more frustrating to play.&lt;br /&gt;
&lt;br /&gt;
The enemy density is rather high throughout, with most of them being airborne and tricky to get by. Not to mention the sheer amount of instant-death spikes because it's a water stage, and all water stages are required to have as many spikes as possible, clearly.&lt;br /&gt;
&lt;br /&gt;
Many of the enemies can infinitely spawn, too, which makes several sections much more frustrating than they should be due to the overall chaotic nature. And of course have to include the Octo-Battery miniboss with the respawning enemies on top, joy!&lt;br /&gt;
&lt;br /&gt;
The worst offender would be the fact there are not enough checkpoints to compensate for the high difficulty. The only mercy the stage could've offered from this big ol' gauntlet of pain.&lt;br /&gt;
&lt;br /&gt;
The only part I like about the stage is the usage of Sheep Man conveyors. That was a clever setup in the room with the Machine Gun Joes.&lt;br /&gt;
&lt;br /&gt;
The other redeeming part of the entry is the fight with Mega Man DOS, definitely a funny twist on the whole copy robot deal. Mega Man DOS himself is also actually a fairly reasonable fight itself, compared to the stage, whew. Definitely a welcoming climax change.&lt;br /&gt;
|pachyscore=56&lt;br /&gt;
|pdesign=14&lt;br /&gt;
|pfun=11&lt;br /&gt;
|pcreativity=9&lt;br /&gt;
|paesthetics=12&lt;br /&gt;
|pfunctionality=10&lt;br /&gt;
|flashman=Pardon me, but I believe you're looking for the Make Two Good Mega Man Levels Contest, which is down the hall. Splitting a level into radically different halves can work if there's a strong narrative, aesthetic, or gameplay connection--here we have a few recurring enemies and a level title that really only applies to the first half (unless &amp;quot;Wow!&amp;quot; is what we're calling the second half).&lt;br /&gt;
&lt;br /&gt;
The first half is a fun romp; catchy music and funny secrets make a great first impression. Challenges gradually increase in novelty and difficulty--Kamegoro Maker, water spouts, and rushing water are especially clever here. Graphics are a curious mix of colors and textures, with a few problems that could impact gameplay clarity (eg, multiple spike styles, no visual cues for rushing water, background pillars that look like foreground). Octobulb, like many challenges in this level, borders on enemy spam and seems overly difficult for a no-damage buster-only run.&lt;br /&gt;
&lt;br /&gt;
The second half feels more professional, with fully cohesive graphics and a commitment to developing two main gimmicks (Sheep conveyors and do-not-adventure-in-me water) in multiple creative ways. High points include the introduction of electrified water, the rising water area, the room of Birees, and the conveyors that power nothing and merely slow you down. The final stretch could've had a safer start (don't jump off that ladder!) and slightly slower rising/falling, plus it's over too quickly. Thematically nonsensical as he may be, I love the boss (and thank you for skipping the intro on a retry).&lt;br /&gt;
&lt;br /&gt;
Across both halves, power-ups are needed more *between* checkpoints than *at* checkpoints. There's death/softlock potential accessing the first secret, and minor missing water collision around the M-Tank later. Flashing lights could use some restraint.&lt;br /&gt;
&lt;br /&gt;
Either half would've been a fine entry; together, they compete against each other for the level's true focus and theme.&lt;br /&gt;
|flashmanscore=70&lt;br /&gt;
|fmdesign=21&lt;br /&gt;
|fmfun=19&lt;br /&gt;
|fmcreativity=11&lt;br /&gt;
|fmaesthetics=11&lt;br /&gt;
|fmfunctionality=8&lt;br /&gt;
|ace=One notable story involves Loyana later. He rather, struggled with part of the stage, and to be honest, this is an incredibly difficult level. Most of it is fair with challenging mechanics, but has a couple of incredible spikes in difficulty (both figuratively and literally!). This difficulty is compounded by a total lack of checkpoints.&lt;br /&gt;
&lt;br /&gt;
The stage is aesthetically pleasing, and some of the challenges were really cool. I liked the use of Kamegoro Maker integrated into the level rather than as a boss - darn cool idea. The water rising tower was pretty fun, and as a whole the tokens were pretty good challenges (although the first one is a little hard to spot).&lt;br /&gt;
&lt;br /&gt;
Beyond the difficulty, there are also several design issues. The water current direction has no indication; and there are a lot of enemies with weird movement patterns on screen at once, making it difficult to avoid them or the instant death spikes around. There is a lot going on in the level, and it could have really done with cutting a few of the enemy types and removing the conveyor gimmick entirely. I don't think it added anything to the level, other than frustration.&lt;br /&gt;
&lt;br /&gt;
This leads nicely onto the mid-boss, Trying to avoid swearing, but you have taken what is already one of the hardest and most unintuitive mid-bosses in Mega Man 10 and ramped it up to fuc-- er... hecking insane levels.&lt;br /&gt;
&lt;br /&gt;
This is the first time the player has encountered the Sheep Man conveyor in the stage. Those who have not seen this before will have no idea what to do in this room.\n\nCase in point: I got to see this first hand - Loyana hadn't played Mega Man 10, so... cue utter confusion. This was a real roadblock for him and I ended up having to show him the original fight. Oof.&lt;br /&gt;
&lt;br /&gt;
Even to Mega Man veterans, it just looks like a normal conveyor meant to hamper movement, not an integral part of the boss fight.&lt;br /&gt;
&lt;br /&gt;
The new inverted layout does not work with the spawn locations of the Little Pachipachis. In the original, the conveyor belts were on the sides, so the enemies did not spawn on top of you. In order to get off the belts, the player must jump off the conveyor belt, right into the natural path of the spawns. The block layout itself traps the player in if jumping was mis-timed, the blocks are not around for very long, and the random positioning of the Camon enemies means they can drop on your head even if you do everything else right, continuing to rub salt into the wound.\n\nTo summarise, this mid\dboss is appalling even when you know how the conveyors work.&lt;br /&gt;
&lt;br /&gt;
Let's just say it took double digits minutes in attempts using the buster before giving up and using Thunder Beam, which bypasses the entire boss fight.&lt;br /&gt;
&lt;br /&gt;
I am not quite sure what DOS Mega Man is doing here, and he has a few (smaller) issues himself. Mostly the Blade Launcher and Force Field phases. I'm not sure how dodgeable these are in close quarters, and Force Field in particular comes out with no warning. The rest of the weapons were decent enough.&lt;br /&gt;
|acescore=61&lt;br /&gt;
|asdesign=18&lt;br /&gt;
|asfun=11&lt;br /&gt;
|ascreativity=11&lt;br /&gt;
|asaesthetics=13&lt;br /&gt;
|asfunctionality=8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Did you know that if you put a hot dog in a flashlight, nothing happens?&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3 Tier 9}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
&amp;lt;!-- Uncomment when moving out of userspace: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- [[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Tier 9 (MaGMML3)]] --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Template:MaGMML3_Wily_Stadium&amp;diff=23824</id>
		<title>Template:MaGMML3 Wily Stadium</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Template:MaGMML3_Wily_Stadium&amp;diff=23824"/>
				<updated>2024-07-28T22:28:25Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot; align=center style=&amp;quot;background: #000000; border: 2px solid #8b9296; -moz-border-radius:7px; width:75%; text-align:center; font-size:11px&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#a7249d&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;-moz-border-radius:3px;&amp;quot;| ''[[Wily Stadium|&amp;lt;font color=&amp;quot;white&amp;quot; style=&amp;quot;font-size:13.5px; font-family:arial, sans-serif;&amp;quot;&amp;gt;Make a Good Mega Man Level 3 - Wily Stadium&amp;lt;/font&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#ec761e&amp;quot; style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Stages&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fec300&amp;quot;| [[Chaos Assault]] • [[Cross Armada]] • [[The Bronze Yard]] • [[Be The Smaller Person]] • [[The Level with a Met Pun]] • [[Armory Catastrophe]] • [[The Greatest Show of All Time]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#ec761e&amp;quot; style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| List of Bosses&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fec300&amp;quot;| [[Regal Machine]] • [[Falcon Rock]] • [[Tengen Tophammer]] • [[Kouker Quge]] • [[Metilda McBossface]] • [[Neko Man]] • [[Bass]] • [[Cerberus Man]] • [[Element Man]] • [[Forge Woman]] • [[Hunter Woman]] • [[Presto]] • [[Wily Machine SPIRE]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#ec761e&amp;quot; style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Final Boss&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#fec300&amp;quot;| [[Wily Jet]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=23823</id>
		<title>Make a Good Mega Man Level 3</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=23823"/>
				<updated>2024-07-28T21:43:18Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: Arena name corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo&lt;br /&gt;
|title=Make a Good Mega Man Level 3&lt;br /&gt;
|image=[[File:3TitleScreen.png|Make a Good Mega Man Level 3|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[snoruntpyro]]&lt;br /&gt;
|publisher= &lt;br /&gt;
|director=[[Mick Galbani]], [[ACESpark]]&lt;br /&gt;
|producer=&lt;br /&gt;
|designer= Sprites Inc.&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist= &lt;br /&gt;
|writer=&lt;br /&gt;
|composer=[[DeltaMudkip]] / MiniMacro / Dark's Tunes&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|releasedate=Jun 9, 2024&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=1.05&lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes=&lt;br /&gt;
|media=[https://drive.google.com/file/d/15h48KqrTRI0gEyxRnqByv_4dLti7PHOd/view?usp=sharing Digital download] ([https://www.mediafire.com/file/fuih7gfhlhxxjru/Make+a+Good+Mega+Man+Level+3+v1.05.zip mirror])&lt;br /&gt;
|input=Keyboard / Controller&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Thank you, everyone, for your incredible patience over the years. Please enjoy the game - and here's to the end of an era!|snoruntpyro|on release day}}&lt;br /&gt;
&lt;br /&gt;
'''''Make a Good Mega Man Level 3''''' (or '''''MaGMML3''''' for short) is the third installment in the ''Make a Good Mega Man Level'' series, co-hosted by [[Mick Galbani]] and [[ACESpark]]. Like its predecessors, the game features community-created levels submitted as part of a level design contest. The contest is judged by Mick Galbani, ACESpark, [[Flashman85]], [[Pachy]], and [[Shinryu]]. Several elements from ''MaGMML2'', including [[costumes]] and [[the Pit of Pits]], have returned in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
The 2018 contest officially began on September 22, with November 25 being the submission deadline. Participants are encouraged to join the [https://discordapp.com/invite/SEHjShy official ''MaGMML3'' Discord] for discussions and updates. The public beta for the [[Megamix Engine]], which serves as the basis for ''MaGMML3''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s engine, was released on July 11th, while its official full release was on September 15th, a week before the submission period. The full game was finally released on June 9th, 2024.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
At home, [[Mega Man]] and family are flipping through TV channels until they stop at one with &amp;quot;[[Ernest Will]]&amp;quot; announcing the &amp;quot;6th Worldwide Sponsored Robot Tournament&amp;quot;. Across 15 tiers, robots of all kind can compete for a chance to enter &amp;quot;Ernest Stadium&amp;quot; and win insane cash prize. Realizing its [[Dr. Wily]] in an oblivious disguise, Mega Man is forced to enter to find out what the doctor is planning.&lt;br /&gt;
&lt;br /&gt;
Arriving at Victor Heights, Mega Man slowly meets each of his competitors: the battle hungry warrior bot [[Hunter Woman]], the arrogant speedster and daredevil [[Presto]], the grounded union worker bot [[Forge Woman]], the scrapyard fighter bot [[Cerberus Man]], and unintelligible dark horse weather bot [[Element Man]].&lt;br /&gt;
&lt;br /&gt;
After clearing 1 Tier, Wily drops the Ernest disguise to Light and Mega Man to reveal that the events of the last game were perpetuated by someone else who stole his Reality Core. He formed the current tournament to lure out the culprit, and asks for a truce with Mega Man to catch them.&lt;br /&gt;
&lt;br /&gt;
Clearing 5 Tiers has the culprit reveal himself: [[Dr. Regal|Dr. Reginald Regal]], a madman whose obsessions with the simulations - as well as the concept of 'evil' - had himself kicked out of the committee. Regal reveals he made the Wily decoy to keep everyone's eyes off him. When he tries to use the Reality Core to erase Mega Man, it turns into confetti and quickly flees. Each subsequent cutscene reveals himself to be rather incompetent and unoriginal without meaningfully adding to the ideas he takes from, as clearing 9 tiers has his attempt to hijack the contest being foiled by his own poor design, and clearing 13 tiers has his attempt to manipulate both Cerberus Man and later Element Man ends with the scrap bot mauling him, and then weather bot attacking him.&lt;br /&gt;
&lt;br /&gt;
After clearing all 15 Tiers, Regal plays his last hand, a &amp;quot;hostage&amp;quot; situation involving a Pipi mistaken for [[Beat]], a cardboard cutout of Eddie mistaken for the real one, and a disqualified competitor named [[Princess]] mistaken for Roll, prompting Wily and Mega Man to team up briefly in order to get Dr. Regal out of the picture before the finals of the tournament. When Regal summons a fortress to hide within, the two storm his fortress and tear it apart, with Regal's [[Regal Machine|ultimate war machine]] being quickly destroyed and Regal himself banished to an unknown location. With the threat put out of commission, the final ceremonies for the tournament begin.&lt;br /&gt;
&lt;br /&gt;
During the final ceremonies, one of the finalists, [[Bass]], claims Mega Man cheated because some of the [[Tier Rank|Tier Ranks]] he obtained were illegitimate ([[Regular Joe]] finding the Rank in the trash, Dr. Vicious and Dr. Hyenaman - and by extension [[Ice Buster]] - acting as a substitute due to Ignorance being frozen, the Tier 7 Boss not even being there - [[Boki Lamira]] arrived as a regular challenger for the Rank). &amp;quot;Ernest&amp;quot; checks Mega Man's ranks, but states they're legitimate before disqualifying Bass. When the other finalists complain about the Tournament being rigged, Wily drops the disguise and states the prize is real, waiting for them within his &amp;quot;Wily Stadium&amp;quot;. As Mega Man travels through the gauntlet, he runs into Bass again, who while fighting him reveals that Mega Man was supposed to be disqualified and humiliated because of the way he obtained the Ranks, but Wily backed out at the last moment.&lt;br /&gt;
&lt;br /&gt;
After defeating the other finalists and having one last chat with [[Proto Man]] (who forfeits to Mega Man), Mega Man reaches Wily in the center of Wily Stadium. Wily reveals that while he did originally plan to humiliate Mega Man, Wily realized while the two of them were fighting Regal that his original plan was too cheap and wanted to challenge him fairly. Operating [[Wily Machine SPIRE|his most powerful machine yet]], Mega Man and Wily do battle, with the Blue Bomber coming out on top. However, the crowd cheers for both. Dr. Light walks onto the field and explains Wily always was a good showman, admitting defeat in that regard. Realizing people actually love him because of this, and that he has something he's superior to Dr. Light at, he vows to keep the world entertained by doing similar feats of spectacle, with Mega Man agreeing to that to uphold everlasting peace.&lt;br /&gt;
&lt;br /&gt;
After Mega Man collects every Energy Element from the 15 basic Tiers and Wily Stadium, Dr. Regal uses his Wily decoy's head to attract Mega Man's attention to his latest scheme: to unearth an ancient evil from the [[Tier X (MaGMML3)|Grey Isles]], a region of space-time where the laws of reality are in flux, which he hopes will be as strong as the Reality Core. Traveling to the Grey Isles, Mega Man passes various trials designed to keep intruders away from where the evil sleeps, the [[Shrine of Nebula]]. After entering the Shrine, Mega Man confronts Regal as he awakens [[Nebula Grey]], an incarnation of evil who was sealed away millennia ago. However, due to its exposure to human radio and TV broadcasts, Nebula Grey has renounced its evil ways, much to the dismay of Dr. Regal who is sent away sulking. However, due to the Shrine of Nebula's security systems, Nebula Grey is forced to fight Mega Man to burn off its Dark Power to trick the system into thinking it's been put to rest again, so the both of them can leave the Shrine. After Mega Man defeats Nebula Grey, it takes on a smaller form so it can explore the world.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
During the development of ''[[Make a Good Mega Man Level 2|MaGMML2]]'', host [[snoruntpyro]] made the decision that she would not host the next contest, citing the stresses of hosting and a desire to participate in the next contest as reasons for stepping down. Mick Galbani, a community favorite for the position, stepped up to host ''MaGMML3''. Planning for the third game began even before the second game was released, and a community feedback poll following the release of ''MaGMML2'' was used to inform some of the planning for ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
On October 29, 2017, ACESpark was invited to co-host and judge ''MaGMML3'', based on the overwhelmingly positive response to his contributions to the second game. Applications for the remaining three judge slots were announced on November 6, 2017.&amp;lt;ref&amp;gt;http://magmmlcontest.com/forum/showthread.php?tid=70&amp;lt;/ref&amp;gt; In Stage 1 of the application process, applicants were given three weeks to judge the seven [[MaGMML3 Judge Application Levels|''MaGMML3'' Judge Application Levels]], providing written comments and rating the levels based on a rubric. Of the 19 applicants, 11 moved on to Stage 2, where they submitted a sample of their Mega Man level design ability—either a level designed specifically for the application, or one they had already created. The submission deadline for Stage 2 was December 23, 2017; within 24 hours, Stage 2 applicants received a notification of the results, accompanied by brief comments on why they were or were not selected. At the same time, it was announced to the public that [[Flashman85]], [[Pachy]], and [[Shinryu]] would be judging ''MaGMML3'' alongside Mick Galbani and ACESpark.&lt;br /&gt;
&lt;br /&gt;
On August 24, 2018, the [https://docs.google.com/document/d/18mbHMqCaFaKAyO8ZBeHOFnm-BgraUA4skLEQdKst2p8 contest rules] were announced, along with every previous and current main series judge offering recommendations for the upcoming submissions. Notable rule changes include:&lt;br /&gt;
*The submission period has been extended by an undetermined amount. (announced on Discord only)&lt;br /&gt;
*The late submission period has been drastically reduced to 7 days.&lt;br /&gt;
*Minor edits of devkit levels, such as [[Ancient Tomb]], are no longer permitted.&lt;br /&gt;
*Noble Nickels have been replaced with Trickster Tokens, for which the per-level limit is still 5.&lt;br /&gt;
*Scoring is once again out of 100, with Creativity losing half of its original weight. Its 15 points were distributed evenly between Design, Fun, and Aesthetics.&lt;br /&gt;
&lt;br /&gt;
On September 15, 2018, the devkit was released and the contest dates were announced.&lt;br /&gt;
&lt;br /&gt;
On September 22, 2018, the submission form opened to the public, officially marking the opening of the contest.&lt;br /&gt;
&lt;br /&gt;
On November 26, 2018, the deadline for submissions passed, though this was followed by a grace period where late submissions/resubmissions were accepted at the cost of a score penalty, the percentage of which increased with each day. This grace period ended at 11:59 EST on December 2, 2018.&lt;br /&gt;
&lt;br /&gt;
On May 23, 2024, [[Shinryu]] uploaded the [https://youtube.com/PDsbxXFmIx4?si=h34FibSS-BKNATOQ game's release date trailer] on his YouTube channel, confirming its release date to be on June 9th of the same year.&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
A total of 176 valid entries were submitted, with an additional 14 being excluded or pulled for various reasons. This makes ''Make a Good Mega Man Level 3'' the largest ''MaGMML'' contest to date.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[A piece of cake, but with aesthetics]]&lt;br /&gt;
*[[Abandoned Mine (MaGMML3)|Abandoned Mine]]&lt;br /&gt;
*[[Access Corridor Alpha]]&lt;br /&gt;
*[[Air man's ultimate weapon]]&lt;br /&gt;
*[[Akudama Empire Mothership]]&lt;br /&gt;
*[[Alpine Weather Institute]]&lt;br /&gt;
*[[Alraune Woman (stage)|Alraune Woman]]&lt;br /&gt;
*[[An Ice Cave in Russia]]&lt;br /&gt;
*[[An Underwater Adventure? Wow!]]&lt;br /&gt;
*[[Arcade Archives]]&lt;br /&gt;
*[[Arcane Man -Chaos Tower- (CERN HQ Remains)]]&lt;br /&gt;
*[[Assault Hunt]]&lt;br /&gt;
*[[Bakery Man]]&lt;br /&gt;
*[[Ballade's Square of Doom]]&lt;br /&gt;
*[[Banshee Woman (stage)|Banshee Woman]]&lt;br /&gt;
*[[Beat the Security System]]&lt;br /&gt;
*[[Beet Man (stage)|Beet Man]]&lt;br /&gt;
*[[Blizzard Resort]]&lt;br /&gt;
*[[Bold and Trash]]&lt;br /&gt;
*[[Boost Man (stage)|Boost Man]]&lt;br /&gt;
*[[Bright Man Remix]]&lt;br /&gt;
*[[Cable Woman (stage)|Cable Woman]]&lt;br /&gt;
*[[Call Me Ishmael]]&lt;br /&gt;
*[[Cassette Man (stage)|Cassette Man]]&lt;br /&gt;
*[[Chaos Light City]]&lt;br /&gt;
*[[Checkmate]]&lt;br /&gt;
*[[Chemical Industry]]&lt;br /&gt;
*[[Cloud Nine]]&lt;br /&gt;
*[[CrashMan Simulator]]&lt;br /&gt;
*[[Creatively Named Level]]&lt;br /&gt;
*[[Crest Man (stage)|Crest Man]]&lt;br /&gt;
*[[Crosshair Aware]]&lt;br /&gt;
*[[Crystal Tower]]&lt;br /&gt;
*[[Cursed Darkness]]&lt;br /&gt;
*[[Cutman's New Warehouse]]&lt;br /&gt;
*[[Cycle Facility]]&lt;br /&gt;
*[[Damp Ruins]]&lt;br /&gt;
*[[Dangan Factory]]&lt;br /&gt;
*[[Dark Castle]]&lt;br /&gt;
*[[Decoy Man (stage)|Decoy Man]]&lt;br /&gt;
*[[Devil Factory]]&lt;br /&gt;
*[[DISCHARGEEEE]]&lt;br /&gt;
*[[Disobedience of Superior Machines]]&lt;br /&gt;
*[[Doorkman]]&lt;br /&gt;
*[[Dunes of Discharge]]&lt;br /&gt;
*[[Escape From the Wily City]]&lt;br /&gt;
*[[Evil Energy Facility]]&lt;br /&gt;
*[[Explosives Factory]]&lt;br /&gt;
*[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]&lt;br /&gt;
*[[Falling System Core]]&lt;br /&gt;
*[[Fight, Kikkoman! For Everlasting Sauce!]]&lt;br /&gt;
*[[Flamboyant Castle]]&lt;br /&gt;
*[[Foo Man (stage)|Foo Man]]&lt;br /&gt;
*[[Forgotten Factory]]&lt;br /&gt;
*[[Frenzy Reactor]]&lt;br /&gt;
*[[Froggy Gravity]]&lt;br /&gt;
*[[Fruit Forest]]&lt;br /&gt;
*[[Geek Man (stage)|Geek Man]]&lt;br /&gt;
*[[Get Wet, Get Wild]]&lt;br /&gt;
*[[Gilded Man (stage)|Gilded Man]]&lt;br /&gt;
|&lt;br /&gt;
*[[Girder Man Stage]]&lt;br /&gt;
*[[Glass Factory]]&lt;br /&gt;
*[[Glitched up Beta]]&lt;br /&gt;
*[[Glitz Woman (stage)|Glitz Woman]]&lt;br /&gt;
*[[Grand Fire Palace]]&lt;br /&gt;
*[[Grassy Plains]]&lt;br /&gt;
*[[Gravaqua2o]]&lt;br /&gt;
*[[Gravity Wumbo]]&lt;br /&gt;
*[[Gross Incandescence]]&lt;br /&gt;
*[[Guitar Man (stage)|Guitar Man]]&lt;br /&gt;
*[[Hazard Hydro]]&lt;br /&gt;
*[[Hit the Jackpot!]]&lt;br /&gt;
*[[Hornet Man got a new Stage]]&lt;br /&gt;
*[[House of Fun]]&lt;br /&gt;
*[[Hunter Tower]]&lt;br /&gt;
*[[I Hope I Lose: A Grand Tale]]&lt;br /&gt;
*[[Identity Man (stage)|Identity Man]]&lt;br /&gt;
*[[Interspatial Compression]]&lt;br /&gt;
*[[Irrigation Irritation]]&lt;br /&gt;
*[[It Was Rated Arr]]&lt;br /&gt;
*[[Judgement Man (stage)|Judgement Man]]&lt;br /&gt;
*[[Just a Water Level]]&lt;br /&gt;
*[[Lost Caverns of Jungata]]&lt;br /&gt;
*[[Luminous Tower Ascent]]&lt;br /&gt;
*[[Mafia Man's Gambling Palace]]&lt;br /&gt;
*[[Malware Man]]&lt;br /&gt;
*[[Magmatic Panic]]&lt;br /&gt;
*[[mechanical factory]]&lt;br /&gt;
*[[Mediocre Oil Level]]&lt;br /&gt;
*[[Mega Man DEV]]&lt;br /&gt;
*[[Metal Man Steals Other People's Conveyors]]&lt;br /&gt;
*[[Metall Man's Metall Factory]]&lt;br /&gt;
*[[Military Training Grounds]]&lt;br /&gt;
*[[Mine exploration]]&lt;br /&gt;
*[[Mint Candy Matrix]]&lt;br /&gt;
*[[Mirror Woman (stage)|Mirror Woman]]&lt;br /&gt;
*[[My First Megamix Level uwu xd lmao (dab)]]&lt;br /&gt;
*[[Ninja of the Night]]&lt;br /&gt;
*[[Not Delivering On Promises]]&lt;br /&gt;
*[[Nowhere yet everywhere: When the world may loop]]&lt;br /&gt;
*[[Operation: Narcissistic Stratosphere]]&lt;br /&gt;
*[[Outer Reaches]]&lt;br /&gt;
*[[Pick Your Poison]]&lt;br /&gt;
*[[Pipe Man (stage)|Pipe Man]]&lt;br /&gt;
*[[Plataform Hijinks]]&lt;br /&gt;
*[[Poudrin Man (stage)|Poudrin Man]]&lt;br /&gt;
*[[Propeller Woman in the City in the Clouds]]&lt;br /&gt;
*[[Pumpkin Patches]]&lt;br /&gt;
*[[QuintsMetFactory]]&lt;br /&gt;
*[[Radium Man (stage)|Radium Man]]&lt;br /&gt;
*[[Rec Man (stage)|Rec Man]]&lt;br /&gt;
*[[Red Mountain]]&lt;br /&gt;
*[[Revenge of Tricastle]]&lt;br /&gt;
*[[Robogarden]]&lt;br /&gt;
*[[Rockbound Facility]]&lt;br /&gt;
*[[Rock Fortress]]&lt;br /&gt;
*[[Ruins of a Forbidden Kingdom]]&lt;br /&gt;
*[[Secluded Terminal]]&lt;br /&gt;
*[[Shape Woman (stage)|Shape Woman]]&lt;br /&gt;
*[[Skull Sans Megatale 4]]&lt;br /&gt;
|&lt;br /&gt;
*[[Skull Secret Zone]]&lt;br /&gt;
*[[Sludge Man (stage)|Sludge Man]]&lt;br /&gt;
*[[Solar Inferno]]&lt;br /&gt;
*[[Somewhere Underground]]&lt;br /&gt;
*[[Sparks and Sockets]]&lt;br /&gt;
*[[Spectrum Science]]&lt;br /&gt;
*[[Stalks, Shoots, and Leaves]]&lt;br /&gt;
*[[Stalling for time]]&lt;br /&gt;
*[[Step on the Gas]]&lt;br /&gt;
*[[Stolen Citadel]]&lt;br /&gt;
*[[Sulfurific Abyss]]&lt;br /&gt;
*[[Superheavy Samurai Big BenK]]&lt;br /&gt;
*[[Suzy Love]]&lt;br /&gt;
*[[Technical Support]]&lt;br /&gt;
*[[Teetering Over the Edge]]&lt;br /&gt;
*[[Temple of Light and Dark]]&lt;br /&gt;
*[[The Actual Rock Man]]&lt;br /&gt;
*[[The Cave Level That Exists]]&lt;br /&gt;
*[[The Haymay Trials]]&lt;br /&gt;
*[[The Heist]]&lt;br /&gt;
*[[The hero as remixed]]&lt;br /&gt;
*[[The Invincible Robot Army! Featuring Shoe Man!]]&lt;br /&gt;
*[[The King's Lair]]&lt;br /&gt;
*[[The Level Equivalent of An Old Man Rambling at You]]&lt;br /&gt;
*[[The Return Of Veteran Z]]&lt;br /&gt;
*[[The Stormscraper]]&lt;br /&gt;
*[[The Warped Void]]&lt;br /&gt;
*[[Thermal Tundra]]&lt;br /&gt;
*[[Top Man 2: Spin or Go Home]]&lt;br /&gt;
*[[Tower of Dimentions]]&lt;br /&gt;
*[[Toxic Trouble]]&lt;br /&gt;
*[[Trailblazer]]&lt;br /&gt;
*[[Treading The Wily Sewer System]]&lt;br /&gt;
*[[Trouble in the Fortress]]&lt;br /&gt;
*[[Undead Fortress]]&lt;br /&gt;
*[[Ultimate Level]]&lt;br /&gt;
*[[Underground Runaround]]&lt;br /&gt;
*[[Unguarded Treasure]]&lt;br /&gt;
*[[Up Down All Around]]&lt;br /&gt;
*[[Walk-in Freezer]]&lt;br /&gt;
*[[Water Level? Ice Level?]]&lt;br /&gt;
*[[Weapon Data Center]]&lt;br /&gt;
*[[Western Railway]]&lt;br /&gt;
*[[wet]]&lt;br /&gt;
*[[Wide Joepen]]&lt;br /&gt;
*[[Wily in space (Roll's rescue)]]&lt;br /&gt;
*[[Wily Rooms Of Weapons]]&lt;br /&gt;
*[[Wily's Haunted Castle]]&lt;br /&gt;
*[[Wilys Redemption]]&lt;br /&gt;
*[[Wily's Well-fortified Room]]&lt;br /&gt;
*[[Where no met has gone before]]&lt;br /&gt;
*[[Working in the Rain]]&lt;br /&gt;
*[[Worthless Man]]&lt;br /&gt;
*[[X6Meme]]&lt;br /&gt;
*[[Y.M.C.A.]]&lt;br /&gt;
*[[You Don't Know the Drill]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unranked Entries===&lt;br /&gt;
* [[Worthless Man]] was not ranked in the contest, as the level contained flashing lights that triggered migraines in both one of the judges, [[ACESpark]], and his proxy player, Loyana, preventing the former from giving the level a score.&lt;br /&gt;
&lt;br /&gt;
===Excluded Entries===&lt;br /&gt;
*&amp;quot;QuintsMoonBase&amp;quot;, &amp;quot;Black Terminus&amp;quot; and &amp;quot;Chase Sequence&amp;quot; were all pulled by their creators and replaced with new levels.&lt;br /&gt;
**&amp;quot;4'33&amp;quot;&amp;quot; was also pulled by its creator, though they did not submit a new level in its place.&lt;br /&gt;
*&amp;quot;Thrilling&amp;quot;, &amp;quot;*NEW* EPIC BATTLE ROYALE MODE IN MEGA MAN!&amp;quot;, &amp;quot;A Mess of a Stage&amp;quot;, &amp;quot;USM&amp;quot;, and &amp;quot;Cardinal Man III&amp;quot; were excluded for being troll levels. In addition, &amp;quot;USM&amp;quot; contained written NSFW content, &amp;quot;*NEW* EPIC BATTLE ROYALE MODE IN MEGA MAN!&amp;quot; contained a threatening message aimed at the judges, and &amp;quot;Cardinal Man III&amp;quot; contained areas prone to significant performance issues (e.g. slowdown).&lt;br /&gt;
**The creator of &amp;quot;USM&amp;quot; has released [https://www.dropbox.com/s/1fx6q59vc2kim1p/USM.exe?dl=0 a download of this entry for the devkit], along with [https://www.youtube.com/watch?v=lf6R0c9A47k a video thorough detailing the entry and its easter eggs].&lt;br /&gt;
*&amp;quot;Curse of the Statuettes&amp;quot; was excluded for containing horribly broken screen transitions that were impossible to fix.&lt;br /&gt;
*&amp;quot;Boundless Network&amp;quot; and &amp;quot;Warehouse of Breakthroughs&amp;quot; were both excluded for containing custom or modified weapons (Boundless Network replaced the weapons system with a Battle Network chip weapon system, and Warehouse of Breakthroughs limited the player to a modified Break Dash).&lt;br /&gt;
*&amp;quot;22 Short Screens Without Sniper Joes&amp;quot; was excluded for containing an explicit drug reference (an image of Kermit the Frog snorting rows of cocaine).&lt;br /&gt;
*&amp;quot;Turbo Trickery Tower&amp;quot; was excluded for a high level of difficulty deemed malicious, with fundamental alterations necessary for the level to be accessible for the game's target audience.&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
On November 23, 2017, the poll for the game's weapon set was opened, lasting for 2 weeks until it was closed on December 7, 2017.&lt;br /&gt;
===Default Weapons===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
!Original Robot Master&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SparkChaserIcon.png]]&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|[[Terra]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LaserTridentIconColouredT.png]]&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WaterShieldIconColouredT.png]]&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|Pump Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TornadoBlowIconColouredT.png]]&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|Tornado Man&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThunderBeamIcon.png]]&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|[[Elec Man]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagneticShockwaveIcon.png]]&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|Onslaught&lt;br /&gt;
|''Marvel vs. Capcom''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IceWallIcon.png]]&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|Cold Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BreakDashIconColouredT.png]]&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|Pluto&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]] (Variant)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushBikeIcon.png]]&lt;br /&gt;
|[[Rush Bike]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagnetBeamIcon.png]]&lt;br /&gt;
|[[Magnet Beam]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Parallel Weapons===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
!Original Robot Master&lt;br /&gt;
!Replaces&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TreasureTrackerIcon.png]]&lt;br /&gt;
|Treasure Tracker&lt;br /&gt;
|[[Treasure Man]]&lt;br /&gt;
|Spark Chaser&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HeroGuitarIcon.png]]&lt;br /&gt;
|Hero Guitar&lt;br /&gt;
|[[Guitar Man]]&lt;br /&gt;
|Laser Trident&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlitzAegisIcon.png]]&lt;br /&gt;
|Glitz Aegis&lt;br /&gt;
|[[Glitz Woman]]&lt;br /&gt;
|Water Shield&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PropellerCrownIcon.png]]&lt;br /&gt;
|Propeller Crown&lt;br /&gt;
|[[Royal Man]]&lt;br /&gt;
|Tornado Blow&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThermalBlastIcon.png]]&lt;br /&gt;
|Thermal Blast&lt;br /&gt;
|[[Thermal Man]]&lt;br /&gt;
|Thunder Beam&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LastJudgementIcon.png]] &lt;br /&gt;
|Last Judgement&lt;br /&gt;
|[[Judgement Man]]&lt;br /&gt;
|Magnetic Shockwave&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MafiaGoonIcon.png]]&lt;br /&gt;
|Mafia Goon&lt;br /&gt;
|[[Mafia Man]]&lt;br /&gt;
|Ice Wall&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CastleRushIcon.png]]&lt;br /&gt;
|Castle Rush&lt;br /&gt;
|[[Rook Man]]&lt;br /&gt;
|Break Dash&lt;br /&gt;
|-&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DivineBeamIcon.png]]&lt;br /&gt;
|Divine Beam&lt;br /&gt;
|[[Aether Man]]&lt;br /&gt;
|Magnet Beam&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contest Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MixTapeIcon.png]]&lt;br /&gt;
|[[Mix Tape]]&lt;br /&gt;
|[[Cassette Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LanternFlareIcon.png]]&lt;br /&gt;
|[[Lantern Flare]]&lt;br /&gt;
|[[Lantern Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PrismaticLaserIcon.png]]&lt;br /&gt;
|[[Prismatic Laser]]&lt;br /&gt;
|[[Prism Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BeetTillerIcon.png]]&lt;br /&gt;
|[[Beet Tiller]]&lt;br /&gt;
|[[Beet Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RecCanIcon.png]]&lt;br /&gt;
|[[Rec Can]]&lt;br /&gt;
|[[Rec Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BansheeWailIcon.png]]&lt;br /&gt;
|[[Banshee Wail]]&lt;br /&gt;
|[[Banshee Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PropellerVortexIcon.png]]&lt;br /&gt;
|[[Propeller Vortex]]&lt;br /&gt;
|[[Propeller Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElectroCableIcon.png]]&lt;br /&gt;
|[[Electro Cable]]&lt;br /&gt;
|[[Cable Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrackShoesIcon.png]]&lt;br /&gt;
|[[Track Shoes]]&lt;br /&gt;
|[[Shoe Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoyalGuardIcon.png]]&lt;br /&gt;
|[[Royal Guard]]&lt;br /&gt;
|[[King Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BaitBobberIcon.png]]&lt;br /&gt;
|[[Bait Bobber]]&lt;br /&gt;
|[[Reel Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PowerLineIcon.png]]&lt;br /&gt;
|[[Power Line]]&lt;br /&gt;
|[[Static Man]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hub==&lt;br /&gt;
The hub of the third game is even larger than the second. Rather than a festival hosted outside Dr. Light's Lab, it takes place within a large sprawling area, with the &amp;quot;Hub&amp;quot; itself being &amp;quot;Victor Heights&amp;quot;, an inn where most of the story happens. Tiers can only be accessed by usage of the Brochure to travel to each Tier's Bus Stop. &lt;br /&gt;
This game's equivalent to &amp;quot;Chateau Chevaleresque&amp;quot; is the [[Magic Card Casino]] run by Magic Man, which not only hosts various NPCs to talk to, but offers a variety minigames for Bolts.&lt;br /&gt;
===Areas===&lt;br /&gt;
* [[Victor Heights]]&lt;br /&gt;
* [[Magic Card Casino]]&lt;br /&gt;
* [[The Arena|Limestone Pagoda]]&lt;br /&gt;
* [[Tier 1 (MaGMML3)|Tier 1 - Old Wily Fortress]]&lt;br /&gt;
* [[Tier 2 (MaGMML3)|Tier 2 - The Scrapyard]]&lt;br /&gt;
* [[Tier 3 (MaGMML3)|Tier 3 - The Sewers]]&lt;br /&gt;
* [[Tier 4 (MaGMML3)|Tier 4 - Sheriff's Jailhouse]]&lt;br /&gt;
* [[Tier 5 (MaGMML3)|Tier 5 - Gravity Gift Shop]]&lt;br /&gt;
* [[Tier 6 (MaGMML3)|Tier 6 - Cryo Laboratory]]&lt;br /&gt;
* [[Tier 7 (MaGMML3)|Tier 7 - Pine Forest]]&lt;br /&gt;
* [[Tier 8 (MaGMML3)|Tier 8 - Costume Party]]&lt;br /&gt;
* [[Tier 9 (MaGMML3)|Tier 9 - The Taste Collective]]&lt;br /&gt;
* [[Tier 10 (MaGMML3)|Tier 10 - The Rave]]&lt;br /&gt;
* [[Tier 11 (MaGMML3)|Tier 11 - Grand Library]]&lt;br /&gt;
* [[Tier 12 (MaGMML3)|Tier 12 - Power Factory]]&lt;br /&gt;
* [[Tier 13 (MaGMML3)|Tier 13 - Movie Theater]]&lt;br /&gt;
* [[Tier 14 (MaGMML3)|Tier 14 - World-Class Gym]]&lt;br /&gt;
* [[Tier 15 (MaGMML3)|Tier 15 - Festival Grounds]]&lt;br /&gt;
* [[Wily Stadium|Tier W - Wily Stadium]]&lt;br /&gt;
* [[Tier X (MaGMML3)|Tier X- The Grey Isles]]&lt;br /&gt;
* [[NEO Pit of Pits]]&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Devkit Enemies===&lt;br /&gt;
====New====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Ace Manbow]]&lt;br /&gt;
* [[Adamski]]&lt;br /&gt;
* [[Alabell]]&lt;br /&gt;
* [[Arigock G]]&lt;br /&gt;
* [[Armaroid]]&lt;br /&gt;
* [[Baby Flies]]&lt;br /&gt;
* [[Ballonboo]]&lt;br /&gt;
* [[Bari III]]&lt;br /&gt;
* [[Big Stomper]]&lt;br /&gt;
* [[Bikky Bomb]]&lt;br /&gt;
* [[Biree Spark]]&lt;br /&gt;
* [[Birdy]]&lt;br /&gt;
* [[Bokazurah]]&lt;br /&gt;
* [[Boostun]]&lt;br /&gt;
* [[Bombomboy]]&lt;br /&gt;
* [[Bomb Potton]]&lt;br /&gt;
* [[Bubukan MK-II]]&lt;br /&gt;
* [[Bunby Catcher]]&lt;br /&gt;
* [[Byouz]]&lt;br /&gt;
* [[Camouflametall]]&lt;br /&gt;
* [[Cannon Roader]]&lt;br /&gt;
* [[Cargou Q]]&lt;br /&gt;
* [[Chainsoar]]&lt;br /&gt;
* [[Chuckmagnet]]&lt;br /&gt;
* [[Chunco]]&lt;br /&gt;
* [[Classical Cannon]]&lt;br /&gt;
* [[Cyorown]]&lt;br /&gt;
* [[Darspider]]&lt;br /&gt;
* [[Deispider]]&lt;br /&gt;
* [[Detarnayappa]]&lt;br /&gt;
* [[Diarn]]&lt;br /&gt;
* [[Docbaton]]&lt;br /&gt;
|&lt;br /&gt;
* [[Dockalocker]]&lt;br /&gt;
* [[Doncatch]]&lt;br /&gt;
* [[Elecit]]&lt;br /&gt;
* [[Fankurow]]&lt;br /&gt;
* [[Feeber]]&lt;br /&gt;
* [[Fire Totem]]&lt;br /&gt;
* [[Flower Presenter]]&lt;br /&gt;
* [[Fooley]]&lt;br /&gt;
* [[Fukuhorn]]&lt;br /&gt;
* [[Furaibon]]&lt;br /&gt;
* [[G.S.Q]]&lt;br /&gt;
* [[Gagabyoall]]&lt;br /&gt;
* [[Garinkou]]&lt;br /&gt;
* [[Giant Springer]]&lt;br /&gt;
* [[Glooper]]&lt;br /&gt;
* [[Gobots]]&lt;br /&gt;
* [[Gunner Joe]]&lt;br /&gt;
* [[Haiker N]]&lt;br /&gt;
* [[Hammerfall]]&lt;br /&gt;
* [[Handoo]]&lt;br /&gt;
* [[Hell Metall DX]]&lt;br /&gt;
* [[Hoohoo]]&lt;br /&gt;
* [[Hornet Racer]]&lt;br /&gt;
* [[Illusian]]&lt;br /&gt;
* [[Jump Roller]]&lt;br /&gt;
* [[Kakinbatank]]&lt;br /&gt;
* [[Kaminari Kogoro]]&lt;br /&gt;
* [[Kaona Geeno]]&lt;br /&gt;
* [[Kintot]]&lt;br /&gt;
* [[Ladder Press]]&lt;br /&gt;
* [[La Jaba]]&lt;br /&gt;
* [[L.E.C]]&lt;br /&gt;
|&lt;br /&gt;
* [[Little Pachipachi]]&lt;br /&gt;
* [[Machine Gun Joe]]&lt;br /&gt;
* [[Malmet]]&lt;br /&gt;
* [[Mecha Pitchan]]&lt;br /&gt;
* [[Merserker]]&lt;br /&gt;
* [[Metall|Metall β]]&lt;br /&gt;
* [[Metall Sniper]]&lt;br /&gt;
* [[Minoan]]&lt;br /&gt;
* [[Molmole]]&lt;br /&gt;
* [[Monkikki]]&lt;br /&gt;
* [[Morning Joe]]&lt;br /&gt;
* [[Neo Heli Metall]]&lt;br /&gt;
* [[New Classical Cannon]]&lt;br /&gt;
* [[Nibul]]&lt;br /&gt;
* [[Nombrellan]]&lt;br /&gt;
* [[Numetall]]&lt;br /&gt;
* [[Octone]]&lt;br /&gt;
* [[Okosutobon]]&lt;br /&gt;
* [[Oshitsu Osarettsu]]&lt;br /&gt;
* [[Ou-Ou]]&lt;br /&gt;
* [[Palm Hopper]]&lt;br /&gt;
* [[Parocket]]&lt;br /&gt;
* [[Pickelman Dada]]&lt;br /&gt;
* [[Pikashu]]&lt;br /&gt;
* [[Piledan]]&lt;br /&gt;
* [[Pointan]]&lt;br /&gt;
* [[Popo Heli]]&lt;br /&gt;
* [[Press'n]]&lt;br /&gt;
* [[Returning Machine Gun Joe]]&lt;br /&gt;
* [[R Suzy]]&lt;br /&gt;
* [[Sakrets]]&lt;br /&gt;
* [[Scissascissor]]&lt;br /&gt;
|&lt;br /&gt;
* [[Searchy]]&lt;br /&gt;
* [[Sepa Roader]]&lt;br /&gt;
* [[Shaboan]]&lt;br /&gt;
* [[Shadow Clone]]&lt;br /&gt;
* [[Shield Attacker RX]]&lt;br /&gt;
* [[Shield Attacker TRL]]&lt;br /&gt;
* [[Shield Guard]]&lt;br /&gt;
* [[Shotom]]&lt;br /&gt;
* [[Shrimparge 91]]&lt;br /&gt;
* [[Shuhorn]]&lt;br /&gt;
* [[Sibul]]&lt;br /&gt;
* [[Smaplar]]&lt;br /&gt;
* [[Snippscissor]]&lt;br /&gt;
* [[Sola 0]]&lt;br /&gt;
* [[Soshi Breaker]]&lt;br /&gt;
* [[Spin Cutter]]&lt;br /&gt;
* [[Sprinklan]]&lt;br /&gt;
* [[Stegorus]]&lt;br /&gt;
* [[Swallowegg]]&lt;br /&gt;
* [[Swim Ball]]&lt;br /&gt;
* [[Tamp]]&lt;br /&gt;
* [[Telly X]]&lt;br /&gt;
* [[Tel Tel]]&lt;br /&gt;
* [[Tomsmort]]&lt;br /&gt;
* [[Tropish]]&lt;br /&gt;
* [[Tsurare Stamp]]&lt;br /&gt;
* [[Turbo Roader]]&lt;br /&gt;
* [[Twin Shooter S]]&lt;br /&gt;
* [[Wall Blaster]]&lt;br /&gt;
* [[Waltriot]]&lt;br /&gt;
* [[Wandering Head]]&lt;br /&gt;
* [[Yonbain]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Returning====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Apache Joe]]&lt;br /&gt;
* [[Atomic Chicken]]&lt;br /&gt;
* [[Au-Au]]&lt;br /&gt;
* [[Baby Metall]]&lt;br /&gt;
* [[Batabattan]]&lt;br /&gt;
* [[Batton]]&lt;br /&gt;
* [[Battonton]]&lt;br /&gt;
* [[B Bitter]]&lt;br /&gt;
* [[Beak]]&lt;br /&gt;
* [[Ben K]]&lt;br /&gt;
* [[Big Eye]]&lt;br /&gt;
* [[Big Fish]]&lt;br /&gt;
* [[Big Telly]]&lt;br /&gt;
* [[Bikky]]&lt;br /&gt;
* [[Biree]]&lt;br /&gt;
* [[Biribaree]]&lt;br /&gt;
* [[Blader]]&lt;br /&gt;
* [[Blocky]]&lt;br /&gt;
* [[Bolton and Nutton]]&lt;br /&gt;
* [[Bomb Flier]]&lt;br /&gt;
* [[Bombier]]&lt;br /&gt;
* [[Bomb Thrown]]&lt;br /&gt;
* [[Bomber Pepe]]&lt;br /&gt;
* [[Bombomb]]&lt;br /&gt;
* [[Bounder]]&lt;br /&gt;
* [[Brain Break]]&lt;br /&gt;
* [[Brown]]&lt;br /&gt;
* [[Bubukan]]&lt;br /&gt;
* [[Butterdroid]]&lt;br /&gt;
* [[Camon]]&lt;br /&gt;
* [[Cannon Joe]]&lt;br /&gt;
* [[Cannopeller]]&lt;br /&gt;
* [[Caricarry]]&lt;br /&gt;
* [[Choker Oh]]&lt;br /&gt;
* [[Claw]]&lt;br /&gt;
* [[Cocco]]&lt;br /&gt;
* [[Colton]]&lt;br /&gt;
* [[Corocoro]]&lt;br /&gt;
* [[Crabbot]]&lt;br /&gt;
* [[Crazy Cannon]]&lt;br /&gt;
* [[Crazy Razy]]&lt;br /&gt;
* [[Croaker]]&lt;br /&gt;
* [[Crystal Joe]]&lt;br /&gt;
* [[Curlinger]]&lt;br /&gt;
* [[Cutting Wheel]]&lt;br /&gt;
* [[Cyber Gabyoall]]&lt;br /&gt;
* [[Dachone]]&lt;br /&gt;
* [[Dachone Ltd. Ed.]]&lt;br /&gt;
* [[Dada]]&lt;br /&gt;
* [[Docron]]&lt;br /&gt;
* [[Dompan]]&lt;br /&gt;
* [[Drillun]]&lt;br /&gt;
* [[Elec'n]]&lt;br /&gt;
* [[Electric Gabyoall]]&lt;br /&gt;
|&lt;br /&gt;
* [[Fan Fiend]]&lt;br /&gt;
* [[Fatool]]&lt;br /&gt;
* [[Fire Boy]]&lt;br /&gt;
* [[Fire Telly]]&lt;br /&gt;
* [[Flea]]&lt;br /&gt;
* [[Flying Shell]]&lt;br /&gt;
* [[Foojeen]]&lt;br /&gt;
* [[Gabgyo]]&lt;br /&gt;
* [[Gachappon]]&lt;br /&gt;
* [[Garyoby]]&lt;br /&gt;
* [[Giree]]&lt;br /&gt;
* [[Graviton]]&lt;br /&gt;
* [[Gremlin]]&lt;br /&gt;
* [[Gyoraibo]]&lt;br /&gt;
* [[Gyotot]]&lt;br /&gt;
* [[Haehaey]]&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* [[Hari Harry]]&lt;br /&gt;
* [[Have &amp;quot;Su&amp;quot; Bee]]&lt;br /&gt;
* [[Heli Buton]]&lt;br /&gt;
* [[Helipon]]&lt;br /&gt;
* [[Hirarian 427]]&lt;br /&gt;
* [[Hologran]]&lt;br /&gt;
* [[Hopps]]&lt;br /&gt;
* [[Hotchkiss'n]]&lt;br /&gt;
* [[Hothead]]&lt;br /&gt;
* [[Imorm]]&lt;br /&gt;
* [[Irucan]]&lt;br /&gt;
* [[Jamacy]]&lt;br /&gt;
* [[Jet Bomb]]&lt;br /&gt;
* [[Jet Buton]]&lt;br /&gt;
* [[Jumbig]]&lt;br /&gt;
* [[Junk Golem]]&lt;br /&gt;
* [[Katonbyon]]&lt;br /&gt;
* [[Kemumakin]]&lt;br /&gt;
* [[Killer Bullet]]&lt;br /&gt;
* [[Komasaburo]]&lt;br /&gt;
* [[Kouker Q]]&lt;br /&gt;
* [[Lightning Lord]]&lt;br /&gt;
* [[Lyric]]&lt;br /&gt;
* [[M-422A]]&lt;br /&gt;
* [[M-445]]&lt;br /&gt;
* [[Mag Fly]]&lt;br /&gt;
* [[Mantan]]&lt;br /&gt;
* [[Mechakkero]]&lt;br /&gt;
* [[Metall]]&lt;br /&gt;
* [[Metall Cannon]]&lt;br /&gt;
* [[Metall Dance]]&lt;br /&gt;
* [[Metall EX]]&lt;br /&gt;
* [[Metall K1000]]&lt;br /&gt;
* [[Metall Mommy]]&lt;br /&gt;
* [[Metall Run and Gun]]&lt;br /&gt;
|&lt;br /&gt;
* [[Metall Swim]]&lt;br /&gt;
* [[Mizzile]]&lt;br /&gt;
* [[Mole]]&lt;br /&gt;
* [[Molier]]&lt;br /&gt;
* [[Mono Roader]]&lt;br /&gt;
* [[Monking]]&lt;br /&gt;
* [[Mousubeil]]&lt;br /&gt;
* [[Neo Metall]]&lt;br /&gt;
* [[New Shield Attacker]]&lt;br /&gt;
* [[New Shotman]]&lt;br /&gt;
* [[Nitron]]&lt;br /&gt;
* [[Nobita]]&lt;br /&gt;
* [[Octoboss]]&lt;br /&gt;
* [[Octoper OA]]&lt;br /&gt;
* [[Octopus Battery]]&lt;br /&gt;
* [[Pakatto 24]]&lt;br /&gt;
* [[Pandeeta]]&lt;br /&gt;
* [[Parasyu]]&lt;br /&gt;
* [[Peat]]&lt;br /&gt;
* [[Pelicanu]]&lt;br /&gt;
* [[Peng]]&lt;br /&gt;
* [[Penpen]]&lt;br /&gt;
* [[Penpen EV]]&lt;br /&gt;
* [[Peterchy]]&lt;br /&gt;
* [[Petit Devil]]&lt;br /&gt;
* [[Petit Snakey]]&lt;br /&gt;
* [[Pickelman Bull]]&lt;br /&gt;
* [[Picket Man]]&lt;br /&gt;
* [[Pierobot]]&lt;br /&gt;
* [[Pierrobug]]&lt;br /&gt;
* [[Pipi]]&lt;br /&gt;
* [[Piriparee]]&lt;br /&gt;
* [[Pole]]&lt;br /&gt;
* [[Pooker]]&lt;br /&gt;
* [[Potton]]&lt;br /&gt;
* [[Power Muscler]]&lt;br /&gt;
* [[Power Slam]]&lt;br /&gt;
* [[Propeller Eye]]&lt;br /&gt;
* [[Prop-Top]]&lt;br /&gt;
* [[Pukapelly]]&lt;br /&gt;
* [[Pukapucker]]&lt;br /&gt;
* [[Puyoyon]]&lt;br /&gt;
* [[Rabbiton]]&lt;br /&gt;
* [[Rackaser]]&lt;br /&gt;
* [[Ratton]]&lt;br /&gt;
* [[Rembakun]]&lt;br /&gt;
* [[Returning Monking]]&lt;br /&gt;
* [[Returning Sniper Joe]]&lt;br /&gt;
* [[Rider Joe]]&lt;br /&gt;
* [[Ring Ring]]&lt;br /&gt;
* [[Robo-Rabbit]]&lt;br /&gt;
* [[Rock Thrown]]&lt;br /&gt;
|&lt;br /&gt;
* [[Rounder]]&lt;br /&gt;
* [[Sasoreenu]]&lt;br /&gt;
* [[Scworm]]&lt;br /&gt;
* [[Screw Bomber]]&lt;br /&gt;
* [[Sea Mine]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
* [[Shield Attacker GTR]]&lt;br /&gt;
* [[Shigaraky]]&lt;br /&gt;
* [[Shrink]]&lt;br /&gt;
* [[Skeleton Joe]]&lt;br /&gt;
* [[Skullmet]]&lt;br /&gt;
* [[Skull Walker]]&lt;br /&gt;
* [[Sniper Armor]]&lt;br /&gt;
* [[Sniper Joe]]&lt;br /&gt;
* [[Sonic Bill]]&lt;br /&gt;
* [[Space Metall]]&lt;br /&gt;
* [[Spine]]&lt;br /&gt;
* [[Spring Face Bomb]]&lt;br /&gt;
* [[Spring Head]]&lt;br /&gt;
* [[SRU-21/P]]&lt;br /&gt;
* [[Subeil]]&lt;br /&gt;
* [[Submarine Flier]]&lt;br /&gt;
* [[Sumatran]]&lt;br /&gt;
* [[Suzy G]]&lt;br /&gt;
* [[Super Ball Machine Jr.]]&lt;br /&gt;
* [[SW-525]]&lt;br /&gt;
* [[Swallown]]&lt;br /&gt;
* [[Taban]]&lt;br /&gt;
* [[Tadahou]]&lt;br /&gt;
* [[Tackle Fire]]&lt;br /&gt;
* [[Taketento]]&lt;br /&gt;
* [[Tatebo]]&lt;br /&gt;
* [[Tatepakkan]]&lt;br /&gt;
* [[Teck]]&lt;br /&gt;
* [[Telly]]&lt;br /&gt;
* [[Togehero]]&lt;br /&gt;
* [[Tondeall]]&lt;br /&gt;
* [[Tom Boy]]&lt;br /&gt;
* [[Toss Machine]]&lt;br /&gt;
* [[Totem Polen]]&lt;br /&gt;
* [[Tsuranattori]]&lt;br /&gt;
* [[Twin Cannon]]&lt;br /&gt;
* [[Twin Roader]]&lt;br /&gt;
* [[Up'n'Down]]&lt;br /&gt;
* [[V]]&lt;br /&gt;
* [[Walking Bomb]]&lt;br /&gt;
* [[Wall Blaster II]]&lt;br /&gt;
* [[Wander Bell]]&lt;br /&gt;
* [[Watcher]]&lt;br /&gt;
* [[Yaffu]]&lt;br /&gt;
* [[Yambow]]&lt;br /&gt;
* [[Yudon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minibosses==&lt;br /&gt;
===Devkit Minibosses===&lt;br /&gt;
====New====&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GiantMetallCannon.png|center]]&lt;br /&gt;
|[[Giant Metall Cannon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gundrill.png|center]]&lt;br /&gt;
|[[Gundrill]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hyoey.png|center]]&lt;br /&gt;
|[[Hyoey]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tyhorn.png|center]]&lt;br /&gt;
|[[Tyhorn]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TKhamen.png|center]]&lt;br /&gt;
|[[T. Khamen]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MadGrinder.png|center]]&lt;br /&gt;
|[[Mad Grinder]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShirokumachineGTV.png|center]]&lt;br /&gt;
|[[Shirokumachine GTV]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TruckJoe.png|center]]&lt;br /&gt;
|[[Truck Joe]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MelodyResponseCannon.png|center]]&lt;br /&gt;
|[[Melody Response Cannon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BeeBlader.png|center]]&lt;br /&gt;
|[[Bee Blader]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Combiloid.png|center]]&lt;br /&gt;
|[[Combiloid]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocKumo.png|center]]&lt;br /&gt;
|[[Doc Kumo]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KnuckleDuster.png|center]]&lt;br /&gt;
|[[Knuckle Duster]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoGenerator.png|center]]&lt;br /&gt;
|[[Octo Generator]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stompy.png|center]]&lt;br /&gt;
|[[Stompy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TwinShooterG.png|center]]&lt;br /&gt;
|[[Twin Shooter G]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyDragon.png|center]]&lt;br /&gt;
|[[Changkey Dragon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hanabiran.png|center]]&lt;br /&gt;
|[[Hanabiran]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paozo.png|center]]&lt;br /&gt;
|[[Paozo]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoneHead.png|center]]&lt;br /&gt;
|[[Stone Head]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Octobulb.png|center]]&lt;br /&gt;
|[[Octobulb]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuzakAndFenix.png|center]]&lt;br /&gt;
|[[Suzak &amp;amp; Fenix]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheKeeper.png|center]]&lt;br /&gt;
|[[The Keeper]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tricastle.png|center]]&lt;br /&gt;
|[[Tricastle]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|}&lt;br /&gt;
====Returning====&lt;br /&gt;
* [[Big Snakey]]&lt;br /&gt;
* [[Escaroo]]&lt;br /&gt;
* [[Gamarn and Gamadayu]]&lt;br /&gt;
* [[Giant Metall]]&lt;br /&gt;
* [[Gorilla Tank]]&lt;br /&gt;
* [[Hot Dog]]&lt;br /&gt;
* [[Kabatoncue]]&lt;br /&gt;
* [[Lantern Fish]]&lt;br /&gt;
* [[Metall Potton]]&lt;br /&gt;
* [[Moby]]&lt;br /&gt;
* [[Octoboss]]&lt;br /&gt;
* [[Octoper OA]]&lt;br /&gt;
* [[Penpen Maker]]&lt;br /&gt;
* [[Squidon]]&lt;br /&gt;
* [[Tama]]&lt;br /&gt;
* [[Whopper]]&lt;br /&gt;
&lt;br /&gt;
===Entry Minibosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chonkbatank.png|center]]&lt;br /&gt;
|[[Kakinbatank|Chonkbatank]]&lt;br /&gt;
|[[Temple of Light and Dark]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Thunder Beam]]&amp;lt;br&amp;gt;[[Break Dash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TSmasher.png|center]]&lt;br /&gt;
|[[Stompy|T. Smasher]]&lt;br /&gt;
|[[Toxic Trouble]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lyric.png|center]]&lt;br /&gt;
|[[Lyric|THE ULTIMATE LYRIC]]&lt;br /&gt;
|[[Teetering Over the Edge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SchrodingersCatWeakPoint.png|center]]&amp;lt;br&amp;gt;[[File:SchrodingersCat.png|center]]&lt;br /&gt;
|[[Tama|Schrodinger's Cat]]&lt;br /&gt;
|[[Arcane Man -Chaos Tower- (CERN HQ Remains)]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HadouronCore.png|center]]&lt;br /&gt;
|[[Hadouron Core]]&lt;br /&gt;
|[[Arcane Man -Chaos Tower- (CERN HQ Remains)]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Megakkero.png|center]]&lt;br /&gt;
|[[Mechakkero|Megakkero]]&lt;br /&gt;
|[[Top Man 2: Spin or Go Home]]&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmicks==&lt;br /&gt;
===Devkit Gimmicks===&lt;br /&gt;
Every single devkit gimmick from ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]'' returns.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickLightingIcon.png|center]] [[File:QuickLightingNormalIcon.png|center]]&lt;br /&gt;
|[[Quick Lighting]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireSpike.png|center]]&lt;br /&gt;
|[[Fire Spike]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icicle.png|center]]&lt;br /&gt;
|[[Icicle]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperCutterRevenge.png|center]]&lt;br /&gt;
|[[Super Cutter Revenge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KamegoroTornadoSpawner.png|center]]&lt;br /&gt;
|[[Kamegoro Tornado Spawner]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrainShakeIcon.png|center]]&lt;br /&gt;
|[[Train Shake]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AnglePlatform.png|center]]&lt;br /&gt;
|[[Angle Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FluorescentBulb.png|center]]&lt;br /&gt;
|[[Fluorescent Bulb]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FusePlatform.png|center]]&lt;br /&gt;
|[[Fuse Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsHover.png|center]]&lt;br /&gt;
|[[Guts Hover]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HunterPlatform.png|center]]&lt;br /&gt;
|[[Hunter Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MoveHover.png|center]]&lt;br /&gt;
|[[Move Hover]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Napalm.png|center]]&lt;br /&gt;
|[[Napalm]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BubbleFloor.png|center]]&lt;br /&gt;
|[[Bubble Floor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GirderSmall.png|center]] [[File:GirderMedium.png|center]] [[File:GirderLarge.png|center]]&lt;br /&gt;
|[[Girder]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kamapot.png|center]]&lt;br /&gt;
|[[Kamapot]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MercuryBlock.png|center]]&lt;br /&gt;
|[[Mercury Block]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Landmine.png|center]]&lt;br /&gt;
|[[Landmine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoomLowGravityIcon.png|center]]&lt;br /&gt;
|[[Room Low Gravity]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TyhornPlatform.png|center]]&lt;br /&gt;
|[[Tyhorn Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:UranusPlatform.png|center]] [[File:UranusPlatformWilyStar.png|center]]&lt;br /&gt;
|[[Uranus Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VenusWaterfall.png|center]]&lt;br /&gt;
|[[Venus Waterfall]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ControllableLift.png|center]]&lt;br /&gt;
|[[Controllable Lift]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkMachine.png|center]]&lt;br /&gt;
|[[Junk Machine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkMagnet.png|center]]&lt;br /&gt;
|[[Junk Magnet]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkPlatform.png|center]]&lt;br /&gt;
|[[Junk Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RevealingTilesIcon.png|center]]&lt;br /&gt;
|[[Revealing Tiles]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroSwitch.png|center]]&lt;br /&gt;
|[[Astro Switch]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroDoor.png|center]]&lt;br /&gt;
|[[Astro Door]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkullElevator.png|center]]&lt;br /&gt;
|[[Skull Elevator]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkullSwitch.png|center]]&lt;br /&gt;
|[[Skull Switch]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TenguWindIcon.png|center]]&lt;br /&gt;
|[[Tengu Wind]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroWallIcon.png|center]]&lt;br /&gt;
|[[Astro Wall]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CFTFConveyor.png|center]]&lt;br /&gt;
|[[Conveyor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DanganPlatform.png|center]]&lt;br /&gt;
|[[Dangan Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KonroPlatform.png|center]]&lt;br /&gt;
|[[Konro Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OilSlick.png|center]]&lt;br /&gt;
|[[Oil Slick]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SwitchBall.png|center]]&lt;br /&gt;
|[[Switch Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SwitchBlock.png|center]]&lt;br /&gt;
|[[Switch Block]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CopterPlatform.png|center]]&lt;br /&gt;
|[[Copter Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityLiftIcon.png|center]]&lt;br /&gt;
|[[Gravity Lift]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HanabiranClockArm.png|center]]&lt;br /&gt;
|[[Hanabiran Clock Arm]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HornetRoll.png|center]]&lt;br /&gt;
|[[Hornet Roll]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JewelPlatform.png|center]]&lt;br /&gt;
|[[Jewel Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagmaBeam.png|center]]&lt;br /&gt;
|[[Magma Beam]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily4Laser.png|center]]&lt;br /&gt;
|[[Wily 4 Laser]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BladeManSeesaw.png|center]]&lt;br /&gt;
|[[Blade Man Seesaw]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CommandoMine.png|center]]&lt;br /&gt;
|[[Commando Mine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NitroTruck.png|center]]&amp;lt;br&amp;gt;[[File:NitroTruckLarge.png|center]]&lt;br /&gt;
|[[Nitro Truck]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NitroTruckSignal.png|center]]&lt;br /&gt;
|[[Nitro Truck Signal]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SheepConveyor.png|center]]&lt;br /&gt;
|[[Sheep Conveyor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SheepPlatform.png|center]]&lt;br /&gt;
|[[Sheep Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StrikeManSoccerBall.png|center]]&lt;br /&gt;
|[[Strike Man Soccer Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TackleFireDispenser.png|center]]&lt;br /&gt;
|[[Tackle Fire Dispenser]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
&lt;br /&gt;
===Devkit Bosses===&lt;br /&gt;
Every single devkit boss from ''[[Make a Good Mega Man Level 2]]'' returns, as well as [[Quick Man]] from ''[[Make a Good 24 Hour Mega Man Level]]''.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM1_CutMan.png|center]]&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|[[Cutman's New Warehouse]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsMan.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|[[Rec Man]]&amp;lt;br&amp;gt;[[NEO Pit of Pits]] (Guts Man on Ice)&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 IceMan.png|center]]&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|[[Walk-in Freezer]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Electro Cable]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BombMan.png|center]]&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|[[Rec Man]]&amp;lt;br&amp;gt;[[Explosives Factory]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireMan.png|center]]&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|[[NEO Pit of Pits]] (A Level my Sister Cleared)&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirMan.png|center]]&lt;br /&gt;
|[[Air Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BubbleMan.png|center]]&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 FlashMan.png|center]]&lt;br /&gt;
|[[Flash Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HeatMan.png|center]]&lt;br /&gt;
|[[Heat Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 WoodMan.png|center]]&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PicopicoKun.png|center]]&lt;br /&gt;
|[[Picopico-kun]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GutsDozer.png|center]]&lt;br /&gt;
|[[Guts Dozer]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BooBeam.png|center]]&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|TBA&lt;br /&gt;
|User Determined&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Enker.png|center]]&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|[[A piece of cake, but with aesthetics]]&amp;lt;br&amp;gt;[[Temple of Light and Dark]]&amp;lt;br&amp;gt;[[Hunter Tower]]&amp;lt;br&amp;gt;[[Escape From the Wily City]]&amp;lt;br&amp;gt;[[Rec Man]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HardMan.png|center]]&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Spark.png|center]]&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 KamegoroMaker.png|center]]&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Tornado Blow]]&amp;lt;br&amp;gt;[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DynaMan.png|center]]&lt;br /&gt;
|[[Dyna Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SonicMan.png|center]]&lt;br /&gt;
|[[Sonic Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DustMan.png|center]]&lt;br /&gt;
|[[Dust Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 MetallDaddy.png|center]]&lt;br /&gt;
|[[Metall Daddy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GiantSuzy.png|center]]&lt;br /&gt;
|[[Giant Suzy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Punk.png|center]]&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IronBall.png|center]]&lt;br /&gt;
|[[Iron Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man: The Wily Wars]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GyroMan.png|center]]&lt;br /&gt;
|[[Gyro Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 StoneMan.png|center]]&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DarkMan4.png|center]]&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Ballade.png|center]]&lt;br /&gt;
|[[Ballade]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterA.png|center]]&lt;br /&gt;
|[[Hunter Type A]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterB.png|center]]&lt;br /&gt;
|[[Hunter Type B]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Blizzard.png|center]]&lt;br /&gt;
|[[Blizzard Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 YamatoMan.png|center]]&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Rounder2.png|center]]&lt;br /&gt;
|[[Rounder II]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PowerPiston.png|center]]&lt;br /&gt;
|[[Power Piston]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Mercury.png|center]]&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Saturn.png|center]]&lt;br /&gt;
|[[Saturn]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Uranus.png|center]]&lt;br /&gt;
|[[Uranus]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GreyDevil.png|center]]&lt;br /&gt;
|[[Grey Devil]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Dangan.png|center]]&lt;br /&gt;
|[[Dangan Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Ice Wall]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Oil.png|center]]&lt;br /&gt;
|[[Oil Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SplashWoman.png|center]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|[[The Haymay Trials]]&amp;lt;br&amp;gt;[[Call Me Ishmael]]&amp;lt;br&amp;gt;[[Gravaqua2o]]&amp;lt;br&amp;gt;[[Hazard Hydro]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HornetMan.png|center]]&lt;br /&gt;
|[[Hornet Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SharkPreview.png|center]]&lt;br /&gt;
|[[Mega Mech Shark]]&lt;br /&gt;
|[[Damp Ruins]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Tornado Blow]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HoneyWoman.png|center]]&lt;br /&gt;
|[[Honey Woman]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 9]]'' ''(Unused Boss)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 CommandoMan.png|center]]&lt;br /&gt;
|[[Commando Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SolarMan.png|center]]&lt;br /&gt;
|[[Solar Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
The growth of the contest for the third go-around brought a '''significantly''' larger cast of Robot Masters. Only Robot Masters with actual boss fights are listed here, so Robot Masters such as [[Fruit Forest|Citrus Man]] are not listed.&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA; text-align:center;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:OldMan.png]]&amp;lt;br&amp;gt;[[Combust Man|Old Man]]&lt;br /&gt;
|[[File:DischargeMan.png]]&amp;lt;br&amp;gt;[[Discharge Man]]&lt;br /&gt;
|[[File:DecoyMan.png]]&amp;lt;br&amp;gt;[[Decoy Man]]&lt;br /&gt;
|[[File:ArcaneMan.png]]&amp;lt;br&amp;gt;[[Arcane Man]]&lt;br /&gt;
|[[File:AetherMan.png]]&amp;lt;br&amp;gt;[[Aether Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:StallWoman.png]]&amp;lt;br&amp;gt;[[Stall Woman]]&lt;br /&gt;
|[[File:ShapeWoman.png]]&amp;lt;br&amp;gt;[[Shape Woman]]&lt;br /&gt;
|[[File:IdentityMan.png]]&amp;lt;br&amp;gt;[[Identity Man]]&lt;br /&gt;
|[[File:AssaultMan.png]]&amp;lt;br&amp;gt;[[Assault Man]]&lt;br /&gt;
|[[File:RoyalMan.png]]&amp;lt;br&amp;gt;[[Royal Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:SkullSans.png]]&amp;lt;br&amp;gt;[[Skull Sans]]&lt;br /&gt;
|[[File:SolaireMan.png]]&amp;lt;br&amp;gt;[[Solaire Man]]&lt;br /&gt;
|[[File:PoudrinMan.png]]&amp;lt;br&amp;gt;[[Poudrin Man]]&lt;br /&gt;
|[[File:LunarWoman.png]]&amp;lt;br&amp;gt;[[Lunar Woman]]&lt;br /&gt;
|[[File:CelestialWoman.png]]&amp;lt;br&amp;gt;[[Celestial Woman]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MirrorWoman.png]]&amp;lt;br&amp;gt;[[Mirror Woman]]&lt;br /&gt;
|[[File:FooMan.png]]&amp;lt;br&amp;gt;[[Foo Man]]&lt;br /&gt;
|[[File:GlitchWoman.png]]&amp;lt;br&amp;gt;[[Glitch Woman]]&lt;br /&gt;
|[[File:ThermalMan.png]]&amp;lt;br&amp;gt;[[Thermal Man]]&lt;br /&gt;
|[[File:GirderMan.png]]&amp;lt;br&amp;gt;[[Girder Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MoogerMan.png|center]][[Mooger Man]]&lt;br /&gt;
|[[File:TokenWoman.png]]&amp;lt;br&amp;gt;[[Token Woman]]&lt;br /&gt;
|[[File:RockMan.png]]&amp;lt;br&amp;gt;[[Rock Man]]&lt;br /&gt;
|[[File:RecMan.png]]&amp;lt;br&amp;gt;[[Rec Man]]&lt;br /&gt;
|[[File:AlrauneWoman.png]]&amp;lt;br&amp;gt;[[Alraune Woman]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:HexMan.png]]&amp;lt;br&amp;gt;[[Hex Man]]&lt;br /&gt;
|[[File:SludgeMan.png]]&amp;lt;br&amp;gt;[[Sludge Man]]&lt;br /&gt;
|[[File:GeekMan.png]]&amp;lt;br&amp;gt;[[Geek Man]]&lt;br /&gt;
|[[File:GuitarMan.png]]&amp;lt;br&amp;gt;[[Guitar Man]]&lt;br /&gt;
|[[File:TreasureMan.png]]&amp;lt;br&amp;gt;[[Treasure Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MetallMan.png]]&amp;lt;br&amp;gt;[[Metall Man]]&lt;br /&gt;
|[[File:WoodManNice.png]]&amp;lt;br&amp;gt;[[Wood Man Nice]]&lt;br /&gt;
|[[File:LanternMan.png]]&amp;lt;br&amp;gt;[[Lantern Man]]&lt;br /&gt;
|[[File:SniperMan.png]]&amp;lt;br&amp;gt;[[Sniper Man]]&lt;br /&gt;
|[[File:GlitzWoman.png]]&amp;lt;br&amp;gt;[[Glitz Woman]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:BoostMan.png]]&amp;lt;br&amp;gt;[[Boost Man]]&lt;br /&gt;
|[[File:PrismWoman.png]]&amp;lt;br&amp;gt;[[Prism Woman]]&lt;br /&gt;
|[[File:MaGMML3 CableWoman.png]]&amp;lt;br&amp;gt;[[Cable Woman]]&lt;br /&gt;
|[[File:BansheeWoman.png]]&amp;lt;br&amp;gt;[[Banshee Woman]]&lt;br /&gt;
|[[File:PropellerWoman.png]]&amp;lt;br&amp;gt;[[Propeller Woman]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:PipeMan.png]]&amp;lt;br&amp;gt;[[Pipe Man]]&lt;br /&gt;
|[[File:RookMan.png]]&amp;lt;br&amp;gt;[[Rook Man]]&lt;br /&gt;
|[[File:MafiaMan.png]]&amp;lt;br&amp;gt;[[Mafia Man]]&lt;br /&gt;
|[[File:ShoeMan.png]]&amp;lt;br&amp;gt;[[Shoe Man]]&lt;br /&gt;
|[[File:BeetManSprite.png]]&amp;lt;br&amp;gt;[[Beet Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:CassetteMan.png]]&amp;lt;br&amp;gt;[[Cassette Man]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modified Devkit Robot Masters===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA; text-align:center;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:RockmanNoConstancyQuickMan.png]]&amp;lt;br&amp;gt;[[Quick Man|Rockman No Constancy Quickman]]&lt;br /&gt;
|[[File:BeeManSprite.png]]&amp;lt;br&amp;gt;[[Hornet Man|Bee Man]]&lt;br /&gt;
|[[File:PerfectSolarMan.png]]&amp;lt;br&amp;gt;[[Solar Man|Perfect Solar Man]]&lt;br /&gt;
|[[File:DarkerMan.png]]&amp;lt;br&amp;gt;[[Dark Man 4|Darker Man]]&lt;br /&gt;
|[[File:DarkEnker.png]]&amp;lt;br&amp;gt;[[Enker|Dark Enker]]&lt;br /&gt;
|[[File:MinerMan.png]]&amp;lt;br&amp;gt;[[Bomb Man|Miner Man]]&lt;br /&gt;
|[[File:SplashWoman.png]]&amp;lt;br&amp;gt;[[Splash Woman|Splash Woman Overdrive]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MetalSprite.png]]&amp;lt;br&amp;gt;[[Metal Man|Metal Man Overdrive]]&lt;br /&gt;
|[[File:VeteranZ.png]]&amp;lt;br&amp;gt;[[Flash Man|Veteran Z]]&lt;br /&gt;
|[[File:AirDabMan.png]]&amp;lt;br&amp;gt;[[Air Man|Air Dab Man]]&lt;br /&gt;
|[[File:GildedMan.png]]&amp;lt;br&amp;gt;[[Yamato Man|Gilded Man]]&lt;br /&gt;
|[[File:GlassManC.png]]&amp;lt;br&amp;gt;[[Crash Man|Glass Man C]]&lt;br /&gt;
|[[File:ScorchManV1.png]]&amp;lt;br&amp;gt;[[Dangan Man|Scorch Man V1]]&lt;br /&gt;
|[[File:RadiumMan.png]]&amp;lt;br&amp;gt;[[Pharaoh Man|Radium Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:TopManGreen.png]]&amp;lt;br&amp;gt;[[Top Man|Top Man Green]]&lt;br /&gt;
|[[File:BakeryManTheta.png]]&amp;lt;br&amp;gt;[[Pharaoh Man|Bakery Man Theta]]&lt;br /&gt;
|[[File:BakeryManDelta.png]]&amp;lt;br&amp;gt;[[Saturn|Bakery Man Delta]]&lt;br /&gt;
|[[File:BakeryManOmega.png]]&amp;lt;br&amp;gt;[[Punk|Bakery Man Omega]]&lt;br /&gt;
|[[File:BarrageMan.png]]&amp;lt;br&amp;gt;[[Metal Man|Barrage Man]]&lt;br /&gt;
|[[File:BlackoutMan.png]]&amp;lt;br&amp;gt;[[Dyna Man|Blackout Man]]&lt;br /&gt;
|[[File:BomberJoe.png]]&amp;lt;br&amp;gt;[[Crash Man|Bomber Joe]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:CaptainNGutsMan.png]]&amp;lt;br&amp;gt;[[Guts Man|Captain N Guts Man]]&lt;br /&gt;
|[[File:MetoolWoman.png]]&amp;lt;br&amp;gt;[[Stone Man|Metool Woman]]&lt;br /&gt;
|[[File:MicroQuickMan.png]]&amp;lt;br&amp;gt;[[Quick Man|Micro Quick Man]]&lt;br /&gt;
|[[File:TemporalMan.png]]&amp;lt;br&amp;gt;[[Flash Man|Temporal Man]]&lt;br /&gt;
|[[File:TempuraMan.png]]&amp;lt;br&amp;gt;[[Flash Man|Tempura Man]]&lt;br /&gt;
|[[File:FakeCycle.png]]&amp;lt;br&amp;gt;[[Quick Man|Fake Cycle]]&lt;br /&gt;
|[[File:DoltMan.png]]&amp;lt;br&amp;gt;[[Dust Man|Dolt Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:BlueCrashMan.png]]&amp;lt;br&amp;gt;[[Crash Man|Blue Crash Man, But With 29 Health]]&lt;br /&gt;
|[[File:QuickMontage.png]]&amp;lt;br&amp;gt;[[Quick Man|Quick Montage]]&lt;br /&gt;
|[[File:JudgementMan.png]]&amp;lt;br&amp;gt;[[Commando Man|Judgement Man]]&lt;br /&gt;
|[[File:PharaohManDark.png]]&amp;lt;br&amp;gt;[[Pharaoh Man|Pharaoh Man in the Dark]]&lt;br /&gt;
|[[File:PottedPlantMan.png]]&amp;lt;br&amp;gt;[[Plant Man|Potted Plant Man]]&lt;br /&gt;
|[[File:CrestMan.png]]&amp;lt;br&amp;gt;[[Bubble Man|Crest Man]]&lt;br /&gt;
|[[File:SparkManFlipBlue.png]][[File:SparkManFlipRed.png]]&amp;lt;br&amp;gt;[[Spark Man|Spark Man Flip]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MaGMML3_BlueBomberMan.png]]&amp;lt;br&amp;gt;[[Blue Bomber Man]]&lt;br /&gt;
|[[File:GravityMan.png]]&amp;lt;br&amp;gt;[[Gravity Man|Gravity Man Supreme]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RedDevil.png|center]]&lt;br /&gt;
|[[Grey Devil|Red Devil]]&lt;br /&gt;
|[[Toxic Trouble]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuintsMetMachinePhase1.png|center]]&lt;br /&gt;
|[[Quint's Met Machine]]&lt;br /&gt;
|[[QuintsMetFactory]]&lt;br /&gt;
|[[Laser Trident]], [[Power Line]] (Phase 1)&amp;lt;br&amp;gt;[[Water Shield]], [[Royal Guard]] (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZTank.png|center]]&lt;br /&gt;
|[[Guts Dozer|Z-Tank]]&lt;br /&gt;
|[[The Return of Veteran Z]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:48HEmpressElysia.png|center]]&lt;br /&gt;
|[[Namonaki Robo]]&lt;br /&gt;
|[[Akudama Empire Mothership]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GrandTellowSprite.png|center]]&lt;br /&gt;
|[[Grand Tellow]]&lt;br /&gt;
|[[Irrigation Irritation]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RegularJoe.png|center]]&lt;br /&gt;
|[[Regular Joe]]&lt;br /&gt;
|[[Tier 1 (MaGMML3)|Tier 1 - Old Wily Fortress]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Royal Guard]]&lt;br /&gt;
|Oh Joes! (A Proto Man Adventure)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RepairMan.png|center]]&lt;br /&gt;
|[[Repair Man]]&lt;br /&gt;
|[[Tier 2 (MaGMML3)|Tier 2 - Junkyard]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|Mega Man Rocks!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MuscleJuggler.png|center]]&lt;br /&gt;
|[[Muscle Juggler]]&lt;br /&gt;
|[[Tier 3 (MaGMML3)|Tier 3 - Sewers]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|Rocman X / Thunder Blast Man&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MadMan.png|center]]&lt;br /&gt;
|[[Mad Man]]&lt;br /&gt;
|[[Tier 4 (MaGMML3)|Tier 4 - Jailhouse]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|Mega Man 42&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PuzzleMan.png|center]]&lt;br /&gt;
|[[Puzzle Man]]&lt;br /&gt;
|[[Tier 5 (MaGMML3)|Tier 5 - Gift Shop]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|Mega Man: Indonesian Artifact&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IceBuster.png|center]]&lt;br /&gt;
|[[Ice Buster]]&lt;br /&gt;
|[[Tier 6 (MaGMML3)|Tier 6 - Cryo Lab]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|Quint's Revenge&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BokiLamira.png|center]]&lt;br /&gt;
|[[Boki Lamira]]&lt;br /&gt;
|[[Tier 7 (MaGMML3)|Tier 7 - Fine Pine]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|Copy Kitty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MirageMan.png|center]]&lt;br /&gt;
|[[Mirage Man]]&lt;br /&gt;
|[[Tier 8 (MaGMML3)|Tier 8 - Costumes]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|Mega Man Sunrise&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PyreMan.png|center]]&amp;lt;br&amp;gt;[[File:PyreWoman.png|center]]&lt;br /&gt;
|[[Pyre Duo]]&lt;br /&gt;
|[[Tier 9 (MaGMML3)|Tier 9 - Food Court]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|Mega Man Revolution / Mega Man Revolution Remix&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SoundMan.png|center]]&lt;br /&gt;
|[[Sound Man]]&lt;br /&gt;
|[[Tier 10 (MaGMML3)|Tier 10 - The Rave]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|Mega Man: Dr. Wily's Final Attack&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WizardMan.png|center]]&lt;br /&gt;
|[[Wizard Man]]&lt;br /&gt;
|[[Tier 11 (MaGMML3)|Tier 11 - Library]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|Mega Man SFR (Super Fighting Robot)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ControlMan.png|center]]&amp;lt;br&amp;gt;[[File:MaGMMLTron.png|center]]&lt;br /&gt;
|[[Control Man]] &amp;amp; [[MaGMML-Tron]]&lt;br /&gt;
|[[Tier 12 (MaGMML3)|Tier 12 - Power Plant]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|Ring Man in the Castle &amp;amp; Make a Good Mega Man Level series&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DeathMan.png|center]]&lt;br /&gt;
|[[Death Man]]&lt;br /&gt;
|[[Tier 13 (MaGMML3)|Tier 13 - Theater]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Electric Cable]]&lt;br /&gt;
|Mega Man Rock Force&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PunchDonkey.png|center]]&lt;br /&gt;
|[[Punch Donkey]]&lt;br /&gt;
|[[Tier 14 (MaGMML3|Tier 14 - World Gym]]&lt;br /&gt;
|[[Ice Wall]], [[Track Shoes]] (Phase 1)&amp;lt;br&amp;gt;[[Ice Wall]], [[Prismatic Laser]] (Phase 2)&lt;br /&gt;
|Mega Man Dongs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stadium Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RegalMachine.png|center]]&lt;br /&gt;
|[[Regal Machine]]&lt;br /&gt;
|[[Chaos Assault]]&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FalconRock.png|center]]&lt;br /&gt;
|[[Falcon Rock]]&lt;br /&gt;
|[[Cross Armada]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NekoMan.png|center]]&lt;br /&gt;
|[[Neko Man]]&lt;br /&gt;
|[[Armory Catastrophe]]&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KoukerQuge.png|center]]&lt;br /&gt;
|[[Kouker Quge]]&lt;br /&gt;
|[[Be The Smaller Person]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MetildaMcBossface.png|center]]&lt;br /&gt;
|[[Metilda McBossface]]&lt;br /&gt;
|[[The Level with a Met Pun]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TengenTophammer.png|center]]&lt;br /&gt;
|[[Tengen Tophammer]]&lt;br /&gt;
|[[The Bronze Yard]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SWN001Bass.gif|center]][[file:KillerBass.png|center]]&lt;br /&gt;
|[[Bass]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Break Dash]], [[Banshee Wail]] (Phase 1)&amp;lt;br&amp;gt;[[Ice Wall]], [[Bait Bobber]] (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HunterWoman.png|center]]&lt;br /&gt;
|[[Hunter Woman]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Presto.png|center]]&lt;br /&gt;
|[[Presto]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CerberusMan.png|center]]&lt;br /&gt;
|[[Cerberus Man]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElementMan.png|center]]&lt;br /&gt;
|[[Element Man]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|Randomized&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ForgeWoman.png|center]]&lt;br /&gt;
|[[Forge Woman]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Royal Guard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyMachineSPIRE.png|center]]&lt;br /&gt;
|[[Wily Machine SPIRE]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Laser Trident]], [[Track Shoes]] (Phase 1)&amp;lt;br&amp;gt;[[Magnetic Shockwave]], [[Power Line]] (Mini Wily Machines)&amp;lt;br&amp;gt;[[Water Shield]], [[Prismatic Laser]] (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyJetFront.png|center]]&lt;br /&gt;
|[[Wily Jet]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier X Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Stone Man|Lava Stone Man]]&lt;br /&gt;
|[[Ancient Wastelands Gate]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KingLeonis.png|center]]&lt;br /&gt;
|[[King Leonis]]&lt;br /&gt;
|[[Ancient Wastelands Gate]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stronger.png|center]]&lt;br /&gt;
|[[Stronger]]&lt;br /&gt;
|[[Erm... Watt the Shock!]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GEORGE.png|center]]&lt;br /&gt;
|[[GEORGE]]&lt;br /&gt;
|[[Smashed Into Pieces]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SmallFrySwarm.png|center]]&lt;br /&gt;
|[[Small Fry Swarm]]&lt;br /&gt;
|[[Sparkling Shrimp Stew]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EyeOfBtdnhan.png|center]]&lt;br /&gt;
|[[Eye of Btd'nhan]]&lt;br /&gt;
|[[Olive Bomber]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diabolico.png|center]]&lt;br /&gt;
|[[Diabolico]]&lt;br /&gt;
|[[HI-R@SE B0TANIX]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QueenOfHearts.png|center]]&lt;br /&gt;
|[[Queen of Hearts]]&lt;br /&gt;
|[[Mega Man In Wonderland]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NoteWoman.png|center]]&lt;br /&gt;
|[[Note Woman]]&lt;br /&gt;
|[[Note Woman (stage)|Note Woman]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MistMan.png|center]]&lt;br /&gt;
|[[Mist Man]]&lt;br /&gt;
|[[Genie's Alley]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowlMan.png|center]]&lt;br /&gt;
|[[Bowl Man]]&lt;br /&gt;
|[[Genie's Alley]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onox.png|center]]&lt;br /&gt;
|[[Onox]]&lt;br /&gt;
|[[Secret to No One]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thermae Man]]&lt;br /&gt;
|[[Thermae Man (stage)|Thermae Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Swaduron.png|center]]&lt;br /&gt;
|[[Swaduron]]&lt;br /&gt;
|[[Big Ugly Mess 2: Acting Unwise]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Impresaria.png|center]]&lt;br /&gt;
|[[Impresaria]]&lt;br /&gt;
|[[Hollow Elysium]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VoltManTheAnnihilator.png|center]]&lt;br /&gt;
|[[Volt Man the Annihilator]]&lt;br /&gt;
|[[Return to Universe City V]]&lt;br /&gt;
|TBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shrine of Nebula Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FrostLord.png|center]]&lt;br /&gt;
|[[Frost Lord]]&lt;br /&gt;
|[[Shrine of Nebula]] (1st Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GearyDragon.png|center]]&lt;br /&gt;
|[[Changkey Dragon|Geary Dragon]]&lt;br /&gt;
|[[Shrine of Nebula]] (1st Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:E101B.png|center]]&lt;br /&gt;
|[[Hyoey|E101B]]&lt;br /&gt;
|[[Shrine of Nebula]] (2nd Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Takyusha.png|center]]&lt;br /&gt;
|[[Takyusha]]&lt;br /&gt;
|[[Shrine of Nebula]] (2nd Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LavenderHouseSuzy.png|center]] [[File:LavenderHouseSuzyCore.png|center]]&lt;br /&gt;
|[[Giant Suzy|Lavender House Suzy]]&lt;br /&gt;
|[[Shrine of Nebula]] (2nd Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CatStaticLightningBrusher.png|center]]&lt;br /&gt;
|[[Cat Static Lightning Brusher]]&lt;br /&gt;
|[[Shrine of Nebula]] (3rd Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MessageBox.png|center]]&lt;br /&gt;
|[[Hopeful Sign]]&lt;br /&gt;
|[[Shrine of Nebula]] (3rd Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SpaceHyoey.png|center]]&lt;br /&gt;
|[[Hyoey|Space Hyoey]]&lt;br /&gt;
|[[Shrine of Nebula]] (3rd Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GamarnAndGamoriyu.png|center]]&lt;br /&gt;
|[[Gamarn and Gamadayu|Gamoriyu]]&lt;br /&gt;
|[[Shrine of Nebula]] (3rd Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HardGamarnAndHardGamadayu.png|center]]&lt;br /&gt;
|[[Gamarn and Gamadayu|Hard Gamarn and Hard Gamadayu]]&lt;br /&gt;
|[[Shrine of Nebula]] (3rd Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HardSplash.png|center]]&lt;br /&gt;
|[[Hard Splash]]&lt;br /&gt;
|[[Shrine of Nebula]] (3rd Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FaceOfVAN.png|center]]&lt;br /&gt;
|[[Face Of VAN]]&lt;br /&gt;
|[[Shrine of Nebula]] (4th Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShadeSpam.png|center]]&lt;br /&gt;
|[[Shade Spam]]&lt;br /&gt;
|[[Shrine of Nebula]] (4th Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NadirDevil.png|center]]&lt;br /&gt;
|[[Nadir Devil]]&lt;br /&gt;
|[[Shrine of Nebula]] (4th Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheodoreThunderdunkOwnerOfTheThundervaleThunderdome.png|center]]&lt;br /&gt;
|[[Theodore Thunderdunk: Owner of the Thundervale Thunderdome]]&lt;br /&gt;
|[[Shrine of Nebula]] (4th Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Octosniper.png|center]]&lt;br /&gt;
|[[Octosniper]]&lt;br /&gt;
|[[Shrine of Nebula]] (4th Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BigPets2.png|center]]&lt;br /&gt;
|[[Big Pets 2: This Time, He Has An Axe]]&lt;br /&gt;
|[[Shrine of Nebula]] (5th Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MechaSpearManFull.png|center]]&lt;br /&gt;
|[[Mecha Spear Man]]&lt;br /&gt;
|[[Shrine of Nebula]] (5th Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopDummy.png|center]]&lt;br /&gt;
|[[Top Dummy]]&lt;br /&gt;
|[[Shrine of Nebula]] (5th Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GharialMan.png|center]]&lt;br /&gt;
|[[Gharial Man]]&lt;br /&gt;
|[[Shrine of Nebula]] (5th Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReturningFlashArmor.png|center]]&lt;br /&gt;
|[[Returning Flash Armor]]&lt;br /&gt;
|[[Shrine of Nebula]] (5th Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GreatCore.png|center]]&lt;br /&gt;
|[[Great Core]]&lt;br /&gt;
|[[Shrine of Nebula]] (5th Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PillarOfNebula.png|center]]&lt;br /&gt;
|[[Nebula Grey|Pillar of Nebula]]&lt;br /&gt;
|[[Shrine of Nebula]] (6th Floor)&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NebulaGrey.png|center]]&lt;br /&gt;
|[[Nebula Grey]]&lt;br /&gt;
|[[Shrine of Nebula]] (6th Floor)&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SprDreadnought_ACESpark_4.png|center]]&lt;br /&gt;
|[[Dreadnought]]&lt;br /&gt;
|[[Space Crusade]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:UsagiWoman.png|center]]&lt;br /&gt;
|[[Usagi Woman]]&lt;br /&gt;
|[[Just a Judge Level]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png|center]]&lt;br /&gt;
|[[Hyper Plant Man]]&lt;br /&gt;
|[[Just a Judge Level]]&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagnumMan.png|center]]&lt;br /&gt;
|[[Magnum Man]]&lt;br /&gt;
|[[Magnum Man (Stage)|Magnum Man]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReelMan.png|center]]&lt;br /&gt;
|[[Reel Man]]&lt;br /&gt;
|[[Reel Man (Stage)|Reel Man]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Royal Guard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KingMan.png|center]]&lt;br /&gt;
|[[King Man]]&lt;br /&gt;
|[[King Man (Stage)|King Man]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NamahageMan.png|center]]&lt;br /&gt;
|[[Namahage Man]]&lt;br /&gt;
|[[Tier 11 (MaGMML3)|Tier 11 - Grand Library]]&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StaticMan.png|center]]&lt;br /&gt;
|[[Static Man]]&lt;br /&gt;
|[[Static Man (Stage)|Static Man]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SlushMan.png|center]]&lt;br /&gt;
|[[Slush Man]]&lt;br /&gt;
|[[Tier 13 (MaGMML3)|Tier 13 - Movie Theater]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BreakManSprite.png|center]]&lt;br /&gt;
|[[Break Man]]&lt;br /&gt;
|[[The Arena|Colosseum of Cohorts Arena]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FakeMan.png|center]]&lt;br /&gt;
|[[Fake Man]]&lt;br /&gt;
|[[The Arena|Masters' Mausoleum Arena]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_Terra.png|center]]&lt;br /&gt;
|[[Terra]]&lt;br /&gt;
|[[The Arena|Masters' Mausoleum Arena]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CWU-01P.png|center]]&lt;br /&gt;
|[[CWU-01P]]&lt;br /&gt;
|[[The Arena|Skull Caverns Arena]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YellowDevilSprite.png|center]]&lt;br /&gt;
|[[Tetris Devil]]&lt;br /&gt;
|[[The Arena|Skull Caverns Arena]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GammaSprite.png|center]]&lt;br /&gt;
|[[Gamma]]&lt;br /&gt;
|[[The Arena|Ghosts of Yamato Arena]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 AlterMan.png|center]][[File:MaGMML3_AlterMan.png|center]]&lt;br /&gt;
|[[Alter Man]]&lt;br /&gt;
|[[The Arena|Judges' Choice Arena]]&lt;br /&gt;
|[[Break Dash]], [[Banshee Wail]] (Phase 1)&amp;lt;br&amp;gt;[[Ice Wall]], [[Mix Tape]] (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VacantAvatar.png|center]]&lt;br /&gt;
|[[Vacant Avatar]]&lt;br /&gt;
|[[The Arena|The True Arena]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ErnestMachineSPIRE.png|center]][[File:ErnestJetFront.png|center]]&lt;br /&gt;
|[[Ernest Will]]&lt;br /&gt;
|[[The Arena|The True Arena]]&lt;br /&gt;
|[[Laser Trident]], [[Track Shoes]] (Ernest Machine SPIRE Phase 1)&amp;lt;br&amp;gt;[[Magnetic Shockwave]], [[Power Line]] (Mini Ernest Machines)&amp;lt;br&amp;gt;[[Water Shield]], [[Prismatic Laser]] (Ernest Machine SPIRE Phase 2)&amp;lt;br&amp;gt;[[Tornado Blow]], [[Mix Tape]] (Ernest Jet)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SheepMan.png|center]]&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|[[NEO Pit of Pits]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Break Dash]]&amp;lt;br&amp;gt;[[Lantern Flare]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&amp;lt;br&amp;gt;[[Track Shoes]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagicMan.png|center]]&lt;br /&gt;
|[[Magic Man]]&lt;br /&gt;
|[[Magic Card Casino]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://magmmlcontest.com/forum/showthread.php?tid=1315 Devkit Release Announcement]&lt;br /&gt;
*[https://docs.google.com/document/d/18mbHMqCaFaKAyO8ZBeHOFnm-BgraUA4skLEQdKst2p8/edit#heading=h.yrkdelxjt2eb MAGMML3 Rules]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLOAMF_ipmHUfgCL2rM5BBnmhWPGla7WOl MAGMML3 Tutorials]&lt;br /&gt;
*[https://docs.google.com/document/d/1Ong3etCO-ArqUAXCEO4k4tFdTebUgpXUTshFhAxaQ68/edit Level Design Tips and Tricks]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Make a Good Mega Man Level 3]]&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Wily_Stadium&amp;diff=23744</id>
		<title>Wily Stadium</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Wily_Stadium&amp;diff=23744"/>
				<updated>2024-07-25T21:20:00Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Wily Stadium&lt;br /&gt;
|image=[[File:MaGMML3-WilyStadium.png]]&lt;br /&gt;
|caption=Grab your tickets to the final battle while you still can!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator= &lt;br /&gt;
|composer= &lt;br /&gt;
|artist=[[Spin Attaxx]], [[Karakato]] (map)&amp;lt;br&amp;gt;[[Protty]] (tiles)&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=7&lt;br /&gt;
|collectables=7&lt;br /&gt;
|bosses=&lt;br /&gt;
|previous=[[Tier 15 (MaGMML3)|Tier 15]]&lt;br /&gt;
|next=[[Tier X (MaGMML3)|Tier X]]&lt;br /&gt;
|music=MaGMML3 - Let the Games Begin&amp;lt;br&amp;gt;'''Map:''' MaGMML3 - Come One, Come All!&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Come one, come all! Dr. Wily's grand finale awaits!|Travel brochure description|[[Make a Good Mega Man Level 3]]}}&lt;br /&gt;
The '''Wily Stadium''' (also known as '''Ernest Stadium''' and '''Tier W''') is a location in ''[[Make a Good Mega Man Level 3]]''. It is a gigantic stadium in the style of a Wily Castle that serves as the location of the finals of the Sixth Worldwide Sponsored Robot Tournament. At the awards ceremony for the tournament, [[Ernest Will]] reveals [[Doctor Albert W. Wily|his true self]] to the world, and [[Mega Man]] and the other finalists are sent into the stadium to duke it out.&lt;br /&gt;
&lt;br /&gt;
As with prior ''MaGMML'' fortresses, each of the Wily Stadium's stages are made by the judges, and it is inaccessible without first collecting all 15 [[Tier Rank]]s and speaking to Ernest Will in the [[Victor Heights]] hotel lobby. Upon entering the Wily Stadium, the player is locked into it and cannot leave without clearing it first. Unlike prior ''MaGMML'' fortresses, though, the Wily Stadium has a hub area with a vending machine to stock up on Tanks, and each stage can be played and revisited in any order. The final Wily stage, however, cannot be played without obtaining the [[Energy Element]]s from each of the first five stages.&lt;br /&gt;
&lt;br /&gt;
After beating the game, the Wily Stadium can be freely revisited from the bus stop. A side area will also unlock, allowing the player to replay [[Chaos Assault]] (which, while technically preceding the Wily Stadium itself, is considered &amp;quot;Wily 0&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Trickster Tokens&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Bosses&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Assault]]&lt;br /&gt;
|[[snoruntpyro]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[Regal Machine]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cross Armada]]&lt;br /&gt;
|[[Mick Galbani]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[Falcon Rock]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Bronze Yard]]&lt;br /&gt;
|[[ACESpark]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]]&lt;br /&gt;
|[[Tengen Tophammer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Be The Smaller Person]]&lt;br /&gt;
|[[Flashman85]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[Kouker Quge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Level with a Met Pun]]&lt;br /&gt;
|[[Pachy]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]]&lt;br /&gt;
|[[Metilda McBossface]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Armory Catastrophe]]&lt;br /&gt;
|[[Shinryu]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[Neko Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[:Category:MULTIPERSON Levels|MULTIPERSON]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[Bass]]&amp;lt;br&amp;gt;[[Cerberus Man]]&amp;lt;br&amp;gt;[[Element Man]]&amp;lt;br&amp;gt;[[Forge Woman]]&amp;lt;br&amp;gt;[[Hunter Woman]]&amp;lt;br&amp;gt;[[Presto]]&amp;lt;br&amp;gt;[[Wily Machine SPIRE]]&amp;lt;br&amp;gt;[[Wily Jet]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Wily Stadium's design is loosely based on [https://en.wikipedia.org/wiki/Wembley_Stadium Wembley Stadium], incorporating its distinctive arch.&lt;br /&gt;
* The jingle used during the path-drawing cutscene is a remix of ''I am world king!!'', Dr. Wily's theme from ''Mega Man: Battle &amp;amp; Chase''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Wily Stadium}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tiers]][[Category:Make a Good Mega Man Level 3 Tiers]][[Category:Wily Stadium]]&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Greatest_Show_of_All_Time&amp;diff=23743</id>
		<title>The Greatest Show of All Time</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Greatest_Show_of_All_Time&amp;diff=23743"/>
				<updated>2024-07-25T21:07:01Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: Not super keen on the wording; would like a second pass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=The Greatest Show of All Time&lt;br /&gt;
|rank=Wily Stage 6&lt;br /&gt;
|image=[[File:MaGMML3_Wily_6.png]]&lt;br /&gt;
|caption=The grandest MaGMML finale yet: A traditional teleporter boss rush!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[snoruntpyro]], [[Yoshiatom]] (level design)&amp;lt;br&amp;gt;[[Beed28]] (tiling)&amp;lt;br&amp;gt;&lt;br /&gt;
|composer=[[DeltaMudkip]]&amp;lt;br&amp;gt;[[Phusion]]&amp;lt;br&amp;gt;[[MiniMacro]]&amp;lt;br&amp;gt;Toshihiko Horiyama&amp;lt;br&amp;gt;Yuko Takehara&amp;lt;br&amp;gt;Makoto Tomozawa&amp;lt;br&amp;gt;Akari Kaida&lt;br /&gt;
|artist=[[Protty]]&lt;br /&gt;
|programmer=[[DragonFogel]]&amp;lt;br&amp;gt;[[LOLIPOP1136]]&amp;lt;br&amp;gt;[[MystSvin]]&amp;lt;br&amp;gt;[[Pineappler]]&amp;lt;br&amp;gt;[[SCATMAN'S WORLD]]&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Bag Noise]]&lt;br /&gt;
*[[Dust Bunny]]&lt;br /&gt;
*[[Metall Hammer]]&lt;br /&gt;
*[[Metall Giree]]&lt;br /&gt;
*[[Pile Driver]]&lt;br /&gt;
*[[Power Muscler]]&lt;br /&gt;
*[[Waltrioversized]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Conveyor]]&lt;br /&gt;
*[[Dracon Ride Armor]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Big Baby Flies]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Bass]]&lt;br /&gt;
*[[Presto]]&lt;br /&gt;
*[[Hunter Woman]]&lt;br /&gt;
*[[Cerberus Man]]&lt;br /&gt;
*[[Element Man]]&lt;br /&gt;
*[[Forge Woman]]&lt;br /&gt;
*[[Wily Machine SPIRE]]&lt;br /&gt;
*[[Wily Jet]]&lt;br /&gt;
|other=&lt;br /&gt;
*Final, non post-game, stage&lt;br /&gt;
|music='''Opening:''' MaGMML3 - Don't Touch That Dial&amp;lt;br&amp;gt;'''Bass Cutscene:''' Rockman.EXE 4.5: Real Operation - Theme of Bass.EXE&amp;lt;br&amp;gt;'''Vs. Bass:''' MaGMML3 - Not This Time&amp;lt;br&amp;gt;'''Main Theme:''' MaGMML3 - We'll Be Right Back&amp;lt;br&amp;gt;'''Rival Battle:''' MaGMML3 - Clash of Burning Hearts&amp;lt;br&amp;gt;'''Wily Machine SPIRE:''' MaGMML3 - All Eyes On You&amp;lt;br&amp;gt;'''Wily Jet:''' MaGMML3 - Stratosphere Showdown&lt;br /&gt;
|location=[[Wily Stadium]]&lt;br /&gt;
|previous=[[Armory Catastrophe]]&lt;br /&gt;
|next=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Alright, folks! Scan your tickets and get your butts inside the stadium! It seems our finalists have began their pilgrimage to our grand stage for today. And once they're ready... The Final Gauntlet begins!! Prepare yourselves for the '''greatest show in history!''' Gah ha ha!|[[Doctor Albert W. Wily|Dr. Wily]]|hyping up the audience}}&lt;br /&gt;
&lt;br /&gt;
'''The Greatest Show of All Time''' is the sixth Wily stage in [[Make a Good Mega Man Level 3]], and the final stage of the main story. In it, [[Mega Man]] faces against the finalists of the ''6th Worldwide Sponsored Robot Tournament'' and [[Doctor Albert W. Wily|Dr. Wily]] once again in order to be crowned the champion of the tournament.&lt;br /&gt;
&lt;br /&gt;
Unlike the final fortress stages of the previous mainline MaGMML games, [[Flashback Database]] and [[Reality Core]], ''The Greatest Show of All Time'' doesn't feature sublevels based directly on entry levels and is mainly focused around boss fights. The entries are instead represented by the weapons used by the rivals in their fights.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
After a long vertical drop, the level begins with a section similar to the opening of [[Mega Man 1]]'s first Wily stage, but with [[Power Muscler]]s instead of [[Big Eye]]s. They can be dodged either with decently-timed slides or by gunning it with [[Rush Bike]]. After this, Mega Man encounters a teleporter that scans his [[Energy Element]]s and grants him passage to the Final Gauntlet. But before he can enter it, [[Bass]] destroys the teleporter, enraged over the events of the Awards Ceremony, and must be fought in a 2-phase battle. After his defeat, Bass opens a path as a detour to the Final Gauntlet, telling Mega Man to teach Wily a lesson before vowing revenge and leaving.&lt;br /&gt;
&lt;br /&gt;
The next section is medley of enemies and gimmicks from the previous [[Wily Stadium]] levels, with Dr. Wily giving commentary as Mega Man rushes to catch up with the rivals. The section is designed around a fast pace, with a large amount of [[Conveyor]]s and enemies such as [[Bag Noise]]s and [[Waltrioversized]]s that will likely hit Mega Man if he tries to take it slow. [[Pile Driver]]s can also crush Mega Man if he doesn't pass under them fast enough.&lt;br /&gt;
&lt;br /&gt;
Halfway through, an empty [[Dracon Ride Armor]] sits out in the open for Mega Man to enter, which can very quickly defeat the [[Big Baby Flies]] on the next screen. The rest of the section is focused around the Dracon Ride Armor's dash, requiring timing it to avoid hazards and using the momentum combined with Conveyors to cross large gaps.&lt;br /&gt;
&lt;br /&gt;
The section ends with a teleporter that leads to a hub of teleporters, alongside infinite health/weapon energy refills in the center. Each one warps Mega Man to a rival battle, preceded by a short corridor showing mugshots of the entry characters their weapons originated from. From left-to-right, the teleporters are ordered as follows:&lt;br /&gt;
* [[Presto]]&lt;br /&gt;
* [[Hunter Woman]]&lt;br /&gt;
* [[Cerberus Man]]&lt;br /&gt;
* [[Element Man]]&lt;br /&gt;
* [[Forge Woman]]&lt;br /&gt;
Once all five are defeated, a door leading upwards opens. After a long ladder climb, Mega Man runs into a dead end, only to be met by [[Proto Man]], who states that they are the last two contestants standing. While he appears to initiate a fight, Proto Man instead uses a Proto Strike to open the path forward to the stadium grounds, leaving Mega Man some Tanks and a [[Yashichi]] before teleporting out, wishing him good luck.&lt;br /&gt;
&lt;br /&gt;
Going through the tunnel and onto the pitch, all that remains is the final battle with the [[Wily Machine SPIRE]]...&lt;br /&gt;
{{MaGMML3 Wily Stadium}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Wily Stadium]][[Category:Fortress Stages]][[Category:Stages without Collectables]][[Category:MULTIPERSON Levels]]&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-WilyStadium-TheGreatestShowOfAllTime.png&amp;diff=23742</id>
		<title>File:MaGMML3-WilyStadium-TheGreatestShowOfAllTime.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-WilyStadium-TheGreatestShowOfAllTime.png&amp;diff=23742"/>
				<updated>2024-07-25T21:05:49Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=23733</id>
		<title>Make a Good Mega Man Level 3</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=23733"/>
				<updated>2024-07-25T16:25:40Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: Added missing bosses to the &amp;quot;Other Bosses&amp;quot; section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo&lt;br /&gt;
|title=Make a Good Mega Man Level 3&lt;br /&gt;
|image=[[File:3TitleScreen.png|Make a Good Mega Man Level 3|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[snoruntpyro]]&lt;br /&gt;
|publisher= &lt;br /&gt;
|director=[[Mick Galbani]], [[ACESpark]]&lt;br /&gt;
|producer=&lt;br /&gt;
|designer= Sprites Inc.&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist= &lt;br /&gt;
|writer=&lt;br /&gt;
|composer=[[DeltaMudkip]] / MiniMacro / Dark's Tunes&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|releasedate=Jun 9, 2024&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=1.05&lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes=&lt;br /&gt;
|media=[https://drive.google.com/file/d/15h48KqrTRI0gEyxRnqByv_4dLti7PHOd/view?usp=sharing Digital download] ([https://www.mediafire.com/file/fuih7gfhlhxxjru/Make+a+Good+Mega+Man+Level+3+v1.05.zip mirror])&lt;br /&gt;
|input=Keyboard / Controller&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Thank you, everyone, for your incredible patience over the years. Please enjoy the game - and here's to the end of an era!|snoruntpyro|on release day}}&lt;br /&gt;
&lt;br /&gt;
'''''Make a Good Mega Man Level 3''''' (or '''''MaGMML3''''' for short) is the third installment in the ''Make a Good Mega Man Level'' series, co-hosted by [[Mick Galbani]] and [[ACESpark]]. Like its predecessors, the game features community-created levels submitted as part of a level design contest. The contest is judged by Mick Galbani, ACESpark, [[Flashman85]], [[Pachy]], and [[Shinryu]]. Several elements from ''MaGMML2'', including [[costumes]] and [[the Pit of Pits]], have returned in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
The 2018 contest officially began on September 22, with November 25 being the submission deadline. Participants are encouraged to join the [https://discordapp.com/invite/SEHjShy official ''MaGMML3'' Discord] for discussions and updates. The public beta for the [[Megamix Engine]], which serves as the basis for ''MaGMML3''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s engine, was released on July 11th, while its official full release was on September 15th, a week before the submission period. The full game was finally released on June 9th, 2024.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
At home, [[Mega Man]] and family are flipping through TV channels until they stop at one with &amp;quot;[[Ernest Will]]&amp;quot; announcing the &amp;quot;6th Worldwide Sponsored Robot Tournament&amp;quot;. Across 15 tiers, robots of all kind can compete for a chance to enter &amp;quot;Ernest Stadium&amp;quot; and win insane cash prize. Realizing its [[Dr. Wily]] in an oblivious disguise, Mega Man is forced to enter to find out what the doctor is planning.&lt;br /&gt;
&lt;br /&gt;
Arriving at Victor Heights, Mega Man slowly meets each of his competitors: the battle hungry warrior bot [[Hunter Woman]], the arrogant speedster and daredevil [[Presto]], the grounded union worker bot [[Forge Woman]], the scrapyard fighter bot [[Cerberus Man]], and unintelligible dark horse weather bot [[Element Man]].&lt;br /&gt;
&lt;br /&gt;
After clearing 1 Tier, Wily drops the Ernest disguise to Light and Mega Man to reveal that the events of the last game were perpetuated by someone else who stole his Reality Core. He formed the current tournament to lure out the culprit, and asks for a truce with Mega Man to catch them.&lt;br /&gt;
&lt;br /&gt;
Clearing 5 Tiers has the culprit reveal himself: [[Dr. Regal|Dr. Reginald Regal]], a madman whose obsessions with the simulations - as well as the concept of 'evil' - had himself kicked out of the committee. Regal reveals he made the Wily decoy to keep everyone's eyes off him. When he tries to use the Reality Core to erase Mega Man, it turns into confetti and quickly flees. Each subsequent cutscene reveals himself to be rather incompetent and unoriginal without meaningfully adding to the ideas he takes from, as clearing 9 tiers has his attempt to hijack the contest being foiled by his own poor design, and clearing 13 tiers has his attempt to manipulate both Cerberus Man and later Element Man ends with the scrap bot mauling him, and then weather bot attacking him.&lt;br /&gt;
&lt;br /&gt;
After clearing all 15 Tiers, Regal plays his last hand, a &amp;quot;hostage&amp;quot; situation involving a Pipi mistaken for [[Beat]], a cardboard cutout of Eddie mistaken for the real one, and a disqualified competitor named [[Princess]] mistaken for Roll, prompting Wily and Mega Man to team up briefly in order to get Dr. Regal out of the picture before the finals of the tournament. When Regal summons a fortress to hide within, the two storm his fortress and tear it apart, with Regal's [[Regal Machine|ultimate war machine]] being quickly destroyed and Regal himself banished to an unknown location. With the threat put out of commission, the final ceremonies for the tournament begin.&lt;br /&gt;
&lt;br /&gt;
During the final ceremonies, one of the finalists, [[Bass]], claims Mega Man cheated because some of the [[Tier Rank|Tier Ranks]] he obtained were illegitimate ([[Regular Joe]] finding the Rank in the trash, Dr. Vicious and Dr. Hyenaman - and by extension [[Ice Buster]] - acting as a substitute due to Ignorance being frozen, the Tier 7 Boss not even being there - [[Boki Lamira]] arrived as a regular challenger for the Rank). &amp;quot;Ernest&amp;quot; checks Mega Man's ranks, but states they're legitimate before disqualifying Bass. When the other finalists complain about the Tournament being rigged, Wily drops the disguise and states the prize is real, waiting for them within his &amp;quot;Wily Stadium&amp;quot;. As Mega Man travels through the gauntlet, he runs into Bass again, who while fighting him reveals that Mega Man was supposed to be disqualified and humiliated because of the way he obtained the Ranks, but Wily backed out at the last moment.&lt;br /&gt;
&lt;br /&gt;
After defeating the other finalists and having one last chat with [[Proto Man]] (who forfeits to Mega Man), Mega Man reaches Wily in the center of Wily Stadium. Wily reveals that while he did originally plan to humiliate Mega Man, Wily realized while the two of them were fighting Regal that his original plan was too cheap and wanted to challenge him fairly. Operating [[Wily Machine SPIRE|his most powerful machine yet]], Mega Man and Wily do battle, with the Blue Bomber coming out on top. However, the crowd cheers for both. Dr. Light walks onto the field and explains Wily always was a good showman, admitting defeat in that regard. Realizing people actually love him because of this, and that he has something he's superior to Dr. Light at, he vows to keep the world entertained by doing similar feats of spectacle, with Mega Man agreeing to that to uphold everlasting peace.&lt;br /&gt;
&lt;br /&gt;
After Mega Man collects every Energy Element from the 15 basic Tiers and Wily Stadium, Dr. Regal uses his Wily decoy's head to attract Mega Man's attention to his latest scheme: to unearth an ancient evil from the [[Tier X (MaGMML3)|Grey Isles]], a region of space-time where the laws of reality are in flux, which he hopes will be as strong as the Reality Core. Traveling to the Grey Isles, Mega Man passes various trials designed to keep intruders away from where the evil sleeps, the [[Shrine of Nebula]]. After entering the Shrine, Mega Man confronts Regal as he awakens [[Nebula Grey]], an incarnation of evil who was sealed away millennia ago. However, due to its exposure to human radio and TV broadcasts, Nebula Grey has renounced its evil ways, much to the dismay of Dr. Regal who is sent away sulking. However, due to the Shrine of Nebula's security systems, Nebula Grey is forced to fight Mega Man to burn off its Dark Power to trick the system into thinking it's been put to rest again, so the both of them can leave the Shrine. After Mega Man defeats Nebula Grey, it takes on a smaller form so it can explore the world.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
During the development of ''[[Make a Good Mega Man Level 2|MaGMML2]]'', host [[snoruntpyro]] made the decision that she would not host the next contest, citing the stresses of hosting and a desire to participate in the next contest as reasons for stepping down. Mick Galbani, a community favorite for the position, stepped up to host ''MaGMML3''. Planning for the third game began even before the second game was released, and a community feedback poll following the release of ''MaGMML2'' was used to inform some of the planning for ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
On October 29, 2017, ACESpark was invited to co-host and judge ''MaGMML3'', based on the overwhelmingly positive response to his contributions to the second game. Applications for the remaining three judge slots were announced on November 6, 2017.&amp;lt;ref&amp;gt;http://magmmlcontest.com/forum/showthread.php?tid=70&amp;lt;/ref&amp;gt; In Stage 1 of the application process, applicants were given three weeks to judge the seven [[MaGMML3 Judge Application Levels|''MaGMML3'' Judge Application Levels]], providing written comments and rating the levels based on a rubric. Of the 19 applicants, 11 moved on to Stage 2, where they submitted a sample of their Mega Man level design ability—either a level designed specifically for the application, or one they had already created. The submission deadline for Stage 2 was December 23, 2017; within 24 hours, Stage 2 applicants received a notification of the results, accompanied by brief comments on why they were or were not selected. At the same time, it was announced to the public that [[Flashman85]], [[Pachy]], and [[Shinryu]] would be judging ''MaGMML3'' alongside Mick Galbani and ACESpark.&lt;br /&gt;
&lt;br /&gt;
On August 24, 2018, the [https://docs.google.com/document/d/18mbHMqCaFaKAyO8ZBeHOFnm-BgraUA4skLEQdKst2p8 contest rules] were announced, along with every previous and current main series judge offering recommendations for the upcoming submissions. Notable rule changes include:&lt;br /&gt;
*The submission period has been extended by an undetermined amount. (announced on Discord only)&lt;br /&gt;
*The late submission period has been drastically reduced to 7 days.&lt;br /&gt;
*Minor edits of devkit levels, such as [[Ancient Tomb]], are no longer permitted.&lt;br /&gt;
*Noble Nickels have been replaced with Trickster Tokens, for which the per-level limit is still 5.&lt;br /&gt;
*Scoring is once again out of 100, with Creativity losing half of its original weight. Its 15 points were distributed evenly between Design, Fun, and Aesthetics.&lt;br /&gt;
&lt;br /&gt;
On September 15, 2018, the devkit was released and the contest dates were announced.&lt;br /&gt;
&lt;br /&gt;
On September 22, 2018, the submission form opened to the public, officially marking the opening of the contest.&lt;br /&gt;
&lt;br /&gt;
On November 26, 2018, the deadline for submissions passed, though this was followed by a grace period where late submissions/resubmissions were accepted at the cost of a score penalty, the percentage of which increased with each day. This grace period ended at 11:59 EST on December 2, 2018.&lt;br /&gt;
&lt;br /&gt;
On May 23, 2024, [[Shinryu]] uploaded the [https://youtube.com/PDsbxXFmIx4?si=h34FibSS-BKNATOQ game's release date trailer] on his YouTube channel, confirming its release date to be on June 9th of the same year.&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
A total of 176 valid entries were submitted, with an additional 14 being excluded or pulled for various reasons. This makes ''Make a Good Mega Man Level 3'' the largest ''MaGMML'' contest to date.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[A piece of cake, but with aesthetics]]&lt;br /&gt;
*[[Abandoned Mine (MaGMML3)|Abandoned Mine]]&lt;br /&gt;
*[[Access Corridor Alpha]]&lt;br /&gt;
*[[Air man's ultimate weapon]]&lt;br /&gt;
*[[Akudama Empire Mothership]]&lt;br /&gt;
*[[Alpine Weather Institute]]&lt;br /&gt;
*[[Alraune Woman (stage)|Alraune Woman]]&lt;br /&gt;
*[[An Ice Cave in Russia]]&lt;br /&gt;
*[[An Underwater Adventure? Wow!]]&lt;br /&gt;
*[[Arcade Archives]]&lt;br /&gt;
*[[Arcane Man -Chaos Tower- (CERN HQ Remains)]]&lt;br /&gt;
*[[Assault Hunt]]&lt;br /&gt;
*[[Bakery Man]]&lt;br /&gt;
*[[Ballade's Square of Doom]]&lt;br /&gt;
*[[Banshee Woman (stage)|Banshee Woman]]&lt;br /&gt;
*[[Beat the Security System]]&lt;br /&gt;
*[[Beet Man (stage)|Beet Man]]&lt;br /&gt;
*[[Blizzard Resort]]&lt;br /&gt;
*[[Bold and Trash]]&lt;br /&gt;
*[[Boost Man (stage)|Boost Man]]&lt;br /&gt;
*[[Bright Man Remix]]&lt;br /&gt;
*[[Cable Woman (stage)|Cable Woman]]&lt;br /&gt;
*[[Call Me Ishmael]]&lt;br /&gt;
*[[Cassette Man (stage)|Cassette Man]]&lt;br /&gt;
*[[Chaos Light City]]&lt;br /&gt;
*[[Checkmate]]&lt;br /&gt;
*[[Chemical Industry]]&lt;br /&gt;
*[[Cloud Nine]]&lt;br /&gt;
*[[CrashMan Simulator]]&lt;br /&gt;
*[[Creatively Named Level]]&lt;br /&gt;
*[[Crest Man (stage)|Crest Man]]&lt;br /&gt;
*[[Crosshair Aware]]&lt;br /&gt;
*[[Crystal Tower]]&lt;br /&gt;
*[[Cursed Darkness]]&lt;br /&gt;
*[[Cutman's New Warehouse]]&lt;br /&gt;
*[[Cycle Facility]]&lt;br /&gt;
*[[Damp Ruins]]&lt;br /&gt;
*[[Dangan Factory]]&lt;br /&gt;
*[[Dark Castle]]&lt;br /&gt;
*[[Decoy Man (stage)|Decoy Man]]&lt;br /&gt;
*[[Devil Factory]]&lt;br /&gt;
*[[DISCHARGEEEE]]&lt;br /&gt;
*[[Disobedience of Superior Machines]]&lt;br /&gt;
*[[Doorkman]]&lt;br /&gt;
*[[Dunes of Discharge]]&lt;br /&gt;
*[[Escape From the Wily City]]&lt;br /&gt;
*[[Evil Energy Facility]]&lt;br /&gt;
*[[Explosives Factory]]&lt;br /&gt;
*[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]&lt;br /&gt;
*[[Falling System Core]]&lt;br /&gt;
*[[Fight, Kikkoman! For Everlasting Sauce!]]&lt;br /&gt;
*[[Flamboyant Castle]]&lt;br /&gt;
*[[Foo Man (stage)|Foo Man]]&lt;br /&gt;
*[[Forgotten Factory]]&lt;br /&gt;
*[[Frenzy Reactor]]&lt;br /&gt;
*[[Froggy Gravity]]&lt;br /&gt;
*[[Fruit Forest]]&lt;br /&gt;
*[[Geek Man (stage)|Geek Man]]&lt;br /&gt;
*[[Get Wet, Get Wild]]&lt;br /&gt;
*[[Gilded Man (stage)|Gilded Man]]&lt;br /&gt;
|&lt;br /&gt;
*[[Girder Man Stage]]&lt;br /&gt;
*[[Glass Factory]]&lt;br /&gt;
*[[Glitched up Beta]]&lt;br /&gt;
*[[Glitz Woman (stage)|Glitz Woman]]&lt;br /&gt;
*[[Grand Fire Palace]]&lt;br /&gt;
*[[Grassy Plains]]&lt;br /&gt;
*[[Gravaqua2o]]&lt;br /&gt;
*[[Gravity Wumbo]]&lt;br /&gt;
*[[Gross Incandescence]]&lt;br /&gt;
*[[Guitar Man (stage)|Guitar Man]]&lt;br /&gt;
*[[Hazard Hydro]]&lt;br /&gt;
*[[Hit the Jackpot!]]&lt;br /&gt;
*[[Hornet Man got a new Stage]]&lt;br /&gt;
*[[House of Fun]]&lt;br /&gt;
*[[Hunter Tower]]&lt;br /&gt;
*[[I Hope I Lose: A Grand Tale]]&lt;br /&gt;
*[[Identity Man (stage)|Identity Man]]&lt;br /&gt;
*[[Interspatial Compression]]&lt;br /&gt;
*[[Irrigation Irritation]]&lt;br /&gt;
*[[It Was Rated Arr]]&lt;br /&gt;
*[[Judgement Man (stage)|Judgement Man]]&lt;br /&gt;
*[[Just a Water Level]]&lt;br /&gt;
*[[Lost Caverns of Jungata]]&lt;br /&gt;
*[[Luminous Tower Ascent]]&lt;br /&gt;
*[[Mafia Man's Gambling Palace]]&lt;br /&gt;
*[[Malware Man]]&lt;br /&gt;
*[[Magmatic Panic]]&lt;br /&gt;
*[[mechanical factory]]&lt;br /&gt;
*[[Mediocre Oil Level]]&lt;br /&gt;
*[[Mega Man DEV]]&lt;br /&gt;
*[[Metal Man Steals Other People's Conveyors]]&lt;br /&gt;
*[[Metall Man's Metall Factory]]&lt;br /&gt;
*[[Military Training Grounds]]&lt;br /&gt;
*[[Mine exploration]]&lt;br /&gt;
*[[Mint Candy Matrix]]&lt;br /&gt;
*[[Mirror Woman (stage)|Mirror Woman]]&lt;br /&gt;
*[[My First Megamix Level uwu xd lmao (dab)]]&lt;br /&gt;
*[[Ninja of the Night]]&lt;br /&gt;
*[[Not Delivering On Promises]]&lt;br /&gt;
*[[Nowhere yet everywhere: When the world may loop]]&lt;br /&gt;
*[[Operation: Narcissistic Stratosphere]]&lt;br /&gt;
*[[Outer Reaches]]&lt;br /&gt;
*[[Pick Your Poison]]&lt;br /&gt;
*[[Pipe Man (stage)|Pipe Man]]&lt;br /&gt;
*[[Plataform Hijinks]]&lt;br /&gt;
*[[Poudrin Man (stage)|Poudrin Man]]&lt;br /&gt;
*[[Propeller Woman in the City in the Clouds]]&lt;br /&gt;
*[[Pumpkin Patches]]&lt;br /&gt;
*[[QuintsMetFactory]]&lt;br /&gt;
*[[Radium Man (stage)|Radium Man]]&lt;br /&gt;
*[[Rec Man (stage)|Rec Man]]&lt;br /&gt;
*[[Red Mountain]]&lt;br /&gt;
*[[Revenge of Tricastle]]&lt;br /&gt;
*[[Robogarden]]&lt;br /&gt;
*[[Rockbound Facility]]&lt;br /&gt;
*[[Rock Fortress]]&lt;br /&gt;
*[[Ruins of a Forbidden Kingdom]]&lt;br /&gt;
*[[Secluded Terminal]]&lt;br /&gt;
*[[Shape Woman (stage)|Shape Woman]]&lt;br /&gt;
*[[Skull Sans Megatale 4]]&lt;br /&gt;
|&lt;br /&gt;
*[[Skull Secret Zone]]&lt;br /&gt;
*[[Sludge Man (stage)|Sludge Man]]&lt;br /&gt;
*[[Solar Inferno]]&lt;br /&gt;
*[[Somewhere Underground]]&lt;br /&gt;
*[[Sparks and Sockets]]&lt;br /&gt;
*[[Spectrum Science]]&lt;br /&gt;
*[[Stalks, Shoots, and Leaves]]&lt;br /&gt;
*[[Stalling for time]]&lt;br /&gt;
*[[Step on the Gas]]&lt;br /&gt;
*[[Stolen Citadel]]&lt;br /&gt;
*[[Sulfurific Abyss]]&lt;br /&gt;
*[[Superheavy Samurai Big BenK]]&lt;br /&gt;
*[[Suzy Love]]&lt;br /&gt;
*[[Technical Support]]&lt;br /&gt;
*[[Teetering Over the Edge]]&lt;br /&gt;
*[[Temple of Light and Dark]]&lt;br /&gt;
*[[The Actual Rock Man]]&lt;br /&gt;
*[[The Cave Level That Exists]]&lt;br /&gt;
*[[The Haymay Trials]]&lt;br /&gt;
*[[The Heist]]&lt;br /&gt;
*[[The hero as remixed]]&lt;br /&gt;
*[[The Invincible Robot Army! Featuring Shoe Man!]]&lt;br /&gt;
*[[The King's Lair]]&lt;br /&gt;
*[[The Level Equivalent of An Old Man Rambling at You]]&lt;br /&gt;
*[[The Return Of Veteran Z]]&lt;br /&gt;
*[[The Stormscraper]]&lt;br /&gt;
*[[The Warped Void]]&lt;br /&gt;
*[[Thermal Tundra]]&lt;br /&gt;
*[[Top Man 2: Spin or Go Home]]&lt;br /&gt;
*[[Tower of Dimentions]]&lt;br /&gt;
*[[Toxic Trouble]]&lt;br /&gt;
*[[Trailblazer]]&lt;br /&gt;
*[[Treading The Wily Sewer System]]&lt;br /&gt;
*[[Trouble in the Fortress]]&lt;br /&gt;
*[[Undead Fortress]]&lt;br /&gt;
*[[Ultimate Level]]&lt;br /&gt;
*[[Underground Runaround]]&lt;br /&gt;
*[[Unguarded Treasure]]&lt;br /&gt;
*[[Up Down All Around]]&lt;br /&gt;
*[[Walk-in Freezer]]&lt;br /&gt;
*[[Water Level? Ice Level?]]&lt;br /&gt;
*[[Weapon Data Center]]&lt;br /&gt;
*[[Western Railway]]&lt;br /&gt;
*[[wet]]&lt;br /&gt;
*[[Wide Joepen]]&lt;br /&gt;
*[[Wily in space (Roll's rescue)]]&lt;br /&gt;
*[[Wily Rooms Of Weapons]]&lt;br /&gt;
*[[Wily's Haunted Castle]]&lt;br /&gt;
*[[Wilys Redemption]]&lt;br /&gt;
*[[Wily's Well-fortified Room]]&lt;br /&gt;
*[[Where no met has gone before]]&lt;br /&gt;
*[[Working in the Rain]]&lt;br /&gt;
*[[Worthless Man]]&lt;br /&gt;
*[[X6Meme]]&lt;br /&gt;
*[[Y.M.C.A.]]&lt;br /&gt;
*[[You Don't Know the Drill]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unranked Entries===&lt;br /&gt;
* [[Worthless Man]] was not ranked in the contest, as the level contained flashing lights that triggered migraines in both one of the judges, [[ACESpark]], and his proxy player, Loyana, preventing the former from giving the level a score.&lt;br /&gt;
&lt;br /&gt;
===Excluded Entries===&lt;br /&gt;
*&amp;quot;QuintsMoonBase&amp;quot;, &amp;quot;Black Terminus&amp;quot; and &amp;quot;Chase Sequence&amp;quot; were all pulled by their creators and replaced with new levels.&lt;br /&gt;
**&amp;quot;4'33&amp;quot;&amp;quot; was also pulled by its creator, though they did not submit a new level in its place.&lt;br /&gt;
*&amp;quot;Thrilling&amp;quot;, &amp;quot;*NEW* EPIC BATTLE ROYALE MODE IN MEGA MAN!&amp;quot;, &amp;quot;A Mess of a Stage&amp;quot;, &amp;quot;USM&amp;quot;, and &amp;quot;Cardinal Man III&amp;quot; were excluded for being troll levels. In addition, &amp;quot;USM&amp;quot; contained written NSFW content, &amp;quot;*NEW* EPIC BATTLE ROYALE MODE IN MEGA MAN!&amp;quot; contained a threatening message aimed at the judges, and &amp;quot;Cardinal Man III&amp;quot; contained areas prone to significant performance issues (e.g. slowdown).&lt;br /&gt;
**The creator of &amp;quot;USM&amp;quot; has released [https://www.dropbox.com/s/1fx6q59vc2kim1p/USM.exe?dl=0 a download of this entry for the devkit], along with [https://www.youtube.com/watch?v=lf6R0c9A47k a video thorough detailing the entry and its easter eggs].&lt;br /&gt;
*&amp;quot;Curse of the Statuettes&amp;quot; was excluded for containing horribly broken screen transitions that were impossible to fix.&lt;br /&gt;
*&amp;quot;Boundless Network&amp;quot; and &amp;quot;Warehouse of Breakthroughs&amp;quot; were both excluded for containing custom or modified weapons (Boundless Network replaced the weapons system with a Battle Network chip weapon system, and Warehouse of Breakthroughs limited the player to a modified Break Dash).&lt;br /&gt;
*&amp;quot;22 Short Screens Without Sniper Joes&amp;quot; was excluded for containing an explicit drug reference (an image of Kermit the Frog snorting rows of cocaine).&lt;br /&gt;
*&amp;quot;Turbo Trickery Tower&amp;quot; was excluded for a high level of difficulty deemed malicious, with fundamental alterations necessary for the level to be accessible for the game's target audience.&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
On November 23, 2017, the poll for the game's weapon set was opened, lasting for 2 weeks until it was closed on December 7, 2017.&lt;br /&gt;
===Default Weapons===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
!Original Robot Master&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SparkChaserIcon.png]]&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|[[Terra]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LaserTridentIconColouredT.png]]&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WaterShieldIconColouredT.png]]&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|Pump Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TornadoBlowIconColouredT.png]]&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|Tornado Man&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThunderBeamIcon.png]]&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|[[Elec Man]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagneticShockwaveIcon.png]]&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|Onslaught&lt;br /&gt;
|''Marvel vs. Capcom''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IceWallIcon.png]]&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|Cold Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BreakDashIconColouredT.png]]&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|Pluto&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]] (Variant)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushBikeIcon.png]]&lt;br /&gt;
|[[Rush Bike]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagnetBeamIcon.png]]&lt;br /&gt;
|[[Magnet Beam]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Parallel Weapons===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
!Original Robot Master&lt;br /&gt;
!Replaces&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TreasureTrackerIcon.png]]&lt;br /&gt;
|Treasure Tracker&lt;br /&gt;
|[[Treasure Man]]&lt;br /&gt;
|Spark Chaser&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HeroGuitarIcon.png]]&lt;br /&gt;
|Hero Guitar&lt;br /&gt;
|[[Guitar Man]]&lt;br /&gt;
|Laser Trident&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlitzAegisIcon.png]]&lt;br /&gt;
|Glitz Aegis&lt;br /&gt;
|[[Glitz Woman]]&lt;br /&gt;
|Water Shield&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PropellerCrownIcon.png]]&lt;br /&gt;
|Propeller Crown&lt;br /&gt;
|[[Royal Man]]&lt;br /&gt;
|Tornado Blow&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThermalBlastIcon.png]]&lt;br /&gt;
|Thermal Blast&lt;br /&gt;
|[[Thermal Man]]&lt;br /&gt;
|Thunder Beam&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LastJudgementIcon.png]] &lt;br /&gt;
|Last Judgement&lt;br /&gt;
|[[Judgement Man]]&lt;br /&gt;
|Magnetic Shockwave&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MafiaGoonIcon.png]]&lt;br /&gt;
|Mafia Goon&lt;br /&gt;
|[[Mafia Man]]&lt;br /&gt;
|Ice Wall&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CastleRushIcon.png]]&lt;br /&gt;
|Castle Rush&lt;br /&gt;
|[[Rook Man]]&lt;br /&gt;
|Break Dash&lt;br /&gt;
|-&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DivineBeamIcon.png]]&lt;br /&gt;
|Divine Beam&lt;br /&gt;
|[[Aether Man]]&lt;br /&gt;
|Magnet Beam&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contest Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MixTapeIcon.png]]&lt;br /&gt;
|[[Mix Tape]]&lt;br /&gt;
|[[Cassette Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LanternFlareIcon.png]]&lt;br /&gt;
|[[Lantern Flare]]&lt;br /&gt;
|[[Lantern Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PrismaticLaserIcon.png]]&lt;br /&gt;
|[[Prismatic Laser]]&lt;br /&gt;
|[[Prism Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BeetTillerIcon.png]]&lt;br /&gt;
|[[Beet Tiller]]&lt;br /&gt;
|[[Beet Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RecCanIcon.png]]&lt;br /&gt;
|[[Rec Can]]&lt;br /&gt;
|[[Rec Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BansheeWailIcon.png]]&lt;br /&gt;
|[[Banshee Wail]]&lt;br /&gt;
|[[Banshee Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PropellerVortexIcon.png]]&lt;br /&gt;
|[[Propeller Vortex]]&lt;br /&gt;
|[[Propeller Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElectroCableIcon.png]]&lt;br /&gt;
|[[Electro Cable]]&lt;br /&gt;
|[[Cable Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrackShoesIcon.png]]&lt;br /&gt;
|[[Track Shoes]]&lt;br /&gt;
|[[Shoe Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoyalGuardIcon.png]]&lt;br /&gt;
|[[Royal Guard]]&lt;br /&gt;
|[[King Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BaitBobberIcon.png]]&lt;br /&gt;
|[[Bait Bobber]]&lt;br /&gt;
|[[Reel Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PowerLineIcon.png]]&lt;br /&gt;
|[[Power Line]]&lt;br /&gt;
|[[Static Man]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hub==&lt;br /&gt;
The hub of the third game is even larger than the second. Rather than a festival hosted outside Dr. Light's Lab, it takes place within a large sprawling area, with the &amp;quot;Hub&amp;quot; itself being &amp;quot;Victor Heights&amp;quot;, an inn where most of the story happens. Tiers can only be accessed by usage of the Brochure to travel to each Tier's Bus Stop. &lt;br /&gt;
This game's equivalent to &amp;quot;Chateau Chevaleresque&amp;quot; is the [[Magic Card Casino]] run by Magic Man, which not only hosts various NPCs to talk to, but offers a variety minigames for Bolts.&lt;br /&gt;
===Areas===&lt;br /&gt;
* [[Victor Heights]]&lt;br /&gt;
* [[Magic Card Casino]]&lt;br /&gt;
* [[The Arena|Limestone Pagoda]]&lt;br /&gt;
* [[Tier 1 (MaGMML3)|Tier 1 - Old Wily Fortress]]&lt;br /&gt;
* [[Tier 2 (MaGMML3)|Tier 2 - The Scrapyard]]&lt;br /&gt;
* [[Tier 3 (MaGMML3)|Tier 3 - The Sewers]]&lt;br /&gt;
* [[Tier 4 (MaGMML3)|Tier 4 - Sheriff's Jailhouse]]&lt;br /&gt;
* [[Tier 5 (MaGMML3)|Tier 5 - Gravity Gift Shop]]&lt;br /&gt;
* [[Tier 6 (MaGMML3)|Tier 6 - Cryo Laboratory]]&lt;br /&gt;
* [[Tier 7 (MaGMML3)|Tier 7 - Pine Forest]]&lt;br /&gt;
* [[Tier 8 (MaGMML3)|Tier 8 - Costume Party]]&lt;br /&gt;
* [[Tier 9 (MaGMML3)|Tier 9 - The Taste Collective]]&lt;br /&gt;
* [[Tier 10 (MaGMML3)|Tier 10 - The Rave]]&lt;br /&gt;
* [[Tier 11 (MaGMML3)|Tier 11 - Grand Library]]&lt;br /&gt;
* [[Tier 12 (MaGMML3)|Tier 12 - Power Factory]]&lt;br /&gt;
* [[Tier 13 (MaGMML3)|Tier 13 - Movie Theater]]&lt;br /&gt;
* [[Tier 14 (MaGMML3)|Tier 14 - World-Class Gym]]&lt;br /&gt;
* [[Tier 15 (MaGMML3)|Tier 15 - Festival Grounds]]&lt;br /&gt;
* [[Wily Stadium|Tier W - Wily Stadium]]&lt;br /&gt;
* [[Tier X (MaGMML3)|Tier X- The Grey Isles]]&lt;br /&gt;
* [[NEO Pit of Pits]]&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Devkit Enemies===&lt;br /&gt;
====New====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Ace Manbow]]&lt;br /&gt;
* [[Adamski]]&lt;br /&gt;
* [[Alabell]]&lt;br /&gt;
* [[Arigock G]]&lt;br /&gt;
* [[Armaroid]]&lt;br /&gt;
* [[Baby Flies]]&lt;br /&gt;
* [[Ballonboo]]&lt;br /&gt;
* [[Bari III]]&lt;br /&gt;
* [[Big Stomper]]&lt;br /&gt;
* [[Bikky Bomb]]&lt;br /&gt;
* [[Biree Spark]]&lt;br /&gt;
* [[Birdy]]&lt;br /&gt;
* [[Bokazurah]]&lt;br /&gt;
* [[Boostun]]&lt;br /&gt;
* [[Bombomboy]]&lt;br /&gt;
* [[Bomb Potton]]&lt;br /&gt;
* [[Bubukan MK-II]]&lt;br /&gt;
* [[Bunby Catcher]]&lt;br /&gt;
* [[Byouz]]&lt;br /&gt;
* [[Camouflametall]]&lt;br /&gt;
* [[Cannon Roader]]&lt;br /&gt;
* [[Cargou Q]]&lt;br /&gt;
* [[Chainsoar]]&lt;br /&gt;
* [[Chuckmagnet]]&lt;br /&gt;
* [[Chunco]]&lt;br /&gt;
* [[Classical Cannon]]&lt;br /&gt;
* [[Cyorown]]&lt;br /&gt;
* [[Darspider]]&lt;br /&gt;
* [[Deispider]]&lt;br /&gt;
* [[Detarnayappa]]&lt;br /&gt;
* [[Diarn]]&lt;br /&gt;
* [[Docbaton]]&lt;br /&gt;
|&lt;br /&gt;
* [[Dockalocker]]&lt;br /&gt;
* [[Doncatch]]&lt;br /&gt;
* [[Elecit]]&lt;br /&gt;
* [[Fankurow]]&lt;br /&gt;
* [[Feeber]]&lt;br /&gt;
* [[Fire Totem]]&lt;br /&gt;
* [[Flower Presenter]]&lt;br /&gt;
* [[Fooley]]&lt;br /&gt;
* [[Fukuhorn]]&lt;br /&gt;
* [[Furaibon]]&lt;br /&gt;
* [[G.S.Q]]&lt;br /&gt;
* [[Gagabyoall]]&lt;br /&gt;
* [[Garinkou]]&lt;br /&gt;
* [[Giant Springer]]&lt;br /&gt;
* [[Glooper]]&lt;br /&gt;
* [[Gobots]]&lt;br /&gt;
* [[Gunner Joe]]&lt;br /&gt;
* [[Haiker N]]&lt;br /&gt;
* [[Hammerfall]]&lt;br /&gt;
* [[Handoo]]&lt;br /&gt;
* [[Hell Metall DX]]&lt;br /&gt;
* [[Hoohoo]]&lt;br /&gt;
* [[Hornet Racer]]&lt;br /&gt;
* [[Illusian]]&lt;br /&gt;
* [[Jump Roller]]&lt;br /&gt;
* [[Kakinbatank]]&lt;br /&gt;
* [[Kaminari Kogoro]]&lt;br /&gt;
* [[Kaona Geeno]]&lt;br /&gt;
* [[Kintot]]&lt;br /&gt;
* [[Ladder Press]]&lt;br /&gt;
* [[La Jaba]]&lt;br /&gt;
* [[L.E.C]]&lt;br /&gt;
|&lt;br /&gt;
* [[Little Pachipachi]]&lt;br /&gt;
* [[Machine Gun Joe]]&lt;br /&gt;
* [[Malmet]]&lt;br /&gt;
* [[Mecha Pitchan]]&lt;br /&gt;
* [[Merserker]]&lt;br /&gt;
* [[Metall|Metall β]]&lt;br /&gt;
* [[Metall Sniper]]&lt;br /&gt;
* [[Minoan]]&lt;br /&gt;
* [[Molmole]]&lt;br /&gt;
* [[Monkikki]]&lt;br /&gt;
* [[Morning Joe]]&lt;br /&gt;
* [[Neo Heli Metall]]&lt;br /&gt;
* [[New Classical Cannon]]&lt;br /&gt;
* [[Nibul]]&lt;br /&gt;
* [[Nombrellan]]&lt;br /&gt;
* [[Numetall]]&lt;br /&gt;
* [[Octone]]&lt;br /&gt;
* [[Okosutobon]]&lt;br /&gt;
* [[Oshitsu Osarettsu]]&lt;br /&gt;
* [[Ou-Ou]]&lt;br /&gt;
* [[Palm Hopper]]&lt;br /&gt;
* [[Parocket]]&lt;br /&gt;
* [[Pickelman Dada]]&lt;br /&gt;
* [[Pikashu]]&lt;br /&gt;
* [[Piledan]]&lt;br /&gt;
* [[Pointan]]&lt;br /&gt;
* [[Popo Heli]]&lt;br /&gt;
* [[Press'n]]&lt;br /&gt;
* [[Returning Machine Gun Joe]]&lt;br /&gt;
* [[R Suzy]]&lt;br /&gt;
* [[Sakrets]]&lt;br /&gt;
* [[Scissascissor]]&lt;br /&gt;
|&lt;br /&gt;
* [[Searchy]]&lt;br /&gt;
* [[Sepa Roader]]&lt;br /&gt;
* [[Shaboan]]&lt;br /&gt;
* [[Shadow Clone]]&lt;br /&gt;
* [[Shield Attacker RX]]&lt;br /&gt;
* [[Shield Attacker TRL]]&lt;br /&gt;
* [[Shield Guard]]&lt;br /&gt;
* [[Shotom]]&lt;br /&gt;
* [[Shrimparge 91]]&lt;br /&gt;
* [[Shuhorn]]&lt;br /&gt;
* [[Sibul]]&lt;br /&gt;
* [[Smaplar]]&lt;br /&gt;
* [[Snippscissor]]&lt;br /&gt;
* [[Sola 0]]&lt;br /&gt;
* [[Soshi Breaker]]&lt;br /&gt;
* [[Spin Cutter]]&lt;br /&gt;
* [[Sprinklan]]&lt;br /&gt;
* [[Stegorus]]&lt;br /&gt;
* [[Swallowegg]]&lt;br /&gt;
* [[Swim Ball]]&lt;br /&gt;
* [[Tamp]]&lt;br /&gt;
* [[Telly X]]&lt;br /&gt;
* [[Tel Tel]]&lt;br /&gt;
* [[Tomsmort]]&lt;br /&gt;
* [[Tropish]]&lt;br /&gt;
* [[Tsurare Stamp]]&lt;br /&gt;
* [[Turbo Roader]]&lt;br /&gt;
* [[Twin Shooter S]]&lt;br /&gt;
* [[Wall Blaster]]&lt;br /&gt;
* [[Waltriot]]&lt;br /&gt;
* [[Wandering Head]]&lt;br /&gt;
* [[Yonbain]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Returning====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Apache Joe]]&lt;br /&gt;
* [[Atomic Chicken]]&lt;br /&gt;
* [[Au-Au]]&lt;br /&gt;
* [[Baby Metall]]&lt;br /&gt;
* [[Batabattan]]&lt;br /&gt;
* [[Batton]]&lt;br /&gt;
* [[Battonton]]&lt;br /&gt;
* [[B Bitter]]&lt;br /&gt;
* [[Beak]]&lt;br /&gt;
* [[Ben K]]&lt;br /&gt;
* [[Big Eye]]&lt;br /&gt;
* [[Big Fish]]&lt;br /&gt;
* [[Big Telly]]&lt;br /&gt;
* [[Bikky]]&lt;br /&gt;
* [[Biree]]&lt;br /&gt;
* [[Biribaree]]&lt;br /&gt;
* [[Blader]]&lt;br /&gt;
* [[Blocky]]&lt;br /&gt;
* [[Bolton and Nutton]]&lt;br /&gt;
* [[Bomb Flier]]&lt;br /&gt;
* [[Bombier]]&lt;br /&gt;
* [[Bomb Thrown]]&lt;br /&gt;
* [[Bomber Pepe]]&lt;br /&gt;
* [[Bombomb]]&lt;br /&gt;
* [[Bounder]]&lt;br /&gt;
* [[Brain Break]]&lt;br /&gt;
* [[Brown]]&lt;br /&gt;
* [[Bubukan]]&lt;br /&gt;
* [[Butterdroid]]&lt;br /&gt;
* [[Camon]]&lt;br /&gt;
* [[Cannon Joe]]&lt;br /&gt;
* [[Cannopeller]]&lt;br /&gt;
* [[Caricarry]]&lt;br /&gt;
* [[Choker Oh]]&lt;br /&gt;
* [[Claw]]&lt;br /&gt;
* [[Cocco]]&lt;br /&gt;
* [[Colton]]&lt;br /&gt;
* [[Corocoro]]&lt;br /&gt;
* [[Crabbot]]&lt;br /&gt;
* [[Crazy Cannon]]&lt;br /&gt;
* [[Crazy Razy]]&lt;br /&gt;
* [[Croaker]]&lt;br /&gt;
* [[Crystal Joe]]&lt;br /&gt;
* [[Curlinger]]&lt;br /&gt;
* [[Cutting Wheel]]&lt;br /&gt;
* [[Cyber Gabyoall]]&lt;br /&gt;
* [[Dachone]]&lt;br /&gt;
* [[Dachone Ltd. Ed.]]&lt;br /&gt;
* [[Dada]]&lt;br /&gt;
* [[Docron]]&lt;br /&gt;
* [[Dompan]]&lt;br /&gt;
* [[Drillun]]&lt;br /&gt;
* [[Elec'n]]&lt;br /&gt;
* [[Electric Gabyoall]]&lt;br /&gt;
|&lt;br /&gt;
* [[Fan Fiend]]&lt;br /&gt;
* [[Fatool]]&lt;br /&gt;
* [[Fire Boy]]&lt;br /&gt;
* [[Fire Telly]]&lt;br /&gt;
* [[Flea]]&lt;br /&gt;
* [[Flying Shell]]&lt;br /&gt;
* [[Foojeen]]&lt;br /&gt;
* [[Gabgyo]]&lt;br /&gt;
* [[Gachappon]]&lt;br /&gt;
* [[Garyoby]]&lt;br /&gt;
* [[Giree]]&lt;br /&gt;
* [[Graviton]]&lt;br /&gt;
* [[Gremlin]]&lt;br /&gt;
* [[Gyoraibo]]&lt;br /&gt;
* [[Gyotot]]&lt;br /&gt;
* [[Haehaey]]&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* [[Hari Harry]]&lt;br /&gt;
* [[Have &amp;quot;Su&amp;quot; Bee]]&lt;br /&gt;
* [[Heli Buton]]&lt;br /&gt;
* [[Helipon]]&lt;br /&gt;
* [[Hirarian 427]]&lt;br /&gt;
* [[Hologran]]&lt;br /&gt;
* [[Hopps]]&lt;br /&gt;
* [[Hotchkiss'n]]&lt;br /&gt;
* [[Hothead]]&lt;br /&gt;
* [[Imorm]]&lt;br /&gt;
* [[Irucan]]&lt;br /&gt;
* [[Jamacy]]&lt;br /&gt;
* [[Jet Bomb]]&lt;br /&gt;
* [[Jet Buton]]&lt;br /&gt;
* [[Jumbig]]&lt;br /&gt;
* [[Junk Golem]]&lt;br /&gt;
* [[Katonbyon]]&lt;br /&gt;
* [[Kemumakin]]&lt;br /&gt;
* [[Killer Bullet]]&lt;br /&gt;
* [[Komasaburo]]&lt;br /&gt;
* [[Kouker Q]]&lt;br /&gt;
* [[Lightning Lord]]&lt;br /&gt;
* [[Lyric]]&lt;br /&gt;
* [[M-422A]]&lt;br /&gt;
* [[M-445]]&lt;br /&gt;
* [[Mag Fly]]&lt;br /&gt;
* [[Mantan]]&lt;br /&gt;
* [[Mechakkero]]&lt;br /&gt;
* [[Metall]]&lt;br /&gt;
* [[Metall Cannon]]&lt;br /&gt;
* [[Metall Dance]]&lt;br /&gt;
* [[Metall EX]]&lt;br /&gt;
* [[Metall K1000]]&lt;br /&gt;
* [[Metall Mommy]]&lt;br /&gt;
* [[Metall Run and Gun]]&lt;br /&gt;
|&lt;br /&gt;
* [[Metall Swim]]&lt;br /&gt;
* [[Mizzile]]&lt;br /&gt;
* [[Mole]]&lt;br /&gt;
* [[Molier]]&lt;br /&gt;
* [[Mono Roader]]&lt;br /&gt;
* [[Monking]]&lt;br /&gt;
* [[Mousubeil]]&lt;br /&gt;
* [[Neo Metall]]&lt;br /&gt;
* [[New Shield Attacker]]&lt;br /&gt;
* [[New Shotman]]&lt;br /&gt;
* [[Nitron]]&lt;br /&gt;
* [[Nobita]]&lt;br /&gt;
* [[Octoboss]]&lt;br /&gt;
* [[Octoper OA]]&lt;br /&gt;
* [[Octopus Battery]]&lt;br /&gt;
* [[Pakatto 24]]&lt;br /&gt;
* [[Pandeeta]]&lt;br /&gt;
* [[Parasyu]]&lt;br /&gt;
* [[Peat]]&lt;br /&gt;
* [[Pelicanu]]&lt;br /&gt;
* [[Peng]]&lt;br /&gt;
* [[Penpen]]&lt;br /&gt;
* [[Penpen EV]]&lt;br /&gt;
* [[Peterchy]]&lt;br /&gt;
* [[Petit Devil]]&lt;br /&gt;
* [[Petit Snakey]]&lt;br /&gt;
* [[Pickelman Bull]]&lt;br /&gt;
* [[Picket Man]]&lt;br /&gt;
* [[Pierobot]]&lt;br /&gt;
* [[Pierrobug]]&lt;br /&gt;
* [[Pipi]]&lt;br /&gt;
* [[Piriparee]]&lt;br /&gt;
* [[Pole]]&lt;br /&gt;
* [[Pooker]]&lt;br /&gt;
* [[Potton]]&lt;br /&gt;
* [[Power Muscler]]&lt;br /&gt;
* [[Power Slam]]&lt;br /&gt;
* [[Propeller Eye]]&lt;br /&gt;
* [[Prop-Top]]&lt;br /&gt;
* [[Pukapelly]]&lt;br /&gt;
* [[Pukapucker]]&lt;br /&gt;
* [[Puyoyon]]&lt;br /&gt;
* [[Rabbiton]]&lt;br /&gt;
* [[Rackaser]]&lt;br /&gt;
* [[Ratton]]&lt;br /&gt;
* [[Rembakun]]&lt;br /&gt;
* [[Returning Monking]]&lt;br /&gt;
* [[Returning Sniper Joe]]&lt;br /&gt;
* [[Rider Joe]]&lt;br /&gt;
* [[Ring Ring]]&lt;br /&gt;
* [[Robo-Rabbit]]&lt;br /&gt;
* [[Rock Thrown]]&lt;br /&gt;
|&lt;br /&gt;
* [[Rounder]]&lt;br /&gt;
* [[Sasoreenu]]&lt;br /&gt;
* [[Scworm]]&lt;br /&gt;
* [[Screw Bomber]]&lt;br /&gt;
* [[Sea Mine]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
* [[Shield Attacker GTR]]&lt;br /&gt;
* [[Shigaraky]]&lt;br /&gt;
* [[Shrink]]&lt;br /&gt;
* [[Skeleton Joe]]&lt;br /&gt;
* [[Skullmet]]&lt;br /&gt;
* [[Skull Walker]]&lt;br /&gt;
* [[Sniper Armor]]&lt;br /&gt;
* [[Sniper Joe]]&lt;br /&gt;
* [[Sonic Bill]]&lt;br /&gt;
* [[Space Metall]]&lt;br /&gt;
* [[Spine]]&lt;br /&gt;
* [[Spring Face Bomb]]&lt;br /&gt;
* [[Spring Head]]&lt;br /&gt;
* [[SRU-21/P]]&lt;br /&gt;
* [[Subeil]]&lt;br /&gt;
* [[Submarine Flier]]&lt;br /&gt;
* [[Sumatran]]&lt;br /&gt;
* [[Suzy G]]&lt;br /&gt;
* [[Super Ball Machine Jr.]]&lt;br /&gt;
* [[SW-525]]&lt;br /&gt;
* [[Swallown]]&lt;br /&gt;
* [[Taban]]&lt;br /&gt;
* [[Tadahou]]&lt;br /&gt;
* [[Tackle Fire]]&lt;br /&gt;
* [[Taketento]]&lt;br /&gt;
* [[Tatebo]]&lt;br /&gt;
* [[Tatepakkan]]&lt;br /&gt;
* [[Teck]]&lt;br /&gt;
* [[Telly]]&lt;br /&gt;
* [[Togehero]]&lt;br /&gt;
* [[Tondeall]]&lt;br /&gt;
* [[Tom Boy]]&lt;br /&gt;
* [[Toss Machine]]&lt;br /&gt;
* [[Totem Polen]]&lt;br /&gt;
* [[Tsuranattori]]&lt;br /&gt;
* [[Twin Cannon]]&lt;br /&gt;
* [[Twin Roader]]&lt;br /&gt;
* [[Up'n'Down]]&lt;br /&gt;
* [[V]]&lt;br /&gt;
* [[Walking Bomb]]&lt;br /&gt;
* [[Wall Blaster II]]&lt;br /&gt;
* [[Wander Bell]]&lt;br /&gt;
* [[Watcher]]&lt;br /&gt;
* [[Yaffu]]&lt;br /&gt;
* [[Yambow]]&lt;br /&gt;
* [[Yudon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minibosses==&lt;br /&gt;
===Devkit Minibosses===&lt;br /&gt;
====New====&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GiantMetallCannon.png|center]]&lt;br /&gt;
|[[Giant Metall Cannon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gundrill.png|center]]&lt;br /&gt;
|[[Gundrill]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hyoey.png|center]]&lt;br /&gt;
|[[Hyoey]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tyhorn.png|center]]&lt;br /&gt;
|[[Tyhorn]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TKhamen.png|center]]&lt;br /&gt;
|[[T. Khamen]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MadGrinder.png|center]]&lt;br /&gt;
|[[Mad Grinder]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShirokumachineGTV.png|center]]&lt;br /&gt;
|[[Shirokumachine GTV]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TruckJoe.png|center]]&lt;br /&gt;
|[[Truck Joe]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MelodyResponseCannon.png|center]]&lt;br /&gt;
|[[Melody Response Cannon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BeeBlader.png|center]]&lt;br /&gt;
|[[Bee Blader]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Combiloid.png|center]]&lt;br /&gt;
|[[Combiloid]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocKumo.png|center]]&lt;br /&gt;
|[[Doc Kumo]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KnuckleDuster.png|center]]&lt;br /&gt;
|[[Knuckle Duster]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoGenerator.png|center]]&lt;br /&gt;
|[[Octo Generator]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stompy.png|center]]&lt;br /&gt;
|[[Stompy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TwinShooterG.png|center]]&lt;br /&gt;
|[[Twin Shooter G]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyDragon.png|center]]&lt;br /&gt;
|[[Changkey Dragon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hanabiran.png|center]]&lt;br /&gt;
|[[Hanabiran]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paozo.png|center]]&lt;br /&gt;
|[[Paozo]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoneHead.png|center]]&lt;br /&gt;
|[[Stone Head]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Octobulb.png|center]]&lt;br /&gt;
|[[Octobulb]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuzakAndFenix.png|center]]&lt;br /&gt;
|[[Suzak &amp;amp; Fenix]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheKeeper.png|center]]&lt;br /&gt;
|[[The Keeper]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tricastle.png|center]]&lt;br /&gt;
|[[Tricastle]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|}&lt;br /&gt;
====Returning====&lt;br /&gt;
* [[Big Snakey]]&lt;br /&gt;
* [[Escaroo]]&lt;br /&gt;
* [[Gamarn and Gamadayu]]&lt;br /&gt;
* [[Giant Metall]]&lt;br /&gt;
* [[Gorilla Tank]]&lt;br /&gt;
* [[Hot Dog]]&lt;br /&gt;
* [[Kabatoncue]]&lt;br /&gt;
* [[Lantern Fish]]&lt;br /&gt;
* [[Metall Potton]]&lt;br /&gt;
* [[Moby]]&lt;br /&gt;
* [[Octoboss]]&lt;br /&gt;
* [[Octoper OA]]&lt;br /&gt;
* [[Penpen Maker]]&lt;br /&gt;
* [[Squidon]]&lt;br /&gt;
* [[Tama]]&lt;br /&gt;
* [[Whopper]]&lt;br /&gt;
&lt;br /&gt;
===Entry Minibosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chonkbatank.png|center]]&lt;br /&gt;
|[[Kakinbatank|Chonkbatank]]&lt;br /&gt;
|[[Temple of Light and Dark]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Thunder Beam]]&amp;lt;br&amp;gt;[[Break Dash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TSmasher.png|center]]&lt;br /&gt;
|[[Stompy|T. Smasher]]&lt;br /&gt;
|[[Toxic Trouble]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lyric.png|center]]&lt;br /&gt;
|[[Lyric|THE ULTIMATE LYRIC]]&lt;br /&gt;
|[[Teetering Over the Edge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SchrodingersCatWeakPoint.png|center]]&amp;lt;br&amp;gt;[[File:SchrodingersCat.png|center]]&lt;br /&gt;
|[[Tama|Schrodinger's Cat]]&lt;br /&gt;
|[[Arcane Man -Chaos Tower- (CERN HQ Remains)]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HadouronCore.png|center]]&lt;br /&gt;
|[[Hadouron Core]]&lt;br /&gt;
|[[Arcane Man -Chaos Tower- (CERN HQ Remains)]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Megakkero.png|center]]&lt;br /&gt;
|[[Mechakkero|Megakkero]]&lt;br /&gt;
|[[Top Man 2: Spin or Go Home]]&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gimmicks==&lt;br /&gt;
===Devkit Gimmicks===&lt;br /&gt;
Every single devkit gimmick from ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]'' returns.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickLightingIcon.png|center]] [[File:QuickLightingNormalIcon.png|center]]&lt;br /&gt;
|[[Quick Lighting]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireSpike.png|center]]&lt;br /&gt;
|[[Fire Spike]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icicle.png|center]]&lt;br /&gt;
|[[Icicle]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperCutterRevenge.png|center]]&lt;br /&gt;
|[[Super Cutter Revenge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KamegoroTornadoSpawner.png|center]]&lt;br /&gt;
|[[Kamegoro Tornado Spawner]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrainShakeIcon.png|center]]&lt;br /&gt;
|[[Train Shake]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AnglePlatform.png|center]]&lt;br /&gt;
|[[Angle Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FluorescentBulb.png|center]]&lt;br /&gt;
|[[Fluorescent Bulb]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FusePlatform.png|center]]&lt;br /&gt;
|[[Fuse Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsHover.png|center]]&lt;br /&gt;
|[[Guts Hover]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HunterPlatform.png|center]]&lt;br /&gt;
|[[Hunter Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MoveHover.png|center]]&lt;br /&gt;
|[[Move Hover]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Napalm.png|center]]&lt;br /&gt;
|[[Napalm]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BubbleFloor.png|center]]&lt;br /&gt;
|[[Bubble Floor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GirderSmall.png|center]] [[File:GirderMedium.png|center]] [[File:GirderLarge.png|center]]&lt;br /&gt;
|[[Girder]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kamapot.png|center]]&lt;br /&gt;
|[[Kamapot]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MercuryBlock.png|center]]&lt;br /&gt;
|[[Mercury Block]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Landmine.png|center]]&lt;br /&gt;
|[[Landmine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoomLowGravityIcon.png|center]]&lt;br /&gt;
|[[Room Low Gravity]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TyhornPlatform.png|center]]&lt;br /&gt;
|[[Tyhorn Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:UranusPlatform.png|center]] [[File:UranusPlatformWilyStar.png|center]]&lt;br /&gt;
|[[Uranus Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VenusWaterfall.png|center]]&lt;br /&gt;
|[[Venus Waterfall]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ControllableLift.png|center]]&lt;br /&gt;
|[[Controllable Lift]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkMachine.png|center]]&lt;br /&gt;
|[[Junk Machine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkMagnet.png|center]]&lt;br /&gt;
|[[Junk Magnet]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkPlatform.png|center]]&lt;br /&gt;
|[[Junk Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RevealingTilesIcon.png|center]]&lt;br /&gt;
|[[Revealing Tiles]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroSwitch.png|center]]&lt;br /&gt;
|[[Astro Switch]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroDoor.png|center]]&lt;br /&gt;
|[[Astro Door]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkullElevator.png|center]]&lt;br /&gt;
|[[Skull Elevator]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkullSwitch.png|center]]&lt;br /&gt;
|[[Skull Switch]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TenguWindIcon.png|center]]&lt;br /&gt;
|[[Tengu Wind]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroWallIcon.png|center]]&lt;br /&gt;
|[[Astro Wall]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CFTFConveyor.png|center]]&lt;br /&gt;
|[[Conveyor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DanganPlatform.png|center]]&lt;br /&gt;
|[[Dangan Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KonroPlatform.png|center]]&lt;br /&gt;
|[[Konro Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OilSlick.png|center]]&lt;br /&gt;
|[[Oil Slick]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SwitchBall.png|center]]&lt;br /&gt;
|[[Switch Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SwitchBlock.png|center]]&lt;br /&gt;
|[[Switch Block]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CopterPlatform.png|center]]&lt;br /&gt;
|[[Copter Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityLiftIcon.png|center]]&lt;br /&gt;
|[[Gravity Lift]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HanabiranClockArm.png|center]]&lt;br /&gt;
|[[Hanabiran Clock Arm]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HornetRoll.png|center]]&lt;br /&gt;
|[[Hornet Roll]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JewelPlatform.png|center]]&lt;br /&gt;
|[[Jewel Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagmaBeam.png|center]]&lt;br /&gt;
|[[Magma Beam]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily4Laser.png|center]]&lt;br /&gt;
|[[Wily 4 Laser]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BladeManSeesaw.png|center]]&lt;br /&gt;
|[[Blade Man Seesaw]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CommandoMine.png|center]]&lt;br /&gt;
|[[Commando Mine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NitroTruck.png|center]]&amp;lt;br&amp;gt;[[File:NitroTruckLarge.png|center]]&lt;br /&gt;
|[[Nitro Truck]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NitroTruckSignal.png|center]]&lt;br /&gt;
|[[Nitro Truck Signal]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SheepConveyor.png|center]]&lt;br /&gt;
|[[Sheep Conveyor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SheepPlatform.png|center]]&lt;br /&gt;
|[[Sheep Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StrikeManSoccerBall.png|center]]&lt;br /&gt;
|[[Strike Man Soccer Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TackleFireDispenser.png|center]]&lt;br /&gt;
|[[Tackle Fire Dispenser]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
&lt;br /&gt;
===Devkit Bosses===&lt;br /&gt;
Every single devkit boss from ''[[Make a Good Mega Man Level 2]]'' returns, as well as [[Quick Man]] from ''[[Make a Good 24 Hour Mega Man Level]]''.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM1_CutMan.png|center]]&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|[[Cutman's New Warehouse]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsMan.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|[[Rec Man]]&amp;lt;br&amp;gt;[[NEO Pit of Pits]] (Guts Man on Ice)&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 IceMan.png|center]]&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|[[Walk-in Freezer]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Electro Cable]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BombMan.png|center]]&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|[[Rec Man]]&amp;lt;br&amp;gt;[[Explosives Factory]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireMan.png|center]]&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|[[NEO Pit of Pits]] (A Level my Sister Cleared)&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirMan.png|center]]&lt;br /&gt;
|[[Air Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BubbleMan.png|center]]&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 FlashMan.png|center]]&lt;br /&gt;
|[[Flash Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HeatMan.png|center]]&lt;br /&gt;
|[[Heat Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 WoodMan.png|center]]&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PicopicoKun.png|center]]&lt;br /&gt;
|[[Picopico-kun]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GutsDozer.png|center]]&lt;br /&gt;
|[[Guts Dozer]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BooBeam.png|center]]&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|TBA&lt;br /&gt;
|User Determined&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Enker.png|center]]&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|[[A piece of cake, but with aesthetics]]&amp;lt;br&amp;gt;[[Temple of Light and Dark]]&amp;lt;br&amp;gt;[[Hunter Tower]]&amp;lt;br&amp;gt;[[Escape From the Wily City]]&amp;lt;br&amp;gt;[[Rec Man]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HardMan.png|center]]&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Spark.png|center]]&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 KamegoroMaker.png|center]]&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Tornado Blow]]&amp;lt;br&amp;gt;[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DynaMan.png|center]]&lt;br /&gt;
|[[Dyna Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SonicMan.png|center]]&lt;br /&gt;
|[[Sonic Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DustMan.png|center]]&lt;br /&gt;
|[[Dust Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 MetallDaddy.png|center]]&lt;br /&gt;
|[[Metall Daddy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GiantSuzy.png|center]]&lt;br /&gt;
|[[Giant Suzy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Punk.png|center]]&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IronBall.png|center]]&lt;br /&gt;
|[[Iron Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man: The Wily Wars]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GyroMan.png|center]]&lt;br /&gt;
|[[Gyro Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 StoneMan.png|center]]&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DarkMan4.png|center]]&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Ballade.png|center]]&lt;br /&gt;
|[[Ballade]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterA.png|center]]&lt;br /&gt;
|[[Hunter Type A]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterB.png|center]]&lt;br /&gt;
|[[Hunter Type B]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Blizzard.png|center]]&lt;br /&gt;
|[[Blizzard Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 YamatoMan.png|center]]&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Rounder2.png|center]]&lt;br /&gt;
|[[Rounder II]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PowerPiston.png|center]]&lt;br /&gt;
|[[Power Piston]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Mercury.png|center]]&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Saturn.png|center]]&lt;br /&gt;
|[[Saturn]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Uranus.png|center]]&lt;br /&gt;
|[[Uranus]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GreyDevil.png|center]]&lt;br /&gt;
|[[Grey Devil]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Dangan.png|center]]&lt;br /&gt;
|[[Dangan Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Ice Wall]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Oil.png|center]]&lt;br /&gt;
|[[Oil Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SplashWoman.png|center]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|[[The Haymay Trials]]&amp;lt;br&amp;gt;[[Call Me Ishmael]]&amp;lt;br&amp;gt;[[Gravaqua2o]]&amp;lt;br&amp;gt;[[Hazard Hydro]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HornetMan.png|center]]&lt;br /&gt;
|[[Hornet Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SharkPreview.png|center]]&lt;br /&gt;
|[[Mega Mech Shark]]&lt;br /&gt;
|[[Damp Ruins]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Tornado Blow]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HoneyWoman.png|center]]&lt;br /&gt;
|[[Honey Woman]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 9]]'' ''(Unused Boss)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 CommandoMan.png|center]]&lt;br /&gt;
|[[Commando Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SolarMan.png|center]]&lt;br /&gt;
|[[Solar Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
The growth of the contest for the third go-around brought a '''significantly''' larger cast of Robot Masters. Only Robot Masters with actual boss fights are listed here, so Robot Masters such as [[Fruit Forest|Citrus Man]] are not listed.&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA; text-align:center;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:OldMan.png]]&amp;lt;br&amp;gt;[[Combust Man|Old Man]]&lt;br /&gt;
|[[File:DischargeMan.png]]&amp;lt;br&amp;gt;[[Discharge Man]]&lt;br /&gt;
|[[File:DecoyMan.png]]&amp;lt;br&amp;gt;[[Decoy Man]]&lt;br /&gt;
|[[File:ArcaneMan.png]]&amp;lt;br&amp;gt;[[Arcane Man]]&lt;br /&gt;
|[[File:AetherMan.png]]&amp;lt;br&amp;gt;[[Aether Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:StallWoman.png]]&amp;lt;br&amp;gt;[[Stall Woman]]&lt;br /&gt;
|[[File:ShapeWoman.png]]&amp;lt;br&amp;gt;[[Shape Woman]]&lt;br /&gt;
|[[File:IdentityMan.png]]&amp;lt;br&amp;gt;[[Identity Man]]&lt;br /&gt;
|[[File:AssaultMan.png]]&amp;lt;br&amp;gt;[[Assault Man]]&lt;br /&gt;
|[[File:RoyalMan.png]]&amp;lt;br&amp;gt;[[Royal Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:SkullSans.png]]&amp;lt;br&amp;gt;[[Skull Sans]]&lt;br /&gt;
|[[File:SolaireMan.png]]&amp;lt;br&amp;gt;[[Solaire Man]]&lt;br /&gt;
|[[File:PoudrinMan.png]]&amp;lt;br&amp;gt;[[Poudrin Man]]&lt;br /&gt;
|[[File:LunarWoman.png]]&amp;lt;br&amp;gt;[[Lunar Woman]]&lt;br /&gt;
|[[File:CelestialWoman.png]]&amp;lt;br&amp;gt;[[Celestial Woman]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MirrorWoman.png]]&amp;lt;br&amp;gt;[[Mirror Woman]]&lt;br /&gt;
|[[File:FooMan.png]]&amp;lt;br&amp;gt;[[Foo Man]]&lt;br /&gt;
|[[File:GlitchWoman.png]]&amp;lt;br&amp;gt;[[Glitch Woman]]&lt;br /&gt;
|[[File:ThermalMan.png]]&amp;lt;br&amp;gt;[[Thermal Man]]&lt;br /&gt;
|[[File:GirderMan.png]]&amp;lt;br&amp;gt;[[Girder Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MoogerMan.png|center]][[Mooger Man]]&lt;br /&gt;
|[[File:TokenWoman.png]]&amp;lt;br&amp;gt;[[Token Woman]]&lt;br /&gt;
|[[File:RockMan.png]]&amp;lt;br&amp;gt;[[Rock Man]]&lt;br /&gt;
|[[File:RecMan.png]]&amp;lt;br&amp;gt;[[Rec Man]]&lt;br /&gt;
|[[File:AlrauneWoman.png]]&amp;lt;br&amp;gt;[[Alraune Woman]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:HexMan.png]]&amp;lt;br&amp;gt;[[Hex Man]]&lt;br /&gt;
|[[File:SludgeMan.png]]&amp;lt;br&amp;gt;[[Sludge Man]]&lt;br /&gt;
|[[File:GeekMan.png]]&amp;lt;br&amp;gt;[[Geek Man]]&lt;br /&gt;
|[[File:GuitarMan.png]]&amp;lt;br&amp;gt;[[Guitar Man]]&lt;br /&gt;
|[[File:TreasureMan.png]]&amp;lt;br&amp;gt;[[Treasure Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MetallMan.png]]&amp;lt;br&amp;gt;[[Metall Man]]&lt;br /&gt;
|[[File:WoodManNice.png]]&amp;lt;br&amp;gt;[[Wood Man Nice]]&lt;br /&gt;
|[[File:LanternMan.png]]&amp;lt;br&amp;gt;[[Lantern Man]]&lt;br /&gt;
|[[File:SniperMan.png]]&amp;lt;br&amp;gt;[[Sniper Man]]&lt;br /&gt;
|[[File:GlitzWoman.png]]&amp;lt;br&amp;gt;[[Glitz Woman]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:BoostMan.png]]&amp;lt;br&amp;gt;[[Boost Man]]&lt;br /&gt;
|[[File:PrismWoman.png]]&amp;lt;br&amp;gt;[[Prism Woman]]&lt;br /&gt;
|[[File:MaGMML3 CableWoman.png]]&amp;lt;br&amp;gt;[[Cable Woman]]&lt;br /&gt;
|[[File:BansheeWoman.png]]&amp;lt;br&amp;gt;[[Banshee Woman]]&lt;br /&gt;
|[[File:PropellerWoman.png]]&amp;lt;br&amp;gt;[[Propeller Woman]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:PipeMan.png]]&amp;lt;br&amp;gt;[[Pipe Man]]&lt;br /&gt;
|[[File:RookMan.png]]&amp;lt;br&amp;gt;[[Rook Man]]&lt;br /&gt;
|[[File:MafiaMan.png]]&amp;lt;br&amp;gt;[[Mafia Man]]&lt;br /&gt;
|[[File:ShoeMan.png]]&amp;lt;br&amp;gt;[[Shoe Man]]&lt;br /&gt;
|[[File:BeetManSprite.png]]&amp;lt;br&amp;gt;[[Beet Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:CassetteMan.png]]&amp;lt;br&amp;gt;[[Cassette Man]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modified Devkit Robot Masters===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA; text-align:center;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:RockmanNoConstancyQuickMan.png]]&amp;lt;br&amp;gt;[[Quick Man|Rockman No Constancy Quickman]]&lt;br /&gt;
|[[File:BeeManSprite.png]]&amp;lt;br&amp;gt;[[Hornet Man|Bee Man]]&lt;br /&gt;
|[[File:PerfectSolarMan.png]]&amp;lt;br&amp;gt;[[Solar Man|Perfect Solar Man]]&lt;br /&gt;
|[[File:DarkerMan.png]]&amp;lt;br&amp;gt;[[Dark Man 4|Darker Man]]&lt;br /&gt;
|[[File:DarkEnker.png]]&amp;lt;br&amp;gt;[[Enker|Dark Enker]]&lt;br /&gt;
|[[File:MinerMan.png]]&amp;lt;br&amp;gt;[[Bomb Man|Miner Man]]&lt;br /&gt;
|[[File:SplashWoman.png]]&amp;lt;br&amp;gt;[[Splash Woman|Splash Woman Overdrive]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MetalSprite.png]]&amp;lt;br&amp;gt;[[Metal Man|Metal Man Overdrive]]&lt;br /&gt;
|[[File:VeteranZ.png]]&amp;lt;br&amp;gt;[[Flash Man|Veteran Z]]&lt;br /&gt;
|[[File:AirDabMan.png]]&amp;lt;br&amp;gt;[[Air Man|Air Dab Man]]&lt;br /&gt;
|[[File:GildedMan.png]]&amp;lt;br&amp;gt;[[Yamato Man|Gilded Man]]&lt;br /&gt;
|[[File:GlassManC.png]]&amp;lt;br&amp;gt;[[Crash Man|Glass Man C]]&lt;br /&gt;
|[[File:ScorchManV1.png]]&amp;lt;br&amp;gt;[[Dangan Man|Scorch Man V1]]&lt;br /&gt;
|[[File:RadiumMan.png]]&amp;lt;br&amp;gt;[[Pharaoh Man|Radium Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:TopManGreen.png]]&amp;lt;br&amp;gt;[[Top Man|Top Man Green]]&lt;br /&gt;
|[[File:BakeryManTheta.png]]&amp;lt;br&amp;gt;[[Pharaoh Man|Bakery Man Theta]]&lt;br /&gt;
|[[File:BakeryManDelta.png]]&amp;lt;br&amp;gt;[[Saturn|Bakery Man Delta]]&lt;br /&gt;
|[[File:BakeryManOmega.png]]&amp;lt;br&amp;gt;[[Punk|Bakery Man Omega]]&lt;br /&gt;
|[[File:BarrageMan.png]]&amp;lt;br&amp;gt;[[Metal Man|Barrage Man]]&lt;br /&gt;
|[[File:BlackoutMan.png]]&amp;lt;br&amp;gt;[[Dyna Man|Blackout Man]]&lt;br /&gt;
|[[File:BomberJoe.png]]&amp;lt;br&amp;gt;[[Crash Man|Bomber Joe]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:CaptainNGutsMan.png]]&amp;lt;br&amp;gt;[[Guts Man|Captain N Guts Man]]&lt;br /&gt;
|[[File:MetoolWoman.png]]&amp;lt;br&amp;gt;[[Stone Man|Metool Woman]]&lt;br /&gt;
|[[File:MicroQuickMan.png]]&amp;lt;br&amp;gt;[[Quick Man|Micro Quick Man]]&lt;br /&gt;
|[[File:TemporalMan.png]]&amp;lt;br&amp;gt;[[Flash Man|Temporal Man]]&lt;br /&gt;
|[[File:TempuraMan.png]]&amp;lt;br&amp;gt;[[Flash Man|Tempura Man]]&lt;br /&gt;
|[[File:FakeCycle.png]]&amp;lt;br&amp;gt;[[Quick Man|Fake Cycle]]&lt;br /&gt;
|[[File:DoltMan.png]]&amp;lt;br&amp;gt;[[Dust Man|Dolt Man]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:BlueCrashMan.png]]&amp;lt;br&amp;gt;[[Crash Man|Blue Crash Man, But With 29 Health]]&lt;br /&gt;
|[[File:QuickMontage.png]]&amp;lt;br&amp;gt;[[Quick Man|Quick Montage]]&lt;br /&gt;
|[[File:JudgementMan.png]]&amp;lt;br&amp;gt;[[Commando Man|Judgement Man]]&lt;br /&gt;
|[[File:PharaohManDark.png]]&amp;lt;br&amp;gt;[[Pharaoh Man|Pharaoh Man in the Dark]]&lt;br /&gt;
|[[File:PottedPlantMan.png]]&amp;lt;br&amp;gt;[[Plant Man|Potted Plant Man]]&lt;br /&gt;
|[[File:CrestMan.png]]&amp;lt;br&amp;gt;[[Bubble Man|Crest Man]]&lt;br /&gt;
|[[File:SparkManFlipBlue.png]][[File:SparkManFlipRed.png]]&amp;lt;br&amp;gt;[[Spark Man|Spark Man Flip]]&lt;br /&gt;
|-style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|[[File:MaGMML3_BlueBomberMan.png]]&amp;lt;br&amp;gt;[[Blue Bomber Man]]&lt;br /&gt;
|[[File:GravityMan.png]]&amp;lt;br&amp;gt;[[Gravity Man|Gravity Man Supreme]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RedDevil.png|center]]&lt;br /&gt;
|[[Grey Devil|Red Devil]]&lt;br /&gt;
|[[Toxic Trouble]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuintsMetMachinePhase1.png|center]]&lt;br /&gt;
|[[Quint's Met Machine]]&lt;br /&gt;
|[[QuintsMetFactory]]&lt;br /&gt;
|[[Laser Trident]], [[Power Line]] (Phase 1)&amp;lt;br&amp;gt;[[Water Shield]], [[Royal Guard]] (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZTank.png|center]]&lt;br /&gt;
|[[Guts Dozer|Z-Tank]]&lt;br /&gt;
|[[The Return of Veteran Z]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:48HEmpressElysia.png|center]]&lt;br /&gt;
|[[Namonaki Robo]]&lt;br /&gt;
|[[Akudama Empire Mothership]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GrandTellowSprite.png|center]]&lt;br /&gt;
|[[Grand Tellow]]&lt;br /&gt;
|[[Irrigation Irritation]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RegularJoe.png|center]]&lt;br /&gt;
|[[Regular Joe]]&lt;br /&gt;
|[[Tier 1 (MaGMML3)|Tier 1 - Old Wily Fortress]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Royal Guard]]&lt;br /&gt;
|Oh Joes! (A Proto Man Adventure)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RepairMan.png|center]]&lt;br /&gt;
|[[Repair Man]]&lt;br /&gt;
|[[Tier 2 (MaGMML3)|Tier 2 - Junkyard]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|Mega Man Rocks!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MuscleJuggler.png|center]]&lt;br /&gt;
|[[Muscle Juggler]]&lt;br /&gt;
|[[Tier 3 (MaGMML3)|Tier 3 - Sewers]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|Rocman X / Thunder Blast Man&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MadMan.png|center]]&lt;br /&gt;
|[[Mad Man]]&lt;br /&gt;
|[[Tier 4 (MaGMML3)|Tier 4 - Jailhouse]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|Mega Man 42&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PuzzleMan.png|center]]&lt;br /&gt;
|[[Puzzle Man]]&lt;br /&gt;
|[[Tier 5 (MaGMML3)|Tier 5 - Gift Shop]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|Mega Man: Indonesian Artifact&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IceBuster.png|center]]&lt;br /&gt;
|[[Ice Buster]]&lt;br /&gt;
|[[Tier 6 (MaGMML3)|Tier 6 - Cryo Lab]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|Quint's Revenge&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BokiLamira.png|center]]&lt;br /&gt;
|[[Boki Lamira]]&lt;br /&gt;
|[[Tier 7 (MaGMML3)|Tier 7 - Fine Pine]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|Copy Kitty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MirageMan.png|center]]&lt;br /&gt;
|[[Mirage Man]]&lt;br /&gt;
|[[Tier 8 (MaGMML3)|Tier 8 - Costumes]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|Mega Man Sunrise&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PyreMan.png|center]]&amp;lt;br&amp;gt;[[File:PyreWoman.png|center]]&lt;br /&gt;
|[[Pyre Duo]]&lt;br /&gt;
|[[Tier 9 (MaGMML3)|Tier 9 - Food Court]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|Mega Man Revolution / Mega Man Revolution Remix&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SoundMan.png|center]]&lt;br /&gt;
|[[Sound Man]]&lt;br /&gt;
|[[Tier 10 (MaGMML3)|Tier 10 - The Rave]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|Mega Man: Dr. Wily's Final Attack&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WizardMan.png|center]]&lt;br /&gt;
|[[Wizard Man]]&lt;br /&gt;
|[[Tier 11 (MaGMML3)|Tier 11 - Library]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Banshee Wail]]&lt;br /&gt;
|Mega Man SFR (Super Fighting Robot)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ControlMan.png|center]]&amp;lt;br&amp;gt;[[File:MaGMMLTron.png|center]]&lt;br /&gt;
|[[Control Man]] &amp;amp; [[MaGMML-Tron]]&lt;br /&gt;
|[[Tier 12 (MaGMML3)|Tier 12 - Power Plant]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|Ring Man in the Castle &amp;amp; Make a Good Mega Man Level series&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DeathMan.png|center]]&lt;br /&gt;
|[[Death Man]]&lt;br /&gt;
|[[Tier 13 (MaGMML3)|Tier 13 - Theater]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Electric Cable]]&lt;br /&gt;
|Mega Man Rock Force&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PunchDonkey.png|center]]&lt;br /&gt;
|[[Punch Donkey]]&lt;br /&gt;
|[[Tier 14 (MaGMML3|Tier 14 - World Gym]]&lt;br /&gt;
|[[Ice Wall]], [[Track Shoes]] (Phase 1)&amp;lt;br&amp;gt;[[Ice Wall]], [[Prismatic Laser]] (Phase 2)&lt;br /&gt;
|Mega Man Dongs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stadium Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RegalMachine.png|center]]&lt;br /&gt;
|[[Regal Machine]]&lt;br /&gt;
|[[Chaos Assault]]&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FalconRock.png|center]]&lt;br /&gt;
|[[Falcon Rock]]&lt;br /&gt;
|[[Cross Armada]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NekoMan.png|center]]&lt;br /&gt;
|[[Neko Man]]&lt;br /&gt;
|[[Armory Catastrophe]]&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KoukerQuge.png|center]]&lt;br /&gt;
|[[Kouker Quge]]&lt;br /&gt;
|[[Be The Smaller Person]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MetildaMcBossface.png|center]]&lt;br /&gt;
|[[Metilda McBossface]]&lt;br /&gt;
|[[The Level with a Met Pun]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TengenTophammer.png|center]]&lt;br /&gt;
|[[Tengen Tophammer]]&lt;br /&gt;
|[[The Bronze Yard]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SWN001Bass.gif|center]][[file:KillerBass.png|center]]&lt;br /&gt;
|[[Bass]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Break Dash]], [[Banshee Wail]] (Phase 1)&amp;lt;br&amp;gt;[[Ice Wall]], [[Bait Bobber]] (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HunterWoman.png|center]]&lt;br /&gt;
|[[Hunter Woman]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Presto.png|center]]&lt;br /&gt;
|[[Presto]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CerberusMan.png|center]]&lt;br /&gt;
|[[Cerberus Man]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElementMan.png|center]]&lt;br /&gt;
|[[Element Man]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|Randomized&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ForgeWoman.png|center]]&lt;br /&gt;
|[[Forge Woman]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Royal Guard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyMachineSPIRE.png|center]]&lt;br /&gt;
|[[Wily Machine SPIRE]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Laser Trident]], [[Track Shoes]] (Phase 1)&amp;lt;br&amp;gt;[[Magnetic Shockwave]], [[Power Line]] (Mini Wily Machines)&amp;lt;br&amp;gt;[[Water Shield]], [[Prismatic Laser]] (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyJetFront.png|center]]&lt;br /&gt;
|[[Wily Jet]]&lt;br /&gt;
|[[The Greatest Show of All Time]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier X Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Stone Man|Lava Stone Man]]&lt;br /&gt;
|[[Ancient Wastelands Gate]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KingLeonis.png|center]]&lt;br /&gt;
|[[King Leonis]]&lt;br /&gt;
|[[Ancient Wastelands Gate]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stronger.png|center]]&lt;br /&gt;
|[[Stronger]]&lt;br /&gt;
|[[Erm... Watt the Shock!]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GEORGE.png|center]]&lt;br /&gt;
|[[GEORGE]]&lt;br /&gt;
|[[Smashed Into Pieces]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SmallFrySwarm.png|center]]&lt;br /&gt;
|[[Small Fry Swarm]]&lt;br /&gt;
|[[Sparkling Shrimp Stew]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EyeOfBtdnhan.png|center]]&lt;br /&gt;
|[[Eye of Btd'nhan]]&lt;br /&gt;
|[[Olive Bomber]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diabolico.png|center]]&lt;br /&gt;
|[[Diabolico]]&lt;br /&gt;
|[[HI-R@SE B0TANIX]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QueenOfHearts.png|center]]&lt;br /&gt;
|[[Queen of Hearts]]&lt;br /&gt;
|[[Mega Man In Wonderland]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NoteWoman.png|center]]&lt;br /&gt;
|[[Note Woman]]&lt;br /&gt;
|[[Note Woman (stage)|Note Woman]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MistMan.png|center]]&lt;br /&gt;
|[[Mist Man]]&lt;br /&gt;
|[[Genie's Alley]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowlMan.png|center]]&lt;br /&gt;
|[[Bowl Man]]&lt;br /&gt;
|[[Genie's Alley]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onox.png|center]]&lt;br /&gt;
|[[Onox]]&lt;br /&gt;
|[[Secret to No One]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thermae Man]]&lt;br /&gt;
|[[Thermae Man (stage)|Thermae Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Swaduron.png|center]]&lt;br /&gt;
|[[Swaduron]]&lt;br /&gt;
|[[Big Ugly Mess 2: Acting Unwise]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Impresaria.png|center]]&lt;br /&gt;
|[[Impresaria]]&lt;br /&gt;
|[[Hollow Elysium]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VoltManTheAnnihilator.png|center]]&lt;br /&gt;
|[[Volt Man the Annihilator]]&lt;br /&gt;
|[[Return to Universe City V]]&lt;br /&gt;
|TBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shrine of Nebula Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FrostLord.png|center]]&lt;br /&gt;
|[[Frost Lord]]&lt;br /&gt;
|[[Shrine of Nebula]] (1st Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GearyDragon.png|center]]&lt;br /&gt;
|[[Changkey Dragon|Geary Dragon]]&lt;br /&gt;
|[[Shrine of Nebula]] (1st Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:E101B.png|center]]&lt;br /&gt;
|[[Hyoey|E101B]]&lt;br /&gt;
|[[Shrine of Nebula]] (2nd Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Takyusha.png|center]]&lt;br /&gt;
|[[Takyusha]]&lt;br /&gt;
|[[Shrine of Nebula]] (2nd Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LavenderHouseSuzy.png|center]] [[File:LavenderHouseSuzyCore.png|center]]&lt;br /&gt;
|[[Giant Suzy|Lavender House Suzy]]&lt;br /&gt;
|[[Shrine of Nebula]] (2nd Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CatStaticLightningBrusher.png|center]]&lt;br /&gt;
|[[Cat Static Lightning Brusher]]&lt;br /&gt;
|[[Shrine of Nebula]] (3rd Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MessageBox.png|center]]&lt;br /&gt;
|[[Hopeful Sign]]&lt;br /&gt;
|[[Shrine of Nebula]] (3rd Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GamarnAndGamoriyu.png|center]]&lt;br /&gt;
|[[Gamarn and Gamadayu|Gamarn and Gamoriyu]]&lt;br /&gt;
|[[Shrine of Nebula]] (3rd Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SpaceHyoey.png|center]]&lt;br /&gt;
|[[Hyoey|Space Hyoey]]&lt;br /&gt;
|[[Shrine of Nebula]] (3rd Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HardGamarnAndHardGamadayu.png|center]]&lt;br /&gt;
|[[Gamarn and Gamadayu|Hard Gamarn and Hard Gamadayu]]&lt;br /&gt;
|[[Shrine of Nebula]] (3rd Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HardSplash.png|center]]&lt;br /&gt;
|[[Hard Splash]]&lt;br /&gt;
|[[Shrine of Nebula]] (3rd Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FaceOfVAN.png|center]]&lt;br /&gt;
|[[Face Of VAN]]&lt;br /&gt;
|[[Shrine of Nebula]] (4th Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShadeSpam.png|center]]&lt;br /&gt;
|[[Shade Spam]]&lt;br /&gt;
|[[Shrine of Nebula]] (4th Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NadirDevil.png|center]]&lt;br /&gt;
|[[Nadir Devil]]&lt;br /&gt;
|[[Shrine of Nebula]] (4th Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheodoreThunderdunkOwnerOfTheThundervaleThunderdome.png|center]]&lt;br /&gt;
|[[Theodore Thunderdunk: Owner of the Thundervale Thunderdome]]&lt;br /&gt;
|[[Shrine of Nebula]] (4th Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Octosniper.png|center]]&lt;br /&gt;
|[[Octosniper]]&lt;br /&gt;
|[[Shrine of Nebula]] (4th Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BigPets2.png|center]]&lt;br /&gt;
|[[Big Pets 2: This Time, He Has An Axe]]&lt;br /&gt;
|[[Shrine of Nebula]] (5th Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MechaSpearManFull.png|center]]&lt;br /&gt;
|[[Mecha Spear Man]]&lt;br /&gt;
|[[Shrine of Nebula]] (5th Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopDummy.png|center]]&lt;br /&gt;
|[[Top Dummy]]&lt;br /&gt;
|[[Shrine of Nebula]] (5th Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GharialMan.png|center]]&lt;br /&gt;
|[[Gharial Man]]&lt;br /&gt;
|[[Shrine of Nebula]] (5th Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReturningFlashArmor.png|center]]&lt;br /&gt;
|[[Returning Flash Armor]]&lt;br /&gt;
|[[Shrine of Nebula]] (5th Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GreatCore.png|center]]&lt;br /&gt;
|[[Great Core]]&lt;br /&gt;
|[[Shrine of Nebula]] (5th Floor)&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PillarOfNebula.png|center]]&lt;br /&gt;
|[[Nebula Grey|Pillar of Nebula]]&lt;br /&gt;
|[[Shrine of Nebula]] (6th Floor)&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NebulaGrey.png|center]]&lt;br /&gt;
|[[Nebula Grey]]&lt;br /&gt;
|[[Shrine of Nebula]] (6th Floor)&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SprDreadnought_ACESpark_4.png|center]]&lt;br /&gt;
|[[Dreadnought]]&lt;br /&gt;
|[[Space Crusade]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Usagi Woman]]&lt;br /&gt;
|[[Just a Judge Level]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png|center]]&lt;br /&gt;
|[[Hyper Plant Man]]&lt;br /&gt;
|[[Just a Judge Level]]&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|-&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnum Man]]&lt;br /&gt;
|[[Magnum Man (Stage)]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|-&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Reel Man]]&lt;br /&gt;
|[[Reel Man (Stage)]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Royal Guard]]&lt;br /&gt;
|-&lt;br /&gt;
|TBA&lt;br /&gt;
|[[King Man]]&lt;br /&gt;
|[[King Man (Stage)]]&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Line]]&lt;br /&gt;
|-&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Namahage Man]]&lt;br /&gt;
|[[Vs. Namahage Man]]&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Static Man]]&lt;br /&gt;
|[[Static Man (Stage)]]&lt;br /&gt;
|[[Break Dash]]&amp;lt;br&amp;gt;[[Bait Gun]]&lt;br /&gt;
|-&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Slush Man]]&lt;br /&gt;
|[[Vs. Slush Man]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Lantern Flare]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BreakManSprite.png|center]]&lt;br /&gt;
|[[Break Man]]&lt;br /&gt;
|[[The Arena|Colosseum of Cohorts Arena]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Rec Can]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FakeMan.png|center]]&lt;br /&gt;
|[[Fake Man]]&lt;br /&gt;
|[[The Arena|Master's Mausoleum Arena]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Prismatic Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_Terra.png|center]]&lt;br /&gt;
|[[Terra]]&lt;br /&gt;
|[[The Arena|Master's Mausoleum Arena]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CWU-01P.png|center]]&lt;br /&gt;
|[[CWU-01P]]&lt;br /&gt;
|[[The Arena|Skull Caverns Arena]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Bait Bobber]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YellowDevilSprite.png|center]]&lt;br /&gt;
|[[Tetris Devil]]&lt;br /&gt;
|[[The Arena|Skull Caverns Arena]]&lt;br /&gt;
|[[Thunder Beam]]&amp;lt;br&amp;gt;[[Power Line]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GammaSprite.png|center]]&lt;br /&gt;
|[[Gamma]]&lt;br /&gt;
|[[The Arena|Ghosts of Yamato Arena]]&lt;br /&gt;
|[[Ice Wall]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 AlterMan.png|center]][[File:MaGMML3_AlterMan.png|center]]&lt;br /&gt;
|[[Alter Man]]&lt;br /&gt;
|[[The Arena|Judge's Choice Arena]]&lt;br /&gt;
|[[Break Dash]], [[Banshee Wail]] (Phase 1)&amp;lt;br&amp;gt;[[Ice Wall]], [[Mix Tape]] (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VacantAvatar.png|center]]&lt;br /&gt;
|[[Vacant Avatar]]&lt;br /&gt;
|[[The Arena|The True Arena]]&lt;br /&gt;
|[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Mix Tape]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ErnestMachineSPIRE.png|center]][[File:ErnestJetFront.png|center]]&lt;br /&gt;
|[[Ernest Will]]&lt;br /&gt;
|[[The Arena|The True Arena]]&lt;br /&gt;
|[[Laser Trident]], [[Track Shoes]] (Ernest Machine SPIRE Phase 1)&amp;lt;br&amp;gt;[[Magnetic Shockwave]], [[Power Line]] (Mini Ernest Machines)&amp;lt;br&amp;gt;[[Water Shield]], [[Prismatic Laser]] (Ernest Machine SPIRE Phase 2)&amp;lt;br&amp;gt;[[Tornado Blow]], [[Mix Tape]] (Ernest Jet)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SheepMan.png|center]]&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|[[NEO Pit of Pits]]&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&amp;lt;br&amp;gt;[[Break Dash]]&amp;lt;br&amp;gt;[[Lantern Flare]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&amp;lt;br&amp;gt;[[Track Shoes]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagicMan.png|center]]&lt;br /&gt;
|[[Magic Man]]&lt;br /&gt;
|[[Magic Card Casino]]&lt;br /&gt;
|[[Tornado Blow]]&amp;lt;br&amp;gt;[[Propeller Vortex]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://magmmlcontest.com/forum/showthread.php?tid=1315 Devkit Release Announcement]&lt;br /&gt;
*[https://docs.google.com/document/d/18mbHMqCaFaKAyO8ZBeHOFnm-BgraUA4skLEQdKst2p8/edit#heading=h.yrkdelxjt2eb MAGMML3 Rules]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLOAMF_ipmHUfgCL2rM5BBnmhWPGla7WOl MAGMML3 Tutorials]&lt;br /&gt;
*[https://docs.google.com/document/d/1Ong3etCO-ArqUAXCEO4k4tFdTebUgpXUTshFhAxaQ68/edit Level Design Tips and Tricks]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Make a Good Mega Man Level 3]]&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Octosniper&amp;diff=23732</id>
		<title>Octosniper</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Octosniper&amp;diff=23732"/>
				<updated>2024-07-25T15:34:59Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: Created page with &amp;quot;{{enemy |name= Octosniper |image= 300px |caption= Render of an Octosniper from ''Splatoon 2.'' |script= タコスナイパー |romaji= Takosunaip...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name= Octosniper&lt;br /&gt;
|image= [[File:Octosniper Model.png|300px]]&lt;br /&gt;
|caption= Render of an Octosniper from ''Splatoon 2.''&lt;br /&gt;
|script= タコスナイパー&lt;br /&gt;
|romaji= Takosunaipā&lt;br /&gt;
|programmer= [[Yoshiatom]]&lt;br /&gt;
|artist= [[rcrdcat]]&lt;br /&gt;
|hp = 15&lt;br /&gt;
|at= 4&lt;br /&gt;
|location= [[Shrine of Nebula]] (Before Alterna)&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 3]]&lt;br /&gt;
|appear2= Splatoon series&lt;br /&gt;
|sprite= [[File:Octosniper.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|A taller-than-average [https://splatoonwiki.org/wiki/Octarian Octarian] with an equally intimidating gun. However, they're bad at taking the charge time into account. Perhaps they should try using the [https://splatoonwiki.org/wiki/Bamboozler_14_Mk_I Bamboozler].|Marine Compendium entry|}}&lt;br /&gt;
'''Octosniper''' is a miniboss appearing in the ''Before Alterna'' sublevel of [[Make a Good Mega Man Level 3]]'s final level, [[Shrine of Nebula]]. It is a tall, octopus-like creature sitting on top of a mouth-powered ink gun. It is directly based on the [https://splatoonwiki.org/wiki/Octosniper Splatoon enemy of the same name] and shares similar functionality.&lt;br /&gt;
== Behavior ==&lt;br /&gt;
Octosnipers have little behavior on their own, instead acting as a tangible source for [[Crosshair Aware]]'s crosshair gimmick. When an Octosniper is destroyed, the crosshair disappears and it will drop two small Life Energy items.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The names of the Boss Gallery encounters with Octosnipers reference the Sanitised and Fuzzy variants of the Octosniper from ''Splatoon 2: Octo Expansion'' and ''Splatoon 3'', respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3 Tier X}}&lt;br /&gt;
{{MaGMML3}}&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:Octosniper_Model.png&amp;diff=23731</id>
		<title>File:Octosniper Model.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:Octosniper_Model.png&amp;diff=23731"/>
				<updated>2024-07-25T15:33:29Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: Render of an Octosniper, credit to Centrixe the Dodo from The Models Resource.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Render of an [[Octosniper]], credit to Centrixe the Dodo from The Models Resource.&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_2_(MaGMML3)&amp;diff=23494</id>
		<title>Tier 2 (MaGMML3)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_2_(MaGMML3)&amp;diff=23494"/>
				<updated>2024-07-14T15:03:43Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=The Scrapyard&lt;br /&gt;
|image=[[File:MaGMML3-Tier2.png|256px]]&lt;br /&gt;
|caption=They say one man's trash is another man's treasure, but your mileage may vary here.&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[Flashman85]]&lt;br /&gt;
|artist=[[Protty]]&lt;br /&gt;
|composer=[[MiniMacro]], Jason Whitely, [[NARFNra]]&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=17&lt;br /&gt;
|collectables=18&lt;br /&gt;
|tierrank=[[File:Tier2Rank.png]]&lt;br /&gt;
|music=MaGMML3 - Metal Raveyard&amp;lt;br&amp;gt;'''Games Club:''' Space Hulk (Amiga) - Opening&amp;lt;br&amp;gt;'''Boss:''' MaGMML3 - Genesis Rocks What Nintendon't&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Repair Man]]&lt;br /&gt;
|previous=[[Tier 1 (MaGMML3)|Tier 1]]&lt;br /&gt;
|next=[[Tier 3 (MaGMML3)|Tier 3]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Junk, too much junk in fact. Please help us.|Travel Brochure description|[[Make a Good Mega Man Level 3]]}}&lt;br /&gt;
'''The Scrapyard''' is the second Tier in ''[[Make a Good Mega Man Level 3]]''. It is a large scrapyard filled with mountains of old machinery and scrap metal, used as one of the gauntlets in the Worldwide Sixth Sponsored Robot Tournament. In addition to the junk-filled exterior, there are a few structures dedicated to recycling much of the yard's scrap into usable materials. A long [[conveyor]] runs below the entire tier, and hidden switches open secret passageways to different parts of the tier.&lt;br /&gt;
&lt;br /&gt;
This tier has the levels ranked from 165th to 154th. To unlock the Tier Boss, at least 7 [[Energy Element]]s from the tier's [[simulation]]s are required.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Rank&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Trickster Tokens&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Skippable?&lt;br /&gt;
|-&lt;br /&gt;
|165th&lt;br /&gt;
|[[Damp Ruins]]&lt;br /&gt;
|[[Lazer Chicken]]&lt;br /&gt;
|30.90 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|164th&lt;br /&gt;
|[[Temple of Light and Dark]]&lt;br /&gt;
|[[Ellysia Dyrenae]]&lt;br /&gt;
|31.20 / 100&lt;br /&gt;
|[[File:Element.png]][[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]]&lt;br /&gt;
|[[File:Skip.png]]&lt;br /&gt;
|-&lt;br /&gt;
|163rd&lt;br /&gt;
|[[Grand Fire Palace]]&lt;br /&gt;
|[[biolizardshadow]]&lt;br /&gt;
|31.60 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|162nd&lt;br /&gt;
|[[Toxic Trouble]]&lt;br /&gt;
|[[Flora]]&lt;br /&gt;
|31.73 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|161st&lt;br /&gt;
|[[The Haymay Trials]]&lt;br /&gt;
|[[_Keita_]]&lt;br /&gt;
|32.40 / 100&lt;br /&gt;
|[[File:Element.png]][[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|160th&lt;br /&gt;
|[[Trouble in the Fortress]]&lt;br /&gt;
|[[Xeta]]&lt;br /&gt;
|33.40 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|159th&lt;br /&gt;
|[[Wilys Redemption]]&lt;br /&gt;
|[[Shidy]]&lt;br /&gt;
|26.40 / 100&lt;br /&gt;
|[[File:Element.png]][[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]]&lt;br /&gt;
|[[File:Skip.png]]&lt;br /&gt;
|-&lt;br /&gt;
|158th&lt;br /&gt;
|[[Call Me Ishmael]]&lt;br /&gt;
|[[Not3rdPerson]]&lt;br /&gt;
|33.90 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|157th&lt;br /&gt;
|[[Grassy Plains]]&lt;br /&gt;
|[[Raptarr8]]&lt;br /&gt;
|34 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|156th&lt;br /&gt;
|[[QuintsMetFactory]]&lt;br /&gt;
|[[Starsoul]]&lt;br /&gt;
|34.60 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|155th&lt;br /&gt;
|[[Ballade's Square of Doom]]&lt;br /&gt;
|[[Mad Man (user)|Mad Man]]&lt;br /&gt;
|34.80 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|154th&lt;br /&gt;
|[[Gravaqua2o]]&lt;br /&gt;
|[[ClashCrash]]&lt;br /&gt;
|36 / 100&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secrets==&lt;br /&gt;
===Space Crusade===&lt;br /&gt;
Over a wall near the entrance to the Tier Boss is a large games club filled with tabletop figurines, and a number of robots ready for a gaming session. By speaking to Capricorn (and paying a one-time fee of 50 bolts), [[Mega Man]] can join the session and access the bonus level [[Space Crusade]], from the [[Make a Good Mega Man Level 3 Judge Application Levels|''MaGMML3'' Judge Application Levels]].&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Trickster Tokens&lt;br /&gt;
|-&lt;br /&gt;
|[[Space Crusade]]&lt;br /&gt;
|[[ACESpark]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tako Trash===&lt;br /&gt;
Hidden in a large room under the first building is [[Tako Trash]], who can only be reached from below, near the fast travel conveyor. It will tell Mega Man one of several stories about the past and/or the world for 30 bolts each, or it can recite a story he has already told (free of charge).&lt;br /&gt;
&lt;br /&gt;
===Hidden Plushie===&lt;br /&gt;
In the first building, the leftmost wall (directly next to [[The Haymay Trials]] can be scaled using various utilities like the [[Magnet Beam]] or [[Rush Jet]]. Walking left and crossing a large gap will take Mega Man to a BomBoy standing on an isolated nook. By speaking to it and saying nothing, the Bomboy will give him a plushie capsule.&lt;br /&gt;
&lt;br /&gt;
===Toad Dummy===&lt;br /&gt;
After initiating the [[Toad Dummy]] sidequest, Tier 2's Toad Dummy can be found directly next to the [[Junk Golem]] NPC. It is buried within the scrap making up the level's terrain and is recoloured to match, making it tricky to spot without copious weapon usage. The most effective weapons to use on it are [[Track Shoes]], [[Thunder Beam]], and [[Power Line]].&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
*Junk Man&lt;br /&gt;
*[[Haehaey]]&lt;br /&gt;
*[[Dust Man]]&lt;br /&gt;
*Ground Man&lt;br /&gt;
*Gockroach S and Gockroach Z&lt;br /&gt;
*BomBoy&lt;br /&gt;
*Crypt Man&lt;br /&gt;
*Ghost of Jacob Marley&lt;br /&gt;
*[[Up'n'Down]]&lt;br /&gt;
*[[Building Platform]]&lt;br /&gt;
*SorterBot&lt;br /&gt;
*Junk Golem&lt;br /&gt;
*[[Furaibon]]&lt;br /&gt;
*[[Bomb Man]]&lt;br /&gt;
*[[Wishing Star]]&lt;br /&gt;
*Ghost of Christmas Past&lt;br /&gt;
*Capricorn&lt;br /&gt;
*Yellow Devil MK-II&lt;br /&gt;
*Tako Trash&lt;br /&gt;
*Trash Man&lt;br /&gt;
*[[Proto Man]] (after earning the Tier Rank)&lt;br /&gt;
*[[Hunter Woman]] (after earning 1 Tier Rank, before postgame)&lt;br /&gt;
*[[Forge Woman]] (after earning 3 Tier Ranks, before postgame)&lt;br /&gt;
*[[Presto]] (after earning 4 Tier Ranks, before postgame)&lt;br /&gt;
*[[Element Man]] (after earning 6 Tier Ranks, before postgame)&lt;br /&gt;
*[[Cerberus Man]] (after earning 8 Tier Ranks, before postgame)&lt;br /&gt;
*[[Dolt Man]] (postgame)&lt;br /&gt;
*[[Choker Ohmega]] (postgame)&lt;br /&gt;
*[[Identity Man]] (postgame)&lt;br /&gt;
*[[Sludge Man]] (postgame)&lt;br /&gt;
*[[Assault Man]] (postgame)&lt;br /&gt;
*[[Nebula Grey]] (postgame, after clearing [[Shrine of Nebula]])&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Junk Golem NPC's dialogue harkens back to its role in ''[[Make a Good 48 Hour Mega Man Level]]'', where it gives hints about current [[sidequests]] by asking if Mega Man has &amp;quot;heard the latest gossip.&amp;quot;&lt;br /&gt;
* The magnetic crane in the background of the Tier's starting area is named Carcrane Johnny.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Tier 2}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Tiers]][[Category:Tier 2 (MaGMML3)]][[Category:Make a Good Mega Man Level 3 Tiers]]&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-Tier2.png&amp;diff=23493</id>
		<title>File:MaGMML3-Tier2.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-Tier2.png&amp;diff=23493"/>
				<updated>2024-07-14T14:51:02Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: Yoshiatom uploaded a new version of File:MaGMML3-Tier2.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of Tier 2 in Magmml3&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Costumes&amp;diff=23492</id>
		<title>Costumes</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Costumes&amp;diff=23492"/>
				<updated>2024-07-14T14:21:04Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''For user-made costumes, see [[Custom Costumes]].''&lt;br /&gt;
'''Costumes''' are purchasable unlockables in the ''MaGMML'' series, that change [[Mega Man|Mega Man's]] appearance. Aside from a few exceptions, they are purely cosmetic and offer no gameplay differences and/or advantages.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level''==&lt;br /&gt;
Only a single costume can be found in the original ''[[Make a Good Mega Man Level]]'' game — the [[Proto Man]] costume, purchasable from [[Eddie's Shop]] from the beginning for a paltry 50 bolts. It does ''not'' change any dialogue (even the player's name), unlike in future installments.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level Remastered''==&lt;br /&gt;
[[Roll]] runs a costume shop located right under [[Tier 5 (MaGMML)|Tier 5]]. Costumes of Proto Man, Roll, and [[Bass]] are available for 50 bolts each, as well as the [[Custom Costumes]] option for 200 bolts. The costumes now change dialogue containing Mega Man's name, with the exception of [[Justice Man|Holo-Justice Man]]'s pre-fight dialogue.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 2''==&lt;br /&gt;
Costumes not only return from the first game, but are greatly expanded upon. Roll runs a costume shop located between [[Tier 4 (MaGMML2)|Tier 4]] and [[Tier 5 (MaGMML2)|Tier 5]], where the player can go at any time to purchase a costume or equip one they have already purchased. Some skins cannot use the [[Alternate Weapons|alternate weapon set]], due to not having the necessary sprites. In the Costume Shop, which costumes can and cannot use the alternate weapons are denoted by a [[Haunt Pumpkin|pumpkin icon]] in the lower right corner of the skin display. When the Proto Man Mode and/or Bass Mode [[Cheat Mode|cheats]] are active, the Costume Shop will be closed off, preventing the use of costumes.&lt;br /&gt;
&lt;br /&gt;
Many costumes are locked off and require fulfilling an extra condition before they become available for purchase. After showing [[Knight Man]] 35 [[Noble Nickel]]s, a [[Lightning Lord]] known as the &amp;quot;Costume Lord&amp;quot; will appear outside the Costume Shop. When spoken to, it will offer a random hint towards unlocking a costume that hasn't been unlocked yet (if one exists).&lt;br /&gt;
&lt;br /&gt;
The game itself is inconsistent on whether the costumes are simply that — costumes — or actually changing the player into the character in question. When reentering the costume shop, Roll will greet the player with the costume's name in scare quotes as if she's merely playing along; on the other hand, if Mega Man wears a costume that matches the identity of an NPC, that NPC will disappear while wearing that costume. For example, equipping [[Hornet Man]]'s costume will make Hornet Man disappear from [[Tier 3 (MaGMML2)|Tier 3]]. The exceptions to this are [[Metall|Met]] and [[Doctor Thomas Light|Dr. Light]], who still appear in [[Tier 10 (MaGMML2)|Tier 10]] and the lab, respectively. Additionally, wearing any costume other than Mega Man (with or without his helmet) causes him to appear near the entrance to Tier 3. The exception to this is Roll, in which case Rock will run the costume shop in her absence.&lt;br /&gt;
&lt;br /&gt;
Due to a bug, defeating [[Wily Machine SWORD]] in the [[Reality Core]] stage will automatically remove the player's costume, reverting them to Mega Man. This does not happen if the player battles Wily Machine SWORD via the Boss Gallery in the [[Dojo]].&lt;br /&gt;
&lt;br /&gt;
Many costumes provide unique dialogue with certain NPCs. A good amount of them also change the sprites for utilities, such as the [[Rush Coil]], [[Rush Jet]], and [[Sakugarne]]. They still function identically, however.&lt;br /&gt;
&lt;br /&gt;
Several of the game's costumes were created via community submissions; perhaps unsurprisingly, a sizeable chunk of them are Mega Man edits of varying complexity.&lt;br /&gt;
&lt;br /&gt;
===List of Costumes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;font-size: 100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;4%&amp;quot; |&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Costume&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Bolt Cost&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |[[Alternate Weapons|Alter Weapons?]]&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Unlock Condition&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Purchase Quote&lt;br /&gt;
! width=&amp;quot;26%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_megaman.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Mega Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|{{y}}&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_protoman.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Proto Man]]&lt;br /&gt;
|150&lt;br /&gt;
|{{y}}&lt;br /&gt;
|N/A&lt;br /&gt;
|''Ah, how did that tune go again?''&lt;br /&gt;
|When Proto Man enters a level, his famous whistle briefly plays, a la ''[[Mega Man 10]]''. His Proto Coil and Proto Jet from the same game replace Rush.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_bass.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Bass]]&lt;br /&gt;
|100&lt;br /&gt;
|{{y}}&lt;br /&gt;
|N/A&lt;br /&gt;
|''Of all the--Oh okay, fine, suit yourself. So to speak.''&lt;br /&gt;
|Bass has unique dialogue when battling [[Cheat Man]]. Treble replaces Rush.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_roll.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Roll]]&lt;br /&gt;
|200&lt;br /&gt;
|{{y}}&lt;br /&gt;
|N/A&lt;br /&gt;
|''Oh, you want to be me? Well, who wouldn't? Though, I guess that means I'll have to be you. Oh, my.''&lt;br /&gt;
|While using this costume, Rock takes over the shop in Roll's absence. He can be talked to for a few pieces of dialogue. Roll also has unique dialogue with Kalinka, Proto Man, [[Ice Man]], and [[Oil Man]]. Tango replaces Rush.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_drlight.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Dr. Light]]&lt;br /&gt;
|250&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Collect all the entry [[Energy Element|Energy Elements]] and talk to Dr. Light.&lt;br /&gt;
|''You want to be Dad? Well, I won't judge...''&lt;br /&gt;
|Rush Coil is replaced with the Proto Coil, and Rush Jet is replaced with a modified Item-2.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_rush.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Rush]]&lt;br /&gt;
|300&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat [[The Moon]], [[Birdo]], and [[Glass Man]]. This can be achieved either through their secret &amp;quot;levels&amp;quot; in [[Tier 10 (MaGMML2)|Tier 10]], or through battling them in [[The Arena|The True Arena]].&lt;br /&gt;
|''A dog is man's best friend, and they're always so carefree. I don't blame you for wanting to be one.''&lt;br /&gt;
|The Sakugarne is replaced with a spring that causes Rush to resemble ''[[Mega Man 5]]'''s Rush Coil, and the Rush Coil and Rush Jet are both replaced with Mega Man. When Rush enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;BARK, WOOF!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_rockmanhair.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Mega Man (Hair)&lt;br /&gt;
|600&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Collect at least 50 [[Noble Nickel|Noble Nickels]], then talk to [[Knight Man]].&lt;br /&gt;
|''Be careful going out like that; I've found out the hard way they don't make shampoo for robots.''&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_megamanquestion.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Mega Man?&lt;br /&gt;
|100&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Collect at least 50 Noble Nickels, then talk to Knight Man.&lt;br /&gt;
|''Are you sure about this? Well, if you really want to feel smug...''&lt;br /&gt;
|Rush Coil and Rush Jet replace Rush with a new character called “Allegro”, who dons the same evil glare and scarf that Mega? has. Mega? changes the &amp;quot;READY&amp;quot; text to &amp;quot;ON THE SCENE!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_copyrock.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Rockman CX&lt;br /&gt;
|3&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Collect at least 50 Noble Nickels, then talk to Knight Man.&lt;br /&gt;
|''So, wait, you're going to don the look of your ripoff? A ripoff of a ripoff?''&lt;br /&gt;
|The Rush Coil is replaced with the Proto Coil, and the Rush Jet is replaced by the Floor item from the costume's namesake ROM hack. Rockman CX has unique dialogue with Cheat Man, Bass, and Mega Man.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_doropie.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Doropie&lt;br /&gt;
|600&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Collect at least 50 Noble Nickels, then talk to Knight Man.&lt;br /&gt;
|''Good choice! I approve of the cut of her gib. I mean, tunic.''&lt;br /&gt;
|Doropie is a witch who debuted in the Mega Man clone ''The Krion Conquest'', a game for the NES. Her Rush Jet is replaced with a broom. When starting a level, the intro says &amp;quot;GET READY!&amp;quot; instead of &amp;quot;READY&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_rokkochan.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Rokko Chan&lt;br /&gt;
|300&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Collect at least 50 Noble Nickels, then talk to Knight Man.&lt;br /&gt;
|''Stylish! Makes me wonder why I don't get out more.''&lt;br /&gt;
|While wearing this costume, Rush Coil is replaced with the Proto Coil and Rush Jet is replaced with the Beetle Jet. Rokko Chan has unique dialogue with [[Jet Man]].&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_alterman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Alter Man]]&lt;br /&gt;
|100&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Collect at least 170 Noble Nickels, then talk to Knight Man.&lt;br /&gt;
|''The appearance of a true winner! Though, it looks a bit... freaky.''&lt;br /&gt;
|Rush Coil and Rush Jet will have Alter Man's eyes when he uses them.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_hornetman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Hornet Man]]&lt;br /&gt;
|250&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat Alter Man in [[Identity Crisis]].&lt;br /&gt;
|''Wanting to relive Identity Crisis everywhere, huh?''&lt;br /&gt;
|Hornet Man has a unique sprite for the Rush Coil and the Rush Jet, replacing them with a [[Flower Presenter]] and a Margherita projectile. Hornet Man uses his own palette when the [[Hornet Chaser]] is equipped instead of the default.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_brightman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Bright Man]]&lt;br /&gt;
|250&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat Alter Man in Identity Crisis.&lt;br /&gt;
|''Wanting to relive Identity Crisis everywhere, huh?''&lt;br /&gt;
|Bright Man has a unique sprite for the Rush Coil, Rush Jet, and Sakugarne, which are replaced by a [[Dompan]], [[Totem Polen]], and a [[Battan]], respectively. Bright Man uses his own palette when the [[Flash Stopper]] is equipped instead of the default. Talking to Magma Man in [[Tier 4 (MaGMML2)|Tier 4]] as Bright Man causes him to respond with unique dialogue.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_cutman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Cut Man]]&lt;br /&gt;
|350&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Clear the [[The Arena|Arena]].&lt;br /&gt;
|''A true classic. One could say it's cutti...no, I'm not saying that.''&lt;br /&gt;
|Cut Man has a unique sprite for the Rush Coil, Rush Jet, and Sakugarne, which are replaced by a [[Flea]], two [[Blader|Bladers]] and a [[Giant Suzy]], respectively.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_beck.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Beck&lt;br /&gt;
|200&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Find the secret dev room in [[Forgotten Fortress]].&lt;br /&gt;
|''People seem to laugh at this costume. I don't really know why.''&lt;br /&gt;
|Beck is the protagonist of ''Mighty No. 9'', a game made by Keiji Inafune, who worked on most ''Mega Man'' games. Rush Coil and Rush Jet are replaced with Proto Coil and Item-2, respectively.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_met.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Metall]]&lt;br /&gt;
|200&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Purchase every upgrade from [[Eddie's Shop]].&lt;br /&gt;
|''Good choice -- Metalls are just so adorable!''&lt;br /&gt;
|Rush Coil, Rush Jet and Sakugarne are replaced while wearing the costume, with Rush Coil being a [[Watcher]], Rush Jet being a [[Guts Lift]], and Sakugarne being a [[Pickelman Dada]].&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_joe.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Joe Man]]&lt;br /&gt;
|150&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat Joe Man R.&lt;br /&gt;
|''I feel like I'm seeing these guys everywhere these days.''&lt;br /&gt;
|Rush Coil and Rush Jet will have a [[Sniper Joe|Sniper Joe]]'s eye when Joe Man uses them.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_quint.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Quint]]&lt;br /&gt;
|150&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Enter [[Tier X (MaGMML2)|Tier X]].&lt;br /&gt;
|''Oh, it's you, but from the future. Don't fulfill any stable time-loops by going back in time like this!''&lt;br /&gt;
|Rush Coil and Rush Jet spawn a Rush that resembles Quint, having a green color scheme, sunglasses, and a crescent-shaped headpiece.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_sonic.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Sonic&lt;br /&gt;
|300&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Clear the [[The Arena|Mega Arena]].&lt;br /&gt;
|''Is it just me, or have we seen this guy at some point before?''&lt;br /&gt;
|Sonic's Sakugarne is a spring from his home series, while Rush Coil and Rush Jet are replaced with Knuckles.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_marisa.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Marisa&lt;br /&gt;
|350&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat [[Cirno]] with only the [[Mega Buster]].&lt;br /&gt;
|''A cute appearance! I feel like I've seen her and some icy person hanging around the festival.''&lt;br /&gt;
|Marisa Kirisame is one of the main protagonists of the ''Touhou'' series by ZUN. Notably, she is also the protagonist of MegaMari, a Touhou fangame that plays similarly to the ''Mega Man'' games. Marisa's Rush Jet is replaced with a broom, different from the one Doropie uses. Marisa has unique dialogue with Cirno.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_karrotman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Karrot Man&lt;br /&gt;
|250&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Clear 8 [[Challenge Tent|challenges]].&lt;br /&gt;
|''A creative choice. Carrots are always good for your eyes. Even robot eyes.''&lt;br /&gt;
|Karrot Man is the avatar of Sprites Inc member [[Karakato]], one of the artists who worked on the game. Karrot Man's buster is modified to shoot carrots: uncharged shoots a small carrot, mid-level charge shoots three small carrots, and full charge shoots a large one. Karrot Man's Rush Coil spawns a bunny instead of Rush, and Rush Jet spawns a carrot for him to ride. When starting a level, the intro says &amp;quot;GOOD FOR YOUR EYES!&amp;quot; instead of &amp;quot;READY&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_davwin.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Davwin Armanios|Davwin]]&lt;br /&gt;
|350&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat [[Seven Force]] with only the Mega Buster.&lt;br /&gt;
|''Ah, you are a good judge of costume quality. (Get it? Hee hee.)''&lt;br /&gt;
|Davwin is the avatar/fursona of [[ACESpark]], judge of ''MaGMML2'' and owner of Sprites, Inc. Davwin has unique sprites for Rush Coil and Rush Jet, which spawn his companion, Patch. Davwin has unique dialogue with Tango, [[Yellow Devil]], [[Uranus]], and Pluto. When starting a level, &amp;quot;READY&amp;quot; is replaced with &amp;quot;BARK, WOOF&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_bsd.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Cut Man?&lt;br /&gt;
|300&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Clear [[Escape Sequence]].&lt;br /&gt;
|''Uhh... I didn't even know we had this one in stock. Yikes.''&lt;br /&gt;
|Cut Man?, referred to as &amp;quot;Cut Man&amp;quot; by NPCs and &amp;quot;Bad Scizzors Cutman&amp;quot; by others, is the protagonist of the ''[[Mega Man 2]]'' ROM hack ''Cutman's Bad Scizzors Day''. Cut Man? has unique dialogue with Cut Man, Dr. Light (who gains a new sprite), Cheat Man and the displays outside Roll's shop. Roll will also express a bit of fear if you return to her shop in this costume. Starting a level as Cut Man? replaces &amp;quot;READY&amp;quot; with &amp;quot;LOZAR&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_meirl.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |me_irl&lt;br /&gt;
|100&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Get smashed by a [[Compactor]].&lt;br /&gt;
|''Same.''&lt;br /&gt;
|me_irl's Rush Jet and Rush Coil are similarly squished, and his Sakugarne has Rush's face on it. When starting a level, &amp;quot;READY&amp;quot; is replaced with &amp;quot;HE'S HERE...&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_breakman.png|C_breakman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Break Man]]&lt;br /&gt;
|150&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Clear 28 challenges.&lt;br /&gt;
|''Ooooh, I wonder who could be under that '''mysterious''' mask~?''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_saiyanrockman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Super Saiyan Mega Man&lt;br /&gt;
|999&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Defeat Knight Man.&lt;br /&gt;
|''I'm not sure if that hairstyle suits you, but I won't judge your choices.''&lt;br /&gt;
|Rush Jet and Rush Coil both gain Super Saiyan hair.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_zero.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Zero]]&lt;br /&gt;
|999&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Defeat [[Absolute ZERO]].&lt;br /&gt;
|''W-what? Who is this guy? I feel... menaced.''&lt;br /&gt;
|Zero always retains the same sprite. His standing sprite is the same as his jumping, sliding, climbing, damage, and looking up sprites. The only change it makes is changing colors for the weapons and facing different directions. Zero has unique sprites for Rush Jet and Rush Coil, being (similar to Zero himself) poorly made sprites of a smiley blob and a spring. Sakugarne also sports &amp;quot;eyes&amp;quot; similar to Zero. When starting a level, &amp;quot;READY&amp;quot; is replaced with &amp;quot;HE'S HERE...&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level: Episode Zero''==&lt;br /&gt;
Only two costumes are available, and both can be purchased from [[Reggae]] in [[Dr. Wily's Secret Bunker]] for 250 bolts each. One of these is the Hooded Costume, Zero's hooded disguise in ''Make a Good Mega Man Level 2'', and the other is the Original Costume, which gives Zero his original ''Mega Man X'' series design and uses his sprites from ''Mega Man Xtreme 2''. When starting a new game, the option to start with the Original Costume is provided, while a code can allow the player to start with the Hooded Costume; in either case, the default costume (known as the Hasty Costume) becomes available for purchase in their place.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 48 Hour Mega Man Level''==&lt;br /&gt;
In ''[[Make a Good 48 Hour Mega Man Level]]'', costumes can be purchased and equipped from Double Action Boutique, a shop run by [[Bol'o and Nu'o]] on the [[SS Elroy]]. However, the shop is inaccessible until at least 7 [[Energy Element]]s have been obtained. None of the available costumes are locked, though the selection is mostly made up of returning ''MaGMML2'' costumes, with only two brand new ones.&lt;br /&gt;
&lt;br /&gt;
Unlike past games, ''MaG48HMML'' is more definitive with costumes being nothing more than costumes – in addition to Proto Man referring to the player in scare quotes if they're wearing a costume (and Bass calling out the player if talked to while using the Bass costume), the conclusion to the Bootcamp Graduation [[Sidequests|sidequest]] has the player's character tell [[Sarge]] that they're really Mega Man if they happen to be wearing a costume. Additionally, altered dialogue in response to costumes is scarce compared to ''MaGMML2'' beyond altered pronouns and physical descriptors. There are a few exceptions to the rule – the Mega Man (Hair) and Rock costumes share the same dialog pools as the default Mega Man costume (as both represent Mega Man), while using the Roll costume will prompt Rock to take her place in Dr. Light's cabin, complete with alternate dialogue.&lt;br /&gt;
&lt;br /&gt;
In addition to altered Rush utilities and palettes, ''MaG48HMML'''s costumes have unique [[Mega Buster]] graphics; however, their hitboxes aren't changed despite how big or small they may be.&lt;br /&gt;
&lt;br /&gt;
The Proto Man Mode and Bass Mode cheats once again disable costumes; although Double Action Boutique can still be accessed for the Love Survivor sidequest, costumes cannot even be purchased. Additionally, save files with either cheat active will replace the costume total icon with Proto Man/Bass's head while giving credit for all costumes, regardless of how many have actually been bought. This allows &amp;quot;pure&amp;quot; Proto Man/Bass Mode files to achieve 100% completion without buying costumes.&lt;br /&gt;
&lt;br /&gt;
===List of Costumes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;font-size: 100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;4%&amp;quot; |&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Costume&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Bolt Cost&lt;br /&gt;
! width=&amp;quot;26%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_megaman.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Mega Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_protoman.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Proto Man]]&lt;br /&gt;
|100&lt;br /&gt;
|When Proto Man enters a level (with a handful of exceptions), his famous whistle briefly plays. His Proto Coil and Proto Jet from the same game replace Rush. In Tier 11, Proto Man will wear a Mega Man costume while this costume is active.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_bass.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Bass]]&lt;br /&gt;
|100&lt;br /&gt;
|Bass has unique dialogue when spoken to on the SS Elroy. Treble replaces Rush. The Mega Buster uses enemy bullet graphics, as well as Bass's charge shot from ''[[Mega Man 7]]'' and the arcade games.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_roll.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Roll]]&lt;br /&gt;
|100&lt;br /&gt;
|While using this costume, Rock replaces Roll in Dr. Light's cabin. He can be talked to for a few pieces of dialogue. Tango replaces Rush.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_rockmanhair.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Mega Man (Hair)&lt;br /&gt;
|50&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_rock.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Rock&lt;br /&gt;
|50&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_breakman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Break Man]]&lt;br /&gt;
|100&lt;br /&gt;
|Like Proto Man, entering a level as Break Man plays his whistle. He retains the Proto Coil and Proto Jet. In Tier 11, Proto Man will wear a helmetless Mega Man costume while this costume is active.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_cutman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Cut Man]]&lt;br /&gt;
|100&lt;br /&gt;
|Cut Man's Rush Coil and Rush Jet are replaced by a Flea and two Bladers, as in ''MaGMML2'', though they now use a blue palette. When using a Charge Shot (represented as a large Rolling Cutter), Cut Man will throw it instead of shooting it.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_met.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Metall]]&lt;br /&gt;
|100&lt;br /&gt;
|Rush Coil becomes a Watcher, and Rush Jet becomes a Guts Lift. Both utilities now use a green palette. Uncharged Mega Buster shots resemble enemy bullets.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_maestro.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Maestro&lt;br /&gt;
|100&lt;br /&gt;
|Maestro is the main character and default player avatar in the fangame ''Mega Man 8-bit Deathmatch''. As in that game, they use Rush instead of more unique utilities.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:CustomCostumesIcon.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Custom Costumes]]&lt;br /&gt;
|200&lt;br /&gt;
|[[Cirno]] is included in the game's Costume folder as an example of Custom Costumes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 3''==&lt;br /&gt;
The Costume Shop, run by [[Maker Man]], is located on the second floor Plaza of the [[Victor Heights]] hotel. The number of costumes available has expanded greatly from ''MaGMML2''; to that end, the Proto Man, Bass, and Roll costumes are now available by default without needing to be bought. The option to use Custom Costumes is also available at the start, although it still needs to be purchased for 200 bolts. Like Double Action Boutique in ''MaG48HMML'', the shop has a side area filled with gimmicks and nooks that can be used to see a costume's various animations. Below Maker Man is a mirror that will trigger a unique dialogue box depending on the current costume.&lt;br /&gt;
&lt;br /&gt;
The Costume Lord returns as a hint system for unlocking costumes, but it will not appear until Mega Man has earned six [[Tier Rank]]s. Pirate Man in Tier 8 also has dialogue for each costume.&lt;br /&gt;
&lt;br /&gt;
===List of Costumes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;font-size: 100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;4%&amp;quot; |&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Costume&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Bolt Cost&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Unlock Condition&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Mirror Quote&lt;br /&gt;
! width=&amp;quot;26%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_megaman.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Mega Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|''Na na na na... super fighting robot! Na na na na... me me me!''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_rockmanhair.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Mega Man (Hair)&lt;br /&gt;
|50&lt;br /&gt;
|Return Cut Man's Rolling Cutter to him in [[Tier 15 (MaGMML3)|Tier 15]].&lt;br /&gt;
|''It's nice to feel the gentle breeze of the hotel air conditioner in my hair, but sometimes I miss greasing it back.''&lt;br /&gt;
|As in ''MaG48HMML'', this costume is considered the same as Mega Man in dialogue.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_rock.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Rock&lt;br /&gt;
|50&lt;br /&gt;
|Clear the [[Wily Stadium]].&lt;br /&gt;
|''Dress for the job you want, not the job you have.''&lt;br /&gt;
|As in ''MaG48HMML'', this costume is considered the same as Mega Man in dialogue.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_protoman.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Proto Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|''Cool helmet: check. Cool scarf: check. Cool whistle: check. Functional shield: ...shoot.''&lt;br /&gt;
|In addition to the Proto Coil and Proto Jet, a bike with a (non-functioning) shield replaces Rush. Proto Man now teleports into a stage instantly, with a shorter version of his whistle playing. Talking to Proto Man while in this costume will have his name tag called &amp;quot;The Cooler Proto Man&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_breakman.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Break Man]]&lt;br /&gt;
|75&lt;br /&gt;
|Clear the Colosseum of Cohorts Arena.&lt;br /&gt;
|''Cool helmet: check. Cool scarf: check. Cool whistle: check. Functional shield: ...oh for crying out loud.''&lt;br /&gt;
|In addition to the Proto Coil and Proto Jet, a bike with a (non-functioning) shield replaces Rush. Break Man now teleports into a stage instantly, with a shorter version of his whistle playing. After collecting an Energy Element, Break Man will perform a victory pose before leaving. This costume is the only alternate option available for '''Proto Man Mode'''. Talking to Break Man in Tier 10 in this costume will have unique dialouge. &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_bass.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Bass]]&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|''Who's the best? YOU'RE the best!''&lt;br /&gt;
|Treble replaces Rush. The Mega Buster uses enemy bullet graphics, as well as Bass's charge shot from ''[[Mega Man 7]]'' and the arcade games; when charging, Bass flashes green.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_roll.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Roll]]&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|''Vintage outfits from 200X never go out of style.''&lt;br /&gt;
|Tango replaces Rush.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_drlightnew.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Doctor Thomas Light|Dr. Light]]&lt;br /&gt;
|150&lt;br /&gt;
|Purchase 30 Tanks from vending machines.&lt;br /&gt;
|''There IS a pacifist route through all the simulations... isn't there?''&lt;br /&gt;
|Rush Coil is replaced with an &amp;quot;Item-4&amp;quot;, Rush Jet is replaced with Item-2, and Rush Bike is replaced with an &amp;quot;Item-6&amp;quot;. Dr. Light's Charge Shot is the Hadouken, for which he has a unique set of frames.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_rush.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Rush]]&lt;br /&gt;
|150&lt;br /&gt;
|Travel from the entrance of the [[Victor Heights]] hotel to the other in under 10 seconds using [[Rush Bike]].&lt;br /&gt;
|''Hey! There's a dog on the other side of this window that looks just like me! RUFF! ARF! BORF?''&lt;br /&gt;
|Mega Man replaces Rush. When Rush enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;BARK, WOOF!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_quint.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Quint]]&lt;br /&gt;
|150&lt;br /&gt;
|Purchase all the [[Contest Weapon Data#Parallel Weapons|Parallel Weapons]] from [[Doc Robot]].&lt;br /&gt;
|''This mirror makes me look 37.426 years older than I really am.''&lt;br /&gt;
|The Sakugarne replaces Rush.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_cutman.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Cut Man]]&lt;br /&gt;
|75&lt;br /&gt;
|Purchase all Humor upgrades from the Lord of Much Joking.&lt;br /&gt;
|''Upon further reflection, I really do look sharp.''&lt;br /&gt;
|Rush Coil is replaced by a Flea and two Bladers. Rush Bike has a large [[Beak]] mounted on the front, with half a [[Super Cutter]] on the back. When using a Charge Shot (represented as a large Rolling Cutter), Cut Man will throw it instead of shooting it.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_flashman.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Flash Man]]&lt;br /&gt;
|100&lt;br /&gt;
|Screenshot the game (using either the F9, F12, or PrtScr keys). Alternatively, talk to Flash Man in Tier 15 after clearing the Wily Stadium.&lt;br /&gt;
|''Time, time, time! Ah, there's time enough at last.''&lt;br /&gt;
|Rush Coil is replaced by a [[Scworm]], Rush Jet by a [[Blocky]], and Rush Bike by a [[Crazy Cannon]].&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_met.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Metall]]&lt;br /&gt;
|75&lt;br /&gt;
|Collect 50 [[plushies]].&lt;br /&gt;
|''Cool helmet? Check. Feet? Check. Guess that's pretty much it.''&lt;br /&gt;
|Rush Coil becomes a Watcher, Rush Jet becomes a Guts Lift, and Rush Bike becomes a [[Metall K1000]] engine.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_kalinka.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Kalinka&lt;br /&gt;
|150&lt;br /&gt;
|Use Balance Stabilizer for 30 consecutive seconds.&lt;br /&gt;
|''Winter coat... check. Bazooka... check. I can't believe hotel security let me through...''&lt;br /&gt;
|Kalinka uses her older appearance from ''Rockman Xover''. [[Toad Man]] replaces Rush Coil, Drill Man replaces Rush Jet, and a miniature Cossack Catcher on wheels replaces Rush Bike. Kalinka uses her bazooka from the fangame ''OH JOES! (A Proto Man Adventure)''.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_sunstar.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sunstar&lt;br /&gt;
|300&lt;br /&gt;
|Clear the Master's Mausoleum Arena.&lt;br /&gt;
|''This is a nice mirror. It makes me want to brush my teeth.''&lt;br /&gt;
|Sunstar is the final boss of the  Game Boy title ''Mega Man V''. Rush Coil is replaced with a gadget styled after Venus, Rush Jet with a jet styled after Jupiter, and Rush Bike with a bike styled after Mars.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_waltz.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Waltz&lt;br /&gt;
|250&lt;br /&gt;
|Clear the Skull Caverns Arena.&lt;br /&gt;
|''According to Dr. Wily's order, SOMEONE is getting disintegrated today.''&lt;br /&gt;
|Waltz is a character from  the Dreamwave Productions ''Mega Man'' comics. [[Reggae]] replaces Rush.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_vile.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Vile&lt;br /&gt;
|400&lt;br /&gt;
|Purchase 20 [[Cheat Mode|cheats]] from Eddie.&lt;br /&gt;
|''Hee hee hee. Aha ha ha ha ha ha ha ha! ...why am I practicing my evil laugh? I can't see my face through this helmet.''&lt;br /&gt;
|Vile is a recurring Maverick character from ''Mega Man X''. Rush Coil becomes a Frog Ride Armor, Rush Jet becomes a Hawk Ride Armor, and Rush Bike becomes a Ride Chaser.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_omega.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Omega&lt;br /&gt;
|400&lt;br /&gt;
|Enter [[Tier X (MaGMML3)|Tier X]].&lt;br /&gt;
|''This illusion is a false prophet. I am the one and only messiah here! Ha ha ha!''&lt;br /&gt;
|Zero's original body from ''Mega Man Zero''. Rush Coil becomes one of Tretista Kelverian's hounds, Rush Jet becomes Devilbat Schilt, and Rush Bike resembles Omega's armoured form. When Omega enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;WARE WA MESHIA NARI!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_ashe.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Ashe&lt;br /&gt;
|400&lt;br /&gt;
|Collect a lifetime total of 10,000 bolts.&lt;br /&gt;
|''It's on! I won't let the booty slip out of my hands this time!''&lt;br /&gt;
|Ashe is one of the playable characters in ''Mega Man ZX Advent''. Rush Coil becomes Vulturon the Condoroid, Rush Jet becomes Chronoforce the Xiphosuroid, and Rush Bike becomes Argoyle the Shisaroid.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_tron.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Tron Bonne&lt;br /&gt;
|400&lt;br /&gt;
|Complete the [[Toad Dummy]] sidequest.&lt;br /&gt;
|''I think I'll have curry rice today. Or maybe spaghetti? I can't decide! All I really want is *A* lunch.''&lt;br /&gt;
|Tron Bonne is a recurring character from ''Mega Man Legends''. Rush Coil and Rush Jet are replaced with Servbots, while Rush Bike is replaced with the Gustaff from ''The Misadventures of Tron Bonne''.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_bassEXE.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Bass.EXE&lt;br /&gt;
|400&lt;br /&gt;
|Defeat Bass using only the Mega Buster.&lt;br /&gt;
|''Who's the God of Destruction? YOU'RE the God of Destruction!''&lt;br /&gt;
|''Mega Man Battle Network'''s NetNavi counterpart of Bass. Gospel replaces Rush. When Bass.EXE enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;BATTLE ROUTINE SET&amp;quot;. This costume is the only alternate option available for '''Bass Mode'''.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_maestro.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Maestro&lt;br /&gt;
|75&lt;br /&gt;
|Earn one [[Tier Rank]].&lt;br /&gt;
|''This is a good look. Who would want to reprogram their display module to look like anyone else?''&lt;br /&gt;
|Maestro is the main character and default player avatar in the fangame ''Mega Man 8-bit Deathmatch''. As in that game, they use Rush instead of more unique utilities.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:MegaPonyPreview.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Mega Pony&lt;br /&gt;
|250&lt;br /&gt;
|Ride the [[Mecha Dragon]] kiddie ride in [[Tier 5 (MaGMML3)|Tier 5]] for 30 seconds.&lt;br /&gt;
|''If I fire point blank at your flank, will that leave a cutie mark?''&lt;br /&gt;
|Mega Pony is the main character of the fangame of the same name. Rush Coil is replaced by Applejack, Rush Jet is replaced by Fluttershy, and Rush Bike has Spike ride Mega Pony himself. He has a unique set of sprites when using [[Tornado Blow]]. When he enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;FOR EVERLASTING HARMONY!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_doropie.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Doropie&lt;br /&gt;
|250&lt;br /&gt;
|Use the Solar Siphon to fire a weapon without ammo 30 times.&lt;br /&gt;
|''I dunno... I think I look more like a Francesca.''&lt;br /&gt;
|Doropie is the main character of the Mega Man clone ''The Krion Conquest''. Rush Coil is replaced with Kagemaru, Rush Jet is replaced with the Broom spell, and Rush Bike transforms Doropie into her Phoenix spell. When starting a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;GET READY&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_sonicnew.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Sonic&lt;br /&gt;
|250&lt;br /&gt;
|Earn 25 achievements.&lt;br /&gt;
|''Hello everyone, I am Sonic the Hedgehog. The fastest. Thing. Alive.''&lt;br /&gt;
|Titular protagonist of Sega's ''Sonic the Hedgehog'' video game franchise. Rush Coil becomes Knuckles, Rush Jet becomes Tails, and Rush Bike becomes a Chaos Emerald that turns Sonic into Super Sonic. When Sonic enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;GOTTA GO FAST&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_marisa.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Marisa&lt;br /&gt;
|350&lt;br /&gt;
|Earn 50 achievements.&lt;br /&gt;
|''This outfit is a perfect memento of the tournament. Now let's go thrash some wily beasts!''&lt;br /&gt;
|Deuteragonist of ''Touhou Project''. Rush Coil becomes a mushroom, while Rush Jet and Rush Bike both become a flying broomstick.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:JustPachy_48H.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Pachy&lt;br /&gt;
|200&lt;br /&gt;
|Clear [[Just a Judge Level]] with both Energy Elements.&lt;br /&gt;
|''The original Recluse Woman.''&lt;br /&gt;
|Recurring character in the ''Touhou'' series, and antagonist of the fangame ''MegaMari''. Rush Coil is replaced with Koakuma, Rush Jet with her capsule from ''MegaMari'', and Rush Bike with a wheeled broomstick.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:CupheadSkinPreview.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Cuphead&lt;br /&gt;
|200&lt;br /&gt;
|Play each minigame in the [[Magic Card Casino]] at least once.&lt;br /&gt;
|''Good day for a swell battle!''&lt;br /&gt;
|Titular protagonist of Studio MDHR's ''Cuphead''. Rush Coil is replaced with a springboard from Werner Werman's boss fight, Rush Jet with the plane used in aerial bossfights, and Rush Bike with Werner Werman's tank. When Cuphead enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;WALLOP!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_boki.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Boki Lamira]]&lt;br /&gt;
|250&lt;br /&gt;
|Talk to every defeated Tier Boss in the Magic Card Casino.&lt;br /&gt;
|''Hey! Copying people is my schtick! Find some other schtick, you reflective sheet of glass!''&lt;br /&gt;
|Protagonist of ''Copy Kitty''. Rush Coil is replaced with a miniature Sun Virs, Rush Jet with a Flier Inensi, and Rush Bike with a bike styled after the Giga Denghrax.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_davwinnew.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Davwin Armanios|Davwin]]&lt;br /&gt;
|300&lt;br /&gt;
|Clear [[Space Crusade]] and [[Magnum Man (stage)|Magnum Man]].&lt;br /&gt;
|''Furry: confirmed. British: possibly.''&lt;br /&gt;
|ACESpark's avatar, originating from a webcomic known as ''Cosmic  Hero''. Davwin's companion Patch replaces Rush.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_karrotmannew.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |Karrot Man&lt;br /&gt;
|300&lt;br /&gt;
|Clear [[Reel Man (stage)|Reel Man]], [[King Man (stage)|King Man]], and [[Static Man (stage)|Static Man]].&lt;br /&gt;
|''Carrots are good for your eyes. Unless they're used as projectiles. Then they're bad for your eyes.''&lt;br /&gt;
|Avatar of Karakato, a spriter for ''MaGMML3'' and the host for the ''Make a Good Mega Man Robot Master'' contest. Rush Coil is replaced with a robot rabbit, Rush Jet with a giant carrot, and Rush Bike with a cart filled with carrots. When Karrot Man enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;GOOD FOR YOUR EYES!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_roahmmythril.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[RoahmMythril]]&lt;br /&gt;
|300&lt;br /&gt;
|Fire the Mega Buster 10,000 times.&lt;br /&gt;
|''It's me, but with a shine. So it's better!''&lt;br /&gt;
|A Let's Player known for his &amp;quot;perfect runs&amp;quot; of ''Mega Man'' stages, who has done blind LPs of ''MaGMML'' and ''MaGMML2''. Rush Coil becomes a springboard styled after [[Jewel Man]], Rush Jet a crystal from Flash Man's stage, and Rush Bike a moped with Crystal Man elements. When RoahmMythril enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;RAWR I SAY!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_meirl.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |me_irl&lt;br /&gt;
|500&lt;br /&gt;
|Get smashed by a [[Compactor]].&lt;br /&gt;
|''it me''&lt;br /&gt;
|Rush is similarly squished. When starting a level, &amp;quot;READY&amp;quot; is replaced with &amp;quot;HE'S HERE...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:C_altermannew.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Alter Man]]&lt;br /&gt;
|300&lt;br /&gt;
|Clear the Judges' Choice Arena.&lt;br /&gt;
|''Imitation is the sincerest form of flattery. Imitating someone's moveset is sincerely going to flatten them.''&lt;br /&gt;
|Rush Coil is replaced with part of [[Spiked-Wall Man]], Rush Jet with a tool resembling [[Boil Man]], and Rush Bike with a cycle motifed after [[Neon Man]]. By interacting with a stand that appears in the costume shop, this costume can optionally wear the cape Alter Man wears in his boss fight.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:CassettePreview.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Cassette Man]]&lt;br /&gt;
|500&lt;br /&gt;
|Earn all 15 Tier Ranks.&lt;br /&gt;
|''We've come to the point in this album where those listening on cassette will need to sit down and turn over the tape. In fairness to those listeners, we will now take a few seconds before we begin Side 2. Thank you. Here's Side 2.''&lt;br /&gt;
|Rush Coil is replaced with a [[Subwoofer]], Rush Jet with a [[Frank]], and Rush Bike with a [[Peter]]. When using [[Mix Tape]], Cassette Man has special animations for firing and switching tape sides. Additionally, his colours will not change based on what side is currently in use; instead, the tape itself changes colours as in his boss fight, and the effect persists even when Mix Tape isn't the current weapon.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[File:CustomCostumesIcon.png]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |[[Custom Costumes]]&lt;br /&gt;
|200&lt;br /&gt;
|N/A&lt;br /&gt;
|Varies with costumes.&lt;br /&gt;
|[[Cirno]], Mega Man (Wily Wars) and Roll (MM11) are included in the game's Costume folder as examples of Custom Costumes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Custom Costumes==&lt;br /&gt;
:''Main article: [[Custom Costumes]]''&lt;br /&gt;
Custom Costumes are a unique subset of costumes that are unlocked in ''MaGMML2'' by speaking to Knight Man after obtaining 100 Noble Nickels, in ''MaGMML1R'' by buying them at the Costume Shop for 200 bolts, in ''MaG48HMML'' by buying them at Double Action Boutique for 200 bolts and in ''MaGMML3'' by buying them at Maker Man's Costume Shop, also for 200 bolts. As the name implies, they can be either designed by the player themselves with the appropriate template, or downloaded from their respective page on the wiki.&lt;br /&gt;
&lt;br /&gt;
In ''MaGMML2'', Custom Costumes may or may not have access to alternate weapons and can have unique sprites for the Rush Coil, Rush Jet, and/or Sakugarne. They cannot be set to have unique &amp;quot;READY&amp;quot; sprites or dialogue with NPCs however. In ''MaGMML1R'', Custom Costumes can have unique Rush palettes, while from ''MaG48HMML'' onwards each utility may have a unique palette. ''MaG48HMML'' also introduces the option to use unique Mega Buster graphics. ''MaGMML3'' greatly expands the options available to Custom Costumes, including how fast their idle animation plays, the colour of their charge palette, and even the sound effects used for them via external sound files.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CostumeShop1R.png|Roll's costume shop in ''[[MaGMML1R]]''.&lt;br /&gt;
File:CostumeShop2.png|Roll's costume shop in ''[[MaGMML2]]''.&lt;br /&gt;
File:CostumeShopEZ.png|Reggae's shop in ''[[MaGMMLEZ]]''.&lt;br /&gt;
File:CostumeShop48h.png|Double Action Boutique in ''[[MaG48HMML]]''.&lt;br /&gt;
File:CostumeShop3.png|Maker Man's costume shop in ''[[MaGMML3]]''.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Prior to version 1.4 of ''MaGMML2'', the Cut Man and Rokko Chan costumes were unable to use Alter Weapons.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Costume]]&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Wily_Star_II&amp;diff=23228</id>
		<title>Wily Star II</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Wily_Star_II&amp;diff=23228"/>
				<updated>2024-07-07T12:35:21Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: Removed redundant programmer field from the infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Wily Star II&lt;br /&gt;
|image= [[File:WilyStar2.png|256px]]&lt;br /&gt;
|caption= If Wily can have his own Death Star, he needs his own Starkiller Base too!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
|creator= &lt;br /&gt;
|composer= MiniMacro, CosmicGem&lt;br /&gt;
|artist=[[ACESpark]] (design), [[Enjl]] (sprite)&lt;br /&gt;
|programmer =&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 7&lt;br /&gt;
|collectables = 10&lt;br /&gt;
|bosses = *[[Vanguard]]&lt;br /&gt;
*[[Mecha Bubble Man]]&lt;br /&gt;
*[[Btd'nhan]]&lt;br /&gt;
*[[Riplings]]&lt;br /&gt;
*[[Autobounce]]&lt;br /&gt;
*[[Seven Force]]&lt;br /&gt;
*[[Holo Dragon]]&lt;br /&gt;
*[[Chimerabot 1]]&lt;br /&gt;
*[[Chimerabot 2]]&lt;br /&gt;
*[[Chimerabot 3]]&lt;br /&gt;
*[[Chimerabot 4]]&lt;br /&gt;
*[[Chimerabot 5]]&lt;br /&gt;
*[[Wily Machine SWORD]]&lt;br /&gt;
*[[megaman sprite game]]&lt;br /&gt;
*[[Wily Core]]&lt;br /&gt;
|previous = [[Tier 10 (MaGMML2)]]&lt;br /&gt;
|next = [[Tier X (MaGMML2)]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Wily Star II''' is a location in ''[[Make a Good Mega Man Level 2]]''. It is a successor to the original Wily Star (seen in ''[[Mega Man V]]''), and serves as Wily's latest base of operations. It contains the [[Reality Core]], a device capable of tearing apart the fabric of reality itself, as well as some of Wily's most persistent creations yet devised. The base is embedded atop a large [[Unobtainium Mine|asteroid]], containing the minerals Wily needed to create the Reality Core in the first place.&lt;br /&gt;
&lt;br /&gt;
The Wily Star II contains the seven Wily stages, and is unlocked after [[Mega Man]] has collected at least 65 [[Energy Element]]s. Unlike the entry stages, each Wily stage is played in succession, and continuing the game mid-playthrough will put Mega Man at the start of the current stage he's on; this is not the case for the final stage, Reality Core, which allows for saving partway through.&lt;br /&gt;
&lt;br /&gt;
Following the completion of the Wily Star II, its stages can be replayed in the [[Dojo]].&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Noble Nickels&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Bosses&lt;br /&gt;
|-&lt;br /&gt;
|[[Outer Space]]&lt;br /&gt;
|[[The Stove Guy]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[Vanguard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Ducts]]&lt;br /&gt;
|[[SnoruntPyro]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[Mecha Bubble Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Classic Castle]]&lt;br /&gt;
|[[JupiHornet]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[Btd'nhan]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lever Oriental Enchanted]]&lt;br /&gt;
|[[Enjl]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[Riplings]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Inner Sanctum]]&lt;br /&gt;
|[[Garirry]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]][[File:Nickel.png]][[File:Nickel.png]][[File:Nickel.png]][[File:Nickel.png]]&lt;br /&gt;
|[[Autobounce]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Unobtainium Mine]]&lt;br /&gt;
|[[ACESpark]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]][[File:Nickel.png]][[File:Nickel.png]][[File:Nickel.png]][[File:Nickel.png]]&lt;br /&gt;
|[[Seven Force]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[SnoruntPyro]], [[The Stove Guy]], [[ACESpark]], [[JupiHornet]], &amp;lt;br&amp;gt;[[Renhoek]], [[Beed28]], [[Cruise Elroy]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[Holo Dragon]], [[Chimerabot 1]], [[Chimerabot 2]], [[Chimerabot 3]], [[Chimerabot 4]], [[Chimerabot 5]], [[Wily Machine SWORD]], [[megaman sprite game]], [[Wily Core]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[File:Wily Star II Map.png|thumb|The complete layout of the Wily Star II.]]&lt;br /&gt;
* Inner Sanctum was heavily modified after release in order to reduce its difficulty. The original level can still be played by clearing the game and returning to the level through the Dojo. A new ladder will be present with a teleporter to the unmodified level.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Wily Star}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level 2 Tiers]][[Category:Tiers]][[Category:Wily Star II]]&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mooger_Man&amp;diff=22868</id>
		<title>Mooger Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mooger_Man&amp;diff=22868"/>
				<updated>2024-07-06T13:59:34Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: Created a page for my entry boss. The attack descriptions may need better/more descriptive phrasing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#5555FF&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:MoogerManMugshot.png|left|Mooger Man's mugshot]]Mooger Man[[File:MoogerManMugshot.png|right|Mooger Man's mugshot]]&lt;br /&gt;
|image=[[File:MoogerManArt.png|Artwork from Mega Man 3 (DOS)]]&lt;br /&gt;
|caption=Artwork from Mega Man 3 (DOS)&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|number=&lt;br /&gt;
|designer=[[Yoshiatom]]&lt;br /&gt;
|programmer=Yoshiatom&lt;br /&gt;
|artist=Stephen Rozner&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=Black&lt;br /&gt;
|at=4 (contact)&amp;lt;br&amp;gt; 3 (projectiles)&lt;br /&gt;
|weapon=[[Mega Buster]], Shark Boomerang, Nuclear Detonator, Force Field, Water Shooter, Blade Launcher&lt;br /&gt;
|hp=28&lt;br /&gt;
|weak=[[Thunder Beam]], [[Electro Cable]]&lt;br /&gt;
|stage=[[An Underwater Adventure? Wow!]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Boss)&lt;br /&gt;
|sprite=[[File:MoogerMan.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Mooger Man''' is an off-model duplicate of [[Mega Man]] created by a malfunctioning Copy Robot machine. He is based on Mega Man's appearance in ''Mega Man 3 (DOS)'', and as such his attacks involve using various Robot Master weapons originating from the DOS duology. In [[Make a Good Mega Man Level 3]], he appears as the end boss of [[An Underwater Adventure? Wow!]]&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Mooger Man's AI is based on a combination of different devkit Robot Masters, switching between them based on his remaining HP.&lt;br /&gt;
* At the start of the fight, he uses a variation of [[Chill Man]]'s AI, with increased friction and shooting uncharged [[Mega Buster]] shots instead of [[Chill Spike]] projectiles.&lt;br /&gt;
* Between 24-21 HP, he will switch to shooting Shark Boomerangs, which will accelerate in reverse from where they were shot. He will also turn around when shooting the second boomerang.&lt;br /&gt;
* Between 20-17 HP, his AI switches to a variation of [[Crash Man]]'s. He will fire a Nuclear Detonator instead of a Crash Bomb at the peak of the jump, which has a different falling trajectory and can hurt the player after it lands.&lt;br /&gt;
* Between 16-13 HP, his AI switches to a variation of [[Quick Man]]'s. He will deploy a Force Field and start jumping at various heights, and after the third jump he will run towards the player at high speed, dropping the shield in the process.&lt;br /&gt;
* Between 12-9 HP, he will return to the Crash Man AI, this time shooting three Water Shooter projectiles. The attack has a wide spread, requiring the player to get behind Mooger Man as he shoots it in order to reliably dodge the attack.&lt;br /&gt;
* Between 8-4 HP, he will return to the Chill Man AI once again, now shooting a 3-way Blade Launcher spread. The first shot has a wide, upwards spread that requires going between the projectiles to dodge, but the second shot has a more tight spread that must be fully jumped over to avoid.&lt;br /&gt;
* At 3HP or less, he will randomly pick between any of the above attacks.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=1&lt;br /&gt;
|thunder=3&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|break=1&lt;br /&gt;
|tape=1/1/N&lt;br /&gt;
|lantern=1&lt;br /&gt;
|prismatic=1/2/3&lt;br /&gt;
|beet=1&lt;br /&gt;
|rec=1/1&lt;br /&gt;
|banshee=1&lt;br /&gt;
|propeller=1&lt;br /&gt;
|cable=3&lt;br /&gt;
|shoes=1&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=1/1&lt;br /&gt;
|power=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Mooger Man's Force Field attack was initially planned to use [[Enker]]'s movement code, but due to it crashing the game when pasted into the object, Quick Man's was used as a substitute.&lt;br /&gt;
* Mooger Man's intro is one of two assets in all of MaGMML3 to use GameMaker Studio's timeline feature, the other being [[Returning Regular Joe]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Tier 9 (MaGMML3)]]&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MoogerManMugshot.png&amp;diff=22867</id>
		<title>File:MoogerManMugshot.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MoogerManMugshot.png&amp;diff=22867"/>
				<updated>2024-07-06T13:56:09Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MoogerManArt.png&amp;diff=22866</id>
		<title>File:MoogerManArt.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MoogerManArt.png&amp;diff=22866"/>
				<updated>2024-07-06T13:55:49Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MoogerMan.png&amp;diff=22865</id>
		<title>File:MoogerMan.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MoogerMan.png&amp;diff=22865"/>
				<updated>2024-07-06T13:55:37Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mawzy&amp;diff=22839</id>
		<title>Mawzy</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mawzy&amp;diff=22839"/>
				<updated>2024-07-05T09:49:02Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: Ndrax did the base sprite for this enemy; I only colourised it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Mawzy&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|jname=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|altname=&lt;br /&gt;
|designer=[[Yoshiatom]]&lt;br /&gt;
|programmer=Yoshiatom&lt;br /&gt;
|artist=Ndraxian0_TD, Yoshiatom&lt;br /&gt;
|hp=5&lt;br /&gt;
|at=4 (contact)&amp;lt;br&amp;gt;4 (explosion)&lt;br /&gt;
|weak=[[Tornado Blow]], [[Rec Can]], [[Track Shoes]]&lt;br /&gt;
|category=&lt;br /&gt;
|location=[[Olive Bomber]]&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:Mawzy.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Mawzy''' is an enemy from ''[[Make a Good Mega Man Level 3]]'', found in the [[Tier X (MaGMML3)|Tier X]] stage [[Olive Bomber]]. It is a monstrous version of an [[Octopus Battery]], with a toothy, tongue-filled maw replacing the eye.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Unlike Octopus Batteries, Mawzies are idle and will not move of their own accord. When [[Mega Man]] gets close to one, its maw will open with a roar, before it charges in a straight line towards him. If a Mawzy hits a wall or Mega Man himself, it will release a damaging explosion before dying.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=4&lt;br /&gt;
|thunder=3&lt;br /&gt;
|magnetic=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|break=2&lt;br /&gt;
|tape=2/3/Y&lt;br /&gt;
|lantern=1&lt;br /&gt;
|prismatic=1/2/3&lt;br /&gt;
|beet=1&lt;br /&gt;
|rec=4/3&lt;br /&gt;
|banshee=4&lt;br /&gt;
|propeller=0.5&lt;br /&gt;
|cable=1&lt;br /&gt;
|shoes=2.5&lt;br /&gt;
|royal=3&lt;br /&gt;
|bait=3/1&lt;br /&gt;
|power=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Custom Enemies (MaGMML3)]]&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Wily_Stadium&amp;diff=22376</id>
		<title>Wily Stadium</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Wily_Stadium&amp;diff=22376"/>
				<updated>2024-06-28T21:30:29Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: Add fortress map sprite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Wily Stadium&lt;br /&gt;
|image=[[File:WilyStadium.png]]&lt;br /&gt;
|caption=Grab your tickets to the final battle while you still can!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator= &lt;br /&gt;
|composer= &lt;br /&gt;
|artist=[[Spin Attaxx]], [[Karakato]] (map)&amp;lt;br&amp;gt;[[Protty]] (tiles)&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=7&lt;br /&gt;
|collectables=7&lt;br /&gt;
|bosses=&lt;br /&gt;
|previous=[[Tier 15 (MaGMML3)]]&lt;br /&gt;
|next=[[Tier X (MaGMML3)]]&lt;br /&gt;
|music=MaGMML3 - Let the Games Begin&amp;lt;br&amp;gt;'''Map:''' MaGMML3 - Come One, Come All!&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Come one, come all! Dr. Wily's grand finale awaits!|Travel brochure description|[[Make a Good Mega Man Level 3]]}}&lt;br /&gt;
The '''Wily Stadium''' (also known '''Ernest Stadium''' and '''Tier W''') is a location in ''[[Make a Good Mega Man Level 3]]''. It is a gigantic stadium in the style of a Wily Castle that serves as the location of the finals of the Sixth Worldwide Sponsored Robot Tournament. At the awards ceremony for the tournament, [[Ernest Will]] reveals [[Doctor Albert W. Wily|his true self]] to the world, and [[Mega Man]] and the other finalists are sent into the stadium to duke it out.&lt;br /&gt;
&lt;br /&gt;
As with prior ''MaGMML'' fortresses, each of the Wily Stadium's stages are made by the judges, and it is inaccessible without first collecting all 15 [[Tier Rank]]s and speaking to Ernest Will in the [[Victor Heights]] hotel lobby. Upon entering the Wily Stadium, the player is locked into it and cannot leave without clearing it first. Unlike prior ''MaGMML'' fortresses, though, the Wily Stadium has a hub area with a vending machine to stock up on Tanks, and each stage can be played and revisited in any order. The final Wily stage, however, cannot be played without obtaining the [[Energy Element]]s from each of the first five stages.&lt;br /&gt;
&lt;br /&gt;
After beating the game, the Wily Stadium can be freely revisited from the bus stop. A side area will also unlock, allowing the player to replay [[Chaos Assault]] (which, while technically preceding the Wily Stadium itself, is considered &amp;quot;Wily 0&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Trickster Tokens&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Bosses&lt;br /&gt;
|-&lt;br /&gt;
|[[Chaos Assault]]&lt;br /&gt;
|[[snoruntpyro]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[Regal Machine]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cross Armada]]&lt;br /&gt;
|[[Mick Galbani]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[Falcon Rock]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Bronze Yard]]&lt;br /&gt;
|[[ACESpark]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]]&lt;br /&gt;
|[[Tengen Tophammer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Be The Smaller Person]]&lt;br /&gt;
|[[Flashman85]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[Kouker Quge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Level with a Met Pun]]&lt;br /&gt;
|[[Pachy]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]]&lt;br /&gt;
|[[Metilda McBossface]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Armory Catastrophe]]&lt;br /&gt;
|[[Shinryu]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[Neko Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Greatest Show Of All Time]]&lt;br /&gt;
|[[:Category:MULTIPERSON Levels|MULTIPERSON]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[Bass]]&amp;lt;br&amp;gt;[[Cerberus Man]]&amp;lt;br&amp;gt;[[Element Man]]&amp;lt;br&amp;gt;[[Forge Woman]]&amp;lt;br&amp;gt;[[Hunter Woman]]&amp;lt;br&amp;gt;[[Presto]]&amp;lt;br&amp;gt;[[Wily Machine SPIRE]]&amp;lt;br&amp;gt;[[Wily Jet]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Wily Stadium's design is loosely based on [https://en.wikipedia.org/wiki/Wembley_Stadium Wembley Stadium], incorporating its distinctive arch.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tiers]][[Category:Make a Good Mega Man Level 3 Tiers]][[Category:Wily Stadium]]&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-WilyStadium.png&amp;diff=22375</id>
		<title>File:MaGMML3-WilyStadium.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-WilyStadium.png&amp;diff=22375"/>
				<updated>2024-06-28T21:28:21Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Regal_Machine&amp;diff=22374</id>
		<title>Regal Machine</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Regal_Machine&amp;diff=22374"/>
				<updated>2024-06-28T21:23:20Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: Added the boss' sprite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#3E3949&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Regal Machine&lt;br /&gt;
|altname=&lt;br /&gt;
|image=[[File:RegalMachine.png]]&lt;br /&gt;
|caption=&lt;br /&gt;
|script=リーガルマシーン&lt;br /&gt;
|romaji=Rīgaru Mashīn&lt;br /&gt;
|number=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[PhazonMotherBrain]]&lt;br /&gt;
|artist=&lt;br /&gt;
|gender=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=56 (total)&amp;lt;br&amp;gt;28 (each phase)&lt;br /&gt;
|at=1 (all attacks)&lt;br /&gt;
|type=Shadow&lt;br /&gt;
|weak=[[Mega Buster]]&lt;br /&gt;
|affiliations=[[Doctor Reginald Regal|Dr. Regal]]&lt;br /&gt;
|stage=[[Chaos Assault]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I had been under the belief that &amp;quot;heroes&amp;quot;, such as [[Mega Man|yourself]], were obliged to play by the rules of the game. LIES! ALL OF IT! You are no less of a hypocrite than the rest of this evil-forsaken world. Now! Now... you, will, '''suffer'''.|[[Doctor Reginald Regal]]|Make a Good Mega Man Level 3}}&lt;br /&gt;
The '''Regal Machine''' is a boss in ''[[Make a Good Mega Man Level 3]]'', serving as the boss of the [[Wily Stadium]] stage [[Chaos Assault]]. It is a giant combat machine piloted by [[Doctor Reginald Regal|Dr. Regal]], who uses it in a last-ditch effort to destroy [[Mega Man]] after both he and [[Doctor Albert W. Wily|Dr. Wily]] destroy his fortress.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Throughout the fight, the Regal Machine constantly walks to the left, requiring Mega Man to continue moving leftward as well. Despite its imposing stature and arsenal of attacks, everything the machine does (including direct contact) can only deal 1 point of damage to Mega Man. Despite Dr. Regal creating a portal to the left in the pre-fight cutscene, the fight will never actually reach it, no matter how long the fight lasts.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
The Regal Machine will randomly perform the following attacks:&lt;br /&gt;
* Summoning three Scuttles who run from the right side of the screen to the left. These can be destroyed with a single shot.&lt;br /&gt;
* The antenna on the Regal Machine will fire a spray of sparks to the left side of the screen that gradually gets closer to the Regal Machine, then uses a Dark Sword to hit in front of itself.&lt;br /&gt;
* The Regal Machine will stomp one of its feet into the ground, creating a shockwave of three rocky pillars.&lt;br /&gt;
&lt;br /&gt;
After its health is depleted, the machine's arms fall off and it transitions into its next phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
The Regal Machine will randomly perform the following attacks:&lt;br /&gt;
* Firing a massive laser beam just above Mega Man's head. Three small burst effects will come out at set points of the beam, followed by three damaging rings appearing at those positions.&lt;br /&gt;
* Shooting three bubbles that move across the screen, periodically bouncing off the ground.&lt;br /&gt;
* Summoning three flaming meteors that target Mega Man's position at the time they were summoned. These meteors fall one at a time and can be destroyed with a single shot from most weapons.&lt;br /&gt;
&lt;br /&gt;
After the Regal Machine is defeated, Dr. Regal will attempt to continue the fight in his &amp;quot;Regal Capsule&amp;quot;, only for it to be destroyed before the battle can start by the [[Wily Jet]]'s laser cannon.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=0&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=1&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|break=N/A*&lt;br /&gt;
|tape=1/1/N&lt;br /&gt;
|lantern=0&lt;br /&gt;
|prismatic=1/2/3&lt;br /&gt;
|beet=1&lt;br /&gt;
|rec=1/1&lt;br /&gt;
|banshee=1&lt;br /&gt;
|propeller=1&lt;br /&gt;
|cable=1&lt;br /&gt;
|shoes=1&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=1/1&lt;br /&gt;
|power=1&lt;br /&gt;
|notes=*Break Dash cannot hit the Regal Machine, as its hitbox is too high off the ground.&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The design of the Regal Machine is based on the Life Virus, the final boss of the original ''Mega Man Battle Network''.&lt;br /&gt;
** While the Life Virus has no connection to Dr. Regal, it was chosen to be the basis of the boss due to the Life Virus being widely considered one of easiest final bosses in the Battle Network series.&lt;br /&gt;
* The Regal Machine fight is similar to the [[Zero]] and [[megaman sprite game]] battles from previous ''MaGMML'' games, in that it is a generally humorous boss fight accompanied by music from the most recent ''Shovel Knight'' expansion at the time of release.&lt;br /&gt;
* When refought in the Boss Gallery or the [[The Arena|True Arena]], the Regal Capsule cutscene is skipped.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!-- {{MaGMML3 Wily Stadium}} --&amp;gt;&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Fortress Guardian]][[Category:Wily Stadium]]&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:RegalMachine.png&amp;diff=22373</id>
		<title>File:RegalMachine.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:RegalMachine.png&amp;diff=22373"/>
				<updated>2024-06-28T21:20:27Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Lost_Caverns_of_Jungata&amp;diff=22276</id>
		<title>Lost Caverns of Jungata</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Lost_Caverns_of_Jungata&amp;diff=22276"/>
				<updated>2024-06-27T12:13:07Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: Formatting/grammar improvements to the opening and trivia sections, Strategy section needs more work however.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank=85th&lt;br /&gt;
|caption=Not surprising it got lost amongst the other Napalm Man tileset levels.&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]'' &lt;br /&gt;
|creator=[[Lizardcommando]]&lt;br /&gt;
|composer=Luna Umegaki (originals)&amp;lt;br&amp;gt;IKA (cover)&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
MaGMML3: 1: Mick, 2: Shinryu, 3: Pacchy, 4: Flashman85, 5:ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=3&lt;br /&gt;
|judge1=50&lt;br /&gt;
|judge2=44&lt;br /&gt;
|judge3=65&lt;br /&gt;
|judge4=60&lt;br /&gt;
|judge5=66&lt;br /&gt;
|totalscore=57&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=4&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Batabattan]]&lt;br /&gt;
*[[Batton]]&lt;br /&gt;
*[[Battonton]]&lt;br /&gt;
*[[Irucan]]&lt;br /&gt;
*[[Lyric]]&lt;br /&gt;
*[[New Classical Cannon]]&lt;br /&gt;
*[[New Shield Attacker]]&lt;br /&gt;
*[[Twin Cannon]]&lt;br /&gt;
*[[V]]&lt;br /&gt;
*[[Returning Machine Gun Joe|Vanguardroid MK5]]&lt;br /&gt;
*[[Returning Sniper Joe|Vanguardroid Shielder]]&lt;br /&gt;
*[[Yambow]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Daidine]]&lt;br /&gt;
*[[Drop Platform]]&lt;br /&gt;
*[[Dustman Block]]&lt;br /&gt;
*[[Falling Platform]] (MM5)&lt;br /&gt;
*[[Wave Man Jetski]]&lt;br /&gt;
*[[Wind]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Octoper OA]]&lt;br /&gt;
*[[Gorilla Tank|Roller Dragon MK2]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Vanguardroid]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Mega Man Zero 4 - Esperanto&amp;lt;br&amp;gt;'''Boss:''' Mega Man 5 - Boss&lt;br /&gt;
|location=[[Tier 8 (MaGMML3)|Tier 8]]&lt;br /&gt;
|previous=[[Sparks and Sockets]]&lt;br /&gt;
|next=[[Gross Incandescence]]&lt;br /&gt;
}}&lt;br /&gt;
'''Lost Caverns of Jungata''' is the 85th place entry in ''[[Make a Good Mega Man Level 3]]''. Taking place on the lost jungle island Jungata, the level centers around the Vanguardroid series of enemies and a mixture of different gimmicks from ''[[Mega Man 2]]'', ''[[Mega Man 3]]'' and ''[[Mega Man 5]]'', primarily the [[Crash Man]] lifts, the collapsing red platforms and the jet bike from their respective games.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
It's a fairly straightforward romp through the first part of the stage. You'll have to carefully jump on a series of collapsing red platforms to go across a small lake. You'll run into two new enemies of the stage, the green Vanguardroid MK5 and a blue Vanguardroid MK4. The green Vanguardroids can rapidly fire their blasters and jump in the air. The blue Vanguardroids carry a ballistic shield that can block the player's shots. At the end of the first section you'll climb down a ladder and fall down another pit to the second section of the level.&lt;br /&gt;
&lt;br /&gt;
You'll walk through an underground cavern filled with pits, waterfalls and the first Energy Element of the stage. The first energy The waterfalls' currents push you towards the edges of the platforms, which can lead to players falling to their deaths if they are not careful. At the end of the section, you'll come across a drop off section with spikes lining the walls. If you land on a small ledge at the last part of the drop off section, you'll see a wall of shootable blocks. Destroy those blocks and you'll enter a secret room with some random item boxes and an Energy Element. At the bottom of the drop off section, you'll encounter this stage's mini boss, the Roller Dragon MK2. It's basically a reskin of the Gorilla Tank from Mega Man 6. Its mouth cannon fires slightly faster than the Gorilla Tank and the rocket drill fires a bit faster as well. Shoot the Roller Dragon MK2's eyes to defeat it. &lt;br /&gt;
&lt;br /&gt;
The next section has players walking through the jungle once more. There's a giant lake with two collapsible bridges. This section branches off into two separate paths. One path takes you to an underground river jet ski section and the other path takes you to another series of underground waterfalls and Crash Man lifts.&lt;br /&gt;
&lt;br /&gt;
===Jet Ski Path===&lt;br /&gt;
If you go through the underwater entrance located at the bottom of the second collapsible bridge, this will take you to the jet ski path. You'll ride through the underground river dodging a variety of different enemies. There's an Energy Element floating in the air that you'll need to catch before you drive past it. After passing this section, you'll encounter a Giant Octopus mini boss. After defeating the mini boss, you'll encounter the ruins of an abandoned submarine. There are several item boxes and an E Tank you can pick up. There are a few rooms with Crash Man platforms that are floating above spikes and populated with Batton bats. Once you leave this section, you'll see a floating spinning platform. Climb aboard it and it will take you across a large pit and land next to a platform with a ladder. Climb up the ladder to the surface, which leads up to the final stretch of jungle that leads up to the boss room.&lt;br /&gt;
&lt;br /&gt;
===Underground Waterfalls and Crash Lift Path===&lt;br /&gt;
If you pass the underwater entrance at the second collapsible bridge, you will walk across a small stretch of jungle until you encounter an entrance to an underground cavern. This section has a series of underground waterfalls and Crash Man lifts. You will need to carefully travel along the Crash Man lifts and watch your footing on the fast moving currents from the underground waterfalls. There is an Energy Element floating underneath a platform. Travelling along a series of Crash Man lifts, you'll find a platform with a ladder. Climb up the ladder to the surface, which leads up to the final stretch of jungle that leads up to the boss room.&lt;br /&gt;
&lt;br /&gt;
===Boss===&lt;br /&gt;
The red Vanguardroid Commander Type is basically an edited Pharaoh Man boss. It will occasionally jump around the room, sometimes while shooting at the same time. It will occasionally stand still to charge up its buster and shoot a powerful, fast moving charge shot. The player's full charge shot is capable of doing a good deal of damage to the boss, however, the Laser Trident is just as effective against the boss.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment3&lt;br /&gt;
|mick = So... is there some reference here that I'm not getting? Or is Jungata not really a thing? Either way, this is an okay level with fairly inoffensive design. It makes decent use of its various cannon-based enemies, has some pretty neat Crash Lifts, and it was cool to see the beached submarine on the alternate path. It also has some decent Joe lookalikes: the regular one makes a decent obstacle. And while fighting it head-on can be a pain, I appreciate that the blue one is more challenging than a typical Sniper Joe.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unfortunately, between the militaristic enemy set, the aesthetic, and the use of gimmicks like Waterfalls? Jungata feels less like its own thing and more like a Napalm Man 2.0. This... is a bit of a weakness, the lack of significant personal identity means Jungata fails to leave an impression. And while the Crash Lift sections are of some interest (though I wish they got more time without waterfalls), the combat sections and the jetski feel very 'standard', with no real interest. This level is still inoffensive, but it's also very unmemorable. For future levels, I would advise something that feels less derivative.&lt;br /&gt;
|mickscore = 50&lt;br /&gt;
|mgdesign = 18&lt;br /&gt;
|mgfun = 9&lt;br /&gt;
|mgcreativity = 5&lt;br /&gt;
|mgaesthetics = 8&lt;br /&gt;
|mgfunctionality = 10&lt;br /&gt;
|shin = This is a level that, at first, I didn't really have a strong opinion on one way or the other. There's nothing outstanding here, but it's also relatively inoffensive...at least until about one or two minutes in.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Starting off, the platforming/enemy placements are all pretty basic, barring a few questionable things here and there: The introductions to the Machine Gun Joe reskins could have been a bit better, plus there's one Batabattan during the first waterfall section that can easily catch you off guard and lead to a cheap death (seeing as he shows up right next to a Shadow Man platform). Those aside, however, I didn't have any other issues with the opening of the level...at least until I got to the spike drop.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For the record, I didn't have a problem with the spike drop itself (it's very easy, in fact). What I do take issue with, however, is putting a small side room with a token in it during that segment, and then putting a checkpoint at the end so you can't quickly redo it. Thankfully, it doesn't take that long to get back to that specific part, but even so, going through the opening section again just for another chance at that token room is still pretty tedious.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unfortunately, the issues with tokens in this level don't stop there. The two remaining ones are on split paths, both with checkpoints at the start of them. I get this is probably meant to introduce replay value, but I still dislike the notion of having to redo a large portion of a level just to go down one other path for a single collectible. Granted, you can bypass this altogether if you take the bottom route with the Wave Rider segment, then backtrack a little to get the other token once the path converges. I'm not sure if this is intentional or not, but either way, it cuts out a lot of backtracking.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
And really...that's all the notable stuff I can think of for this level. What remains after the tokens are pretty standard platforming challenges, with maybe the exception of the waterfall/Crash Man platform segment (which I actually found pretty engaging without utilities). If there were more sections like that, I definitely think this level would have fared better. Instead, the token routes and the potential tedious backtracking they represent largely overshadowed the rest of the stage for me.&lt;br /&gt;
|shinscore = 44&lt;br /&gt;
|sdesign = 14&lt;br /&gt;
|sfun = 8&lt;br /&gt;
|screativity = 5&lt;br /&gt;
|saesthetics = 7&lt;br /&gt;
|sfunctionality = 10&lt;br /&gt;
|pachy = Relic of Past Civilization!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Pretty straight forward level. A little bit generic as far as gimmicks go, with the Shadow and Crash platforms. There's also some weird reskins going on, possibly of references I don't really get. Despite that, the level still makes decent use of its gimmicks, and it's also fun looking at the supposed Jungata robots of the lost civilization.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
During the spike drop there is a sudden split path for the token, which is a bit rude since it's easy to miss the platform first time around and be forced to restart when you reach the bottom and trigger a checkpoint.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Third token in the wave bike side section is a bit obscure to get to, not too bad though once you notice the hints.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Boss is a reskin of Pharaoh Man pretty much, with a few tweaks on the damage number to make it more punishing. Pretty nice attention with the respite work, though.&lt;br /&gt;
|pachyscore = 65&lt;br /&gt;
|pdesign = 19&lt;br /&gt;
|pfun = 16&lt;br /&gt;
|pcreativity = 8&lt;br /&gt;
|paesthetics = 12&lt;br /&gt;
|pfunctionality = 10&lt;br /&gt;
|flashman = It must be a requirement that any jungle-themed level in this contest has to feel like it's missing some context. Between the unique-looking Joe enemies, the (very cool) beached submarine, and the intriguing secret room, there must be more of a story behind this level than the player can see.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Thankfully, I'm only curious, and not confused. Confusion only comes into play if I unwittingly go the wrong direction when the split paths reconnect. Polish issues like that are the level's biggest struggle.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Take the tile work, for example. The level does a good job of smashing together familiar tilesets to create something new (especially outdoors), and I dig the big hollow water pipe that spills into a pool. At the same time, the different tilesets don't always transition smoothly into each other, and individual tiles (usually corner tiles) look a bit off.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
One thing that annoys me is falling blindly down a shaft, spotting what looks like a secret area, and then hitting a checkpoint before I have any opportunity to throw myself into a pit and go back for the secret. Waiting endlessly for moving platforms to sync up or loop back around is another annoyance. Special weapons certainly help, but they often remove the challenge entirely, which is the case with the tokens.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For me, set pieces such as the falling bridge and the dinosaur tank are the most memorable parts of the level. The soundtrack, too. Platforming and combat are fine--not overwhelmingly novel or engaging, but by no means terrible. Power-ups and checkpoints are decent, attempts are made to introduce new concepts safely, and it's nice that the boss's projectiles are destroyed along with the boss.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Focusing on a slightly smaller group of assets, fleshing out the story, and keeping a closer eye on the little details are what I'd like to see most here.&lt;br /&gt;
|flashmanscore = 60&lt;br /&gt;
|fmdesign = 19&lt;br /&gt;
|fmfun = 13&lt;br /&gt;
|fmcreativity = 8&lt;br /&gt;
|fmaesthetics = 11&lt;br /&gt;
|fmfunctionality = 9&lt;br /&gt;
|ace = This is a stage that lands in the realm of 'Fine'. It's a nice romp with a few flaws that knock it down, but overall still a fairly above-average Mega Man stage. It really leans rather heavily into Napalm Man, but does enough to not feel like a total rehash.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
And it is a romp - I don't really come away from this stage marvelling at the enemy placement, but they also don't fall into the camp of mindless timesinks and nuisances - bar a few exceptions I'll note later, and some of the 1hp enemies that are a danger only as you're crossing platforms are honestly well positioned and fun.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Honestly? That first waterflow room ala Napalm Man is a blast - I think the lack of Copter Joes by itself does that. The use of Crash Man platforms overall did the job for me. Some fun timing challenges, but I think the waterfalls made the odd one a bit too tight.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Battontons were really rather mean in this room though. This is probably the part of the stage I took the longest to clear, by a long shot. It didn't quite fall into frustrating but - I think this section might be rather divisive, as it's cutting it real close.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I appreciate the new enemy types - basic and familiar though they are - and I think they look rather nice, graphically. But they stick out like a sore thumb next to the cutesy Mega Man enemies. Ideally, it'd be rather nice to see the entire roster at least graphically swapped to be consistent, if possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The actual tiling on the stage is respectable and looks good to me. The shipwrecked submarine from Blizzard Man is a really cool segment to mix things up.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In many stages, the fact that death pits aren't graphically marked would be a knock against it - but a notable thing here is the stage design - basically makes that a non-issue, with the only exception being a weird water-pit on the Wave Bike path.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The use of split paths doesn't really detract here, and but don't really add anything either - I will say that the point where they reconnect is rather needlessly obtuse and confusing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This stage has a rare case when I think a checkpoint is rather badly positioned - and too early. The drop for the Club token, is not at all easy to parse - so when you fail with a checkpoint immediately on landing - it makes repeated attempts require a total forced restart - really was rather vexing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The boss, what-ever its name is, is a positive end to the stage and is also a simple fun romp. The charge shot probably does way more damage than it should - but it's also so well telegraphed that reliably dodging becomes second nature. Like, seriously, this is how to do telegraphed attacks of this nature - build up and a telltale sign it's about to launch. Good stuff.&lt;br /&gt;
|acescore = 66&lt;br /&gt;
|asdesign = 23&lt;br /&gt;
|asfun = 16&lt;br /&gt;
|ascreativity = 7&lt;br /&gt;
|asaesthetics = 10&lt;br /&gt;
|asfunctionality = 10&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Both the Vanguardroid enemies and the island name &amp;quot;Jungata&amp;quot; originate from [[Lizardcommando]]'s past Doom mods, with the former being enemies in his &amp;quot;Lizard Squad&amp;quot; mod.&lt;br /&gt;
&lt;br /&gt;
*The level design past the Roller Dragon MK2 fight incorporates many concepts and level fragments from Lizardcommando's past Mega Man Maker levels, namely &amp;quot;Mt. Shasta Mining Facility&amp;quot;, &amp;quot;Jungle Iron Fortress&amp;quot;, &amp;quot;Submerged Cavern&amp;quot; and &amp;quot;Escape the Submerged Cavern&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*The level originally intended to have direct references to Lizardcommando's [[MaGMML2]] entry [[SMB3]], which were scrapped and replaced with the jetski section after playtesters pointed out such overt references could risk a leak penalty. These include:&lt;br /&gt;
**The remains of a destroyed airship&lt;br /&gt;
**Surrendering Koopa Troopa NPCs&lt;br /&gt;
**A miniboss fight against a group of Koopa Troopas in an armoured bunker&lt;br /&gt;
**A secret boss fight against a red Koopa Troopa going by the name of &amp;quot;Char AznaKoopa&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*The [[Octoper OA]] fight in the jetski section was originally supposed to be a giant Loch Ness Monster-inspired custom miniboss, but it was scrapped due to Lizardcommando being unsure about how implement it.&lt;br /&gt;
&amp;lt;!-- These trivia points are better suited to be in the articles for the relevant enemies/minibosses themselves, so for now I'm commenting them out&lt;br /&gt;
*The Vanguardroids seen throughout the level (the green guys, the blue guys and the red guy) were a reference to an enemy from a Doom mod the level author had created called Lizard Squad. The remains of the old Vanguardroid in the secret room represented the one seen in the afformentioned Doom mod.&lt;br /&gt;
&lt;br /&gt;
*The Vanguardroids' color schemes directly referenced the Zaku 2, Char's Zaku 2 and the Gouf from the ''Mobile Suit Gundam'' series. The red one is the commander type (it even includes the Commander's Antenna), the green one is the standard Zaku 2 and the blue one is the standard Gouf.&lt;br /&gt;
&lt;br /&gt;
*The green Vanguardroid was supposed to have a third move, which was to shoot and jump at the same time, but that was not implemented due to the level author's lack of skills in coding.&lt;br /&gt;
&lt;br /&gt;
*The Roller Dragon MK2 mini boss is a direct reference to the Roller Dragon as seen in the anime movie Unico in the Island of Magic.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Tier 8}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Tier 8 (MaGMML3)]]&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Template:Scores&amp;diff=21717</id>
		<title>Template:Scores</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Template:Scores&amp;diff=21717"/>
				<updated>2024-06-16T20:34:57Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: Added missing total for MaGMML3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ===== MaGMML1 Judges ==== --&amp;gt;&lt;br /&gt;
{{#ifeq:{{{gamenum|}}}|1|&lt;br /&gt;
! [[File:Magmml1rsnoruntpyro.png|Pyro's Score]]&lt;br /&gt;
! [[File:CheezIcon.png|Cheez8's Score]]&lt;br /&gt;
! [[File:DuviIcon.png|Duvi0's Score]]&lt;br /&gt;
! [[File:MickIcon.png|Blackmore Darkwing's Score]]&lt;br /&gt;
! [[File:KyuremIcon.png|MrKyurem's Score]]&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ===== MaGMML2 Judges ==== --&amp;gt;&lt;br /&gt;
{{#ifeq:{{{gamenum|}}}|2|&lt;br /&gt;
! [[File:PyroIcon.png|Pyro's Score]]&lt;br /&gt;
! [[File:JupiIcon.png|JupiHornet's Score]]&lt;br /&gt;
! [[File:EnjlIcon.png|Enjl's Score]]&lt;br /&gt;
! [[File:GarirryIcon.png|Garirry's Score]]&lt;br /&gt;
! [[File:ACEIcon.png|ACESpark's Score]]&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ===== MaG24HMML Judges ==== --&amp;gt;&lt;br /&gt;
{{#ifeq:{{{gamenum|}}}|24h|&lt;br /&gt;
! [[File:ParmaIcon.png|ParmaJon's Score]]&lt;br /&gt;
! [[File:QuackIcon.png|MiniMacro's Score]]&lt;br /&gt;
! [[File:CreshIcon.png|CreshMan's Score]]&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ===== MaG48HMML Judges ==== --&amp;gt;&lt;br /&gt;
{{#ifeq:{{{gamenum|}}}|48h|&lt;br /&gt;
! [[File:ParmaJonIcon.png|ParmaJon's Score]]&lt;br /&gt;
! [[File:PkWeegeeIcon.png|PKWeegee's Score]]&lt;br /&gt;
! [[File:MJacqIcon.png|M-Jacq's Score]]&lt;br /&gt;
! [[File:FreemsIcon.png|Freems's Score]]&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ===== MaGMML3 Judges ==== --&amp;gt;&lt;br /&gt;
{{#ifeq:{{{gamenum|}}}|3|&lt;br /&gt;
! [[File:MickIcon3.png|Mick Galbani's Score]]&lt;br /&gt;
! [[File:ShinIcon.png|Shinryu's Score]]&lt;br /&gt;
! [[File:PachyIcon3.png|Pachy's Score]]&lt;br /&gt;
! [[File:FlashmanIcon.png|Flashman85's Score]]&lt;br /&gt;
! [[File:ACEIconMaGMML3.png|ACESpark's Score]]&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| {{{judge1|}}}&lt;br /&gt;
| {{{judge2|}}}&lt;br /&gt;
| {{{judge3|}}}&lt;br /&gt;
| {{{judge4|}}}&lt;br /&gt;
| {{{judge5|}}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | '''Total:''' {{{total|}}} / &amp;lt;!--&lt;br /&gt;
==== Different Score Totals Depending on Game ===== &lt;br /&gt;
--&amp;gt;{{#ifeq:{{{gamenum|}}}|1|100|}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq:{{{gamenum|}}}|2|50|}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq:{{{gamenum|}}}|24h|100|}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq:{{{gamenum|}}}|48h|100|}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq:{{{gamenum|}}}|3|100|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Scores&lt;br /&gt;
|gamenum = what MaGMML the game is.&lt;br /&gt;
|judge1 = pyro's / pyro's / parma's / mick's score &lt;br /&gt;
|judge2 = cheez8's / jupi's / minimacro's / pkweegee's / shinryu's score&lt;br /&gt;
|judge3 = duvi0's / enjl's / cresh's / m-jacq's / pachy's score&lt;br /&gt;
|judge4 = blackmore darkwing's / garirry's / freems's / flashman's score&lt;br /&gt;
|judge5 = mr kyurem's / acespark's / acespark's score.&lt;br /&gt;
|total = the stage's final score.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Scores&lt;br /&gt;
|gamenum = 1&lt;br /&gt;
|judge1 = 100&lt;br /&gt;
|judge2 = 100&lt;br /&gt;
|judge3 = 100&lt;br /&gt;
|judge4 = 100&lt;br /&gt;
|judge5 = 100&lt;br /&gt;
|total = 100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Scores&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 50&lt;br /&gt;
|judge2 = 50&lt;br /&gt;
|judge3 = 50&lt;br /&gt;
|judge4 = 50&lt;br /&gt;
|judge5 = 50&lt;br /&gt;
|total = 50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Scores&lt;br /&gt;
|gamenum = 24h&lt;br /&gt;
|judge1 = 100&lt;br /&gt;
|judge2 = 100&lt;br /&gt;
|judge3 = 100&lt;br /&gt;
|total = 100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Scores&lt;br /&gt;
|gamenum = 48h&lt;br /&gt;
|judge1 = 100&lt;br /&gt;
|judge2 = 100&lt;br /&gt;
|judge3 = 100&lt;br /&gt;
|judge4 = 100&lt;br /&gt;
|total = 100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Scores&lt;br /&gt;
|gamenum = 3&lt;br /&gt;
|judge1 = 100&lt;br /&gt;
|judge2 = 100&lt;br /&gt;
|judge3 = 100&lt;br /&gt;
|judge4 = 100&lt;br /&gt;
|judge5 = 100&lt;br /&gt;
|total = 100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Template:JudgeComment3&amp;diff=21716</id>
		<title>Template:JudgeComment3</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Template:JudgeComment3&amp;diff=21716"/>
				<updated>2024-06-16T20:32:24Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: MaGMML3 level reviews template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style = &amp;quot;width: 72.5%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;| Judge Comments&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:MickIcon3.png|Mick Galbani]] [[Mick Galbani]] [[File:MickIcon3.png|Mick Galbani]] : {{{mickscore|}}} / 100&lt;br /&gt;
|- class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Mg3breakdown&lt;br /&gt;
|Design = {{{mgdesign|}}}&lt;br /&gt;
|Fun = {{{mgfun|}}}&lt;br /&gt;
|Creativity = {{{mgcreativity|}}}&lt;br /&gt;
|Aesthetics = {{{mgaesthetics|}}}&lt;br /&gt;
|Functionality = {{{mgfunctionality|}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt; {{{mick|}}}&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:ShinIcon.png|Shinryu]] [[Shinryu]] [[File:ShinIcon.png|Shinryu]] : {{{shinscore|}}} / 100&lt;br /&gt;
|- class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|{{Mg3breakdown&lt;br /&gt;
|Design = {{{sdesign|}}}&lt;br /&gt;
|Fun = {{{sfun|}}}&lt;br /&gt;
|Creativity = {{{screativity|}}}&lt;br /&gt;
|Aesthetics = {{{saesthetics|}}}&lt;br /&gt;
|Functionality = {{{sfunctionality|}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt; {{{shin|}}}&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:PachyIcon3.png|Pachy]] [[Pachy]] [[File:PachyIcon3.png|Pachy]] : {{{pachyscore|}}} / 100&lt;br /&gt;
|- class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|{{Mg3breakdown&lt;br /&gt;
|Design = {{{pdesign|}}}&lt;br /&gt;
|Fun = {{{pfun|}}}&lt;br /&gt;
|Creativity = {{{pcreativity|}}}&lt;br /&gt;
|Aesthetics = {{{paesthetics|}}}&lt;br /&gt;
|Functionality = {{{pfunctionality|}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt; {{{pachy|}}}&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:FlashmanIcon.png|Flashman85]] [[Flashman85]] [[File:FlashmanIcon.png|Flashman85]] : {{{flashmanscore|}}} / 100&lt;br /&gt;
|- class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|{{Mg3breakdown&lt;br /&gt;
|Design = {{{fmdesign|}}}&lt;br /&gt;
|Fun = {{{fmfun|}}}&lt;br /&gt;
|Creativity = {{{fmcreativity|}}}&lt;br /&gt;
|Aesthetics = {{{fmaesthetics|}}}&lt;br /&gt;
|Functionality = {{{fmfunctionality|}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;  {{{flashman|}}}&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[File:ACEIconMaGMML3.png|ACESpark]] [[ACESpark]] [[File:ACEIconMaGMML3.png|ACESpark]] : {{{acescore|}}} / 100&lt;br /&gt;
|- class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto;&amp;quot;&lt;br /&gt;
|{{Mg3breakdown&lt;br /&gt;
|Design = {{{asdesign|}}}&lt;br /&gt;
|Fun = {{{asfun|}}}&lt;br /&gt;
|Creativity = {{{ascreativity|}}}&lt;br /&gt;
|Aesthetics = {{{asaesthetics|}}}&lt;br /&gt;
|Functionality = {{{asfunctionality|}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;  {{{ace|}}}&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{JudgeComment3&lt;br /&gt;
|mick = Mick Galbani Judge Review&lt;br /&gt;
|mickscore = 0&lt;br /&gt;
|mgdesign = 0&lt;br /&gt;
|mgfun = 0&lt;br /&gt;
|mgcreativity = 0&lt;br /&gt;
|mgaesthetics = 0&lt;br /&gt;
|mgfunctionality = 0&lt;br /&gt;
|shin = Shinryu Judge Review&lt;br /&gt;
|shinscore = 0&lt;br /&gt;
|sdesign = 0&lt;br /&gt;
|sfun = 0&lt;br /&gt;
|screativity = 0&lt;br /&gt;
|saesthetics = 0&lt;br /&gt;
|sfunctionality = 0&lt;br /&gt;
|pachy = Pachy Judge Review&lt;br /&gt;
|pachyscore = 0&lt;br /&gt;
|pdesign = 0&lt;br /&gt;
|pfun = 0&lt;br /&gt;
|pcreativity = 0&lt;br /&gt;
|paesthetics = 0&lt;br /&gt;
|pfunctionality = 0&lt;br /&gt;
|flashman = Flashman85 Review&lt;br /&gt;
|flashmanscore = 0&lt;br /&gt;
|fmdesign = 0&lt;br /&gt;
|fmfun = 0&lt;br /&gt;
|fmcreativity = 0&lt;br /&gt;
|fmaesthetics = 0&lt;br /&gt;
|fmfunctionality = 0&lt;br /&gt;
|ace = ACESpark Judge Review&lt;br /&gt;
|acescore = 0&lt;br /&gt;
|asdesign = 0&lt;br /&gt;
|asfun = 0&lt;br /&gt;
|ascreativity = 0&lt;br /&gt;
|asaesthetics = 0&lt;br /&gt;
|asfunctionality = 0&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{JudgeComment3&lt;br /&gt;
|mick = Mick Galbani Judge Review&lt;br /&gt;
|mickscore = 1&lt;br /&gt;
|mgdesign = 2&lt;br /&gt;
|mgfun = 3&lt;br /&gt;
|mgcreativity = 4&lt;br /&gt;
|mgaesthetics = 5&lt;br /&gt;
|mgfunctionality = 6&lt;br /&gt;
|shin = Shinryu Judge Review&lt;br /&gt;
|shinscore = 7&lt;br /&gt;
|sdesign = 8&lt;br /&gt;
|sfun = 9&lt;br /&gt;
|screativity = 10&lt;br /&gt;
|saesthetics = 11&lt;br /&gt;
|sfunctionality = 12&lt;br /&gt;
|pachy = Pachy Judge Review&lt;br /&gt;
|pachyscore = 13&lt;br /&gt;
|pdesign = 14&lt;br /&gt;
|pfun = 15&lt;br /&gt;
|pcreativity = 16&lt;br /&gt;
|paesthetics = 17&lt;br /&gt;
|pfunctionality = 18&lt;br /&gt;
|flashman = Flashman85 Review&lt;br /&gt;
|flashmanscore = 19&lt;br /&gt;
|fmdesign = 20&lt;br /&gt;
|fmfun = 21&lt;br /&gt;
|fmcreativity = 22&lt;br /&gt;
|fmaesthetics = 23&lt;br /&gt;
|fmfunctionality = 24&lt;br /&gt;
|ace = ACESpark Judge Review&lt;br /&gt;
|acescore = 25&lt;br /&gt;
|asdesign = 26&lt;br /&gt;
|asfun = 27&lt;br /&gt;
|ascreativity = 28&lt;br /&gt;
|asaesthetics = 29&lt;br /&gt;
|asfunctionality = 30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Template:Mg3breakdown&amp;diff=21715</id>
		<title>Template:Mg3breakdown</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Template:Mg3breakdown&amp;diff=21715"/>
				<updated>2024-06-16T20:11:10Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: Created page with &amp;quot;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;&amp;quot; !Design !Fun !Creativity !Aesthetics !Functionality |- style=&amp;quot;text-align:center;&amp;quot; | {{{Design|}}} / 35 | {{{Fun|}}} / 25  | {{{Creati...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
!Design&lt;br /&gt;
!Fun&lt;br /&gt;
!Creativity&lt;br /&gt;
!Aesthetics&lt;br /&gt;
!Functionality&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| {{{Design|}}} / 35&lt;br /&gt;
| {{{Fun|}}} / 25 &lt;br /&gt;
| {{{Creativity|}}} / 15&lt;br /&gt;
| {{{Aesthetics|}}} / 15 &lt;br /&gt;
| {{{Functionality|}}} / 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Mg3breakdown&lt;br /&gt;
|Design = 0&lt;br /&gt;
|Fun = 0&lt;br /&gt;
|Creativity = 0&lt;br /&gt;
|Aesthetics = 0&lt;br /&gt;
|Functionality = 0&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Mg3breakdown&lt;br /&gt;
|Design = 0&lt;br /&gt;
|Fun = 0&lt;br /&gt;
|Creativity = 0&lt;br /&gt;
|Aesthetics = 0&lt;br /&gt;
|Functionality = 0&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Template:Levelinfo&amp;diff=21713</id>
		<title>Template:Levelinfo</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Template:Levelinfo&amp;diff=21713"/>
				<updated>2024-06-16T19:47:25Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: Added reminders for the MaGMML3 judge order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; cellpadding=0 cellspacing=0 width=290px style=&amp;quot;font-family: arial, sans-serif; padding: 7px; margin: {{#switch:{{{align|}}}|left=0 1em 1em 0|center=1em 1em 1em 1em|0 0 1em 1em}}; font-size: 11px; line-height: normal; background-color: {{{bgcolor|#F0F8FF}}}; border:2px solid {{{mbdcolor|#4D8AB2}}}; float:{{{align|right}}}; -moz-border-radius:5px; color:black&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; bgcolor=&amp;quot;{{{tbgcolor|#66A3CC}}}&amp;quot; style=&amp;quot;-moz-border-radius-topleft:3px; -moz-border-radius-topright:3px; font-family:arial; font-size:14px;  padding:4px;&amp;quot; {{!}} '''''&amp;lt;big&amp;gt;{{{rank|0}}} : {{{title|{{PAGENAME}}}}}&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;{{{game|[[Make a Good Mega Man Level]]}}}&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 2px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot; | {{{image|}}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-bottom:2px solid #5C99D6; text-align:center; padding: 2px;&amp;quot;|{{{caption|}}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 2px;&amp;quot;|&lt;br /&gt;
|-class{{#if:{{{designer|}}} {{{programmer|}}} {{{artist|}}} {{{composer|}}}&lt;br /&gt;
|{{!}}-{{!}}}}=&amp;quot;hiddenStructure&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|class= &amp;quot;collapsible collapsed&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;padding: 0; background-color:#D9E8F2;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;color:{{{headertext|black}}}; border:1px solid {{{line|#4D8AB2}}}; background:{{{headerbg|#66A3CC}}}; font-size:13px;&amp;quot;|'''Overview'''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
{{Alternating rows table section&lt;br /&gt;
|os=background:{{{oscolor|#B3D1E6}}};&lt;br /&gt;
|es=background:{{{escolor|#D9E8F2}}};&lt;br /&gt;
|&lt;br /&gt;
{{#if:{{{creator|}}}|&lt;br /&gt;
{{!}} width=50% style=&amp;quot;padding: 3px 4px;&amp;quot;{{!}} '''Creator(s):'''&lt;br /&gt;
{{!!}} {{{creator}}}&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{#if:{{{programmer|}}}|&lt;br /&gt;
{{!}} width=50% style=&amp;quot;padding: 3px 4px;&amp;quot;{{!}} '''Programmer(s):'''&lt;br /&gt;
{{!!}} {{{programmer}}}&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{#if:{{{artist|}}}|&lt;br /&gt;
{{!}} width=50% style=&amp;quot;padding: 3px 4px;&amp;quot;{{!}} '''Artist(s)''':&lt;br /&gt;
{{!!}} {{{artist}}}&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{#if:{{{composer|}}}|&lt;br /&gt;
{{!}} width=50% style=&amp;quot;padding: 3px 4px;&amp;quot;{{!}} '''Composer(s)''':&lt;br /&gt;
{{!!}} {{{composer}}}&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|class= &amp;quot;collapsible collapsed&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;padding: 0; background-color:#D9E8F2;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;color:{{{headertext|black}}}; border:1px solid {{{line|#4D8AB2}}}; background:{{{headerbg|#66A3CC}}}; font-size:13px;&amp;quot;|'''Statistics'''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
{{Alternating rows table section&lt;br /&gt;
|os=background:{{{oscolor|#B3D1E6}}};&lt;br /&gt;
|es=background:{{{escolor|#D9E8F2}}};&lt;br /&gt;
|&lt;br /&gt;
{{#if:{{{gamenum|}}}|&lt;br /&gt;
{{!}} colspan = 2; width=50% style=&amp;quot;padding: 3px 4px;&amp;quot;{{!}} '''Scores:'''&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;center&amp;gt;{{Scores&lt;br /&gt;
|gamenum = {{{gamenum|}}}&lt;br /&gt;
|judge1 = {{{judge1|}}}&lt;br /&gt;
|judge2 = {{{judge2|}}}&lt;br /&gt;
|judge3 = {{{judge3|}}}&lt;br /&gt;
|judge4 = {{{judge4|}}}&lt;br /&gt;
|judge5 = {{{judge5|}}}&lt;br /&gt;
|total = {{{totalscore|}}}&lt;br /&gt;
}}&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{#if:{{{rank|}}}|&lt;br /&gt;
{{!}} width=50% style=&amp;quot;padding: 3px 4px;&amp;quot;{{!}} '''Rank:'''&amp;lt;br&amp;gt;&lt;br /&gt;
{{!!}} {{{rank}}}&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{#if:{{{elements|}}}|&lt;br /&gt;
{{!}} width=50% style=&amp;quot;padding: 3px 4px;&amp;quot;{{!}} '''Elements:'''&amp;lt;br&amp;gt;&lt;br /&gt;
{{!!}} {{{elements}}}&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{#if:{{{collectables|}}}|&lt;br /&gt;
{{!}} width=50% style=&amp;quot;padding: 3px 4px;&amp;quot;{{!}} '''Collectables:'''&amp;lt;br&amp;gt;&lt;br /&gt;
{{!!}} {{{collectables}}}&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{#if:{{{box|}}}|&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; width=50% style=&amp;quot;padding: 3px 4px;&amp;quot;{{!}} &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;'''Box Items:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 10px;&amp;quot; class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
{{{box}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{#if:{{{enemies|}}}|&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; width=50% style=&amp;quot;padding: 3px 4px;&amp;quot;{{!}} &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;'''Enemies:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 10px;&amp;quot; class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
{{{enemies}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{#if:{{{gimmicks|}}}|&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; width=50% style=&amp;quot;padding: 3px 4px;&amp;quot;{{!}} &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;'''Gimmicks:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 10px;&amp;quot; class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
{{{gimmicks}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{#if:{{{subbosses|}}}|&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; width=50% style=&amp;quot;padding: 3px 4px;&amp;quot;{{!}} &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;'''Sub-Bosses:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{{{subbosses}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{{#if:{{{bosses|}}}|&lt;br /&gt;
{{!}} colspan=&amp;quot;2&amp;quot; width=50% style=&amp;quot;padding: 3px 4px;&amp;quot;{{!}} &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;'''Bosses:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{{{bosses}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{#if:{{{other|}}}|&lt;br /&gt;
{{!}}  colspan=&amp;quot;2&amp;quot; width=50% style=&amp;quot;padding: 3px 4px;&amp;quot;{{!}} &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;'''Other Information:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-left: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
{{{other}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{music|}}}|{{!}}style=&amp;quot;padding: 1px;&amp;quot;{{!}} }}&lt;br /&gt;
|- class {{#if:{{{music|}}}|{{!}}-{{!}}}}=&amp;quot;hiddenStructure&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
{|class= &amp;quot;collapsible collapsed&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;padding: 0; color:{{{headertext|black}}};  font-size: 13px; text-align:center&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: {{{tbgcolor|#66A3CC}}}; border:1px solid {{{mbdcolor|#4D8AB2}}}; font-size:13px;&amp;quot;|&amp;lt;b&amp;gt;Theme Music&amp;lt;/b&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;|{{{music|}}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{music|}}}|{{!}}style=&amp;quot;padding: 1px;&amp;quot;{{!}} }}&lt;br /&gt;
{|class= &amp;quot;collapsible collapsed&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;padding: 0; background-color:#D9E8F2;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;color:{{{headertext|black}}}; border:1px solid {{{line|#4D8AB2}}}; background:{{{headerbg|#66A3CC}}}; font-size:13px;&amp;quot;|'''Stage Order'''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
{{Alternating rows table section&lt;br /&gt;
|os=background:{{{oscolor|#B3D1E6}}};&lt;br /&gt;
|es=background:{{{escolor|#D9E8F2}}};&lt;br /&gt;
|&lt;br /&gt;
{{#if:{{{location|}}}|&lt;br /&gt;
{{!}} width=50% style=&amp;quot;padding: 3px 4px;&amp;quot;{{!}} '''Location:&amp;lt;br&amp;gt;&lt;br /&gt;
{{!!}} {{{location}}}&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{#if:{{{previous|}}}|&lt;br /&gt;
{{!}} width=50% style=&amp;quot;padding: 3px 4px;&amp;quot;{{!}} '''Previous:&amp;lt;br&amp;gt;&lt;br /&gt;
{{!!}} {{{previous}}}&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{#if:{{{next|}}}|&lt;br /&gt;
{{!}} width=50% style=&amp;quot;padding: 3px 4px;&amp;quot;{{!}} '''Next:&amp;lt;br&amp;gt;&lt;br /&gt;
{{!!}} {{{next}}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot; /&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
===Usage===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{&lt;br /&gt;
How to use this template:&lt;br /&gt;
Levelinfo &lt;br /&gt;
|align= Set template alignment (default is right).&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Name, if different from page name.&lt;br /&gt;
|rank = What place this level ended in.&lt;br /&gt;
|image= Image.&lt;br /&gt;
|caption= Image description.&lt;br /&gt;
|game=Which game is this in.&lt;br /&gt;
|creator= Creator(s)&lt;br /&gt;
|composer= Composer(s)&lt;br /&gt;
|artist= Artist(s)&lt;br /&gt;
|programmer = Programmer(s)&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
MaGMML3: 1: Mick 2: Shin, 3: Pachy, 4: Flashman, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = What game this level is in. (1 = MaGMML1, 2 = MaGMML2, 24h = MaG24HMML, 48h = MaG48HMML, 3 = MaGMML3)&lt;br /&gt;
|judge1 = What the first Judge scored this stage.&lt;br /&gt;
|judge2 = What the second Judge scored this stage.&lt;br /&gt;
|judge3 = What the third Judge scored this stage.&lt;br /&gt;
|judge4 = What the fourth Judge scored this stage.&lt;br /&gt;
|judge5 = What the fifth Judge scored this stage.&lt;br /&gt;
|totalscore = The final score of the stage.&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = Number of Energy Elements in the stage.&lt;br /&gt;
|collectables = Number of Collectables (Noble Nickles) in the stage.&lt;br /&gt;
|box = What enemies and gimmicks were included in the creator's box (for the 24H and 48H contests).&lt;br /&gt;
|enemies = What enemies appear in the stage.&lt;br /&gt;
|gimmicks = What gimmicks appear in the stage.&lt;br /&gt;
|subbosses = What sub-bosses appear in the stage.&lt;br /&gt;
|bosses = What bosses appear in the stage.&lt;br /&gt;
|other = Other information, (Judge Favourite, Judge Least Favourite, Skippable, etc.)&lt;br /&gt;
|music = What music is used.&lt;br /&gt;
|location = Where this level is located. (What tier)&lt;br /&gt;
|previous = The previous level, if any.&lt;br /&gt;
|next = The next level, if any.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Test===&lt;br /&gt;
{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Test&lt;br /&gt;
|rank = 0th&lt;br /&gt;
|image= [[File:MaGMML2-80-Snowman.png]]&lt;br /&gt;
|caption= Why not Zoidberg?&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= Mr Placeholder&lt;br /&gt;
|composer= Mrs Placeholder&lt;br /&gt;
|artist= Placeholder's Papa&lt;br /&gt;
|programmer = Placeholder's Dog&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
MaGMML3: 1: Mick, 2: Shin, 3: Pachy, 4: Flashman, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 3&lt;br /&gt;
|judge2 = 1&lt;br /&gt;
|judge3 = 3&lt;br /&gt;
|judge4 = 5&lt;br /&gt;
|judge5 = 3&lt;br /&gt;
|totalscore = 3&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 5 Nickels&lt;br /&gt;
|box=* Chicken&lt;br /&gt;
*Chicken&lt;br /&gt;
*Mr. Gimmick&lt;br /&gt;
*Mr. Gimmick&lt;br /&gt;
|enemies =* Chicken&lt;br /&gt;
* Chicken &lt;br /&gt;
* Chicken &lt;br /&gt;
* Chicken &lt;br /&gt;
* Chicken &lt;br /&gt;
* Chicken &lt;br /&gt;
* Chicken &lt;br /&gt;
* Chicken &lt;br /&gt;
* Chicken &lt;br /&gt;
* Chicken &lt;br /&gt;
* Chicken &lt;br /&gt;
|gimmicks =* Mr. Gimmick&lt;br /&gt;
* Mr. Gimmick&lt;br /&gt;
* Mr. Gimmick&lt;br /&gt;
|subbosses = [[Octoboss]]&lt;br /&gt;
|bosses = [[Volt Man]]&lt;br /&gt;
|other = Mr Placeholder's Least Favourite&amp;lt;br&amp;gt;Skippable&lt;br /&gt;
|music = What music is used.&lt;br /&gt;
|location = Tier Yes&lt;br /&gt;
|previous = None&lt;br /&gt;
|next = [[Cardinal Man]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Template:Scores&amp;diff=21712</id>
		<title>Template:Scores</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Template:Scores&amp;diff=21712"/>
				<updated>2024-06-16T19:44:33Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: Added MaGMML3 judges to the template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ===== MaGMML1 Judges ==== --&amp;gt;&lt;br /&gt;
{{#ifeq:{{{gamenum|}}}|1|&lt;br /&gt;
! [[File:Magmml1rsnoruntpyro.png|Pyro's Score]]&lt;br /&gt;
! [[File:CheezIcon.png|Cheez8's Score]]&lt;br /&gt;
! [[File:DuviIcon.png|Duvi0's Score]]&lt;br /&gt;
! [[File:MickIcon.png|Blackmore Darkwing's Score]]&lt;br /&gt;
! [[File:KyuremIcon.png|MrKyurem's Score]]&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ===== MaGMML2 Judges ==== --&amp;gt;&lt;br /&gt;
{{#ifeq:{{{gamenum|}}}|2|&lt;br /&gt;
! [[File:PyroIcon.png|Pyro's Score]]&lt;br /&gt;
! [[File:JupiIcon.png|JupiHornet's Score]]&lt;br /&gt;
! [[File:EnjlIcon.png|Enjl's Score]]&lt;br /&gt;
! [[File:GarirryIcon.png|Garirry's Score]]&lt;br /&gt;
! [[File:ACEIcon.png|ACESpark's Score]]&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ===== MaG24HMML Judges ==== --&amp;gt;&lt;br /&gt;
{{#ifeq:{{{gamenum|}}}|24h|&lt;br /&gt;
! [[File:ParmaIcon.png|ParmaJon's Score]]&lt;br /&gt;
! [[File:QuackIcon.png|MiniMacro's Score]]&lt;br /&gt;
! [[File:CreshIcon.png|CreshMan's Score]]&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ===== MaG48HMML Judges ==== --&amp;gt;&lt;br /&gt;
{{#ifeq:{{{gamenum|}}}|48h|&lt;br /&gt;
! [[File:ParmaJonIcon.png|ParmaJon's Score]]&lt;br /&gt;
! [[File:PkWeegeeIcon.png|PKWeegee's Score]]&lt;br /&gt;
! [[File:MJacqIcon.png|M-Jacq's Score]]&lt;br /&gt;
! [[File:FreemsIcon.png|Freems's Score]]&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ===== MaGMML3 Judges ==== --&amp;gt;&lt;br /&gt;
{{#ifeq:{{{gamenum|}}}|3|&lt;br /&gt;
! [[File:MickIcon3.png|Mick Galbani's Score]]&lt;br /&gt;
! [[File:ShinIcon.png|Shinryu's Score]]&lt;br /&gt;
! [[File:PachyIcon3.png|Pachy's Score]]&lt;br /&gt;
! [[File:FlashmanIcon.png|Flashman85's Score]]&lt;br /&gt;
! [[File:ACEIconMaGMML3.png|ACESpark's Score]]&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| {{{judge1|}}}&lt;br /&gt;
| {{{judge2|}}}&lt;br /&gt;
| {{{judge3|}}}&lt;br /&gt;
| {{{judge4|}}}&lt;br /&gt;
| {{{judge5|}}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | '''Total:''' {{{total|}}} / &amp;lt;!--&lt;br /&gt;
==== Different Score Totals Depending on Game ===== &lt;br /&gt;
--&amp;gt;{{#ifeq:{{{gamenum|}}}|1|100|}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq:{{{gamenum|}}}|2|50|}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq:{{{gamenum|}}}|24h|100|}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq:{{{gamenum|}}}|48h|100|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Scores&lt;br /&gt;
|gamenum = what MaGMML the game is.&lt;br /&gt;
|judge1 = pyro's / pyro's / parma's score &lt;br /&gt;
|judge2 = cheez8's / jupi's / minimacro's / pkweegee's score&lt;br /&gt;
|judge3 = duvi0's / enjl's / cresh's / m-jacq's score&lt;br /&gt;
|judge4 = blackmore darkwing's / garirry's / freems's score&lt;br /&gt;
|judge5 = mr kyurem's / acespark's score.&lt;br /&gt;
|total = the stage's final score.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Scores&lt;br /&gt;
|gamenum = 1&lt;br /&gt;
|judge1 = 100&lt;br /&gt;
|judge2 = 100&lt;br /&gt;
|judge3 = 100&lt;br /&gt;
|judge4 = 100&lt;br /&gt;
|judge5 = 100&lt;br /&gt;
|total = 100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Scores&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 50&lt;br /&gt;
|judge2 = 50&lt;br /&gt;
|judge3 = 50&lt;br /&gt;
|judge4 = 50&lt;br /&gt;
|judge5 = 50&lt;br /&gt;
|total = 50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Scores&lt;br /&gt;
|gamenum = 24h&lt;br /&gt;
|judge1 = 100&lt;br /&gt;
|judge2 = 100&lt;br /&gt;
|judge3 = 100&lt;br /&gt;
|total = 100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Scores&lt;br /&gt;
|gamenum = 48h&lt;br /&gt;
|judge1 = 100&lt;br /&gt;
|judge2 = 100&lt;br /&gt;
|judge3 = 100&lt;br /&gt;
|judge4 = 100&lt;br /&gt;
|total = 100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Scores&lt;br /&gt;
|gamenum = 3&lt;br /&gt;
|judge1 = 100&lt;br /&gt;
|judge2 = 100&lt;br /&gt;
|judge3 = 100&lt;br /&gt;
|judge4 = 100&lt;br /&gt;
|judge5 = 100&lt;br /&gt;
|total = 100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:ACEIconMaGMML3.png&amp;diff=21711</id>
		<title>File:ACEIconMaGMML3.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:ACEIconMaGMML3.png&amp;diff=21711"/>
				<updated>2024-06-16T19:43:15Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:FlashmanIcon.png&amp;diff=21710</id>
		<title>File:FlashmanIcon.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:FlashmanIcon.png&amp;diff=21710"/>
				<updated>2024-06-16T19:42:23Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:PachyIcon3.png&amp;diff=21709</id>
		<title>File:PachyIcon3.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:PachyIcon3.png&amp;diff=21709"/>
				<updated>2024-06-16T19:41:40Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:ShinIcon.png&amp;diff=21708</id>
		<title>File:ShinIcon.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:ShinIcon.png&amp;diff=21708"/>
				<updated>2024-06-16T19:40:27Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MickIcon3.png&amp;diff=21707</id>
		<title>File:MickIcon3.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MickIcon3.png&amp;diff=21707"/>
				<updated>2024-06-16T19:40:02Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_48_Hour_Mega_Man_Level&amp;diff=18429</id>
		<title>Make a Good 48 Hour Mega Man Level</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_48_Hour_Mega_Man_Level&amp;diff=18429"/>
				<updated>2021-09-06T22:03:33Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo&lt;br /&gt;
|title=Make a Good 48 Hour Mega Man Level&lt;br /&gt;
|image=[[File:MaG48HMMLTitle.png|Make a Good 48 Hour Mega Man Level|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=&lt;br /&gt;
|publisher=&lt;br /&gt;
|director=[[ParmaJon]] / [[CSketch]]&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[128-Up]] / [[ACESpark]] / [[Beed28]] / [[Big Fish (user)|Big Fish]] / [[Cruise Elroy]] / [[CSketch]] / [[CWU01P]] / [[Fabian]] / [[Flashman85]] / [[Gannio]] / [[NaOH]] / [[PhazonMotherBrain]] / [[Riguor]] / [[Scatman's World]] / [[SnoruntPyro]] / [[Spade_Magnes]] / [[Spin Attaxx]] / [[ThatEntityPerson]] / [[The Stove Guy]] / [[Yoshiatom]] / [[Ziggums]]&lt;br /&gt;
|artist=[[ACESpark]] / [[Art]] / [[Cresh]] / [[E-Clare]] / [[eviemaybe]] / [[gone-sovereign]] / [[hansungkee]] / [[Korby]] / [[MelonadeM]] / [[MiniMacro]] / Molly / [[Noivs]] / [[Pachy]] / peggdraws / [[Protty]] / [[Pyhrrous]] / rc / Red Bull / Roxcon / [[Spin Attaxx]] / [[The Stove Guy]] / [[Universal 22]]&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=[[DeltaMudkip]] / [[Freems]] / MarkTherence / [[MelonadeM]] / [[MiniMacro]]&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|releasedate=September 6, 2021&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=1.0&lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes=&lt;br /&gt;
|media=[//drive.google.com/file/d/17j6pMQXdBug4-cIPPAAhBqdL5D-tH7j8 Digital download] ([//www.dropbox.com/s/pecyfur7z28chng/MaG48HMML%201.0.zip mirror])&lt;br /&gt;
|input=Keyboard / Controller&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
'''''Make a Good 48 Hour Mega Man Level''''' is the sequel to ''[[Make a Good 24 Hour Mega Man Level]]''. Just like its predecessor, the contest centered around contestants randomly drawing a &amp;quot;box&amp;quot; with specified enemies and gimmicks available in the engine and then having to make a level using those box items in a specified amount of time. Three enemies and two gimmicks were provided in the box, and, as specified by the title, contestants had 48 hours to complete their level. The boxes were handled on Discord, with a bot randomly (Note: Some suspect that it is not actually random, and instead favors fire items and [[Venus Waterfall]]s) generating the boxes.&lt;br /&gt;
&lt;br /&gt;
The contest was conducted in an early version of the [[Megamix Engine]] as a beta test. Submissions opened on July 25th, 2018, with the bot shutting down on August 23rd, 2018, meaning that the final deadline was August 25th. It was hosted by head judge [[ParmaJon]], with [[M-Jacq]], [[Freeman]], and [[PKWeegee]] rounding out the judge panel. It garnered a final count of 107 valid submissions, a surprising increase from ''[[MaGMML2]]''. Judging officially finished on March 29th, 2021, although the final results weren't released to the public until the game itself was released.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=ppOMsrDd5Cg A trailer] was released on August 7th, 2021, confirming a release date of September 4th of that same year. However, the release was postponed by two days due to last-minute development complications, and the game was finally released on September 6th, 2021.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Yep, it's Mega Man.&lt;br /&gt;
&lt;br /&gt;
===Special Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SparkShockIcon.png]]&lt;br /&gt;
|[[Spark Shock]]&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SearchSnakeIcon.png]]&lt;br /&gt;
|[[Search Snake]]&lt;br /&gt;
|Snake Man&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RainFlushIcon.png]]&lt;br /&gt;
|[[Rain Flush]]&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ConcreteShotIcon.png]]&lt;br /&gt;
|[[Concrete Shot]]&lt;br /&gt;
|Concrete Man&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SaltWaterIcon.png]]&lt;br /&gt;
|[[Salt Water]]&lt;br /&gt;
|Neptune&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlameMixerIcon.png]]&lt;br /&gt;
|[[Flame Mixer]]&lt;br /&gt;
|Konro Man&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HomingSniperIcon.png]]&lt;br /&gt;
|[[Homing Sniper]]&lt;br /&gt;
|Search Man&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TenguBladeIcon.png]]&lt;br /&gt;
|[[Tengu Blade]]&lt;br /&gt;
|Tengu Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]] (Variant)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
107 valid entries were submitted, plus 10 which were disqualified or pulled, making it the largest ''MaGMML'' contest at the time (though eventually surpassed by ''MaGMML3'').&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[A Waste of Space]]&lt;br /&gt;
* [[Abandoned Mine]]&lt;br /&gt;
* [[Air Labs]]&lt;br /&gt;
* [[Alpha-Omega]]&lt;br /&gt;
* [[Ancient Ziggurat]]&lt;br /&gt;
* [[Asinine Factory]]&lt;br /&gt;
* [[Base in the Boondocks]]&lt;br /&gt;
* [[blainz]]&lt;br /&gt;
* [[Braving New Depths]]&lt;br /&gt;
* [[Burning Bunker]]&lt;br /&gt;
* [[Bunker 20XX]]&lt;br /&gt;
* [[Cascade]]&lt;br /&gt;
* [[Caution Moving Parts]]&lt;br /&gt;
* [[Celestial Resort]]&lt;br /&gt;
* [[Central Computer]]&lt;br /&gt;
* [[Cloudy City]]&lt;br /&gt;
* [[Combustible Alien Variable Events]]&lt;br /&gt;
* [[Combustible Quagmire]]&lt;br /&gt;
* [[Combustion Castle]]&lt;br /&gt;
* [[Commando Cavern]]&lt;br /&gt;
* [[Copper Cave]]&lt;br /&gt;
* [[Cornerstone to Dominate]]&lt;br /&gt;
* [[Cosmological Factory]]&lt;br /&gt;
* [[Cossack's Playground]]&lt;br /&gt;
* [[Crashing in the Dark]]&lt;br /&gt;
* [[Cryonics Lab]]&lt;br /&gt;
|&lt;br /&gt;
* [[Curious Skymachine]]&lt;br /&gt;
* [[Cutting Edge Technology]]&lt;br /&gt;
* [[Darkwing City]]&lt;br /&gt;
* [[Deep Dark Temple]]&lt;br /&gt;
* [[Deep Within the Jungle]]&lt;br /&gt;
* [[Down the Drain]]&lt;br /&gt;
* [[Enkers Revengeance]]&lt;br /&gt;
* [[Exoplanet Everest]]&lt;br /&gt;
* [[Faint Flying Factory]]&lt;br /&gt;
* [[Fire Armed to the Beak]]&lt;br /&gt;
* [[Flamecrush Forest]]&lt;br /&gt;
* [[Flaming Fortress]]&lt;br /&gt;
* [[Flower Core]]&lt;br /&gt;
* [[Flowers and Thorns]]&lt;br /&gt;
* [[Footloose]]&lt;br /&gt;
* [[Forest Castle]]&lt;br /&gt;
* [[Fortified Base]]&lt;br /&gt;
* [[Frigid Inferno]]&lt;br /&gt;
* [[Frozen Lab]]&lt;br /&gt;
* [[Gettin' Out of Dogecity]]&lt;br /&gt;
* [[GraviMan INC.]]&lt;br /&gt;
* [[Hopping High Above Danger]]&lt;br /&gt;
* [[Ice Treatment Facility]]&lt;br /&gt;
* [[IHOPEIWIN]]&lt;br /&gt;
* [[Into the Furnace]]&lt;br /&gt;
* [[Just a Space Level]]&lt;br /&gt;
* [[Lasers and Platforms]]&lt;br /&gt;
|&lt;br /&gt;
* [[Lime and Lame]]&lt;br /&gt;
* [[Make a 48 Minute Mega Man Level]]&lt;br /&gt;
* [[Mega Man Saves Canada from the Evil Clutches Of]]&lt;br /&gt;
* [[Megatroid]]&lt;br /&gt;
* [[Minari Hydrospace Center]]&lt;br /&gt;
* [[Mmmmmmmmmmmmmmmmmoon Base]]&lt;br /&gt;
* [[Mystic Museum]]&lt;br /&gt;
* [[Obligatory Enemy Spam Level]]&lt;br /&gt;
* [[Oh No]]&lt;br /&gt;
* [[Oh No! More Compactors]]&lt;br /&gt;
* [[One Night in Xanadu]]&lt;br /&gt;
* [[Orbital Assault]]&lt;br /&gt;
* [[Ordinance with Lyrics]]&lt;br /&gt;
* [[Outer Excavation]]&lt;br /&gt;
* [[Perilous Mountain]]&lt;br /&gt;
* [[Pint House Power House]]&lt;br /&gt;
* [[Planet Xandlordus]]&lt;br /&gt;
* [[Realm of the Lich Lord]]&lt;br /&gt;
* [[Robot Recycling Center]]&lt;br /&gt;
* [[Rocky Blocky Cavern]]&lt;br /&gt;
* [[Running Down a Drain]]&lt;br /&gt;
* [[Saturn Fortress]]&lt;br /&gt;
* [[Scissors n' Shrimps]]&lt;br /&gt;
* [[Scrub City]]&lt;br /&gt;
* [[Seahorse City]]&lt;br /&gt;
* [[Short Base]]&lt;br /&gt;
* [[Short-Tempered Circuit]]&lt;br /&gt;
|&lt;br /&gt;
* [[Sleet Citadel]]&lt;br /&gt;
* [[Slipping Through Time]]&lt;br /&gt;
* [[Sonic Man's Spaceship]]&lt;br /&gt;
* [[Space Pipes]]&lt;br /&gt;
* [[Spicy Banana Bread Storehouse]]&lt;br /&gt;
* [[Spicy Top Action]]&lt;br /&gt;
* [[Stormy Towers]]&lt;br /&gt;
* [[Super Pipe World]]&lt;br /&gt;
* [[Taking a Dip]]&lt;br /&gt;
* [[Tesla Coil]]&lt;br /&gt;
* [[Toad Man's Underwater Sea Lab]]&lt;br /&gt;
* [[Tower]]&lt;br /&gt;
* [[The Abyss]]&lt;br /&gt;
* [[The Bouncy Octa Boom]]&lt;br /&gt;
* [[The End of Needle Man?!]]&lt;br /&gt;
* [[The Tiki Tiki Tiki Tiki Tiki Room]]&lt;br /&gt;
* [[Through the Crabacombs]]&lt;br /&gt;
* [[Twilight Fortress]]&lt;br /&gt;
* [[Untested Rush Job]]&lt;br /&gt;
* [[Void Quest]]&lt;br /&gt;
* [[Volcanic Facility]]&lt;br /&gt;
* [[Warehouse of Conveyors]]&lt;br /&gt;
* [[Water Park Sup]]&lt;br /&gt;
* [[Weapon Testing Facility]]&lt;br /&gt;
* [[Well Oiled Machine]]&lt;br /&gt;
* [[Wily Station]]&lt;br /&gt;
* [[Windy Conditions]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This contest is the first contest to outright exclude some submitted levels from the final game.&lt;br /&gt;
** Not using box items and/or putting custom objects in a level were grounds for complete removal. Levels excluded for these offenses were &amp;quot;Chaos of the Factory&amp;quot;, &amp;quot;Air Woooosh&amp;quot;, &amp;quot;Do You Have the Guts to Conquer Gravity?&amp;quot;, and &amp;quot;Wasteland Beach&amp;quot;.&lt;br /&gt;
** Partnering up when both players already received a box is disallowed, as this would allow the pair to get up to six boxes. Box swapping in general is also disallowed, both offenses being prohibited under rule 2. &amp;quot;Chaos of the Stone&amp;quot; was excluded for violating this rule.&lt;br /&gt;
** The contest allowed resubmission of entirely new levels to replace previously submitted ones, as long as the submitter still had boxes left. Levels excluded because of resubmission were &amp;quot;Air Control&amp;quot;, &amp;quot;Platform Lab&amp;quot;, and &amp;quot;AAAAAA&amp;quot;.&lt;br /&gt;
** &amp;quot;Night Highway&amp;quot; was disqualified for being submitted too late.&lt;br /&gt;
** &amp;quot;Air Woooosh&amp;quot; and &amp;quot;thebestleveleverxdlmao&amp;quot; were excluded for being horrendously bad, low-hanging-fruit troll levels. &amp;quot;thebestleveleverxdlmao&amp;quot; also broke a minor rule that discouraged the usage of the placeholder tilesets.&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_48_Hour_Mega_Man_Level&amp;diff=14780</id>
		<title>Make a Good 48 Hour Mega Man Level</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_48_Hour_Mega_Man_Level&amp;diff=14780"/>
				<updated>2021-04-05T20:14:35Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
'''Make a Good 48 Hour Mega Man Level''' is the upcoming sequel to ''[[Make a Good 24 Hour Mega Man Level]]''. Just like its predecessor, the contest centered around contestants randomly drawing a &amp;quot;box&amp;quot; with specified enemies and gimmicks available in the engine and then having to make a level using those box items in a specified amount of time. Three enemies and two gimmicks were provided in the box, and, as specified by the title, contestants had 48 hours to complete their level. The boxes were handled on Discord, with a bot randomly (Note: Some suspect that it is not actually random, and instead favors fire items and Venus Waterfalls) generating the boxes.&lt;br /&gt;
&lt;br /&gt;
The contest was conducted in an early version of the [[Megamix Engine]] as a beta test. Submissions opened on July 25th, 2018, with the bot shutting down on August 23rd, 2018, meaning that the final deadline was August 25th. It was hosted by head judge [[ParmaJon]], with [[M-Jacq]], [[Freeman]], and [[PKWeegee]] rounding out the judge panel. It garnered a final count of 107 valid submissions, a surprising increase from ''[[MaGMML2]]''. On March 29th, 2021, judging was officially announced as being completed with scores being finalised but not publicly released at the time.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Yep, it's Mega Man.&lt;br /&gt;
&lt;br /&gt;
===Special Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SparkShockIcon.png]]&lt;br /&gt;
|[[Spark Shock]]&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SearchSnakeIcon.png]]&lt;br /&gt;
|[[Search Snake]]&lt;br /&gt;
|Snake Man&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RainFlushIcon.png]]&lt;br /&gt;
|[[Rain Flush]]&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ConcreteShotIcon.png]]&lt;br /&gt;
|[[Concrete Shot]]&lt;br /&gt;
|Concrete Man&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SaltWaterIcon.png]]&lt;br /&gt;
|[[Salt Water]]&lt;br /&gt;
|Neptune&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlameMixerIcon.png]]&lt;br /&gt;
|[[Flame Mixer]]&lt;br /&gt;
|Konro Man&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HomingSniperIcon.png]]&lt;br /&gt;
|[[Homing Sniper]]&lt;br /&gt;
|Search Man&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TenguBladeIcon.png]]&lt;br /&gt;
|[[Tengu Blade]]&lt;br /&gt;
|Tengu Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]] (Variant)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
107 valid entries were submitted, plus 10 which were disqualified or pulled, making it the largest ''MaGMML'' contest at the time (though eventually surpassed by ''MaGMML3'').&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[A Waste of Space]]&lt;br /&gt;
* [[Abandoned Mine]]&lt;br /&gt;
* [[Air Labs]]&lt;br /&gt;
* [[Alpha-Omega]]&lt;br /&gt;
* [[Ancient Ziggurat]]&lt;br /&gt;
* [[Asinine Factory]]&lt;br /&gt;
* [[Base in the Boondocks]]&lt;br /&gt;
* [[blainz]]&lt;br /&gt;
* [[Braving New Depths]]&lt;br /&gt;
* [[Burning Bunker]]&lt;br /&gt;
* [[Bunker 20XX]]&lt;br /&gt;
* [[Cascade]]&lt;br /&gt;
* [[Caution Moving Parts]]&lt;br /&gt;
* [[Celestial Resort]]&lt;br /&gt;
* [[Central Computer]]&lt;br /&gt;
* [[Cloudy City]]&lt;br /&gt;
* [[Combustible Alien Variable Events]]&lt;br /&gt;
* [[Combustible Quagmire]]&lt;br /&gt;
* [[Combustion Castle]]&lt;br /&gt;
* [[Commando Cavern]]&lt;br /&gt;
* [[Copper Cave]]&lt;br /&gt;
* [[Cornerstone to Dominate]]&lt;br /&gt;
* [[Cosmological Factory]]&lt;br /&gt;
* [[Cossack's Playground]]&lt;br /&gt;
* [[Crashing in the Dark]]&lt;br /&gt;
* [[Cryonics Lab]]&lt;br /&gt;
|&lt;br /&gt;
* [[Curious Skymachine]]&lt;br /&gt;
* [[Cutting Edge Technology]]&lt;br /&gt;
* [[Darkwing City]]&lt;br /&gt;
* [[Deep Dark Temple]]&lt;br /&gt;
* [[Deep Within the Jungle]]&lt;br /&gt;
* [[Down the Drain]]&lt;br /&gt;
* [[Enkers Revengeance]]&lt;br /&gt;
* [[Exoplanet Everest]]&lt;br /&gt;
* [[Faint Flying Factory]]&lt;br /&gt;
* [[Fire Armed to the Beak]]&lt;br /&gt;
* [[Flamecrush Forest]]&lt;br /&gt;
* [[Flaming Fortress]]&lt;br /&gt;
* [[Flower Core]]&lt;br /&gt;
* [[Flowers and Thorns]]&lt;br /&gt;
* [[Footloose]]&lt;br /&gt;
* [[Forest Castle]]&lt;br /&gt;
* [[Fortified Base]]&lt;br /&gt;
* [[Frigid Inferno]]&lt;br /&gt;
* [[Frozen Lab]]&lt;br /&gt;
* [[Gettin' Out of Dogecity]]&lt;br /&gt;
* [[GraviMan INC.]]&lt;br /&gt;
* [[Hopping High Above Danger]]&lt;br /&gt;
* [[Ice Treatment Facility]]&lt;br /&gt;
* [[IHOPEIWIN]]&lt;br /&gt;
* [[Into the Furnace]]&lt;br /&gt;
* [[Just a Space Level]]&lt;br /&gt;
* [[Lasers and Platforms]]&lt;br /&gt;
|&lt;br /&gt;
* [[Lime and Lame]]&lt;br /&gt;
* [[Make a 48 Minute Mega Man Level]]&lt;br /&gt;
* [[Mega Man Saves Canada from the Evil Clutches Of]]&lt;br /&gt;
* [[Megatroid]]&lt;br /&gt;
* [[Minari Hydrospace Center]]&lt;br /&gt;
* [[Mmmmmmmmmmmmmmmmmoon Base]]&lt;br /&gt;
* [[Mystic Museum]]&lt;br /&gt;
* [[Obligatory Enemy Spam Level]]&lt;br /&gt;
* [[Oh No]]&lt;br /&gt;
* [[Oh No! More Compactors]]&lt;br /&gt;
* [[One Night in Xanadu]]&lt;br /&gt;
* [[Orbital Assault]]&lt;br /&gt;
* [[Ordinance with Lyrics]]&lt;br /&gt;
* [[Outer Excavation]]&lt;br /&gt;
* [[Perilous Mountain]]&lt;br /&gt;
* [[Pint House Power House]]&lt;br /&gt;
* [[Planet Xandlordus]]&lt;br /&gt;
* [[Realm of the Lich Lord]]&lt;br /&gt;
* [[Robot Recycling Center]]&lt;br /&gt;
* [[Rocky Blocky Cavern]]&lt;br /&gt;
* [[Running Down a Drain]]&lt;br /&gt;
* [[Saturn Fortress]]&lt;br /&gt;
* [[Scissors n' Shrimps]]&lt;br /&gt;
* [[Scrub City]]&lt;br /&gt;
* [[Seahorse City]]&lt;br /&gt;
* [[Short Base]]&lt;br /&gt;
* [[Short-Tempered Circuit]]&lt;br /&gt;
|&lt;br /&gt;
* [[Sleet Citadel]]&lt;br /&gt;
* [[Slipping Through Time]]&lt;br /&gt;
* [[Sonic Man's Spaceship]]&lt;br /&gt;
* [[Space Pipes]]&lt;br /&gt;
* [[Spicy Banana Bread Storehouse]]&lt;br /&gt;
* [[Spicy Top Action]]&lt;br /&gt;
* [[Stormy Towers]]&lt;br /&gt;
* [[Super Pipe World]]&lt;br /&gt;
* [[Taking a Dip]]&lt;br /&gt;
* [[Tesla Coil]]&lt;br /&gt;
* [[Toad Man's Underwater Sea Lab]]&lt;br /&gt;
* [[Tower]]&lt;br /&gt;
* [[The Abyss]]&lt;br /&gt;
* [[The Bouncy Octa Boom]]&lt;br /&gt;
* [[The End of Needle Man?!]]&lt;br /&gt;
* [[The Tiki Tiki Tiki Tiki Tiki Room]]&lt;br /&gt;
* [[Through the Crabacombs]]&lt;br /&gt;
* [[Twilight Fortress]]&lt;br /&gt;
* [[Untested Rush Job]]&lt;br /&gt;
* [[Void Quest]]&lt;br /&gt;
* [[Volcanic Facility]]&lt;br /&gt;
* [[Warehouse of Conveyors]]&lt;br /&gt;
* [[Water Park Sup]]&lt;br /&gt;
* [[Weapon Testing Facility]]&lt;br /&gt;
* [[Well Oiled Machine]]&lt;br /&gt;
* [[Wily Station]]&lt;br /&gt;
* [[Windy Conditions]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This contest is the first contest to outright exclude some submitted levels from the final game.&lt;br /&gt;
** Not using box items and/or putting custom objects in a level were grounds for complete removal. Levels excluded for these offenses were &amp;quot;Chaos of the Factory&amp;quot;, &amp;quot;Air Woooosh&amp;quot;, &amp;quot;Do You Have the Guts to Conquer Gravity?&amp;quot;, and &amp;quot;Wasteland Beach&amp;quot;.&lt;br /&gt;
** Partnering up when both players already received a box is disallowed, as this would allow the pair to get up to six boxes. Box swapping in general is also disallowed, both offenses being prohibited under rule 2. &amp;quot;Chaos of the Stone&amp;quot; was excluded for violating this rule.&lt;br /&gt;
** The contest allowed resubmission of entirely new levels to replace previously submitted ones, as long as the submitter still had boxes left. Levels excluded because of resubmission were &amp;quot;Air Control&amp;quot;, &amp;quot;Platform Lab&amp;quot;, and &amp;quot;AAAAAA&amp;quot;.&lt;br /&gt;
** &amp;quot;Night Highway&amp;quot; was disqualified for being submitted too late.&lt;br /&gt;
** &amp;quot;Air Woooosh&amp;quot; and &amp;quot;thebestleveleverxdlmao&amp;quot; were excluded for being horrendously bad, low-hanging-fruit troll levels. &amp;quot;thebestleveleverxdlmao&amp;quot; also broke a minor rule that discouraged the usage of the placeholder tilesets.&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level:_Episode_Zero&amp;diff=12283</id>
		<title>Make a Good Mega Man Level: Episode Zero</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level:_Episode_Zero&amp;diff=12283"/>
				<updated>2020-03-08T21:08:57Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title=Make a Good Mega Man Level: Episode Zero&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[SnoruntPyro]]&lt;br /&gt;
|publisher=&lt;br /&gt;
|director=[[SnoruntPyro]]&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|releasedate=&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=&lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes=&lt;br /&gt;
|media=Digital download&lt;br /&gt;
|input=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Make a Good Mega Man Level: Episode Zero''''' (also known as ''MaGMML: Episode Zero'' or ''MaGMML EZ ''for short)  is an upcoming interquel in the ''Make a Good Mega Man Level'' series, set in between ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]''. The game was originally intended to be part of ''[[Make a Good Mega Man Level Remastered]]'', but development issues on that game resulted in ''Episode Zero'' becoming its own game. Unlike past ''MaGMML'' projects, the game is not a contest, but rather a collaborative effort with community-submitted levels.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
Divided into a three chapter structure, the story follows [[Zero]] after his first battle with [[Mega Man]], as he helps [[Doctor Albert W. Wily|Dr. Wily]] gather [[Energy Element]]s to aid his research in [[Reality Core|altering the fabric of reality]]. Along the way, Zero comes into conflict with a mysterious quartet of robots known as the Simulation Recon and Research Administration (SRARA). What little else is known about the story is that Agents Krantz and Stern from the Archie comics are expected to play a role, and the third chapter takes place in [[Tier X (MaGMML2)|Tier X]], with [[Null and Void]] being the final level.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Instead of Mega Man, players control Zero in gameplay similar to that of the canon Zero's in the ''Mega Man X'' games. Zero has increased mobility compared to Mega Man, being able to dash, air-dash, double-jump, and stomp. While he lacks Special Weapons, he has three weapons; the Z-Buster, a slow shot that can be aimed slightly up or down with no energy cost, the Z-Saber, a close-quarters energy slash, and the Z-Burst, a wide burst of piercing shots. Additionally, he has five chips he can equip to alter each weapon, as well as use a unique &amp;quot;Drive&amp;quot; weapon. Unlike the weapons (sans the Z-Buster), an equipped chip doesn't use ammunition, but drains energy over time, and can only be refilled by passing a checkpoint.&lt;br /&gt;
&lt;br /&gt;
==Entries==&lt;br /&gt;
In total, there are 63 entries/stages split across three chapters. Unlike other games in the ''MaGMML'' series, each one is unlocked and played through in a linear order (although Chapter 2 allows the player to choose which order to collect the chips in). The stages are listed below, in order:&lt;br /&gt;
&lt;br /&gt;
===Chapter 1: From Zero to... Zero===&lt;br /&gt;
*[[Explosive Freefall]]&lt;br /&gt;
*[[Surveillance Canyon]]&lt;br /&gt;
*[[Gusty Gorge]]&lt;br /&gt;
*[[Defeat the Giant Spear Man!]]&lt;br /&gt;
*[[Mysterious Encounter?!]]&lt;br /&gt;
*[[Kingdom Crisis]]/[[Contra Base]] (split path)&lt;br /&gt;
*[[Lost Valley]]&lt;br /&gt;
*[[Twilight Terrace]]/[[Skyhigh Ridge]] (split path)&lt;br /&gt;
*[[Abandoned Lab]]&lt;br /&gt;
*[[Subterranean Stronghold]]&lt;br /&gt;
*[[Vertical Hunger]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Searching Far and Wide===&lt;br /&gt;
====Flame Chip====&lt;br /&gt;
*[[Scorched Factory]]&lt;br /&gt;
*[[Hot Steps]]&lt;br /&gt;
*[[Recoil Recon]]&lt;br /&gt;
*[[Dispute Over Sawblades]]&lt;br /&gt;
*[[Scarlet Temple]]&lt;br /&gt;
*[[Refurbished Pyramid]]&lt;br /&gt;
*[[Surfboard Showdown]]&lt;br /&gt;
*[[Offshore Hangar Cluster]]&lt;br /&gt;
*[[Horizon Zero]]&lt;br /&gt;
&lt;br /&gt;
====Icicle Chip====&lt;br /&gt;
*[[Frosty Fields]]&lt;br /&gt;
*[[When Spikefalls Freeze Over]]&lt;br /&gt;
*[[Robot Ink Printing Facility]]&lt;br /&gt;
*[[Forgotten Fortress: The Lab]]&lt;br /&gt;
*[[Nocturnal Assault]]&lt;br /&gt;
*[[Springy Scaffolding]]&lt;br /&gt;
*[[BlocBunker]]&lt;br /&gt;
*[[Midnight Aurora]]&lt;br /&gt;
*[[Metropolitan Neapolitan]]&lt;br /&gt;
&lt;br /&gt;
====Zap Chip====&lt;br /&gt;
*[[Force Facility]]&lt;br /&gt;
*[[Pepsi Zero]]&lt;br /&gt;
*[[Entrance Succession]]&lt;br /&gt;
*[[Projectile Party!]]&lt;br /&gt;
*[[Volt Man Factory]]&lt;br /&gt;
*[[Lightningrod Lab]]&lt;br /&gt;
*[[Shocking Wacko Stage]]&lt;br /&gt;
*[[Out of Order]]&lt;br /&gt;
*[[Stormy Spire]]&lt;br /&gt;
&lt;br /&gt;
====Psycho Chip====&lt;br /&gt;
*[[The Red Wood]]&lt;br /&gt;
*[[Vertical Vine Venture]]&lt;br /&gt;
*[[String Theory]]&lt;br /&gt;
*[[Cursor Corruption]]&lt;br /&gt;
*[[Temporal Pillar]]&lt;br /&gt;
*[[Bubble Base]]&lt;br /&gt;
*[[Wicked Waterworks]]&lt;br /&gt;
*[[In the Flesh]]&lt;br /&gt;
*[[Space Jam]]&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
*[[Construction of Constructions]]&lt;br /&gt;
*[[Mojo Dojo]]&lt;br /&gt;
*[[S.R.A.R.A. HQ]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: Point at the End of Reality===&lt;br /&gt;
*[[Entrance to Tier X]]&lt;br /&gt;
*[[Ghouls n' Ghasts]]&lt;br /&gt;
*[[Toxic Tunnels]]&lt;br /&gt;
*[[Looping Growth Garden]]&lt;br /&gt;
*[[Rainbow Ravine]]&lt;br /&gt;
*[[Shift Posting]]&lt;br /&gt;
*[[Psionic Space Station]]&lt;br /&gt;
*[[Ice Breaker]]&lt;br /&gt;
*[[Code Landfill]]&lt;br /&gt;
*[[Lily Airpad]]&lt;br /&gt;
*[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
&lt;br /&gt;
===Entry Previews===&lt;br /&gt;
Some of the entries were revealed on YouTube.&lt;br /&gt;
*Recoil Recon: https://www.youtube.com/watch?v=6ptlU7trUD0&lt;br /&gt;
*Shocking Wacko Stage: https://www.youtube.com/watch?v=qJ1Zifsxo3I&lt;br /&gt;
*Space Jam: https://www.youtube.com/watch?v=fOZ0vRBmn6U&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [https://docs.google.com/document/d/1ss2plLTKEYcttl6LRqJomHwHQgLL7B4S18cOOSwF1oE/edit What is Episode Zero?]&lt;br /&gt;
* [https://docs.google.com/document/d/1eGoAZzRX1JH8rGP6LVLlJAEmtk9T6O8zqP1MfjXtPTs/edit MaGMML: Episode Zero - Submission Guidelines]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cannon_Deck&amp;diff=10320</id>
		<title>Cannon Deck</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cannon_Deck&amp;diff=10320"/>
				<updated>2019-05-30T17:02:41Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: more screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;margin-left: auto; margin-right: 0px; float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Cannon Deck&lt;br /&gt;
|rank = Wily Stage 1&lt;br /&gt;
|image= [[File:MaGMML1-Wily1-CannonDeck.png]]&lt;br /&gt;
[[File:MaGMML1R-Wily1-CannonDeck.png]]&lt;br /&gt;
|caption= Did you think the cannons on all those fortresses were just for show?&lt;br /&gt;
|game=[[Make a Good Mega Man Level]]&lt;br /&gt;
|creator= [[SnoruntPyro]]&lt;br /&gt;
|composer= Toshihiko Horiyama, Littlelamp100 (original)&amp;lt;br&amp;gt;Unknown, [[MrKyurem]] (remix)&lt;br /&gt;
|artist= Capcom&lt;br /&gt;
|programmer = SnoruntPyro&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables =&lt;br /&gt;
|enemies = &lt;br /&gt;
* [[Bikky]]&lt;br /&gt;
* [[Bolton and Nutton]]&lt;br /&gt;
* [[Bomb Flier]]&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Curlinger]]&lt;br /&gt;
* [[Dada]]&lt;br /&gt;
* [[Elec'n]]&lt;br /&gt;
* [[Giree]]&lt;br /&gt;
* [[Hari Harry]]&lt;br /&gt;
* [[Hologran]]&lt;br /&gt;
* [[Imorm]]&lt;br /&gt;
* [[Mag Fly]]&lt;br /&gt;
* [[Mechakkero]]&lt;br /&gt;
* [[Neo Metall]]&lt;br /&gt;
* [[Parasyu]]&lt;br /&gt;
* [[Pickelman Bull]]&lt;br /&gt;
* [[Potton]]&lt;br /&gt;
* [[Prop-Top]]&lt;br /&gt;
* [[Skeleton Joe]]&lt;br /&gt;
* [[Skullmet]]&lt;br /&gt;
* [[Sniper Armor]]&lt;br /&gt;
* [[Spine]]&lt;br /&gt;
* [[Suzy G]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Auto Scroller]]&lt;br /&gt;
*[[Drop Platform]]&lt;br /&gt;
*[[Fan]]&lt;br /&gt;
*[[Needle Press]]&lt;br /&gt;
*[[Pole Egg]]&lt;br /&gt;
*[[Spring]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Penpen Maker]]&lt;br /&gt;
|bosses = [[Ghost of Mega Man 3]]{{1}}&amp;lt;br/&amp;gt;[[Scuttle Cannon]]{{1R}}&lt;br /&gt;
|other = &lt;br /&gt;
|music = Mega Man 7 - Entrance (8-bit remix{{1}})&amp;lt;br&amp;gt;'''Ghost of Mega Man 3''': Mega Man LL - Fortress Boss (remix)&lt;br /&gt;
|location = [[Wily Castle]]&lt;br /&gt;
|previous = &lt;br /&gt;
|next =  [[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
'''Cannon Deck''' is a fortress stage from ''[[Make a Good Mega Man Level]]''. It focuses around bullet spawners and devkit enemies that didn't appear in entries.&lt;br /&gt;
&lt;br /&gt;
In ''Make a Good Mega Man Level 1 Remastered'' the stage has been completely redesigned. The bullet spawners now have a charging animation before firing. A difficult alternate sequence revolving around (and only accessible with) the [[Power Orb]] is available for a data disk, if the player is feeling adventurous.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The level focuses around spawners that shoot bullets at you, so try to avoid those. There are also several enemies that went unused in the entries, so be careful of those.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Prior to the release of ''[[Make a Good Mega Man Level Remastered]]'', the stage lacked an official name.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Wily Castle}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level Stages]][[Category:Wily Castle]][[Category:Make a Good Mega Man Level]][[Category:Stages]][[Category:Wily Stages]]&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML1R-Wily1-CannonDeck.png&amp;diff=10319</id>
		<title>File:MaGMML1R-Wily1-CannonDeck.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML1R-Wily1-CannonDeck.png&amp;diff=10319"/>
				<updated>2019-05-30T17:01:48Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML1-Wily1-CannonDeck.png&amp;diff=10318</id>
		<title>File:MaGMML1-Wily1-CannonDeck.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML1-Wily1-CannonDeck.png&amp;diff=10318"/>
				<updated>2019-05-30T17:01:24Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Dr._Wily%27s_Incinerator_Chute&amp;diff=10308</id>
		<title>Dr. Wily's Incinerator Chute</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Dr._Wily%27s_Incinerator_Chute&amp;diff=10308"/>
				<updated>2019-05-30T16:05:48Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: Added images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;margin-left: auto; margin-right: 0px; float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Dr. Wily's Incinerator Chute&lt;br /&gt;
|rank = Wily Stage 2&lt;br /&gt;
|image= [[File:MaGMML1-Wily2-DrWilysIncineratorChute.png]]&lt;br /&gt;
[[File:MaGMML1R-Wily2-DrWilysIncineratorChute.png]]&lt;br /&gt;
|caption= The very end of the robot life cycle.&lt;br /&gt;
|game=[[Make a Good Mega Man Level]]&lt;br /&gt;
|creator= [[Cheez8]]&lt;br /&gt;
|composer= Ippo Yamada, Ryo Kawakami, Yu Shimoda, Hiroki Isogai, Manami Matsumae, Littlelamp100 (original)&amp;lt;br&amp;gt;MrKyurem (remix)&lt;br /&gt;
|artist= Capcom&lt;br /&gt;
|programmer = [[SnoruntPyro]]&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables =&lt;br /&gt;
|enemies = &lt;br /&gt;
* [[Docron]]&lt;br /&gt;
* [[Hothead]]&lt;br /&gt;
* [[Ring Ring]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
* [[Skeleton Joe]]&lt;br /&gt;
* [[Subeil]]&lt;br /&gt;
* [[Tackle Fire]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Count Bomb]]&lt;br /&gt;
*[[Dustman Block]]&lt;br /&gt;
*[[Fire Pillar]]&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses = [[Changkey Master]]&lt;br /&gt;
|other = &lt;br /&gt;
|music = Mega Man 10 - Against the Pressure&amp;lt;br&amp;gt;'''Changkey Master''': Mega Man LL - Fortress Boss (remix)&lt;br /&gt;
|location = [[Wily Castle]]&lt;br /&gt;
|previous = [[Cannon Deck]]&lt;br /&gt;
|next =  [[Be the Bigger Person]]&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
'''Dr. Wily's Incinerator Chute''' is a fortress stage from [[Make a Good Mega Man Level]]. As the name implies, it is a vertical stage focusing around fire-based gimmicks.&lt;br /&gt;
&lt;br /&gt;
The stage has been redesigned in ''Make a Good Mega Man Level 1 Remastered'', but otherwise follows the same beats. A data disk is hidden partway through the stage; destroy a Dust Block ceiling to access it.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This is the only Wily stage in ''MaGMML1 Remastered'' to not feature a revamped tileset.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Wily Castle}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level Stages]][[Category:Wily Castle]][[Category:Make a Good Mega Man Level]][[Category:Stages]][[Category:Wily Stages]]&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML1R-Wily2-DrWilysIncineratorChute.png&amp;diff=10307</id>
		<title>File:MaGMML1R-Wily2-DrWilysIncineratorChute.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML1R-Wily2-DrWilysIncineratorChute.png&amp;diff=10307"/>
				<updated>2019-05-30T16:04:53Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML1-Wily2-DrWilysIncineratorChute.png&amp;diff=10306</id>
		<title>File:MaGMML1-Wily2-DrWilysIncineratorChute.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML1-Wily2-DrWilysIncineratorChute.png&amp;diff=10306"/>
				<updated>2019-05-30T16:04:27Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Everything%27s_Blowing_Up&amp;diff=10263</id>
		<title>Everything's Blowing Up</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Everything%27s_Blowing_Up&amp;diff=10263"/>
				<updated>2019-05-28T09:36:08Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Everything's Blowing Up&lt;br /&gt;
|rank = Wily Stage 5&lt;br /&gt;
|image= [[File:MaGMML1-Wily5-KyuremStage.png]]&lt;br /&gt;
[[File:MaGMML1R-Wily5-KyuremStage.png]]&lt;br /&gt;
|caption= Blowing, Blockies and Bombs&lt;br /&gt;
|game=[[Make a Good Mega Man Level]]&lt;br /&gt;
|creator= [[MrKyurem]]&lt;br /&gt;
|composer= littlelamp100, Team Nekokan (original)&amp;lt;br&amp;gt;MrKyurem (remix)&amp;lt;br&amp;gt;Yousuke Yasui{{1R}}&lt;br /&gt;
|artist= Capcom&lt;br /&gt;
|programmer = MrKyurem, [[kumuhmuh]]&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables =&lt;br /&gt;
|enemies = &lt;br /&gt;
* [[Blocky (MrKyurem's Stage)|Blocky]] (modified, MaGMML1 only)&lt;br /&gt;
* [[Fan Fiend]]&lt;br /&gt;
* [[Gachappon]]&lt;br /&gt;
* [[Mechakkero]]&lt;br /&gt;
* [[Mizzile]]&lt;br /&gt;
* [[Tondeall]]&lt;br /&gt;
* [[Trappon F]]&lt;br /&gt;
|gimmicks =&lt;br /&gt;
* [[Count Bomb]]&lt;br /&gt;
* [[Fan]]&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses = [[Air Capsule]]&lt;br /&gt;
|other = &lt;br /&gt;
|music = Mega Man LL - Wily Stage 3-4&amp;lt;br&amp;gt;'''Air Capsule''': Can't Beat Airman (8-bit remix)&amp;lt;br&amp;gt;'''Gauntlet'''{{1R}}: Mamorukun Curse! - Great Tribulation&lt;br /&gt;
|location = [[Wily Castle]]&lt;br /&gt;
|previous = [[Hall of Fame]]&lt;br /&gt;
|next =  [[Flashback Database]]&lt;br /&gt;
}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
'''Everything's Blowing Up''' is the fifth Wily stage from [[Make a Good Mega Man Level]]. It focuses around an exclusive enemy that is a yellow recolor of [[Blocky]] and the [[fan]] gimmick.&lt;br /&gt;
&lt;br /&gt;
In ''Make a Good Mega Man Level 1 Remastered'', the stage has been completely redesigned, as with all Wily stages. The yellow Blocky has been cut, with the stage now focusing more heavily on [[Count Bomb]]s. The entrance to an extremely difficult alternate route for a data disk is hidden a few rooms before the boss.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Wily Castle}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level Stages]][[Category:Wily Castle]][[Category:Make a Good Mega Man Level]][[Category:Stages]][[Category:Wily Stages]]&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML1R-Wily5-KyuremStage.png&amp;diff=10262</id>
		<title>File:MaGMML1R-Wily5-KyuremStage.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML1R-Wily5-KyuremStage.png&amp;diff=10262"/>
				<updated>2019-05-28T09:35:47Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML1-Wily5-KyuremStage.png&amp;diff=10261</id>
		<title>File:MaGMML1-Wily5-KyuremStage.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML1-Wily5-KyuremStage.png&amp;diff=10261"/>
				<updated>2019-05-28T09:35:00Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Be_the_Bigger_Person&amp;diff=10260</id>
		<title>Be the Bigger Person</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Be_the_Bigger_Person&amp;diff=10260"/>
				<updated>2019-05-28T09:26:36Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;margin-left: auto; margin-right: 0px; float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Be the Bigger Person&lt;br /&gt;
|rank=Wily Stage 3&lt;br /&gt;
|image=[[File:MaGMML1-Wily3-BeTheBiggerPerson.png]]&lt;br /&gt;
[[File:MaGMML1R-Wily3-BeTheBiggerPerson.png]]&lt;br /&gt;
|caption=Cease fire.&lt;br /&gt;
|game=[[Make a Good Mega Man Level]]&lt;br /&gt;
|creator=[[Duvi0]]{{1}}&amp;lt;br/&amp;gt;[[ACESpark]]{{1R}}&lt;br /&gt;
|composer=Ryan Melmoth{{1}}&amp;lt;br&amp;gt;Alberto Jose Gonzalez{{1R}}&lt;br /&gt;
|artist=Duvi0?{{1}}&amp;lt;br/&amp;gt;ACESpark{{1R}}&lt;br /&gt;
|programmer=Duvi0, [[kumuhmuh]], [[SnoruntPyro]]&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
* [[Beak]]&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Croaker]]&lt;br /&gt;
* [[Killer Bullet]]&lt;br /&gt;
* [[Metall]]&lt;br /&gt;
* [[Pipi]]&lt;br /&gt;
* [[Pole]]&lt;br /&gt;
* [[Returning Sniper Joe]]&lt;br /&gt;
* [[Skeleton Joe]]&lt;br /&gt;
* [[Sniper Armor]]&lt;br /&gt;
* [[Sniper Joe]]&lt;br /&gt;
* [[Trappon F]]&lt;br /&gt;
|gimmicks =&lt;br /&gt;
* [[Conveyor]] (MM2)&lt;br /&gt;
* [[Drop Platform]]&lt;br /&gt;
* [[Falling Platform]] (MM5)&lt;br /&gt;
* [[Fan]]&lt;br /&gt;
* [[Pacifist Door]]&lt;br /&gt;
* [[Spring]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=[[Shadow Morpher]]{{1}}&amp;lt;br/&amp;gt;[[Shadow Gacha]]{{1R}}&lt;br /&gt;
|other=&lt;br /&gt;
|music=Mibibli's Quest - Digitaland{{1}}&amp;lt;br/&amp;gt;Turok: Rage Wars (GBC) - BGM 2{{1R}}&amp;lt;br&amp;gt;'''Boss''': Mega Man LL - Fortress Boss (remix)&lt;br /&gt;
|location=[[Wily Castle]]&lt;br /&gt;
|previous=[[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
|next=[[Hall of Fame]]&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
'''Be the Bigger Person''' is a fortress stage from [[Make a Good Mega Man Level]]. It is a stage featuring [[Pacifist Door]]s, barriers that appear when you defeat enemies.&lt;br /&gt;
&lt;br /&gt;
In ''Make a Good Mega Man Level 1 Remastered'', the level has been given a heavy redesign, receiving a new tileset and even a new background music track. Because Duvi0 was unavailable to work on the stage, ACESpark took over as designer. The Pacifist Door gimmick has been greatly expanded, now including green doors that disappear upon killing an enemy instead of vice-versa. Several timing-based challenges that challenge the player to leap to safety as soon as an enemy dies and removes these doors have been included later in the stage.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This is the only Wily stage to receive new background music in ''MaGMML1 Remastered''.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Wily Castle}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level Stages]][[Category:Wily Castle]][[Category:Make a Good Mega Man Level]][[Category:Stages]][[Category:Wily Stages]]&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML1R-Wily3-BeTheBiggerPerson.png&amp;diff=10259</id>
		<title>File:MaGMML1R-Wily3-BeTheBiggerPerson.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML1R-Wily3-BeTheBiggerPerson.png&amp;diff=10259"/>
				<updated>2019-05-28T09:26:06Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML1-Wily3-BeTheBiggerPerson.png&amp;diff=10258</id>
		<title>File:MaGMML1-Wily3-BeTheBiggerPerson.png</title>
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				<updated>2019-05-28T09:25:45Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Flashback_Database&amp;diff=10219</id>
		<title>Flashback Database</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Flashback_Database&amp;diff=10219"/>
				<updated>2019-05-27T15:19:09Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: Added images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Flashback Database&lt;br /&gt;
|rank=Wily Stage 6&lt;br /&gt;
|image=[[File:MaGMML1-Wily6-FlashbackDatabase.png]]&lt;br /&gt;
[[File:MaGMML1R-Wily6-FlashbackDatabase.png]]&lt;br /&gt;
|caption=Ready for your final exam?&lt;br /&gt;
|game=[[Make a Good Mega Man Level]]&lt;br /&gt;
|creator=[[SnoruntPyro]]&lt;br /&gt;
|composer=Several&lt;br /&gt;
|artist=Several&lt;br /&gt;
|programmer=Several&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
'''Beginning Section:'''&lt;br /&gt;
*[[Bomb Thrown]]&lt;br /&gt;
*[[Ring Ring]]&lt;br /&gt;
*[[Screw Bomber]]&lt;br /&gt;
'''[[NEON GRAVITY]]:'''&lt;br /&gt;
*[[Blader]]&lt;br /&gt;
*[[Bolton and Nutton]]&lt;br /&gt;
*[[Flying Shell]]&lt;br /&gt;
*[[Giree]]&lt;br /&gt;
*[[Pandeeta]]&lt;br /&gt;
*[[Suzy G]]&lt;br /&gt;
'''[[Sky Ziggurat]]:'''&lt;br /&gt;
*[[Bombomb]]&lt;br /&gt;
*[[Hari Harry]]&lt;br /&gt;
*[[Jamacy]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[Picket Man]]&lt;br /&gt;
*[[Screw Bomber]]&lt;br /&gt;
*[[Super Ball Machine Jr.]]&lt;br /&gt;
*[[Tondeall]]&lt;br /&gt;
'''[[Under Construction]]:'''&lt;br /&gt;
*[[Cannon]]&lt;br /&gt;
*[[Neo Metall]]&lt;br /&gt;
*[[Pandeeta]]&lt;br /&gt;
*[[Potton]]&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
'''[[Chroma Key]]:'''&lt;br /&gt;
*[[Bomber Pepe]]&lt;br /&gt;
*[[Bolton and Nutton]]&lt;br /&gt;
*[[Ratton]]&lt;br /&gt;
*[[Spring Head]]&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
'''[[Glass Man]]:'''&lt;br /&gt;
*[[Gachappon]]&lt;br /&gt;
*[[Helipon]]&lt;br /&gt;
*[[Vitreous]]&lt;br /&gt;
'''[[Wily Combo]]:'''&lt;br /&gt;
*[[Battonton]] (reskinned [[Batton]])&lt;br /&gt;
*[[Flying Shell]]&lt;br /&gt;
*[[Gagabyoall]] (reskinned [[Spine]])&lt;br /&gt;
*[[Peterchy]]&lt;br /&gt;
*[[Pipi]]&lt;br /&gt;
*[[R Suzy]] (reskinned [[Octopus Battery]])&lt;br /&gt;
*[[Super Ball Machine Jr.]]&lt;br /&gt;
'''[[Research Facility]]:'''&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Taketento]]&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
'''[[Midnight Snow]]:'''&lt;br /&gt;
*[[Bomber Pepe]]&lt;br /&gt;
*[[Petit Snakey]]&lt;br /&gt;
*[[Peterchy]]&lt;br /&gt;
*[[Pickelman Bull]]&lt;br /&gt;
*[[Potton]]&lt;br /&gt;
*[[Ring Ring]]&lt;br /&gt;
'''[[Mega Man World]]:'''&lt;br /&gt;
*[[Cloud Bomber]]&lt;br /&gt;
*[[Goombot 156]]&lt;br /&gt;
*[[Hammer Joe (Mega Man World)|Hammer Joe]]&lt;br /&gt;
*[[Monty G]]&lt;br /&gt;
*[[Trappon F]]&lt;br /&gt;
'''[[Sunset Siege]]:'''&lt;br /&gt;
*[[Cannon Joe]]&lt;br /&gt;
*[[Garyoby]]&lt;br /&gt;
*[[Jet Bomb]]&lt;br /&gt;
*[[Lyric]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
'''[[Maze of Death]]:'''&lt;br /&gt;
*[[Bolton and Nutton]]&lt;br /&gt;
*[[Docron]]&lt;br /&gt;
*[[Kouker Q]]&lt;br /&gt;
*[[Returning Monking]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Togehero]]&lt;br /&gt;
'''[[Thunderclyffe Plant]]:'''&lt;br /&gt;
*[[Dada]]&lt;br /&gt;
*[[Parasyu]]&lt;br /&gt;
*[[Pickelman Bull]]&lt;br /&gt;
*[[Pukapelly]]&lt;br /&gt;
*[[Skullmet]]&lt;br /&gt;
'''[[Level]]:'''&lt;br /&gt;
*[[Batton]]&lt;br /&gt;
*[[Claw]]&lt;br /&gt;
*[[Gyotot]]&lt;br /&gt;
*[[M-422A]]&lt;br /&gt;
*[[Metall Swim]]&lt;br /&gt;
*[[Shrink]]&lt;br /&gt;
'''[[Hard to See Land]]:'''&lt;br /&gt;
*[[Garyoby]]&lt;br /&gt;
*[[Ring Ring]]&lt;br /&gt;
'''[[The Quickening]]:'''&lt;br /&gt;
*[[Bomb Flier]]&lt;br /&gt;
'''[[Napalm Forest and Caves]]:'''&lt;br /&gt;
*[[Jet Bomb]]&lt;br /&gt;
*[[Lyric]]&lt;br /&gt;
*[[Molier]]&lt;br /&gt;
*[[Subeil]]&lt;br /&gt;
*[[Sumatran]]&lt;br /&gt;
'''[[Spiky Meltdown]]:'''&lt;br /&gt;
*[[Gachappon]]&lt;br /&gt;
*[[Giree]]&lt;br /&gt;
*[[Kouker Q]]&lt;br /&gt;
*[[Mechakkero]]&lt;br /&gt;
*[[Ring Ring]]&lt;br /&gt;
'''[[Citadel Basement]]:'''&lt;br /&gt;
*[[Kouker Q]]&lt;br /&gt;
*[[Ring Ring]]&lt;br /&gt;
*[[Togehero]]&lt;br /&gt;
|gimmicks =&lt;br /&gt;
'''Beginning Section:'''&lt;br /&gt;
*[[Count Bomb]]&lt;br /&gt;
*[[Drop Platform]]&lt;br /&gt;
*[[Super Cutter]]&lt;br /&gt;
*[[Yoku Block]]&lt;br /&gt;
'''[[NEON GRAVITY]]:'''&lt;br /&gt;
*[[Black Hole]]&lt;br /&gt;
*[[Neon Gravity Switch]]&lt;br /&gt;
'''[[Under Construction]]:'''&lt;br /&gt;
*[[Needle Press]]&lt;br /&gt;
*[[Spring]]&lt;br /&gt;
'''[[Glass Man]]:'''&lt;br /&gt;
*[[Crystal Generator]]&lt;br /&gt;
*[[Falling Platform]] (Custom, Glass Man)&lt;br /&gt;
'''[[Wily Combo]]:'''&lt;br /&gt;
*[[Count Bomb]]&lt;br /&gt;
*[[Falling Platform]] (MM5)&lt;br /&gt;
*[[Rock Platform]]&lt;br /&gt;
'''[[Research Facility]]:'''&lt;br /&gt;
*[[Sparkman Platform]]&lt;br /&gt;
'''[[Midnight Snow]]:'''&lt;br /&gt;
*[[Falling Platform]] (MM5)&lt;br /&gt;
'''[[Sunset Siege]]:'''&lt;br /&gt;
*[[Sparkman Platform]]&lt;br /&gt;
'''[[Maze of Death]]:'''&lt;br /&gt;
*[[Conveyor]] (MM5 Wheel)&lt;br /&gt;
*[[Cossack Platform]]&lt;br /&gt;
*[[Destroyable Block]] ([[Mega Buster]], [[Top Spin]], [[Thunder Wool]], [[Magic Card]])&lt;br /&gt;
'''[[Thunderclyffe Plant]]:'''&lt;br /&gt;
*[[Building Platform]]&lt;br /&gt;
'''[[Objective: Vain Space]]:'''&lt;br /&gt;
*[[Destroyable Block]] ([[Gemini Laser]])&lt;br /&gt;
'''[[Hard to See Land]]:'''&lt;br /&gt;
*[[Drop Platform]]&lt;br /&gt;
'''[[The Quickening]]:'''&lt;br /&gt;
*[[Quick Laser]]&lt;br /&gt;
*[[Rolling Drill]]&lt;br /&gt;
*[[Sparkman Platform]]&lt;br /&gt;
'''[[Napalm Forest and Caves]]:'''&lt;br /&gt;
*[[Plantman Platform]]&lt;br /&gt;
'''[[Spiky Meltdown]]:'''&lt;br /&gt;
*[[Cossack Platform]]&lt;br /&gt;
'''[[Citadel Basement]]:'''&lt;br /&gt;
*[[Guts Lift]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Trophy Machine]]&lt;br /&gt;
*[[Zero]]&lt;br /&gt;
|other=&lt;br /&gt;
|music= Mega Man X5 - Cyber Maze Core (8-bit)&amp;lt;br&amp;gt;All entry themes&amp;lt;br&amp;gt;'''Trophy Machine''': Mega Man SFR - Wily Capsule&amp;lt;br&amp;gt;'''Zero''': Shovel Knight - Plague of Shadows - The Battle Within&lt;br /&gt;
|location=[[Wily Castle]]&lt;br /&gt;
|previous=[[Everything's Blowing Up]]&lt;br /&gt;
}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
'''Flashback Database''' is the sixth Wily stage in [[Make a Good Mega Man Level]]. It is the final Wily Stage, and has an &amp;quot;entry rush&amp;quot; of sorts, containing every entry stage in the first game.&lt;br /&gt;
&lt;br /&gt;
Like all Wily Stages, the stage has been revamped for ''Make a Good Mega Man Level 1 Remastered''. Every stage in the entry rush has been redesigned, and the opening sequence now focuses heavily on the [[Super Cutter]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Wily Castle}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level Stages]][[Category:Wily Castle]][[Category:Make a Good Mega Man Level]][[Category:Stages]][[Category:Wily Stages]]&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML1R-Wily6-FlashbackDatabase.png&amp;diff=10218</id>
		<title>File:MaGMML1R-Wily6-FlashbackDatabase.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML1R-Wily6-FlashbackDatabase.png&amp;diff=10218"/>
				<updated>2019-05-27T15:15:30Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshiatom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Yoshiatom</name></author>	</entry>

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