<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SRWB</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SRWB"/>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php/Special:Contributions/SRWB"/>
		<updated>2026-09-14T22:41:53Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Truffle_Man&amp;diff=17325</id>
		<title>Truffle Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Truffle_Man&amp;diff=17325"/>
				<updated>2021-05-23T23:41:03Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#398C10&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:Trufmug.png|left|]][[File:Trufmug.png|right|]] Truffle Man&lt;br /&gt;
|image=[[File:MaGMML2-TruffleManArt.png|270px|Artwork by Karakato]]&lt;br /&gt;
|caption= Artwork by '''TEHTACOMAN12321'''&lt;br /&gt;
|script=トリュフマン&lt;br /&gt;
|romaji=Toryufuman&lt;br /&gt;
|number= &lt;br /&gt;
|designer=[[lung_]]&lt;br /&gt;
|programmer=lung_&lt;br /&gt;
|artist=lung_&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Green&lt;br /&gt;
|at=&lt;br /&gt;
|weapon=[[Truffle Cluster]]&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Nature, Explosive&lt;br /&gt;
|weak= [[Wheel Cutter]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Truffle Man (stage)|Truffle Man]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:MaGMML2RTruffleManSprite.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Truffle Man''' is a boss in ''[[Make a Good Mega Man Level 2]]'', who appears at the end of [[Truffle Man (stage)|his namesake level]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Truffle Man will randomly use one of the following attacks:&lt;br /&gt;
*Jump to [[Mega Man]]'s location.&lt;br /&gt;
*Jump away from Mega Man.&lt;br /&gt;
*Shoot 3 buster shots at Mega Man.&lt;br /&gt;
*Plant a set of mines that create a column of small explosions. These mines can be destroyed safely using [[Wheel Cutter]], but not with [[Hazard Trapper]].&lt;br /&gt;
The mines can be laid down in the following patterns:&lt;br /&gt;
*Two on each side adjacent to the raised area in the center of the room.&lt;br /&gt;
*Four in the center of the room, covering the central raised area completely.&lt;br /&gt;
*Three at the leftmost and rightmost sides of the room.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
|buster=1/2/3&lt;br /&gt;
|hornet=1&lt;br /&gt;
|jewel=1&lt;br /&gt;
|grab=1&lt;br /&gt;
|triple=1&lt;br /&gt;
|flash=N&lt;br /&gt;
|slash=1&lt;br /&gt;
|wheel=3&lt;br /&gt;
|sakugarne=2&lt;br /&gt;
|wire=1&lt;br /&gt;
|arrow=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Of all the ''MaGMML2'' Robot Masters to get [[Alternate Weapons|Alter Weapons]] (that weren't [[Carry|taken from pre-existing games]]), Truffle Man is the only one to go completely unmentioned in ''[[Make a Good Mega Man Level: Episode Zero]]''. Everyone else either got [[Wafer Wagon|a new boss fight]], [[Alter Archive|an appearance in a boss fight]], a [[CD]] profile, a cameo in the end credits, or [[Force Guard|a boss homaging them]]. Must've been a bad season for mushrooms...&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 9}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Bosses]][[Category:Robot Masters]][[Category:Tier 9 (MaGMML2)]][[Category:Make a Good Mega Man Level 2 Bosses]][[Category:MaGMML Original Characters]][[Category:Entry Characters (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Sheriff_Man&amp;diff=17203</id>
		<title>Sheriff Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Sheriff_Man&amp;diff=17203"/>
				<updated>2021-05-23T18:19:26Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#678E77&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:SheriffManMug.png|left|Sheriff Man's mugshot]][[File:SheriffManMug.png|right|Sheriff Man's mugshot]]Sheriff Man&lt;br /&gt;
|image=[[File:MaGMML2-SheriffManArt.png|270px|Artwork by Karakato]]&lt;br /&gt;
|caption= Artwork by '''Karakato'''&lt;br /&gt;
|script=シェリフマン&lt;br /&gt;
|romaji=Sherifuman&lt;br /&gt;
|number= &lt;br /&gt;
|designer= [[Cruise Elroy]]&lt;br /&gt;
|programmer= &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Red&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= [[Badge Barrier]]&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Shield&lt;br /&gt;
|weak= [[Super Arrow]], [[Slash Claw]], [[Grab Buster]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Sheriff Man (stage)|Sheriff Man]]&lt;br /&gt;
|location=[[Sheriff Man (stage)|Sheriff Man]]&amp;lt;br&amp;gt;[[Deep Thoughts]]&lt;br /&gt;
|occupation=Robot Western Actor&amp;lt;br&amp;gt;Wanderer&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (cameo)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:MaGMML2RSheriffManSprite.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Sheriff Man''' is a boss in ''[[Make a Good Mega Man Level 2]]'', appearing in [[Sheriff Man (stage)|his namesake stage]].&lt;br /&gt;
&lt;br /&gt;
He reappears in the [[Reality Core]], fused with [[Cyber Man]] to create [[Chimerabot 5]]. He also appears as a boss in the [[Tier X (MaGMML2)|Tier X]] stage [[Deep Thoughts]].&lt;br /&gt;
&lt;br /&gt;
Sheriff Man reappears twice in ''[[Make a Good Mega Man Level: Episode Zero]]''. In a non-physical cameo, he is part of the Special Weapon data used by the [[Alter Archive]] boss in [[Null and Void (Episode Zero)|Null and Void]]. The real Sheriff Man later appears in the game's credits, standing in a long line of ''MaGMML2'' Robot Masters within the Robot Museum of [[Mega City]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Sheriff Man randomly picks one of three moves:&lt;br /&gt;
*Shoots three times, then runs in [[Mega Man]]'s direction until he reaches the wall.&lt;br /&gt;
*Jumps in the air and shoots, going either half the distance of the screen, or all the way to the other side of the room. If he only jumps half the distance of the screen, he then runs in Mega Man's direction until he reaches the wall.&lt;br /&gt;
*Raises [[Badge Barrier|his shield]].&lt;br /&gt;
If Sheriff Man raises his shield, he will chose to do one of the first two attacks, and then fire his shield one projectile at a time. The projectiles will either be right above the ground, or just high enough for Mega Man to slide under.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
|buster=1/2/3&lt;br /&gt;
|hornet=1&lt;br /&gt;
|jewel=1&lt;br /&gt;
|grab=3&lt;br /&gt;
|triple=1&lt;br /&gt;
|flash=N&lt;br /&gt;
|slash=3&lt;br /&gt;
|wheel=2&lt;br /&gt;
|sakugarne=2&lt;br /&gt;
|wire=1&lt;br /&gt;
|arrow=4&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 9}}&lt;br /&gt;
{{MaGMML2 Tier X}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Bosses]][[Category:MaGMML Original Characters]][[Category:Entry Characters (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Stomp%27n_Violet&amp;diff=14618</id>
		<title>Stomp'n Violet</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Stomp%27n_Violet&amp;diff=14618"/>
				<updated>2021-03-15T19:22:26Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#696540&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Stomp'n Violet&lt;br /&gt;
|altname=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script=ストンプンバイオレット&lt;br /&gt;
|romaji=Sutonpun Baioretto&lt;br /&gt;
|number=&lt;br /&gt;
|designer=[[Zelo]]&lt;br /&gt;
|programmer=[[Zelo]]&lt;br /&gt;
|artist=SRWB&lt;br /&gt;
|gender=N/A&lt;br /&gt;
|eyecolor=Purple&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=28&lt;br /&gt;
|at=6 (contact)&amp;lt;br&amp;gt;3 (shockwave)&lt;br /&gt;
|attack=&lt;br /&gt;
|type=Impact&lt;br /&gt;
|weak=[[Zap Chip]] ([[Z-Saber]])&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Nocturnal Assault]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=Combat Robot&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:Stomp'nViolet.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
'''Stomp'n Violet''' is a boss from ''[[Make a Good Mega Man Level: Episode Zero]]'', found at the end of the stage [[Nocturnal Assault]]. It is a [[Stomp'n]] with a purple colour scheme and the ability to create shockwaves, much like [[Press'n|its smaller counterpart]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Stomp'n Violet follows a set pattern of long jumping across the room to the left side, then making three small jumps to the right. Each jump creates a shockwave on either side of it that travels across the screen. After taking enough damage, Stomp'n Violet creates a large number of smaller shockwaves before repeating its long jump; it will also do an additional jump when landing from said jump, creating two shockwaves to avoid instead of just one.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=1&lt;br /&gt;
|saber=4&lt;br /&gt;
|burst=3&lt;br /&gt;
|drive=7&lt;br /&gt;
|cutbuster=2&lt;br /&gt;
|cutsaber=5&lt;br /&gt;
|cutburst=3&lt;br /&gt;
|cutdrive=4&lt;br /&gt;
|flamebuster=2&lt;br /&gt;
|flamesaber=5&lt;br /&gt;
|flameburst=3&lt;br /&gt;
|flamedrive=4&lt;br /&gt;
|icebuster=2&lt;br /&gt;
|icesaber=5&lt;br /&gt;
|iceburst=4&lt;br /&gt;
|icedrive=4&lt;br /&gt;
|zapbuster=3&lt;br /&gt;
|zapsaber=7&lt;br /&gt;
|zapburst=4&lt;br /&gt;
|zapdrive=6&lt;br /&gt;
|psybuster=2&lt;br /&gt;
|psysaber=5&lt;br /&gt;
|psyburst=3&lt;br /&gt;
|psydrive=4&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMMLEZ Chapter 2 Icicle}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level: Episode Zero Bosses]]&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Alter_Archive&amp;diff=14156</id>
		<title>Alter Archive</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Alter_Archive&amp;diff=14156"/>
				<updated>2021-01-09T21:36:15Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext= #FFFFFF&lt;br /&gt;
|name=Alter Archive&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script=アルターアーカイブ&lt;br /&gt;
|romaji=Arutā Ākaibu&lt;br /&gt;
|number=&lt;br /&gt;
|designer=[[Spin Attaxx]]&lt;br /&gt;
|programmer=[[Spin Attaxx]], [[PhazonMotherBrain]]&lt;br /&gt;
|artist=[[Spin Attaxx]]&lt;br /&gt;
|gender=None&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|at=5 (contact)&amp;lt;br&amp;gt;3 (Hazard Trapper)&amp;lt;br&amp;gt;3 (Badge Barrier)&amp;lt;br&amp;gt;3 (Match Blast)&amp;lt;br&amp;gt;8 (sludge wave)&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=28 (total)&amp;lt;br&amp;gt;10 (individual)&lt;br /&gt;
|attack=&lt;br /&gt;
|type=Copy&lt;br /&gt;
|weak=[[Cutter Chip]]/[[Psycho Chip]] (Quarantine Woman)&amp;lt;br&amp;gt;[[Cutter Chip]] (Sheriff Man)&amp;lt;br&amp;gt;[[Icicle Chip]] (Match Man)&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:WilyArchives.png]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Alter Archive''' is a boss from ''[[Make a Good Mega Man Level: Episode Zero]]''. It is a database containing the Special Weapon data of three Robot Masters from ''[[Make a Good Mega Man Level 2]]''; [[Quarantine Woman]], [[Sheriff Man]], and [[Match Man]]. It appears as the boss of [[Spin Attaxx]] and [[PhazonMotherBrain]]'s room on the seventh and final floor of [[Null and Void (Episode Zero)|Null and Void]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
The Alter Archive consists of three data pods, which each attack with the weapon and pattern of a ''MaGMML2''-original Robot Master. What Robot Master is currently active is shown on the monitor at the top of the screen.&lt;br /&gt;
* Quarantine Woman's data pod fires Hazard Trapper globs at the upper left wall, then towards the ground after a short pause. Immediately afterwards, it rides a large sludge wave towards the left before retreating back into the background. The Hazard Trapper slides up and down surfaces.&lt;br /&gt;
* Sheriff Man's data pod surrounds itself with the Badge Barrier and moves to the left wall, where it shoots each badge out at [[Zero]]. It surrounds itself again before jumping into the air and running towards Zero, before shooting the Badge Barrier again and retreating.&lt;br /&gt;
* Match Man's data pod charges towards Zero, stops at a wall, then jumps to Zero's location before firing two Match Blast waves outwards after hitting the ground. It repeats this once before moving to the middle of the screen, jumping up, and creating multiple fire waves that cover the entire screen, with the only safe spot being directly under the pod.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Quarantine Woman===&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=1&lt;br /&gt;
|saber=1&lt;br /&gt;
|burst=1&lt;br /&gt;
|drive=7&lt;br /&gt;
|cutbuster=2&lt;br /&gt;
|cutsaber=4&lt;br /&gt;
|cutburst=2&lt;br /&gt;
|cutdrive=3&lt;br /&gt;
|flamebuster=1&lt;br /&gt;
|flamesaber=1&lt;br /&gt;
|flameburst=1&lt;br /&gt;
|flamedrive=1&lt;br /&gt;
|icebuster=1&lt;br /&gt;
|icesaber=1&lt;br /&gt;
|iceburst=1&lt;br /&gt;
|icedrive=1&lt;br /&gt;
|zapbuster=0&lt;br /&gt;
|zapsaber=0&lt;br /&gt;
|zapburst=0&lt;br /&gt;
|zapdrive=0&lt;br /&gt;
|psybuster=2&lt;br /&gt;
|psysaber=4&lt;br /&gt;
|psyburst=3&lt;br /&gt;
|psydrive=3&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Sheriff Man===&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=2&lt;br /&gt;
|saber=2&lt;br /&gt;
|burst=2&lt;br /&gt;
|drive=8&lt;br /&gt;
|cutbuster=2.5&lt;br /&gt;
|cutsaber=3&lt;br /&gt;
|cutburst=4&lt;br /&gt;
|cutdrive=4&lt;br /&gt;
|flamebuster=1&lt;br /&gt;
|flamesaber=2&lt;br /&gt;
|flameburst=2&lt;br /&gt;
|flamedrive=2&lt;br /&gt;
|icebuster=1&lt;br /&gt;
|icesaber=2&lt;br /&gt;
|iceburst=2&lt;br /&gt;
|icedrive=2&lt;br /&gt;
|zapbuster=1&lt;br /&gt;
|zapsaber=2&lt;br /&gt;
|zapburst=2&lt;br /&gt;
|zapdrive=2&lt;br /&gt;
|psybuster=2&lt;br /&gt;
|psysaber=2&lt;br /&gt;
|psyburst=1&lt;br /&gt;
|psydrive=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Match Man===&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=1&lt;br /&gt;
|saber=1&lt;br /&gt;
|burst=1&lt;br /&gt;
|drive=7&lt;br /&gt;
|cutbuster=2&lt;br /&gt;
|cutsaber=2&lt;br /&gt;
|cutburst=1&lt;br /&gt;
|cutdrive=1&lt;br /&gt;
|flamebuster=1&lt;br /&gt;
|flamesaber=1&lt;br /&gt;
|flameburst=1&lt;br /&gt;
|flamedrive=1&lt;br /&gt;
|icebuster=2&lt;br /&gt;
|icesaber=3&lt;br /&gt;
|iceburst=4&lt;br /&gt;
|icedrive=4&lt;br /&gt;
|zapbuster=1&lt;br /&gt;
|zapsaber=1&lt;br /&gt;
|zapburst=1&lt;br /&gt;
|zapdrive=1&lt;br /&gt;
|psybuster=2&lt;br /&gt;
|psysaber=2&lt;br /&gt;
|psyburst=1&lt;br /&gt;
|psydrive=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The name &amp;quot;Alter Archive&amp;quot; is derived from the [[Alternate Weapons|Alter Weapons]] it uses.&lt;br /&gt;
* [[Glass Man]] was originally intended to be included in the Alter Archive, and would have attacked with his [[Power Orb]], but he was replaced with Sheriff Man due to time constraints.&lt;br /&gt;
* The Alter Archive has 80 background lights; these correspond to ''MaGMML2'''s entries (excluding [[Bouncy Castle]]), and three are lit up to mark the placement of each of the three Robot Masters' original levels.&lt;br /&gt;
* The Alter Archive is the only boss from Null and Void (not counting the final bosses) to be faced in [[The Ultimate Choice]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMMLEZ Chapter 3}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level: Episode Zero Bosses]]&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Unununium&amp;diff=14150</id>
		<title>Unununium</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Unununium&amp;diff=14150"/>
				<updated>2021-01-09T00:41:52Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#404362&lt;br /&gt;
|titletext= #FFFFFF&lt;br /&gt;
|name=Unununium&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script=ウンウンウニウム&lt;br /&gt;
|romaji=Unununiumu&lt;br /&gt;
|number=&lt;br /&gt;
|designer=[[SnoruntPyro]]&lt;br /&gt;
|programmer=[[SnoruntPyro]]&lt;br /&gt;
|artist=[[SnoruntPyro]]&lt;br /&gt;
|gender=None&lt;br /&gt;
|eyecolor=Red&lt;br /&gt;
|at=4 (contact)&amp;lt;br&amp;gt;2 (projectiles)&amp;lt;br&amp;gt;2 (Taurus)&amp;lt;br&amp;gt;3 (Non-Human, Slam Man, Doodlebob, Thomas)&amp;lt;br&amp;gt;3 (basketball, Flame Shield)&amp;lt;br&amp;gt;4 (Rolling Turtle, Pencil Bomb, coal)&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=56&lt;br /&gt;
|attack=&lt;br /&gt;
|type=Space&lt;br /&gt;
|weak=[[Cutter Chip]] ([[Z-Burst]])&lt;br /&gt;
|affiliations=N/A&lt;br /&gt;
|stage=[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=Eldritch Entity&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:Unununium.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
'''Unununium''' is a boss from ''[[Make a Good Mega Man Level: Episode Zero]]''. It is a non-sentient chaotic entity forged from [[Energy Element]]s corrupted by a myriad of energy types, such as Evil Energy and the energy generated by Wargates and [[Tier X (MaGMML2)|Tier X]]. This cocktail of power sources gives it the ability to open Wargates at will, but also renders it dangerously unstable.&lt;br /&gt;
&lt;br /&gt;
Unununium appears in ''[[Make a Good Mega Man Level: Episode Zero]]'' as the penultimate boss of the game, and is fought after [[SRARA]] in [[Null and Void (Episode Zero)|Null and Void]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Unununium follows a set, predictable pattern, albeit one that's several attacks long. First it bounces erratically across the screen for several seconds, then drops to the ground and rolls straight for [[Zero]]. Afterwards, it flies to random areas while dropping dark Energy Elements; on hitting the ground, these explode into eight projectiles that fly out in a spiral. Next, it creates a copy of itself, and both Unununiums fly to random spots before pounding the ground and rising back up. If Zero is on the ground when they strike, he will be knocked off his feet briefly. The clone cannot be damaged, and is distinguished from the original by constantly flickering. After a while, the clone self-destructs, and Unununium flies to five preset spots, each time shooting an eight-way spread of projectiles that travel in a sine wave pattern.&lt;br /&gt;
&lt;br /&gt;
Once this is done, it flies to the top of the screen, charges energy, and creates two Wargates on the top corners of the screen. From these, a boss from ''Skullman in: Scooby Doc 4 - The Destroyer (Featuring Atsushi Onita)'' and a boss from ''Mega Man: Square Root of Negative One'' are summoned in one of four potential duos. These bosses are immune to all damage, and disappear after a certain period of time:&lt;br /&gt;
* Taurus and Illuminati: Taurus slowly drives back and forth across the arena, sending harmful puffs of smoke up into the air before they slowly drop back down. Illuminati teleports around the top of the screen while firing projectiles aimed at Zero.&lt;br /&gt;
* Non-Human and Toss Tortoise: Non-Human spits out pairs of fingers that walk right and occasionally stop to jump straight up into the air. Toss Tortoise rolls back and forth across the arena.&lt;br /&gt;
* Slam Man and Doodlebob: Slam Man stays on the left and fires basketballs that bounce briefly before rolling along the ground. Doodlebob jumps around while throwing explosive Pencil Bombs.&lt;br /&gt;
* Thomas and Angry Sun: Thomas fires coal into the air, which explodes in a five-way spreadshot of bullets. He charges to the other side and repeats the coal attack, before jumping offscreen and entering the background, where he will charge towards Zero after a small delay. Angry Sun circles the arena in a clockwise pattern while surrounded by its Flame Shield, which can be destroyed (though it is very durable).&lt;br /&gt;
&lt;br /&gt;
Once the summoned duo vanishes, Unununium flies to one of the upper corners and constantly spews columns of bullets to the other side. Frequently, it will teleport Zero into the air, and potentially into a bullet column if he isn't already in between one. Each teleport is signalled by a light burst emanating from Unununium. Afterwards, it directly charges towards Zero multiple times, stopping after hitting one of the screen's edges, then flies to the top of the screen and shoots up to five shots that bounce all over the arena before self-destructing. Finally, it fires a series of boomerang cutters outward; the first two times, it fires four outward akin to the [[Cutter Chip]]'s [[Blank Drive]], but then Unununium fires them out one at a time in a much more erratic fashion. After this, Unununium repeats its patter nfrom the start.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=1.5&lt;br /&gt;
|saber=2&lt;br /&gt;
|burst=2&lt;br /&gt;
|drive=7&lt;br /&gt;
|cutbuster=2&lt;br /&gt;
|cutsaber=2.5&lt;br /&gt;
|cutburst=3&lt;br /&gt;
|cutdrive=2&lt;br /&gt;
|flamebuster=1.5&lt;br /&gt;
|flamesaber=2&lt;br /&gt;
|flameburst=2&lt;br /&gt;
|flamedrive=1&lt;br /&gt;
|icebuster=1.5&lt;br /&gt;
|icesaber=2&lt;br /&gt;
|iceburst=2&lt;br /&gt;
|icedrive=1&lt;br /&gt;
|zapbuster=1.5&lt;br /&gt;
|zapsaber=2&lt;br /&gt;
|zapburst=2&lt;br /&gt;
|zapdrive=2&lt;br /&gt;
|psybuster=0&lt;br /&gt;
|psysaber=2&lt;br /&gt;
|psyburst=0&lt;br /&gt;
|psydrive=0&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Unununium's name is derived from the placeholder name given to what is now known as roentgenium. Coincidentally, it has an atomic number of 111, creating an unintentional naming scheme of incremental numbers with Zero, [[Duo]], and [[Trio]].&lt;br /&gt;
* The noises Unununium makes are taken from Fawful's sound effects in the ''Mario &amp;amp; Luigi'' series.&lt;br /&gt;
* Unununium's pattern is designed to sync up with the fight's music as long as the player doesn't pause during the battle.&lt;br /&gt;
* Unununium's cutter attack is lifted directly from Void's fight in ''Kirby Star Allies''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMMLEZ Chapter 3}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level: Episode Zero Bosses]]&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Costumes&amp;diff=12514</id>
		<title>Costumes</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Costumes&amp;diff=12514"/>
				<updated>2020-03-21T08:14:29Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''For user-made costumes, see [[Custom Costumes]].''&lt;br /&gt;
[[File:CostumeShop.png|thumb|right|250px|Roll's Costume Shop in ''[[MaGMML2]]''.]]&lt;br /&gt;
'''Costumes''' are purchaseable unlockables in the ''Make a Good Mega Man Level'' series that change Mega Man's appearance. Aside from a few exceptions, they are purely cosmetic and offer no gameplay advantages.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level''==&lt;br /&gt;
Only a single costume can be found in the original ''[[Make a Good Mega Man Level]]'' game —- the [[Proto Man]] costume, purchasable from [[Eddie]]'s shop from the beginning for a paltry 50 bolts. It does ''not'' change any dialogue (even the player's name), unlike in future installments.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level Remastered''==&lt;br /&gt;
[[Roll]] runs a costume shop located right under [[Tier 5 (MaGMML)|Tier 5]]. Costumes of Proto Man, Roll, and [[Bass]] are available for 50 bolts each, as well as the Custom Costume option for 200 bolts. The costumes now change dialogue containing Mega Man's name, with the exception of [[Justice Man|Holo-Justice Man]]'s pre-fight dialogue.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 2''==&lt;br /&gt;
Costumes not only return from the first game, but are greatly expanded upon. Roll runs a costume shop located between [[Tier 4 (MaGMML2)|Tier 4]] and [[Tier 5 (MaGMML2)|Tier 5]], where the player can go at any time to purchase a costume or equip one they have already purchased.  Some skins cannot use the [[Alternate Weapons|alternate weapon set]], due to not having the necessary sprites. In the Costume Shop, which weapons can and cannot use the weapons are denoted by a [[Haunt Pumpkin|pumpkin icon]] in the lower right corner of the skin display.&lt;br /&gt;
&lt;br /&gt;
The game itself is inconsistent on whether the costumes are simply that -- costumes -- or actually changing the player into the character in question. When reentering the costume shop, Roll will greet the player with the costume's name in scare quotes as if she's merely playing along; on the other hand, if Mega Man wears a costume that matches the identity of an NPC, that NPC will disappear while wearing that costume. For example, equipping [[Hornet Man]]'s costume will make Hornet Man disappear from [[Tier 3 (MaGMML2)|Tier 3]]. The exceptions to this are Met and [[Doctor Thomas Light|Dr. Light]], who still appear in [[Tier 10 (MaGMML2)|Tier 10]] and the lab, respectively. Additionally, wearing any costume other than Mega Man (with or without helmet) causes Mega Man to appear near the entrance to Tier 3. The exception to this is Roll, in which case Rock will run the costume shop in her absence.&lt;br /&gt;
&lt;br /&gt;
Defeating [[Wily Machine SWORD]] in the [[Reality Core]] stage will automatically remove their costume, reverting them to Mega Man. This is intentional, to avoid plot holes when encountering [[megaman sprite game]]. This does not happen if the player battles Wily Machine SWORD via the [[Dojo]].&lt;br /&gt;
&lt;br /&gt;
Many costumes provide unique dialogue with certain NPCs. A good amount of them change the sprites for utilities, such as the [[Rush Coil]], [[Rush Jet]], and [[Sakugarne]]. They still function identically, however. &lt;br /&gt;
===List of Costumes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;font-size: 100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;4%&amp;quot; |&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Costume&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Bolt Cost&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |[[Alternate Weapons|Alter Weapons?]]&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Unlock Condition&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Purchase Quote&lt;br /&gt;
! width=&amp;quot;26%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_megaman.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Mega Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|{{y}}&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_protoman.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Proto Man]]&lt;br /&gt;
|150&lt;br /&gt;
|{{y}}&lt;br /&gt;
|N/A&lt;br /&gt;
|''Ah, how did that tune go again?''&lt;br /&gt;
|When Proto Man enters a level, his famous whistle briefly plays, ala ''[[Mega Man 10]]''. His Proto Coil and Proto Jet from the same game replace Rush.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_bass.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Bass]]&lt;br /&gt;
|100&lt;br /&gt;
|{{y}}&lt;br /&gt;
|N/A&lt;br /&gt;
|''Of all the--Oh okay, fine, suit yourself. So to speak.''&lt;br /&gt;
|Bass has unique dialogue when battling Cheat Man. Treble replaces Rush.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_roll.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Roll]]&lt;br /&gt;
|200&lt;br /&gt;
|{{y}}&lt;br /&gt;
|N/A&lt;br /&gt;
|''Oh, you want to be me? Well, who wouldn't? Though, I guess that means I'll have to be you. Oh, my.''&lt;br /&gt;
|While using this costume, Rock takes over the shop in Roll's absence. He can be talked to for a few pieces of dialogue. Roll also has unique dialogue with Kalinka, Proto Man, Ice Man, Oil Man. Tango replaces Rush.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_drlight.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Dr. Light]]&lt;br /&gt;
|250&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Collect all the entry [[Energy Element|Energy Elements]] and talk to Dr. Light.&lt;br /&gt;
|''You want to be Dad? Well, I won't judge...''&lt;br /&gt;
|Rush Coil is replaced with the Proto Coil, and Rush Jet is replaced with a modified Item-2.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_rush.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Rush]]&lt;br /&gt;
|300&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat [[The Moon]], [[Birdo]], and [[Glass Man]]. This can be achieved either through their secret &amp;quot;levels&amp;quot; in [[Tier 10 (MaGMML2)|Tier 10]], or through battling them in The True Arena.&lt;br /&gt;
|''A dog is man's best friend, and they're always so carefree. I don't blame you for wanting to be one.''&lt;br /&gt;
|The Sakugarne is replaced with a spring that causes Rush to resemble ''Mega Man 5'''s Rush Coil, and the Rush Coil and Rush Jet are both replaced with Mega Man. When Rush enters a level, &amp;quot;READY&amp;quot; will be replaced with &amp;quot;BARK, WOOF!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_rockmanhair.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Mega Man]] (Hair)&lt;br /&gt;
|600&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Collect at least 50 Noble Nickels, then talk to Knight Man.&lt;br /&gt;
|''Be careful going out like that; I've found out the hard way they don't make shampoo for robots.''&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_megamanquestion.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Mega Man?&lt;br /&gt;
|100&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Collect at least 50 Noble Nickels, then talk to Knight Man.&lt;br /&gt;
|''Are you sure about this? Well, if you really want to feel smug...''&lt;br /&gt;
|Rush Coil and Rush Jet replace Rush with a new character called “Allegro”, who dons the same evil glare and scarf that Mega? has. Mega? changes the &amp;quot;READY&amp;quot; text to &amp;quot;ON THE SCENE!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[File:c_copyrock.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Rockman CX&lt;br /&gt;
|3&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Collect at least 50 Noble Nickels, then talk to Knight Man.&lt;br /&gt;
|''So, wait, you're going to don the look of your ripoff? A ripoff of a ripoff?''&lt;br /&gt;
|The Rush Coil is replaced with the Proto Coil, and the Rush Jet is replaced by the Floor item from the ROM hack. Rockman CX has unique dialogue with Cheat Man, Bass, and Mega Man.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_doropie.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Doropie&lt;br /&gt;
|600&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Collect at least 50 Noble Nickels, then talk to Knight Man.&lt;br /&gt;
|''Good choice! I approve of the cut of her gib. I mean, tunic.''&lt;br /&gt;
|Doropie is a witch who debuted in the Mega Man clone ''The Krion Conquest'', a game for the NES. Her Rush Jet is replaced with a broom. When starting a level, the intro says &amp;quot;GET READY!&amp;quot; instead of &amp;quot;READY&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_rokkochan.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Rokko Chan&lt;br /&gt;
|300&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Collect at least 50 Noble Nickels, then talk to Knight Man.&lt;br /&gt;
|''Stylish! Makes me wonder why I don't get out more.''&lt;br /&gt;
|While wearing this costume, Rush Coil is replaced with the Proto Coil and Rush Jet is replaced with Beetle Jet. Rokko Chan has unique dialogue with [[Jet Man]].&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_alterman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Alter Man]]&lt;br /&gt;
|100&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Collect at least 170 Noble Nickels, then talk to Knight Man.&lt;br /&gt;
|''The appearance of a true winner! Though, it looks a bit... freaky.''&lt;br /&gt;
|Rush Coil and Rush Jet will have Alter Man's eyes when he uses them.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_hornetman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Hornet Man]]&lt;br /&gt;
|250&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat [[Alter Man]] in [[Identity Crisis]].&lt;br /&gt;
|''Wanting to relive Identity Crisis everywhere, huh?''&lt;br /&gt;
|Hornet Man has a unique sprite for the Rush Coil and the Rush Jet, replacing them with a Flower Presenter and a Margherita projectile. Hornet Man uses his own palette when the Hornet Chaser is equipped instead of the default.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_brightman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Bright Man]]&lt;br /&gt;
|250&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat [[Alter Man]] in [[Identity Crisis]].&lt;br /&gt;
|''Wanting to relive Identity Crisis everywhere, huh?''&lt;br /&gt;
|Bright Man has a unique sprite for Rush Coil, Rush Jet, and Sakugarne, which are replaced by a Dompan, Totem Polen, and Grasshopper, respectively. Bright Man uses his own palette when the Flash Stopper is equipped instead of the default. Talking to Magma Man in Tier 4 as Bright Man causes him to respond with unique dialogue.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_cutman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Cut Man]]&lt;br /&gt;
|350&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Clear the [[The Arena|Arena]].&lt;br /&gt;
|''A true classic. One could say it's cutti...no, I'm not saying that.''&lt;br /&gt;
|Cut Man has a unique sprite for Rush Coil, Rush Jet, and Sakugarne, which are replaced by a Kamadoma, two Bunby Heli and Giant Suzy, respectively.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_beck.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Beck&lt;br /&gt;
|200&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Find the secret dev room in [[Forgotten Fortress]].&lt;br /&gt;
|''People seem to laugh at this costume. I don't really know why.''&lt;br /&gt;
|Beck is the protagonist of ''Mighty No. 9'', a game made by Keiji Inafune, who worked on most Mega Man games. Rush Coil and Rush Jet are replaced with Proto Coil and Item-2, respectively.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_met.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Metall]]&lt;br /&gt;
|200&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Purchase every upgrade from [[Eddie's Shop]].&lt;br /&gt;
|''Good choice -- Metalls are just so adorable!''&lt;br /&gt;
|Rush Coil, Rush Jet and Sakugarne are replaced while wearing the costume, with Rush Coil being a Watcher, Rush Jet being a Guts Lift, and Sakugarne being a Pickelman Dada.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_joe.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Joe Man]]&lt;br /&gt;
|150&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat Joe Man R.&lt;br /&gt;
|''I feel like I'm seeing these guys everywhere these days.''&lt;br /&gt;
|Rush Coil and Rush Jet will have a Sniper Joe's eye when Joe Man uses them.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_quint.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Quint]]&lt;br /&gt;
|150&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Enter [[Tier X (MaGMML2)|Tier X]].&lt;br /&gt;
|''Oh, it's you, but from the future. Don't fulfill any stable time-loops by going back in time like this!''&lt;br /&gt;
|Rush Coil and Rush Jet spawn a Rush that resembles Quint, having a green color scheme, sunglasses, and a crescent-shaped headpiece.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_sonic.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Sonic&lt;br /&gt;
|300&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Clear the Mega Arena.&lt;br /&gt;
|''Is it just me, or have we seen this guy at some point before?''&lt;br /&gt;
|Sonic's Sakugarne is a spring, while Rush Jet and Coil are replaced with Knuckles.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_marisa.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Marisa&lt;br /&gt;
|350&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat [[Cirno]] with only the [[Mega Buster]].&lt;br /&gt;
|''A cute appearance! I feel like I've seen her and some icy person hanging around the festival.''&lt;br /&gt;
|Marisa Kirisame is one of the main protagonists of the ''Touhou'' series by ZUN. Notably, she is also the protagonist of MegaMari, a Touhou fangame that plays similarly to the Mega Man games. Marisa's Rush Jet is replaced with a broom, different from the one Doropie uses. Marisa has unique dialogue with Cirno.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_karrotman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Karrot Man&lt;br /&gt;
|250&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Clear 8 challenges.&lt;br /&gt;
|''A creative choice. Carrots are always good for your eyes. Even robot eyes.''&lt;br /&gt;
|Karrot Man is the avatar of Sprites Inc member Karakato, one of the artists who worked on the game. Karrot Man's buster is modified to shoot carrots: uncharged shoots a small carrot, mid-level charge shoots three small carrots, and full charge shoots a large one. Karrot Man's Rush Coil spawns a bunny instead of Rush, and Rush Jet spawns a carrot for him to ride. When starting a level, the intro says &amp;quot;GOOD FOR YOUR EYES!&amp;quot; instead of &amp;quot;READY&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_davwin.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Davwin Armanios|Davwin]]&lt;br /&gt;
|350&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Defeat [[Seven Force]] in either [[Unobtainium Mine]] or The True Arena with only the Mega Buster. Defeating it in the Boss Gallery will not work.&lt;br /&gt;
|''Ah, you are a good judge of costume quality. (Get it? Hee hee.)''&lt;br /&gt;
|Davwin is the avatar/fursona of ACESpark, judge of ''MaGMML2'' and owner of Sprites, Inc. Davwin has unique sprites for Rush Coil and Jet, which spawns his companion, Patch. Davwin has unique dialogue with Tango, Yellow Devil, Uranus, and Pluto. When starting a level, &amp;quot;READY&amp;quot; is replaced with &amp;quot;BARK, WOOF&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_bsd.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Cut Man?&lt;br /&gt;
|300&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Clear [[Escape Sequence]].&lt;br /&gt;
|''Uhh... I didn't even know we had this one in stock. Yikes.''&lt;br /&gt;
|Cut Man?, refered to as &amp;quot;Cut Man&amp;quot; by NPCs and &amp;quot;Bad Scizzors Cutman&amp;quot; by others, is the protagonist of the Mega Man 2 ROM hack ''Cutman's Bad Scizzors Day''. Cut Man? has unique dialogue with Cut Man, Dr. Light (who gains a new sprite), Cheat Man and the displays outside Roll's shop. Roll will also express a bit of fear if you return to her shop in this costume. Starting a level as Cut Man? replaces &amp;quot;READY&amp;quot; with &amp;quot;LOZAR&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_meirl.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |me_irl&lt;br /&gt;
|100&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Get smashed by a [[Compactor]].&lt;br /&gt;
|''Same.''&lt;br /&gt;
|me_irl's Rush Jet and Rush Coil are similarly squished, and his Sakugarne has Rush's face on it. When starting a level, &amp;quot;READY&amp;quot; is replaced with &amp;quot;HE'S HERE...&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_breakman.png|C_breakman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Break Man]]&lt;br /&gt;
|150&lt;br /&gt;
|{{n}}&lt;br /&gt;
|Clear 28 challenges.&lt;br /&gt;
|''Ooooh, I wonder who could be under that ''mysterious'' mask~?''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_saiyanrockman.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |Super Saiyan Mega Man&lt;br /&gt;
|999&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Defeat Knight Man.&lt;br /&gt;
|''I'm not sure if that hairstyle suits you, but I won't judge your choices.''&lt;br /&gt;
|Rush Jet and Rush Coil both gain Super Saiyan hair.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[File:C_zero.png]]&lt;br /&gt;
|align=&amp;quot;left&amp;quot; |[[Zero]]&lt;br /&gt;
|999&lt;br /&gt;
|{{y}}&lt;br /&gt;
|Defeat [[Absolute ZERO]].&lt;br /&gt;
|''W-what? Who is this guy? I feel... menaced.''&lt;br /&gt;
|Zero always retains the same sprite. His standing sprite is the same as his sliding, climbing, damage, and looking up sprites. The only change it makes is changing colors for the weapons and facing different directions. Zero has unique sprites for Rush Jet and Rush Coil, being (similar to Zero himself) poorly made sprites of a smiley blob and a a spring. Sakugarne also sports &amp;quot;eyes&amp;quot; similar to Zero. When starting a level, &amp;quot;READY&amp;quot; is replaced with &amp;quot;HE'S HERE...&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level: Episode Zero''==&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
Only two costumes appear to be available, both bought from Reggae. One of them is Zero's hooded disguise from ''Make a Good Mega Man Level 2'', while the other gives Zero his ''Mega Man X'' design (justified in-game as a costume that makes him closer resemble his original blueprints).&lt;br /&gt;
&lt;br /&gt;
==Custom Costumes==&lt;br /&gt;
[[Custom Costumes|Custom costumes]] are a unique subset of costumes that are unlocked in ''Make a Good Mega Man Level 2'' by speaking to Knight Man after obtaining 100 Noble Nickels, and in ''Make a Good Mega Man Level Remastered'' by buying them at the Costume Shop for 200 bolts. As the name implies, they can be either designed by the player themselves with the appropriate template, or else downloaded from their respective page on the wiki.&lt;br /&gt;
&lt;br /&gt;
Custom costumes may or may not have access to alternate weapons, and can have unique sprites for the Rush Coil, Rush Jet, and/or Sakugarne. Custom costumes cannot be set to have unique &amp;quot;READY&amp;quot; sprites or dialogue with NPCs.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Prior to version 1.4 of ''Make a Good Mega Man Level 2'', the Cut Man and Rokko Chan costumes were unable to use Alter Weapons.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Costume]]&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Hazmat_Joe&amp;diff=12262</id>
		<title>Hazmat Joe</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Hazmat_Joe&amp;diff=12262"/>
				<updated>2020-02-27T15:51:53Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Hazmat Joe&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|jname=&lt;br /&gt;
|script=ハズマットジョー&lt;br /&gt;
|romaji=Hazumatto Jō&lt;br /&gt;
|altname=&lt;br /&gt;
|designer=[[NaOH]]&lt;br /&gt;
|programmer=[[NaOH]]&lt;br /&gt;
|artist=[[NaOH]]&lt;br /&gt;
|hp=2&lt;br /&gt;
|at=4 (contact)&amp;lt;br&amp;gt;5 (slash)&amp;lt;br&amp;gt;2 (projectile)&lt;br /&gt;
|weak=[[Slash Claw]]&lt;br /&gt;
|category=&lt;br /&gt;
|location=[[Quarantine Woman (stage)|Quarantine Woman]]&amp;lt;br&amp;gt;[[Reality Core]]&amp;lt;br&amp;gt;[[Null and Void]]&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:HazmatJoe.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Hazmat Joe''' is an enemy from ''[[Make a Good Mega Man Level 2]]''. It is a [[Sniper Joe]] in a hazmat suit. It appears in the entry [[Quarantine Woman (stage)|Quarantine Woman]], as well as the Wily stage [[Reality Core]] and in [[Null and Void]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Hazmat Joes will chase after [[Mega Man]], even climbing up ladders to try and reach him. They will also sometimes jump to reach Mega Man faster, or fire a projectile to slow him down. When a Hazmat Joe reaches Mega Man, it will slash at him, continuing to do so until he reaches a certain distance from them.&lt;br /&gt;
&lt;br /&gt;
If a Hazmat Joe is close enough to a [[Specimen Fly]] or [[Specimen Lichen]], it may stop to attack and destroy them before chasing Mega Man again.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
|buster=1/2/3&lt;br /&gt;
|hornet=1&lt;br /&gt;
|jewel=1&lt;br /&gt;
|grab=1&lt;br /&gt;
|triple=1&lt;br /&gt;
|flash=Y&lt;br /&gt;
|slash=5&lt;br /&gt;
|wheel=2&lt;br /&gt;
|sakugarne=4&lt;br /&gt;
|wire=1&lt;br /&gt;
|arrow=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related Enemies==&lt;br /&gt;
*[[Sniper Joe]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Sniper Armor]]&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Skeleton Joe]]&lt;br /&gt;
*[[Apache Joe]]&lt;br /&gt;
*[[Crystal Joe]]&lt;br /&gt;
*[[Rider Joe]]&lt;br /&gt;
*[[Cannon Joe]]&lt;br /&gt;
*[[Truck Joe]]&lt;br /&gt;
*[[Machine Gun Joe]]&lt;br /&gt;
*[[Returning Machine Gun Joe]]&lt;br /&gt;
*[[Gunner Joe]]&lt;br /&gt;
*[[Piriparee]]&lt;br /&gt;
*[[Morning Joe]]&lt;br /&gt;
*[[Hammer Joe (Mega Man World)]]&lt;br /&gt;
*[[Super Joe]]&lt;br /&gt;
*[[Koopa Joe]]&lt;br /&gt;
*[[Koopa Hopper]]&lt;br /&gt;
*[[Boomerang Joe]]&lt;br /&gt;
*[[Shooter Joe]]&lt;br /&gt;
*[[Grenader Joe]]&lt;br /&gt;
*[[Toad Joe]]&lt;br /&gt;
*[[Crawler Joe]]&lt;br /&gt;
*[[Beenader Joe]]&lt;br /&gt;
*[[Flame Joe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Custom Enemies (MaGMML2)]][[Category:Joes]]&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Boomerang_Joe&amp;diff=12079</id>
		<title>Boomerang Joe</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Boomerang_Joe&amp;diff=12079"/>
				<updated>2020-01-11T15:01:15Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Boomerang Joe&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|jname=&lt;br /&gt;
|script=ブーメランジョー&lt;br /&gt;
|romaji=Būmeran Jō&lt;br /&gt;
|altname=&lt;br /&gt;
|designer=[[CreshMan]]&lt;br /&gt;
|programmer=[[CreshMan]]&lt;br /&gt;
|artist=[[CreshMan]]&lt;br /&gt;
|hp=6&lt;br /&gt;
|at=2 (boomerang)&amp;lt;br&amp;gt;4 (contact)&lt;br /&gt;
|weak=[[Sakugarne]]&lt;br /&gt;
|category=&lt;br /&gt;
|location=[[Neon Man (stage)|Neon Man]]&amp;lt;br&amp;gt;[[Null and Void]]&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:BoomerangJoe.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Boomerang Joe''' is an enemy from ''[[Make a Good Mega Man Level 2]]''. It is a light blue [[Sniper Joe]] that fires boomerangs. It appears in the entry [[Neon Man (stage)|Neon Man]], as well as [[Null and Void]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
By default, Boomerang Joes will stand still with their shields raised. They will periodically lower their shields and shoot two blue boomerangs at [[Mega Man]], which return to them shortly after.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
|buster=1/2/3&lt;br /&gt;
|hornet=2&lt;br /&gt;
|jewel=1&lt;br /&gt;
|grab=1&lt;br /&gt;
|triple=1&lt;br /&gt;
|flash=Y&lt;br /&gt;
|slash=1&lt;br /&gt;
|wheel=2&lt;br /&gt;
|sakugarne=4&lt;br /&gt;
|wire=1&lt;br /&gt;
|arrow=2&lt;br /&gt;
|notes=}}&lt;br /&gt;
&lt;br /&gt;
==Related Enemies==&lt;br /&gt;
*[[Sniper Joe]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Sniper Armor]]&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Skeleton Joe]]&lt;br /&gt;
*[[Apache Joe]]&lt;br /&gt;
*[[Crystal Joe]]&lt;br /&gt;
*[[Rider Joe]]&lt;br /&gt;
*[[Cannon Joe]]&lt;br /&gt;
*[[Truck Joe]]&lt;br /&gt;
*[[Machine Gun Joe]]&lt;br /&gt;
*[[Returning Machine Gun Joe]]&lt;br /&gt;
*[[Gunner Joe]]&lt;br /&gt;
*[[Piriparee]]&lt;br /&gt;
*[[Morning Joe]]&lt;br /&gt;
*[[Hammer Joe (Mega Man World)]]&lt;br /&gt;
*[[Super Joe]]&lt;br /&gt;
*[[Koopa Joe]]&lt;br /&gt;
*[[Koopa Hopper]]&lt;br /&gt;
*[[Shooter Joe]]&lt;br /&gt;
*[[Grenader Joe]]&lt;br /&gt;
*[[Toad Joe]]&lt;br /&gt;
*[[Crawler Joe]]&lt;br /&gt;
*[[Hazmat Joe]]&lt;br /&gt;
*[[Beenader Joe]]&lt;br /&gt;
*[[Flame Joe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Custom Enemies (MaGMML2)]][[Category:Joes]]&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Oil&amp;diff=11840</id>
		<title>Oil</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Oil&amp;diff=11840"/>
				<updated>2019-12-10T08:58:16Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{gimmick&lt;br /&gt;
|align=right&lt;br /&gt;
|name=Oil&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|jname=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|altname=&lt;br /&gt;
|programmer=[[Renhoek]]&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=&lt;br /&gt;
|at=28 (Fire)&lt;br /&gt;
|type=Mobility, Damage&lt;br /&gt;
|location='''MaGMML2:'''&amp;lt;br&amp;gt;[[Mix &amp;amp; Match]]&amp;lt;br&amp;gt;[[Colorful Hall]]&amp;lt;br&amp;gt;[[Reality Core]]&amp;lt;br&amp;gt;[[The Pit of Pits]]&lt;br /&gt;
|OffAppear=[[Mega Man 6]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:Oil.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Oil''' is a gimmick in ''[[Mega Man 6]]'', found in Flame Man's stage. It is a pool of thick oil.&lt;br /&gt;
&lt;br /&gt;
Oil was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Mix &amp;amp; Match]] and [[Colorful Hall]], as well as the Wily stage [[Reality Core]] and the [[The Pit of Pits|Pit of Pits]] sub-levels &amp;quot;Hot Liquid Sector&amp;quot; and &amp;quot;Wily Sewer Entrance&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
When [[Mega Man]] tries to run through Oil, his movement speed will be greatly decreased. If certain fire-based objects touch Oil, it will catch fire, killing Mega Man instantly if he touches it.&lt;br /&gt;
&lt;br /&gt;
The following objects light Oil Slicks based on the value &amp;quot;fireSource[#]&amp;quot;, with # replaced by a number:&lt;br /&gt;
*&amp;quot;fireSource[1] = [[Fire Block|objFireBlockFire]]&amp;quot;&lt;br /&gt;
*&amp;quot;fireSource[2] = [[Fire Pillar|objFirePillar]]&amp;quot;&lt;br /&gt;
*&amp;quot;fireSource[3] = [[Fire Wave|objFireWave]]&amp;quot;&lt;br /&gt;
*&amp;quot;fireSource[4] = [[Tackle Fire|objTackleFire]]&amp;quot;&lt;br /&gt;
*&amp;quot;fireSource[5] = [[Hot Dog|objHotDogFire]]&amp;quot;&lt;br /&gt;
*&amp;quot;fireSource[6] = [[Lightning Lord|objLightningLordLightning]]&amp;quot;&lt;br /&gt;
*&amp;quot;fireSource[7] = [[Apache Joe|objApacheJoeProjectile]]&amp;quot;&lt;br /&gt;
*&amp;quot;fireSource[8] = [[Fire Boy|objFireBoyShot]]&amp;quot;&lt;br /&gt;
*&amp;quot;fireSource[9] = [[Fire Telly|objFireTellyShot]]&amp;quot;&lt;br /&gt;
*&amp;quot;fireSource[10] = [[Fire Spike|objFireSpike]]&amp;quot;&lt;br /&gt;
*&amp;quot;fireSource[11] = [[Heat Man|objHeatMan]]&amp;quot;&lt;br /&gt;
*&amp;quot;fireSource[12] = objHeatManFire&amp;quot;&lt;br /&gt;
*&amp;quot;fireSource[13] = [[Mecha Dragon|objMechaDragonFire]]&amp;quot;&lt;br /&gt;
*&amp;quot;fireSource[14] = [[Pharaoh Man|objPharaohManShot]]&amp;quot;&lt;br /&gt;
*&amp;quot;fireSource[15] = objPharaohManShotBig&amp;quot;&lt;br /&gt;
*&amp;quot;fireSource[16] = [[Pharaoh Shot|objPharaohShot]]&amp;quot;&lt;br /&gt;
*&amp;quot;fireSource[17] = [[Solar Blaze|objSolarBlaze]]&amp;quot;&lt;br /&gt;
*&amp;quot;fireSource[18] = [[Napalm|objNapalm]]&amp;quot;&lt;br /&gt;
*&amp;quot;fireSource[19] = [[Popo Heli|objPopoHeliFire]]&amp;quot;&lt;br /&gt;
*&amp;quot;fireSource[20] = [[Changkey Dragon|objChangkeyDragon]]&amp;quot;&lt;br /&gt;
*&amp;quot;fireSource[21] = objChangkeyDragonFire&amp;quot;&lt;br /&gt;
*&amp;quot;fireSource[22] = [[Suzak &amp;amp; Fenix|objSuzak]]&amp;quot;&lt;br /&gt;
*&amp;quot;fireSource[23] = objFenix&amp;quot;&lt;br /&gt;
*&amp;quot;fireSource[24] = objSFFire&amp;quot;&lt;br /&gt;
*&amp;quot;fireSource[25] = [[Flame Mixer|objFlameMixer]]&amp;quot;&lt;br /&gt;
*&amp;quot;fireSource[26] = [[Oil Slick|objPUOilFire]]&amp;quot;&lt;br /&gt;
The Tackle Fires thrown by [[Hothead]] and the flames shot by [[Fire Totem]] are also programmed to ignite Oil, though it is set in the Step event instead of through &amp;quot;fireSource[#]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |Sprite&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |MaGMML Appearance(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Location(s)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Description&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Designer(s)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:Glue.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Glue&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good Mega Man Level 2|MaGMML2]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Bond Man (stage)|Bond Man]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A sprite-swap of Oil made to resemble glue. Unlike Oil, it is non-flammable, and primarily serves to impede Mega Man's movement. Puddles of Glue are also created by [[Glue Drop]]s and [[Glue Telly]]s.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[TheSkipper1995]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related Gimmicks==&lt;br /&gt;
*[[Oil Slick]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gimmicks]][[Category:Devkit Gimmicks (MaGMML2)]][[Category:Mega Man 6 Gimmicks]]&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Sophie_Hyde&amp;diff=11799</id>
		<title>Sophie Hyde</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Sophie_Hyde&amp;diff=11799"/>
				<updated>2019-12-05T11:06:23Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: template added with minimal information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{robotmaster&lt;br /&gt;
|name=Dr. Sophie Hyde&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|designer= &lt;br /&gt;
|artist=&lt;br /&gt;
|age=&lt;br /&gt;
|altname=&lt;br /&gt;
|gender= Female&lt;br /&gt;
|eyecolor = &lt;br /&gt;
|haircolor=&lt;br /&gt;
|affiliations=&lt;br /&gt;
|occupation=&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (NPC)&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=[[File:DrSophie.png]]&lt;br /&gt;
|}}&lt;br /&gt;
'''Dr. Sophie Hyde''' is an NPC in ''[[Make a Good Mega Man Level 2]]''. She is a scientist employed by the Festival Committee, and one of the creators of the [[Tier 1 (MaGMML2)|Memory Simulation]], which has a few bugs due to her having coded the simulation at 3 AM.&lt;br /&gt;
&lt;br /&gt;
She is slated to appear in ''[[Make a Good Mega Man Level: Episode Zero]]'' in an as-yet unknown capacity.&lt;br /&gt;
&lt;br /&gt;
[[Category:Doctors]]&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Doctor_Thomas_Light&amp;diff=11798</id>
		<title>Doctor Thomas Light</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Doctor_Thomas_Light&amp;diff=11798"/>
				<updated>2019-12-05T10:41:54Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: I'm not sure if I should mention the X series in the official appearances section of his profile since it's not canon in MaGMML series.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|name= [[File:RockboardDrLightMug.png|left|Dr. Light]][[File:RockboardDrLightMug.png|right|Dr. Light]]Dr. Thomas Light[[File:DrLightLogo.png|center|Dr. Light Emblem]]&lt;br /&gt;
|image=[[File:DrLight-MM9.png|230px|Dr. Light, MM9]]&lt;br /&gt;
|caption=Dr. Light, as seen in Mega Man 9&lt;br /&gt;
|designer= &lt;br /&gt;
|jname=Thomas Right&lt;br /&gt;
|script=トーマス・ライト &lt;br /&gt;
|romaji=Tōmasu Raito &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Blue&lt;br /&gt;
|OffAppear= Most games from the [http://megaman.wikia.com/wiki/Mega_Man_(series) Mega Man] Classic Series&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]][[Make a Good Mega Man Level Remastered|(1R)]] (NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (NPC, Costume)&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=[[File:NESDrLightSprite.png]]&lt;br /&gt;
|}}&lt;br /&gt;
{{quote|Sometimes, peace cannot be achieved unless those who spread war are destroyed.|Dr. Light|[http://megaman.wikia.com/wiki/Mega_Man_2:_The_Power_Fighters Mega Man 2: The Power Fighters]}}&lt;br /&gt;
'''Doctor Thomas Light''', known as '''Doctor Thomas Right''' (トーマス・ライト博士 Tōmasu Raito Hakase) in Japan, is a character from the Mega Man and Mega Man X series. He has appeared in all main series ''MaGMML'' games thus far, serving as a mission control for Mega Man, with [[Dr. Light's Lab|his lab]] being explorable.&lt;br /&gt;
&lt;br /&gt;
==Before the first Mega Man game==&lt;br /&gt;
In the 20th century, Thomas Light attended the Robot Institute of Technology (ローバート工科大学 Robert Institute of Technology) where he met [[Doctor Albert W. Wily|Albert W. Wily]] and became classmates. The two graduated together with their doctorate degrees (PhDs), although Light always received more credit than Wily. The two were nominated for the Nobel Prize for physics, but only Dr. Light won. Dr. Wily, with his pride hurt and tired of being in second place, vanished, and Dr. Light didn't see him again until the events of the first game. At an unknown time, Dr. Light (alongside Dr. Wily in some sources outside of Japan) founded his laboratory to further the development of computing and robotics technology for the benefit of mankind in the coming era. Light became a world-renowned scientist and the leading expert on robotics. &lt;br /&gt;
&lt;br /&gt;
Light built a series of household and civil service robots. Not long after that, he created a humanoid robot with a much more advanced A.I., DLN-000 [[Proto Man]], the first &amp;quot;advanced robot&amp;quot;, known as a Robot Master in some sources. However, Proto Man's dangerous imbalance in his energy core and having a strong sense of independence, went AWOL before his repairs were complete in fear that his personality would change in the process. Yet, in the year 200X (sometime in the first decade of the 21st century), Light would build on the successes and failures of the Proto Man project to build other Robot Masters, like [[Mega Man|Rock]] (a lab assistant, also known as Mega), [[Roll]] (a householder), and a series of industrial robots. &lt;br /&gt;
&lt;br /&gt;
When Dr. Wily grew jealous of Light's works receiving credit and his works not (in USA sources he's jealous because Light received all the credit for the team's work), he stole and reprogrammed Light's industrial robots, attempting to take over the world. Rock, having a strong sense of justice, volunteered to be converted into the super robot known as Mega Man. &lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Doctors|Thomas Light]][[Category:Costumes]][[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:DrSophie.png&amp;diff=11797</id>
		<title>File:DrSophie.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:DrSophie.png&amp;diff=11797"/>
				<updated>2019-12-05T10:22:21Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: Dr. Sophie Hyde, also known as Natalie O'Hara.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dr. Sophie Hyde, also known as Natalie O'Hara.&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man&amp;diff=11796</id>
		<title>Mega Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man&amp;diff=11796"/>
				<updated>2019-12-05T10:08:50Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: consistency and links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|name= [[File:Rockmug.png|left|Mega Man Mugshot]][[File:Rockmug.png|right|Mega Man Mugshot]]Mega Man&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''(Rock)''&amp;lt;/small&amp;gt;&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|image= [[File:RockMM10.png|270px|Mega Man]]&lt;br /&gt;
|caption= Mega Man, as seen in Mega Man 10&lt;br /&gt;
|number= DLN-001&lt;br /&gt;
|designer= Akira Kitamura&lt;br /&gt;
|jname= Rockman&lt;br /&gt;
|script= ロックマン&lt;br /&gt;
|romaji= Rokkuman&lt;br /&gt;
|eyecolor= Blue&lt;br /&gt;
|gender= Male&lt;br /&gt;
|at= ???&lt;br /&gt;
|weapon= [[Mega Buster]]&amp;lt;br&amp;gt;Variable Weapon System&lt;br /&gt;
|hp=28&lt;br /&gt;
|affiliations= [[Doctor Thomas Light|Dr. Light]]&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= Most games from the [http://megaman.wikia.com/wiki/Mega_Man_(series) Mega Man] Classic Series&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]][[Make a Good Mega Man Level Remastered|(1R)]]&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;[[Make a Good 24 Hour Mega Man Level|MaG24HMML]]&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]]&lt;br /&gt;
|sprite=[[File:DLN001Rock.gif|Sprite]] ‎&lt;br /&gt;
}}&lt;br /&gt;
{{quote|No, you're wrong! I only fight when I am forced to protect the world from those who would pit machines against man. I believe humans and robots can live in peace!&amp;quot;|Mega Man|Mega Man V}}&lt;br /&gt;
'''Mega Man''', known as '''Rockman''' (ロックマン ''Rokkuman'') in Japan, also known as '''Rock''' in his original form, is the main protagonist of the Mega Man series.  Built by [[Dr. Light]] to be a lab assistant, Rock volunteered himself to be upgraded into a Super Fighting Robot to stop the evil plans of [[Dr. Wily]]. He can use his trademark Mega Buster to shoot small shots or charge up for a large shot, and he can also absorb and obtain other robot masters' Special Weapons. In the ''MaGMML'' series, he is the main and so far only playable character in every game.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mega Man's personality seems to stem from his creator, Dr. Light, whose intention may have been to design Rock based on his own interpretation of a real boy as if it were his very own son. Rock, who would later be upgraded into the super fighting robot known as Mega Man, demonstrates a wide range of emotions, similar to that of a prepubescent boy, not typical of other robots, thus making him unique.&lt;br /&gt;
&lt;br /&gt;
Mega Man's primarily extremely courageous and just, choosing to become Mega Man and face the threat Wily posed because he wanted to help and do the right thing. This said he's also a pacifist and in the ''Mega Man Powered Up'' pre-boss cutscenes he always tried to find an alternative to violence. This trait was also, to a degree, shown in ''Mega Man 8'' where he questioned Bass as to why they must fight. Along with these traits he's also kind, generous and polite.&lt;br /&gt;
&lt;br /&gt;
However, Wily's frequent false repentances have become a constant frustration to Mega Man who appears to developing less patience with him, something that came to a head in the course of ''Mega Man 7'' where he contemplated killing him, though ultimately decided against it. He further pointed out Wily's previous false repentances at the end of ''Mega Man 9'', showing his diminishing patience, however he nonetheless assists him when he becomes ill in ''Mega Man 10''.&lt;br /&gt;
&lt;br /&gt;
In other media, Mega Man has also demonstrated strong leadership skills on the occasions where he works with a team. His siblings all notably look up to him and even Proto Man has occasionally shown he's willing to defer to his younger brother for orders. &lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
Mega Man came into existence due to the following timeline of events. In the fictional and futuristic year 200X, the robotics expert Dr. Thomas Light worked to create a humanoid robot. This robot would demonstrate an advanced artificial intelligence program that would allow it to make decisions based on vague commands and directions.&lt;br /&gt;
&lt;br /&gt;
Before Dr. Light ever constructed what would eventually become Mega Man, he first designed the robot known as &amp;quot;[[Proto Man]]&amp;quot; which similar to his name was designed as a prototype of his future creations. Dr. Light's achievement greatly exceeded his expectations, however, he found a critical problem on Proto Man's power reactor. He made plans to modify and repair him, but the robot ran away, fearing that he would lose his identity and become like a different person.&lt;br /&gt;
&lt;br /&gt;
After the disappearance of Proto Man, Dr. Light decided to create another robot. He created two robots siblings around the same time to work as a pair. These robots were called &amp;quot;Rock&amp;quot; and &amp;quot;[[Roll]]&amp;quot;. Rock was created as Dr. Light's lab assistant, and his &amp;quot;sister&amp;quot;, Roll, was designed for housekeeping.&lt;br /&gt;
&lt;br /&gt;
With the success of these two test-type robots, Light designed and built six industrial robots, mainly to be used in the construction and maintenance of public works. These robots were [[Cut Man]], a timber felling robot; [[Guts Man]], a construction robot; [[Ice Man]], a robot designed for exploration in extreme freezing temperatures; [[Bomb Man]], a land reclamation robot; [[Fire Man]], designed for waste management; and Elec Man, designed to oversee and control atomic energy power plants. (Mega Man Powered Up introduced two more Robot Masters: Time Man, a time researcher robot, and [[Oil Man]], an oil maintenance robot.) Each of these robots had full use of a human-like intelligence and reasoning potential. However, little did Dr. Light know that all of these robots, including the missing Proto Man, would later serve as the key to unlocking Rock's destiny. &lt;br /&gt;
&lt;br /&gt;
==''MaGMML'' Series Playable Appearances==&lt;br /&gt;
* [[Make a Good Mega Man Level]]&lt;br /&gt;
* [[Make a Good Mega Man Level 2]]&lt;br /&gt;
* [[Make a Good 24 Hour Mega Man Level]]&lt;br /&gt;
* [[Make a Good Mega Man Level 3 Judge Application Levels]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaG24HMML}}&lt;br /&gt;
{{MaGMML3Tier?}}&lt;br /&gt;
[[Category:Robot Masters]][[category:Playable Characters]]&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man&amp;diff=11795</id>
		<title>Mega Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man&amp;diff=11795"/>
				<updated>2019-12-05T10:01:08Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: oops, I forgot the MaGMML3 Judge Application Levels.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|name= [[File:Rockmug.png|left|Mega Man Mugshot]][[File:Rockmug.png|right|Mega Man Mugshot]]Mega Man&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''(Rock)''&amp;lt;/small&amp;gt;&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|image= [[File:RockMM10.png|270px|Mega Man]]&lt;br /&gt;
|caption= Mega Man, as seen in Mega Man 10&lt;br /&gt;
|number= DLN-001&lt;br /&gt;
|designer= Akira Kitamura&lt;br /&gt;
|jname= Rockman&lt;br /&gt;
|script= ロックマン&lt;br /&gt;
|romaji= Rokkuman&lt;br /&gt;
|eyecolor= Blue&lt;br /&gt;
|gender= Male&lt;br /&gt;
|at= ???&lt;br /&gt;
|weapon= [[Mega Buster]]&amp;lt;br&amp;gt;Variable Weapon System&lt;br /&gt;
|hp=28&lt;br /&gt;
|affiliations= [[Doctor Thomas Light|Dr. Light]]&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= Most games from the [http://megaman.wikia.com/wiki/Mega_Man_(series) Mega Man] Classic Series&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]][[Make a Good Mega Man Level Remastered|(1R)]]&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;[[Make a Good 24 Hour Mega Man Level|MaG24HMML]]&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]]&lt;br /&gt;
|sprite=[[File:DLN001Rock.gif|Sprite]] ‎&lt;br /&gt;
}}&lt;br /&gt;
{{quote|No, you're wrong! I only fight when I am forced to protect the world from those who would pit machines against man. I believe humans and robots can live in peace!&amp;quot;|Mega Man|Mega Man V}}&lt;br /&gt;
'''Mega Man''', known as '''Rockman''' (ロックマン ''Rokkuman'') in Japan, also known as '''Rock''' in his original form, is the main protagonist of the Mega Man series.  Built by [[Dr. Light]] to be a lab assistant, Rock volunteered himself to be upgraded into a Super Fighting Robot to stop the evil plans of [[Dr. Wily]]. He can use his trademark Mega Buster to shoot small shots or charge up for a large shot, and he can also absorb and obtain other robot masters' Special Weapons. In the ''MaGMML'' series, he is the main and so far only playable character in every game.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mega Man's personality seems to stem from his creator, Dr. Light, whose intention may have been to design Rock based on his own interpretation of a real boy as if it were his very own son. Rock, who would later be upgraded into the super fighting robot known as Mega Man, demonstrates a wide range of emotions, similar to that of a prepubescent boy, not typical of other robots, thus making him unique.&lt;br /&gt;
&lt;br /&gt;
Mega Man's primarily extremely courageous and just, choosing to become Mega Man and face the threat Wily posed because he wanted to help and do the right thing. This said he's also a pacifist and in the ''Mega Man Powered Up'' pre-boss cutscenes he always tried to find an alternative to violence. This trait was also, to a degree, shown in ''Mega Man 8'' where he questioned Bass as to why they must fight. Along with these traits he's also kind, generous and polite.&lt;br /&gt;
&lt;br /&gt;
However, Wily's frequent false repentances have become a constant frustration to Mega Man who appears to developing less patience with him, something that came to a head in the course of ''Mega Man 7'' where he contemplated killing him, though ultimately decided against it. He further pointed out Wily's previous false repentances at the end of ''Mega Man 9'', showing his diminishing patience, however he nonetheless assists him when he becomes ill in ''Mega Man 10''.&lt;br /&gt;
&lt;br /&gt;
In other media, Mega Man has also demonstrated strong leadership skills on the occasions where he works with a team. His siblings all notably look up to him and even Proto Man has occasionally shown he's willing to defer to his younger brother for orders. &lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
Mega Man came into existence due to the following timeline of events. In the fictional and futuristic year 200X, the robotics expert Dr. Thomas Light worked to create a humanoid robot. This robot would demonstrate an advanced artificial intelligence program that would allow it to make decisions based on vague commands and directions.&lt;br /&gt;
&lt;br /&gt;
Before Dr. Light ever constructed what would eventually become Mega Man, he first designed the robot known as &amp;quot;[[Proto Man]]&amp;quot; which similar to his name was designed as a prototype of his future creations. Dr. Light's achievement greatly exceeded his expectations, however, he found a critical problem on Proto Man's power reactor. He made plans to modify and repair him, but the robot ran away, fearing that he would lose his identity and become like a different person.&lt;br /&gt;
&lt;br /&gt;
After the disappearance of Proto Man, Dr. Light decided to create another robot. He created two robots siblings around the same time to work as a pair. These robots were called &amp;quot;Rock&amp;quot; and &amp;quot;[[Roll]]&amp;quot;. Rock was created as Dr. Light's lab assistant, and his &amp;quot;sister&amp;quot;, Roll, was designed for housekeeping.&lt;br /&gt;
&lt;br /&gt;
With the success of these two test-type robots, Light designed and built six industrial robots, mainly to be used in the construction and maintenance of public works. These robots were [[Cut Man]], a timber felling robot; [[Guts Man]], a construction robot; Ice Man, a robot designed for exploration in extreme freezing temperatures; Bomb Man, a land reclamation robot; [[Fire Man]], designed for waste management; and Elec Man, designed to oversee and control atomic energy power plants. (Mega Man Powered Up introduced two more Robot Masters: Time Man, a time researcher robot, and Oil Man, an oil maintenance robot.) Each of these robots had full use of a human-like intelligence and reasoning potential. However, little did Dr. Light know that all of these robots, including the missing Proto Man, would later serve as the key to unlocking Rock's destiny. &lt;br /&gt;
&lt;br /&gt;
==''MaGMML'' Series Playable Appearances==&lt;br /&gt;
* [[Make a Good Mega Man Level]]&lt;br /&gt;
* [[Make a Good Mega Man Level 2]]&lt;br /&gt;
* [[Make a Good Mega Man Level 3 Judge Application Levels]]&lt;br /&gt;
* [[Make a Good 24 Hour Mega Man Level]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaG24HMML}}&lt;br /&gt;
{{MaGMML3Tier?}}&lt;br /&gt;
[[Category:Robot Masters]][[category:Playable Characters]]&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man&amp;diff=11794</id>
		<title>Mega Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man&amp;diff=11794"/>
				<updated>2019-12-05T09:53:21Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|name= [[File:Rockmug.png|left|Mega Man Mugshot]][[File:Rockmug.png|right|Mega Man Mugshot]]Mega Man&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''(Rock)''&amp;lt;/small&amp;gt;&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|image= [[File:RockMM10.png|270px|Mega Man]]&lt;br /&gt;
|caption= Mega Man, as seen in Mega Man 10&lt;br /&gt;
|number= DLN-001&lt;br /&gt;
|designer= Akira Kitamura&lt;br /&gt;
|jname= Rockman&lt;br /&gt;
|script= ロックマン&lt;br /&gt;
|romaji= Rokkuman&lt;br /&gt;
|eyecolor= Blue&lt;br /&gt;
|gender= Male&lt;br /&gt;
|at= ???&lt;br /&gt;
|weapon= [[Mega Buster]]&amp;lt;br&amp;gt;Variable Weapon System&lt;br /&gt;
|hp=28&lt;br /&gt;
|affiliations= [[Doctor Thomas Light|Dr. Light]]&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= Most games from the [http://megaman.wikia.com/wiki/Mega_Man_(series) Mega Man] Classic Series&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]][[Make a Good Mega Man Level Remastered|(1R)]]&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;[[Make a Good 24 Hour Mega Man Level|MaG24HMML]]&lt;br /&gt;
|sprite=[[File:DLN001Rock.gif|Sprite]] ‎&lt;br /&gt;
}}&lt;br /&gt;
{{quote|No, you're wrong! I only fight when I am forced to protect the world from those who would pit machines against man. I believe humans and robots can live in peace!&amp;quot;|Mega Man|Mega Man V}}&lt;br /&gt;
'''Mega Man''', known as '''Rockman''' (ロックマン ''Rokkuman'') in Japan, also known as '''Rock''' in his original form, is the main protagonist of the Mega Man series.  Built by [[Dr. Light]] to be a lab assistant, Rock volunteered himself to be upgraded into a Super Fighting Robot to stop the evil plans of [[Dr. Wily]]. He can use his trademark Mega Buster to shoot small shots or charge up for a large shot, and he can also absorb and obtain other robot masters' Special Weapons. In the ''MaGMML'' series, he is the main and so far only playable character in every game.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mega Man's personality seems to stem from his creator, Dr. Light, whose intention may have been to design Rock based on his own interpretation of a real boy as if it were his very own son. Rock, who would later be upgraded into the super fighting robot known as Mega Man, demonstrates a wide range of emotions, similar to that of a prepubescent boy, not typical of other robots, thus making him unique.&lt;br /&gt;
&lt;br /&gt;
Mega Man's primarily extremely courageous and just, choosing to become Mega Man and face the threat Wily posed because he wanted to help and do the right thing. This said he's also a pacifist and in the ''Mega Man Powered Up'' pre-boss cutscenes he always tried to find an alternative to violence. This trait was also, to a degree, shown in ''Mega Man 8'' where he questioned Bass as to why they must fight. Along with these traits he's also kind, generous and polite.&lt;br /&gt;
&lt;br /&gt;
However, Wily's frequent false repentances have become a constant frustration to Mega Man who appears to developing less patience with him, something that came to a head in the course of ''Mega Man 7'' where he contemplated killing him, though ultimately decided against it. He further pointed out Wily's previous false repentances at the end of ''Mega Man 9'', showing his diminishing patience, however he nonetheless assists him when he becomes ill in ''Mega Man 10''.&lt;br /&gt;
&lt;br /&gt;
In other media, Mega Man has also demonstrated strong leadership skills on the occasions where he works with a team. His siblings all notably look up to him and even Proto Man has occasionally shown he's willing to defer to his younger brother for orders. &lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
Mega Man came into existence due to the following timeline of events. In the fictional and futuristic year 200X, the robotics expert Dr. Thomas Light worked to create a humanoid robot. This robot would demonstrate an advanced artificial intelligence program that would allow it to make decisions based on vague commands and directions.&lt;br /&gt;
&lt;br /&gt;
Before Dr. Light ever constructed what would eventually become Mega Man, he first designed the robot known as &amp;quot;[[Proto Man]]&amp;quot; which similar to his name was designed as a prototype of his future creations. Dr. Light's achievement greatly exceeded his expectations, however, he found a critical problem on Proto Man's power reactor. He made plans to modify and repair him, but the robot ran away, fearing that he would lose his identity and become like a different person.&lt;br /&gt;
&lt;br /&gt;
After the disappearance of Proto Man, Dr. Light decided to create another robot. He created two robots siblings around the same time to work as a pair. These robots were called &amp;quot;Rock&amp;quot; and &amp;quot;[[Roll]]&amp;quot;. Rock was created as Dr. Light's lab assistant, and his &amp;quot;sister&amp;quot;, Roll, was designed for housekeeping.&lt;br /&gt;
&lt;br /&gt;
With the success of these two test-type robots, Light designed and built six industrial robots, mainly to be used in the construction and maintenance of public works. These robots were [[Cut Man]], a timber felling robot; [[Guts Man]], a construction robot; Ice Man, a robot designed for exploration in extreme freezing temperatures; Bomb Man, a land reclamation robot; [[Fire Man]], designed for waste management; and Elec Man, designed to oversee and control atomic energy power plants. (Mega Man Powered Up introduced two more Robot Masters: Time Man, a time researcher robot, and Oil Man, an oil maintenance robot.) Each of these robots had full use of a human-like intelligence and reasoning potential. However, little did Dr. Light know that all of these robots, including the missing Proto Man, would later serve as the key to unlocking Rock's destiny. &lt;br /&gt;
&lt;br /&gt;
==''MaGMML'' Series Playable Appearances==&lt;br /&gt;
* [[Make a Good Mega Man Level]]&lt;br /&gt;
* [[Make a Good Mega Man Level 2]]&lt;br /&gt;
* [[Make a Good Mega Man Level 3 Judge Application Levels]]&lt;br /&gt;
* [[Make a Good 24 Hour Mega Man Level]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaG24HMML}}&lt;br /&gt;
{{MaGMML3Tier?}}&lt;br /&gt;
[[Category:Robot Masters]][[category:Playable Characters]]&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Quick_Man&amp;diff=11793</id>
		<title>Quick Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Quick_Man&amp;diff=11793"/>
				<updated>2019-12-05T09:46:40Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#B34124&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:QuickManMugshot.png|left|Quick Man's mugshot]][[File:QuickManMugshot.png|right|Quick Man's mugshot]]Quick Man&lt;br /&gt;
|image=[[File:CW-12-QuickMan-Art.jpg|270px|]]&lt;br /&gt;
|caption= Artwork by Capcom&lt;br /&gt;
|script= クイックマン&lt;br /&gt;
|romaji = Kuikkuman&lt;br /&gt;
|number= DWN-012&lt;br /&gt;
|designer= Hirofumi Mizoguchi&lt;br /&gt;
|programmer=[[NaOH]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor= Blue&lt;br /&gt;
|at=4 (contact)&amp;lt;br&amp;gt;3 (Quick Boomerang)&lt;br /&gt;
|weapon=Quick Boomerang&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Swift&lt;br /&gt;
|weak=[[Flash Stopper]], [[Wire Adaptor]]{{2}}&amp;lt;br&amp;gt;[[Spark Chaser]]{{3}}&amp;lt;br&amp;gt;[[Time Slow]], [[Super Arm]], [[Chill Spike]]{{24H}}&amp;lt;br&amp;gt;[[Homing Sniper]]{{48H}}&amp;lt;br&amp;gt;[[Psycho Chip]]{{EZ}}&amp;lt;br&amp;gt;[[Gemini Laser]], [[Pharaoh Shot]], [[Black Hole Bomb]]{{Megamix}}&lt;br /&gt;
|affiliations= [[Doctor Albert W. Wily|Dr. Wily]]&lt;br /&gt;
|stage=&lt;br /&gt;
|location='''MaGMML2:'''&amp;lt;br&amp;gt;[[The Arena]]&amp;lt;br&amp;gt;'''MaG24HMML:'''&amp;lt;br&amp;gt;[[Breaking Ground]]&lt;br /&gt;
|occupation= Combat Robot&lt;br /&gt;
|OffAppear= [[Mega Man 2]]&amp;lt;br&amp;gt;[[Mega Man: Dr. Wily's Revenge]]&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]] (NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&amp;lt;br&amp;gt;[[Make a Good 24 Hour Mega Man Level |MaG24HMML]] (Boss)&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:Quick Man Preview.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Quick Man''' is a boss from ''[[Mega Man 2]]''. He is a combat robot made by [[Doctor Albert W. Wily|Dr. Wily]] using Elec Man's design as a base, allowing him to move at speeds surpassing his already agile template.&lt;br /&gt;
&lt;br /&gt;
Quick Man appears in ''[[Make a Good Mega Man Level]]'' as an NPC, and in ''[[Make a Good Mega Man Level 2]]'' as an NPC in [[Tier 8 (MaGMML2)|Tier 8]].&lt;br /&gt;
&lt;br /&gt;
Quick Man appears in ''Make a Good Mega Man Level 2'' as a boss in [[The Arena]], though unlike the rest of the bosses there (excluding [[Gamma]]), he was never a devkit boss for the game, but created exclusively for the mode. He also appeared as a boss in ''[[Make a Good 24 Hour Mega Man Level]]'' as the boss of [[Breaking Ground]].&lt;br /&gt;
&lt;br /&gt;
Following the release of the [[Megamix Engine]], Quick Man is included as a freely-available devkit boss. He also appears in the Megamix Engine's Example Game, replacing [[Flash Man]] in the fifth Wily stage if the difficulty is set to Hard.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Quick Man will jump three times, shooting a trio of Quick Boomerangs at the peak of his second jump, and then run at full speed trying to tackle [[Mega Man]], before repeating this pattern. The Quick Boomerangs aim towards Mega Man when they return.&lt;br /&gt;
&lt;br /&gt;
The Megamix Engine provides creation code to customize the following attributes of Quick Man:&lt;br /&gt;
*How fast he runs.&lt;br /&gt;
*How long he runs for.&lt;br /&gt;
*Whether or not he will always perform three full jumps.&lt;br /&gt;
*How high he jumps.&lt;br /&gt;
*Where he tries to land next to Mega Man.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
|buster=2/2/4&lt;br /&gt;
|metal=0&lt;br /&gt;
|gemini=4&lt;br /&gt;
|solar=2&lt;br /&gt;
|top=1&lt;br /&gt;
|wool=2&lt;br /&gt;
|black=4&lt;br /&gt;
|phar=2/4&lt;br /&gt;
|magic=0&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
|buster=2/2/3&amp;lt;br&amp;gt;2/2/4&lt;br /&gt;
|hornet=1&amp;lt;br&amp;gt;2&lt;br /&gt;
|jewel=2&amp;lt;br&amp;gt;0&lt;br /&gt;
|grab=1&amp;lt;br&amp;gt;2&lt;br /&gt;
|triple=3&amp;lt;br&amp;gt;0&lt;br /&gt;
|flash=Y*&amp;lt;br&amp;gt;Y*&lt;br /&gt;
|slash=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|wheel=2&amp;lt;br&amp;gt;0&lt;br /&gt;
|sakugarne =1&amp;lt;br&amp;gt;1&lt;br /&gt;
|wire=4&amp;lt;br&amp;gt;4&lt;br /&gt;
|arrow=1&amp;lt;br&amp;gt;0&lt;br /&gt;
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine&amp;lt;br&amp;gt;*Drains Quick Man's health, though the Flash Stopper's duration is shortened.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=2/2/4&lt;br /&gt;
|spark=4&lt;br /&gt;
|laser=3&lt;br /&gt;
|water=2&lt;br /&gt;
|tornado=2&lt;br /&gt;
|thunder=1&lt;br /&gt;
|break=2&lt;br /&gt;
|magnetic=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable24H&lt;br /&gt;
|buster=2/2/3&amp;lt;br&amp;gt;2/2/4&lt;br /&gt;
|water=2&amp;lt;br&amp;gt;N/A†&lt;br /&gt;
|time=Y*&amp;lt;br&amp;gt;N/A†&lt;br /&gt;
|super=4&amp;lt;br&amp;gt;2/2&lt;br /&gt;
|chill=2/4&amp;lt;br&amp;gt;2/4&lt;br /&gt;
|hornet=3&amp;lt;br&amp;gt;2&lt;br /&gt;
|jewel=2&amp;lt;br&amp;gt;0&lt;br /&gt;
|grab=3&amp;lt;br&amp;gt;2&lt;br /&gt;
|triple=3&amp;lt;br&amp;gt;0&lt;br /&gt;
|wire=4&amp;lt;br&amp;gt;4&lt;br /&gt;
|arrow=2&amp;lt;br&amp;gt;0&lt;br /&gt;
|flash=Y*&amp;lt;br&amp;gt;Y*&lt;br /&gt;
|slash=4&amp;lt;br&amp;gt;2&lt;br /&gt;
|wheel=4&amp;lt;br&amp;gt;0&lt;br /&gt;
|sakugarne=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|pakkajoe=4&amp;lt;br&amp;gt;99&lt;br /&gt;
|notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine&amp;lt;br&amp;gt;*Drains Quick Man's health.&amp;lt;br&amp;gt;†Not in the current build of the Megamix Engine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=2/2/4&lt;br /&gt;
|flame=2&lt;br /&gt;
|rain=2&lt;br /&gt;
|spark=2&lt;br /&gt;
|snake=4&lt;br /&gt;
|tengu=3/4/3&lt;br /&gt;
|water=0&lt;br /&gt;
|concrete=2&lt;br /&gt;
|homing=6&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good Mega Man Level: Episode Zero===&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=2&lt;br /&gt;
|saber=1&lt;br /&gt;
|burst=2&lt;br /&gt;
|cutbuster=0&lt;br /&gt;
|cutsaber=0&lt;br /&gt;
|cutburst=0&lt;br /&gt;
|cutdrive=0&lt;br /&gt;
|flamebuster=2&lt;br /&gt;
|flamesaber=1&lt;br /&gt;
|flameburst=2&lt;br /&gt;
|flamedrive=2&lt;br /&gt;
|icebuster=2&lt;br /&gt;
|icesaber=1&lt;br /&gt;
|iceburst=2&lt;br /&gt;
|icedrive=2&lt;br /&gt;
|zapbuster=2&lt;br /&gt;
|zapsaber=0&lt;br /&gt;
|zapburst=2&lt;br /&gt;
|zapdrive=2&lt;br /&gt;
|psybuster=3&lt;br /&gt;
|psysaber=3&lt;br /&gt;
|psyburst=5&lt;br /&gt;
|psydrive=5&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=2/2/4&lt;br /&gt;
|time=Y*&lt;br /&gt;
|stone=2&lt;br /&gt;
|plant=0&lt;br /&gt;
|block=2&lt;br /&gt;
|ice=1&lt;br /&gt;
|notes=*Drains Quick Man's health.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Quick Man is one of two ''MaGMML'' series devkit bosses who has never properly been shown in a Devkit Boss Rush video, the other being [[Mecha Dragon]]. This is likely in part because his devkit debut was technically ''MaG24HMML'', a private contest. The closest Quick Man has had to a showcase in a Devkit Boss Rush video is a bait-and-switch at the end of the ''MaGMML3'' Devkit Mini-Boss Rush video, where he appears to be the boss of the video's level, only to be killed by [[Knuckle Duster]] before a proper battle can happen.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaG24HMML}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]][[Category:Robot Masters]][[Category:Devkit Bosses]]&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Hammer_Man&amp;diff=11738</id>
		<title>Hammer Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Hammer_Man&amp;diff=11738"/>
				<updated>2019-11-25T23:36:21Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Hammer Man&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|jname=&lt;br /&gt;
|script=ハンマーマン&lt;br /&gt;
|romaji=Hanmāman&lt;br /&gt;
|altname=&lt;br /&gt;
|designer=[[Smedis2]]&lt;br /&gt;
|programmer=[[Smedis2]]&lt;br /&gt;
|artist=[[Smedis2]]&lt;br /&gt;
|hp=5&lt;br /&gt;
|at=3 (contact)&amp;lt;br&amp;gt;2 (hammer)&lt;br /&gt;
|weak=[[Sakugarne]]&lt;br /&gt;
|category=&lt;br /&gt;
|location='''MaGMML2:'''&amp;lt;br&amp;gt;[[Smed's Big Annoying Mess of a Level]]&amp;lt;br&amp;gt;[[Reality Core]]&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:HammerMan.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Hammer Man''' is an enemy from ''[[Make a Good Mega Man Level 2]]'', appearing in [[Smed's Big Annoying Mess of a Level]] and the Wily stage [[Reality Core]]. It is a tall construction worker robot equipped with a shield and several hammers.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Hammer Men stand in one place and hide behind their projectile-reflecting shields, pulling it back only when throwing up to three hammers towards [[Mega Man]]. Rather than directly targeting him, the thrown hammers travel further horizontally with each hammer thrown.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&lt;br /&gt;
| hornet = 2&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1&lt;br /&gt;
| flash = Y&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 2&lt;br /&gt;
| sakugarne = 4&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Custom Enemies (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Metall_Jump_Winter&amp;diff=11725</id>
		<title>Metall Jump Winter</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Metall_Jump_Winter&amp;diff=11725"/>
				<updated>2019-11-25T14:04:10Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Metall Jump Winter&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|jname=&lt;br /&gt;
|script=メットールジャンプウィンター&lt;br /&gt;
|romaji=Mettōru Janpu Uintā&lt;br /&gt;
|altname=&lt;br /&gt;
|designer=[[Pachy]]&lt;br /&gt;
|programmer=[[SnoruntPyro]]&lt;br /&gt;
|artist=[[Pachy]]&lt;br /&gt;
|hp=1&lt;br /&gt;
|at=3 (contact)&amp;lt;br&amp;gt;2 (projectile)&lt;br /&gt;
|weak=&lt;br /&gt;
|category=&lt;br /&gt;
|location='''MaGMML2:'''&amp;lt;br&amp;gt;[[Just an Ice Level]]&amp;lt;br&amp;gt;[[Reality Core]]&amp;lt;br&amp;gt;[[Deep Thoughts]]&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:MetallJumpWinter.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Metall Jump Winter''' is an enemy from ''[[Make a Good Mega Man Level 2]]'', found in [[Just an Ice Level]], the Wily stage [[Reality Core]], and the [[Tier X (MaGMML2)|Tier X]] stage [[Deep Thoughts]]. It is a [[Metall]] with a green helmet styled after a winter hat.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Metall Jump Winters act identically to [[Metall EX]]. They hide under their helmets until [[Mega Man]] gets close, at which point they open up to fire a spread of three projectiles, then jump forward before hiding again.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Metall Jump Winter's name is derived from &amp;quot;Metall Jump&amp;quot;, the name given to Metall EX in the ''MaGMML2'' devkit.&lt;br /&gt;
&lt;br /&gt;
==Related Enemies==&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[Neo Metall]]&lt;br /&gt;
*[[Metall DX]]&lt;br /&gt;
*[[Metall Dance]]&lt;br /&gt;
*[[Metall EX]]&lt;br /&gt;
*[[Metall Swim]]&lt;br /&gt;
*[[Metall K1000]]&lt;br /&gt;
*[[Metall Mommy]]&lt;br /&gt;
*[[Baby Metall]]&lt;br /&gt;
*[[Space Metall]]&lt;br /&gt;
*[[Metall Cannon]]&lt;br /&gt;
*[[Metall Run and Gun]]&lt;br /&gt;
*[[Camouflametall]]&lt;br /&gt;
*[[Neo Heli Metall]]&lt;br /&gt;
*[[Numetall]]&lt;br /&gt;
*[[Hell Metall DX]]&lt;br /&gt;
*[[Metall Sniper]]&lt;br /&gt;
*[[Fatool]]&lt;br /&gt;
*[[Giant Metall]]&lt;br /&gt;
*[[Metall Potton]]&lt;br /&gt;
*[[Giant Metall Cannon]]&lt;br /&gt;
*[[Metall Daddy]]&lt;br /&gt;
*[[Mega Met]]&lt;br /&gt;
*[[Metall Mommy Winter]]&lt;br /&gt;
*[[Metall Winter]]&lt;br /&gt;
*[[Metloon]]&lt;br /&gt;
*[[Met (Quarantine Woman)]]&lt;br /&gt;
*[[Mettaur]]&lt;br /&gt;
*[[Mush Met]]&lt;br /&gt;
*[[SK Met]]&lt;br /&gt;
*[[Dennis]]&lt;br /&gt;
*[[Grave Met]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Custom Enemies (MaGMML2)]][[Category:Mets]]&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Chimerabot_3&amp;diff=11704</id>
		<title>Chimerabot 3</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Chimerabot_3&amp;diff=11704"/>
				<updated>2019-11-23T04:03:38Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: the joke is back now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#3E3949&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:Chimerabot3Mugshot.png|left]][[File:Chimerabot3Mugshot.png|right]]Chimerabot 3 (Quarapolitan)&lt;br /&gt;
|image= [[File:Chimerabot3Art.png|230px|Artwork by TEHTACOMAN12321]]&lt;br /&gt;
|caption= Artwork by TEHTACOMAN12321&lt;br /&gt;
|script=&lt;br /&gt;
|romaji =&lt;br /&gt;
|number=&lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= SnoruntPyro&lt;br /&gt;
|gender= Yes&lt;br /&gt;
|eyecolor =&lt;br /&gt;
|at=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Shadow, Freeze&lt;br /&gt;
|weak= [[Grab Buster]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Reality Core]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:Chimerabot3.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Chimerabot 3''' (nicknamed Quarapolitan by fans) is a boss from ''[[Make a Good Mega Man Level 2]]''. She is a fusion of [[Quarantine Woman]] and [[Neapolitan Man]], sporting Quarantine Woman's shape with a brown, white, and pink color scheme similar to the three ice cream flavors Neapolitan Man uses. He appears as a sub-boss at the end of the section of [[Reality Core]] based on Tiers 5 and 6.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Chimerabot 3's pattern is similar to Quarantine Woman's, with each attack having an additional attribute corresponding to an attack used by Neapolitan Man. The fusion will (seemingly randomly) pick between one of four attacks:&lt;br /&gt;
*Create a wave of ice cream and ride it across the room while shooting a spread of spiked projectiles.&lt;br /&gt;
*Charge and fire a barrage of 6 balls of strawberry ice cream that slowly float off the screen.&lt;br /&gt;
*Fire a spread of ice cream balls that fly much more quickly.&lt;br /&gt;
*Walk up to [[Mega Man]]. If Mega Man is close enough, Chimerabot 3 will perform several slash attacks while dropping spiked projectiles.&lt;br /&gt;
If Chimerabot 3 is damaged by [[Hornet Chaser]], their attacks will become more frantic.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/2&lt;br /&gt;
| hornet = 2&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 4&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = 2&lt;br /&gt;
| wire = 2&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Chimerabot 3's boss room is based on a combination of [[Joe Man (stage)|Joe Man]] and [[Elec Dam]].&lt;br /&gt;
*Quarantine Woman and Neapolitan Man are a common &amp;quot;ship&amp;quot; in the MAGMML fandom, making this fusion particularly apropos.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML2 Wily Star}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Bosses]][[Category:Fortress Guardian]][[Category:Chimerabots]]&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_Remastered&amp;diff=11664</id>
		<title>Make a Good Mega Man Level Remastered</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_Remastered&amp;diff=11664"/>
				<updated>2019-11-12T15:59:12Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo&lt;br /&gt;
|title= Make a Good Mega Man Level Remastered&lt;br /&gt;
|image= [[File:MaGMML1RTitle.png|Make a Good Mega Man Level Remastered|256px]]&lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher=&lt;br /&gt;
|director=&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[SnoruntPyro]] / [[ACESpark]] / [[Spin Attaxx]] / [[an absolute loser]] / [[cheez8]] / [[Smedis2]] / [[The Stove Guy]] / [[PhazonMotherBrain]] / [[FabianLC]] / [[Entity1037|ThatEntityPerson]] / [[NaOH]]&lt;br /&gt;
|artist=[[MiniMacro]] / [[Cresh]] / [[ACESpark]] / [[CSketch]] / [[Spin Attaxx]] / [[The Stove Guy]] / [[Sodacoma]] / [[E-Clare]] / [[Enjl]] / [[M-Jacq]] / [[Phusion]]&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=[[MiniMacro]]&lt;br /&gt;
|series= Mega Man (Classic)&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|releasedate= May 23, 2019&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version= 1.1&lt;br /&gt;
|genre=Action / Platform&lt;br /&gt;
|modes=&lt;br /&gt;
|media=[//drive.google.com/file/d/1ovkhdFHlE6v-jbbDJC2khPDIDnuWyX9C/view Digital download] ([//www.dropbox.com/s/nafumgwsks034g5/MaGMML1%20Remastered%20v1.1.zip mirror])&lt;br /&gt;
|input=Keyboard&lt;br /&gt;
}}&lt;br /&gt;
'''''Make a Good Mega Man Level Remastered''''', also known as ''MaGMML1R'', is a remake of the original ''[[Make a Good Mega Man Level]]'' game, using an improved Mega Engine in GameMaker: Studio (as opposed to the Game Maker 8.0-based Blyka's Engine). Among the enhancements made to the original include a framerate of 60FPS, more accurate enemy behaviour, the infinite lives system used by ''[[Make a Good Mega Man Level 2]]'', the addition of costumes of [[Roll]] and [[Bass]] alongside [[Proto Man]] (as well as the option to use [[Custom Costumes]]), and a higher level of polish. The remake also features redesigned hubs and Wily stages, with bosses having revamped attack patterns (or, in some cases, replaced with brand new bosses).&lt;br /&gt;
 &lt;br /&gt;
The game was [https://www.youtube.com/watch?v=fYrxyHXkoqw&amp;amp;feature=youtu.be revealed] on May 23rd, 2018 (the second anniversary of ''MaGMML1''), and was released exactly one year later on May 23rd, 2019, on the third anniversary. However, due to the long development cycle of the remaster, it did not ship with [[Episode Zero]], an interquel between ''MaGMML'' and ''MaGMML2'', as initially planned.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The story remains largely unchanged from the original game; a festival is held in Mega City to celebrate the peace since [[Doctor Albert W. Wily|Dr. Wily]]'s last plot, Dr. Wily announces yet another plan to take over the world, [[Mega Man]] sets out to collect 24 [[Energy Element]]s to break the barrier around [[Wily Castle|Wily's castle]], cue the defeat of Wily and [[Zero|some weird red thing]]. A few minor differences are present, however; no mention is made of Wily reviving fangame Robot Masters this time around, and in fact, [[Justice Man|one such Robot Master]] is retconned into being a replica.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical NES classic ''Mega Man'' game. The game runs at 60 FPS and gameplay is much cleaner due to the revised Mega Engine. Mega Man starts the game with a full arsenal already in hand. As per usual, the goal of each stage is to get to the end and claim the Energy Element. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all, with each tier having four levels each and a boss fight based on a fangame boss (except for Tier 5).&lt;br /&gt;
 &lt;br /&gt;
=== Weapons ===&lt;br /&gt;
All weapons (save for [[Power Orb]]) are available at the beginning of the game.&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
!Original Robot Master&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon2.gif]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon3.gif]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|[[Solar Man]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon4.gif]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon5.gif]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Sheep Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon6.gif]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon7.gif]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon8.gif]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|Magic Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]'' (Variant)&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PowerOrbIcon.png]]&lt;br /&gt;
|[[Power Orb]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|''Make a Good Mega Man Level Remastered''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:MaGMML1R GlassManLevel.png|thumb|right|250px|The first place entry, Glass Man.]]&lt;br /&gt;
The first contest garnered a total of twenty entries, and the ranking of the levels is nearly identical in the remake (with the exception of Midnight Snow and Sunset Siege, whose places have been switched).&lt;br /&gt;
 &lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Objective: Vain Space|'''20th''': Objective: Vain Space]]&lt;br /&gt;
*[[City War|'''19th''': City War]]&lt;br /&gt;
*[[Level|'''18th''': Level]]&lt;br /&gt;
*[[The Quickening|'''17th:''' The Quickening]]&lt;br /&gt;
*[[Chroma Key|'''16th:''' Chroma Key]]&lt;br /&gt;
*[[Sunset Siege|'''15th:''' Sunset Siege]]&lt;br /&gt;
*[[Midnight Snow|'''14th:''' Midnight Snow]]&lt;br /&gt;
*[[Sky Ziggurat|'''13th:''' Sky Ziggurat]]&lt;br /&gt;
*[[Wily Combo|'''12th:''' Wily Combo]]&lt;br /&gt;
*[[Napalm Forest and Caves|'''11th:''' Napalm Forest and Caves]]&lt;br /&gt;
|&lt;br /&gt;
*[[Hard to See Land|'''10th:''' Hard to See Land]]&lt;br /&gt;
*[[Maze of Death|'''9th:''' Maze of Death]]&lt;br /&gt;
*[[Under Construction|'''8th:''' Under Construction]]&lt;br /&gt;
*[[Spiky Meltdown|'''7th:''' Spiky Meltdown]]&lt;br /&gt;
*[[Thunderclyffe Plant|'''6th:''' Thunderclyffe Plant]]&lt;br /&gt;
*[[Research Facility|'''5th:''' Research Facility]]&lt;br /&gt;
*[[Citadel Basement|'''4th:''' Citadel Basement]]&lt;br /&gt;
*[[NEON GRAVITY|'''3rd:''' NEON GRAVITY]]&lt;br /&gt;
*[[Mega Man World|'''2nd:''' Mega Man World]]&lt;br /&gt;
*[[Glass Man (stage)|'''1st:''' Glass Man]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==  &lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Robot Masters show up as NPCs.&lt;br /&gt;
 &lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Tier 5]]&lt;br /&gt;
* [[Wily Castle|Dr. Wily Stages - Wily Castle]]&lt;br /&gt;
* [[Eddie's Shop]]&lt;br /&gt;
* [[The Arena]]&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
As a remake, every enemy from the original is present and accounted for; however, the Wily stages also use enemies that didn't exist in ''MaGMML1'''s devkit.&lt;br /&gt;
===Original Devkit Enemies===&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Batabattan]]&lt;br /&gt;
* [[Batton]]&lt;br /&gt;
* [[Beak]]&lt;br /&gt;
* [[Big Eye]]&lt;br /&gt;
* [[Big Fish]]&lt;br /&gt;
* [[Bikky]]&lt;br /&gt;
* [[Blader]]&lt;br /&gt;
* [[Blocky]]&lt;br /&gt;
* [[Bolton and Nutton]]&lt;br /&gt;
* [[Bomb Flier]]&lt;br /&gt;
* [[Bomb Thrown]]&lt;br /&gt;
* [[Bomber Pepe]]&lt;br /&gt;
* [[Bombomb]]&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Cannon Joe]]&lt;br /&gt;
* [[Chibee]]&lt;br /&gt;
* [[Claw]]&lt;br /&gt;
* [[Crabbot]]&lt;br /&gt;
* [[Crazy Cannon]]&lt;br /&gt;
* [[Crazy Razy]]&lt;br /&gt;
* [[Croaker]]&lt;br /&gt;
* [[Curlinger]]&lt;br /&gt;
* [[Dada]]&lt;br /&gt;
* [[Docron]]&lt;br /&gt;
* [[Elec'n]]&lt;br /&gt;
* [[Fan Fiend]]&lt;br /&gt;
* [[Fire Telly]]&lt;br /&gt;
* [[Flea]]&lt;br /&gt;
* [[Flying Shell]]&lt;br /&gt;
* [[Gabgyo]]&lt;br /&gt;
|&lt;br /&gt;
* [[Gachappon]]&lt;br /&gt;
* [[Garyoby]]&lt;br /&gt;
* [[Giree]]&lt;br /&gt;
* [[Gyotot]]&lt;br /&gt;
* [[Haehaey]]&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* [[Hari Harry]]&lt;br /&gt;
* [[Have &amp;quot;Su&amp;quot; Bee]]&lt;br /&gt;
* [[Helipon]]&lt;br /&gt;
* [[Hologran]]&lt;br /&gt;
* [[Hothead]]&lt;br /&gt;
* [[Imorm]]&lt;br /&gt;
* [[Jamacy]]&lt;br /&gt;
* [[Jet Bomb]]&lt;br /&gt;
* [[Jet Buton]]&lt;br /&gt;
* [[Jumbig]]&lt;br /&gt;
* [[Killer Bullet]]&lt;br /&gt;
* [[Komasaburo]]&lt;br /&gt;
* [[Kouker Q]]&lt;br /&gt;
* [[Lyric]]&lt;br /&gt;
* [[M-422A]]&lt;br /&gt;
* [[M-445]]&lt;br /&gt;
* [[Mag Fly]]&lt;br /&gt;
* [[Mantan]]&lt;br /&gt;
* [[Mechakkero]]&lt;br /&gt;
* [[Metall]]&lt;br /&gt;
* [[Metall K1000]]&lt;br /&gt;
* [[Metall Swim]]&lt;br /&gt;
* [[Mizzile]]&lt;br /&gt;
* [[Mole]]&lt;br /&gt;
|&lt;br /&gt;
* [[Molier]]&lt;br /&gt;
* [[Mono Roader]]&lt;br /&gt;
* [[Monking]]&lt;br /&gt;
* [[Mousubeil]]&lt;br /&gt;
* [[Neo Metall]]&lt;br /&gt;
* [[New Shotman]]&lt;br /&gt;
* [[Nobita]]&lt;br /&gt;
* [[Octopus Battery]]&lt;br /&gt;
* [[Pakatto 24]]&lt;br /&gt;
* [[Pandeeta]]&lt;br /&gt;
* [[Parasyu]]&lt;br /&gt;
* [[Pelicanu]]&lt;br /&gt;
* [[Peng]]&lt;br /&gt;
* [[Penpen]]&lt;br /&gt;
* [[Peterchy]]&lt;br /&gt;
* [[Petit Snakey]]&lt;br /&gt;
* [[Pickelman Bull]]&lt;br /&gt;
* [[Picket Man]]&lt;br /&gt;
* [[Pierobot]]&lt;br /&gt;
* [[Pipi]]&lt;br /&gt;
* [[Pole]]&lt;br /&gt;
* [[Potton]]&lt;br /&gt;
* [[Power Muscler]]&lt;br /&gt;
* [[Prop-Top]]&lt;br /&gt;
* [[Pukapelly]]&lt;br /&gt;
* [[Ratton]]&lt;br /&gt;
* [[Returning Monking]]&lt;br /&gt;
* [[Returning Sniper Joe]]&lt;br /&gt;
* [[Ring Ring]]&lt;br /&gt;
* [[Screw Bomber]]&lt;br /&gt;
|&lt;br /&gt;
* [[Scworm]]&lt;br /&gt;
* [[Sea Mine]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
* [[Shigaraky]]&lt;br /&gt;
* [[Shrink]]&lt;br /&gt;
* [[Skeleton Joe]]&lt;br /&gt;
* [[Skullmet]]&lt;br /&gt;
* [[Sniper Armor]]&lt;br /&gt;
* [[Sniper Joe]]&lt;br /&gt;
* [[Spine]]&lt;br /&gt;
* [[Spring Head]]&lt;br /&gt;
* [[Subeil]]&lt;br /&gt;
* [[Sumatran]]&lt;br /&gt;
* [[Super Ball Machine Jr.]]&lt;br /&gt;
* [[Suzy G]]&lt;br /&gt;
* [[Taban]]&lt;br /&gt;
* [[Tackle Fire]]&lt;br /&gt;
* [[Taketento]]&lt;br /&gt;
* [[Telly]]&lt;br /&gt;
* [[Togehero]]&lt;br /&gt;
* [[Tondeall]]&lt;br /&gt;
* [[Tom Boy]]&lt;br /&gt;
* [[Up'n'Down]]&lt;br /&gt;
* [[Walking Bomb]]&lt;br /&gt;
* [[Watcher]]&lt;br /&gt;
* [[Yambow]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Original Custom Enemies===&lt;br /&gt;
* [[Big Stomper]]&lt;br /&gt;
* [[Blocky (Everything's Blowing Up)‏]]&lt;br /&gt;
* [[Cactton]]&lt;br /&gt;
* [[Charlie]]&lt;br /&gt;
* [[Cloud Bomber]]&lt;br /&gt;
* [[Gagabyoall]]&lt;br /&gt;
* [[Goombot 156]]&lt;br /&gt;
* [[Hammer Joe (Mega Man World)]]&lt;br /&gt;
* [[Koopoid]]&lt;br /&gt;
* [[Monty G]]&lt;br /&gt;
* [[R Suzy]]&lt;br /&gt;
* [[Trappon F]]&lt;br /&gt;
* [[Vitreous]]&lt;br /&gt;
&lt;br /&gt;
===New Enemies===&lt;br /&gt;
* [[Apache Joe]]&lt;br /&gt;
* [[Biree]]&lt;br /&gt;
* [[Camon]]&lt;br /&gt;
* [[Camouflametall]]&lt;br /&gt;
* [[Colton]]&lt;br /&gt;
* [[Dachone]]&lt;br /&gt;
* [[Illusian]]&lt;br /&gt;
* [[Lightning Lord]]&lt;br /&gt;
* [[Nitron]]&lt;br /&gt;
* [[Tatebo]]&lt;br /&gt;
* [[Wall Blaster II]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Devkit Minibosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Locations&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HotDog.png|center]]&lt;br /&gt;
|[[Hot Dog]]&lt;br /&gt;
|[[Chroma Key]]&amp;lt;br&amp;gt;[[Thunderclyffe Plant]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LanternFish.png|center]]&lt;br /&gt;
|[[Lantern Fish]]&lt;br /&gt;
|[[Napalm Forest and Caves]]&amp;lt;br&amp;gt;[[Maze of Death]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BigSnakey.png|center]]&lt;br /&gt;
|[[Big Snakey]]&lt;br /&gt;
|[[Chroma Key]]&amp;lt;br&amp;gt;[[Wily Combo]]&amp;lt;br&amp;gt;[[Maze of Death]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PenpenMaker.png|center]]&lt;br /&gt;
|[[Penpen Maker]]&lt;br /&gt;
|[[Midnight Snow]]&amp;lt;br&amp;gt;[[Cannon Deck]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tama.png|center]]&lt;br /&gt;
|[[Tama]]&lt;br /&gt;
|[[Spiky Meltdown]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entry Minibosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #1]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Thunder Wool]] (Yellow Devil)&lt;br /&gt;
[[Magic Card]] ([[Mecha Dragon]])&lt;br /&gt;
&lt;br /&gt;
[[Top Spin]]/[[Power Orb]] ([[Kamegoro Maker]])&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Cossack Catcher)&lt;br /&gt;
[[Gemini Laser]] (Dark Man 3)&lt;br /&gt;
 &lt;br /&gt;
[[Metal Blade]] (Mechazaurus)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Weakness&lt;br /&gt;
!Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser]]/[[Power Orb]]&lt;br /&gt;
|[[Power Orb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #3]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Gravity Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
All of the Tier bosses use vastly different attacks from the original; additionally, two of them have swapped places, and [[Jolt Man|one]] is replaced entirely.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Tier&lt;br /&gt;
!Weakness&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Him.png|center]]&lt;br /&gt;
|[[Him]]&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|''Mega Man ARM 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|[[Yoku Man]]&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|''Mega Man Unlimited''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|[[Dagger Man]]&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|''Mega Man Super Fighting Robot''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|[[Justice Man]]&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|''Mega Man: Rock Force''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
All of the Wily Castle bosses have revamped designs and attacks (though [[Ghost of Mega Man 3|two]] [[Shadow Morpher|bosses]] have been replaced with brand new bosses).&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ScuttleCannon.png|center]]&lt;br /&gt;
|[[Scuttle Cannon]]&lt;br /&gt;
|[[Cannon Deck]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyMaster1R.png|center]]&lt;br /&gt;
|[[Changkey Master]]&lt;br /&gt;
|[[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShadowGacha.png|center]]&lt;br /&gt;
|[[Shadow Gacha]]&lt;br /&gt;
|[[Be the Bigger Person]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeonGlassBirdo1R.png|center]]&lt;br /&gt;
|[[Neon Glass Birdo on a Guts Lift]]&lt;br /&gt;
|[[Hall of Fame]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule1R.png|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[Everything's Blowing Up]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyMachineTROPHY1R_1.png|center]]&lt;br /&gt;
|[[Wily Machine TROPHY]]&lt;br /&gt;
|[[Flashback Database]]&lt;br /&gt;
|[[Pharaoh Shot]] (Phase 1)&amp;lt;br&amp;gt;[[Gemini Laser]] (Phase 2)&amp;lt;br&amp;gt;[[Thunder Wool]]/[[Power Orb]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZeroSprite.gif|center]]&lt;br /&gt;
|[[Zero]]&lt;br /&gt;
|[[Flashback Database]]&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|[[Dr. Light's Lab]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheImpaler.png|center]]&lt;br /&gt;
|[[The Impaler]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZeroSoul1R.png|center]]&lt;br /&gt;
|[[Zero#Zero Soul|Zero Soul]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This game features the following references to ''[[Make a Good Mega Man Level 2]]'':&lt;br /&gt;
** In the [[Tier 2 (MaGMML)|Tier 2]] hub, [[Knight Man]] mentions [[Chateau Chevaleresque|wanting to open a new business in the city]].&lt;br /&gt;
** At the end of the game, Dr. Cossack will talk about improved future festivals. Specifically, he mentions working on simulation technology and how it will potentially lead to a larger festival. Additionally, when speaking to [[Doctor Thomas Light|Dr. Light]], he mentions that he found complete blueprints of Dr. Wily's castle within transmissions, and loaded them into simulations with Dr. Cossack's help.&lt;br /&gt;
* Despite the images in the intro (which were reused from ''[[Mega Man 4]]'' and ''[[Mega Man 10]]'' in the original game) being replaced with original artwork, the design of the Wily Castle is still reused from ''Mega Man 10'', rather than replaced with an original design. The path layout shown between stages is new, however.&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Make a Good Mega Man Level Remastered]]&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML1R_GlassManLevel.png&amp;diff=11663</id>
		<title>File:MaGMML1R GlassManLevel.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML1R_GlassManLevel.png&amp;diff=11663"/>
				<updated>2019-11-12T15:56:53Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Hammer_Bro&amp;diff=11389</id>
		<title>Hammer Bro</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Hammer_Bro&amp;diff=11389"/>
				<updated>2019-10-20T19:47:29Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name= Hammer Bro&lt;br /&gt;
|image= [[File:Hammer Bro.png]]&lt;br /&gt;
|caption=Artwork by Nintendo&lt;br /&gt;
|jname= &lt;br /&gt;
|script=ハンマーブロス&lt;br /&gt;
|romaji=Hanmā Burosu&lt;br /&gt;
|altname= Hammer Brother&lt;br /&gt;
|designer= Kazuaki Morita, [[Lizardcommando]]&lt;br /&gt;
|programmer= [[Lizardcommando]]&lt;br /&gt;
|artist=[[Lizardcommando]]&lt;br /&gt;
|hp=4&lt;br /&gt;
|at=3 (contact)&amp;lt;br&amp;gt;2 (hammer)&lt;br /&gt;
|weak= [[Sakugarne]]&lt;br /&gt;
|category= &lt;br /&gt;
|location= [[SMB3]]&amp;lt;br&amp;gt;[[Reality Core]]&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)&lt;br /&gt;
|appear= &lt;br /&gt;
|appear2=''Super Mario Bros.''&lt;br /&gt;
|sprite=[[File:HammerBros.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Hammer Bro''' is an enemy in ''[[Make a Good Mega Man Level 2]]'', based on the Hammer Bros. enemy from the ''Super Mario Bros.'' franchise. It is a Koopa that attacks by throwing pickaxes at its enemies.&lt;br /&gt;
&lt;br /&gt;
Hammer Bro appears in the entry [[SMB3]], but also reappears during the Wily stage [[Reality Core]].&lt;br /&gt;
&lt;br /&gt;
==Behaviour==&lt;br /&gt;
Hammer Bro is effectively a reskinned [[Picket Man]], and attacks in the same way; hiding behind shields, and only becoming vulnerable when throwing arcing pickaxes at [[Mega Man]]. The number of pickaxes it throws at a time varies from as little as five, and as many as ten.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 2&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1&lt;br /&gt;
| flash = Y&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 2&lt;br /&gt;
| sakugarne = 4&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
* [[Picket Man]]&lt;br /&gt;
* [[Fat Hammer Bro]]&lt;br /&gt;
* [[Hammer Joe (Mega Man World)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Custom Enemies (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Lakitu&amp;diff=11388</id>
		<title>Lakitu</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Lakitu&amp;diff=11388"/>
				<updated>2019-10-20T19:41:33Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|align= right&lt;br /&gt;
|name= Lakitu&lt;br /&gt;
|image=[[File:Lakitu.png|200px|Artwork by Nintendo]]&lt;br /&gt;
|caption=Artwork by Nintendo&lt;br /&gt;
|jname= Jugem&lt;br /&gt;
|script= ジュゲム&lt;br /&gt;
|romaji= jugemu&lt;br /&gt;
|altname= &lt;br /&gt;
|designer= Shigeru Miyamoto, [[lizardcommando]]&lt;br /&gt;
|programmer=[[SnoruntPyro]]&lt;br /&gt;
|artist=Nintendo, [[lizardcommando]]&lt;br /&gt;
|hp= 1&lt;br /&gt;
|at= 5 (contact)&amp;lt;br&amp;gt;6 (bomb)&lt;br /&gt;
|weak=&lt;br /&gt;
|category=&lt;br /&gt;
|location=[[SMB3]]&amp;lt;br&amp;gt;[[Reality Core]]&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)&lt;br /&gt;
|appear= &lt;br /&gt;
|appear2=''Super Mario Bros.''&lt;br /&gt;
|sprite=[[File:LakituSprite.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Lakitu''' is an enemy from ''[[Make a Good Mega Man Level 2]]'', based on the enemy of the same name from the ''Super Mario Bros.'' series. It is a turtle that rides a floating cloud and throws bombs beneath it.&lt;br /&gt;
&lt;br /&gt;
Lakitu appears in the entry [[SMB3]], as well as the Wily stage [[Reality Core]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Lakitus are a sprite edit of [[Bombier]], and like them they fly in one direction across the screen, only stopping briefly to drop a bomb on [[Mega Man]] when they are directly above him.&lt;br /&gt;
&lt;br /&gt;
==Related Enemies==&lt;br /&gt;
* [[Bombier]]&lt;br /&gt;
* [[Cloud Bomber]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Custom Enemies (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:LakituSprite.png&amp;diff=11387</id>
		<title>File:LakituSprite.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:LakituSprite.png&amp;diff=11387"/>
				<updated>2019-10-20T19:36:36Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: SRWB uploaded a new version of File:LakituSprite.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:LakituSprite.png&amp;diff=11385</id>
		<title>File:LakituSprite.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:LakituSprite.png&amp;diff=11385"/>
				<updated>2019-10-20T19:30:59Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: SRWB uploaded a new version of File:LakituSprite.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:LakituSprite.png&amp;diff=11384</id>
		<title>File:LakituSprite.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:LakituSprite.png&amp;diff=11384"/>
				<updated>2019-10-20T19:29:09Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_2&amp;diff=11339</id>
		<title>Make a Good Mega Man Level 2</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_2&amp;diff=11339"/>
				<updated>2019-10-14T16:20:29Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo&lt;br /&gt;
|title=Make a Good Mega Man Level&lt;br /&gt;
|image=[[File:MaGMML2Title.png|Make a Good Mega Man Level|256px]]&lt;br /&gt;
|caption=Make a Good Mega Man Level 2 Logo&lt;br /&gt;
|developer=[[SnoruntPyro]]&lt;br /&gt;
|publisher=&lt;br /&gt;
|director=[[SnoruntPyro]]&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=Sprites Inc.&lt;br /&gt;
|programmer=[[WreckingPrograms]] / [[SnoruntPyro]] / [[Renhoek]] / [[The Stove Guy]]] / [[ACESpark]] / [[Entity1037]] / [[NaOH]] / [[Zieldak]]&lt;br /&gt;
|artist=[[ACESpark]] / [[Enjl]] / [[The Stove Guy]] / [[m9m]] / [[MiniMacro]] / [[NaOH]] / [[M-Jacq]] / E-Clare / [[CreshMan]] / [[Renhoek]]&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=[[CosmicGem]] / [[MiniMacro]] / [[m9m]]&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|releasedate=Oct 1, 2017&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=&lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes=&lt;br /&gt;
|media=Digital download&lt;br /&gt;
|input=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|They started out as Mario contests, in both SMW and SMBX. One day I was drunk enough to be all like 'hahaha let's do that but with mega man!!' and the rest is history.|SnoruntPyro, on the contest|}}&lt;br /&gt;
&lt;br /&gt;
'''''Make a Good Mega Man Level Contest 2''''', or ''MaGMML2'' for short, is the much more ambitious sequel event to ''[[Make a Good Mega Man Level]]'', once again ran by [[SnoruntPyro]]. Like its predecessor, the premise of the contest was to build a Mega Man-style stage in Game Maker in an engine filled with premade assets. Unlike last time, [[WreckingPrograms|WreckingPrograms']] ''Mega Engine'', used with Game Maker 8.1 rather than 8.0, was used, and a team of programmers including [[The Stove Guy]], [[Renhoek]], [[ACESpark]], [[Entity1037]], and [[SnoruntPyro]] was assembled to build the devkit, allowing for a vastly expanded array of assets and a far more stable engine in general. The engine was made public unlike last time and boasted nearly every asset from the first six classic Mega Man games and then some.&lt;br /&gt;
&lt;br /&gt;
The contest was judged by [[SnoruntPyro]] (the host of the contest), [[JupiHornet]] (a former moderator of the SMBX forums and former co-owner of the Geometry Dash Forums), [[Enjl]] (an active member of the SMBX forums and friend of Pyro), [[Garirry]] (active member of Sprites Inc. and participant in ''Mega Man Endless''), and [[ACESpark]] (owner of Sprites Inc., confirmed furry and possibly British). When the contest's submission period came to a close, the final total was 81 levels, just over four times the amount of entries from the original contest.&lt;br /&gt;
&lt;br /&gt;
The submission period closed on February 19th, 2017, with an extra nine days where users could submit levels late for a penalty to their averaged score (however, none ended up affecting anyone's score). The game was compiled and put together in a good enough state for Mega Man player [[Flashman85]] to stream the results once again on May 20th and 21st, 2017. The game boasts a much larger hub than the previous one, featuring an actual festival with carnival-y tents and numerous skyscrapers and buildings by Dr. Light's Lab.&lt;br /&gt;
&lt;br /&gt;
The game was finally released on October 1st, 2017, after some delays. While the contest itself was ran in Game Maker 8.1, the final game was released in Game Maker Studio, as porting became necessary as the game became too big for 8.1 itself to even handle it.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
The game begins with exposition from Dr. Light about the nature of the festival and how much bigger it is than [[Make a Good Mega Man Level|the first festival]]. The contest nature of the game is made clear by Dr. Light as he explains the various submissions as 'simulations' submitted as tributes to Mega Man in a celebration of the 30th anniversary since his first victory against Dr. Wily. Dr. Light and Mega Man expect that Dr. Wily will intervene, but there is currently no sign of him. After some more chat, Dr. Light lets Mega Man explore the festival on his own and gather more Energy Elements.&lt;br /&gt;
 &lt;br /&gt;
After a short period of time, Mega Man finds a note on the ground in the hub, telling him to go to  [[Chateau Chevaleresque]] for some info. Once there, he meets a [[Zero|mysterious cloaked figure]], who begins to ponder about the power of the simulations and warning Mega Man that something can go wrong, before leaving. Dr. Light also discovers an increase in space debris, and sends Rush to tell Mega Man this.&lt;br /&gt;
 &lt;br /&gt;
After two more encounters with the cloaked figure, each increasingly frustrating Mega Man due to the cloaked man being &amp;quot;extra&amp;quot; as the kids nowadays would say, things climax. Once 65 Energy Elements are collected, [[Dr. Wily]] reveals himself and unveils his newest fortress, the [[Wily Star II]]. He claims that the new fortress has the power to destroy reality, and he once again dares Mega Man to even get up to the fortress. Dr. Light discovers that the forcefield prevents [[Rush|Rush Space]] from getting through, but the cloaked figure intervenes. He explains that in the presence of each other, the Energy Elements will cause violent reactions, and are somewhat sentient in following the wishes of the holder. He and Mega Man use this to create a superpowered space ship to fly to the Wily Star, and Mega Man soon chases after Wily.&lt;br /&gt;
 &lt;br /&gt;
After fighting through five stages, Mega Man corners Wily, but Wily reveals the [[Reality Core]], his device that can scramble reality. Mega Man attempts to sabotage it, but it is protected, and Wily decides to activate it, scrambling the world. Mega Man finds himself in a void, but Dr. Light is able to contact him and explain the situation. Mega Man then sets out to find several energy hotspots, which turn out to be areas based on the simulations. Soon, Mega Man is able to make it back to the fortress through the scrambled reality, and confront Wily. Wily battles Mega Man in the [[Wily Machine SWORD]], before being defeated and deciding to take drastic measures. He activates the Reality Core once again, and warps the both of them to a mysterious place, where he tries to use the core's power to summon an evil version of Mega Man, but accidentally summons [[megaman sprite game|the Mega Man seen in ''Megaman Sprite Game'']] instead. ''Sprite Game'' Mega Man, confused and insulted, blasts off Wily after he tries to order him around, but winds up battling Mega Man anyway. Once defeated, he gets sucked back to his home dimension, and the dimension Mega Man is in begins to collapse. Mega Man tries to teleport away, but finds out that teleportation is disabled.&lt;br /&gt;
 &lt;br /&gt;
Mega Man is taken out by the dimension collapsing, and Dr. Light loses his signal, getting very concerned. However, the Energy Elements react, and revive Mega Man and create an even more powerful spaceship, and they all chase after Wily once again. Once defeating Wily in his [[Wily Core|escape pod]], the Reality Core fails to function, and begins to melt down. Dr. Wily slams his machine into Mega Man in a last ditch move, but the Reality Core explodes and unscrambles reality, taking Wily with it. He somehow survives. Mega Man is teleported back to the Wily Star II, where he escapes on the space bike just before the Wily Star is wiped from existence with the Reality Core's meltdown.&lt;br /&gt;
 &lt;br /&gt;
Once Mega Man returns to Earth, Dr. Light congratulates him, and says that now that that is over, the festival is in full swing. Mega Man is then challenged by the cloaked figure to obtain every Energy Element. If this is done, then Mega Man starts shaking as all of the Energy Elements fly to [[Tier 10 (MaGMML2)|Tier 10]]. Mega Man chases after them, and meets up with [[Launch Man &amp;amp; Shuttle Man (boss)|Launch Man]]. The two observe every Energy Element converging in the sky, before spiraling and opening a mysterious portal to [[Tier X (MaGMML2)|Tier X]]. Mega Man hops on Launch Man's back and they both warp through the portal. Mega Man then collects every Element in the unknown maze, unsealing the door to the final challenge, [[Null and Void]].&lt;br /&gt;
 &lt;br /&gt;
Once Mega Man fights through Null and Void, he meets up with the cloaked figure for the last time, with Mega Man expressing clear exasperation and confusion as to how the cloaked figure got up here. The cloaked figure reveals his true intentions - he wanted to have a proper battle with Mega Man after their last duel was cut short, and he has created a [[Absolute ZERO|gigantic robot]] for Mega Man to fight in the &amp;quot;ultimate battle&amp;quot;. As the robot is slowly taken out and defeated, the cloaked figure reveals himself to be [[Zero]] from MaGMML1, who survived the castle's explosion. He reveals that he wanted to have a proper duel with Mega Man after the decoy fight from the last festival, but he decided to take action against Dr. Wily first once he knew he was going to do something. He also reveals that he discovered Tier X and created Null and Void with the power of the Energy Elements. Satisfied with himself, Zero claims that he has seen everything in life, and he ascends to the heavens, leaving the final Energy Element as he warps away. Mega Man returns from the portal back to home.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Gameplay is obviously like a typical Mega Man Classic game, with quality of life additions like quick weapon switching, a slide button, a charging up progress bar, and input display. Like MaGMML1, eight weapons were voted in to be Mega Man's default arsenal, along with four utility weapons. The main goal of each stage is to get the Energy Element (or multiple of them) at the end of each entry, and getting enough Energy Elements will, like MaGMML1, unlock Wily's Castle and a slew of other bonus features. There is also a new collectible similar to Dragon Coins from ''Super Mario World'', the [[Noble Nickel]]s. There can be up to five at any stage, and collecting certain numbers of them and taking them to [[Knight Man]] will grant numerous rewards. Also returning from MaGMML1 are purchasable upgrades and costumes, but now they are much larger in number.&lt;br /&gt;
&lt;br /&gt;
Like its predecessor, each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all. The hub world is much bigger than in MaGMML1 thanks to the larger number of entries. Some new unlockables also enrich the experience - the game introduces the [[Contest Weapon Data]] to the series, a set of unlockable weapons based off of the Robot Masters from submissions. It is also the first to have a large postgame, with [[Tier X (MaGMML2)|Tier X]] being unlocked once all Energy Elements outside of it are collected, and with many more bonus bosses to fight.&lt;br /&gt;
&lt;br /&gt;
===Default Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona1.gif]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|[[Hornet Man]]&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona2.gif]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|[[Jewel Man]]&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona3.gif]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|''Mega Man V''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona4.gif]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Blade Man&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona5.gif]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona6.gif]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Slash Man&lt;br /&gt;
|''Mega Man 7''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona7.gif]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|[[Nitro Man]]&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona8.png]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|''Mega Man II''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4 (Variant)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona9.png]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona10.png]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 5''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contest Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb1.png]]&lt;br /&gt;
|[[Haunt Pumpkin]]&lt;br /&gt;
|[[Haunt Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb2.png]]&lt;br /&gt;
|[[Badge Barrier]]&lt;br /&gt;
|[[Sheriff Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb3.png]]&lt;br /&gt;
|[[Neapolitan Bomb]]&lt;br /&gt;
|[[Neapolitan Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb4.png]]&lt;br /&gt;
|[[Truffle Cluster]]&lt;br /&gt;
|[[Truffle Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb5.png]]&lt;br /&gt;
|[[Cyber Distorter]]&lt;br /&gt;
|[[Cyber Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb6.png]]&lt;br /&gt;
|[[Force Beam]]&lt;br /&gt;
|[[Force Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb7.png]]&lt;br /&gt;
|[[Hazard Trapper]]&lt;br /&gt;
|[[Quarantine Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb8.png]]&lt;br /&gt;
|[[Match Blast]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb11.png]]&lt;br /&gt;
|[[Launch Rocket]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man|Launch Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb12.png]]&lt;br /&gt;
|[[Shuttle Jet]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man|Shuttle Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb9.png]]&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|[[Chomp Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb10.png]]&lt;br /&gt;
|[[Carry]]&lt;br /&gt;
|N/A (from ''Mega Man: Dr. Wily's Revenge'')&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:Sheriff Feelings.png|thumb|right|Sheriff Man, the 11th place entry.]]&lt;br /&gt;
[[81|Eighty one]] levels were entered to the second contest, a little over quadruple the amount of the first contest.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[A Mega Man for All Seasons]]&lt;br /&gt;
*[[AD 2101]]&lt;br /&gt;
*[[Airflow Hubble]]&lt;br /&gt;
*[[Alien Temple]]&lt;br /&gt;
*[[Ancient Tomb]]&lt;br /&gt;
*[[Aurora Man]]&lt;br /&gt;
*[[Beneath Sand and Rock]]&lt;br /&gt;
*[[Biplane Bay]]&lt;br /&gt;
*[[Blaze Man]]&lt;br /&gt;
*[[Boil Man (stage)|Boil Man]]&lt;br /&gt;
*[[Bond Man (stage)|Bond Man]]&lt;br /&gt;
*[[Bouncy Castle]]&lt;br /&gt;
*[[But It Lacked the Depth to Convince Me That This is Really Hell]]&lt;br /&gt;
*[[Candy Panic]]&lt;br /&gt;
*[[Cardinal Man]]&lt;br /&gt;
*[[Changeable Caverns]]&lt;br /&gt;
*[[Chomp Man (stage)|Chomp Man]]&lt;br /&gt;
*[[City Under Siege]]&lt;br /&gt;
*[[Colorful Hall]]&lt;br /&gt;
*[[Combust Man (stage)|Combust Man]]&lt;br /&gt;
*[[Conveyor Mayhem]]&lt;br /&gt;
*[[Cossack's Other Citadel]]&lt;br /&gt;
*[[Crystal Lab]]&lt;br /&gt;
*[[Cursor Curse]]&lt;br /&gt;
*[[Cyber Man (stage)|Cyber Man]]&lt;br /&gt;
*[[Donut Observation Center]]&lt;br /&gt;
*[[Dragon Lab Lair]]&lt;br /&gt;
*[[Duwang]]&lt;br /&gt;
*[[Elec Dam]]&lt;br /&gt;
*[[Enhanced Mobility]]&lt;br /&gt;
*[[Escape Sequence]]&lt;br /&gt;
*[[Force Man (stage)|Force Man]]&lt;br /&gt;
*[[Forgotten Fortress]]&lt;br /&gt;
*[[Fortified Lab]]&lt;br /&gt;
|&lt;br /&gt;
*[[Gigavolt Man]]&lt;br /&gt;
*[[Gunpowder Cellar]]&lt;br /&gt;
*[[Guts Man's Asteroid]]&lt;br /&gt;
*[[Haunt Man (stage)|Haunt Man]]&lt;br /&gt;
*[[Holy Crap, Mega Man Can Airslide?]]&lt;br /&gt;
*[[Identity Crisis]]&lt;br /&gt;
*[[Joe Destruction Co.]]&lt;br /&gt;
*[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
*[[Jungle Base]]&lt;br /&gt;
*[[Just an Ice Level]]&lt;br /&gt;
*[[Komuso Temple]]&lt;br /&gt;
*[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
*[[Lava Factory]]&lt;br /&gt;
*[[Maze of Significantly Less Death]]&lt;br /&gt;
*[[MegaLondo]]&lt;br /&gt;
*[[Misty Lake]]&lt;br /&gt;
*[[Mix &amp;amp; Match]]&lt;br /&gt;
*[[Mount Sabre]]&lt;br /&gt;
*[[Neapolitan Man (stage)|Neapolitan Man]]&lt;br /&gt;
*[[Neon Man (stage)|Neon Man]]&lt;br /&gt;
*[[Nitrogen Man]]&lt;br /&gt;
*[[Orbital Station]]&lt;br /&gt;
*[[Poorly Named Level]]&lt;br /&gt;
*[[Quarantine Woman (stage)|Quarantine Woman]]&lt;br /&gt;
*[[Quint Stage]]&lt;br /&gt;
*[[Quirky Unconsistent Incomprehensible Nonsensical Track]]&lt;br /&gt;
*[[Rad Gravity]]&lt;br /&gt;
*[[Ruined Lab]]&lt;br /&gt;
*[[Rush City]]&lt;br /&gt;
*[[Sector Upsilon 6]]&lt;br /&gt;
*[[Sheriff Man (stage)|Sheriff Man]]&lt;br /&gt;
*[[Shovel Knight]]&lt;br /&gt;
*[[SMB3]]&lt;br /&gt;
*[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
|&lt;br /&gt;
*[[Snow Man]]&lt;br /&gt;
*[[Something Original]]&lt;br /&gt;
*[[Spiky Situation]]&lt;br /&gt;
*[[Starman Recreation]]&lt;br /&gt;
*[[Taco Man (stage)|Taco Man]]&lt;br /&gt;
*[[The Dampening]]&lt;br /&gt;
*[[The Fall]]&lt;br /&gt;
*[[The Stage Nobody Asked For]]&lt;br /&gt;
*[[Truffle Man (stage)|Truffle Man]]&lt;br /&gt;
*[[Volcanic Furnace]]&lt;br /&gt;
*[[Wily Coaster]]&lt;br /&gt;
*[[Wily Tower]]&lt;br /&gt;
*[[Yggdrasil]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hub==	&lt;br /&gt;
[[File:MaGMML2Hub.png|thumb|right|250px||Part of the city, near Tier 7.]]	&lt;br /&gt;
The hub in the second game is much larger than the first game's. Instead of being confined to Dr. Light's Lab, it includes the lab and much of its surroundings, including an outdoor festival grounds and a part of Mega City. Light's Lab from the first game is accessible, and [[Eddie's Shop]] is still open, but most of the lab, including the attic, has been blocked off, and there are many boxes laying around. Outside of the lab, the whole hub is one straight line that has plenty of landmarks, including the ten Tiers, all placed around. The tier order is shuffled compared to the first game, for geographical and exploration reasons.&lt;br /&gt;
&lt;br /&gt;
Like MaGMML1, NPCs gradually show up as more Energy Elements are obtained. They appear all around the main hub and at [[Chateau Chevaleresque]], the game's equivalent to Dr. Light's attic. The bar is run by [[Knight Man]], and as expected, many NPCs such as defeated tier bosses show up. The player can also exchange [[Noble Nickel]]s here for rewards, as well as get tips for the remaining nickels via [[Crystal Man]]. Another landmark is the [[Dojo]], which houses all of the Arenas, plus revisits to the Wily Stages once they are clear.&lt;br /&gt;
&lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML2)|Tier 1 - Broken Simulation]]&lt;br /&gt;
* [[Tier 2 (MaGMML2)|Tier 2 - Sewers]]&lt;br /&gt;
* [[Tier 3 (MaGMML2)|Tier 3 - Forest]]&lt;br /&gt;
* [[Tier 4 (MaGMML2)|Tier 4 - Train Station]]&lt;br /&gt;
* [[Tier 5 (MaGMML2)|Tier 5 - Arcade]]&lt;br /&gt;
* [[Tier 6 (MaGMML2)|Tier 6 - Battle Network]]&lt;br /&gt;
* [[Tier 7 (MaGMML2)|Tier 7 - McWily's]]&lt;br /&gt;
* [[Tier 8 (MaGMML2)|Tier 8 - Grand Tower]]&lt;br /&gt;
* [[Tier 9 (MaGMML2)|Tier 9 - Festival Grounds]]&lt;br /&gt;
* [[Tier 10 (MaGMML2)|Tier 10 - Rainbow Road]]&lt;br /&gt;
* [[Wily Star II|Dr. Wily Stages - Wily Star II]]&lt;br /&gt;
* [[Tier X (MaGMML2)|Tier X]]&lt;br /&gt;
* [[Dr. Light's Lab]]&lt;br /&gt;
** [[Eddie's Shop]]&lt;br /&gt;
* [[Costume Shop]]&lt;br /&gt;
* [[Chateau Chevaleresque]]&lt;br /&gt;
* [[Dojo]]&lt;br /&gt;
* [[Challenge Tent]]&lt;br /&gt;
* [[The Pit of Pits]]&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
[[File:WallBlasterIIArt.png|thumb|right|200px|[[Wall Blaster II]], one of the more common enemies in this game.]]&lt;br /&gt;
===Devkit Enemies===&lt;br /&gt;
==== New ====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Apache Joe]]&lt;br /&gt;
* [[Atomic Chicken]]&lt;br /&gt;
* [[Au-Au]]&lt;br /&gt;
* [[Baby Metall]]&lt;br /&gt;
* [[Battonton]]&lt;br /&gt;
* [[B Bitter]]&lt;br /&gt;
* [[Ben K]]&lt;br /&gt;
* [[Big Telly]]&lt;br /&gt;
* [[Biree]]&lt;br /&gt;
* [[Biribaree]]&lt;br /&gt;
* [[Bombier]]&lt;br /&gt;
* [[Bounder]]&lt;br /&gt;
* [[Brain Break]]&lt;br /&gt;
* [[Brown]]&lt;br /&gt;
* [[Bubukan]]&lt;br /&gt;
* [[Butterdroid]]&lt;br /&gt;
* [[Camon]]&lt;br /&gt;
* [[Cannopeller]]&lt;br /&gt;
* [[Caricarry]]&lt;br /&gt;
* [[Choker Oh]]&lt;br /&gt;
* [[Cocco]]&lt;br /&gt;
* [[Colton]]&lt;br /&gt;
* [[Corocoro]]&lt;br /&gt;
* [[Crystal Joe]]&lt;br /&gt;
* [[Cutting Wheel]]&lt;br /&gt;
|&lt;br /&gt;
* [[Cyber Gabyoall]]&lt;br /&gt;
* [[Dachone]]&lt;br /&gt;
* [[Dachone Ltd. Ed.]]&lt;br /&gt;
* [[Dompan]]&lt;br /&gt;
* [[Drillun]]&lt;br /&gt;
* [[Electric Gabyoall]]&lt;br /&gt;
* [[Fatool]]&lt;br /&gt;
* [[Fire Boy]]&lt;br /&gt;
* [[Foojeen]]&lt;br /&gt;
* [[Gabgyo]] (swimming)&lt;br /&gt;
* [[Graviton]]&lt;br /&gt;
* [[Gremlin]]&lt;br /&gt;
* [[Gyoraibo]]&lt;br /&gt;
* [[Heli Buton]]&lt;br /&gt;
* [[Hirarian 427]]&lt;br /&gt;
* [[Hopps]]&lt;br /&gt;
* [[Hotchkiss'n]]&lt;br /&gt;
* [[Irucan]]&lt;br /&gt;
* [[Junk Golem]]&lt;br /&gt;
* [[Katonbyon]]&lt;br /&gt;
* [[Kemumakin]]&lt;br /&gt;
* [[Lightning Lord]]&lt;br /&gt;
* [[Metall Cannon]]&lt;br /&gt;
* [[Metall Dance]]&lt;br /&gt;
* [[Metall EX]]&lt;br /&gt;
|&lt;br /&gt;
* [[Metall Mommy]]&lt;br /&gt;
* [[Metall Run and Gun]]&lt;br /&gt;
* [[New Shield Attacker]]&lt;br /&gt;
* [[Nitron]]&lt;br /&gt;
* [[Octoboss]]&lt;br /&gt;
* [[Octoper OA]]&lt;br /&gt;
* [[Peat]]&lt;br /&gt;
* [[Penpen]] (swimming)&lt;br /&gt;
* [[Penpen EV]]&lt;br /&gt;
* [[Petit Devil]]&lt;br /&gt;
* [[Pierrobug]]&lt;br /&gt;
* [[Piriparee]]&lt;br /&gt;
* [[Pooker]]&lt;br /&gt;
* [[Power Slam]]&lt;br /&gt;
* [[Propeller Eye]]&lt;br /&gt;
* [[Pukapucker]]&lt;br /&gt;
* [[Puyoyon]]&lt;br /&gt;
* [[Rabbiton]]&lt;br /&gt;
* [[Rackaser]]&lt;br /&gt;
* [[Rembakun]]&lt;br /&gt;
* [[Rider Joe]]&lt;br /&gt;
* [[Robo-Rabbit]]&lt;br /&gt;
* [[Rock Thrown]]&lt;br /&gt;
* [[Rounder]]&lt;br /&gt;
* [[Sasoreenu]]&lt;br /&gt;
|&lt;br /&gt;
* [[Shield Attacker GTR]]&lt;br /&gt;
* [[Skull Walker]]&lt;br /&gt;
* [[Sonic Bill]]&lt;br /&gt;
* [[Space Metall]]&lt;br /&gt;
* [[Spring Face Bomb]]&lt;br /&gt;
* [[Squidon]]&lt;br /&gt;
* [[SRU-21/P]]&lt;br /&gt;
* [[Submarine Flier]]&lt;br /&gt;
* [[SW-525]]&lt;br /&gt;
* [[Swallown]]&lt;br /&gt;
* [[Tadahou]]&lt;br /&gt;
* [[Tatebo]]&lt;br /&gt;
* [[Tatepakkan]]&lt;br /&gt;
* [[Teck]]&lt;br /&gt;
* [[Toss Machine]]&lt;br /&gt;
* [[Totem Polen]]&lt;br /&gt;
* [[Tsuranattori]]&lt;br /&gt;
* [[Twin Cannon]]&lt;br /&gt;
* [[Twin Roader]]&lt;br /&gt;
* [[V]]&lt;br /&gt;
* [[Wall Blaster II]]&lt;br /&gt;
* [[Wander Bell]]&lt;br /&gt;
* [[Yaffu]]&lt;br /&gt;
* [[Yudon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Returning====&lt;br /&gt;
[[File:HammerJoeArt.png|thumb|right|200px|[[Hammer Joe]], the most common enemy in the whole game.]]&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Batabattan]]&lt;br /&gt;
* [[Batton]]&lt;br /&gt;
* [[Beak]]&lt;br /&gt;
* [[Big Eye]]&lt;br /&gt;
* [[Big Fish]]&lt;br /&gt;
* [[Bikky]]&lt;br /&gt;
* [[Blader]]&lt;br /&gt;
* [[Blocky]]&lt;br /&gt;
* [[Bolton and Nutton]]&lt;br /&gt;
* [[Bomb Flier]]&lt;br /&gt;
* [[Bomb Thrown]]&lt;br /&gt;
* [[Bomber Pepe]]&lt;br /&gt;
* [[Bombomb]]&lt;br /&gt;
* [[Cannon Joe]]&lt;br /&gt;
* [[Claw]]&lt;br /&gt;
* [[Crabbot]]&lt;br /&gt;
* [[Crazy Cannon]]&lt;br /&gt;
* [[Crazy Razy]]&lt;br /&gt;
* [[Croaker]]&lt;br /&gt;
* [[Curlinger]]&lt;br /&gt;
* [[Dada]]&lt;br /&gt;
* [[Docron]]&lt;br /&gt;
* [[Elec'n]]&lt;br /&gt;
* [[Fan Fiend]]&lt;br /&gt;
* [[Fire Telly]]&lt;br /&gt;
* [[Flea]]&lt;br /&gt;
* [[Flying Shell]]&lt;br /&gt;
* [[Gabgyo]]&lt;br /&gt;
* [[Gachappon]]&lt;br /&gt;
|&lt;br /&gt;
* [[Garyoby]]&lt;br /&gt;
* [[Giree]]&lt;br /&gt;
* [[Gyotot]]&lt;br /&gt;
* [[Killer Bullet]]&lt;br /&gt;
* [[Haehaey]]&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* [[Hari Harry]]&lt;br /&gt;
* [[Have &amp;quot;Su&amp;quot; Bee]]&lt;br /&gt;
* [[Helipon]]&lt;br /&gt;
* [[Hologran]]&lt;br /&gt;
* [[Hothead]]&lt;br /&gt;
* [[Imorm]]&lt;br /&gt;
* [[Jamacy]]&lt;br /&gt;
* [[Jet Bomb]]&lt;br /&gt;
* [[Jet Buton]]&lt;br /&gt;
* [[Jumbig]]&lt;br /&gt;
* [[Komasaburo]]&lt;br /&gt;
* [[Kouker Q]]&lt;br /&gt;
* [[Lyric]]&lt;br /&gt;
* [[M-422A]]&lt;br /&gt;
* [[M-445]]&lt;br /&gt;
* [[Mag Fly]]&lt;br /&gt;
* [[Mantan]]&lt;br /&gt;
* [[Mechakkero]]&lt;br /&gt;
* [[Metall]]&lt;br /&gt;
* [[Metall K1000]]&lt;br /&gt;
* [[Metall Swim]]&lt;br /&gt;
* [[Mizzile]]&lt;br /&gt;
|&lt;br /&gt;
* [[Mole]]&lt;br /&gt;
* [[Molier]]&lt;br /&gt;
* [[Mono Roader]]&lt;br /&gt;
* [[Monking]]&lt;br /&gt;
* [[Mousubeil]]&lt;br /&gt;
* [[Neo Metall]]&lt;br /&gt;
* [[New Shotman]]&lt;br /&gt;
* [[Nobita]]&lt;br /&gt;
* [[Octopus Battery]]&lt;br /&gt;
* [[Pakatto 24]]&lt;br /&gt;
* [[Pandeeta]]&lt;br /&gt;
* [[Parasyu]]&lt;br /&gt;
* [[Pelicanu]]&lt;br /&gt;
* [[Peng]]&lt;br /&gt;
* [[Peterchy]]&lt;br /&gt;
* [[Petit Snakey]]&lt;br /&gt;
* [[Pickelman Bull]]&lt;br /&gt;
* [[Picket Man]]&lt;br /&gt;
* [[Pierobot]]&lt;br /&gt;
* [[Pipi]]&lt;br /&gt;
* [[Pole]]&lt;br /&gt;
* [[Potton]]&lt;br /&gt;
* [[Power Muscler]]&lt;br /&gt;
* [[Prop-Top]]&lt;br /&gt;
* [[Pukapelly]]&lt;br /&gt;
* [[Ratton]]&lt;br /&gt;
* [[Returning Sniper Joe]]&lt;br /&gt;
* [[Ring Ring]]&lt;br /&gt;
|&lt;br /&gt;
* [[Scworm]]&lt;br /&gt;
* [[Screw Bomber]]&lt;br /&gt;
* [[Sea Mine]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
* [[Shigaraky]]&lt;br /&gt;
* [[Shrink]]&lt;br /&gt;
* [[Skeleton Joe]]&lt;br /&gt;
* [[Skullmet]]&lt;br /&gt;
* [[Sniper Armor]]&lt;br /&gt;
* [[Sniper Joe]]&lt;br /&gt;
* [[Spine]]&lt;br /&gt;
* [[Spring Head]]&lt;br /&gt;
* [[Subeil]]&lt;br /&gt;
* [[Sumatran]]&lt;br /&gt;
* [[Suzy G]]&lt;br /&gt;
* [[Super Ball Machine Jr.]]&lt;br /&gt;
* [[Taban]]&lt;br /&gt;
* [[Tackle Fire]]&lt;br /&gt;
* [[Taketento]]&lt;br /&gt;
* [[Telly]]&lt;br /&gt;
* [[Togehero]]&lt;br /&gt;
* [[Tondeall]]&lt;br /&gt;
* [[Tom Boy]]&lt;br /&gt;
* [[Up'n'Down]]&lt;br /&gt;
* [[Walking Bomb]]&lt;br /&gt;
* [[Watcher]]&lt;br /&gt;
* [[Yambow]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Custom Enemies===&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Anemone]]&lt;br /&gt;
*[[Banzai Bill]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Beach Koopa]]&lt;br /&gt;
*[[Beek]]&lt;br /&gt;
*[[Beenader Joe]]&lt;br /&gt;
*[[Boomerang Joe]]&lt;br /&gt;
*[[Bullet Bill]]&lt;br /&gt;
*[[Cone Cannon]]&lt;br /&gt;
*[[Crawler Joe]]&lt;br /&gt;
*[[Crazy Peller]]&lt;br /&gt;
*[[Draygonian Archer]]&lt;br /&gt;
*[[Draygonian Rusher]]&lt;br /&gt;
*[[Draygonian Soldier]]&lt;br /&gt;
*[[Duper Star]]&lt;br /&gt;
*[[Fat Hammer Bro]]&lt;br /&gt;
*[[Fire Camon]]&lt;br /&gt;
*[[Fire Cannopeller]]&lt;br /&gt;
*[[Fire Ratton]]&lt;br /&gt;
*[[Flame Joe]]&lt;br /&gt;
*[[Flip Bucket]]&lt;br /&gt;
|&lt;br /&gt;
*[[Galoomba]]&lt;br /&gt;
*[[Glue Devil]]&lt;br /&gt;
*[[Glue Telly]]&lt;br /&gt;
*[[GNG Shield Attacker]]&lt;br /&gt;
*[[Gohma]]&lt;br /&gt;
*[[Grave Met]]&lt;br /&gt;
*[[Grenader Joe]]&lt;br /&gt;
*[[Hammer Bro]]&lt;br /&gt;
*[[Hammer Man]]&lt;br /&gt;
*[[Hardswerve]]&lt;br /&gt;
*[[Hazmat Joe]]&lt;br /&gt;
*[[Jumping Piranha Plant]]&lt;br /&gt;
*[[Kamaitachi]]&lt;br /&gt;
*[[Kinojampu]]&lt;br /&gt;
*[[Koopa Hopper]]&lt;br /&gt;
*[[Koopa Joe]]&lt;br /&gt;
*[[Koopa Troopa (Mario Land)]]&lt;br /&gt;
*[[Koopa Troopa (SMB3)]]&lt;br /&gt;
*[[Lakitu]]&lt;br /&gt;
*[[Lobstorch]]&lt;br /&gt;
*[[Medusa]]&lt;br /&gt;
|&lt;br /&gt;
*[[Metall Jump Winter]]&lt;br /&gt;
*[[Metall Mommy Winter]]&lt;br /&gt;
*[[Metall Winter]]&lt;br /&gt;
*[[Metloon]]&lt;br /&gt;
*[[Met (Quarantine Woman)]]&lt;br /&gt;
*[[Mettaur]]&lt;br /&gt;
*[[Missquid]]&lt;br /&gt;
*[[Monopellan]]&lt;br /&gt;
*[[Mush Met]]&lt;br /&gt;
*[[Mush Spine]]&lt;br /&gt;
*[[Okinoko]]&lt;br /&gt;
*[[Neo Heli Metall]]&lt;br /&gt;
*[[Parazooka Troopa]]&lt;br /&gt;
*[[Polyp]]&lt;br /&gt;
*[[Rabbit]]&lt;br /&gt;
*[[Rifle Koopa]]&lt;br /&gt;
*[[Rong Rong]]&lt;br /&gt;
*[[Sear]]&lt;br /&gt;
*[[Serpent]]&lt;br /&gt;
*[[Shadow Clone]]&lt;br /&gt;
*[[Shield Attacker TRL]]&lt;br /&gt;
|&lt;br /&gt;
*[[Shield Cannopeller]]&lt;br /&gt;
*[[Shield Guarder]]&lt;br /&gt;
*[[Shooter Joe]]&lt;br /&gt;
*[[Skelefellow]]&lt;br /&gt;
*[[Slime]]&lt;br /&gt;
*[[Snow Hawk]]&lt;br /&gt;
*[[Specimen Fly]]&lt;br /&gt;
*[[Specimen Lichen]]&lt;br /&gt;
*[[Squidroid RGB]]&lt;br /&gt;
*[[Star Cannon]]&lt;br /&gt;
*[[Super Joe]]&lt;br /&gt;
*[[Telly XL]]&lt;br /&gt;
*[[Toad Joe]]&lt;br /&gt;
*[[Vultive]]&lt;br /&gt;
*[[Wall Basher]]&lt;br /&gt;
*[[War Goomba]]&lt;br /&gt;
*[[Wheel Zombie]]&lt;br /&gt;
*[[Wild Gunner]]&lt;br /&gt;
*[[Zombie]]&lt;br /&gt;
*[[Zomburg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minibosses==&lt;br /&gt;
===Devkit Minibosses===&lt;br /&gt;
====New====&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Locations&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GiantMetall.png|center]]&lt;br /&gt;
|[[Giant Metall]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Escaroo.png|center]]&lt;br /&gt;
|[[Escaroo]]&lt;br /&gt;
|[[Poorly Named Level]]&amp;lt;br&amp;gt;[[Cursor Curse]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kabatoncue.png|center]]&lt;br /&gt;
|[[Kabatoncue]]&lt;br /&gt;
|[[Orbital Station]]&amp;lt;br&amp;gt;[[Null and Void]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moby.png|center]]&lt;br /&gt;
|[[Moby]]&lt;br /&gt;
|[[Cursor Curse]]&amp;lt;br&amp;gt;[[Metallic Ocean]]&amp;lt;br&amp;gt;[[Swiss Hotel]]&amp;lt;br&amp;gt;[[The Pit of Pits]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Whopper.png|center]]&lt;br /&gt;
|[[Whopper]]&lt;br /&gt;
|[[Chomp Man]]&amp;lt;br&amp;gt;[[Guts Man's Asteroid]]&amp;lt;br&amp;gt;[[Lever Oriental Enchanted]]&amp;lt;br&amp;gt;[[Star Road]]&amp;lt;br&amp;gt;[[The Pit of Pits]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoperOA.png|center]]&lt;br /&gt;
|[[Octoper OA]]&lt;br /&gt;
|[[Sector Upsilon 6]]&amp;lt;br&amp;gt;[[Reality Core]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Octoboss.png|center]]&lt;br /&gt;
|[[Octoboss]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man (Game Gear)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GamarnAndGamadayu.png|center]]&lt;br /&gt;
|[[Gamarn and Gamadayu]]&lt;br /&gt;
|[[Quirky Unconsistent Incomprehensible Nonsensical Track]]&amp;lt;br&amp;gt;[[Colorful Hall]]&amp;lt;br&amp;gt;[[AD 2101]]&amp;lt;br&amp;gt;[[Lava Factory]]&amp;lt;br&amp;gt;[[Inner Sanctum]]&amp;lt;br&amp;gt;[[Null and Void]]&amp;lt;br&amp;gt;[[The Pit of Pits]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GorillaTank.png|center]]&lt;br /&gt;
|[[Gorilla Tank]]&lt;br /&gt;
|[[Airflow Hubble]]&amp;lt;br&amp;gt;[[Cursor Curse]]&amp;lt;br&amp;gt;[[The Pit of Pits]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MetallPotton.png|center]]&lt;br /&gt;
|[[Metall Potton]]&lt;br /&gt;
|[[Quirky Unconsistent Incomprehensible Nonsensical Track]]&amp;lt;br&amp;gt;[[Airflow Hubble]]&amp;lt;br&amp;gt;[[Reality Core]]&amp;lt;br&amp;gt;[[The Pit of Pits]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Returning====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Big Snakey]]&lt;br /&gt;
* [[Hot Dog]]&lt;br /&gt;
* [[Lantern Fish]]&lt;br /&gt;
|&lt;br /&gt;
* [[Penpen Maker]]&lt;br /&gt;
* [[Tama]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entry Minibosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiscoBall.png|center]]&lt;br /&gt;
|[[Disco Ball]]&lt;br /&gt;
|[[Neon Man (stage)|Neon Man]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JoeMob.png|center]]&lt;br /&gt;
|[[Joe Mob]]&lt;br /&gt;
|[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GiantMetall.png|center]]&lt;br /&gt;
|[[Giant Metall|Healthy Giant Metall]]&lt;br /&gt;
|[[Ruined Lab]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BigFireTelly.png|center]]&lt;br /&gt;
|[[Big Fire Telly]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperCannopeller.png|center]]&lt;br /&gt;
|[[Super Cannopeller]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GreenHotDog.png|center]]&lt;br /&gt;
|[[Green Hot Dog]]&lt;br /&gt;
|[[Rad Gravity]]&amp;lt;br&amp;gt;[[Deep Thoughts]]&lt;br /&gt;
|[[Hornet Chaser]]&amp;lt;br&amp;gt;[[Wheel Cutter]]&amp;lt;br&amp;gt;[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RedHotDog.png|center]]&lt;br /&gt;
|[[Red Hot Dog]]&lt;br /&gt;
|[[Rad Gravity]]&lt;br /&gt;
|[[Hornet Chaser]]&amp;lt;br&amp;gt;[[Wheel Cutter]]&amp;lt;br&amp;gt;[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MushKing.png|center]]&lt;br /&gt;
|[[Mush King]]&lt;br /&gt;
|[[Truffle Man (stage)|Truffle Man]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TurboRoost.png|center]]&lt;br /&gt;
|[[Turbo Roost]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&amp;lt;br&amp;gt;[[Deep Thoughts]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirDevil.png|center]]&lt;br /&gt;
|[[Air Devil]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WarpAnomaly.png|center]]&lt;br /&gt;
|[[Warp Anomaly]]&lt;br /&gt;
|[[Cyber Man (stage)|Cyber Man]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HallMaster.png|center]]&lt;br /&gt;
|[[Hall Master]]&lt;br /&gt;
|[[Quarantine Woman (stage)|Quarantine Woman]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mixerlydia.png|center]]&lt;br /&gt;
|[[Mixerlydia]]&lt;br /&gt;
|[[Neapolitan Man (stage)|Neapolitan Man]]&amp;lt;br&amp;gt;[[Deep Thoughts]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Devkit Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM1 CutMan.png|center]]&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|[[Pit of Pits]] (Dr. Wily's Cutting Edge Deja Vu)&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|''Mega Man''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsMan.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|[[Colorful Hall]]&lt;br /&gt;
|[[Sakugarne]]&amp;lt;br&amp;gt;[[Flash Stopper]]&lt;br /&gt;
|''Mega Man''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MetalSprite.png|center]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|[[Candy Panic]], [[Quint Stage]]&lt;br /&gt;
|[[Jewel Satellite]]&amp;lt;br&amp;gt;[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrashMan.png|center]]&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|[[Duwang]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MechaDragon.png|center]]&lt;br /&gt;
|[[Mecha Dragon]]&lt;br /&gt;
|[[Dragon Lab Lair]], [[But It Lacked the Depth to Convince Me That This is Really Hell]], [[City Under Siege]], [[Sector Upsilon 6]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_VoltMan.png|center]]&lt;br /&gt;
|[[Volt Man]]&lt;br /&gt;
|[[Wily Tower]], [[Gigavolt Man]], [[Poorly Named Level]], [[Cursor Curse]], [[Null and Void]], [[Pit of Pits]] (My Cool New Boss Fight)&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png|center]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|[[Quint Stage]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GeminiMan.png|center]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|[[Biplane Bay]], [[Hardcore Parkour]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PharaohMan.png|center]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quint.png|center]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|[[Wily Tower]], [[Airflow Hubble]], [[Quint Stage]], [[Pit of Pits]] (Showdown at Dusk)&lt;br /&gt;
|[[Sakugarne]]&amp;lt;br&amp;gt;[[Flash Stopper]]&lt;br /&gt;
|''Mega Man II''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMan.png|center]]&lt;br /&gt;
|[[Gravity Man]]&lt;br /&gt;
|[[Sector Upsilon 6]], [[Inner Sanctum]]&lt;br /&gt;
|[[Jewel Satellite]] (Normal)&amp;lt;br&amp;gt;[[Super Arrow]] (Inner Sanctum)&lt;br /&gt;
|''Mega Man 5''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png|center]]&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Triple Blade]]&amp;lt;br&amp;gt;[[Grab Buster]]&lt;br /&gt;
|''Mega Man 6''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CentaurMan.png|center]]&lt;br /&gt;
|[[Centaur Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 6''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_KomusoMan.png|center]]&lt;br /&gt;
|[[Komuso Man]]&lt;br /&gt;
|[[Wily Tower]], [[A Mega Man for All Seasons]], [[Komuso Temple]], [[Null and Void]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man &amp;amp; Bass: Challenger from the Future''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SplashWoman.png|center]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|[[Pit of Pits]] (Ocean Sickness)&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM10_ChillMan.png|center]]&lt;br /&gt;
|[[Chill Man]]&lt;br /&gt;
|[[Cardinal Man]], [[Crystal Lab]], [[Nitrogen Man]]&lt;br /&gt;
|[[Jewel Satellite]]&amp;lt;br&amp;gt;[[Wire Adaptor]]&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Robot Masters===&lt;br /&gt;
The growth of the contest for the second go-around brought a significantly larger cast of Robot Masters. Only Robot Masters with actual boss fights are listed here, so Robot Masters such as [[Gigavolt Man]] and implied ones such as [[Aurora Man]] are not listed.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 ColorMan.png|center]]&lt;br /&gt;
|[[Color Man]]&lt;br /&gt;
|[[Something Original]]&lt;br /&gt;
|[[Sakugarne]]&amp;lt;br&amp;gt;[[Flash Stopper]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
||[[File:MaGMML2RChompManSprite.png|center]]&lt;br /&gt;
|[[Chomp Man]]&lt;br /&gt;
|[[Chomp Man (stage)|Chomp Man]]&amp;lt;br&amp;gt;[[Deep Thoughts]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 CombustMan.png|center]]&lt;br /&gt;
|[[Combust Man]]&lt;br /&gt;
|[[Combust Man (stage)|Combust Man]]&lt;br /&gt;
|All&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 TacoMan sprite.png|center]]&lt;br /&gt;
|[[Taco Man]]&lt;br /&gt;
|[[Taco Man (stage)|Taco Man]]&lt;br /&gt;
|[[Triple Blade]]&amp;lt;br&amp;gt;[[Flash Stopper]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RNeonManSprite.png|center]]&lt;br /&gt;
|[[Neon Man]]&lt;br /&gt;
|[[Neon Man (stage)|Neon Man]]&lt;br /&gt;
|[[Wheel Cutter]]&amp;lt;br&amp;gt;[[Wire Adaptor]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RJoeManSprite.png|center]]&lt;br /&gt;
|[[Joe Man]]&lt;br /&gt;
|[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MatchMan.png|center]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|[[Gunpowder Cellar]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|[[Match Blast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RForceManSprite.png|center]]&lt;br /&gt;
|[[Force Man]]&lt;br /&gt;
|[[Force Man (stage)|Force Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|[[Force Beam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrusherJoe.png|center]]&lt;br /&gt;
|[[Crusher Joe]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RBondManSprite.png|center]]&lt;br /&gt;
|[[Bond Man]]&lt;br /&gt;
|[[Bond Man (stage)|Bond Man]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RTruffleManSprite.png|center]]&lt;br /&gt;
|[[Truffle Man]]&lt;br /&gt;
|[[Truffle Man (stage)|Truffle Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|[[Truffle Cluster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RSheriffManSprite.png|center]]&lt;br /&gt;
|[[Sheriff Man]]&lt;br /&gt;
|[[Sheriff Man (stage)|Sheriff Man]]&amp;lt;br&amp;gt;[[Deep Thoughts]]&lt;br /&gt;
|[[Super Arrow]]&amp;lt;br&amp;gt;[[Slash Claw]]&amp;lt;br&amp;gt;[[Grab Buster]]&lt;br /&gt;
|[[Badge Barrier]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RBoilManSprite.png|center]]&lt;br /&gt;
|[[Boil Man]]&lt;br /&gt;
|[[Boil Man (stage)|Boil Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RLaunchManSprite.png|center]][[File:MaGMML2RShuttleManSprite.png|center]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Jewel Satellite]] (Launch Man)&amp;lt;br&amp;gt;[[Super Arrow]] (Shuttle Man)&lt;br /&gt;
|[[Launch Rocket]] (Launch)&amp;lt;br&amp;gt;[[Shuttle Jet]] (Shuttle)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RCyberManSprite.png|center]]&lt;br /&gt;
|[[Cyber Man]]&lt;br /&gt;
|[[Cyber Man (stage)|Cyber Man]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|[[Cyber Distorter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quarantine Preview.png|center]]&lt;br /&gt;
|[[Quarantine Woman]]&lt;br /&gt;
|[[Quarantine Woman (stage)|Quarantine Woman]]&lt;br /&gt;
|[[Grab Buster]]&amp;lt;br&amp;gt;[[Slash Claw]]&amp;lt;br&amp;gt;[[Flash Stopper]]&lt;br /&gt;
|[[Hazard Trapper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RNeapolitanManSprite.png|center]]&lt;br /&gt;
|[[Neapolitan Man]]&lt;br /&gt;
|[[Neapolitan Man (stage)|Neapolitan Man]]&lt;br /&gt;
|[[Grab Buster]]&amp;lt;br&amp;gt;[[Flash Stopper]]&lt;br /&gt;
|[[Neapolitan Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HauntMan.png|center]]&lt;br /&gt;
|[[Haunt Man]]&lt;br /&gt;
|[[Haunt Man (stage)|Haunt Man]]&lt;br /&gt;
|[[Slash Claw]] &amp;gt; [[Triple Blade]] &amp;gt; [[Hornet Chaser]]&lt;br /&gt;
|[[Haunt Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RSpikedWallManSprite.png|center]]&lt;br /&gt;
|[[Spiked-Wall Man]]&lt;br /&gt;
|[[The Stage Nobody Asked For]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 AlterMan.png|center]]&lt;br /&gt;
|[[Alter Man]]&lt;br /&gt;
|[[Identity Crisis]]&amp;lt;br&amp;gt;[[Deep Thoughts]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_Crator.png|center]]&lt;br /&gt;
|[[Crator]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_Cream.png|center]]&lt;br /&gt;
|[[Cream]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_Kichona.png|center]]&lt;br /&gt;
|[[Kichona]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserSprite.png|center]]&lt;br /&gt;
|[[Bowser]]&lt;br /&gt;
|[[SMB3]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alien.png|center]]&lt;br /&gt;
|[[Alien]]&lt;br /&gt;
|[[Alien Temple]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BossWhopper.png|center]]&lt;br /&gt;
|[[Whopper|Boss Whopper]]&lt;br /&gt;
|[[Orbital Station]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png|center]]&lt;br /&gt;
|[[Romhack Top Man]]&lt;br /&gt;
|[[Holy Crap, Mega Man Can Air Slide?]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CATS.png|center]]&lt;br /&gt;
|[[CATS]]&lt;br /&gt;
|[[AD 2101]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cursor.png|center]]&lt;br /&gt;
|[[Cursor]]&lt;br /&gt;
|[[Cursor Curse]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheKid.png|center]]&lt;br /&gt;
|[[The Kid]]&lt;br /&gt;
|[[Spiky Situation]]&lt;br /&gt;
|[[Slash Claw]]&amp;lt;br&amp;gt;[[Sakugarne]]&amp;lt;br&amp;gt;[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocRobot.png|center]]&lt;br /&gt;
|[[Doc Robot]]&lt;br /&gt;
|[[Ruined Lab]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KomusoManSmed.png|center]]&lt;br /&gt;
|[[Komuso Man?]]&lt;br /&gt;
|[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Final Toad]]&lt;br /&gt;
|[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmMan.png|center]]&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_BoundingCrash.png|center]]&lt;br /&gt;
|[[Boundin' Crash Man]]&lt;br /&gt;
|[[Bouncy Castle]]&lt;br /&gt;
|[[Sakugarne]]&amp;lt;br&amp;gt;[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CirnoMisty.png|center]]&lt;br /&gt;
|[[Cirno]]&lt;br /&gt;
|[[Misty Lake]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DonutX.png|center]]&lt;br /&gt;
|[[Donut X]]&lt;br /&gt;
|[[Donut Observation Center]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GroovityMan.png|center]]&lt;br /&gt;
|[[Groovity Man]]&lt;br /&gt;
|[[Rad Gravity]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CaptainViridian.png|center]]&lt;br /&gt;
|[[Captain Viridian]]&lt;br /&gt;
|[[Sector Upsilon 6]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kelbesque.png|center]]&lt;br /&gt;
|[[Kelbesque]]&lt;br /&gt;
|[[Mount Sabre]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsManDuo.png|center]]&lt;br /&gt;
|[[Guts Man Duo]]&lt;br /&gt;
|[[Guts Man's Asteroid]]&lt;br /&gt;
|[[Flash Stopper]]&amp;lt;br&amp;gt;[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:8CentipederTower.png|center]]&lt;br /&gt;
|[[8 Centipeder Tower]]&lt;br /&gt;
|[[Beneath Sand and Rock]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PharaohMan.png|center]]&lt;br /&gt;
|[[Pharaoh Man's Revenge]]&lt;br /&gt;
|[[The Stage Nobody Asked For]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hidden Entry Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Creesh.png|center]]&lt;br /&gt;
|[[Gangly Crash Man]]&lt;br /&gt;
|[[Forgotten Fortress]]&lt;br /&gt;
|[[Wire Adaptor]]&amp;lt;br&amp;gt;[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RJoeManSprite.png|center]]&lt;br /&gt;
|[[Joe Man|Joe Man R]]&lt;br /&gt;
|[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_Cherry.png|center]]&lt;br /&gt;
|[[Avoidance Cherry]]&lt;br /&gt;
|[[Spiky Situation]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirDabsule.png|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[Boil Man]]&amp;lt;br&amp;gt;[[Deep Thoughts]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dennis.png|center]]&lt;br /&gt;
|[[Dennis]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2-Milk-Sprite.png|32px|center]][[File:MaGMML2-S-Milk-Sprite.png|32px|center]]&lt;br /&gt;
|[[Milk|Milk/Strawberry Milk]]&lt;br /&gt;
|Tier 1&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|''Mega Man Square Root of Negative One''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 OmbudsMan.png|center]]&lt;br /&gt;
|[[Ombuds Man]]&lt;br /&gt;
|Tier 2&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|''Mega Man 42''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TDoorManSprite.png|center]]&lt;br /&gt;
|[[Door Man]]&lt;br /&gt;
|Tier 3&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|''Mega Man Rocks!''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TScorchZookSprite.png|center]][[File:MaGMML2TScorchSunriseSprite.png|center]]&lt;br /&gt;
|[[The Scorching Duo]]&lt;br /&gt;
|Tier 4&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man Sunrise'' &amp;amp; ''Zook Hero Z''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TLordElewoofroSprite.png|center]]&lt;br /&gt;
|[[Lord Elewoofro]]&lt;br /&gt;
|Tier 5&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|''Dr. Wily's Final Attack''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TCheatManSprite.png|center]]&lt;br /&gt;
|[[Cheat Man]]&lt;br /&gt;
|Tier 6&amp;lt;br&amp;gt;[[Deep Thoughts]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|''Mega Man CX''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TFutureSprite.png|center]]&lt;br /&gt;
|[[Future|Ghost of Christmas Future]]&lt;br /&gt;
|Tier 7&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Megaman's Christmas Carol''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TJetManSprite.png|center]]&lt;br /&gt;
|[[Jet Man]]&lt;br /&gt;
|Tier 8&lt;br /&gt;
|[[Super Arrow]]&amp;lt;br&amp;gt;[[Wire Adaptor]]&lt;br /&gt;
|''Rokko Chan''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_ButterNezumi.png|center]]&lt;br /&gt;
|[[Butter Nezumi]]&lt;br /&gt;
|Tier 9&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Nezumi Man''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily0 Vanguard.png|center]]&lt;br /&gt;
|[[Vanguard]]&lt;br /&gt;
|[[Outer Space]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily1_MechaBubble.png|center]]&lt;br /&gt;
|[[Mecha Bubble Man]]&lt;br /&gt;
|[[Water Ducts]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily2_JupiBoss.png|center]]&lt;br /&gt;
|[[Btd'nhan]]&lt;br /&gt;
|[[Classic Castle]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily3 Ripling.png|center]]&lt;br /&gt;
|[[Riplings]]&lt;br /&gt;
|[[Lever Oriental Enchanted]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AutoBounce.png|center]]&lt;br /&gt;
|[[Autobounce]]&lt;br /&gt;
|[[Inner Sanctum]]&lt;br /&gt;
|Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperDachone.png|center]]&lt;br /&gt;
|[[Super Dachone]]&lt;br /&gt;
|[[Unobtainium Mine]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily5 SevenForce1 BarbarianForce.png|center]]&lt;br /&gt;
|[[Seven Force]]&lt;br /&gt;
|[[Unobtainium Mine]]&lt;br /&gt;
|Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holodragon.png|center]]&lt;br /&gt;
|[[Holo Dragon]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot1.png|center]]&lt;br /&gt;
|[[Chimerabot 1]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot2.png|center]]&lt;br /&gt;
|[[Chimerabot 2]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot3.png|center]]&lt;br /&gt;
|[[Chimerabot 3]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot4.png|center]]&lt;br /&gt;
|[[Chimerabot 4]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Grab Buster]]&amp;lt;br&amp;gt;[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot5.png|center]]&lt;br /&gt;
|[[Chimerabot 5]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily6 WilyMachine.png|center]]&lt;br /&gt;
|[[Wily Machine SWORD]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Super Arrow]]&amp;lt;br&amp;gt;[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily6 MegaManSpriteGame.png|center]]&lt;br /&gt;
|[[megaman sprite game]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily6 WilyCore.png|center]]&lt;br /&gt;
|[[Wily Core]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== MaGMML1 Bosses ===&lt;br /&gt;
These are bonus bosses that can be fought by activating their respective statues in Tier 10 after beating Wily Star II.&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[Triple Blade]]&amp;lt;br&amp;gt;[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Slash Claw]]&amp;lt;br&amp;gt;[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png|center]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier X Minibosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Skullder.png|center]]&lt;br /&gt;
|[[Skullder]]&lt;br /&gt;
|[[Goblins n' Ghasts]]&lt;br /&gt;
|[[Wire Adaptor]]&amp;lt;br&amp;gt;[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkulldersRevenge.png|center]]&lt;br /&gt;
|[[Skullder's Revenge]]&lt;br /&gt;
|[[Goblins n' Ghasts]]&lt;br /&gt;
|[[Wire Adaptor]]&amp;lt;br&amp;gt;[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirMan.png|center]]&lt;br /&gt;
|[[Air Man]]&lt;br /&gt;
|[[Mario Land]]&lt;br /&gt;
|[[Jewel Satellite]]&amp;lt;br&amp;gt;[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier X Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ExcaliburMan.png|center]]&lt;br /&gt;
|[[Excalibur Man]]&lt;br /&gt;
|[[Goblins n' Ghasts]]&lt;br /&gt;
|[[Wire Adaptor]]&amp;lt;br&amp;gt;[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VoltMK2.png|center]]&lt;br /&gt;
|[[Volt Man MK2]]&lt;br /&gt;
|[[Nightwalk Castle]]&lt;br /&gt;
|[[Wire Adaptor]]&amp;lt;br&amp;gt;[[Grab Buster]]&amp;lt;br&amp;gt;[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gigabgyo.png|center]]&lt;br /&gt;
|[[Gigabgyo]]&lt;br /&gt;
|[[Metallic Ocean]]&lt;br /&gt;
|[[Wire Adaptor]]&amp;lt;br&amp;gt;[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HoloWily.png|center]]&lt;br /&gt;
|[[Holo Wily]]&lt;br /&gt;
|[[Mario Land]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:UnbeatableAirMan.png|center]]&lt;br /&gt;
|[[Unbeatable Air Man]]&lt;br /&gt;
|[[Mario Land]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CoyoteMan.png|center]]&lt;br /&gt;
|[[Coyote Man]]&lt;br /&gt;
|[[Coyote Man (stage)|Coyote Man]]&lt;br /&gt;
|[[Wheel Cutter]]&amp;lt;br&amp;gt;[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ToadManRevenge.png|center]]&lt;br /&gt;
|[[Toad Man's Revenge]]&lt;br /&gt;
|[[Hardcore Parkour]]&lt;br /&gt;
|[[Wire Adaptor]]&amp;lt;br&amp;gt;[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Null and Void Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TwinCannons.png|center]]&lt;br /&gt;
|[[Twin Shooter G|Twin Cannons]]&lt;br /&gt;
|[[Null and Void]] (Floor 2)&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireMan.png|center]]&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|[[Null and Void]] (Floor 4)&lt;br /&gt;
|[[Sakugarne]]&amp;lt;br&amp;gt;[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sb.png|center]]&lt;br /&gt;
|[[Stone Butterfly]]&lt;br /&gt;
|[[Null and Void]] (Floor 5)&lt;br /&gt;
|[[Mega Buster]] (half-charged)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CopyHologram.png|center]]&lt;br /&gt;
|[[Copy Hologram]]&lt;br /&gt;
|[[Null and Void]] (Floor 5)&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChibeeSprite.png|center]]&lt;br /&gt;
|[[Literally Just a Bee]]&lt;br /&gt;
|[[Null and Void]] (Floor 6)&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DieSign.png|center]]&lt;br /&gt;
|[[Die Sign]]&lt;br /&gt;
|[[Null and Void]] (Floor 6)&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AbsoluteZero1.png|center]]&lt;br /&gt;
|[[Absolute ZERO]]&lt;br /&gt;
|[[Null and Void]]&lt;br /&gt;
|[[Jewel Satellite]], [[Triple Blade]] (Phase 1)&amp;lt;br&amp;gt;[[Wheel Cutter]] (Phase 2)&amp;lt;br&amp;gt;[[Slash Claw]] (Phase 3)&amp;lt;br&amp;gt;None (Phase 4)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WishingStar.png|center]]&lt;br /&gt;
|[[Wishing Star]]&lt;br /&gt;
|[[Twilight Lodge]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quick_Man_Preview.png|center]]&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GammaSprite.png|center]]&lt;br /&gt;
|[[Gamma]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|[[Slash Claw]]&amp;lt;br&amp;gt;[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VoltManTheAssimilator_Phase1.png|center]]&lt;br /&gt;
|[[Volt Man the Assimilator]]&lt;br /&gt;
|[[The Arena|The Mega Arena]]&lt;br /&gt;
|[[Grab Buster]], [[Slash Claw]], [[Sakugarne]], [[Super Arrow]] (Phase 1)&amp;lt;br&amp;gt;[[Slash Claw]] (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZeroHeart.png|center]]&lt;br /&gt;
|[[Absolute ZERO|Zero Heart]]&lt;br /&gt;
|[[The Arena|The True Arena]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GalaxyMan.png|center]]&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|[[The Pit of Pits]]&lt;br /&gt;
|[[Hornet Chaser]]&amp;lt;br&amp;gt;[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KnightMan.png|center]]&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|[[Chateau Chevaleresque]]&lt;br /&gt;
|[[Triple Blade]] (Phase 1)&amp;lt;br&amp;gt;[[Match Blast]], [[Wire Adaptor]] (Phase 2)&amp;lt;br&amp;gt;[[Mega Buster]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The famous wizard and only girl on the internet [[NaOH]] accurately predicted that this contest would have [[81|eighty-one]] entries.&lt;br /&gt;
* The contest has 2 levels devoted to replicating aspects of VVVVVV; this includes its gimmicks, aesthetics, and music. Those entries are [[Maze of Significantly Less Death]] and [[Sector Upsilon 6]].&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Games]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Hammer_Bro&amp;diff=11338</id>
		<title>Hammer Bro</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Hammer_Bro&amp;diff=11338"/>
				<updated>2019-10-14T13:18:32Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name= Hammer Bro&lt;br /&gt;
|image= [[File:Hammer Bro.png]]&lt;br /&gt;
|caption=Artwork by Nintendo&lt;br /&gt;
|jname= &lt;br /&gt;
|script=ハンマーブロス&lt;br /&gt;
|romaji=Hanmā Burosu&lt;br /&gt;
|altname= Hammer Brother&lt;br /&gt;
|designer= Kazuaki Morita, [[Lizardcommando]]&lt;br /&gt;
|programmer= [[Lizardcommando]]&lt;br /&gt;
|artist=[[Lizardcommando]]&lt;br /&gt;
|hp=4&lt;br /&gt;
|at=3 (contact)&amp;lt;br&amp;gt;2 (hammer)&lt;br /&gt;
|weak= [[Sakugarne]]&lt;br /&gt;
|category= &lt;br /&gt;
|location= [[SMB3]]&amp;lt;br&amp;gt;[[Reality Core]]&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)&lt;br /&gt;
|appear= &lt;br /&gt;
|appear2=''Super Mario Bros.''&lt;br /&gt;
|sprite=[[File:HammerBros.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Hammer Bro''' is an enemy in ''[[Make a Good Mega Man Level 2]]'', based on the Hammer Bros. enemy from the ''Super Mario Bros.'' franchise. It is a Koopa that attacks by throwing pickaxes at its enemies.&lt;br /&gt;
&lt;br /&gt;
Hammer Bro appears in the entry [[SMB3]], but also reappears during the Wily stage [[Reality Core]].&lt;br /&gt;
&lt;br /&gt;
==Behaviour==&lt;br /&gt;
Hammer Bro is effectively a reskinned [[Picket Man]], and attacks in the same way; hiding behind shields, and only becoming vulnerable when throwing arcing pickaxes at [[Mega Man]]. The number of pickaxes it throws at a time varies from as little as five, and as many as ten.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 2&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1&lt;br /&gt;
| flash = Y&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 2&lt;br /&gt;
| sakugarne = 4&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
* [[Picket Man]]&lt;br /&gt;
* [[Fat Hammer Bro]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Custom Enemies (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:HammerBros.png&amp;diff=11337</id>
		<title>File:HammerBros.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:HammerBros.png&amp;diff=11337"/>
				<updated>2019-10-14T13:16:16Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Super_Joe&amp;diff=11336</id>
		<title>Super Joe</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Super_Joe&amp;diff=11336"/>
				<updated>2019-10-14T13:15:23Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Super Joe&lt;br /&gt;
|image= &lt;br /&gt;
|caption=&lt;br /&gt;
|script=スーパージョー&lt;br /&gt;
|romaji=Sūpājō&lt;br /&gt;
|designer=[[Zatsupachi]] &lt;br /&gt;
|programmer=[[Zatsupachi]]&lt;br /&gt;
|artist=[[Zatsupachi]]&lt;br /&gt;
|hp=3&lt;br /&gt;
|at=4 (projectile)&lt;br /&gt;
|weak= [[Sakugarne]]&lt;br /&gt;
|location=[[Yggdrasil]]&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)&lt;br /&gt;
|sprite=[[File:SuperJoe.png]] &lt;br /&gt;
}}&lt;br /&gt;
'''Super Joe''' is an enemy from ''[[Make a Good Mega Man Level 2]]'', created for and appearing in the entry [[Yggdrasil]]. It is a purple [[Sniper Joe]] armed with a weapon that fires several shots at once.&lt;br /&gt;
&lt;br /&gt;
==Behaviour==&lt;br /&gt;
Super Joe behaves similarly to [[Returning Sniper Joe]] in that it hides behind a shield, occasionally pulling it back to fire. However, it fires a large number of small projectiles in multiple directions, and attacks more frequently. Destroying it isn't difficult, as it has less health than most Joes, and [[Mega Man]] takes no contact damage from it.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 2&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1&lt;br /&gt;
| flash = Y&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 2&lt;br /&gt;
| sakugarne = 4&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
*[[Sniper Joe]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Sniper Armor]]&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Skeleton Joe]]&lt;br /&gt;
*[[Apache Joe]]&lt;br /&gt;
*[[Crystal Joe]]&lt;br /&gt;
*[[Rider Joe]]&lt;br /&gt;
*[[Cannon Joe]]&lt;br /&gt;
*[[Truck Joe]]&lt;br /&gt;
*[[Machine Gun Joe]]&lt;br /&gt;
*[[Returning Machine Gun Joe]]&lt;br /&gt;
*[[Gunner Joe]]&lt;br /&gt;
*[[Piriparee]]&lt;br /&gt;
*[[Morning Joe]]&lt;br /&gt;
*[[Hammer Joe (Mega Man World)]]&lt;br /&gt;
*[[Koopa Joe]]&lt;br /&gt;
*[[Koopa Hopper]]&lt;br /&gt;
*[[Boomerang Joe]]&lt;br /&gt;
*[[Shooter Joe]]&lt;br /&gt;
*[[Grenader Joe]]&lt;br /&gt;
*[[Toad Joe]]&lt;br /&gt;
*[[Crawler Joe]]&lt;br /&gt;
*[[Hazmat Joe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Custom Enemies (MaGMML2)]][[Category:Joes]]&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:SuperJoe.png&amp;diff=11335</id>
		<title>File:SuperJoe.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:SuperJoe.png&amp;diff=11335"/>
				<updated>2019-10-14T13:00:02Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Shovel_Knight&amp;diff=11223</id>
		<title>Shovel Knight</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Shovel_Knight&amp;diff=11223"/>
				<updated>2019-10-05T15:29:07Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: Undo revision 11210 by Benelux (talk) (false information)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Shovel Knight&lt;br /&gt;
|rank=53rd&lt;br /&gt;
|image=[[File:MaGMML2-53-ShovelKnight.png]]&lt;br /&gt;
|caption=Steel thy Shovel!&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator=[[Dylan Labiuk]]&lt;br /&gt;
|composer=Jake Kaufman&amp;lt;br&amp;gt;Manami Matsumae&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Judge Order Reminder:&lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=2&lt;br /&gt;
|judge1=30&lt;br /&gt;
|judge2=30&lt;br /&gt;
|judge3=23&lt;br /&gt;
|judge4=30&lt;br /&gt;
|judge5=14&lt;br /&gt;
|totalscore=25.4&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=[[File:Nickel.png|When you first emerge from the caverns, look up; a charcoal champion awaits.]][[File:Nickel.png|Before the room with the rising clouds, would it plague you to look to the right?]][[File:Nickel.png|Did you try to climb the rope by the third portal?]][[File:Nickel.png|A sunken treasure awaits if you swim to the left after the first descent under the metal and glass.]][[File:Nickel.png|If you are on the long conveyor, you have gone too far; for in the darkness before, there is a spectre to behold.]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Big Fish]]&lt;br /&gt;
*[[Cannopeller]]&lt;br /&gt;
*[[Corocoro]]&lt;br /&gt;
*[[Docron]]&lt;br /&gt;
*[[Gachappon]]&lt;br /&gt;
*[[Giree]]&lt;br /&gt;
*[[Graviton]]&lt;br /&gt;
*[[Hologran]]&lt;br /&gt;
*[[Killer Bullet]]&lt;br /&gt;
*[[Komasaburo]]&lt;br /&gt;
*[[Peng]]&lt;br /&gt;
*[[Pole]]&lt;br /&gt;
*[[Ring Ring]]&lt;br /&gt;
*[[SK Met]]&lt;br /&gt;
*[[Tackle Fire]]&lt;br /&gt;
*[[Walking Bomb]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Acid Drop]]&lt;br /&gt;
*[[Auto Scroller]]&lt;br /&gt;
*[[Boubou]]&lt;br /&gt;
*[[Bouncy Tile]] (reskinned)&lt;br /&gt;
*[[Chill Man Block]]&lt;br /&gt;
*[[Cloud Platform (MM3)]]&lt;br /&gt;
*[[Concrete Platform]]&lt;br /&gt;
*[[Conveyor]] (MM2)&lt;br /&gt;
*[[Count Bomb]]&lt;br /&gt;
*[[Destroyable Block]] ([[Mega Buster]], reskinned)&lt;br /&gt;
*[[Drop Platform]]&lt;br /&gt;
*[[Falling Platform]] (MM5)&lt;br /&gt;
*[[Fire Pillar]]&lt;br /&gt;
*[[Flip Platform]]&lt;br /&gt;
*[[Frost Sled]]&lt;br /&gt;
*[[Galaxy Man Portal]]&lt;br /&gt;
*[[Gravity Flip]]&lt;br /&gt;
*[[Guts Lift]]&lt;br /&gt;
*[[Ice Platform]]&lt;br /&gt;
*[[Plantman Platform]]&lt;br /&gt;
*[[Pole Egg]]&lt;br /&gt;
*[[Sign (Mega Man 8)]] (Jump, Slide)&lt;br /&gt;
*[[Spring]]&lt;br /&gt;
*[[Toad Rain]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Squidon]]&lt;br /&gt;
|bosses=&lt;br /&gt;
|other= &lt;br /&gt;
|music=Shovel Knight - Strike the Earth! (Plains of Passage)&amp;lt;br&amp;gt;Shovel Knight - Flowers of Antimony (Explodatorium)&amp;lt;br&amp;gt;Shovel Knight - An Underlying Problem (Lost City)&amp;lt;br&amp;gt;Shovel Knight - A Thousand Leagues Below (Iron Whale)&amp;lt;br&amp;gt;Shovel Knight - La Danse Macabre (Lich Yard)&amp;lt;br&amp;gt;Shovel Knight - A Cool Reception (Stranded Ship)&amp;lt;br&amp;gt;Shovel Knight - The Fateful Return (Tower of Fate)&lt;br /&gt;
|location=[[Tier 4 (MaGMML2)|Tier 4]]&lt;br /&gt;
|previous=[[Orbital Station]]&lt;br /&gt;
|next=[[Poorly Named Level]]&lt;br /&gt;
}}&lt;br /&gt;
'''Shovel Knight''' is the 53rd place level in ''[[Make a Good Mega Man Level 2]]''. As the name suggests, the level is based on the video game ''Shovel Knight'', and involves going through various areas of the game with ''Mega Man''-based obstacles.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Rather fittingly, the first area of the level is based on the first level of ''Shovel Knight'', the Plains of Passage. After facing a pair of [[SK Met]]s, [[Mega Man]] must destroy a series of Dirt Blocks (functionally identical to [[Destroyable Block|Normal Destroyable Blocks]]) while riding a Guts Lift. Dropping down leads to a springy floor and a [[Gachappon]], and the area ends with a cluster of perilous Concrete Platforms. Climbing up a ladder right after the Gachappon leads to a small room with Black Knight and the first [[Noble Nickel]].&lt;br /&gt;
&lt;br /&gt;
The checkpoint object at the end of the Concrete Platform section takes Mega Man to Plague Knight's lair, the Explodatorium. This area begins with a room filled with a ferocious flurry of Fire Pillars. Climbing up the wall at the end of this room reveals a secret room with Plague Knight and the second Noble Nickel. Reaching the end of this secret path (or simply climbing up the ladder in the Fire Pillar room) leads to a cluster of Cloud Platforms right below spikes, which Mega Man must quickly race past, lest he be impaled. Above this cloudy collection is a room with plenty of Plantman Platforms, as well as Acid Drops, dangerous Drop Platforms, and a [[Graviton]], with [[Ring Ring]]s right alongside them. Following this, a rainy room with mischievous [[Mousubeil]]s is all that stands between Mega Man and the next checkpoint.&lt;br /&gt;
&lt;br /&gt;
Touching this checkpoint leads to the Lost City, where Mole Knight hides. Straight from the start, the screen will scroll, so Mega Man should shoot his way through, bewaring the [[Killer Bullet]]s, [[Walking Bomb]]s, and [[Big Fish]]. After the autoscroll is a quick fall, with [[Tackle Fire]]s and a Graviton appearing on the way down. Bouncy slime structures are seen to the right, with a [[Potton]] standing guard on its own. Right before the checkpoint is a rope, which can be climbed to find Mole Knight and the third Noble Nickel.&lt;br /&gt;
&lt;br /&gt;
Next is the treacherous trove of Treasure Knight, the Iron Whale. After a descent down to the depths of the sea with Flip Platforms breaking the fall, a path on the left can be seen. Taking this [[Pole]]-polluted pathway leads to Treasure Knight, the fourth Noble Nickel, and a Galaxy Man Portal back to the right side of the room. Breaking the Chill Man Blocks opens another left-facing path, with Chill Man Blocks and Ice Platforms both blocking and building land to traverse. Falling down does not cause death; it merely means that Mega Man must make his way back to two ladders, and retry the room's trials. Another checkpoint awaits.&lt;br /&gt;
&lt;br /&gt;
After clearing the Iron Whale, Mega Man is led to the Lich Yard, home to Specter Knight. Climbing below the surface, Mega Man finds that the floor is no more, with Falling Platforms filling its place. A [[Cocco]], its [[Corocoro]]s, and the darkness of the [[Hologran]] will raise the risk of rushing through, and a ceiling of spikes will stop high jumps dead in their tracks. Descending into the next room in this cavern of the crypt, Conveyors become a cause for alarm as they stand over pits. However, staying on the top of the room and being wary of [[Giree]]s will reward Mega Man with the mighty Yashichi. Past this point, the platforms seem to disappear, with Girees being the only sign of where solid surfaces start and stop. Skillfully stepping into a small crevice will lead to Specter Knight, and the final Noble Nickel. Climbing up the ladder, a Conveyor now covers the floor of the cave, and the Holograns become plentiful enough that the darkness cannot be vanquished. If Mega Man doesn't make haste, he will be stopped by [[Docron]]s and a [[Squidon]]. Past the Squidon is the next checkpoint.&lt;br /&gt;
&lt;br /&gt;
The final trial of Mega Man's journey is Polar Knight's hideout, the Stranded Ship. Beginning with a Frost Sled ride on the frigid land, the icy terrain soon disappears, leaving Mega Man swapping gravity at a frantic rate while fighting [[Cannopeller]]s. The frozen ground eventually returns, and after three jumps over spikes and chasms, Mega Man is taken to the Tower of Fate, where Shovel Knight himself awaits, with the [[Energy Element]] beside him.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = Adorable level in general, and I really like how you sorta replicated gimmicks from the original Shovel Knight stages with the premade assets, like the fire blocks from the Explodatorium replaced with the fire pillars, among other things. Though, I think its idea AS a 'Shovel Knight in review' stage is its downfall - it's pretty unfocused, even if it is cute. Some enemies are used like once ever. And there's some pretty weird design decisions too, like the spike drop in the Treasure Ship where you drop onto MM6 flip platforms and you have barely any time to actually react and jump off. Also, the sled section is pretty eehh, mostly because of the gravity flipping section because it's pretty much impossible to dodge the Cannopellers as they're coming at you. The usage of the gimmicks also suffers, too, because of again its status as a 'game in review' level. The usage of the bouncy lava especially stands out to me because there's like literally two screens of it and one enemy total. But while the level design is pretty weird, I think the level still manages to be good with the little touches, like how you put the jelly beetle in the Mole Knight section, and all the encounters with the knights that earn you Noble Nickels. Adorable level overall. &lt;br /&gt;
|pyroscore = 30&lt;br /&gt;
|spdesign = 6&lt;br /&gt;
|spfun = 7&lt;br /&gt;
|spcreativity = 9&lt;br /&gt;
|spaesthetics = 4&lt;br /&gt;
|spfunction = 4&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = ...I have no idea what that level was, but I somehow managed to beat it without dying the first time I played it. The second time I wasn't so lucky :P&lt;br /&gt;
&lt;br /&gt;
This set of challenges is kind of a mess, with more gimmicks than any I've seen in this contest. There's some weird stuff in here that I highly doubt many other people did in their levels, like the upside down Frost Man sled. There are also some parts I didn't really care for, like the castle challenge with all the clouds, and the invisible platforming section. Also, I've never played Shovel Knight, and I'm no graphical genius, but I'm pretty sure a lot of those tilesets weren't used correctly :P&lt;br /&gt;
|jupiscore = 30&lt;br /&gt;
|jhdesign = 6&lt;br /&gt;
|jhfun = 9&lt;br /&gt;
|jhcreativity = 13&lt;br /&gt;
|jhaesthetics = 1&lt;br /&gt;
|jhfunction = 1&lt;br /&gt;
|enjl = This stage feels like it was designed solely on the premise of &amp;quot;Shovel Knight aesthetic&amp;quot; and I feel like its coherency and structure suffer under it a lot. There are general ideas in this stage, but they don't persist long enough to become interesting at all, causing the stage to end up as an amazingly looking reference to Shovel Knight that fails to live up in terms of gameplay.&lt;br /&gt;
|enjlscore = 23&lt;br /&gt;
|endesign = 4&lt;br /&gt;
|enfun = 4&lt;br /&gt;
|encreativity = 6&lt;br /&gt;
|enaesthetics = 5&lt;br /&gt;
|enfunction = 4&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = Unfortunately great ideas don't always turn out the way you expect them to. So is the case with this level. While I seriously respect the amount of creativity put into the obstacle and enemy selection and variety, this stage suffers from level design that just feels random and often unfair, as well as messed up graphics, in addition to bugs. In other words, it's one really interesting level that could have been fantastic. But I'm afraid the problems relating to the bad level design prevent this from being a reality.&lt;br /&gt;
|garirryscore = 30&lt;br /&gt;
|gadesign = 6&lt;br /&gt;
|gafun = 5&lt;br /&gt;
|gacreativity = 13&lt;br /&gt;
|gaaesthetics = 3&lt;br /&gt;
|gafunction = 3&lt;br /&gt;
|gadesignnote = Honestly it's not that good. Some elements are placed at random, resulting in unfair or pitiful design. It's particularly visible in the second half of the stage.&lt;br /&gt;
|gafunnote = Yeah, I'll say I had fun going through a Shovel Knight-themed stage. But as for the level itself, it was enjoyable I guess, but nothing impressive.&lt;br /&gt;
|gacreativitynote = Probably the only true high point for this level. I think the usage of assets and the way the world is built just shows how creative this level is.&lt;br /&gt;
|gaaestheticsnote = Could have been better. The tiles could have been placed in a more apealing fashion. Some parts look off. Honestly could have been better.&lt;br /&gt;
|gafunctionnote = Well I guess the level works but there are so many weird bugs… nothing too serious but still has to be considered.&lt;br /&gt;
|ace = I think the fault with this stage lies in your concept. Lots of mini-stages are not... really a good idea. Gimmicks and enemies were chosen at seeming random. And then the biggest crime: You did absolutely nothing with them.&lt;br /&gt;
&lt;br /&gt;
I found one, exactly one, area creative and well thought out: Spectre Knight's segment.&lt;br /&gt;
&lt;br /&gt;
This was your highlight, and I won't lie, I thought pretty nifty. Then it was over and I moved onto the weird Polar Knight segment.&lt;br /&gt;
&lt;br /&gt;
This stage felt like you were just messing about with the dev kit.&lt;br /&gt;
&lt;br /&gt;
Each segment is too short for its own good: Your Mole Knight segment introduced a gimmick (the slime) and then.. ended as you introduced it.&lt;br /&gt;
&lt;br /&gt;
My recommendation? Ditch the idea behind this: Stick to one area of a game when converting, choose appropriate gimmicks for your segment, and then really squeeze said gimmicks to their limit. Spectre Knight's area shows you have a few neat ideas, but one good segment out of several does not a good stage make.&lt;br /&gt;
&lt;br /&gt;
Graphically there are major issues: misplaced and misaligned new assets and using tiles inappropriately. I mean, you even use animated tiles without their animation!&lt;br /&gt;
&lt;br /&gt;
There's also a potential soft lock in Spectre Knight's area - there are missing collision tiles and it's entirely possible to get yourself stuck. You were also missing certain pits. [BOTH ISSUES FIXED POST JUDGING]&lt;br /&gt;
&lt;br /&gt;
The one other redeeming aspect of this level, and I'm sure most will disagree with me, is the Nickels. They're well hidden and fun to find, although the one in Mole Knight's segment is a little silly.&lt;br /&gt;
|acescore = 14&lt;br /&gt;
|asdesign = 4&lt;br /&gt;
|asfun = 3&lt;br /&gt;
|ascreativity = 4&lt;br /&gt;
|asaesthetics = 1&lt;br /&gt;
|asfunction = 2&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Many gimmicks in the level are based on similar gimmicks present in the ''Shovel Knight'' stage the area represents:&lt;br /&gt;
**The Fire Pillars in the Plague Knight section are based on tiles in the original Explodatorium stage that burst into flames shortly after Shovel Knight stepped on them. Likewise, the Cloud Platforms seem to be based on large vats in the stage that periodically pop up, potentially impaling Shovel Knight on a ceiling of spikes.&lt;br /&gt;
**The autoscrolling in the Mole Knight section is based on the rides on Big Bohtos in the original Lost City level. A Big Bohto can be seen at the start of the ''MaGMML2'' version of the area, but it does not move.&lt;br /&gt;
**The Flip Platforms, Chill Blocks, and Ice Platforms in the Treasure Knight section all appear to be based on the bubble platforms from the original Iron Whale stage, which would disappear shortly after Shovel Knight stepped on them.&lt;br /&gt;
**The use of Holograns in the Specter Knight section seems to be meant as a way to emulate the darkness effect present at various points in the original Lich Yard stage.&lt;br /&gt;
*The level has several secret teleporters that take the player to the next section of the level:&lt;br /&gt;
**In the Plains of Passage section, [[Rush Coil]] or [[Super Arrow]] can be used to go over the ceiling, and to the right of that area is a teleporter to the Plague Knight section.&lt;br /&gt;
**In the Plague Knight section, sliding under the slightly raised area the player first teleports onto will take them straight to the Mole Knight section.&lt;br /&gt;
**In the Mole Knight section, using a utility to reach the top of the first lowered ceiling will reveal a hole with a teleporter to the Treasure Knight section.&lt;br /&gt;
**In the Treasure Knight section, using a utility to climb up the right wall of the first room will reveal a teleporter to the Specter Knight section. The Specter Knight section has a teleporter to the Polar Knight section in a similar location, except the player must slide to the right after making it up to the wall.&lt;br /&gt;
**In the Polar Knight section, falling into the small gap between the starting platform and the ice and using [[Wheel Cutter]] to climb up an invisible wall on the left reveals a teleporter to the final room.&lt;br /&gt;
*According to an infobox at the end of stage, the titular Shovel Knight was supposed to be the boss of the level, but real life issues led to such a boss fight not being programmed.&lt;br /&gt;
*Not counting the second and third Tower of Fate levels, the only major areas from ''Shovel Knight'' not represented in this level are Pridemoor Keep (King Knight's stage), the Clockwork Tower (Tinker Knight's stage), and the Flying Machine (Propeller Knight's stage).&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 4}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 4 (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Template:MaGMML2_Tier_7&amp;diff=11222</id>
		<title>Template:MaGMML2 Tier 7</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Template:MaGMML2_Tier_7&amp;diff=11222"/>
				<updated>2019-10-05T15:24:56Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot; align=center style=&amp;quot;background: #F0F8FF; border: 2px solid #7B8484; -moz-border-radius:7px; width:75%; text-align:center; font-size:11px&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#FF5A9C&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;-moz-border-radius:3px;&amp;quot;| ''[[Tier 7 (MaGMML2)|&amp;lt;font color=&amp;quot;white&amp;quot; style=&amp;quot;font-size:13.5px; font-family:arial, sans-serif;&amp;quot;&amp;gt;Make a Good Mega Man Level 2 - Tier 7&amp;lt;/font&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#008C94&amp;quot; style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Entry Stages&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#B5F7DE&amp;quot;| [[Biplane Bay]] • [[Blaze Man]] • [[Gunpowder Cellar]] • [[Cursor Curse]] • [[Cossack's Other Citadel]] • [[Fortified Lab]] • [[Spiky Situation]] • [[Ruined Lab]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#008C94&amp;quot; style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| List of Bosses&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#B5F7DE&amp;quot;| [[Toad Man]] • [[Match Man]] • [[Volt Man]] • [[Cursor]] • [[The Kid]] • [[Avoidance Cherry]] • [[Giant Metall|Healthy Giant Metool]] • [[Doc Robot|Doc Robot MK2]] • [[Wishing Star]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#008C94&amp;quot; style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Tier Boss&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#B5F7DE&amp;quot;| [[Future|Ghost of Christmas Future]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=&amp;quot;#008C94&amp;quot; style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Other Goodies&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#B5F7DE&amp;quot;| [[Twilight Lodge]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Pharaoh_Man%27s_Revenge&amp;diff=11221</id>
		<title>Pharaoh Man's Revenge</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Pharaoh_Man%27s_Revenge&amp;diff=11221"/>
				<updated>2019-10-05T14:56:57Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: I don't see why those would be &amp;quot;Unnecessary&amp;quot;, considering they are proper information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#D82800&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:PharaohManMugshot.png|left|Pharaoh Man's mugshot]][[File:PharaohManMugshot.png|right|Pharaoh Man's mugshot]]Pharaoh Man's Revenge&lt;br /&gt;
|image=[[File:PharaohManArt.png|230px|Artwork by Capcom]]&lt;br /&gt;
|caption= Artwork by Capcom&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number=&lt;br /&gt;
|designer= Takayuki Ebara&lt;br /&gt;
|programmer= Entity1037&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Red&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= [[Pharaoh Shot]]&lt;br /&gt;
|hp=84&lt;br /&gt;
|attack=  &lt;br /&gt;
|type = Flame, Shadow&lt;br /&gt;
|weak= [[Flash Stopper]]&lt;br /&gt;
|affiliations=Dr. Cossack&amp;lt;br&amp;gt;[[Doctor Albert W. Wily|Dr. Wily]] (Formerly)&lt;br /&gt;
|stage=&lt;br /&gt;
|location=[[The Stage Nobody Asked For]]&lt;br /&gt;
|occupation= Ancient Ruins Exploration Robot&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:PharaohMan.png‎]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Pharaoh Man's Revenge is the hidden boss of the 2nd place entry in [[Make a Good Mega Man Level 2]], the stage [[The Stage Nobody Asked For]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Pharaoh Man will randomly pick between one of three moves:&lt;br /&gt;
*Jump to [[Mega Man|Mega Man's]] position.&lt;br /&gt;
*Jump forward twice, shooting a small projectile each time.&lt;br /&gt;
*Charge up and release a large wave of energy.&lt;br /&gt;
*Charge up and fire 4 energy projectiles, circling around for a brief moment before using another attack.&lt;br /&gt;
*Charge up and fire a bunch of projectiles from the top of the screen, they won't appear near Pharaoh Man himself. this move is indicated by a longer charge time.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&lt;br /&gt;
| hornet = 0&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 0&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = 1&lt;br /&gt;
| wire = 0&lt;br /&gt;
| arrow = 1&lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes = If he jumps into the spikes in the boss room, he will instantly die, saying &amp;quot;fucc, i missed my jump&amp;quot; (sic)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Robot Masters]][[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Shadow_Gacha&amp;diff=11032</id>
		<title>Shadow Gacha</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Shadow_Gacha&amp;diff=11032"/>
				<updated>2019-08-13T07:56:05Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: matched the spelling of &amp;quot;Shadow&amp;quot; in the Japanese name to that of Shadow the Hedgehog.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|Very well, let's do this. I am the ultimate!|Shadow Gacha|[[Make a Good Mega Man Level Remastered]]}}&lt;br /&gt;
{{robotmaster&lt;br /&gt;
|titlebg=#3E3949&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:ShadowGachaMugshot.png|left]][[File:ShadowGachaMugshot.png|right]]Shadow Gacha&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script=シャドウガチャ&lt;br /&gt;
|romaji=Shadougacha&lt;br /&gt;
|number=&lt;br /&gt;
|designer=[[ACESpark]]&lt;br /&gt;
|programmer=[[ACESpark]]&lt;br /&gt;
|artist= [[ACESpark]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=Red&lt;br /&gt;
|at=4 (Shadow Gacha contact, gacha ball, Bomb Thrown/Croaker/Haehaey/Returning Sniper Joe contact, bomb explosion)&amp;lt;br&amp;gt;6 (Bomb Thrown bomb)&amp;lt;br&amp;gt;3 (Camon contact)&amp;lt;br&amp;gt;1 (Petit Kerog/Screw Bomber contact)&amp;lt;br&amp;gt;2 (small enemy projectile)&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type=Shadow&lt;br /&gt;
|weak=[[Metal Blade]]&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]]&lt;br /&gt;
|stage=&lt;br /&gt;
|location=[[Be the Bigger Person]]&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite= [[File:ShadowGacha.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Shadow Gacha''' is a boss from ''[[Make a Good Mega Man Level Remastered]]''. It is a giant enemy-dispensing robot modeled after Shadow the Hedgehog from the ''Sonic the Hedgehog'' series of video games.&lt;br /&gt;
&lt;br /&gt;
It appears as the boss of [[Be the Bigger Person]], replacing [[Shadow Morpher]] from [[Make a Good Mega Man Level|the original game]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Shadow Gacha's pattern is basic, but relies heavily on random elements. It starts by dispensing one of the following enemies from a ball, all of which are invincible, and will spawn in front of Shadow Gacha unless stated otherwise:&lt;br /&gt;
*A [[Bomb Thrown]], which tosses four bombs, despawning shortly after tossing the fourth. While the Bomb Thrown is invincible, its bombs can be destroyed prematurely like a regular Bomb Thrown.&lt;br /&gt;
*A [[Camon]], which moves forward, turning around when it hits a wall the first time, and despawning when it hits a second wall.&lt;br /&gt;
*A [[Croaker]], which spits three Petit Kerogs that behave normally, and are not invincible like the Croaker itself. If the Petit Kerogs are all destroyed, the Croaker will spit more, though it and the Petit Kerogs despawn after a fixed amount of time regardless. The Croaker spawns next to the wall across from Shadow Gacha.&lt;br /&gt;
*A [[Haehaey]], which drops seven projectiles; three upon initially spawning, one right after it turns around a second time, and three as it flies off the side of the screen (where it despawns outside of the player's view).&lt;br /&gt;
*A [[Returning Sniper Joe]], which shoots three times before despawning.&lt;br /&gt;
*A [[Screw Bomber]], which shoots a spread of projectiles twice before despawning. The Screw Bomber spawns next to the wall across from Shadow Gacha.&lt;br /&gt;
It then uses one of the following attacks before restarting the pattern:&lt;br /&gt;
*Jump once, reaching the other side of the room while descending, but before landing (Croaker and Screw Bomber).&lt;br /&gt;
*Jump twice, reaching the other side of the room at the peak of the second jump (Bomb Thrown and Returning Sniper Joe).&lt;br /&gt;
*Crouch down, then charge to the other side of the room (Camon and Haehaey).&lt;br /&gt;
Unless [[Power Orb]] is used, Shadow Gacha can only be damaged by hitting the glass area on its back. When it moves to the other side of the room, it bumps into a wall, leaving itself stunned for long enough to leave this weak spot open.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable1R&lt;br /&gt;
|buster=2/2/3&lt;br /&gt;
|metal=4&lt;br /&gt;
|gemini=1&lt;br /&gt;
|solar=2&lt;br /&gt;
|top=0&lt;br /&gt;
|wool=0&lt;br /&gt;
|black=0&lt;br /&gt;
|phar=1/2&lt;br /&gt;
|magic=1&lt;br /&gt;
|orb=2*&lt;br /&gt;
|notes=*Can damage any part of Shadow Gacha.}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
*To match its visual resemblance to Shadow the Hedgehog, Shadow Gacha uses edited voice clips from said character at the start and end of the battle.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Wily Castle}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Make a Good Mega Man Level Remastered]]&lt;br /&gt;
[[Category:Fortress Guardian]]&lt;br /&gt;
[[Category:Wily Castle]]&lt;br /&gt;
[[Category:Make a Good Mega Man Level Remastered Bosses]]&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Wily_Archives&amp;diff=10991</id>
		<title>Wily Archives</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Wily_Archives&amp;diff=10991"/>
				<updated>2019-08-06T19:53:45Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:WilyArchiveMugshot-YD.png|left|]][[File:WilyArchiveMugshot-CC.png|right|]][[File:WilyArchiveMugshot-MD.png|left|]][[File:WilyArchiveMugshot-DM.png|right|]][[File:WilyArchiveMugshot-KM.png|left|]][[File:WilyArchiveMugshot-MZ.png|right|]]Wily Archives&amp;lt;br&amp;gt;[[File:WilyArchiveMugshot-WC.png]]&lt;br /&gt;
|image=&lt;br /&gt;
|caption= &lt;br /&gt;
|script= ワイリーアーカイブ&lt;br /&gt;
|romaji = Wairīākaibu&lt;br /&gt;
|number= &lt;br /&gt;
|designer= [[WreckingPrograms]]&lt;br /&gt;
|programmer= [[WreckingPrograms]]&lt;br /&gt;
|gender= &lt;br /&gt;
|eyecolor = &lt;br /&gt;
|at= 3 (bullets)&amp;lt;br&amp;gt;4 (fire, Kamegoros)&amp;lt;br&amp;gt;5 (contact, Wily projectiles)&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=9 (Mecha Dragon, Kamegoro Maker, Cossack Catcher, Dark Man 3)&amp;lt;br&amp;gt;9 (Yellow Devil, Mechazaurus)&amp;lt;br&amp;gt;28 (Wily Capsule)&lt;br /&gt;
|type = Copy&lt;br /&gt;
|weak= [[Metal Blade]] (Mechazaurus)&amp;lt;br&amp;gt;[[Gemini Laser]] (Dark Man 3)&amp;lt;br&amp;gt;[[Top Spin]] (Kamegoro Maker)&amp;lt;br&amp;gt;[[Thunder Wool]] (Yellow Devil)&amp;lt;br&amp;gt;[[Black Hole Bomb]] (Cossack Catcher)&amp;lt;br&amp;gt;[[Pharaoh Shot]] (Yellow Devil, Wily Capsule)&amp;lt;br&amp;gt;[[Magic Card]] (Mecha Dragon, Wily Capsule)&amp;lt;br&amp;gt;[[Power Orb]] (Kamegoro Maker){{1R}}&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]] (presumably)&lt;br /&gt;
|stage=[[Research Facility]]&lt;br /&gt;
|location=[[Flashback Database]]{{1R}}&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level]] ([[Make a Good Mega Man Level Remastered|Remastered]]) (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:WilyArchives.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|A Wily Boss Archive was a very clever boss idea that I found very enjoyable!|[[MrKyurem]]|in his judge review.}}&lt;br /&gt;
The '''Wily Archives''' are a group of seven bosses from ''[[Make a Good Mega Man Level]]'' and [[Make a Good Mega Man Level Remastered|its remake]], appearing in the stage [[Research Facility]]. They are recreations of various Wily Castle (and other fortress stage) bosses from throughout the six NES games, culminating in a battle against a Wily Capsule recreation.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
The Wily Archives are encountered a total of three times in the stage. The first two encounters have each Archive robot taking turns fighting [[Mega Man]], while the third and final encounter only has one robot to fight.&lt;br /&gt;
&lt;br /&gt;
In ''Make a Good Mega Man Level Remastered'', the Wily stage [[Flashback Database]] has Mega Man face the Wily Archives a fourth time in the Research Facility recreation, using the Yellow Devil, Dark Man 3, and Mechazaurus Archives. However, they are otherwise unchanged.&lt;br /&gt;
&lt;br /&gt;
===First Encounter===&lt;br /&gt;
====Yellow Devil====&lt;br /&gt;
Based on the Yellow Devil from ''[[Mega Man 1|Mega Man]]'', this Archive will move to the boss door, split into three, and zip forward in an attempt to hit Mega Man. The Archives will always move in the same order: middle, bottom, top. After doing this, it will merge back together and return to its original position, ending its turn.&lt;br /&gt;
&lt;br /&gt;
====Mecha Dragon====&lt;br /&gt;
Based on the [[Mecha Dragon]] from ''[[Mega Man 2]]'', this Archive will move to the right of the screen and move up and down, shooting two fireballs at a time towards Mega Man's position. After four rounds of shots, it will return to its original position, ending its turn.&lt;br /&gt;
&lt;br /&gt;
====Kamegoro Maker====&lt;br /&gt;
Based on the [[Kamegoro Maker]] from ''[[Mega Man 3]]'', this Archive will move to the top middle of the screen and release three Kamegoros. They will bounce on the sides of the arena and eventually despawn. Once all the Kamegoros are gone, it will return to its original position, ending its turn.&lt;br /&gt;
&lt;br /&gt;
===Second Encounter===&lt;br /&gt;
====Cossack Catcher====&lt;br /&gt;
Based on the Cossack Catcher from ''[[Mega Man 4]]'', this Archive will move around the middle height of the room, attempting to drop on Mega Man and occasionally firing a spread shot. After two spread shots, it will return to its original position, ending its turn.&lt;br /&gt;
&lt;br /&gt;
====Dark Man 3====&lt;br /&gt;
Based on Dark Man 3 from ''[[Mega Man 5]]'', this Archive will fall to the ground, jump, and shoot five shots before returning to the ground and shooting a three-shot paralyzer gun. After jumping three times, it will return to its original position, ending its turn.&lt;br /&gt;
&lt;br /&gt;
====Mechazaurus====&lt;br /&gt;
Based on Mechazaurus from ''[[Mega Man 6]]'', this Archive will float to the upper-right corner and shoot fireballs that stay on the ground for a bit while green platforms appear, which will allow Mega Man to reach the boss. After five fireballs, it will return to its original position, ending its turn.&lt;br /&gt;
&lt;br /&gt;
===Third Encounter===&lt;br /&gt;
The final encounter has only one Archive, which is based on the various Wily Capsules. Though the monitor displays the ''Mega Man 6'' iteration, it's more of a composite of different Wily Capsules. It teleports around the room, performing one of three attacks every time it appears:&lt;br /&gt;
* Forming 4 projectiles around it, which then shoot towards Mega Man.&lt;br /&gt;
* Forming 3 projectiles that spin around the arena.&lt;br /&gt;
* Releasing a bomb that splits into two projectiles.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level===&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
| buster = 1/1/2&amp;lt;br&amp;gt;1/1/3&amp;lt;br&amp;gt;1/1/3&amp;lt;br&amp;gt;1/1/2&amp;lt;br&amp;gt;1/1/3&amp;lt;br&amp;gt;1/1/2&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
| metal = 1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;1&lt;br /&gt;
| gemini = 1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&lt;br /&gt;
| solar = 1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&lt;br /&gt;
| top = 0&amp;lt;br&amp;gt;0&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;0&amp;lt;br&amp;gt;0&amp;lt;br&amp;gt;0&amp;lt;br&amp;gt;0&lt;br /&gt;
| wool = 4&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&lt;br /&gt;
| black = 1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&lt;br /&gt;
| phar = 2/2/5&amp;lt;br&amp;gt;1/1/2&amp;lt;br&amp;gt;1/1/3&amp;lt;br&amp;gt;1/1/2&amp;lt;br&amp;gt;1/1/2&amp;lt;br&amp;gt;1/1/2&amp;lt;br&amp;gt;2/2/4&lt;br /&gt;
| magic = 1&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;3&lt;br /&gt;
| notes = Damage tables are for, in order, Yellow Devil, Mecha Dragon, Kamegoro Maker, Cossack Catcher, Dark Man 3, Mechazaurus, and Wily Capsule&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good Mega Man Level Remastered===&lt;br /&gt;
{{Damagetable1R&lt;br /&gt;
| buster = 1/1/2&amp;lt;br&amp;gt;1/1/3&amp;lt;br&amp;gt;1/1/3&amp;lt;br&amp;gt;1/1/2&amp;lt;br&amp;gt;1/1/3&amp;lt;br&amp;gt;1/1/2&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
| metal = 1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;1&lt;br /&gt;
| gemini = 1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&lt;br /&gt;
| solar = 1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&lt;br /&gt;
| top = 0&amp;lt;br&amp;gt;0&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;0&amp;lt;br&amp;gt;0&amp;lt;br&amp;gt;0&amp;lt;br&amp;gt;0&lt;br /&gt;
| wool = 4&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&lt;br /&gt;
| black = 1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&lt;br /&gt;
| phar = 2/5&amp;lt;br&amp;gt;1/2&amp;lt;br&amp;gt;1/3&amp;lt;br&amp;gt;1/2&amp;lt;br&amp;gt;1/2&amp;lt;br&amp;gt;1/2&amp;lt;br&amp;gt;2/4&lt;br /&gt;
| magic = 1&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;3&lt;br /&gt;
| orb = 1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&amp;lt;br&amp;gt;1&lt;br /&gt;
| notes = Damage tables are for, in order, Yellow Devil, Mecha Dragon, Kamegoro Maker, Cossack Catcher, Dark Man 3, Mechazaurus, and Wily Capsule&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Wily Archives are derived from the Weapons Archive boss from ''[[Mega Man 10]]'' (albeit replacing Robot Masters with fortress bosses), even using the same sprites.&lt;br /&gt;
* The real Mecha Dragon and Kamegoro Maker would be later added as standard devkit bosses in ''[[Make a Good Mega Man Level 2]]'' and ''[[Make a Good Mega Man Level 3]]'', respectively.&lt;br /&gt;
* In ''Make a Good Mega Man Level Remastered'', the Wily Archives are slightly modified to closer resemble the original Weapons Archive, with additional sound effects and a more accurate death explosion.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
{{MaGMML Tier 4}}&lt;br /&gt;
[[Category:Tier 4 (MaGMML)]][[Category:Bosses]][[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level Bosses]][[Category:Make a Good Mega Man Level Remastered Bosses]]&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mario_Land&amp;diff=10916</id>
		<title>Mario Land</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mario_Land&amp;diff=10916"/>
				<updated>2019-07-19T23:03:54Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: changed the pictures of Nickels to gray Dragon Coins.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Mario Land&lt;br /&gt;
|rank=X&lt;br /&gt;
|image=[[File:MaGMML2-X-MarioLand.png]]&lt;br /&gt;
|caption=It's-a me!&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator=[[Renhoek]]&lt;br /&gt;
|composer=Bulby&amp;lt;br&amp;gt;Koji Kondo&lt;br /&gt;
|artist=&lt;br /&gt;
|programmer=[[Renhoek]]&lt;br /&gt;
|elements=2&lt;br /&gt;
|collectables=[[File:GrayDragonCoin.png|Use your spinjump (Press Up and Jump) to reach the hidden pipe early on.]][[File:GrayDragonCoin.png|While soaring in the sky, stay low to reach a ledge that hides your prize.]][[File:GrayDragonCoin.png|Keep to the lower route, and muster up the courage to reach the lower ledge where it lies.]][[File:GrayDragonCoin.png|Early into the cave, check the pipes attached to the ceiling for a bonus room.]][[File:GrayDragonCoin.png|In the dangerous, but not pitch black, castle, let the vine guide you.]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Banzai Bill]]&lt;br /&gt;
*[[Battonton]]&lt;br /&gt;
*[[Beach Koopa]]&lt;br /&gt;
*[[Bullet Bill]]&lt;br /&gt;
*[[Galoomba]]&lt;br /&gt;
*[[Jumping Piranha Plant]]&lt;br /&gt;
*[[Koopa Troopa (Mario Land)|Koopa Troopa]]&lt;br /&gt;
*[[Nobita]]&lt;br /&gt;
*[[Skeleton Joe]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Conveyor]] (MM2, Super Mario World)&lt;br /&gt;
*[[Donut Block]]&lt;br /&gt;
*[[Falling Platform]] (Super Mario World)&lt;br /&gt;
*[[Mario Spinning Platform]]&lt;br /&gt;
*[[Rotating Block]]&lt;br /&gt;
*[[Skewer]]&lt;br /&gt;
*[[Snake Block]]&lt;br /&gt;
*[[Spinner]]&lt;br /&gt;
*[[Spring]] (Super Mario World)&lt;br /&gt;
*[[Thwomp]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Air Man]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Holo Wily]]&lt;br /&gt;
*[[Unbeatable Air Man]]&lt;br /&gt;
|music=Super Mario World - Athletic&amp;lt;br&amp;gt;'''Castle''' Super Mario World - Castle&amp;lt;br&amp;gt;'''Holo Wily''' Super Mario World - VS. Bowser&lt;br /&gt;
|location=[[Tier X (MaGMML2)|Tier X]]&lt;br /&gt;
}}&lt;br /&gt;
'''Mario Land''' is a Tier X level in ''[[Make A Good Mega Man Level 2]]'', created by [[Renhoek]]. It is a level themed around the ''Super Mario'' series of video games, but compared to levels such as [[Mega Man World]] and [[SMB3]], it stands out, as the player character of the level is not [[Mega Man]], but rather Mario himself.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Being more or less his ''Super Mario World'' gameplay recreated within the ''MaGMML2'' engine, Mario functions very differently from Mega Man. Pressing the fire button allows him to run faster, but he cannot stop immediately, instead having to slow down for a brief period of time after a directional button has been released. Mario's primary method of attacking is a stomp, which deals a set amount of damage.&lt;br /&gt;
&lt;br /&gt;
Mario has three forms: Small Mario, Super Mario, and Fire Mario. The form he's in depends on how much health he has, with him transforming into Fire Mario at high health, and regressing back to Small Mario at low health. Fire Mario can throw fireballs with the fire button, which have the same damage values as the [[Mega Buster]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
At the end of the first room (which consists mostly of [[Galoomba]]s and [[Koopa Troopa (Mario Land)|Koopa Troopa]]s), Mario can decide between two paths. If he goes to the right, he will have to traverse several rotating platforms above pits, with one platform allowing him to grab a Dragon Coin (which functions as a [[Noble Nickel]]). In the next room, Mario warps down into an underground section with several [[Battonton]]s, Donut Lifts, and Munchers. When Mario reaches an area with three pipes on the ceiling, he can hold up while jumping to enter the leftmost pipe and find a secret room with a Dragon Coin. Mario will then be taken back to the cave area. At the end of the cave area is a boss corridor with a checkpoint, which leads to a fight against [[Air Man]].&lt;br /&gt;
&lt;br /&gt;
After defeating Air Man, Mario enters the pipe in the next room to reach a castle area. The first room includes several Spinners and Thwomps, as well as some [[Skeleton Joe]]s. To the left of the final Thwomp is an invisible block that creates a vine when hit from below; climbing up this vine leads to another Dragon Coin. The following room is a long room where Mario must avoid Spinners, Skewers, and a single [[Nobita]] while riding a Snake Block. At the end of this room is a door leading to the fight against [[Holo Wily]]; defeating him reveals that [[Bowser]] was controlling the hologram, and he promptly exits while leaving behind a Power Star, which functions as an [[Energy Element]].&lt;br /&gt;
&lt;br /&gt;
If Mario uses a spin jump to go down in the pipe at the end of the first room, he will be taken to a small underground area housing a Dragon Coin. Entering a pipe at the end of the area makes him exit from a giant diagonal pipe, launching him into the clouds, where he faces a long stretch Springs and Falling Platforms. At the end of the stretch is a block that can be hit from below to reveal a vine, which allows Mario to climb up to the next part of the level. This section of the level includes several [[Bullet Bill]]s and [[Banzai Bill]]s, as well as a Dragon Coin. At the end of the section is a boss corridor and a checkpoint, which precede the fight against [[Unbeatable Air Man]].&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML2 Tier X}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier X (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:GrayDragonCoin.png&amp;diff=10915</id>
		<title>File:GrayDragonCoin.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:GrayDragonCoin.png&amp;diff=10915"/>
				<updated>2019-07-19T22:49:23Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Custom_Costumes&amp;diff=10760</id>
		<title>Custom Costumes</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Custom_Costumes&amp;diff=10760"/>
				<updated>2019-06-22T06:36:13Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Custom Costumes''' are optional [[Costumes]] that are created by the MaGMML Community for [[Make a Good Mega Man Level 2]]. These costumes are not included in the main game but can be downloaded and added to the shop.  Custom Costumes are unlocked after collecting 100 Noble Nickels. They returned in  [[Make a Good Mega Man Level Remastered]], where you are able to get the feature unlocked at Roll's shop for only 200 bolts. &lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
===How to Add a Custom Costume===&lt;br /&gt;
# In the game folder, locate the &amp;quot;skins&amp;quot; folder (or &amp;quot;Costumes&amp;quot; folder on the MaGMML1 Remastered game folder). If this folder doesn't exist, you can create it yourself, or go into the skin select menu in game (it’s Roll's mirror in the costume shop).&lt;br /&gt;
#* For Windows users, the skin folder should be located in the filepath C:\Users\''(Your username on your computer)''\AppData\Local\MAGMML2_MAIN_GAME&lt;br /&gt;
#* Alternatively, users can place the skins folder on the same folder where the game is located.&lt;br /&gt;
# Click on the file to download the costume you'd like to use.&lt;br /&gt;
# Place the file into the skins folder.&lt;br /&gt;
# Head into Roll's costume shop and press up in front of the mirror, you should see your skin listed in the menu!&lt;br /&gt;
&lt;br /&gt;
===How to Create a Custom Costume===&lt;br /&gt;
:''todo: this section''&lt;br /&gt;
&lt;br /&gt;
===How to Convert MaGMML2 Skins Into Use for MaGMML1 Remastered===&lt;br /&gt;
====For Windows====&lt;br /&gt;
# You'll need Python installed into your computer, download the latest stable Python build in their official website here: https://www.python.org/downloads/ , if your computer has Python installed already, you may skip the first two steps.&lt;br /&gt;
# When installing using their Executable Installer, check the box that says &amp;quot;Add Python to PATH&amp;quot;, this will allow Python to be run in Command prompt.&lt;br /&gt;
# Open up Command prompt (you can do so through opening up Start menu, then searching &amp;quot;cmd&amp;quot;), type &amp;quot;python -m pip install pillow&amp;quot; and press Enter to install the PIL module required to run the script.&lt;br /&gt;
# In the MaGMML1 Remastered game folder, locate the folder &amp;quot;Costumes&amp;quot;, inside is where you put your 1R spritesheets for use ingame, there is also a folder called &amp;quot;Tools&amp;quot;.&lt;br /&gt;
# In &amp;quot;Tools&amp;quot;, there is a batch file that when run, it will convert all pngs in the folder to be compatible for use with 1R, the converted files will be placed in the previous folder (&amp;quot;Costumes&amp;quot;).&lt;br /&gt;
#* If you want to convert individual files, you will need to use Command prompt, and navigate to where this folder is to run the Python script, use 'cd &amp;quot;[filepath that can be copied over in Explorer]&amp;quot;'. After being in the &amp;quot;Tools&amp;quot; folder in Command prompt, use &amp;quot;python magmml2_costume_to_1r.py SkinMagmml2.png Skin1R.png&amp;quot;, with &amp;quot;SkinMagmml2.png&amp;quot; being the filename for the MaGMML2 skin that you want to convert, &amp;quot;Skin1R.png&amp;quot; being the name of the output skin file.&lt;br /&gt;
&lt;br /&gt;
==List of MaGMML1R Costumes==&lt;br /&gt;
===Mega Man Series Costumes===&lt;br /&gt;
====Mega Man (Classic) Costumes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:breakmanbluesicon.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/d/de/Breakman.png Breakman] and [http://magmmlcontest.com/wiki/images/9/94/Blues.png Blues]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Universal 22 (Sprite credits listed in files)'''&lt;br /&gt;
| A revamped version of Proto Man, along with a Break Man skin. Were supposed to be released for MaGMML2 but didn't get finished for it, so I remade them for MaGMML1R.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MaGMML3 BubbleMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/7/7f/BubbleManFor1R.png Bubble Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''DLN No. 03 Cutman, Boberatu, And Rigour'''&lt;br /&gt;
| Bubble Man from ''Mega Man 2''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MM1 CutMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/4/46/CutManFor1R.png Cut Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''DLN No. 03 Cutman And Mysterion-svin'''&lt;br /&gt;
| Cut Man from ''Mega Man''. Ported From MaGMML2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Duo_Prev.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/6/65/%28MaGMML1%29_Duo.png Duo]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''hansungkee, DragonFaku'''&lt;br /&gt;
| Duo from ''Mega Man 8''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:OhYeahMrKrabs.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/5/54/Energy_Element.png Energy Element]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Keaton'''&lt;br /&gt;
| ''But sometimes, it almost seems like they have minds of their own...''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:FreezeSkin.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/586409458469437442/Freeze_Man.png Freeze Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''RM7FC Team, 8BDM Team, Mysterion-svin'''&lt;br /&gt;
| Freeze Man from ''Mega Man 7''. He secretly has crush on Ice Man.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Galaxy Man Skin.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/584138280539521024/Galaxy_Man.png Galaxy Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Eclipsestriker, Boberatu and the 8BDM Team'''&lt;br /&gt;
| Galaxy Man from ''Mega Man 9''. And yes, I did take the isotope.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Gemini_Man.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/583047586034876438/Gemini_Man.png Gemini Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Eclipsestriker, Boberatu and the 8BDM Team'''&lt;br /&gt;
| Gemini Man from ''Mega Man 3''. Uses he/him and they/them pronouns.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MaGMML3 HeatMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/583726007517708289/Heat_Man.png Heat Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
| Heat Man from ''Mega Man 2''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Mt.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/583808123295236106/Metal_Man.png Metal Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu, Eclipsestriker'''&lt;br /&gt;
| Metal Man from ''Mega Man 2''. Perfect for Metal Blade spam.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:mm3preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/6/65/Mega_Man_3.png Mega Man 3] ([http://magmmlcontest.com/wiki/images/0/00/Mega_Man_3_.png Alt])&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Keaton'''&lt;br /&gt;
| Mega Man 3 before it died and became a ghost. An assortment of different MM3 enemies for each sprite. Comes with an alt version that has a little ball with the color of the weapon you're currently using.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:PharaohMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/584719921326325770/Pharaoh_Man.png Pharaoh Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
| Pharaoh Man from ''Mega Man 4''. He is angry because someone [[Ancient Tomb|stole]] his level from him.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MaGMML3 Punk.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/586549023045845024/Punk.png Punk]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu, Mysterion-svin'''&lt;br /&gt;
| Punk from ''Mega Man III''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Quick_Man_Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/589120190235672596/Quick_Man.png Quick Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Beed28, Fabián, Eclipsestriker and the 8DBM Team'''&lt;br /&gt;
| Quick Man from ''Mega Man 2''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Top Man Skin.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/581313601411743762/TopMan.png Top Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Fabián'''&lt;br /&gt;
| Top Man from ''Mega Man 3''. Well-known for spinning right round, much like a record.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:YellowDevilPreview2.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/3/3c/Yellow_Devil_.png Yellow Devil]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Keaton'''&lt;br /&gt;
| A small version of Yellow Devil from ''Mega Man''. Bumo!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:AssortedPreview2.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/0/04/Metal_Man_X.png Metal Man], [http://magmmlcontest.com/wiki/images/b/b9/Gemini_Man_X.png Gemini Man], [http://magmmlcontest.com/wiki/images/c/ce/TopMan_X.png Top Man], [http://magmmlcontest.com/wiki/images/1/15/Pharaoh_Man_X.png Pharaoh Man], [http://magmmlcontest.com/wiki/images/8/8d/Galaxy_Man_X.png Galaxy Man], [http://magmmlcontest.com/wiki/images/e/e9/Freeze_Man_X.png Freeze Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Various artists, compiled by Keaton'''&lt;br /&gt;
| Various robot master costumes but without the weapon palette changing. This is for the robot masters who change colors when they use their own weapon. Nobody has made Solar Man, Sheep Man, or Magic Man yet, unfortunately. Freeze Man is here to substitute for Glass Man.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mega Man Fanon Costumes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:GigavoltMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/583680315642609664/Gigavolt_Man.png Gigavolt Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''ThatOneEnder, Mysterion-svin'''&lt;br /&gt;
| ''MaGMML2'' NPC-character from [[Gigavolt Man]] stage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Luckymeng.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/581520532822949898/Lucky_Man.png Luckyman]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Eclipsestriker'''&lt;br /&gt;
| Luckyman, from the ROM Hack series, Luckyman 1 to 8, made by the infamous romhacker, CHIKO.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MatchMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/584730026923130922/Match_Man.png Match Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
| The one and only Robot Match-ster (get it?) from [[Gunpowder Cellar]] in ''MaGMML2''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:EcksDee.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/4/4b/MegaMan_EcksDee.png Mega Man Ecks Dee]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''SRWB'''&lt;br /&gt;
| XD (Shout out to LucasRCD for creating an original portrayal of this deity. also, I had to remove some space from a file name of this one, due to the character limits.)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MegaWomanpreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/b/bc/Mega_Woman.png Mega Woman]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Keaton'''&lt;br /&gt;
| The only female Mega Man ever designed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Quarantine Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/c/c7/Quarantine_Woman_.png Quarantine Woman]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Some Loser, Keaton'''&lt;br /&gt;
| ''MaGMML2''-exclusive character from [[Quarantine Woman (stage)|the level of the same name]]. Sprite updates &amp;amp; fixes by Keaton.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:TacoMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/583680327004848128/Taco_Man.png Taco Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''SchuSlime64, Mysterion-svin'''&lt;br /&gt;
| ''MaGMML2'' boss from [[Taco Man (stage)|his own stage]]. Supports vore.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Series Costumes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:H.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/582630771672743936/H.png H]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Eclipsestriker'''&lt;br /&gt;
| H&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Lippypreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://media.discordapp.net/attachments/379738860231327744/582626632867643422/Lip.png Lip]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''SCMidna'''&lt;br /&gt;
| The first custom costume officially released for ''MaGMML1 Remastered''. Lip is finally number one at something!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Weegee.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/584122320889839629/Luigi.png Luigi]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Matheus2653, SupaMit'''&lt;br /&gt;
| Luigi from the Super Mario series, he use his Poltergust 3000 from the Luigi's Mansion games to attack his enemies, Mario also appears to help!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Spooderpreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/583460210497159169/Muffet.png Muffet]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''SCMidna'''&lt;br /&gt;
| Put her in Deltarune Toby damn it&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of MaGMML2 Costumes==&lt;br /&gt;
===Mega Man Series Costumes===&lt;br /&gt;
&amp;lt;!--Nothing should go here. This is an encompassing descriptor for the Mega Man section.  Please put skins under their respective series---&amp;gt;&lt;br /&gt;
====Mega Man (Classic) Costumes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Alter&amp;lt;br&amp;gt;Weapons?'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MegamanBBaPeview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/f/f0/Megaman_Bad_Box_Art.png BBA Mega Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Fabián'''&lt;br /&gt;
| Bad Box Art Mega Man.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[file:BattleandMega.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/399219632105586700/Battle_and_Fighters_Mega_Man.png Battle and Fighters Mega Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| Mega Man skin primarily using sprites from ''Battle and Fighters''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:BladeSkin.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/585883998178246677/Blade_Man.png Blade Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Mysterion-svin'''&lt;br /&gt;
| Blade Man from ''Mega Man 10''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Crazy.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Crazy Cannon/Shotman ([http://magmmlcontest.com/wiki/images/d/d0/Crazy_Cannon_aka_Shotman.png Red], [http://magmmlcontest.com/wiki/images/6/6a/Crazy_Cannon_aka_Shotmanalt.png Blue])&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''BBLIR'''&lt;br /&gt;
| The enemy from MM2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:ChargeSkin.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/591255648545669120/Charge_Man.png Charge Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Mysterion-svin, The Fungus Amongus'''&lt;br /&gt;
| Charge Man from ''Mega Man 5''. Consider him as an echo-fighter of Thomas.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Cr.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/4/4d/Crash_man.png Crash Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu'''&lt;br /&gt;
| Crash Man from ''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Duo.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389246085694226434/Duo.png Duo]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| Duo using sprites from ''Rockman Battle &amp;amp; Fighters''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Duo_Prev.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/0/0f/Duo_.png Duo]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''hansungkee, DragonFaku'''&lt;br /&gt;
| Duo from ''Mega Man 8''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:ElecSkin.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/591255633089658880/Elec_Man.png Elec Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Mysterion-svin'''&lt;br /&gt;
| Elec Man from ''Mega Man''. Consider him as an echo-fighter of Gigavolt Man (or Taco Man).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Fan-(MM_Strategy)-Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/3/30/Fan-%28MM-Strategy%29.png Fan]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''geno2925, DragonFaku'''&lt;br /&gt;
| Fan from ''Rockman Strategy''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Guts.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/407941722929102858/Guts_Man.png Guts Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Rbade, Mysterion-svin'''&lt;br /&gt;
| Guts Man from ''Mega Man''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MagnetMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/425524894734745600/Magnet_Man.png Magnet Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
| Magnet Man from ''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Mt.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/9/9d/Metal_man.png Metal Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu'''&lt;br /&gt;
| Metal Man from ''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Ptc.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/418852344395071498/Peterchy.png Peterchy]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
| An enemy from ''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Question_Mark_Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/485187853865975861/Question_Mark.png Question Mark]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''eviemaybe'''&lt;br /&gt;
| Question mark appearing when selecting Doc Robot in ''Mega Man 3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Quick_Man_Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/7/71/Quick_Man.png Quick Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Beed28, Fabián'''&lt;br /&gt;
| Quick Man from ''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Ring.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/393055261259988992/Ring.png Ring Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Interessant and PKWeegee'''&lt;br /&gt;
| Ring Man from ''Mega Man 4''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Rc.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/d/da/Rock%28Mega%29.png Rock]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu'''&lt;br /&gt;
| Megaman before he was converted into a fighting robot. (the kicking pose is a reference to ''Mega Man Powered Up'')&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:rockmagmml2gif.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/c/cd/RockMaGMML2skin.png Rock (Archie Comics)]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''TheRetroDude'''&lt;br /&gt;
| Unarmored Rock with his design from the Archie Comics.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:R-SHADOW.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/f/f2/Rockman_Shadow.png Rockman Shadow]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''geno2925, DragonFaku'''&lt;br /&gt;
| R-Shadow from ''Rockman &amp;amp; Forte: Mirai kara no Chōsensha''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Sk.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/c/c2/Sakugarneskin.png Sakugarne]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu'''&lt;br /&gt;
| Quint's pogo jackhammer robot from ''Mega Man II'' for GameBoy.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:SheepPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/5/55/Sheep_Man.png Sheep Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Bucket'''&lt;br /&gt;
| Sheep Man from ''Mega Man 10''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Toad_Man_Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/0/02/Toad_Man_Costume.png Toad Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Fabián'''&lt;br /&gt;
| Toad Man from ''Mega Man 4''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Vv.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/8/83/V.png V]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu, zEn and MetroidPeter'''&lt;br /&gt;
| The buoy enemy that appears in Wave Man stage from ''Mega Man 5''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:YellowDevilPreview2.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/4/47/Yellow_Devil.png Yellow Devil]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Keaton'''&lt;br /&gt;
| Bumo bumo. A small version of Yellow Devil from ''Mega Man''.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mega Man X Costumes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Alter&amp;lt;br&amp;gt;Weapons?'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:X-Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/370390343650115585/X.png Mega Man X]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rhythm'''&lt;br /&gt;
| X sprite based on Capcom's 30th Anniversary poster.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mega Man ZX Costumes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Alter&amp;lt;br&amp;gt;Weapons?'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Model_a_preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/4/4a/Model_a.png Model a (Grey)]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade, Csketch, Fabián'''&lt;br /&gt;
| Grey using biometal model a from ''Mega Man ZX Advent''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mega Man Fanon Costumes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Alter&amp;lt;br&amp;gt;Weapons?'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Bob.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/4/4f/Bob_.png Bob Anderson]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade, Keaton'''&lt;br /&gt;
| Antagonist from ''Bob and George''. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MaGMML2_BoundingCrash.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/d/de/Boundin_Crash_Man.png Boundin' Crash Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu, Beed28'''&lt;br /&gt;
| [[Boundin' Crash Man]] from the ''MaGMML2'' level [[Bouncy Castle]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Cardinal_Man.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/388720251862515724/Cardinal_Man.png Cardinal Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| Hypothetical boss from [[Cardinal Man|the ''MaGMML2'' level of the same name]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:ChaosRokko.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389119284590149652/Chaos_Rokko.png Chaos Rokko]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| A dark recolor of Rokko Chan that can use alter weapons.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Constancy.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/366289798320881664/Constancy_Rockman.png Constancy Rockman]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| Recolor of Mega Man, based on the ROM hack ''Rockman no Constancy''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:megahi.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/473318922729291777/Captain_N_Mega_Man.png Captain N Mega Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The alternate design of Mega Man from ''Captain N: The Game Master''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[file:DAVE.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/399219243310383114/DAVE.png DAVE]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| A Mega Man edit from the webcomic ''Mega''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Dragon Man Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/431153014275833856/Dragon_Man.png Dragon Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Nitro Striker, JUN0TheF0X'''&lt;br /&gt;
| Protagonist from the Rockman 7 FC sprite-hack, ''REVENGE!!''. Also a boss in Super Mega Man 3.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Delet_This.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/404755185353883649/DeletThis.png Delet This]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''PKWeegee'''&lt;br /&gt;
| Mega Man...but with a gun. Also an emote on the MaGMML3 Discord server.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:deletthisanimation2.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/1/1f/Delet_This_V3.png Delet This V2]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''PKWeegee, Keaton, CSketch'''&lt;br /&gt;
| The above skin but the gun changes color instead of Mega Man, plus minor error fixes. Rush, Sakugarne and mugshot updated by CSketch.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Eldritchman.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/386935131405025280/Eldritch_Man.png Eldritch Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade, E-Clare'''&lt;br /&gt;
| H̴̷̸̨m̵̸̡̢͞.̴̢͢͢.͠͏̀.̴̵ ̸N̷̛͜͝o͜͏̵͡͝t̡̕͟ ̴͡r̨̀e͡a̸̸̡͢l̸͟͝͞ĺ̡̢͟͟y͘͡ ̵̸̧̛́t̵́͠͞o͢͡͏͞͡ ̷͜͢b̶e̶̛ ̵̴́͢h҉̸̀̕o̧̧͢͟͡n̷̨͞e̵̡͘͜ş̸͡͝t̶҉̛.̀̕͡&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Yes.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/e/e7/XTREME_Zero.png Extended Zero]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''SnoruntPyro, BBLIR'''&lt;br /&gt;
| art&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:The Fastest Thing at Being an Asshole.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389241809538252831/Fastest_Thing_At_Being_An_Asshole.png The Fastest Thing at Being an Asshole]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Rbade'''&lt;br /&gt;
| Quick Man from ''megamanspritecomic''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Creesh.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/b/b5/Gangly_Crash_Man.png Gangly Crash Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''BBLIR'''&lt;br /&gt;
| Gangly Crash Man from ''Forgotten Fortress''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:George.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/375649609739010048/George.png George Anderson]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Rbade'''&lt;br /&gt;
| Protagonist from ''Bob and George''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:GigavoltMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/447282782792581130/582859556711825408/Gigavolt_man.png Gigavolt Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''ThatOneEnder, Mysterion-svin'''&lt;br /&gt;
| ''MaGMML2'' NPC-character from [[Gigavolt Man]] stage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Gram.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/8/8d/Grime_Man.png Grime Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Threxx, BBLIR'''&lt;br /&gt;
| Would-be boss from the cancelled fangame ''Mega Man: Infamous Intent''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Invisibleman.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389244190334386179/Invisible_Man.png Invisible Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Rbade'''&lt;br /&gt;
| A skin that is invisible.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Lanc.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/f/f8/Lance.png Lance]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''E-Clare, BBLIR'''&lt;br /&gt;
| Would-be superboss from the cancelled fangame ''Mega Man: Infamous Intent''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Luckymeng.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/440942537855729694/Luckyman.png Luckyman]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Eclipsestriker'''&lt;br /&gt;
| Luckyman, from the ROM Hack series, Luckyman 1 to 8, made by the infamous romhacker, CHIKO.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Kat2.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/c/ce/Katyusha.png Katyusha]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu'''&lt;br /&gt;
| MM OC from Ne0maru, a robot created by Dr. Cossack to assist Kalinka.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Legga.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/388543676671852546/Leggaman.png Legga Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Rbade'''&lt;br /&gt;
| A very strange multi-armed Mega Man edit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Mad Man.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/403708932549509120/MadMan.png Mad Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''PKWeegee'''&lt;br /&gt;
| Robot Master from Mega Man 42.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MatchMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/389507463243759616/Match_man.png Match Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
| ''MaGMML2'' character from [[Gunpowder Cellar]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:EcksDee.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/d/d9/Mega_Man_Ecks_Dee.png Mega Man Ecks Dee]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''SRWB'''&lt;br /&gt;
| XD (Shout out to LucasRCD for creating an original portrayal of this deity.)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:mmghostpreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/9/99/Mega_Man%27s_Ghost.png Mega Man's Ghost]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Keaton'''&lt;br /&gt;
| Mega Man but he's mostly transparent. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Yesveryicon.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/e/e0/Mega_Met.png Mega Met]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''BBLIR'''&lt;br /&gt;
| Mega Man as a Met. Can also be found in [[Forgotten Fortress]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MegaPonyPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/2/29/Mega_Pony.png Mega Pony]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''CHAOS_FANTAZY'''&lt;br /&gt;
| The eponymous (Get it?) protagonist of the ''Mega Man''/''MLP:  Friendship is Magic'' crossover fangame. Alter functionality by Keaton.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:megasprite.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389247408103751682/megaman.png megaman]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The protagonist of ''megamanspritecomic''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MaGMML2-Milk-Sprite.png|30px]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/2/29/Milk_.png Milk]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Beed28'''&lt;br /&gt;
|[[Milk]] from ''Mega Man: Square Root of Negative One''. Weapon colors added by Keaton.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Neo-NezumiSprite.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/a/a9/Neo-NezumiSheet.png Nezumi Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Neo/GandWatch'''&lt;br /&gt;
| The protagonist of ''Nezumi Man''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MaGMML2-S-Milk-Sprite.png|30px]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/4/4c/Strawberry_Milk.png Strawberry Milk]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Beed28'''&lt;br /&gt;
| Milk's powered up form exclusive to ''MaGMML2''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:OffendedMegaMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/423515203246882816/Offended_Mega_Man.png Offended Mega man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
| Just a skin of Mega man, that don't look at the player. Perfectly fits for fighting [[Absolute ZERO]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Quarantine Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/379454258996576258/Quarantine_Woman.png Quarantine Woman]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Some Loser'''&lt;br /&gt;
| ''MaGMML2''-exclusive character from [[Quarantine Woman (stage)|the level of the same name]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Ran.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389251867764457482/Ran_Cossack.png Ran Cossack]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade, boberatu, Ran Cossack'''&lt;br /&gt;
| Commie-bot from ''Bob and George'' and some of its subcomics..&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Regard.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389311828578140160/Regardless_Woman.png Regardless Woman]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade, E-Clare'''&lt;br /&gt;
| Another horrorterror from the Special Multipurpose Sheet.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:AgemNamPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/5/5e/Agem_Nam.png Reverse Mega Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Keaton'''&lt;br /&gt;
| Mega Man with the colors reversed so that he just looks so funny and bad. Look at him. Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:ResetManPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/376197562824130564/Reset_Man.png Reset Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| Flawed prototype from the fan-comic ''MS Paint Masterpieces''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:romhackmarisa.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/473318921366405130/Romhack_Marisa.png Romhack Marisa]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| Marisa's sprite from the NES hack version of ''Mega Mari''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:RhythmPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/215987035058470912/385800200490450947/Rhythm.png Rhythm]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rhythm, MegaVile'''&lt;br /&gt;
| Antagonist from sprite comic ''Bass Comic Adventures''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:TacoMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/415874306875195392/Taco_Man.png Taco Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''SchuSlime64, Mysterion-svin'''&lt;br /&gt;
| ''MaGMML2'' boss from [[Taco Man (stage)|Taco Man]] stage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Thomas.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/521538188976848897/Thomas.png Thomas]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Mysterion-svin, The Fungus Amongus'''&lt;br /&gt;
| Chimera between Charge man and Thomas (reference to ''MM:SRoNO'')&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Series Costumes===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Alter&amp;lt;br&amp;gt;Weapons?'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Square.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/2/2c/Afuckingsquare.png A square]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''BBLIR'''&lt;br /&gt;
| The big. The mighty. The one to rule us all. It's... the... square.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Annie-preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://drive.google.com/open?id=15IeLKxye-qmUZL5cZtCx2bc5cwc6HeDF Annie Leonhart]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Lizardcommando'''&lt;br /&gt;
| One of the characters from the anime Attack on Titan. Not color palette swappable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Annieplus-preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://drive.google.com/open?id=1nfZgDTcdpk3VzX9rzsGAeM544jSvncrj Annie Leonhart Plus]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Lizardcommando'''&lt;br /&gt;
| One of the characters from the anime Attack on Titan. Color palette swappable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/d/df/BBLIR.png BBLIR]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''BBLIR'''&lt;br /&gt;
| If you ever wanted to play as [[BBLIR]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:snic.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://magmmlcontest.com/wiki/images/d/d0/Sonic.png Sonic (Alternate)]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Universal 22'''&lt;br /&gt;
| The original kinda sucks so I made this one. Credits to Motorroach for the original sprites.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Arthur.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389108020736425985/Arthur.png Sir Arthur]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The protagonist of ''Ghosts and Goblins''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Astro_Boy.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/367508426814783488/Astro_Boy.png Astro Boy]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The titular protagonist of ''Astro Boy''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Black_Mage.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/375846325998321674/Black_Mage.png Black Mage]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| One of the classes from ''Final Fantasy'', with references to the webcomic ''8-bit Theater''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:BRS.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389111769169395713/Black_Rock_Shooter.png Black Rock Shooter]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The titular character from ''Black Rock Shooter''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:viridian.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/473318924130320388/Captain_Viridian.png Captain Viridian]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The playable character from ''VVVVV''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Cirno_preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/7/70/Cirno.png Cirno]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Fabián'''&lt;br /&gt;
| Stage 2 boss from ''Touhou 6: Embodiment of Scarlet Devil''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:ClausSmall.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/8/8c/Claus.png Claus]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''MetroidPeter'''&lt;br /&gt;
| MetroidPeter's character from his own continuity. Doesn't have any suit upgrades.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:cream_prev.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://drive.google.com/open?id=1rw7EMCg0a36EPzxFHa0E2DuN-t3q1iuN Cream]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''[[Zatsupachi]]'''&lt;br /&gt;
| A character from Zatsupachi's Cutezome Mythos.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:CupheadSkinPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://i.imgur.com/FYH410H.png Cuphead]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''[[Cruise Elroy]]''', Fixed by Garion/'''[[Garebel]]'''&lt;br /&gt;
| Titular protagonist of indie action platformer ''Cuphead''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Dk.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/c/c0/Darkwing_Duck.png Darkwing Duck]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu, Mysterion-svin'''&lt;br /&gt;
| The main character from the eponymous show and from an awesome NES game made by Capcom.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Django.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/368410015205425153/Django.png Django]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The protagonist of ''Boktai: The Sun is in Your Hand''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Freu.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/462650577915084820/Freudia.png Freudia Neuwhal]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The main playable character of ''Rosenkreuzstilette: Freudenstachel''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:H.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/407616277947875328/H.png H]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Eclipsestriker'''&lt;br /&gt;
| H&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Kazuma.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/462636553022341122/Kazuma.png Kazuma Satou]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The protagonist of the anime ''Konosuba'' as he appeared in the tie-in game ''Resurrection of Beldia''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Kid_Dracula prev.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/521144025953075201/Kid_Dracula.png Kid Dracula]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''eviemaybe'''&lt;br /&gt;
| Best character in gaming history, Kid Dracula from his eponymous series. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:kribs.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/420367090286067722/Kirby.png Kirby]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Eclipsestriker'''&lt;br /&gt;
| Kirby, protagonist from the franchise by the same name.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Lippypreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://media.discordapp.net/attachments/379738860231327744/577503890669305876/Lip.png Lip]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''SCMidna'''&lt;br /&gt;
| The heroine of the original ''Panel de Pon'' and Nintendo's most adorable character.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MarcoSprite.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://drive.google.com/open?id=1soB50i2IC6k9uPipgYJakABOOaq9CINS Marco Rossi]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Lizardcommando'''&lt;br /&gt;
| One of the main heroes from the Metal Slug series. The sprites are from the Neo Geo Pocket game, ''Metal Slug: First Mission''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Mario.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389245423862415360/Mario.png Mario]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| For when you need Mario to kill Knight Man but Chateau Chevelresque keeps killing you in Mario Mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Konatan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389246585617514499/Mega_Kona-tan.png Mega Kona-tan]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The protagonist from ''Lucky Star'', appearing the way she did in ''Lucky Star: Net Idol Meister''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Miku.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389248734963302422/Miku.png Hatsune Miku]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The seventh ''Vocaloid''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Spooderpreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://media.discordapp.net/attachments/379738860231327744/498031610005028874/Muffet.png Muffet]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''SCMidna'''&lt;br /&gt;
| The spider girl from ''Undertale''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Bigboss-sprite.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://drive.google.com/open?id=0BwvnrMrs2OdfV0pINVBVVmthdk0 Naked Snake]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''[[Lizardcommando]]'''&lt;br /&gt;
| The main hero from ''Metal Gear Solid 3: Snake Eater''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Casshern.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389249997947797515/Neo_Human_Casshern.png Neo Human Casshern]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The titular protagonist of ''Neo Human Casshern''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:JustPachy.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/f/f8/Pachy.png Patchouli]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''[[Pachy]]'''&lt;br /&gt;
| Stage 4 boss from ''Touhou 6: Embodiment of Scarlet Devil''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:PetraRal_Skin.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://drive.google.com/open?id=1pmbwABmjf-t8XuYLD2CTqL9wMcl0jRXX Petra Ral]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Lizardcommando'''&lt;br /&gt;
| One of the characters from the anime Attack on Titan. Not color palette swappable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Pulseman.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389250935710285825/Pulseman.png Pulseman]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade, N64Mario84'''&lt;br /&gt;
| The hero of ''Pulseman''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:QuotePreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/215987035058470912/400697273534775306/Quote.png Quote]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''MegaVile'''&lt;br /&gt;
| The silent protagonist of ''Cave Story''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Reimu_n.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/391629056438960148/Reimu.png Reimu]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''[[PKWeegee]], Schmiddi'''&lt;br /&gt;
| One of the main playable characters from the ''Touhou'' series.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Reimu_preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/index.php?title=File:Reimu_B.png Reimu B]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''[[Pachy]], [[PKWeegee]], Schmiddi'''&lt;br /&gt;
| Remastered version of the above.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Reisen_n.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://drive.google.com/open?id=1fcr96y46PVqbKELAa7g8DFIrVPdxNOC1 Reisen]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''[[Zatsupachi]]'''&lt;br /&gt;
| Stage 5 boss of ''Touhou 8: Imperishable Night''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Ryu.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/371778676230193154/Ryu.png Ryu]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| One of the protagonists of ''Street Fighter''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Samus.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/371664388282777610/Samus.png Samus Aran]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The protagonist of ''Metroid''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Shantae.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/371790950005211146/Shantae.png Shantae]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The main hero of ''Shantae''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:spikepreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://share.cherrytree.at/showfile-32155/spike.png Spike the dragon]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Tarkan809'''&lt;br /&gt;
| The little dragon from MLP.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Tia.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389253151779454981/Spiritia.png Spiritia Rosenburg]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade, SuperJustinBros'''&lt;br /&gt;
| The main hero of the first ''Rosenkreuzstilette'' game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Tk.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/1/1c/Tark.png Tark]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Boberatu'''&lt;br /&gt;
| Boberatu's Original Character from his own universe. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Kid.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389254591956516874/The_Kid.png The Kid]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The protagonist of ''I Wanna Be The Guy'', before he acquired the Large Gun.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Rocman.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/371485135679258624/Thunder_Blast_Man.png Thunder Blast Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The protagonist of ''Rocman X''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:VIVIT.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389256040429912085/VIVIT.png VIVIT]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The protagonist of ''Touhou'''s sister series, ''Seihou Project''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:yuki.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/473318927750004739/Nagato_Yuki.png Yuki Nagato]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| An extraterrestrial artificial human from ''The Melancholy of Haruhi Suzumiya''.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[https://docs.google.com/document/d/1XFy-vjfmO0gzZLWvASIFhgTiEmlTAlhYvauYFUw85CU/edit Custom Costumes Tutorial]&lt;br /&gt;
*[https://drive.google.com/open?id=0B4_v79W7qhZQVG9MYkJKTTVpY1U MaGMML2 Costume Setup Sheet]&lt;br /&gt;
*[https://drive.google.com/open?id=0B4_v79W7qhZQdTc3Q19MRThaZkk MaGMML2 Costume Template]&lt;br /&gt;
*[http://magmmlcontest.com/wiki/images/a/ad/Custom_Skin_Alter.png MaGMML2 Costume Template (Alter Compatible)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Costume]]&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MegaMan_EcksDee.png&amp;diff=10759</id>
		<title>File:MegaMan EcksDee.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MegaMan_EcksDee.png&amp;diff=10759"/>
				<updated>2019-06-22T06:03:11Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: I had to remove some space from the file name, due to the name character limits.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I had to remove some space from the file name, due to the name character limits.&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:EcksDee.png&amp;diff=10758</id>
		<title>File:EcksDee.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:EcksDee.png&amp;diff=10758"/>
				<updated>2019-06-22T05:56:50Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:Mega_Man_Ecks_Dee.png&amp;diff=10757</id>
		<title>File:Mega Man Ecks Dee.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:Mega_Man_Ecks_Dee.png&amp;diff=10757"/>
				<updated>2019-06-22T05:52:33Z</updated>
		
		<summary type="html">&lt;p&gt;SRWB: shout out to LucasRCD for creating an original portrayal of this deity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;shout out to LucasRCD for creating an original portrayal of this deity.&lt;/div&gt;</summary>
		<author><name>SRWB</name></author>	</entry>

	</feed>