<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rhythmover</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rhythmover"/>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php/Special:Contributions/Rhythmover"/>
		<updated>2026-05-23T05:15:54Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cardinal_Man&amp;diff=9745</id>
		<title>Cardinal Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cardinal_Man&amp;diff=9745"/>
				<updated>2019-02-10T15:36:00Z</updated>
		
		<summary type="html">&lt;p&gt;Rhythmover: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Cardinal Man&lt;br /&gt;
|rank=79th&lt;br /&gt;
|image=[[File:MaGMML2-79-Cardinalman.png]]&lt;br /&gt;
|caption=Admiring the opening screen from a safe location&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator=[[Rbade]]&lt;br /&gt;
|composer=Aki Yamani (stage, original)&amp;lt;br&amp;gt;40Nix (stage, remix)&amp;lt;br&amp;gt;Unknown (boss, original)&amp;lt;br&amp;gt;PureSabe (boss, remix)&lt;br /&gt;
|artist=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Judge Order Reminder:&lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=2&lt;br /&gt;
|judge1=12&lt;br /&gt;
|judge2=5&lt;br /&gt;
|judge3=4&lt;br /&gt;
|judge4=1&lt;br /&gt;
|judge5=4&lt;br /&gt;
|totalscore=5.2&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=3&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Au-Au]]&lt;br /&gt;
*[[Big Eye]]&lt;br /&gt;
*[[Big Fish]]&lt;br /&gt;
*[[Big Telly]]&lt;br /&gt;
*[[Blader]]&lt;br /&gt;
*[[Caricarry]]&lt;br /&gt;
*[[Croaker]]&lt;br /&gt;
*[[Curlinger]]&lt;br /&gt;
*[[Dada]]&lt;br /&gt;
*[[Drillun]]&lt;br /&gt;
*[[Fan Fiend]]&lt;br /&gt;
*[[Fatool]]&lt;br /&gt;
*[[Gremlin]]&lt;br /&gt;
*[[Haehaey]]&lt;br /&gt;
*[[Jumbig]]&lt;br /&gt;
*[[Komasaburo]]&lt;br /&gt;
*[[Mag Fly]]&lt;br /&gt;
*[[New Shield Attacker]]&lt;br /&gt;
*[[Nitron]]&lt;br /&gt;
*[[Parasyu]]&lt;br /&gt;
*[[Peng]]&lt;br /&gt;
*[[Picket Man]]&lt;br /&gt;
*[[Pierrobug]]&lt;br /&gt;
*[[Scworm]]&lt;br /&gt;
*[[Sea Mine]] (Only during the Chill Man fight)&lt;br /&gt;
*[[Sniper Armor]]&lt;br /&gt;
*[[Sonic Bill]]&lt;br /&gt;
*[[Spine]]&lt;br /&gt;
*[[Tackle Fire]]&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
*[[Twin Cannon]]&lt;br /&gt;
*[[Wander Bell]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Acid Drop]]&lt;br /&gt;
*[[Air Tiki]]&lt;br /&gt;
*[[Conveyor]] (MM2)&lt;br /&gt;
*[[Destroyable Block]] ([[Mega Buster]])&lt;br /&gt;
*[[Drill Boulder]]&lt;br /&gt;
*[[Hover]]&lt;br /&gt;
*[[Ice Platform]]&lt;br /&gt;
*[[Wanaan]]&lt;br /&gt;
*[[Water Block]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Chill Man]]&lt;br /&gt;
|other=&lt;br /&gt;
*Skippable&lt;br /&gt;
|music='''Stage:''' Mega Mari 8-bit Remix - Cirno's Stage&amp;lt;br&amp;gt;'''Boss:''' Rockman 4 Minus Infinity - Wily Capsule&lt;br /&gt;
|location=[[Tier 1 (MaGMML2)|Tier 1]]&lt;br /&gt;
|previous=[[Snow Man]]&lt;br /&gt;
|next=[[Quirky Unconsistent Incomprehensible Nonsensical Track]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|This is fine.|[[ACESpark]]|summing up the level design philosophy.}}&lt;br /&gt;
'''Cardinal Man''' is the second-last place entry in ''[[Make a Good Mega Man Level 2]]''. It appears to be a random jumble of enemies and layout.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
When you spawn, you will be standing on top of Ice Man ice cubes. Break the block next to the Wanaan to get an E-Tank and an M-Tank. Break the block to the right to leave the starting area. From there, you can either enter the skip teleporter or continue to play the rest of the stage. &lt;br /&gt;
&lt;br /&gt;
If you choose the latter, continue to the left where you encounter a Wander Bell and a harmless Boulder. Eventually, you will reach a Hover. Said Hover will move really fast to the left, towards a ladder that leads upward, so avoiding it with [[Rush Jet]] or [[Super Arrow]] is a good option. Do not touch the red blocks or you will die. When you go upward, you will reach an area with a Caricarry, two Tellies, and an immobile Petit Goblin. Head to the right. You can climb the crystal-looking column to reach a place with several Tellies and the first [[Energy Element]] of the level.&lt;br /&gt;
&lt;br /&gt;
For the second Energy Element, continue to the right where you previously climbed the column for the first element. You will find an Au-Au, along with some enemies enclosed underground. There are some glass-looking blocks, but most of them are part of the background. Climb the next column to continue forward and find a Fan Fiend (standing on air) and a Croaker. After dispatching the Croaker (preferably by staying on the column) and the Fan Fiend, which can most easily be accomplished by using Flash Stopper, use the Rush Jet to fly up to an icy white platform with Eddie on it. Fly past that to get to two lines of red blocks,  followed by a Big Fish and some scribbled-in red blocks. Most of them can simply be avoided by moving Rush partway above the screen, skipping most of the &amp;quot;parkour&amp;quot; below. At the end of that section you will reach another column to climb down. Upon CLIMBING (Note: Do not jump down, or you will die) down and going to the right you will encounter Nitron, Fatool, Blader, and Spine, followed by a conveyor belt section with a Big Telly. There are also a few spike jumps that cannot be made without a utility or using invincibility frames from all the enemies around you. If you prevail, you will make it to a section with Pengs and some large enemies. If you use the Water Pump to jump to where Komasaburo is, you will find the second energy element.&lt;br /&gt;
&lt;br /&gt;
From here on, you will need to head right for the third energy element. This will lead you to an Air Tiki, where you should use Rush Jet to participate in a small shoot-'em-up section. After that, you will reach a hill with some enemies, followed by a bridge that utilizes slopes and a couple of big enemies. For an easier way to reach the end of this path, you can use the Super Arrow back in the screen with the Big Telly and head right from the ladder until you run out of weapon energy, then you should approximately have cleared the bridge. Finally, enter the glitchy boss door and you will reach a sign accompanied by a Wander Bell that says, &amp;quot;Cardinal Man will not be joining us due to technical difficulties. Sorry. He got Chill Man and Big Eye to fill in for him. Chill Man refuses to touch the Energy Element&amp;quot;. You will then fight [[Chill Man]], along with Big Eye. As the sign states, Chill Man does not drop the energy element; it is actually at the upper right corner of the screen. Trigger the Sea Mines and break the blocks, then use Sakugarne or Super Arrow to reach the energy element.&lt;br /&gt;
==Skip Status==&lt;br /&gt;
This level was deemed skippable by the judges, largely in part to the nonsensical and obtuse nature of the stage.&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = The level speaks for itself, really. It's a mess.&lt;br /&gt;
It also completely baffles me that even with the autotiler there still manages to be a level with random fake tiles :V.&lt;br /&gt;
|pyroscore = 12&lt;br /&gt;
|spdesign = 3&lt;br /&gt;
|spfun = 4&lt;br /&gt;
|spcreativity = 2&lt;br /&gt;
|spaesthetics = 2&lt;br /&gt;
|spfunction = 1&lt;br /&gt;
|spskip = Yes&lt;br /&gt;
|jupi = It's called Cardinal Man, but where are the cardinals? :thinking:&lt;br /&gt;
|jupiscore = 5&lt;br /&gt;
|jhdesign = 1&lt;br /&gt;
|jhfun = 2&lt;br /&gt;
|jhcreativity = 2&lt;br /&gt;
|jhaesthetics = 0&lt;br /&gt;
|jhfunction = 0&lt;br /&gt;
|enjl = This was fun until I figured out you can actually reach any of the exits.&lt;br /&gt;
|enjlscore = 4&lt;br /&gt;
|endesign = 1&lt;br /&gt;
|enfun = 1&lt;br /&gt;
|encreativity = 1&lt;br /&gt;
|enaesthetics = 0&lt;br /&gt;
|enfunction = 1&lt;br /&gt;
|enskip = Yes&lt;br /&gt;
|garirry = No.&lt;br /&gt;
|garirryscore = 1&lt;br /&gt;
|gadesign = 0&lt;br /&gt;
|gafun = 0&lt;br /&gt;
|gacreativity = 1&lt;br /&gt;
|gaaesthetics = 0&lt;br /&gt;
|gafunction = 0&lt;br /&gt;
|gadesignnote = No.&lt;br /&gt;
|gafunnote = It's both uninteresting and frustrating. It's genuinely not fun. You just want it to end.&lt;br /&gt;
|gacreativitynote = Nothing particularly impressive here. At all.&lt;br /&gt;
|gaaestheticsnote = No.&lt;br /&gt;
|gafunctionnote = No.&lt;br /&gt;
|ace = [[File:MaGMML2-CardinalComic.png]]&lt;br /&gt;
|acescore = 3&lt;br /&gt;
|asdesign = 1&lt;br /&gt;
|asfun = 1&lt;br /&gt;
|ascreativity = 2&lt;br /&gt;
|asaesthetics = 0&lt;br /&gt;
|asfunction = 0&lt;br /&gt;
|asskip = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This was originally Garirry's least favorite level, but he changed it to [[Airflow Hubble]] for unknown reasons.&lt;br /&gt;
*The creator has made a Geometry Dash version of this level; it can be found [https://www.youtube.com/watch?v=-1aNr2M43aU here]&lt;br /&gt;
*This is the only level in Tier 1 to actually have a boss.&lt;br /&gt;
{{MaGMML2 Tier 1}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 1 (MaGMML2)]][[Category:Skippable Levels]][[Category:Stages without Collectables]][[Category:Stages]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>Rhythmover</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Drop_Platform&amp;diff=8214</id>
		<title>Drop Platform</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Drop_Platform&amp;diff=8214"/>
				<updated>2018-10-05T17:31:57Z</updated>
		
		<summary type="html">&lt;p&gt;Rhythmover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{gimmick&lt;br /&gt;
|align=right&lt;br /&gt;
|name=Drop Platform&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|jname=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|altname=&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=&lt;br /&gt;
|at=&lt;br /&gt;
|type=Platform&lt;br /&gt;
|location='''MaGMML1:'''&amp;lt;br&amp;gt;[[Sunset Siege]]&amp;lt;br&amp;gt;[[Maze of Death]]&amp;lt;br&amp;gt;[[Under Construction]]&amp;lt;br&amp;gt;[[Spiky Meltdown]]&amp;lt;br&amp;gt;[[Research Facility]]&amp;lt;br&amp;gt;[[SnoruntPyro's Stage]]&amp;lt;br&amp;gt;[[Be the Bigger Person]]&amp;lt;br&amp;gt;[[Final Stage]]&amp;lt;br&amp;gt;'''MaGMML2:'''&amp;lt;br&amp;gt;[[Colorful Hall]]&amp;lt;br&amp;gt;[[SMB3]]&amp;lt;br&amp;gt;[[Taco Man (stage)|Taco Man]]&amp;lt;br&amp;gt;[[Forgotten Fortress]]&amp;lt;br&amp;gt;[[Orbital Station]]&amp;lt;br&amp;gt;[[Shovel Knight]]&amp;lt;br&amp;gt;[[Maze of Significantly Less Death]]&amp;lt;br&amp;gt;[[Changeable Caverns]]&amp;lt;br&amp;gt;[[Just an Ice Level]]&amp;lt;br&amp;gt;[[Spiky Situation]]&amp;lt;br&amp;gt;[[Ruined Lab]]&amp;lt;br&amp;gt;[[But It Lacked the Depth to Convince Me That This is Really Hell]]&amp;lt;br&amp;gt;[[Bouncy Castle]]&amp;lt;br&amp;gt;[[Aurora Man]]&amp;lt;br&amp;gt;[[Escape Sequence]]&amp;lt;br&amp;gt;[[Reality Core]]&amp;lt;br&amp;gt;[[The Pit of Pits]]&amp;lt;br&amp;gt;'''MaG24HMML:'''&amp;lt;br&amp;gt;[[Nauseous Greenhouse]]&amp;lt;br&amp;gt;'''MaGMML3 Judge Application Levels:'''&amp;lt;br&amp;gt;[[Space Crusade]]&lt;br /&gt;
|OffAppear=[[Mega Man 3]]&amp;lt;br&amp;gt;[[Mega Man III]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]]&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;[[Make a Good 24 Hour Mega Man Level|MaG24HMML]]&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:DropPlatform.png]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Drop Platform''' is a gimmick in ''[[Mega Man 3]]'', first found in the [[Doc Robot]] version of Shadow Man's stage. It is a trap platform comprised of two halves.&lt;br /&gt;
&lt;br /&gt;
Drop Platforms were first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where they appeared in the entries [[Sunset Siege]], [[Maze of Death]], [[Under Construction]], [[Spiky Meltdown]], and [[Research Facility]], as well as the Wily stages [[SnoruntPyro's Stage]], [[Be the Bigger Person]], and the [[Final Stage]].&lt;br /&gt;
&lt;br /&gt;
Drop Platforms returned in ''[[Make a Good Mega Man Level 2]]'', where they appeared in 15 entries, as well as the Wily stage [[Reality Core]] and the [[The Pit of Pits|Pit of Pits]] sub-levels &amp;quot;Cutman IRL&amp;quot;, &amp;quot;Cut Them Down To Size&amp;quot;, &amp;quot;De&amp;quot;, &amp;quot;Hot Liquid Sector&amp;quot;, &amp;quot;Forgotten Fortress&amp;quot;, and &amp;quot;Game Over - Return of Fire&amp;quot;, as well as the battle with [[Gamma]]. They also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[Nauseous Greenhouse]] and the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Space Crusade]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Drop Platforms initially act like normal top-solid platforms. When [[Mega Man]] steps on one, it will pull its two halves apart and briefly point them downwards, causing Mega Man to fall if he hasn't already dismounted the platform. The Drop Platform will then put its two halves back together, making it solid again.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gimmicks]][[Category:Devkit Gimmicks (MaGMML1)]][[Category:Mega Man 3 Gimmicks]]&lt;/div&gt;</summary>
		<author><name>Rhythmover</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Bond_Man_(stage)&amp;diff=7688</id>
		<title>Bond Man (stage)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Bond_Man_(stage)&amp;diff=7688"/>
				<updated>2018-09-22T21:55:32Z</updated>
		
		<summary type="html">&lt;p&gt;Rhythmover: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''For the article on the boss, see [[Bond Man]].''&lt;br /&gt;
{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Bond Man&lt;br /&gt;
|rank=19th&lt;br /&gt;
|image=[[File:MaGMML2-19-BondMan.png]]&lt;br /&gt;
|caption=I should tell the manager about that leak. Probably tell him about the eyeball monster, too.&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator=[[TheSkipper1995]]&lt;br /&gt;
|composer=Let's 8Bit&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Judge Order Reminder:&lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=2&lt;br /&gt;
|judge1=43&lt;br /&gt;
|judge2=34&lt;br /&gt;
|judge3=44&lt;br /&gt;
|judge4=24&lt;br /&gt;
|judge5=34&lt;br /&gt;
|totalscore=35.8&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Beak]]&lt;br /&gt;
*[[Big Eye]]&lt;br /&gt;
*[[Crazy Razy]]&lt;br /&gt;
*[[Glue Devil]]&lt;br /&gt;
*[[Glue Telly]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Glue]]&lt;br /&gt;
*[[Glue Drop]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Bond Man]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=World 1-2 - One Shot, One Kill&lt;br /&gt;
|location=[[Tier 8 (MaGMML2)|Tier 8]]&lt;br /&gt;
|previous=[[Escape Sequence]]&lt;br /&gt;
|next=[[Misty Lake]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|You aped the style of Mega Man 1 stages without resorting to the worst aspects of that game, and put some honest to goodness creativity into repurposed dev-kit assets.|[[ACESpark]]|excerpt from judge comment.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
'''Bond Man''' is the 19th place level in ''[[Make a Good Mega Man Level 2]]''. It is an industrial level with the primary gimmick being puddles of glue that slow [[Mega Man]] down like Oil.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The level begins with a simple outdoor area with several [[Crazy Razy|Crazy Razies]], as well as a brief jump over spikes. Climbing up leads to two rooms with glue drops and [[Glue Devil]]s. After that, heading to the right will lead to an area with two Glue Devils and a single [[Glue Telly]]. Following it is a longer room, utilizing glue drops, Glue Devils, and glue puddles in more complicated situations, with a few Glue Tellies and [[Beak]]s thrown in. Dropping down and falling through a room where Mega Man must avoid two Beaks, a Glue Devil, and a spike pit, Mega Man is taken to a pair of rooms where he must make jumps over single-tile platforms with glue drops right above them, with Glue Tellies, Glue Devils, Beaks, and Crazy Razies further complicating the process.&lt;br /&gt;
&lt;br /&gt;
Climbing up at the end of the second of the aforementioned rooms leads to a room with the floor almost completely filled with glue, with a Crazy Razy and two Beaks also blocking the path. Carefully sliding into a small tunnel with a spike at the end grants Mega Man an E-Tank. Climbing up again leads to a room where Mega Man must carefully jump across ladders while watching out for glue drops and a Beak, with a Glue Devil also making less space at the top of the room. Following this is a room requiring carefully-timed jumps across platforms, under a spike ceiling, and around glue drops, with a single Glue Telly obstructing the path as well. After this room is a room with a Big Eye blocking the boss gate, and a large health capsule at the top left that can be reached with utilities or [[Hornet Chaser]]. Going through the boss gate and corridor leads to the battle with [[Bond Man]] himself.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = While it's not the most flashy of stages, it's an incredibly well designed one. There is a very clear difficulty curve and the setups are well-thought out, and the glue became surprisingly threatening late in the stage -this is pretty neat because early in the stages I thought it wouldn't be an issue because I could just slide through it, but your use of the glue on one-tile platforms was a clever way of preventing just sliding through the glue and ignoring the level's gimmick. Everything is very nicely designed and it feels like a legitimate Mega Man stage. I really like the Glue Devil enemies as well, they're a neat twist on the devils from Mega Man 9. I'd say the one part of the level I didn't really like that much was the fight with Bond Man himself - after getting hit once or twice by the actual glue shots, I realized that he was basically just a glorified Crash Man. If you wanted a simple boss fight, you accomplished it, but I feel like with the whole concept of glue the boss could have been more interesting than 'Crash Man but he shoots freezing shots'. The level itself, though, is very well done, and it's a fun level overall.&lt;br /&gt;
|pyroscore = 43&lt;br /&gt;
|spdesign = 15&lt;br /&gt;
|spfun = 8&lt;br /&gt;
|spcreativity = 11&lt;br /&gt;
|spaesthetics = 4&lt;br /&gt;
|spfunction = 5&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = Alright level, although it got really stressful towards the end with all the spikes. The white enemies were well-placed, but I would have liked them more if they were fully destroyable with the Buster. Bond Man himself was my main issue with the level. His attacks are easy enough to dodge, but if you get hit by them...well, it's actually possible for him to combo you to death really quickly because he does a LOT of damage and freezes you at the same time. As far as I can tell, there's no way to get out of being frozen until it wears off or Bond Man hits you. The level itself is nice, but the boss kinda ruined it for me, sorry.&lt;br /&gt;
|jupiscore = 34&lt;br /&gt;
|jhdesign = 10&lt;br /&gt;
|jhfun = 3&lt;br /&gt;
|jhcreativity = 14&lt;br /&gt;
|jhaesthetics = 4&lt;br /&gt;
|jhfunction = 5&lt;br /&gt;
|enjl = This stage manages to stay interesting and fun with just very few elements introduced throughout the level. It does a very good job at mixing up its elements to ramp up the difficulty up until the boss encounter, who also uses the level's main gimmick. The platforming in this level was exciting and I like the occasional timing-based puzzle about when to shoot the Petit Devils. The level got slightly repetitive when doing one tile jumps and I wish it had just a few more optional challenges for extra rewards, but overall it's a great stage that does a good job at utilising all of its mechanics consistently.&lt;br /&gt;
|enjlscore = 44&lt;br /&gt;
|endesign = 13&lt;br /&gt;
|enfun = 9&lt;br /&gt;
|encreativity = 12&lt;br /&gt;
|enaesthetics = 5&lt;br /&gt;
|enfunction = 5&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = I don't think there's anything interesting here whatsoever. As a level, it's okay I guess... it's nothing too bad but its not interesting either. The whole level appears to just use one gimmick, and it's not a very interesting one. Also, the graphics look boring. I don't know, there's just nothing going on here for me to like this level.&lt;br /&gt;
|garirryscore = 24&lt;br /&gt;
|gadesign = 6&lt;br /&gt;
|gafun = 5&lt;br /&gt;
|gacreativity = 4&lt;br /&gt;
|gaaesthetics = 4&lt;br /&gt;
|gafunction = 5&lt;br /&gt;
|gadesignnote = It was not too bad. However, many sections just feel either empty or the same gimmick is going on for too damn long without anything new.&lt;br /&gt;
|gafunnote = It was kinda boring. Nothing stands out.&lt;br /&gt;
|gacreativitynote = I don't really know, there's not a lot going on here. There's like one semi-creative gimmick and that's it.&lt;br /&gt;
|gaaestheticsnote = Alright.&lt;br /&gt;
|gafunctionnote = Works just fine (at least).&lt;br /&gt;
|ace = So you decided to bring an old unused Robot Master out of retirement. Was this worth the effort? You know what, I'd say yes. You aped the style of Mega Man 1 stages without resorting to the worst aspects of that game, and put some honest to goodness creativity into repurposed dev-kit assets.&lt;br /&gt;
&lt;br /&gt;
The level is a little on the generic side visually, and gimmicks are limited, but you make good use of what you've got, and there's some pretty nifty segments every so often, enough to keep the player interested with your limited set. You kept the focus where it matters, and whilst the place didn't really look like a glue factory, it felt like one.&lt;br /&gt;
&lt;br /&gt;
There is one really big highlight to your stage I have to mention - I love the Glue Devils. They're a very awesome concept, and are the best of the new assets in the stage, and usually positioned exactly in the right spots to get in the player's way without being dickish. There was also a room with 3 glue drips positioned over tiny platforms, which was a great way to use this gimmick, even if the method of getting through the room unscathed requires a little outside the box thinking. But it's little pieces like that which help stages!&lt;br /&gt;
&lt;br /&gt;
The Robot Master was... basically a repurposed dev-kit boss, but I appreciate the effort here, even if he particularly easy. I think, maybe the character should've been given an additional attack of some description?&lt;br /&gt;
&lt;br /&gt;
I'm glad he's around all the same, because levels lacking their signature Robot Master are a disappointment.&lt;br /&gt;
&lt;br /&gt;
Some good new ideas here elevate it out of the range of the truly average stages.&lt;br /&gt;
|acescore = 34&lt;br /&gt;
|asdesign = 8&lt;br /&gt;
|asfun = 7&lt;br /&gt;
|ascreativity = 12&lt;br /&gt;
|asaesthetics = 3&lt;br /&gt;
|asfunction = 4&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This was the first level submitted to the contest, which is why it makes a cameo in the cutscene when Wily activates the [[Reality Core]].&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 8}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 8 (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>Rhythmover</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Ancient_Tomb&amp;diff=7518</id>
		<title>Ancient Tomb</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Ancient_Tomb&amp;diff=7518"/>
				<updated>2018-09-19T17:13:05Z</updated>
		
		<summary type="html">&lt;p&gt;Rhythmover: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Ancient Tomb&lt;br /&gt;
|rank=75th&lt;br /&gt;
|image=[[File:Ancient-TombIntro.PNG|250px]] &lt;br /&gt;
|caption=This looks familiar...&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator=[[NinjaUmbreon]]&lt;br /&gt;
|composer=Rushjet1&lt;br /&gt;
|artist=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Judge Order Reminder:&lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=2&lt;br /&gt;
|judge1=13&lt;br /&gt;
|judge2=15&lt;br /&gt;
|judge3=17&lt;br /&gt;
|judge4=0&lt;br /&gt;
|judge5=7&lt;br /&gt;
|totalscore=10.4&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Battonton]]&lt;br /&gt;
*[[Haehaey]]&lt;br /&gt;
*[[Mummira]]&lt;br /&gt;
*[[Neo Metall]]&lt;br /&gt;
*[[Rembakun]]&lt;br /&gt;
*[[Ring Ring]]&lt;br /&gt;
*[[Sasoreenu]]&lt;br /&gt;
*[[Skeleton Joe]]&lt;br /&gt;
*[[Taketento]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Hover]]&lt;br /&gt;
*[[Quicksand]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Tama]]&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=Mega Man 4 - Pharaoh Man's Theme&lt;br /&gt;
|location=[[Tier 1 (MaGMML2)|Tier 1]]&lt;br /&gt;
|previous=[[The Fall]]&lt;br /&gt;
|next=[[Wily Tower]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|A dev-kit level. I'll steal it! NO ONE WILL EVER KNOW!|Dan Backslide|ACESpark's Judge Comment for this level}}&lt;br /&gt;
==Overview==&lt;br /&gt;
This level became infamous when shown due to it just being Pharaoh Man's stage with a few new enemies and extremely minimal changes to the layout. Pharaoh Man's level was even included with the devkit participants used to create levels, furthering the laziness of the level (though, bafflingly, this level does not include Pharaoh Man himself despite being in the original devkit level). It has been often wondered by players and the judges themselves, looking back on it, how the level didn't get disqualified for plagiarism.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
It's basically Pharaoh Man's level, but with a few differences and a new enemy or two. With no boss. Just blast through everything with Triple Blade.&lt;br /&gt;
&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = It's a blatant edit of Pharaoh Man's stage. The beginning part is kind of different and honestly I kinda like it more than the original level because original was just flat and lots of annoying scorpions but here there's some variety. After that the level doesn't even try to hide the fact that it's a blatant edit where there's literally just the original section but with like one random out of place enemy added. There's just a miniboss fight with Tama out of nowhere. There's like one random Rembakun added in the final stretch and that's all the changes. Um. Uhh. Yeah.&lt;br /&gt;
|pyroscore = 13&lt;br /&gt;
|spdesign = 1&lt;br /&gt;
|spfun = 3&lt;br /&gt;
|spcreativity = 1&lt;br /&gt;
|spaesthetics = 3&lt;br /&gt;
|spfunction = 5&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = This was basically Pharaoh Man's stage with a few more enemies, nothing else. The fact that there was no Pharaoh Man boss at the end only made it more disappointing. Come on man, that boss was even in the devkit! Also, one of the Hovers failed to spawn and I had to use Rush Jet, but I'm not sure that's your fault or the game's.&lt;br /&gt;
|jupiscore = 15&lt;br /&gt;
|jhdesign = 3&lt;br /&gt;
|jhfun = 5&lt;br /&gt;
|jhcreativity = 0&lt;br /&gt;
|jhaesthetics = 3&lt;br /&gt;
|jhfunction = 4&lt;br /&gt;
|enjl = While this stage is fun to play, I don't believe that much of it was actually original, since... it's basically a less interesting version of Pharaoh Man's stage. I don't really have anything to add here, to be honest. That basically sums it up.&lt;br /&gt;
|enjlscore = 17&lt;br /&gt;
|endesign = 1&lt;br /&gt;
|enfun = 7&lt;br /&gt;
|encreativity = 0&lt;br /&gt;
|enaesthetics = 4&lt;br /&gt;
|enfunction = 5&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = When I play a level, I'm expecting something new and original, not a blatant duplicate of an existing devkit stage. So I'm refusing to judge this level. Enjoy the 0 points.&lt;br /&gt;
|garirryscore = 0&lt;br /&gt;
|gadesign = 8&lt;br /&gt;
|gafun = 4&lt;br /&gt;
|gacreativity = -21&lt;br /&gt;
|gaaesthetics = 4&lt;br /&gt;
|gafunction = 5&lt;br /&gt;
|gadesignnote = Meh. Level design seems okay, there's not really that much bullshit elements. Enemies aren't placed too badly, but most of them are either not threatening at all or are hard to avoid. There are two subsections that annoyed me, but it's no big deal. I don't know what else to say tbh.&lt;br /&gt;
|gafunnote = Eh… I'm not sure how much fun it is to go through a stage that's basically Pharaoh Man. I enjoyed it, but for me it just feels like I was playing Pharaoh Man's stage itself. I almost kept forgetting that this was modified and I wasn't even certain if the original was like this. Other than that it was enjoyable I guess.&lt;br /&gt;
|gacreativitynote = Do I have to say anything? This level is straight-up a rip-off of Pharaoh Man. No creativity was used, and while it could have been an interesting edit, is just a boring rip-off.&lt;br /&gt;
|gaaestheticsnote = Didn't stand out to me too much. Once again it's so similar to Pharaoh Man it's hard to enjoy the graphics. But the music is kick-ass.&lt;br /&gt;
|gafunctionnote = Works just fine.&lt;br /&gt;
|ace = [[File:MaGMML2-AncientTomb.png]]&lt;br /&gt;
|acescore = 7&lt;br /&gt;
|asdesign = 0&lt;br /&gt;
|asfun = 1&lt;br /&gt;
|ascreativity = 0&lt;br /&gt;
|asaesthetics = 4&lt;br /&gt;
|asfunction = 2&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This is the only level in the second game to outright get a score of 0 from any of the judges.&lt;br /&gt;
**Notably, according to the rubric of the judge in question ([[Garirry]]), this was not because the judge gave the level a score of 0 in every category, but rather because the judge gave it -21 points in Creativity; exactly enough to subtract the sum of the points given in the other four categories.&lt;br /&gt;
*ACESpark's judge review references the Merry Melodies cartoon short &amp;quot;The Dover Boys at Pimento University&amp;quot; and its antagonist, Dan Backslide.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 1}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 1 Stages]][[Category:Stages without Collectables]][[Category:Make a Good Mega Man Level 2 Entries]][[Category:Make a Good Mega Man Level 2]][[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Rhythmover</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Pit_of_Pits&amp;diff=7340</id>
		<title>The Pit of Pits</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Pit_of_Pits&amp;diff=7340"/>
				<updated>2018-09-15T17:45:33Z</updated>
		
		<summary type="html">&lt;p&gt;Rhythmover: /* Game Over - Return of Fire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Pit of Pits''' is a bonus area in ''[[Make a Good Mega Man Level 2]]'' that can be accessed after the player has cleared the [[Wily Star II]].  It can be found in the main hub between [[Tier 8 (MaGMML2)|Tier 8]] and [[Tier 9 (MaGMML2)|Tier 9]], though attempting to access it before unlocking it will will leave [[Mega Man]] with little more than a [[Picket Man]], who informs the player that he and his cohorts are working on its construction under their sponsor, [[Galaxy Man]].  It is comprised of 120 mini-stages created by contest entrants and judges, and plays somewhat similarly to the Endless Attack mode in ''Mega Man 9'' and ''Mega Man 10'', with the key difference that all stage elements that would normally result in instant death have been toned down: [[Quick Laser|Quick Lasers]] now do continuous damage similar to those seen in [[The Quickening 2]], spikes do 7 damage on contact, and while falling into a pit or being crushed deals 3 damage and sends the player back to the start of the mini-stage.&lt;br /&gt;
&lt;br /&gt;
The player cannot take [[E-Tank|E-Tanks]] and collectable [[Bolts]] inside the Pit with them; the two have separate counts while inside. However, they will be returned again if the player leaves in any fashion. This rule does not apply to the [[M-Tank]], however. Additionally, the player is barred from taking [[Super Mode]] inside until they've cleared the Pit for the first time.&lt;br /&gt;
&lt;br /&gt;
Once the player has cleared the Pit for the first time, Galaxy Man will offer the player to visit any of the sub-levels independently at their own whim, however, if the player wishes to rematch him, they must go through the Pit again or use the Boss Gallery teleporter in the [[Dojo]] to do so.&lt;br /&gt;
&lt;br /&gt;
==Stage Listing==&lt;br /&gt;
Due to the relatively small length of these mini-stages, all description and strategy for them shall be documented here.&lt;br /&gt;
&amp;lt;!-- EXTREMELY WIP BELOW THIS POINT --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Submitted Stages===&lt;br /&gt;
&amp;lt;!-- This is just a header, nothing goes here --&amp;gt;&lt;br /&gt;
====A light challenge.====&lt;br /&gt;
By [[TheSkipper1995]]. A mirror area (using tiles from Rainbow Man's stage from ''Mega Man Unlimited'') centering around [[Quick Laser]] challenges.&lt;br /&gt;
&lt;br /&gt;
====A missiled opportunity====&lt;br /&gt;
By [[TheSkipper1995]]. A section involving [[Ballade Missile]]s, where the player has to deal with enemies while also making sure to keep certain missiles intact for platforming.&lt;br /&gt;
&lt;br /&gt;
====A Warehouse of Scissors====&lt;br /&gt;
&amp;lt;!-- {{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info==============&lt;br /&gt;
|title= A Warehouse of Scissors&lt;br /&gt;
|image= &lt;br /&gt;
|caption= &lt;br /&gt;
|game= [[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= adrian09_01 &lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Stats==============&lt;br /&gt;
|enemies =&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses =&lt;br /&gt;
|other = &lt;br /&gt;
|music = &lt;br /&gt;
}}&lt;br /&gt;
I want others to have this at easy access in case you decide to add it to this page, but right now it seems rather superfluous.  - CF --&amp;gt;&lt;br /&gt;
By [[adrian09_01]]. A warehouse area with Conveyors serving as the main gimmick, and Cutting Wheels, Octopus Batteries, and Screw Bombers appearing as enemies.&lt;br /&gt;
&lt;br /&gt;
====Airbag====&lt;br /&gt;
By [[NaOH]]. A short, one-room area containing a swarm of Flying Shells that do not open, instead staying closed and moving on one direction. This leaves Mega Man needing to do precise timing, while also dealing with a few Twin Cannons.&lt;br /&gt;
&lt;br /&gt;
====Ancient Town====&lt;br /&gt;
By [[Zieldak]]. A Greek water area with Crabbots and Croakers serving as the primary obstacles in the first room (ending with a Squidon), and Gabgyos serving as the primary obstacles in the second and third rooms.&lt;br /&gt;
&lt;br /&gt;
====Be the Bigger Person?====&lt;br /&gt;
By [[Zieldak]]. As its name implies, it is inspired by [[Be the Bigger Person|the ''MaGMML1'' Wily stage of the same name]]. Notably, this is the only level in the entire Pit with true instant death; if Mega Man is standing where a [[Pacifist Door]] appears when it appears, he will die and be sent back to the start of the Pit.&lt;br /&gt;
&lt;br /&gt;
====Beach Party====&lt;br /&gt;
By [[Strife]]. This area features a lot of Air Tikis and the Gremlins they spawn, as well as the occasional Parasyus.&lt;br /&gt;
&lt;br /&gt;
====Big Toilet====&lt;br /&gt;
By [[Big Fish (user)|Big Fish]]. A platforming area that features Komasaburos, Robo-Rabbits, and Komuso Mines.&lt;br /&gt;
&lt;br /&gt;
====Boobeak Trap====&lt;br /&gt;
By [[NaOH]]. A recreation of the [[Boobeam Trap]] Fight from Mega Man 2, with Beaks to fight this time.&lt;br /&gt;
&lt;br /&gt;
====Chilled to the Bone====&lt;br /&gt;
By [[Flashman85]]. An ice level populated with skeleton-themed enemies. There are no pits, spikes, or other gimmicks.&lt;br /&gt;
&lt;br /&gt;
====Chroma Key?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Chroma Key|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Citadel Attic====&lt;br /&gt;
By [[BBLIR]]. Named after [[Citadel Basement]] from the first contest, the area mostly focuses on avoiding enemies, with a Rolling Drill opening up a secret room at the end. This secret room includes a plethora of screws, plus an E-Tank and M-Tank, though Mega Man will have to make sure to destroy the Rolling Drill just as it finishes clearing the path again after exiting the secret room.&lt;br /&gt;
&lt;br /&gt;
====Citadel Basement Shenanigans====&lt;br /&gt;
By [[Entity1037]].  As its name implies, it is inspired by [[Citadel Basement|their ''MaGMML1'' entry]], specifically the vertial portion of the stage.&lt;br /&gt;
&lt;br /&gt;
====City Night====&lt;br /&gt;
By [[Entity1037]]. A nighttime city area centered around riding a Block Train.&lt;br /&gt;
&lt;br /&gt;
====Clouded Judgment====&lt;br /&gt;
By [[Flashman85]]. A sky level featuring cloud-themed enemies and gimmicks.&lt;br /&gt;
&lt;br /&gt;
====Cold Power Plant====&lt;br /&gt;
By [[Big Fish (user)|Big Fish]]. An icy fortress area focused on combining Magnet Machines with ice physics, with the occasional Hothead.&lt;br /&gt;
&lt;br /&gt;
====Cold Water====&lt;br /&gt;
By [[TheMegaFan19XX]]. An icy underwater area with the main enemies being Sea Mines, Metall Swims, and Mantans. &lt;br /&gt;
&lt;br /&gt;
====Concrete Mix====&lt;br /&gt;
By [[Zieldak]]. An area using tiles from Concrete Man's stage, with Spines, Pottons, and Cannons appearing as the only enemies, and jumps across Concrete Platforms appearing at the end.&lt;br /&gt;
&lt;br /&gt;
====Cossack Climb====&lt;br /&gt;
By [[NaOH]]. A nighttime fortress area centered around jumps onto Tornado Platforms, with Top Lifts also appearing in the final room.&lt;br /&gt;
&lt;br /&gt;
====Cut Them Down To Size====&lt;br /&gt;
By [[Doctor Novakaine]]. A platforming area featuring a lot of Mizziles, as well as the Shadow Man platforms.&lt;br /&gt;
&lt;br /&gt;
====Cutman IRL====&lt;br /&gt;
By [[ParmaJon]]. An area based off the basic Cut Man design, designed with the intention of trying to make the super cutters threatening. This area also contains Drop Platforms.&lt;br /&gt;
&lt;br /&gt;
====da ba dee da ba di====&lt;br /&gt;
By [[JupiHornet]]. A nighttime area with a simple assortment of enemies serving as obstacles.&lt;br /&gt;
&lt;br /&gt;
====De====&lt;br /&gt;
By [[Renhoek]]. A fortress area focusing on jumps across Drop Platforms, with Returning Sniper Joes behind Reflect Blocks serving as additional obstacles. The area ends in the same room it starts in.&lt;br /&gt;
&lt;br /&gt;
====Deja Vu====&lt;br /&gt;
By [[Strife]]. A room that involves tracking back and forth multiple times to get rid of the different-colored Sheep Man blocks, as well as going through tunnels featuring a lot of Wind Man fans.&lt;br /&gt;
&lt;br /&gt;
====Descent====&lt;br /&gt;
By [[NaOH]]. A fortress area where Mega Man must carefully avoid several Octopus Batteries.&lt;br /&gt;
&lt;br /&gt;
====Discount Yoku Man====&lt;br /&gt;
By [[Zieldak]]. A fortress area focused around Yoku Block puzzles.&lt;br /&gt;
&lt;br /&gt;
====Drill Pickle====&lt;br /&gt;
By [[NaOH]]. A cave area centered around avoiding Acid Drops, Moliers, Junk Blocks, and Propeller Eyes.&lt;br /&gt;
&lt;br /&gt;
====Epic Wrap Battle====&lt;br /&gt;
By [[SnoruntPyro]]. A construction site area focused around using screen wrapping to get around certain obstacles.&lt;br /&gt;
&lt;br /&gt;
====Feelings====&lt;br /&gt;
By [[Strife]]. This involves Yoku Blocks that are resprited to have the official ''MaGMML2'' Discord's &amp;quot;I feel it&amp;quot; emote, depicting Bass looking upwards when standing on a spinning platform from Tornado Man's stage.&lt;br /&gt;
&lt;br /&gt;
====Flippin' Tops====&lt;br /&gt;
By [[BBLIR]]. A greenhouse area where Mega Man is upside down for half of its duration.&lt;br /&gt;
&lt;br /&gt;
====Forgotten Fortress====&lt;br /&gt;
By [[BBLIR]]. Not to be mistaken for [[Forgotten Fortress|the entry level of the same name]], this area is a platforming challenge that uses the aesthetics of that level, while also containing a few Tellies and Fatools.&lt;br /&gt;
&lt;br /&gt;
====Fragile Tower====&lt;br /&gt;
By [[Renhoek]]. A Falling Tower area with Tatepakkans appearing as the only enemies.&lt;br /&gt;
&lt;br /&gt;
====Gambly Night====&lt;br /&gt;
By [[SnoruntPyro]]. It is a large, casino-themed area with a variety of enemies, with the main gimmicks being Springs and Sparkman Platforms. It is based on the level of the same name from ''VLDC9''.&lt;br /&gt;
&lt;br /&gt;
====Game Over - Return of Fire====&lt;br /&gt;
By [[Beed28]]. A castle area with several fire-themed enemies, as well as several Cannons and Hammer Joes. It is based off of one of Beed28's two ''Mega Man Endless'' stages, albeit with the layout mirrored and using a different tileset. The name is a reference to the game over screen of The Legend Of Zelda 2: Link's Adventure.&lt;br /&gt;
&lt;br /&gt;
====Geothermal Construction====&lt;br /&gt;
By [[Entity1037]]. A cave area centered around avoiding Moles.&lt;br /&gt;
&lt;br /&gt;
====Glass Man?====&lt;br /&gt;
By [[Zieldak]]. As its name implies, it is inspired by [[Glass Man|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Greenhouse Effect====&lt;br /&gt;
By [[MiniMacro]]. A sunset area with a few simple platforms that can be jumped through from below. Pottons and Metall DX appear as the main enemies, and the level ends with a battle against a Metall Potton. &lt;br /&gt;
&lt;br /&gt;
====Greenhouse Lights!====&lt;br /&gt;
By [[Doctor Novakaine]]. This involves Mega Man running down a vertical path while dodging [[Quick Laser]]s.&lt;br /&gt;
&lt;br /&gt;
====Ground Eater====&lt;br /&gt;
By [[BBLIR]]. This area contains a Rolling Drill that is constantly destroying the ground behind Mega Man.&lt;br /&gt;
&lt;br /&gt;
====Gutsy====&lt;br /&gt;
By [[NaOH]]. A construction site area with a short ride on a Battan, as well as several Schworms.&lt;br /&gt;
&lt;br /&gt;
====Hot Liquid Sector====&lt;br /&gt;
By [[Lizardcommando]]. Uses the same tileset as Shadow Man's stage.&lt;br /&gt;
&lt;br /&gt;
====Hot Mess====&lt;br /&gt;
By [[liquafool]]. A fortress area with almost all enemies being Fire Boys, which appear one screen at a time with a myriad of other gimmicks in their vicinity, making each room increasingly difficult to get through. A Hot Dog appears as the sole enemy in the final room.&lt;br /&gt;
&lt;br /&gt;
====I Have No Shame====&lt;br /&gt;
By [[Strife]]. An upward climb with Bounders and Moles as the primary enemies, and Plantman Platforms as the primary gimmick.&lt;br /&gt;
&lt;br /&gt;
====Ice Climber====&lt;br /&gt;
By [[Zieldak]]. An ice area focused around Chill Man Block platforming. A Squidon appears at the end.&lt;br /&gt;
&lt;br /&gt;
====Industrious Indignation====&lt;br /&gt;
By [[Kuno]]. An incinerator area where Mega Man must ride a Wave Man Jetski on lava while avoiding Tellies, Fire Waves, and Fire Pillars.&lt;br /&gt;
&lt;br /&gt;
====Inner Sanctum====&lt;br /&gt;
By [[Entity1037]]. Not to be mistaken for [[Inner Sanctum|the Wily fortress stage of the same name]], this area features an ambush of Skull Walkers across a long hallway.&lt;br /&gt;
&lt;br /&gt;
====It's Beginning To Feel Just Like an Ice World====&lt;br /&gt;
By [[NaOH]]. A snow area focused around avoiding or defeating Fleas, Pengs, and Flying Shells. Mildly inspired by the Tier 6 Level [[Just an Ice Level]].&lt;br /&gt;
&lt;br /&gt;
====Ja====&lt;br /&gt;
By [[Renhoek]]. A platforming challenge with a lot of Guts Man platforms.&lt;br /&gt;
&lt;br /&gt;
====Junkyard 81====&lt;br /&gt;
By [[NaOH]]. This involves Spark Man enemies and Junk Block spawners.&lt;br /&gt;
&lt;br /&gt;
====Labyrinthe Throwback====&lt;br /&gt;
By [[Beed28]]. A partially-underwater area with several different enemies, as well as a single Yoku Block puzzle. It is based off of one of Beed28's two ''Mega Man Endless'' stages, albeit with the layout mirrored and using a different tileset.&lt;br /&gt;
&lt;br /&gt;
====Limited Attrition====&lt;br /&gt;
By [[Flashman85]]. A nighttime city level with no pits, spikes, or gimmicks; the player must face a series of Dachone Ltd. Ed. enemies. This level was created to give this enemy type a chance to shine, as its lone appearance in ''Mega Man 6'' is extremely brief. A Mystery Tank is found at the start of the level, and a large weapon and health refill are just beyond the exit teleporter.&lt;br /&gt;
&lt;br /&gt;
====Logan's Runner====&lt;br /&gt;
By [[Z-Saber]]. This is an autoscrolling segment over a lot of various tilesets and alien geometries. The area contains both an E-tank and a Yashichi, which can be very useful to a player late into the Pit. &lt;br /&gt;
&lt;br /&gt;
====Lyrickrolled====&lt;br /&gt;
By [[Flashman85]]. Swarms of Lyrics attack the player and drop other enemies of various types when destroyed. The level was created to harness the absurd potential of the devkit allowing enemies to drop specific objects when destroyed, and the name of the level is a portmanteau referencing [https://en.wikipedia.org/wiki/Rickrolling Rickrolling]. One strategy is to advance slowly, carefully destroying one enemy at a time to avoid being overrun. A faster and potentially safer strategy is the pacifist route: without firing a shot, dodge the Lyrics by using the platforms along the top of the screen to stay out of their way as often as possible. A large health refill is available at the beginning.&lt;br /&gt;
&lt;br /&gt;
The objects the Lyrics drop, ordered from the leftmost Lyric to the rightmost Lyric, are a Kemumakin, a Penpen EV, a Cutting Wheel, a Totem Polen, a Pipi egg, an Apache Joe, an Elec'n, a Power Muscler, a Wander Bell, a Have &amp;quot;Su&amp;quot; Bee hive, a Crazy Razy, a Nitron, a Sumatran, a Mono Roader, a Foojeen, Eddie, and a Big Telly.&lt;br /&gt;
&lt;br /&gt;
====Magic Crash-Pit Ride====&lt;br /&gt;
By [[Z-Saber]]. An area with several different themes requiring Mega Man to ride on a Crash Lift. Mega Man does not need to move to avoid damage.&lt;br /&gt;
&lt;br /&gt;
====Maze of Death?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Maze of Death|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====MEG4KMAN====&lt;br /&gt;
By [[gonesovereign]]. The level is based on a four-kilobyte Mega Man Java game of the same name by Markus 'Notch' Persson, which was submitted to the Java4K 2009 competition. The tileset and a few screens of the Pit level were modeled after the original MEG4KMAN.&lt;br /&gt;
&lt;br /&gt;
====Mega Lift====&lt;br /&gt;
By [[BBLIR]]. A single-screen area where Mega Man must ride a Crash Lift to the exit while a Hologran obstructs his view of the room.&lt;br /&gt;
&lt;br /&gt;
====Mega Man a - Area 1====&lt;br /&gt;
By [[Zieldak]]. A cave area focused primarily on enemy challenges, including unique small enemies that can only jump and shoot.&lt;br /&gt;
&lt;br /&gt;
====Mega Man a - Area 2====&lt;br /&gt;
By [[Zieldak]]. An area that features a bunch of Yoku block challenges, before reaching a short area with a few Cannon Joes.&lt;br /&gt;
&lt;br /&gt;
====Mega Man a - Area 3====&lt;br /&gt;
By [[Zieldak]]. An area that opens with some Cannons, before bringing the player to an area with massive Shield Attackers, reskinned Sniper Joes, and spikes. This and the other two Mega Man a areas are inspired by the Mega Man a minigame from Mega Man ZX Advent.&lt;br /&gt;
&lt;br /&gt;
====Metroid: Zero Mission====&lt;br /&gt;
By [[SnoruntPyro]]. A Metroid-themed area with the only enemies being M-422As, Hirarian 427s, and SRU-21/Ps. This level is notable as one of two that changes the background music.&lt;br /&gt;
&lt;br /&gt;
====Michael's Base====&lt;br /&gt;
By [[Big Fish (user)|Big Fish]]. An underground base area focused on explosives; specifically, Walking Bombs, Bomber Pepes, and Ballade Missiles.&lt;br /&gt;
&lt;br /&gt;
====Mission: Vain Space?====&lt;br /&gt;
By [[notencore]].  As its name implies, it is inspired by [[Objective: Vain Space|the ''MaGMML1'' entry of a similar name]].&lt;br /&gt;
&lt;br /&gt;
====Mook Rush====&lt;br /&gt;
By [[NaOH]]. An area the size of a single room where various enemies will spawn, with Mega Man having to defeat all of them to exit. The enemies that appear are randomized.&lt;br /&gt;
&lt;br /&gt;
====Mt. Furioso====&lt;br /&gt;
By [[Strife]]. An ice area where Mega Man must ride a Cloud Platform to the exit while avoiding Tellies and Big Tellies.&lt;br /&gt;
&lt;br /&gt;
====My Cool New Boss Fight====&lt;br /&gt;
By [[SnoruntPyro]]. It features four battles against [[Volt Man]] (although all of them can actually be ignored, as they don't block access to the next screen / teleporter), with each one having some addition to the terrain to add difficulty to the battle while keeping the Volt Men themselves the same. The first battle includes an object that spawns Elec'n sparks, though Volt Man himself doesn't do anything. The second Volt Man will actually attack, and the room has two Elec'n spark spawners, as well as a raised area in the middle covering spikes. The third Volt Man battle only includes one Elec'n spark spawner, but also has an Elec Block on each side of the room, with the two Elec Blocks alternating between each other. The fourth and final Volt Man simply serves as an obstacle between Mega Man and the teleporter, with spikes and a single Elec Block also present to watch out for.&lt;br /&gt;
&lt;br /&gt;
====Nice Rompy Cutman Level====&lt;br /&gt;
By [[Entity1037]]. A single-screen warehouse area with the only obstacle being a group of Flying Shells.&lt;br /&gt;
&lt;br /&gt;
====Nice Rompy Spike Fall====&lt;br /&gt;
By [[Entity1037]]. This stage is actually identical to the spike fall in Entity1037's submission level, [[The Stage Nobody Asked For]], it's just re-skinned to look similar to the spike drop from Wily 3 in Mega Man 2.&lt;br /&gt;
&lt;br /&gt;
====Night of Semiramis====&lt;br /&gt;
By [[SnoruntPyro]]. A nighttime castle area with fast Teckyuns serving as the main obstacle, and Tom Boys and Tatebos also appearing.&lt;br /&gt;
&lt;br /&gt;
====Night Way====&lt;br /&gt;
By [[TheMegaFan19XX]]. A nighttime warehouse area focused around enemy challenges, mainly involving Yambows and Fan Fiends.&lt;br /&gt;
&lt;br /&gt;
====No Room to Breathe====&lt;br /&gt;
By [[BBLIR]]. An area with only two rooms, and very narrow passageways. The first room (which includes both the entrance and exit) has two Komasaburos in it, while the second has a Schworm and a Fan Fiend.&lt;br /&gt;
&lt;br /&gt;
====No Time To Waste====&lt;br /&gt;
By [[Zieldak]]. An area modeled after Quick Man's stage, focusing on [[Quick Laser]] challenges.&lt;br /&gt;
&lt;br /&gt;
====Obscure Gameboy Gimmick====&lt;br /&gt;
By [[SnoruntPyro]]. This room features a lot of invincible Tatepakkans, but with a twist--they don't deal contact damage, instead acting as platforms. The level revolves around timing movements properly so their shields are at the proper height so Mega Man can slide through.&lt;br /&gt;
&lt;br /&gt;
====Ocean Sickness====&lt;br /&gt;
By [[Flashman85]]. A level where the top portion is above water and features scrolling walls, and where the bottom portion is underwater and features a fight with [[Splash Woman]] and challenges involving water spouts. The level was originally intended to focus exclusively on challenges with scrolling walls, but due to technical issues with many room configurations not working properly, most of the level had to be redesigned. A water theme ties together the surviving scrolling challenges with a few other elements that have been similarly underutilized in ''MaGMML2'' and the official ''Mega Man'' games. The level title is a play on &amp;quot;motion sickness,&amp;quot; narrowly beating out the title &amp;quot;Motion in the Ocean.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Once More, With Ceiling====&lt;br /&gt;
By [[Flashman85]]. A series of seemingly unrelated challenges, which find new life when the player unexpectedly ends up on the ceiling (after a potentially heart-stopping brush with death, because Flashman85 delights in causing panic where there's little or no danger) and must travel back to the start of the level in reverse. As with most of Flashman85's pit levels, the asset selection deliberately includes some of the most underutilized enemies in the game. The level title is a play on the phrase &amp;quot;once more, with feeling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Over The Pit====&lt;br /&gt;
By [[Zieldak]]. An area focused on performing tight jumps while avoiding Propeller Eyes and Browns.&lt;br /&gt;
&lt;br /&gt;
====Overwater Atmosphere====&lt;br /&gt;
By [[Kuno]]. An area with several spikes to avoid, Bubble Man Falling Platforms as the main gimmick, and en enemy lineup consisting solely of Nobitas, Ring Rings, and New Shotmen.&lt;br /&gt;
&lt;br /&gt;
====Paradrop====&lt;br /&gt;
By [[NaOH]]. A slow descent on a parachute, which makes Mega Man fall more slowly, and he can hold the up direction to fall even more slowly, or down to fall faster. Several airborne enemies appear on the way down, with some grounded shooting enemies also appearing at the very end.&lt;br /&gt;
&lt;br /&gt;
====Pipeworks====&lt;br /&gt;
By [[Shinryu]]. An area focused on Wave Man Pipes, with Metall Cannons and Pierrobugs serving as enemies.&lt;br /&gt;
&lt;br /&gt;
====Pit====&lt;br /&gt;
By [[NaOH]]. A level based off Kid Icarus for the NES. This level is notable as one of two that changes the background music.&lt;br /&gt;
&lt;br /&gt;
====Puzzle Box====&lt;br /&gt;
By [[Zaealix]]. This is a one-screen &amp;quot;puzzle&amp;quot; level that requires use of special weapons in order to break blocks and clear a path to the exit.&lt;br /&gt;
&lt;br /&gt;
====Reserved Forest====&lt;br /&gt;
By [[Big Fish (user)|Big Fish]]. A simple platforming area in Concrete Man's stage, featuring the Plant Man springs and a lot of Tomboys.&lt;br /&gt;
&lt;br /&gt;
====Rise to the Challenge====&lt;br /&gt;
By [[Flashman85]]. A Falling Tower area with various flying/floating enemies appearing from the sides, with the enemy type changing depending on what story of the tower Mega Man is currently on. The enemies in order are: Tellies, Killer Bullets, Togeheros, Flying Shells, and Chibees.&lt;br /&gt;
&lt;br /&gt;
====Safe Shallows====&lt;br /&gt;
By [[Zieldak]]. A water area focused on carefully avoiding spikes, with Sea Mines, Metall Swims, and Mantans serving as additional obstacles.&lt;br /&gt;
&lt;br /&gt;
====Sandstorm Base====&lt;br /&gt;
By [[Shinryu]]. A desert base area with constant Sandstorms, as well as several shielded and durable enemies.&lt;br /&gt;
&lt;br /&gt;
====Sea Breeze====&lt;br /&gt;
By [[Entity1037]]. It is a simple de-make of portions of Mega Water S's stage from the Wily Wars.&lt;br /&gt;
&lt;br /&gt;
====Serpent's Curse====&lt;br /&gt;
By [[Doctor Novakaine]]. An area focused around Petit Snakey Pillars, which are sometimes obstructed by invincible Junk Blocks. Two Big Snakeys serve as midbosses at the end.&lt;br /&gt;
&lt;br /&gt;
====Sheep Obstruction====&lt;br /&gt;
By [[WreckingPrograms]].  A drop-down level where the player has to battle spawning enemies and avoid spikes while waiting for Sheep Man blocks to disappear.&lt;br /&gt;
&lt;br /&gt;
====Shields And Pits====&lt;br /&gt;
By [[Zieldak]]. A fortress area focused around Metall DX and Shield Attackers, with several jumps over pits.&lt;br /&gt;
&lt;br /&gt;
====Showdown at Dusk====&lt;br /&gt;
By [[Zatsupachi]]. A showdown with Quint on a setting sun. This stage has multiple Pipi spawners, great for farming bolts.&lt;br /&gt;
&lt;br /&gt;
====Skull Man Kills====&lt;br /&gt;
By [[SnoruntPyro]]. A bone area with several custom spawners that shoot bones, as well as Skeleton Joes, and even a Whopper with rings that turn into bones. The area is named after a fangame by Smedis.&lt;br /&gt;
&lt;br /&gt;
====Slippery Snakes====&lt;br /&gt;
By [[Renhoek]]. An icy crystal area focused around Petit Snakey Pillars.&lt;br /&gt;
&lt;br /&gt;
====Spiky Meltdown?====&lt;br /&gt;
By [[Zieldak]]. As its name implies, it is inspired by [[Spiky Meltdown|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Spinning Top Disposal Room====&lt;br /&gt;
By [[BBLIR]]. An area that leads into a short vertical section filled with enemies, as well as some goodies.&lt;br /&gt;
&lt;br /&gt;
====Stairway to Nether====&lt;br /&gt;
By [[Zatsupachi]]. It is a direct reference to Konpaku Youmu's stage from ''Megamari''. This specific pit segment has a 50% chance of being set in an afternoon or night.&lt;br /&gt;
&lt;br /&gt;
====Stone Man Rip-off====&lt;br /&gt;
By [[Schmidkalkan]]. It is a mountain-themed area (which, as the name implies, uses tiles from [[Stone Man|Stone Man's]] stage) with Caricarries, two Met variants, and Tatepakkans serving as enemies, with Count Bombs appearing as additional obstacles.&lt;br /&gt;
&lt;br /&gt;
====Stormy Ascent====&lt;br /&gt;
By [[Cruise Elroy]]. This area features the wind from Toad Man's stage combining with various platforms, such as the Crash Man platforms, Stone Man platforms, and Tornado Man platforms.&lt;br /&gt;
&lt;br /&gt;
====The Pit Stage Nobody Asked For====&lt;br /&gt;
By [[Entity1037]].  As its name implies, it is inspired by [[The Stage Nobody Asked For]].&lt;br /&gt;
&lt;br /&gt;
====The Top 10 Most Commonly Used Enemies, In Increasing Order====&lt;br /&gt;
By [[NaOH]].  Exactly what it says on the tin.  These enemies are [[Rock Thrown]], [[New Shotman]], [[Neo Metall]], [[Komasaburo]], [[Wall Blaster II]], [[Shield Attacker]], [[Pickelman Bull]], [[Crazy Cannon]], [[Telly]], and [[Hammer Joe]].&lt;br /&gt;
&lt;br /&gt;
====Thunderclyffe Plant?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Thunderclyffe Plant|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====To The Top====&lt;br /&gt;
By [[BBLIR]]. A citadel area centered around use of the Sideway Elevator to avoid Ring Rings.&lt;br /&gt;
&lt;br /&gt;
====Tower Climbing====&lt;br /&gt;
By [[TheMegaFan19XX]]. A fortress area focused around avoiding and defeating various enemies, mostly Hammer Joes, Battontons, Yambows, and Skeleton Joes.&lt;br /&gt;
&lt;br /&gt;
====Towerfall====&lt;br /&gt;
By [[BBLIR]]. A Falling Tower area where several items can be obtained if Mega Man is cautious or fast enough while destroying the Darkman Blocks.&lt;br /&gt;
&lt;br /&gt;
====Trash Dash====&lt;br /&gt;
By [[Flashman85]]. An autoscroller featuring Junk Golems, Junk Chutes, and Concrete Man crushers. The latter of which can easily kill Mega Man instantly, ending his run. At some points, Mega Man must go deep within trash, slowing his speed a bit as long as he's on the ground.&lt;br /&gt;
&lt;br /&gt;
====Tselinoyarsk 20XX====&lt;br /&gt;
By [[Lizardcommando]]. Named after the jungle that Naked Snake infiltrates in Metal Gear Solid 3: Snake Eater. Uses the same tileset as Plant Man's stage.&lt;br /&gt;
&lt;br /&gt;
====Typical Miniboss Fights====&lt;br /&gt;
By [[SnoruntPyro]]. A series of fights with Met Dispensers with different platforms and enemies.&lt;br /&gt;
&lt;br /&gt;
====Up And Down====&lt;br /&gt;
By [[Doctor Novakaine]]. An area with constant Gravity Flips, requiring Mega Man to hurry to the next platform while also avoiding whatever enemy is near it.&lt;br /&gt;
&lt;br /&gt;
====Vacuum Seal====&lt;br /&gt;
By [[NaOH]]. This is a short vertical climbing stage with Au Au.&lt;br /&gt;
&lt;br /&gt;
====Vu====&lt;br /&gt;
By [[Renhoek]]. It is a sky-themed area that focuses on jumps across Sparkman Platforms, with the end of the area being the same room the area started in.&lt;br /&gt;
&lt;br /&gt;
====Warp Zone====&lt;br /&gt;
By [[NaOH]]. A single-screen area made using teleporter tiles, with five Screw Bombers and one Spine to avoid.&lt;br /&gt;
&lt;br /&gt;
====Water Boat Fast====&lt;br /&gt;
By [[Strife]]. This area is a short Jet Ski segment, featuring a miniboss battle with a Moby.&lt;br /&gt;
&lt;br /&gt;
====Water Test====&lt;br /&gt;
By [[The Stove Guy]]. This area features a water area in tandem with the Metal Man crushers, as well as an assortment of enemies to attack the player. A key is needed to get a door nearby, which leads to a few more rooms before leading to the exit.&lt;br /&gt;
&lt;br /&gt;
====Waterfall====&lt;br /&gt;
By [[NaOH]]. A simple platform challenge focusing on Croakers. The area can be effectively skipped by using a utility such as Rush Coil or Super Arrow to get to the exit sooner than intended.&lt;br /&gt;
&lt;br /&gt;
====What a rush!====&lt;br /&gt;
By [[TheSkipper1995]]. This is a level designed around using Rush Coil and Jet, though other weapons can be used to trivialize it.&lt;br /&gt;
&lt;br /&gt;
====WIIIILLLLLLDDDDD West====&lt;br /&gt;
By [[Big Fish (user)|Big Fish]]. A western area focused exclusively on Coltons and Wanaans.&lt;br /&gt;
&lt;br /&gt;
====Wily Sewer Entrance====&lt;br /&gt;
By [[BBLIR]]. A fortress area with a few simple obstacles, such as Girees on platforms, or jumps on Ice Platforms over burning Oil.&lt;br /&gt;
&lt;br /&gt;
====Wily's Cutting Edge Deja Vu====&lt;br /&gt;
By [[Beed28]]. It is based off of the first few screens of the second Wily stage from the original ''Mega Man'', including the battle against [[Cut Man]].&lt;br /&gt;
&lt;br /&gt;
====Wood you please be careful?====&lt;br /&gt;
By [[TheSkipper1995]]. A forest-themed area with Tadahous, Batabattans, and Cyber Gabyoalls serving as enemies, and Plantman Platforms serving as the main gimmick.&lt;br /&gt;
&lt;br /&gt;
====You Gotta Be Kitten Me====&lt;br /&gt;
By [[Doctor Novakaine]]. This one-room mini-stage features a battle against Gamarn and Gamadayu, with the addition of a Tama that is out of the player's reach and fires its projectiles down at them.&lt;br /&gt;
&lt;br /&gt;
====You know the Drill.====&lt;br /&gt;
By [[TheSkipper1995]]. A jungle base area focused around avoiding Rolling Drills (and sometimes Metall Cannons) while waiting for Count Bombs to explode.&lt;br /&gt;
&lt;br /&gt;
===Special Stages===&lt;br /&gt;
&amp;lt;!-- This is just a header, nothing goes here --&amp;gt;&lt;br /&gt;
====Galaxy Man's Lemonade Stand====&lt;br /&gt;
Upon the clearing of every tenth mini-stage, the player will be sent to Galaxy Man's Lemonade Stand, a shop within the Pit of Pits where players can buy health, energy, and passive upgrades to make the remaining mini-stages easier.  The player can also talk to Galaxy Man here, in which case most of his dialogue is referential humor.&lt;br /&gt;
&lt;br /&gt;
These three items are always available for sale:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Item'''&lt;br /&gt;
!'''Cost'''&lt;br /&gt;
!'''In-Game Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Health&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |10 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Restores 5 energy.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Energy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |15 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Restores 5 Weapon energy in all weapons.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |E-Tank&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |150 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Energy Tank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, Galaxy Man will randomly select two (Or sometimes three) of the following items to sell each visit:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Item'''&lt;br /&gt;
!'''Cost'''&lt;br /&gt;
!'''In-Game Description'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Eddie]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |40 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Eddie appears every other level instead of every 5.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Self-explanatory.  This upgrade is relatively cheap because many of the levels are not designed around Eddie; it is not uncommon for him to walk into a pit, or have his drop disappear before the player can safely reach it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |M-Tank&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |180 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mystery Tank.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Self-explanatory.  Prior to version 1.3, up to 9 M-Tanks could be purchased and even brought outside of the Pit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Parachute&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |30 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pits deal 2 damage instead of 3.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Self-explanatory.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spike&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |60 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spikes deal 5 damage instead of 7.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Self-explanatory.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Joe Helmet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |50 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Joes have less health.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |All Joe-type enemies have their health reduced to 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Skull&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |100 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bosses have less health.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |6 less health, to be exact.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Grab Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[81]] Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Grab Buster heals you an extra hit point.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Self-explanatory.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |?-Tank&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |100 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |I'm ripping you off.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |All following visits to Galaxy Man's Lemonade Stand will contain a ?-Tank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====????????====&lt;br /&gt;
This room only appears at the end of the Pit of Pits, after clearing all 120 mini-stages.  Aside from the two E-Tanks resting on a ledge towards the top of the screen, it is a completely featureless room.  Proceeding to the right in this room prompts a short dialogue with, followed by the boss battle against, [[Galaxy Man]].&lt;br /&gt;
{{MaGMML2}}&lt;/div&gt;</summary>
		<author><name>Rhythmover</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Hirarian_427&amp;diff=7194</id>
		<title>Hirarian 427</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Hirarian_427&amp;diff=7194"/>
				<updated>2018-09-10T20:31:24Z</updated>
		
		<summary type="html">&lt;p&gt;Rhythmover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=&lt;br /&gt;
|image=[[File:Hirarian427Art.png|230px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|jname=&lt;br /&gt;
|script=ひらりあん４２７&lt;br /&gt;
|romaji=Hirarian 427&lt;br /&gt;
|altname=Crab Mine (Game Gear ''Mega Man'' manual)&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=1&lt;br /&gt;
|at=5 (contact)&amp;lt;br&amp;gt;4 (explosion)&lt;br /&gt;
|weak=&lt;br /&gt;
|category=&lt;br /&gt;
|location='''MaGMML2:'''&amp;lt;br&amp;gt;[[The Dampening]]&amp;lt;br&amp;gt;[[The Pit of Pits]]&amp;lt;br&amp;gt;'''MaG24HMML:'''&amp;lt;br&amp;gt;[[Up 'n' Duck]]&lt;br /&gt;
|OffAppear=[[Mega Man 5]]&amp;lt;br&amp;gt;Mega Man (Game Gear)&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:Hirarian427.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Hirarian 427''' is an enemy from ''[[Mega Man 5]]''. It is an explosive crab-like robot that hangs on ceilings.&lt;br /&gt;
&lt;br /&gt;
Hirarian 427 was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[The Dampening]], as well as the [[The Pit of Pits|Pit of Pits]] sub-levels &amp;quot;Metroid: Zero Mission&amp;quot; and &amp;quot;Once More, With Ceiling&amp;quot;. It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' Wily stage [[Up 'n' Duck]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Hirarian 427s will cling to the ceiling at first. When [[Mega Man]] gets close, they will drop down and run in whatever direction Mega Man approached them from. They will create a harmful explosion if they hit a wall, but not if they're destroyed by Mega Man himself.&lt;br /&gt;
&lt;br /&gt;
By default, Hirarian 427s have a yellow body with a green &amp;quot;eye&amp;quot; and legs, but setting &amp;quot;col = #&amp;quot; in a Hirarian 427's creation code will change its color (1 gives it a yellow body with a red &amp;quot;eye&amp;quot; and legs, 2 gives it its color scheme from ''Mega Man'' for the Game Gear, which is a purple body with a green &amp;quot;eye&amp;quot; and legs).&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]]&lt;/div&gt;</summary>
		<author><name>Rhythmover</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Breaking_Ground&amp;diff=7042</id>
		<title>Breaking Ground</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Breaking_Ground&amp;diff=7042"/>
				<updated>2018-09-05T11:05:16Z</updated>
		
		<summary type="html">&lt;p&gt;Rhythmover: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Breaking Ground&lt;br /&gt;
|rank=1st&lt;br /&gt;
|image=[[File:MaG24HMML-BreakingGround.png]]&lt;br /&gt;
|caption=I know this elevator's supposed to be faster, but I think I'll stick to using the stairs.&lt;br /&gt;
|game=[[Make a Good 24 Hour Mega Man Level]]&lt;br /&gt;
|creator=[[NaOH]]&lt;br /&gt;
|composer=Kackebango&lt;br /&gt;
|artist=Konami&amp;lt;br&amp;gt;Capcom&amp;lt;br&amp;gt;Capcom/Minakuchi Engineering/Inti Creates&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
|gamenum=24h&lt;br /&gt;
|judge1=92&lt;br /&gt;
|judge2=86&lt;br /&gt;
|judge3=76&lt;br /&gt;
|totalscore=85&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Flea]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Space Metall]]&lt;br /&gt;
*[[Spring Head]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Auto Scroller]]&lt;br /&gt;
*[[Chill Man Block]]&lt;br /&gt;
*[[Super Arm Block]]&lt;br /&gt;
*[[Wanaan]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Quick Man]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Oil Man (original track)&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[Air Trick]]&lt;br /&gt;
|next=&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
'''Breaking Ground''' is the first place level in the ''[[Make a Good 24 Hour Mega Man Level]]'' contest. It was made with a box featuring [[Space Metall]]s and [[Spring Head]]s as enemies, as well as [[Chill Man Block]]s and [[Wanaan]]s as gimmicks. The level utilizes several Space Metall spawners, vertical [[Auto Scroller]]s with &amp;quot;elevators&amp;quot; that follow the screen, and two variants of Spring Head.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The level begins with three Chill Man Blocks that must be broken to progress. To the right is a hidden [[Super Arm Block]] that blocks a hidden room. In the room, destroying the [[Flea]]s and getting rid of the Super Arm Blocks while being careful not to destroy all of the Chill Man blocks rewards [[Mega Man]] with an M-Tank. Going down in the first room leads to an area with some Chill Man Blocks and blue Spring Heads blocking the path. To the right is a room where blue Spring Heads are placed above two rows of Chill Man Blocks; breaking the blocks at the right time can place the Spring Heads on a different elevation or even behind some of the remaining blocks, allowing Mega Man to proceed with minimal trouble. The following room is a quick ladder climb followed by a short drop, with a Space Metall spawner complicating the process. Three of the blocks supposedly making the ladder climb necessary are actually Super Arm blocks, which can make the room easier to pass. After going right and climbing up a ladder in a room with another Space Metall spawner, Mega Man finds a room with both a blue Spring Head and a gray one. Gray Spring Heads do not function the same as their blue equivalents in this level; they do not move at all unless Mega Man is on the same X-axis as them. Going up past another Space Metall spawner room is the first instance of Wanaans in the level, where they must be used as platforms to reach the top of the room (itself guarded by a blue Spring Head).&lt;br /&gt;
&lt;br /&gt;
Above this room is another where a jump on a Chill Man Block will reward Mega Man with an E-Tank. Heading left, Mega Man must face jumps across Wanaans at the same time as a Space Metall spawner. Past this room is an area where a Returning Sniper Joe blocks the path on flooring made entirely of Chill Man Blocks, requiring Mega Man to either get past it with careful jumps or simply ride over it with [[Rush Jet]]; the rightmost part of the area also has a Super Arm Block on the top. Following a room with a blue Spring Head spawner placed above Wanaans is the first vertical &amp;quot;elevator&amp;quot; Auto Scroller, where Mega Man must stay on his toes to avoid getting attacked by the Wanaans beneath him, or by the Space Metalls above him. Once the screen stops scrolling, Mega Man can head two rooms to the left and one room down, where he must carefully time a drop from a shattered Chill Man block to outrun a quartet of gray Spring Heads.&lt;br /&gt;
&lt;br /&gt;
The room after this contains a Chill Man block on each side, six Wanaans (leaving only some of the rightmost end of the room's bottom safe), three Super Arm Blocks, and a blue Spring Head atop the Chill Man Block on the right. This puzzle can be approached several ways. The first method requires heading to the left of the room, destroying the right Chill Man Block from there, heading back to the right end while avoiding the Wanaans and blue Spring Head, then destroying the left Chill Man Block. The second method starts much like the first method, except once Mega Man reaches the right, he simply tosses away the Super Arm Blocks and passes through the tunnel they leave behind. The third method is possibly the quickest; it involves going straight to the left, going below the Chill Man block, then breaking it using either [[Water Wave]] or [[Chill Spike]].&lt;br /&gt;
&lt;br /&gt;
Past the Chill Man block puzzle is another &amp;quot;elevator&amp;quot; Auto Scroller. This elevator takes less time to reach its destination than the previous one, but it's now a solid surface with four blue Spring Heads. The Spring Heads will usually fall off the elevator if frozen by Chill Spike; it is unknown why this happens, but it's helpful nonetheless. To the left of the elevator is a room with a large weapon energy refill, a large health refill, and a 1-Up. The 1-Up is seemingly stuck behind a series of pillars, but [[Super Arm]] can be used to open a path. [[Rush Coil]] also works for reaching the 1-Up, but the area with the 1-Up itself is small enough that Super Arm is still required to get out. Past this is a pair of brief stretches combining blue Spring Heads with Chill Man Blocks and Wanaans; the first involves a formation that Mega Man can break through without causing a Spring Head to drop from the single Chill Man Block it's perched on (followed by a simple group of blue Spring Heads on flat ground), and the second involves Spring Heads on Chill Man Blocks that obstruct the main path, forcing Mega Man to break the blocks and let the blue Spring Heads loose while also watching out for Wanaans.&lt;br /&gt;
&lt;br /&gt;
After this is the boss corridor; unlike most corridors, which are empty single-screen areas or sometimes triple-screen areas with one enemy on each screen, this corridor is a short gauntlet of Space Metall Spawners combined with Wanaans. Past this dangerous corridor is a battle against [[Quick Man]] on top of rows upon rows of Chill Man Blocks. The fragile flooring makes the battle particularly difficult, even when the rows of blocks go down incredibly far. On top of that, should the two robots make it all the way to the bottom of the arena, they will be greeted with a floor littered with Wanaans. If Mega Man manages to best Quick Man, he will be rewarded with an [[Energy Element]].&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment24h&lt;br /&gt;
|parmascore= 92&lt;br /&gt;
|parma= Honestly, I really love this level. First of all, this might be my favorite use of the chillman blocks I've seen. Especially paired with the sniper joe, that was great. I also loved how there were some enemies with some slightly different behavior (the grey springhead and the space mettool spawners) were introduced and kept to be consistent throughout the whole level. I feel like every challenge had an intended solution that felt really nice to pull off, although if you don't get it exactly right it was kinda punishing.&lt;br /&gt;
&lt;br /&gt;
While I appreciated using Quickman and trying to make it more an interesting fun, it just turned out to be too hard. I still can't beat him buster only and needed to use special weapons to beat him. Also you can clip into the ceiling during the quickman fight somehow, not exactly sure how that happened. Overall, really enjoyable experience.&lt;br /&gt;
|mmscore= 86&lt;br /&gt;
|mm= This level started out really good! All the introductions were solid, and the ice blocks and Gabyoalls were used very well. However, after the first elevator room, the level started falling apart in my opinion. It became a waiting game with some few screens of strategic jumping involved. The second elevator segment was good with the strategic jumping. Then, after the few screens of more Gaboyalls and Wanaans, the boss corridor came. This is my biggest problem with the level. Don t put enemies in the boss corridor, especially ones like the Space Met spawner in the floor, that are tricky and annoying. Especially not when the level is ended by a Quick Man fight on ice. The boss fight was a bit irritating to fight because there s no solid ground to aim at Quick Man. The vertical scrolling caused Quick Man to despawn at one point, too. Overall, I think this level starts out very strong, and ends not so strongly. The graphics and music were good, though.&lt;br /&gt;
|creshscore= 76&lt;br /&gt;
|cresh= You , sir, get my applause for making use of the super arm blocks. *clap* *clap* clap*&lt;br /&gt;
&lt;br /&gt;
I really appreciate the use of the different weapons in this level. In particular, the level really felt like it was built around the super arm and time slow weapons, which really made it a joy to play through.&lt;br /&gt;
&lt;br /&gt;
The spawners on the space mets were a little fast for what they should be, considering how fast the space mets are, making it easy to get swarmed. However, these mechanics are used in an interesting way in the elevator screen, which makes a nice and memorable challenge with the wanyaans.&lt;br /&gt;
&lt;br /&gt;
The tiles are nice looking, but there are a couple parts of the stage where they can be confusing, hiding the wanyaans on the first elevator, and looking like solid tiles at the end of both elevators when they are not. I feel like these screens could have been more enclosed instead, which would make telling where to exit easier.&lt;br /&gt;
&lt;br /&gt;
I was not a fan of the boss fight at all. If I've learned anything from MM2, its that quick man doesn't work with erratic terrain, especially here, where he quickly buries the player. No way I would have beaten this without using his weakness to cheese.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Breaking Ground is currently one of only four levels in the ''MaGMML'' series with a vertical Auto Scroller section, the others being [[Launch Man and Shuttle Man]], [[Hardcore Parkour]] and [[Up n' Duck]].&lt;br /&gt;
&lt;br /&gt;
{{MaG24HMML}}&lt;br /&gt;
[[Category:Make a Good 24 Hour Mega Man Level]][[Category:Stages]][[Category:Make a Good 24 Hour Mega Man Level Stages]]&lt;/div&gt;</summary>
		<author><name>Rhythmover</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Hanabiran_Clock_Arm&amp;diff=6838</id>
		<title>Hanabiran Clock Arm</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Hanabiran_Clock_Arm&amp;diff=6838"/>
				<updated>2018-08-27T14:21:22Z</updated>
		
		<summary type="html">&lt;p&gt;Rhythmover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{gimmick&lt;br /&gt;
|align=right&lt;br /&gt;
|name=Hanabiran Clock Arm&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|jname=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|altname=&lt;br /&gt;
|programmer=&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=&lt;br /&gt;
|at=4&lt;br /&gt;
|type=Damage&lt;br /&gt;
|location=&lt;br /&gt;
|OffAppear=[[Mega Man 9]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:HanabiranClockArm.png]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Hanabiran Clock Arm''' is a gimmick from ''[[Mega Man 9]]'', found in [[Hornet Man|Hornet Man's]] stage, namely in the miniboss fight with [[Hanabiran]]. It is a line of flowers that constantly rotate.&lt;br /&gt;
&lt;br /&gt;
Hanabiran Clock Arms were added as a gimmick in the [[Megamix Engine]], and are planned to appear as a gimmick for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. It also appears in [[Honey Woman|Honey Woman's]] stage from the Megamix Engine's Example Game.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Hanabiran Clock Arms will rotate from one end by shifting their position a certain amount at a steady rate. Custom code can be used to customize the arm's initial angle, the number of flowers that make up the arm, the time it takes for the arm to rotate, and the angle added with each shift in position (i.e. how much they rotate at one time). By default, the initial angle is 90 degrees, the arm is made of 6 flowers, the time it takes for the arm to rotate is 32 frames, and the angle it rotates by is 22.5.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gimmicks]][[Category:Devkit Gimmicks (MaGMML3)]][[Category:Mega Man 9 Gimmicks]]&lt;/div&gt;</summary>
		<author><name>Rhythmover</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Ancient_Tomb&amp;diff=6426</id>
		<title>Ancient Tomb</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Ancient_Tomb&amp;diff=6426"/>
				<updated>2018-08-12T01:25:04Z</updated>
		
		<summary type="html">&lt;p&gt;Rhythmover: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Ancient Tomb&lt;br /&gt;
|rank = 75th&lt;br /&gt;
|image= [[File:Ancient-TombIntro.PNG|250px]] &lt;br /&gt;
|caption= This looks familiar...&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[NinjaUmbreon]]&lt;br /&gt;
|composer= Rushjet1&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 13&lt;br /&gt;
|judge2 = 15&lt;br /&gt;
|judge3 = 17&lt;br /&gt;
|judge4 = 0&lt;br /&gt;
|judge5 = 7&lt;br /&gt;
|totalscore = 10.4&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = &lt;br /&gt;
|enemies = &lt;br /&gt;
*Battonton &lt;br /&gt;
*Haehaey &lt;br /&gt;
*Hover &lt;br /&gt;
*Mummira&lt;br /&gt;
*Neo Metall&lt;br /&gt;
*Rembakun&lt;br /&gt;
*Ring Ring&lt;br /&gt;
*Sasoreenu&lt;br /&gt;
*Skeleton Joe&lt;br /&gt;
*Taketento &lt;br /&gt;
|subbosses = &lt;br /&gt;
*Tama&lt;br /&gt;
|bosses =&lt;br /&gt;
|other = &lt;br /&gt;
|music = Mega Man 4 - Pharaoh Man's Theme&lt;br /&gt;
|location = [[Tier 1 (MaGMML2)|Tier 1]]&lt;br /&gt;
|previous = [[The Fall]]&lt;br /&gt;
|next = [[Wily Tower]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|A dev-kit level. I'll steal it! NO ONE WILL EVER KNOW!|Dan Backslide|ACESpark's Judge Comment for this level}}&lt;br /&gt;
==Overview==&lt;br /&gt;
This level became infamous when shown due to it just being Pharaoh Man's stage with a few new enemies and extremely minimal changes to the layout. Pharaoh Man's level was even included with the devkit participants used to create levels, furthering the laziness of the level (though, bafflingly, this level does not include Pharaoh Man himself despite being in the original devkit level). It has been often wondered by players and the judges themselves, looking back on it, how the level didn't get disqualified for plagiarism.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
It's basically Pharaoh Man's level, but with a few differences and a new enemy or two. With no boss. Just blast through everything with Triple Blade.&lt;br /&gt;
&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = It's a blatant edit of Pharaoh Man's stage. The beginning part is kind of different and honestly I kinda like it more than the original level because original was just flat and lots of annoying scorpions but here there's some variety. After that the level doesn't even try to hide the fact that it's a blatant edit where there's literally just the original section but with like one random out of place enemy added. There's just a miniboss fight with Tama out of nowhere. There's like one random Rembakun added in the final stretch and that's all the changes. Um. Uhh. Yeah.&lt;br /&gt;
|pyroscore = 13&lt;br /&gt;
|spdesign = 1&lt;br /&gt;
|spfun = 3&lt;br /&gt;
|spcreativity = 1&lt;br /&gt;
|spaesthetics = 3&lt;br /&gt;
|spfunction = 5&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = This was basically Pharaoh Man's stage with a few more enemies, nothing else. The fact that there was no Pharaoh Man boss at the end only made it more disappointing. Come on man, that boss was even in the devkit! Also, one of the Hovers failed to spawn and I had to use Rush Jet, but I'm not sure that's your fault or the game's.&lt;br /&gt;
|jupiscore = 15&lt;br /&gt;
|jhdesign = 3&lt;br /&gt;
|jhfun = 5&lt;br /&gt;
|jhcreativity = 0&lt;br /&gt;
|jhaesthetics = 3&lt;br /&gt;
|jhfunction = 4&lt;br /&gt;
|enjl = While this stage is fun to play, I don't believe that much of it was actually original, since... it's basically a less interesting version of Pharaoh Man's stage. I don't really have anything to add here, to be honest. That basically sums it up.&lt;br /&gt;
|enjlscore = 17&lt;br /&gt;
|endesign = 1&lt;br /&gt;
|enfun = 7&lt;br /&gt;
|encreativity = 0&lt;br /&gt;
|enaesthetics = 4&lt;br /&gt;
|enfunction = 5&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = When I play a level, I'm expecting something new and original, not a blatant duplicate of an existing devkit stage. So I'm refusing to judge this level. Enjoy the 0 points.&lt;br /&gt;
|garirryscore = 0&lt;br /&gt;
|gadesign = 8&lt;br /&gt;
|gafun = 4&lt;br /&gt;
|gacreativity = -21&lt;br /&gt;
|gaaesthetics = 4&lt;br /&gt;
|gafunction = 5&lt;br /&gt;
|gadesignnote = Meh. Level design seems okay, there's not really that much bullshit elements. Enemies aren't placed too badly, but most of them are either not threatening at all or are hard to avoid. There are two subsections that annoyed me, but it's no big deal. I don't know what else to say tbh.&lt;br /&gt;
|gafunnote = Eh… I'm not sure how much fun it is to go through a stage that's basically Pharaoh Man. I enjoyed it, but for me it just feels like I was playing Pharaoh Man's stage itself. I almost kept forgetting that this was modified and I wasn't even certain if the original was like this. Other than that it was enjoyable I guess.&lt;br /&gt;
|gacreativitynote = Do I have to say anything? This level is straight-up a rip-off of Pharaoh Man. No creativity was used, and while it could have been an interesting edit, is just a boring rip-off.&lt;br /&gt;
|gaaestheticsnote = Didn't stand out to me too much. Once again it's so similar to Pharaoh Man it's hard to enjoy the graphics. But the music is kick-ass.&lt;br /&gt;
|gafunctionnote = Works just fine.&lt;br /&gt;
|ace = [[File:MaGMML2-AncientTomb.png]]&lt;br /&gt;
|acescore = 7&lt;br /&gt;
|asdesign = 0&lt;br /&gt;
|asfun = 1&lt;br /&gt;
|ascreativity = 0&lt;br /&gt;
|asaesthetics = 4&lt;br /&gt;
|asfunction = 2&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This is the only level in the second game to outright get a score of 0 from any of the judges.&lt;br /&gt;
* ACESpark's judge review references the cartoon short &amp;quot;The Dover Boys at Pimento University&amp;quot; and it's antagonist, Dan Backslide.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 1}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 1 Stages]][[Category:Stages without Collectables]]&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Entries]]&lt;/div&gt;</summary>
		<author><name>Rhythmover</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Talk:Under_Construction&amp;diff=6330</id>
		<title>Talk:Under Construction</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Talk:Under_Construction&amp;diff=6330"/>
				<updated>2018-08-09T00:53:41Z</updated>
		
		<summary type="html">&lt;p&gt;Rhythmover: Created page with &amp;quot;Erm, should the image be like that? I mean, I can't tell if it's a joke on the level's name or not....  Rhythmover&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Erm, should the image be like that? I mean, I can't tell if it's a joke on the level's name or not....&lt;br /&gt;
&lt;br /&gt;
Rhythmover&lt;/div&gt;</summary>
		<author><name>Rhythmover</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=5882</id>
		<title>User:ThatOneEnder</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=5882"/>
				<updated>2018-07-27T12:52:02Z</updated>
		
		<summary type="html">&lt;p&gt;Rhythmover: /* Minibosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ThatOneEnder is a finna master at everything he does. [[Gigavolt Man]]? Masterpiece! The Magnum Opus of MaGMML2! Forget that finna Tier 10! With [[Gigavolt Man]], we have OCs that originally appeared on Miiverse from the great friend of ThatOneEnder whose name won't said for obvious reasons. His biggest regret is not putting that one ladder collision box in that one part of [[Gigavolt Man]] and not making [[Gigavolt Man]] an actual boss. Did he already mention he made the best Tier 2 level, [[Gigavolt Man]]? 'cause he did. Also, I hate speaking in the third person. Hi there. It's me, ThatOneEnder speaking here. This is the part where I actually make a real wiki page.&lt;br /&gt;
&lt;br /&gt;
Also, in [[Make a Good 24 Hour Mega Man Level]] I made the last place level [[Nauseous Greenhouse]]. it was ok&lt;br /&gt;
&lt;br /&gt;
My other works in the Mega Man fandom is being a long time player and helper of ongoing project MMRPG Prototype, which I swear does update. I also sometimes meme on Sprites INC and make dumb Mega Man memes on youtube.&lt;br /&gt;
&lt;br /&gt;
Discord: ThatOneEnder#0001&amp;lt;br&amp;gt;&lt;br /&gt;
Youtube: https://www.youtube.com/channel/UCf8A1du1bpvTLVMlDdwaesA&lt;br /&gt;
&lt;br /&gt;
This page is very professional, I swear.&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Contest Participants]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===''Make a Good Mega Man Level 1's entire page but it is fully free to vandalize at your heart's content:''===&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title= Make a Good Mega Man Level Except Nobody Did&lt;br /&gt;
|image= [[File:CoptarManIcon.png|Make a failure]]&lt;br /&gt;
|caption= what a fraud &lt;br /&gt;
|developer= [[SnoruntPyro|pumpkaboo]]&lt;br /&gt;
|publisher= The Nintendo Stamp of Approval &lt;br /&gt;
|director= Steven Spielberg &lt;br /&gt;
|producer= King Dedede&lt;br /&gt;
|designer= like 20 people or something i guess lol&lt;br /&gt;
|programmer= Blyka/SnoruntPyro/Hacker from Cyberchase&lt;br /&gt;
|artist= Leonardo da Vinci&lt;br /&gt;
|writer= Jesus Christ&lt;br /&gt;
|composer= Wolfgang Amadeus Mozart&lt;br /&gt;
|series= Mega Man (X)&lt;br /&gt;
|platforms= Atari 2600, Nintendo 23DS &lt;br /&gt;
|releasedate= February 22, 1732&lt;br /&gt;
|rerelease= May 23, 20XX&lt;br /&gt;
|version= 5. Just 21.&lt;br /&gt;
|genre = Action Visual Novel / Horror / Nightcore / Platformer&lt;br /&gt;
|modes= zero fucking dies mode&lt;br /&gt;
|media = [//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])&lt;br /&gt;
|input = Keyboard. Controller support is for bad games sorry&lt;br /&gt;
}}&lt;br /&gt;
{{quote|WE SHOULD HAVE STOPPED WHILE AHEAAAAAAAD|[[SnoruntPyro]] on the contest|}}&lt;br /&gt;
{{quote|Is it just me or is this Wiki ridiculously phallic?|[[Duvi0]]|}}&lt;br /&gt;
{{quote|You amuse me.|[[Mick Galbani]], the judgemaster|}}&lt;br /&gt;
{{quote|Boiling Colgate is in the air|[[MrKyurem]]|}}&lt;br /&gt;
 &lt;br /&gt;
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'' and ''MaG MAMMAL WON'' and ''MAG MULL UON'' and ''MagMoll' and [[Fire Man|Magma Man]], is the first in the ''MaGMML'' series, taking place from 1872-2001. The premise, inspired by the ''Danganronpa'' contests from Talkhaus, was to try and build the best level in a Kirby engine that the contestants could, with this being accomplished with a modified Bloke's Engine, put together in Windows 98 Pro. Being the first in the series, there were quite a few stinks, such as a very stinky put together rubric taken directly from ''Dark Souls'', and the game being in Sonic's Engine rather than the Ultra Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was perfectly valid to worry about, seeing as the only successful fangame made out of a MaGMML devkit is ''Power Muscler''. The contest had 20 entries overall, split into 20 tiers of 1 level each, with 45 Wily stages by the judges and Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]], [[MrKyurem]], [[Centaur Man]], [[Zatsupachi|Kichona]], [[qazcake|Nagito Komaeda]], [[Doctor Novakaine|A Nidoking]], [[Crystal Joe]], [[Crystal Man|Christopher Manson]], [[Magnetic Shockwave|Tigger]], and &amp;lt;big&amp;gt;[[JupiHornet|'''''JUPI''''']]&amp;lt;/big&amp;gt;. Only Mick Galbani and Tigger were willing to judge all of the staged.&lt;br /&gt;
 &lt;br /&gt;
A rebreak of the game, now officially titled MaGMML1: The Dumpster Fire Resturns, was [https://www.youtube.com/watch?v=fYrxyHXkoqw&amp;amp;feature=youtu.be revealed] on the zeroth anniversary of MaGMML5 (4/20/69). Its release date is the 4th of July but it has been mentioned by [[SnoruntPyro|a fraud]] that it sucks. Along with this, nothing was teased at, but all that has been officially shown is something. Things to note as revealed in the trailer are the new farts completely remade from scratch, a new Tier 1 boss (the Tier 777 boss has also been stated to be replaced as well), a fortress boss from MEGA ARM 02, the game being made in a better version of the MaGMML2 engine, and a new costume shop that has [[Proto Man|Sanct]], [[Bass|A Fish]], [[Roll|Rock]], and [[Super Arm|Mike Wazowski]], where as in the original all that could be bought was five USD worth of [[Null and Void|Pac-Man]] pencil toppers.&lt;br /&gt;
&lt;br /&gt;
When you pop in this game, the first thing you notice is the poor edging on Woody, the main character of the movie and the character you control in the game. The ''[[Door Man|Toy Story]]'' movie was done with Silicon Graphics computers, and the instruction booklet says the game's graphics were created with the same 3D computer models that were used in the making of the blockbuster movie. We don't know, however, if the game actually used Silicon Graphics computers. If SGI computers were involved, we suspect they were only used for character animation, because the backgrounds do not have the detailed quality graphics of ''[[Gemini Laser|Donkey Kong Country]]''. Did you know that nobody reads anything that's like, 2/3 in?? As any good devoted game player knows, ''Donkey Kong Country'' was created with Silicon Graphics computers, and doesn't have edging problems. What's even more strange is that Woody is the only character with edging problems; all the other characters look great. The game's packaging box advertises &amp;quot;An intensely 3D experience&amp;quot;, but that statement is a bit misleading, because the gameplay, although varied, is often two-dimensional.&lt;br /&gt;
&lt;br /&gt;
== The Story: Also Known as the Beginning to the End ==&lt;br /&gt;
&amp;lt;s&amp;gt;The game begins with a traditional intro cutscene explaining that since it had been months since [[Doctor Albert W. Wily|Dr. Wily]]'s last defeat. That is all that is normal about this god-forsaken plot. After the events of Mega Man 10, Wily's last defeat, things went reaaaaly wrong. Somehow -- now, don't ``&amp;quot;&amp;quot;&amp;quot;quote&amp;quot;&amp;quot;&amp;quot;`` me on this, ok? -- 5 universes combined into one. Despite this, the citizens of of Mega City, a city whose name was thought up in 20 seconds by some crazy dude or something i dunno, lived from this disaster. They, sadly, were the only ones. All hope was gone. &lt;br /&gt;
&lt;br /&gt;
However.&lt;br /&gt;
&lt;br /&gt;
The five heroes of these Universes...&lt;br /&gt;
* Mega Man, the blue bomber&lt;br /&gt;
* Mario, the plumber&lt;br /&gt;
* Waluigi&lt;br /&gt;
* Sonic the Hedgehog&lt;br /&gt;
* Kirby the God&lt;br /&gt;
Combined forces. After much repair to the world -- no -- The UNIVERSE was saved thanks to these heroes. &lt;br /&gt;
100 years have pasted since then.&lt;br /&gt;
&lt;br /&gt;
When these universes co&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
m&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
bined, one thing that wasn't realized that everyone became immortal.&lt;br /&gt;
So, they made the best out of it.&lt;br /&gt;
The best contest in the universe was held, to give these heroes a new challenge for the first time in 100 years.&lt;br /&gt;
Mega Man X happens too but he dies lol&lt;br /&gt;
&lt;br /&gt;
Hey, who struck me through?&lt;br /&gt;
&lt;br /&gt;
Dagnabbit, it must have been Enity.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===''' ---REAL STORY--- '''===&lt;br /&gt;
&lt;br /&gt;
Everything: not on fire&lt;br /&gt;
&lt;br /&gt;
Wily: LET'S FIX THAT&lt;br /&gt;
&lt;br /&gt;
Everything: now on fire&lt;br /&gt;
&lt;br /&gt;
Mega Man: oH BOY IT'S WILY OCLOCK&lt;br /&gt;
&lt;br /&gt;
willy: gET ME TEH MCGUFFNS&lt;br /&gt;
&lt;br /&gt;
mgea mne: ok&lt;br /&gt;
&lt;br /&gt;
wahwee: NOW WITH THE MCGUFFINS I WILL NEVER DIE&lt;br /&gt;
&lt;br /&gt;
mag e men: pew&lt;br /&gt;
&lt;br /&gt;
weewee: OH NO I DIED, but WAIT NOT REALLY&lt;br /&gt;
&lt;br /&gt;
meg amen: oh no who could have seen this coming&lt;br /&gt;
&lt;br /&gt;
wiliy: behold my BEST CREATON&lt;br /&gt;
&lt;br /&gt;
mega nem: pew pew yayy i win&lt;br /&gt;
&lt;br /&gt;
weewoo: oh noooOOO I'LL BE BAK&lt;br /&gt;
&lt;br /&gt;
Everyone: yayyy&lt;br /&gt;
&lt;br /&gt;
magna am: yaaayy now leave me alone&lt;br /&gt;
&lt;br /&gt;
And thus, Magnetic Shockwave learned that he had crippling depression. And everyone lived happily ever after&lt;br /&gt;
&lt;br /&gt;
==Postgame==&lt;br /&gt;
After the five heroes complete the contest and learn about Mega Man's crippling depression (yes, we're going with both stories at the same time), they gain access to several goodies, including but not limited to:&lt;br /&gt;
*An art gallery consisting of 12 different pieces of concept art for Dagger Man, plus one picture of [[Chomp Man]] that left everyone who bought the game confused until [[Make a Good Mega Man Level 2|the sequel]] was released.&lt;br /&gt;
*25 minutes of the hit Steven Spielberg movie ''Foodfight!'', featuring Dex Dogtective and Daredevil &amp;lt;s&amp;gt;Daniel Page&amp;lt;/s&amp;gt; Dan.&lt;br /&gt;
*A large wooden sculpture of [[Break Dash|Snoopy]] that serves as Mega Man's psychiatrist, giving him Eye Sparkle bonuses.&lt;br /&gt;
*A new game mode, ''Pooh's Adventures of Make a Good Mega Man Level'', where Winnie the Pooh, Piglet, Tigger, Rabbit, and Eeyore greet the heroes near the beginning of the story, and appear to add dialogue in certain cutscenes. There is no actual change to the game's plot, and the ''Winnie the Pooh'' characters are not present outside of the aforementioned cutscenes.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical competitive match in the Playstation 2 port of ''Marvel Vs. Capcom 2''. Being based on datamined assets from ''Super Mario Maker'', the game shares the most similarities with ''Mega Man 1'', and is the only ''officially licensed Daniel Page-endosed'' game that cat be beaten in under 4 hours, instead of taking 800 hours at minimum. Doropie starts the game with a full ''Ratchet and Clank: Up Your Arsenal'', Talked in by the Haus community. The goal of each stage is to get to the end and claim the [[Big Fish|fish]]. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all with glue and duck tape, with each tier having 7 grand levels each and a boss fight based on a fangame boss (except for Tier 17).&lt;br /&gt;
 &lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Metal Blade&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Metal Man&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Megaman 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Gemini Laser|Gemini Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Black Hole Bomb|Black Hole Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Magic Card|Magic Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Pharaoh Shot|Pharoh Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Top Spin|Top Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Thunder Wool|Thunder Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Solar Blaze|Solar Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoveGuyIcon.png]]&lt;br /&gt;
|[[Chill Spike|Torch Arm]]&lt;br /&gt;
|[[Match Man|Torch Man]]&lt;br /&gt;
|''Mega Man 3 (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:GlassManSnip.PNG|thumb|right|250px|Here's a level it's ok i guess]]&lt;br /&gt;
The first contest garnered a total of 957 entries. 82 of them were submitted exactly 10.3721 years after the deadline.&lt;br /&gt;
 &lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Chroma Key|Chroma Spam]]&lt;br /&gt;
*[[Citadel Basement|Where's Rail Hunter?]]&lt;br /&gt;
*[[City War|Collateral Damage]]&lt;br /&gt;
*[[Glass Man (stage)|Glass Balls]]&lt;br /&gt;
*[[Hard to See Land|Hard to Play Land]]&lt;br /&gt;
*[[Level|Bulleted List]]&lt;br /&gt;
*[[Maze of Death|Guts Man's Asteroid 0.5]]&lt;br /&gt;
*[[Mega Man World|Not Dr. Wily's Revenge]]&lt;br /&gt;
*[[Midnight Snow|Peaceful Slumber]]&lt;br /&gt;
*[[Napalm Forest and Caves|Napalm Man Won the Suit]]&lt;br /&gt;
|&lt;br /&gt;
*[[NEON GRAVITY|ALL CAPITAL LETTERS]]&lt;br /&gt;
*[[Objective: Vain Space|Holy Shit! Is That a Motherfucking MaGLX Reference?!]]&lt;br /&gt;
*[[Research Facility|Damn, Albert! Back at it again with the Weapons Archives?]]&lt;br /&gt;
*[[Sky Ziggurat|Two Paths, One Destination]]&lt;br /&gt;
*[[Spiky Meltdown|Mega Man Gets a Jump Scare at the End]]&lt;br /&gt;
*[[Sunset Siege|No Sieges Here]]&lt;br /&gt;
*[[The Quickening|Black Hole Bomb Gets Invalidated]]&lt;br /&gt;
*[[Thunderclyffe Plant|Where's the Cliff?]]&lt;br /&gt;
*[[Under Construction|Spiky Situation Arriving Shortly]]&lt;br /&gt;
*[[Wily Combo|Wendy's]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==  &lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Zeros show up.WITH ALWSO MOER PIENAPPLEZ APPEARINGGG&lt;br /&gt;
 &lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|toad man but worse]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Gen 5 Pokemon music? Good choice.]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Roahm's castle of beauty]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|like it is a factory or something? idk what this one is supposed to be]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Thomas The Tank Engine consumes all.]]&lt;br /&gt;
* [[Wily Castle|you can tell this was RIGHT after mm10 because this is the mm10 castle]]&lt;br /&gt;
* [[Eddie's Shop|AND EDDIE CONSUMES MORE]]&lt;br /&gt;
* [[The Arena|hell]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
''MaGMML1'' has ten thousand minibosses, one of which appears in 3.141592 variations in its stage.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WanderBell.png|center]]&lt;br /&gt;
|Wander Bell&lt;br /&gt;
|[[Force Man|Pakatto 24s]]&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Top Spin|Top Tapper #1]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (CWU-01P)&lt;br /&gt;
[[Gemini Laser]] (Boobeam Trap)&lt;br /&gt;
&lt;br /&gt;
[[Metal Blade]] (Needle Harry)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wheel Cutter|Top Tapper #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Kalinka)&lt;br /&gt;
[[Gemini Laser]] (Dark Dizzy 3)&lt;br /&gt;
&lt;br /&gt;
[[Metal Blade]] (Burn Dinorex)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon|Moon Prism Power, Make Up!]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Slash Claw|JoJokes]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Galaxy Man|Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beak.png|center]]&lt;br /&gt;
|AAAAAAAAAAAAAAAAA&lt;br /&gt;
|ender's world of things&lt;br /&gt;
|all of existance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dachone.png|center]]&lt;br /&gt;
|[[Dachone]]&lt;br /&gt;
|[[But It Lacked the Depth to Convince Me That This is Really Hell|Bear in the Big Blue House]]&lt;br /&gt;
|[[Disco Ball|Become dog and jump up]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
''MaGMML1'' features a grandtastic total of zero Robot Masters, from all 18932643 stages. i hope they all won&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser|Glass Laser]]&lt;br /&gt;
|Unown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png]]&lt;br /&gt;
|Grass Man&lt;br /&gt;
|[[Fortified Lab]]&lt;br /&gt;
|[[Thunder Beam|Dynamo Tendril]]&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_OmbudsMan.png]]&lt;br /&gt;
|Class Man&lt;br /&gt;
|[[X Factory]]&lt;br /&gt;
|[[Water Shield|Danger Wrap]]&lt;br /&gt;
|[[Force Beam|Tropical Hazard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiscoBall.png]]&lt;br /&gt;
|Mass Man&lt;br /&gt;
|[[Enhanced Mobility|Glove and Boots]]&lt;br /&gt;
|[[CATS|Rap Rat]]&lt;br /&gt;
|[[Skip Teleporter|Joke]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HallMaster.png]]&lt;br /&gt;
|Crass Man&lt;br /&gt;
|[[Objective: Vain Space|Grass Way Plains]]&lt;br /&gt;
|[[Combust Man (stage)|Bluster Marx]]&lt;br /&gt;
|[[Truffle Cluster|Lickitung's Shoelace]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OffendedMegaMan.png]]&lt;br /&gt;
|Ass Man&lt;br /&gt;
|[[Bouncy Castle]]&lt;br /&gt;
|[[Donut X|Ring Boomerang]]&lt;br /&gt;
|[[Black Hole Bomb|Black Hole Butthole]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
Aside from [[Glass Man]], there are 30303 other entry bosses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Fame&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Devil&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Leaks&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Holy Crap, Mega Man Can Airslide?|Top Tapper #3]]&lt;br /&gt;
|[[Magnum Man (Stage)|Ravenholme]]&lt;br /&gt;
|[[Absolute ZERO|Win]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Laser Trident|Groove Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Gamma|Loss]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Chimerabot 5|Yul Brynner]]&lt;br /&gt;
|[[Air Man|Medddgdcv]]&lt;br /&gt;
|[[Metal Blade|Storm Tornado]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|[[Something Original|original character donut steal!!!!]]&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|[[Goblins n' Ghasts|''The Bible'']]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|[[Dagger Man|edgy fuck wad]]&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|[[Guts Man's Asteroid|''mega man sUPER FIGHTING ROOOOBOT: MEEEGA MAAAN'']]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|[[Tier 6 (MaGMML2)|public domain]]&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Yoku Man|''Mega Man Unlimited love for a bad game'']]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|[[Snow Man|THERE IS NO JUSTICE IN THIS WORLD]]&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Force Man|''Mega Man: Rocks the Dragon with way too much Force Man'']]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserSprite.png|center]]&lt;br /&gt;
|[[AD 2101|Wait who let him in]]&lt;br /&gt;
|[[Tier 10 (MaGMML2)|Tier 5]]&lt;br /&gt;
|[[Flash Stopper|Time Stopper]]&lt;br /&gt;
|[[Mario Land|''Hotel Mario'']]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beak.png|center]]&lt;br /&gt;
|[[Swiss Hotel|I'm serious, you're not supposed to be here]]&lt;br /&gt;
|[[Metallic Ocean|Tier 6]]&lt;br /&gt;
|[[Wheel Cutter|Item-3]]&lt;br /&gt;
|''Pac &amp;amp; Roll Remix''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmMan.png|center]]&lt;br /&gt;
|[[City Under Siege|Did you all carpool?]]&lt;br /&gt;
|[[Tier 1 (MaGMML2)|Tier 7]]&lt;br /&gt;
|[[Super Arrow|Centaur Arrow]]&lt;br /&gt;
|''Ladybug''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_Tier_Joltman.gif|center]]&lt;br /&gt;
|[[CATS|Why are you here again??]]&lt;br /&gt;
|[[Tier 8 (MaGMML2)|Tier 8]]&lt;br /&gt;
|[[Sakugarne|Intellectual dishonesty]]&lt;br /&gt;
|[[Misty Lake|''Touhou 14: Double Dealing Character'']]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DuviIcon.png|center]]&lt;br /&gt;
|[[Duvi0|Oh no, it is him,,,]]&lt;br /&gt;
|[[Tier 9 (MaGMML2)|Tier 9]]&lt;br /&gt;
|[[Tier 7 (MaGMML2)|I would order a Wily Combo from Wendy's.]]&lt;br /&gt;
|[[Wily Combo|''Wily Combo'']]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuintMugshot.png|center]]&lt;br /&gt;
|[[Quint|Quint's Head]]&lt;br /&gt;
|[[Tier 10 (MaGMML2)|Tier 10]]&lt;br /&gt;
|[[Sakugarne|Just his head]]&lt;br /&gt;
|[[Quint Stage|''Ya thought i was gonna say honk, huh? Well tough luck. Wait...i did say it tho. DANGIT!'']]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Voltboss.png‎|center]]&lt;br /&gt;
|[[Volt Man|one game too early for this good boy but hey close enough]]&lt;br /&gt;
|[[Tier X (MaGMML2)|Tier X]]&lt;br /&gt;
|[[Universe City V|big, good boy]]&lt;br /&gt;
|[[Gigavolt Man|''Gigavolt Man'']]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|[[megaman sprite game|For the love of............................................................H]]&lt;br /&gt;
|[[Tier 4 (MaGMML2)|Tier 11]]&lt;br /&gt;
|[[Spark Chaser|The Dope]]&lt;br /&gt;
|[[megaman sprite game|''The Dantastic Adventures of Daredevil Dan'']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
There are no bosses at all in the fortress stages bc the judges couldn't be bothered, except for [[Inner Sanctum|Wily Stage -1]], which has [[Seven Force|Eleven Force]].&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GhostofMegaMan3.gif|center]]&lt;br /&gt;
|[[Ghost of Mega Man 3|3 spooky 5 me]]&lt;br /&gt;
|[[The Pit of Pits|The Stage Everybody Asked For But No One Got Anyway]]&lt;br /&gt;
|[[Thunder Wool|Holy Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nosferatu.png|center]]&lt;br /&gt;
|[[Cheat Man|NO, Sferatu!!!]]&lt;br /&gt;
|[[Just an Ice Level|Chili Inferno]]&lt;br /&gt;
|[[Tom Boy|Ground Hunter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eddy.png|center]]&lt;br /&gt;
|[[Eddie|Eddy]]&lt;br /&gt;
|[[Guts Man's Asteroid|Peach Creek]]&lt;br /&gt;
|Concrete Shot&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lordelewoofro.png‎|center]]&lt;br /&gt;
|[[Lord Elewoofro|Shit Tier Captain Planet]]&lt;br /&gt;
|[[Yggdrasil|Bad Scrabble Hand World Tree]]&lt;br /&gt;
|[[Pollution Park|All your powers combined]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule.gif|center]]&lt;br /&gt;
|[[Air Capsule|I LIED!]]&lt;br /&gt;
|[[MrKyurem's Stage]]&lt;br /&gt;
|[[Force Beam|Halitosis Beam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrophyMachine.gif|center]]&lt;br /&gt;
|[[Trophy Machine|Goldmember]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|[[Pharaoh Man]] (Phase 1)&lt;br /&gt;
[[CosmicGem|LaserMan.EXE]] (Phase 2)&lt;br /&gt;
&lt;br /&gt;
[[Volt Boss|Triad Thunder]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pkjudge.png|center]]&lt;br /&gt;
|[[PKWeegee|@PK]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|Getting pinged&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
These bosses are fought post-game, after the main storyline. Neither of them have weaknesses lol&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man|Bright Man, the Smartest Robot Master1!1!11!!1]]&lt;br /&gt;
|[[Dr. Light's Lab|Dr. Bright's Meth Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_ZeroSoul.gif|center]]&lt;br /&gt;
|[[Zero|pain]]&lt;br /&gt;
|[[The Arena|Endless Suffering]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal but who cares. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..&lt;br /&gt;
* Make a Good Mega Man Level is ok i guess i  hope i win tm&lt;br /&gt;
* reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee&lt;br /&gt;
&lt;br /&gt;
== Notice ==&lt;br /&gt;
* Have fun, and thanks for StuperMakrio for this dumb idea. This has no rules to it, so go shitpost on this page to your hearts content!&lt;br /&gt;
* Don't destroy anything above the MaGMML1 page though, that is the only rule. lol. Also, don't destroy this item on the notice list.&lt;br /&gt;
* please&lt;br /&gt;
* gigavolt should have fucking lost&lt;br /&gt;
&lt;br /&gt;
[[Category:Memes]]&lt;/div&gt;</summary>
		<author><name>Rhythmover</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=5881</id>
		<title>User:ThatOneEnder</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:ThatOneEnder&amp;diff=5881"/>
				<updated>2018-07-27T12:51:31Z</updated>
		
		<summary type="html">&lt;p&gt;Rhythmover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ThatOneEnder is a finna master at everything he does. [[Gigavolt Man]]? Masterpiece! The Magnum Opus of MaGMML2! Forget that finna Tier 10! With [[Gigavolt Man]], we have OCs that originally appeared on Miiverse from the great friend of ThatOneEnder whose name won't said for obvious reasons. His biggest regret is not putting that one ladder collision box in that one part of [[Gigavolt Man]] and not making [[Gigavolt Man]] an actual boss. Did he already mention he made the best Tier 2 level, [[Gigavolt Man]]? 'cause he did. Also, I hate speaking in the third person. Hi there. It's me, ThatOneEnder speaking here. This is the part where I actually make a real wiki page.&lt;br /&gt;
&lt;br /&gt;
Also, in [[Make a Good 24 Hour Mega Man Level]] I made the last place level [[Nauseous Greenhouse]]. it was ok&lt;br /&gt;
&lt;br /&gt;
My other works in the Mega Man fandom is being a long time player and helper of ongoing project MMRPG Prototype, which I swear does update. I also sometimes meme on Sprites INC and make dumb Mega Man memes on youtube.&lt;br /&gt;
&lt;br /&gt;
Discord: ThatOneEnder#0001&amp;lt;br&amp;gt;&lt;br /&gt;
Youtube: https://www.youtube.com/channel/UCf8A1du1bpvTLVMlDdwaesA&lt;br /&gt;
&lt;br /&gt;
This page is very professional, I swear.&lt;br /&gt;
&lt;br /&gt;
{{People}}&lt;br /&gt;
[[Category:Contest Participants]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===''Make a Good Mega Man Level 1's entire page but it is fully free to vandalize at your heart's content:''===&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title= Make a Good Mega Man Level Except Nobody Did&lt;br /&gt;
|image= [[File:CoptarManIcon.png|Make a failure]]&lt;br /&gt;
|caption= what a fraud &lt;br /&gt;
|developer= [[SnoruntPyro|pumpkaboo]]&lt;br /&gt;
|publisher= The Nintendo Stamp of Approval &lt;br /&gt;
|director= Steven Spielberg &lt;br /&gt;
|producer= King Dedede&lt;br /&gt;
|designer= like 20 people or something i guess lol&lt;br /&gt;
|programmer= Blyka/SnoruntPyro/Hacker from Cyberchase&lt;br /&gt;
|artist= Leonardo da Vinci&lt;br /&gt;
|writer= Jesus Christ&lt;br /&gt;
|composer= Wolfgang Amadeus Mozart&lt;br /&gt;
|series= Mega Man (X)&lt;br /&gt;
|platforms= Atari 2600, Nintendo 23DS &lt;br /&gt;
|releasedate= February 22, 1732&lt;br /&gt;
|rerelease= May 23, 20XX&lt;br /&gt;
|version= 5. Just 21.&lt;br /&gt;
|genre = Action Visual Novel / Horror / Nightcore / Platformer&lt;br /&gt;
|modes= zero fucking dies mode&lt;br /&gt;
|media = [//drive.google.com/open?id=0BwNgH5m8BAUzNzBpR2RnV2dXd2s Digital download] ([//www.mediafire.com/?iqq2aa5at3umv4a mirror])&lt;br /&gt;
|input = Keyboard. Controller support is for bad games sorry&lt;br /&gt;
}}&lt;br /&gt;
{{quote|WE SHOULD HAVE STOPPED WHILE AHEAAAAAAAD|[[SnoruntPyro]] on the contest|}}&lt;br /&gt;
{{quote|Is it just me or is this Wiki ridiculously phallic?|[[Duvi0]]|}}&lt;br /&gt;
{{quote|You amuse me.|[[Mick Galbani]], the judgemaster|}}&lt;br /&gt;
{{quote|Boiling Colgate is in the air|[[MrKyurem]]|}}&lt;br /&gt;
 &lt;br /&gt;
'''Make a Good Mega Man Level''', also known as ''MaGMML'' and ''MaGMML1'' and ''MaG MAMMAL WON'' and ''MAG MULL UON'' and ''MagMoll' and [[Fire Man|Magma Man]], is the first in the ''MaGMML'' series, taking place from 1872-2001. The premise, inspired by the ''Danganronpa'' contests from Talkhaus, was to try and build the best level in a Kirby engine that the contestants could, with this being accomplished with a modified Bloke's Engine, put together in Windows 98 Pro. Being the first in the series, there were quite a few stinks, such as a very stinky put together rubric taken directly from ''Dark Souls'', and the game being in Sonic's Engine rather than the Ultra Engine. Also, unlike its successors, the devkit was request-only out of paranoia that the MaGMML1 engine would become the basis for a ton of crappy, low effort fangames that just used all the assets it had and nothing else. Needless to say, this was perfectly valid to worry about, seeing as the only successful fangame made out of a MaGMML devkit is ''Power Muscler''. The contest had 20 entries overall, split into 20 tiers of 1 level each, with 45 Wily stages by the judges and Tier Bosses. The contest was judged by [[SnoruntPyro]], [[Cheez8]], [[Duvi0]], [[Mick Galbani]], [[MrKyurem]], [[Centaur Man]], [[Zatsupachi|Kichona]], [[qazcake|Nagito Komaeda]], [[Doctor Novakaine|A Nidoking]], [[Crystal Joe]], [[Crystal Man|Christopher Manson]], [[Magnetic Shockwave|Tigger]], and &amp;lt;big&amp;gt;[[JupiHornet|'''''JUPI''''']]&amp;lt;/big&amp;gt;. Only Mick Galbani and Tigger were willing to judge all of the staged.&lt;br /&gt;
 &lt;br /&gt;
A rebreak of the game, now officially titled MaGMML1: The Dumpster Fire Resturns, was [https://www.youtube.com/watch?v=fYrxyHXkoqw&amp;amp;feature=youtu.be revealed] on the zeroth anniversary of MaGMML5 (4/20/69). Its release date is the 4th of July but it has been mentioned by [[SnoruntPyro|a fraud]] that it sucks. Along with this, nothing was teased at, but all that has been officially shown is something. Things to note as revealed in the trailer are the new farts completely remade from scratch, a new Tier 1 boss (the Tier 777 boss has also been stated to be replaced as well), a fortress boss from MEGA ARM 02, the game being made in a better version of the MaGMML2 engine, and a new costume shop that has [[Proto Man|Sanct]], [[Bass|A Fish]], [[Roll|Rock]], and [[Super Arm|Mike Wazowski]], where as in the original all that could be bought was five USD worth of [[Null and Void|Pac-Man]] pencil toppers.&lt;br /&gt;
&lt;br /&gt;
When you pop in this game, the first thing you notice is the poor edging on Woody, the main character of the movie and the character you control in the game. The ''[[Door Man|Toy Story]]'' movie was done with Silicon Graphics computers, and the instruction booklet says the game's graphics were created with the same 3D computer models that were used in the making of the blockbuster movie. We don't know, however, if the game actually used Silicon Graphics computers. If SGI computers were involved, we suspect they were only used for character animation, because the backgrounds do not have the detailed quality graphics of ''[[Gemini Laser|Donkey Kong Country]]''. Did you know that nobody reads anything that's like, 2/3 in?? As any good devoted game player knows, ''Donkey Kong Country'' was created with Silicon Graphics computers, and doesn't have edging problems. What's even more strange is that Woody is the only character with edging problems; all the other characters look great. The game's packaging box advertises &amp;quot;An intensely 3D experience&amp;quot;, but that statement is a bit misleading, because the gameplay, although varied, is often two-dimensional.&lt;br /&gt;
&lt;br /&gt;
== The Story: Also Known as the Beginning to the End ==&lt;br /&gt;
&amp;lt;s&amp;gt;The game begins with a traditional intro cutscene explaining that since it had been months since [[Doctor Albert W. Wily|Dr. Wily]]'s last defeat. That is all that is normal about this god-forsaken plot. After the events of Mega Man 10, Wily's last defeat, things went reaaaaly wrong. Somehow -- now, don't ``&amp;quot;&amp;quot;&amp;quot;quote&amp;quot;&amp;quot;&amp;quot;`` me on this, ok? -- 5 universes combined into one. Despite this, the citizens of of Mega City, a city whose name was thought up in 20 seconds by some crazy dude or something i dunno, lived from this disaster. They, sadly, were the only ones. All hope was gone. &lt;br /&gt;
&lt;br /&gt;
However.&lt;br /&gt;
&lt;br /&gt;
The five heroes of these Universes...&lt;br /&gt;
* Mega Man, the blue bomber&lt;br /&gt;
* Mario, the plumber&lt;br /&gt;
* Waluigi&lt;br /&gt;
* Sonic the Hedgehog&lt;br /&gt;
* Kirby the God&lt;br /&gt;
Combined forces. After much repair to the world -- no -- The UNIVERSE was saved thanks to these heroes. &lt;br /&gt;
100 years have pasted since then.&lt;br /&gt;
&lt;br /&gt;
When these universes co&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
m&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
bined, one thing that wasn't realized that everyone became immortal.&lt;br /&gt;
So, they made the best out of it.&lt;br /&gt;
The best contest in the universe was held, to give these heroes a new challenge for the first time in 100 years.&lt;br /&gt;
Mega Man X happens too but he dies lol&lt;br /&gt;
&lt;br /&gt;
Hey, who struck me through?&lt;br /&gt;
&lt;br /&gt;
Dagnabbit, it must have been Enity.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===''' ---REAL STORY--- '''===&lt;br /&gt;
&lt;br /&gt;
Everything: not on fire&lt;br /&gt;
&lt;br /&gt;
Wily: LET'S FIX THAT&lt;br /&gt;
&lt;br /&gt;
Everything: now on fire&lt;br /&gt;
&lt;br /&gt;
Mega Man: oH BOY IT'S WILY OCLOCK&lt;br /&gt;
&lt;br /&gt;
willy: gET ME TEH MCGUFFNS&lt;br /&gt;
&lt;br /&gt;
mgea mne: ok&lt;br /&gt;
&lt;br /&gt;
wahwee: NOW WITH THE MCGUFFINS I WILL NEVER DIE&lt;br /&gt;
&lt;br /&gt;
mag e men: pew&lt;br /&gt;
&lt;br /&gt;
weewee: OH NO I DIED, but WAIT NOT REALLY&lt;br /&gt;
&lt;br /&gt;
meg amen: oh no who could have seen this coming&lt;br /&gt;
&lt;br /&gt;
wiliy: behold my BEST CREATON&lt;br /&gt;
&lt;br /&gt;
mega nem: pew pew yayy i win&lt;br /&gt;
&lt;br /&gt;
weewoo: oh noooOOO I'LL BE BAK&lt;br /&gt;
&lt;br /&gt;
Everyone: yayyy&lt;br /&gt;
&lt;br /&gt;
magna am: yaaayy now leave me alone&lt;br /&gt;
&lt;br /&gt;
And thus, Magnetic Shockwave learned that he had crippling depression. And everyone lived happily ever after&lt;br /&gt;
&lt;br /&gt;
==Postgame==&lt;br /&gt;
After the five heroes complete the contest and learn about Mega Man's crippling depression (yes, we're going with both stories at the same time), they gain access to several goodies, including but not limited to:&lt;br /&gt;
*An art gallery consisting of 12 different pieces of concept art for Dagger Man, plus one picture of [[Chomp Man]] that left everyone who bought the game confused until [[Make a Good Mega Man Level 2|the sequel]] was released.&lt;br /&gt;
*25 minutes of the hit Steven Spielberg movie ''Foodfight!'', featuring Dex Dogtective and Daredevil &amp;lt;s&amp;gt;Daniel Page&amp;lt;/s&amp;gt; Dan.&lt;br /&gt;
*A large wooden sculpture of [[Break Dash|Snoopy]] that serves as Mega Man's psychiatrist, giving him Eye Sparkle bonuses.&lt;br /&gt;
*A new game mode, ''Pooh's Adventures of Make a Good Mega Man Level'', where Winnie the Pooh, Piglet, Tigger, Rabbit, and Eeyore greet the heroes near the beginning of the story, and appear to add dialogue in certain cutscenes. There is no actual change to the game's plot, and the ''Winnie the Pooh'' characters are not present outside of the aforementioned cutscenes.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical competitive match in the Playstation 2 port of ''Marvel Vs. Capcom 2''. Being based on datamined assets from ''Super Mario Maker'', the game shares the most similarities with ''Mega Man 1'', and is the only ''officially licensed Daniel Page-endosed'' game that cat be beaten in under 4 hours, instead of taking 800 hours at minimum. Doropie starts the game with a full ''Ratchet and Clank: Up Your Arsenal'', Talked in by the Haus community. The goal of each stage is to get to the end and claim the [[Big Fish|fish]]. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all with glue and duck tape, with each tier having 7 grand levels each and a boss fight based on a fangame boss (except for Tier 17).&lt;br /&gt;
 &lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Metal Blade&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Metal Man&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Megaman 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Gemini Laser|Gemini Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Black Hole Bomb|Black Hole Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Magic Card|Magic Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Pharaoh Shot|Pharoh Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Top Spin|Top Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Thunder Wool|Thunder Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Solar Blaze|Solar Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoveGuyIcon.png]]&lt;br /&gt;
|[[Chill Spike|Torch Arm]]&lt;br /&gt;
|[[Match Man|Torch Man]]&lt;br /&gt;
|''Mega Man 3 (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Icon1.gif]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:GlassManSnip.PNG|thumb|right|250px|Here's a level it's ok i guess]]&lt;br /&gt;
The first contest garnered a total of 957 entries. 82 of them were submitted exactly 10.3721 years after the deadline.&lt;br /&gt;
 &lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Chroma Key|Chroma Spam]]&lt;br /&gt;
*[[Citadel Basement|Where's Rail Hunter?]]&lt;br /&gt;
*[[City War|Collateral Damage]]&lt;br /&gt;
*[[Glass Man (stage)|Glass Balls]]&lt;br /&gt;
*[[Hard to See Land|Hard to Play Land]]&lt;br /&gt;
*[[Level|Bulleted List]]&lt;br /&gt;
*[[Maze of Death|Guts Man's Asteroid 0.5]]&lt;br /&gt;
*[[Mega Man World|Not Dr. Wily's Revenge]]&lt;br /&gt;
*[[Midnight Snow|Peaceful Slumber]]&lt;br /&gt;
*[[Napalm Forest and Caves|Napalm Man Won the Suit]]&lt;br /&gt;
|&lt;br /&gt;
*[[NEON GRAVITY|ALL CAPITAL LETTERS]]&lt;br /&gt;
*[[Objective: Vain Space|Holy Shit! Is That a Motherfucking MaGLX Reference?!]]&lt;br /&gt;
*[[Research Facility|Damn, Albert! Back at it again with the Weapons Archives?]]&lt;br /&gt;
*[[Sky Ziggurat|Two Paths, One Destination]]&lt;br /&gt;
*[[Spiky Meltdown|Mega Man Gets a Jump Scare at the End]]&lt;br /&gt;
*[[Sunset Siege|No Sieges Here]]&lt;br /&gt;
*[[The Quickening|Black Hole Bomb Gets Invalidated]]&lt;br /&gt;
*[[Thunderclyffe Plant|Where's the Cliff?]]&lt;br /&gt;
*[[Under Construction|Spiky Situation Arriving Shortly]]&lt;br /&gt;
*[[Wily Combo|Wendy's]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==  &lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Zeros show up.WITH ALWSO MOER PIENAPPLEZ APPEARINGGG&lt;br /&gt;
 &lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|toad man but worse]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Gen 5 Pokemon music? Good choice.]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Roahm's castle of beauty]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|like it is a factory or something? idk what this one is supposed to be]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Thomas The Tank Engine consumes all.]]&lt;br /&gt;
* [[Wily Castle|you can tell this was RIGHT after mm10 because this is the mm10 castle]]&lt;br /&gt;
* [[Eddie's Shop|AND EDDIE CONSUMES MORE]]&lt;br /&gt;
* [[The Arena|hell]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
''MaGMML1'' has ten thousand minibosses, one of which appears in 3.141592 variations in its stage.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WanderBell.png|center]]&lt;br /&gt;
|Wander Bell&lt;br /&gt;
|[[Force Man|Pakatto 24s]]&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Top Spin|Top Tapper #1]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (CWU-01P)&lt;br /&gt;
[[Gemini Laser]] (Boobeam Trap)&lt;br /&gt;
&lt;br /&gt;
[[Metal Blade]] (Needle Harry)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wheel Cutter|Top Tapper #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]] (Kalinka)&lt;br /&gt;
[[Gemini Laser]] (Dark Dizzy 3)&lt;br /&gt;
&lt;br /&gt;
[[Metal Blade]] (Burn Dinorex)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon|Moon Prisim Power, Make Up!]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Slash Claw|JoJokes]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Galaxy Man|Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beak.png|center]]&lt;br /&gt;
|AAAAAAAAAAAAAAAAA&lt;br /&gt;
|ender's world of things&lt;br /&gt;
|all of existance&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dachone.png|center]]&lt;br /&gt;
|[[Dachone]]&lt;br /&gt;
|[[But It Lacked the Depth to Convince Me That This is Really Hell|Bear in the Big Blue House]]&lt;br /&gt;
|[[Disco Ball|Become dog and jump up]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
''MaGMML1'' features a grandtastic total of zero Robot Masters, from all 18932643 stages. i hope they all won&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser|Glass Laser]]&lt;br /&gt;
|Unown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png]]&lt;br /&gt;
|Grass Man&lt;br /&gt;
|[[Fortified Lab]]&lt;br /&gt;
|[[Thunder Beam|Dynamo Tendril]]&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_OmbudsMan.png]]&lt;br /&gt;
|Class Man&lt;br /&gt;
|[[X Factory]]&lt;br /&gt;
|[[Water Shield|Danger Wrap]]&lt;br /&gt;
|[[Force Beam|Tropical Hazard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiscoBall.png]]&lt;br /&gt;
|Mass Man&lt;br /&gt;
|[[Enhanced Mobility|Glove and Boots]]&lt;br /&gt;
|[[CATS|Rap Rat]]&lt;br /&gt;
|[[Skip Teleporter|Joke]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HallMaster.png]]&lt;br /&gt;
|Crass Man&lt;br /&gt;
|[[Objective: Vain Space|Grass Way Plains]]&lt;br /&gt;
|[[Combust Man (stage)|Bluster Marx]]&lt;br /&gt;
|[[Truffle Cluster|Lickitung's Shoelace]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OffendedMegaMan.png]]&lt;br /&gt;
|Ass Man&lt;br /&gt;
|[[Bouncy Castle]]&lt;br /&gt;
|[[Donut X|Ring Boomerang]]&lt;br /&gt;
|[[Black Hole Bomb|Black Hole Butthole]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
Aside from [[Glass Man]], there are 30303 other entry bosses.&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Fame&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Devil&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Leaks&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Holy Crap, Mega Man Can Airslide?|Top Tapper #3]]&lt;br /&gt;
|[[Magnum Man (Stage)|Ravenholme]]&lt;br /&gt;
|[[Absolute ZERO|Win]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Laser Trident|Groove Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Gamma|Loss]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Chimerabot 5|Yul Brynner]]&lt;br /&gt;
|[[Air Man|Medddgdcv]]&lt;br /&gt;
|[[Metal Blade|Storm Tornado]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|[[Something Original|original character donut steal!!!!]]&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|[[Goblins n' Ghasts|''The Bible'']]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|[[Dagger Man|edgy fuck wad]]&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|[[Guts Man's Asteroid|''mega man sUPER FIGHTING ROOOOBOT: MEEEGA MAAAN'']]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|[[Tier 6 (MaGMML2)|public domain]]&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Yoku Man|''Mega Man Unlimited love for a bad game'']]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|[[Snow Man|THERE IS NO JUSTICE IN THIS WORLD]]&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Force Man|''Mega Man: Rocks the Dragon with way too much Force Man'']]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserSprite.png|center]]&lt;br /&gt;
|[[AD 2101|Wait who let him in]]&lt;br /&gt;
|[[Tier 10 (MaGMML2)|Tier 5]]&lt;br /&gt;
|[[Flash Stopper|Time Stopper]]&lt;br /&gt;
|[[Mario Land|''Hotel Mario'']]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beak.png|center]]&lt;br /&gt;
|[[Swiss Hotel|I'm serious, you're not supposed to be here]]&lt;br /&gt;
|[[Metallic Ocean|Tier 6]]&lt;br /&gt;
|[[Wheel Cutter|Item-3]]&lt;br /&gt;
|''Pac &amp;amp; Roll Remix''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmMan.png|center]]&lt;br /&gt;
|[[City Under Siege|Did you all carpool?]]&lt;br /&gt;
|[[Tier 1 (MaGMML2)|Tier 7]]&lt;br /&gt;
|[[Super Arrow|Centaur Arrow]]&lt;br /&gt;
|''Ladybug''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_Tier_Joltman.gif|center]]&lt;br /&gt;
|[[CATS|Why are you here again??]]&lt;br /&gt;
|[[Tier 8 (MaGMML2)|Tier 8]]&lt;br /&gt;
|[[Sakugarne|Intellectual dishonesty]]&lt;br /&gt;
|[[Misty Lake|''Touhou 14: Double Dealing Character'']]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DuviIcon.png|center]]&lt;br /&gt;
|[[Duvi0|Oh no, it is him,,,]]&lt;br /&gt;
|[[Tier 9 (MaGMML2)|Tier 9]]&lt;br /&gt;
|[[Tier 7 (MaGMML2)|I would order a Wily Combo from Wendy's.]]&lt;br /&gt;
|[[Wily Combo|''Wily Combo'']]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuintMugshot.png|center]]&lt;br /&gt;
|[[Quint|Quint's Head]]&lt;br /&gt;
|[[Tier 10 (MaGMML2)|Tier 10]]&lt;br /&gt;
|[[Sakugarne|Just his head]]&lt;br /&gt;
|[[Quint Stage|''Ya thought i was gonna say honk, huh? Well tough luck. Wait...i did say it tho. DANGIT!'']]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Voltboss.png‎|center]]&lt;br /&gt;
|[[Volt Man|one game too early for this good boy but hey close enough]]&lt;br /&gt;
|[[Tier X (MaGMML2)|Tier X]]&lt;br /&gt;
|[[Universe City V|big, good boy]]&lt;br /&gt;
|[[Gigavolt Man|''Gigavolt Man'']]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML Tier Joltman.gif|center]]&lt;br /&gt;
|[[megaman sprite game|For the love of............................................................H]]&lt;br /&gt;
|[[Tier 4 (MaGMML2)|Tier 11]]&lt;br /&gt;
|[[Spark Chaser|The Dope]]&lt;br /&gt;
|[[megaman sprite game|''The Dantastic Adventures of Daredevil Dan'']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
There are no bosses at all in the fortress stages bc the judges couldn't be bothered, except for [[Inner Sanctum|Wily Stage -1]], which has [[Seven Force|Eleven Force]].&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GhostofMegaMan3.gif|center]]&lt;br /&gt;
|[[Ghost of Mega Man 3|3 spooky 5 me]]&lt;br /&gt;
|[[The Pit of Pits|The Stage Everybody Asked For But No One Got Anyway]]&lt;br /&gt;
|[[Thunder Wool|Holy Wool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nosferatu.png|center]]&lt;br /&gt;
|[[Cheat Man|NO, Sferatu!!!]]&lt;br /&gt;
|[[Just an Ice Level|Chili Inferno]]&lt;br /&gt;
|[[Tom Boy|Ground Hunter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eddy.png|center]]&lt;br /&gt;
|[[Eddie|Eddy]]&lt;br /&gt;
|[[Guts Man's Asteroid|Peach Creek]]&lt;br /&gt;
|Concrete Shot&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lordelewoofro.png‎|center]]&lt;br /&gt;
|[[Lord Elewoofro|Shit Tier Captain Planet]]&lt;br /&gt;
|[[Yggdrasil|Bad Scrabble Hand World Tree]]&lt;br /&gt;
|[[Pollution Park|All your powers combined]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule.gif|center]]&lt;br /&gt;
|[[Air Capsule|I LIED!]]&lt;br /&gt;
|[[MrKyurem's Stage]]&lt;br /&gt;
|[[Force Beam|Halitosis Beam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrophyMachine.gif|center]]&lt;br /&gt;
|[[Trophy Machine|Goldmember]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|[[Pharaoh Man]] (Phase 1)&lt;br /&gt;
[[CosmicGem|LaserMan.EXE]] (Phase 2)&lt;br /&gt;
&lt;br /&gt;
[[Volt Boss|Triad Thunder]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pkjudge.png|center]]&lt;br /&gt;
|[[PKWeegee|@PK]]&lt;br /&gt;
|[[Wily Stage 6]]&lt;br /&gt;
|Getting pinged&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
These bosses are fought post-game, after the main storyline. Neither of them have weaknesses lol&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man|Bright Man, the Smartest Robot Master1!1!11!!1]]&lt;br /&gt;
|[[Dr. Light's Lab|Dr. Bright's Meth Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML_ZeroSoul.gif|center]]&lt;br /&gt;
|[[Zero|pain]]&lt;br /&gt;
|[[The Arena|Endless Suffering]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike its successors, the weapon poll did not seperate the weapons into categories, creating significant overlap in the arsenal but who cares. The weapon poll was also ran on Talkhaus before the contest was even put on Sprites Inc..&lt;br /&gt;
* Make a Good Mega Man Level is ok i guess i  hope i win tm&lt;br /&gt;
* reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee&lt;br /&gt;
&lt;br /&gt;
== Notice ==&lt;br /&gt;
* Have fun, and thanks for StuperMakrio for this dumb idea. This has no rules to it, so go shitpost on this page to your hearts content!&lt;br /&gt;
* Don't destroy anything above the MaGMML1 page though, that is the only rule. lol. Also, don't destroy this item on the notice list.&lt;br /&gt;
* please&lt;br /&gt;
* gigavolt should have fucking lost&lt;br /&gt;
&lt;br /&gt;
[[Category:Memes]]&lt;/div&gt;</summary>
		<author><name>Rhythmover</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Pit_of_Pits&amp;diff=5799</id>
		<title>The Pit of Pits</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Pit_of_Pits&amp;diff=5799"/>
				<updated>2018-07-20T14:46:14Z</updated>
		
		<summary type="html">&lt;p&gt;Rhythmover: /* Mega Man a - Area 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Pit of Pits''' is a bonus area in ''[[Make a Good Mega Man Level 2]]'' that can be accessed after the player has cleared the [[Wily Star II]].  It can be found in the main hub between [[Tier 8 (MaGMML2)|Tier 8]] and [[Tier 9 (MaGMML2)|Tier 9]], though attempting to access it before unlocking it will will leave [[Mega Man]] with little more than a Picket Man, who informs the player that he and his cohorts are working on its construction under their sponsor, [[Galaxy Man]].  It is comprised of 120 mini-stages created by contest entrants and judges, and plays somewhat similarly to the Endless Attack mode in ''Mega Man 9'' and ''Mega Man 10'', with the key difference that all stage elements that would normally result in instant death have been toned down:  Force Beams now do continuous damage similar to those seen in [[The Quickening 2]], spikes do 7 damage on contact, and while falling into a pit or being crushed deals 3 damage and sends the player back to the start of the mini-stage.&lt;br /&gt;
&lt;br /&gt;
The player cannot take E-Tanks and collectable Bolts inside the Pit with them; the two have separate counts while inside. However, they will be returned again if the player leaves in any fashion. This rule does not apply to the M-Tank, however. Additionally, the player is barred from taking [[Super Mode]] inside until they've cleared the Pit for the first time.&lt;br /&gt;
&lt;br /&gt;
Once the player has cleared the Pit for the first time, Galaxy Man will offer the player to visit any of the sub-levels independently at their own whim, however, if the player wishes to rematch him, they must go through the Pit again or use the Boss Gallery teleporter in the [[Dojo]] to do so.&lt;br /&gt;
&lt;br /&gt;
==Stage Listing==&lt;br /&gt;
Due to the relatively small length of these mini-stages, all description and strategy for them shall be documented here.&lt;br /&gt;
&amp;lt;!-- EXTREMELY WIP BELOW THIS POINT --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Submitted Stages===&lt;br /&gt;
&amp;lt;!-- This is just a header, nothing goes here --&amp;gt;&lt;br /&gt;
====A light challenge.====&lt;br /&gt;
By [[TheSkipper1995]]. A mirror area (using tiles from Rainbow Man's stage from ''Mega Man Unlimited'') centering around Force Beam challenges.&lt;br /&gt;
&lt;br /&gt;
====A missiled opportunity====&lt;br /&gt;
By [[TheSkipper1995]]. A section involving the missiles from Ballade's stage, where the player has to deal with enemies while also making sure to keep certain missiles intact for platforming.&lt;br /&gt;
&lt;br /&gt;
====A Warehouse of Scissors====&lt;br /&gt;
&amp;lt;!-- {{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info==============&lt;br /&gt;
|title= A Warehouse of Scissors&lt;br /&gt;
|image= &lt;br /&gt;
|caption= &lt;br /&gt;
|game= [[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= adrian09_01 &lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Stats==============&lt;br /&gt;
|enemies =&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses =&lt;br /&gt;
|other = &lt;br /&gt;
|music = &lt;br /&gt;
}}&lt;br /&gt;
I want others to have this at easy access in case you decide to add it to this page, but right now it seems rather superfluous.  - CF --&amp;gt;&lt;br /&gt;
By [[adrian09_01]]. A warehouse area with Conveyors serving as the main gimmick, and Cutting Wheels, Octopus Batteries, and Screw Bombers appearing as enemies.&lt;br /&gt;
&lt;br /&gt;
====Airbag====&lt;br /&gt;
By [[NaOH]]. A short, one-room area containing a swarm of Flying Shells that do not open, instead staying closed and moving on one direction. This leaves Mega Man needing to do precise timing, while also dealing with a few Twin Cannons.&lt;br /&gt;
&lt;br /&gt;
====Ancient Town====&lt;br /&gt;
By [[Zieldak]]. A Greek water area with Crabbots and Croakers serving as the primary obstacles in the first room, (ending with a Squidon), and Gabgyos serving as the primary obstacles in the second and third rooms.&lt;br /&gt;
&lt;br /&gt;
====Be the Bigger Person?====&lt;br /&gt;
By [[Zieldak]]. As its name implies, it is inspired by [[Be the Bigger Person|the ''MaGMML1'' Wily stage of the same name]]. Notably, this is the only level in the entire Pit with true instant death; if Mega Man is standing where a [[Pacifist Door]] appears when it appears, he will die and be sent back to the start of the Pit.&lt;br /&gt;
&lt;br /&gt;
====Beach Party====&lt;br /&gt;
By [[Strife]]. This area features a lot of Air Tikis and the Gremlins they spawn, as well as the occasional Parasyus.&lt;br /&gt;
&lt;br /&gt;
====Big Toilet====&lt;br /&gt;
By [[Big Fish (user)|Big Fish]]. A platforming area that features Komasaburos, Robo-Rabbits, and the Komuso Man mines.&lt;br /&gt;
&lt;br /&gt;
====Boobeak Trap====&lt;br /&gt;
By [[NaOH]]. A recreation of the [[Boobeam Trap]] Fight from Mega Man 2, with Beaks to fight this time.&lt;br /&gt;
&lt;br /&gt;
====Chilled to the Bone====&lt;br /&gt;
By [[Flashman85]]. An ice level populated with skeleton-themed enemies. There are no pits, spikes, or other gimmicks.&lt;br /&gt;
&lt;br /&gt;
====Chroma Key?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Chroma Key|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Citadel Attic====&lt;br /&gt;
By [[BBLIR]]. Named after [[Citadel Basement]] from the first contest, the area mostly focuses on avoiding enemies, with a Rolling Drill opening up a secret room at the end. This secret room includes a plethora of screws, plus an E-Tank and M-Tank, though Mega Man will have to make sure to destroy the Rolling Drill just as it finishes clearing the path again after exiting the secret room.&lt;br /&gt;
&lt;br /&gt;
====Citadel Basement Shenanigans====&lt;br /&gt;
By [[Entity1037]].  As its name implies, it is inspired by [[Citadel Basement|their ''MaGMML1'' entry]], specifically the vertial portion of the stage.&lt;br /&gt;
&lt;br /&gt;
====City Night====&lt;br /&gt;
By [[Entity1037]]. A nighttime city area centered around riding a Block Train.&lt;br /&gt;
&lt;br /&gt;
====Clouded Judgment====&lt;br /&gt;
By [[Flashman85]]. A sky level featuring cloud-themed enemies and gimmicks.&lt;br /&gt;
&lt;br /&gt;
====Cold Power Plant====&lt;br /&gt;
By [[Big Fish (user)|Big Fish]]. An icy fortress area focused on combining Magnet Machines with ice physics, with the occasional Hothead.&lt;br /&gt;
&lt;br /&gt;
====Cold Water====&lt;br /&gt;
By [[TheMegaFan19XX]]. An icy underwater area with the main enemies being Sea Mines, Metall Swims, and Mantans. &lt;br /&gt;
&lt;br /&gt;
====Concrete Mix====&lt;br /&gt;
By [[Zieldak]]. An area using tiles from Concrete Man's stage, with Spines, Pottons, and Cannons appearing as the only enemies, and jumps across Concrete Platforms appearing at the end.&lt;br /&gt;
&lt;br /&gt;
====Cossack Climb====&lt;br /&gt;
By [[NaOH]]. A nighttime fortress area centered around jumps onto Tornado Platforms, with Top Lifts also appearing in the final room.&lt;br /&gt;
&lt;br /&gt;
====Cut Them Down To Size====&lt;br /&gt;
By [[Doctor Novakaine]]. A platforming area featuring a lot of Mizzles, as well as the Shadow Man platforms.&lt;br /&gt;
&lt;br /&gt;
====Cutman IRL====&lt;br /&gt;
By [[ParmaJon]]. An area based off the basic Cut Man design, designed with the intention of trying to make the super cutters threatening. This area also contains the Shadow Man platforms.&lt;br /&gt;
&lt;br /&gt;
====da ba dee da ba di====&lt;br /&gt;
By [[JupiHornet]]. A nighttime area with a simple assortment of enemies serving as obstacles.&lt;br /&gt;
&lt;br /&gt;
====De====&lt;br /&gt;
By [[Renhoek]]. A fortress area focusing on jumps across Drop Platforms, with Returning Sniper Joes behind Reflect Blocks serving as additional obstacles. The area ends in the same room it starts in.&lt;br /&gt;
&lt;br /&gt;
====Deja Vu====&lt;br /&gt;
By [[Strife]]. A room that involves tracking back and forth multiple times to get rid of the different-colored Sheep Man blocks, as well as going through tunnels featuring a lot of Wind Man fans.&lt;br /&gt;
&lt;br /&gt;
====Descent====&lt;br /&gt;
By [[NaOH]]. A fortress area where Mega Man must carefully avoid several Octopus Batteries.&lt;br /&gt;
&lt;br /&gt;
====Discount Yoku Man====&lt;br /&gt;
By [[Zieldak]]. A fortress area focused around Yoku Block puzzles.&lt;br /&gt;
&lt;br /&gt;
====Drill Pickle====&lt;br /&gt;
By [[NaOH]]. A cave area centered around avoiding Acid Drops, Moliers, Junk Blocks, and Propeller Eyes.&lt;br /&gt;
&lt;br /&gt;
====Epic Wrap Battle====&lt;br /&gt;
By [[SnoruntPyro]]. A construction site area focused around using screen wrapping to get around certain obstacles.&lt;br /&gt;
&lt;br /&gt;
====Feelings====&lt;br /&gt;
By [[Strife]]. This involves Yoku Blocks that are resprited to have the official ''MaGMML2'' Discord's &amp;quot;I feel it&amp;quot; emote, depicting Bass looking upwards when standing on a spinning platform from Tornado Man's stage.&lt;br /&gt;
&lt;br /&gt;
====Flippin' Tops====&lt;br /&gt;
By [[BBLIR]]. A greenhouse area where Mega Man is upside down for half of its duration.&lt;br /&gt;
&lt;br /&gt;
====Forgotten Fortress====&lt;br /&gt;
By [[BBLIR]]. Not to be mistaken for [[Forgotten Fortress|the entry level of the same name]], this area is a platforming challenge that uses the aesthetics of that level, while also containing a few Tellies and Fatools.&lt;br /&gt;
&lt;br /&gt;
====Fragile Tower====&lt;br /&gt;
By [[Renhoek]]. A Falling Tower area with Tatepakkans appearing as the only enemies.&lt;br /&gt;
&lt;br /&gt;
====Gambly Night====&lt;br /&gt;
By [[SnoruntPyro]]. It is a large, casino-themed area with a variety of enemies, with the main gimmicks being Springs and Sparkman Platforms. It is based on the level of the same name from ''VLDC9''.&lt;br /&gt;
&lt;br /&gt;
====Game Over - Return of Fire====&lt;br /&gt;
By [[Beed28]]. A castle area with several fire-themed enemies, as well as several Cannons and Hammer Joes. It is based off of one of Beed28's two ''Mega Man Endless'' stages, albeit with the layout mirrored and using a different tileset.&lt;br /&gt;
&lt;br /&gt;
====Geothermal Construction====&lt;br /&gt;
By [[Entity1037]]. A cave area centered around avoiding Moles.&lt;br /&gt;
&lt;br /&gt;
====Glass Man?====&lt;br /&gt;
By [[Zieldak]]. As its name implies, it is inspired by [[Glass Man|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Greenhouse Effect====&lt;br /&gt;
By [[MiniMacro]]. A sunset area with a few simple platforms that can be jumped through from below. Pottons and Metall DX appear as the main enemies, and the level ends with a battle against a Metall Potton. &lt;br /&gt;
&lt;br /&gt;
====Greenhouse Lights!====&lt;br /&gt;
By [[Doctor Novakaine]]. This involves Mega Man running down a vertical path while dodging Force Beams.&lt;br /&gt;
&lt;br /&gt;
====Ground Eater====&lt;br /&gt;
By [[BBLIR]]. This area contains a Rolling Drill that is constantly destroying the ground behind Mega Man.&lt;br /&gt;
&lt;br /&gt;
====Gutsy====&lt;br /&gt;
By [[NaOH]]. A construction site area with a short ride on a Battan, as well as several Schworms.&lt;br /&gt;
&lt;br /&gt;
====Hot Liquid Sector====&lt;br /&gt;
By [[Lizardcommando]]. Uses the same tileset as Shadow Man's stage.&lt;br /&gt;
&lt;br /&gt;
====Hot Mess====&lt;br /&gt;
By [[liquafool]]. A fortress area with almost all enemies being Fire Boys, which appear one screen at a time with a myriad of other gimmicks in their vicinity, making each room increasingly difficult to get through. A Hot Dog appears as the sole enemy in the final room.&lt;br /&gt;
&lt;br /&gt;
====I Have No Shame====&lt;br /&gt;
By [[Strife]]. An upward climb with Bounders and Moles as the primary enemies, and Plantman Platforms as the primary gimmick.&lt;br /&gt;
&lt;br /&gt;
====Ice Climber====&lt;br /&gt;
By [[Zieldak]]. An ice area focused around Chill Man Block platforming. A Squidon appears at the end.&lt;br /&gt;
&lt;br /&gt;
====Industrious Indignation====&lt;br /&gt;
By [[Kuno]]. An incinerator area where Mega Man must ride a Wave Man Jetski on lava while avoiding Tellies, Fire Waves, and Fire Pillars.&lt;br /&gt;
&lt;br /&gt;
====Inner Sanctum====&lt;br /&gt;
By [[Entity1037]]. Not to be mistaken for [[Inner Sanctum|the Wily fortress stage of the same name]], this area features an ambush of Skull Walkers across a long hallway.&lt;br /&gt;
&lt;br /&gt;
====It's Beginning To Feel Just Like an Ice World====&lt;br /&gt;
By [[NaOH]]. A snow area focused around avoiding or defeating Fleas, Pengs, and Flying Shells. Mildly inspired by the Tier 6 Level [[Just an Ice Level]].&lt;br /&gt;
&lt;br /&gt;
====Ja====&lt;br /&gt;
By [[Renhoek]]. A platforming challenge with a lot of Guts Man platforms.&lt;br /&gt;
&lt;br /&gt;
====Junkyard 81====&lt;br /&gt;
By [[NaOH]]. This involves Spark Man enemies and Junk Block spawners.&lt;br /&gt;
&lt;br /&gt;
====Labyrinthe Throwback====&lt;br /&gt;
By [[Beed28]]. A partially-underwater area with several different enemies, as well as a single Yoku Block puzzle. It is based off of one of Beed28's two ''Mega Man Endless'' stages, albeit with the layout mirrored and using a different tileset.&lt;br /&gt;
&lt;br /&gt;
====Limited Attrition====&lt;br /&gt;
By [[Flashman85]]. A nighttime city level with no pits, spikes, or gimmicks; the player must face a series of Dachone Ltd. Ed. enemies. This level was created to give this enemy type a chance to shine, as its lone appearance in ''Mega Man 6'' is extremely brief. A Mystery Tank is found at the start of the level, and a large weapon and health refill are just beyond the exit teleporter.&lt;br /&gt;
&lt;br /&gt;
====Logan's Runner====&lt;br /&gt;
By [[Z-Saber]]. This is an autoscrolling segment over a lot of various tilesets and alien geometries. The area contains both an E-tank and a Yashichi, which can be very useful to a player late into the Pit. &lt;br /&gt;
&lt;br /&gt;
====Lyrickrolled====&lt;br /&gt;
By [[Flashman85]]. Swarms of Lyrics attack the player and drop other enemies of various types when destroyed. The level was created to harness the absurd potential of the devkit allowing enemies to drop specific objects when destroyed, and the name of the level is a portmanteau referencing [https://en.wikipedia.org/wiki/Rickrolling Rickrolling]. One strategy is to advance slowly, carefully destroying one enemy at a time to avoid being overrun. A faster and potentially safer strategy is the pacifist route: without firing a shot, dodge the Lyrics by using the platforms along the top of the screen to stay out of their way as often as possible. A large health refill is available at the beginning.&lt;br /&gt;
&lt;br /&gt;
The objects the Lyrics drop, ordered from the leftmost Lyric to the rightmost Lyric, are a Kemumakin, a Penpen EV, a Cutting Wheel, a Totem Polen, a Pipi egg, an Apache Joe, an Elec'n, a Power Muscler, a Wander Bell, a Have &amp;quot;Su&amp;quot; Bee hive, a Crazy Razy, a Nitron, a Sumatran, a Mono Roader, a Foojeen, Eddie, and a Big Telly.&lt;br /&gt;
&lt;br /&gt;
====Magic Crash-Pit Ride====&lt;br /&gt;
By [[Z-Saber]]. An area with several different themes requiring Mega Man to ride on a Crash Lift. Mega Man does not need to move to avoid damage.&lt;br /&gt;
&lt;br /&gt;
====Maze of Death?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Maze of Death|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====MEG4KMAN====&lt;br /&gt;
By [[gonesovereign]]. The level is based on a four-kilobyte Mega Man Java game of the same name by Markus 'Notch' Persson, which was submitted to the Java4K 2009 competition. The tileset and a few screens of the Pit level were modeled after the original MEG4KMAN.&lt;br /&gt;
&lt;br /&gt;
====Mega Lift====&lt;br /&gt;
By [[BBLIR]]. A single-screen area where Mega Man must ride a Crash Lift to the exit while a Hologran obstructs his view of the room.&lt;br /&gt;
&lt;br /&gt;
====Mega Man a - Area 1====&lt;br /&gt;
By [[Zieldak]]. A cave area focused primarily on enemy challenges, including unique small enemies that can only jump and shoot.&lt;br /&gt;
&lt;br /&gt;
====Mega Man a - Area 2====&lt;br /&gt;
By [[Zieldak]]. An area that features a bunch of Yoku block challenges, before reaching a short area with a few Cannon Joes.&lt;br /&gt;
&lt;br /&gt;
====Mega Man a - Area 3====&lt;br /&gt;
By [[Zieldak]]. An area that opens with some Cannons, before bringing the player to an area with massive Shield Attackers, reskinned Sniper Joes, and spikes. This and the other two Mega Man a areas are inspired by the Mega Man a minigame from Mega Man ZX Advent.&lt;br /&gt;
&lt;br /&gt;
====Metroid: Zero Mission====&lt;br /&gt;
By [[SnoruntPyro]]. A Metroid-themed area with the only enemies being M-422As, Hirarian 427s, and SRU-21/Ps. This level is notable as one of two that changes the background music.&lt;br /&gt;
&lt;br /&gt;
====Michael's Base====&lt;br /&gt;
By [[Big Fish (user)|Big Fish]]. An underground base area focused on explosives; specifically, Walking Bombs, Bomber Pepes, and Ballade Missiles.&lt;br /&gt;
&lt;br /&gt;
====Mission: Vain Space?====&lt;br /&gt;
By [[notencore]].  As its name implies, it is inspired by [[Objective: Vain Space|the ''MaGMML1'' entry of a similar name]].&lt;br /&gt;
&lt;br /&gt;
====Mook Rush====&lt;br /&gt;
By [[NaOH]]. An area the size of a single room where various enemies will spawn, with Mega Man having to defeat all of them to exit. The enemies that appear are randomized.&lt;br /&gt;
&lt;br /&gt;
====Mt. Furioso====&lt;br /&gt;
By [[Strife]]. An ice area where Mega Man must ride a Cloud Platform to the exit while avoiding Tellies and Big Tellies.&lt;br /&gt;
&lt;br /&gt;
====My Cool New Boss Fight====&lt;br /&gt;
By [[SnoruntPyro]]. It features four battles against [[Volt Man]] (although all of them can actually be ignored, as they don't block access to the next screen / teleporter), with each one having some addition to the terrain to add difficulty to the battle while keeping the Volt Men themselves the same. The first battle includes an object that spawns Elec'n sparks, though Volt Man himself doesn't do anything. The second Volt Man will actually attack, and the room has two Elec'n spark spawners, as well as a raised area in the middle covering spikes. The third Volt Man battle only includes one Elec'n spark spawner, but also has an Elec Block on each side of the room, with the two Elec Blocks alternating between each other. The fourth and final Volt Man simply serves as an obstacle between Mega Man and the teleporter, with spikes and a single Elec Block also present to watch out for.&lt;br /&gt;
&lt;br /&gt;
====Nice Rompy Cutman Level====&lt;br /&gt;
By [[Entity1037]]. A single-screen warehouse area with the only obstacle being a group of Flying Shells.&lt;br /&gt;
&lt;br /&gt;
====Nice Rompy Spike Fall====&lt;br /&gt;
By [[Entity1037]]. This stage is actually identical to the spike fall in Entity1037's submission level, [[The Stage Nobody Asked For]], it's just re-skinned to look similar to the spike drop from Wily 3 in Mega Man 2.&lt;br /&gt;
&lt;br /&gt;
====Night of Semiramis====&lt;br /&gt;
By [[SnoruntPyro]]. A nighttime castle area with fast Teckyuns serving as the main obstacle, and Tom Boys and Tatebos also appearing.&lt;br /&gt;
&lt;br /&gt;
====Night Way====&lt;br /&gt;
By [[TheMegaFan19XX]]. A nighttime warehouse area focused around enemy challenges, mainly involving Yambows and Fan Fiends.&lt;br /&gt;
&lt;br /&gt;
====No Room to Breathe====&lt;br /&gt;
By [[BBLIR]]. An area with only two rooms, and very narrow passageways. The first room (which includes both the entrance and exit) has two Komasaburos in it, while the second has a Schworm and a Fan Fiend.&lt;br /&gt;
&lt;br /&gt;
====No Time To Waste====&lt;br /&gt;
By [[Zieldak]]. An area modeled after Quick Man's stage, focusing on Force Beam challenges.&lt;br /&gt;
&lt;br /&gt;
====Obscure Gameboy Gimmick====&lt;br /&gt;
By [[SnoruntPyro]]. This room features a lot of invincible Tatepakkans, but with a twist--they don't deal contact damage, instead acting as platforms. The level revolves around timing movements properly so their shields are at the proper height so Mega Man can slide through.&lt;br /&gt;
&lt;br /&gt;
====Ocean Sickness====&lt;br /&gt;
By [[Flashman85]]. A level where the top portion is above water and features scrolling walls, and where the bottom portion is underwater and features a fight with [[Splash Woman]] and challenges involving water spouts. The level was originally intended to focus exclusively on challenges with scrolling walls, but due to technical issues with many room configurations not working properly, most of the level had to be redesigned. A water theme ties together the surviving scrolling challenges with a few other elements that have been similarly underutilized in ''MaGMML2'' and the official ''Mega Man'' games. The level title is a play on &amp;quot;motion sickness,&amp;quot; narrowly beating out the title &amp;quot;Motion in the Ocean.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Once More, With Ceiling====&lt;br /&gt;
By [[Flashman85]]. A series of seemingly unrelated challenges, which find new life when the player unexpectedly ends up on the ceiling (after a potentially heart-stopping brush with death, because Flashman85 delights in causing panic where there's little or no danger) and must travel back to the start of the level in reverse. As with most of Flashman85's pit levels, the asset selection deliberately includes some of the most underutilized enemies in the game. The level title is a play on the phrase &amp;quot;once more, with feeling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Over The Pit====&lt;br /&gt;
By [[Zieldak]]. An area focused on performing tight jumps while avoiding Propeller Eyes and Browns.&lt;br /&gt;
&lt;br /&gt;
====Overwater Atmosphere====&lt;br /&gt;
By [[Kuno]]. An area with several spikes to avoid, Bubble Man Falling Platforms as the main gimmick, and en enemy lineup consisting solely of Nobitas, Ring Rings, and New Shotmen.&lt;br /&gt;
&lt;br /&gt;
====Paradrop====&lt;br /&gt;
By [[NaOH]]. A slow descent on a parachute, which makes Mega Man fall more slowly, and he can hold the up direction to fall even more slowly, or down to fall faster. Several airborne enemies appear on the way down, with some grounded shooting enemies also appearing at the very end.&lt;br /&gt;
&lt;br /&gt;
====Pipeworks====&lt;br /&gt;
By [[Shinryu]]. An area focused on Wave Man Pipes, with Metall Cannons and Pierrobugs serving as enemies.&lt;br /&gt;
&lt;br /&gt;
====Pit====&lt;br /&gt;
By [[NaOH]]. A level based off Kid Icarus for the NES. This level is notable as one of two that changes the background music.&lt;br /&gt;
&lt;br /&gt;
====Puzzle Box====&lt;br /&gt;
By [[Zaealix]]. This is a one-screen &amp;quot;puzzle&amp;quot; level that requires use of special weapons in order to break blocks and clear a path to the exit.&lt;br /&gt;
&lt;br /&gt;
====Reserved Forest====&lt;br /&gt;
By [[Big Fish (user)|Big Fish]]. A simple platforming area in Concrete Man's stage, featuring the Plant Man springs and a lot of Tomboys.&lt;br /&gt;
&lt;br /&gt;
====Rise to the Challenge====&lt;br /&gt;
By [[Flashman85]]. A Falling Tower area with various flying/floating enemies appearing from the sides, with the enemy type changing depending on what story of the tower Mega Man is currently on. The enemies in order are: Tellies, Killer Bullets, Togeheros, Flying Shells, and Chibees.&lt;br /&gt;
&lt;br /&gt;
====Safe Shallows====&lt;br /&gt;
By [[Zieldak]]. A water area focused on carefully avoiding spikes, with Sea Mines, Metall Swims, and Mantans serving as additional obstacles.&lt;br /&gt;
&lt;br /&gt;
====Sandstorm Base====&lt;br /&gt;
By [[Shinryu]]. A desert base area with constant Sandstorms, as well as several shielded and durable enemies.&lt;br /&gt;
&lt;br /&gt;
====Sea Breeze====&lt;br /&gt;
By [[Entity1037]]. It is a simple de-make of portions of Mega Water S's stage from the Wily Wars.&lt;br /&gt;
&lt;br /&gt;
====Serpent's Curse====&lt;br /&gt;
By [[Doctor Novakaine]]. An area focused around Petit Snakey Pillars, which are sometimes obstructed by invincible Junk Blocks. Two Big Snakeys serve as midbosses at the end.&lt;br /&gt;
&lt;br /&gt;
====Sheep Obstruction====&lt;br /&gt;
By [[WreckingPrograms]].  A drop-down level where the player has to battle spawning enemies and avoid spikes while waiting for Sheep Man blocks to disappear.&lt;br /&gt;
&lt;br /&gt;
====Shields And Pits====&lt;br /&gt;
By [[Zieldak]]. A fortress area focused around Metall DX and Shield Attackers, with several jumps over pits.&lt;br /&gt;
&lt;br /&gt;
====Showdown at Dusk====&lt;br /&gt;
By [[Zatsupachi]]. A showdown with Quint on a setting sun. This stage has multiple Pipi spawners, great for farming bolts.&lt;br /&gt;
&lt;br /&gt;
====Skull Man Kills====&lt;br /&gt;
By [[SnoruntPyro]]. A bone area with several custom spawners that shoot bones, as well as Skeleton Joes, and even a Whopper with rings that turn into bones. The area is named after a fangame by Smedis.&lt;br /&gt;
&lt;br /&gt;
====Slippery Snakes====&lt;br /&gt;
By [[Renhoek]]. An icy crystal area focused around Petit Snakey Pillars.&lt;br /&gt;
&lt;br /&gt;
====Spiky Meltdown?====&lt;br /&gt;
By [[Zieldak]]. As its name implies, it is inspired by [[Spiky Meltdown|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Spinning Top Disposal Room====&lt;br /&gt;
By [[BBLIR]]. An area that leads into a short vertical section filled with enemies, as well as some goodies.&lt;br /&gt;
&lt;br /&gt;
====Stairway to Nether====&lt;br /&gt;
By [[Zatsupachi]]. It is a direct reference to Konpaku Youmu's stage from ''Megamari''. This specific pit segment has a 50% chance of being set in an afternoon or night.&lt;br /&gt;
&lt;br /&gt;
====Stone Man Rip-off====&lt;br /&gt;
By [[Schmidkalkan]]. It is a mountain-themed area (which, as the name implies, uses tiles from [[Stone Man|Stone Man's]] stage) with Caricarries, two Met variants, and Tatepakkans serving as enemies, with Count Bombs appearing as additional obstacles.&lt;br /&gt;
&lt;br /&gt;
====Stormy Ascent====&lt;br /&gt;
By [[Cruise Elroy]]. This area features the wind from Toad Man's stage combining with various platforms, such as the Crash Man platforms, Stone Man platforms, and Tornado Man platforms.&lt;br /&gt;
&lt;br /&gt;
====The Pit Stage Nobody Asked For====&lt;br /&gt;
By [[Entity1037]].  As its name implies, it is inspired by [[The Stage Nobody Asked For]].&lt;br /&gt;
&lt;br /&gt;
====The Top 10 Most Commonly Used Enemies, In Increasing Order====&lt;br /&gt;
By [[NaOH]].  Exactly what it says on the tin.  These enemies are [[Rock Thrown]], [[New Shotman]], [[Neo Metall]], [[Komasaburo]], [[Wall Blaster II]], [[Shield Attacker]], [[Pickelman Bull]], [[Crazy Cannon]], [[Telly]], and [[Hammer Joe]].&lt;br /&gt;
&lt;br /&gt;
====Thunderclyffe Plant?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Thunderclyffe Plant|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====To The Top====&lt;br /&gt;
By [[BBLIR]]. A citadel area centered around use of the Sideway Elevator to avoid Ring Rings.&lt;br /&gt;
&lt;br /&gt;
====Tower Climbing====&lt;br /&gt;
By [[TheMegaFan19XX]]. A fortress area focused around avoiding and defeating various enemies, mostly Hammer Joes, Battontons, Yambows, and Skeleton Joes.&lt;br /&gt;
&lt;br /&gt;
====Towerfall====&lt;br /&gt;
By [[BBLIR]]. A Falling Tower area where several items can be obtained if Mega Man is cautious or fast enough while destroying the Darkman Blocks.&lt;br /&gt;
&lt;br /&gt;
====Trash Dash====&lt;br /&gt;
By [[Flashman85]]. An autoscroller featuring Junk Golems, Junk Chutes, and Concrete Man crushers. The latter of which can easily kill Mega Man instantly, ending his run. At some points, Mega Man must go deep within trash, slowing his speed a bit as long as he's on the ground.&lt;br /&gt;
&lt;br /&gt;
====Tselinoyarsk 20XX====&lt;br /&gt;
By [[Lizardcommando]]. Named after the jungle that Naked Snake infiltrates in Metal Gear Solid 3: Snake Eater. Uses the same tileset as Plant Man's stage.&lt;br /&gt;
&lt;br /&gt;
====Typical Miniboss Fights====&lt;br /&gt;
By [[SnoruntPyro]]. A series of fights with Met Dispensers with different platforms and enemies.&lt;br /&gt;
&lt;br /&gt;
====Up And Down====&lt;br /&gt;
By [[Doctor Novakaine]]. An area with constant Gravity Flips, requiring Mega Man to hurry to the next platform while also avoiding whatever enemy is near it.&lt;br /&gt;
&lt;br /&gt;
====Vacuum Seal====&lt;br /&gt;
By [[NaOH]]. This is a short vertical climbing stage with Au Au.&lt;br /&gt;
&lt;br /&gt;
====Vu====&lt;br /&gt;
By [[Renhoek]]. It is a sky-themed area that focuses on jumps across Sparkman Platforms, with the end of the area being the same room the area started in.&lt;br /&gt;
&lt;br /&gt;
====Warp Zone====&lt;br /&gt;
By [[NaOH]]. A single-screen area made using teleporter tiles, with five Screw Bombers and one Spine to avoid.&lt;br /&gt;
&lt;br /&gt;
====Water Boat Fast====&lt;br /&gt;
By [[Strife]]. This area is a short Jet Ski segment, featuring a miniboss battle with a Moby.&lt;br /&gt;
&lt;br /&gt;
====Water Test====&lt;br /&gt;
By [[The Stove Guy]]. This area features a water area in tandem with the Metal Man crushers, as well as an assortment of enemies to attack the player. A key is needed to get a door nearby, which leads to a few more rooms before leading to the exit.&lt;br /&gt;
&lt;br /&gt;
====Waterfall====&lt;br /&gt;
By [[NaOH]]. A simple platform challenge focusing on Croakers. The area can be effectively skipped by using a utility such as Rush Coil or Super Arrow to get to the exit sooner than intended.&lt;br /&gt;
&lt;br /&gt;
====What a rush!====&lt;br /&gt;
By [[TheSkipper1995]]. This is a level designed around using Rush Coil and Jet, though other weapons can be used to trivialize it.&lt;br /&gt;
&lt;br /&gt;
====WIIIILLLLLLDDDDD West====&lt;br /&gt;
By [[Big Fish (user)|Big Fish]]. A western area focused exclusively on Coltons and Wanaans.&lt;br /&gt;
&lt;br /&gt;
====Wily Sewer Entrance====&lt;br /&gt;
By [[BBLIR]]. A fortress area with a few simple obstacles, such as Girees on platforms, or jumps on Ice Platforms over burning Oil.&lt;br /&gt;
&lt;br /&gt;
====Wily's Cutting Edge Deja Vu====&lt;br /&gt;
By [[Beed28]]. It is based off of the first few screens of the second Wily stage from the original ''Mega Man'', including the battle against [[Cut Man]].&lt;br /&gt;
&lt;br /&gt;
====Wood you please be careful?====&lt;br /&gt;
By [[TheSkipper1995]]. A forest-themed area with Tadahous, Batabattans, and Cyber Gabyoalls serving as enemies, and Plantman Platforms serving as the main gimmick.&lt;br /&gt;
&lt;br /&gt;
====You Gotta Be Kitten Me====&lt;br /&gt;
By [[Doctor Novakaine]]. This one-room mini-stage features a battle against Gamarn and Gamadayu, with the addition of a Tama that is out of the player's reach and fires its projectiles down at them.&lt;br /&gt;
&lt;br /&gt;
====You know the Drill.====&lt;br /&gt;
By [[TheSkipper1995]]. A jungle base area focused around avoiding Rolling Drills (and sometimes Metall Cannons) while waiting for Count Bombs to explode.&lt;br /&gt;
&lt;br /&gt;
===Special Stages===&lt;br /&gt;
&amp;lt;!-- This is just a header, nothing goes here --&amp;gt;&lt;br /&gt;
====Galaxy Man's Lemonade Stand====&lt;br /&gt;
Upon the clearing of every tenth mini-stage, the player will be sent to Galaxy Man's Lemonade Stand, a shop within the Pit of Pits where players can buy health, energy, and passive upgrades to make the remaining mini-stages easier.  The player can also talk to Galaxy Man here, in which case most of his dialogue is referential humor.&lt;br /&gt;
&lt;br /&gt;
These three items are always available for sale:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Item'''&lt;br /&gt;
!'''Cost'''&lt;br /&gt;
!'''In-Game Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Health&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |10 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Restores 5 energy.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Energy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |15 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Restores 5 Weapon energy in all weapons.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |E-Tank&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |150 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Energy Tank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, Galaxy Man will randomly select two (Or sometimes three) of the following items to sell each visit:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Item'''&lt;br /&gt;
!'''Cost'''&lt;br /&gt;
!'''In-Game Description'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Eddie]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |40 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Eddie appears every other level instead of every 5.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Self-explanatory.  This upgrade is relatively cheap because many of the levels are not designed around Eddie; it is not uncommon for him to walk into a pit, or have his drop disappear before the player can safely reach it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |M-Tank&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |180 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mystery Tank.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Self-explanatory.  Prior to version 1.3, up to 9 M-Tanks could be purchased and even brought outside of the Pit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Parachute&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |30 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pits deal 2 damage instead of 3.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Self-explanatory.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spike&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |60 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spikes deal 5 damage instead of 7.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Self-explanatory.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Joe Helmet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |50 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Joes have less health.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |All Joe-type enemies have their health reduced to 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Skull&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |100 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bosses have less health.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |6 less health, to be exact.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Grab Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[81]] Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Grab Buster heals you an extra hit point.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Self-explanatory.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |?-Tank&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |100 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |I'm ripping you off.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |All following visits to Galaxy Man's Lemonade Stand will contain a ?-Tank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====????????====&lt;br /&gt;
This room only appears at the end of the Pit of Pits, after clearing all 120 mini-stages.  Aside from the two E-Tanks resting on a ledge towards the top of the screen, it is a completely featureless room.  Proceeding to the right in this room prompts a short dialogue with, followed by the boss battle against, [[Galaxy Man]].&lt;br /&gt;
{{MaGMML2}}&lt;/div&gt;</summary>
		<author><name>Rhythmover</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Boobeam_Trap&amp;diff=5752</id>
		<title>Boobeam Trap</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Boobeam_Trap&amp;diff=5752"/>
				<updated>2018-07-18T17:53:14Z</updated>
		
		<summary type="html">&lt;p&gt;Rhythmover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{robotmaster&lt;br /&gt;
|titlebg= #993D4F&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Boobeam Trap&lt;br /&gt;
|image=[[File:BoobeamTrapArt.png|230px|Artwork by Capcom]]&lt;br /&gt;
|caption= Artwork by Capcom&lt;br /&gt;
|script= ブービームトラップ&lt;br /&gt;
|romaji = Būbīmu Torappu&lt;br /&gt;
|number=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= Unconfirmed&lt;br /&gt;
|gender= Genderless&lt;br /&gt;
|eyecolor = No eyes&lt;br /&gt;
|at=&lt;br /&gt;
|hp= ???&lt;br /&gt;
|attack= &lt;br /&gt;
|type = Laser&lt;br /&gt;
|weak= User Determined&lt;br /&gt;
|affiliations= [[Doctor Albert W. Wily|Dr. Wily]]&lt;br /&gt;
|stage=&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= Defense System Robot&lt;br /&gt;
|OffAppear= [[Mega Man 2]]&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 3|MaGMML3]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:MaGMML3 BooBeam.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Boobeam Trap''' is a Wily Castle boss from ''[[Mega Man 2]]''. Composed of a series of omnidirectional guns that fire at regular intervals, the Boobeam Trap is infamous for the barriers covering each gun, blocking most weapons aside from Crash Bombs.&lt;br /&gt;
&lt;br /&gt;
It will appear in ''[[Make a Good Mega Man Level 3]]'' as a devkit boss. Unusually for devkit bosses, however, it has no set weakness - a level maker can set it to be weak to whatever weapon they so desire.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Though the Boobeam Trap didn't appear in ''[[Make a Good Mega Man Level 2]]'', it received a homage in the [[The Pit of Pits|Pit of Pits]] level &amp;quot;Boobeak Trap&amp;quot;; as the name implies, [[Beak|Beaks]] are used in place of the guns.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Rhythmover</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Pit_of_Pits&amp;diff=5741</id>
		<title>The Pit of Pits</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Pit_of_Pits&amp;diff=5741"/>
				<updated>2018-07-17T20:32:56Z</updated>
		
		<summary type="html">&lt;p&gt;Rhythmover: /* Boobeak Trap */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsStrategy}}&lt;br /&gt;
'''The Pit of Pits''' is a bonus area in ''[[Make a Good Mega Man Level 2]]'' that can be accessed after the player has cleared the [[Wily Star II]].  It can be found in the main hub between [[Tier 8 (MaGMML2)|Tier 8]] and [[Tier 9 (MaGMML2)|Tier 9]], though attempting to access it before unlocking it will will leave you with little more than a Picketman, who informs the player that he and his cohorts are working on its construction under their sponsor, [[Galaxy Man]].  It is comprised of 120 mini-stages created by contest entrants and judges, and plays somewhat similarly to the Endless Attack mode in ''Mega Man 9'' and ''Mega Man 10'', with the key difference that all stage elements that would normally result in instant death have been toned down:  Force Beams now do continuous damage similar to those seen in [[The Quickening 2]], spikes do 7 damage on contact, and while falling into a pit or being crushed deals 3 damage and sends the player back to the start of the mini-stage.&lt;br /&gt;
&lt;br /&gt;
The player cannot take E-Tanks and collectable Bolts inside the Pit with them; the two have separate counts while inside. However, they will be returned again if the player leaves in any fashion. This rule does not apply to the M-Tank, however. Additionally, the player is barred from taking [[Super Mode]] inside until they've cleared the Pit for the first time.&lt;br /&gt;
&lt;br /&gt;
Once the player has cleared the Pit for the first time, Galaxy Man will offer the player to visit any of the sub-levels independently at their own whim, however, if the player wishes to rematch him, they must go through the Pit again or use the Boss Gallery teleporter in the [[Dojo]] to do so.&lt;br /&gt;
&lt;br /&gt;
==Stage Listing==&lt;br /&gt;
Due to the relatively small length of these mini-stages, all description and strategy for them shall be documented here.&lt;br /&gt;
&amp;lt;!-- EXTREMELY WIP BELOW THIS POINT --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Submitted Stages===&lt;br /&gt;
&amp;lt;!-- This is just a header, nothing goes here --&amp;gt;&lt;br /&gt;
====A light challenge.====&lt;br /&gt;
By [[TheSkipper1995]].&lt;br /&gt;
&lt;br /&gt;
====A missiled opportunity====&lt;br /&gt;
By [[TheSkipper1995]]. A section involving the missiles from Ballade's stage, where the player has to deal with enemies while also making sure to keep certain missiles intact for platforming.&lt;br /&gt;
&lt;br /&gt;
====A Warehouse of Scissors====&lt;br /&gt;
&amp;lt;!-- {{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info==============&lt;br /&gt;
|title= A Warehouse of Scissors&lt;br /&gt;
|image= &lt;br /&gt;
|caption= &lt;br /&gt;
|game= [[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= adrian09_01 &lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Stats==============&lt;br /&gt;
|enemies =&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses =&lt;br /&gt;
|other = &lt;br /&gt;
|music = &lt;br /&gt;
}}&lt;br /&gt;
I want others to have this at easy access in case you decide to add it to this page, but right now it seems rather superfluous.  - CF --&amp;gt;&lt;br /&gt;
By [[adrian09_01]].&lt;br /&gt;
&lt;br /&gt;
====Airbag====&lt;br /&gt;
By [[NaOH]]. A short, one-room area containing a swarm of Flying Shells that do not open, instead staying closed and moving on one direction. This leaves you needing to do precise timing, while also dealing with a few Twin Cannons.&lt;br /&gt;
&lt;br /&gt;
====Ancient Town====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Be the Bigger Person?====&lt;br /&gt;
By [[Zieldak]]. As its name implies, it is inspired by [[Be the Bigger Person|the ''MaGMML1'' Wily stage of the same name]]. Notably, this is the only level in the entire Pit with true instant death; if you are standing where a [[Pacifist Door]] appears when it appears, you will die and be sent back to the start of the Pit.&lt;br /&gt;
====Beach Party====&lt;br /&gt;
By [[Strife]]. This area features a lot of Air Tikis and the Gremlins they spawn, as well as the occasional Parasyus.&lt;br /&gt;
&lt;br /&gt;
====Big Toilet====&lt;br /&gt;
By [[Big Fish (user)|Big Fish]]. A platforming area that features Komasaburos, Robo-Rabbits, and the Komuso Man mines.&lt;br /&gt;
&lt;br /&gt;
====Boobeak Trap====&lt;br /&gt;
By [[NaOH]]. A recreation of the [[Boobeam Trap]] Fight from Mega Man 2, with Beaks to fight this time.&lt;br /&gt;
&lt;br /&gt;
====Chilled to the Bone====&lt;br /&gt;
By [[Flashman85]]. An ice level populated with skeleton-themed enemies. There are no pits, spikes, or other gimmicks.&lt;br /&gt;
&lt;br /&gt;
====Chroma Key?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Chroma Key|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Citadel Attic====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Citadel Basement Shenanigans====&lt;br /&gt;
By [[Entity1037]].  As its name implies, it is inspired by [[Citadel Basement|their ''MaGMML1'' entry]], specifically the vertial portion of the stage.&lt;br /&gt;
&lt;br /&gt;
====City Night====&lt;br /&gt;
By [[Entity1037]].&lt;br /&gt;
&lt;br /&gt;
====Clouded Judgment====&lt;br /&gt;
By [[Flashman85]]. A sky level featuring cloud-themed enemies and gimmicks.&lt;br /&gt;
&lt;br /&gt;
====Cold Power Plant====&lt;br /&gt;
By [[Big Fish (user)|Big Fish]].&lt;br /&gt;
&lt;br /&gt;
====Cold Water====&lt;br /&gt;
By [[TheMegaFan19XX]].&lt;br /&gt;
&lt;br /&gt;
====Concrete Mix====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Cossack Climb====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Cut Them Down To Size====&lt;br /&gt;
By [[Doctor Novakaine]]. A platforming area featuring a lot of Mizzles, as well as the Shadow Man platforms.&lt;br /&gt;
&lt;br /&gt;
====Cutman IRL====&lt;br /&gt;
By [[ParmaJon]]. An area based off the basic Cut Man design, designed with the intention of trying to make the super cutters threatening. This area also contains the Shadow Man platforms.&lt;br /&gt;
&lt;br /&gt;
====da ba dee da ba di====&lt;br /&gt;
By [[JupiHornet]].&lt;br /&gt;
&lt;br /&gt;
====De====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Deja Vu====&lt;br /&gt;
By [[Strife]]. A room that involves tracking back and forth multiple times to get rid of the different-colored Sheep Man blocks, as well as going through tunnels featuring a lot of Wind Man fans.&lt;br /&gt;
&lt;br /&gt;
====Descent====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Discount Yoku Man====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Drill Pickle====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Epic Wrap Battle====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Feelings====&lt;br /&gt;
By [[Strife]]. This involves Yoku Blocks that are resprited to have the official ''MaGMML2'' Discord's &amp;quot;I feel it&amp;quot; emote, depicting Bass looking upwards when standing on a spinning platform from Tornado Man's stage.&lt;br /&gt;
&lt;br /&gt;
====Flippin' Tops====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Forgotten Fortress====&lt;br /&gt;
By [[BBLIR]]. Not to be mistaken for [[Forgotten Fortress|the entry level of the same name]], this area is a platforming challenge that uses the aesthetics of that level, while also containing a few Tellies and Fatools.&lt;br /&gt;
&lt;br /&gt;
====Fragile Tower====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Gambly Night====&lt;br /&gt;
By [[SnoruntPyro]]. It is based off of a level from ''VLDC9''.&lt;br /&gt;
&lt;br /&gt;
====Game Over - Return of Fire====&lt;br /&gt;
By [[Beed28]]. It is based off of one of Beed28's two ''Mega Man Endless'' stages, albeit with the layout mirrored and using a different tileset.&lt;br /&gt;
&lt;br /&gt;
====Geothermal Construction====&lt;br /&gt;
By [[Entity1037]].&lt;br /&gt;
&lt;br /&gt;
====Glass Man?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Glass Man|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Greenhouse Effect====&lt;br /&gt;
By [[MiniMacro]].&lt;br /&gt;
&lt;br /&gt;
====Greenhouse Lights!====&lt;br /&gt;
By [[Doctor Novakaine]]. This involves you running down a vertical path while dodging Force Beams.&lt;br /&gt;
&lt;br /&gt;
====Ground Eater====&lt;br /&gt;
By [[BBLIR]]. This area contains a Rolling Drill that is constantly destroying the ground behind you.&lt;br /&gt;
&lt;br /&gt;
====Gutsy====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Hot Liquid Sector====&lt;br /&gt;
By [[Lizardcommando]]. Uses the same tileset as Shadow Man's stage.&lt;br /&gt;
&lt;br /&gt;
====Hot Mess====&lt;br /&gt;
By [[liquafool]].&lt;br /&gt;
&lt;br /&gt;
====I Have No Shame====&lt;br /&gt;
By [[Strife]].&lt;br /&gt;
&lt;br /&gt;
====Ice Climber====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Industrious Indignation====&lt;br /&gt;
By [[Kuno]].&lt;br /&gt;
&lt;br /&gt;
====Inner Sanctum====&lt;br /&gt;
By [[Entity1037]].  Not to be mistaken for [[Inner Sanctum|the Wily fortress stage of the same name]], this area features an ambush of Skull Walkers across a long hallway.&lt;br /&gt;
&lt;br /&gt;
====It's Beginning To Feel Just Like an Ice World====&lt;br /&gt;
By [[NaOH]]. Mildly inspired by the Tier 6 Level [[Just an Ice Level]].&lt;br /&gt;
&lt;br /&gt;
====Ja====&lt;br /&gt;
By [[Renhoek]]. A platforming challenge with a lot of Guts Man platforms.&lt;br /&gt;
&lt;br /&gt;
====Junkyard 81====&lt;br /&gt;
By [[NaOH]]. This involves Spark Man enemies and junk block spawners.&lt;br /&gt;
&lt;br /&gt;
====Labyrinthe Throwback====&lt;br /&gt;
By [[Beed28]]. It is based off of one of Beed28's two ''Mega Man Endless'' stages, albeit with the layout mirrored and using a different tileset.&lt;br /&gt;
&lt;br /&gt;
====Limited Attrition====&lt;br /&gt;
By [[Flashman85]]. A nighttime city level with no pits, spikes, or gimmicks; the player must face a series of Dachone Ltd. Ed. enemies. This level was created to give this enemy type a chance to shine, as its lone appearance in ''Mega Man 6'' is extremely brief. A Mystery Tank is found at the start of the level, and a large weapon and health refill are just beyond the exit teleporter.&lt;br /&gt;
&lt;br /&gt;
====Logan's Runner====&lt;br /&gt;
By [[Z-Saber]]. This is an autoscrolling segment over a lot of various tilesets and alien geometries. The area contains both an E-tank and a Yashichi, which can be very useful to a player late into the Pit. &lt;br /&gt;
&lt;br /&gt;
====Lyrickrolled====&lt;br /&gt;
By [[Flashman85]]. Swarms of Lyrics attack the player and drop other enemies of various types when destroyed. The level was created to harness the absurd potential of the devkit allowing enemies to drop specific objects when destroyed, and the name of the level is a portmanteau referencing [https://en.wikipedia.org/wiki/Rickrolling Rickrolling]. One strategy is to advance slowly, carefully destroying one enemy at a time to avoid being overrun. A faster and potentially safer strategy is the pacifist route: without firing a shot, dodge the Lyrics by using the platforms along the top of the screen to stay out of their way as often as possible. A large health refill is available at the beginning, and one of the Lyrics at the end drops a Yashichi as a form of apology for all the nonsense you just put up with.&lt;br /&gt;
&lt;br /&gt;
====Magic Crash-Pit Ride====&lt;br /&gt;
By [[Z-Saber]].&lt;br /&gt;
&lt;br /&gt;
====Maze of Death?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Maze of Death|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====MEG4KMAN====&lt;br /&gt;
By [[gonesovereign]]. The level is based on a four-kilobyte Mega Man Java game of the same name by Markus 'Notch' Persson, which was submitted to the Java4K 2009 competition. The tileset and a few screens of the Pit level were modeled after the original MEG4KMAN.&lt;br /&gt;
&lt;br /&gt;
====Mega Lift====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Mega Man a - Area 1====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Mega Man a - Area 2====&lt;br /&gt;
By [[Zieldak]]. An area that features a bunch of Yoku block challenges, before reaching a short area with a few Cannon Joes.&lt;br /&gt;
&lt;br /&gt;
====Mega Man a - Area 3====&lt;br /&gt;
By [[Zieldak]]. An area that opens with some Cannons, before bringing the player to an area with massive Shield Attackers, reskinned Sniper Joes, and spikes.&lt;br /&gt;
&lt;br /&gt;
====Metroid: Zero Mission====&lt;br /&gt;
By [[SnoruntPyro]].  This level is notable as one of two that changes the background music.&lt;br /&gt;
&lt;br /&gt;
====Michael's Base====&lt;br /&gt;
By [[Big Fish (user)|Big Fish]].&lt;br /&gt;
&lt;br /&gt;
====Mission: Vain Space?====&lt;br /&gt;
By [[notencore]].  As its name implies, it is inspired by [[Objective: Vain Space|the ''MaGMML1'' entry of a similar name]].&lt;br /&gt;
&lt;br /&gt;
====Mook Rush====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Mt. Furioso====&lt;br /&gt;
By [[Strife]].&lt;br /&gt;
&lt;br /&gt;
====My Cool New Boss Fight====&lt;br /&gt;
By [[SnoruntPyro]]. It features several battles against [[Volt Man]] (although all of them can actually be ignored, as they don't block access to the next screen / teleporter).&lt;br /&gt;
&lt;br /&gt;
====Nice Rompy Cutman Level====&lt;br /&gt;
By [[Entity1037]].&lt;br /&gt;
&lt;br /&gt;
====Nice Rompy Spike Fall====&lt;br /&gt;
By [[Entity1037]]. This stage is actually identical to the spike fall in Entity1037's submission level, [[The Stage Nobody Asked For]], it's just re-skinned to look similar to the spike drop from Wily 3 in Mega Man 2.&lt;br /&gt;
&lt;br /&gt;
====Night of Semiramis====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Night Way====&lt;br /&gt;
By [[TheMegaFan19XX]].&lt;br /&gt;
&lt;br /&gt;
====No Room to Breathe====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====No Time To Waste====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Obscure Gameboy Gimmick====&lt;br /&gt;
By [[SnoruntPyro]]. This room features a lot of invincible Tatepakkans, but with a twist--they don't deal contact damage, instead acting as platforms. The level revolves around timing movements properly so their shields are at the proper height so Mega Man can slide through.&lt;br /&gt;
&lt;br /&gt;
====Ocean Sickness====&lt;br /&gt;
By [[Flashman85]]. A level where the top portion is above water and features scrolling walls, and where the bottom portion is underwater and features a fight with [[Splash Woman]] and challenges involving water spouts. The level was originally intended to focus exclusively on challenges with scrolling walls, but due to technical issues with many room configurations not working properly, most of the level had to be redesigned. A water theme ties together the surviving scrolling challenges with a few other elements that have been similarly underutilized in ''MaGMML2'' and the official ''Mega Man'' games. The level title is a play on &amp;quot;motion sickness,&amp;quot; narrowly beating out the title &amp;quot;Motion in the Ocean.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Once More, With Ceiling====&lt;br /&gt;
By [[Flashman85]]. A series of seemingly unrelated challenges, which find new life when the player unexpectedly ends up on the ceiling (after a potentially heart-stopping brush with death, because Flashman85 delights in causing panic where there's little or no danger) and must travel back to the start of the level in reverse. As with most of Flashman85's pit levels, the asset selection deliberately includes some of the most underutilized enemies in the game. The level title is a play on the phrase &amp;quot;once more, with feeling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Over The Pit====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Overwater Atmosphere====&lt;br /&gt;
By [[Kuno]].&lt;br /&gt;
&lt;br /&gt;
====Paradrop====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Pipeworks====&lt;br /&gt;
By [[Shinryu]].&lt;br /&gt;
&lt;br /&gt;
====Pit====&lt;br /&gt;
By [[NaOH]]. A level based off Kid Icarus for the NES. This level is notable as one of two that changes the background music.&lt;br /&gt;
&lt;br /&gt;
====Puzzlebox====&lt;br /&gt;
By [[Zaealix]]. This is a one-screen &amp;quot;puzzle&amp;quot; level that requires use of special weapons in order to break blocks and clear a path to the exit.&lt;br /&gt;
&lt;br /&gt;
====Reserved Forest====&lt;br /&gt;
By [[Big Fish (user)|Big Fish]]. A simple platforming area in Concrete Man's stage, featuring the Plant Man springs and a lot of Tomboys.&lt;br /&gt;
&lt;br /&gt;
====Rise to the Challenge====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Safe Shallows====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Sandstorm Base====&lt;br /&gt;
By [[Shinryu]].&lt;br /&gt;
&lt;br /&gt;
====Sea Breeze====&lt;br /&gt;
By [[Entity1037]]. It is a simple de-make of portions of Mega Water S's stage from the Wily Wars.&lt;br /&gt;
&lt;br /&gt;
====Serpent's Curse====&lt;br /&gt;
By [[Doctor Novakaine]].&lt;br /&gt;
&lt;br /&gt;
====Sheep Obstruction====&lt;br /&gt;
By [[WreckingPrograms]].  A drop-down level where the player has to battle spawning enemies and avoid spikes while waiting for Sheep Man blocks to disappear.&lt;br /&gt;
&lt;br /&gt;
====Shields And Pits====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Showdown at Dusk====&lt;br /&gt;
By [[Zatsupachi]]. A showdown with Quint on a setting sun. This stage has multiple Pipi spawners, great for farming bolts.&lt;br /&gt;
&lt;br /&gt;
====Skull Man Kills====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Slippery Snakes====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Spiky Meltdown?====&lt;br /&gt;
By [[Zieldak]]. As its name implies, it is inspired by [[Spiky Meltdown|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Spinning Top Disposal Room====&lt;br /&gt;
By [[BBLIR]]. An area that leads into a short vertical section filled with enemies, as well as some goodies.&lt;br /&gt;
&lt;br /&gt;
====Stairway to Nether====&lt;br /&gt;
By [[Zatsupachi]]. It is a direct reference to Konpaku Youmu's stage from ''Megamari''. This specific pit segment has a 50% chance of being set in an afternoon or night.&lt;br /&gt;
&lt;br /&gt;
====Stone Man Rip-off====&lt;br /&gt;
By [[Schmidkalkan]].&lt;br /&gt;
&lt;br /&gt;
====Stormy Ascent====&lt;br /&gt;
By [[Cruise Elroy]]. This area features the wind from Toad Man's stage combining with various platforms, such as the Crash Man platforms, Stone Man platforms, and Tornado Man platforms.&lt;br /&gt;
&lt;br /&gt;
====The Pit Stage Nobody Asked For====&lt;br /&gt;
By [[Entity1037]].  As its name implies, it is inspired by [[The Stage Nobody Asked For]].&lt;br /&gt;
&lt;br /&gt;
====The Top 10 Most Commonly Used Enemies, In Increasing Order====&lt;br /&gt;
By [[NaOH]].  Exactly what it says on the tin.  These enemies are [[Rock Thrown]], [[New Shotman]], [[Neo Metall]], [[Komasaburo]], [[Wall Blaster II]], [[Shield Attacker]], [[Pickelman Bull]], [[Crazy Cannon]], [[Telly]], and [[Hammer Joe]].&lt;br /&gt;
&lt;br /&gt;
====Thunderclyffe Plant?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Thunderclyffe Plant|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====To The Top====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Tower Climbing====&lt;br /&gt;
By [[TheMegaFan19XX]].&lt;br /&gt;
&lt;br /&gt;
====Towerfall====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Trash Dash====&lt;br /&gt;
By [[Flashman85]]. An autoscroller featuring Junk Golems, Junk Chutes, and Concrete Man crushers. The latter of which can easily kill you instantly, ending your run. At some points, Mega Man must go deep within trash, slowing his speed a bit as long as he's on the ground.&lt;br /&gt;
&lt;br /&gt;
====Tselinoyarsk 20XX====&lt;br /&gt;
By [[Lizardcommando]]. Named after the jungle that Naked Snake infiltrates in Metal Gear Solid 3: Snake Eater. Uses the same tileset as Plant Man's stage.&lt;br /&gt;
&lt;br /&gt;
====Typical Miniboss Fights====&lt;br /&gt;
By [[SnoruntPyro]]. A series of fights with Met Dispensers with different platforms and enemies.&lt;br /&gt;
&lt;br /&gt;
====Up And Down====&lt;br /&gt;
By [[Doctor Novakaine]].&lt;br /&gt;
&lt;br /&gt;
====Vacuum Seal====&lt;br /&gt;
By [[NaOH]]. This is a short vertical climbing stage with Au Au.&lt;br /&gt;
&lt;br /&gt;
====Vu====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Warp Zone====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Water Boat Fast====&lt;br /&gt;
By [[Strife]]. This area is a short Jet Ski segment, featuring a miniboss battle with a Moby.&lt;br /&gt;
&lt;br /&gt;
====Water Test====&lt;br /&gt;
By [[The Stove Guy]]. This area features a water area in tandem with the Metal Man crushers, as well as an assortment of enemies to attack the player. A key is needed to get a door nearby, which leads to a few more rooms before leading to the exit.&lt;br /&gt;
&lt;br /&gt;
====Waterfall====&lt;br /&gt;
By [[NaOH]]. A simple platform challenge, however, it's easily circumvented by Rush Coil.&lt;br /&gt;
&lt;br /&gt;
====What a rush!====&lt;br /&gt;
By [[TheSkipper1995]]. This is a level designed around using Rush Coil and Jet, though other weapons can be used to trivialize it.&lt;br /&gt;
&lt;br /&gt;
====WIIIILLLLLLDDDDD West====&lt;br /&gt;
By [[Big Fish (user)|Big Fish]].&lt;br /&gt;
&lt;br /&gt;
====Wily Sewer Entrance====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Wily's Cutting Edge Deja Vu====&lt;br /&gt;
By [[Beed28]]. It is based off of the first few screens of the second Wily stage from the original ''Mega Man'', including the battle against [[Cut Man]].&lt;br /&gt;
&lt;br /&gt;
====Wood you please be careful?====&lt;br /&gt;
By [[TheSkipper1995]].&lt;br /&gt;
&lt;br /&gt;
====You Gotta Be Kitten Me====&lt;br /&gt;
By [[Doctor Novakaine]]. This one-room mini-stage features a battle against Gamarn and Gamadayu, with the addition of a Tama that is out of the player's reach and fires its projectiles down at them.&lt;br /&gt;
&lt;br /&gt;
====You know the Drill.====&lt;br /&gt;
By [[TheSkipper1995]].&lt;br /&gt;
&lt;br /&gt;
===Special Stages===&lt;br /&gt;
&amp;lt;!-- This is just a header, nothing goes here --&amp;gt;&lt;br /&gt;
====Galaxy Man's Lemonade Stand====&lt;br /&gt;
Upon the clearing of every tenth mini-stage, the player will be sent to Galaxy Man's Lemonade Stand, a shop within the Pit of Pits where players can buy health, energy, and passive upgrades to make the remaining mini-stages easier.  The player can also talk to Galaxy Man here, in which case most of his dialogue is referential humor.&lt;br /&gt;
&lt;br /&gt;
These three items are always available for sale:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Item'''&lt;br /&gt;
!'''Cost'''&lt;br /&gt;
!'''In-Game Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Health&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |10 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Restores 5 energy.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Energy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |15 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Restores 5 Weapon energy in all weapons.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |E-Tank&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |150 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Energy Tank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, Galaxy Man will randomly select two (Or sometimes three) of the following items to sell each visit:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Item'''&lt;br /&gt;
!'''Cost'''&lt;br /&gt;
!'''In-Game Description'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Eddie]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |40 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Eddie appears every other level instead of every 5.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Self-explanatory.  This upgrade is relatively cheap because many of the levels are not designed around Eddie; it is not uncommon for him to walk into a pit, or have his drop disappear before the player can safely reach it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |M-Tank&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |180 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mystery Tank.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Self-explanatory.  Prior to version 1.3, up to 9 M-Tanks could be purchased and even brought outside of the Pit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Parachute&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |30 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pits deal 2 damage instead of 3.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Self-explanatory.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spike&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |60 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spikes deal 5 damage instead of 7.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Self-explanatory.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Joe Helmet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |50 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Joes have less health.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |All Joe-type enemies have their health reduced to 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Skull&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |100 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bosses have less health.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |6 less health, to be exact.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Grab Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[81]] Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Grab Buster heals you an extra hit point.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Self-explanatory.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |?-Tank&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |100 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |I'm ripping you off.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |All following visits to Galaxy Man's Lemonade Stand will contain a ?-Tank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====????????====&lt;br /&gt;
This room only appears at the end of the Pit of Pits, after clearing all 120 mini-stages.  Aside from the two E-Tanks resting on a ledge towards the top of the screen, it is a completely featureless room.  Proceeding to the right in this room prompts a short dialogue with, followed by the boss battle against, [[Galaxy Man]].&lt;br /&gt;
{{MaGMML2}}&lt;/div&gt;</summary>
		<author><name>Rhythmover</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Glue_Telly&amp;diff=5728</id>
		<title>Glue Telly</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Glue_Telly&amp;diff=5728"/>
				<updated>2018-07-16T01:28:21Z</updated>
		
		<summary type="html">&lt;p&gt;Rhythmover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name= Glue Telly&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|jname=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|altname= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= &lt;br /&gt;
|artist=&lt;br /&gt;
|hp = 2&lt;br /&gt;
|at=4 (glue)&lt;br /&gt;
|weak= [[Sakugarne]]&lt;br /&gt;
|location=[[Bond Man (stage)|Bond Man]]&amp;lt;br&amp;gt;[[Reality Core]]&amp;lt;br&amp;gt;[[Deep Thoughts]]&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)&lt;br /&gt;
|appear= &lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=[[File:GlueTelly.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Glue Telly''' is an enemy from ''[[Make a Good Mega Man Level 2]]''. It is a variant of [[Telly]], identical in shape to a [[Fire Telly]], but with different colors. It appears in the levels [[Bond Man (stage)|Bond Man]], [[Reality Core]], and [[Deep Thoughts]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Glue Tellies will fly straight forward, periodically dropping a glob of glue. When the glue hits the ground, it becomes a puddle that will slow [[Mega Man]] down if he walks in it. While Glue Tellies don't deal contact damage, they will drift upwards or downwards if they make contact with Mega Man.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 2&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 2&lt;br /&gt;
| sakugarne = 4&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related Enemies==&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
*[[Fire Telly]]&lt;br /&gt;
*[[Big Telly]]&lt;br /&gt;
*[[Telly XL]]&lt;br /&gt;
*[[Big Fire Telly]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Rhythmover</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Quickening_2&amp;diff=5719</id>
		<title>The Quickening 2</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Quickening_2&amp;diff=5719"/>
				<updated>2018-07-15T14:13:12Z</updated>
		
		<summary type="html">&lt;p&gt;Rhythmover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= The Quickening 2&lt;br /&gt;
|rank = X&lt;br /&gt;
|image= [[File:MaGMML2-X-TheQuickening2.png]]&lt;br /&gt;
|caption= Uh oh.&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[Zyglrox Odyssey]]&lt;br /&gt;
|composer= Hidehiro Funauchi&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer =&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables =&lt;br /&gt;
|enemies = &lt;br /&gt;
* [[Fan Fiend]]&lt;br /&gt;
* [[Komasaburo]]&lt;br /&gt;
* [[Pelicanu]]&lt;br /&gt;
|subbosses =&lt;br /&gt;
|bosses =&lt;br /&gt;
|music = Castlevania II: Belmont's Revenge - New Messiah&lt;br /&gt;
|location = [[Tier X (MaGMML2)|Tier X]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Oh, no. Oh, no......|[[RoahmMythril]], summarizing everyone's general reaction to this level.}}&lt;br /&gt;
==Overview== &lt;br /&gt;
'''The Quickening 2''' is a Tier X level in ''[[Make A Good Mega Man Level 2]]'', created by [[Zyglrox Odyssey]]. As its name and author both suggest, it is a sequel to the level [[The Quickening]] from [[Make a Good Mega Man Level|the first contest]]. Unlike that level, which focused on dodging instant-death [[Force Beam (gimmick)|Force Beams]] one room at a time, this level focuses on dodging a myriad of health-draining Force Beams in a single attempt, including sections that require the use of [[Wheel Cutter]] and [[Super Arrow]] (which are the only weapons aside from [[Mega Buster]] enabled in the level, and are also given infinite ammo for its duration).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The level begins with a room housing seven 1-Ups, much like the first Quickening. As lives are now infinite and 1-Ups now serve as full health refills, this doesn't amount to much more than a throwback to said first Quickening. Climbing up the ladder leads [[Mega Man]] to a very different room. This room is the only other room in the level, but it autoscrolls at an insane pace, often forcing Mega Man to slide or use Conveyors just to catch up.&lt;br /&gt;
&lt;br /&gt;
The very start forces Mega Man to equip Wheel Cutter and climb up a wall, then ride some Conveyors while avoiding several health-draining Force Beams, with several similar climbs up walls appearing shortly after. After this is a necessary switch to Super Arrow to ride over three rows of Force Beams, and dodging additional Force Beams from above. More jumps requiring Super Arrow follow this, with some also requiring jumping on land the size of a single tile before a Force Beam hits it. Finally, after a brief run over Conveyors, is a section where Mega Man must shoot a Super Arrow, then dismount it and climb up a wall with Wheel Cutter at just the right time to get the [[Energy Element]]. Missing the jump forces Mega Man to slide under a formation and climb up the other side with Wheel Cutter while being bombarded by a Force Beam.&lt;br /&gt;
&lt;br /&gt;
Most pits filled with Force Beams can be recovered from, and E-Tanks can work as an emergency tactic. However, E-Tanks (or M-Tanks, for that matter) should not be used too much, as the Force Beams drain health rather quickly, and no Tanks are included in the level itself, meaning that Mega Man can easily run out of Tanks and have no way of getting more without exiting.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML2 Tier X}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier X (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>Rhythmover</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Quickening_2&amp;diff=5718</id>
		<title>The Quickening 2</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Quickening_2&amp;diff=5718"/>
				<updated>2018-07-15T14:12:46Z</updated>
		
		<summary type="html">&lt;p&gt;Rhythmover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= The Quickening 2&lt;br /&gt;
|rank = X&lt;br /&gt;
|image= [[File:MaGMML2-X-TheQuickening2.png]]&lt;br /&gt;
|caption= Uh oh.&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[Zyglrox Odyssey]]&lt;br /&gt;
|composer= Hidehiro Funauchi&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer =&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables =&lt;br /&gt;
|enemies = &lt;br /&gt;
* [[Fan Fiend]]&lt;br /&gt;
* [[Komasaburo]]&lt;br /&gt;
* [[Pelicanu]]&lt;br /&gt;
|subbosses =&lt;br /&gt;
|bosses =&lt;br /&gt;
|music = Castlevania II: Belmont's Revenge - New Messiah&lt;br /&gt;
|location = [[Tier X (MaGMML2)|Tier X]]&lt;br /&gt;
}}&lt;br /&gt;
{{{quote|Oh, no. Oh, no......|[[RoahmMythril]], summarizing everyone's general reaction to this level.}}}&lt;br /&gt;
==Overview== &lt;br /&gt;
'''The Quickening 2''' is a Tier X level in ''[[Make A Good Mega Man Level 2]]'', created by [[Zyglrox Odyssey]]. As its name and author both suggest, it is a sequel to the level [[The Quickening]] from [[Make a Good Mega Man Level|the first contest]]. Unlike that level, which focused on dodging instant-death [[Force Beam (gimmick)|Force Beams]] one room at a time, this level focuses on dodging a myriad of health-draining Force Beams in a single attempt, including sections that require the use of [[Wheel Cutter]] and [[Super Arrow]] (which are the only weapons aside from [[Mega Buster]] enabled in the level, and are also given infinite ammo for its duration).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The level begins with a room housing seven 1-Ups, much like the first Quickening. As lives are now infinite and 1-Ups now serve as full health refills, this doesn't amount to much more than a throwback to said first Quickening. Climbing up the ladder leads [[Mega Man]] to a very different room. This room is the only other room in the level, but it autoscrolls at an insane pace, often forcing Mega Man to slide or use Conveyors just to catch up.&lt;br /&gt;
&lt;br /&gt;
The very start forces Mega Man to equip Wheel Cutter and climb up a wall, then ride some Conveyors while avoiding several health-draining Force Beams, with several similar climbs up walls appearing shortly after. After this is a necessary switch to Super Arrow to ride over three rows of Force Beams, and dodging additional Force Beams from above. More jumps requiring Super Arrow follow this, with some also requiring jumping on land the size of a single tile before a Force Beam hits it. Finally, after a brief run over Conveyors, is a section where Mega Man must shoot a Super Arrow, then dismount it and climb up a wall with Wheel Cutter at just the right time to get the [[Energy Element]]. Missing the jump forces Mega Man to slide under a formation and climb up the other side with Wheel Cutter while being bombarded by a Force Beam.&lt;br /&gt;
&lt;br /&gt;
Most pits filled with Force Beams can be recovered from, and E-Tanks can work as an emergency tactic. However, E-Tanks (or M-Tanks, for that matter) should not be used too much, as the Force Beams drain health rather quickly, and no Tanks are included in the level itself, meaning that Mega Man can easily run out of Tanks and have no way of getting more without exiting.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML2 Tier X}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier X (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>Rhythmover</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Bouncy_Castle&amp;diff=5678</id>
		<title>Bouncy Castle</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Bouncy_Castle&amp;diff=5678"/>
				<updated>2018-07-14T14:25:23Z</updated>
		
		<summary type="html">&lt;p&gt;Rhythmover: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsStrategy}}  &lt;br /&gt;
{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Bouncy Castle&lt;br /&gt;
|rank = Disqualified&lt;br /&gt;
|image= [[File:MaGMML2-81-BouncyCastle.png]]&lt;br /&gt;
|caption= It's a bouncy world out there...&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
|creator= Beed28&lt;br /&gt;
|composer= Takashi Tateishi / Jun Funahashi&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 40&lt;br /&gt;
|judge2 = 29&lt;br /&gt;
|judge3 = 34&lt;br /&gt;
|judge4 = 33&lt;br /&gt;
|judge5 = -&lt;br /&gt;
|totalscore = 34.0 (score divided by 4)&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 2&lt;br /&gt;
|enemies = *&lt;br /&gt;
|subbosses = *&lt;br /&gt;
|bosses = &lt;br /&gt;
* [[Boundin' Crash Man]]&lt;br /&gt;
|other = &lt;br /&gt;
|music = Cocoron - Stage Theme 1 / Teenage Mutant Ninja Turtles - Boss&lt;br /&gt;
|location = [[Tier 8 (MaGMML2)|Tier 8]]&lt;br /&gt;
|previous = [[Conveyor Mayhem]]&lt;br /&gt;
|next = [[Aurora Man]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Whee! I don't know what's making the world bounce up and down so much, but standing here riding it out is so much fun!|[http://megaman.wikia.com/wiki/Mega_Man_Volnutt Mega Man Volnutt]|In-level NPC.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Bouncy Castle is a level in ''Make a Good Mega Man Level 2''. The core feature of the stage involves the whole level bouncing up and down at set intervals, throwing the player, items, and enemies into the air.&amp;lt;br&amp;gt;&lt;br /&gt;
Notably, it is the only entry in the contest to be disqualified, due to the screen bouncing causing severe motion sickness to [[ACESpark]], preventing it from being judged properly. [[Motion Sickness Man]] is present outside the level's entrance to warn players about the nausea inducing gimmick, along with an ON/OFF switch that shuts off the gimmick altogether instead of merely placing a [[Skip Teleporter]] inside.&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = Oh my god this level is the most unfocused thing in the universe and I love it for that. It just takes its gimmick and RUNS with it. There's like half the enemies in the game used and they're just bouncing up and down everywhere and it's the dumbest thing ever. My experience with playing the level was basically just 'oh my god it's this enemy' 'oh no how is it gonna use this' it just keeps you on your toes it's just so great. I do have some issues with the design though, namely the first section and the boss. The first section is by far the weakest part of the level, mostly because of the sniper joe setup which just takes a literal eternity to get through and it's really difficult to actually take care of? The level really picks up after it, though, because it really just RUNS with the gimmick. There's alternate paths and tons of stuff and even with how wacky the level gets with its theme jumping all over the place and it using like half the devkit enemies it still manages to create coherent gameplay with it, mostly because the rooms themselves have specific ideas and it isn't just a free for all for the whole level. Fav is definitely the Knight Man room, it's just ridiculously fun to just have SO MUCH BOUNCING. Boss tho, I'm not a huge fan of? The raining bomb attack is fine, but the shield attack seems very inconsistent to actually dodge because you can't guarentee that the attack and the bouncy castle gimmick will line up with its timing. The good definitely outweighs the bad tho and it's a really fun level.&lt;br /&gt;
|pyroscore = 40&lt;br /&gt;
|spdesign = 11&lt;br /&gt;
|spfun = 9&lt;br /&gt;
|spcreativity = 10&lt;br /&gt;
|spaesthetics = 5&lt;br /&gt;
|spfunction = 5&lt;br /&gt;
|spskip = Yes&lt;br /&gt;
|jupi = I'm sorry but I don't think this gimmick was thought through enough. The bounciness often sends you flying straight into enemy attacks, and vice versa. There also didn't seem to be a pattern between the 'times' of bounciness, making it even harder to get around. It felt like the stage was made normally and then the bounce effect was added later.&lt;br /&gt;
|jupiscore = 29&lt;br /&gt;
|jhdesign = 5&lt;br /&gt;
|jhfun = 5&lt;br /&gt;
|jhcreativity = 14&lt;br /&gt;
|jhaesthetics = 4&lt;br /&gt;
|jhfunction = 1&lt;br /&gt;
|enjl = Unfortunately, most of my enjoyment in this level got quickly overshadowed by the unpredictable nature of the bouncy castle, which lies both at the core of the level but is also what makes it hard for me to enjoy the level to its fullest. While I love the bouncing effects and really like the setups you provide that are built around this mechanic, such as in the opening room or the fan area of the castle section, big chunks of the level didn't seem to be particularily bult around the mechanic. Aside from that, if I were able to predict the timing and height of my jumps more accurately, planning around the enemies' bounces would've been a lot easier and more consistent, making the level overall fairer and more strategically oriented. All this needs is a bit more telegraphing as to when a bounce happens. Taking away the initial bounce's effect and having it be purely visual might be enough. As it stands, though, while I like the concept of the level and had some silly fun by just bouncing all over the place, my method for actually advancing in this level is staying away from the ground as much as possible and otherwise playing the level like any other.&lt;br /&gt;
|enjlscore = 34&lt;br /&gt;
|endesign = 6&lt;br /&gt;
|enfun = 6&lt;br /&gt;
|encreativity = 12&lt;br /&gt;
|enaesthetics = 5&lt;br /&gt;
|enfunction = 5&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = Although the idea behind this level is really interesting, it ironically ruins it for me. There's generally little wrong with the level itself, it looks pretty, the level design is fair, it's fun overall, but having Mega Man constantly bounce around makes it hard to make jumps over pits or hit enemies, and shortly after, you find yourself tired from all of this. Honestly I feel like removing the main gimmick altogether would just improve the level overall.&lt;br /&gt;
|garirryscore = 33&lt;br /&gt;
|gadesign = 8&lt;br /&gt;
|gafun = 4&lt;br /&gt;
|gacreativity = 12&lt;br /&gt;
|gaaesthetics = 5&lt;br /&gt;
|gafunction = 4&lt;br /&gt;
|gadesignnote = I'm not sure how great it is. With the bouncing mechanic, it feels like everything is hard to control, dealing with enemies can be a nuisance and ultimately it's not that great.&lt;br /&gt;
|gafunnote = It was fun bouncing around for a bit, but it became very quickly annoying. &lt;br /&gt;
|gacreativitynote = Brilliant idea. Not executed as well, but the idea itself is marvelous.&lt;br /&gt;
|gaaestheticsnote = Excellent (not counting the bouncing here)&lt;br /&gt;
|gafunctionnote = It feels weird at time, but ultimately works fine.&lt;br /&gt;
|ace = This level made me physically ill about a minute into it. &lt;br /&gt;
Therefore I am unable to give it a fair review, as I am unable to play it. It was a very clever idea, but somehow in execution it's... unbearable. &lt;br /&gt;
You have too much motion going on I think is the problem, and vertical motion is not something certain people suffering with motion sickness can deal with. &lt;br /&gt;
I'm kind of glad we caught this early, we don’t want to make the playbase unwell.&lt;br /&gt;
|acescore = -&lt;br /&gt;
|asdesign = -&lt;br /&gt;
|asfun = -&lt;br /&gt;
|ascreativity = -&lt;br /&gt;
|asaesthetics = -&lt;br /&gt;
|asfunction = -&lt;br /&gt;
|asskip = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When the level was in development, the bouncing effect used to be constant and more intense instead of occurring in set periods, this was changed as several people became nauseous when an initial beta of the level was offered for testing. The original bouncing effect can be seen using the Beta Bouncy Castle [[Cheat Mode|cheat]].&lt;br /&gt;
* The original level name was meant to be '''Bouncy Calamity''' during submission, but it was misnamed after the level was inserted.&lt;br /&gt;
* Spring Man's dialogue in the [[Main Hub]] alludes to Bouncy Castle.&lt;br /&gt;
* This is one of two levels to be flat-out unrated by one of the judges, the other being [[Objective: Vain Space]].&lt;br /&gt;
** Unlike Vain Space, this level's total did not count the rating as a zero, instead leaving the rating untouched and taking the average of the four judges who did rate the level.&lt;br /&gt;
* The bounce effect was later used for one of [[The Moon]]'s attacks in his second phase, albeit with the screen shake heavily toned down. Ironically, the boss in question was programmed by ACESpark, who was unable to play through Bouncy Castle.&lt;br /&gt;
** Coincidentally, both Bouncy Castle and The Moon utilise assets from the Famicom game ''Cocoron'' (the music and boss sprite retrospectively).&lt;br /&gt;
* [[:File:BouncyCastle.gif|Click here to view the bouncing in action. (Motion Sickness Warning)]]&lt;br /&gt;
* When playing the stage with the bouncing effect off, Mega Man Volnutt has alternate dialogue, referencing the game Undertale:&amp;lt;br/&amp;gt;&amp;quot;It's a beautiful day today.&amp;lt;p&amp;gt;Birds are singing, flowers and blooming...&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;On days like these, kids like you...&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;...should be telling Capcom to make another ''Legends'' game! It can't be that hard now, can it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML2 Tier 8}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Make a Good Mega Man Level 2 Entries]][[Category:Tier 8 (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>Rhythmover</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Quickening_2&amp;diff=5624</id>
		<title>The Quickening 2</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Quickening_2&amp;diff=5624"/>
				<updated>2018-07-12T15:54:24Z</updated>
		
		<summary type="html">&lt;p&gt;Rhythmover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= The Quickening 2&lt;br /&gt;
|rank = X&lt;br /&gt;
|image= [[File:MaGMML2-X-TheQuickening2.png]]&lt;br /&gt;
|caption= Uh oh.&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[Zyglrox Odyssey]]&lt;br /&gt;
|composer= Hidehiro Funauchi&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer =&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables =&lt;br /&gt;
|enemies = &lt;br /&gt;
* [[Fan Fiend]]&lt;br /&gt;
* [[Komasaburo]]&lt;br /&gt;
* [[Pelicanu]]&lt;br /&gt;
|subbosses =&lt;br /&gt;
|bosses =&lt;br /&gt;
|music = Castlevania II: Belmont's Revenge - New Messiah&lt;br /&gt;
|location = [[Tier X (MaGMML2)|Tier X]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Oh, no. Oh, no......|[[RoahmMythril]], summarizing everyone's general reaction to this level.}}&lt;br /&gt;
==Overview== &lt;br /&gt;
'''The Quickening 2''' is a Tier X level in ''[[Make A Good Mega Man Level 2]]'', created by [[Zyglrox Odyssey]]. As its name and author both suggest, it is a sequel to the level [[The Quickening]] from [[Make a Good Mega Man Level|the first contest]]. Unlike that level, which focused on dodging instant-death [[Force Beam (gimmick)|Force Beams]] one room at a time, this level focuses on dodging a myriad of health-draining Force Beams in a single attempt, including sections that require the use of [[Wheel Cutter]] and [[Super Arrow]] (which are the only weapons aside from [[Mega Buster]] enabled in the level, and are also given infinite ammo for its duration).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The level begins with a room housing seven 1-Ups, much like the first Quickening. As lives are now infinite and 1-Ups now serve as full health refills, this doesn't amount to much more than a throwback to said first Quickening. Climbing up the ladder leads [[Mega Man]] to a very different room. This room is the only other room in the level, but it autoscrolls at an insane pace, often forcing Mega Man to slide or use Conveyors just to catch up.&lt;br /&gt;
&lt;br /&gt;
The very start forces Mega Man to equip Wheel Cutter and climb up a wall, then ride some Conveyors while avoiding several health-draining Force Beams, with several similar climbs up walls appearing shortly after. After this is a necessary switch to Super Arrow to ride over three rows of Force Beams, and dodging additional Force Beams from above. More jumps requiring Super Arrow follow this, with some also requiring jumping on land the size of a single tile before a Force Beam hits it. Finally, after a brief run over Conveyors, is a section where Mega Man must shoot a Super Arrow, then dismount it and climb up a wall with Wheel Cutter at just the right time to get the [[Energy Element]]. Missing the jump forces Mega Man to slide under a formation and climb up the other side with Wheel Cutter while being bombarded by a Force Beam.&lt;br /&gt;
&lt;br /&gt;
Most pits filled with Force Beams can be recovered from, and E-Tanks can work as an emergency tactic. However, E-Tanks (or M-Tanks, for that matter) should not be used too much, as the Force Beams drain health rather quickly, and no Tanks are included in the level itself, meaning that Mega Man can easily run out of Tanks and have no way of getting more without exiting.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML2 Tier X}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier X (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>Rhythmover</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Quickening_2&amp;diff=5592</id>
		<title>The Quickening 2</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Quickening_2&amp;diff=5592"/>
				<updated>2018-07-12T12:02:48Z</updated>
		
		<summary type="html">&lt;p&gt;Rhythmover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= The Quickening 2&lt;br /&gt;
|rank = X&lt;br /&gt;
|image= [[File:MaGMML2-X-TheQuickening2.png]]&lt;br /&gt;
|caption= Uh oh.&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[Zyglrox Odyssey]]&lt;br /&gt;
|composer= Hidehiro Funauchi&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer =&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables =&lt;br /&gt;
|enemies = &lt;br /&gt;
* [[Fan Fiend]]&lt;br /&gt;
* [[Komasaburo]]&lt;br /&gt;
* [[Pelicanu]]&lt;br /&gt;
|subbosses =&lt;br /&gt;
|bosses =&lt;br /&gt;
|music = Castlevania II: Belmont's Revenge - New Messiah&lt;br /&gt;
|location = [[Tier X (MaGMML2)|Tier X]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Oh, no. Oh, no......|[[RoahmMythril]], summarizing everyone's general reaction to this level}}&lt;br /&gt;
==Overview== &lt;br /&gt;
'''The Quickening 2''' is a Tier X level in ''[[Make A Good Mega Man Level 2]]'', created by [[Zyglrox Odyssey]]. As its name and author both suggest, it is a sequel to the level [[The Quickening]] from [[Make a Good Mega Man Level|the first contest]]. Unlike that level, which focused on dodging instant-death [[Force Beam (gimmick)|Force Beams]] one room at a time, this level focuses on dodging a myriad of health-draining Force Beams in a single attempt, including sections that require the use of [[Wheel Cutter]] and [[Super Arrow]] (which are the only weapons aside from [[Mega Buster]] enabled in the level, and are also given infinite ammo for its duration).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The level begins with a room housing seven 1-Ups, much like the first Quickening. As lives are now infinite and 1-Ups now serve as full health refills, this doesn't amount to much more than a throwback to said first Quickening. Climbing up the ladder leads [[Mega Man]] to a very different room. This room is the only other room in the level, but it autoscrolls at an insane pace, often forcing Mega Man to slide or use Conveyors just to catch up.&lt;br /&gt;
&lt;br /&gt;
The very start forces Mega Man to equip Wheel Cutter and climb up a wall, then ride some Conveyors while avoiding several health-draining Force Beams, with several similar climbs up walls appearing shortly after. After this is a necessary switch to Super Arrow to ride over three rows of Force Beams, and dodging additional Force Beams from above. More jumps requiring Super Arrow follow this, with some also requiring jumping on land the size of a single tile before a Force Beam hits it. Finally, after a brief run over Conveyors, is a section where Mega Man must shoot a Super Arrow, then dismount it and climb up a wall with Wheel Cutter at just the right time to get the [[Energy Element]]. Missing the jump forces Mega Man to slide under a formation and climb up the other side with Wheel Cutter while being bombarded by a Force Beam.&lt;br /&gt;
&lt;br /&gt;
Most pits filled with Force Beams can be recovered from, and E-Tanks can work as an emergency tactic. However, E-Tanks (or M-Tanks, for that matter) should not be used too much, as the Force Beams drain health rather quickly, and no Tanks are included in the level itself, meaning that Mega Man can easily run out of Tanks and have no way of getting more without exiting.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML2 Tier X}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier X (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>Rhythmover</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Quickening_2&amp;diff=5591</id>
		<title>The Quickening 2</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Quickening_2&amp;diff=5591"/>
				<updated>2018-07-12T12:01:27Z</updated>
		
		<summary type="html">&lt;p&gt;Rhythmover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= The Quickening 2&lt;br /&gt;
|rank = X&lt;br /&gt;
|image= [[File:MaGMML2-X-TheQuickening2.png]]&lt;br /&gt;
|caption= Uh oh.&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[Zyglrox Odyssey]]&lt;br /&gt;
|composer= Hidehiro Funauchi&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer =&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables =&lt;br /&gt;
|enemies = &lt;br /&gt;
* [[Fan Fiend]]&lt;br /&gt;
* [[Komasaburo]]&lt;br /&gt;
* [[Pelicanu]]&lt;br /&gt;
|subbosses =&lt;br /&gt;
|bosses =&lt;br /&gt;
|music = Castlevania II: Belmont's Revenge - New Messiah&lt;br /&gt;
|location = [[Tier X (MaGMML2)|Tier X]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|Oh, no. Oh, no......|[[RoahmMythril]], summarizing everyone's general reaction to this level}}&lt;br /&gt;
==Overview== &lt;br /&gt;
'''The Quickening 2''' is a Tier X level in ''[[Make A Good Mega Man Level 2]]'', created by [[Zyglrox Odyssey]]. As its name and author both suggest, it is a sequel to the level [[The Quickening]] from [[Make a Good Mega Man Level|the first contest]]. Unlike that level, which focused on dodging instant-death [[Force Beam (gimmick)|Force Beams]] one room at a time, this level focuses on dodging a myriad of health-draining Force Beams in a single attempt, including sections that require the use of [[Wheel Cutter]] and [[Super Arrow]] (which are the only weapons aside from [[Mega Buster]] enabled in the level, and are also given infinite ammo for its duration).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The level begins with a room housing seven 1-Ups, much like the first Quickening. As lives are now infinite and 1-Ups now serve as full health refills, this doesn't amount to much more than a throwback to said first Quickening. Climbing up the ladder leads [[Mega Man]] to a very different room. This room is the only other room in the level, but it autoscrolls at an insane pace, often forcing Mega Man to slide or use Conveyors just to catch up.&lt;br /&gt;
&lt;br /&gt;
The very start forces Mega Man to equip Wheel Cutter and climb up a wall, then ride some Conveyors while avoiding several health-draining Force Beams, with several similar climbs up walls appearing shortly after. After this is a necessary switch to Super Arrow to ride over three rows of Force Beams, and dodging additional Force Beams from above. More jumps requiring Super Arrow follow this, with some also requiring jumping on land the size of a single tile before a Force Beam hits it. Finally, after a brief run over Conveyors, is a section where Mega Man must shoot a Super Arrow, then dismount it and climb up a wall with Wheel Cutter at just the right time to get the [[Energy Element]]. Missing the jump forces Mega Man to slide under a formation and climb up the other side with Wheel Cutter while being bombarded by a Force Beam.&lt;br /&gt;
&lt;br /&gt;
Most pits filled with Force Beams can be recovered from, and E-Tanks can work as an emergency tactic. However, E-Tanks (or M-Tanks, for that matter) should not be used too much, as the Force Beams drain health rather quickly, and no Tanks are included in the level itself, meaning that Mega Man can easily run out of Tanks and have no way of getting more without exiting.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML2 Tier X}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier X (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>Rhythmover</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Quickening_2&amp;diff=5589</id>
		<title>The Quickening 2</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Quickening_2&amp;diff=5589"/>
				<updated>2018-07-12T12:00:55Z</updated>
		
		<summary type="html">&lt;p&gt;Rhythmover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= The Quickening 2&lt;br /&gt;
|rank = X&lt;br /&gt;
|image= [[File:MaGMML2-X-TheQuickening2.png]]&lt;br /&gt;
|caption= Uh oh.&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[Zyglrox Odyssey]]&lt;br /&gt;
|composer= Hidehiro Funauchi&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer =&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables =&lt;br /&gt;
|enemies = &lt;br /&gt;
* [[Fan Fiend]]&lt;br /&gt;
* [[Komasaburo]]&lt;br /&gt;
* [[Pelicanu]]&lt;br /&gt;
|subbosses =&lt;br /&gt;
|bosses =&lt;br /&gt;
|music = Castlevania II: Belmont's Revenge - New Messiah&lt;br /&gt;
|location = [[Tier X (MaGMML2)|Tier X]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Oh, no. Oh, no......|[[RoahmMythril]], summarizing everyone's general reaction to this level}}&lt;br /&gt;
==Overview== &lt;br /&gt;
'''The Quickening 2''' is a Tier X level in ''[[Make A Good Mega Man Level 2]]'', created by [[Zyglrox Odyssey]]. As its name and author both suggest, it is a sequel to the level [[The Quickening]] from [[Make a Good Mega Man Level|the first contest]]. Unlike that level, which focused on dodging instant-death [[Force Beam (gimmick)|Force Beams]] one room at a time, this level focuses on dodging a myriad of health-draining Force Beams in a single attempt, including sections that require the use of [[Wheel Cutter]] and [[Super Arrow]] (which are the only weapons aside from [[Mega Buster]] enabled in the level, and are also given infinite ammo for its duration).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The level begins with a room housing seven 1-Ups, much like the first Quickening. As lives are now infinite and 1-Ups now serve as full health refills, this doesn't amount to much more than a throwback to said first Quickening. Climbing up the ladder leads [[Mega Man]] to a very different room. This room is the only other room in the level, but it autoscrolls at an insane pace, often forcing Mega Man to slide or use Conveyors just to catch up.&lt;br /&gt;
&lt;br /&gt;
The very start forces Mega Man to equip Wheel Cutter and climb up a wall, then ride some Conveyors while avoiding several health-draining Force Beams, with several similar climbs up walls appearing shortly after. After this is a necessary switch to Super Arrow to ride over three rows of Force Beams, and dodging additional Force Beams from above. More jumps requiring Super Arrow follow this, with some also requiring jumping on land the size of a single tile before a Force Beam hits it. Finally, after a brief run over Conveyors, is a section where Mega Man must shoot a Super Arrow, then dismount it and climb up a wall with Wheel Cutter at just the right time to get the [[Energy Element]]. Missing the jump forces Mega Man to slide under a formation and climb up the other side with Wheel Cutter while being bombarded by a Force Beam.&lt;br /&gt;
&lt;br /&gt;
Most pits filled with Force Beams can be recovered from, and E-Tanks can work as an emergency tactic. However, E-Tanks (or M-Tanks, for that matter) should not be used too much, as the Force Beams drain health rather quickly, and no Tanks are included in the level itself, meaning that Mega Man can easily run out of Tanks and have no way of getting more without exiting.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML2 Tier X}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier X (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>Rhythmover</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Knight_Man&amp;diff=5440</id>
		<title>Knight Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Knight_Man&amp;diff=5440"/>
				<updated>2018-07-08T20:58:48Z</updated>
		
		<summary type="html">&lt;p&gt;Rhythmover: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|With the power of the [[Noble Nickel|nickels]]...I will have it in me!!!|Knight Man|[[Make a Good Mega Man Level 2]].}}&lt;br /&gt;
{{robotmaster&lt;br /&gt;
|titlebg=#696540&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:KnightManMugshot.png|left|Knight Man's Mugshot]][[File:KnightManMugshot.png|right|Knight Man's Mugshot]] Knight Man&lt;br /&gt;
|image=[[File:KnightManArt.png|270px|Artwork by Capcom]]&lt;br /&gt;
|caption= Artwork by Capcom&lt;br /&gt;
|script= ナイトマン&lt;br /&gt;
|romaji = Naitoman&lt;br /&gt;
|number= DWN-044&lt;br /&gt;
|designer= Daniel Vallée&lt;br /&gt;
|programmer=&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor =Red&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= Knight Crusher&lt;br /&gt;
|hp= 28 (phase 1, phase 2)&amp;lt;br&amp;gt;84 (phase 3)&lt;br /&gt;
|attack=&lt;br /&gt;
|type= Impact&lt;br /&gt;
|weak=[[Triple Blade]] (phase 1)&amp;lt;br&amp;gt;[[Wire Adaptor]], [[Match Blast]] (phase 2)&amp;lt;br&amp;gt;[[Mega Buster]] (phase 3)&lt;br /&gt;
|affiliations= [[Doctor Albert W. Wily|Dr. Wily]] (formerly)&lt;br /&gt;
|stage=&lt;br /&gt;
|location=[[Chateau Chevaleresque]]&lt;br /&gt;
|occupation= Owner of the Chateau Chevaleresque&amp;lt;br&amp;gt;Robot who has it in him&lt;br /&gt;
|OffAppear= Mega Man 6&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML1]] (NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (NPC, Superboss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite= {{MirrorDiv |mirror=[[File:KnightMan.png|Normal]]}}{{MirrorDiv |mirror=[[File:KnightManSuperSaiyan.png|Phase 3]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Knight Man''' is a boss from ''Mega Man 6''. Designed for combat, he entered into the First Annual Robot Tournament, where he made it to the finals before being reprogrammed by [[Doctor Albert W. Wily|Dr. Wily]] under the guise of Mr. X.&lt;br /&gt;
&lt;br /&gt;
While he appears as a minor NPC in [[Tier 2 (MaGMML)|Tier 2]] in the original [[Make a Good Mega Man Level]], he has a much more important role in [[Make a Good Mega Man Level 2]]. There, he runs the [[Chateau Chevaleresque]], and will give rewards for collecting certain amounts of [[Noble Nickel|Noble Nickels]]. Once all 220 Noble Nickels have been collected, Knight Man will explain the true power of the Noble Nickels, and reveal that the reason he was searching for all of them was so that he could defeat [[Mega Man]]. Knight Man is then fought as a superboss.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Knight Man's first phase is directly based off his battle from ''Mega Man 6''. He will randomly pick between one of three attacks:&lt;br /&gt;
*Walk to Mega Man's position.&lt;br /&gt;
*Shoot a spiked ball at Mega Man, which returns to Knight Man after reaching Mega Man's position.&lt;br /&gt;
*Jump at Mega Man.&lt;br /&gt;
When Knight Man's health has been depleted, he will charge up a &amp;quot;Knight Punch&amp;quot; and launch Mega Man into space, starting the second phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Mega Man is able to move freely in all directions using [[Rush Jet]] during this phase. Knight Man randomly picks between the following attacks:&lt;br /&gt;
*Shoot 8 spiked balls while floating around Mega Man's vertical position. Knight Man always starts the battle with this attack.&lt;br /&gt;
*Move to the center of the screen, and shoot streams of lasers in four directions, then change the direction they rotate in while shooting spiked balls.&lt;br /&gt;
*Teleport to different parts of the screen 6 times, shooting a spiked ball each time.&lt;br /&gt;
*Shoot a charged spiked ball that bounces along the edges of the screen, then chase Mega Man while shooting spreads of spiked balls.&lt;br /&gt;
Once Knight Man's health has been depleted a second time, he will use another Knight Punch on Mega Man and launch him to the moon, following him there. Once they reach the moon's surface, Knight Man uses the power of the Noble Nickels to strengthen himself even further, beginning phase 3.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
Knight Man will start the battle by randomly picking between the following attacks, teleporting 2-3 times to random positions between each attack:&lt;br /&gt;
*Create a circle of golden energy balls, then fire them at Mega Man in quick succession.&lt;br /&gt;
*Create a [[Black Hole Bomb]] that tries to suck Mega Man in, and shoot multiple spiked balls to try and knock Mega Man into the black hole. &lt;br /&gt;
*Create a circle of golden energy balls that spins rapidly before moving out in all directions. Repeat twice, then create a similar circle of golden energy balls that instead lines up in a row at the top of the screen and drops down in groups.&lt;br /&gt;
*Create two purple energy blasts that chase Mega Man while only moving in cardinal directions. The first energy blast will eventually fly straight up off the screen, while the second will eventually drop to the ground and explode.&lt;br /&gt;
*Fire a barrage of purple energy blasts upwards that drop down in rows that Mega Man must maneuver between.&lt;br /&gt;
When Knight Man's health reaches 56, his set of attacks changes:&lt;br /&gt;
*Float to the center of the screen and turn into two gigantic blue energy orbs that slowly move around the screen, bouncing off edges.&lt;br /&gt;
*Stop time, then unleash a giant spread of blades (identical in appearance to the [[Triple Blade]]) right above Mega Man, then create a smaller group of 3 blades in front of Mega Man before time begins flowing again.&lt;br /&gt;
*Create a circle of golden energy balls, then fire them at Mega Man in quick succession.&lt;br /&gt;
*Shoot four spiked balls that home in on Mega Man. The spiked balls will sometimes stop briefly before resuming movement in whatever direction Mega Man has moved to (much like the infamous energy balls used by the Wily Capsule in ''Mega Man 7''). Knight Man will then repeat the attack, using it on the side of the screen opposite to the side he first used the attack on.&lt;br /&gt;
*Charge up an oval-shaped golden aura around himself, then create a spread of several golden energy balls that float outwards while also spinning slightly, making it harder for Mega Man to squeeze between them.&lt;br /&gt;
When Knight Man's health reaches 28, his attack set changes once again:&lt;br /&gt;
*Charge up a golden oval-shaped aura around himself and fire 5 streams of golden energy balls that each move outward in spiral formations.&lt;br /&gt;
*Summon an onslaught of meteors that drop straight down from the top of the screen (the meteors are identical in appearance to the giant fireballs shot by [[The Scorching Duo|Scorch Man from ''Mega Man Sunrise'']].&lt;br /&gt;
*Create a circle of golden energy balls, then fire all but four them at Mega Man in quick succession before teleporting to the other side of the screen and firing the remaining four at Mega Man.&lt;br /&gt;
*Shoot four spiked balls that home in on Mega Man. The spiked balls will sometimes stop briefly before resuming movement in whatever direction Mega Man has moved to. Knight Man will then repeat the attack, using it on the side of the screen opposite to the side he first used the attack on.&lt;br /&gt;
*Teleport off of the screen, then shoot a set of blue, non-lethal [[Force Beam (gimmick)|Force Beams]], one at a time, either horizontally or vertically. The Force Beams will shift directions shortly after appearing, requiring Mega Man to either position himself just right or dodge very skillfully, even having to slide under a Force Beam in one case. Knight Man will teleport back on the screen after the attack is over.&lt;br /&gt;
After depleting Knight Man's health a third time, the battle will end.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 2&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 0&lt;br /&gt;
| triple = 4&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = 3&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 1&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
===Phase 2===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/2&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 2&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = 3*&lt;br /&gt;
| wire = 3&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = *Sakugarne cannot be used during this phase. Match Blast, however, can.&lt;br /&gt;
}}&lt;br /&gt;
===Phase 3===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/2&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = 1&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 1&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The recurring theme of Knight Man &amp;quot;having it in him&amp;quot; is an in-joke relating to the credits of the fangame ''Mega Man: Rock Force''. In a scene where Knight Man is shown performing in a stage play with a fanmade Robot Master from the game called Charade Man, [[Plant Man]] says &amp;quot;You know, I didn't think Knight Man had it in him.&amp;quot;&lt;br /&gt;
*Knight Man's battle includes several references to other series of video games and miscellaneous media:&lt;br /&gt;
**Phases 2 and 3 of Knight Man's fight as a whole are a reference to the final boss of ''Kirby's Adventure'', being a battle in the middle of space with free movement followed by a grounded battle on the moon, complete with said battle ending with the moon having a hole blown in it to make it permanently look like a crescent moon.&lt;br /&gt;
**Knight Man's appearance in phase 3 is based on Super Saiyans from the ''Dragon Ball'' franchise.&lt;br /&gt;
**Knight Man's giant blue orb attack in phase 3 is based on an attack used by Magolor Soul, the secret final boss of ''Kirby's Return to Dreamland''.&lt;br /&gt;
**Knight Man's time-stopping attack is a reference to ''Stardust Crusaders'', the third part of ''Jojo's Bizarre Adventure''. The main villain of the part, Dio, has the ability to stop time at will, and sometimes uses this ability to throw several knives while time is stopped, then resume time for his targets to be hurt by the knives.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]] [[Category: Robot Masters]]&lt;/div&gt;</summary>
		<author><name>Rhythmover</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Megaman_sprite_game&amp;diff=5439</id>
		<title>Megaman sprite game</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Megaman_sprite_game&amp;diff=5439"/>
				<updated>2018-07-08T18:55:26Z</updated>
		
		<summary type="html">&lt;p&gt;Rhythmover: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#9C9C9C&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= megaman sprite game&lt;br /&gt;
|image=[[File:What.PNG|200px]]&lt;br /&gt;
|caption= what&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer=[[SnoruntPyro]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor = Black&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp=40&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Neutral&lt;br /&gt;
|weak=[[Triple Blade]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Reality Core]]&lt;br /&gt;
|theme=Embraced by Darkness - Shovel Knight: Specter of Torment&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;br /&gt;
|appear2= ''mega man sprite comic&amp;lt;br&amp;gt;mega man sprite game''&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|you seem like a prick. i don’t like you...|megaman|before the fight.}}&lt;br /&gt;
&lt;br /&gt;
'''megaman sprite game''' is a boss encountered in Make a Good Mega Man Level 2, and is the penultimate boss of Wily 6. Based on the Tumblr blog ''megaman sprite comic'', this Mega Man is portrayed as a blunt, easily-pissed individual with a thing for &amp;quot;basketball pasta&amp;quot;. When Dr. Wily attempts to summon an evil Mega Man from an alternate universe after the [[Wily Machine SWORD]] fight, megaman sprite game appears, and promptly sends Wily flying, as he &amp;quot;doesn't take orders from assholes.&amp;quot; While this is positive, megaman thinks the original Mega Man has stolen his identity, and thus the battle commences.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Being one huge reference boss, megaman sprite game will cycle through a pattern of attacks all based off his game incarnation.&lt;br /&gt;
* Jumps and throws a basketball; which bounces against the floor, before jumping high into the air.&lt;br /&gt;
* Proceeds to fall above Mega Man, firing two basketballs which ricochet around the arena, jumping around all the while.&lt;br /&gt;
* Sends 4 crows from the left side of the screen, which probably fly at Mega Man's current height.&lt;br /&gt;
* Fires two plates of b-ball pasta, which slide against the floor.&lt;br /&gt;
* Black holes from Black Hole Bomb will appear above megaman, to which two spooky ghosts fly in an arc downwards, like total pricks.&lt;br /&gt;
* megaman sprite game jumps to the far left of the screen, before throwing his dad in a straight line.&lt;br /&gt;
* A large basketball drops on the player, exploding into 4 smaller b-balls, firing a plus shot.&lt;br /&gt;
* megaman summons b-ball meteors, which fire at the player diagonally downwards.&lt;br /&gt;
* megaman fires his path pass, which reverses direction like a boomerang afterwards.&lt;br /&gt;
* A black hole opens, as megaman's dogmobile starts jumping around the arena. megaman will jump around as well, firing a basketball that moves off screen.&lt;br /&gt;
&lt;br /&gt;
Jumping is highly important in this fight, as most of megaman's attacks require jumping or bounce along the floor. Despite this, most of his attacks leave him wide open for fire, so getting hits on him won't be too difficult. Drain his health bar, and a portal will open, taking megaman sprite game back to his dimension.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* A good deal of megaman's attacks are actually from the game; like the path pass, throwing dad; but some of them were taken from his megaman zero form.&lt;br /&gt;
* Originally, '''megaman sprite game''' was going to have 80 HP because in the game where he originates from, he has 80 HP at level 1. This was then halved due to [[SnoruntPyro]] thinking it was too much.&lt;br /&gt;
* In the original &amp;quot;megaman sprite comic&amp;quot; and game, &amp;quot;megaman sprite game&amp;quot; is actually just referred to as ''megaman''. However, for clarity sake, he was referred to as the whole ''&amp;quot;megaman sprite game&amp;quot;''.&lt;br /&gt;
* A [[Custom Costumes|custom costume]] was made of megaman by Rbade.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML2 Wily Star}}&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Rhythmover</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Reality_Core&amp;diff=5408</id>
		<title>Reality Core</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Reality_Core&amp;diff=5408"/>
				<updated>2018-07-07T16:55:10Z</updated>
		
		<summary type="html">&lt;p&gt;Rhythmover: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Reality Core&lt;br /&gt;
|rank = Wily Star II, Stage 6&lt;br /&gt;
|image= [[File:MaGMML2-W6-Realitycore.png]]&lt;br /&gt;
|caption= The Reality Core itself, as well as Dr. Wily&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= Snorunt Pyro, The Stove Guy, ACESpark, JupiHornet, Beed28, Renhoek, and Cruise Elroy&lt;br /&gt;
|composer= &lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|judge1 = ---&lt;br /&gt;
|judge2 = ---&lt;br /&gt;
|judge3 = ---&lt;br /&gt;
|judge4 = ---&lt;br /&gt;
|judge5 = ---&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|totalscore = Unranked&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = &lt;br /&gt;
|enemies = &lt;br /&gt;
* [[Au Au]]&lt;br /&gt;
* [[Apache Joe]]&lt;br /&gt;
* [[Bat]]&lt;br /&gt;
* [[Batton]]&lt;br /&gt;
* [[B Bitter]]&lt;br /&gt;
* [[Beak]]&lt;br /&gt;
* [[Ben K]]&lt;br /&gt;
* [[Big Eye]]&lt;br /&gt;
* [[Big Fish]]&lt;br /&gt;
* [[Big Snakey]]&lt;br /&gt;
* [[Bikky]]&lt;br /&gt;
* [[Blader]]&lt;br /&gt;
* [[Bolton and Nutton]]&lt;br /&gt;
* [[Bomb Thrown]]&lt;br /&gt;
* [[Bounder]]&lt;br /&gt;
* [[Camon]]&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Cannopeller]]&lt;br /&gt;
* [[Caricarry]]&lt;br /&gt;
* [[Chibee]]&lt;br /&gt;
* [[Colton]]&lt;br /&gt;
* [[Crabbot]]&lt;br /&gt;
* [[Crazy Cannon]]&lt;br /&gt;
* [[Crazy Razy]]&lt;br /&gt;
* [[Croaker]]&lt;br /&gt;
* [[Crystal Joe]]&lt;br /&gt;
* [[Curlinger]]&lt;br /&gt;
* [[Cutting Wheel]]&lt;br /&gt;
* [[Cyber Gabyoll]]&lt;br /&gt;
* [[Dachone]]&lt;br /&gt;
* [[Disco Ball]]&lt;br /&gt;
* [[Draygonian Archer]]&lt;br /&gt;
* [[Docron]]&lt;br /&gt;
* [[Fat Hammer Bros.]]&lt;br /&gt;
* [[Fatool]]&lt;br /&gt;
* [[Fire Boy]]&lt;br /&gt;
* [[Fire Camon]]&lt;br /&gt;
* [[Fire Cannopeller]]&lt;br /&gt;
* [[Fire Ratton]]&lt;br /&gt;
* [[Fire Telly]]&lt;br /&gt;
* [[Flea]]&lt;br /&gt;
* [[Flip Bucket]]&lt;br /&gt;
* [[Flying Shell]]&lt;br /&gt;
* [[Foojeen]]&lt;br /&gt;
* [[Haehaey]]&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* [[Hammer Man]]&lt;br /&gt;
* [[Hardswerve]]&lt;br /&gt;
* [[Hari Hari]]&lt;br /&gt;
* [[Heli Buton]]&lt;br /&gt;
* [[Helipon]]&lt;br /&gt;
* [[Hologran]] (City War)&lt;br /&gt;
* [[Hot Dog]]&lt;br /&gt;
* [[Gachappon]]&lt;br /&gt;
* [[Garyoby]]&lt;br /&gt;
* [[Ghosty]]&lt;br /&gt;
* [[Giree]]&lt;br /&gt;
* [[Glue Devil]]&lt;br /&gt;
* [[Glue Telly]]&lt;br /&gt;
* [[Gohma]]&lt;br /&gt;
* [[Gravitron]]&lt;br /&gt;
* [[Imorm]]&lt;br /&gt;
* [[Jamacy]]&lt;br /&gt;
* [[Jet Bomb]]&lt;br /&gt;
* [[Jet Buton]]&lt;br /&gt;
* [[Jumbig]]&lt;br /&gt;
* [[Junk Golem]]&lt;br /&gt;
* [[Kemumakin]]&lt;br /&gt;
* [[Killer Bullet]]&lt;br /&gt;
* [[Kinojampu]]&lt;br /&gt;
* [[Komasaburo]]&lt;br /&gt;
* [[Koopa Hopper]]&lt;br /&gt;
* [[Koopa Joe]]&lt;br /&gt;
* [[Kouker Q]]&lt;br /&gt;
* [[Lakitu]]&lt;br /&gt;
* [[Lyric]]&lt;br /&gt;
* [[M-422A]]&lt;br /&gt;
* [[Mechakkero]]&lt;br /&gt;
* [[Met]]&lt;br /&gt;
* [[Metall Beta]]&lt;br /&gt;
* [[Metall Cannon]]&lt;br /&gt;
* [[Metall DX]]&lt;br /&gt;
* [[Metall Jump Winter]]&lt;br /&gt;
* [[Metall Mommy]]&lt;br /&gt;
* [[Metall Mommy Winter]]&lt;br /&gt;
* [[Metall Potton]]&lt;br /&gt;
* [[Metall Spin]]&lt;br /&gt;
* [[Metall Swim]]&lt;br /&gt;
* [[Metall Winter]]&lt;br /&gt;
* [[Metloon]]&lt;br /&gt;
* [[Molier]]&lt;br /&gt;
* [[Monopellan]]&lt;br /&gt;
* [[Mousubeil]]&lt;br /&gt;
* [[Mummira]]&lt;br /&gt;
* [[Neon Shield Attacker]]&lt;br /&gt;
* [[New Shield Attacker]]&lt;br /&gt;
* [[New Shotman]]&lt;br /&gt;
* [[Nitron]]&lt;br /&gt;
* [[Nobita]]&lt;br /&gt;
* [[Octoper OA]]&lt;br /&gt;
* [[Octopus Battery]]&lt;br /&gt;
* [[Okinoko]]&lt;br /&gt;
* [[Pakatto 24]]&lt;br /&gt;
* [[Parazooka Troopa]]&lt;br /&gt;
* [[Pelicanu]]&lt;br /&gt;
* [[Peng]]&lt;br /&gt;
* [[Peterchy]]&lt;br /&gt;
* [[Petit Devil]]&lt;br /&gt;
* [[Petit Snakey]]&lt;br /&gt;
* [[Pickelman Bull]]&lt;br /&gt;
* [[Picket Man]]&lt;br /&gt;
* [[Pipi]]&lt;br /&gt;
* [[Piriparee]]&lt;br /&gt;
* [[Pooker]]&lt;br /&gt;
* [[Potton]]&lt;br /&gt;
* [[Prop Top]]&lt;br /&gt;
* [[Propeller Eye]]&lt;br /&gt;
* [[Pukapelly]]&lt;br /&gt;
* [[Rabbiton]]&lt;br /&gt;
* [[Rackaser]]&lt;br /&gt;
* [[Ratton]]&lt;br /&gt;
* [[Rembakun]]&lt;br /&gt;
* [[Ring Ring]]&lt;br /&gt;
* [[Rong Rong]]&lt;br /&gt;
* [[Rifle Koopa]]&lt;br /&gt;
* [[Robo Rabbit]]&lt;br /&gt;
* [[Rock Thrown]]&lt;br /&gt;
* [[Sea Mine]]&lt;br /&gt;
* [[Serpent]]&lt;br /&gt;
* [[Screw Bomber]]&lt;br /&gt;
* [[Schworm]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
* [[Shield Attacker B0A7]]&lt;br /&gt;
* [[Shield Attacker GTR]]&lt;br /&gt;
* [[Shigaraky]]&lt;br /&gt;
* [[Shooter Joe]]&lt;br /&gt;
* [[Skelefellow]]&lt;br /&gt;
* [[Skeleton Joe]]&lt;br /&gt;
* [[Skull Walker]]&lt;br /&gt;
* [[Sniper Joe]]&lt;br /&gt;
* [[Snow Hawk]]&lt;br /&gt;
* [[Space Metool]]&lt;br /&gt;
* [[Specimen Fly]]&lt;br /&gt;
* [[Spine]]&lt;br /&gt;
* [[SRU-21P]]&lt;br /&gt;
* [[Subeil]]&lt;br /&gt;
* [[Sumatran]]&lt;br /&gt;
* [[Super Cutter]]&lt;br /&gt;
* [[Swallown]]&lt;br /&gt;
* [[Taban]]&lt;br /&gt;
* [[Tackle Fire]]&lt;br /&gt;
* [[Tadahou]]&lt;br /&gt;
* [[Telly]]&lt;br /&gt;
* [[Telly XL]]&lt;br /&gt;
* [[Toad Joe]]&lt;br /&gt;
* [[Togehero]]&lt;br /&gt;
* [[Tondeall]]&lt;br /&gt;
* [[Tsuranattori]]&lt;br /&gt;
* [[Twin Cannon]]&lt;br /&gt;
* [[Wall Blaster II]]&lt;br /&gt;
* [[Wander Bell]]&lt;br /&gt;
* [[War Goomba]]&lt;br /&gt;
* [[Watcher]]&lt;br /&gt;
* [[Wild Cannon]]&lt;br /&gt;
* [[Up n' Down]]&lt;br /&gt;
* [[Vultive]]&lt;br /&gt;
* [[Yudon]]&lt;br /&gt;
|subbosses =&lt;br /&gt;
*[[Holo Dragon]]&lt;br /&gt;
*[[Chimerabot 1]]&lt;br /&gt;
*[[Chimerabot 2]]&lt;br /&gt;
*[[Chimerabot 3]]&lt;br /&gt;
*[[Chimerabot 4]]&lt;br /&gt;
*[[Chimerabot 5]]&lt;br /&gt;
|bosses = [[Wily Machine SWORD]], [[megaman sprite game]], &amp;amp; [[Wily Core]]&lt;br /&gt;
|other = &lt;br /&gt;
* Final, non post-game, stage&lt;br /&gt;
|music = La Mulana - Giant's Cry&lt;br /&gt;
|location = [[Wily Star II]]&lt;br /&gt;
|previous = [[Unobtainium Mine]]&lt;br /&gt;
|next = &lt;br /&gt;
}}&lt;br /&gt;
{{quote|With the power of your silly festival, I will SMASH YOU INTO A MILLION PIECES!|Dr. Wily|losing it completely.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The Reality Core is the final Wily stage in '''Make a Good Mega Man Level 2''', being notable due to it being over an hour long on an average first completion. After a short auto-scrolling segment and a brief cutscene with the Reality Core's activation, the player is thrown into a huge maze, akin to the Great Maze from Super Smash Bros. Brawl and Wily's Labyrinth from Rockman 4 Minus Infinity, where they must navigate to five sections, each based on submission gimmicks from their included tiers, and defeat the Chimerabots there to reach five &amp;quot;energy hotspots&amp;quot; that must be destroyed to fix reality and unlock the path to the exit.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
* '''Path to the Reality Core:''' The stage begins with a short autoscrolling section containing only acid droplets and spikes, leading to the Reality Core and a brief cutscene in which Wily's plans actually work and he jumbles up reality!&lt;br /&gt;
&lt;br /&gt;
* '''Warped Nostalgia:''' The entrance to the stage's massive maze, where Mega Man must traverse through several rooms based on stages from the first two Mega Man games (Cut Man, Wood Man, Heat Man, Ice Man, MM1 Wily Stage 1, Crash Man, MM1 Wily Stage 4, Fire Man and MM2 Wily Stage 1) ending in a fight against the [[Holo Dragon]].&lt;br /&gt;
&lt;br /&gt;
* '''The Maze:''' After falling several screens, Mega Man is thrown into the maze, based off of previous Mega Man levels. In the center lies a teleporter room with recovery items and a teleporter that will lead to the final boss only when activated. Stationed around the maze are five glitched rooms, which will take the player to the five sub-stages mandatory to progress, but as the sub-stages are beaten, glitched spikes will appear in some rooms, blocking the path and forcing the player to take a different route. The player's progress is saved after beating each sub-stage.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:MaGMML2-W6-Realitycore-1.png|frame|none|alt=Reality Core Screenshot A|'''A''': The appearance of the paths leading to the tier-based sections.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''ACESpark - Tiers 1 &amp;amp; 2:''' A gauntlet of remixed stages from tiers 1 and 2, but in surprisingly pleasant, non-infuriating ways! The stages used, in order, are [[Snow Man]], [[Wily Tower]], [[Colorful Hall]], [[Gigavolt Man]], [[Dragon Lab Lair]], [[Cardinal Man]], [[Quirky Unconsistent Incomprehensible Nonsensical Track]], [[Ancient Tomb]], [[Airflow Hubble]], [[Yggdrasil]], [[Rush City]], [[Mix &amp;amp; Match]] and [[Something Original]]. The sub-boss of the area is  [[Chimerabot 1]].&lt;br /&gt;
&lt;br /&gt;
* '''JupiHornet - Tiers 3 &amp;amp; 4:''' A gauntlet of remixed stages from tiers 3 and 4, made up of [[SMB3]], [[Neon Man (stage)|Neon Man]], [[Combust Man (stage)|Combust Man]], [[Enhanced Mobility]], [[Taco Man (stage)|Taco Man]], [[The Dampening]], [[Candy Panic]], [[Poorly Named Level]], [[Jungle Base]], [[MegaLondo]] and [[Forgotten Fortress]]. The sub-boss of the area is  [[Chimerabot 2]].&lt;br /&gt;
&lt;br /&gt;
* '''Renhoek - Tiers 5 &amp;amp; 6:''' Instead of splicing together every level of tiers 5 and 6, this stage mashes up [[Joe Man (stage)|Joe Man]], [[Holy Crap, Mega Man Can Airslide?]], [[Elec Dam]], [[Maze of Significantly Less Death]], [[Volcanic Furnace]], [[Nitrogen Man]] and [[Just an Ice Level]] into one stage. The sub-boss of the area is  [[Chimerabot 3]].&lt;br /&gt;
&lt;br /&gt;
* '''Beed28 - Tiers 7 &amp;amp; 8:''' A gauntlet of remixed stages from tiers 7 and 8, made up of [[City Under Siege]], [[But It Lacked the Depth to Convince Me That This is Really Hell]], [[Spiky Situation]], [[Bouncy Castle]], [[Cursor Curse]], [[Force Man (stage)|Force Man]], [[Smed's Big Annoying Mess of a Level]], [[Gunpowder Cellar]], [[Conveyor Mayhem]], [[Bond Man (stage)|Bond Man]] and [[Ruined Lab]]. The sub-boss of the area is  [[Chimerabot 4]].&lt;br /&gt;
&lt;br /&gt;
* '''Cruise Elroy - Tiers 9 &amp;amp; 10:''' A gauntlet of remixed stage from every stage from tiers 9 and 10, with a twist; the majority of this area is spent as one of the four Robot Masters from [[Identity Crisis]]. The stages used are [[Guts Man's Asteroid]], [[Mount Sabre]], [[Neapolitan Man (stage)|Neapolitan Man]], [[Cyber Man (stage)|Cyber Man]], [[Identity Crisis]], [[Sheriff Man (stage)|Sheriff Man]] and [[Misty Lake]], [[Sector Upsilon 6]], [[Komuso Temple]], [[Rad Gravity]], [[Donut Observation Center]], [[Quarantine Woman (stage)|Quarantine Woman]], [[Haunt Man (stage)|Haunt Man]], [[The Stage Nobody Asked For]], [[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]], [[Truffle Man (stage)|Truffle Man]], [[Beneath Sand and Rock]] and [[Boil Man (stage)|Boil Man]]. At the end, the player reverts to Mega Man to fight the sub-boss of the area, [[Chimerabot 5]].&lt;br /&gt;
&lt;br /&gt;
* '''Back to Reality:''' After defeating the final Chimerabot and destroying the last energy hotspot, the teleporter at the center of the maze becomes active. Using it transports the player back to the Reality Core, but with no sign of Wily. Head to the left, back the way you originally came, to reach a gate that was previously blocked off. Grab the E-Tank and Yashichi then jump down, and after another brief cutscene Dr. Wily will attack in [[Wily Machine SWORD]].&lt;br /&gt;
&lt;br /&gt;
* '''An Evil Mega Man?:''' You may have beaten Wily's latest Machine, but the Doctor still has some tricks up his sleeve. He activates the Reality Core one last time, transporting himself and Mega Man to a pocket dimension resembling deep space. You'll have a brief moment to recover and restock before confronting Wily, who claims that where they now are is a dimensional nexus where he plans to summon &amp;quot;an evil version of Mega Man&amp;quot; from an alternate dimension. What he calls forth, however, is [[megaman sprite game]], who immediately attacks Dr. Wily (for being &amp;quot;an asshole&amp;quot;) and then attacks Mega Man anyway.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML2 Wily Star}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Wily Stages]][[Category:Stages without Collectables]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The following stages weren't used as parts of the Reality Core: [[The Fall]], [[Chomp Man (stage)|Chomp Man]], [[Alien Temple]], [[Joe Destruction Co.]], [[Orbital Station]], [[Shovel Knight]], [[Quint Stage]], [[A Mega Man for All Seasons]], [[AD 2101]], [[Starman Recreation]], [[Wily Coaster]], [[Changeable Caverns]], [[Crystal Lab]], [[Duwang]], [[Lava Factory]], [[Biplane Bay]], [[Blaze Man]], [[Cossack's Other Citadel]], [[Fortified Lab]], [[Aurora Man]] and [[Escape Sequence]].&lt;br /&gt;
* If the player repeatly switches sub weapons during the conversation with Wily after they attempt to shoot the Reailty Core, Wily will get angry at them.&lt;/div&gt;</summary>
		<author><name>Rhythmover</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Shinryu&amp;diff=5405</id>
		<title>Shinryu</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Shinryu&amp;diff=5405"/>
				<updated>2018-07-06T14:47:46Z</updated>
		
		<summary type="html">&lt;p&gt;Rhythmover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shinryu is the creator of [[Identity Crisis]] and the winner of [[Make a Good Mega Man Level 2]]. He is infamous for his harsh criticism on Mega Man fangames during his playthroughs on YouTube. He also produced part of [[Null and Void]] and the [[Pit of Pits]], as well as coming up with the concept of [[Volt Man the Assimilator]]. He is set to be a judge in [[Make a Good Mega Man Level 3]].&lt;/div&gt;</summary>
		<author><name>Rhythmover</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Shinryu&amp;diff=5404</id>
		<title>Shinryu</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Shinryu&amp;diff=5404"/>
				<updated>2018-07-06T14:47:17Z</updated>
		
		<summary type="html">&lt;p&gt;Rhythmover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shinryu is the creator of [[Identity Crisis]] and the winner of [[Make a Good Mega Man Level 2]]. He is infamous for his harsh criticism on Mega Man fangames during his playthroughs on YouTube. He also produced part of [[Null and Void]] and the [[Pit of Pits]], as well as coming up with the concept of [[Volt Man the Assimilator]]He is set to be a judge in [[Make a Good Mega Man Level 3]].&lt;/div&gt;</summary>
		<author><name>Rhythmover</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:Snessy_the_duck&amp;diff=5323</id>
		<title>User:Snessy the duck</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:Snessy_the_duck&amp;diff=5323"/>
				<updated>2018-06-24T22:44:17Z</updated>
		
		<summary type="html">&lt;p&gt;Rhythmover: /* Entries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;honk&lt;br /&gt;
&lt;br /&gt;
===MaGMML2's page but you can shitpost as much as you want which is a concept which is totally not stolen from ThatOneEnder===&lt;br /&gt;
{{GameInfo &lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:MaGMML2Title.png|Make a Good Mega Man Level|256px]]&lt;br /&gt;
|caption= Make a Good Mega Man Level 2 Logo&lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher= Daniel Page&lt;br /&gt;
|director= [[SnoruntPyro]]&lt;br /&gt;
|producer= Inafking&lt;br /&gt;
|designer= Sprites Inc.&lt;br /&gt;
|programmer= OwO?&lt;br /&gt;
|artist= Bob Ross&lt;br /&gt;
|writer= William Shakespeare&lt;br /&gt;
|composer= Me_IRL&lt;br /&gt;
|series= Mgea Mnaaaaaaaaaaaaaaaaaaaaa&lt;br /&gt;
|platforms= Nintendo Switch, OUYA, Game.com&lt;br /&gt;
|releasedate= Oct 1, 2XXXXXXXXXXXXXx&lt;br /&gt;
|rerelease= never&lt;br /&gt;
|version= 6,66&lt;br /&gt;
|genre = Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media = None&lt;br /&gt;
|input = &lt;br /&gt;
|music = &lt;br /&gt;
}}&lt;br /&gt;
{{quote|They started out as dab contests, in both The Great Giana Sisters and Mario Editor. One day I was drunk enough to be all like 'hahaha let's do that but with mega man!!' and the rest is history.|SnoruntPyro, on the contest|}}&lt;br /&gt;
&lt;br /&gt;
'''Make a Good Mega Man Level Contest 69''', or MaGMML69 for short, is the much more ambitious sequel event to ''[[Make a Good Mega Man Level]]'', once again ran by [[SnoruntPyro]]. Like its predecessor, the premise of the contest was to build a Mega Man-style stage in Game Maker in an engine filled with premade assets. Unlike last time, [[WreckingPrograms|WreckingPrograms']] ''Mega Engine'', used with Adobe Shockwave rather than YouTube, was used, and a team of programmers including [[The Stove Guy]], [[Renhoek]], [[ACESpark]], [[Entity1037]], and [[SnoruntPyro]] was assembled to hastily slap together the devkit, allowing for a vastly decreased array of assets and a far jankier engine in general. The engine was made top secret unlike last time and boasted nearly every asset from the first two classic Mega Man DOS games and then some.&lt;br /&gt;
&lt;br /&gt;
The contest was judged by [[SnoruntPyro]] (some random guy), [[JupiHornet]] (a former moderator of the Super Mario Forever forums and former co-owner of the Minecraft Hunger Games Forums), [[Enjl|EnjI]] (an active member of the Super Mario Flash forums and friend of pewdiepie), [[Garirry]] (active member of something and participant in ''Mega Man Eternal''), and [[ACESpark]] (owner of Discount tSR, confirmed furry and possibly god). When the contest's submission period came to a close, the final total was 7 levels, just over 3 billion times the amount of entries from the original contest.&lt;br /&gt;
&lt;br /&gt;
The submission period closed on March 4th, 2016, with an extra 621 days where users could submit levels late for a disqualification (however, it ended up affecting everyone's score). The game was compiled and put together in 5 minutes by a 4 year old for Mega Man player [[Flashman85|oh joes]] to stream the results once again at some point. The interactive video software boasts a much smaller hub than the previous one, featuring no actual festival with carnival-y tents and numerous skyscrapers and buildings by Dr. Light's Lab, instead simply taking place in Eddie's dumpster.&lt;br /&gt;
&lt;br /&gt;
The game was finally released on October 1st, 2XXXXXXXXXXXXXXXXXXXXX, after some delays. While the contest itself was ran in Adobe Flash, the final game was released in Scratch, as porting became necessary as the game became too big for the universe itself to even handle it.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
The game begins with exposition from Dr. Light about the nature of the festival and how much bigger it is than [[Make a Good Mega Man Level|the first festival]]. The contest nature of the game is made clear by Dr. Light as he explains the various submissions as 'simulations' submitted as tributes to Mega Man in a celebration of the 30th anniversary since his first victory against Dr. Wily. Dr. Light and Mega Man expect that Dr. Wily will intervene, but there is currently no sign of him. After some more chat, Dr. Light lets Mega Man explore the festival on his own and gather more Energy Elements.&lt;br /&gt;
 &lt;br /&gt;
After a short period of time, Mega Man finds a note on the ground in the hub, telling him to go to  [[Chateau Chevaleresque]] for some info. Once there, he meets a [[Zero|mysterious cloaked figure]], who begins to ponder about the power of the simulations and warning Mega Man that something can go wrong, before leaving. Dr. Light also discovers an increase in space debris, and sends Rush to tell Mega Man this.&lt;br /&gt;
 &lt;br /&gt;
After two more encounters with the cloaked figure, each increasingly frustrating Mega Man due to the cloaked man being &amp;quot;extra&amp;quot; as the kids nowadays would say, things climax. Once 65 Energy Elements are collected, [[Dr. Wily]] reveals himself and unveils his newest fortress, the [[Wily Star II]]. He claims that the new fortress has the power to destroy reality, and he once again dares Mega Man to even get up to the fortress. Dr. Light discovers that the forcefield prevents [[Rush|Rush Space]] from getting through, but the cloaked figure intervenes. He explains that in the presence of each other, the Energy Elements will cause violent reactions, and are somewhat sentient in following the wishes of the holder. He and Mega Man use this to create a superpowered space ship to fly to the Wily Star, and Mega Man soon chases after Wily.&lt;br /&gt;
 &lt;br /&gt;
After fighting through five stages, Mega Man corners Wily, but Wily reveals the [[Reality Core]], his device that can scramble reality. Mega Man attempts to sabotage it, but it is protected, and Wily decides to activate it, scrambling the world. Mega Man finds himself in a void, but Dr. Light is able to contact him and explain the situation. Mega Man then sets out to find several energy hotspots, which turn out to be areas based on the simulations. Soon, Mega Man is able to make it back to the fortress through the scrambled reality, and confront Wily. Wily battles Mega Man in the [[Wily Machine SWORD]], before being defeated and deciding to take drastic measures. He activates the Reality Core once again, and warps the both of them to a mysterious place, where he tries to use the core's power to summon an evil version of Mega Man, but accidentally summons [[megaman sprite game|the Mega Man seen in ''Megaman Sprite Game'']] instead. ''Sprite Game'' Mega Man, confused and insulted, blasts off Wily after he tries to order him around, but winds up battling Mega Man anyway. Once defeated, he gets sucked back to his home dimension, and the dimension Mega Man is in begins to collapse. Mega Man tries to teleport away, but finds out that teleportation is disabled.&lt;br /&gt;
 &lt;br /&gt;
Mega Man is taken out by the dimension collapsing, and Dr. Light loses his signal, getting very concerned. However, the Energy Elements react, and revive Mega Man and create an even more powerful spaceship, and they all chase after Wily once again. Once defeating Wily in his [[Wily Core|escape pod]], the Reality Core fails to function, and begins to melt down. Dr. Wily slams his machine into Mega Man in a last ditch move, but the Reality Core explodes and unscrambles reality, taking Wily with it. He somehow survives. Mega Man is teleported back to the Wily Star II, where he escapes on the space bike just before the Wily Star is wiped from existence with the Reality Core's meltdown.&lt;br /&gt;
 &lt;br /&gt;
Once Mega Man returns to Earth, Dr. Light congratulates him, and says that now that that is over, the festival is in full swing. Mega Man is then challenged by the cloaked figure to obtain every Energy Element. If this is done, then Mega Man starts shaking as all of the Energy Elements fly to [[Tier 10 (MaGMML2)|Tier 10]]. Mega Man chases after them, and meets up with [[Launch Man &amp;amp; Shuttle Man (boss)|Launch Man]]. The two observe every Energy Element converging in the sky, before spiraling and opening a mysterious portal to [[Tier X (MaGMML2)|Tier X]]. Mega Man hops on Launch Man's back and they both warp through the portal. Mega Man then collects every Element in the unknown maze, unsealing the door to the final challenge, [[Null and Void]].&lt;br /&gt;
 &lt;br /&gt;
Once Mega Man fights through Null and Void, he meets up with the cloaked figure for the last time, with Mega Man expressing clear exasperation and confusion as to how the cloaked figure got up here. The cloaked figure reveals his true intentions - he wanted to have a proper battle with Mega Man after their last duel was cut short, and he has created a [[Absolute ZERO|gigantic robot]] for Mega Man to fight in the &amp;quot;ultimate battle&amp;quot;. As the robot is slowly taken out and defeated, the cloaked figure reveals himself to be [[Zero]] from MaGMML1, who survived the castle's explosion. He reveals that he wanted to have a proper duel with Mega Man after the decoy fight from the last festival, but he decided to take action against Dr. Wily first once he knew he was going to do something. He also reveals that he discovered Tier X and created Null and Void with the power of the Energy Elements. Satisfied with himself, Zero claims that he has seen everything in life, and he ascends to the heavens, leaving the final Energy Element as he warps away. Mega Man returns from the portal back to home.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Gameplay is obviously like a typical Mega Man Classic game, with quality of life additions like quick weapon switching, a slide button, a charging up progress bar, and input display. Like MaGMML1, eight weapons were voted in to be Mega Man's default arsenal, along with four utility weapons. The main goal of each stage is to get the Energy Element (or multiple of them) at the end of each entry, and getting enough Energy Elements will, like MaGMML1, unlock Wily's Castle and a slew of other bonus features. There is also a new collectible similar to Dragon Coins from ''Super Mario World'', the [[Noble Nickel]]s. There can be up to five at any stage, and collecting certain numbers of them and taking them to [[Knight Man]] will grant numerous rewards. Also returning from MaGMML1 are purchasable upgrades and costumes, but now they are much larger in number.&lt;br /&gt;
&lt;br /&gt;
Like its predecessor, each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all. The hub world is much bigger than in MaGMML1 thanks to the larger number of entries. Some new unlockables also enrich the experience - the game introduces the [[Contest Weapon Data]] to the series, a set of unlockable weapons based off of the lRobot Masters from submissions. It is also the first to have a large postgame, with [[Tier X (MaGMML2)|Tier X]] being unlocked once all Energy Elements outside of it are collected, and with many more bonus bosses to fight.&lt;br /&gt;
&lt;br /&gt;
===Default Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Doofus&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona1.gif]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|J U P I&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona2.gif]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|Jewel Man&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona3.gif]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|Mercury&lt;br /&gt;
|''Mega Man X''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona4.gif]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Blade Man&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona5.gif]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona6.gif]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Slash Man&lt;br /&gt;
|''Mega Man 7''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona7.gif]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|[[Nitro Man]]&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona8.png]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|''Mega Man IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4 (Variant)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona9.png]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona10.png]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 5''&lt;br /&gt;
|}&lt;br /&gt;
===Contest Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Dunce&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb1.png]]&lt;br /&gt;
|[[Haunt Pumpkin]]&lt;br /&gt;
|[[Haunt Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb2.png]]&lt;br /&gt;
|[[Volt Man|Gigavolt Barrier]]&lt;br /&gt;
|[[Gigavolt Man|Gigavolt Boi]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb3.png]]&lt;br /&gt;
|[[Neapolitan Bomb]]&lt;br /&gt;
|[[Neapolitan Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb4.png]]&lt;br /&gt;
|[[Truffle Cluster]]&lt;br /&gt;
|[[Truffle Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb5.png]]&lt;br /&gt;
|[[Cyber Distorter]]&lt;br /&gt;
|[[Cyber Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb6.png]]&lt;br /&gt;
|[[Force Beam]]&lt;br /&gt;
|[[Force Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb7.png]]&lt;br /&gt;
|[[Hazard Trapper]]&lt;br /&gt;
|[[Quarantine Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb8.png]]&lt;br /&gt;
|[[Match Blast]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb11.png]]&lt;br /&gt;
|[[Launch Rocket]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man|Launch Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb12.png]]&lt;br /&gt;
|[[Shuttle Jet]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man|Shuttle Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb9.png]]&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|[[Chomp Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb10.png]]&lt;br /&gt;
|[[Carry]]&lt;br /&gt;
|N/A (from ''Mega Man: Dr. Wahwee's Revenge'')&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:Sheriff Feelings.png|thumb|right|I Feel it.]]&lt;br /&gt;
[[81|Eighty one]] levels were entered to the second contest, a little over quadruple the amount of the first contest.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[A Mega Man for All Seasons|Go Back in Time and Stop an Execution]]&lt;br /&gt;
*[[AD 2101|The Oldest Meme in History]]&lt;br /&gt;
*[[Airflow Hubble|Apache Hubble, Featuring Bad Guts Lifts]]&lt;br /&gt;
*[[Alien Temple|Boss Battle: The Level]]&lt;br /&gt;
*[[Ancient Tomb|You Stole Pharaoh Man and he is Angry About it]]&lt;br /&gt;
*[[Aurora Man|The Article For This Level was Made Almost Solely for a Steamed Hams Joke]]&lt;br /&gt;
*[[Beneath Sand and Rock|K.K. Slider's Sandbox]]&lt;br /&gt;
*[[Biplane Bay|GXSCC]]&lt;br /&gt;
*[[Blaze Man]] (I'm allowing someone else to make the joke because I can't think of one)&lt;br /&gt;
*[[Boil Man (stage)|Colgate]]&lt;br /&gt;
*[[Bond Man (stage)|Gabe Degrossi]]&lt;br /&gt;
*[[Bouncy Castle|ACESpark Throws Up]]&lt;br /&gt;
*[[But it Lacked the Depth to Convince Me That This Was Really Hell|Holy Smokes This Level Name is Long so Now I Have to Make This Name Long as Well to Match the Joke]]&lt;br /&gt;
*[[Candy Panic|Handy Manny]]&lt;br /&gt;
*[[Cardinal Man|Lots of Empty Space For Rush to Play in]]&lt;br /&gt;
*[[Changeable Caverns|Cavernous Changeability]]&lt;br /&gt;
*[[Chomp Man (stage)|Petey Piranha]]&lt;br /&gt;
*[[City Under Siege|City War: The Good Version]]&lt;br /&gt;
*[[Colorful Hall|Not the Level With Color Man]]&lt;br /&gt;
*[[Combust Man (stage)|Whoah, That Boss Died Immediately]]&lt;br /&gt;
*[[Conveyor Mayhem|Mayor Conveyhem]]&lt;br /&gt;
*[[Cossack's Other Citadel|Cossack Somehow Has the Budget to Make More Than One Citadel]]&lt;br /&gt;
*[[Crystal Lab|Chris and His Labrador Retreiver]]&lt;br /&gt;
*[[Cursor Curse|Cursor CUSS YOU FOWEWEH]] &lt;br /&gt;
*[[Cyber Man (stage)|A Fangame From Five Decades Ago]]&lt;br /&gt;
*[[Donut Observation Center|Homer Simpson Joke]]&lt;br /&gt;
*[[Dragon Lab Lair|The Level Where You Fight a Dragon and Nothing Else Substantial Happens]]&lt;br /&gt;
*[[Duwang|chew]]&lt;br /&gt;
*[[Elec Dam|Elec Darn]]&lt;br /&gt;
*[[Enhanced Mobility|Your Mobility is Actually the Same as it Always is]]&lt;br /&gt;
*[[Escape Sequence|Now THIS is the Level Where You Have Enhanced Mobility]]&lt;br /&gt;
*[[Force Man (stage)|Force Beams Are Not Inherently Bad, but Pakatto 24s Are]]&lt;br /&gt;
*[[Forgotten Fortress|Skinny Crash Man and His Great Big Maze]]&lt;br /&gt;
*[[Fortified Lab|The One With the Mines]]&lt;br /&gt;
|&lt;br /&gt;
*[[Gigavolt Man|Gigavolt Man Cheers You On as You Battle a Volt Man Who is Not of the Giga Variety]]&lt;br /&gt;
*[[Gunpowder Cellar|Guy Fawkes Day]]&lt;br /&gt;
*[[Guts Man's Asteroid|Mega Man Wrecks Everything and Dr. Light is Completely Apathetic About it]]&lt;br /&gt;
*[[Haunt Man (stage)|The Best Spook Level]]&lt;br /&gt;
*[[Holy Crap, Mega Man Can Airslide?|Jupi Gets Angry About Wasted Potential]]&lt;br /&gt;
*[[Identity Crisis|Identity Theft]]&lt;br /&gt;
*[[Joe Destruction Co.|MUSIC BY KACKEBANGO]]&lt;br /&gt;
*[[Joe Man (stage)|There's a Very Long Boss Fight at the End]]&lt;br /&gt;
*[[Jungle Base|There Are a Lot of Subeils, I Guess?]]&lt;br /&gt;
*[[Just an Ice Level|Pachy Makes a Nice Level]]&lt;br /&gt;
*[[Komuso Temple|Local Man Makes 9th Place with Devkit Assets and Good Design Alone]]&lt;br /&gt;
*[[Launch Man &amp;amp; Shuttle Man (stage)|Lunch And Shuffle]]&lt;br /&gt;
*[[Lava Factory|Another Level With an Energy Element Fake-Out]]&lt;br /&gt;
*[[Maze of Significantly Less Death|VVVVVV Reference #1]]&lt;br /&gt;
*[[MegaLondo|git gud]]&lt;br /&gt;
*[[Misty Lake|Penguins Everywhere]]&lt;br /&gt;
*[[Mix &amp;amp; Match|Default Tiles and No Element]]&lt;br /&gt;
*[[Mount Sabre|Apparently Crystalis is a VERY Good Game]]&lt;br /&gt;
*[[Neapolitan Man (stage)|We All Scream Very Loudly For Ice Cream]]&lt;br /&gt;
*[[Neon Man (stage)|Very Trippy Level]]&lt;br /&gt;
*[[Nitrogen Man|Wave Man Water Spouts Except They Freeze You]]&lt;br /&gt;
*[[Orbital Station|Whopper's Lair]]&lt;br /&gt;
*[[Poorly Named Level|Despite Your Efforts, Tornado Man Platforms Are Still Painful]]&lt;br /&gt;
*[[Quarantine Woman (stage)|The Story of How Mega Man Revealed Undercover Bioengineering Plans]]&lt;br /&gt;
*[[Quint Stage|Quint Stage, featuring Metal Man and Top Man]]&lt;br /&gt;
*[[Quirky Unconsistent Incomprehensible Nonsensical Track|An Acronym That isn't Actually Relevant to the Level Itself]]&lt;br /&gt;
*[[Rad Gravity|Nitro Man Smashes Into Everything: The Level]]&lt;br /&gt;
*[[Ruined Lab|Doc Robot Has Too Many Health Bars]]&lt;br /&gt;
*[[Rush City|City War's Creator Improves Slightly]]&lt;br /&gt;
*[[Sector Upsilon 6|VVVVVV Reference #2]]&lt;br /&gt;
*[[Sheriff Man (stage)|Woody's Roundup]]&lt;br /&gt;
*[[Shovel Knight|Butt Butt]]&lt;br /&gt;
|&lt;br /&gt;
*[[SMB3|Bowser's Pharaoh]]&lt;br /&gt;
*[[Smed's Big Annoying Mess of a Level|Skull Man is Too Busy to Kill, so Toad Man Does it for Him]]&lt;br /&gt;
*[[Snow Man|The Meme Level]]&lt;br /&gt;
*[[Something Original|Ironic Name]]&lt;br /&gt;
*[[Spiky Situation|I Wanna Be the Good Level Contest]]&lt;br /&gt;
*[[Starman Recreation|Star Man Turns Into a Grapefruit and Sadly Watches You]]&lt;br /&gt;
*[[Taco Man (stage)|Taco Man Plays a Video Game]]&lt;br /&gt;
*[[The Dampening|Twenty Five Different Gimmicks]]&lt;br /&gt;
*[[The Fall|There's Probably Less Than 10 Things That Can Hurt You]]&lt;br /&gt;
*[[The Stage Nobody Asked For|Dr. Wily Fails at Life]]&lt;br /&gt;
*[[Truffle Man (stage)|Joke About Super Mario Characters Using Hallucinogens]]&lt;br /&gt;
*[[Volcanic Furnace]] (See Blaze Man for explanation)&lt;br /&gt;
*[[Wily Coaster]] (See Blaze Man for explanation)&lt;br /&gt;
*[[Wily Tower|Devkit Royal Flush]]&lt;br /&gt;
*[[Yggdrasil|You Go in 12 Different Directions and Meet the Cutezomes and Stop Them. Why Do You Need to Stop Them?]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==	&lt;br /&gt;
[[File:MaGMML2Hub.png|thumb|right|250px||Part of the city, near Tier 7.]]	&lt;br /&gt;
The hub in the second game is much larger than the first game's. Instead of being confined to Dr. Light's Lab, it includes the lab and much of its surroundings, including an outdoor festival grounds and a part of Mega City. Light's Lab from the first game is accessible, and [[Eddie's Shop]] is still open, but most of the lab, including the attic, has been blocked off, and there are many boxes laying around. Outside of the lab, the whole hub is one straight line that has plenty of landmarks, including the ten Tiers, all placed around. The tier order is shuffled compared to the first game, for geographical and exploration reasons.&lt;br /&gt;
&lt;br /&gt;
Like MaGMML1, NPCs gradually show up as more Energy Elements are obtained. They appear all around the main hub and at [[Chateau Chevaleresque]], the game's equivalent to Dr. Light's attic. The bar is run by [[Knight Man]], and as expected, many NPCs such as defeated tier bosses show up. The player can also exchange [[Noble Nickel]]s here for rewards, as well as get tips for the remaining nickels via [[Crystal Man]]. Another landmark is the [[Dojo]], which houses all of the Arenas, plus revisits to the Wily Stages once they are clear.&lt;br /&gt;
&lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML2)|Tier 111: Broken Simulation]]&lt;br /&gt;
* [[Tier 2 (MaGMML2)|Tier 222: Sewers]]&lt;br /&gt;
* [[Tier 3 (MaGMML2)|Tier 333: Forest]]&lt;br /&gt;
* [[Tier 4 (MaGMML2)|Tier 444: Train Station]]&lt;br /&gt;
* [[Tier 5 (MaGMML2)|Tier 555: Arcade]]&lt;br /&gt;
* [[Tier 6 (MaGMML2)|Tier 666: Battle Network]]&lt;br /&gt;
* [[Tier 7 (MaGMML2)|Tier 777: Wendy's]]&lt;br /&gt;
* [[Tier 8 (MaGMML2)|Tier 888: Grand Tower]]&lt;br /&gt;
* [[Tier 9 (MaGMML2)|Tier 69: Festival Grounds]]&lt;br /&gt;
* [[Tier 10 (MaGMML2)|Tier 101: Rainbow Road]]&lt;br /&gt;
* [[Wily Star II|Dr. Wily Stages - Wily Star II]]&lt;br /&gt;
* [[Tier X (MaGMML2)|Tier XXX]]&lt;br /&gt;
* [[Dr. Light's Lab]]&lt;br /&gt;
** [[Eddie's Shop]]&lt;br /&gt;
* [[Costume Shop]]&lt;br /&gt;
* [[Chateau Chevaleresque]]&lt;br /&gt;
* [[Dojo]]&lt;br /&gt;
* [[Challenge Tent]]&lt;br /&gt;
* [[The Pit of Pits]]&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Devkit Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM1 CutMan.png|center]]&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|[[Pit of Pits]] (Dr. Wily's Cutting Edge Deja Vu)&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|''Mega Man''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsMan.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|[[Colorful Hall]]&lt;br /&gt;
|[[Sakugarne]]&amp;lt;br&amp;gt;[[Flash Stopper]]&lt;br /&gt;
|''Mega Man''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MetalSprite.png|center]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|[[Candy Panic]]&lt;br /&gt;
|[[Jewel Satellite]]&amp;lt;br&amp;gt;[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrashMan.png|center]]&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|[[Duwang]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MechaDragon.png|center]]&lt;br /&gt;
|[[Mecha Dragon]]&lt;br /&gt;
|[[Dragon Lab Lair]], [[But It Lacked the Depth to Convince Me That This is Really Hell]], [[City Under Siege]], [[Sector Upsilon 6]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_VoltMan.png|center]]&lt;br /&gt;
|[[Volt Man]]&lt;br /&gt;
|[[Wily Tower]], [[Gigavolt Man]], [[Poorly Named Level]], [[Cursor Curse]], [[Null and Void]], [[Pit of Pits]] (My Cool New Boss Fight)&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man (H)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png|center]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|[[Quint Stage]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GeminiMan.png|center]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|[[Biplane Bay]], [[Hardcore Parkour]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PharaohMan.png|center]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quint.png|center]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|[[Wily Tower]], [[Airflow Hubble]], [[Quint Stage]], [[Pit of Pits]] (Showdown at Dusk)&lt;br /&gt;
|[[Sakugarne]]&amp;lt;br&amp;gt;[[Flash Stopper]]&lt;br /&gt;
|''Mega Man II''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMan.png|center]]&lt;br /&gt;
|[[Gravity Man]]&lt;br /&gt;
|[[Sector Upsilon 6]], [[Inner Sanctum]]&lt;br /&gt;
|[[Jewel Satellite]] (Normal)&amp;lt;br&amp;gt;[[Super Arrow]] (Inner Sanctum)&lt;br /&gt;
|''Mega Man 5''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png|center]]&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Triple Blade]]&amp;lt;br&amp;gt;[[Grab Buster]]&lt;br /&gt;
|''Mega Man 6''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CentaurMan.png|center]]&lt;br /&gt;
|[[Centaur Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 6''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_KomusoMan.png|center]]&lt;br /&gt;
|[[Komuso Man]]&lt;br /&gt;
|[[Wily Tower]], [[A Mega Man for All Seasons]], [[Komuso Temple]], [[Null and Void]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man &amp;amp; Bass: Challenger from the Future''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SplashWoman.png|center]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|[[Pit of Pits]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM10_ChillMan.png|center]]&lt;br /&gt;
|[[Chill Man]]&lt;br /&gt;
|[[Cardinal Man]], [[Crystal Lab]], [[Nitrogen Man]]&lt;br /&gt;
|[[Jewel Satellite]]&amp;lt;br&amp;gt;[[Wire Adaptor]]&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiscoBall.png|center]]&lt;br /&gt;
|[[Disco Ball]]&lt;br /&gt;
|[[Neon Man (stage)|Neon Man]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JoeMob.png|center]]&lt;br /&gt;
|[[Joe Mob]]&lt;br /&gt;
|[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GiantMetall.png|center]]&lt;br /&gt;
|[[Giant Metall]]&lt;br /&gt;
|[[Ruined Lab]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BigFireTelly.png|center]]&lt;br /&gt;
|[[Big Fire Telly]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperCannopeller.png|center]]&lt;br /&gt;
|[[Super Cannopeller]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GreenHotDog.png|center]]&lt;br /&gt;
|[[Green Hot Dog]]&lt;br /&gt;
|[[Rad Gravity]]&lt;br /&gt;
|[[Hornet Chaser]]&amp;lt;br&amp;gt;[[Wheel Cutter]]&amp;lt;br&amp;gt;[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RedHotDog.png|center]]&lt;br /&gt;
|[[Red Hot Dog]]&lt;br /&gt;
|[[Rad Gravity]]&lt;br /&gt;
|[[Hornet Chaser]]&amp;lt;br&amp;gt;[[Wheel Cutter]]&amp;lt;br&amp;gt;[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MushKing.png|center]]&lt;br /&gt;
|[[Mush King]]&lt;br /&gt;
|[[Truffle Man (stage)|Truffle Man]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TurboRoost.png|center]]&lt;br /&gt;
|[[Turbo Roost]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirDevil.png|center]]&lt;br /&gt;
|[[Air Devil]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WarpAnomaly.png|center]]&lt;br /&gt;
|[[Warp Anomaly]]&lt;br /&gt;
|[[Cyber Man (stage)|Cyber Man]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HallMaster.png|center]]&lt;br /&gt;
|[[Hall Master]]&lt;br /&gt;
|[[Quarantine Woman (stage)|Quarantine Woman]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mixerlydia.png|center]]&lt;br /&gt;
|[[Mixerlydia]]&lt;br /&gt;
|[[Neapolitan Man (stage)|Neapolitan Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
The growth of the contest for the second goaround brought a significantly larger cast of Robot Masters. Only Robot Masters with actual boss fights are listed here, so Robot Masters such as [[Gigavolt Man]] and implied ones such as [[Aurora Man]] are not listed.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 ColorMan.png|center]]&lt;br /&gt;
|[[Color Man]]&lt;br /&gt;
|[[Something Original]]&lt;br /&gt;
|[[Sakugarne]]&amp;lt;br&amp;gt;[[Flash Stopper]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
||[[File:MaGMML2RChompManSprite.png|center]]&lt;br /&gt;
|[[Chomp Man]]&lt;br /&gt;
|[[Chomp Man (stage)|Chomp Man]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 CombustMan.png|center]]&lt;br /&gt;
|[[Combust Man]]&lt;br /&gt;
|[[Combust Man (stage)|Combust Man]]&lt;br /&gt;
|All&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 TacoMan sprite.png|center]]&lt;br /&gt;
|[[Taco Man]]&lt;br /&gt;
|[[Taco Man (stage)|Taco Man]]&lt;br /&gt;
|[[Triple Blade]]&amp;lt;br&amp;gt;[[Flash Stopper]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RNeonManSprite.png|center]]&lt;br /&gt;
|[[Neon Man]]&lt;br /&gt;
|[[Neon Man (stage)|Neon Man]]&lt;br /&gt;
|[[Wheel Cutter]]&amp;lt;br&amp;gt;[[Wire Adaptor]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png|center]]&lt;br /&gt;
|[[Romhack Top Man]]&lt;br /&gt;
|[[Holy Crap, Mega Man Can Air Slide?]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RJoeManSprite.png|center]]&lt;br /&gt;
|[[Joe Man]]&lt;br /&gt;
|[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RJoeManSprite.png|center]]&lt;br /&gt;
|[[Joe Man|Joe Man R]]&lt;br /&gt;
|[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MatchMan.png|center]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|[[Gunpowder Cellar]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|[[Match Blast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RForceManSprite.png|center]]&lt;br /&gt;
|[[Force Man]]&lt;br /&gt;
|[[Force Man (stage)|Force Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|[[Force Beam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrusherJoe.png|center]]&lt;br /&gt;
|[[Crusher Joe]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RBondManSprite.png|center]]&lt;br /&gt;
|[[Bond Man]]&lt;br /&gt;
|[[Bond Man (stage)|Bond Man]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RTruffleManSprite.png|center]]&lt;br /&gt;
|[[Truffle Man]]&lt;br /&gt;
|[[Truffle Man (stage)|Truffle Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|[[Truffle Cluster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RSheriffManSprite.png|center]]&lt;br /&gt;
|[[Sheriff Man]]&lt;br /&gt;
|[[Sheriff Man (stage)|Sheriff Man]]&lt;br /&gt;
|[[Super Arrow]]&amp;lt;br&amp;gt;[[Slash Claw]]&amp;lt;br&amp;gt;[[Grab Buster]]&lt;br /&gt;
|[[Badge Barrier]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RBoilManSprite.png|center]]&lt;br /&gt;
|[[Boil Man]]&lt;br /&gt;
|[[Boil Man (stage)|Boil Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RLaunchManSprite.png|center]][[File:MaGMML2RShuttleManSprite.png|center]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Jewel Satellite]] (Launch Man)&amp;lt;br&amp;gt;[[Super Arrow]] (Shuttle Man)&lt;br /&gt;
|[[Launch Rocket]] (Launch)&amp;lt;br&amp;gt;[[Shuttle Jet]] (Shuttle)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RCyberManSprite.png|center]]&lt;br /&gt;
|[[Cyber Man]]&lt;br /&gt;
|[[Cyber Man (stage)|Cyber Man]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|[[Cyber Distorter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quarantine Preview.png|center]]&lt;br /&gt;
|[[Quarantine Woman]]&lt;br /&gt;
|[[Quarantine Woman (stage)|Quarantine Woman]]&lt;br /&gt;
|[[Grab Buster]]&amp;lt;br&amp;gt;[[Slash Claw]]&amp;lt;br&amp;gt;[[Flash Stopper]]&lt;br /&gt;
|[[Hazard Trapper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RNeapolitanManSprite.png|center]]&lt;br /&gt;
|[[Neapolitan Man]]&lt;br /&gt;
|[[Neapolitan Man (stage)|Neapolitan Man]]&lt;br /&gt;
|[[Grab Buster]]&amp;lt;br&amp;gt;[[Flash Stopper]]&lt;br /&gt;
|[[Neapolitan Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HauntMan.png|center]]&lt;br /&gt;
|[[Haunt Man]]&lt;br /&gt;
|[[Haunt Man (stage)|Haunt Man]]&lt;br /&gt;
|[[Slash Claw]] &amp;gt; [[Triple Blade]] &amp;gt; [[Hornet Chaser]]&lt;br /&gt;
|[[Haunt Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RSpikedWallManSprite.png|center]]&lt;br /&gt;
|[[Spiked-Wall Man]]&lt;br /&gt;
|[[The Stage Nobody Asked For]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 AlterMan.png|center]]&lt;br /&gt;
|[[Alter Man]]&lt;br /&gt;
|[[Identity Crisis]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_Crator.png|center]]&lt;br /&gt;
|[[Crator|What did this boy do wrong?]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_Cream.png|center]]&lt;br /&gt;
|[[Cream|What did this girl do wrong?]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|Lemons&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_Kichona.png|center]]&lt;br /&gt;
|[[Kichona|What did this bioengineer do wrong?]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|Spin Wheel&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserSprite.png|center]]&lt;br /&gt;
|[[Bowser]]&lt;br /&gt;
|[[SMB3]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alien.png|center]]&lt;br /&gt;
|[[Alien]]&lt;br /&gt;
|[[Alien Temple]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BossWhopper.png|center]]&lt;br /&gt;
|[[Whopper|Boss Whopper]]&lt;br /&gt;
|[[Orbital Station]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CATS.png|center]]&lt;br /&gt;
|[[CATS]]&lt;br /&gt;
|[[AD 2101]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cursor.png|center]]&lt;br /&gt;
|[[Cursor]]&lt;br /&gt;
|[[Cursor Curse]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheKid.png|center]]&lt;br /&gt;
|[[The Kid]]&lt;br /&gt;
|[[Spiky Situation]]&lt;br /&gt;
|[[Slash Claw]]&amp;lt;br&amp;gt;[[Sakugarne]]&amp;lt;br&amp;gt;[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocRobot.png|center]]&lt;br /&gt;
|[[Doc Robot]]&lt;br /&gt;
|[[Ruined Lab]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KomusoManSmed.png|center]]&lt;br /&gt;
|[[Komuso Man?]]&lt;br /&gt;
|[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Final Toad]]&lt;br /&gt;
|[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmMan.png|center]]&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_BoundingCrash.png|center]]&lt;br /&gt;
|[[Boundin' Crash Man]]&lt;br /&gt;
|[[Bouncy Castle]]&lt;br /&gt;
|[[Sakugarne]]&amp;lt;br&amp;gt;[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CirnoMisty.png|center]]&lt;br /&gt;
|[[Cirno]]&lt;br /&gt;
|[[Misty Lake]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DonutX.png|center]]&lt;br /&gt;
|[[Donut X]]&lt;br /&gt;
|[[Donut Observation Center]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GroovityMan.png|center]]&lt;br /&gt;
|[[Groovity Man]]&lt;br /&gt;
|[[Rad Gravity]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CaptainViridian.png|center]]&lt;br /&gt;
|[[Captain Viridian]]&lt;br /&gt;
|[[Sector Upsilon 6]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kelbesque.png|center]]&lt;br /&gt;
|[[Kelbesque]]&lt;br /&gt;
|[[Mount Sabre]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsManDuo.png|center]]&lt;br /&gt;
|[[Guts Man Duo]]&lt;br /&gt;
|[[Guts Man's Asteroid]]&lt;br /&gt;
|[[Flash Stopper]]&amp;lt;br&amp;gt;[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:8CentipederTower.png|center]]&lt;br /&gt;
|[[8 Centipeder Tower]]&lt;br /&gt;
|[[Beneath Sand and Rock]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PharaohMan.png|center]]&lt;br /&gt;
|[[Pharaoh Man's Revenge]]&lt;br /&gt;
|[[The Stage Nobody Asked For]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hidden Entry Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Creesh.png|center]]&lt;br /&gt;
|[[Gangly Crash Man]]&lt;br /&gt;
|[[Forgotten Fortress]]&lt;br /&gt;
|[[Wire Adaptor]]&amp;lt;br&amp;gt;[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirDabsule.png|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[Boil Man]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dennis.png|center]]&lt;br /&gt;
|[[Dennis]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2-Milk-Sprite.png|32px|center]][[File:MaGMML2-S-Milk-Sprite.png|32px|center]]&lt;br /&gt;
|[[Milk|Milk/Strawberry Milk]]&lt;br /&gt;
|Tier 1&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|''Mega Man Square Root of Negative One''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 OmbudsMan.png|center]]&lt;br /&gt;
|[[Ombuds Man]]&lt;br /&gt;
|Tier 2&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|''Mega Man 42''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TDoorManSprite.png|center]]&lt;br /&gt;
|[[Door Man]]&lt;br /&gt;
|Tier 3&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|''Mega Man Rocks!''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TScorchZookSprite.png|center]][[File:MaGMML2TScorchSunriseSprite.png|center]]&lt;br /&gt;
|[[The Scorching Duo]]&lt;br /&gt;
|Tier 4&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man Sunrise'' &amp;amp; ''Zook Hero Z''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TLordElewoofroSprite.png|center]]&lt;br /&gt;
|[[Lord Elewoofro]]&lt;br /&gt;
|Tier 5&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|''Dr. Wily's Final Attack''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TCheatManSprite.png|center]]&lt;br /&gt;
|[[Cheat Man]]&lt;br /&gt;
|Tier 6&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|''Mega Man CX''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TFutureSprite.png|center]]&lt;br /&gt;
|[[Future|Ghost of Christmas Future]]&lt;br /&gt;
|Tier 7&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Megaman's Christmas Carol''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TJetManSprite.png|center]]&lt;br /&gt;
|[[Jet Man]]&lt;br /&gt;
|Tier 8&lt;br /&gt;
|[[Super Arrow]]&amp;lt;br&amp;gt;[[Wire Adaptor]]&lt;br /&gt;
|''Rokko Chan''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_ButterNezumi.png|center]]&lt;br /&gt;
|[[Butter Nezumi]]&lt;br /&gt;
|Tier 9&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Nezumi Man''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily0 Vanguard.png|center]]&lt;br /&gt;
|[[Vanguard]]&lt;br /&gt;
|[[Outer Space]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily1_MechaBubble.png|center]]&lt;br /&gt;
|[[Mecha Bubble Man]]&lt;br /&gt;
|[[Water Ducts]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily2_JupiBoss.png|center]]&lt;br /&gt;
|[[Btd'nhan]]&lt;br /&gt;
|[[Classic Castle]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily3 Ripling.png|center]]&lt;br /&gt;
|[[Riplings]]&lt;br /&gt;
|[[Lever Oriental Enchanted]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AutoBounce.png|center]]&lt;br /&gt;
|[[Autobounce]]&lt;br /&gt;
|[[Inner Sanctum]]&lt;br /&gt;
|Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily5 SevenForce1 BarbarianForce.png|center]]&lt;br /&gt;
|[[Seven Force]]&lt;br /&gt;
|[[Unobtainium Mine]]&lt;br /&gt;
|Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holodragon.png|center]]&lt;br /&gt;
|[[Holo Dragon]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot1.png|center]]&lt;br /&gt;
|[[Chimerabot 1]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot2.png|center]]&lt;br /&gt;
|[[Chimerabot 2]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot3.png|center]]&lt;br /&gt;
|[[Chimerabot 3]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot4.png|center]]&lt;br /&gt;
|[[Chimerabot 4]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Grab Buster]]&amp;lt;br&amp;gt;[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot5.png|center]]&lt;br /&gt;
|[[Chimerabot 5]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily6 WilyMachine.png|center]]&lt;br /&gt;
|[[Wily Machine SWORD]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Super Arrow]]&amp;lt;br&amp;gt;[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily6 MegaManSpriteGame.png|center]]&lt;br /&gt;
|[[megaman sprite game]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily6 WilyCore.png|center]]&lt;br /&gt;
|[[Wily Core]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The famous wizard and only girl on the internet [[NaOH]] accurately predicted that this contest would have [[81|eighty-one]] entries.&lt;br /&gt;
* The contest has 2 levels devoted to replicating aspects of VVVVVV; this includes its gimmicks, aesthetics, and music. Those entries are [[Maze of Significantly Less Death]] and [[Sector Upsilon 6]].&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Games]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>Rhythmover</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:Snessy_the_duck&amp;diff=5322</id>
		<title>User:Snessy the duck</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:Snessy_the_duck&amp;diff=5322"/>
				<updated>2018-06-24T22:28:47Z</updated>
		
		<summary type="html">&lt;p&gt;Rhythmover: /* Entries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;honk&lt;br /&gt;
&lt;br /&gt;
===MaGMML2's page but you can shitpost as much as you want which is a concept which is totally not stolen from ThatOneEnder===&lt;br /&gt;
{{GameInfo &lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:MaGMML2Title.png|Make a Good Mega Man Level|256px]]&lt;br /&gt;
|caption= Make a Good Mega Man Level 2 Logo&lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher= Daniel Page&lt;br /&gt;
|director= [[SnoruntPyro]]&lt;br /&gt;
|producer= Inafking&lt;br /&gt;
|designer= Sprites Inc.&lt;br /&gt;
|programmer= OwO?&lt;br /&gt;
|artist= Bob Ross&lt;br /&gt;
|writer= William Shakespeare&lt;br /&gt;
|composer= Me_IRL&lt;br /&gt;
|series= Mgea Mnaaaaaaaaaaaaaaaaaaaaa&lt;br /&gt;
|platforms= Nintendo Switch, OUYA, Game.com&lt;br /&gt;
|releasedate= Oct 1, 2XXXXXXXXXXXXXx&lt;br /&gt;
|rerelease= never&lt;br /&gt;
|version= 6,66&lt;br /&gt;
|genre = Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media = None&lt;br /&gt;
|input = &lt;br /&gt;
|music = &lt;br /&gt;
}}&lt;br /&gt;
{{quote|They started out as dab contests, in both The Great Giana Sisters and Mario Editor. One day I was drunk enough to be all like 'hahaha let's do that but with mega man!!' and the rest is history.|SnoruntPyro, on the contest|}}&lt;br /&gt;
&lt;br /&gt;
'''Make a Good Mega Man Level Contest 69''', or MaGMML69 for short, is the much more ambitious sequel event to ''[[Make a Good Mega Man Level]]'', once again ran by [[SnoruntPyro]]. Like its predecessor, the premise of the contest was to build a Mega Man-style stage in Game Maker in an engine filled with premade assets. Unlike last time, [[WreckingPrograms|WreckingPrograms']] ''Mega Engine'', used with Adobe Shockwave rather than YouTube, was used, and a team of programmers including [[The Stove Guy]], [[Renhoek]], [[ACESpark]], [[Entity1037]], and [[SnoruntPyro]] was assembled to hastily slap together the devkit, allowing for a vastly decreased array of assets and a far jankier engine in general. The engine was made top secret unlike last time and boasted nearly every asset from the first two classic Mega Man DOS games and then some.&lt;br /&gt;
&lt;br /&gt;
The contest was judged by [[SnoruntPyro]] (some random guy), [[JupiHornet]] (a former moderator of the Super Mario Forever forums and former co-owner of the Minecraft Hunger Games Forums), [[Enjl|EnjI]] (an active member of the Super Mario Flash forums and friend of pewdiepie), [[Garirry]] (active member of something and participant in ''Mega Man Eternal''), and [[ACESpark]] (owner of Discount tSR, confirmed furry and possibly god). When the contest's submission period came to a close, the final total was 7 levels, just over 3 billion times the amount of entries from the original contest.&lt;br /&gt;
&lt;br /&gt;
The submission period closed on March 4th, 2016, with an extra 621 days where users could submit levels late for a disqualification (however, it ended up affecting everyone's score). The game was compiled and put together in 5 minutes by a 4 year old for Mega Man player [[Flashman85|oh joes]] to stream the results once again at some point. The interactive video software boasts a much smaller hub than the previous one, featuring no actual festival with carnival-y tents and numerous skyscrapers and buildings by Dr. Light's Lab, instead simply taking place in Eddie's dumpster.&lt;br /&gt;
&lt;br /&gt;
The game was finally released on October 1st, 2XXXXXXXXXXXXXXXXXXXXX, after some delays. While the contest itself was ran in Adobe Flash, the final game was released in Scratch, as porting became necessary as the game became too big for the universe itself to even handle it.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
The game begins with exposition from Dr. Light about the nature of the festival and how much bigger it is than [[Make a Good Mega Man Level|the first festival]]. The contest nature of the game is made clear by Dr. Light as he explains the various submissions as 'simulations' submitted as tributes to Mega Man in a celebration of the 30th anniversary since his first victory against Dr. Wily. Dr. Light and Mega Man expect that Dr. Wily will intervene, but there is currently no sign of him. After some more chat, Dr. Light lets Mega Man explore the festival on his own and gather more Energy Elements.&lt;br /&gt;
 &lt;br /&gt;
After a short period of time, Mega Man finds a note on the ground in the hub, telling him to go to  [[Chateau Chevaleresque]] for some info. Once there, he meets a [[Zero|mysterious cloaked figure]], who begins to ponder about the power of the simulations and warning Mega Man that something can go wrong, before leaving. Dr. Light also discovers an increase in space debris, and sends Rush to tell Mega Man this.&lt;br /&gt;
 &lt;br /&gt;
After two more encounters with the cloaked figure, each increasingly frustrating Mega Man due to the cloaked man being &amp;quot;extra&amp;quot; as the kids nowadays would say, things climax. Once 65 Energy Elements are collected, [[Dr. Wily]] reveals himself and unveils his newest fortress, the [[Wily Star II]]. He claims that the new fortress has the power to destroy reality, and he once again dares Mega Man to even get up to the fortress. Dr. Light discovers that the forcefield prevents [[Rush|Rush Space]] from getting through, but the cloaked figure intervenes. He explains that in the presence of each other, the Energy Elements will cause violent reactions, and are somewhat sentient in following the wishes of the holder. He and Mega Man use this to create a superpowered space ship to fly to the Wily Star, and Mega Man soon chases after Wily.&lt;br /&gt;
 &lt;br /&gt;
After fighting through five stages, Mega Man corners Wily, but Wily reveals the [[Reality Core]], his device that can scramble reality. Mega Man attempts to sabotage it, but it is protected, and Wily decides to activate it, scrambling the world. Mega Man finds himself in a void, but Dr. Light is able to contact him and explain the situation. Mega Man then sets out to find several energy hotspots, which turn out to be areas based on the simulations. Soon, Mega Man is able to make it back to the fortress through the scrambled reality, and confront Wily. Wily battles Mega Man in the [[Wily Machine SWORD]], before being defeated and deciding to take drastic measures. He activates the Reality Core once again, and warps the both of them to a mysterious place, where he tries to use the core's power to summon an evil version of Mega Man, but accidentally summons [[megaman sprite game|the Mega Man seen in ''Megaman Sprite Game'']] instead. ''Sprite Game'' Mega Man, confused and insulted, blasts off Wily after he tries to order him around, but winds up battling Mega Man anyway. Once defeated, he gets sucked back to his home dimension, and the dimension Mega Man is in begins to collapse. Mega Man tries to teleport away, but finds out that teleportation is disabled.&lt;br /&gt;
 &lt;br /&gt;
Mega Man is taken out by the dimension collapsing, and Dr. Light loses his signal, getting very concerned. However, the Energy Elements react, and revive Mega Man and create an even more powerful spaceship, and they all chase after Wily once again. Once defeating Wily in his [[Wily Core|escape pod]], the Reality Core fails to function, and begins to melt down. Dr. Wily slams his machine into Mega Man in a last ditch move, but the Reality Core explodes and unscrambles reality, taking Wily with it. He somehow survives. Mega Man is teleported back to the Wily Star II, where he escapes on the space bike just before the Wily Star is wiped from existence with the Reality Core's meltdown.&lt;br /&gt;
 &lt;br /&gt;
Once Mega Man returns to Earth, Dr. Light congratulates him, and says that now that that is over, the festival is in full swing. Mega Man is then challenged by the cloaked figure to obtain every Energy Element. If this is done, then Mega Man starts shaking as all of the Energy Elements fly to [[Tier 10 (MaGMML2)|Tier 10]]. Mega Man chases after them, and meets up with [[Launch Man &amp;amp; Shuttle Man (boss)|Launch Man]]. The two observe every Energy Element converging in the sky, before spiraling and opening a mysterious portal to [[Tier X (MaGMML2)|Tier X]]. Mega Man hops on Launch Man's back and they both warp through the portal. Mega Man then collects every Element in the unknown maze, unsealing the door to the final challenge, [[Null and Void]].&lt;br /&gt;
 &lt;br /&gt;
Once Mega Man fights through Null and Void, he meets up with the cloaked figure for the last time, with Mega Man expressing clear exasperation and confusion as to how the cloaked figure got up here. The cloaked figure reveals his true intentions - he wanted to have a proper battle with Mega Man after their last duel was cut short, and he has created a [[Absolute ZERO|gigantic robot]] for Mega Man to fight in the &amp;quot;ultimate battle&amp;quot;. As the robot is slowly taken out and defeated, the cloaked figure reveals himself to be [[Zero]] from MaGMML1, who survived the castle's explosion. He reveals that he wanted to have a proper duel with Mega Man after the decoy fight from the last festival, but he decided to take action against Dr. Wily first once he knew he was going to do something. He also reveals that he discovered Tier X and created Null and Void with the power of the Energy Elements. Satisfied with himself, Zero claims that he has seen everything in life, and he ascends to the heavens, leaving the final Energy Element as he warps away. Mega Man returns from the portal back to home.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Gameplay is obviously like a typical Mega Man Classic game, with quality of life additions like quick weapon switching, a slide button, a charging up progress bar, and input display. Like MaGMML1, eight weapons were voted in to be Mega Man's default arsenal, along with four utility weapons. The main goal of each stage is to get the Energy Element (or multiple of them) at the end of each entry, and getting enough Energy Elements will, like MaGMML1, unlock Wily's Castle and a slew of other bonus features. There is also a new collectible similar to Dragon Coins from ''Super Mario World'', the [[Noble Nickel]]s. There can be up to five at any stage, and collecting certain numbers of them and taking them to [[Knight Man]] will grant numerous rewards. Also returning from MaGMML1 are purchasable upgrades and costumes, but now they are much larger in number.&lt;br /&gt;
&lt;br /&gt;
Like its predecessor, each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all. The hub world is much bigger than in MaGMML1 thanks to the larger number of entries. Some new unlockables also enrich the experience - the game introduces the [[Contest Weapon Data]] to the series, a set of unlockable weapons based off of the lRobot Masters from submissions. It is also the first to have a large postgame, with [[Tier X (MaGMML2)|Tier X]] being unlocked once all Energy Elements outside of it are collected, and with many more bonus bosses to fight.&lt;br /&gt;
&lt;br /&gt;
===Default Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Doofus&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona1.gif]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|J U P I&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona2.gif]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|Jewel Man&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona3.gif]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|Mercury&lt;br /&gt;
|''Mega Man X''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona4.gif]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Blade Man&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona5.gif]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona6.gif]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Slash Man&lt;br /&gt;
|''Mega Man 7''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona7.gif]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|[[Nitro Man]]&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona8.png]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|''Mega Man IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4 (Variant)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona9.png]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona10.png]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 5''&lt;br /&gt;
|}&lt;br /&gt;
===Contest Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Dunce&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb1.png]]&lt;br /&gt;
|[[Haunt Pumpkin]]&lt;br /&gt;
|[[Haunt Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb2.png]]&lt;br /&gt;
|[[Volt Man|Gigavolt Barrier]]&lt;br /&gt;
|[[Gigavolt Man|Gigavolt Boi]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb3.png]]&lt;br /&gt;
|[[Neapolitan Bomb]]&lt;br /&gt;
|[[Neapolitan Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb4.png]]&lt;br /&gt;
|[[Truffle Cluster]]&lt;br /&gt;
|[[Truffle Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb5.png]]&lt;br /&gt;
|[[Cyber Distorter]]&lt;br /&gt;
|[[Cyber Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb6.png]]&lt;br /&gt;
|[[Force Beam]]&lt;br /&gt;
|[[Force Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb7.png]]&lt;br /&gt;
|[[Hazard Trapper]]&lt;br /&gt;
|[[Quarantine Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb8.png]]&lt;br /&gt;
|[[Match Blast]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb11.png]]&lt;br /&gt;
|[[Launch Rocket]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man|Launch Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb12.png]]&lt;br /&gt;
|[[Shuttle Jet]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man|Shuttle Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb9.png]]&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|[[Chomp Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb10.png]]&lt;br /&gt;
|[[Carry]]&lt;br /&gt;
|N/A (from ''Mega Man: Dr. Wahwee's Revenge'')&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:Sheriff Feelings.png|thumb|right|I Feel it.]]&lt;br /&gt;
[[81|Eighty one]] levels were entered to the second contest, a little over quadruple the amount of the first contest.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[A Mega Man for All Seasons|Go Back in Time and Stop an Execution]]&lt;br /&gt;
*[[AD 2101|The Oldest Meme in History]]&lt;br /&gt;
*[[Airflow Hubble|Apache Hubble, Featuring Bad Guts Lifts]]&lt;br /&gt;
*[[Alien Temple|Boss Battle: The Level]]&lt;br /&gt;
*[[Ancient Tomb|You Stole Pharaoh Man and he is Angry About it]]&lt;br /&gt;
*[[Aurora Man|The Article For This Level was Made Almost Solely for a Steamed Hams Joke]]&lt;br /&gt;
*[[Beneath Sand and Rock|K.K. Slider's Sandbox]]&lt;br /&gt;
*[[Biplane Bay|GXSCC]]&lt;br /&gt;
*[[Blaze Man]] (I'm allowing someone else to make the joke because I can't think of one)&lt;br /&gt;
*[[Boil Man (stage)|Colgate]]&lt;br /&gt;
*[[Bond Man (stage)|Gabe Degrossi]]&lt;br /&gt;
*[[Bouncy Castle|ACESpark Throws Up]]&lt;br /&gt;
*[[But it Lacked the Depth to Convince Me That This Was Really Hell|Holy Smokes This Level Name is Long so Now I Have to Make This Name Long as Well to Match the Joke]]&lt;br /&gt;
*[[Candy Panic|Handy Manny]]&lt;br /&gt;
*[[Cardinal Man|Lots of Empty Space For Rush to Play in]]&lt;br /&gt;
*[[Changeable Caverns|Cavernous Changeability]]&lt;br /&gt;
*[[Chomp Man (stage)|Petey Piranha]]&lt;br /&gt;
*[[City Under Siege|City War: The Good Version]]&lt;br /&gt;
*[[Colorful Hall|Not the Level With Color Man]]&lt;br /&gt;
*[[Combust Man (stage)|Whoah, That Boss Died Immediately]]&lt;br /&gt;
*[[Conveyor Mayhem|Mayor Conveyhem]]&lt;br /&gt;
*[[Cossack's Other Citadel|Cossack Somehow Has the Budget to Make More Than One Citadel]]&lt;br /&gt;
*[[Crystal Lab|Chris and His Labrador Retreiver]]&lt;br /&gt;
*[[Cursor Curse|Cursor CUSS YOU FOWEWEH]] &lt;br /&gt;
*[[Cyber Man (stage)|A Fangame From Five Decades Ago]]&lt;br /&gt;
*[[Donut Observation Center|Homer Simpson Joke]]&lt;br /&gt;
*[[Dragon Lab Lair|The Level Where You Fight a Dragon and Nothing Else Substantial Happens]]&lt;br /&gt;
*[[Duwang|chew]]&lt;br /&gt;
*[[Elec Dam|Elec Darn]]&lt;br /&gt;
*[[Enhanced Mobility|Your Mobility is Actually the Same as it Always is]]&lt;br /&gt;
*[[Escape Sequence|Now THIS is the Level Where You Have Enhanced Mobility]]&lt;br /&gt;
*[[Force Man (stage)|Force Beams Are Not Inherently Bad, but Pakatto 24s Are]]&lt;br /&gt;
*[[Forgotten Fortress|Skinny Crash Man and His Great Big Maze]]&lt;br /&gt;
*[[Fortified Lab|The One With the Mines]]&lt;br /&gt;
|&lt;br /&gt;
*[[Gigavolt Man|Gigavolt Man Cheers You On as You Battle a Volt Man Who is Not of the Giga Variety]]&lt;br /&gt;
*[[Gunpowder Cellar|Guy Fawkes Day]]&lt;br /&gt;
*[[Guts Man's Asteroid|Mega Man Wrecks Everything and Dr. Light is Completely Apathetic About it]]&lt;br /&gt;
*[[Haunt Man (stage)|The Best Spook Level]]&lt;br /&gt;
*[[Holy Crap, Mega Man Can Airslide?|Jupi Gets Angry About Wasted Potential]]&lt;br /&gt;
*[[Identity Crisis|Identity Theft]]&lt;br /&gt;
*[[Joe Destruction Co.|MUSIC BY KACKEBANGO]]&lt;br /&gt;
*[[Joe Man (stage)|There's a Very Long Boss Fight at the End]]&lt;br /&gt;
*[[Jungle Base|There Are a Lot of Subeils, I Guess?]]&lt;br /&gt;
*[[Just an Ice Level|Pachy Makes a Nice Level]]&lt;br /&gt;
*[[Komuso Temple|Local Man Makes 9th Place with Devkit Assets and Good Design Alone]]&lt;br /&gt;
*[[Launch Man &amp;amp; Shuttle Man (stage)|Lunch And Shuffle]]&lt;br /&gt;
*[[Lava Factory|Another Level With an Energy Element Fake-Out]]&lt;br /&gt;
*[[Maze of Significantly Less Death|VVVVVV Reference #1]]&lt;br /&gt;
*[[MegaLondo|git gud]]&lt;br /&gt;
*[[Misty Lake|Penguins Everywhere]]&lt;br /&gt;
*[[Mix &amp;amp; Match|Default Tiles and No Element]]&lt;br /&gt;
*[[Mount Sabre|Apparently Crystalis is a VERY Good Game]]&lt;br /&gt;
*[[Neapolitan Man (stage)|We All Scream Very Loudly For Ice Cream]]&lt;br /&gt;
*[[Neon Man (stage)|Very Trippy Level]]&lt;br /&gt;
*[[Nitrogen Man|Wave Man Water Spouts Except They Freeze You]]&lt;br /&gt;
*[[Orbital Station|Whopper's Lair]]&lt;br /&gt;
*[[Poorly Named Level|Despite Your Efforts, Tornado Man Platforms Are Still Painful]]&lt;br /&gt;
*[[Quarantine Woman (stage)|The Story of How Mega Man Revealed Undercover Bioengineering Plans]]&lt;br /&gt;
*[[Quint Stage|Quint Stage, featuring Metal Man and Top Man]]&lt;br /&gt;
*[[Quirky Unconsistent Incomprehensible Nonsensical Track|An Acronym That isn't Actually Relevant to the Level Itself]]&lt;br /&gt;
*[[Rad Gravity|Nitro Man Smashes Into Everything: The Level]]&lt;br /&gt;
*[[Ruined Lab]] (See Blaze Man for explanation)&lt;br /&gt;
*[[Rush City|City War's Creator Improves Slightly]]&lt;br /&gt;
*[[Sector Upsilon 6|VVVVVV Reference #2]]&lt;br /&gt;
*[[Sheriff Man (stage)|Woody's Roundup]]&lt;br /&gt;
*[[Shovel Knight|Butt Butt]]&lt;br /&gt;
|&lt;br /&gt;
*[[SMB3|Bowser's Pharaoh]]&lt;br /&gt;
*[[Smed's Big Annoying Mess of a Level|Skull Man is Too Busy to Kill, so Toad Man Does it for Him]]&lt;br /&gt;
*[[Snow Man|The Meme Level]]&lt;br /&gt;
*[[Something Original|Ironic Name]]&lt;br /&gt;
*[[Spiky Situation|I Wanna Be the Good Level Contest]]&lt;br /&gt;
*[[Starman Recreation|Star Man Turns Into a Grapefruit and Sadly Watches You]]&lt;br /&gt;
*[[Taco Man (stage)|Taco Man Plays a Video Game]]&lt;br /&gt;
*[[The Dampening|Twenty Five Different Gimmicks]]&lt;br /&gt;
*[[The Fall|There's Probably Less Than 10 Things That Can Hurt You]]&lt;br /&gt;
*[[The Stage Nobody Asked For|Dr. Wily Fails at Life]]&lt;br /&gt;
*[[Truffle Man (stage)|Joke About Super Mario Characters Using Hallucinogens]]&lt;br /&gt;
*[[Volcanic Furnace]] (See Blaze Man for explanation)&lt;br /&gt;
*[[Wily Coaster]] (See Blaze Man for explanation)&lt;br /&gt;
*[[Wily Tower|Devkit Royal Flush]]&lt;br /&gt;
*[[Yggdrasil|You Go in 12 Different Directions and Meet the Cutezomes and Stop Them. Why Do You Need to Stop Them?]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==	&lt;br /&gt;
[[File:MaGMML2Hub.png|thumb|right|250px||Part of the city, near Tier 7.]]	&lt;br /&gt;
The hub in the second game is much larger than the first game's. Instead of being confined to Dr. Light's Lab, it includes the lab and much of its surroundings, including an outdoor festival grounds and a part of Mega City. Light's Lab from the first game is accessible, and [[Eddie's Shop]] is still open, but most of the lab, including the attic, has been blocked off, and there are many boxes laying around. Outside of the lab, the whole hub is one straight line that has plenty of landmarks, including the ten Tiers, all placed around. The tier order is shuffled compared to the first game, for geographical and exploration reasons.&lt;br /&gt;
&lt;br /&gt;
Like MaGMML1, NPCs gradually show up as more Energy Elements are obtained. They appear all around the main hub and at [[Chateau Chevaleresque]], the game's equivalent to Dr. Light's attic. The bar is run by [[Knight Man]], and as expected, many NPCs such as defeated tier bosses show up. The player can also exchange [[Noble Nickel]]s here for rewards, as well as get tips for the remaining nickels via [[Crystal Man]]. Another landmark is the [[Dojo]], which houses all of the Arenas, plus revisits to the Wily Stages once they are clear.&lt;br /&gt;
&lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML2)|Tier 111: Broken Simulation]]&lt;br /&gt;
* [[Tier 2 (MaGMML2)|Tier 222: Sewers]]&lt;br /&gt;
* [[Tier 3 (MaGMML2)|Tier 333: Forest]]&lt;br /&gt;
* [[Tier 4 (MaGMML2)|Tier 444: Train Station]]&lt;br /&gt;
* [[Tier 5 (MaGMML2)|Tier 555: Arcade]]&lt;br /&gt;
* [[Tier 6 (MaGMML2)|Tier 666: Battle Network]]&lt;br /&gt;
* [[Tier 7 (MaGMML2)|Tier 777: Wendy's]]&lt;br /&gt;
* [[Tier 8 (MaGMML2)|Tier 888: Grand Tower]]&lt;br /&gt;
* [[Tier 9 (MaGMML2)|Tier 69: Festival Grounds]]&lt;br /&gt;
* [[Tier 10 (MaGMML2)|Tier 101: Rainbow Road]]&lt;br /&gt;
* [[Wily Star II|Dr. Wily Stages - Wily Star II]]&lt;br /&gt;
* [[Tier X (MaGMML2)|Tier XXX]]&lt;br /&gt;
* [[Dr. Light's Lab]]&lt;br /&gt;
** [[Eddie's Shop]]&lt;br /&gt;
* [[Costume Shop]]&lt;br /&gt;
* [[Chateau Chevaleresque]]&lt;br /&gt;
* [[Dojo]]&lt;br /&gt;
* [[Challenge Tent]]&lt;br /&gt;
* [[The Pit of Pits]]&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Devkit Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM1 CutMan.png|center]]&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|[[Pit of Pits]] (Dr. Wily's Cutting Edge Deja Vu)&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|''Mega Man''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsMan.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|[[Colorful Hall]]&lt;br /&gt;
|[[Sakugarne]]&amp;lt;br&amp;gt;[[Flash Stopper]]&lt;br /&gt;
|''Mega Man''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MetalSprite.png|center]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|[[Candy Panic]]&lt;br /&gt;
|[[Jewel Satellite]]&amp;lt;br&amp;gt;[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrashMan.png|center]]&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|[[Duwang]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MechaDragon.png|center]]&lt;br /&gt;
|[[Mecha Dragon]]&lt;br /&gt;
|[[Dragon Lab Lair]], [[But It Lacked the Depth to Convince Me That This is Really Hell]], [[City Under Siege]], [[Sector Upsilon 6]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_VoltMan.png|center]]&lt;br /&gt;
|[[Volt Man]]&lt;br /&gt;
|[[Wily Tower]], [[Gigavolt Man]], [[Poorly Named Level]], [[Cursor Curse]], [[Null and Void]], [[Pit of Pits]] (My Cool New Boss Fight)&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man (H)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png|center]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|[[Quint Stage]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GeminiMan.png|center]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|[[Biplane Bay]], [[Hardcore Parkour]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PharaohMan.png|center]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quint.png|center]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|[[Wily Tower]], [[Airflow Hubble]], [[Quint Stage]], [[Pit of Pits]] (Showdown at Dusk)&lt;br /&gt;
|[[Sakugarne]]&amp;lt;br&amp;gt;[[Flash Stopper]]&lt;br /&gt;
|''Mega Man II''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMan.png|center]]&lt;br /&gt;
|[[Gravity Man]]&lt;br /&gt;
|[[Sector Upsilon 6]], [[Inner Sanctum]]&lt;br /&gt;
|[[Jewel Satellite]] (Normal)&amp;lt;br&amp;gt;[[Super Arrow]] (Inner Sanctum)&lt;br /&gt;
|''Mega Man 5''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png|center]]&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Triple Blade]]&amp;lt;br&amp;gt;[[Grab Buster]]&lt;br /&gt;
|''Mega Man 6''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CentaurMan.png|center]]&lt;br /&gt;
|[[Centaur Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 6''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_KomusoMan.png|center]]&lt;br /&gt;
|[[Komuso Man]]&lt;br /&gt;
|[[Wily Tower]], [[A Mega Man for All Seasons]], [[Komuso Temple]], [[Null and Void]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man &amp;amp; Bass: Challenger from the Future''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SplashWoman.png|center]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|[[Pit of Pits]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM10_ChillMan.png|center]]&lt;br /&gt;
|[[Chill Man]]&lt;br /&gt;
|[[Cardinal Man]], [[Crystal Lab]], [[Nitrogen Man]]&lt;br /&gt;
|[[Jewel Satellite]]&amp;lt;br&amp;gt;[[Wire Adaptor]]&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minibosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiscoBall.png|center]]&lt;br /&gt;
|[[Disco Ball]]&lt;br /&gt;
|[[Neon Man (stage)|Neon Man]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JoeMob.png|center]]&lt;br /&gt;
|[[Joe Mob]]&lt;br /&gt;
|[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GiantMetall.png|center]]&lt;br /&gt;
|[[Giant Metall]]&lt;br /&gt;
|[[Ruined Lab]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BigFireTelly.png|center]]&lt;br /&gt;
|[[Big Fire Telly]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperCannopeller.png|center]]&lt;br /&gt;
|[[Super Cannopeller]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GreenHotDog.png|center]]&lt;br /&gt;
|[[Green Hot Dog]]&lt;br /&gt;
|[[Rad Gravity]]&lt;br /&gt;
|[[Hornet Chaser]]&amp;lt;br&amp;gt;[[Wheel Cutter]]&amp;lt;br&amp;gt;[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RedHotDog.png|center]]&lt;br /&gt;
|[[Red Hot Dog]]&lt;br /&gt;
|[[Rad Gravity]]&lt;br /&gt;
|[[Hornet Chaser]]&amp;lt;br&amp;gt;[[Wheel Cutter]]&amp;lt;br&amp;gt;[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MushKing.png|center]]&lt;br /&gt;
|[[Mush King]]&lt;br /&gt;
|[[Truffle Man (stage)|Truffle Man]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TurboRoost.png|center]]&lt;br /&gt;
|[[Turbo Roost]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirDevil.png|center]]&lt;br /&gt;
|[[Air Devil]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WarpAnomaly.png|center]]&lt;br /&gt;
|[[Warp Anomaly]]&lt;br /&gt;
|[[Cyber Man (stage)|Cyber Man]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HallMaster.png|center]]&lt;br /&gt;
|[[Hall Master]]&lt;br /&gt;
|[[Quarantine Woman (stage)|Quarantine Woman]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mixerlydia.png|center]]&lt;br /&gt;
|[[Mixerlydia]]&lt;br /&gt;
|[[Neapolitan Man (stage)|Neapolitan Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
The growth of the contest for the second goaround brought a significantly larger cast of Robot Masters. Only Robot Masters with actual boss fights are listed here, so Robot Masters such as [[Gigavolt Man]] and implied ones such as [[Aurora Man]] are not listed.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 ColorMan.png|center]]&lt;br /&gt;
|[[Color Man]]&lt;br /&gt;
|[[Something Original]]&lt;br /&gt;
|[[Sakugarne]]&amp;lt;br&amp;gt;[[Flash Stopper]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
||[[File:MaGMML2RChompManSprite.png|center]]&lt;br /&gt;
|[[Chomp Man]]&lt;br /&gt;
|[[Chomp Man (stage)|Chomp Man]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 CombustMan.png|center]]&lt;br /&gt;
|[[Combust Man]]&lt;br /&gt;
|[[Combust Man (stage)|Combust Man]]&lt;br /&gt;
|All&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 TacoMan sprite.png|center]]&lt;br /&gt;
|[[Taco Man]]&lt;br /&gt;
|[[Taco Man (stage)|Taco Man]]&lt;br /&gt;
|[[Triple Blade]]&amp;lt;br&amp;gt;[[Flash Stopper]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RNeonManSprite.png|center]]&lt;br /&gt;
|[[Neon Man]]&lt;br /&gt;
|[[Neon Man (stage)|Neon Man]]&lt;br /&gt;
|[[Wheel Cutter]]&amp;lt;br&amp;gt;[[Wire Adaptor]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png|center]]&lt;br /&gt;
|[[Romhack Top Man]]&lt;br /&gt;
|[[Holy Crap, Mega Man Can Air Slide?]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RJoeManSprite.png|center]]&lt;br /&gt;
|[[Joe Man]]&lt;br /&gt;
|[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RJoeManSprite.png|center]]&lt;br /&gt;
|[[Joe Man|Joe Man R]]&lt;br /&gt;
|[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MatchMan.png|center]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|[[Gunpowder Cellar]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|[[Match Blast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RForceManSprite.png|center]]&lt;br /&gt;
|[[Force Man]]&lt;br /&gt;
|[[Force Man (stage)|Force Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|[[Force Beam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrusherJoe.png|center]]&lt;br /&gt;
|[[Crusher Joe]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RBondManSprite.png|center]]&lt;br /&gt;
|[[Bond Man]]&lt;br /&gt;
|[[Bond Man (stage)|Bond Man]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RTruffleManSprite.png|center]]&lt;br /&gt;
|[[Truffle Man]]&lt;br /&gt;
|[[Truffle Man (stage)|Truffle Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|[[Truffle Cluster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RSheriffManSprite.png|center]]&lt;br /&gt;
|[[Sheriff Man]]&lt;br /&gt;
|[[Sheriff Man (stage)|Sheriff Man]]&lt;br /&gt;
|[[Super Arrow]]&amp;lt;br&amp;gt;[[Slash Claw]]&amp;lt;br&amp;gt;[[Grab Buster]]&lt;br /&gt;
|[[Badge Barrier]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RBoilManSprite.png|center]]&lt;br /&gt;
|[[Boil Man]]&lt;br /&gt;
|[[Boil Man (stage)|Boil Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RLaunchManSprite.png|center]][[File:MaGMML2RShuttleManSprite.png|center]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Jewel Satellite]] (Launch Man)&amp;lt;br&amp;gt;[[Super Arrow]] (Shuttle Man)&lt;br /&gt;
|[[Launch Rocket]] (Launch)&amp;lt;br&amp;gt;[[Shuttle Jet]] (Shuttle)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RCyberManSprite.png|center]]&lt;br /&gt;
|[[Cyber Man]]&lt;br /&gt;
|[[Cyber Man (stage)|Cyber Man]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|[[Cyber Distorter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quarantine Preview.png|center]]&lt;br /&gt;
|[[Quarantine Woman]]&lt;br /&gt;
|[[Quarantine Woman (stage)|Quarantine Woman]]&lt;br /&gt;
|[[Grab Buster]]&amp;lt;br&amp;gt;[[Slash Claw]]&amp;lt;br&amp;gt;[[Flash Stopper]]&lt;br /&gt;
|[[Hazard Trapper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RNeapolitanManSprite.png|center]]&lt;br /&gt;
|[[Neapolitan Man]]&lt;br /&gt;
|[[Neapolitan Man (stage)|Neapolitan Man]]&lt;br /&gt;
|[[Grab Buster]]&amp;lt;br&amp;gt;[[Flash Stopper]]&lt;br /&gt;
|[[Neapolitan Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HauntMan.png|center]]&lt;br /&gt;
|[[Haunt Man]]&lt;br /&gt;
|[[Haunt Man (stage)|Haunt Man]]&lt;br /&gt;
|[[Slash Claw]] &amp;gt; [[Triple Blade]] &amp;gt; [[Hornet Chaser]]&lt;br /&gt;
|[[Haunt Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RSpikedWallManSprite.png|center]]&lt;br /&gt;
|[[Spiked-Wall Man]]&lt;br /&gt;
|[[The Stage Nobody Asked For]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 AlterMan.png|center]]&lt;br /&gt;
|[[Alter Man]]&lt;br /&gt;
|[[Identity Crisis]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_Crator.png|center]]&lt;br /&gt;
|[[Crator|What did this boy do wrong?]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|Torch Arm&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_Cream.png|center]]&lt;br /&gt;
|[[Cream|What did this girl do wrong?]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|Lemons&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_Kichona.png|center]]&lt;br /&gt;
|[[Kichona|What did this bioengineer do wrong?]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|Spin Wheel&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserSprite.png|center]]&lt;br /&gt;
|[[Bowser]]&lt;br /&gt;
|[[SMB3]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alien.png|center]]&lt;br /&gt;
|[[Alien]]&lt;br /&gt;
|[[Alien Temple]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BossWhopper.png|center]]&lt;br /&gt;
|[[Whopper|Boss Whopper]]&lt;br /&gt;
|[[Orbital Station]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CATS.png|center]]&lt;br /&gt;
|[[CATS]]&lt;br /&gt;
|[[AD 2101]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cursor.png|center]]&lt;br /&gt;
|[[Cursor]]&lt;br /&gt;
|[[Cursor Curse]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheKid.png|center]]&lt;br /&gt;
|[[The Kid]]&lt;br /&gt;
|[[Spiky Situation]]&lt;br /&gt;
|[[Slash Claw]]&amp;lt;br&amp;gt;[[Sakugarne]]&amp;lt;br&amp;gt;[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocRobot.png|center]]&lt;br /&gt;
|[[Doc Robot]]&lt;br /&gt;
|[[Ruined Lab]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KomusoManSmed.png|center]]&lt;br /&gt;
|[[Komuso Man?]]&lt;br /&gt;
|[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Final Toad]]&lt;br /&gt;
|[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmMan.png|center]]&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_BoundingCrash.png|center]]&lt;br /&gt;
|[[Boundin' Crash Man]]&lt;br /&gt;
|[[Bouncy Castle]]&lt;br /&gt;
|[[Sakugarne]]&amp;lt;br&amp;gt;[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CirnoMisty.png|center]]&lt;br /&gt;
|[[Cirno]]&lt;br /&gt;
|[[Misty Lake]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DonutX.png|center]]&lt;br /&gt;
|[[Donut X]]&lt;br /&gt;
|[[Donut Observation Center]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GroovityMan.png|center]]&lt;br /&gt;
|[[Groovity Man]]&lt;br /&gt;
|[[Rad Gravity]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CaptainViridian.png|center]]&lt;br /&gt;
|[[Captain Viridian]]&lt;br /&gt;
|[[Sector Upsilon 6]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kelbesque.png|center]]&lt;br /&gt;
|[[Kelbesque]]&lt;br /&gt;
|[[Mount Sabre]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsManDuo.png|center]]&lt;br /&gt;
|[[Guts Man Duo]]&lt;br /&gt;
|[[Guts Man's Asteroid]]&lt;br /&gt;
|[[Flash Stopper]]&amp;lt;br&amp;gt;[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:8CentipederTower.png|center]]&lt;br /&gt;
|[[8 Centipeder Tower]]&lt;br /&gt;
|[[Beneath Sand and Rock]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PharaohMan.png|center]]&lt;br /&gt;
|[[Pharaoh Man's Revenge]]&lt;br /&gt;
|[[The Stage Nobody Asked For]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hidden Entry Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Creesh.png|center]]&lt;br /&gt;
|[[Gangly Crash Man]]&lt;br /&gt;
|[[Forgotten Fortress]]&lt;br /&gt;
|[[Wire Adaptor]]&amp;lt;br&amp;gt;[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirDabsule.png|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[Boil Man]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dennis.png|center]]&lt;br /&gt;
|[[Dennis]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2-Milk-Sprite.png|32px|center]][[File:MaGMML2-S-Milk-Sprite.png|32px|center]]&lt;br /&gt;
|[[Milk|Milk/Strawberry Milk]]&lt;br /&gt;
|Tier 1&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|''Mega Man Square Root of Negative One''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 OmbudsMan.png|center]]&lt;br /&gt;
|[[Ombuds Man]]&lt;br /&gt;
|Tier 2&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|''Mega Man 42''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TDoorManSprite.png|center]]&lt;br /&gt;
|[[Door Man]]&lt;br /&gt;
|Tier 3&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|''Mega Man Rocks!''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TScorchZookSprite.png|center]][[File:MaGMML2TScorchSunriseSprite.png|center]]&lt;br /&gt;
|[[The Scorching Duo]]&lt;br /&gt;
|Tier 4&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man Sunrise'' &amp;amp; ''Zook Hero Z''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TLordElewoofroSprite.png|center]]&lt;br /&gt;
|[[Lord Elewoofro]]&lt;br /&gt;
|Tier 5&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|''Dr. Wily's Final Attack''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TCheatManSprite.png|center]]&lt;br /&gt;
|[[Cheat Man]]&lt;br /&gt;
|Tier 6&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|''Mega Man CX''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TFutureSprite.png|center]]&lt;br /&gt;
|[[Future|Ghost of Christmas Future]]&lt;br /&gt;
|Tier 7&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Megaman's Christmas Carol''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TJetManSprite.png|center]]&lt;br /&gt;
|[[Jet Man]]&lt;br /&gt;
|Tier 8&lt;br /&gt;
|[[Super Arrow]]&amp;lt;br&amp;gt;[[Wire Adaptor]]&lt;br /&gt;
|''Rokko Chan''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_ButterNezumi.png|center]]&lt;br /&gt;
|[[Butter Nezumi]]&lt;br /&gt;
|Tier 9&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Nezumi Man''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Level&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily0 Vanguard.png|center]]&lt;br /&gt;
|[[Vanguard]]&lt;br /&gt;
|[[Outer Space]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily1_MechaBubble.png|center]]&lt;br /&gt;
|[[Mecha Bubble Man]]&lt;br /&gt;
|[[Water Ducts]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily2_JupiBoss.png|center]]&lt;br /&gt;
|[[Btd'nhan]]&lt;br /&gt;
|[[Classic Castle]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily3 Ripling.png|center]]&lt;br /&gt;
|[[Riplings]]&lt;br /&gt;
|[[Lever Oriental Enchanted]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AutoBounce.png|center]]&lt;br /&gt;
|[[Autobounce]]&lt;br /&gt;
|[[Inner Sanctum]]&lt;br /&gt;
|Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily5 SevenForce1 BarbarianForce.png|center]]&lt;br /&gt;
|[[Seven Force]]&lt;br /&gt;
|[[Unobtainium Mine]]&lt;br /&gt;
|Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holodragon.png|center]]&lt;br /&gt;
|[[Holo Dragon]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot1.png|center]]&lt;br /&gt;
|[[Chimerabot 1]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot2.png|center]]&lt;br /&gt;
|[[Chimerabot 2]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot3.png|center]]&lt;br /&gt;
|[[Chimerabot 3]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot4.png|center]]&lt;br /&gt;
|[[Chimerabot 4]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Grab Buster]]&amp;lt;br&amp;gt;[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot5.png|center]]&lt;br /&gt;
|[[Chimerabot 5]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily6 WilyMachine.png|center]]&lt;br /&gt;
|[[Wily Machine SWORD]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Super Arrow]]&amp;lt;br&amp;gt;[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily6 MegaManSpriteGame.png|center]]&lt;br /&gt;
|[[megaman sprite game]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily6 WilyCore.png|center]]&lt;br /&gt;
|[[Wily Core]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The famous wizard and only girl on the internet [[NaOH]] accurately predicted that this contest would have [[81|eighty-one]] entries.&lt;br /&gt;
* The contest has 2 levels devoted to replicating aspects of VVVVVV; this includes its gimmicks, aesthetics, and music. Those entries are [[Maze of Significantly Less Death]] and [[Sector Upsilon 6]].&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Games]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>Rhythmover</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Hall_Master&amp;diff=5321</id>
		<title>Hall Master</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Hall_Master&amp;diff=5321"/>
				<updated>2018-06-24T00:55:47Z</updated>
		
		<summary type="html">&lt;p&gt;Rhythmover: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name= Hall Master&lt;br /&gt;
|image= &lt;br /&gt;
|caption= &lt;br /&gt;
|jname=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|altname= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= NaOH&lt;br /&gt;
|artist=&lt;br /&gt;
|hp = 41&lt;br /&gt;
|at= 7 (contact)&lt;br /&gt;
|weak= [[Sakugarne]], [[Hornet Chaser]], [[Wheel Cutter]], [[Super Arrow]]&lt;br /&gt;
|location=[[Quarantine Woman (stage)|Quarantine Woman]]&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)&lt;br /&gt;
|appear= &lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=[[File:HallMaster.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Hall Master''' is a midboss in ''[[Make a Good Mega Man Level 2]]''. It is a gigantic, skinny arm (whether or not the arm belongs to a larger creature is unknown) with mushrooms growing out of it. It appears near the end of the level [[Quarantine Woman (stage)|Quarantine Woman]], with one appearing as a midboss in the boss corridor, and another appearing in the boss room before being destroyed by [[Quarantine Woman]] herself.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Hall Master will slowly crawl to the other side of the room, flipping its direction vertically shortly after entering, and constantly changing its vertical position once it reaches the other end of the room. Once defeated, it will drop a 1-Up.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 2&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 2&lt;br /&gt;
| sakugarne = 4&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Hall Master's name seems to be derived from Wallmaster, an enemy from the ''Legend of Zelda'' video game series that grabs the player character and sends them back to the beginning of the area they were found in.&lt;br /&gt;
*Hall Master is one of the few bosses from entries excluded from the Mega Arena. Unlike the bosses from [[Yggdrasil]], [[Pharaoh Man's Revenge]], or [[Joe Man|Joe Man R]], who were excluded for balance reasons, Hall Master was excluded due to the hard-coded nature of the fight not allowing the player to teleport into their room. As a result, it's also one of the few bosses to be excluded from the Boss Gallery.&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Midbosses]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>Rhythmover</name></author>	</entry>

	</feed>