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		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-06-14T10:37:00Z</updated>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_48_Hour_Mega_Man_Level&amp;diff=18992</id>
		<title>Make a Good 48 Hour Mega Man Level</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_48_Hour_Mega_Man_Level&amp;diff=18992"/>
				<updated>2021-09-19T08:32:35Z</updated>
		
		<summary type="html">&lt;p&gt;Potatoboot: /* Modified Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo&lt;br /&gt;
|title=Make a Good 48 Hour Mega Man Level&lt;br /&gt;
|image=[[File:MaG48HMMLTitle.png|Make a Good 48 Hour Mega Man Level|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=&lt;br /&gt;
|publisher=&lt;br /&gt;
|director=[[ParmaJon]] / [[CSketch]]&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[128-Up]] / [[ACESpark]] / [[Beed28]] / [[Big Fish (user)|Big Fish]] / [[Cruise Elroy]] / [[CSketch]] / [[CWU01P]] / [[Fabian]] / [[Flashman85]] / [[Gannio]] / [[NaOH]] / [[PhazonMotherBrain]] / [[Riguor]] / [[Scatman's World]] / [[SnoruntPyro]] / [[Spade_Magnes]] / [[Spin Attaxx]] / [[ThatEntityPerson]] / [[The Stove Guy]] / [[Yoshiatom]] / [[Ziggums]]&lt;br /&gt;
|artist=[[ACESpark]] / [[Art]] / [[Cresh]] / [[E-Clare]] / [[eviemaybe]] / [[gone-sovereign]] / [[hansungkee]] / [[Korby]] / [[MelonadeM]] / [[MiniMacro]] / Molly / [[Noivs]] / [[Pachy]] / peggdraws / [[Protty]] / [[Pyhrrous]] / rc / Red Bull / Roxcon / [[Spin Attaxx]] / [[The Stove Guy]] / [[Universal 22]]&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=[[DeltaMudkip]] / [[Freems]] / MarkTherence / [[MelonadeM]] / [[MiniMacro]]&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|releasedate=September 6, 2021&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=1.02&lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes=&lt;br /&gt;
|media=[//drive.google.com/file/d/1-QDQwGg5mNhQ8-A-6tgTqMl_Ml4JMbcT Digital download] ([//mega.nz/file/TEUjhI4R#-nbQ84qSUES29uawVwbzV3SNXwmY-xk4HYIJrfq26xk mirror])&lt;br /&gt;
|input=Keyboard / Controller&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
'''''Make a Good 48 Hour Mega Man Level''''' is the sequel to ''[[Make a Good 24 Hour Mega Man Level]]''. Just like its predecessor, the contest centered around contestants randomly drawing a &amp;quot;box&amp;quot; with specified enemies and gimmicks available in the engine and then having to make a level using those box items in a specified amount of time. Three enemies and two gimmicks were provided in the box, and, as specified by the title, contestants had 48 hours to complete their level. The boxes were handled on Discord, with a bot randomly (Note: Some suspect that it is not actually random, and instead favors fire items and [[Venus Waterfall]]s) generating the boxes.&lt;br /&gt;
&lt;br /&gt;
The contest was conducted using an early version of the [[Megamix Engine]] as a beta test for the engine. Submissions opened on July 25th, 2018, with the bot shutting down on August 23rd, 2018, meaning that the final deadline was August 25th. It was hosted by head judge [[ParmaJon]], with [[M-Jacq]], [[Freems]], and [[PKWeegee]] rounding out the judge panel. It garnered a final count of 107 valid submissions, a surprising increase from ''[[MaGMML2]]''. Judging officially finished on March 29th, 2021, although the final results weren't released to the public until the game itself was released.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=ppOMsrDd5Cg A trailer] was released on August 7th, 2021, confirming a release date of September 4th of that same year. However, the release was postponed by two days due to last-minute development complications, and the game was finally released on September 6th, 2021.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
[[Mega Man]] and his family are on vacation on the cruise ship [[SS Elroy]], which is currently hosting a [[Simulation]] Fair event filled with simulations. After a brief detour to find [[Beat]], Mega Man explores the festival. Some time later, he encounters a [[Kamikamin (Box Cartel)|Kamikamin]], who accidentally reveals he's a member of the &amp;quot;[[Box Cartel]]&amp;quot; before fighting Mega Man, losing, then running away.&lt;br /&gt;
&lt;br /&gt;
Not long after, the SS Elroy is hijacked and held hostage by the Box Cartel, whose members all idolize [[Doctor Albert W. Wily|Dr. Wily]] and wish to become part of his army. With the ship chained to [[Cartel Hideout|their underwater fortress]], the Cartel's leader, [[Don Atetemino]], demands a ransom while challenging Mega Man to stop them. [[Doctor Thomas Light|Dr. Light]] discovers the fortress, but notes that it would be almost impenetrable. Mega Man, recalling [[Make a Good Mega Man Level 2|the Reality Core incident]], comes up with a new plan – gather a large number of [[Energy Element]]s from the Simulation Fair, and use them to create a submarine strong enough to breach the hideout's defenses.&lt;br /&gt;
&lt;br /&gt;
As Mega Man gathers more Elements, the other members of the Box Cartel board the ship to battle him, but none of them are able to defeat him. Meanwhile, Don Atetemino chastises them for their shortcomings, leading to a growing sense of disgruntlement among the Cartel. Eventually, Mega Man gathers enough Energy Elements and (with some help from Dr. Light and [[Joseph]], the ship's engineer) builds [[Pike|a small submarine]] to assault the Cartel Hideout. By the time Mega Man reaches Don Atetemino's lair, the Box Cartel abandon their leader in disgust with his leadership and treatment of them, leaving him to fight Mega Man alone while the police are alerted to the Cartel's location. During their battle, Don Atetemino reveals the Box Cartel's members came to him believing that as one of Dr. Wily's robots, he would let them join the mad scientist, when in reality Wily had abandoned him after the events of ''[[Mega Man 8]]''.&lt;br /&gt;
&lt;br /&gt;
Ultimately, Mega Man proves victorious, with Don Atetemino unable to escape. The Box Cartel, however, have a change of heart and return to support him, recognizing his gruffness towards them as tough love, even after he admits he's no longer part of Wily's forces. With renewed vigor, the Box Cartel proceeds to attack Mega Man simultaneously, and as he calmly teleports out they mistakenly believe they managed to destroy him. The arriving police robots share the same belief, and attempt to arrest the criminals, before the hideout releases the SS Elroy and sinks further beneath the sea, trapping the Box Cartel and the police inside. They all play cards, though, so it's not all bad.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The standard gameplay itself is identical to basically every ''MaGMML'' game starting from ''MaGMML2'', with various concessions such as infinite lives, a dedicated slide button, and shoulder buttons for switching weapons. In addition to these, a new feature, the Weapon Wheel, has been added, and Weapon Tanks are also included.&lt;br /&gt;
&lt;br /&gt;
In addition, ''MaG48HMML'' has a robust inventory system (accessed from the Weapons pause menu with the &amp;quot;shoot&amp;quot; key), with four categories – Items, Beat, Junk, and Quests. Items and Beat Equipment can be toggled on the fly by the player. Junk can be used to craft new Items by [[Joseph]]. Quests are not tangible items, but merely track progress in various tasks across the [[SS Elroy]].&lt;br /&gt;
&lt;br /&gt;
[[Sidequests]] are another new feature added to the game. Around the SS Elroy, players can talk to certain NPCs and complete various objectives to pick up Junk as rewards.&lt;br /&gt;
&lt;br /&gt;
===Special Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlameMixerIcon.png]]&lt;br /&gt;
|[[Flame Mixer]]&lt;br /&gt;
|Konro Man&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RainFlushIcon.png]]&lt;br /&gt;
|[[Rain Flush]]&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SparkShockIcon.png]]&lt;br /&gt;
|[[Spark Shock]]&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SearchSnakeIcon.png]]&lt;br /&gt;
|[[Search Snake]]&lt;br /&gt;
|Snake Man&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TenguBladeIcon.png]]&lt;br /&gt;
|[[Tengu Blade]]&lt;br /&gt;
|Tengu Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SaltWaterIcon.png]]&lt;br /&gt;
|[[Salt Water]]&lt;br /&gt;
|Neptune&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ConcreteShotIcon.png]]&lt;br /&gt;
|[[Concrete Shot]]&lt;br /&gt;
|Concrete Man&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HomingSniperIcon.png]]&lt;br /&gt;
|[[Homing Sniper]]&lt;br /&gt;
|Search Man&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]] (Variant)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BeatIcon.png]]&lt;br /&gt;
|[[Beat]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
107 valid entries were submitted, plus 10 which were disqualified or pulled, making it the largest ''MaGMML'' contest at the time (though eventually surpassed by ''MaGMML3'').&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[A Waste of Space]]&lt;br /&gt;
* [[Abandoned Mine]]&lt;br /&gt;
* [[Air Labs]]&lt;br /&gt;
* [[Alpha-Omega]]&lt;br /&gt;
* [[Ancient Ziggurat]]&lt;br /&gt;
* [[Asinine Factory]]&lt;br /&gt;
* [[Base in the Boondocks]]&lt;br /&gt;
* [[blainz]]&lt;br /&gt;
* [[Braving New Depths]]&lt;br /&gt;
* [[Burning Bunker]]&lt;br /&gt;
* [[Bunker 20XX]]&lt;br /&gt;
* [[Cascade]]&lt;br /&gt;
* [[Caution: Moving Parts]]&lt;br /&gt;
* [[Celestial Resort]]&lt;br /&gt;
* [[Central Computer]]&lt;br /&gt;
* [[Cloudy City]]&lt;br /&gt;
* [[Combustible Alien Variable Events]]&lt;br /&gt;
* [[Combustible Quagmire]]&lt;br /&gt;
* [[Combustion Castle]]&lt;br /&gt;
* [[Commando Caverns]]&lt;br /&gt;
* [[Copper Cave]]&lt;br /&gt;
* [[Cornerstone to Dominate]]&lt;br /&gt;
* [[Cosmological Factory]]&lt;br /&gt;
* [[Cossack's Playground]]&lt;br /&gt;
* [[Crashing in the Dark]]&lt;br /&gt;
* [[Cryonics Lab]]&lt;br /&gt;
* [[Curious Skymachine]]&lt;br /&gt;
|&lt;br /&gt;
* [[Cutting Edge Technology]]&lt;br /&gt;
* [[Darkwing City]]&lt;br /&gt;
* [[Deep Dark Temple]]&lt;br /&gt;
* [[Deep Within the Jungle]]&lt;br /&gt;
* [[Down the Drain]]&lt;br /&gt;
* [[Enkers Revengeance]]&lt;br /&gt;
* [[Exoplanet Everest]]&lt;br /&gt;
* [[Faint Flying Factory]]&lt;br /&gt;
* [[Fire Armed to the Beak]]&lt;br /&gt;
* [[Flamecrush Forest]]&lt;br /&gt;
* [[Flaming Fortress]]&lt;br /&gt;
* [[Flower Core]]&lt;br /&gt;
* [[Flowers and Thorns]]&lt;br /&gt;
* [[Footloose]]&lt;br /&gt;
* [[Forest Castle]]&lt;br /&gt;
* [[Fortified Base]]&lt;br /&gt;
* [[Frigid Inferno]]&lt;br /&gt;
* [[Frozen Lab]]&lt;br /&gt;
* [[Gettin' out of Dogecity]]&lt;br /&gt;
* [[GraviMan INC.]]&lt;br /&gt;
* [[Hopping High Above Danger]]&lt;br /&gt;
* [[Ice Treatment Facility]]&lt;br /&gt;
* [[IHOPEIWIN]]&lt;br /&gt;
* [[Into the Furnace]]&lt;br /&gt;
* [[Just a Space Level]]&lt;br /&gt;
* [[Lasers and Platforms]]&lt;br /&gt;
* [[Lime and Lame]]&lt;br /&gt;
|&lt;br /&gt;
* [[Make a 48 Minute Mega Man Level]]&lt;br /&gt;
* [[Mega Man Saves Canada from the Evil Clutches of]]&lt;br /&gt;
* [[Megatroid]]&lt;br /&gt;
* [[Minari Hydrospace Center]]&lt;br /&gt;
* [[Mmmmmmmmmmmmmmmmmoon Base]]&lt;br /&gt;
* [[Mystic Museum]]&lt;br /&gt;
* [[Obligatory Enemy Spam Level]]&lt;br /&gt;
* [[Oh No]]&lt;br /&gt;
* [[Oh No! More Compactors]]&lt;br /&gt;
* [[One Night in Xanadu]]&lt;br /&gt;
* [[Orbital Assault]]&lt;br /&gt;
* [[Ordinance With Lyrics]]&lt;br /&gt;
* [[Outer Excavation]]&lt;br /&gt;
* [[Perilous Mountain]]&lt;br /&gt;
* [[Pint House Power House]]&lt;br /&gt;
* [[Planet Xanlordus]]&lt;br /&gt;
* [[Realm of the Lich Lord]]&lt;br /&gt;
* [[Robot Recycling Center]]&lt;br /&gt;
* [[Rocky Blocky Cavern]]&lt;br /&gt;
* [[Running Down a Drain]]&lt;br /&gt;
* [[Saturn Fortress]]&lt;br /&gt;
* [[Scissors 'n Shrimps]]&lt;br /&gt;
* [[Scrub City]]&lt;br /&gt;
* [[Seahorse City]]&lt;br /&gt;
* [[Short Base]]&lt;br /&gt;
* [[Short-Tempered Circuit]]&lt;br /&gt;
* [[Sleet Citadel]]&lt;br /&gt;
|&lt;br /&gt;
* [[Slipping Through Time]]&lt;br /&gt;
* [[Sonic Man's Spaceship]]&lt;br /&gt;
* [[Space Pipes]]&lt;br /&gt;
* [[Spicy Banana Bread Storehouse]]&lt;br /&gt;
* [[Spicy Top Action]]&lt;br /&gt;
* [[Stormy Tower]]&lt;br /&gt;
* [[Super Pipe World]]&lt;br /&gt;
* [[Taking a Dip]]&lt;br /&gt;
* [[Tesla Coil]]&lt;br /&gt;
* [[The Abyss]]&lt;br /&gt;
* [[The Bouncy Octa Boom]]&lt;br /&gt;
* [[The End of Needle Man?!]]&lt;br /&gt;
* [[The Tiki Tiki Tiki Tiki Tiki Room]]&lt;br /&gt;
* [[Through the Crabacombs]]&lt;br /&gt;
* [[Toad Man's Underwater Sea Lab]]&lt;br /&gt;
* [[Tower]]&lt;br /&gt;
* [[Twilight Fortress]]&lt;br /&gt;
* [[Untested Rush Job]]&lt;br /&gt;
* [[Void Quest]]&lt;br /&gt;
* [[Volcanic Facility]]&lt;br /&gt;
* [[Warehouse of Conveyors]]&lt;br /&gt;
* [[Water Park Sup]]&lt;br /&gt;
* [[Weapon Testing Facility]]&lt;br /&gt;
* [[Well Oiled Machine]]&lt;br /&gt;
* [[Wily Station]]&lt;br /&gt;
* [[Windy Conditions]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Excluded Entries ===&lt;br /&gt;
''48 Hour'' is the first ''MaGMML'' contest to outright exclude some submitted levels from the final game, most of which were excluded for not following the contest's special rules:&lt;br /&gt;
* Not using box items and/or putting custom objects in a level were grounds for complete removal. Levels excluded for these offenses were &amp;quot;Chaos of the Factory&amp;quot;, &amp;quot;Air Woooosh&amp;quot;, &amp;quot;Do You Have the Guts to Conquer Gravity?&amp;quot;, and &amp;quot;Wasteland Beach&amp;quot;.&lt;br /&gt;
* Partnering up when both players already received a box was disallowed, as this would allow the pair to get up to six boxes. Box swapping in general was also disallowed, both offenses being prohibited under rule 2. &amp;quot;Chaos of the Stone&amp;quot; was excluded for violating this rule.&lt;br /&gt;
* The contest allowed resubmission of entirely new levels to replace previously submitted ones, as long as the submitter still had boxes left. Levels excluded because of resubmission were &amp;quot;Air Control&amp;quot;, &amp;quot;Platform Lab&amp;quot;, and &amp;quot;AAAAAA&amp;quot;.&lt;br /&gt;
* &amp;quot;Night Highway&amp;quot; was disqualified and excluded for being submitted too late.&lt;br /&gt;
* &amp;quot;Air Woooosh&amp;quot; and &amp;quot;thebestleveleverxdlmao&amp;quot; were excluded for being horrendously bad, low-hanging-fruit troll levels. &amp;quot;thebestleveleverxdlmao&amp;quot; also broke a minor rule that discouraged the usage of the placeholder tilesets.&lt;br /&gt;
&lt;br /&gt;
==Hub==	&lt;br /&gt;
The game's hub takes place on the [[SS Elroy]], a cruise ship hosting a simulator fair. Starting off in Dr. Light's Cabin, the ship has a variety of locations and NPCs that gradually open up as they progress. Rather than the majority of the tier entrances being spread out like previous 'MaGMML' entries, Tiers 2 through 10 are accessed by a central elevator, while only Tiers 1 and 11 have their own unique entrance.&lt;br /&gt;
&lt;br /&gt;
As a first for the series, rather than having a single shop to purchase upgrades, the player purchases upgrades for [[Beat]] using bolts, but gains upgrades by trading in [[Junk]] to Joseph's Workshop. [[Sidequests]] also are introduced here in the series, giving the player a lot more to do in the Hub than usual!&lt;br /&gt;
&lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[SS Elroy|SS Elroy - Main Hub]]&lt;br /&gt;
* [[Tier 1 (MaG48HMML)|Tier 1 - Lifeboats]]&lt;br /&gt;
* [[Tier 2 (MaG48HMML)|Tier 2 - Cargo Room]]&lt;br /&gt;
* [[Tier 3 (MaG48HMML)|Tier 3 - Dining Hall]]&lt;br /&gt;
* [[Tier 4 (MaG48HMML)|Tier 4 - Engine Room]]&lt;br /&gt;
* [[Tier 5 (MaG48HMML)|Tier 5 - Indoor Minigolf]]&lt;br /&gt;
* [[Tier 6 (MaG48HMML)|Tier 6 - The Ballroom]]&lt;br /&gt;
* [[Tier 7 (MaG48HMML)|Tier 7 - Art Gallery]]&lt;br /&gt;
* [[Tier 8 (MaG48HMML)|Tier 8 - The Library]]&lt;br /&gt;
* [[Tier 9 (MaG48HMML)|Tier 9 - Ice Rink]]&lt;br /&gt;
* [[Tier 10 (MaG48HMML)|Tier 10 - Water Park]]&lt;br /&gt;
* [[Tier 11 (MaG48HMML)|Tier 11 - The Sky Deck]]&lt;br /&gt;
* [[Cartel Hideout|Box Cartel Stages - Cartel Hideout]]&lt;br /&gt;
* [[Avian Kingdom]]&lt;br /&gt;
* [[Joseph|Joseph's Workshop]]&lt;br /&gt;
* [[Sarge|Special Weapon Bootcamp]]&lt;br /&gt;
* [[Costumes|Costume Shop]]&lt;br /&gt;
* Kickboxing Club&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Devkit Bosses===&lt;br /&gt;
Every devkit boss available in the [[Megamix Engine]] was available here. However, only a few of them ended up not getting used.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM1 CutMan.png|center]]&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|[[Scissors 'n Shrimps]]&lt;br /&gt;
|[[Concrete Shot]]&lt;br /&gt;
|''[[Mega Man 1|Mega Man]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsMan.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|[[Outer Excavation]]&amp;lt;br&amp;gt;[[Curious Skymachine]]&lt;br /&gt;
|[[Homing Sniper]]&lt;br /&gt;
|''[[Mega Man 1|Mega Man]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BombMan.png|center]]&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|[[Hopping High Above Danger]]&amp;lt;br&amp;gt;[[Bunker 20XX]]&lt;br /&gt;
|[[Flame Mixer]]&lt;br /&gt;
|''[[Mega Man 1|Mega Man]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireMan.png|center]]&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|[[Burning Bunker]]&amp;lt;br&amp;gt;[[Crashing in the Dark]]&amp;lt;br&amp;gt;[[Spicy Banana Bread Storehouse]]&lt;br /&gt;
|[[Rain Flush]]&amp;lt;br&amp;gt;[[Concrete Shot]]&lt;br /&gt;
|''[[Mega Man 1|Mega Man]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MetalSprite.png|center]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|[[Cornerstone to Dominate]]&lt;br /&gt;
|[[Salt Water]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirMan.png|center]]&lt;br /&gt;
|[[Air Man]]&lt;br /&gt;
|[[Gettin' out of Dogecity]]&amp;lt;br&amp;gt;[[Windy Conditions]]&lt;br /&gt;
|[[Spark Shock]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BubbleMan.png|center]]&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|[[Running Down a Drain]]&lt;br /&gt;
|[[Spark Shock]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickMan.png|center]]&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|[[Alpha-Omega]]&amp;lt;br&amp;gt;[[Weapon Testing Facility]]&amp;lt;br&amp;gt;[[Lime and Lame]]&lt;br /&gt;
|[[Search Snake]]&amp;lt;br&amp;gt;[[Tengu Blade]]&amp;lt;br&amp;gt;[[Homing Sniper]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrashMan.png|center]]&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|[[Ordinance With Lyrics]]&lt;br /&gt;
|[[Tengu Blade]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 FlashMan.png|center]]&lt;br /&gt;
|[[Flash Man]]&lt;br /&gt;
|[[Cryonics Lab]]&lt;br /&gt;
|[[Homing Sniper]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HeatMan.png|center]]&lt;br /&gt;
|[[Heat Man]]&lt;br /&gt;
|[[Volcanic Facility]]&lt;br /&gt;
|[[Rain Flush]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 WoodMan.png|center]]&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|[[Gettin' out of Dogecity]]&amp;lt;br&amp;gt;[[Flamecrush Forest]]&lt;br /&gt;
|[[Flame Mixer]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BooBeam.png|center]]&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|[[Combustible Quagmire]]&lt;br /&gt;
|User Determined&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Enker.png|center]]&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|[[Enkers Revengeance]]&lt;br /&gt;
|[[Homing Sniper]]&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GeminiMan.png|center]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|[[The End of Needle Man?!]]&lt;br /&gt;
|[[Search Snake]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png|center]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|[[Spicy Top Action]]&lt;br /&gt;
|[[Tengu Blade]]&amp;lt;br&amp;gt;[[Concrete Shot]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Spark.png|center]]&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|[[The Abyss]]&amp;lt;br&amp;gt;[[Obligatory Enemy Spam Level]]&amp;lt;br&amp;gt;[[Tesla Coil]]&amp;lt;br&amp;gt;[[The End of Needle Man?!]]&amp;lt;br&amp;gt;[[Short-Tempered Circuit]]&amp;lt;br&amp;gt;[[Lasers and Platforms]]&amp;lt;br&amp;gt;[[Cloudy City]]&lt;br /&gt;
|[[Rain Flush]]&amp;lt;br&amp;gt;[[Spark Shock]]&amp;lt;br&amp;gt;[[Tengu Blade]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 KamegoroMaker.png|center]]&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|[[Cascade]]&lt;br /&gt;
|[[Search Snake]]&amp;lt;br&amp;gt;[[Tengu Blade]]&amp;lt;br&amp;gt;[[Concrete Shot]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DynaMan.png|center]]&lt;br /&gt;
|[[Dyna Man]]&lt;br /&gt;
|[[Base in the Boondocks]]&lt;br /&gt;
|[[Flame Mixer]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SonicMan.png|center]]&lt;br /&gt;
|[[Sonic Man]]&lt;br /&gt;
|[[Sonic Man's Spaceship]]&lt;br /&gt;
|[[Search Snake]]&amp;lt;br&amp;gt;[[Tengu Blade]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|[[Robot Recycling Center]] (Toad Man Quadruple)&amp;lt;br&amp;gt;[[Down the Drain]]&amp;lt;br&amp;gt;[[Twilight Fortress]]&amp;lt;br&amp;gt;[[Bunker 20XX]]&amp;lt;br&amp;gt;[[Toad Man's Underwater Sea Lab]]&lt;br /&gt;
|[[Search Snake]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PharaohMan.png|center]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|[[Deep Dark Temple]]&lt;br /&gt;
|[[Spark Shock]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DustMan.png|center]]&lt;br /&gt;
|[[Dust Man]]&lt;br /&gt;
|[[Robot Recycling Center]]&amp;lt;br&amp;gt;[[A Waste of Space]]&amp;lt;br&amp;gt;[[Combustible Alien Variable Events]]&amp;lt;br&amp;gt;[[Into the Furnace]]&lt;br /&gt;
|[[Concrete Shot]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 MetallDaddy.png|center]]&lt;br /&gt;
|[[Metall Daddy]]&lt;br /&gt;
|[[Sleet Citadel]]&amp;lt;br&amp;gt;[[Cossack's Playground]]&amp;lt;br&amp;gt;[[Planet Xanlordus]]&lt;br /&gt;
|[[Salt Water]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quint.png|center]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|[[Space Pipes]]&amp;lt;br&amp;gt;[[Slipping Through Time]]&lt;br /&gt;
|[[Concrete Shot]]&lt;br /&gt;
|''[[Mega Man II]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GiantSuzy.png|center]]&lt;br /&gt;
|[[Giant Suzy]]&lt;br /&gt;
|[[Pint House Power House]]&amp;lt;br&amp;gt;[[Fortified Base]]&amp;lt;br&amp;gt;[[Central Computer]]&lt;br /&gt;
|[[Spark Shock]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Punk.png|center]]&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|[[Obligatory Enemy Spam Level]] (Punk Duo)&amp;lt;br&amp;gt;[[Scrub City]]&amp;lt;br&amp;gt;[[Rocky Blocky Cavern]]&lt;br /&gt;
|[[Tengu Blade]]&amp;lt;br&amp;gt;[[Salt Water]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IronBall.png|center]]&lt;br /&gt;
|[[Iron Ball]]&lt;br /&gt;
|[[Faint Flying Factory]]&amp;lt;br&amp;gt;[[Exoplanet Everest]]&amp;lt;br&amp;gt;[[Wily Station]]&lt;br /&gt;
|[[Spark Shock]]&lt;br /&gt;
|''[[Mega Man: The Wily Wars]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMan.png|center]]&lt;br /&gt;
|[[Gravity Man]]&lt;br /&gt;
|[[GraviMan INC.]]&amp;lt;br&amp;gt;[[Frozen Lab]]&lt;br /&gt;
|[[Homing Sniper]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GyroMan.png|center]]&lt;br /&gt;
|[[Gyro Man]]&lt;br /&gt;
|[[Oh No]]&amp;lt;br&amp;gt;[[Robot Recycling Center]]&amp;lt;br&amp;gt;[[Braving New Depths]]&lt;br /&gt;
|[[Rain Flush]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 StoneMan.png|center]]&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|[[Copper Cave]]&amp;lt;br&amp;gt;[[Just a Space Level]]&lt;br /&gt;
|[[Salt Water]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DarkMan4.png|center]]&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|[[Flower Core]]&amp;lt;br&amp;gt;[[Seahorse City]] (Toxic Seahorse?)&lt;br /&gt;
|[[Rain Flush]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Ballade.png|center]]&lt;br /&gt;
|[[Ballade]]&lt;br /&gt;
|[[Short Base]]&amp;lt;br&amp;gt;[[Warehouse of Conveyors]]&lt;br /&gt;
|[[Homing Sniper]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterA.png|center]]&lt;br /&gt;
|[[Hunter Type A]]&lt;br /&gt;
|[[GraviMan INC.]]&amp;lt;br&amp;gt;[[Asinine Factory]]&lt;br /&gt;
|[[Homing Sniper]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Blizzard.png|center]]&lt;br /&gt;
|[[Blizzard Man]]&lt;br /&gt;
|[[Air Labs]]&lt;br /&gt;
|[[Flame Mixer]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png|center]]&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|[[Perilous Mountain]]&amp;lt;br&amp;gt;[[Void Quest]]&lt;br /&gt;
|[[Flame Mixer]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Rounder2.png|center]]&lt;br /&gt;
|[[Rounder II]]&lt;br /&gt;
|[[Forest Castle]]&lt;br /&gt;
|[[Flame Mixer]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PowerPiston.png|center]]&lt;br /&gt;
|[[Power Piston]]&lt;br /&gt;
|[[Footloose]]&lt;br /&gt;
|[[Homing Sniper]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Mercury.png|center]]&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|[[Cosmological Factory]]&amp;lt;br&amp;gt;[[Combustion Castle]]&lt;br /&gt;
|[[Tengu Blade]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Saturn.png|center]]&lt;br /&gt;
|[[Saturn]]&lt;br /&gt;
|[[Saturn Fortress]]&amp;lt;br&amp;gt;[[Exoplanet Everest]]&amp;lt;br&amp;gt;[[One Night in Xanadu]]&lt;br /&gt;
|[[Concrete Shot]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Uranus.png|center]]&lt;br /&gt;
|[[Uranus]]&lt;br /&gt;
|[[Outer Excavation]]&amp;lt;br&amp;gt;[[Caution: Moving Parts]]&lt;br /&gt;
|[[Tengu Blade]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GreyDevil.png|center]]&lt;br /&gt;
|[[Grey Devil]]&lt;br /&gt;
|[[Through the Crabacombs]]&lt;br /&gt;
|[[Spark Shock]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Dangan.png|center]]&lt;br /&gt;
|[[Dangan Man]]&lt;br /&gt;
|[[Ordinance With Lyrics]]&lt;br /&gt;
|[[Concrete Shot]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_KomusoMan.png|center]]&lt;br /&gt;
|[[Komuso Man]]&lt;br /&gt;
|[[Obligatory Enemy Spam Level]]&amp;lt;br&amp;gt;[[Tower]]&lt;br /&gt;
|[[Rain Flush]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Oil.png|center]]&lt;br /&gt;
|[[Oil Man]]&lt;br /&gt;
|[[Well Oiled Machine]]&lt;br /&gt;
|[[Flame Mixer]]&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SharkPreview.png|center]]&lt;br /&gt;
|[[Mega Mech Shark]]&lt;br /&gt;
|[[Water Park Sup]]&amp;lt;br&amp;gt;[[Minari Hydrospace Center]]&amp;lt;br&amp;gt;[[Planet Xanlordus]]&lt;br /&gt;
|[[Rain Flush]]&amp;lt;br&amp;gt;[[Spark Shock]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HoneyWoman.png|center]]&lt;br /&gt;
|[[Honey Woman]]&lt;br /&gt;
|[[Taking a Dip]]&amp;lt;br&amp;gt;[[Ancient Ziggurat]]&amp;lt;br&amp;gt;[[Flowers and Thorns]]&lt;br /&gt;
|[[Flame Mixer]]&lt;br /&gt;
|''[[Mega Man 9]]'' ''(Unused Boss)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 CommandoMan.png|center]]&lt;br /&gt;
|[[Commando Man]]&lt;br /&gt;
|[[Commando Caverns]]&amp;lt;br&amp;gt;[[Orbital Assault]]&lt;br /&gt;
|[[Tengu Blade]]&amp;lt;br&amp;gt;[[Salt Water]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM10_ChillMan.png|center]]&lt;br /&gt;
|[[Chill Man]]&lt;br /&gt;
|[[IHOPEIWIN]]&amp;lt;br&amp;gt;[[Ice Treatment Facility]]&lt;br /&gt;
|[[Flame Mixer]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SolarMan.png|center]]&lt;br /&gt;
|[[Solar Man]]&lt;br /&gt;
|[[IHOPEIWIN]]&amp;lt;br&amp;gt;[[Flaming Fortress]]&amp;lt;br&amp;gt;[[Spicy Top Action]]&lt;br /&gt;
|[[Rain Flush]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modified Bosses===&lt;br /&gt;
As ''MaG48HMML'''s rules strictly banned custom programming, this game has no custom entry bosses to speak of. However, custom graphics were allowed, resulting in a handful of spriteswaps of existing bosses and minibosses.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:48HBombEXE.png|center]]&lt;br /&gt;
|[[Bomb Man|BombMan.EXE]]&lt;br /&gt;
|[[Abandoned Mine]]&lt;br /&gt;
|[[Flame Mixer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:48HMotherBrain.png|center]]&lt;br /&gt;
|[[Melody Response Cannon|Mother Brain]]&lt;br /&gt;
|[[Megatroid]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:48HStPetersburg.png|center]]&lt;br /&gt;
|[[Gyro Man|The City of St. Petersburg]]&lt;br /&gt;
|[[Mega Man Saves Canada from the Evil Clutches of]]&lt;br /&gt;
|Everything&lt;br /&gt;
|-&lt;br /&gt;
|[[File:48HQuickDuo.png|center]]&lt;br /&gt;
|[[Quick Man|Quick Man Duo]]&lt;br /&gt;
|[[Super Pipe World]]&lt;br /&gt;
|[[Spark Shock]]&amp;lt;br&amp;gt;[[Salt Water]] (normal)&amp;lt;br&amp;gt;[[Flame Mixer]] (dark)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:48HDarkwingDuck.png|center]]&lt;br /&gt;
|[[Hard Man|Darkwing Duck]]&lt;br /&gt;
|[[Darkwing City]]&lt;br /&gt;
|[[Flame Mixer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:48HFlameEmojiMan.png|center]]&lt;br /&gt;
|[[Solar Man|🔥 Man]]&lt;br /&gt;
|[[Frigid Inferno]]&lt;br /&gt;
|[[Rain Flush]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:48HLichMan.png|center]]&lt;br /&gt;
|[[Sonic Man|Lich Man]]&lt;br /&gt;
|[[Realm of the Lich Lord]]&lt;br /&gt;
|[[Rain Flush]]&amp;lt;br&amp;gt;[[Salt Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:48HEmpressElysia.png|center]]&lt;br /&gt;
|[[Punk|Empress Elysia]]&lt;br /&gt;
|[[Mystic Museum]]&lt;br /&gt;
|[[Search Snake]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:48HNotNapalmMan.png|center]]&lt;br /&gt;
|[[Commando Man|Not Napalm Man]]&lt;br /&gt;
|[[Mystic Museum]]&lt;br /&gt;
|[[Spark Shock]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:48HStoneWizard.png|center]]&lt;br /&gt;
|[[Enker|Statue of Wizard Swenner]]&lt;br /&gt;
|[[Mystic Museum]]&lt;br /&gt;
|[[Tengu Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Box Cartel===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KamikaminBoxCartel.png|center]]&lt;br /&gt;
|[[Kamikamin (Box Cartel)|Kamikamin]]&lt;br /&gt;
|[[Tier 2 (MaG48HMML)|Tier 2]]&amp;lt;br&amp;gt;[[Pandora's Parlor]]&lt;br /&gt;
|[[Concrete Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DockalockerBoxCartel.png|center]]&lt;br /&gt;
|[[Dockalocker (Box Cartel)|Dockalocker]]&lt;br /&gt;
|[[Tier 4 (MaG48HMML)|Tier 4]]&amp;lt;br&amp;gt;[[Pandora's Parlor]]&lt;br /&gt;
|[[Tengu Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BlockyBoxCartel.png|center]]&lt;br /&gt;
|[[Blocky (Box Cartel)|Blocky]]&lt;br /&gt;
|[[Tier 6 (MaG48HMML)|Tier 6]]&amp;lt;br&amp;gt;[[Pandora's Parlor]]&lt;br /&gt;
|[[Salt Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SquareMachine.png|center]]&lt;br /&gt;
|[[Square Machine]]&lt;br /&gt;
|[[Tier 9 (MaG48HMML)|Tier 9]]&amp;lt;br&amp;gt;[[Pandora's Parlor]]&lt;br /&gt;
|[[Spark Shock]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fortress Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SeaKingTheAftermath.png|center]]&lt;br /&gt;
|[[Sea King: The Aftermath]]&lt;br /&gt;
|[[Deep Sea Break-In]]&lt;br /&gt;
|[[Salt Water]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShinsopodWhat&amp;amp;ShinkhangelWhere.png|center]]&lt;br /&gt;
|[[Shinsopod What! &amp;amp; Shinkhangel Where!]]&lt;br /&gt;
|[[Hydrothermal Layer]]&lt;br /&gt;
|[[Search Snake]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DonAtetemino.png|center]]&lt;br /&gt;
|[[Don Atetemino]]&lt;br /&gt;
|[[Pandora's Parlor]]&lt;br /&gt;
|[[Flame Mixer]] (Phase 1)&amp;lt;br&amp;gt;[[Beat]] (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShadowClone.png|center]]&lt;br /&gt;
|[[Shadow Imposter]]&lt;br /&gt;
|[[SS Elroy]]&lt;br /&gt;
|[[Spark Shock]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:48HPirateMan.png|center]]&lt;br /&gt;
|[[Pirate Man]]&lt;br /&gt;
|Pirate Man's ship&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* ''MaG48HMML'' is the first contest to retire the Least Favorite concept (after ''MaG24HMML'' omitted Favorites entirely).&lt;br /&gt;
* This is the first ''MaGMML'' game where Dr. Wily makes no appearance.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>Potatoboot</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:GameStopDuck.png&amp;diff=18279</id>
		<title>File:GameStopDuck.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:GameStopDuck.png&amp;diff=18279"/>
				<updated>2021-07-14T22:07:19Z</updated>
		
		<summary type="html">&lt;p&gt;Potatoboot: Potatoboot uploaded a new version of File:GameStopDuck.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Potatoboot</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:GameStopDuck.png&amp;diff=18278</id>
		<title>File:GameStopDuck.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:GameStopDuck.png&amp;diff=18278"/>
				<updated>2021-07-14T21:33:45Z</updated>
		
		<summary type="html">&lt;p&gt;Potatoboot: Potatoboot uploaded a new version of File:GameStopDuck.png&lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Potatoboot</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Z-Phone&amp;diff=18183</id>
		<title>Z-Phone</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Z-Phone&amp;diff=18183"/>
				<updated>2021-06-27T10:16:48Z</updated>
		
		<summary type="html">&lt;p&gt;Potatoboot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Z-Phone''' is a feature in ''[[Make a Good Mega Man Level: Episode Zero]]''. A communications device invented by [[Doctor Albert W. Wily|Dr. Wily]], he gives it to [[Zero]] after the latter arrives at [[Dr. Wily's Secret Bunker|his newest hideout]]. While in a level, the Z-Phone can be accessed from the pause menu (or from a dedicated option on the world map), with the option to call a number by typing in a four digit number.&lt;br /&gt;
&lt;br /&gt;
There are seven primary contacts, all unlocked throughout the game under various means, and their numbers are saved in an easily-accessible contact list. Each one has a specific function, and can be called on to receive certain information:&lt;br /&gt;
&lt;br /&gt;
*[[File:ZPhoneWily.png]] '''[[Doctor Albert W. Wily|Dr. Wily]]''' - Unlocked by default. When called, he gives background lore on the current level, such as what it is and why it was built. After Zero abandons Wily in Chapter 2, this number will stop working until [[Null and Void (Episode Zero)|Null and Void]] is cleared.&lt;br /&gt;
*[[File:ZPhoneHyde.png]] '''[[Sophie Hyde|Dr. Hyde]]''' - Unlocked at the start of Chapter 2. When called, she explains the abilities of the player's current weapon and/or chip. Sometimes, she will also give advice on how to use the weapon wheel, or will give some background information about her activities.&lt;br /&gt;
*[[File:ZPhoneKrantz.png]] '''[[Roslyn Krantz|Agent Krantz]]''' - Unlocked at the end of Chapter 1. When called, she gives advice on what enemies and/or gimmicks are in the current stage, and how best to deal with them. In some levels, [[Gilbert D. Stern|Agent Stern]] answers instead, but he still gives the same advice.&lt;br /&gt;
*[[File:ZPhoneGalaxy.png]] '''[[Galaxy Man]]''' - Unlocked after clearing [[Construction of Constructions]]. When called, he points Zero towards the location of uncollected [[CD]]s in the current stage, and provides tips on how to collect them.&lt;br /&gt;
*[[File:ZPhoneYamato.png]] '''[[Yamato Man]]''' - Unlocked after clearing [[Mojo Dojo]]. When called during a boss fight, he will warn of certain attacks, give strategies on how to defeat them, and occasionally hint at their weakness. If called outside of a boss (or when facing a devkit miniboss, excepting [[Stompy]] or [[Melody Response Cannon|Lavaproof Response Cannon]]), he will be noticeably less helpful. Notably, when Yamato Man is called during his own boss fight, Tomahawk Man will answer and fulfill the number's purpose instead.&lt;br /&gt;
*[[File:ZPhonePirate.png]] '''[[Pirate Man]]''' - Unlocked by talking to him at [[Chateau Chevaleresque]]. A joke contact, when called he will often give useless &amp;quot;Pirate Tips&amp;quot;, tell nonsensical stories, or try to posit some inane conspiracy theory. A select few of his calls, however, provide actually useful information, such as the existence of ladder jumping, the effectiveness of the Z-Saber against shielded enemies, and stomp dashing providing a greater speed boost than normal dashing, among other tips.&lt;br /&gt;
*[[File:ZPhoneKnives.png]] '''[[Knives]]''' - Unlocked by finding out her number and calling her in the postgame. When called, she will judge the current level's suitability as a date spot for her and Zero, invariably finding a reason to reject it. Notably, she can only be called in a specific area hidden in the level (usually, but not always, 32 x 32 pixels in size), and her calls cannot be repeated once found.&lt;br /&gt;
&lt;br /&gt;
With the exception of Knives, all these numbers will not work if Zero doesn't already have them registered in the Z-Phone. In addition to these contacts, there are several secret numbers that can be contacted, though some will only work in certain levels.&lt;br /&gt;
&lt;br /&gt;
==List of valid Z-Phone numbers==&lt;br /&gt;
All of these numbers are accessed by dialing them on the Z-Phone's keypad. Though represented as four-digit numbers, numbers with three or less digits don't need 0s at the front to work.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Number&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Info&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Phone Number Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Zero calls the phone operator, who instructs a confused Zero to dial the person he wishes to speak to before hanging up.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0052&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Non-Human from ''Action 52''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|52 is the titular number of games contained in the cartridge from which Non-Human originates.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0064&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons the Wario Apparition, a famous anomaly which may or may not exist within the data of certain copies of ''Super Mario 64''. The apparition will appear in the background and gradually approach the foreground until it touches Zero, resulting in an instant kill that ignores the Skull Amulet's effect. The apparition tracks Zero's movements perfectly and is unavoidable, although it can be despawned by screen transitioning. If the number is called in [[Defeat the Giant Spear Man!]], Wario himself will answer, trying to order a pizza. &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|64 is a reference to the game ''Super Mario 64'', from which the Wario Apparation hails.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0069&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The phone sarcastically congratulates you for calling the funny number.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|You know why.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0112&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with the next few numbers of the Fibonacci sequence.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0, 1, 1, and 2 are the first four numbers of the Fibonacci sequence.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0120&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;The safe has been unlocked&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 0120 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0135&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays the Unown Radio theme from ''Pokémon Gold and Silver''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0205&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays an unknown sound effect, possibly from a Game Boy game.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Youngster Joey from the ''Pokémon'' series, who, in true Joey fashion, brags about his &amp;quot;top percentage&amp;quot; Rattata.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0308&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A call featuring Dante from the ''Devil May Cry'' series, who offers to sell some of his various weapons and possessions to Zero in exchange for bolts. Regardless of the item offered, the result will always be the same; Zero will initially show an interest in buying whatever Dante is offering him, until Dante inevitably spills a questionable detail about the item that causes Zero to change his mind.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|March 8th was the worldwide release date of ''Devil May Cry 5'', the most recent installment in the series.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0329&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays the number 1 song in Bikini Bottom, &amp;quot;Electric Zoo&amp;quot;. This legendary tune was first heard in the ''SpongeBob SquarePants'' episode &amp;quot;Krab Borg&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Krab Borg&amp;quot; first aired on March 29th, 2002.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0411&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Agent Krantz's number. Will not work until obtained at the end of Chapter 1.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The first issue of the ''Mega Man'' Archie Comics series was released in April of 2011.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0415&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A call involving a snippet of dialogue from ''Half-Life VR AI''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The episode of ''Half-Life VR AI'' that the call's dialogue is taken from was uploaded to YouTube on April 15th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0420&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|If called when the system time is at 4:20 AM/PM, a message celebrating the occasion appears. At any other time, the number does nothing.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Again, you know why.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0423&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays Dr. Weil's announcement from ''Mega Man Zero 3''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|April 23rd is the Japanese release date of ''Mega Man Zero 3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0430&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Re-enacts the &amp;quot;turn the game console off&amp;quot; codec call from ''Metal Gear Solid 2: Sons of Liberty'', with Colonel Roy Campbell and Agent Krantz (who stands in for Rose) talking to Zero (who stands in for Raiden). The Colonel's mugshot gradually changes from his ''Metal Gear 2: Solid Snake'' mugshot, to his mugshot from the original release of ''Metal Gear 2'', to Colonel from ''Mega Man X4'', and finally an image of Colonel Zol from ''Kamen Rider'', which is used as a placeholder image for Colonel's mugshot in the Mega Man X4 Prototype.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0523&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls [[Rush]], who proceeds to bark and woof, much to Zero's confusion.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0525&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the Meteor Police from the 1987 graphic adventure game ''Maniac Mansion''. Zero claims to have defeated a &amp;quot;purple meteor&amp;quot; all by himself and desires cash as a reward, but the Meteor Police claim that he is being a &amp;quot;tuna head&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 0525 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0550&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Galaxy Man's number. Will not work until after clearing Construction of Constructions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|550 kilometers per second is the escape velocity of the Milky Way from the position of the Sun.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0606&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Sonata of Awakening!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Sonata of Awakening from ''The Legend of Zelda: Majora's Mask''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0623&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Knives's number. Will not work until obtained after clearing Null and Void.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|June 23rd is the Japanese release date of ''Pokémon Black 2'' and ''Pokémon White 2'', which Knives' quest draws inspiration from.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0626&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown caller wishes ''Episode Zero'' itself a happy birthday. Zero misconstrues the message and wonders if &amp;quot;Episode&amp;quot; is his actual first name.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''Episode Zero'' was released on June 26th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0630&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Epona's Song?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Epona's Song from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0666&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays morse code which translates to &amp;quot;Bumo Bumomo Bumomomomomo&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;666&amp;quot; is the number of the devil. As the morse code translates to the only words the [[Yellow Devil]] can speak in ''[[Mega Man Powered Up]]'', it can be inferred that this is a literal &amp;quot;number of the devil&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0703&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;FIRE LUIGI1000 LET BUCKET STEP IN&amp;quot;. Possibly a reference to the ''Mega Man Y+1'' devteam.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0712&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays a random Model A cipher from ''Mega Man ZX Advent''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|July 12th is the Japanese release date of ''Mega Man ZX Advent''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0717&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Axl from the ''Mega Man X'' series, before killing Zero. Similar to 8008.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|July 17th is the Japanese release date of ''Mega Man X7'', which Axl debuts in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0719&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An Applebee's prank call.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0737&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Charjabug from the ''Pokémon'' series, who laughs(?) into the phone.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|737 is Charjabug's number in the National Pokédex.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0801&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0430.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0816&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works during the battle against [[Big Chungus]]. When called, the music will be changed to an 8-bit remix of Big Chungus' &amp;quot;official main theme&amp;quot; by YouTube user Endigo, and Big Chungus itself will dramatically grow in size. Despite the size increase, the HP and damage output of the boss are unaltered, and the size of his projectiles remain the same as well. If the call is activated when Big Chungus is close to a wall, he will clip into the wall, and will keep trying to jump out until he finally goes offscreen. At this point, the player is softlocked, as no attack in Zero's arsenal can reach him.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;816&amp;quot; can be read as &amp;quot;BIG&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0909&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays the famous &amp;quot;Squidward's House&amp;quot; copypasta from a certain review of the ''SpongeBob SquarePants'' episode &amp;quot;Good Neighbors&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The video that spawned the famous copypasta was uploaded to YouTube on September 9th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0928&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls [[Proto Man]], who whistles into the phone, angering Zero.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|September 28th is the Japanese release date of ''[[Mega Man 3]]'', which is the game Proto Man first appears in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0950&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Healing?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Healing from ''The Legend of Zelda: Majora's Mask''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1012&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;No, you're not the one&amp;quot;. References the ghost girl easter egg from ''Pokémon X and Y''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|October 12th is the worldwide release date of ''Pokémon X and Y''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1029&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0120.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1029 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1101&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the famous and popular ''Mega Man X6'' character, Gate. The call's dialogue is taken nearly verbatim from the scene in ''X6'' that plays after defeating the eight Mavericks, in which Gate contacts and talks to X, the only difference being that Zero takes up X's role in the call.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|November 2001 was the release period of ''Mega Man X6'' in Japan.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1102&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Yamato Man's number. Will not work until obtained after clearing Mojo Dojo.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Japan's National Foundation Day is celebrated on February 11th. The number references how Japan and various other eastern countries write the date in a &amp;quot;year/month/day&amp;quot; format.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1138&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0525.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1138 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1181&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Sophie Hyde's number. Will not work until obtained at the start of Chapter 2.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1181 is a combination of the atomic numbers for sodium (11), oxygen (8), and hydrogen (1), the elements that make up sodium hydroxide, which Dr. Hyde's name is a play on.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120 and 1029.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1230 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1287&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Dr. Wily's number. If called after Dr. Wily's Secret Bunker is abandoned, the call will only play static. It returns to normal after beating the game.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The [[Mega Man 1|original ''Mega Man'']] was released in December of 1987.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1337&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays ''Zero Wing''&amp;lt;nowiki&amp;gt;'s&amp;lt;/nowiki&amp;gt; infamous intro dialogue, but written in leetspeak. [[CATS]] makes a cameo appearance when saying his original lines.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1337 translates to &amp;quot;leet&amp;quot; in leetspeak.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1547&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Nurse Edna from ''Maniac Mansion''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1547 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1618&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays the &amp;quot;Night of Semiramis&amp;quot; copypasta that originates from the comments of a raocow video featuring said level. The copypasta is notable for describing the level as &amp;quot;simply put- sexy&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1946&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons Thomas the Tank Engine, who acts like he does in the fangame ''Skullman in: Scooby Doc 4 - The Destroyer (feat. Atsushi Onita)'' (and when summoned by [[Unununium]]); he will zoom in from the background, and (like the Wario Apparition) instantly kill Zero on contact while ignoring the effect of the Skull Amulet. He is much faster than the Wario Apparition, but has the same weakness in that he can be despawned if Zero transitions to another screen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1946 is the year the original ''Thomas the Tank Engine'' book was published, as the second installment in ''The Railway Series''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1977&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525 and 1138.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1977 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1987&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works in [[Volt Man Factory]]. When called, a gold-coloured [[Volt Man]] yells randomly-generated gibberish before the game automatically closes itself.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Five Nights at Freddy's'', setting the animatronics' AI to 1-9-8-7 in the game's Custom Night mode causes a Golden Freddy jumpscare, followed by the game closing itself.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2001&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Professor E. Gadd, who tells Zero about a ghost that had escaped his portrait gallery by the name of [[Chesder]], and that said ghost can most likely be found in [[Ghouls n' Ghasts|a level with many skulls]]. An extra bit of dialogue will be added to the call if the player has already completed Ghouls n' Ghasts, in which E. Gadd will compliment Zero for having taken care of Chesder. The call itself is taken almost verbatim from ''Luigi's Mansion''; specifically, it comes from the conversation between Luigi and E. Gadd in the Telephone Room after the blackout in Area 4, in which the latter warns the former of the reclusive Uncle Grimmly. Chesder replaces Uncle Grimmly as the main subject of the call, and various other dialogue is modified to fit into ''Episode Zero'' as a whole.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2001 is the release year of the original ''Luigi's Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2008&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Plug Man, who disappointedly tells Zero that he has nothing special to share with him, and to call back later.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2008 is the year ''[[Mega Man 9]]'' was released.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2177&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls McWily's customer service, who informs you that the takeout is currently closed due to construction work.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2275&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 1547.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 2275 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2323&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls God, who then instantly kills Zero using a bolt of lightning.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2401&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Creates a unique, friendly variant of the [[Trailing Zero]] from Null and Void, complete with [[Mega Man]]'s color scheme. The clone will only disappear when Zero dies or exits a level, and is intangible to all enemies and hazards, much like the harmful Trailing Zeroes. It will copy all of Zero's movements one-for-one, but the only weapon of his that the clone can copy is the [[Z-Saber]], which will damage enemies and objects like the real Zero's, enhancing the latter's DPS when using said weapon alongside the clone. Notably, with the exception of the [[Cutter Chip|Cutter Saber]]'s rolling slash, the clone cannot replicate any of the chip-specific saber attacks, and its saber will always be green regardless of the chip equipped. Also notable is that only one clone can exist at a time, and the call will have no effect if the 5000 number is already in effect.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2401 is a reference to the famous ''Super Mario 64'' urban legend &amp;quot;L is Real 2401&amp;quot;, which insinuates that Luigi was meant to be playable in said game as a co-op character. The phrase &amp;quot;Let's-a-go!&amp;quot; is said when the number is called, which is a famous catchphrase of the Mario Bros.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2525&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Flips Zero's gravity, no matter where he is.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The numbers 2 and 5 resemble vertically-flipped versions of each other.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2580&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Albert Wesker (misspelled as &amp;quot;Whesker&amp;quot; in-game), one of the major antagonists of the ''Resident Evil'' series, who shouts &amp;quot;YOU WILL GIVE ME AN EGG!&amp;quot; before hanging up. Said line comes from ''Resident Evil 5'', where Wesker is playable in certain game modes, and can demand items from other players, including rotten eggs. The line was popularized when it became the Twitch sub notification sound clip for YouTube user and streamer Proton Jon.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2602&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Storms!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Storms from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 2001.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The vacuum device Luigi uses in ''Luigi's Mansion'' is called the &amp;quot;Poltergust 3000&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3122&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls (presumably) Scorpion from the ''Mortal Kombat'' series, who exclaims his iconic line &amp;quot;Get over here!&amp;quot; before hanging up. After the call is completed, all enemies and/or objects that get sliced in half by the Z-Saber will produce a red particle effect that simulates blood, something that the ''Mortal Kombat'' series is infamous for having plenty of. The effect will go away when Zero dies or exits a level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3412&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525, 1138 and 1977.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 3412 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3444&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 1547 and 2275.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 3444 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3612&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120, 1029 and 1230.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 3612 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4186&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120, 1029, 1230 and 3612.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 4186 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4665&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Pirate Man's number. Will not work until obtained by talking to him in Chateau Chevaleresque in [[Mega City]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4665 are the numbers one would have to press on the number pad of a flip phone in order to spell &amp;quot;hook&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons the Trailing Zeroes from Null and Void. Up to twenty copies can be created, and they work the same as in their source level. The only way to stop them from spawning is to die, as they follow the player everywhere, even through screen transitions. This call will have no effect if the 2401 number is active.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5235&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 1547, 2275 and 3444.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 5235 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5522&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown entity answers the call and repeats everything that Zero says, much to the latter's annoyance.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Similar to the number 2525, &amp;quot;22&amp;quot; can just be seen as a repetition of &amp;quot;55&amp;quot;, just upside down.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5905&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Saria's Song?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Saria's Song from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6096&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Zelda's Lullaby!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Zelda's Lullaby from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6666&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Sets Zero's HP to 1.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|666 is known as the number of the devil.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6969&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as call 0069.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|This time it's even less subtle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7537&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 1547, 2275, 3444 and 5235.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 7537 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8008&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The Z-Phone sarcastically mocks you for your puerile sense of humor, and instantly kills Zero as punishment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8008 resembles the word &amp;quot;boob&amp;quot; when typed on a phone or calculator.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9111&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525, 1138, 1977 and 3412.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 9111 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9259&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Time!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Time from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9999&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A mysterious entity congratulates Zero for calling the final number in the index, much to his bewilderment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9999 is the highest possible number that can be entered into the Z-Phone, thus making it the &amp;quot;last&amp;quot; number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In a secret room near the start of [[String Theory]], there is a particular tile where the Z-Phone will ring during normal gameplay. If the menu is opened while this is happening, a unique call will play out.&lt;br /&gt;
** It has been confirmed that this behaviour was coded in as a scrapped method for progressing through the Knives quest, and was most likely placed here to avoid leaving it unused.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero]]&lt;/div&gt;</summary>
		<author><name>Potatoboot</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Z-Phone&amp;diff=18182</id>
		<title>Z-Phone</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Z-Phone&amp;diff=18182"/>
				<updated>2021-06-27T10:16:06Z</updated>
		
		<summary type="html">&lt;p&gt;Potatoboot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Z-Phone''' is a feature in ''[[Make a Good Mega Man Level: Episode Zero]]''. A communications device invented by [[Doctor Albert W. Wily|Dr. Wily]], he gives it to [[Zero]] after the latter arrives at [[Dr. Wily's Secret Bunker|his newest hideout]]. While in a level, the Z-Phone can be accessed from the pause menu (or from a dedicated option on the world map), with the option to call a number by typing in a four digit number.&lt;br /&gt;
&lt;br /&gt;
There are seven primary contacts, all unlocked throughout the game under various means, and their numbers are saved in an easily-accessible contact list. Each one has a specific function, and can be called on to receive certain information:&lt;br /&gt;
&lt;br /&gt;
*[[File:ZPhoneWily.png]] '''[[Doctor Albert W. Wily|Dr. Wily]]''' - Unlocked by default. When called, he gives background lore on the current level, such as what it is and why it was built. After Zero abandons Wily in Chapter 2, this number will stop working until [[Null and Void (Episode Zero)|Null and Void]] is cleared.&lt;br /&gt;
*[[File:ZPhoneHyde.png]] '''[[Sophie Hyde|Dr. Hyde]]''' - Unlocked at the start of Chapter 2. When called, she explains the abilities of the player's current weapon and/or chip. Sometimes, she will also give advice on how to use the weapon wheel, or will give some background information about her activities.&lt;br /&gt;
*[[File:ZPhoneKrantz.png]] '''[[Roslyn Krantz|Agent Krantz]]''' - Unlocked at the end of Chapter 1. When called, she gives advice on what enemies and/or gimmicks are in the current stage, and how best to deal with them. In some levels, [[Gilbert D. Stern|Agent Stern]] answers instead, but he still gives the same advice.&lt;br /&gt;
*[[File:ZPhoneGalaxy.png]] '''[[Galaxy Man]]''' - Unlocked after clearing [[Construction of Constructions]]. When called, he points Zero towards the location of uncollected [[CD]]s in the current stage, and provides tips on how to collect them.&lt;br /&gt;
*[[File:ZPhoneYamato.png]] '''[[Yamato Man]]''' - Unlocked after clearing [[Mojo Dojo]]. When called during a boss fight, he will warn of certain attacks, give strategies on how to defeat them, and occasionally hint at their weakness. If called outside of a boss (or when facing a devkit miniboss, excepting [[Stompy]] or [[Melody Response Cannon|Lavaproof Response Cannon]]), he will be noticeably less helpful. Notably, when Yamato Man is called during his own boss fight, Tomahawk Man will answer and fulfill the number's purpose instead.&lt;br /&gt;
*[[File:ZPhonePirate.png]] '''[[Pirate Man]]''' - Unlocked by talking to him at [[Chateau Chevaleresque]]. A joke contact, when called he will often give useless &amp;quot;Pirate Tips&amp;quot;, tell nonsensical stories, or try to posit some inane conspiracy theory. A select few of his calls, however, provide actually useful information, such as the existence of ladder jumping, the effectiveness of the Z-Saber against shielded enemies, and stomp dashing providing a greater speed boost than normal dashing, among other tips.&lt;br /&gt;
*[[File:ZPhoneKnives.png]] '''[[Knives]]''' - Unlocked by finding out her number and calling her in the postgame. When called, she will judge the current level's suitability as a date spot for her and Zero, invariably finding a reason to reject it. Notably, she can only be called in a specific area hidden in the level (usually, but not always, 32 x 32 pixels in size), and her calls cannot be repeated once found.&lt;br /&gt;
&lt;br /&gt;
With the exception of Knives, all these numbers will not work if Zero doesn't already have them registered in the Z-Phone. In addition to these contacts, there are several secret numbers that can be contacted, though some will only work in certain levels.&lt;br /&gt;
&lt;br /&gt;
==List of valid Z-Phone numbers==&lt;br /&gt;
All of these numbers are accessed by dialing them on the Z-Phone's keypad. Though represented as four-digit numbers, numbers with three or less digits don't need 0s at the front to work.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Number&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Info&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Phone Number Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Zero calls the phone operator, who instructs a confused Zero to dial the person he wishes to speak to before hanging up.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0052&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Non-Human from ''Action 52''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|52 is the titular number of games contained in the cartridge from which Non-Human originates.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0064&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons the Wario Apparition, a famous anomaly which may or may not exist within the data of certain copies of ''Super Mario 64''. The apparition will appear in the background and gradually approach the foreground until it touches Zero, resulting in an instant kill that ignores the Skull Amulet's effect. The apparition tracks Zero's movements perfectly and is unavoidable, although it can be despawned by screen transitioning. If the number is called in [[Defeat the Giant Spear Man!]], Wario himself will answer, trying to order a pizza. &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|64 is a reference to the game ''Super Mario 64'', from which the Wario Apparation hails.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0069&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The phone sarcastically congratulates you for calling the funny number.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|You know why.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0112&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with the next few numbers of the Fibonacci sequence.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0, 1, 1, and 2 are the first four numbers of the Fibonacci sequence.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0120&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;The safe has been unlocked&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 0120 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0135&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays the Unown Radio theme from ''Pokémon Gold and Silver''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0205&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays an unknown sound effect, possibly from a Game Boy game.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Youngster Joey from the ''Pokémon'' series, who, in true Joey fashion, brags about his &amp;quot;top percentage&amp;quot; Rattata.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0308&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A call featuring Dante from the ''Devil May Cry'' series, who offers to sell some of his various weapons and possessions to Zero in exchange for bolts. Regardless of the item offered, the result will always be the same; Zero will initially show an interest in buying whatever Dante is offering him, until Dante inevitably spills a questionable detail about the item that causes Zero to change his mind.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|March 8th was the worldwide release date of ''Devil May Cry 5'', the most recent installment in the series.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0329&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays the number 1 song in Bikini Bottom, &amp;quot;Electric Zoo&amp;quot;. This legendary tune was first heard in the ''SpongeBob SquarePants'' episode &amp;quot;Krab Borg&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Krab Borg&amp;quot; first aired on March 29th, 2002.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0411&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Agent Krantz's number. Will not work until obtained at the end of Chapter 1.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The first issue of the ''Mega Man'' Archie Comics series was released in April of 2011.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0415&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A call involving a snippet of dialogue from ''Half-Life VR AI''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The episode of ''Half-Life VR AI'' that the call's dialogue is taken from was uploaded to YouTube on April 15th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0420&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|If called when the system time is at 4:20 AM/PM, a message celebrating the occasion appears. At any other time, the number does nothing.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Again, you know why.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0423&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays Dr. Weil's announcement from ''Mega Man Zero 3''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|April 23rd is the Japanese release date of ''Mega Man Zero 3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0430&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Re-enacts the &amp;quot;turn the game console off&amp;quot; codec call from ''Metal Gear Solid 2: Sons of Liberty'', with Colonel Roy Campbell and Agent Krantz (who stands in for Rose) talking to Zero (who stands in for Raiden). The Colonel's mugshot gradually changes from his ''Metal Gear 2: Solid Snake'' mugshot, to his mugshot from the original release of ''Metal Gear 2'', to Colonel from ''Mega Man X4'', and finally an image of Colonel Zol from 'Kamen Rider', which is used as a placeholder image for Colonel's mugshot in the Mega Man X4 Prototype.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0523&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls [[Rush]], who proceeds to bark and woof, much to Zero's confusion.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0525&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the Meteor Police from the 1987 graphic adventure game ''Maniac Mansion''. Zero claims to have defeated a &amp;quot;purple meteor&amp;quot; all by himself and desires cash as a reward, but the Meteor Police claim that he is being a &amp;quot;tuna head&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 0525 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0550&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Galaxy Man's number. Will not work until after clearing Construction of Constructions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|550 kilometers per second is the escape velocity of the Milky Way from the position of the Sun.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0606&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Sonata of Awakening!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Sonata of Awakening from ''The Legend of Zelda: Majora's Mask''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0623&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Knives's number. Will not work until obtained after clearing Null and Void.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|June 23rd is the Japanese release date of ''Pokémon Black 2'' and ''Pokémon White 2'', which Knives' quest draws inspiration from.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0626&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown caller wishes ''Episode Zero'' itself a happy birthday. Zero misconstrues the message and wonders if &amp;quot;Episode&amp;quot; is his actual first name.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''Episode Zero'' was released on June 26th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0630&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Epona's Song?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Epona's Song from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0666&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays morse code which translates to &amp;quot;Bumo Bumomo Bumomomomomo&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;666&amp;quot; is the number of the devil. As the morse code translates to the only words the [[Yellow Devil]] can speak in ''[[Mega Man Powered Up]]'', it can be inferred that this is a literal &amp;quot;number of the devil&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0703&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;FIRE LUIGI1000 LET BUCKET STEP IN&amp;quot;. Possibly a reference to the ''Mega Man Y+1'' devteam.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0712&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays a random Model A cipher from ''Mega Man ZX Advent''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|July 12th is the Japanese release date of ''Mega Man ZX Advent''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0717&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Axl from the ''Mega Man X'' series, before killing Zero. Similar to 8008.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|July 17th is the Japanese release date of ''Mega Man X7'', which Axl debuts in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0719&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An Applebee's prank call.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0737&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Charjabug from the ''Pokémon'' series, who laughs(?) into the phone.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|737 is Charjabug's number in the National Pokédex.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0801&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0430.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0816&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works during the battle against [[Big Chungus]]. When called, the music will be changed to an 8-bit remix of Big Chungus' &amp;quot;official main theme&amp;quot; by YouTube user Endigo, and Big Chungus itself will dramatically grow in size. Despite the size increase, the HP and damage output of the boss are unaltered, and the size of his projectiles remain the same as well. If the call is activated when Big Chungus is close to a wall, he will clip into the wall, and will keep trying to jump out until he finally goes offscreen. At this point, the player is softlocked, as no attack in Zero's arsenal can reach him.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;816&amp;quot; can be read as &amp;quot;BIG&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0909&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays the famous &amp;quot;Squidward's House&amp;quot; copypasta from a certain review of the ''SpongeBob SquarePants'' episode &amp;quot;Good Neighbors&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The video that spawned the famous copypasta was uploaded to YouTube on September 9th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0928&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls [[Proto Man]], who whistles into the phone, angering Zero.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|September 28th is the Japanese release date of ''[[Mega Man 3]]'', which is the game Proto Man first appears in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0950&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Healing?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Healing from ''The Legend of Zelda: Majora's Mask''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1012&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;No, you're not the one&amp;quot;. References the ghost girl easter egg from ''Pokémon X and Y''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|October 12th is the worldwide release date of ''Pokémon X and Y''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1029&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0120.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1029 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1101&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the famous and popular ''Mega Man X6'' character, Gate. The call's dialogue is taken nearly verbatim from the scene in ''X6'' that plays after defeating the eight Mavericks, in which Gate contacts and talks to X, the only difference being that Zero takes up X's role in the call.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|November 2001 was the release period of ''Mega Man X6'' in Japan.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1102&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Yamato Man's number. Will not work until obtained after clearing Mojo Dojo.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Japan's National Foundation Day is celebrated on February 11th. The number references how Japan and various other eastern countries write the date in a &amp;quot;year/month/day&amp;quot; format.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1138&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0525.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1138 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1181&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Sophie Hyde's number. Will not work until obtained at the start of Chapter 2.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1181 is a combination of the atomic numbers for sodium (11), oxygen (8), and hydrogen (1), the elements that make up sodium hydroxide, which Dr. Hyde's name is a play on.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120 and 1029.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1230 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1287&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Dr. Wily's number. If called after Dr. Wily's Secret Bunker is abandoned, the call will only play static. It returns to normal after beating the game.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The [[Mega Man 1|original ''Mega Man'']] was released in December of 1987.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1337&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays ''Zero Wing''&amp;lt;nowiki&amp;gt;'s&amp;lt;/nowiki&amp;gt; infamous intro dialogue, but written in leetspeak. [[CATS]] makes a cameo appearance when saying his original lines.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1337 translates to &amp;quot;leet&amp;quot; in leetspeak.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1547&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Nurse Edna from ''Maniac Mansion''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1547 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1618&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays the &amp;quot;Night of Semiramis&amp;quot; copypasta that originates from the comments of a raocow video featuring said level. The copypasta is notable for describing the level as &amp;quot;simply put- sexy&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1946&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons Thomas the Tank Engine, who acts like he does in the fangame ''Skullman in: Scooby Doc 4 - The Destroyer (feat. Atsushi Onita)'' (and when summoned by [[Unununium]]); he will zoom in from the background, and (like the Wario Apparition) instantly kill Zero on contact while ignoring the effect of the Skull Amulet. He is much faster than the Wario Apparition, but has the same weakness in that he can be despawned if Zero transitions to another screen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1946 is the year the original ''Thomas the Tank Engine'' book was published, as the second installment in ''The Railway Series''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1977&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525 and 1138.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1977 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1987&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works in [[Volt Man Factory]]. When called, a gold-coloured [[Volt Man]] yells randomly-generated gibberish before the game automatically closes itself.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Five Nights at Freddy's'', setting the animatronics' AI to 1-9-8-7 in the game's Custom Night mode causes a Golden Freddy jumpscare, followed by the game closing itself.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2001&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Professor E. Gadd, who tells Zero about a ghost that had escaped his portrait gallery by the name of [[Chesder]], and that said ghost can most likely be found in [[Ghouls n' Ghasts|a level with many skulls]]. An extra bit of dialogue will be added to the call if the player has already completed Ghouls n' Ghasts, in which E. Gadd will compliment Zero for having taken care of Chesder. The call itself is taken almost verbatim from ''Luigi's Mansion''; specifically, it comes from the conversation between Luigi and E. Gadd in the Telephone Room after the blackout in Area 4, in which the latter warns the former of the reclusive Uncle Grimmly. Chesder replaces Uncle Grimmly as the main subject of the call, and various other dialogue is modified to fit into ''Episode Zero'' as a whole.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2001 is the release year of the original ''Luigi's Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2008&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Plug Man, who disappointedly tells Zero that he has nothing special to share with him, and to call back later.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2008 is the year ''[[Mega Man 9]]'' was released.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2177&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls McWily's customer service, who informs you that the takeout is currently closed due to construction work.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2275&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 1547.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 2275 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2323&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls God, who then instantly kills Zero using a bolt of lightning.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2401&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Creates a unique, friendly variant of the [[Trailing Zero]] from Null and Void, complete with [[Mega Man]]'s color scheme. The clone will only disappear when Zero dies or exits a level, and is intangible to all enemies and hazards, much like the harmful Trailing Zeroes. It will copy all of Zero's movements one-for-one, but the only weapon of his that the clone can copy is the [[Z-Saber]], which will damage enemies and objects like the real Zero's, enhancing the latter's DPS when using said weapon alongside the clone. Notably, with the exception of the [[Cutter Chip|Cutter Saber]]'s rolling slash, the clone cannot replicate any of the chip-specific saber attacks, and its saber will always be green regardless of the chip equipped. Also notable is that only one clone can exist at a time, and the call will have no effect if the 5000 number is already in effect.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2401 is a reference to the famous ''Super Mario 64'' urban legend &amp;quot;L is Real 2401&amp;quot;, which insinuates that Luigi was meant to be playable in said game as a co-op character. The phrase &amp;quot;Let's-a-go!&amp;quot; is said when the number is called, which is a famous catchphrase of the Mario Bros.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2525&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Flips Zero's gravity, no matter where he is.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The numbers 2 and 5 resemble vertically-flipped versions of each other.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2580&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Albert Wesker (misspelled as &amp;quot;Whesker&amp;quot; in-game), one of the major antagonists of the ''Resident Evil'' series, who shouts &amp;quot;YOU WILL GIVE ME AN EGG!&amp;quot; before hanging up. Said line comes from ''Resident Evil 5'', where Wesker is playable in certain game modes, and can demand items from other players, including rotten eggs. The line was popularized when it became the Twitch sub notification sound clip for YouTube user and streamer Proton Jon.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2602&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Storms!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Storms from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 2001.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The vacuum device Luigi uses in ''Luigi's Mansion'' is called the &amp;quot;Poltergust 3000&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3122&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls (presumably) Scorpion from the ''Mortal Kombat'' series, who exclaims his iconic line &amp;quot;Get over here!&amp;quot; before hanging up. After the call is completed, all enemies and/or objects that get sliced in half by the Z-Saber will produce a red particle effect that simulates blood, something that the ''Mortal Kombat'' series is infamous for having plenty of. The effect will go away when Zero dies or exits a level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3412&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525, 1138 and 1977.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 3412 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3444&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 1547 and 2275.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 3444 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3612&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120, 1029 and 1230.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 3612 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4186&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120, 1029, 1230 and 3612.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 4186 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4665&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Pirate Man's number. Will not work until obtained by talking to him in Chateau Chevaleresque in [[Mega City]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4665 are the numbers one would have to press on the number pad of a flip phone in order to spell &amp;quot;hook&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons the Trailing Zeroes from Null and Void. Up to twenty copies can be created, and they work the same as in their source level. The only way to stop them from spawning is to die, as they follow the player everywhere, even through screen transitions. This call will have no effect if the 2401 number is active.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5235&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 1547, 2275 and 3444.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 5235 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5522&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown entity answers the call and repeats everything that Zero says, much to the latter's annoyance.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Similar to the number 2525, &amp;quot;22&amp;quot; can just be seen as a repetition of &amp;quot;55&amp;quot;, just upside down.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5905&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Saria's Song?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Saria's Song from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6096&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Zelda's Lullaby!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Zelda's Lullaby from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6666&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Sets Zero's HP to 1.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|666 is known as the number of the devil.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6969&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as call 0069.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|This time it's even less subtle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7537&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 1547, 2275, 3444 and 5235.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 7537 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8008&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The Z-Phone sarcastically mocks you for your puerile sense of humor, and instantly kills Zero as punishment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8008 resembles the word &amp;quot;boob&amp;quot; when typed on a phone or calculator.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9111&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525, 1138, 1977 and 3412.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 9111 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9259&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Time!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Time from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9999&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A mysterious entity congratulates Zero for calling the final number in the index, much to his bewilderment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9999 is the highest possible number that can be entered into the Z-Phone, thus making it the &amp;quot;last&amp;quot; number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In a secret room near the start of [[String Theory]], there is a particular tile where the Z-Phone will ring during normal gameplay. If the menu is opened while this is happening, a unique call will play out.&lt;br /&gt;
** It has been confirmed that this behaviour was coded in as a scrapped method for progressing through the Knives quest, and was most likely placed here to avoid leaving it unused.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero]]&lt;/div&gt;</summary>
		<author><name>Potatoboot</name></author>	</entry>

	<entry>
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		<title>File:GameStopDuck.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:GameStopDuck.png&amp;diff=13197"/>
				<updated>2020-07-14T23:57:09Z</updated>
		
		<summary type="html">&lt;p&gt;Potatoboot: Potatoboot uploaded a new version of File:GameStopDuck.png&lt;/p&gt;
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		<author><name>Potatoboot</name></author>	</entry>

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		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:GameStopDuck.png&amp;diff=13196"/>
				<updated>2020-07-14T23:55:59Z</updated>
		
		<summary type="html">&lt;p&gt;Potatoboot: &lt;/p&gt;
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		<title>File:BigChungus.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:BigChungus.png&amp;diff=13195"/>
				<updated>2020-07-14T23:52:23Z</updated>
		
		<summary type="html">&lt;p&gt;Potatoboot: &lt;/p&gt;
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		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:PepsiMan%27sRevenge.png&amp;diff=13194"/>
				<updated>2020-07-14T23:47:21Z</updated>
		
		<summary type="html">&lt;p&gt;Potatoboot: &lt;/p&gt;
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