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		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-10-26T19:59:49Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Rush_City&amp;diff=28306</id>
		<title>Rush City</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Rush_City&amp;diff=28306"/>
				<updated>2025-03-21T01:14:14Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Rush City&lt;br /&gt;
|rank=71st&lt;br /&gt;
|image=[[File:screenshot135.png]]&lt;br /&gt;
|caption=Huah!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
|creator=[[qazcake]]&lt;br /&gt;
|composer=Tommy Tallarico&lt;br /&gt;
|artist=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Judge Order Reminder:&lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=2&lt;br /&gt;
|judge1=21&lt;br /&gt;
|judge2=9&lt;br /&gt;
|judge3=13&lt;br /&gt;
|judge4=21&lt;br /&gt;
|judge5=15&lt;br /&gt;
|totalscore=15.8&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=2&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Apache Joe]]&lt;br /&gt;
*[[Beak]]&lt;br /&gt;
*[[Blader]]&lt;br /&gt;
*[[Crazy Cannon]]&lt;br /&gt;
*[[Crystal Joe]]&lt;br /&gt;
*[[Dachone]]&lt;br /&gt;
*[[Fan Fiend]]&lt;br /&gt;
*[[Killer Bullet]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[Rider Joe]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Boubou]]&lt;br /&gt;
*[[Wave Man Jetski]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=Earthworm Jim - Snot a Problem&lt;br /&gt;
|location=[[Tier 2 (MaGMML2)|Tier 2]]&lt;br /&gt;
|previous=[[Yggdrasil]]&lt;br /&gt;
|next=[[Gigavolt Man]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Drako and I were just saying, it takes a special kind of talent to make a stage that's both boring AND frustrating.|HatredElemental|during the Wave Bike segment}}&lt;br /&gt;
'''Rush City''' is the 71st place entry in ''[[Make a Good Mega Man Level 2]]''. It's a rather short stage mostly built of monotonous red bricks from a Duke Nukem tileset.&lt;br /&gt;
&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = The level just feels very...empty. Like, there's some ideas here, but there's just not much going on in general. The only real difficult part is the part with Bladers, and that's really only because Bladers are &amp;lt;span style=&amp;quot;text-decoration: underline dashed;&amp;quot; title=&amp;quot;&amp;amp;#x22;hello kitty&amp;amp;#x22; in Family Text Mode&amp;quot;&amp;gt;hell&amp;lt;/span&amp;gt; to deal with. The wave bike section is sometimes unfair because Rider Joes can surprise you out of nowhere and knock you into pits. Other than that, there's...not much happening. I guess there's a tiny bit of a difficulty curve but the level seems so sparse that I feel like I'm just grasping at straws. I wish there was just more in general here!&lt;br /&gt;
|pyroscore = 21&lt;br /&gt;
|spdesign = 5&lt;br /&gt;
|spfun = 4&lt;br /&gt;
|spcreativity = 3&lt;br /&gt;
|spaesthetics = 4&lt;br /&gt;
|spfunction = 5&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = This level didn't feel like much effort was put into it. I basically flew over an empty section with Rush Jet (you're actually meant to jump down but it looks like a pit so I flew over it, it was mostly flat with some Crystal Joes) fell down two screens, fought some enemies and that was it. In the optional Wave Bike section, there's no indication whatsoever that those gray blocks actually kill you.&lt;br /&gt;
|jupiscore = 9&lt;br /&gt;
|jhdesign = 1&lt;br /&gt;
|jhfun = 2&lt;br /&gt;
|jhcreativity = 3&lt;br /&gt;
|jhaesthetics = 1&lt;br /&gt;
|jhfunction = 2&lt;br /&gt;
|enjl = This level was kinda over before it started, and sadly it didn't really have any clear direction. The challenges presented are janky and seem unfinished, and the &amp;quot;optional&amp;quot; bonus section that ends in a not-so-optional exit is something that could've been easily made the main gimmick of the level. This level needed both more focus and more testing to be substantial in any way, unfortunately.&lt;br /&gt;
|enjlscore = 13&lt;br /&gt;
|endesign = 2&lt;br /&gt;
|enfun = 2&lt;br /&gt;
|encreativity = 3&lt;br /&gt;
|enaesthetics = 1&lt;br /&gt;
|enfunction = 5&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = It could have been better... the level design is pretty bad with all the enemies being extermely unpredictable, one jump being overly precise, and the Wave Bike section being highly unfair with ridiculous enemy placement. Also, the visuals are pretty bad. Other than that... there's just nothing interesting to say here? It's a pretty bland level.&lt;br /&gt;
|garirryscore = 21&lt;br /&gt;
|gadesign = 5&lt;br /&gt;
|gafun = 4&lt;br /&gt;
|gacreativity = 4&lt;br /&gt;
|gaaesthetics = 3&lt;br /&gt;
|gafunction = 5&lt;br /&gt;
|gadesignnote = It's honestly pretty bad. Nothing too shocking but most sections have enemies come out of nowhere to attack you, I remember one very specific jump, and the bike section is unfair. &lt;br /&gt;
|gafunnote = It was okay I guess. Nothing spectacular here, and it was boring.&lt;br /&gt;
|gacreativitynote = I don't see anything interesting here. I think there's some ideas here, but that's a stretch&lt;br /&gt;
|gaaestheticsnote = Eyestraining, visuals aren't even that good to begin with.&lt;br /&gt;
|gafunctionnote = Works just fine.&lt;br /&gt;
|ace = It comes to something when the bare minimum is applied to enemy layouts. This is done here.&lt;br /&gt;
&lt;br /&gt;
For a generic level... that might just be the worst tileset selection I have ever seen. As in, it looks like a placeholder. I'm sure not even the game this is taken from looked this boring. (Duke Nukem right?)&lt;br /&gt;
Nothing really happens in this stage. There is a wave bike section at the end.Which was alright, and a decent enough challenge, just enough to wake the player up, it's the sole reason you are getting any &amp;quot;&amp;quot;fun&amp;quot;&amp;quot; score whatsoever, Even this is bungled a bit. Specifically - why place spikes without actually using a spike tile? Why? I don't get it, why make the block graphically indistinguishable from a regular block?! Especially one you've already encountered! This is just.. confusing.&lt;br /&gt;
&lt;br /&gt;
That is also the most laughably poor attempt at a boss fight I have ever seen, period. Worst enemy to select for your endgame. There were actual bosses in the dev-kit. And even much better mid-bosses.&lt;br /&gt;
I really think you should've just made the wave-bike segment the actual endgame, and not tried to make it optional. Because now players will have to go through your stage twice, just to pick up both elements, with nothing changing in-between.&lt;br /&gt;
&lt;br /&gt;
Yeah, no, this was fairly poor. And dull mostly. Very dull.&lt;br /&gt;
|acescore = 15&lt;br /&gt;
|asdesign = 5&lt;br /&gt;
|asfun = 4&lt;br /&gt;
|ascreativity = 2&lt;br /&gt;
|asaesthetics = 1&lt;br /&gt;
|asfunction = 3&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This Level originally tied with [[Yggdrasil]] and had to have its score adjusted. Four of the five Judges voted in favor of Rush City to win the tie; the only Judge to vote for [[Yggdrasil]] was [[JupiHornet]], as &amp;quot;While Yggdrasil was a level with awesome and unique concepts, but unbelievably terrible execution, this level doesn't seem like much effort was put into it at all&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 2}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 2 (MaGMML2)]][[Category:Stages without Collectables]][[Category:Make a Good Mega Man Level 2 Entries]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Yggdrasil&amp;diff=28303</id>
		<title>Yggdrasil</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Yggdrasil&amp;diff=28303"/>
				<updated>2025-03-20T23:39:58Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Yggdrasil&lt;br /&gt;
|rank=72nd&lt;br /&gt;
|image=[[File:MaGMML2-72-Yggdrasil.png|256px]]&lt;br /&gt;
|caption=&amp;quot;Sorry, am I interrupting you guys? Can you give me directions?&amp;quot;&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
|creator=[[Zatsupachi]]&lt;br /&gt;
|composer=Motoi Sakuraba, Michiru Yamane, Yasuhiro Ichihashi&lt;br /&gt;
|artist=Zatsupachi&lt;br /&gt;
|programmer=Zatsupachi&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Judge Order Reminder:&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=2&lt;br /&gt;
|judge1=25&lt;br /&gt;
|judge2=24&lt;br /&gt;
|judge3=5&lt;br /&gt;
|judge4=18&lt;br /&gt;
|judge5=4&lt;br /&gt;
|totalscore=15.2&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=3&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Bombomb]]&lt;br /&gt;
*[[Rabbit]]&lt;br /&gt;
*[[Sear]]&lt;br /&gt;
*[[Super Joe]]&lt;br /&gt;
*[[Wild Gunner]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Quick Laser]] (drain, instant-kill)&lt;br /&gt;
*[[Screen Wrap]]&lt;br /&gt;
*[[Yoku Block]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Crator]]&lt;br /&gt;
*[[Cream]]&lt;br /&gt;
*[[Kichona]]&lt;br /&gt;
|other=&lt;br /&gt;
*[[File:Skip.png]] [[Skip Teleporter|Skippable]]&lt;br /&gt;
*[[File:EnjlLeastFav.png]] [[Enjl]]'s Least Favorite&lt;br /&gt;
*[[File:AceLeastFav.png]] [[ACESpark]]'s Least Favorite&lt;br /&gt;
|music=Valkyrie Profile - Mission to Deep Space&amp;lt;br&amp;gt;'''Crator:''' Castlevania: Order of Ecclesia - Sorrow's Distortion&amp;lt;br&amp;gt;'''Cream:''' Castlevania: Order of Ecclesia - Dissonant Courage&amp;lt;br&amp;gt;'''Kichona:''' Castlevania: Order of Ecclesia - Prediction of Insanity&lt;br /&gt;
|location=[[Tier 2 (MaGMML2)|Tier 2]]&lt;br /&gt;
|previous=[[Airflow Hubble]] &lt;br /&gt;
|next=[[Rush City]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Yggdrasil, the world tree! As a robot with woodland heritage, I really appreciate this level, even if the judges didn't!|[[Wood Man]]|commenting on Yggdrasil}}&lt;br /&gt;
'''Yggdrasil''' is the 72nd place entry of ''[[Make a Good Mega Man Level 2]]''. Named after [https://en.wikipedia.org/wiki/Yggdrasil the sacred tree from Norse cosmology], it is a maze-like stage with a pseudo-3D perspective, multiple exits, and a non-Euclidean [[Screen Wrap|screen wrapping]] gimmick, and (at around 92 screens) is one of the larger levels in the contest. The level also features three characters from [[Zatsupachi]]'s original series, ''Cutezome Mythos'', all of whom are (very quickly) introduced early on before acting as the bosses of each separate path.&lt;br /&gt;
&lt;br /&gt;
While the level is mostly open-ended, it is primarily divided into a &amp;quot;blue&amp;quot; path focused on [[Quick Laser]]s and a &amp;quot;green&amp;quot; path focused on [[Yoku Block]]s, as well as a small &amp;quot;pink&amp;quot; path that branches off from the former two. However, the pink path cannot be completed without first collecting the Energy Elements from the blue and green paths in previous playthroughs. Fortunately, there exist teleporters throughout the level that can take [[Mega Man]] to other areas, including a pair that will take him to the end of the opposite path.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The level starts off with a featureless stretch of terrain, before [[Mega Man]] walks in on the Cutezome trio infodumping to themselves, apparently oblivious to his presence. The text will scroll by faster than most players will be able to read it, but almost nothing important is discussed beyond the three splitting up to different parts of the level to man three terminals. Once they walk offscreen, Mega Man comes to a choice between two ladders; one leading up into a blue area, the other down into a green area.&lt;br /&gt;
&lt;br /&gt;
===Blue Path – Crator===&lt;br /&gt;
A series of Quick Lasers blocked by walls appear to foreshadow the main threat of the path, but deceptively, all the lasers from this point are instant death, instead of the drain variants seen in the first screen. However, the [[Flash Stopper]] can be used to temporarily freeze their countdowns and get past them safely. Quickly kill the [[Super Joe]] above with a Charge Shot or Special Weapons, then run left before a set of criss-crossing Quick Lasers shoot from the walls and ceiling. What follows is a gauntlet of screens Mega Man must run through before lasers block off passages, forcing him to commit suicide. The screen wrap is often involved in avoiding the lasers, with one screen having lasers that move slightly quicker than Mega Man, forcing him to loop around from the left and pop out to the right. In the midst of this gauntlet is a breather room with a checkpoint.&lt;br /&gt;
&lt;br /&gt;
The screen after the checkpoint is a confusing screen wrap maze, again filled with lasers that will block off paths. Moving onto the next screen requires crossing through the middle-right screen boundary; the Flash Stopper is a useful tool for temporarily freezing the lasers and bypassing the maze altogether. However, two apparent screen wrap points (both on the bottom corners of the screen) are really death pits, so avoid falling down them if at all possible. Taking the left ladder upwards, meanwhile, leads to a small alcove with an E-Tank, which loops back around to the checkpoint. A pair of [[Wild Gunner]]s and [[Sear]]s bombard Mega Man with their attacks on the next screen; though the latter are easily dealt with, the former are best killed by using the [[Jewel Satellite]] to reflect their spamshots back at them. A split path guarded by a Super Joe soon appears; one a drop down to the pink path, the other a continuation of the blue path.&lt;br /&gt;
&lt;br /&gt;
By continuing the blue path, there are more Quick Laser challenges to run through, again using screen wrapping to some degree. One notable screen within this path features a Super Joe, but no lasers; Mega Man can reach the left side of the screen by jumping over some spikes in the bottom right, or he can slide to the bottom and find a [[Yashichi]] guarded by two [[Bombomb]]s. Another has a horizontal laser on the bottom and two vertical lasers right next to each other; without using the Flash Stopper, Mega Man must carefully jump through a screen wrap point to warp himself onto the other side of the lasers. This is harder than it looks, as he can easily clip into the floor and die if he jumps the wrong way. After that screen, keep moving no matter what; a set of lasers come down from the top and bottom of the screen, trying to block off each platform. Guarding a set of ladders are a series of [[Rabbit]]s; the bottom two are a branching pathway to the pink path (again involving outrunning Quick Lasers), while the top two lead to a teleporter that warps Mega Man to the end of the green path. Just beyond the four ladders, meanwhile, is the door to the blue path's boss, [[Crator]].&lt;br /&gt;
&lt;br /&gt;
===Green Path – Cream===&lt;br /&gt;
After a short drop that telegraphs the use of Yoku Blocks and spikes, a short set of Yoku Block puzzles over pits occur. The second of these acts as an introduction to the screen wrapping gimmick, since the only way to proceed is to fall down the pit and onto a platform in the top-left of the screen. The screen directly afterwards features a ladder and a pit on the left; against all sound logic and reason, '''do not''' take the ladder downwards, as it warps Mega Man to the top of the screen (and onto a set of spikes). Instead, either drop down the pit while avoiding the spikes, or jump from the last Yoku Block while holding up to climb an invisible ladder that wraps to the bottom of the screen, ''then'' take the pit. Shortly afterwards is an empty screen that serves as a checkpoint. &lt;br /&gt;
&lt;br /&gt;
In the next room, Yoku Blocks in a more complex series of patterns appear; however, the screen has screen wrapping, so it's easier to wrap around to the top and stick to the right before the blocks allow a way forward. A Super Joe and Wild Gunner appear here; as on the blue path, it's wise to use the Jewel Satellite to block their danmaku shots rather than trying to dodge them normally. A ladder to the pink path appears on the top, while the green path continues on a ladder down below. Taking the lower ladder leads to a room with Yoku Blocks over spikes. Though the tileset obfuscates it a little, there is a slide passage on the left that wraps around to the right. Not long afterwards is a screen with an advancing maze of Yoku Blocks, but by staying as close to the top layer of blocks as possible, it can be easily crossed. Right before the next checkpoint is a screen with Yoku Blocks arranged in a smiley face, and an E-Tank on a high ledge impossible to reach without using a utility like the [[Rush Jet]].&lt;br /&gt;
&lt;br /&gt;
The screen below has a choice of three paths to drop down, although the rightmost one requires the Rush Jet or Super Arrow to reach. On the bottom left of the screen below, jumping over the spikes to the left leads to a secret area with a Yashichi, which wraps back around to the checkpoint. Jumping to the right side of the screen on either the top or bottom corners leads to the final part of the path. Both the upper and lower paths contain a long section of tricky Yoku Block patterns over spikes and a bottomless pit, with a decoy block on the lower path, and a block that appears directly above Mega Man on the upper path. Using Rush Jet to fly past all the blocks is advised if possible. The very last part of the path contains three ladders before [[Cream]]'s door, two of which go down to a teleporter that warps Mega Man to the area just before Crator. The upper ladder leads to a series of Yoku Blocks that act as an alternate way of reaching the pink path by using the [[Wheel Cutter]] to go upwards. However, the lower ladder is not climbable due to a bug, forcing Mega Man to scale the whole room diagonally between side blocks with Super Arrow and Rush Jet.&lt;br /&gt;
&lt;br /&gt;
===Pink Path – Kichona===&lt;br /&gt;
Accessing the pink path requires going through at least the first half of either the blue or green paths first. The ends of both paths also feature ladders to pathways towards the end of the pink path, but taking them is largely not recommended as getting to them wastes time. Instead, the blue path is the quickest way to reach the pink path thanks to its lack of time-consuming enemies and Yoku Blocks. Regardless of the path taken, both are mostly the same, with multiple platforms over a pit, while enemies try to knock Mega Man off with their multiple shots. The Jewel Satellite remains the weapon of choice here. Both paths also have secret shortcuts via transparent ladders (with the top path hiding its behind a fake spike). Taking them leads to an area with spikes that need to be scaled with either the Super Arrow or Wheel Cutter; going left from here takes Mega Man to a large, non-functioning portal with an M-Tank.&lt;br /&gt;
&lt;br /&gt;
Both paths eventually meet up in a long vertical area filled with ladders, with [[Kichona]]'s boss door lying in a small screen to the right. If Mega Man hasn't defeated both Crator and Cream in prior playthroughs, the door will not open for him. Back in the large vertical area, a small room close to the large portal contains a smaller portal with four ? Cans. This portal will take Mega Man back to the start of the level with no quick way to return, as the &amp;quot;late&amp;quot; entrances to the pink path found right at the end of the blue and green paths are intended to be one-way, preventing Mega Man from going back through them to reach the necessary boss. However, the ending of the green path's late entrance can be successfully accessed and even traversed backwards, in which case using [[Sakugarne]] can help with the descent.&lt;br /&gt;
&lt;br /&gt;
==Skip Status==&lt;br /&gt;
Yggdrasil was made skippable as a result of its long and confusing level design (in particular, the screen wrap is janky, lacks a visual indicator, and is often inconsistently used), and overall high level of difficulty from both the stage itself and all three bosses. Said bosses were also explicitly banned from the [[The Arena|Mega Arena]], as each of them are fast, deal large amounts of damage (up to and including one-hit kills), are immune to most weapons, and (in Kichona's case) can heal themselves.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro=WHY&lt;br /&gt;
|pyroscore=25&lt;br /&gt;
|spdesign=2&lt;br /&gt;
|spfun=3&lt;br /&gt;
|spcreativity=15&lt;br /&gt;
|spaesthetics=4&lt;br /&gt;
|spfunction=1&lt;br /&gt;
|spskip=Yes&lt;br /&gt;
|jupi=I'm gonna be honest, what did I just play? No one is gonna be able to beat this without dying several times unless they've already memorized the stage. The Force Beam sections were cheap and there was nothing showing were the lasers would come from. Some of the Yoku block sections were cool, but there was a jump in one of them that REQUIRED Rush Jet or Super Arrow to get across. The enemies flood the screen with projectiles and you're almost guaranteed to get hit by them unless you know where they all are. In some sections, there are instant warps and pits next to each other with no distinction between the two. This is all very unfortunate, because the stage is creative and looks really cool! You have to design your levels with other players in mind!&lt;br /&gt;
|jupiscore=24&lt;br /&gt;
|jhdesign=1&lt;br /&gt;
|jhfun=2&lt;br /&gt;
|jhcreativity=15&lt;br /&gt;
|jhaesthetics=4&lt;br /&gt;
|jhfunction=2&lt;br /&gt;
|enjl=Usually in my reviews, if a level fails at something I try to isolate this point of failure and give feedback and ideas on how to iron it out to make the level better. In this review, I will omit the latter part, because if all of the level's issues were ironed out, the level would be a completely different level. This level's issues basically boil down to fundamental principles of game design and it manages to fail in terms of clarity, fairness, difficulty curve, guidance, boss design and consistency alike. This level basically asks the player to fully understand how the level is laid out, where every trap lies, how to deal with the incredibly powerful and spammy enemies, and how to fight each of the 3 bosses and in which order to fight them before they even start playing. I'm trying hard to find a redeemable aspect of this level, and I'm sorry, but I can't find one.&lt;br /&gt;
|enjlscore=5&lt;br /&gt;
|endesign=0&lt;br /&gt;
|enfun=1&lt;br /&gt;
|encreativity=2&lt;br /&gt;
|enaesthetics=1&lt;br /&gt;
|enfunction=1&lt;br /&gt;
|enskip=Yes&lt;br /&gt;
|garirry=Okay, there's just so much wrong with this level. Let's start with the basics, the boss sprites are bad, and their designs remind me of very bad OCs. Also, their dialogue is hard to read and scrolls way too fast. Then, the level itself isn't even that good, in fact, far from it. The Yoku Blocks and Quick Lasers are often unpredictable and hard to get through. The placement of overpowered enemies is absolutely awful. Not to mention the boss fights are cheap and random. Then comes the main problem: this level is extremely buggy. I'm often not even sure where the collisions are, the whole warp to the other side of the screen thing is hardly working, and there are plenty of graphical bugs. I honestly can't say anything else. I liked the music choices but it's just so bad!&lt;br /&gt;
|garirryscore=18&lt;br /&gt;
|gadesign=3&lt;br /&gt;
|gafun=3&lt;br /&gt;
|gacreativity=7&lt;br /&gt;
|gaaesthetics=4&lt;br /&gt;
|gafunction=1&lt;br /&gt;
|gadesignnote=Uhhhhhhhhh... what? The level design is honestly pretty shit. Most enemies are unavoidable, lasers are unexpected, and there's more. It's bad.&lt;br /&gt;
|gafunnote=It was irritating. A little fun, but it gets old really, really fast.&lt;br /&gt;
|gacreativitynote=I kinda liked the ideas here... but it just doesn't really seem to work right.&lt;br /&gt;
|gaaestheticsnote=Music is good, graphics are ok.&lt;br /&gt;
|gafunctionnote=Okay no, I can't forgive this. You don't know where the collisions are, the dialogue is fucked, and everything else is just so glitchy.&lt;br /&gt;
|ace=That was among the least enjoyable Mega Man experiences I have ever had. Worse than half the nonsense zero effort rom hacks of Rockman 2, more unplayable than those garbage mobile phone ports, more annoying than the Upon a Star OVA, and yes, worse than X7 and its stupid face. I will gladly fight Flame Hyenard again and again, with full sound, rather than play this stage again. &amp;lt;span style=&amp;quot;text-decoration: underline dashed;&amp;quot; title=&amp;quot;&amp;amp;#x22;Heck&amp;amp;#x22; in Family Text Mode&amp;quot;&amp;gt;Hell&amp;lt;/span&amp;gt; I'd happily go through X7 with all the sound replaced with Flame Hyenard vocal cues. My friends, any Let's Players - if you are going to skip any level in this contest - make it this one. I cannot understate how un-fun this stage was. I was stuck in this level for over an hour on my first passes, and I hated every minute of it.&lt;br /&gt;
&lt;br /&gt;
Are ya ready kids? Settle in, this is the long one. This level does not start off well. We get walls of text (I know, sorry), from 3 random characters, that speed by so quickly the player does not have a chance to even read them. Going up, with the blue segment, we have Quick Man Lasers. The fact they're introduced safely seems like a positive. Wait a few seconds though on the screen with the Sniper Joe though - and suddenly lasers. There is no indication at all that this room is going to be dangerous, especially since there is a newly introduced enemy in this room, that will stump the player the first time they see it.&lt;br /&gt;
&lt;br /&gt;
Home to this stage is a original{{sic}} warping gimmick - and at first the rules seem obvious - go off the edge of the screen and you'll warp to the other side. This is a lovely idea!&lt;br /&gt;
But,,{{sic}} it turns out there are NO rules to this gimmick. At all. The rules to this thing change between rooms. Sometimes you can walk into somewhere complete innocuous{{sic}} and you'll warp elsewhere. Sometimes logical spots for warps don't have them. Outside of trial and error, there is no way to tell where you'll end up with this gimmick, and whether or not you'll be led to a pit.&lt;br /&gt;
I haven't even mentioned the enemy set yet. They're so bad. We are not playing Touhou, Mega Man actually has a HUGE hitbox, and more to the point  bullet &amp;lt;span style=&amp;quot;text-decoration: underline dashed;&amp;quot; title=&amp;quot;&amp;amp;#x22;hello kitty&amp;amp;#x22; in Family Text Mode&amp;quot;&amp;gt;hell&amp;lt;/span&amp;gt; shoot em up games actually have PATTERNS to the masses of projectiles... not just total RNG like this.&lt;br /&gt;
&lt;br /&gt;
I eventually reached the first of the three bosses, the boss with the sword. Its damage output is nuts, it can and will pull off attacks when it feels like it with little to no warning, and is completely invincible whilst making these attacks. The only good option to beating him is to use his weakness, he is so far off the power scale that buster-only is practically unbeatable.&lt;br /&gt;
&lt;br /&gt;
That was one route. Of three. Oh no.&lt;br /&gt;
The green route, uses Yoku blocks. The main issue with this route is the sheer number of traps and &amp;quot;gotcha&amp;quot; moments placed along the screens, usually on long horizontal corridors. Outside of trial and error, it is impossible to gauge where you are supposed to jump to next, since the platform you are on vanishes just as the one you are supposed to jump to appears. If this is the first route you go to, then this route also introduces you to the screen wrapping gimmick in a manner that is completely at odds with sensible gimmick introduction: You are in the middle of crossing a Yoku blocks{{sic}}, and have to just hope something saves you from falling into a pit of spikes.&lt;br /&gt;
&lt;br /&gt;
This might be a good to state this: It is really difficult to tell what is and isn't a spike in this level. And as nifty as the level looks at first it is incredibly hard to tell where is solid at a glance, thanks to the isometric pattern.&lt;br /&gt;
&lt;br /&gt;
As we reach the boss of this area, another issue becomes apparent: Bullet spam much? There does not seem to be much rhyme or reason behind this boss, it was rather dreadful, and this point it might be one of the worst submitted boss fights in the contest.&lt;br /&gt;
&lt;br /&gt;
Finally there is the pink route. Which might as well not exist - many paths either have no gimmick other than awful enemy placement and bullets flying everywhere, or are poor mans{{sic}} versions of the other routes. The boss to this section is the only tolerable one - barely. She is invincible for far too much of the battle, and heals herself. But she's doable and at least the player is giving some warning before her attacks, even if it isn't much. None of these bosses should turn up in the arena.&lt;br /&gt;
&lt;br /&gt;
So your stage is going to be memorable.&lt;br /&gt;
For the wrong reasons, but hey, at least people can say &amp;quot;Oh yes, MaGMML2, that had that Yggdrasil stage? Man, I never want to see that level again.&amp;quot;&lt;br /&gt;
&amp;quot;{{sic}}&lt;br /&gt;
|acescore=4&lt;br /&gt;
|asdesign=0&lt;br /&gt;
|asfun=0&lt;br /&gt;
|ascreativity=4&lt;br /&gt;
|asaesthetics=0&lt;br /&gt;
|asfunction=0&lt;br /&gt;
|asskip=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Yggdrasil was designed and created in less than a week due to procrastination on Zatsupachi's part; this also left him without much time to properly balance the three bosses' difficulty.&lt;br /&gt;
* Yggdrasil is one of only two multi-Element level in the ''MaGMML'' series where one Energy Element is inaccessible without collecting another in the stage first (the other being [[Spectrum Science]] in ''[[Make a Good Mega Man Level 3]]''). In Yggdrasil's case, the door to Kichona will not open without first collecting Crator and Cream's Energy Elements.&lt;br /&gt;
* [[ACESpark]] later stated in a video released in late 2017 that he no longer considered Yggdrasil his least favorite level, clarifying in 2020 that [[Sector Upsilon 6]] had taken its place due to its overly long, confusing, and generally draining nature.&lt;br /&gt;
* Yggdrasil is the lowest-ranking stage in ''MaGMML2'' to feature custom bosses.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML2 Tier 2}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 2 (MaGMML2)]][[Category:Skippable Levels]][[Category:Least Favorites]][[Category:Stages without Collectables]][[Category:Make a Good Mega Man Level 2 Entries]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Snow_Man&amp;diff=28301</id>
		<title>Snow Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Snow_Man&amp;diff=28301"/>
				<updated>2025-03-20T23:05:54Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Snow Man&lt;br /&gt;
|rank=80th&lt;br /&gt;
|image=[[File:MaGMML2-80-Snowman.png]]&lt;br /&gt;
|caption=magnificent&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
|creator=[[CoinMaster]] (pseudonym of [[CosmicGem]])&lt;br /&gt;
|composer=IntiCreates&lt;br /&gt;
|artist=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Judge Order Reminder:&lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
MaGMML3: 1: Mick 2: Shin, 3: Pachy, 4: Flashman, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=2&lt;br /&gt;
|judge1=3&lt;br /&gt;
|judge2=1&lt;br /&gt;
|judge3=5&lt;br /&gt;
|judge4=3&lt;br /&gt;
|judge5=3&lt;br /&gt;
|totalscore=3&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Big Eye]]&lt;br /&gt;
*[[Blader]]&lt;br /&gt;
*[[Crazy Cannon]]&lt;br /&gt;
*[[Crazy Razy]]&lt;br /&gt;
*[[Curlinger]]&lt;br /&gt;
*[[Cyber Gabyoall]]&lt;br /&gt;
*[[Have &amp;quot;Su&amp;quot; Bee]]&lt;br /&gt;
*[[Mag Fly]]&lt;br /&gt;
*[[Mousubeil]]&lt;br /&gt;
*[[Nitron]]&lt;br /&gt;
*[[Rembakun]]&lt;br /&gt;
*[[Rock Thrown]]&lt;br /&gt;
*[[Subeil]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Boubou]]&lt;br /&gt;
*[[Sandstorm]]&lt;br /&gt;
*[[Sheep Block]]&lt;br /&gt;
*[[Yoku Block|Yoku Spike]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
*[[File:Skip.png]] [[Skip Teleporter|Skippable]]&lt;br /&gt;
|music=Mega Man 9 - Galaxy Fantasy (Galaxy Man)&lt;br /&gt;
|location=[[Tier 1 (MaGMML2)|Tier 1]]&lt;br /&gt;
|previous=&lt;br /&gt;
|next=[[Cardinal Man]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|this is my first level, [[I Hope I Win|i hope i win]], but if not win, its better than nothing|[[CoinMaster]]|In-level comment box.}}&lt;br /&gt;
'''Snow Man''' is the 80th and last place entry in ''[[Make a Good Mega Man Level 2]].'' Its core features include a strange mix-mash of enemies, [[Sheep Block]]s (which do not function correctly), and invisible tiles all over the place.&lt;br /&gt;
&lt;br /&gt;
Notably, it is the only entry in the contest to use the [[Sandstorm]] gimmick.&lt;br /&gt;
==Strategy==&lt;br /&gt;
This level requires special weapons in order to progress. Repeated failure will require a full restart of the stage, as there are no refills in the stage.&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| [[File:MaGMML2-80-Snowman-1.png|frame|none|alt=Snow Man Screenshot A|'''A''': The Sheep Man blocks are not all destroyed when activated.]]&lt;br /&gt;
| [[File:MaGMML2-80-Snowman-2.png|frame|none|alt=Snow Man Screenshot B|'''B''': Wheel Cutter can be used to skip the Yoku Spike challenge.]]&lt;br /&gt;
| [[File:MaGMML2-80-Snowman-3.png|frame|none|alt=Snow Man Screenshot C|'''C''': Alternatively, Wheel Cutter can be used to clear the low ceiling challenge if used at a low point of the wall.]]&lt;br /&gt;
|}&lt;br /&gt;
Even getting past the first screen without taking damage requires special weapons. As shown in '''A''', not all Sheep Man blocks are removed, so the player should make use of either the [[Skip Teleporter]] or invisible blocks above the Big Eye for a place for Rush to land. Rush Jet should be used to clear any remaining Sheep Man blocks, as there are enemies guarding the upper path, which makes Super Arrow impractical.  It is worth noting that the lower path can be traversed, but you would have to intentionally take damage from either the Magfly or the second Big Eye and use the invulnerability period to run across the bed of spikes.  [[Wheel Cutter]] can then be used to either skip the [[Yoku Block|Yoku Spikes]] or used near '''C''' to escape the low ceiling. Wheel Cutter needs to be used towards the bottom of the wall, otherwise momentum will not carry you over said wall.&lt;br /&gt;
It is possible to re-spawn the Magfly enemies to carry you across the pits, but this can be fairly tricky, as getting caught by them during the Yoku Spike corridor can cause the player to glitch through the floor.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:MaGMML2-80-Snowman-4.png|frame|none|alt=Snow Man Screenshot D|'''D''': There's an invisible block here you need to slide under.]]&lt;br /&gt;
| [[File:MaGMML2-80-Snowman-5.png|frame|none|alt=Snow Man Screenshot E|'''E''': Meet the only use of the sandstorm. Poor thing.]]&lt;br /&gt;
|}&lt;br /&gt;
After a barrage of Nitrons and Big Eyes, the player needs to either scale the invisible wall with Wheel Cutter or simply slide underneath it. The rest of the stage has few noteworthy parts, and Snow Man's &amp;quot;boss fight&amp;quot; consists of a single Rock Thrown combined with the sandstorm gimmick. &amp;lt;br&amp;gt;The [[Energy Element]] can be found sitting on top of the ladder.&lt;br /&gt;
&lt;br /&gt;
==Skip Status==&lt;br /&gt;
This level was deemed skippable by the judges, largely in part to the nonsensical and obtuse nature of the stage.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = magnificent&lt;br /&gt;
|pyroscore = 3&lt;br /&gt;
|spdesign = 1&lt;br /&gt;
|spfun = 0&lt;br /&gt;
|spcreativity = 1&lt;br /&gt;
|spaesthetics = 1&lt;br /&gt;
|spfunction = 0&lt;br /&gt;
|spskip = Yes&lt;br /&gt;
|jupi = this is why global warming exists&lt;br /&gt;
|jupiscore = 1&lt;br /&gt;
|jhdesign = 0&lt;br /&gt;
|jhfun = 1&lt;br /&gt;
|jhcreativity = 0&lt;br /&gt;
|jhaesthetics = 0&lt;br /&gt;
|jhfunction = 0&lt;br /&gt;
|enjl = Less a level, moreso a collection of ideas. The main thing that sets it back in its current state is the lack of organisation and testing.&lt;br /&gt;
The level is littered with collision errors and enemies that can easily ambush the player.&lt;br /&gt;
The ideas themselves, while not the most innovative, would easily find a good place in a level that was constructed more thoroughly, though.&lt;br /&gt;
|enjlscore = 5&lt;br /&gt;
|endesign = 1&lt;br /&gt;
|enfun = 1&lt;br /&gt;
|encreativity = 2&lt;br /&gt;
|enaesthetics = 0&lt;br /&gt;
|enfunction = 1&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = Was this level submitted as a joke?&lt;br /&gt;
The placement of ALL enemies, obstacles, and solid blocks are placed at complete random, and most of the latter are fake or invisible.&lt;br /&gt;
It is extremely glitchy, to the point that I can't figure out a way to finish the level without breaking it using weapons.&lt;br /&gt;
With the exception of breaking this level, there is nothing enjoyable about it, it's irritating, the level design is absolute &amp;lt;span style=&amp;quot;text-decoration: underline dashed;&amp;quot; title=&amp;quot;&amp;amp;#x22;garbage&amp;amp;#x22; in Family Text Mode&amp;quot;&amp;gt;crap&amp;lt;/span&amp;gt;, the graphics are &amp;lt;span style=&amp;quot;text-decoration: underline dashed;&amp;quot; title=&amp;quot;&amp;amp;#x22;terrible&amp;amp;#x22; in Family Text Mode&amp;quot;&amp;gt;crap&amp;lt;/span&amp;gt;, and the level is barely functional.&lt;br /&gt;
Someone please wake me up from this nightmare.&lt;br /&gt;
|garirryscore = 3&lt;br /&gt;
|gadesign = 0&lt;br /&gt;
|gafun = 1&lt;br /&gt;
|gacreativity = 1&lt;br /&gt;
|gaaesthetics = 0&lt;br /&gt;
|gafunction = 1&lt;br /&gt;
|gadesignnote = Everything is placed at random. There's no consistency with level design at all. It's the worst.&lt;br /&gt;
|gafunnote = I think the most fun part is trying to use your weapons in order to glitch the level, it's not like you can beat it otherwise.&lt;br /&gt;
|gacreativitynote = I mean I can see that there are some ideas but… that's about it.&lt;br /&gt;
|gaaestheticsnote = Fucking awful, plus default music again, seriously&lt;br /&gt;
|gafunctionnote = Barely functional.&lt;br /&gt;
|ace = [[File:MaGMML2-SnowManComic.png]]&lt;br /&gt;
|acescore = 3&lt;br /&gt;
|asdesign = 1&lt;br /&gt;
|asfun = 0&lt;br /&gt;
|ascreativity = 2&lt;br /&gt;
|asaesthetics = 0&lt;br /&gt;
|asfunction = 0&lt;br /&gt;
|asskip = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This level was widely believed to be a joke level due to the overall randomness of the level design, as well as the use of memes such as &amp;quot;I Hope I Win&amp;quot; and &amp;quot;It's Better Than Nothing&amp;quot; in the in-level comment box. This was confirmed when CoinMaster was revealed to be a troll account made by [[CosmicGem]] shortly after the late submission period for ''[[Make a Good Mega Man Level 3]]'' began.&lt;br /&gt;
* [[JupiHornet]] originally gave this level a score of 0. He changed it later as, ironically, he actually had a bit of fun with the level, thus assigning it 1 point in fun.&lt;br /&gt;
* This level has dysfunctional Sheep Blocks that change every time you start the stage; to this day, no one knows how it happens.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML2 Tier 1}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 1 (MaGMML2)]][[Category:Skippable Levels]][[Category:Stages without Collectables]][[Category:Stages]][[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level 2 Entries]][[Category: Tier 1 Stages]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Door_Man&amp;diff=28217</id>
		<title>Door Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Door_Man&amp;diff=28217"/>
				<updated>2025-03-18T23:11:32Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#9C9C9C&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:DoorManMugshot.png|left|Door Man's Mugshot]][[File:DoorManMugshot.png|right|Door Man's Mugshot]] Door Man&lt;br /&gt;
|script=ドアマン&lt;br /&gt;
|romaji=Doaman&lt;br /&gt;
|number= &lt;br /&gt;
|designer=Eric Ruth&lt;br /&gt;
|programmer=[[ACESpark]]&lt;br /&gt;
|artist=Eric Ruth&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor= &lt;br /&gt;
|at=&lt;br /&gt;
|weapon=Door Stopper&lt;br /&gt;
|hp=112 (Tier 3)&amp;lt;br&amp;gt;28 (Boss Gallery, The True Arena)&lt;br /&gt;
|attack= &lt;br /&gt;
|type=Neutral&lt;br /&gt;
|weak=[[Jewel Satellite]]&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]]&lt;br /&gt;
|stage=&lt;br /&gt;
|location=[[Tier 3 (MaGMML2)|Tier 3]]&lt;br /&gt;
|occupation=Doorman, Combat Robot&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Boss, NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (cameo)&lt;br /&gt;
|appear2=''Mega Man ROCKS!''&lt;br /&gt;
|sprite=[[File:MaGMML2TDoorManSprite.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Is common courtesy not programmed into your matrix!?|Door Man|heavily criticizing [[Mega Man]]'s manners}}&lt;br /&gt;
'''Door Man''' is a boss from the fangame ''Mega Man ROCKS!'', named and designed after the real-life occupation of the same name. [[Doctor Albert W. Wily|Dr. Wily]] created him as one of eight Robot Masters in his dastardly plot to kidnap Eric Ruth and have him program his robots.&lt;br /&gt;
&lt;br /&gt;
Door Man appears in ''[[Make a Good Mega Man Level 2]]'' as the boss of [[Tier 3 (MaGMML2)|Tier 3]]. As with most tier bosses, his attack pattern is moderately upgraded from his ''Mega Man ROCKS!'' battle.&lt;br /&gt;
&lt;br /&gt;
==Game Appearances==&lt;br /&gt;
===''Mega Man ROCKS!''===&lt;br /&gt;
Door Man is one of the eight Robot Masters. His stage takes place in a hotel filled with air-conditioning fans, ice machines, and of course, doors - from which enemies sometimes appear. Door Man attacks by staying close to one of six doors in his arena, occassionally entering one and exiting out of another, and attacking [[Mega Man]] with either basic buster shots, or his Door Stopper weapon. The latter is a screen-wide flash attack akin to the Centaur Flash, which damages Mega Man, is unavoidable, and can only be prevented through the use of Charge Shots.&lt;br /&gt;
&lt;br /&gt;
Door Man is weak to Anchor Man's Anchor Shot, and his Door Stopper is the weakness of Hit Man.&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good Mega Man Level 2]]''===&lt;br /&gt;
Door Man appears at the end of Tier 3, the Forest, in a small building on the forest's edge. He appears in a corridor admiring a portrait of himself, telling Mega Man he'll, &amp;quot;be with you in a moment.&amp;quot; Entering the boss door will cause him to implore Mega Man to hold the door, which Mega Man doesn't. Filled with burning anger at Mega Man's lack of manners, Door Man powers up dramatically (gaining four healthbars) and prepares to send him to Silicon Hell in a battle to the death.&lt;br /&gt;
&lt;br /&gt;
As in ''Mega Man ROCKS!'', he will randomly enter and exit through the doors in his room (of which there are now seven as opposed to six), using one of the following attacks before entering and exiting through another pair of doors.&lt;br /&gt;
* Run forward while shooting two small projectiles straight forward. Door Man will stop at the second door he passes.&lt;br /&gt;
* Shoot five groups of small projectiles in a random spread.&lt;br /&gt;
* Toss seven large spiked projectiles upwards, which then fall off the screen.&lt;br /&gt;
* Charge an attack, while two door shields with 4 HP protect Door Man from the sides. Failing to shoot Door Man (likely by destroying one of the door shields) within approximately two seconds will result in him using the Door Stopper. Like it was in ''Mega Man ROCKS!'', the Door Stopper cannot be avoided if Door Man successfully uses it.&lt;br /&gt;
&lt;br /&gt;
Once Door Man's health reaches 84, the [[Energy Element]] will appear from one of the doors, and can be collected to end the battle immediately (to Door Man's embarassment). While Door Man's health can be depleted entirely, there is no reward for doing so, outside of a large health energy pickup. After his defeat, he appears as an NPC in [[Chateau Chevaleresque]].&lt;br /&gt;
&lt;br /&gt;
When fought in the Boss Gallery and the [[The Arena|True Arena]], the Energy Element never spawns, and Door Man must be defeated traditionally. However, he only has 28 HP in these modes as opposed to his original 112.&lt;br /&gt;
&lt;br /&gt;
====Pre-Battle Dialogue====&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
 ! Character !! Dialogue&lt;br /&gt;
 {{Alternating rows table section|es=background:#f0f0f0;&lt;br /&gt;
 |{{!}}{{!!}} ''(Door Man appears as an NPC in a boss corridor, looking at his own mugshot. Talking to him is optional.)''&lt;br /&gt;
 |{{!}}'''Door Man'''{{!!}} Looks good, doesn't it sir?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I feel like they captured my likeness very well.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I'll be with you in a moment sir, just wait for me.&lt;br /&gt;
 |{{!}}{{!!}} ''(While walking through the door, Door Man runs after Mega Man.)''&lt;br /&gt;
 |{{!}}'''Door Man'''{{!!}} Sir! Hold the door please!&lt;br /&gt;
 |{{!}}{{!!}} ''(Upon arriving in the boss room, Door Man slowly floats down from the ceiling.)''&lt;br /&gt;
 |{{!}}'''Door Man'''{{!!}}You, Mega Jerk! Is common courtesy not programmed into your matrix!?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Manners cost nothing good sir!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The anger that is building inside me burns with a passion yet unheard of.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sir, that inner fire will send you into eternal damnation of Silicon Hell...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Prepare to burn along with all the photocopiers!'''&lt;br /&gt;
 |{{!}}{{!!}} ''(If the Energy Element is collected before destroying Door Man, he stops with an embarrassed look on his face.)''&lt;br /&gt;
 |{{!}}'''Door Man'''{{!!}} Oh. Gordon Bennet,{{sic}} I left the Element in that room!&lt;br /&gt;
 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good Mega Man Level: Episode Zero]]''===&lt;br /&gt;
While neither a boss nor an NPC, Door Man nonetheless makes a very small cameo in this game's credits. He is seen in the Chateau Chevaleresque, having a (by the looks of it) very lively conversation with [[Saturn]].&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/2&lt;br /&gt;
| hornet = 3&lt;br /&gt;
| jewel = 6&lt;br /&gt;
| grab = 2&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 2&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = 2&lt;br /&gt;
| wire = 4&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* In the cutscene before Door Man's battle in Tier 3, he states that he will damn the player character to &amp;quot;Silicon Hell&amp;quot;, where they will burn &amp;quot;along with all the photocopiers&amp;quot;. This is a reference to the British sci-fi television series ''Red Dwarf''. In the series, robots are programmed to believe that upon death, they will go to either &amp;quot;Silicon Heaven&amp;quot; or &amp;quot;Silicon Hell&amp;quot;; at one point in the show, a character mentions the idea of &amp;quot;rotting in Silicon Hell along with all the photocopiers&amp;quot;.&lt;br /&gt;
* If Door Man is killed during his battle in Tier 3, he will drop a large energy pickup. This behaviour does not occur when Door Man is fought in any other part of the game.&lt;br /&gt;
* Door Man is explicitly programmed to not use the Door Stopper if he emerges from the center door, since his doors would block the ladders to the upper level and prevent the player from reaching him in time to stop the attack.&lt;br /&gt;
* The insult Door Man uses at the start of his pre-battle cutscene changes depending on the [[Costumes|Costume]] the player is using, or if Mario Mode (found in [[Cheat Mode]]) is in use. Most of these insults are just the first word of the character's name followed by &amp;quot;Jerk&amp;quot; (&amp;quot;Mega Jerk&amp;quot;, &amp;quot;Proto Jerk&amp;quot;, &amp;quot;Bass Jerk&amp;quot;, etc.), but certain costumes get different insults:&lt;br /&gt;
** [[Doctor Thomas Light|Dr. Light]]: &amp;quot;Light Jerk&amp;quot;&lt;br /&gt;
** [[Rush]]: &amp;quot;Dog Jerk&amp;quot;&lt;br /&gt;
** Rockman CX: &amp;quot;CX Jerk&amp;quot;&lt;br /&gt;
** Doropie: &amp;quot;Magical Jerk&amp;quot; (Referring to the title of her game of origin, ''Magical Doropie'')&lt;br /&gt;
** Beck: &amp;quot;Mighty Jerk&amp;quot; (Referring to the title of his game of origin, ''Mighty No. 9'', as well as his status as a &amp;quot;Mighty Number&amp;quot;)&lt;br /&gt;
** [[Metall]]: &amp;quot;Hard Jerk&amp;quot; (Referring to &amp;quot;Hard Hat&amp;quot;, one of Metall's many English names)&lt;br /&gt;
** Marisa: &amp;quot;Magic Jerk&amp;quot;&lt;br /&gt;
** [[Davwin Armanios|Davwin]]: &amp;quot;Dav Jerk&amp;quot;&lt;br /&gt;
** Cut Man?: &amp;quot;Scizzor Jerk&amp;quot; (Referring to the title of his ROM hack of origin, ''Cutman's Bad Scizzors Day'')&lt;br /&gt;
** Mario: &amp;quot;Mushroom Jerk&amp;quot;&lt;br /&gt;
** Me IRL: &amp;quot;Mega Jerk&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML2 Tier 3}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Bosses]][[Category:Robot Masters]][[Category:Tier Bosses]][[Category:Tier 3 (MaGMML2)]][[Category:Make a Good Mega Man Level 2 Bosses]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Holy_Crap,_Mega_Man_Can_Airslide%3F&amp;diff=28212</id>
		<title>Holy Crap, Mega Man Can Airslide?</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Holy_Crap,_Mega_Man_Can_Airslide%3F&amp;diff=28212"/>
				<updated>2025-03-18T22:22:00Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Holy Crap, Mega Man Can Airslide?&lt;br /&gt;
|rank=50th&lt;br /&gt;
|image=[[File:HCMMCAS.png|256px]]&lt;br /&gt;
|caption=Jump? Slide? Why not BOTH?!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
|creator=[[ParmaJon]]&lt;br /&gt;
|composer=Banpresto, Namco (original music)&amp;lt;br&amp;gt;Tskuikuro (covers)&lt;br /&gt;
|artist=[[ParmaJon]]&lt;br /&gt;
|programmer=[[Renhoek]]&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Judge Order Reminder:&lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=2&lt;br /&gt;
|judge1=36&lt;br /&gt;
|judge2=10&lt;br /&gt;
|judge3=24&lt;br /&gt;
|judge4=34&lt;br /&gt;
|judge5=28&lt;br /&gt;
|totalscore=26.4&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=[[File:Nickel.png|Climb the ladder before drop.]][[File:Nickel.png|Teleporter at far right of snake room.]]&lt;br /&gt;
|enemies =&lt;br /&gt;
*[[Bolton and Nutton]]&lt;br /&gt;
*[[Graviton]]&lt;br /&gt;
*[[Jet Bomb]]&lt;br /&gt;
*[[Junk Golem]]&lt;br /&gt;
*[[New Shotman]]&lt;br /&gt;
*[[Ring Ring]]&lt;br /&gt;
*[[Tondeall]]&lt;br /&gt;
*[[Twin Cannon]]&lt;br /&gt;
|gimmicks =&lt;br /&gt;
*Airslide&lt;br /&gt;
*[[Block Train]]&lt;br /&gt;
*[[Bouncy Tile]]&lt;br /&gt;
*[[Falling Platform]] (MM2)&lt;br /&gt;
*[[Fire Wave]]&lt;br /&gt;
*[[Lever]]&lt;br /&gt;
*[[Plantman Platform]]&lt;br /&gt;
*[[Sparkman Platform]]&lt;br /&gt;
*[[Sign (Mega Man 8)]]&lt;br /&gt;
*[[Spring]]&lt;br /&gt;
*[[Yoku Block]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Romhack Top Man]]&lt;br /&gt;
|other=&lt;br /&gt;
*[[File:JupiLeastFav.png]] [[JupiHornet]]'s Least Favorite&lt;br /&gt;
|music=Super Robot Wars - Silver Fallen Angel&amp;lt;br&amp;gt;'''Boss:''' Wagyan Land 2 - Final Boss&lt;br /&gt;
|location=[[Tier 5 (MaGMML2)|Tier 5]]&lt;br /&gt;
|previous=[[Enhanced Mobility]]&lt;br /&gt;
|next=[[Maze of Significantly Less Death]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|There are levels that have a lot of potential, but fail when it comes to execution. Then there are other levels that are just...bad. Then there are levels like this, which do both.|[[JupiHornet]]|saying the problem of the level.}}&lt;br /&gt;
'''Holy Crap, Mega Man Can Airslide?''', or '''HCMMCAS''' for short, is the 50th place level in ''Make a Good Mega Man Level 2''. The level revolves around the gimmick of being able to slide in the air, much like the ROM hack ''Rockman 5 Air Sliding''. The ability to air slide is explored using various sets of [[Plantman Platform]]s, [[Lever]]s, and [[Fire Wave]]s, as well as a long [[Block Train]] section.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
There are screens that can be skipped, although they may not appear that, theres a break where with saku you can jump off the block train and land on some spikes then plantman platforms, also, you can get easily the first Noble Nickel with the Slash Claw, in the Block Train section, you can skip it with the Jewel Satellite when it goes up the first time and its about one block up airslide and jump and hold right and you will land on the plantman platform.&lt;br /&gt;
[[File:Pro strats.gif|thumb|center|god tier speedrun strats]]&lt;br /&gt;
You can also avoid a teleporter following the section, that teleporter leads to the Fire Wave and Key Doors section, also be patient with the fire waves and observe their patterns, they are all possible to do no hit, the rooms with the keys can be skipped, you can get a Noble Nickel passing this section.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = Way to spoil the gimmick in the title woooow!! This level is pretty neat! It's cool to see that someone brought air sliding into this game and there's some pretty great setups made with it. The 'air jump slide' is pretty neat and adds a new twist to the air slide gimmick, and some of the acrobatics involved in the level are super fun to pull off. I really like the rooms with the fire waves, they'e super tricky but fun to work around. The Noble Nickel rooms are pretty great too, though I kinda struggled with the first one ;p. I really liked the block train segment, it reminds me of a few levels in SMW romhacks (I'll be specific and say IMPETUOUS ATHLETIC and no one will know what that means :V). The boss fight is neat, too, it reminds me of something you would legit see in a romhack. I think it actually IS in a romhack, I just forget which. Two issues, tho, one, that quick time event room after the midpoint is dumb, and two, sometimes my jump just doesn't register while air sliding? Idk. But overall it's a super nice level! Tho I think the solid blue background could have at least been black because it kiinda looks ugly rn :p&lt;br /&gt;
|pyroscore = 36&lt;br /&gt;
|spdesign = 11&lt;br /&gt;
|spfun = 8&lt;br /&gt;
|spcreativity = 10&lt;br /&gt;
|spaesthetics = 3&lt;br /&gt;
|spfunction = 4&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = Look.&lt;br /&gt;
There are levels that have a lot of potential, but fail when it comes to execution. Then there are other levels that are just...bad. Then there are levels like this, which do both. This was BY FAR the most disappointing level in the contest for me, and for that reason it's my least favorite...seriously, you can do so many things with an air sliding gimmick! Rockman 5 Air Sliding and Rockman 4 Burst Chaser X Air Sliding are both amazing romhacks that utilize the gimmick very well. This level, on the other hand, doesn't use the gimmick very creatively at all. All you really did with it was have the player use it hit switches and jump on Plant Man platforms. Slide over to the switch, a platform appears under you. Shoot the Plant Man platform, slide over to it. It's just not fun, especially with enemies everywhere. There was a room where the player died if they didn't know to slide to the right when falling. The 'jump after an air slide' function was sometimes unresponsive, leading to a LOT of deaths, and it was even worse when you required the player to use it with fireballs everywhere. The aesthetics were very minimal, with nothing more than a blue background and some blocks, and the junk guys and springs appeared to be standing on nothing, which is just lazy. The only thing I can really say I liked about this level was the boss, which was like a spruced up Top Man. Overall, though, I was extremely disappointed in this level. It really did drop the ball. You can do so much better than this!&lt;br /&gt;
|jupiscore = 10&lt;br /&gt;
|jhdesign = 2&lt;br /&gt;
|jhfun = 1&lt;br /&gt;
|jhcreativity = 5&lt;br /&gt;
|jhaesthetics = 0&lt;br /&gt;
|jhfunction = 2&lt;br /&gt;
|enjl = Heh, interesting idea. I really like the platforming possibilities that this mechanic introduces. The pure platforming segments scattered mostly throughout the first half of the level are fun and tense, though I think they could do with less enemies, as they're sometimes placed in a way where they're ripping the player out of the flow of the level. I didn't enjoy the direction the level took with its fire and block snake sections. The fire sections felt like a ton of cheap hits and I fell into the pit in the 2nd nickel section far too many times. The block snake section replaces all the tense action of the level with slowly waiting for the snake to advance so the player can get to the boss. The boss itself was a really fun fight. I like how his attacks line up to allow for an easy dodging pattern that still made me feel like I was skillfully dodging a tough opponent (roleplaying woo!!!!). If this level toyed around more with its platforming segments, perhaps by introducing other types of platforms or having a section where, for instance guts lifts move in parallel and the player has to jump between them to avoid obstacles, I would have enjoyed this level a lot more. As it stands, though, neat concept.&lt;br /&gt;
|enjlscore = 24&lt;br /&gt;
|endesign = 7&lt;br /&gt;
|enfun = 5&lt;br /&gt;
|encreativity = 8&lt;br /&gt;
|enaesthetics = 0&lt;br /&gt;
|enfunction = 4&lt;br /&gt;
|enskip = Maybe&lt;br /&gt;
|garirry = Really awesome concept, but it just wasn't executed well enough. The level design is primitive as it is filled with plenty of extremely cheap spots, and the main gimmick isn't used as well as it should have been. Naturally, this means the level gets frustrating or boring fast. Another problem is that the main mechanic just doesn't work that well, for example, if you jump after sliding, you can't dash mid-air again, and you can't double jump if you don't dash mid-air beforehand. Other than that, the boss is kinda generic and the graphics are boring, but that's about it.&lt;br /&gt;
|garirryscore = 34&lt;br /&gt;
|gadesign = 7&lt;br /&gt;
|gafun = 7&lt;br /&gt;
|gacreativity = 12&lt;br /&gt;
|gaaesthetics = 4&lt;br /&gt;
|gafunction = 4&lt;br /&gt;
|gadesignnote = Eh... it honestly could be better. Some sections are outright bullshit and require superb reaction, some require precise movement, and some are just boring and tedious.&lt;br /&gt;
|gafunnote = It was okay. I did have some fun but the stage is frustrating.&lt;br /&gt;
|gacreativitynote = Admitedly, it shines here. The idea is very good and I liked how it was done.&lt;br /&gt;
|gaaestheticsnote = It's okay honestly. Could be better.&lt;br /&gt;
|gafunctionnote = The main mechanic doesn't really work as well as it should.&lt;br /&gt;
|ace = This stage has a seriously cool concept and primary gimmick, and is in fact, really well designed. The challenges are interesting and unique, and we even defy dev-kit only expectations by having a boss at the end. A modified dev-kit boss, but still a new boss.&lt;br /&gt;
&lt;br /&gt;
So what went wrong? Well, this stage simply isn't very fun. This partially comes down to the presentation. It's hard to have fun in a space with zero context. There doesn't appear to be any progress being made, the player just gets a dull blue background. The player is visually bored to tears only 30 seconds into the stage, and somehow the graphics get worse as the stage goes on.&lt;br /&gt;
The lack of graphics also hurts the gimmick setups - there are many situations where a tiled background could've been used to give indicators as to where something is going to travel, to draw the player's eye to what they should be looking at, and overall just have the level plain make sense.&lt;br /&gt;
&lt;br /&gt;
One of the other issues comes down to sheer frustration. This is mostly focused at the Nickel, The second one. This might just be one of the worst Nickel placements in the game.&lt;br /&gt;
Bare in mind, your earlier screen with the Fire Waves on is already rather obnoxious, not helped by the fact that visually they are rather hard to track where they are supposed to travel.Yes, there are some arrows, but in a do or die situation, these arrows simply aren't enough.&lt;br /&gt;
&lt;br /&gt;
But the second Nickel - oh man. These screens are so finicky, require such precise timing, that it quickly becomes an chore, then a slog, and then you want to throw your controller/laptop/pc out the window as you are knocked into the pit for the 100th time. The real thing that kills these screens, is the fact the fireballs curl back on themselves. One would've been bad enough, both fireballs curving back? There was no reason for this, this renders the challenge into something that is too exact, mostly because the player themselves also has to curve backwards to land back onto safety. This is beyond frustrating.&lt;br /&gt;
But the thing that absolutely murders this section and kills the fun factor dead - is that you have a second screen of this. AAAAAAAAAAAAAAAaaaaa....&lt;br /&gt;
&lt;br /&gt;
Alright, so the Nickels are optional, sure, but they should never cross the line into absurdity, not like this. It just kills the goodwill of any player who is attempting to get these things is going to have.&lt;br /&gt;
&lt;br /&gt;
We are finally left with your boss fight. Hello, modified dev-kit boss! I'm not really sure what the point to this guy is, mostly because there is no need to actually use the air slide feature in the fight. Sure it makes it slightly easier, but its not required, and the boss rather feels like filler.&lt;br /&gt;
Clever stage, that is just too clever by half to be all that enjoyable. Really, really wish some effort had been expended into the tileset, as my memories of the level are awash with the colour blue, and only blue.&lt;br /&gt;
|acescore = 28&lt;br /&gt;
|asdesign = 11&lt;br /&gt;
|asfun = 2&lt;br /&gt;
|ascreativity = 12&lt;br /&gt;
|asaesthetics = 0&lt;br /&gt;
|asfunction = 3&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Holy Crap, Mega Man Can Airslide? is the only ''MaGMML2'' level to be a judge's least favorite and ''not'' be skippable.&lt;br /&gt;
*When using Family text mode, this level's name is &amp;quot;Holy '''Carp''', Mega Man Can Airslide?&amp;quot;&lt;br /&gt;
*The game is inconsistent when it comes to this level's punctuation. In general, it is punctuated with a &amp;quot;?&amp;quot;. In the Sound Test, however, it is punctuated with a &amp;quot;?!&amp;quot;, and in the Boss Gallery, it is punctuated with a &amp;quot;!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 5}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 5 (MaGMML2)]][[Category:Least Favorites]][[Category:Make a Good Mega Man Level 2 Entries]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Challenge_Tent&amp;diff=27675</id>
		<title>Challenge Tent</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Challenge_Tent&amp;diff=27675"/>
				<updated>2025-03-12T12:13:42Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MaGMML2-Challenge_Tent_1.png|250px|right|The exterior of the Challenge Tent.]]&lt;br /&gt;
{{quote|You see, I felt so, err, PASSIONATE and EXPLOSIVE! about the festival that I decided to set up this tent to, well, challenge visitors.|Trinitro Man|}}&lt;br /&gt;
The '''Challenge Tent''' is a location owned by Trinitro Man in ''[[Make a Good Mega Man Level 2]]'', located between the [[Dojo]] and [[Tier 3 (MaGMML2)|Tier 3]] in the main hub. The Challenge Tent is unlocked by obtaining the VIP Pass from [[Knight Man]] after collecting 20 [[Noble Nickel|Noble Nickels]].&lt;br /&gt;
&lt;br /&gt;
==List of Challenges==&lt;br /&gt;
:''Main article: [[Achievements#Make a Good Mega Man Level 2|Achievements]]''&lt;br /&gt;
&lt;br /&gt;
A complete list of challenges (both earned and unearned) can be browsed via a long corridor, with a monitor on the left to switch between different rows. The descriptions of the challenges change slightly from before and after they are cleared, to obfuscate spoilers.&lt;br /&gt;
{{-}}&lt;br /&gt;
==Sound Room==&lt;br /&gt;
[[File:MaGMML2-Challenge_Tent_2.png|256px|right]]&lt;br /&gt;
&lt;br /&gt;
The Sound Room features all the tracks used in the game. When a track is selected, it will play throughout the entire main hub until entering a tier. Each song is unlocked after clearing a certain challenge.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Sound List===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
!'''Song'''&lt;br /&gt;
!'''Origin'''&lt;br /&gt;
!'''Composer'''&lt;br /&gt;
!'''Remixer'''&lt;br /&gt;
!'''Unlock Requirement'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Title Screen&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 4 - Title Screen&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Minae Fujii&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Unlocked from the start&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Menu&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMMLC2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Unlocked from the start&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cheat Menu&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sonic 3 &amp;amp; Knuckles - Competiton Menu&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Michael Jackson&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |8bitdanooct1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 32.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Main Hub&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Paper Mario: Sticker Star - Decalburg&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Intelligent Systems?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bulby&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Unlocked from the start&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Light's Lab&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man Powered Up - Intro Stage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Capcom?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Unlocked from the start&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Capcom Logo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Various - Capcom Logo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Capcom?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Unlocked from the start&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 1 (Fakeout)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 17.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 1 (Ruined Simulation)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 17.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Milk + Bouncy Castle (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Teenage Mutant Ninja Turtles - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jun Funahashi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 17.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 2 (Sewers)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 18.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Ombuds Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 42 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dan Butler&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 18.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 3 (Forest)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 19.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier Boss Intro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Uforia - Hebe in the Parallel Area&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Noboyuk&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 19.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Door Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man Rocks! - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Eric Ruth&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 19.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 4 (Subway)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 20.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. The Scorch Men&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man Sunrise - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 20.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 5 (Arcade)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 21.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Lord Elewoofro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Ninja Warriors - Final Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hiroyuki Iwatsuki&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Robert Hansson&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 21.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 6 (Battle Network)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 22.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Cheat Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |EarthBound - New Age Retro Hippie&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |K. Suzuki + H. Tanaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Himajin Zenkaku&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 22.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 7 (McWily's)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 23.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Future + Twilight Lodge (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's Christmas Carol - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mykola Leontovych&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Joseph Collins&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 23.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 8 (Grand Tower)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 24.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Jet Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rokko Chan - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ASAGEN&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 24.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 9 (Festival Grounds)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nezumiman - Usagi's Stage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Fish Meat Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 25.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Butter Nezumi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nezumiman - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Fish Meat Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 25.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 10 (Rainbow Road)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VLDC9 - Best World&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |S.N.N.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 26.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Xenoblade Chronicles - Mechonis Field&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Monolith Soft&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 28.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Eddie's Shop&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 10 - Shop (Proto Man)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yu Shimoda&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Unlocked from the start&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Costume Shop&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Palamedes 2 - BGM 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kiyohiro Sada, Grosan Fukushm&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Unlocked from the start&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Arena - Rest Area&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 8.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Arena Battle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |F-Zero - Illusion&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kenji Hikita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |betasword&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 8.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pit of Pits - Entrance&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pit of Pits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 6.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Boss (MM2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 6.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Boss (MM3)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasuaki Fujita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 6.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Boss (MM4)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 4 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Minae Fujii&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 6.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Boss (MM6)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 6 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yuko Takehara&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 6.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Boss (MM8)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman 8 FC - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shusaku Uchiyama&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mend&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 6.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Boss (MM9)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 9 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 6.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Boss (MM10)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 10 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hiroki Isogai&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 6.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |City War&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |SWAT Cats - Season 1 &amp;amp; 2 Theme&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Randall Crissman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adam Remy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 31.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Twilight Lodge&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Franz Xaver Gruber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Joseph Collins&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 31.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |THE ENDLESS VOID&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Super Mario 64 - Endless Staircase&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 31.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Suspicious, Suspicious...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario &amp;amp; Luigi: Dream Team - Neo Bowser Castle's Illusion&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yoko Shimomura&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 31.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. The Moon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Take On Me&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A-Ha&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cleemant Soa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 31.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Birdo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Super Mario World - Athletic Level&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |rakohus&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 31.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Glass Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Free Stage 37&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |kevvviiinnn&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 31.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Gamma&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 - Wily Stages 5 + 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Capcom?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 8.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Volt Man the Assimilator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dark Souls 3 - Deacons of the Deep&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nobuyoshi Suzuki&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 8.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Volt Man the Cryptid&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |UNDERTALE - Amalgam&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Toby Fox&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 8.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Real Final Boss? Yeah&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kirby: Planet Robobot - P.R.O.G.R.A.M&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hirokazu Ando&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 8.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Triumphant Fanfare!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kirby Super Star - Game Clear&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jun Ishikawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |PureSabe&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 8.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Various Entries&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 9 - Galaxy Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 11.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Various Entries&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 4 - Pharaoh Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Minae Fujii&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 11.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cardinal Man + Just an Ice Level&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MegaMari - Cirno Stage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |NKZ&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |40Nix&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 11.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cardinal Man (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Doraemon GB - Final Stage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |???&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |PureSabe&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 11.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Tower&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 10 - Wily Stage 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hiroki Isogai and Ippo Yamada&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Tower (Volt Man)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 10 - Fortress Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hiroki Isogai and Ippo Yamada&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Tower (Komuso Man)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 10 - Wily Machine&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ryo Kawakami&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Tower (Quint)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 8-Bit Deathmatch - Temporanomaly&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Freeman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Airflow Hubble&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |UnOpened&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sonata Arctica&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |AozoraOrigami&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Airflow Hubble (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lufia: The Legend Returns - Enchancement&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasunori Shiono&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yggdrasil&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Valkyrie Profile - Mission to Deep Space&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Motoi Sakuraba&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Crator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Castlevania: Order of Ecclesia - Sorrow's Distortion&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasuhjro Ichihashi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Cream&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Castlevania: Order of Ecclesia - Dissonant Courage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Michiru Yamane&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Kichona&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Castlevania: Order of Ecclesia - Blackmore Battle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Michiru Yamane&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rush City&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Earthworm Jim - Snot a Problem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tommy Tallarico&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gigavolt Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 1 - Elec Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Manami Matsumae&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gigavolt Man (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 1 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Manami Matsumae&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |LegendOfRenegade&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Colorful Hall&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sonic 4: Episode 1- Mad Gear Zone Act 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jun Senoue&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Warheart&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Colorful Hall (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Binding of Isaac: Rebirth - Hericide&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ridiculon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |optosi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Something Original&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 1 - Cut Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Manami Matsumae&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Something Original (Before Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 1- Guts Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Manami Matsumae&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Chomp Man + Jungle Base&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Contra - Jungle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kazuki Muraoka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hidenori Maezawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |SMB3 (Overworld)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Super Mario Bros. 3 - Athletic&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |SMB3 (Path Splits)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Super Mario Bros. 3 - Airship&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Bowser&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Super Mario Bros. 3 - Bowser&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MegaLondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dark Souls - Ornstein and Smough&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Motoi Sakuraba&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lamda&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Combust Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |TheCartridgeTilter&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Dampening&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Bubble Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Dampening (Puzzle Room)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pokemon Crystal - Theme of Eusine&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Junichi Masuda&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Taco Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Satan&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Candy Panic&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yoshi's Island - Overworld&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |JiYoshi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Candy Panic (Cave)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yoshi's Island - Underground&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tar&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Candy Panic (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man X - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Makoto Tomozawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dars&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Forgotten Fortress&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man IFI - Famous Stage 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Deathro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Forgotten Fortress (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Crash Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Joe Destruction Co.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 DOS Expansion - Dyna Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kackebango&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Neon Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Expand Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |HertzDevil&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Orbital Station&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |DuckTales - The Moon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hiroshige Tonomura&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight (Plains)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight - Plains of Passage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jake Kaufman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight (Explodatorium)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight - Explodatorium&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jake Kaufman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight (Lost City)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight - Lost City&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jake Kaufman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight (Iron Whale)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight - Iron Whale&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jake Kaufman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight (Lich Yard)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight - Lich Yard&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jake Kaufman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight (Stranded Ship)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight - Stranded Ship&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jake Kaufman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight (Tower of Fate)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight - Tower of Fate 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jake Kaufman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Poorly Named Level&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow of the Ninja - Stage 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Iku Mizutani&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enhanced Mobility&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman 6 Complete Works - Mr. X Stages&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yuko Takehara&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Naoto Tanaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Holy Crap, Mega Man Can Airslide?!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Super Robot Wars - Silver Fallen Angel&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Banpresto&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tsukikuro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Holy Crap, Mega Man Can Airslide?! (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wagyan Land 2 - Final Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Namco&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tsukikuro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Maze of Signficantly Less Death, Sector Upsilon 6 (Secret)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VVVVVV - Predestined Fate&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |SoulEye&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Volcanic Furnace&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rokko Chan - Volcano Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ASAGEN&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Elec Dam&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Stage 12 (Free Song)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |kevvviiinnn&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |m9m&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Quint Stage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman World 2 - Wily Station&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kenji Yamazaki&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tpcool&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Quint Stage (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman World 2 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kenji Yamazaki&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tpcool&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Mega Man For All Seasons (Fall)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Bubble Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ZSaber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Mega Man For All Seasons (Winter)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Bubble Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ZSaber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Mega Man For All Seasons (Spring)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Bubble Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ZSaber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Mega Man For All Seasons (Summer)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Bubble Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ZSaber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Mega Man For All Seasons (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Bubble Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ZSaber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |AD 2101&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Zero Wing - Open Your Eyes (Stage 1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tatsuya Uemura&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |AD 2101 (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Zero Wing - All Your Base Are Belong To Us (Intro)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tatsuya Uemura&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Starman Recreation&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 5- Star Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mari Yamaguchi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Coaster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sonic 2 - Chemical Plant Zone&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Masato Nakamura&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bulby&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Changeable Caverns&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man X - Armored Armadillo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Makoto Tomozawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |TheMartianGeek&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Joe Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man ZX - Overload&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ZeroJanitor&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Joe Man (Alt)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dr. Robotnik's Mean Bean Machine - 2 Player VS. Theme&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Masanobu Tsukamoto&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |8bitdanooct1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crystal Lab&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Deep Space&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crystal Lab (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Creepy Castle - Major Battle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nitrogen Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RRThiel + MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nitrogen Man (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kirby: Planet Robobot - Vs. Core Kabula&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hirokazu Ando&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Duwang&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |JoJo's Bizarre Adventure: Diamond is Unbreakable - Great Days (Opening 3)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |K. Aoki + D. Hasegawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Musikage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Duwang (Ending)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Initial D - Running in the 90s&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Maurizio DeJorio&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Max Coveri&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lava Factory&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gradius 3 (SNES) - Lucky Zone&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Konami Kukeiha Club&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wally Chantek&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Biplane Bay&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Donkey Kong Country - Gangplank Galleon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |David Wise&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |gouje0864&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Blaze Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Blaze Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |HertzDevil&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gunpowder Cellar&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Binding of Isaac - Cellar&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Danny Baranoswky&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Etalify&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cursor Curse&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Little Samson - Golem's Theme&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kazuhide Sasuga&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cossack's Other Citadel&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 4 - Cossack's Citadel Stages 1 + 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Minae Fujii&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Fortified Lab&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Fortified Zone - BGM 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tsukasa Tawada&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spiky Situation&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 4 - Wily Stages 3 + 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Minae Fujii&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ryo Kawakami&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spiky Situation (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Final Fantasy Mystic Quest - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ryuji Sasai&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tsukikuro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spiky Situation (Touch the Entrance)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cytus - Entrance&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ICE&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ruined Lab&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 - Wily Stages 1 + 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasuaki Fujita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ruined Lab (Part 2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 - Wily Stages 3 + 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasuaki Fujita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ruined Lab (Miniboss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 - Wily Stage Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasuaki Fujita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ruined Lab (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 - Doc Robot&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasuaki Fujita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |But It Lacked the Depth To Convince Me That This Is Really Hell&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Corpse Party - Ray of Hope&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mao Hamamoto&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |SiivaGunner&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Force Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |HertzDevil&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Smed's Big Annoying Mess of a Level&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman DX3 - Stage Theme&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jason&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Smed's Big Annoying Mess of a Level (Miniboss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman DX3 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jason&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Smed's Big Annoying Mess of a Level (Final Toad)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman DX3 - Sigma&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jason&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Conveyor Mayhem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 - Shadow Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasuaki Fujita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Conveyor Mayhem (Boss, Pinch Mode)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasuaki Fujita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1, Thoron&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Aurora Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 9.5 - Aurora Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncy Castle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cocoron - Stage Theme 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |City Under Siege&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This Is How The Wind Shifts - Massachusetts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Silverstein&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |gouje0864&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |City Under Siege (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman 7 FC - Wily Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Toshihiko Horiyama&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mend&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Escape Sequence&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman World 5 - Wily Star&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kouji Murata&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bond Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |World 1-2 - One Shot, One Kill&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Manami Matsumae&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Let's 8Bit&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Misty Lake (Stage Start)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2- Boss Selected&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Misty Lake&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sonic 3D Blast - Diamond Dust Zone Act 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tatsuyuki Maeda&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |8bitdanooct1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Misty Lake (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Touhou Mother - Cirno's Unfounded Revenge&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |NKZ&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |notencore&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Donut Observation Center&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Augmented Emotions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Drozerix&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Donut Observation Center (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man X6 - Blaze Heatnix&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Naoto Tanaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ZeroJanitor&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rad Gravity (Intro)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 4 - Boss Selected&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Minae Fujii&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rad Gravity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 5 - Gravity Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mari Yamaguchi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rad Gravity (Kamek)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yoshi's Island - Kamek's Theme&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rad Gravity (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 5 - Gravity Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mari Yamaguchi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sector Upsilon 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Silver Surfer - Title Screen&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tim Follin&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sector Upsilon 6 (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VVVVVV - Potential for Anything&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |SoulEye&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Truffle Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mount Sabre&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crystalis - Mount Sabre&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yoko Osaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mount Sabre (Cave)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crystalis - Cave Theme 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yoko Osaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mount Sabre (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crystalis - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yoko Osaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Guts Man's Asteroid&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 9 - We're the Robots!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sheriff Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Western Wilderness of Calamity Jane&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spriter Gors&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sheriff Man (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 11 Album - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Xavier 'mv' Dang&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boil Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boil Man (Air Dabsule)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Air Man ga Taosenai&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Seramikarutitan&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MrKyurem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Komuso Temple&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 6 - Knight Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yuko Takehara&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Launch Man &amp;amp; Shuttle Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Phantom Breaker - Stage 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Abo Takeshi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cyber Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man Final 3 - Cyber Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mark Carroll&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RedBlupi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cyber Man (Cyber)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man Final 3 - Legacy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mark Carroll&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RedBlupi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Beneath Sand and Rock&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Donkey Kong Country - Fear Factory&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |David Wise&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bulby&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. 8 Centipeder Tower&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Animal Crossing - Go K.K. Rider!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kazumi Totaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bulby&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Quarantine Woman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |NaOH&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Quarantine Woman (Siren)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Quarantine Woman (Miniboss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |NaOH&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Neapolitan Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Free Stage 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |m9m&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Haunt Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Scythe Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kackebango&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Haunt Man (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Freeman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Stage Nobody Asked For (Intro)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Boss Selected&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Freeman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Stage Nobody Asked For&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 10 - Wily Stage 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ryo Kawakami&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |8bitdanooct1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Stage Nobody Asked For (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man Infamous Intent - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Threxx + littlelamp100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Stage Nobody Asked For (Superboss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kirby Super Star Ultra - The Strongest Warrior in the Galaxy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jun Ishikawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |8bitdanooct1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Identity Crisis (Intro)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Identity Crisis (Hornet)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 9 - Hornet Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Identity Crisis (Jewel)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 9 - Jewel Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Identity Crisis (Nitro)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 10 - Nitro Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Manami Matsumae&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Identity Crisis (Bright)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 4 - Bright Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Minae Fujii&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Identity Crisis&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Identity Crisis (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MegaMari - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |NKZ&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |4ONix&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Outer Space&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mibibli's Quest - Thursday&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ryan Melmoth&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star II Intro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |m9m&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star II, Stage 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jazz Jackrabbit 2 - Medivo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Alexander Brandon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |worldpeace&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star II, Stage 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Thunderforce VI - Metal Squad&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Toshiharu Yamanishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tsukikuro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star II, Stage 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kirby: Planet Robobot - P.R.O.G.R.A.M.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hirokazu Ando&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Son_of_Ender25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star II, Stage 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Azure Striker Gunvolt - Pharma Lab&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CWUO1P Fakeout&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 1 - Wily Stage Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Manami Matsumae&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star II Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star II, Stage 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gunstar Heroes - Last Party on the Moon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Norio Hanzawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Seven Force&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gunstar Heroes - Theme of Seven Force&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Norio Hanzawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Defeated Seven Force!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gunstar Heroes - Stage Clear&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Norio Hanzawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star II, Stage 6 (Opening)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Stove Guy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The World Crumbles&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pokemon Diamond and Pearl - Cataclysm!!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Junichi Masuda&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star II, Stage 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |La Mulana - Giant's Cry&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Naramura&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS Holo Dragon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS Chimerabot&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 4 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Minae Fujii&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Wily Machine SWORD&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sonic Mania - Ruby Illusions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tee Lopes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Mega Man Sprite Game&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight: Spectre of Torment - Embraced by Darkness&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jake Kaufman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Wily Core&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kirby: Planet Robobot -  Mind in a PROGRAM&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hirokazu Ando&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star Explodes!!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kirby Super Star - Escape the Halberd&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jun Ishikawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |PureSabe&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Credits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kirby and the Rainbow Curse - Staff Roll&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |HAL Laboratory&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Goblins n' Ghasts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ghosts n' Goblins (C64) - Main Theme&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mark Cooksey&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instant Remedy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Goblins n' Ghasts (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ghouls n' Ghosts - The Execution Place&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tamayo Kawamoto&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yuzo Koshiro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Swiss Hotel&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 9 - We're the Robots!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |PrincessZelda2020&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario Land&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Super Mario World - Athletic&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bulby&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario Land (Castle)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Super Mario World - Castle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |???&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario Land (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Super Mario World - VS. Bowser&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Coyote Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |McDonald's Treasure Land Adventure - Train Ride&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Treasure&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Coyote Man (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |McDonald's Treasure Land Adventure - Final Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Treasure&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Deep Thoughts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gimmick! - Aporia&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Masashi Kageyama&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |SiivaGunner&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Deep Thoughts (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mother 3 - Rock and Roll (Spicy)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shogo Sakai&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Himanjin&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Metallic Ocean&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man LL - Wily 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |littlelamp100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Zieldak&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |So Good&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |UNDERTALE - So Sorry&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Toby Fox&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Quickening 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Castlevania II: Belmont's Revenge - New Messiah&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hidehiro Funauchi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Star Road&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario Kart 8 - Rainbow Road&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Various&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Egg&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hardcore Parkour&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Free Stage 15&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |kevvviiinnn&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |JIR-O&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hardcore Parkour (Sunset)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Wily Stages 1 + 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hardcore Parkour (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Touhou 15 - Pure Furies ~ Whereabouts of the Heart&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ZUN&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |HertzDevil&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Null and Void&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Fortress 2 Blue - The Profound&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |???&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 29.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Theme of Zero&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pokemon Omega Ruby and Alpha Sapphire - Encounter! Zinnia&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Junichi Masuda&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 29.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Absolute ZERO (Phase 1 + 2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man X5 - Hunter VS. Hunter&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Naoto Tanaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 29.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Absolute ZERO (Transfer)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gokujou Parodius - Theme of Pentarou X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Konami Kukeiha Club&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 29.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Absolute ZERO (Phase 3)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sexy Parodius - Toilet Penguin&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mayuko Kageshita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 29.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Absolute ZERO (Phase 4)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Daisy Bell&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Edward M. Favor&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Thrill Show X + ACESpark&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 29.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |True Credits (1/2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sonic Mania - Friends&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |HyperPotions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 29.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |True Credits (2/2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pokemon Omega Ruby and Alpha Sapphire - The Lament of Falling Stars&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Junichi Masuda&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 29.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Galaxy Man's Lemonade Stand&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |YouTube&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |McMaNGOSalt&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Metroid: Zero Mission&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Metroid - Brinstar&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hirokazu Tanaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pit&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kid Icarus - Underworld&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hirokazu Tanaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Galaxy Man Battle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 9 - Galaxy Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RRThiel&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Knight Man Battle (Phase 1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sonic 3 &amp;amp; Knuckles - The Doomsday Zone&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |SEGA&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |8bitdanooct1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Knight Man Battle (Phase 2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spark the Electric Jester - Ultimate Final Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Falk Au Yeong&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Victory!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 - Victory&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasuaki Fujita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 32.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mount Sabre (Ending)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crystalis - Overworld&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yoko Osaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 32.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The only Challenges that don't unlock any music are Challenges 3 (&amp;quot;The Power of Kings&amp;quot;) and 27 (&amp;quot;Finale Mastery&amp;quot;).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Hubs]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_10_(MaGMML2)&amp;diff=27666</id>
		<title>Tier 10 (MaGMML2)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_10_(MaGMML2)&amp;diff=27666"/>
				<updated>2025-03-12T04:18:08Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Rainbow Road&lt;br /&gt;
|image= [[File:Tier10.PNG|257px]]&lt;br /&gt;
|caption= You're the best around! No-one's ever gonna keep you down!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
|creator=[[ACESpark]]&lt;br /&gt;
|composer= &lt;br /&gt;
|artist=[[ACESpark]]&lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 11&lt;br /&gt;
|collectables = 36 Noble Nickels&amp;lt;br&amp;gt;31 Green Stars&lt;br /&gt;
|bosses = * [[Glass Man]]&lt;br /&gt;
* [[The Moon]]&lt;br /&gt;
* [[Birdo]]&lt;br /&gt;
|music = VLDC9 - Best World&lt;br /&gt;
|previous= [[Tier 9 (MaGMML2)|Tier 9]]&lt;br /&gt;
|next = [[Wily Star II]]&lt;br /&gt;
}}&lt;br /&gt;
'''Rainbow Road''' is the tenth and final tier of ''[[Make a Good Mega Man Level 2]]'', hosting the top 10 stages as well as all of the judge favorites. It consists of gold and rainbow-colored platforms suspended in space with golden decorations, such as statues. This area is adorned with many pillars.  &lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Rank&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Noble Nickels&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Green Stars&lt;br /&gt;
|-&lt;br /&gt;
|10th&lt;br /&gt;
|[[Boil Man (stage)|Boil Man]]&lt;br /&gt;
|[[MrKyurem]]&lt;br /&gt;
|40.8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|9th&lt;br /&gt;
|[[Komuso Temple]]&lt;br /&gt;
|[[Savordez]]&lt;br /&gt;
|41.2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|8th&lt;br /&gt;
||[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Strife]]&lt;br /&gt;
|42.0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|7th&lt;br /&gt;
||[[Cyber Man (stage)|Cyber Man]]&lt;br /&gt;
|[[RedBlupi]]&lt;br /&gt;
|42.8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|6th&lt;br /&gt;
|[[Beneath Sand and Rock]]&lt;br /&gt;
|[[The Stove Guy]]&lt;br /&gt;
|43.4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|5th&lt;br /&gt;
|[[Quarantine Woman (stage)|Quarantine Woman]]&lt;br /&gt;
|[[NaOH]]&lt;br /&gt;
|43.6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|4th&lt;br /&gt;
|[[Neapolitan Man (stage)|Neapolitan Man]]&lt;br /&gt;
|[[Mick Galbani|Blackmore_Darkwing]]&lt;br /&gt;
|43.8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|3rd&lt;br /&gt;
||[[Haunt Man (stage)|Haunt Man]]&lt;br /&gt;
|[[Korby]] &amp;amp; [[Freeman]]&lt;br /&gt;
|45.0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|2nd&lt;br /&gt;
|[[The Stage Nobody Asked For]]&lt;br /&gt;
|[[ThatEntityPerson|Entity1037]]&lt;br /&gt;
|46.2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] [[File:Element.png]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|1st&lt;br /&gt;
|[[Identity Crisis]]&lt;br /&gt;
|[[Shinryu]]&lt;br /&gt;
|46.8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
=== [[Air Man]] ===&lt;br /&gt;
&amp;quot;I know [[Everything's Blowing Up|I lied to you]] at [[Make a Good Mega Man Level|the last festival]], but I've learned from my mistakes! I'm a new man now! I definitely won't make any more cheesy jokes this time. Nope. No way!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Glass Man]] ===&lt;br /&gt;
&amp;quot;[[81]] entries, huh? It doesn't matter to me who won, you're all winners in my eyes &amp;lt;3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Gravity Man]] ===&lt;br /&gt;
&amp;quot;I don't know what it is, but I feel like [[Neon Gravity|I've seen this moon statue before]]. Weird...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Launch Man &amp;amp; Shuttle Man (boss)|Launch Man]] ===&lt;br /&gt;
Only appears upon getting 111 [[Energy Element]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey Mega Man, you seem to be resonating more energy then the last time I saw you. Is everything ok?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Wait, what's going on?! I think I can see something in the sky!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Woah, did you see that?! It looks like a portal!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;We should take great caution in handling this phenomenon...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Or, if you're not boring you could just hop on my back and we can fly in before Shuttle Man gets back. Your choice.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Just hop on whenever you're ready.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Metall]] ===&lt;br /&gt;
&amp;quot;AAAAAAAAA, you '''found me! '''I don't know what I should say! I was hoping I wouldn't have to talk to anyone. I don't like talking, I'm not very good at it... Hm. Uh... OH! People like jokes, right? Uh... let's see. What did one hat say to another? You stay here, I'll go on a head! Heheh. Heh...... '''PLEASE DON'T JUDGE ME!'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Needle Man ===&lt;br /&gt;
&amp;quot;You know, one really has to respect the budget that went into this festival. The organizers created [[Tier 2 (MaGMML2)|a sewer]], [[Tier 3 (MaGMML2)|a forest]], [[Tier 4 (MaGMML2)|a subway train]], [[Tier 5 (MaGMML2)|an arcade]], [[Tier 6 (MaGMML2)|a VR room]], [[Tier 7 (MaGMML2)|a restaurant]], [[Tier 8 (MaGMML2)|a tower]], and a platform that goes all the way to outer space! Just think of how much that would cost!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Plum ===&lt;br /&gt;
&amp;quot;This place is so amazing! All of these lights, statues, the fact that it's in outer space! This'll be the best news story in my life! Heh, you must be pretty flattered, huh Mega Man?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Quint]] ===&lt;br /&gt;
Doesn't appear when wearing the Quint [[Costumes|costume]].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm hiding up here because everyone is making fun of me for no reason :(&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Star Man]] ===&lt;br /&gt;
&amp;quot;Give my love to a shooting star, but she moves so fast that I can't keep up. I'm chasing. I'm in love with a shooting star, but she moves so fast. When she falls then, I'll be waiting~&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Shadow Man ===&lt;br /&gt;
&amp;quot;All of these statues are giving me the creeps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Volt Man]] ===&lt;br /&gt;
&amp;quot;Congratulations to the winner! He may have won the level design contest, but I think it goes without saying that I'd win the Best Robot Master contest... right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Yellow Devil]] ===&lt;br /&gt;
'''Normal dialogue:''' &amp;quot;Bumo. Bumo bumo bumo! Bumo? BUMO! BUMOMOMOMO. BUMO BUMO BUMO! BUMOOOOOOOOOOOOOOOOO! (Hi)&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
'''When wearing the [[Davwin Armanios|Davwin]] [[Costumes|costume]]:''' &amp;quot;Bumo? BUMO! BUMOMOMOMO. BUMOOOOOOOOOOMOOOOMOOOO! Bumo. (Nice doggie. Pretty doggie. I will name him George.)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There are also many statues of other characters, such as Duo, Auto, and [[Roll]]. &lt;br /&gt;
&lt;br /&gt;
==Secrets==&lt;br /&gt;
* Upon completing the [[Wily Star II]], the statues of [[The Moon]], [[Birdo]], and [[Glass Man]] begin to glow. They can be fought by pressing up next to the statue when this happens. The statues stop glowing upon beating them, though they can still be refought.&lt;br /&gt;
* After collecting 111 Energy Elements, [[Tier X (MaGMML2)|Tier X]] is unlocked, and can be accessed by jumping on Launch Man's back. &lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
* The top four stages all received a 39 from one judge, which was the lowest score that level received; 1st place received a 39 from [[Enjl]], 2nd place received a 39 from [[JupiHornet]], 3rd place received a 39 from [[Garirry]], and 4th place received a 39 from [[ACESpark]]. &lt;br /&gt;
** 5th place also received its lowest score from the only judge not mentioned, [[SnoruntPyro]]. It was given a 34 from her.&lt;br /&gt;
* Eight of the ten stages received scores of 40 or higher from at least four judges. The exceptions are [[Boil Man (stage)|Boil Man]], which received a 38 and a 39, and [[Cyber Man (stage)|Cyber Man]], which received two 39s.&lt;br /&gt;
** [[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]] is the only stage in the contest to have received a score of at least 40 from all five judges.&lt;br /&gt;
* Tier 10 is the only Tier in the game that is home to a collab entry, [[Haunt Man (stage)|Haunt Man]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tiers]][[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level 2 Tiers]][[Category:Tier 10 (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_9_(MaGMML2)&amp;diff=27655</id>
		<title>Tier 9 (MaGMML2)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_9_(MaGMML2)&amp;diff=27655"/>
				<updated>2025-03-12T03:46:16Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Festival Grounds&lt;br /&gt;
|image= [[File:Festsival.PNG|256px]]&lt;br /&gt;
|caption= This seems way too cheerful...&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
|creator= [[SnoruntPyro]]&lt;br /&gt;
|composer= Fish Meat Man&lt;br /&gt;
|artist= [[MelonadeM]], [[Enjl]]&lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 12&lt;br /&gt;
|collectables = 29 Nobel Nickels&amp;lt;br&amp;gt;25 Green Stars&lt;br /&gt;
|bosses = *[[Butter Nezumi]]&lt;br /&gt;
|music = Nezumiman - Usagi's Stage&lt;br /&gt;
|previous= [[Tier 8 (MaGMML2)|Tier 8]]&lt;br /&gt;
|next = [[Tier 10 (MaGMML2)|Tier 10]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Festival Grounds''' are the ninth Tier in ''[[Make a Good Mega Man Level 2]]''. The main grounds of the festival, it is a grassy area decorated with signs and stands, as well as balloons that have to be popped for a [[Challenge Tent|challenge]]. It is located in the main hub, accessed by either going left at [[Dr. Light's Lab]] or right past the [[The Pit of Pits|Pit of Pits]]. It also contains the entrance to [[Tier 10 (MaGMML2)|Tier 10]] and the highest-ranking levels.&lt;br /&gt;
&lt;br /&gt;
This tier contains the levels ranked 18th to 11th, and the tier boss is [[Butter Nezumi]] from the ''Mega Man''-esque game ''Nezumiman''.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Levels==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Rank&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Noble Nickels&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Green Stars&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Skippable?&lt;br /&gt;
|-&lt;br /&gt;
|18th&lt;br /&gt;
|[[Misty Lake]]&lt;br /&gt;
|[[notencore]]&lt;br /&gt;
| 36.8/ 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17th&lt;br /&gt;
|[[Donut Observation Center]]&lt;br /&gt;
|[[LobsterKing]]&lt;br /&gt;
|37.6 / 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|16th&lt;br /&gt;
|[[Rad Gravity]]&lt;br /&gt;
|[[Renhoek]]&lt;br /&gt;
|37.8 / 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|15th&lt;br /&gt;
|[[Sector Upsilon 6]]&lt;br /&gt;
|[[M-Jacq|M. Jacquelinae]]&lt;br /&gt;
|38.0 / 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] [[File:Element.png]] [[File:Element.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Skip.png]]&lt;br /&gt;
|-&lt;br /&gt;
|14th&lt;br /&gt;
|[[Truffle Man (stage)|Truffle Man]]&lt;br /&gt;
|[[lung_]]&lt;br /&gt;
|39.0 / 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]][[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|13th&lt;br /&gt;
|[[Mount Sabre]]&lt;br /&gt;
|[[Kunosachiaka]]&lt;br /&gt;
|39.4 / 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12th&lt;br /&gt;
|[[Guts Man's Asteroid]]&lt;br /&gt;
|[[Flashman85]]&lt;br /&gt;
|40.0 / 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] [[File:Element.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11th&lt;br /&gt;
|[[Sheriff Man (stage)|Sheriff Man]]&lt;br /&gt;
|[[Cruise Elroy]]&lt;br /&gt;
|40.6 / 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
=== Child ===&lt;br /&gt;
&amp;quot;Up ahead is the main festival grounds!!! There's all the best simulations there!!!! ''This is the best ever!!!!!!''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Centaur Man]] ===&lt;br /&gt;
&amp;quot;Welcome to Tier 9! It may not look like it, but this section is very close to [[Dr. Light's Lab]]. If you continue to the right, you'll wind up right next to it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Cirno]] ===&lt;br /&gt;
Only appears after beating [[Misty Lake]].&lt;br /&gt;
&lt;br /&gt;
'''Normal dialogue:''' &amp;quot;Oh, hey there! Don't tell me you don't remember me. I'm Cirno! We sparred back at that simulation in the lake. I'm taking a break with Marisa right now, though. We want to see the rest of the festival too, after all! Huh? You want to talk with her too? Heh, you'll have to be really strong to meet her! And everyone knows I'm the strongest! In fact, I bet you can't beat me using just that buster of yours! Let's have a rematch at the Misty Lake! I'll be waiting for you!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
'''If the Marisa costume is unlocked:''' &amp;quot;Wha?! You... you actually beat me without using any special weapons? Tch... I thought only Reimu could pull that off... Still, I won't turn down another challenge from you! Any time you want to go another round, I'll see you at the lake!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
'''When wearing the Marisa costume:''' &amp;quot;Hey, Marisa. Going to raid the Scarlet Devil Mansion's library again? Don't come running to me if that angry maid comes after you again!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Marisa ===&lt;br /&gt;
Only appears after beating Cirno using just the buster. Doesn't appear while wearing the Marisa costume, of course.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, hey there! You beat Cirno pretty bad, huh? ...Hm? What? If you're missing anything, I'm not responsible. Besides, even if I was, I'd only be borrowing it... For an indeterminate amount of time, of course.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Proto Man]] ===&lt;br /&gt;
Only appears after collecting at least 70 Nobel Nickels. Doesn't appear in Co-Op Mode or Proto Man Mode, nor when wearing the Proto Man or Break Man [[costumes]].&lt;br /&gt;
&lt;br /&gt;
'''Normal dialogue:''' &amp;quot;Hi, brother. Do you remember coming to this cliff when we were kids? I don't. Oh yeah, I never had a childhood. Just gotta whistle away them blues... Nah, just kiddin' ya, no hard feelings. Seriously, don't I look cool standing here, though? Aww, yeah. Hey, if you see our sister, tell her to come my way.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
'''If wearing the [[Roll]] [[Costumes|costume]]:''' &amp;quot;Hi, sister. I've been meaning to say something. Well, uh. You've got some nice yellow hair. I can really admire that. What do you think of my scarf? It's actually made of a complicated network of gears so that it looks like it blows in the wind, even if there isn't any wind. What do you think of that? Does your hair have a complicated network of gears? I didn't think so. I bet it doesn't even blow in the wind. Say hi to [[Dr. Light]] for me. Actually, nevermind, don't. Say hi to Rock though, he's pretty chill.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
'''If wearing any other costume:''' &amp;quot;I'm afraid we've never really met.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
'''If more than 200 Nobel Nickels have been collected:''' &amp;quot;Thanks, Mega Man, for all your hard work. You really light up the night.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Guts Man]] ===&lt;br /&gt;
&amp;quot;I've been trying to make up space jokes, but coming up with a good punchline is a huge pain in the [[Guts Man's Asteroid|asteroid]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Volt Man]] ===&lt;br /&gt;
&amp;quot;hey gamers&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Honey Woman]] (as Vesper Woman) ===&lt;br /&gt;
&amp;quot;Heya you! Hope you've been enjoying yourself! Must ''bee'' fun going through all of these simulations, with all of their enemies, and ''bugs'', and death spikes, and... bottomless pits... and... bosses...... and... uh... perilous platforming... and............ uh...&amp;lt;br&amp;gt;&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
'''PLEASE DON'T BE MAD AT US!'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Pharaoh Man]] ===&lt;br /&gt;
&amp;quot;Does anyone else smell... [[Butter Nezumi|dairy products]]? I hope there are none being served here, I'm lactose intolerant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Aircon Man ===&lt;br /&gt;
&amp;quot;Yesterday, [[Air Man]] told me he was my biggest fan. Humbled by his kind words, I told him that I'm his biggest air conditioner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Dr. Cossack ===&lt;br /&gt;
Only appears in Co-Op Mode.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, hello you all. Unfortunately, it seems that [[Rad Gravity|this simulation]] is a bit sensitive and won't be able to handle more than one of you at a time. So I've shut it down temporarily. Feel free to return when there is just one of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' His dialogue has minor changes depending on how many players are present. Instead of addressing you as &amp;quot;you all&amp;quot;, he may say &amp;quot;you two&amp;quot;, &amp;quot;you three&amp;quot;, or &amp;quot;you four&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== [[Blizzard Man]] ===&lt;br /&gt;
&amp;quot;W-wha? Sunny skies? 60 percent humidity?! 70 degrees Fahrenheit?!? '''HOW AM I SUPPOSED TO GO SKIING IN THIS WEATHER?!?!? THIS IS AN OUTRAGE!!!!!'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Dyna Man]] ===&lt;br /&gt;
&amp;quot;Are you one of the few people that actually knows who I am? If you are, then you deserve a nice, big cookie.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Gyro Man]] ===&lt;br /&gt;
&amp;quot;Hey! Just so you know, you're going to enter Tier 9 if you continue to the left. If you just came from [[Dr. Light's Lab|Light's lab]] and don't want spoilers, Tiers [[Tier 1 (MaGMML2)|1]] through [[Tier 8 (MaGMML2)|8]] are to the right. If you want to access the [[Tier 10 (MaGMML2)|Tier 10]] levels, press Up in front of this rainbow!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Secrets== &lt;br /&gt;
[[File:Heygamers.PNG|thumb|Hey|200px]]&lt;br /&gt;
Volt Man is hidden on the top left corner of the tier. To access him, you must use the [[Rush Jet]] or [[Super Arrow]] from the platform with Butter Nezumi's teleporter. &lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
* The Tier 9 hub is one of three hubs (alongside [[Tier 1 (MaGMML2)|Tier 1]] and [[Tier 4 (MaGMML2)|Tier 4]]'s hubs) that is capable of killing [[Mega Man]]. If he stands underneath the [[Sparkman Platform]], he will be crushed to death. &lt;br /&gt;
* Tier 9 is the first tier where every stage has a [[Noble Nickel]].&lt;br /&gt;
* Tier 9 contains the highest-ranked level to feature a skip teleporter, [[Sector Upsilon 6]]. The next lower one is [[Poorly Named Level]] in Tier 4.&lt;br /&gt;
* Dr. Cossack can be found blocking access to [[Rad Gravity]] when the game is played with two players or more, stating that the simulation is, &amp;quot;a bit sensitive and could not handle more than one person at once&amp;quot;, due to the gimmick of the stage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 9}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tiers]][[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level 2 Tiers]][[Category:Tier 9 (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_8_(MaGMML2)&amp;diff=27654</id>
		<title>Tier 8 (MaGMML2)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_8_(MaGMML2)&amp;diff=27654"/>
				<updated>2025-03-12T02:20:41Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Grand Tower&lt;br /&gt;
|image=[[File:Tier8Tower.png|250px]]&lt;br /&gt;
|caption=&amp;quot;Man, these contest games sure are weird, right, my trusted sidekick King Dedede?&amp;quot;&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
|creator=[[Renhoek]]&lt;br /&gt;
|composer=[[CosmicGem]]&lt;br /&gt;
|artist=[[Renhoek]]&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 11&lt;br /&gt;
|collectables = 26 Noble Nickels&amp;lt;br&amp;gt;28 Green Stars&lt;br /&gt;
|bosses = *[[Jet Man]]&lt;br /&gt;
|previous = [[Tier 7 (MaGMML2)|Tier 7]]&lt;br /&gt;
|next = [[Tier 9 (MaGMML2)|Tier 9]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Grand Tower''' is the eighth Tier in ''[[Make a Good Mega Man Level 2]]''. It is a tall tower that has simulations and Robot Masters decorating the exterior (rather than the interior, as any sane architect would have done). As [[Mega Man]] moves through the tower, it rotates based on his position. This tier holds the levels ranked 26th to 19th, with the boss being [[Jet Man]] from ''Rokko Chan''.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Rank&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Noble Nickels&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Green Stars&lt;br /&gt;
|-&lt;br /&gt;
|26th&lt;br /&gt;
|[[But It Lacked the Depth to Convince Me That This is Really Hell]]&lt;br /&gt;
|[[Phoba555]]&lt;br /&gt;
|32.2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|25th&lt;br /&gt;
|[[Force Man (stage)|Force Man]]&lt;br /&gt;
|[[CosmicGem]]&lt;br /&gt;
|32.8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|24th&lt;br /&gt;
|[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
|[[Smedis|Smedis2]]&lt;br /&gt;
|33&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|23rd&lt;br /&gt;
||[[Conveyor Mayhem]]&lt;br /&gt;
|[[Thoron]]&lt;br /&gt;
|33.6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] [[File:Element.png]]  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|22nd&lt;br /&gt;
|[[Aurora Man]]&lt;br /&gt;
|[[SpoonyBardOL]]&lt;br /&gt;
|34&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Disqualified&lt;br /&gt;
|[[Bouncy Castle]]&lt;br /&gt;
|[[Beed28]]&lt;br /&gt;
|34 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|21st&lt;br /&gt;
|[[City Under Siege]]&lt;br /&gt;
|[[gone-sovereign]]&lt;br /&gt;
|34.6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|20th&lt;br /&gt;
|[[Escape Sequence]]&lt;br /&gt;
|[[DoctorNovakaine]]&lt;br /&gt;
|35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|19th&lt;br /&gt;
|[[Bond Man (stage)|Bond Man]]&lt;br /&gt;
|[[TheSkipper1995]]&lt;br /&gt;
|35.8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] &lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
=== King Dedede ===&lt;br /&gt;
&amp;quot;This part of the festival reminds me of home, haha!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Commando Man]] ===&lt;br /&gt;
&amp;quot;'''WHY ARE YOU DILLY-DALLYING AND TALKING TO ME, PRIVATE?! NOW, MOVE!!!'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Ring Man ===&lt;br /&gt;
&amp;quot;This tower is really impressive! Although, one has to wonder what's actually inside it...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Motion Sickness Man]] ===&lt;br /&gt;
&amp;quot;B-blueegh... [[Bouncy Castle|The level next to me]] had to be disqualified due to one judge, [[ACESpark]], getting severe motion sickness from playing it. It's not the only reported case, either. So if you have a history with motion sickness problems, please shoot the switch to turn off the intense bouncing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Quick Man]] ===&lt;br /&gt;
'''Normal dialogue:''' &amp;quot;Whew, I may look fast, but Snake man is actually many laps ahead of me!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
'''If wearing the Rockman CX [[Costumes|costume]]:''' &amp;quot;Ah, if it isn't my old friend Rockman CX! Are you enjoying the festival too, then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Snake Man ===&lt;br /&gt;
&amp;quot;Running around in circles sure is fun!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Hard Man]] ===&lt;br /&gt;
&amp;quot;Most people are scared of heights, but I can handle it. After all, I'm a man of steel... literally.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Comet Woman ===&lt;br /&gt;
&amp;quot;Hehe, better be careful, Mega Man. ''We wouldn't want you slipping and falling off, now would we?''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Secrets==&lt;br /&gt;
* On the beginning of the ladder to the area with Quick Man and Snake Man, using and riding a Super Arrow or Rush Jet to the right reveals the teleporter to [[Sanct]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Tier 8 appears aesthetically inspired by Butter Building from the NES game ''Kirby's Adventure'', which had areas with a similar pseudo 3D effect when moving. King Dedede's presence is therefore likely a nod to this.&lt;br /&gt;
* This Tier holds the only level in the contest to be disqualified entirely, [[Bouncy Castle]], due to giving [[ACESpark]] serious motion sickness problems. As such, the info sign next to it doesn't say &amp;quot;22nd&amp;quot;, which is the place it would have been, but rather &amp;quot;DISQUALIFIED&amp;quot;. The ratings pick up on [[Aurora Man]] again as the 22nd place, essentially skipping Bouncy Castle in the ratings. [[Motion Sickness Man]] also appears as a warning for the second time, and suggests people that are prone to motion sickness to use the ON/OFF switch next to the level to turn off its constant bouncing if necessary, a function built in by the developers later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 8}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level 2 Tiers]][[Category:Tiers]][[Category:Tier 8 (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_7_(MaGMML2)&amp;diff=27653</id>
		<title>Tier 7 (MaGMML2)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_7_(MaGMML2)&amp;diff=27653"/>
				<updated>2025-03-12T02:06:09Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= McWily's&lt;br /&gt;
|image= [[File:t7.PNG|256px]]&lt;br /&gt;
|caption= I'm lovin' it...though not as much as Tier 10.&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
|creator= [[ACESpark]]&lt;br /&gt;
|composer= [[CosmicGem]]&lt;br /&gt;
|artist= [[ACESpark]]&lt;br /&gt;
|programmer =&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 10&lt;br /&gt;
|collectables = 4 Noble Nickels&amp;lt;br&amp;gt;28 Green Stars&lt;br /&gt;
|bosses = *[[Future]]&lt;br /&gt;
|previous = [[Tier 6 (MaGMML2)|Tier 6]]&lt;br /&gt;
|next = [[Tier 8 (MaGMML2)|Tier 8]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Normally I would question why a Wily-themed establishment is here, but the [[Wily Combo]] is so good that I don't care|Tornado Man|}}&lt;br /&gt;
&lt;br /&gt;
'''McWily's''' is the seventh tier in ''[[Make a Good Mega Man Level 2]]'', hosting levels 34th through 27th, as well as a secret level. It is a [[Doctor Albert W. Wily|Wily]]-themed, though apparently not Wily-owned, fast food restaurant. The NPCs here are either customers or employees, with the employees having their own costume. The boss of the tier is [[Future]], after he kills apparant tier boss [[Pepsi Man]] for trying to fight on his shift.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Rank&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Noble Nickels&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Green Stars&lt;br /&gt;
|-&lt;br /&gt;
|34th&lt;br /&gt;
|[[Biplane Bay]]&lt;br /&gt;
|[[tobyjoey]]&lt;br /&gt;
|30.4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|33rd&lt;br /&gt;
|[[Blaze Man]]&lt;br /&gt;
|[[WanNyan]]&lt;br /&gt;
|30.8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|32nd&lt;br /&gt;
|[[Gunpowder Cellar]]&lt;br /&gt;
|[[Mysterion-svin]]&lt;br /&gt;
|31.0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|31st&lt;br /&gt;
||[[Cursor Curse]]&lt;br /&gt;
|[[TheRetroDude]]&lt;br /&gt;
|31.2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] &lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|30th&lt;br /&gt;
|[[Cossack's Other Citadel]]&lt;br /&gt;
|[[Big Fish (user)|Big Fish]]&lt;br /&gt;
|31.4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] &lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|29th&lt;br /&gt;
|[[Fortified Lab]]&lt;br /&gt;
|[[GransveldHakase]]&lt;br /&gt;
|31.6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|28th&lt;br /&gt;
|[[Spiky Situation]]&lt;br /&gt;
|[[128-Up]]&lt;br /&gt;
|31.8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|27th&lt;br /&gt;
|[[Ruined Lab]]&lt;br /&gt;
|[[betasword]]&lt;br /&gt;
|32.0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
=== Burger Joe ===&lt;br /&gt;
&amp;quot;I had someone shout at me today over burning their sausage rolls. We don't even serve sausage rolls here. Heck... what even is a sausage roll!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Flame Man ===&lt;br /&gt;
&amp;quot;I need to keep my weight down, so I don't eat much. I usually just go with a salad and a nice, cold glass of water.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Junk Man ===&lt;br /&gt;
&amp;quot;[[Cursor|This cursor fella]] wanted to toss me into the recycle bin! I managed to escape and snatch some terabytes of data about how to cure various viruses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Mercury]] ===&lt;br /&gt;
&amp;quot;I stole food from the kitchen and turned myself into a blob so I could sneak away without paying! Heh, joke's on those losers!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Napalm Man]] ===&lt;br /&gt;
&amp;quot;How am I supposed to serve the customers!? I ain't got no hands!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Past ===&lt;br /&gt;
&amp;quot;We found this teleporter in the stock room. [[Twilight Lodge|Some sort of old advert for the festival.]] Got nowhere better to go I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Pluto ===&lt;br /&gt;
'''Normal dialogue:''' &amp;quot;They tried to eject me from this place! No pets allowed they said! '' Meow!'' What nerve!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
'''If wearing the [[Davwin Armanios|Davwin]] [[Costumes|costume]]:''' &amp;quot;Whoa, nice suit dude! Bet that cost a pretty penny.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[The Scorching Duo|Scorch Man (Zook Hero Z)]] ===&lt;br /&gt;
Only appears after beating him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't bother me. I'm trying to drown my sorrows in [[Wily Combo]]s.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Shark Man ===&lt;br /&gt;
&amp;quot;They don't even serve a fish meal here! What a piscine take.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Solar Man]] ===&lt;br /&gt;
&amp;quot;Sigh. No, the [[Wily Combo]] does not come with a toy. That's for Enjoyment Courses.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Tiny Tim and Bob Cratchit ===&lt;br /&gt;
'''Tiny Tim:''' &amp;quot;KIDS MEAL! TOY! I WANT THE TOY! TOY, TOY, TOY! I WANT IT NOW! NOW! NOW! NOW!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Bob Cratchit:''' &amp;quot;I hate this kid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Toast Man ===&lt;br /&gt;
&amp;quot;Am very excitement to star in this, game! Thank you for adding me to very fun!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Tornado Man ===&lt;br /&gt;
&amp;quot;Normally I would question why a Wily-themed establishment is here, but the [[Wily Combo]] is so good that I don't care.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Uranus]] ===&lt;br /&gt;
'''Normal dialogue:''' &amp;quot;I think they actually threw a guy out earlier thanks to that. I don't feel welcome here.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
'''If wearing the [[Davwin Armanios|Davwin]] [[Costumes|costume]]:''' &amp;quot;Watch out, these guys throw guys like us out. No pets allowed they said!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Secrets==&lt;br /&gt;
To the left of [[Cursor Curse]] is a small room containing Past and a teleporter leading to [[Twilight Lodge]], a Christmas-themed level created by [[ACESpark]] using content originally planned for ''Mega Man's Christmas Carol 3''.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This tier's setting is based off of [[Duvi0]]'s short review for [[Wily Combo]] in ''[[Make a Good Mega Man Level]]'' (&amp;quot;I would order a Wily Combo at Wendy's.&amp;quot;).&lt;br /&gt;
* Bizarrely, Solar Man appears both in this tier and in the main hub. He is one of five NPCs to appear in multiple places in the hub at the same time. The other four are [[Gemini Man]] (justifiably), [[Toad Man]], [[Volt Man]], and [[Motion Sickness Man]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 7}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level 2 Tiers]][[Category:Tiers]][[Category:Tier 7 (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_6_(MaGMML2)&amp;diff=27652</id>
		<title>Tier 6 (MaGMML2)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_6_(MaGMML2)&amp;diff=27652"/>
				<updated>2025-03-12T01:40:19Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Battle Network&lt;br /&gt;
|image= [[File:Tier6.PNG|256px]]&lt;br /&gt;
|caption= There's infinite screen wrapping here!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
|creator= [[The Stove Guy]], [[SnoruntPyro]]&lt;br /&gt;
|composer= [[CosmicGem]]&lt;br /&gt;
|artist= [[MiniMacro]], [[The Stove Guy]]&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 9&lt;br /&gt;
|collectables = 17 Noble Nickels&amp;lt;br&amp;gt;25 Green Stars&lt;br /&gt;
|bosses = *[[Cheat Man]]&lt;br /&gt;
|previous = [[Tier 5 (MaGMML2)|Tier 5]]&lt;br /&gt;
|next = [[Tier 7 (MaGMML2)|Tier 7]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Battle Network''' is the sixth tier in ''[[Make a Good Mega Man Level 2]]''. It is a cyberspace network created by a very suspicious old man and populated by Robot Masters who most definitely were not coerced into populating this very legitimate tier, for certain. This tier has the levels ranked 42nd to 35th, with the boss being [[Cheat Man]] from ''Rockman CX''.&lt;br /&gt;
&lt;br /&gt;
Tier 6 makes a small cameo in ''[[Make a Good Mega Man Level: Episode Zero]]''. Located in the same spot as in ''MaGMML2'', it is home to a training [[simulation]] where [[Zero]] can test his various weapons and chips against a Dan Hibiki hologram to measure their DPS. An [[Astro Switch]] can be pressed to toggle i-frames on the hologram, and a small ladder leads to an instant energy refill for all weapons and chips.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Rank&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Noble Nickels&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Green Stars&lt;br /&gt;
|-&lt;br /&gt;
|42nd&lt;br /&gt;
|[[Wily Coaster]]&lt;br /&gt;
|[[PrimePasta]]&lt;br /&gt;
|28.8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|41st&lt;br /&gt;
|[[Changeable Caverns]]&lt;br /&gt;
|[[TheMartianGeek]]&lt;br /&gt;
|29.0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|40th&lt;br /&gt;
||[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
|[[Zieldak]]&lt;br /&gt;
|29.2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|39th&lt;br /&gt;
|[[Crystal Lab]]&lt;br /&gt;
|[[Schmidkalkan]]&lt;br /&gt;
|29.4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] &lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|38th&lt;br /&gt;
|[[Nitrogen Man]]&lt;br /&gt;
|[[MugMan]]&lt;br /&gt;
|29.6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|37th&lt;br /&gt;
|[[Duwang]]&lt;br /&gt;
|[[QuestMark]]&lt;br /&gt;
|29.8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|36th&lt;br /&gt;
|[[Lava Factory]]&lt;br /&gt;
|[[DuckSalmon]]&lt;br /&gt;
|30.0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|35th&lt;br /&gt;
|[[Just an Ice Level]]&lt;br /&gt;
|[[Pachy]]&lt;br /&gt;
|30.2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
=== [[Bubble Man]] ===&lt;br /&gt;
&amp;quot;I don't know why, but I feel extremely out of place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Sheep Man ===&lt;br /&gt;
&amp;quot;This place reminds me of home! Could use some more electric-powered octopodes, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Stove Man/Konro Man ===&lt;br /&gt;
&amp;quot;Nothing to see here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Jupiter ===&lt;br /&gt;
&amp;quot;I saw a guy with bubbles over there... I'm gonna stay as far away from him as I can. Bubbles are dangerous, y'know?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Elec Man]] ===&lt;br /&gt;
&amp;quot;I power this whole facility. That's why I'm running around to charge up static electricity!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Top Man]] ===&lt;br /&gt;
&amp;quot;I should make a level for one of these contests. I think I can put an interesting spin on level design.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Joe]] ===&lt;br /&gt;
&amp;quot;[[Joe Man (stage)|That level down there]] is the home of my entire extended family!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Secrets ==&lt;br /&gt;
There is a hidden area underneath the area with the teleporter to Cheat Man, which can be reached by using the [[Rush Jet]] or [[Super Arrow]] from the area with [[Duwang]]. This contains a large bolt and Stove Man (a.k.a. Konro Man) from ''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]'', likely representing [[The Stove Guy]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 6}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level 2 Tiers]][[Category:Tiers]][[Category:Tier 6 (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_5_(MaGMML2)&amp;diff=27651</id>
		<title>Tier 5 (MaGMML2)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_5_(MaGMML2)&amp;diff=27651"/>
				<updated>2025-03-12T01:31:07Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Arcade&lt;br /&gt;
|image= [[File:Tier5Arcade.png|250px]]&lt;br /&gt;
|caption= &amp;quot;Say, this is from 1983 and Mega Man is from 1987 so....my head hurts.&amp;quot;&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
|creator= [[ACESpark]]&lt;br /&gt;
|composer= [[CosmicGem]]&lt;br /&gt;
|artist= [[ACESpark]]&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 10&lt;br /&gt;
|collectables = 16 Noble Nickels&amp;lt;br&amp;gt;28 Green Stars&lt;br /&gt;
|bosses = *[[Lord Elewoofro]]&lt;br /&gt;
|previous = [[Tier 4 (MaGMML2)|Tier 4]]&lt;br /&gt;
|next = [[Tier 6 (MaGMML2)|Tier 6]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I love arcade games!|[[Gemini Man]]|}}&lt;br /&gt;
{{quote|I hate arcade games.|Also Gemini Man|}}&lt;br /&gt;
The '''Arcade''' is the fifth tier in ''[[Make a Good Mega Man Level 2]]''. It is an arcade filled with game cabinets, some of which can be interacted with (their quality, however, is dubious at best). This tier holds the levels ranked 50th to 43rd, with the boss being [[Lord Elewoofro]] from ''Mega Man:  Dr. Wily's Final Attack''.&lt;br /&gt;
== Levels ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Rank&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Noble Nickels&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Green Stars&lt;br /&gt;
|-&lt;br /&gt;
|50th&lt;br /&gt;
|[[Holy Crap, Mega Man Can Airslide?]]&lt;br /&gt;
|[[ParmaJon]]&lt;br /&gt;
|26.4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|49th&lt;br /&gt;
|[[Maze of Significantly Less Death]]&lt;br /&gt;
|[[MiniMacro]]&lt;br /&gt;
|26.6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|48th&lt;br /&gt;
|[[Volcanic_Furnace|Volcanic Furnace]]&lt;br /&gt;
|[[GameTrooper]]&lt;br /&gt;
|27&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|47th&lt;br /&gt;
||[[Elec Dam]]&lt;br /&gt;
|[[MelonadeM]]&lt;br /&gt;
|27.4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] &lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|46th&lt;br /&gt;
|[[Quint Stage]]&lt;br /&gt;
|[[Quintboi]]&lt;br /&gt;
|27.6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] &lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|45th&lt;br /&gt;
|[[A Mega Man for All Seasons]]&lt;br /&gt;
|[[Z-Saber (user)|Z-Saber]]&lt;br /&gt;
|28.2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|44th&lt;br /&gt;
|[[AD 2101]]&lt;br /&gt;
|[[awd42]]&lt;br /&gt;
|28.4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|-&lt;br /&gt;
|43rd&lt;br /&gt;
|[[Starman Recreation]]&lt;br /&gt;
|[[KoreyBlue]]&lt;br /&gt;
|28.6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
=== [[Crash Man]] ===&lt;br /&gt;
&amp;quot;Believe it or not, I used to play some serious Galaga back in the day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Scrooge ===&lt;br /&gt;
&amp;quot;'''Bah humbug!''' There goes the last of my change to that dratted [[City War]] machine! I say it's rigged.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Gemini Man]] ===&lt;br /&gt;
&amp;quot;I love arcade games!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Gemini Man (again) ===&lt;br /&gt;
&amp;quot;I hate arcade games.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Magnet Man ===&lt;br /&gt;
&amp;quot;I'm frustrated because I can't play any of the cabinets. When I get close to them, they glitch up! Oh the pains of being a literal magnet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Blade Man ===&lt;br /&gt;
&amp;quot;What are these mighty blades for, you ask? You may think they're built for combat, but their primary purpose is to make the WORLD'S BEST SUSHI!!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Dagger Man]] ===&lt;br /&gt;
&amp;quot;''Psst!'' Don't tell Blade Man that I'm down here - He's STILL mad because I took his stupid wallet...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Neptune ===&lt;br /&gt;
&amp;quot;I'm the only Stardroid in an arcade full of Robot Masters... makes me feel like a fish out of water.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Rainbow Man ===&lt;br /&gt;
&amp;quot;Everything here is so pretty and flashy -- especially you, Mega Man~! ''&amp;lt;3''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Spark Man ===&lt;br /&gt;
&amp;quot;A guy wearing weird clothes went into this teleporter... is he [[Lord Elewoofro|a part of some cult]]?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Fake Man ===&lt;br /&gt;
&amp;quot;Hey, Mega Man. Nothing to see here, everything seems in order.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Secrets ==&lt;br /&gt;
* Right next to Scrooge is an arcade cabinet labeled &amp;quot;[[City War|CITY WAR]].&amp;quot;  Pressing up while standing in front of it allows the player to play a recreation of the infamous stage from the first ''Make a Good Mega Man Level'' contest.&lt;br /&gt;
* Near Rainbow Man is an arcade cabinet labeled &amp;quot;POLYBIUS.&amp;quot;  Pressing up here will prompt a short dialogue and distort the player's vision, similar to Knight Man's beer. After using it, Fake Man will appear and the machine will be gone. This is a reference to the urban legend of the Polybius arcade cabinet, how it would reportedly induce nausea in its players, and how government agents would supposedly take the machines after their use to &amp;quot;collect information&amp;quot; from them.&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
* In a version sent to [[Flashman85]] for broadcasting the results of the contest way before its release, Magnet Man was found in Scrooge's place. In Magnet Man's finalized spot was Illusion Man from ''Mega Man Eternal'', whose dialogue was, &amp;quot;Am I '''really''' here? Or is it just an ''illusion..?''&amp;quot; He was removed to avoid conflict with the game's creator.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 5}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]] [[Category:Tiers]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_4_(MaGMML2)&amp;diff=27650</id>
		<title>Tier 4 (MaGMML2)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_4_(MaGMML2)&amp;diff=27650"/>
				<updated>2025-03-12T00:55:41Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Subway&lt;br /&gt;
|image=[[File:Tier4.PNG|257px]]&lt;br /&gt;
|caption=Eat Fresh&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
|creator=[[The Stove Guy]]&lt;br /&gt;
|composer=[[CosmicGem]]&lt;br /&gt;
|artist=[[The Stove Guy]]&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 10&lt;br /&gt;
|collectables = 16 Noble Nickels&amp;lt;br&amp;gt;25 Green Stars&lt;br /&gt;
|bosses = *[[The Scorching Duo]]&lt;br /&gt;
|previous = [[Tier 3 (MaGMML2)|Tier 3]]&lt;br /&gt;
|next = [[Tier 5 (MaGMML2)|Tier 5]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Subway''' is the fourth Tier in ''[[Make a Good Mega Man Level 2]]'', containing the levels ranked 58th through 51st. It consists of a train and a subway station. The station is adorned with various posters: an advertisement for [[Tier 7 (MaGMML2)|McWily's]], an ad for [[Roll]]'s [[Costumes|costume shop]], a picture of [[Jolt Man|El Jolto]], and a campaign poster for Melon &amp;quot;Meong&amp;quot; Man. The boss(es) of the Tier are two robots both named Scorch Man, collectively known as [[The Scorching Duo]].&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Rank&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Noble Nickels&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Green Stars&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Skippable?&lt;br /&gt;
|-&lt;br /&gt;
|58th&lt;br /&gt;
|[[Alien Temple]]&lt;br /&gt;
|[[BizarreIdeaMan]]&lt;br /&gt;
|24.2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|57th&lt;br /&gt;
|[[Joe Destruction Co.]]&lt;br /&gt;
|[[TheYellowGrinch]]&lt;br /&gt;
|24.4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|56th&lt;br /&gt;
|[[Neon Man (stage)|Neon Man]]&lt;br /&gt;
|[[CreshMan]]&lt;br /&gt;
|24.6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Skip.png]]&lt;br /&gt;
|-&lt;br /&gt;
|55th&lt;br /&gt;
||[[Jungle Base]]&lt;br /&gt;
|[[TheMegaFan19XX]]&lt;br /&gt;
|24.8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] &lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|54th&lt;br /&gt;
|[[Orbital Station]]&lt;br /&gt;
|[[RadzPrower]]&lt;br /&gt;
|25.0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Skip.png]]&lt;br /&gt;
|-&lt;br /&gt;
|53rd&lt;br /&gt;
|[[Shovel Knight]]&lt;br /&gt;
|[[Dylan Labiuk]]&lt;br /&gt;
|25.4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|52nd&lt;br /&gt;
|[[Poorly Named Level]]&lt;br /&gt;
|[[Yoshiatom]]&lt;br /&gt;
|25.6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Skip.png]]&lt;br /&gt;
|-&lt;br /&gt;
|51st&lt;br /&gt;
|[[Enhanced Mobility]]&lt;br /&gt;
|[[Trainman177WS]]&lt;br /&gt;
|25.8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] [[File:Element.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
=== Skull Man ===&lt;br /&gt;
&amp;quot;Why wait for silly trains to take you places when you can just use [[List of fangame references in MaGMML|HELL WHEEL]]?!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Charge Man ===&lt;br /&gt;
&amp;quot;Choo-choo! Finally, the subway is here! I've been waiting for a long time... ugh, trains are so slow nowadays!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Motion Sickness Man]] ===&lt;br /&gt;
&amp;quot;B-blueegh... Just a warning, [[Neon Man|the level to my right]] contains a visual effect that has caused motion sickness problems in several people. If you are prone to such motion sickness problems and don't want to play it, please take the [[Skip Teleporter|Green Teleporter]] once you're inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Enker]] ===&lt;br /&gt;
&amp;quot;The air conditioning on this train is incredible!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Punk]] ===&lt;br /&gt;
&amp;quot;Hey, do you know how to get to the One Direction concert from here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Toad Man]] ===&lt;br /&gt;
&amp;quot;I saw [[The Scorching Duo|two red robots]] down here earlier today. I think they were arguing about something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Wind Man ===&lt;br /&gt;
&amp;quot;*pant pant* Why do they make ME keep the air cool in here? I hate this job!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Metall K1000]] ===&lt;br /&gt;
&amp;quot;You'll need to swipe your Metro card to get on the subway.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Magma Man]] ===&lt;br /&gt;
'''Normal dialogue:''' &amp;quot;I'm gonna get that [[Bright Man]] next time I see him... he thinks he's the smartest Robot Master around. What a hothead.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
'''If the player has the Bright Man [[Costumes|costume]]:''' &amp;quot;'''YOU!''' How ''dare'' you think that you're the smartest Robot Master?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Slash Man ===&lt;br /&gt;
&amp;quot;I'm on my way to the zoo. I always loved lions, but I've never been able to see one in person!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:RollShop.PNG|thumb|Costume Shop advertisement&lt;br /&gt;
File:Vote.PNG|thumb|Melon Man campaign poster&lt;br /&gt;
File:MCWilys.PNG|thumb|McWily's advert&lt;br /&gt;
File:Jolto.PNG|thumb|&amp;lt;s&amp;gt;Jolt Man&amp;lt;/s&amp;gt; El Jolto poster&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This is the only tier in ''Make a Good Mega Man Level 2'' to lack any hidden NPCs or levels. All NPCs and levels will be encountered from walking from one end of the tier to the other end.  &lt;br /&gt;
*This tier has the lowest range of ratings, with only a difference of 1.6 in total.&lt;br /&gt;
*This is one of the three tiers capable of killing [[Mega Man]]. If the player uses [[Match Blast]] in the train, reaches a very high speed and then collides with an invisible wall at either of the train's sides, they will miraculously die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 4}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tiers]][[Category: Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level 2 Tiers]][[Category:Tier 4 (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_3_(MaGMML2)&amp;diff=27647</id>
		<title>Tier 3 (MaGMML2)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_3_(MaGMML2)&amp;diff=27647"/>
				<updated>2025-03-12T00:39:31Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Forest&lt;br /&gt;
|image= [[File:MaGMML2Tier3.png|256px]]&lt;br /&gt;
|caption= &amp;quot;And in this corner we see two species getting along for the greater good of each other, what a wonderful sight...&amp;quot;&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
|creator= [[ACESpark]]&lt;br /&gt;
|composer= [[CosmicGem]]&lt;br /&gt;
|artist= [[ACESpark]]&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 9&lt;br /&gt;
|collectables = 19 Noble Nickels&amp;lt;br&amp;gt;25 Green Stars&lt;br /&gt;
|bosses =*[[Door Man]]&lt;br /&gt;
|previous = [[Tier 2 (MaGMML2)|Tier 2]]&lt;br /&gt;
|next = [[Tier 4 (MaGMML2)|Tier 4]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Forest''' is the third tier in ''[[Make a Good Mega Man Level 2]]''. A forest located on the outskirts of the city, this tier holds the levels ranked from 66th to 59th, with some levels accessed by going underground. The boss of the tier is [[Door Man]] from ''Mega Man Rocks''.&lt;br /&gt;
== Levels ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Rank&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Noble Nickels&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Green Stars&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Skippable?&lt;br /&gt;
|-&lt;br /&gt;
|66th&lt;br /&gt;
|[[Chomp Man (stage)|Chomp Man]]&lt;br /&gt;
|[[mabskmk]]&lt;br /&gt;
|20.4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Skip.png]]&lt;br /&gt;
|-&lt;br /&gt;
|65th&lt;br /&gt;
|[[SMB3]]&lt;br /&gt;
|[[lizardcommando]]&lt;br /&gt;
|21.4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Skip.png]]&lt;br /&gt;
|-&lt;br /&gt;
|64th&lt;br /&gt;
|[[MegaLondo]]&lt;br /&gt;
|[[Lamda]]&lt;br /&gt;
|22.4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Skip.png]]&lt;br /&gt;
|-&lt;br /&gt;
|63rd&lt;br /&gt;
||[[Combust Man (stage)|Combust Man]]&lt;br /&gt;
|[[Peterdun]]&lt;br /&gt;
|22.6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|62nd&lt;br /&gt;
|[[The Dampening]]&lt;br /&gt;
|[[liquafool]]&lt;br /&gt;
|22.8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|61st&lt;br /&gt;
|[[Taco Man (stage)| Taco Man]]&lt;br /&gt;
|[[SchuSlime64]]&lt;br /&gt;
|23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|60th&lt;br /&gt;
|[[Candy Panic]]&lt;br /&gt;
|[[adrian09_01]]&lt;br /&gt;
|23.4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] &lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|59th&lt;br /&gt;
|[[Forgotten Fortress]]&lt;br /&gt;
|[[BBLIR]]&lt;br /&gt;
|23.6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Skip.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
=== Turbo Man ===&lt;br /&gt;
&amp;quot;Looks like my car broke down... What am I supposed to do now?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Search Man ===&lt;br /&gt;
&amp;quot;I've been searching for leaks of the results for hours! Do you know who won? I can't find anything!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Buster Rod G ===&lt;br /&gt;
&amp;quot;They didn't allow [[Returning Monking]]s into the festival. Us monkeys never get any love.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Drill Man ===&lt;br /&gt;
&amp;quot;Another day mining out tunnels for the festival. Wait, what are these tunnels even for anyways?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Jewel Man]] ===&lt;br /&gt;
'''Normal dialoge:''' &amp;quot;You can shoot this jewel to make it bounce upwards. If you keep it in the air for long enough you might be rewarded for your efforts.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
'''If using [[Jewel Satellite]]:''' &amp;quot;This is a nice shield you are having there. I hope you do not mind if I borrow it for a moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Stone Man]] ===&lt;br /&gt;
&amp;quot;People shouldn't take such gneiss rock for granite. After all, rock is one of the many marbles of the world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Komuso Man]] ===&lt;br /&gt;
&amp;quot;As an honorary member of [[Wily Tower|the Overused Devkit Boss Royal Flush]], it's a true privilege to be able to represent my homeland at this festival.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Hornet Man]] ===&lt;br /&gt;
&amp;quot;Nothing like a stroll through a peaceful forest. Needs more bees, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Pirate Man]] ===&lt;br /&gt;
&amp;quot;Those scalawags and their drills, digging through the tunnels... if they used my mines, they'd be done so much faster!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Time Man ===&lt;br /&gt;
&amp;quot;I'm shocked that people around here even have the time to play all of these maddening simulations...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Molier]] ===&lt;br /&gt;
&amp;quot;*Seductive machinery noises*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Secrets ==&lt;br /&gt;
* To the left of MegaLondo and Drill Man is a room with Jewel Man and a jewel in it. Shooting the jewel over and over gives the player bolts, and hitting it twenty times in a row completes the Greed Mode [[Challenge Tent|challenge]]. The more times the jewel is hit subsequently, the more bolts it drops on every hit.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Prior to version 1.4, Time Man's dialogue was different, and referred to lag issues that were present in [[Forgotten Fortress]] at the time the level was judged. Said issues were largely fixed in the final game, but the dialogue hadn't yet been altered to reflect this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 3}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level 2 Tiers]][[Category:Tier 3 (MaGMML2)]][[Category:Tiers]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_1_(MaGMML2)&amp;diff=27644</id>
		<title>Tier 1 (MaGMML2)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_1_(MaGMML2)&amp;diff=27644"/>
				<updated>2025-03-12T00:20:26Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Ruined Simulation&lt;br /&gt;
|image= [[File:MaGMML2Tier1.png|256px]]&lt;br /&gt;
|caption= After destruction.&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
|creator= [[The Stove Guy]]&lt;br /&gt;
|composer= [[MiniMacro]], [[CosmicGem]]&lt;br /&gt;
|artist= [[ACESpark]]&lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 9&lt;br /&gt;
|collectables = 1 Noble Nickel&amp;lt;br&amp;gt;16 Green Stars&lt;br /&gt;
|bosses=*[[Milk]]&lt;br /&gt;
|next=[[Tier 2 (MaGMML2)|Tier 2]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Er, my apologies about all that. I really shouldn't be coding at 3 in the morning...|[[Sophie Hyde|Dr. Sophie Hyde]]|}}&lt;br /&gt;
The '''Ruined Simulation''' is the first Tier of ''[[Make a Good Mega Man Level 2]]''. It is a testing grounds for memory-based [[simulation]]s, though this is only learned through some NPC dialogue. It is programmed by [[Sophie Hyde]], and breaks down as soon as [[Mega Man]] enters it, turning the simulation from a clean, blue harbor to an [[Up'n'Down]] infested purple nightmare. The tier has the levels ranked 80th to 75th, with [[Milk]] as the boss.&lt;br /&gt;
The only NPCs here are some [[Returning Sniper Joe|Sniper Joes]] stuck in walls and a few Up'n'Downs with inspirational messages like &amp;quot;Help me!&amp;quot; and &amp;quot;PLACEHOLDER MESSAGE&amp;quot;.&lt;br /&gt;
== Levels ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Rank&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Noble Nickels&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Green Stars&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Skippable?&lt;br /&gt;
|-&lt;br /&gt;
|80th&lt;br /&gt;
|[[Snow Man]]&lt;br /&gt;
|[[CoinMaster]]&lt;br /&gt;
|3.0 / 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Skip.png]]&lt;br /&gt;
|-&lt;br /&gt;
|79th&lt;br /&gt;
|[[Cardinal Man]]&lt;br /&gt;
|[[Rbade]]&lt;br /&gt;
|5.2 / 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] [[File:Element.png]] [[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Skip.png]]&lt;br /&gt;
|-&lt;br /&gt;
|78th&lt;br /&gt;
|[[Quirky Unconsistent Incomprehensible Nonsensical Track]]&lt;br /&gt;
|[[alex9000]]&lt;br /&gt;
|7.2 / 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|77th&lt;br /&gt;
|[[Mix &amp;amp; Match]]&lt;br /&gt;
|[[Zaealix]]&lt;br /&gt;
|9.0 / 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|76th&lt;br /&gt;
|[[The Fall]]&lt;br /&gt;
|[[Willhart]]&lt;br /&gt;
|9.2 / 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|75th&lt;br /&gt;
|[[Ancient Tomb]]&lt;br /&gt;
|[[NinjaUmbreon]]&lt;br /&gt;
|10.4 / 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== NPCs ==&lt;br /&gt;
=== 2 [[Up'n'Down]]s ===&lt;br /&gt;
&amp;quot;'''PLACEHOLDER MESSAGE'''&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;''Help me!''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== 3 [[Returning Sniper Joe|Sniper Joes]] ===&lt;br /&gt;
&amp;quot;WHY ARE YOU IN THE WALL&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Secrets ==&lt;br /&gt;
[[File:MaGMML1-20-VainSpace2.png|256px|thumb|left]] &lt;br /&gt;
One easter egg is present in this tier - there is a non-solid wall as shown in the image, that once entered, will teleport the player to a 'remake' of [[Objective: Vain Space]] from the first contest. However, this time it is an endless drop, and will play the Endless Staircase theme from ''Super Mario 64'' if the player begins looping. As such, there is nothing to be obtained here.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In the original version of the game sent to [[Flashman85]], the tier was styled after [[Jolt Man]]'s stage from ''Mega Man Eternal'' - the 'memory simulation' there made more sense, as Mega Man would remember the stage. However, the graphics were changed to avoid controversy with ''Eternal'''s developers.&lt;br /&gt;
* If the player manages to drag one of the [[Returning Sniper Joe|Sniper Joes]] outside of the walls using the Cursor Curse cheat, Mega Man can actually talk with them.&lt;br /&gt;
* This is one of the few tiers capable of killing Mega Man. Below the teleporter to [[Mix &amp;amp; Match]], there is a 1-tile gap the player can slide and somehow stand in using the [[Super Arrow]]. Players can then proceed to zip outside of the Tier and fall into the void.&lt;br /&gt;
** One can also get over the walls of Sophie's tent using most mobility weapons and fall into the collisionless void at the edges of the screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 1}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Tiers]][[Category:Tier 1 (MaGMML2)]][[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level 2 Tiers]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_2_(MaGMML2)&amp;diff=27643</id>
		<title>Tier 2 (MaGMML2)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_2_(MaGMML2)&amp;diff=27643"/>
				<updated>2025-03-12T00:18:46Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Sewers&lt;br /&gt;
|image= [[File:MaGMML2Tier2.png|256px]]&lt;br /&gt;
|caption= Underwater portion.&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
|creator= [[The Stove Guy]], [[SnoruntPyro]]&lt;br /&gt;
|composer= [[CosmicGem]]&lt;br /&gt;
|artist= [[MiniMacro]], [[The Stove Guy]]&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 13&lt;br /&gt;
|collectables = 6 Noble Nickels&amp;lt;br&amp;gt;25 Green Stars&lt;br /&gt;
|bosses =*[[Ombuds Man]]&lt;br /&gt;
|music=MaGMML2 - Tier 2 (Sewers)&lt;br /&gt;
|previous = [[Tier 1 (MaGMML2)|Tier 1]]&lt;br /&gt;
|next = [[Tier 3 (MaGMML2)|Tier 3]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I feel like I'm getting a bit of deja vu here. This time it seems... fancier, though.|[[Heat Man]]|at the start of Tier 2.}}&lt;br /&gt;
The '''Sewers''' are the second Tier of ''[[Make a Good Mega Man Level 2]]''. Like the first contest, a low tier (albeit not the lowest) is represented by a sewer. The tier is entered via a manhole outside [[Chateau Chevaleresque]] and contains levels placed from 74th to 67th. [[Ombuds Man]] serves as the boss.&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Rank&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Noble Nickels&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Green Stars&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Skippable?&lt;br /&gt;
|-&lt;br /&gt;
|74th&lt;br /&gt;
|[[Wily Tower]]&lt;br /&gt;
|[[Shidy]]&lt;br /&gt;
|11.6 / 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|73rd&lt;br /&gt;
|[[Airflow Hubble]] &lt;br /&gt;
|[[Concord butterfly]]&lt;br /&gt;
|13.4 / 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Skip.png]]&lt;br /&gt;
|-&lt;br /&gt;
|72nd&lt;br /&gt;
|[[Yggdrasil]] &lt;br /&gt;
|[[Zatsupachi]]&lt;br /&gt;
|15.2 / 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Element.png]] [[File:Element.png]] [[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[File:Skip.png]]&lt;br /&gt;
|-&lt;br /&gt;
|71st&lt;br /&gt;
|[[Rush City]]&lt;br /&gt;
|[[qazcake]]&lt;br /&gt;
|15.8 / 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] [[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|70th&lt;br /&gt;
|[[Gigavolt Man]]&lt;br /&gt;
|[[ThatOneEnder]]&lt;br /&gt;
|17.2 / 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|69th&lt;br /&gt;
|[[Dragon Lab Lair]]&lt;br /&gt;
|[[Natnatgaming101]]&lt;br /&gt;
|18.6 / 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|68th&lt;br /&gt;
|[[Colorful Hall]]&lt;br /&gt;
|[[Chingoku]]&lt;br /&gt;
|19.2 / 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] [[File:Element.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|67th&lt;br /&gt;
|[[Something Original]]&lt;br /&gt;
|[[IcyTower]]&lt;br /&gt;
|19.8 / 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
=== [[Heat Man]] ===&lt;br /&gt;
Like the first contest, he &amp;quot;welcomes&amp;quot; the player. He even comments on the deja vu.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I feel like I'm getting a bit of deja vu here. This time it seems... fancier, though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Dust Man]] ===&lt;br /&gt;
&amp;quot;Honestly, this is probably the cleanest sewer I've ever seen. The water is at least an okay color.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Wood Man]] ===&lt;br /&gt;
&amp;quot;[[Yggdrasil]], the world tree! As a robot with woodland heritage, I really appreciate this level, even if the judges didn't!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Dive Man ===&lt;br /&gt;
&amp;quot;They told me that there'd be treasure down here, but I've spent hours here and found nothing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Splash Woman]] ===&lt;br /&gt;
&amp;quot;'''Ugg''', I can't believe the only place in the festival with enough water for me to visit is the sewer! This '''sucks!'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Hothead]]===&lt;br /&gt;
Called &amp;quot;Changkey Maker&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm loving this festival! Although, when I come to this area of the festival I start feeling ill for some reason. I can't quite put my finger on why...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== [[Blader]] ===&lt;br /&gt;
&amp;quot;I convey to you now a particular message, of which pertains to me acknowledging the existence of one who has recently come into close proximity of me as to be able to communicate effectively.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Pump Man ===&lt;br /&gt;
&amp;quot;This water is rather soiled! Who could be so uncouth as to let this place reach such squalor?!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Clown Man ===&lt;br /&gt;
'''Normal dialogue:''' &amp;quot;Why do people say I'm scary? It's not like I'm ''it'' or anything.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
'''If the [[Flashman85]] [[Cheat Mode|cheat]] is on:''' &amp;quot;Have you seen Flash Man around? Please send my apologies the next time you see him.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
'''If the balloon is popped:''' &amp;quot;My... ''my balloon! '''''You popped my balloon!''' Why so serious, Mega Man?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Wave Man ===&lt;br /&gt;
&amp;quot;So... anyone care to explain why there's an open sewer in the middle of a festival?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Dynamo Man ===&lt;br /&gt;
&amp;quot;I've finally found my place in life!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Gordon Freeman ===&lt;br /&gt;
Easter egg NPC.&lt;br /&gt;
&lt;br /&gt;
'''Enable Galaxy Man's Lemonade Stand music:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;.............................&amp;lt;br&amp;gt;&lt;br /&gt;
.............................&amp;lt;br&amp;gt;&lt;br /&gt;
.............................&amp;lt;br&amp;gt;&lt;br /&gt;
.............................&amp;lt;br&amp;gt;&lt;br /&gt;
.............................&lt;br /&gt;
&lt;br /&gt;
Let me sing you the song of my people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Disable Galaxy Man's Lemonade Stand music:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;..... So you agree to my terms?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Secrets ==&lt;br /&gt;
[[File:Gordon freeman.PNG|thumb|left|128px|The man himself.]]&lt;br /&gt;
Past the Tier 2 Boss teleporter, there is a secret door that leads to a side room where Gordon Freeman lies in wait. When you talk to him, he will sing you the MaGMML2 National Anthem (an MV remix of [[Galaxy Man]]'s theme). The anthem will override the regular Tier 2 song until you either talk to him again or leave.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Clown Man's presence is a reference to Pennywise from the movie ''It''. He is accompanied by a balloon, and popping it results in different dialogue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 2}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Tiers]][[Category:Tier 2 (MaGMML2)]][[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level 2 Tiers]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_1_(MaGMML2)&amp;diff=27642</id>
		<title>Tier 1 (MaGMML2)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_1_(MaGMML2)&amp;diff=27642"/>
				<updated>2025-03-11T23:19:14Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Ruined Simulation&lt;br /&gt;
|image= [[File:MaGMML2Tier1.png|256px]]&lt;br /&gt;
|caption= After destruction.&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
|creator= [[The Stove Guy]]&lt;br /&gt;
|composer= [[MiniMacro]], [[CosmicGem]]&lt;br /&gt;
|artist= [[ACESpark]]&lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 9&lt;br /&gt;
|collectables = 1 Noble Nickel, 15 Green Stars&lt;br /&gt;
|bosses=*[[Milk]]&lt;br /&gt;
|next=[[Tier 2 (MaGMML2)|Tier 2]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Er, my apologies about all that. I really shouldn't be coding at 3 in the morning...|[[Sophie Hyde|Dr. Sophie Hyde]]|}}&lt;br /&gt;
The '''Ruined Simulation''' is the first Tier of ''[[Make a Good Mega Man Level 2]]''. It is a testing grounds for memory-based [[simulation]]s, though this is only learned through some NPC dialogue. It is programmed by [[Sophie Hyde]], and breaks down as soon as [[Mega Man]] enters it, turning the simulation from a clean, blue harbor to an [[Up'n'Down]] infested purple nightmare. The tier has the levels ranked 80th to 75th, with [[Milk]] as the boss.&lt;br /&gt;
The only NPCs here are some [[Returning Sniper Joe|Sniper Joes]] stuck in walls and a few Up'n'Downs with inspirational messages like &amp;quot;HELP ME&amp;quot; and &amp;quot;PLACEHOLDER MESSAGE&amp;quot;.&lt;br /&gt;
== Levels ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Rank&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Noble Nickels&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Green Stars&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Skippable?&lt;br /&gt;
|-&lt;br /&gt;
|80th&lt;br /&gt;
|[[Snow Man]]&lt;br /&gt;
|[[CoinMaster]]&lt;br /&gt;
|3.0 / 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Skip.png]]&lt;br /&gt;
|-&lt;br /&gt;
|79th&lt;br /&gt;
|[[Cardinal Man]]&lt;br /&gt;
|[[Rbade]]&lt;br /&gt;
|5.2 / 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]] [[File:Element.png]] [[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Skip.png]]&lt;br /&gt;
|-&lt;br /&gt;
|78th&lt;br /&gt;
|[[Quirky Unconsistent Incomprehensible Nonsensical Track]]&lt;br /&gt;
|[[alex9000]]&lt;br /&gt;
|7.2 / 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|77th&lt;br /&gt;
|[[Mix &amp;amp; Match]]&lt;br /&gt;
|[[Zaealix]]&lt;br /&gt;
|9.0 / 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Nickel.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|76th&lt;br /&gt;
|[[The Fall]]&lt;br /&gt;
|[[Willhart]]&lt;br /&gt;
|9.2 / 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|75th&lt;br /&gt;
|[[Ancient Tomb]]&lt;br /&gt;
|[[NinjaUmbreon]]&lt;br /&gt;
|10.4 / 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[File:Green Star.png]] [[File:Green Star.png]] [[File:Green Star.png]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== NPCs ==&lt;br /&gt;
=== 2 [[Up'n'Down]]s ===&lt;br /&gt;
&amp;quot;''PLACEHOLDER MESSAGE''&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;'''Help me!'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== 3 [[Returning Sniper Joe|Sniper Joes]] ===&lt;br /&gt;
&amp;quot;WHY ARE YOU IN THE WALL&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Secrets ==&lt;br /&gt;
[[File:MaGMML1-20-VainSpace2.png|256px|thumb|left]] &lt;br /&gt;
One easter egg is present in this tier - there is a non-solid wall as shown in the image, that once entered, will teleport the player to a 'remake' of [[Objective: Vain Space]] from the first contest. However, this time it is an endless drop, and will play the Endless Staircase theme from ''Super Mario 64'' if the player begins looping. As such, there is nothing to be obtained here.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In the original version of the game sent to [[Flashman85]], the tier was styled after [[Jolt Man]]'s stage from ''Mega Man Eternal'' - the 'memory simulation' there made more sense, as Mega Man would remember the stage. However, the graphics were changed to avoid controversy with ''Eternal'''s developers.&lt;br /&gt;
* If the player manages to drag one of the [[Returning Sniper Joe|Sniper Joes]] outside of the walls using the Cursor Curse cheat, Mega Man can actually talk with them.&lt;br /&gt;
* This is one of the few tiers capable of killing Mega Man. Below the teleporter to [[Mix &amp;amp; Match]], there is a 1-tile gap the player can slide and somehow stand in using the [[Super Arrow]]. Players can then proceed to zip outside of the Tier and fall into the void.&lt;br /&gt;
** One can also get over the walls of Sophie's tent using most mobility weapons and fall into the collisionless void at the edges of the screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 1}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Tiers]][[Category:Tier 1 (MaGMML2)]][[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level 2 Tiers]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Challenge_Tent&amp;diff=27641</id>
		<title>Challenge Tent</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Challenge_Tent&amp;diff=27641"/>
				<updated>2025-03-11T22:50:14Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MaGMML2-Challenge_Tent_1.png|250px|right|The exterior of the Challenge Tent.]]&lt;br /&gt;
{{quote|You see, I felt so, err, PASSIONATE and EXPLOSIVE! about the festival that I decided to set up this tent to, well, challenge visitors.|Trinitro Man|}}&lt;br /&gt;
The '''Challenge Tent''' is a location owned by Trinitro Man in ''[[Make a Good Mega Man Level 2]]'', located between the [[Dojo]] and [[Tier 3 (MaGMML2)|Tier 3]] in the main hub. The Challenge Tent is unlocked by obtaining the VIP Pass from [[Knight Man]] after collecting 20 [[Noble Nickel|Noble Nickels]].&lt;br /&gt;
&lt;br /&gt;
==List of Challenges==&lt;br /&gt;
:''Main article: [[Achievements#Make a Good Mega Man Level 2|Achievements]]''&lt;br /&gt;
&lt;br /&gt;
A complete list of challenges (both earned and unearned) can be browsed via a long corridor, with a monitor on the left to switch between different rows. The descriptions of the challenges change slightly from before and after they are cleared, to obfuscate spoilers.&lt;br /&gt;
{{-}}&lt;br /&gt;
==Sound Room==&lt;br /&gt;
[[File:MaGMML2-Challenge_Tent_2.png|256px|right]]&lt;br /&gt;
The Sound Room features all the tracks used in the game. When a track is selected, it will play throughout the entire main hub until entering a tier. Each song is unlocked after clearing a certain challenge.&lt;br /&gt;
&lt;br /&gt;
===Sound List===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!'''Song'''&lt;br /&gt;
!'''Origin'''&lt;br /&gt;
!'''Composer'''&lt;br /&gt;
!'''Remixer'''&lt;br /&gt;
!'''Unlock Requirement'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Title Screen&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 4 - Title Screen&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Minae Fujii&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Unlocked from the start&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Menu&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMMLC2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Unlocked from the start&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cheat Menu&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sonic 3 &amp;amp; Knuckles - Competiton Menu&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Michael Jackson&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |8bitdanooct1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 32.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Main Hub&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Paper Mario: Sticker Star - Decalburg&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Intelligent Systems?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bulby&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Unlocked from the start&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Light's Lab&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man Powered Up - Intro Stage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Capcom?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Unlocked from the start&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Capcom Logo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Various - Capcom Logo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Capcom?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Unlocked from the start&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 1 (Fakeout)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 17.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 1 (Ruined Simulation)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 17.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Milk + Bouncy Castle (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Teenage Mutant Ninja Turtles - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jun Funahashi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 17.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 2 (Sewers)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 18.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Ombuds Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 42 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dan Butler&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 18.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 3 (Forest)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 19.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier Boss Intro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Uforia - Hebe in the Parallel Area&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Noboyuk&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 19.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Door Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man Rocks! - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Eric Ruth&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 19.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 4 (Subway)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 20.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. The Scorch Men&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man Sunrise - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 20.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 5 (Arcade)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 21.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Lord Elewoofro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Ninja Warriors - Final Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hiroyuki Iwatsuki&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Robert Hansson&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 21.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 6 (Battle Network)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 22.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Cheat Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |EarthBound - New Age Retro Hippie&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |K. Suzuki + H. Tanaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Himajin Zenkaku&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 22.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 7 (McWily's)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 23.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Future + Twilight Lodge (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's Christmas Carol - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mykola Leontovych&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Joseph Collins&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 23.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 8 (Grand Tower)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 24.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Jet Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rokko Chan - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ASAGEN&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 24.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 9 (Festival Grounds)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nezumiman - Usagi's Stage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Fish Meat Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 25.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Butter Nezumi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nezumiman - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Fish Meat Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 25.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 10 (Rainbow Road)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VLDC9 - Best World&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |S.N.N.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 26.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Xenoblade Chronicles - Mechonis Field&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Monolith Soft&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 28.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Eddie's Shop&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 10 - Shop (Proto Man)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yu Shimoda&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Unlocked from the start&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Costume Shop&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Palamedes 2 - BGM 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kiyohiro Sada, Grosan Fukushm&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Unlocked from the start&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Arena - Rest Area&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 8.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Arena Battle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |F-Zero - Illusion&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kenji Hikita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |betasword&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 8.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pit of Pits - Entrance&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pit of Pits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 6.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Boss (MM2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 6.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Boss (MM3)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasuaki Fujita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 6.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Boss (MM4)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 4 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Minae Fujii&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 6.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Boss (MM6)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 6 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yuko Takehara&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 6.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Boss (MM8)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman 8 FC - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shusaku Uchiyama&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mend&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 6.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Boss (MM9)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 9 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 6.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Boss (MM10)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 10 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hiroki Isogai&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 6.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |City War&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |SWAT Cats - Season 1 &amp;amp; 2 Theme&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Randall Crissman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adam Remy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 31.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |44&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Twilight Lodge&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Franz Xaver Gruber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Joseph Collins&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 31.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |THE ENDLESS VOID&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Super Mario 64 - Endless Staircase&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 31.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |46&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Suspicious, Suspicious...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario &amp;amp; Luigi: Dream Team - Neo Bowser Castle's Illusion&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yoko Shimomura&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 31.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |47&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. The Moon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Take On Me&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A-Ha&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cleemant Soa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 31.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Birdo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Super Mario World - Athletic Level&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |rakohus&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 31.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |49&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Glass Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Free Stage 37&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |kevvviiinnn&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 31.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Gamma&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 - Wily Stages 5 + 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Capcom?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 8.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Volt Man the Assimilator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dark Souls 3 - Deacons of the Deep&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nobuyoshi Suzuki&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 8.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Volt Man the Cryptid&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |UNDERTALE - Amalgam&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Toby Fox&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 8.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |53&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Real Final Boss? Yeah&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kirby: Planet Robobot - P.R.O.G.R.A.M&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hirokazu Ando&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 8.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Triumphant Fanfare!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kirby Super Star - Game Clear&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jun Ishikawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |PureSabe&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 8.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |55&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Various Entries&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 9 - Galaxy Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 11.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Various Entries&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 4 - Pharaoh Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Minae Fujii&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 11.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cardinal Man + Just an Ice Level&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MegaMari - Cirno Stage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |NKZ&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |40Nix&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 11.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cardinal Man (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Doraemon GB - Final Stage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |???&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |PureSabe&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 11.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Tower&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 10 - Wily Stage 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hiroki Isogai and Ippo Yamada&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Tower (Volt Man)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 10 - Fortress Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hiroki Isogai and Ippo Yamada&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Tower (Komuso Man)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 10 - Wily Machine&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ryo Kawakami&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Tower (Quint)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 8-Bit Deathmatch - Temporanomaly&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Freeman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Airflow Hubble&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |UnOpened&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sonata Arctica&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |AozoraOrigami&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Airflow Hubble (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lufia: The Legend Returns - Enchancement&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasunori Shiono&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yggdrasil&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Valkyrie Profile - Mission to Deep Space&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Motoi Sakuraba&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Crator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Castlevania: Order of Ecclesia - Sorrow's Distortion&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasuhjro Ichihashi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |67&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Cream&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Castlevania: Order of Ecclesia - Dissonant Courage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Michiru Yamane&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Kichona&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Castlevania: Order of Ecclesia - Blackmore Battle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Michiru Yamane&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rush City&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Earthworm Jim - Snot a Problem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tommy Tallarico&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gigavolt Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman World 1 - Elec Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Manami Matsumae&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |71&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gigavolt Man (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 1 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Manami Matsumae&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |LegendOfRenegade&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Colorful Hall&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sonic 4: Episode 1- Mad Gear Zone Act 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jun Senoue&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Warheart&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |73&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Colorful Hall (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Binding of Isaac: Rebirth - Hericide&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ridiculon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |optosi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |74&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Something Original&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 1 - Cut Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Manami Matsumae&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Something Original (Before Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 1- Guts Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Manami Matsumae&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |76&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Chomp Man + Jungle Base&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Contra - Jungle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kazuki Muraoka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hidenori Maezawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |77&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |SMB3 (Overworld)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Super Mario Bros. 3 - Athletic&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |78&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |SMB3 (Path Splits)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Super Mario Bros. 3 - Airship&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |79&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Bowser&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Super Mario Bros. 3 - Bowser&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MegaLondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dark Souls - Ornstein and Smough&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Motoi Sakuraba&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lamda&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |81&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Combust Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |TheCartridgeTilter&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Dampening&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Bubble Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |83&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Dampening (Puzzle Room)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pokemon Crystal - Theme of Eusine&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Junichi Masuda&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Taco Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Satan&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Candy Panic&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yoshi's Island - Overworld&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |JiYoshi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Candy Panic (Cave)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yoshi's Island - Underground&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tar&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Candy Panic (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man X - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Makoto Tomozawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dars&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |88&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Forgotten Fortress&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man IFI - Famous Stage 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Deathro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Forgotten Fortress (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Crash Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Joe Destruction Co.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 DOS Expansion - Dyna Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kackebango&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |91&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Neon Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Expand Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |HertzDevil&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |92&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Orbital Station&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |DuckTales - The Moon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hiroshige Tonomura&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |93&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight (Plains)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight - Plains of Passage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jake Kaufman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |94&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight (Explodatorium)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight - Explodatorium&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jake Kaufman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight (Lost City)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight - Lost City&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jake Kaufman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight (Iron Whale)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight - Iron Whale&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jake Kaufman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |97&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight (Lich Yard)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight - Lich Yard&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jake Kaufman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |98&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight (Stranded Ship)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight - Stranded Ship&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jake Kaufman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight (Tower of Fate)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight - Tower of Fate 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jake Kaufman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Poorly Named Level&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow of the Ninja - Stage 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Iku Mizutani&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |101&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enhanced Mobility&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman 6 Complete Works - Mr. X Stages&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yuko Takehara&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Naoto Tanaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |102&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Holy Crap, Mega Man Can Airslide?!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Super Robot Wars - Silver Fallen Angel&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Banpresto&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tsukikuro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |103&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Holy Crap, Mega Man Can Airslide?! (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wagyan Land 2 - Final Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Namco&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tsukikuro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |104&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Maze of Signficantly Less Death, Sector Upsilon 6 (Secret)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VVVVVV - Predestined Fate&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |SoulEye&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Volcanic Furnace&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rokko Chan - Volcano Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ASAGEN&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |106&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Elec Dam&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Stage 12 (Free Song)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |kevvviiinnn&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MelonadeM&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |107&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Quint Stage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman World 2 - Wily Station&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kenji Yamazaki&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tpcool&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |108&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Quint Stage (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman World 2 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kenji Yamazaki&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tpcool&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |109&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Mega Man For All Seasons (Fall)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Bubble Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ZSaber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Mega Man For All Seasons (Winter)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Bubble Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ZSaber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |111&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Mega Man For All Seasons (Spring)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Bubble Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ZSaber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |112&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Mega Man For All Seasons (Summer)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Bubble Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ZSaber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |113&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Mega Man For All Seasons (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Bubble Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ZSaber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |114&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |AD 2101&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Zero Wing - Open Your Eyes (Stage 1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tatsuya Uemura&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |AD 2101 (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Zero Wing - All Your Base Are Belong To Us (Intro)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tatsuya Uemura&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |116&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Starman Recreation&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 5- Star Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mari Yamaguchi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |117&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Coaster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sonic 2 - Chemical Plant Zone&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Masato Nakamura&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bulby&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |118&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Changeable Caverns&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man X - Armored Armadillo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Makoto Tomozawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |TheMartianGeek&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |119&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Joe Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man ZX - Overload&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ZeroJanitor&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Joe Man (Alt)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dr. Robotnik's Mean Bean Machine - 2 Player VS. Theme&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Masanobu Tsukamoto&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |8bitdanooct1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |121&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crystal Lab&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Deep Space&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |122&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crystal Lab (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Creepy Castle - Major Battle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |123&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nitrogen Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RRThiel + MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |124&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nitrogen Man (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kirby: Planet Robobot - Vs. Core Kabula&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hirokazu Ando&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |125&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Duwang&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |JoJo's Bizarre Adventure: Diamond is Unbreakable - Great Days (Opening 3)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |K. Aoki + D. Hasegawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Musikage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |126&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Duwang (Ending)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Initial D - Running in the 90s&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Maurizio DeJorio&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Max Coveri&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |127&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lava Factory&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gradius 3 (SNES) - Lucky Zone&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Konami Kukeiha Club&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wally Chantek&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |128&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Biplane Bay&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Donkey Kong Country - Gangplank Galleon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |David Wise&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |gouje0864&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |129&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Blaze Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Blaze Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |HertzDevil&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |130&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gunpowder Cellar&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Binding of Isaac - Cellar&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Danny Baranoswky&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Etalify&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |131&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cursor Curse&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Little Samson - Golem's Theme&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kazuhide Sasuga&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |132&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cossack's Other Citadel&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 4 - Cossack's Citadel Stages 1 + 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Minae Fujii&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |133&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Fortified Lab&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ikari no Yousai 2 - BGM 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tsukasa Tawada&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |134&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spiky Situation&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 4 - Wily Stages 3 + 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Minae Fujii&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ryo Kawakami&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |135&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spiky Situation (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Final Fantasy Mystic Quest - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ryuji Sasai&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tsukikuro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |136&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spiky Situation (Touch the Entrance)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cytus - Entrance&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ICE&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |137&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ruined Lab&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 - Wily Stages 1 + 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasuaki Fujita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |138&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ruined Lab (Part 2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 - Wily Stages 3 + 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasuaki Fujita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |139&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ruined Lab (Miniboss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 - Wily Stage Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasuaki Fujita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |140&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ruined Lab (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 - Doc Robot&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasuaki Fujita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |141&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |But It Lacked the Depth To Convince Me That This Is Really Hell&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Corpse Party - Ray of Hope&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mao Hamamoto&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |SiivaGunner&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |142&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Force Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |HertzDevil&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |143&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Smed's Big Annoying Mess of a Level&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman DX3 - Stage Theme&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jason&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |144&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Smed's Big Annoying Mess of a Level (Miniboss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman DX3 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jason&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |145&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Smed's Big Annoying Mess of a Level (Final Toad)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman DX3 - Sigma&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jason&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |146&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Conveyor Mayhem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 - Shadow Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasuaki Fujita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |147&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Conveyor Mayhem (Boss, Pinch Mode)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasuaki Fujita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1, Thoron&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |148&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Aurora Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 9.5 - Aurora Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |149&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncy Castle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cocoron - Stage Theme 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |150&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |City Under Siege&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This Is How The Wind Shifts - Massachusetts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Silverstein&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |gouje0864&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |151&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |City Under Siege (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman 7 FC - Wily Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Toshihiko Horiyama&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mend&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |152&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Escape Sequence&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman World 5 - Wily Star&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kouji Murata&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |153&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bond Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |World 1-2 - One Shot, One Kill&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Manami Matsumae&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Let's 8Bit&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |154&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Misty Lake (Stage Start)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2- Boss Selected&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |155&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Misty Lake&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sonic 3D Blast - Diamond Dust Zone Act 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tatsuyuki Maeda&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |8bitdanooct1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |156&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Misty Lake (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Touhou Mother - Cirno's Unfounded Revenge&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |NKZ&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |notencore&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |157&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Donut Observation Center&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Augmented Emotions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Drozerix&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |158&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Donut Observation Center (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man X6 - Blaze Heatnix&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Naoto Tanaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ZeroJanitor&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |159&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rad Gravity (Intro)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 4 - Boss Selected&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Minae Fujii&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |160&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rad Gravity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 5 - Gravity Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mari Yamaguchi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |161&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rad Gravity (Kamek)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yoshi's Island - Kamek's Theme&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |162&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rad Gravity (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 5 - Gravity Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mari Yamaguchi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |163&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sector Upsilon 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Silver Surfer - Title Screen&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tim Follin&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |164&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sector Upsilon 6 (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VVVVVV - Potential for Anything&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |SoulEye&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |165&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Truffle Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |166&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mount Sabre&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crystalis - Mount Sabre&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yoko Osaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |167&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mount Sabre (Cave)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crystalis - Cave Theme 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yoko Osaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |168&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mount Sabre (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crystalis - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yoko Osaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |169&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Guts Man's Asteroid&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 9 - We're the Robots!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |170&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sheriff Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Western Wilderness of Calamity Jane&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spriter Gors&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |171&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sheriff Man (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 11 Album - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Xavier 'mv' Dang&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |172&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boil Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |173&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boil Man (Air Dabsule)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Air Man ga Taosenai&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Seramikarutitan&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MrKyurem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |174&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Komuso Temple&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 6 - Knight Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yuko Takehara&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |175&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Launch Man &amp;amp; Shuttle Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Phantom Breaker - Stage 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Abo Takeshi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |176&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cyber Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man Final 3 - Cyber Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mark Carroll&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RedBlupi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |177&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cyber Man (Cyber)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man Final 3 - Legacy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mark Carroll&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RedBlupi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |178&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Beneath Sand and Rock&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Donkey Kong Country - Fear Factory&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |David Wise&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bulby&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |179&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. 8 Centipeder Tower&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Animal Crossing - Go K.K. Rider!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kazumi Totaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bulby&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |180&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Quarantine Woman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |NaOH&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |181&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Quarantine Woman (Siren)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |182&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Quarantine Woman (Miniboss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |NaOH&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |183&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Neapolitan Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Free Stage 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MelonadeM&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |184&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Haunt Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Scythe Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kackebango&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |185&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Haunt Man (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Freeman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |186&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Stage Nobody Asked For (Intro)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Boss Selected&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Freeman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |187&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Stage Nobody Asked For&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 10 - Wily Stage 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ryo Kawakami&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |8bitdanooct1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |188&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Stage Nobody Asked For (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man Infamous Intent - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Threxx + littlelamp100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |189&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Stage Nobody Asked For (Superboss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kirby Super Star Ultra - The Strongest Warrior in the Galaxy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jun Ishikawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |8bitdanooct1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |190&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Identity Crisis (Intro)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |191&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Identity Crisis (Hornet)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 9 - Hornet Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |192&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Identity Crisis (Jewel)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 9 - Jewel Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |193&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Identity Crisis (Nitro)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 10 - Nitro Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Manami Matsumae&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |194&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Identity Crisis (Bright)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 4 - Bright Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Minae Fujii&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |195&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Identity Crisis&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |196&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Identity Crisis (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MegaMari - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |NKZ&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |4ONix&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |197&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Outer Space&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mininli's Quest - Thursday&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ryan Melmoth&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |198&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star II Intro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MelonadeM&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |199&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star II, Stage 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jazz Jackrabbit 2 - Medivo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Alexander Brandon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |worldpeace&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |200&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star II, Stage 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Thunderforce IV - Metal Squad&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Toshiharu Yamanishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tsukikuro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |201&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star II, Stage 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kirby: Planet Robobot - P.R.O.G.R.A.M.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hirokazu Ando&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Son_of_Ender25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |202&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star II, Stage 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Azuke Striker Gunvolt - Garden&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |203&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CWUO1P Fakeout&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 1 - Wily Stage Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Manami Matsumae&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |204&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star II Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |205&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star II, Stage 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gunstar Heroes - Last Party on the Moon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Norio Hanzawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |206&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Seven Force&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gunstar Heroes - Theme of Seven Force&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Norio Hanzawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |207&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Defeated Seven Force!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gunstar Heroes - Stage Clear&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Norio Hanzawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |208&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star II, Stage 6 (Opening)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Stove Guy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |209&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The World Crumbles&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pokemon Diamond and Pearl - Cataclysm!!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Junichi Masuda&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |210&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star II, Stage 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |La Mulana - Giant's Cry&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Naramura&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |211&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS Holo Dragon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |212&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS Chimerabot&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 4 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Minae Fujii&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |213&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Wily Machine SWORD&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sonic Mania - Ruby Illusions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tee Lopes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |214&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Mega Man Sprite Game&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight: Spectre of Torment - Embraced by Darkness&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jake Kaufman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |215&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Wily Core&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kirby: Planet Robobot -  Mind in a PROGRAM&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hirokazu Ando&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |216&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star Explodes!!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kirby Super Star - Escape the Halberd&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jun Ishikawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |PureSabe&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |217&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Credits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kirby and the Rainbow Curse - Staff Roll&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |HAL Laboratory&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |218&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Goblins n' Ghasts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ghosts n' Goblins (C64) - Main Theme&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mark Cooksey&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instant Remedy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |219&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Goblins n' Ghasts (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ghouls n' Ghosts - The Execution Place&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tamayo Kawamoto&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yuzo Koshiro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |220&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Swiss Hotel&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 9 - We're the Robots!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |PrincessZelda2020&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |221&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario Land&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Super Mario World - Athletic&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bulby&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |222&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario Land (Castle)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Super Mario World - Castle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |???&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |223&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario Land (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Super Mario World - VS. Bowser&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |224&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Coyote Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |McDonald's Treasure Land Adventure - Train Ride&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Treasure&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |225&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Coyote Man (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |McDonald's Treasure Land Adventure - Final Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Treasure&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |226&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Deep Thoughts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gimmick! - Aporia&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Masashi Kageyama&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |SiivaGunner&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |227&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Deep Thoughts (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mother 3 - Rock and Roll (Spicy)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shogo Sakai&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Himanjin&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |228&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Metallic Ocean&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man LL - Wily 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |littlelamp100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Zieldak&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |229&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |So Good&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |UNDERTALE - So Sorry&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Toby Fox&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Quickening 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Castlevania II: Belmont's Revenge - New Messiah&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hidehiro Funauchi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |231&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Star Road&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario Kart 8 - Rainbow Road&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Various&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Egg&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |232&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hardcore Parkour&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Free Stage 15&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |kevvviiinnn&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |JIR-O&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |233&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hardcore Parkour (Sunset)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Wily Stages 1 + 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |234&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hardcore Parkour (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Touhou 15 - Pure Furies Whereabouts of the Heart&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ZUN&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |HertzDevil&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |235&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Null and Void&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Fortress 2 Blue - The Profound&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |???&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 29.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |236&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Theme of Zero&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pokemon Omega Ruby and Alpha Sapphire - Encounter! Zinnia&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Junichi Masuda&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 29.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |237&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Absolute ZERO (Phase 1 + 2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man X5 - X VS. Zero&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Naoto Tanaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 29.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |238&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Absolute ZERO (Transfer)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gokujou Parodius - Theme of Pentarou X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Konami Kukeiha Club&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 29.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |239&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Absolute ZERO (Phase 3)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sexy Parodius - Toilet Penguin&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mayuko Kageshita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 29.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |240&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Absolute ZERO (Phase 4)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Daisy Bell&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Edward M. Favor&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Thrill Show X + ACESpark&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 29.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |241&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |True Credits (1/2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sonic Mania - Friends&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |HyperPotions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 29.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |242&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |True Credits (2/2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pokemon Omega Ruby and Alpha Sapphire - The Lament of Falling Stars&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Junichi Masuda&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 29.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |243&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Galaxy Man's Lemonade Stand&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 9 - Galaxy Man (GORDON FREEMAN)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |McMaNGOSalt&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |244&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Metroid: Zero Mission&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Metroid - Brinstar&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hirokazu Tanaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |245&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pit&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kid Icarus - Underworld&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hirokazu Tanaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |246&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Galaxy Man Battle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 9 - Galaxy Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RRThiel&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |247&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Knight Man Battle (Phase 1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sonic 3 &amp;amp; Knuckles - The Doomsday Zone&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |SEGA&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |8bitdanooct1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |248&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Knight Man Battle (Phase 2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spark the Electric Jester - Ultimate Final Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Falk Au Yeong&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |249&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Victory!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 - Victory&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasuaki Fujita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 32.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |250&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mount Sabre (Ending)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crystalis - Overworld&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yoko Osaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 32.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The only Challenges that don't unlock any music are Challenges 3 (&amp;quot;The Power of Kings&amp;quot;) and 27 (&amp;quot;Finale Mastery&amp;quot;).&lt;br /&gt;
* The availability of the music is themed depending on which Challenge is completed:&lt;br /&gt;
** '''7''' tracks are available by default. These are all related to the game's opening screens and main hub.&lt;br /&gt;
** '''25''' tracks are unlocked by completing Challenge 1: &amp;quot;A Worthy Reward...&amp;quot; These are all related to the [[Tier 10 (MaGMML2)|Tier 10]] contest entries.&lt;br /&gt;
** '''17''' tracks are unlocked by completing Challenge 2: &amp;quot;Element Master&amp;quot;. These are all related to the main [[Tier X (MaGMML2)|Tier X]] stages.&lt;br /&gt;
** '''2''' tracks are unlocked by completing Challenge 4: &amp;quot;The Challenger&amp;quot;. These are both related to the battle against [[Knight Man]].&lt;br /&gt;
** '''6''' tracks are unlocked by completing Challenge 5: &amp;quot;That Song...&amp;quot; These are all related to [[The Pit of Pits]].&lt;br /&gt;
** '''8''' tracks are unlocked by completing Challenge 6: &amp;quot;Red Belt&amp;quot;. These are all related to the Devkit bosses.&lt;br /&gt;
** '''13''' tracks are unlocked by completing Challenge 7: &amp;quot;Blue Belt&amp;quot;. These are all related to the [[Tier 8 (MaGMML2)|Tier 8]] contest entries.&lt;br /&gt;
** '''7''' tracks are unlocked by completing Challenge 8: &amp;quot;Black Belt&amp;quot;. These are all related to [[The Arena]].&lt;br /&gt;
** '''12''' tracks are unlocked by completing Challenge 9: &amp;quot;Scrooge McDuck&amp;quot;. These are all related to the [[Tier 4 (MaGMML2)|Tier 4]] contest entries.&lt;br /&gt;
** '''17''' tracks are unlocked by completing Challenge 10: &amp;quot;Absolute Preparation&amp;quot;. These are all related to the [[Tier 2 (MaGMML2)|Tier 2]] contest entries.&lt;br /&gt;
** '''4''' tracks are unlocked by completing Challenge 11: &amp;quot;You Monster!&amp;quot; These are all related to the [[Tier 1 (MaGMML2)|Tier 1]] contest entries.&lt;br /&gt;
** '''15''' tracks are unlocked by completing Challenge 12: &amp;quot;Special Worlds&amp;quot;. These are all related to the [[Tier 5 (MaGMML2)|Tier 5]] contest entries.&lt;br /&gt;
** '''18''' tracks are unlocked by completing Challenge 13: &amp;quot;An Odd Sparkle...&amp;quot; These are all related to the [[Tier 9 (MaGMML2)|Tier 9]] contest entries.&lt;br /&gt;
** '''11''' tracks are unlocked by completing Challenge 14: &amp;quot;Responsible Playing&amp;quot;. These are all related to the [[Tier 6 (MaGMML2)|Tier 6]] contest entries.&lt;br /&gt;
** '''14''' tracks are unlocked by completing Challenge 15: &amp;quot;Greed Mode&amp;quot;. These are all related to the [[Tier 3 (MaGMML2)|Tier 3]] contest entries.&lt;br /&gt;
** '''13''' tracks are unlocked by completing Challenge 16: &amp;quot;Intense Training&amp;quot;. These are all related to the [[Tier 7 (MaGMML2)|Tier 7]] contest entries.&lt;br /&gt;
** '''3''' tracks are unlocked by completing Challenge 17: &amp;quot;Tier 1 Mastery&amp;quot;. These are all related to the Tier 1 hub.&lt;br /&gt;
** '''2''' tracks are unlocked by completing Challenge 18: &amp;quot;Tier 2 Mastery&amp;quot;. These are both related to the Tier 2 hub.&lt;br /&gt;
** '''3''' tracks are unlocked by completing Challenge 19: &amp;quot;Tier 3 Mastery&amp;quot;. These are all related to the Tier 3 hub.&lt;br /&gt;
** '''2''' tracks are unlocked by completing Challenge 20: &amp;quot;Tier 4 Mastery&amp;quot;. These are both related to the Tier 4 hub.&lt;br /&gt;
** '''2''' tracks are unlocked by completing Challenge 21: &amp;quot;Tier 5 Mastery&amp;quot;. These are both related to the Tier 5 hub.&lt;br /&gt;
** '''2''' tracks are unlocked by completing Challenge 22: &amp;quot;Tier 6 Mastery&amp;quot;. These are both related to the Tier 6 hub.&lt;br /&gt;
** '''2''' tracks are unlocked by completing Challenge 23: &amp;quot;Tier 7 Mastery&amp;quot;. These are both related to the Tier 7 hub.&lt;br /&gt;
** '''2''' tracks are unlocked by completing Challenge 24: &amp;quot;Tier 8 Mastery&amp;quot;. These are both related to the Tier 8 hub.&lt;br /&gt;
** '''2''' tracks are unlocked by completing Challenge 25: &amp;quot;Tier 9 Mastery&amp;quot;. These are both related to the Tier 9 hub.&lt;br /&gt;
** '''1''' track is unlocked by completing Challenge 26: &amp;quot;Tier 10 Mastery&amp;quot;. It is related to the Tier 10 hub.&lt;br /&gt;
** '''1''' track is unlocked by completing Challenge 28: &amp;quot;True Mastery&amp;quot;. It is related to the Tier X hub.&lt;br /&gt;
** '''8''' tracks are unlocked by completing Challenge 29: &amp;quot;Emptiness&amp;quot;. These are all related to [[Null and Void (MaGMML2)|Null and Void]].&lt;br /&gt;
** '''21''' tracks are unlocked by completing Challenge 30: &amp;quot;Masochism&amp;quot;. These are all related to [[Wily Star II]].&lt;br /&gt;
** '''7''' tracks are unlocked by completing Challenge 31: &amp;quot;Fashionable&amp;quot;. These are all related to the game's secret areas.&lt;br /&gt;
** '''3''' tracks are available by completing Challenge 32: &amp;quot;Golden God!&amp;quot; These are all miscellaneous tracks.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Hubs]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Pit_of_Pits&amp;diff=27637</id>
		<title>The Pit of Pits</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Pit_of_Pits&amp;diff=27637"/>
				<updated>2025-03-11T11:22:22Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Pit of Pits''' is a bonus area in ''[[Make a Good Mega Man Level 2]]'' that can be accessed after the player has cleared the [[Wily Star II]].  It can be found in the main hub between [[Tier 8 (MaGMML2)|Tier 8]] and [[Tier 9 (MaGMML2)|Tier 9]], though attempting to access it before unlocking it will leave [[Mega Man]] with little more than a [[Picket Man]], who informs the player that he and his cohorts are working on its construction under their sponsor, [[Galaxy Man]].  It is comprised of 120 mini-stages created by contest entrants and judges, and plays somewhat similarly to the Endless Attack mode in ''[[Mega Man 9]]'' and ''[[Mega Man 10]]'', with the key difference that all stage elements that would normally result in instant death have been toned down: [[Quick Laser|Quick Lasers]] now do continuous damage similar to those seen in [[The Quickening 2]], spikes do 7 damage on contact, and falling into a pit or being crushed deals 3 damage and sends the player back to the start of the mini-stage.&lt;br /&gt;
&lt;br /&gt;
The player cannot take E-Tanks and collectable Bolts inside the Pit with them; the two have separate counts while inside. However, they will be returned again if the player leaves in any fashion. This rule does not apply to the M-Tank, however. Additionally, the player is barred from taking Super Mode inside until they've cleared the Pit for the first time.&lt;br /&gt;
&lt;br /&gt;
Once the player has cleared the Pit for the first time, Galaxy Man will offer the player to visit any of the sub-levels independently at their own whim; however, if the player wishes to rematch him, they must go through the Pit again or use the Boss Gallery teleporter in the [[Dojo]] to do so.&lt;br /&gt;
&lt;br /&gt;
==Stage Listing==&lt;br /&gt;
Due to the relatively small length of these mini-stages, all description and strategy for them shall be documented here.&lt;br /&gt;
&amp;lt;!-- EXTREMELY WIP BELOW THIS POINT --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Submitted Stages===&lt;br /&gt;
&amp;lt;!-- This is just a header, nothing goes here --&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
!&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
!width=&amp;quot;12.5%&amp;quot;|'''Room'''&lt;br /&gt;
!width=&amp;quot;5%&amp;quot;|'''Creator'''&lt;br /&gt;
!'''Summary'''&lt;br /&gt;
!width=&amp;quot;12.5%&amp;quot;|'''Enemies'''&lt;br /&gt;
!width=&amp;quot;12.5%&amp;quot;|'''Gimmicks'''&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;|'''Minibosses'''&lt;br /&gt;
!width=&amp;quot;10%&amp;quot;|'''Bosses'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |90&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A light challenge.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[TheSkipper1995]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An area based on (using tiles from) Rainbow Man's stage from ''Mega Man Unlimited'', centering around [[Quick Laser]] challenges.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Quick Laser]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |68&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Airbag&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[NaOH]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A short, one-room area containing a swarm of Flying Shells that do not open, instead staying closed and moving on one direction. This leaves Mega Man needing to do precise dodging, while also dealing with a few Twin Cannons.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Flying Shell]], [[Twin Cannon]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Destroyable Block]] (all Special Weapons)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |88&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A missiled opportunity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[TheSkipper1995]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A section involving Ballade Missiles, where the player has to deal with enemies while also making sure to keep certain missiles intact for platforming.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Metall Dance]], [[Molier]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Ballade Missile]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |104&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ancient Town&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Zieldak]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Greek water area with Crabbots and Croakers serving as the primary obstacles in the first room (ending with a Squidon), and Gabgyos serving as the primary obstacles in the second and third rooms.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Crabbot]], [[Croaker]], [[Gabgyo]] (swim)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Squidon]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Warehouse of Scissors&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[adrian09_01]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A warehouse area with Conveyors serving as the main gimmick, and Cutting Wheels, Octopus Batteries, and Screw Bombers appearing as enemies.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Cutting Wheel]], [[Octopus Battery]], [[Screw Bomber]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Conveyor]] (MM2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Beach Party&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Strife]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This area features a lot of Air Tikis and the Gremlins they spawn, as well as the occasional Parasyu.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Gremlin]], [[Parasyu]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Air Tiki]], [[Tomahawk Platform]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |105&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Be The Bigger Person?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Zieldak]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A level based on [[Be the Bigger Person|the ''MaGMML1'' Wily stage of the same name]]. Notably, this is the only level in the entire Pit with a true custom object; everything else uses devkit assets and/or arbitrary code execution. If Mega Man is standing where a [[Pacifist Door]] appears when it appears, he will die and be sent back to the start of the Pit.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Croaker]], [[Pole]], [[Returning Sniper Joe]], [[Skeleton Joe]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Pacifist Door]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |33&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Big Toilet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Big Fish (user)|Big Fish]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A platforming area that features Komasaburos, Robo-Rabbits, and Komuso Mines.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Komasaburo]], [[Robo-Rabbit]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Komuso Mine]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |64&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boobeak Trap&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[NaOH]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A recreation of the [[Boobeam Trap]] fight from ''Mega Man 2'', only with Beaks to fight this time.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Beak]], [[Returning Sniper Joe]], [[Sniper Armor]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Crash Lift]], [[Destroyable Block]] (Grab Buster)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |51&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Chilled to the Bone&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Flashman85]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An ice level populated with skeleton-themed enemies. There are no pits, spikes, or other gimmicks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Docron]], [[Mummira]], [[Skeleton Joe]], [[Skullmet]], [[Skull Walker]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |106&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Chroma Key?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Zieldak]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An area based on [[Chroma Key|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Blocky]], [[Hammer Joe]], [[Metall]], [[Picket Man]], [[Ratton]], [[Taban]], [[Telly]], [[Tondeall]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Big Snakey]], [[Hot Dog]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Citadel Attic&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[BBLIR]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Named after [[Citadel Basement]], the area mostly focuses on avoiding enemies, with a Rolling Drill opening up a secret room at the end. This secret room includes a plethora of screws, plus an E-Tank and M-Tank, though Mega Man will have to make sure to destroy the Rolling Drill just as it finishes clearing the path again after exiting the secret room.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Biree]], [[Bolton and Nutton]], [[Dachone Ltd. Ed.]], [[Hammer Joe]], [[Returning Sniper Joe]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Rolling Drill]], [[Sparkman Platform]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |102&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Citadel Basement Shenanigans&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[ThatEntityGirl|Entity1037]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A level inspired by [[Citadel Basement]], specifically the vertial portion of the stage.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Beak]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Guts Lift]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |97&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |City Night&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[ThatEntityGirl|Entity1037]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A nighttime city area centered around riding a Block Train.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Pandeeta]], [[Ring Ring]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Block Train]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |50&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Clouded Judgment&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Flashman85]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A sky level featuring cloud-themed enemies and gimmicks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Biribaree]], [[Bomb Flier]], [[Gremlin]], [[Lightning Lord]], [[Submarine Flier]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Air Tiki]], [[Cloud Platform (MM2)]], [[Cloud Platform (MM3)]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cold Power Plant&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Big Fish (user)|Big Fish]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An icy fortress area focused on combining Magnet Machines with ice physics, with the occasional Hothead.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Hothead]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Magnet Machine]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |36&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cold Water&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[TheMegaFan19XX]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An icy underwater area with the main enemies being Sea Mines, Metall Swims, and Mantans.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Batton]], [[Curlinger]], [[Mantan]], [[Metall Swim]], [[Mummira]], [[Sea Mine]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |107&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Concrete Mix&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Zieldak]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An area using tiles from Concrete Man's stage, with Spines, Pottons, and Cannons appearing as the only enemies, and jumps across Concrete Platforms appearing at the end.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Cannon]], [[Potton]], [[Spine]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Concrete Platform]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |65&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cossack Climb&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[NaOH]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A nighttime fortress area centered around jumps onto Tornado Platforms, with Top Lifts also appearing in the final room.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Butterdroid]], [[Petit Devil]] (green), [[Petit Snakey]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Top Lift]], [[Tornado Platform]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |81&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cutman IRL&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[ParmaJon]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An area based on Cut Man's stage, designed with the intention of trying to make [[Super Cutter]]s threatening. This area also contains Drop Platforms. &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Blader]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Drop Platform]], [[Super Cutter]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |43&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cut Them Down To Size&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[DoctorNovakaine]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A platforming area featuring a lot of Mizziles, as well as the Shadow Man platforms.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Mizzile]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Drop Platform]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |59&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |da ba dee da ba di&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[JupiHornet]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A nighttime area with a simple assortment of enemies serving as obstacles.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Beak]], [[Docron]], [[Gachappon]], [[Hothead]], [[Komasaburo]], [[Metall]], [[Pierrobug]], [[Returning Sniper Joe]], [[Up'n'Down]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |38&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |De&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Renhoek]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A fortress area focusing on jumps across Drop Platforms, with Returning Sniper Joes behind Reflect Blocks serving as additional obstacles. The area ends in the same room it starts in.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Garyoby]], [[Returning Sniper Joe]], [[Scworm]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Destroyable Block]] (Grab Buster), [[Drop Platform]], [[Reflect Block]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Deja Vu&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Strife]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A room that involves tracking back and forth multiple times to get rid of the different-colored Sheep Blocks, as well as going through tunnels featuring a lot of Fans.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Apache Joe]], [[Ring Ring]], [[Taketento]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Conveyor]] (MM2), [[Count Bomb]], [[Fan]], [[Sheep Block]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |78&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Descent&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[NaOH]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A fortress area based on the latter half of Wily 2 from the original ''Mega Man'', where Mega Man must carefully avoid several Octopus Batteries.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Octopus Battery]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |108&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Discount Yoku Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Zieldak]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A fortress area focused around Yoku Block puzzles.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Yoku Block]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |66&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Drill Pickle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[NaOH]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A cave area centered around avoiding Acid Drops, Moliers, Junk Blocks, and Propeller Eyes.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Molier]], [[Propeller Eye]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Acid Drop]], [[Junk Block]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Epic Wrap Battle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[snoruntpyro]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A construction site area focused around using screen wrapping to get around certain obstacles.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Bombomb]], [[Kouker Q]], [[Metall Dance]], [[Tadahou]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Destroyable Block]] (Mega Buster), [[Falling Platform]] (MM5), [[Needle Press]], [[Spring]], [[Tomahawk Platform]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Feelings&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Strife]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This involves Yoku Blocks that are resprited to have the official ''MaGMML2'' Discord's &amp;quot;[[I Feel It]]&amp;quot; emote, depicting Bass looking upwards when standing on a [[Tornado Platform]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Bouncy Tile]], [[Yoku Block]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flippin' Tops&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[BBLIR]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A greenhouse area where Mega Man is upside down for half of its duration.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Bolton and Nutton]], [[Bomb Thrown]], [[Nobita]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Bouncy Tile]], [[Gravity Flip]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Forgotten Fortress&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[BBLIR]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Not to be mistaken for [[Forgotten Fortress|the entry level of the same name]], this area is a platforming challenge that uses the aesthetics of that level, while also containing a few Tellies and Fatools.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Fatool]], [[Telly]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Concrete Platform]], [[Drop Platform]], [[Plantman Platform]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |56&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Fragile Tower&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Renhoek]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Falling Tower area with Tatepakkans appearing as the only enemies.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Tatepakkan]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Darkman Block]], [[Falling Tower]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gambly Night&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[snoruntpyro]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |It is a large, casino-themed area with a variety of enemies, with the main gimmicks being Springs and Sparkman Platforms. It is based on the level of the same name from ''VLDC9''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Crazy Cannon]], [[Imorm]], [[Lyric]], [[Penpen]] (swim), [[Petit Devil]] (green), [[Pickelman Bull]], [[Potton]], [[Shield Attacker]], [[Spring Face Bomb]], [[Totem Polen]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Sparkman Platform]], [[Spring]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Game Over - Return of Fire&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Beed28]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A castle area with several fire-themed enemies, as well as several Cannons and Hammer Joes. It is based off of one of Beed28's two ''Mega Man Endless'' stages, albeit with the layout mirrored and using a different tileset. The name is a reference to the game over screen from ''Zelda II: The Adventure of Link'' (from which the tileset originates).&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Cannon]], [[Hammer Joe]], [[Hothead]], [[Shield Attacker]], [[Tackle Fire]], [[Telly]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Drop Platform]], [[Fire Pillar]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Geothermal Construction&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[ThatEntityGirl|Entity1037]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A cave area centered around avoiding Moles.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Mole]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |109&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Glass Man?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Zieldak]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An area directly based on [[Glass Man (stage)|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Bolton and Nutton]], [[Gachappon]], [[Tatepakkan]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Crystal Generator]], [[Falling Platform]] (MM2) (resprite)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |63&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Greenhouse Effect&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[MiniMacro]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A sunset area with a few simple platforms that can be jumped through from below. Pottons and Metall DX appear as the main enemies, and the level ends with a battle against a Metall Potton.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Potton]], [[Metall DX]] (walk), [[Metall EX]], [[Metall Run and Gun]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Metall Potton]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |41&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Greenhouse Lights!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[DoctorNovakaine]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This involves Mega Man running down a vertical path while dodging Quick Lasers.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Quick Laser]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ground Eater&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[BBLIR]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This area contains a Rolling Drill that is constantly destroying the ground behind Mega Man.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Falling Platform]] (MM5), [[Rolling Drill]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |69&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gutsy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[NaOH]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A construction site area with a short ride on a Battan, as well as several Scworms.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Blocky]], [[Killer Bullet]], [[Scworm]], [[Suzy G]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Battan]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |46&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hot Liquid Sector&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Lizardcommando]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A hybrid of Flame Man and Shadow Man's stages (the tileset of the latter is used), with Drop Platform challenges mixed with Pooker rides over Oil, while fighting enemies capable of igniting it.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Fire Boy]], [[Fire Telly]], [[Hammer Joe]], [[New Shotman]], [[Pooker]], [[Tondeall]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Drop Platform]], [[Oil]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |61&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hot Mess&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Liquafool]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A fortress area with almost all enemies being Fire Boys, which appear one screen at a time with a myriad of other gimmicks in their vicinity, making each room increasingly difficult to get through. A Hot Dog appears as the sole enemy in the final room.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Fire Boy]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Count Bomb]], [[Destroyable Block]] (Jewel Satellite), [[Falling Platform]] (MM5), [[Fire Pillar]], [[Gravity Change]], [[Plantman Platform]], [[Wanaan]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Hot Dog]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |110&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ice Climber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Zieldak]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An ice area focused around Chill Man Block platforming. A Squidon appears at the end.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Curlinger]], [[Spine]], [[Teck]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Chill Man Block]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Squidon]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |I Have No Shame&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Strife]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An upward climb with Bounders and Moles as the primary enemies, and Plantman Platforms as the primary gimmick.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Bounder]], [[Mole]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Plantman Platform]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |57&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Industrious Indignation&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Kuno]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An incinerator area where Mega Man must ride a Wave Man Jetski on lava while avoiding Tellies, Fire Waves, and Fire Pillars.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Telly]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Fire Pillar]], [[Fire Wave]], [[Wave Man Jetski]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |96&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Inner Sanctum&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[ThatEntityGirl|Entity1037]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Not to be mistaken for [[Inner Sanctum|the Wily stage of the same name]], this area features an ambush of Skull Walkers across a long hallway.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Skull Walker]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |70&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |It's Beginning to Feel Just Like an Ice World&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[NaOH]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A snow area focused around avoiding or defeating Fleas, Pengs, and Flying Shells. Mildly inspired by the Tier 6 Level [[Just an Ice Level]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Flea]], [[Flying Shell]], [[Peng]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |58&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ja&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Renhoek]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A platforming challenge with a lot of Guts Lifts. The exit is on the same screen as the entrance.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Spring Head]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Destroyable Block]] (Slash Claw), [[Guts Lift]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |71&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Junkyard 81&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[NaOH]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An area reminiscent of [[Spark Man]]'s stage from ''[[Mega Man 3]]'', sharing some of its enemies and its Junk Blocks (and even its unused foreground tiles).&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Electric Gabyoall]], [[Junk Golem]], [[Peterchy]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Junk Block]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Labyrinthe Throwback&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Beed28]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A partially-underwater area with several different enemies, as well as a single Yoku Block puzzle. It is based off of one of Beed28's two ''Mega Man Endless'' stages, albeit with the layout mirrored and using a different tileset (that of Labyrinth Zone from the 8-bit ''Sonic the Hedgehog'').&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Beak]], [[Big Fish]], [[Crabbot]], [[Croaker]], [[Mechakkero]], [[Octopus Battery]], [[Spring Head]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Count Bomb]], [[Destroyable Block]] (Slash Claw) [[Yoku Block]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |49&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Limited Attrition&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Flashman85]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A nighttime city level with no pits, spikes, or gimmicks; the player must face a series of Dachone Ltd. Ed. enemies. This level was created to give this enemy type a chance to shine, as its lone appearance in ''Mega Man 6'' is extremely brief. An M-Tank is found at the start of the level, and a large weapon and health refill are just beyond the exit teleporter.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Dachone Ltd. Ed.]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Logan's Runner&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Z-Saber (user)|ZSaber]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This is an autoscrolling segment over a lot of various tilesets and alien geometries. The area contains both an E-tank and a Yashichi, which can be very useful to a player late into the Pit.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Sumatran]], [[Yudon]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Chill Man Block]], [[Drill Boulder]], [[Fan]], [[Fork Block]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |54&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lyrickrolled&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Flashman85]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Swarms of Lyrics attack the player and drop other enemies of various types (and Eddie) when destroyed. The level was created to harness the absurd potential of the devkit allowing enemies to drop specific objects when destroyed, and the name of the level is a portmanteau referencing [https://en.wikipedia.org/wiki/Rickrolling Rickrolling]. One strategy is to advance slowly, carefully destroying one enemy at a time to avoid being overrun. A faster and potentially safer strategy is the pacifist route: without firing a shot, dodge the Lyrics by using the platforms along the top of the screen to stay out of their way as often as possible. A large health refill is available at the beginning.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Apache Joe]], [[Big Telly]], [[Chibee]], [[Pipi|Copipi]], [[Crazy Razy]], [[Cutting Wheel]], [[Elec'n]], [[Foojeen]], [[Kemumakin]], [[Lyric]], [[Mono Roader]], [[Nitron]], [[Penpen EV]], [[Power Muscler]], [[Sumatran]], [[Totem Polen]], [[Wander Bell]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Magic Crash-Pit Ride&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Z-Saber (user)|ZSaber]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An area with several different themes requiring Mega Man to ride on a Crash Lift. Mega Man does not need to move to avoid damage.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Atomic Chicken]], [[Au-Au]], [[Ben K]], [[Big Fish]], [[Cannon]], [[Caricarry]], [[Claw]], [[Colton]], [[Gabgyo]] (jump), [[Giree]], [[Gremlin]], [[Lyric]], [[Monking]], [[Mummira]], [[Octopus Battery]], [[Pierobot]], [[Returning Sniper Joe]], [[Rounder]], [[Sniper Armor]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Acid Drop]], [[Crash Lift]], [[Drill Boulder]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |111&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Maze of Death?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Zieldak]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An area directly based on [[Maze of Death|the ''MaGMML1'' entry of the same name]], with Destroyable Blocks blocking the path to the exit, requiring Mega Man to find areas from which he can destroy them.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Returning Sniper Joe]], [[Sniper Joe]], [[Taban]], [[Telly]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Bouncy Tile]], [[Destroyable Block]] (Mega Buster, Jewel Satellite, Grab Buster, Slash Claw), [[Guts Lift]], [[Spring]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |62&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MEG4KMAN&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[gone-sovereign]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The level is based on a four-kilobyte ''Mega Man'' Java game of the same name by Markus 'Notch' Persson, which was submitted to the Java4K 2009 competition. The tileset and a few screens of the Pit level were modeled after the original ''MEG4KMAN''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Beak]], [[Metall]], [[Octopus Battery]], [[Spine]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Lift&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[BBLIR]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A single-screen area where Mega Man must ride a Crash Lift to the exit while a Hologran obstructs his view of the room.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Fatool]], [[Hologran]], [[Ring Ring]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Crash Lift]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |118&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man a - Area 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Zieldak]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A cave area focused primarily on enemy challenges, including unique small enemies that can only jump and shoot.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Metall]] (resprite), [[Returning Sniper Joe]] (resprite)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |119&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man a - Area 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Zieldak]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An area that features a bunch of Yoku Block challenges, before reaching a short area with a few Cannon Joes.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Cannon Joe]] (resprite), [[Metall]] (resprite)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Yoku Block]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |120&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man a - Area 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Zieldak]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An area that opens with some Cannons, before bringing the player to an area with massive Shield Attackers, reskinned Returning Sniper Joes, and spikes. This and the other two &amp;quot;Mega Man a&amp;quot; areas are inspired by the ''Mega Man a''' minigame from ''Mega Man ZX Advent''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Cannon]] (resprite), [[Returning Sniper Joe]] (resprite), [[Shield Attacker]] (resprite)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Metroid: Zero Mission&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[snoruntpyro]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A ''Metroid''-themed area with the only enemies being M-422As, Hirarian 427s, and SRU-21/Ps. This level is notable as one of two that changes the background music.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Hirarian 427]], [[M-422A]], [[SRU-21/P]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |34&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Michael's Base&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Big Fish (user)|Big Fish]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An underground base area focused on explosives; specifically, Walking Bombs, Bomber Pepes, and Ballade Missiles.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Bomber Pepe]], [[Walking Bomb]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Ballade Missile]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |80&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mission: Vain Space?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[notencore]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A long, mostly-harmless drop inspired by [[Objective: Vain Space]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Elec Block]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |72&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mook Rush&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[NaOH]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An area the size of a single room where various enemies will spawn, with Mega Man having to defeat all of them to exit. The enemies that appear are randomized.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Various&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mt. Furioso&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Strife]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An ice area where Mega Man must ride a Cloud Platform to the exit while avoiding Tellies and Big Tellies.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Big Telly]], [[Telly]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Cloud Platform (MM3)]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |My Cool New Boss Fight&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[snoruntpyro]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |It features four battles against [[Volt Man]] (although all of them can actually be ignored, as they don't block access to the next screen / teleporter), with each one having some addition to the terrain to add difficulty to the battle while keeping the Volt Men themselves the same. The first battle includes an object that spawns Elec'n sparks, though Volt Man himself doesn't do anything. The second Volt Man will actually attack, and the room has two Elec'n spark spawners, as well as a raised area in the middle covering spikes. The third Volt Man battle only includes one Elec'n spark spawner, but also has an Elec Block on each side of the room, with the two Elec Blocks alternating between each other. The fourth and final Volt Man simply serves as an obstacle between Mega Man and the teleporter, with spikes and a single Elec Block also present to watch out for.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Elec'n]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Elec Block]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Volt Man]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |98&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nice Rompy Cutman Level&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[ThatEntityGirl|Entity1037]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A single-screen warehouse area with the only obstacle being a group of Flying Shells.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Flying Shell]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |101&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nice Rompy Spike Fall&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[ThatEntityGirl|Entity1037]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This stage is identical to the spike fall in Entity's submission level, [[The Stage Nobody Asked For]], just re-skinned to look similar to the spike drop from Wily 3 in ''Mega Man 2''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Night of Semiramis&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[snoruntpyro]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A nighttime castle area with fast Teckyuns serving as the main obstacle, and Tom Boys and Tatebos also appearing.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Tatebo]], [[Tom Boy]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Teckyun]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |79&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Night Way&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[TheMegaFan19XX]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A nighttime warehouse area focused around enemy challenges, mainly involving Yambows and Fan Fiends.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Cocco]], [[Corocoro]], [[Dada]], [[Fan Fiend]], [[Returning Sniper Joe]], [[Yambow]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Room To Breathe&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[BBLIR]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An area with only two rooms, and very narrow passageways. The first room (which includes both the entrance and exit) has two Komasaburos in it, while the second has a Scworm and a Fan Fiend.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Fan Fiend]], [[Komasaburo]], [[Scworm]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |112&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Time to Waste&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Zieldak]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An area modeled after [[Quick Man]]'s stage, focusing on Quick Laser challenges.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Quick Laser]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Obscure Gameboy Gimmick&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[snoruntpyro]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This room features a lot of invincible Tatepakkans, but with a twist--they don't deal contact damage, instead acting as platforms. The level revolves around timing movements properly so their shields are at the proper height so Mega Man can slide through.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Tatepakkan]], [[Watcher]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Needle Press]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |53&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ocean Sickness&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Flashman85]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A level where the top portion is above water and features scrolling walls, and where the bottom portion is underwater and features a fight with [[Splash Woman]] and challenges involving water spouts. The level was originally intended to focus exclusively on challenges with scrolling walls, but due to technical issues with many room configurations not working properly, most of the level had to be redesigned. A water theme ties together the surviving scrolling challenges with a few other elements that have been similarly underutilized in ''MaGMML2'' and the official ''Mega Man'' games. The level title is a play on &amp;quot;motion sickness,&amp;quot; narrowly beating out the title &amp;quot;Motion in the Ocean.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[M-422A]], [[Pole]], [[Wall Blaster II]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Pole Egg]], [[Scrolling Tiles]], [[Water Block]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Squidon]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Splash Woman]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |55&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Once More, With Ceiling&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Flashman85]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A series of seemingly unrelated challenges, which find new life when the player unexpectedly ends up on the ceiling (after a potentially heart-stopping brush with death, because Flashman85 delights in causing panic where there's little or no danger) and must travel back to the start of the level in reverse. As with most of Flashman85's pit levels, the asset selection deliberately includes some of the most underutilized enemies in the game. The level title is a play on the phrase &amp;quot;once more, with feeling.&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Foojeen]], [[Hirarian 427]], [[Prop-Top]], [[Suzy G]], [[SW-525]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Acid Drop]], [[Gravity Flip]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |113&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Over the Pit&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Zieldak]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | An area focused on performing tight jumps while avoiding Propeller Eyes and Browns.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Brown]], [[Propeller Eye]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |60&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Overwater Atmosphere&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Kuno]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An area with several spikes to avoid, Falling Platforms as the main gimmick, and an enemy lineup consisting solely of Nobitas, Ring Rings, and New Shotmen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[New Shotman]], [[Nobita]], [[Ring Ring]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Falling Platform]] (MM2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |74&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Paradrop&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[NaOH]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A slow descent on a parachute, which makes Mega Man fall more slowly, and he can hold the up direction to fall even more slowly, or down to fall faster. Several airborne enemies appear on the way down, with some grounded shooting enemies also appearing at the very end.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Bomb Flier]], [[Cannon Joe]], [[Cannopeller]], [[Crazy Cannon]], [[Haehaey]], [[Pipi]], [[Prop-Top]], [[Returning Sniper Joe]], [[Submarine Flier]], [[Taketento]], [[Wall Blaster II]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |84&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pipeworks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Shinryu]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An area focused on Wave Man Warps, with Metall Cannons and Pierrobugs serving as enemies.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Metall Cannon]], [[Pierrobug]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Fan]], [[Wave Man Warp]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |75&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pit&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[NaOH]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A level based on ''Kid Icarus'' for the NES. A custom script was used to change the enemies' sprites into those of ''Kid Icarus'' enemies. This level is notable as one of two that changes the background music.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Docron]] (reskinned into Shemum), [[Peng]] (reskinned into Monoeye)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |94&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Puzzle Box&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Zaealix]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This is a one-screen &amp;quot;puzzle&amp;quot; level that requires use of Special Weapons in order to break blocks and clear a path to the exit.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Destroyable Block]] (all Special Weapons)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Reserved Forest&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Big Fish (user)|Big Fish]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A simple platforming area in Concrete Man's stage, featuring Springs and a lot of Apache Joes and Tom Boys.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Apache Joe]], [[Tom Boy]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Spring]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |48&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rise to the Challenge&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Flashman85]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Falling Tower area with various flying/floating enemies appearing from the sides, with the enemy type changing depending on what story of the tower Mega Man is currently on. The enemies in order are: Tellies, Killer Bullets, Togeheros, Flying Shells, and Chibees.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Chibee]], [[Flying Shell]], [[Killer Bullet]], [[Telly]], [[Togehero]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Darkman Block]], [[Falling Tower]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |114&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Safe Shallows&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Zieldak]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A water area focused on carefully avoiding spikes, with Sea Mines, Metall Swims, and Mantans serving as additional obstacles.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Mantan]], [[Metall Swim]], [[Sea Mine]], [[V]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |83&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sandstorm Base&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Shinryu]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A desert base area with constant Sandstorms, as well as several shielded and durable enemies.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Garyoby]], [[Komasaburo]], [[Tadahou]], [[Tatepakkan]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Quicksand]], [[Sandstorm]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |99&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sea Breeze&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[ThatEntityGirl|Entity1037]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A simple de-make of portions of Mega Water S's stage from ''[[Mega Man: The Wily Wars]]''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Gabgyo]] (swim), [[Pelicanu]], [[SRU-21/P]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |42&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Serpent's Curse&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[DoctorNovakaine]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An area focused around Petit Snakey Pillars, which are sometimes obstructed by invincible Junk Blocks. Two Big Snakeys serve as midbosses at the end.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Petit Snakey]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Junk Block]], [[Petit Snakey Pillar]], [[Quick Laser]], [[Reflect Block]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Big Snakey]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |93&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sheep Obstruction&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[WreckingPrograms]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A drop-down level where the player has to battle spawning enemies and avoid spikes while waiting for Sheep Blocks to disappear.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Jamacy]], [[Petit Snakey]], [[Telly]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Sheep Block]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |115&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shields and Pits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Zieldak]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A fortress area focused around Metall DX and New Shield Attackers, with several jumps over pits.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Metall DX]], [[New Shield Attacker]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |44&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Showdown At Dusk&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Zatsupachi]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A showdown with Quint on a setting sun. This stage has multiple Pipi spawners, great for farming bolts.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Apache Joe]], [[Elec'n]], [[Pipi]], [[Walking Bomb]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Quint]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Skull Man Kills&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[snoruntpyro]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A bone area with several custom spawners that shoot bones, as well as Skeleton Joes, and even a Whopper with rings that turn into bones. The area is named after a fangame of the same name by Smedis.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Skeleton Joe]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Flip Platform]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Whopper]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |85&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slippery Snakes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Renhoek]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An icy crystal area focused around Petit Snakey Pillars.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Petit Snakey]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Petit Snakey Pillar]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |116&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spiky Meltdown?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Zieldak]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A level inspired by [[Spiky Meltdown|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Hammer Joe]], [[Metall]], [[Potton]], [[Returning Sniper Joe]], [[Spine]], [[Walking Bomb]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Falling Platform]] (MM5), [[Plantman Platform]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spinning Top Disposal Room&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[BBLIR]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An area that leads into a short vertical section filled with enemies, as well as some goodies.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Batton]], [[Hammer Joe]], [[Komasaburo]], [[Petit Devil]] (yelow), [[Shield Attacker]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Concrete Platform]], [[Guts Lift]], [[Rock Platform]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |45&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Stairway to Nether&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Zatsupachi]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An area that directly references Konpaku Youmu's stage from ''Megamari''. Mega Man must climb a large staircase while enemies rush down it. This specific pit segment has a 50% chance of being set in the afternoon or at night.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Atomic Chicken]], [[Blocky]], [[Jamacy]], [[Walking Bomb]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |82&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Stone Man Rip-off&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Schmidkalkan]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A mountain-themed area (which, as the name implies, uses tiles from [[Stone Man]]'s stage) with Caricarries, both Metall DX variants, and Tatepakkans serving as enemies, with Count Bombs appearing as additional obstacles.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Caricarry]], [[Metall DX]] (both variants), [[Tatepakkan]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Count Bomb]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |37&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Stormy Ascent&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Cruise Elroy]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This area features Toad Rain combined with various platforms, such as Crash Lifts, Daidines, and Tornado Platforms.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Biree]], [[Cannon Joe]], [[Helipon]], [[Metall DX]] (fly), [[Potton]], [[Telly]], [[Tondeall]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Crash Lift]], [[Daidine]], [[Toad Rain]], [[Tornado Platform]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |103&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Pit Stage Nobody Asked For&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[ThatEntityGirl|Entity1037]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An area inspired by [[The Stage Nobody Asked For]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Apache Joe]], [[Biree]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |73&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Top 10 Most Commonly Used Enemies, In Increasing Order&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[NaOH]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Exactly what it says on the tin. These enemies are Rock Thrown, New Shotman, Neo Metall, Komasaburo, Wall Blaster II, Shield Attacker, Pickelman Bull, Crazy Cannon, Telly, and Hammer Joe.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Crazy Cannon]], [[Hammer Joe]], [[Komasaburo]], [[Neo Metall]], [[New Shotman]], [[Pickelman Bull]], [[Rock Thrown]], [[Shield Attacker]], [[Telly]], [[Wall Blaster II]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |117&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Thunderclyffe Plant?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Zieldak]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An area based on [[Thunderclyffe Plant|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Cannon]], [[Octopus Battery]], [[Picket Man]], [[Super Ball Machine Jr.]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |To the top&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[BBLIR]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A citadel area centered around use of the Sideway Elevator to avoid Ring Rings.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Metall]], [[Ring Ring]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Concrete Platform]], [[Sideway Elevator]], [[Sparkman Platform]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |91&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tower Climbing&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[TheMegaFan19XX]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A fortress area focused around avoiding and defeating various enemies, mostly Hammer Joes, Battontons, Yambows, and Skeleton Joes.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Battonton]], [[Hammer Joe]], [[Metall DX]], [[Puyoyon]], [[Rackaser]], [[Skeleton Joe]], [[Yambow]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Towerfall&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[BBLIR]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Falling Tower area where several items can be obtained if Mega Man is cautious or fast enough while destroying the Darkman Blocks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Darkman Block]], [[Falling Tower]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |52&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Trash Dash&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Flashman85]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An autoscroller featuring Junk Golems, Junk Chutes, and Compactors; the latter of which can easily kill Mega Man instantly, ending his run. At some points, Mega Man must go deep within trash, slowing his speed a bit as long as he's on the ground.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Junk Golem]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Compactor]], [[Cossack Snow]], [[Junk Block]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |47&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tselinoyarsk 20XX&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Lizardcommando]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Named after the jungle that Naked Snake infiltrates in ''Metal Gear Solid 3: Snake Eater''. Uses the same tileset as Plant Man's stage.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Batabattan]], [[Battonton]], [[Hammer Joe]], [[Katonbyon]], [[Power Muscler]], [[Sumatran]], [[Walking Bomb]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Gorilla Tank]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Typical Miniboss Fights&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[snoruntpyro]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A series of fights with Metall Pottons, with different platforms. Each Metall Potton will dispense an enemy other than their usual Metalls.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Pipi|Copipi]], [[Hammer Joe]], [[Jamacy]], [[Jet Buton]], [[Peat]], [[Pierobot]], [[Pukapelly]], [[Pukapucker]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Sparkman Platform]], [[Tomahawk Platform]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Metall Potton]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |39&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Up And Down&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[DoctorNovakaine]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An area with constant Gravity Flips, requiring Mega Man to hurry to the next platform while also avoiding whatever enemy is near it.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Bomb Flier]], [[Gabgyo]] (jump), [[Jet Bomb]], [[Jet Buton]], [[Peng]], [[Petit Devil]] (yellow), [[Shield Attacker]], [[Shrink]], [[Tadahou]], [[Up'n'Down]], [[Wander Bell]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Gravity Flip]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |67&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Vacuum Seal&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[NaOH]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This is a short vertical climbing stage with Au-Aus.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Au-Au]], [[Picket Man]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |92&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Vu&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Renhoek]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |It is a sky-themed area that focuses on jumps across Sparkman Platforms, with the end of the area being the same room the area started in.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Bomb Flier]], [[Giree]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Sparkman Platform]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |76&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Warp Zone&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[NaOH]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A single-screen area made using teleporter tiles, with five Screw Bombers and one Spine to avoid.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Screw Bomber]], [[Spine]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Water Boat Fast&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Strife]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This area is a short Wave Man Jetski segment, featuring a miniboss battle with a Moby.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Blader]], [[Irucan]], [[Jet Bomb]], [[V]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Wave Man Jetski]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Moby]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |77&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Waterfall&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[NaOH]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A simple platform challenge focusing on Croakers. The area can be effectively skipped by using a utility such as [[Rush Coil]] or [[Super Arrow]] to get to the exit sooner than intended.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Croaker]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |95&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Water Test&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[The Stove Guy]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This area features a water area in tandem with Presses, as well as an assortment of enemies to attack the player. A Key is needed to get through a Key Barrier nearby, which leads to a few more rooms before leading to the exit.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Bomber Pepe]], [[Crazy Cannon]], [[Up'n'Down]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Key Barrier]], [[Press]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |89&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |What a rush!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[TheSkipper1995]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This is a level designed around using [[Rush Coil]] and [[Rush Jet]], though other weapons can be used to trivialize it.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Spine]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Conveyor]] (MM2), [[Elec Block]], [[Quick Laser]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |35&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |WIIIILLLLLLDDDDD West&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Big Fish (user)|Big Fish]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A western area focused exclusively on Coltons and Wanaans.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Colton]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Wanaan]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily's Cutting Edge Deja Vu&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Beed28]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An area based off of the first few screens of Wily 2 from the original ''Mega Man'', including the battle against Cut Man.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Blader]], [[Screw Bomber]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Cut Man]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Sewer Entrance&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[BBLIR]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A fortress area with a few simple obstacles, such as Girees on platforms, or jumps on Ice Platforms over burning Oil.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Battonton]], [[Giree]], [[Hothead]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Ice Platform]], [[Oil]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |86&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wood you please be careful?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[TheSkipper1995]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A forest-themed area with Tadahous, Batabattans, and Cyber Gabyoalls serving as enemies, and Plantman Platforms serving as the main gimmick.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Batabattan]], [[Cyber Gabyoall]], [[Tadahou]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Plantman Platform]], [[Reflect Block]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |40&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |You Gotta Be Kitten Me&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[DoctorNovakaine]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This one-room mini-stage features a battle against Gamarn and Gamadayu, with the addition of a Tama that is out of the player's reach and fires its projectiles down at them.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Gamarn and Gamadayu]], [[Tama]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |87&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |You know the Drill.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[TheSkipper1995]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A jungle base area focused around avoiding Rolling Drills (and sometimes Metall Cannons) while waiting for Count Bombs to explode.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Metall Cannon]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Count Bomb]], [[Destroyable Block]] (Slash Claw), [[Rolling Drill]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special Stages===&lt;br /&gt;
&amp;lt;!-- This is just a header, nothing goes here --&amp;gt;&lt;br /&gt;
====Galaxy Man's Lemonade Stand====&lt;br /&gt;
Upon the clearing of every tenth mini-stage, the player will be sent to Galaxy Man's Lemonade Stand, a shop within the Pit of Pits where players can buy health, energy, and passive upgrades to make the remaining mini-stages easier.  The player can also talk to Galaxy Man here, in which case most of his dialogue is referential humor.&lt;br /&gt;
&lt;br /&gt;
These three items are always available for sale:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Item'''&lt;br /&gt;
!'''Cost'''&lt;br /&gt;
!'''In-Game Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Health&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |10 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Restores 5 energy.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Energy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |15 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Restores 5 Weapon energy in all weapons.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |E-Tank&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |150 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Energy Tank.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, Galaxy Man will randomly select two (or sometimes three) of the following items to sell each visit:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Item'''&lt;br /&gt;
!'''Cost'''&lt;br /&gt;
!'''In-Game Description'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Eddie]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |40 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Eddie appears every other level instead of every 5.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Self-explanatory.  This upgrade is relatively cheap because many of the levels are not designed around Eddie; it is not uncommon for him to walk into a pit, or have his drop disappear before the player can safely reach it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |M-Tank&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |180 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mystery Tank.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Self-explanatory.  Prior to version 1.3, up to 9 M-Tanks could be purchased and even brought outside of the Pit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Parachute&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |30 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pits deal 2 damage instead of 3.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Self-explanatory.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spike&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |60 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spikes deal 5 damage instead of 7.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Self-explanatory.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Joe Helmet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |50 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Joes have less health.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |All Joe-type enemies have their health reduced to 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Skull&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |100 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bosses have less health.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |6 less health, to be exact.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Grab Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[81]] Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Grab Buster heals you an extra hit point.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |Self-explanatory. This effect is also applied to the [[Haunt Pumpkin]]'s healing.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |?-Tank&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |100 Bolts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |I'm ripping you off.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |All following visits to Galaxy Man's Lemonade Stand will contain a ?-Tank.&lt;br /&gt;
|}&lt;br /&gt;
Tip: If you jump off either side of the lemonade stand and respawn, Galaxy Man's Shop will refresh, allowing the ability to repeat this until you have bought each special item.&lt;br /&gt;
&lt;br /&gt;
====????????====&lt;br /&gt;
This room only appears at the end of the Pit of Pits, after clearing all 120 mini-stages.  Aside from the two E-Tanks resting on a ledge towards the top of the screen, it is a completely featureless room.  Proceeding to the right in this room prompts a short dialogue with, followed by the boss battle against, [[Galaxy Man]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category: Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_2&amp;diff=27605</id>
		<title>Make a Good Mega Man Level 2</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_2&amp;diff=27605"/>
				<updated>2025-03-10T23:49:31Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo&lt;br /&gt;
|title=Make a Good Mega Man Level 2&lt;br /&gt;
|image=[[File:MaGMML2Title.png|Make a Good Mega Man Level|256px]]&lt;br /&gt;
|caption=''Make a Good Mega Man Level 2'' Logo&lt;br /&gt;
|developer=[[snoruntpyro]]&lt;br /&gt;
|publisher=&lt;br /&gt;
|director=snoruntpyro&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=Sprites Inc.&lt;br /&gt;
|programmer=[[WreckingPrograms]] / snoruntpyro / [[Sharb]] / [[The Stove Guy]] / [[ACESpark]] / [[ThatEntityGirl]] / [[NaOH]] / [[Zieldak]]&lt;br /&gt;
|artist=ACESpark / [[Enjl]] / The Stove Guy / [[MelonadeM]] / [[MiniMacro]] / NaOH / [[M-Jacq]] / [[E-Clare]] / [[Cresh]] / Sharb&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=[[CosmicGem]] / MiniMacro / MelonadeM&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|releasedate=Oct 1, 2017&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=&lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes=&lt;br /&gt;
|media=Digital download&lt;br /&gt;
|input=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|They started out as Mario contests, in both SMW and SMBX. One day I was drunk enough to be all like 'hahaha let's do that but with mega man!!' and the rest is history.|[[snoruntpyro]], on the contest|}}&lt;br /&gt;
&lt;br /&gt;
'''''Make a Good Mega Man Level Contest 2''''', or '''''MaGMML2''''' for short, is the much more ambitious sequel event to ''[[Make a Good Mega Man Level]]'', once again ran by [[snoruntpyro]]. Like its predecessor, the premise of the contest was to build a Mega Man-style stage in Game Maker in an engine filled with premade assets. Unlike last time, [[WreckingPrograms]]' ''Mega Engine'', used with Game Maker 8.1 rather than 8.0, was used, and a team of programmers including [[The Stove Guy]], [[Sharb]], [[ACESpark]], [[ThatEntityGirl]], and snoruntpyro was assembled to build the devkit, allowing for a vastly expanded array of assets and a far more stable engine in general. The engine was made public unlike last time and boasted nearly every asset from the first six classic Mega Man games and then some.&lt;br /&gt;
&lt;br /&gt;
The contest was judged by snoruntpyro (the host of the contest), [[JupiHornet]] (a former moderator of the SMBX forums and former co-owner of the Geometry Dash Forums), [[Enjl]] (an active member of the SMBX forums and friend of Pyro), [[Garirry]] (active member of Sprites Inc. and participant in ''Mega Man Endless''), and [[ACESpark]] (owner of Sprites Inc., confirmed furry and possibly British). When the contest's submission period came to a close, the final total was 81 levels, just over four times the amount of entries from the original contest.&lt;br /&gt;
&lt;br /&gt;
The submission period closed on February 19th, 2017, with an extra nine days where users could submit levels late for a penalty to their averaged score (however, none ended up affecting anyone's score). The game was compiled and put together in a good enough state for Mega Man player [[Flashman85]] to stream the results once again on May 20th and 21st, 2017. The game boasts a much larger hub than the previous one, featuring an actual festival with carnival-y tents and numerous skyscrapers and buildings by Dr. Light's Lab.&lt;br /&gt;
&lt;br /&gt;
The game was finally released on October 1st, 2017, after some delays. While the contest itself was ran in Game Maker 8.1, the final game was released in Game Maker Studio, as porting became necessary as the game became too big for 8.1 itself to even handle it.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
The game begins with exposition from [[Dr. Light]] about the nature of the festival and how much bigger it is than [[Make a Good Mega Man Level|the first festival]]. The contest nature of the game is made clear by Dr. Light as he explains the various submissions as '[[simulation]]s' submitted as tributes to [[Mega Man]] in a celebration of the 30th anniversary since [[Mega Man 1|his first victory]] against [[Dr. Wily]]. Dr. Light and Mega Man expect that Dr. Wily will intervene, but there is currently no sign of him. After some more chat, Dr. Light lets Mega Man explore the festival on his own and gather more [[Energy Element]]s.&lt;br /&gt;
 &lt;br /&gt;
After a short period of time, Mega Man finds a note on the ground in the hub, telling him to go to  [[Chateau Chevaleresque]] for some info. Once there, he meets a [[Zero|mysterious cloaked figure]], who begins to ponder about the power of the simulations while also warning Mega Man of the potential for something to go wrong, before leaving. Dr. Light also discovers an increase in space debris, and sends [[Rush]] to tell Mega Man this.&lt;br /&gt;
 &lt;br /&gt;
After two more encounters with the cloaked figure, each increasingly frustrating Mega Man due to the cloaked man being &amp;quot;extra&amp;quot; as the kids nowadays would say, things climax. Once 65 Energy Elements are collected, Dr. Wily reveals himself and unveils his newest fortress, the [[Wily Star II]]. He claims that the new fortress has the power to destroy reality, and he once again dares Mega Man to even get up to the fortress. Dr. Light discovers that a forcefield around the Wily Star prevents Rush Space from getting through, but the cloaked figure intervenes. He explains that in the presence of each other, the Energy Elements will cause violent reactions, and are somewhat sentient in following the wishes of the holder. He and Mega Man use this to create a superpowered space ship to fly to the Wily Star, and Mega Man soon chases after Wily.&lt;br /&gt;
 &lt;br /&gt;
After fighting through five stages, Mega Man corners Wily, but Wily reveals the [[Reality Core]], his device that can scramble reality. Mega Man attempts to sabotage it, but it is protected, and Wily decides to activate it, scrambling the world. Mega Man finds himself in a void, but Dr. Light is able to contact him and explain the situation. Mega Man then sets out to find several energy hotspots, which turn out to be areas based on the simulations. Soon, Mega Man is able to make it back to the fortress through the scrambled reality, and confront Wily. Wily battles Mega Man in the [[Wily Machine SWORD]], before being defeated and deciding to take drastic measures. He activates the Reality Core once again, and warps the two of them to a mysterious place, where he tries to use the core's power to summon an evil version of Mega Man, but accidentally summons [[megaman sprite game|the Mega Man seen in ''megaman sprite game'']] instead. ''Sprite Game'' Mega Man, confused and insulted, blasts off Wily after he tries to order him around, but winds up battling Mega Man anyway. Once defeated, he gets sucked back to his home dimension, and the dimension Mega Man is in begins to collapse. Mega Man tries to teleport away, but finds out that his teleportation system has been disabled.&lt;br /&gt;
 &lt;br /&gt;
Mega Man is taken out by the dimension collapsing, and Dr. Light loses his signal, getting very concerned. However, the Energy Elements react, reviving Mega Man and creating an even more powerful spaceship, and they all chase after Wily once again. Once defeating Wily in his [[Wily Core|escape pod]], the Reality Core fails to function, and begins to melt down. Dr. Wily slams his machine into Mega Man in a last ditch move, but the Reality Core explodes and unscrambles reality, taking Wily with it. In spite of this, Wily manages to survive... somehow. Mega Man is teleported back to the Wily Star II, where he escapes on the space bike just before the Wily Star is wiped from existence with the Reality Core's meltdown.&lt;br /&gt;
 &lt;br /&gt;
Once Mega Man returns to Earth, Dr. Light congratulates him, and says that now that Wily has been dealt with, the festival is in full swing. Mega Man is then challenged by the cloaked figure to obtain every Energy Element. If this is done, Mega Man begins to shake as all of the Energy Elements fly to [[Tier 10 (MaGMML2)|Tier 10]]. Mega Man chases after them, and meets up with [[Launch Man &amp;amp; Shuttle Man (boss)|Launch Man]]. The two observe every Energy Element converging in the sky, before spiraling and opening a mysterious portal to [[Tier X (MaGMML2)|Tier X]]. Mega Man hops on Launch Man's back and they both warp through the portal. Mega Man then collects every Element in the unknown dimensional rift, unsealing the door to the final challenge, [[Null and Void (MaGMML2)|Null and Void]].&lt;br /&gt;
 &lt;br /&gt;
Once Mega Man fights through Null and Void, he meets up with the cloaked figure for the last time, with Mega Man expressing clear exasperation and confusion as to how the cloaked figure got up there. The cloaked figure reveals his true intentions - he wanted to have a proper battle with Mega Man after their last duel was cut short, and he has created a [[Absolute ZERO|gigantic robot]] for Mega Man to fight in the &amp;quot;ultimate battle&amp;quot;. As the robot is slowly taken out and defeated, the cloaked figure reveals himself to be [[Zero]] from ''MaGMML1'', who survived [[Wily Castle|the castle]]'s explosion. He reveals that he wanted to have a proper duel with Mega Man after the decoy fight from the last festival, but he decided to take action against Dr. Wily first once he knew he was going to do something. He also reveals that he discovered Tier X and created Null and Void with the power of the Energy Elements. Satisfied with himself, Zero claims that he has seen everything in life, and he ascends to the heavens, leaving the final Energy Element as he warps away. Mega Man returns from the portal back to home.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Gameplay is obviously like a typical Mega Man Classic game, with quality of life additions like quick weapon switching, a dedicated slide button, a charging up progress bar, and input display. Like ''MaGMML1'', eight weapons were voted in to be Mega Man's default arsenal, along with four utility weapons. The main goal of each stage is to get the Energy Element (or multiple of them) at the end of each entry, and getting enough Energy Elements will, like ''MaGMML1'', unlock Wily's Castle and a slew of other bonus features. There is also a new collectible similar to Dragon Coins from ''Super Mario World'', the [[Noble Nickel]]s. There can be up to five in any stage, and collecting certain numbers of them and taking them to [[Knight Man]] will grant numerous rewards. Also returning from ''MaGMML1'' are purchasable upgrades and [[Costumes|costumes]], now much larger in number.&lt;br /&gt;
&lt;br /&gt;
Like its predecessor, each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all. The hub world is much bigger than in ''MaGMML1'' thanks to the larger number of entries. Some new unlockables also enrich the experience - the game introduces the [[Contest Weapon Data]] to the series, a set of unlockable weapons based off of the Robot Masters from submissions. It is also the first game to have a large postgame, with [[Tier X (MaGMML2)|Tier X]] being unlocked once all Energy Elements outside of it are collected, and with many more bonus bosses to fight.&lt;br /&gt;
&lt;br /&gt;
===Default Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona1.gif]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|[[Hornet Man]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona2.gif]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|[[Jewel Man]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona3.gif]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona4.gif]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Blade Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona5.gif]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona6.gif]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Slash Man&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona7.gif]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|[[Nitro Man]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona8.png]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|''[[Mega Man II]]''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]'' (Variant)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona9.png]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona10.png]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contest Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb1.png]]&lt;br /&gt;
|[[Haunt Pumpkin]]&lt;br /&gt;
|[[Haunt Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb2.png]]&lt;br /&gt;
|[[Badge Barrier]]&lt;br /&gt;
|[[Sheriff Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb3.png]]&lt;br /&gt;
|[[Neapolitan Bomb]]&lt;br /&gt;
|[[Neapolitan Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb4.png]]&lt;br /&gt;
|[[Truffle Cluster]]&lt;br /&gt;
|[[Truffle Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb5.png]]&lt;br /&gt;
|[[Cyber Distorter]]&lt;br /&gt;
|[[Cyber Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb6.png]]&lt;br /&gt;
|[[Force Beam]]&lt;br /&gt;
|[[Force Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb7.png]]&lt;br /&gt;
|[[Hazard Trapper]]&lt;br /&gt;
|[[Quarantine Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb8.png]]&lt;br /&gt;
|[[Match Blast]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb11.png]]&lt;br /&gt;
|[[Launch Rocket]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man|Launch Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb12.png]]&lt;br /&gt;
|[[Shuttle Jet]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man|Shuttle Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb9.png]]&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|[[Chomp Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2Iconb10.png]]&lt;br /&gt;
|[[Carry]]&lt;br /&gt;
|N/A (from ''[[Mega Man: Dr. Wily's Revenge]]'')&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:Sheriff Feelings.png|thumb|right|Sheriff Man, the 11th place entry.]]&lt;br /&gt;
[[81|Eighty one]] levels were entered to the second contest, a little over quadruple the amount of the first contest.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[A Mega Man for All Seasons]]&lt;br /&gt;
*[[AD 2101]]&lt;br /&gt;
*[[Airflow Hubble]]&lt;br /&gt;
*[[Alien Temple]]&lt;br /&gt;
*[[Ancient Tomb]]&lt;br /&gt;
*[[Aurora Man]]&lt;br /&gt;
*[[Beneath Sand and Rock]]&lt;br /&gt;
*[[Biplane Bay]]&lt;br /&gt;
*[[Blaze Man]]&lt;br /&gt;
*[[Boil Man (stage)|Boil Man]]&lt;br /&gt;
*[[Bond Man (stage)|Bond Man]]&lt;br /&gt;
*[[Bouncy Castle]]&lt;br /&gt;
*[[But It Lacked the Depth to Convince Me That This is Really Hell]]&lt;br /&gt;
*[[Candy Panic]]&lt;br /&gt;
*[[Cardinal Man]]&lt;br /&gt;
*[[Changeable Caverns]]&lt;br /&gt;
*[[Chomp Man (stage)|Chomp Man]]&lt;br /&gt;
*[[City Under Siege]]&lt;br /&gt;
*[[Colorful Hall]]&lt;br /&gt;
*[[Combust Man (stage)|Combust Man]]&lt;br /&gt;
*[[Conveyor Mayhem]]&lt;br /&gt;
*[[Cossack's Other Citadel]]&lt;br /&gt;
*[[Crystal Lab]]&lt;br /&gt;
*[[Cursor Curse]]&lt;br /&gt;
*[[Cyber Man (stage)|Cyber Man]]&lt;br /&gt;
*[[Donut Observation Center]]&lt;br /&gt;
*[[Dragon Lab Lair]]&lt;br /&gt;
*[[Duwang]]&lt;br /&gt;
*[[Elec Dam]]&lt;br /&gt;
*[[Enhanced Mobility]]&lt;br /&gt;
*[[Escape Sequence]]&lt;br /&gt;
*[[Force Man (stage)|Force Man]]&lt;br /&gt;
*[[Forgotten Fortress]]&lt;br /&gt;
*[[Fortified Lab]]&lt;br /&gt;
|&lt;br /&gt;
*[[Gigavolt Man]]&lt;br /&gt;
*[[Gunpowder Cellar]]&lt;br /&gt;
*[[Guts Man's Asteroid]]&lt;br /&gt;
*[[Haunt Man (stage)|Haunt Man]]&lt;br /&gt;
*[[Holy Crap, Mega Man Can Airslide?]]&lt;br /&gt;
*[[Identity Crisis]]&lt;br /&gt;
*[[Joe Destruction Co.]]&lt;br /&gt;
*[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
*[[Jungle Base]]&lt;br /&gt;
*[[Just an Ice Level]]&lt;br /&gt;
*[[Komuso Temple]]&lt;br /&gt;
*[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
*[[Lava Factory]]&lt;br /&gt;
*[[Maze of Significantly Less Death]]&lt;br /&gt;
*[[MegaLondo]]&lt;br /&gt;
*[[Misty Lake]]&lt;br /&gt;
*[[Mix &amp;amp; Match]]&lt;br /&gt;
*[[Mount Sabre]]&lt;br /&gt;
*[[Neapolitan Man (stage)|Neapolitan Man]]&lt;br /&gt;
*[[Neon Man (stage)|Neon Man]]&lt;br /&gt;
*[[Nitrogen Man]]&lt;br /&gt;
*[[Orbital Station]]&lt;br /&gt;
*[[Poorly Named Level]]&lt;br /&gt;
*[[Quarantine Woman (stage)|Quarantine Woman]]&lt;br /&gt;
*[[Quint Stage]]&lt;br /&gt;
*[[Quirky Unconsistent Incomprehensible Nonsensical Track]]&lt;br /&gt;
*[[Rad Gravity]]&lt;br /&gt;
*[[Ruined Lab]]&lt;br /&gt;
*[[Rush City]]&lt;br /&gt;
*[[Sector Upsilon 6]]&lt;br /&gt;
*[[Sheriff Man (stage)|Sheriff Man]]&lt;br /&gt;
*[[Shovel Knight]]&lt;br /&gt;
*[[SMB3]]&lt;br /&gt;
*[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
|&lt;br /&gt;
*[[Snow Man]]&lt;br /&gt;
*[[Something Original]]&lt;br /&gt;
*[[Spiky Situation]]&lt;br /&gt;
*[[Starman Recreation]]&lt;br /&gt;
*[[Taco Man (stage)|Taco Man]]&lt;br /&gt;
*[[The Dampening]]&lt;br /&gt;
*[[The Fall]]&lt;br /&gt;
*[[The Stage Nobody Asked For]]&lt;br /&gt;
*[[Truffle Man (stage)|Truffle Man]]&lt;br /&gt;
*[[Volcanic Furnace]]&lt;br /&gt;
*[[Wily Coaster]]&lt;br /&gt;
*[[Wily Tower]]&lt;br /&gt;
*[[Yggdrasil]]&lt;br /&gt;
|}&lt;br /&gt;
===Disqualified Entries===&lt;br /&gt;
[[Bouncy Castle]] was the only entry level not ranked in the contest, as the level's bouncing mechanic triggered motion sickness in one of the judges, [[ACESpark]], preventing him from playing the stage. Despite this, it remains in the game unranked, and with an optional switch that turns the bouncing on or off.&lt;br /&gt;
&lt;br /&gt;
==Hub==	&lt;br /&gt;
[[File:MaGMML2Hub.png|thumb|right|250px||Part of the city, near Tier 7.]]	&lt;br /&gt;
The hub in the second game is much larger than the first game's. Instead of being confined to [[Dr. Light's Lab]], it includes the lab and much of its surroundings, including an outdoor festival grounds and a part of [[Mega City]]. Light's Lab from the first game is accessible, and [[Eddie's Shop]] is still open, but most of the lab, including the attic, has been blocked off, and there are many boxes laying around. Outside of the lab, the whole hub is one straight line that has plenty of landmarks, including the ten tiers, all placed around. The tier order is shuffled compared to the first game, for geographical and exploration reasons.&lt;br /&gt;
&lt;br /&gt;
Like ''MaGMML1'', NPCs gradually show up as more Energy Elements are obtained. They appear all around the main hub and at [[Chateau Chevaleresque]], the game's equivalent to Dr. Light's attic. The bar is run by [[Knight Man]], and as expected, many NPCs such as defeated tier bosses show up. The player can also exchange [[Noble Nickel]]s here for rewards, as well as get tips for the remaining nickels via [[Crystal Man]]. Another landmark is the [[Dojo]], which houses all of the [[The Arena|Arenas]], plus revisits to the [[Wily Star II|Wily Stages]] once they have been cleared.&lt;br /&gt;
&lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML2)|Tier 1 - Broken Simulation]]&lt;br /&gt;
* [[Tier 2 (MaGMML2)|Tier 2 - Sewers]]&lt;br /&gt;
* [[Tier 3 (MaGMML2)|Tier 3 - Forest]]&lt;br /&gt;
* [[Tier 4 (MaGMML2)|Tier 4 - Train Station]]&lt;br /&gt;
* [[Tier 5 (MaGMML2)|Tier 5 - Arcade]]&lt;br /&gt;
* [[Tier 6 (MaGMML2)|Tier 6 - Battle Network]]&lt;br /&gt;
* [[Tier 7 (MaGMML2)|Tier 7 - McWily's]]&lt;br /&gt;
* [[Tier 8 (MaGMML2)|Tier 8 - Grand Tower]]&lt;br /&gt;
* [[Tier 9 (MaGMML2)|Tier 9 - Festival Grounds]]&lt;br /&gt;
* [[Tier 10 (MaGMML2)|Tier 10 - Rainbow Road]]&lt;br /&gt;
* [[Wily Star II|Dr. Wily Stages - Wily Star II]]&lt;br /&gt;
* [[Tier X (MaGMML2)|Tier X]]&lt;br /&gt;
* [[Dr. Light's Lab]]&lt;br /&gt;
** [[Eddie's Shop]]&lt;br /&gt;
* [[Costume Shop]]&lt;br /&gt;
* [[Chateau Chevaleresque]]&lt;br /&gt;
* [[Dojo]]&lt;br /&gt;
* [[Challenge Tent]]&lt;br /&gt;
* [[The Pit of Pits]]&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
[[File:WallBlasterIIArt.png|thumb|right|200px|[[Wall Blaster II]], one of the more common enemies in this game.]]&lt;br /&gt;
===Devkit Enemies===&lt;br /&gt;
==== New ====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Apache Joe]]&lt;br /&gt;
* [[Atomic Chicken]]&lt;br /&gt;
* [[Au-Au]]&lt;br /&gt;
* [[Baby Metall]]&lt;br /&gt;
* [[Battonton]]&lt;br /&gt;
* [[B Bitter]]&lt;br /&gt;
* [[Ben K]]&lt;br /&gt;
* [[Big Telly]]&lt;br /&gt;
* [[Biree]]&lt;br /&gt;
* [[Biribaree]]&lt;br /&gt;
* [[Bombier]]&lt;br /&gt;
* [[Bounder]]&lt;br /&gt;
* [[Brain Break]]&lt;br /&gt;
* [[Brown]]&lt;br /&gt;
* [[Bubukan]]&lt;br /&gt;
* [[Butterdroid]]&lt;br /&gt;
* [[Camon]]&lt;br /&gt;
* [[Cannopeller]]&lt;br /&gt;
* [[Caricarry]]&lt;br /&gt;
* [[Choker Oh]]&lt;br /&gt;
* [[Cocco]]&lt;br /&gt;
* [[Colton]]&lt;br /&gt;
* [[Corocoro]]&lt;br /&gt;
* [[Crystal Joe]]&lt;br /&gt;
* [[Cutting Wheel]]&lt;br /&gt;
|&lt;br /&gt;
* [[Cyber Gabyoall]]&lt;br /&gt;
* [[Dachone]]&lt;br /&gt;
* [[Dachone Ltd. Ed.]]&lt;br /&gt;
* [[Dompan]]&lt;br /&gt;
* [[Drillun]]&lt;br /&gt;
* [[Electric Gabyoall]]&lt;br /&gt;
* [[Fatool]]&lt;br /&gt;
* [[Fire Boy]]&lt;br /&gt;
* [[Foojeen]]&lt;br /&gt;
* [[Gabgyo]] (swimming)&lt;br /&gt;
* [[Graviton]]&lt;br /&gt;
* [[Gremlin]]&lt;br /&gt;
* [[Gyoraibo]]&lt;br /&gt;
* [[Heli Buton]]&lt;br /&gt;
* [[Hirarian 427]]&lt;br /&gt;
* [[Hopps]]&lt;br /&gt;
* [[Hotchkiss'n]]&lt;br /&gt;
* [[Irucan]]&lt;br /&gt;
* [[Junk Golem]]&lt;br /&gt;
* [[Katonbyon]]&lt;br /&gt;
* [[Kemumakin]]&lt;br /&gt;
* [[Lightning Lord]]&lt;br /&gt;
* [[Metall Cannon]]&lt;br /&gt;
* [[Metall Dance]]&lt;br /&gt;
* [[Metall EX]]&lt;br /&gt;
|&lt;br /&gt;
* [[Metall Mommy]]&lt;br /&gt;
* [[Metall Run and Gun]]&lt;br /&gt;
* [[New Shield Attacker]]&lt;br /&gt;
* [[Nitron]]&lt;br /&gt;
* [[Octoboss]]&lt;br /&gt;
* [[Octoper OA]]&lt;br /&gt;
* [[Peat]]&lt;br /&gt;
* [[Penpen]] (swimming)&lt;br /&gt;
* [[Penpen EV]]&lt;br /&gt;
* [[Petit Devil]]&lt;br /&gt;
* [[Pierrobug]]&lt;br /&gt;
* [[Piriparee]]&lt;br /&gt;
* [[Pooker]]&lt;br /&gt;
* [[Power Slam]]&lt;br /&gt;
* [[Propeller Eye]]&lt;br /&gt;
* [[Pukapucker]]&lt;br /&gt;
* [[Puyoyon]]&lt;br /&gt;
* [[Rabbiton]]&lt;br /&gt;
* [[Rackaser]]&lt;br /&gt;
* [[Rembakun]]&lt;br /&gt;
* [[Rider Joe]]&lt;br /&gt;
* [[Robo-Rabbit]]&lt;br /&gt;
* [[Rock Thrown]]&lt;br /&gt;
* [[Rounder]]&lt;br /&gt;
* [[Sasoreenu]]&lt;br /&gt;
|&lt;br /&gt;
* [[Shield Attacker GTR]]&lt;br /&gt;
* [[Skull Walker]]&lt;br /&gt;
* [[Sonic Bill]]&lt;br /&gt;
* [[Space Metall]]&lt;br /&gt;
* [[Spring Face Bomb]]&lt;br /&gt;
* [[Squidon]]&lt;br /&gt;
* [[SRU-21/P]]&lt;br /&gt;
* [[Submarine Flier]]&lt;br /&gt;
* [[SW-525]]&lt;br /&gt;
* [[Swallown]]&lt;br /&gt;
* [[Tadahou]]&lt;br /&gt;
* [[Tatebo]]&lt;br /&gt;
* [[Tatepakkan]]&lt;br /&gt;
* [[Teck]]&lt;br /&gt;
* [[Toss Machine]]&lt;br /&gt;
* [[Totem Polen]]&lt;br /&gt;
* [[Tsuranattori]]&lt;br /&gt;
* [[Twin Cannon]]&lt;br /&gt;
* [[Twin Roader]]&lt;br /&gt;
* [[V]]&lt;br /&gt;
* [[Wall Blaster II]]&lt;br /&gt;
* [[Wander Bell]]&lt;br /&gt;
* [[Yaffu]]&lt;br /&gt;
* [[Yudon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Returning====&lt;br /&gt;
[[File:HammerJoeArt.png|thumb|right|200px|[[Hammer Joe]], the most common enemy in the whole game.]]&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Batabattan]]&lt;br /&gt;
* [[Batton]]&lt;br /&gt;
* [[Beak]]&lt;br /&gt;
* [[Big Eye]]&lt;br /&gt;
* [[Big Fish]]&lt;br /&gt;
* [[Bikky]]&lt;br /&gt;
* [[Blader]]&lt;br /&gt;
* [[Blocky]]&lt;br /&gt;
* [[Bolton and Nutton]]&lt;br /&gt;
* [[Bomb Flier]]&lt;br /&gt;
* [[Bomb Thrown]]&lt;br /&gt;
* [[Bomber Pepe]]&lt;br /&gt;
* [[Bombomb]]&lt;br /&gt;
* [[Cannon Joe]]&lt;br /&gt;
* [[Claw]]&lt;br /&gt;
* [[Crabbot]]&lt;br /&gt;
* [[Crazy Cannon]]&lt;br /&gt;
* [[Crazy Razy]]&lt;br /&gt;
* [[Croaker]]&lt;br /&gt;
* [[Curlinger]]&lt;br /&gt;
* [[Dada]]&lt;br /&gt;
* [[Docron]]&lt;br /&gt;
* [[Elec'n]]&lt;br /&gt;
* [[Fan Fiend]]&lt;br /&gt;
* [[Fire Telly]]&lt;br /&gt;
* [[Flea]]&lt;br /&gt;
* [[Flying Shell]]&lt;br /&gt;
* [[Gabgyo]]&lt;br /&gt;
* [[Gachappon]]&lt;br /&gt;
|&lt;br /&gt;
* [[Garyoby]]&lt;br /&gt;
* [[Giree]]&lt;br /&gt;
* [[Gyotot]]&lt;br /&gt;
* [[Killer Bullet]]&lt;br /&gt;
* [[Haehaey]]&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* [[Hari Harry]]&lt;br /&gt;
* [[Have &amp;quot;Su&amp;quot; Bee]]&lt;br /&gt;
* [[Helipon]]&lt;br /&gt;
* [[Hologran]]&lt;br /&gt;
* [[Hothead]]&lt;br /&gt;
* [[Imorm]]&lt;br /&gt;
* [[Jamacy]]&lt;br /&gt;
* [[Jet Bomb]]&lt;br /&gt;
* [[Jet Buton]]&lt;br /&gt;
* [[Jumbig]]&lt;br /&gt;
* [[Komasaburo]]&lt;br /&gt;
* [[Kouker Q]]&lt;br /&gt;
* [[Lyric]]&lt;br /&gt;
* [[M-422A]]&lt;br /&gt;
* [[M-445]]&lt;br /&gt;
* [[Mag Fly]]&lt;br /&gt;
* [[Mantan]]&lt;br /&gt;
* [[Mechakkero]]&lt;br /&gt;
* [[Metall]]&lt;br /&gt;
* [[Metall K1000]]&lt;br /&gt;
* [[Metall Swim]]&lt;br /&gt;
* [[Mizzile]]&lt;br /&gt;
|&lt;br /&gt;
* [[Mole]]&lt;br /&gt;
* [[Molier]]&lt;br /&gt;
* [[Mono Roader]]&lt;br /&gt;
* [[Monking]]&lt;br /&gt;
* [[Mousubeil]]&lt;br /&gt;
* [[Neo Metall]]&lt;br /&gt;
* [[New Shotman]]&lt;br /&gt;
* [[Nobita]]&lt;br /&gt;
* [[Octopus Battery]]&lt;br /&gt;
* [[Pakatto 24]]&lt;br /&gt;
* [[Pandeeta]]&lt;br /&gt;
* [[Parasyu]]&lt;br /&gt;
* [[Pelicanu]]&lt;br /&gt;
* [[Peng]]&lt;br /&gt;
* [[Peterchy]]&lt;br /&gt;
* [[Petit Snakey]]&lt;br /&gt;
* [[Pickelman Bull]]&lt;br /&gt;
* [[Picket Man]]&lt;br /&gt;
* [[Pierobot]]&lt;br /&gt;
* [[Pipi]]&lt;br /&gt;
* [[Pole]]&lt;br /&gt;
* [[Potton]]&lt;br /&gt;
* [[Power Muscler]]&lt;br /&gt;
* [[Prop-Top]]&lt;br /&gt;
* [[Pukapelly]]&lt;br /&gt;
* [[Ratton]]&lt;br /&gt;
* [[Returning Sniper Joe]]&lt;br /&gt;
* [[Ring Ring]]&lt;br /&gt;
|&lt;br /&gt;
* [[Scworm]]&lt;br /&gt;
* [[Screw Bomber]]&lt;br /&gt;
* [[Sea Mine]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
* [[Shigaraky]]&lt;br /&gt;
* [[Shrink]]&lt;br /&gt;
* [[Skeleton Joe]]&lt;br /&gt;
* [[Skullmet]]&lt;br /&gt;
* [[Sniper Armor]]&lt;br /&gt;
* [[Sniper Joe]]&lt;br /&gt;
* [[Spine]]&lt;br /&gt;
* [[Spring Head]]&lt;br /&gt;
* [[Subeil]]&lt;br /&gt;
* [[Sumatran]]&lt;br /&gt;
* [[Suzy G]]&lt;br /&gt;
* [[Super Ball Machine Jr.]]&lt;br /&gt;
* [[Taban]]&lt;br /&gt;
* [[Tackle Fire]]&lt;br /&gt;
* [[Taketento]]&lt;br /&gt;
* [[Telly]]&lt;br /&gt;
* [[Togehero]]&lt;br /&gt;
* [[Tondeall]]&lt;br /&gt;
* [[Tom Boy]]&lt;br /&gt;
* [[Up'n'Down]]&lt;br /&gt;
* [[Walking Bomb]]&lt;br /&gt;
* [[Watcher]]&lt;br /&gt;
* [[Yambow]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Custom Enemies===&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Anemone]]&lt;br /&gt;
*[[Banzai Bill]]&lt;br /&gt;
*[[Bat]]&lt;br /&gt;
*[[Beach Koopa]]&lt;br /&gt;
*[[Beek]]&lt;br /&gt;
*[[Beenader Joe]]&lt;br /&gt;
*[[Boomerang Joe]]&lt;br /&gt;
*[[Bullet Bill]]&lt;br /&gt;
*[[Cone Cannon]]&lt;br /&gt;
*[[Crawler Joe]]&lt;br /&gt;
*[[Crazy Peller]]&lt;br /&gt;
*[[Draygonian Archer]]&lt;br /&gt;
*[[Draygonian Rusher]]&lt;br /&gt;
*[[Draygonian Soldier]]&lt;br /&gt;
*[[Duper Star]]&lt;br /&gt;
*[[Fat Hammer Bro]]&lt;br /&gt;
*[[Fire Camon]]&lt;br /&gt;
*[[Fire Cannopeller]]&lt;br /&gt;
*[[Fire Ratton]]&lt;br /&gt;
*[[Flame Joe]]&lt;br /&gt;
*[[Flip Bucket]]&lt;br /&gt;
|&lt;br /&gt;
*[[Galoomba]]&lt;br /&gt;
*[[Glue Devil]]&lt;br /&gt;
*[[Glue Telly]]&lt;br /&gt;
*[[GNG Shield Attacker]]&lt;br /&gt;
*[[Gohma]]&lt;br /&gt;
*[[Grave Met]]&lt;br /&gt;
*[[Grenader Joe]]&lt;br /&gt;
*[[Hammer Bro]]&lt;br /&gt;
*[[Hammer Man]]&lt;br /&gt;
*[[Hardswerve]]&lt;br /&gt;
*[[Hazmat Joe]]&lt;br /&gt;
*[[Jumping Piranha Plant]]&lt;br /&gt;
*[[Kamaitachi]]&lt;br /&gt;
*[[Kinojampu]]&lt;br /&gt;
*[[Koopa Hopper]]&lt;br /&gt;
*[[Koopa Joe]]&lt;br /&gt;
*[[Koopa Troopa (Mario Land)]]&lt;br /&gt;
*[[Koopa Troopa (SMB3)]]&lt;br /&gt;
*[[Lakitu]]&lt;br /&gt;
*[[Lobstorch]]&lt;br /&gt;
*[[Medusa]]&lt;br /&gt;
|&lt;br /&gt;
*[[Metall Jump Winter]]&lt;br /&gt;
*[[Metall Mommy Winter]]&lt;br /&gt;
*[[Metall Winter]]&lt;br /&gt;
*[[Metloon]]&lt;br /&gt;
*[[Met (Quarantine Woman)]]&lt;br /&gt;
*[[Mettaur]]&lt;br /&gt;
*[[Missquid]]&lt;br /&gt;
*[[Monopellan]]&lt;br /&gt;
*[[Mush Met]]&lt;br /&gt;
*[[Mush Spine]]&lt;br /&gt;
*[[Okinoko]]&lt;br /&gt;
*[[Neo Heli Metall]]&lt;br /&gt;
*[[Parazooka Troopa]]&lt;br /&gt;
*[[Polyp]]&lt;br /&gt;
*[[Rabbit]]&lt;br /&gt;
*[[Rifle Koopa]]&lt;br /&gt;
*[[Rong Rong]]&lt;br /&gt;
*[[Sear]]&lt;br /&gt;
*[[Serpent]]&lt;br /&gt;
*[[Shadow Clone]]&lt;br /&gt;
*[[Shield Attacker TRL]]&lt;br /&gt;
|&lt;br /&gt;
*[[Shield Cannopeller]]&lt;br /&gt;
*[[Shield Guarder]]&lt;br /&gt;
*[[Shooter Joe]]&lt;br /&gt;
*[[Skelefellow]]&lt;br /&gt;
*[[Slime]]&lt;br /&gt;
*[[Snow Hawk]]&lt;br /&gt;
*[[Specimen Fly]]&lt;br /&gt;
*[[Specimen Lichen]]&lt;br /&gt;
*[[Squidroid RGB]]&lt;br /&gt;
*[[Star Cannon]]&lt;br /&gt;
*[[Super Joe]]&lt;br /&gt;
*[[Telly XL]]&lt;br /&gt;
*[[Toad Joe]]&lt;br /&gt;
*[[Vultive]]&lt;br /&gt;
*[[Wall Basher]]&lt;br /&gt;
*[[War Goomba]]&lt;br /&gt;
*[[Wheel Zombie]]&lt;br /&gt;
*[[Wild Gunner]]&lt;br /&gt;
*[[Zombie]]&lt;br /&gt;
*[[Zomburg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minibosses==&lt;br /&gt;
===Devkit Minibosses===&lt;br /&gt;
====New====&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Locations&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GiantMetall.png|center]]&lt;br /&gt;
|[[Giant Metall]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Escaroo.png|center]]&lt;br /&gt;
|[[Escaroo]]&lt;br /&gt;
|[[Poorly Named Level]]&amp;lt;br&amp;gt;[[Cursor Curse]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kabatoncue.png|center]]&lt;br /&gt;
|[[Kabatoncue]]&lt;br /&gt;
|[[Orbital Station]]&amp;lt;br&amp;gt;[[Null and Void (MaGMML2)|Null and Void]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moby.png|center]]&lt;br /&gt;
|[[Moby]]&lt;br /&gt;
|[[Cursor Curse]]&amp;lt;br&amp;gt;[[Metallic Ocean]]&amp;lt;br&amp;gt;[[Swiss Hotel]]&amp;lt;br&amp;gt;[[The Pit of Pits]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Whopper.png|center]]&lt;br /&gt;
|[[Whopper]]&lt;br /&gt;
|[[Chomp Man]]&amp;lt;br&amp;gt;[[Guts Man's Asteroid]]&amp;lt;br&amp;gt;[[Lever Oriental Enchanted]]&amp;lt;br&amp;gt;[[Star Road]]&amp;lt;br&amp;gt;[[The Pit of Pits]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoperOA.png|center]]&lt;br /&gt;
|[[Octoper OA]]&lt;br /&gt;
|[[Sector Upsilon 6]]&amp;lt;br&amp;gt;[[Reality Core]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Octoboss.png|center]]&lt;br /&gt;
|[[Octoboss]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man (Game Gear)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GamarnAndGamadayu.png|center]]&lt;br /&gt;
|[[Gamarn and Gamadayu]]&lt;br /&gt;
|[[Quirky Unconsistent Incomprehensible Nonsensical Track]]&amp;lt;br&amp;gt;[[Colorful Hall]]&amp;lt;br&amp;gt;[[AD 2101]]&amp;lt;br&amp;gt;[[Lava Factory]]&amp;lt;br&amp;gt;[[Inner Sanctum]]&amp;lt;br&amp;gt;[[Null and Void (MaGMML2)|Null and Void]]&amp;lt;br&amp;gt;[[The Pit of Pits]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GorillaTank.png|center]]&lt;br /&gt;
|[[Gorilla Tank]]&lt;br /&gt;
|[[Airflow Hubble]]&amp;lt;br&amp;gt;[[Cursor Curse]]&amp;lt;br&amp;gt;[[The Pit of Pits]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MetallPotton.png|center]]&lt;br /&gt;
|[[Metall Potton]]&lt;br /&gt;
|[[Quirky Unconsistent Incomprehensible Nonsensical Track]]&amp;lt;br&amp;gt;[[Airflow Hubble]]&amp;lt;br&amp;gt;[[Reality Core]]&amp;lt;br&amp;gt;[[The Pit of Pits]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Returning====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Big Snakey]]&lt;br /&gt;
* [[Hot Dog]]&lt;br /&gt;
* [[Lantern Fish]]&lt;br /&gt;
|&lt;br /&gt;
* [[Penpen Maker]]&lt;br /&gt;
* [[Tama]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entry Minibosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiscoBall.png|center]]&lt;br /&gt;
|[[Disco Ball]]&lt;br /&gt;
|[[Neon Man (stage)|Neon Man]]&amp;lt;br&amp;gt;[[Reality Core]]&amp;lt;br&amp;gt;[[Null and Void (MaGMML2)|Null and Void]]&lt;br /&gt;
|[[Flash Stopper]]&amp;lt;br&amp;gt;[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JoeMob.png|center]]&lt;br /&gt;
|[[Joe Mob]]&lt;br /&gt;
|[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GiantMetall.png|center]]&lt;br /&gt;
|[[Giant Metall|Healthy Giant Metall]]&lt;br /&gt;
|[[Ruined Lab]]&lt;br /&gt;
|[[Jewel Satellite]]&amp;lt;br&amp;gt;[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BigFireTelly.png|center]]&lt;br /&gt;
|[[Big Fire Telly]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Flash Stopper]]&amp;lt;br&amp;gt;[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperCannopeller.png|center]]&lt;br /&gt;
|[[Super Cannopeller]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Flash Stopper]]&amp;lt;br&amp;gt;[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GreenHotDog.png|center]]&lt;br /&gt;
|[[Green Hot Dog]]&lt;br /&gt;
|[[Rad Gravity]]&amp;lt;br&amp;gt;[[Deep Thoughts]]&amp;lt;br&amp;gt;[[Null and Void (MaGMML2)|Null and Void]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RedHotDog.png|center]]&lt;br /&gt;
|[[Red Hot Dog]]&lt;br /&gt;
|[[Rad Gravity]]&amp;lt;br&amp;gt;[[Null and Void (MaGMML2)|Null and Void]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MushKing.png|center]]&lt;br /&gt;
|[[Mush King]]&lt;br /&gt;
|[[Truffle Man (stage)|Truffle Man]]&lt;br /&gt;
|[[Flash Stopper]]&amp;lt;br&amp;gt;[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TurboRoost.png|center]]&lt;br /&gt;
|[[Turbo Roost]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&amp;lt;br&amp;gt;[[Deep Thoughts]]&lt;br /&gt;
|[[Flash Stopper]]&amp;lt;br&amp;gt;[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirDevil.png|center]]&lt;br /&gt;
|[[Air Devil]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Jewel Satellite]]&amp;lt;br&amp;gt;[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WarpAnomaly.png|center]]&lt;br /&gt;
|[[Warp Anomaly]]&lt;br /&gt;
|[[Cyber Man (stage)|Cyber Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HallMaster.png|center]]&lt;br /&gt;
|[[Hall Master]]&lt;br /&gt;
|[[Quarantine Woman (stage)|Quarantine Woman]]&lt;br /&gt;
|[[Flash Stopper]]&amp;lt;br&amp;gt;[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mixerlydia.png|center]]&lt;br /&gt;
|[[Mixerlydia]]&lt;br /&gt;
|[[Neapolitan Man (stage)|Neapolitan Man]]&amp;lt;br&amp;gt;[[Deep Thoughts]]&lt;br /&gt;
|[[Flash Stopper]]&amp;lt;br&amp;gt;[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Devkit Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM1 CutMan.png|center]]&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|[[Pit of Pits]] (Dr. Wily's Cutting Edge Deja Vu)&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|''[[Mega Man 1|Mega Man]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsMan.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|[[Colorful Hall]]&lt;br /&gt;
|[[Flash Stopper]]&amp;lt;br&amp;gt;[[Sakugarne]]&lt;br /&gt;
|''[[Mega Man 1|Mega Man]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MetalSprite.png|center]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|[[Candy Panic]]&amp;lt;br&amp;gt;[[Quint Stage]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrashMan.png|center]]&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|[[Duwang]]&lt;br /&gt;
|[[Triple Blade]]&amp;lt;br&amp;gt;[[Wire Adaptor]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MechaDragon.png|center]]&lt;br /&gt;
|[[Mecha Dragon]]&lt;br /&gt;
|[[Dragon Lab Lair]]&amp;lt;br&amp;gt;[[But It Lacked the Depth to Convince Me That This is Really Hell]]&amp;lt;br&amp;gt;[[City Under Siege]]&amp;lt;br&amp;gt;[[Sector Upsilon 6]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_VoltMan.png|center]]&lt;br /&gt;
|[[Volt Man]]&lt;br /&gt;
|[[Wily Tower]]&amp;lt;br&amp;gt;[[Gigavolt Man]]&amp;lt;br&amp;gt;[[Poorly Named Level]]&amp;lt;br&amp;gt;[[Cursor Curse]]&amp;lt;br&amp;gt;[[Null and Void (MaGMML2)|Null and Void]]&amp;lt;br&amp;gt;[[Pit of Pits]] (My Cool New Boss Fight)&lt;br /&gt;
|[[Slash Claw]]&amp;lt;br&amp;gt;[[Super Arrow]]&lt;br /&gt;
|''[[Mega Man (DOS)]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png|center]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|[[Quint Stage]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GeminiMan.png|center]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|[[Biplane Bay]]&amp;lt;br&amp;gt;[[Hardcore Parkour]]&lt;br /&gt;
|[[Slash Claw]]&amp;lt;br&amp;gt;[[Sakugarne]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PharaohMan.png|center]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Flash Stopper]]&amp;lt;br&amp;gt;[[Sakugarne]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quint.png|center]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|[[Wily Tower]]&amp;lt;br&amp;gt;[[Airflow Hubble]]&amp;lt;br&amp;gt;[[Quint Stage]]&amp;lt;br&amp;gt;[[Pit of Pits]] (Showdown at Dusk)&lt;br /&gt;
|[[Flash Stopper]]&amp;lt;br&amp;gt;[[Sakugarne]]&lt;br /&gt;
|''[[Mega Man II]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMan.png|center]]&lt;br /&gt;
|[[Gravity Man]]&lt;br /&gt;
|[[Sector Upsilon 6]]&amp;lt;br&amp;gt;[[Inner Sanctum]]&lt;br /&gt;
|[[Jewel Satellite]] (Normal)&amp;lt;br&amp;gt;[[Super Arrow]] (Inner Sanctum)&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png|center]]&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Grab Buster]]&amp;lt;br&amp;gt;[[Triple Blade]]&amp;lt;br&amp;gt;[[Sakugarne]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CentaurMan.png|center]]&lt;br /&gt;
|[[Centaur Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Wheel Cutter]]&amp;lt;br&amp;gt;[[Wire Adaptor]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_KomusoMan.png|center]]&lt;br /&gt;
|[[Komuso Man]]&lt;br /&gt;
|[[Wily Tower]]&amp;lt;br&amp;gt;[[A Mega Man for All Seasons]]&amp;lt;br&amp;gt;[[Komuso Temple]]&amp;lt;br&amp;gt;[[Null and Void (MaGMML2)|Null and Void]]&lt;br /&gt;
|[[Grab Buster]]&amp;lt;br&amp;gt;[[Wheel Cutter]]&amp;lt;br&amp;gt;[[Wire Adaptor]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SplashWoman.png|center]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|[[Pit of Pits]] (Ocean Sickness)&lt;br /&gt;
|[[Hornet Chaser]]&amp;lt;br&amp;gt;[[Wire Adaptor]]&amp;lt;br&amp;gt;[[Super Arrow]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM10_ChillMan.png|center]]&lt;br /&gt;
|[[Chill Man]]&lt;br /&gt;
|[[Cardinal Man]]&amp;lt;br&amp;gt;[[Crystal Lab]]&amp;lt;br&amp;gt;[[Nitrogen Man]]&lt;br /&gt;
|[[Jewel Satellite]]&amp;lt;br&amp;gt;[[Wire Adaptor]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Robot Masters===&lt;br /&gt;
The growth of the contest for the second go-around brought a significantly larger cast of Robot Masters. Only Robot Masters with actual boss fights are listed here, so Robot Masters such as [[Gigavolt Man]] and implied ones such as [[Aurora Man]] are not listed.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 ColorMan.png|center]]&lt;br /&gt;
|[[Color Man]]&lt;br /&gt;
|[[Something Original]]&lt;br /&gt;
|[[Flash Stopper]]&amp;lt;br&amp;gt;[[Sakugarne]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
||[[File:MaGMML2RChompManSprite.png|center]]&lt;br /&gt;
|[[Chomp Man]]&lt;br /&gt;
|[[Chomp Man (stage)|Chomp Man]]&amp;lt;br&amp;gt;[[Deep Thoughts]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 CombustMan.png|center]]&lt;br /&gt;
|[[Combust Man]]&lt;br /&gt;
|[[Combust Man (stage)|Combust Man]]&lt;br /&gt;
|Everything (except [[Flash Stopper]])&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 TacoMan sprite.png|center]]&lt;br /&gt;
|[[Taco Man]]&lt;br /&gt;
|[[Taco Man (stage)|Taco Man]]&lt;br /&gt;
|[[Triple Blade]]&amp;lt;br&amp;gt;[[Flash Stopper]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RNeonManSprite.png|center]]&lt;br /&gt;
|[[Neon Man]]&lt;br /&gt;
|[[Neon Man (stage)|Neon Man]]&lt;br /&gt;
|[[Hornet Chaser]]&amp;lt;br&amp;gt;[[Wheel Cutter]]&amp;lt;br&amp;gt;[[Wire Adaptor]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RJoeManSprite.png|center]]&lt;br /&gt;
|[[Joe Man]]&lt;br /&gt;
|[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&amp;lt;br&amp;gt;[[Wheel Cutter]]&amp;lt;br&amp;gt;[[Wire Adaptor]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MatchMan.png|center]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|[[Gunpowder Cellar]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|[[Match Blast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RForceManSprite.png|center]]&lt;br /&gt;
|[[Force Man]]&lt;br /&gt;
|[[Force Man (stage)|Force Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|[[Force Beam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrusherJoe.png|center]]&lt;br /&gt;
|[[Crusher Joe]]&lt;br /&gt;
|[[Conveyor Mayhem]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RBondManSprite.png|center]]&lt;br /&gt;
|[[Bond Man]]&lt;br /&gt;
|[[Bond Man (stage)|Bond Man]]&lt;br /&gt;
|[[Triple Blade]]&amp;lt;br&amp;gt;[[Wire Adaptor]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RTruffleManSprite.png|center]]&lt;br /&gt;
|[[Truffle Man]]&lt;br /&gt;
|[[Truffle Man (stage)|Truffle Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|[[Truffle Cluster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RSheriffManSprite.png|center]]&lt;br /&gt;
|[[Sheriff Man]]&lt;br /&gt;
|[[Sheriff Man (stage)|Sheriff Man]]&amp;lt;br&amp;gt;[[Deep Thoughts]]&lt;br /&gt;
|[[Super Arrow]]&amp;lt;br&amp;gt;[[Slash Claw]]&amp;lt;br&amp;gt;[[Grab Buster]]&lt;br /&gt;
|[[Badge Barrier]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RBoilManSprite.png|center]]&lt;br /&gt;
|[[Boil Man]]&lt;br /&gt;
|[[Boil Man (stage)|Boil Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RLaunchManSprite.png|center]][[File:MaGMML2RShuttleManSprite.png|center]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man (stage)|Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Jewel Satellite]] (Launch Man)&amp;lt;br&amp;gt;[[Super Arrow]] (Shuttle Man)&lt;br /&gt;
|[[Launch Rocket]] (Launch)&amp;lt;br&amp;gt;[[Shuttle Jet]] (Shuttle)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RCyberManSprite.png|center]]&lt;br /&gt;
|[[Cyber Man]]&lt;br /&gt;
|[[Cyber Man (stage)|Cyber Man]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|[[Cyber Distorter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quarantine Preview.png|center]]&lt;br /&gt;
|[[Quarantine Woman]]&lt;br /&gt;
|[[Quarantine Woman (stage)|Quarantine Woman]]&lt;br /&gt;
|[[Flash Stopper]]&amp;lt;br&amp;gt;[[Slash Claw]]&lt;br /&gt;
|[[Hazard Trapper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RNeapolitanManSprite.png|center]]&lt;br /&gt;
|[[Neapolitan Man]]&lt;br /&gt;
|[[Neapolitan Man (stage)|Neapolitan Man]]&lt;br /&gt;
|[[Grab Buster]]&amp;lt;br&amp;gt;[[Flash Stopper]]&lt;br /&gt;
|[[Neapolitan Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HauntMan.png|center]]&lt;br /&gt;
|[[Haunt Man]]&lt;br /&gt;
|[[Haunt Man (stage)|Haunt Man]]&lt;br /&gt;
|[[Slash Claw]], [[Wire Adaptor]] (Knight)&amp;lt;br&amp;gt;[[Triple Blade]], Wire Adaptor (Mage)&amp;lt;br&amp;gt;[[Hornet Chaser]], [[Sakugarne]] (Haunt Man)&lt;br /&gt;
|[[Haunt Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RSpikedWallManSprite.png|center]]&lt;br /&gt;
|[[Spiked-Wall Man]]&lt;br /&gt;
|[[The Stage Nobody Asked For]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 AlterMan.png|center]]&lt;br /&gt;
|[[Alter Man]]&lt;br /&gt;
|[[Identity Crisis]]&amp;lt;br&amp;gt;[[Deep Thoughts]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_Crator.png|center]]&lt;br /&gt;
|[[Crator]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|[[Triple Blade]]&amp;lt;br&amp;gt;[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_Cream.png|center]]&lt;br /&gt;
|[[Cream]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_Kichona.png|center]]&lt;br /&gt;
|[[Kichona]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|[[Triple Blade]]&amp;lt;br&amp;gt;[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserSprite.png|center]]&lt;br /&gt;
|[[Bowser]]&lt;br /&gt;
|[[SMB3]]&lt;br /&gt;
|[[Flash Stopper]]&amp;lt;br&amp;gt;[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alien.png|center]]&lt;br /&gt;
|[[Alien]]&lt;br /&gt;
|[[Alien Temple]]&lt;br /&gt;
|[[Flash Stopper]]&amp;lt;br&amp;gt;[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BossWhopper.png|center]]&lt;br /&gt;
|[[Whopper|Boss Whopper]]&lt;br /&gt;
|[[Orbital Station]]&lt;br /&gt;
|[[Hornet Chaser]]&amp;lt;br&amp;gt;[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png|center]]&lt;br /&gt;
|[[Romhack Top Man]]&lt;br /&gt;
|[[Holy Crap, Mega Man Can Air Slide?]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CATS.png|center]]&lt;br /&gt;
|[[CATS]]&lt;br /&gt;
|[[AD 2101]]&lt;br /&gt;
|[[Jewel Satellite]]&amp;lt;br&amp;gt;[[Flash Stopper]]&amp;lt;br&amp;gt;[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cursor.png|center]]&lt;br /&gt;
|[[Cursor]]&lt;br /&gt;
|[[Cursor Curse]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheKid.png|center]]&lt;br /&gt;
|[[The Kid]]&lt;br /&gt;
|[[Spiky Situation]]&lt;br /&gt;
|[[Slash Claw]]&amp;lt;br&amp;gt;[[Wheel Cutter]]&amp;lt;br&amp;gt;[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_DocRobot.png|center]]&lt;br /&gt;
|[[Doc Robot]]&lt;br /&gt;
|[[Ruined Lab]]&lt;br /&gt;
|[[Jewel Satellite]]&amp;lt;br&amp;gt;[[Wire Adaptor]]&amp;lt;br&amp;gt;[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KomusoManSmed.png|center]]&lt;br /&gt;
|[[Komuso Man?]]&lt;br /&gt;
|[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Final Toad]]&lt;br /&gt;
|[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
|[[Mega Buster]] (Mega Arena only)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmManMK2.png|center]]&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|[[Conveyor Mayhem]]&amp;lt;br&amp;gt;[[Null and Void (MaGMML2)|Null and Void]]&lt;br /&gt;
|[[Wheel Cutter]]&amp;lt;br&amp;gt;[[Sakugarne]]&amp;lt;br&amp;gt;[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_BoundingCrash.png|center]]&lt;br /&gt;
|[[Boundin' Crash Man]]&lt;br /&gt;
|[[Bouncy Castle]]&amp;lt;br&amp;gt;[[Null and Void (MaGMML2)|Null and Void]]&lt;br /&gt;
|[[Slash Claw]]&amp;lt;br&amp;gt;[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CirnoMisty.png|center]]&lt;br /&gt;
|[[Cirno]]&lt;br /&gt;
|[[Misty Lake]]&lt;br /&gt;
|[[Jewel Satellite]]&amp;lt;br&amp;gt;[[Slash Claw]]&amp;lt;br&amp;gt;[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DonutX.png|center]]&lt;br /&gt;
|[[Donut X]]&lt;br /&gt;
|[[Donut Observation Center]]&lt;br /&gt;
|[[Flash Stopper]]&amp;lt;br&amp;gt;[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GroovityMan.png|center]]&lt;br /&gt;
|[[Groovity Man]]&lt;br /&gt;
|[[Rad Gravity]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CaptainViridian.png|center]]&lt;br /&gt;
|[[Captain Viridian]]&lt;br /&gt;
|[[Sector Upsilon 6]]&lt;br /&gt;
|[[Grab Buster]]&amp;lt;br&amp;gt;[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kelbesque.png|center]]&lt;br /&gt;
|[[Kelbesque]]&lt;br /&gt;
|[[Mount Sabre]]&lt;br /&gt;
|[[Slash Claw]]&amp;lt;br&amp;gt;[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsManDuo.png|center]]&lt;br /&gt;
|[[Guts Man Duo]]&lt;br /&gt;
|[[Guts Man's Asteroid]]&lt;br /&gt;
|[[Flash Stopper]]&amp;lt;br&amp;gt;[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:8CentipederTower.png|center]]&lt;br /&gt;
|[[8 Centipeder Tower]]&lt;br /&gt;
|[[Beneath Sand and Rock]]&amp;lt;br&amp;gt;[[Wily Fortress VR]]&lt;br /&gt;
|[[Sakugarne]]&amp;lt;br&amp;gt;[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PharaohMan.png|center]]&lt;br /&gt;
|[[Pharaoh Man's Revenge]]&lt;br /&gt;
|[[The Stage Nobody Asked For]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hidden Entry Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Creesh.png|center]]&lt;br /&gt;
|[[Gangly Crash Man]]&lt;br /&gt;
|[[Forgotten Fortress]]&lt;br /&gt;
|[[Slash Claw]]&amp;lt;br&amp;gt;[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RJoeManSprite.png|center]]&lt;br /&gt;
|[[Joe Man|Joe Man R]]&lt;br /&gt;
|[[Joe Man (stage)|Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&amp;lt;br&amp;gt;[[Wheel Cutter]]&amp;lt;br&amp;gt;[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_Cherry.png|center]]&lt;br /&gt;
|[[Avoidance Cherry]]&lt;br /&gt;
|[[Spiky Situation]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirDabsule.png|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[Boil Man]]&amp;lt;br&amp;gt;[[Deep Thoughts]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dennis.png|center]]&lt;br /&gt;
|[[Dennis]]&lt;br /&gt;
|[[Launch Man &amp;amp; Shuttle Man]]&lt;br /&gt;
|[[Flash Stopper]]&amp;lt;br&amp;gt;[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2-Milk-Sprite.png|32px|center]][[File:MaGMML2-S-Milk-Sprite.png|32px|center]]&lt;br /&gt;
|[[Milk|Milk/Strawberry Milk]]&lt;br /&gt;
|[[Tier 1 (MaGMML2)|Tier 1]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|''Mega Man: Square Root of Negative One''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 OmbudsMan.png|center]]&lt;br /&gt;
|[[Ombuds Man]]&lt;br /&gt;
|[[Tier 2 (MaGMML2)|Tier 2]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|''Mega Man 42''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TDoorManSprite.png|center]]&lt;br /&gt;
|[[Door Man]]&lt;br /&gt;
|[[Tier 3 (MaGMML2)|Tier 3]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|''Mega Man Rocks!''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TScorchZookSprite.png|center]][[File:MaGMML2TScorchSunriseSprite.png|center]]&lt;br /&gt;
|[[The Scorching Duo]]&lt;br /&gt;
|[[Tier 4 (MaGMML2)|Tier 4]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man Sunrise'' &amp;amp; ''Zook Hero Z''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TLordElewoofroSprite.png|center]]&lt;br /&gt;
|[[Lord Elewoofro]]&lt;br /&gt;
|[[Tier 5 (MaGMML2)|Tier 5]]&lt;br /&gt;
|[[Sakugarne]]&amp;lt;br&amp;gt;[[Super Arrow]]&lt;br /&gt;
|''Mega Man: Dr. Wily's Final Attack''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TCheatManSprite.png|center]]&lt;br /&gt;
|[[Cheat Man]]&lt;br /&gt;
|[[Tier 6 (MaGMML2)|Tier 6]]&amp;lt;br&amp;gt;[[Deep Thoughts]]&lt;br /&gt;
|[[Flash Stopper]]&amp;lt;br&amp;gt;[[Super Arrow]]&lt;br /&gt;
|''Rockman CX''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TFutureSprite.png|center]]&lt;br /&gt;
|[[Future|Ghost of Christmas Future]]&lt;br /&gt;
|[[Tier 7 (MaGMML2)|Tier 7]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Megaman's Christmas Carol (Remix)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TJetManSprite.png|center]]&lt;br /&gt;
|[[Jet Man]]&lt;br /&gt;
|[[Tier 8 (MaGMML2)|Tier 8]]&lt;br /&gt;
|[[Wire Adaptor]]&amp;lt;br&amp;gt;[[Super Arrow]]&lt;br /&gt;
|''Rokko Chan''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2_ButterNezumi.png|center]]&lt;br /&gt;
|[[Butter Nezumi]]&lt;br /&gt;
|[[Tier 9 (MaGMML2)|Tier 9]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Nezumiman''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily0 Vanguard.png|center]]&lt;br /&gt;
|[[Vanguard]]&lt;br /&gt;
|[[Outer Space]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily1_MechaBubble.png|center]]&lt;br /&gt;
|[[Mecha Bubble Man]]&lt;br /&gt;
|[[Water Ducts]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily2_JupiBoss.png|center]]&lt;br /&gt;
|[[Btd'nhan]]&lt;br /&gt;
|[[Classic Castle]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily3 Ripling.png|center]]&lt;br /&gt;
|[[Riplings]]&lt;br /&gt;
|[[Lever Oriental Enchanted]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AutoBounce.png|center]]&lt;br /&gt;
|[[Autobounce]]&lt;br /&gt;
|[[Inner Sanctum]]&lt;br /&gt;
|Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperDachone.png|center]]&lt;br /&gt;
|[[Super Dachone]]&lt;br /&gt;
|[[Unobtainium Mine]]&lt;br /&gt;
|[[Flash Stopper]]&amp;lt;br&amp;gt;[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily5 SevenForce1 BarbarianForce.png|center]]&lt;br /&gt;
|[[Seven Force]]&lt;br /&gt;
|[[Unobtainium Mine]]&lt;br /&gt;
|[[Wheel Cutter]] (Barbarian Force)&amp;lt;br&amp;gt;[[Triple Blade]] (Piranha Force)&amp;lt;br&amp;gt;[[Jewel Satellite]] (Solar Force)&amp;lt;br&amp;gt;[[Grab Buster]], [[Wire Adaptor]] (Falcon Force)&amp;lt;br&amp;gt;[[Slash Claw]], Wire Adaptor (Lobster Force)&amp;lt;br&amp;gt;Wire Adaptor (Devil Force)&amp;lt;br&amp;gt;[[Sakugarne]], Wire Adaptor (Sakugarne Force)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holodragon.png|center]]&lt;br /&gt;
|[[Holo Dragon]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot1.png|center]]&lt;br /&gt;
|[[Chimerabot 1]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot2.png|center]]&lt;br /&gt;
|[[Chimerabot 2]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot3.png|center]]&lt;br /&gt;
|[[Chimerabot 3]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Grab Buster]]&amp;lt;br&amp;gt;[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot4.png|center]]&lt;br /&gt;
|[[Chimerabot 4]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Grab Buster]]&amp;lt;br&amp;gt;[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot5.png|center]]&lt;br /&gt;
|[[Chimerabot 5]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily6 WilyMachine.png|center]]&lt;br /&gt;
|[[Wily Machine SWORD]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Super Arrow]] (Phase 1)&amp;lt;br&amp;gt;Varies (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily6 MegaManSpriteGame.png|center]]&lt;br /&gt;
|[[megaman sprite game]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily6 WilyCore.png|center]]&lt;br /&gt;
|[[Wily Core]]&lt;br /&gt;
|[[Reality Core]]&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ''MaGMML1'' Bosses ===&lt;br /&gt;
These are bonus bosses that can be fought by activating their respective statues in Tier 10 after beating Wily Star II.&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[Sakugarne]]&amp;lt;br&amp;gt;[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Slash Claw]]&amp;lt;br&amp;gt;[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png|center]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier X Minibosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Skullder.png|center]]&lt;br /&gt;
|[[Skullder]]&lt;br /&gt;
|[[Goblins n' Ghasts]]&lt;br /&gt;
|[[Slash Claw]]&amp;lt;br&amp;gt;[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkulldersRevenge.png|center]]&lt;br /&gt;
|[[Skullder's Revenge]]&lt;br /&gt;
|[[Goblins n' Ghasts]]&lt;br /&gt;
|[[Grab Buster]]&amp;lt;br&amp;gt;[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirMan.png|center]]&lt;br /&gt;
|[[Air Man]]&lt;br /&gt;
|[[Mario Land]]&lt;br /&gt;
|[[Jewel Satellite]]&amp;lt;br&amp;gt;[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier X Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ExcaliburMan.png|center]]&lt;br /&gt;
|[[Excalibur Man]]&lt;br /&gt;
|[[Goblins n' Ghasts]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VoltMK2.png|center]]&lt;br /&gt;
|[[Volt Man MK2]]&lt;br /&gt;
|[[Nightwalk Castle]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gigabgyo.png|center]]&lt;br /&gt;
|[[Gigabgyo]]&lt;br /&gt;
|[[Metallic Ocean]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HoloWily.png|center]]&lt;br /&gt;
|[[Holo Wily]]&lt;br /&gt;
|[[Mario Land]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:UnbeatableAirMan.png|center]]&lt;br /&gt;
|[[Unbeatable Air Man]]&lt;br /&gt;
|[[Mario Land]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CoyoteMan.png|center]]&lt;br /&gt;
|[[Coyote Man]]&lt;br /&gt;
|[[Coyote Man (stage)|Coyote Man]]&lt;br /&gt;
|[[Wheel Cutter]]&amp;lt;br&amp;gt;[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ToadManRevenge.png|center]]&lt;br /&gt;
|[[Toad Man's Revenge]]&lt;br /&gt;
|[[Hardcore Parkour]]&lt;br /&gt;
|[[Wire Adaptor]]&amp;lt;br&amp;gt;[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Null and Void Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TwinCannons.png|center]]&lt;br /&gt;
|[[Twin Shooter G|Twin Cannons]]&lt;br /&gt;
|[[Null and Void (MaGMML2)|Null and Void]] (Floor 2)&lt;br /&gt;
|[[Flash Stopper]]&amp;lt;br&amp;gt;[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireMan.png|center]]&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|[[Null and Void (MaGMML2)|Null and Void]] (Floor 4)&lt;br /&gt;
|[[Flash Stopper]]&amp;lt;br&amp;gt;[[Sakugarne]]&amp;lt;br&amp;gt;[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sb.png|center]]&lt;br /&gt;
|[[Stone Butterfly]]&lt;br /&gt;
|[[Null and Void (MaGMML2)|Null and Void]] (Floor 5)&lt;br /&gt;
|[[Mega Buster]] (half-charged, Null and Void only)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CopyHologram.png|center]]&lt;br /&gt;
|[[Copy Hologram]]&lt;br /&gt;
|[[Null and Void (MaGMML2)|Null and Void]] (Floor 5)&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChibeeSprite.png|center]]&lt;br /&gt;
|[[Literally Just a Bee]]&lt;br /&gt;
|[[Null and Void (MaGMML2)|Null and Void]] (Floor 6)&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DieSign.png|center]]&lt;br /&gt;
|[[Die Sign]]&lt;br /&gt;
|[[Null and Void (MaGMML2)|Null and Void]] (Floor 6)&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AbsoluteZero1.png|center]]&lt;br /&gt;
|[[Absolute ZERO]]&lt;br /&gt;
|[[Null and Void (MaGMML2)|Null and Void]]&lt;br /&gt;
|[[Jewel Satellite]], [[Triple Blade]] (Phase 1)&amp;lt;br&amp;gt;[[Wheel Cutter]] (Phase 2)&amp;lt;br&amp;gt;[[Slash Claw]] (Phase 3)&amp;lt;br&amp;gt;None (Phase 4)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WishingStar.png|center]]&lt;br /&gt;
|[[Wishing Star]]&lt;br /&gt;
|[[Twilight Lodge]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quick_Man_Preview.png|center]]&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|[[Flash Stopper]]&amp;lt;br&amp;gt;[[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GammaSprite.png|center]]&lt;br /&gt;
|[[Gamma]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|[[Flash Stopper]]&amp;lt;br&amp;gt;[[Slash Claw]]&amp;lt;br&amp;gt;[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VoltManTheAssimilator_Phase1.png|center]]&lt;br /&gt;
|[[Volt Man the Assimilator]]&lt;br /&gt;
|[[The Arena|The Mega Arena]]&lt;br /&gt;
|[[Grab Buster]], [[Slash Claw]], [[Sakugarne]], [[Super Arrow]] (Phase 1)&amp;lt;br&amp;gt;[[Slash Claw]] (Phase 2)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZeroHeart.png|center]]&lt;br /&gt;
|[[Absolute ZERO|Zero Heart]]&lt;br /&gt;
|[[The Arena|The True Arena]]&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GalaxyMan.png|center]]&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|[[The Pit of Pits]]&lt;br /&gt;
|[[Hornet Chaser]]&amp;lt;br&amp;gt;[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KnightMan.png|center]]&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|[[Chateau Chevaleresque]]&lt;br /&gt;
|[[Triple Blade]] (Phase 1)&amp;lt;br&amp;gt;[[Match Blast]], [[Wire Adaptor]] (Phase 2)&amp;lt;br&amp;gt;[[Mega Buster]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The famous wizard and only girl on the internet [[NaOH]] accurately predicted that this contest would have [[81|eighty-one]] entries.&lt;br /&gt;
* The contest has 2 levels devoted to replicating aspects of VVVVVV; this includes its gimmicks, aesthetics, and music. Those entries are [[Maze of Significantly Less Death]] and [[Sector Upsilon 6]].&lt;br /&gt;
* This game marks the first appearance of Doctors [[Sophie Hyde]] and [[Zachariah Snicker]], although here they are unnamed. Hyde (who is simply known as &amp;quot;Scientist&amp;quot; here) won't be named until ''[[Make a Good Mega Man Level: Episode Zero|Episode Zero]]'', while Snicker (called &amp;quot;Old Man&amp;quot; here and in ''Episode Zero'') will have to wait until ''[[Make a Good Mega Man Level 3|MaGMML3]]'' to have his own name established.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{DISPLAYTITLE:''Make a Good Mega Man Level 2''}}&lt;br /&gt;
[[Category:Games]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Quickening&amp;diff=27559</id>
		<title>The Quickening</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Quickening&amp;diff=27559"/>
				<updated>2025-03-07T05:40:03Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank=17th&lt;br /&gt;
|image=[[File:MaGMML1-17-TheQuickening1.png]]&lt;br /&gt;
|caption=You're most likely gonna need these...&lt;br /&gt;
|game=''[[Make a Good Mega Man Level]]'' ''([[Make a Good Mega Man Level Remastered|Remastered]])''&lt;br /&gt;
|creator=[[Zyglrox Odyssey]]&lt;br /&gt;
|composer=&lt;br /&gt;
|artist=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Judge Order Reminder:&lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=1&lt;br /&gt;
|judge1=35&lt;br /&gt;
|judge2=51&lt;br /&gt;
|judge3=8&lt;br /&gt;
|judge4=25&lt;br /&gt;
|judge5=57&lt;br /&gt;
|totalscore=35.2&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Fan Fiend]]&lt;br /&gt;
*[[Komasaburo]]&lt;br /&gt;
*[[Pelicanu]]&lt;br /&gt;
*[[Spine]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Magnet Machine]]&lt;br /&gt;
*[[Plantman Platform]]&lt;br /&gt;
*[[Quick Laser]]&lt;br /&gt;
*[[Spring]]&lt;br /&gt;
*[[Yoku Block]]{{1R}}&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
*[[File:Skip.png]] [[Skip Teleporter|Skippable]]{{1R}}&lt;br /&gt;
|music=None&lt;br /&gt;
|location=[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|previous=[[Level]]&lt;br /&gt;
|next=[[Chroma Key]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Personally, I love killing. And that's why I like levels like the one next to me. Full of death and destruction. The bliss of '''''obliteration'''''.|Skull Man|next to the teleporter, [[Make a Good Mega Man Level Remastered]].}}&lt;br /&gt;
'''The Quickening''' is the 17th place entry in ''[[Make a Good Mega Man Level]]''. It's an incredibly difficult [[Quick Laser]] climb.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
At the start of the level, there are seven lives. The first dangerous screen of the level should show you what the level is all about: Jumping up while avoiding Quick Lasers. The second screen has a [[Magnet Machine]] that will help you avoid them. In the third screen, a [[Fan Fiend]] will help you try to outrun the Quick Lasers. After that is a checkpoint with more lives. In order to get through the fourth screen, you must quickly shoot a Spine and speed past the Quick Lasers. After that, you have to jump up [[Plantman Platform]]s with Quick Lasers. Then you reach a room with a [[Pelicanu]] and the [[Energy Element]].&lt;br /&gt;
&lt;br /&gt;
In the original game, a bug with Quick Lasers makes the [[Black Hole Bomb]] absorb them, making it a handy tool to get through the level. However, this bug is fixed in ''[[Make a Good Mega Man Level Remastered]]'', increasing the difficulty (though at the same time, [[Mega Man]] now has infinite lives and the Skull Amulet to absorb one Quick Laser.)&lt;br /&gt;
{|&lt;br /&gt;
| [[File:MaGMML1-17-TheQuickening2.png|thumb|none|200px|alt=The Quickening Screenshot A|'''A''': Skull Amulet makes volumes of difference here.]]&lt;br /&gt;
| [[File:MaGMML1-17-TheQuickening3.png|thumb|none|200px|alt=The Quickening Screenshot B|'''B''': The checkpoint.]]&lt;br /&gt;
| [[File:MaGMML1-17-TheQuickening4.png|thumb|none|200px|alt=The Quickening Screenshot C|'''C''': Plant Man platforms are for dweebs! Just use Rush.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skip Status==&lt;br /&gt;
In ''Make a Good Mega Man Level Remastered'' only, this stage is skippable, due to both its extreme level of difficulty and the Black Hole Bomb glitch being fixed.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment1&lt;br /&gt;
|pyro =i liked the music&lt;br /&gt;
|pyroscore = 35&lt;br /&gt;
|sppersonal = 13&lt;br /&gt;
|spother = 2&lt;br /&gt;
|spunique = 6&lt;br /&gt;
|spcreativity = 9&lt;br /&gt;
|spgraphics = 5&lt;br /&gt;
|spmusic = 0&lt;br /&gt;
|cheez =Y'know, it's probably a good thing there's no music here. A fifteen second loop would get real annoying after the first ten minutes. That was INCREDIBLY satisfying to actually complete, by the way.&lt;br /&gt;
|cheezscore = 51&lt;br /&gt;
|c8personal = 19&lt;br /&gt;
|c8other = 3&lt;br /&gt;
|c8unique = 7&lt;br /&gt;
|c8creativity = 11&lt;br /&gt;
|c8graphics = 3&lt;br /&gt;
|c8music = 8&lt;br /&gt;
|duvi =No time to waste the player's time!&lt;br /&gt;
|duviscore = 8&lt;br /&gt;
|d0personal = 1&lt;br /&gt;
|d0other = 2&lt;br /&gt;
|d0unique = 1&lt;br /&gt;
|d0creativity = 1&lt;br /&gt;
|d0graphics = 3&lt;br /&gt;
|d0music = 0&lt;br /&gt;
|mick =Oh... all right then, another Quick Man level-type. I... can't say I'm impressed with this one. Wasn't a fan of Quick Man's level, nor was I a fan of Rainbow Man's level, and I can't say I'm a huge fan of this one either. That being said, its short, and the concept behind this is unique for a Quick Man level, but... its still a Quick Man level.&lt;br /&gt;
|mickscore = 25&lt;br /&gt;
|mgpersonal = 6&lt;br /&gt;
|mgother = 2&lt;br /&gt;
|mgunique = 5&lt;br /&gt;
|mgcreativity = 7&lt;br /&gt;
|mggraphics = 5&lt;br /&gt;
|mgmusic = 0&lt;br /&gt;
|kyurem =That letter between X and Z. For a level based solely around quick lasers, this is surprisingly fair and well made (although stupidly hard). There's safe zones in every screen at the start and end so you can watch the pattern, then scroll it off screen and restart the pattern so you can try it, and there are no sections where something shows up that you didn't notice. For anybody who's not ready for the bad times upcoming, you should try Black Hole Bomb on the lasers. Gets a 5 for music despite not having music because silence really helps, although I am disappointed you did not use Quick Man's theme.&lt;br /&gt;
|kyuremscore = 57&lt;br /&gt;
|mkpersonal = 18&lt;br /&gt;
|mkother = 10&lt;br /&gt;
|mkunique = 12&lt;br /&gt;
|mkcreativity = 7&lt;br /&gt;
|mkgraphics = 5&lt;br /&gt;
|mkmusic = 5&lt;br /&gt;
}}&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TheQuickeningMap.png|Complete map of the main area, as it appears in ''Remastered''.&lt;br /&gt;
MaGMML1R-TheQuickeningSkip.png|The ''Remastered''-exclusive skip room.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Quickening, [[Objective: Vain Space]], and [[Cutting Edge Technology]] are currently the only entries in ''MaGMML'' history to not have any music whatsoever.&lt;br /&gt;
** In The Quickening's case, it was one of the last levels submitted, and [[Zyglrox Odyssey]] forgot to include music as they always had the game muted.&lt;br /&gt;
* A sequel to this level, [[The Quickening 2]], appears within [[Tier X (MaGMML2)|Tier X]] in ''[[Make a Good Mega Man Level 2]]''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Tier 1}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level Stages]][[Category:Tier 1 (MaGMML)]][[Category:Stages]][[Category:Make a Good Mega Man Level]][[Category:Skippable Levels]][[Category: Tier 1 Stages]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:TheQuickeningMap.png&amp;diff=27558</id>
		<title>File:TheQuickeningMap.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:TheQuickeningMap.png&amp;diff=27558"/>
				<updated>2025-03-07T05:37:36Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: Complete map of The Quickening, as it appears in ''Make a Good Mega Man Level Remastered''.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Complete map of [[The Quickening]], as it appears in ''[[Make a Good Mega Man Level Remastered]]''.&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Template:MaGMML&amp;diff=27510</id>
		<title>Template:MaGMML</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Template:MaGMML&amp;diff=27510"/>
				<updated>2025-03-04T16:21:37Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;clear: both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot; align=center style=&amp;quot;background: #F0F8FF; border: 2px solid #C00000; -moz-border-radius:7px; width:75%; text-align:center; font-size:11px&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#E40000&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;-moz-border-radius:3px;&amp;quot;| ''[[Make a Good Mega Man Level|&amp;lt;font color=&amp;quot;white&amp;quot; style=&amp;quot;font-size:13.5px; font-family:arial, sans-serif;&amp;quot;&amp;gt;Make a Good Mega Man Level&amp;lt;/font&amp;gt;]] &amp;lt;font color=&amp;quot;white&amp;quot; style=&amp;quot;font-size:13.5px; font-family:arial, sans-serif;&amp;quot;&amp;gt;(&amp;lt;/font&amp;gt;[[Make a Good Mega Man Level Remastered|&amp;lt;font color=&amp;quot;white&amp;quot; style=&amp;quot;font-size:13.5px; font-family:arial, sans-serif;&amp;quot;&amp;gt;Remastered&amp;lt;/font&amp;gt;]]&amp;lt;font color=&amp;quot;white&amp;quot; style=&amp;quot;font-size:13.5px; font-family:arial, sans-serif;&amp;quot;&amp;gt;)&amp;lt;/font&amp;gt;''&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Characters&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Mega Man]] ([[Costumes#Make_a_Good_Mega_Man_Level|Costumes]]) • [[Doctor Thomas Light|Dr. Light]] • [[Doctor Albert W. Wily|Dr. Wily]] • [[Eddie]] • [[Zero]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Entry Stages&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Chroma Key]] • [[Citadel Basement]] • [[City War]] • [[Glass Man (stage)|Glass Man]] • [[Hard to See Land]] • [[Level]] • [[Maze of Death]] • [[Mega Man World]] • [[Midnight Snow]] • [[Napalm Forest and Caves]] • [[NEON GRAVITY]] • [[Objective: Vain Space]] • [[Research Facility]] • [[Sky Ziggurat]] • [[Spiky Meltdown]] • [[Sunset Siege]] • [[The Quickening]] • [[Thunderclyffe Plant]] • [[Under Construction]] • [[Wily Combo]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| [[Wily Castle]]&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Cannon Deck]] • [[Dr. Wily's Incinerator Chute]] • [[Be the Bigger Person]] • [[Hall of Fame]] • [[Everything's Blowing Up]] • [[Flashback Database]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Special Weapons&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| '''Default Set'''&amp;lt;br&amp;gt;[[Mega Buster]] • [[Metal Blade]] • [[Gemini Laser]] • [[Solar Blaze]] • [[Top Spin]] • [[Thunder Wool]] • [[Pharaoh Shot]] • [[Black Hole Bomb]] • [[Magic Card]] • [[Power Orb]]{{1R}} • [[Rush Coil]] • [[Rush Jet]]&amp;lt;br&amp;gt;'''[[Make a Good Mega Man Level 2|MaGMML2]] Set'''&amp;lt;br&amp;gt;[[Mega Buster]] • [[Hornet Chaser]]{{1R}} • [[Jewel Satellite]]{{1R}} • [[Grab Buster]]{{1R}} • [[Triple Blade]]{{1R}} • [[Flash Stopper]]{{1R}} • [[Slash Claw]]{{1R}} • [[Wheel Cutter]]{{1R}} • [[Sakugarne]]{{1R}} • [[Power Orb]]{{1R}} • [[Rush Coil]] • [[Rush Jet]] • [[Wire Adaptor]]{{1R}} • [[Super Arrow]]{{1R}}&amp;lt;br&amp;gt;'''[[Make a Good Mega Man Level 3|MaGMML3]] Set'''&amp;lt;br&amp;gt;[[Mega Buster]] • [[Spark Chaser]]{{1R}} • [[Laser Trident]]{{1R}} • [[Tornado Blow]]{{1R}} • [[Water Shield]]{{1R}} • [[Thunder Beam]]{{1R}} • [[Magnetic Shockwave]]{{1R}} • [[Ice Wall]]{{1R}} • [[Break Dash]]{{1R}} • [[Power Orb]]{{1R}} • [[Rush Coil]] • [[Rush Jet]] • [[Rush Bike]]{{1R}} • [[Magnet Beam]]{{1R}}&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Locations&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Tier 1 (MaGMML)|Tier 1]] • [[Tier 2 (MaGMML)|Tier 2]] • [[Tier 3 (MaGMML)|Tier 3]] • [[Tier 4 (MaGMML)|Tier 4]] • [[Tier 5 (MaGMML)|Tier 5]] • [[Wily Castle]] • [[Dr. Light's Lab]] • [[Eddie's Shop]] • [[The Arena]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Tier Bosses&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| [[Jolt Man]]{{1}} • [[Him]]{{1R}} • [[Dagger Man]] • [[Yoku Man]] • [[Justice Man]]&lt;br /&gt;
|-&lt;br /&gt;
!bgcolor=#FFC0C0 style=&amp;quot;font-size:12px; -moz-border-radius:3px;&amp;quot;| Other Bosses&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#EEE1E0| '''Entry Bosses'''&amp;lt;br&amp;gt;[[Wily Archives]] • [[The Moon|Moon]] • [[Gravity Machine]] • [[Ronrez]] • [[Birdo]] • [[Glass Man]]&amp;lt;br&amp;gt;'''Fortress Bosses'''&amp;lt;br&amp;gt;[[Ghost of Mega Man 3]]{{1}} • [[Scuttle Cannon]]{{1R}} • [[Changkey Master]] • [[Shadow Morpher]]{{1}} • [[Shadow Gacha]]{{1R}} • [[Neon Glass Birdo on a Guts Lift]] • [[Air Capsule]] • [[Wily Machine TROPHY]] • [[Zero]]&amp;lt;br&amp;gt;'''Optional Bosses'''&amp;lt;br&amp;gt;[[Bright Man]] • [[The Impaler]]{{1R}} • [[Zero|Zero Soul]]&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:MaGMML1 Navboxes|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Dr._Light%27s_Lab&amp;diff=27506</id>
		<title>Dr. Light's Lab</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Dr._Light%27s_Lab&amp;diff=27506"/>
				<updated>2025-03-04T08:55:14Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Dr. Light's Lab&lt;br /&gt;
|image= [[File:Lab.PNG|250px]]&lt;br /&gt;
|caption= &lt;br /&gt;
|game=''[[Make a Good Mega Man Level]]'' ''([[Make a Good Mega Man Level Remastered|Remastered]])''&amp;lt;br&amp;gt;''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
|creator=[[snoruntpyro]]&lt;br /&gt;
|composer= Toshihiko Horiyama (''Mega Man Powered Up'' music)&amp;lt;br&amp;gt;Ippo Yamada, Ryo Kawakami, Yu Shimoda, Hiroki Isogai, Manami Matsumae (Shop)&amp;lt;br&amp;gt;Jake Kaufman (Bright Man)&amp;lt;br&amp;gt;Nobuyoshi Suzuki (Volt Man the Assimilator)&amp;lt;br&amp;gt;Toby Fox (Volt Man the Cryptid)&amp;lt;br&amp;gt;PrincessZelda2020 (Shop remix{{1}}{{1R}})&amp;lt;br&amp;gt;[[MiniMacro]] (Towntown remix{{2}})&lt;br /&gt;
|artist= Capcom&amp;lt;br&amp;gt;[[ACESpark]] (outside){{2}}&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables = &lt;br /&gt;
|music = ''Mega Man Powered Up'' - Towntown Stage&amp;lt;br&amp;gt;'''After unlocking Wily Castle:''' ''Mega Man Powered Up'' - Stage Select Wily Version&amp;lt;br&amp;gt;'''Shop:''' ''Mega Man 10'' - Shop (Proto Man)&amp;lt;br&amp;gt;'''Bright Man:''' ''Shovel Knight: Plague of Shadows'' - Battling the Burrower&amp;lt;br&amp;gt;'''Volt Man the Assimilator:''' ''Dark Souls 3'' - Deacons of the Deep&amp;lt;br&amp;gt;'''Volt Man the Cryptid:''' ''Undertale'' - Amalgam&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Bright Man]]{{1}}{{1R}}&lt;br /&gt;
*[[Volt Man the Assimilator]]{{2}}&lt;br /&gt;
}}&lt;br /&gt;
'''Dr. Light's Lab''' is a recurring location in the ''Make a Good Mega Man Level'' series, serving as both a hub{{1}}{{1R}} and a small explorable area{{2}}. The laboratory of [[Doctor Thomas Light]], it serves as a home for both him and his robot &amp;quot;children&amp;quot;, [[Mega Man|Rock]] and [[Roll]].&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level (Remastered)''==&lt;br /&gt;
Dr. Light's Lab serves as the main hub of the game, with teleporters leading to the five tiers scattered across the building. Alongside these, however, are a number of features and NPCs to interact with.&lt;br /&gt;
&lt;br /&gt;
===Points of Interest===&lt;br /&gt;
====Dr. Light's Computer====&lt;br /&gt;
Dr. Light's computer helpfully displays the number of [[Energy Element]]s currently collected, as well as icons for defeating [[Bright Man]] and clearing [[The Arena|the Arena]]. Each Energy Element is displayed based on the stage's ranking (with the tier bosses making up the last four Elements on the third row, and the [[Wily Castle]] Elements making up the final row), allowing for an easy way of tracking what stages remain uncompleted. ''[[Make a Good Mega Man Level Remastered]]'' colour-codes each Element based on the tier that they come from.&lt;br /&gt;
&lt;br /&gt;
In ''MaGMML1R'', the Wily stages can be replayed after beating the game by talking to Dr. Light. If a Wily stage's floppy disk has been collected, the &amp;quot;Old Style&amp;quot; version of that Wily stage from the original ''[[Make a Good Mega Man Level]]'' can be played through (though the stage's original boss is replaced by that of the New Style version).&lt;br /&gt;
&lt;br /&gt;
====Cool Robots Room====&lt;br /&gt;
The Cool Robots Room is an attic that [[Guts Man]] dedicated as a hangout spot for all the &amp;quot;cool robots&amp;quot;. Initially, it only hosts Guts Man, but as the player progresses through the game, more characters will be added, including [[Galaxy Man]]{{1}}, [[Metal Man]], [[Oil Man]], Wind Man, [[Solar Man]], [[Crash Man]], Sheep Man, [[Air Man]], [[Ice Man]]{{1R}}, [[Plant Man]]{{1R}}, [[Bass]]{{1R}}, and raocow. After completing the game, the Bright Man battle can be accessed through the wall on the right side of the room. In the original ''Make a Good Mega Man Level'', the Arena is also unlocked and accessed from here; ''Remastered'' replaces it with a jukebox that can play music from the game's soundtrack.&lt;br /&gt;
&lt;br /&gt;
====Target Practice====&lt;br /&gt;
The basement houses numerous amounts of breakable targets to test Special Weapons on, along with an infinite supply of weapon energy refills. [[Bomb Man]], Auto{{1}}, Ice Man{{1}}, and eventually [[Quint]] inhabit this room.&lt;br /&gt;
&lt;br /&gt;
====Eddie's Shop====&lt;br /&gt;
:''Main article: [[Eddie's Shop]]&lt;br /&gt;
In a seedy corner of the lab, [[Eddie]] runs a hidden shop, and is ready and willing to sell Mega Man his wares in exchange for bolts. Purchasable items range from Extra Lives (of questionable value depending on the game version) and Tanks, to useful upgrades, and even a new [[Power Orb|Special Weapon]]{{1R}}.&lt;br /&gt;
&lt;br /&gt;
====Costume Shop{{1R}}====&lt;br /&gt;
To the right of the entrance to [[Tier 3 (MaGMML)|Tier 3]], Roll runs a [[Costumes|costume shop]]. Costumes of herself, [[Proto Man]], and Bass are available for purchase, as well as the ability to use [[Custom Costumes]] for a higher price.&lt;br /&gt;
&lt;br /&gt;
====The Arena====&lt;br /&gt;
:''Main article: [[The Arena]]''&lt;br /&gt;
After beating the game, the entrance to the Arena opens up in a part of the lab. In the original ''MaGMML'', it is accessed via the Cool Robots Room. In ''MaGMML1R'', however, it appears in a basement beneath the Target Practice room that is inaccessible beforehand.&lt;br /&gt;
 &lt;br /&gt;
====Boss Gallery{{1R}}====&lt;br /&gt;
In version 1.2 of ''MaGMML1R'', the basement beneath the Target Practice room also contains a Boss Gallery, from which every boss in the game (except Bright Man) can be faced, so long as that boss has been beaten at least once. While fighting a boss in this mode, E-Tanks and M-Tanks can be used infinitely.&lt;br /&gt;
&lt;br /&gt;
====Jukebox{{1R}}====&lt;br /&gt;
Upon clearing ''MaGMML1R'', a jukebox appears above Guts Man in the Cool Robots Room. This allows you to listen to every piece of music in the game. By default, 54 tracks are available, but eight more can be unlocked through different means.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!#&lt;br /&gt;
!Track Name&lt;br /&gt;
!Source&lt;br /&gt;
!Credits&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|01&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #B800B8;&amp;quot;|Intro (Part 1)&lt;br /&gt;
|Mega Man 4 - Intro (Part 1)&lt;br /&gt;
|COMPOSER: Minae Fujii&amp;lt;br&amp;gt;REMIXER: RushJet1&lt;br /&gt;
|-&lt;br /&gt;
|02&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #B800B8;&amp;quot;|Intro (Part 2)&lt;br /&gt;
|Mega Man 10 - Intro (Part 2)&lt;br /&gt;
|COMPOSER: Capcom&lt;br /&gt;
|-&lt;br /&gt;
|03&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #B800B8;&amp;quot;|Title Screen&lt;br /&gt;
|Mega Man 2 - Title Screen&lt;br /&gt;
|COMPOSER: Takashi Tateishi&amp;lt;br&amp;gt;REMIXER: RushJet1&lt;br /&gt;
|-&lt;br /&gt;
|04&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #B800B8;&amp;quot;|File Select&lt;br /&gt;
|Mega Man 10 - File Select&lt;br /&gt;
|COMPOSER: Capcom&lt;br /&gt;
|-&lt;br /&gt;
|05&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #B800B8;&amp;quot;|Options&lt;br /&gt;
|Mega Man 3 - Password&lt;br /&gt;
|COMPOSER: Capcom&amp;lt;br&amp;gt;REMIXER: RushJet1&lt;br /&gt;
|-&lt;br /&gt;
|06&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #B800B8;&amp;quot;|Victory&lt;br /&gt;
|Mega Man 4 - Victory&lt;br /&gt;
|COMPOSER: Capcom&amp;lt;br&amp;gt;REMIXER: RushJet1&lt;br /&gt;
|-&lt;br /&gt;
|07&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #B800B8;&amp;quot;|Game Over&lt;br /&gt;
|Mega Man 10 - Game Over&lt;br /&gt;
|COMPOSER: Capcom&lt;br /&gt;
|-&lt;br /&gt;
|08&lt;br /&gt;
|style=&amp;quot;background-color: #38B8F8;&amp;quot;|Dr. Light's Lab&lt;br /&gt;
|Mega Man Powered Up - Intro Stage&lt;br /&gt;
|COMPOSER: Toshihiko Horiyama&lt;br /&gt;
|-&lt;br /&gt;
|09&lt;br /&gt;
|style=&amp;quot;background-color: #38B8F8;&amp;quot;|Dr. Light's Lab (Panic)&lt;br /&gt;
|Mega Man Powered Up - Stage Select (Wily)&lt;br /&gt;
|COMPOSER: Toshihiko Horiyama&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;background-color: #38B8F8;&amp;quot;|Eddie's Shop&lt;br /&gt;
|Mega Man 10 - Shop (Proto Man)&lt;br /&gt;
|COMPOSER: Capcom&amp;lt;br&amp;gt;REMIXER: PrincessZelda2020&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #707070;&amp;quot;|Tier 1 (The Sewers)&lt;br /&gt;
|Pokémon HeartGold &amp;amp; SoulSilver - Rocket Hideout&lt;br /&gt;
|COMPOSER: GameFreak&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #0000A8;&amp;quot;|Tier 2 (The City)&lt;br /&gt;
|Pokémon Black &amp;amp; White - Driftveil City&lt;br /&gt;
|COMPOSER: GameFreak&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|style=&amp;quot;background-color: #F078F8;&amp;quot;|Tier 3 (The Caverns)&lt;br /&gt;
|Mega Man 5 - Gravity Man&lt;br /&gt;
|COMPOSER: Mari Yamaguchi&amp;lt;br&amp;gt;REMIXER: TheLegendOfRenegade&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #009038;&amp;quot;|Tier 4 (The Lab)&lt;br /&gt;
|Xenoblade Chronicles - Galahad Fortress&lt;br /&gt;
|COMPOSER: Monolith Soft&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;background-color: #F87060;&amp;quot;|Tier 5 (The Festival)&lt;br /&gt;
|Super Mario 3D World - World Bowser (Map)&lt;br /&gt;
|COMPOSER: Nintendo&amp;lt;br&amp;gt;REMIXER: Andre Ilham Saputra&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #707070;&amp;quot;|City War&lt;br /&gt;
|SWAT Cats - Season 1 &amp;amp; 2 Theme Song&lt;br /&gt;
|COMPOSER: Randall Crissman&amp;lt;br&amp;gt;REMIXER: Adam Remy&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #707070;&amp;quot;|Level&lt;br /&gt;
|Snake's Revenge - Jungle Base&lt;br /&gt;
|COMPOSER: Tsutomu Ogura&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #0000A8;&amp;quot;|Chroma Key&lt;br /&gt;
|Super Robot Wars D - Beyond the Time&lt;br /&gt;
|COMPOSER: Tetsuya Komuro&amp;lt;br&amp;gt;REMIXER: Banpresto&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #0000A8;&amp;quot;|Sunset Siege&lt;br /&gt;
|Gunstar Heroes - Empire - The Final Assault&lt;br /&gt;
|COMPOSER: Norio Hanzawa&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #0000A8;&amp;quot;|Midnight Snow&lt;br /&gt;
|Kirby's Adventure - Rainbow Resort&lt;br /&gt;
|COMPOSER: HAL Laboratory&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #0000A8;&amp;quot;|Sky Ziggurat&lt;br /&gt;
|Donkey Kong Land - Blimp Off&lt;br /&gt;
|COMPOSER: David Wise&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|style=&amp;quot;background-color: #F078F8;&amp;quot;|Wily Combo&lt;br /&gt;
|Mega Man 7 - Walk the Invisible (Wily 3)&lt;br /&gt;
|COMPOSER: Toshihiko Horiyama&amp;lt;br&amp;gt;REMIXER: 8BitDanooct1&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|style=&amp;quot;background-color: #F078F8;&amp;quot;|Napalm Forest &amp;amp; Caves&lt;br /&gt;
|Mega Man 5 - Napalm Man&lt;br /&gt;
|COMPOSER: Mari Yamaguchi&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|style=&amp;quot;background-color: #F078F8;&amp;quot;|[https://www.youtube.com/watch?v=lM8b2z8RGDE Hard to See Land]&lt;br /&gt;
|Make a Good Mega Man Level Contest&lt;br /&gt;
|COMPOSER: ParmaJon's Brother&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|style=&amp;quot;background-color: #F078F8;&amp;quot;|Maze of Death&lt;br /&gt;
|Mega Man 9 - Endless Attack&lt;br /&gt;
|COMPOSER: Capcom&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #009038;&amp;quot;|Under Construction&lt;br /&gt;
|Metal Armor Dragonar - Yume Iro Chaser&lt;br /&gt;
|COMPOSER: Kyohei Tsutsumi&amp;lt;br&amp;gt;REMIXER: Tsukikuro-Peercast&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #009038;&amp;quot;|Spiky Meltdown&lt;br /&gt;
|Free Stage 14&lt;br /&gt;
|COMPOSER: Kevin Phetsomphou&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #009038;&amp;quot;|Thunderclyffe Plant&lt;br /&gt;
|Megaman X: Variable Zero - Thunderclyffe Plant&lt;br /&gt;
|COMPOSER: Lamda&amp;lt;br&amp;gt;REMIXER: Threxx&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #009038;&amp;quot;|Research Facility&lt;br /&gt;
|Mega Man 9 - Flash in the Dark (Wily 1)&lt;br /&gt;
|COMPOSER: Capcom&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #009038;&amp;quot;|Research Facility (Miniboss)&lt;br /&gt;
|Mega Man 10 - Wily Stage Boss&lt;br /&gt;
|COMPOSER: Capcom&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #009038;&amp;quot;|Research Facility (Boss)&lt;br /&gt;
|Mega Man 9 - Wily Machine&lt;br /&gt;
|COMPOSER: Capcom&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|style=&amp;quot;background-color: #F87060;&amp;quot;|Citadel Basement&lt;br /&gt;
|Mega Man 4 - Dr. Cossack's Citadel (Stages 3-4)&lt;br /&gt;
|COMPOSER: Minae Fujii&amp;lt;br&amp;gt;REMIXER: RushJet1&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|style=&amp;quot;background-color: #F87060;&amp;quot;|Neon Gravity&lt;br /&gt;
|Take On Me&lt;br /&gt;
|COMPOSER: A-Ha&amp;lt;br&amp;gt;REMIXER: Cleemant Soa&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|style=&amp;quot;background-color: #F87060;&amp;quot;|Neon Gravity (Boss)&lt;br /&gt;
|Ace Attorney Investigations: Miles Edgeworth - Lying Coldly&lt;br /&gt;
|COMPOSER: Capcom&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|style=&amp;quot;background-color: #F87060;&amp;quot;|[https://www.youtube.com/watch?v=pdL_BxSsRJA Mega Man World]&lt;br /&gt;
|Super Mario World - Overworld&lt;br /&gt;
|COMPOSER: Koji Kondo&amp;lt;br&amp;gt;REMIXER: kumuhmuh&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|style=&amp;quot;background-color: #F87060;&amp;quot;|Glass Man&lt;br /&gt;
|Free Stage 37&lt;br /&gt;
|COMPOSER: Kevin Phetsomphou&amp;lt;br&amp;gt;REMIXER: Warheart&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|style=&amp;quot;background-color: #F87060;&amp;quot;|Glass Man (Boss)&lt;br /&gt;
|Mega Man 4 - Boss&lt;br /&gt;
|COMPOSER: Minae Fujii&amp;lt;br&amp;gt;REMIXER: RushJet1&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #707070;&amp;quot;|VS. Him&lt;br /&gt;
|Mega Man 10 - Boss&lt;br /&gt;
|COMPOSER: Capcom&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #0000A8;&amp;quot;|VS. Yoku Man&lt;br /&gt;
|Mega Man Unlimited - Boss&lt;br /&gt;
|COMPOSER: MegaPhilX&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;background-color: #F078F8;&amp;quot;|VS. Dagger Man&lt;br /&gt;
|Mega Man: Super Fighting Robot - Boss&lt;br /&gt;
|COMPOSER: Threxx&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #009038;&amp;quot;|VS. Justice Man&lt;br /&gt;
|Mega Man Rock Force - Boss&lt;br /&gt;
|COMPOSER: GoldwaterDLS&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #000000;&amp;quot;|Wily Castle (Map)&lt;br /&gt;
|Mega Man 7 - Wily Castle (Map)&lt;br /&gt;
|COMPOSER: Toshihiko Horiyama&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #000000;&amp;quot;|Cannon Deck&lt;br /&gt;
|Mega Man 7 - Wily Stage 1&lt;br /&gt;
|COMPOSER: Toshihiko Horiyama&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #000000;&amp;quot;|Incinerator Chute&lt;br /&gt;
|Mega Man 10 - Wily Stage 2&lt;br /&gt;
|COMPOSER: Capcom&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #000000;&amp;quot;|Be the Bigger Person&lt;br /&gt;
|Turok: Rage Wars GBC - BGM 2&lt;br /&gt;
|COMPOSER: Alberto Jose Gonzalez&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #000000;&amp;quot;|Be the Bigger Person (Old)&lt;br /&gt;
|Mibibli's Quest - Digitaland&lt;br /&gt;
|COMPOSER: Ryan Melmoth&lt;br /&gt;
|Unlockable. Collect the Floppy Disk in [[Be the Bigger Person]] to listen.&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #000000;&amp;quot;|[https://www.youtube.com/watch?v=audQhKNmEZo Hall of Fame]&lt;br /&gt;
|DuckTales Remastered - Mount Vesuvius&lt;br /&gt;
|COMPOSER: Jake Kaufman&amp;lt;br&amp;gt;REMIXER: MiniMacro&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #000000;&amp;quot;|[https://www.youtube.com/watch?v=sJhue52Vlhs Wily Stage Boss]&lt;br /&gt;
|Mega Man LL - Wily Stage Boss&lt;br /&gt;
|COMPOSER: LittleLamp100&amp;lt;br&amp;gt;REMIXER: MrKyurem&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #000000;&amp;quot;|[https://www.youtube.com/watch?v=WBItPUaqsCY Everything's Blowing Up]&lt;br /&gt;
|Mega Man LL - Wily Stages 3 &amp;amp; 4&lt;br /&gt;
|COMPOSER: LittleLamp100&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #000000;&amp;quot;|Everything's Blowing Up (Secret)&lt;br /&gt;
|Mamorukun Curse! - Great Tribulation (Sky Garden World)&lt;br /&gt;
|COMPOSER: Yousuke Yasui&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #000000;&amp;quot;|[https://www.youtube.com/watch?v=fw-L_4NvMJI Everything's Blowing Up (Boss)]&lt;br /&gt;
|Air Man ga Taosenai&lt;br /&gt;
|COMPOSER: Seramikarutitan&amp;lt;br&amp;gt;REMIXER: MrKyurem&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #000000;&amp;quot;|Flashback Database&lt;br /&gt;
|Mega Man X5 - Cyber Maze Core (Zero Stage 2)&lt;br /&gt;
|COMPOSER: Capcom&amp;lt;br&amp;gt;REMIXER: 40Nix&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #000000;&amp;quot;|VS. Wily Machine TROPHY&lt;br /&gt;
|Mega Man: Super Fighting Robot - Wily Capsule&lt;br /&gt;
|COMPOSER: Deathro&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #000000;&amp;quot;|VS. Zero&lt;br /&gt;
|Shovel Knight: Plague of Shadows - The Battle Within&lt;br /&gt;
|COMPOSER: Jake Kaufman&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #B800B8;&amp;quot;|Credits&lt;br /&gt;
|Mega Man 4 - Credits (Part 1)&lt;br /&gt;
|COMPOSER: Minae Fujii&amp;lt;br&amp;gt;REMIXER: RushJet1&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|style=&amp;quot;background-color: #F89838;&amp;quot;|Arena Lobby&lt;br /&gt;
|Kirby's Return to Dream Land - Revenge of the Enemy&lt;br /&gt;
|COMPOSER: HAL Laboratory&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Unlockable. Clear [[The Arena]] to listen.&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|style=&amp;quot;background-color: #F89838;&amp;quot;|Arena Lobby (Final)&lt;br /&gt;
|Kirby's Return to Dream Land - True Arena Lobby (Final 5)&lt;br /&gt;
|COMPOSER: HAL Laboratory&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|style=&amp;quot;background-color: #F89838;&amp;quot;|The Impaler&lt;br /&gt;
|Dynamite Headdy - You're Izayoi&lt;br /&gt;
|COMPOSER: Treasure&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|style=&amp;quot;background-color: #F89838;&amp;quot;|The Impaler (Phase 2)&lt;br /&gt;
|Dynamite Headdy - You're Izayoi&lt;br /&gt;
|COMPOSER: Treasure&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|style=&amp;quot;background-color: #F89838;&amp;quot;|VS. Zero Soul&lt;br /&gt;
|Kirby Star Allies - Void Soul&lt;br /&gt;
|COMPOSER: HAL Laboratory&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|style=&amp;quot;background-color: #38B8F8;&amp;quot;|VS. Bright Man&lt;br /&gt;
|Shovel Knight: Plague of Shadows - Battling the Burrower&lt;br /&gt;
|COMPOSER: Jake Kaufman&lt;br /&gt;
|Unlockable. Defeat [[Bright Man]] to listen.&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
|style=&amp;quot;color:#F8F8F8; background-color: #B800B8;&amp;quot;|Cheat Menu&lt;br /&gt;
|Sonic 3 &amp;amp; Knuckles - Competition Menu&lt;br /&gt;
|COMPOSER: Michael Jackson&amp;lt;br&amp;gt;REMIXER: 8bitdanooct1&lt;br /&gt;
|Unlockable. Unlock [[Cheat Mode]] to listen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, playing a certain series of tracks in the jukebox will unlock weapons from ''[[Make a Good Mega Man Level 2]]'' and ''[[Make a Good Mega Man Level 3]]'', replacing the current set of weapons.&lt;br /&gt;
* '''''MaGMML2'':''' Tracks 10, 1, 20, 17&lt;br /&gt;
* '''''MaGMML3'':''' Tracks 9, 22, 20, 18&lt;br /&gt;
To return to the original weapon set, replay the tracks that activated the current weapon set to disable it.&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
The number of NPCs in the laboratory starts off small, but as more Energy Elements are gathered, more NPCs will appear in each area.&lt;br /&gt;
*Dr. Light (unlocked by default)&lt;br /&gt;
*Auto (unlocked by default)&lt;br /&gt;
*Bomb Man (unlocked by default)&lt;br /&gt;
*Roll (unlocked by default)&lt;br /&gt;
*Beat (unlocked by default)&lt;br /&gt;
*Tango (unlocked by default)&lt;br /&gt;
*Dr. Cossack (unlocked by default)&lt;br /&gt;
*Guts Man (unlocked by default)&lt;br /&gt;
*[[Cut Man]] (unlocked with 1 Element)&lt;br /&gt;
*[[Fire Man]] (unlocked with 2 Elements)&lt;br /&gt;
*Galaxy Man (unlocked with 3 Elements){{1}}&lt;br /&gt;
*[[Elec Man]] (unlocked with 4 Elements)&lt;br /&gt;
*Time Man (unlocked with 5 Elements)&lt;br /&gt;
*Ice Man (unlocked with 6 Elements)&lt;br /&gt;
*Oil Man (unlocked with 7 Elements)&lt;br /&gt;
*Metal Man (unlocked with 8 Elements)&lt;br /&gt;
*Charge Man (unlocked with 9 Elements)&lt;br /&gt;
*[[Gemini Man]] (unlocked with 10 Elements)&lt;br /&gt;
*Solar Man (unlocked with 11 Elements)&lt;br /&gt;
*Sheep Man (unlocked with 12 Elements)&lt;br /&gt;
*[[Top Man]] (unlocked with 13 Elements)&lt;br /&gt;
*Crash Man (unlocked with 14 Elements)&lt;br /&gt;
*Air Man (unlocked with 15 Elements)&lt;br /&gt;
*Bass (unlocked with 16 Elements)&lt;br /&gt;
*[[Centaur Man]] (unlocked with 17 Elements)&lt;br /&gt;
*[[Bubble Man]] (unlocked with 17 Elements)&lt;br /&gt;
*Plant Man (unlocked with 18 Elements)&lt;br /&gt;
*Plug Man (unlocked with 19 Elements)&lt;br /&gt;
*Concrete Man (in a Kalinka costume) (unlocked with 20 Elements)&lt;br /&gt;
*Snake Man (unlocked with 20 Elements)&lt;br /&gt;
*[[Stone Man]] (unlocked with 21 Elements)&lt;br /&gt;
*Wind Man (unlocked with 22 Elements)&lt;br /&gt;
*Quint (unlocked with 23 Elements)&lt;br /&gt;
*raocow (unlocked with 24 elements)&lt;br /&gt;
&lt;br /&gt;
In ''MaGMML1R'', playing with the Proto Mode [[Cheat Mode|cheat]] active will replace Concrete Man with Mega Man in a [[Splash Woman]] costume. He is replaced by Proto Man in a [[Wood Man]] costume when the Bass Mode cheat is active.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 2''==&lt;br /&gt;
The lab has been noticeably downsized in [[Make a Good Mega Man Level 2|the second game]], with almost all the features it had in the previous game being removed. The only things that remain are a few NPCs, a sign explaining who the judges are, and the shop. Many of the areas from the previous game, such as the attic, are closed off. However, Eddie remains with his shop intact, and [[Reggae]] can be found just outside; talking to him will allow Mega Man to selectively enable and disable upgrades he has obtained.&lt;br /&gt;
&lt;br /&gt;
A variation of Dr. Light's Lab appears at the end of the [[The Arena|Mega Arena]] before fighting [[Volt Man the Assimilator]]. All of its NPCs are replaced with [[Volt Man]]. Attempting to leave the lab will trigger the fight against Volt Man the Assimilator. Notably, this is the only occasion in the second game where the Cool Robots Room is accessible, though there is nothing of interest there. The shop is also open, and it sells a free &amp;quot;Volt Upgrade&amp;quot;. However, it cannot be purchased due to having -1 bolts.&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
*Dr. Light&lt;br /&gt;
*Fire Man&lt;br /&gt;
*Ice Man&lt;br /&gt;
*Cut Man&lt;br /&gt;
*Reggae&lt;br /&gt;
*Tango&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level: Episode Zero''==&lt;br /&gt;
The laboratory can be seen in [[Mega City]], but it is closed to the public while simulation testing occurs inside, and cannot be accessed. After defeating [[SRARA Up n' Down]], Cut Man will appear outside the lab; talking to him causes him to comment that the testing was &amp;quot;[[Make a Good 24 Hour Mega Man Level|only supposed to take 24 hours]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hubs]][[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_Remastered&amp;diff=27505</id>
		<title>Make a Good Mega Man Level Remastered</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_Remastered&amp;diff=27505"/>
				<updated>2025-03-04T08:45:57Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: Added info on the alternate weapon sets.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo&lt;br /&gt;
|title=Make a Good Mega Man Level Remastered&lt;br /&gt;
|image=[[File:MaGMML1RTitle.png|Make a Good Mega Man Level Remastered|256px]]&lt;br /&gt;
|developer=[[snoruntpyro]]&lt;br /&gt;
|publisher=&lt;br /&gt;
|director=&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=snoruntpyro / [[ACESpark]] / [[Spin Attaxx]] / [[an absolute loser]] / [[cheez8|Cheez]] / [[Smedis2]] / [[The Stove Guy]] / [[PhazonMotherBrain]] / [[Fabian]] / [[ThatEntityGirl]] / [[NaOH]]&lt;br /&gt;
|artist=[[MiniMacro]] / [[Cresh]] / ACESpark / [[CSketch]] / Spin Attaxx / The Stove Guy / [[Sodacoma]] / [[E-Clare]] / [[Enjl]] / [[M-Jacq]] / [[Phusion]]&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=MiniMacro&lt;br /&gt;
|series=Mega Man (Classic)&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|releasedate=May 23, 2019&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=1.2&lt;br /&gt;
|genre=Action / Platform&lt;br /&gt;
|modes=&lt;br /&gt;
|media=[//drive.google.com/file/d/1bUkYQ_mh7Xd0D7fLWX5LxlChRAJMrqy1 Digital download] ([//www.dropbox.com/s/m6fe1yeixonwcbg/MaGMML1_Remastered_v1.2.zip mirror])&lt;br /&gt;
|input=Keyboard&lt;br /&gt;
}}&lt;br /&gt;
'''''Make a Good Mega Man Level Remastered''''', also known as '''''MaGMML1R''''', is a remake of the original ''[[Make a Good Mega Man Level]]'' game, using an improved Mega Engine in GameMaker: Studio (as opposed to the Game Maker 8.0-based Blyka's Engine). Among the enhancements made to the original include a framerate of 60FPS, more accurate enemy behaviour, the infinite lives system used by ''[[Make a Good Mega Man Level 2]]'', the addition of costumes of [[Roll]] and [[Bass]] alongside [[Proto Man]] (as well as the option to use [[Custom Costumes]]), and a higher level of polish. The remake also features redesigned hubs and Wily stages, with bosses having revamped attack patterns (or, in some cases, replaced with brand new bosses).&lt;br /&gt;
 &lt;br /&gt;
The game was [https://www.youtube.com/watch?v=fYrxyHXkoqw&amp;amp;feature=youtu.be revealed] on May 23rd, 2018 (the second anniversary of ''MaGMML1''), and was released exactly one year later on May 23rd, 2019, on the third anniversary. However, due to the long development cycle of the remaster, it did not ship with ''Episode Zero'', an interquel between ''MaGMML'' and ''MaGMML2'', as initially planned. ''Episode Zero'' would then be split off and expanded into its own game, ''[[Make a Good Mega Man Level: Episode Zero]]'', which released a little over a year after ''MaGMML1R''.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The story remains largely unchanged from the original game; a festival is held in Mega City to celebrate the peace since [[Doctor Albert W. Wily|Dr. Wily]]'s last plot, Dr. Wily announces yet another plan to take over the world, [[Mega Man]] sets out to collect 24 [[Energy Element]]s to break the barrier around [[Wily Castle|Wily's castle]], cue the defeat of Wily and [[Zero|some weird red thing]]. A few minor differences are present, however; no mention is made of Wily reviving fangame Robot Masters this time around, and in fact, [[Justice Man|one such Robot Master]] is retconned into being a replica.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Gameplay is essentially the same as a typical NES classic ''Mega Man'' game. The game runs at 60 FPS and gameplay is much cleaner due to the revised Mega Engine. Mega Man starts the game with a full arsenal already in hand. As per usual, the goal of each stage is to get to the end and claim the Energy Element. Each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all, with each tier having four levels each and a boss fight based on a fangame boss (except for Tier 5).&lt;br /&gt;
 &lt;br /&gt;
=== Weapons ===&lt;br /&gt;
All weapons (save for [[Power Orb]] and the alternate sets) are available at the beginning of the game.&lt;br /&gt;
==== Default set ====&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
!Original Robot Master&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MetalBladeIcon1R.png]]&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GeminiLaserIcon1R.png]]&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SolarBlazeIcon1R.png]]&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|[[Solar Man]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopSpinIcon1R.png]]&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThunderWoolIcon1R.png]]&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PharaohShotIcon1R.png]]&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BlackHoleBombIcon1R.png]]&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagicCardIcon1R.png]]&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|[[Magic Man]]&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Make a Good Mega Man Level 2|MaGMML2]] set ====&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
!Original Robot Master&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona1.gif]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|[[Hornet Man]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona2.gif]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|[[Jewel Man]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona3.gif]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona4.gif]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|[[Blade Man]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona5.gif]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona6.gif]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|[[Slash Man]]&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona7.gif]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|[[Nitro Man]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona8.png]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|''[[Mega Man II]]''&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona9.png]]&lt;br /&gt;
|[[Wire Adaptor]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2icona10.png]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Make a Good Mega Man Level 3|MaGMML3]] set ====&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
!Original Robot Master&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SparkChaserIcon.png]]&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|[[Terra]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LaserTridentIconColouredT.png]]&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TornadoBlowIconColouredT.png]]&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|[[Tornado Man]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WaterShieldIconColouredT.png]]&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|[[Pump Man]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThunderBeamIcon.png]]&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|[[Elec Man]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagneticShockwaveIcon.png]]&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|[[Onslaught]]&lt;br /&gt;
|''[[Marvel Vs. Capcom: Clash of Super Heroes]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IceWallIcon.png]]&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|[[Cold Man]]&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BreakDashIconColouredT.png]]&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|[[Pluto]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushBikeIcon.png]]&lt;br /&gt;
|[[Rush Bike]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagnetBeamIcon.png]]&lt;br /&gt;
|[[Magnet Beam]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Present in all sets ====&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
!Original Robot Master&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]]'' (Variant)&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMMLR Icon9.png]]&lt;br /&gt;
|[[Power Orb]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|''Make a Good Mega Man Level Remastered''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[File:MaGMML1R GlassManLevel.png|thumb|right|250px|The first place entry, Glass Man.]]&lt;br /&gt;
The first contest garnered a total of twenty entries, and the ranking of the levels is nearly identical in the remake (with the exception of Midnight Snow and Sunset Siege, whose places have been switched).&lt;br /&gt;
 &lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[Objective: Vain Space|'''20th''': Objective: Vain Space]]&lt;br /&gt;
*[[City War|'''19th''': City War]]&lt;br /&gt;
*[[Level|'''18th''': Level]]&lt;br /&gt;
*[[The Quickening|'''17th:''' The Quickening]]&lt;br /&gt;
*[[Chroma Key|'''16th:''' Chroma Key]]&lt;br /&gt;
*[[Sunset Siege|'''15th:''' Sunset Siege]]&lt;br /&gt;
*[[Midnight Snow|'''14th:''' Midnight Snow]]&lt;br /&gt;
*[[Sky Ziggurat|'''13th:''' Sky Ziggurat]]&lt;br /&gt;
*[[Wily Combo|'''12th:''' Wily Combo]]&lt;br /&gt;
*[[Napalm Forest and Caves|'''11th:''' Napalm Forest and Caves]]&lt;br /&gt;
|&lt;br /&gt;
*[[Hard to See Land|'''10th:''' Hard to See Land]]&lt;br /&gt;
*[[Maze of Death|'''9th:''' Maze of Death]]&lt;br /&gt;
*[[Under Construction|'''8th:''' Under Construction]]&lt;br /&gt;
*[[Spiky Meltdown|'''7th:''' Spiky Meltdown]]&lt;br /&gt;
*[[Thunderclyffe Plant|'''6th:''' Thunderclyffe Plant]]&lt;br /&gt;
*[[Research Facility|'''5th:''' Research Facility]]&lt;br /&gt;
*[[Citadel Basement|'''4th:''' Citadel Basement]]&lt;br /&gt;
*[[NEON GRAVITY|'''3rd:''' NEON GRAVITY]]&lt;br /&gt;
*[[Mega Man World|'''2nd:''' Mega Man World]]&lt;br /&gt;
*[[Glass Man (stage)|'''1st:''' Glass Man]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==  &lt;br /&gt;
The game is set entirely in [[Dr. Light's Lab]]. As more Energy Elements are collected, more Robot Masters show up as NPCs.&lt;br /&gt;
 &lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
* [[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
* [[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
* [[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
* [[Tier 5 (MaGMML)|Tier 5]]&lt;br /&gt;
* [[Wily Castle|Dr. Wily Stages - Wily Castle]]&lt;br /&gt;
* [[Eddie's Shop]]&lt;br /&gt;
* [[The Arena]]&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
As a remake, every enemy from the original is present and accounted for; however, the Wily stages also use enemies that didn't exist in ''MaGMML1'''s devkit.&lt;br /&gt;
===Original Devkit Enemies===&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Batabattan]]&lt;br /&gt;
* [[Batton]]&lt;br /&gt;
* [[Beak]]&lt;br /&gt;
* [[Big Eye]]&lt;br /&gt;
* [[Big Fish]]&lt;br /&gt;
* [[Bikky]]&lt;br /&gt;
* [[Blader]]&lt;br /&gt;
* [[Blocky]]&lt;br /&gt;
* [[Bolton and Nutton]]&lt;br /&gt;
* [[Bomb Flier]]&lt;br /&gt;
* [[Bomb Thrown]]&lt;br /&gt;
* [[Bomber Pepe]]&lt;br /&gt;
* [[Bombomb]]&lt;br /&gt;
* [[Cannon]]&lt;br /&gt;
* [[Cannon Joe]]&lt;br /&gt;
* [[Chibee]]&lt;br /&gt;
* [[Claw]]&lt;br /&gt;
* [[Crabbot]]&lt;br /&gt;
* [[Crazy Cannon]]&lt;br /&gt;
* [[Crazy Razy]]&lt;br /&gt;
* [[Croaker]]&lt;br /&gt;
* [[Curlinger]]&lt;br /&gt;
* [[Dada]]&lt;br /&gt;
* [[Docron]]&lt;br /&gt;
* [[Elec'n]]&lt;br /&gt;
* [[Fan Fiend]]&lt;br /&gt;
* [[Fire Telly]]&lt;br /&gt;
* [[Flea]]&lt;br /&gt;
* [[Flying Shell]]&lt;br /&gt;
* [[Gabgyo]]&lt;br /&gt;
|&lt;br /&gt;
* [[Gachappon]]&lt;br /&gt;
* [[Garyoby]]&lt;br /&gt;
* [[Giree]]&lt;br /&gt;
* [[Gyotot]]&lt;br /&gt;
* [[Haehaey]]&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* [[Hari Harry]]&lt;br /&gt;
* [[Have &amp;quot;Su&amp;quot; Bee]]&lt;br /&gt;
* [[Helipon]]&lt;br /&gt;
* [[Hologran]]&lt;br /&gt;
* [[Hothead]]&lt;br /&gt;
* [[Imorm]]&lt;br /&gt;
* [[Jamacy]]&lt;br /&gt;
* [[Jet Bomb]]&lt;br /&gt;
* [[Jet Buton]]&lt;br /&gt;
* [[Jumbig]]&lt;br /&gt;
* [[Killer Bullet]]&lt;br /&gt;
* [[Komasaburo]]&lt;br /&gt;
* [[Kouker Q]]&lt;br /&gt;
* [[Lyric]]&lt;br /&gt;
* [[M-422A]]&lt;br /&gt;
* [[M-445]]&lt;br /&gt;
* [[Mag Fly]]&lt;br /&gt;
* [[Mantan]]&lt;br /&gt;
* [[Mechakkero]]&lt;br /&gt;
* [[Metall]]&lt;br /&gt;
* [[Metall K1000]]&lt;br /&gt;
* [[Metall Swim]]&lt;br /&gt;
* [[Mizzile]]&lt;br /&gt;
* [[Mole]]&lt;br /&gt;
|&lt;br /&gt;
* [[Molier]]&lt;br /&gt;
* [[Mono Roader]]&lt;br /&gt;
* [[Monking]]&lt;br /&gt;
* [[Mousubeil]]&lt;br /&gt;
* [[Neo Metall]]&lt;br /&gt;
* [[New Shotman]]&lt;br /&gt;
* [[Nobita]]&lt;br /&gt;
* [[Octopus Battery]]&lt;br /&gt;
* [[Pakatto 24]]&lt;br /&gt;
* [[Pandeeta]]&lt;br /&gt;
* [[Parasyu]]&lt;br /&gt;
* [[Pelicanu]]&lt;br /&gt;
* [[Peng]]&lt;br /&gt;
* [[Penpen]]&lt;br /&gt;
* [[Peterchy]]&lt;br /&gt;
* [[Petit Snakey]]&lt;br /&gt;
* [[Pickelman Bull]]&lt;br /&gt;
* [[Picket Man]]&lt;br /&gt;
* [[Pierobot]]&lt;br /&gt;
* [[Pipi]]&lt;br /&gt;
* [[Pole]]&lt;br /&gt;
* [[Potton]]&lt;br /&gt;
* [[Power Muscler]]&lt;br /&gt;
* [[Prop-Top]]&lt;br /&gt;
* [[Pukapelly]]&lt;br /&gt;
* [[Ratton]]&lt;br /&gt;
* [[Returning Monking]]&lt;br /&gt;
* [[Returning Sniper Joe]]&lt;br /&gt;
* [[Ring Ring]]&lt;br /&gt;
* [[Screw Bomber]]&lt;br /&gt;
|&lt;br /&gt;
* [[Scworm]]&lt;br /&gt;
* [[Sea Mine]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
* [[Shigaraky]]&lt;br /&gt;
* [[Shrink]]&lt;br /&gt;
* [[Skeleton Joe]]&lt;br /&gt;
* [[Skullmet]]&lt;br /&gt;
* [[Sniper Armor]]&lt;br /&gt;
* [[Sniper Joe]]&lt;br /&gt;
* [[Spine]]&lt;br /&gt;
* [[Spring Head]]&lt;br /&gt;
* [[Subeil]]&lt;br /&gt;
* [[Sumatran]]&lt;br /&gt;
* [[Super Ball Machine Jr.]]&lt;br /&gt;
* [[Suzy G]]&lt;br /&gt;
* [[Taban]]&lt;br /&gt;
* [[Tackle Fire]]&lt;br /&gt;
* [[Taketento]]&lt;br /&gt;
* [[Telly]]&lt;br /&gt;
* [[Togehero]]&lt;br /&gt;
* [[Tondeall]]&lt;br /&gt;
* [[Tom Boy]]&lt;br /&gt;
* [[Up'n'Down]]&lt;br /&gt;
* [[Walking Bomb]]&lt;br /&gt;
* [[Watcher]]&lt;br /&gt;
* [[Yambow]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Original Custom Enemies===&lt;br /&gt;
* [[Big Stomper]]&lt;br /&gt;
* [[Blocky (Everything's Blowing Up)‏]]&lt;br /&gt;
* [[Cactton]]&lt;br /&gt;
* [[Charlie]]&lt;br /&gt;
* [[Cloud Bomber]]&lt;br /&gt;
* [[Egg]]&lt;br /&gt;
* [[Gagabyoall]]&lt;br /&gt;
* [[Goombot 156]]&lt;br /&gt;
* [[Hammer Joe (Mega Man World)]]&lt;br /&gt;
* [[Koopoid]]&lt;br /&gt;
* [[Monty G]]&lt;br /&gt;
* [[Munchoid]]&lt;br /&gt;
* [[R Suzy]]&lt;br /&gt;
* [[Trappon F]]&lt;br /&gt;
* [[Vitreous]]&lt;br /&gt;
&lt;br /&gt;
===New Enemies===&lt;br /&gt;
* [[Apache Joe]]&lt;br /&gt;
* [[Biree]]&lt;br /&gt;
* [[Camon]]&lt;br /&gt;
* [[Camouflametall]]&lt;br /&gt;
* [[Colton]]&lt;br /&gt;
* [[Dachone]]&lt;br /&gt;
* [[Illusian]]&lt;br /&gt;
* [[Lightning Lord]]&lt;br /&gt;
* [[Nitron]]&lt;br /&gt;
* [[Tatebo]]&lt;br /&gt;
* [[Wall Blaster II]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Devkit Minibosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Locations&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HotDog.png|center]]&lt;br /&gt;
|[[Hot Dog]]&lt;br /&gt;
|[[Chroma Key]]&amp;lt;br&amp;gt;[[Thunderclyffe Plant]]&amp;lt;br&amp;gt;[[Be the Bigger Person]]&amp;lt;br&amp;gt;[[Flashback Database]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LanternFish.png|center]]&lt;br /&gt;
|[[Lantern Fish]]&lt;br /&gt;
|[[Napalm Forest and Caves]]&amp;lt;br&amp;gt;[[Maze of Death]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BigSnakey.png|center]]&lt;br /&gt;
|[[Big Snakey]]&lt;br /&gt;
|[[Chroma Key]]&amp;lt;br&amp;gt;[[Wily Combo]]&amp;lt;br&amp;gt;[[Maze of Death]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PenpenMaker.png|center]]&lt;br /&gt;
|[[Penpen Maker]]&lt;br /&gt;
|[[Midnight Snow]]&amp;lt;br&amp;gt;[[Cannon Deck]]&amp;lt;br&amp;gt;[[Flashback Database]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tama.png|center]]&lt;br /&gt;
|[[Tama]]&lt;br /&gt;
|[[Spiky Meltdown]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entry Minibosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #1]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Thunder Wool]]/[[Triple Blade]]/[[Thunder Beam]] ([[Yellow Devil]])&lt;br /&gt;
[[Magic Card]]/[[Jewel Satellite]]/[[Water Shield]] ([[Mecha Dragon]])&lt;br /&gt;
&lt;br /&gt;
[[Top Spin]]/[[Slash Claw]]/[[Break Dash]]/[[Power Orb]] ([[Kamegoro Maker]])&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #2]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Black Hole Bomb]]/[[Wheel Cutter]]/[[Spark Chaser]] (Cossack Catcher)&lt;br /&gt;
[[Gemini Laser]]/[[Wheel Cutter]]/[[Ice Wall]] (Dark Man 3)&lt;br /&gt;
 &lt;br /&gt;
[[Metal Blade]]/[[Sakugarne]]/[[Laser Trident]] (Mechazaurus)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheMoon.gif|center]]&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Solar Blaze]]/[[Triple Blade]]/[[Tornado Blow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ronrez.gif|center]]&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Thunder Wool]]/[[Sakugarne]]/[[Tornado Blow]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Robot Masters ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Weakness&lt;br /&gt;
!Special Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|[[Glass Man (stage)|Glass Man]]&lt;br /&gt;
|[[Gemini Laser]]/[[Grab Buster]]/[[Laser Trident]]/[[Power Orb]]&lt;br /&gt;
|[[Power Orb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Entry Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyArchives.png|center]]&lt;br /&gt;
|[[Wily Archives|Wily Archives #3]]&lt;br /&gt;
|[[Research Facility]]&lt;br /&gt;
|[[Magic Card]]/[[Hornet Chaser]]/[[Magnetic Shockwave]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMachine.gif|center]]&lt;br /&gt;
|[[Gravity Machine]]&lt;br /&gt;
|[[NEON GRAVITY]]&lt;br /&gt;
|[[Black Hole Bomb]]/[[Hornet Chaser]]/[[Spark Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Birdo.gif|center]]&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|[[Mega Man World]]&lt;br /&gt;
|[[Metal Blade]]/[[Slash Claw]]/[[Tornado Blow]]&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
=== Tier Bosses ===&lt;br /&gt;
All of the Tier bosses use vastly different attacks from the original; additionally, two of them have swapped places, and [[Jolt Man|one]] is replaced entirely.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Tier&lt;br /&gt;
!Weakness&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Him.png|center]]&lt;br /&gt;
|[[Him]]&lt;br /&gt;
|[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|[[Solar Blaze]]/[[Jewel Satellite]]/[[Spark Chaser]]&lt;br /&gt;
|''Mega Man ARM 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YokuMan.png|center]]&lt;br /&gt;
|[[Yoku Man]]&lt;br /&gt;
|[[Tier 2 (MaGMML)|Tier 2]]&lt;br /&gt;
|[[Gemini Laser]]/[[Grab Buster]]/[[Magnetic Shockwave]]&lt;br /&gt;
|''Mega Man Unlimited''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DaggerMan.png|center]]&lt;br /&gt;
|[[Dagger Man]]&lt;br /&gt;
|[[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|[[Magic Card]]/[[Grab Buster]]/[[Laser Trident]]&lt;br /&gt;
|''Mega Man Super Fighting Robot''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JusticeMan.png|center]]&lt;br /&gt;
|[[Justice Man]]&lt;br /&gt;
|[[Tier 4 (MaGMML)|Tier 4]]&lt;br /&gt;
|[[Thunder Wool]]/[[Triple Blade]]/[[Thunder Beam]]&lt;br /&gt;
|''Mega Man: Rock Force''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fortress Bosses ===&lt;br /&gt;
All of the Wily Castle bosses have revamped designs and attacks (though [[Ghost of Mega Man 3|two]] [[Shadow Morpher|bosses]] have been replaced with brand new bosses).&lt;br /&gt;
 &lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ScuttleCannon.png|center]]&lt;br /&gt;
|[[Scuttle Cannon]]&lt;br /&gt;
|[[Cannon Deck]]&lt;br /&gt;
|[[Magic Card]]/[[Slash Claw]]/[[Break Dash]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyMaster1R.png|center]]&lt;br /&gt;
|[[Changkey Master]]&lt;br /&gt;
|[[Dr. Wily's Incinerator Chute]]&lt;br /&gt;
|[[Top Spin]]/[[Sakugarne]]/[[Water Shield]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShadowGacha.png|center]]&lt;br /&gt;
|[[Shadow Gacha]]&lt;br /&gt;
|[[Be the Bigger Person]]&lt;br /&gt;
|[[Metal Blade]]/[[Triple Blade]]/[[Laser Trident]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeonGlassBirdo1R.png|center]]&lt;br /&gt;
|[[Neon Glass Birdo on a Guts Lift]]&lt;br /&gt;
|[[Hall of Fame]]&lt;br /&gt;
|[[Solar Blaze]]/[[Grab Buster]]/[[Magnetic Shockwave]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirCapsule1R.png|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|[[Everything's Blowing Up]]&lt;br /&gt;
|[[Thunder Wool]]/[[Jewel Satellite]]/[[Tornado Blow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyMachineTROPHY1R_1.png|center]]&lt;br /&gt;
|[[Wily Machine TROPHY]]&lt;br /&gt;
|[[Flashback Database]]&lt;br /&gt;
|[[Pharaoh Shot]]/[[Wheel Cutter]]/[[Ice Wall]] (Phase 1)&amp;lt;br&amp;gt;[[Gemini Laser]]/[[Super Arrow]]/[[Magnetic Shockwave]] (Phase 2)&amp;lt;br&amp;gt;[[Thunder Wool]]/[[Sakugarne]]/[[Break Dash]]/[[Power Orb]] (Phase 3)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZeroSprite.gif|center]]&lt;br /&gt;
|[[Zero]]&lt;br /&gt;
|[[Flashback Database]]&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Extra Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Level&lt;br /&gt;
!Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrightMan.gif|center]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|[[Dr. Light's Lab]]&lt;br /&gt;
|[[Pharaoh Shot]]/[[Sakugarne]]/[[Magnetic Shockwave]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheImpaler.png|center]]&lt;br /&gt;
|[[The Impaler]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|[[Thunder Wool]]/[[Slash Claw]]/[[Thunder Beam]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZeroSoul1R.png|center]]&lt;br /&gt;
|[[Zero#Zero Soul|Zero Soul]]&lt;br /&gt;
|[[The Arena]]&lt;br /&gt;
|[[Thunder Wool]]/[[Wire Adapter]]/[[Magnetic Shockwave]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This game features the following references to ''[[Make a Good Mega Man Level 2]]'':&lt;br /&gt;
** In the [[Tier 2 (MaGMML)|Tier 2]] hub, [[Knight Man]] mentions [[Chateau Chevaleresque|wanting to open a new business in the city]].&lt;br /&gt;
** At the end of the game, Dr. Cossack will talk about improved future festivals. Specifically, he mentions working on simulation technology and how it will potentially lead to a larger festival. Additionally, when speaking to [[Doctor Thomas Light|Dr. Light]], he mentions that he found complete blueprints of Dr. Wily's castle within transmissions, and loaded them into simulations with Dr. Cossack's help.&lt;br /&gt;
* Despite the images in the intro (which were reused from ''[[Mega Man 4]]'' and ''[[Mega Man 10]]'' in the original game) being replaced with original artwork, the design of the Wily Castle is still reused from ''Mega Man 10'', rather than replaced with an original design. The path layout shown between stages is new, however.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
{{DISPLAYTITLE:''Make a Good Mega Man Level Remastered''}}&lt;br /&gt;
[[Category:Games]] [[Category:Make a Good Mega Man Level Remastered]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Screw_Bomber&amp;diff=27498</id>
		<title>Screw Bomber</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Screw_Bomber&amp;diff=27498"/>
				<updated>2025-03-04T00:55:48Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Screw Bomber&lt;br /&gt;
|image=[[File:ScrewBomberArt.jpg|230px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|jname=Screw Driver&lt;br /&gt;
|script=スクリュードライバー&lt;br /&gt;
|romaji=Sukuryū Doraibā&lt;br /&gt;
|altname=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[snoruntpyro]]{{1}}&amp;lt;br&amp;gt;[[WreckingPrograms]]{{2}}{{3}}&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=3&lt;br /&gt;
|at=1 (contact)&amp;lt;br&amp;gt;3 (projectile){{1}}&amp;lt;br&amp;gt;2 (projectile){{2}}{{3}}&lt;br /&gt;
|weak=[[Gemini Laser]], [[Solar Blaze]], [[Top Spin]], [[Magic Card]]{{1}}&amp;lt;br&amp;gt;[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}&amp;lt;br&amp;gt;[[Sakugarne]]{{2}}&amp;lt;br&amp;gt;[[Thunder Beam]], [[Break Dash]], [[Prismatic Laser]], [[Royal Guard]]{{3}}&amp;lt;br&amp;gt;[[Search Snake]], [[Concrete Shot]]{{48H}}&amp;lt;br&amp;gt;[[Psycho Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}&amp;lt;br&amp;gt;[[Solar Blaze]], [[Wheel Cutter]], [[Plant Barrier]]{{Megamix}}&lt;br /&gt;
|category=Cannons, Grounded&lt;br /&gt;
|location='''MaGMML(1R):'''&amp;lt;br&amp;gt;[[Sky Ziggurat]]&amp;lt;br&amp;gt;[[Hard to See Land]]&amp;lt;br&amp;gt;[[Flashback Database]]&amp;lt;br&amp;gt;'''MaGMML2:'''&amp;lt;br&amp;gt;[[Taco Man (stage)|Taco Man]]&amp;lt;br&amp;gt;[[Orbital Station]]&amp;lt;br&amp;gt;[[Maze of Significantly Less Death]]&amp;lt;br&amp;gt;[[Volcanic Furnace]]&amp;lt;br&amp;gt;[[A Mega Man for All Seasons]]&amp;lt;br&amp;gt;[[Gunpowder Cellar]]&amp;lt;br&amp;gt;[[Classic Castle]]&amp;lt;br&amp;gt;[[Reality Core]]&amp;lt;br&amp;gt;[[The Pit of Pits]]&amp;lt;br&amp;gt;[[Null and Void (MaGMML2)|Null and Void]]&amp;lt;br&amp;gt;'''MaGMML3:'''&amp;lt;br&amp;gt;[[You Don't Know the Drill]]&amp;lt;br&amp;gt;[[Ultimate Level]]&amp;lt;br&amp;gt;[[Hunter Tower]]&amp;lt;br&amp;gt;[[Cutman's New Warehouse]]&amp;lt;br&amp;gt;[[Disobedience of Superior Machines]]&amp;lt;br&amp;gt;[[Revenge of Tricastle]]&amp;lt;br&amp;gt;[[Judgement Man (stage)|Judgement Man]]&amp;lt;br&amp;gt;[[Undead Fortress]]&amp;lt;br&amp;gt;[[NEO Pit of Pits]]&amp;lt;br&amp;gt;[[Shrine of Nebula]]&amp;lt;br&amp;gt;'''MaG48HMML:'''&amp;lt;br&amp;gt;[[Flower Core]]&amp;lt;br&amp;gt;[[Weapon Testing Facility]]&amp;lt;br&amp;gt;[[Deep Sea Break-In]]&amp;lt;br&amp;gt;'''MaGMML: Episode Zero:'''&amp;lt;br&amp;gt;[[Surfboard Showdown]]&amp;lt;br&amp;gt;[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|OffAppear=[[Mega Man 1|Mega Man]]&amp;lt;br&amp;gt;[[Mega Man: Dr. Wily's Revenge]]&amp;lt;br&amp;gt;[[Mega Man: The Wily Wars]]&amp;lt;br&amp;gt;[[Mega Man Powered Up]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:ScrewBomber.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|An enemy that acts as a turret. When you get close, they will rise up and shoot a spray of 5 shots and then rise back down again. It's harder to hit it when it's down.|Note in Screw Bomber's code|[[Megamix Engine]]}}&lt;br /&gt;
'''Screw Bomber''' is an enemy from the original ''[[Mega Man 1|Mega Man]]''. It is a small screw-shaped robot originally meant for fire-extinguishing. It can hide in either the floor or the ceiling.&lt;br /&gt;
&lt;br /&gt;
Screw Bomber was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Sky Ziggurat]] and [[Hard to See Land]], as well as the Wily stage [[Flashback Database]].&lt;br /&gt;
&lt;br /&gt;
Screw Bomber returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Taco Man (stage)|Taco Man]], [[Orbital Station]], [[Maze of Significantly Less Death]], [[Volcanic Furnace]], [[A Mega Man for All Seasons]], and [[Gunpowder Cellar]], as well as the Wily stages [[Classic Castle]] and [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels &amp;quot;A Warehouse of Scissors&amp;quot;, &amp;quot;Warp Zone&amp;quot;, and &amp;quot;Wily's Cutting Edge Deja Vu&amp;quot;, and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Surfboard Showdown]] and [[Null and Void (Episode Zero)|Null and Void]], and the ''[[Make a Good 48 Hour Mega Man Level]]'' stages [[Flower Core]], [[Weapon Testing Facility]], and [[Deep Sea Break-In]].&lt;br /&gt;
&lt;br /&gt;
In ''[[Make a Good Mega Man Level 3]]'', Screw Bomber appeared in the entries [[You Don't Know the Drill]], [[Ultimate Level]], [[Hunter Tower]], [[Cutman's New Warehouse]], [[Disobedience of Superior Machines]], [[Revenge of Tricastle]], [[Judgement Man (stage)|Judgement Man]], and [[Undead Fortress]]. The same game also included it in the [[NEO Pit of Pits]] sublevels &amp;quot;Entering the Purple Building&amp;quot;, &amp;quot;Find Your Land Legs&amp;quot;, &amp;quot;Gravity of Decisions&amp;quot;, &amp;quot;Revenge of (Annoyed Grunt)&amp;quot;, and &amp;quot;Some Factory Dr. Wily Built&amp;quot;; and the [[Shrine of Nebula]] room &amp;quot;Restored Beta&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Screw Bombers will stay half-submerged in the ground or ceiling at first, eventually raising up and firing two spreads of five bullets before lowering back down. In ''MaGMML2'', their hitbox is big enough that the [[Mega Buster]], while [[Mega Man]] is level with them, can damage them even when low to the ground. Unlike in ''Mega Man'', it isn't possible to damage a Screw Bomber by shooting through the ground while one is inactive.&lt;br /&gt;
&lt;br /&gt;
By default, Screw Bombers are red, but setting &amp;quot;col = #&amp;quot; in a Screw Bomber's creation code will change its color (1 makes it orange, 2 makes it blue).&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
===Custom===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |Sprite&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |MaGMML Appearance(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Location(s)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Description&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Designer(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |HP&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Attack Damage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:ShadowScrewBomber.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Shadow Screw Bomber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good Mega Man Level Remastered|MaGMML1R]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Be the Bigger Person]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An invincible Screw Bomber created by [[Shadow Gacha]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[ACESpark]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1 (contact)&amp;lt;br&amp;gt;2 (projectile)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level===&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|metal=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|gemini=4&amp;lt;br&amp;gt;1&lt;br /&gt;
|solar=3&amp;lt;br&amp;gt;4&lt;br /&gt;
|top=3&amp;lt;br&amp;gt;3&lt;br /&gt;
|wool=2&amp;lt;br&amp;gt;0.5&lt;br /&gt;
|black=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|phar=1/1/4&amp;lt;br&amp;gt;1/5&lt;br /&gt;
|magic=3&amp;lt;br&amp;gt;2&lt;br /&gt;
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine.&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level Remastered===&lt;br /&gt;
{{Damagetable1R&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|metal=1&lt;br /&gt;
|gemini=1&lt;br /&gt;
|solar=2&lt;br /&gt;
|top=3&lt;br /&gt;
|wool=1&lt;br /&gt;
|black=3&lt;br /&gt;
|phar=1/20&lt;br /&gt;
|magic=2&lt;br /&gt;
|orb=3&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|hornet=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|jewel=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|grab=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|triple=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|flash=Y&amp;lt;br&amp;gt;Y&lt;br /&gt;
|slash=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|wheel=2&amp;lt;br&amp;gt;3&lt;br /&gt;
|sakugarne=4&amp;lt;br&amp;gt;4&lt;br /&gt;
|wire=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|arrow=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=4&lt;br /&gt;
|thunder=3&lt;br /&gt;
|magnetic=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|break=3&lt;br /&gt;
|tape=2/3/Y&lt;br /&gt;
|lantern=1&lt;br /&gt;
|prismatic=2/3/4&lt;br /&gt;
|beet=4&lt;br /&gt;
|rec=4/3&lt;br /&gt;
|banshee=4&lt;br /&gt;
|propeller=0.2&lt;br /&gt;
|cable=1&lt;br /&gt;
|shoes=2&lt;br /&gt;
|royal=4&lt;br /&gt;
|bait=3/1&lt;br /&gt;
|power=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable24HM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|super=4/2&lt;br /&gt;
|chill=1/5&lt;br /&gt;
|pakkajoe=99&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=2&lt;br /&gt;
|rain=2&lt;br /&gt;
|spark=0&lt;br /&gt;
|snake=3&lt;br /&gt;
|tengu=1/1/2&lt;br /&gt;
|water=2&lt;br /&gt;
|concrete=3&lt;br /&gt;
|homing=2&lt;br /&gt;
|beat=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level: Episode Zero===&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=1&lt;br /&gt;
|saber=1&lt;br /&gt;
|burst=2&lt;br /&gt;
|drive=99&lt;br /&gt;
|cutbuster=2&lt;br /&gt;
|cutsaber=3&lt;br /&gt;
|cutburst=2&lt;br /&gt;
|cutdrive=3&lt;br /&gt;
|flamebuster=1&lt;br /&gt;
|flamesaber=1&lt;br /&gt;
|flameburst=2&lt;br /&gt;
|flamedrive=1&lt;br /&gt;
|icebuster=2&lt;br /&gt;
|icesaber=3&lt;br /&gt;
|iceburst=2&lt;br /&gt;
|icedrive=3&lt;br /&gt;
|zapbuster=2&lt;br /&gt;
|zapsaber=4&lt;br /&gt;
|zapburst=3&lt;br /&gt;
|zapdrive=4&lt;br /&gt;
|psybuster=4&lt;br /&gt;
|psysaber=6*&lt;br /&gt;
|psyburst=5&lt;br /&gt;
|psydrive=6&lt;br /&gt;
|notes=*Reflected shots do 5 damage.&lt;br /&gt;
}}&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=Y&lt;br /&gt;
|stone=2&lt;br /&gt;
|plant=4&lt;br /&gt;
|block=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Custom Enemies (MaGMML1)]][[Category:Mega Man 1 Enemies]][[Category:Cannons]][[Category:Grounded Enemies]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Camon&amp;diff=27492</id>
		<title>Camon</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Camon&amp;diff=27492"/>
				<updated>2025-03-04T00:27:09Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Camon&lt;br /&gt;
|image=[[File:CamonArt.png|230px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|jname=&lt;br /&gt;
|script=カモーン&lt;br /&gt;
|romaji=Kamōn&lt;br /&gt;
|altname=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[ACESpark]]&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=1&lt;br /&gt;
|at=3 (contact)&lt;br /&gt;
|weak=&lt;br /&gt;
|category=Grounded&lt;br /&gt;
|location='''MaGMML2:'''&amp;lt;br&amp;gt;[[Orbital Station]]&amp;lt;br&amp;gt;[[Conveyor Mayhem]]&amp;lt;br&amp;gt;[[Bouncy Castle]]&amp;lt;br&amp;gt;[[Aurora Man]]&amp;lt;br&amp;gt;[[City Under Siege]]&amp;lt;br&amp;gt;[[Twilight Lodge]]&amp;lt;br&amp;gt;[[Reality Core]]&amp;lt;br&amp;gt;[[Null and Void (MaGMML2)|Null and Void]]&amp;lt;br&amp;gt;'''MaGMML: Episode Zero:'''&amp;lt;br&amp;gt;[[Midnight Aurora]]&lt;br /&gt;
|OffAppear=[[Mega Man 5]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Unused enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:Camon.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Camon''' is an enemy from ''[[Mega Man 5]]''. It is a mass-produced prototype robot similar to [[Mono Roader]].&lt;br /&gt;
&lt;br /&gt;
Camon was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Orbital Station]], [[Conveyor Mayhem]], [[Bouncy Castle]], [[Aurora Man]], and [[City Under Siege]]. It also appeared in the secret level [[Twilight Lodge]], the Wily stage [[Reality Core]], and in [[Null and Void (MaGMML2)|Null and Void]]. In ''[[Make a Good Mega Man Level: Episode Zero]]'', it appears in the level [[Midnight Aurora]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Camon drives straight towards [[Mega Man]], coming to a halt when falling off of ledges. If it runs into a wall, it will turn around and drive in the opposite direction. However, Camon is very fragile and is destroyed in one hit.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |Sprite&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |MaGMML Appearance(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Location(s)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Description&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Designer(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |HP&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Attack Damage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:ShadowCamon.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Shadow Camon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good Mega Man Level Remastered|MaGMMLR]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Be the Bigger Person]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An invincible Camon created by [[Shadow Gacha]], which moves forward, turning around when it hits a wall the first time, and despawning when it hits a second wall.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[ACESpark]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3 (contact)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:FireCamon.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Fire Camon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good Mega Man Level 2|MaGMML2]]''&amp;lt;br&amp;gt;''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|'''MaGMML2:'''&amp;lt;br&amp;gt;[[Conveyor Mayhem]]&amp;lt;br&amp;gt;[[Reality Core]]&amp;lt;br&amp;gt;'''MaGMML: Episode Zero:'''&amp;lt;br&amp;gt;[[S.R.A.R.A. HQ]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A red Camon that constantly leaves small fires behind as it moves.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Thoron]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3 (contact)&amp;lt;br&amp;gt;2 (fire)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In ''[[Make a Good Mega Man Level Remastered]]'', Camons are used in an inaccessible level testing the mechanics for the updated [[Be the Bigger Person]], but other than that, there are no Camon appearances in the game as a regular enemy, with only a variant appearing.&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
* [[Mono Roader]]&lt;br /&gt;
* [[Twin Roader]]&lt;br /&gt;
* [[Turbo Roader]]&lt;br /&gt;
* [[Sepa Roader]]&lt;br /&gt;
* [[Cannon Roader]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Custom Enemies (MaGMML1)]][[Category:Devkit Enemies (MaGMML2)]][[Category:Custom Enemies (MaGMML2)]][[Category:Custom Enemies (MaGMML:EZ)]][[Category:Mega Man 5 Enemies]][[Category:Grounded Enemies]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Camon&amp;diff=27491</id>
		<title>Camon</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Camon&amp;diff=27491"/>
				<updated>2025-03-04T00:26:35Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Camon&lt;br /&gt;
|image=[[File:CamonArt.png|230px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|jname=&lt;br /&gt;
|script=カモーン&lt;br /&gt;
|romaji=Kamōn&lt;br /&gt;
|altname=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[ACESpark]]&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=1&lt;br /&gt;
|at=3 (contact)&lt;br /&gt;
|weak=&lt;br /&gt;
|category=Grounded&lt;br /&gt;
|location='''MaGMML2:'''&amp;lt;br&amp;gt;[[Orbital Station]]&amp;lt;br&amp;gt;[[Conveyor Mayhem]]&amp;lt;br&amp;gt;[[Bouncy Castle]]&amp;lt;br&amp;gt;[[Aurora Man]]&amp;lt;br&amp;gt;[[City Under Siege]]&amp;lt;br&amp;gt;[[Twilight Lodge]]&amp;lt;br&amp;gt;[[Reality Core]]&amp;lt;br&amp;gt;[[Null and Void (MaGMML2)|Null and Void]]&amp;lt;br&amp;gt;'''MaGMML: Episode Zero:'''&amp;lt;br&amp;gt;[[Midnight Aurora]]&lt;br /&gt;
|OffAppear=[[Mega Man 5]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Unused enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:Camon.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Camon''' is an enemy from ''[[Mega Man 5]]''. It is a mass-produced prototype robot similar to [[Mono Roader]].&lt;br /&gt;
&lt;br /&gt;
Camon was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Orbital Station]], [[Conveyor Mayhem]], [[Bouncy Castle]], [[Aurora Man]], and [[City Under Siege]]. It also appeared in the secret level [[Twilight Lodge]], the Wily stage [[Reality Core]], and in [[Null and Void (MaGMML2)|Null and Void]]. In ''[[Make a Good Mega Man Level: Episode Zero]]'', it appears in the level [[Midnight Aurora]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Camon drives straight towards [[Mega Man]], coming to a halt when falling off of ledges. If it runs into a wall, it will turn around and drive in the opposite direction. However, Camon is very fragile and is destroyed in one hit.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |Sprite&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |MaGMML Appearance(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Location(s)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Description&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Designer(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |HP&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Attack Damage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:ShadowCamon.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Shadow Camon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good Mega Man Level Remastered|MaGMMLR]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Be the Bigger Person]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An invincible [[Camon]] created by [[Shadow Gacha]], which moves forward, turning around when it hits a wall the first time, and despawning when it hits a second wall.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[ACESpark]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3 (contact)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:FireCamon.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Fire Camon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good Mega Man Level 2|MaGMML2]]''&amp;lt;br&amp;gt;''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|'''MaGMML2:'''&amp;lt;br&amp;gt;[[Conveyor Mayhem]]&amp;lt;br&amp;gt;[[Reality Core]]&amp;lt;br&amp;gt;'''MaGMML: Episode Zero:'''&amp;lt;br&amp;gt;[[S.R.A.R.A. HQ]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A red Camon that constantly leaves small fires behind as it moves.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Thoron]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3 (contact)&amp;lt;br&amp;gt;2 (fire)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In ''[[Make a Good Mega Man Level Remastered]]'', Camons are used in an inaccessible level testing the mechanics for the updated [[Be the Bigger Person]], but other than that, there are no Camon appearances in the game as a regular enemy, with only a variant appearing.&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
* [[Mono Roader]]&lt;br /&gt;
* [[Twin Roader]]&lt;br /&gt;
* [[Turbo Roader]]&lt;br /&gt;
* [[Sepa Roader]]&lt;br /&gt;
* [[Cannon Roader]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Custom Enemies (MaGMML1)]][[Category:Devkit Enemies (MaGMML2)]][[Category:Custom Enemies (MaGMML2)]][[Category:Custom Enemies (MaGMML:EZ)]][[Category:Mega Man 5 Enemies]][[Category:Grounded Enemies]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Returning_Sniper_Joe&amp;diff=27483</id>
		<title>Returning Sniper Joe</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Returning_Sniper_Joe&amp;diff=27483"/>
				<updated>2025-03-03T20:03:08Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Returning Sniper Joe&lt;br /&gt;
|image=[[File:ReturningSniperJoeArt.jpg|230px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|jname=&lt;br /&gt;
|script=帰ってきたスナイパージョー&lt;br /&gt;
|romaji=Kaettekita Sunaipā Jō&lt;br /&gt;
|altname=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[snoruntpyro]]{{1}}&amp;lt;br&amp;gt;[[Sharb]]{{2}}{{3}}&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=10&lt;br /&gt;
|at=3 (contact){{1}}&amp;lt;br&amp;gt;3 (projectile){{1}}&amp;lt;br&amp;gt;4 (contact){{1R}}{{2}}{{3}}&amp;lt;br&amp;gt;2 (projectile){{1R}}{{2}}{{3}}&lt;br /&gt;
|weak=[[Thunder Wool]], [[Pharaoh Shot]]{{1}}&amp;lt;br&amp;gt;[[Magic Card]]{{1R}}&amp;lt;br&amp;gt;[[Slash Claw]]{{2}}&amp;lt;br&amp;gt;[[Laser Trident]], [[Prismatic Laser]], [[Banshee Wail]]{{3}}&amp;lt;br&amp;gt;[[Chill Spike]], [[Slash Claw]]{{24H}}&amp;lt;br&amp;gt;[[Concrete Shot]]{{48H}}&amp;lt;br&amp;gt;[[Z-Saber]] (No Chip), [[Cutter Chip]] (Z-Saber, [[Blank Drive]]){{EZ}}&amp;lt;br&amp;gt;[[Plant Barrier]]{{Megamix}}&lt;br /&gt;
|category=Joes&lt;br /&gt;
|location='''MaGMML(1R):'''&amp;lt;br&amp;gt;[[City War]]&amp;lt;br&amp;gt;[[Sunset Siege]]&amp;lt;br&amp;gt;[[Hard to See Land]]&amp;lt;br&amp;gt;[[Maze of Death]]&amp;lt;br&amp;gt;[[Spiky Meltdown]]&amp;lt;br&amp;gt;[[Thunderclyffe Plant]]&amp;lt;br&amp;gt;[[Research Facility]]&amp;lt;br&amp;gt;[[NEON GRAVITY]]&amp;lt;br&amp;gt;[[Be the Bigger Person]]&amp;lt;br&amp;gt;[[Hall of Fame]]&amp;lt;br&amp;gt;[[Flashback Database]]&amp;lt;br&amp;gt;'''MaGMML2:'''&amp;lt;br&amp;gt;[[Dragon Lab Lair]]&amp;lt;br&amp;gt;[[Chomp Man (stage)|Chomp Man]]&amp;lt;br&amp;gt;[[MegaLondo]]&amp;lt;br&amp;gt;[[Forgotten Fortress]]&amp;lt;br&amp;gt;[[Jungle Base]]&amp;lt;br&amp;gt;[[Maze of Significantly Less Death]]&amp;lt;br&amp;gt;[[Fortified Lab]]&amp;lt;br&amp;gt;[[Bouncy Castle]]&amp;lt;br&amp;gt;[[Escape Sequence]]&amp;lt;br&amp;gt;[[The Stage Nobody Asked For]]&amp;lt;br&amp;gt;[[Reality Core]]&amp;lt;br&amp;gt;[[The Pit of Pits]]&amp;lt;br&amp;gt;[[Null and Void (MaGMML2)|Null and Void]]&amp;lt;br&amp;gt;'''MaG24HMML:'''&amp;lt;br&amp;gt;[[Breaking Ground]]&amp;lt;br&amp;gt;'''MaG48HMML:'''&amp;lt;br&amp;gt;[[Weapon Tutorials]]&amp;lt;br&amp;gt;[[Space Pipes]]&amp;lt;br&amp;gt;[[Enkers Revengeance]]&amp;lt;br&amp;gt;[[Exoplanet Everest]]&amp;lt;br&amp;gt;[[Twilight Fortress]]&amp;lt;br&amp;gt;'''MaGMML: Episode Zero:'''&amp;lt;br&amp;gt;[[Shift Posting]]&amp;lt;br&amp;gt;[[Ice Breaker]]&amp;lt;br&amp;gt;[[Null and Void (Episode Zero)|Null and Void]]&amp;lt;br&amp;gt;'''MaGMML3 Judge Application Levels:'''&amp;lt;br&amp;gt;[[Gate 303]]&lt;br /&gt;
|OffAppear=[[Mega Man 2]]&amp;lt;br&amp;gt;[[Mega Man: The Wily Wars]]&amp;lt;br&amp;gt;Mega Man (Game Gear)&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:ReturningSniperJoe.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Is a Sniper Joe that always shoots three bullets and cannot jump.|Note in Returning Sniper Joe's code|[[Megamix Engine]]}}&lt;br /&gt;
'''Returning Sniper Joe''' is an enemy from ''[[Mega Man 2]]''. It is a robot almost identical in appearance to [[Sniper Joe]].&lt;br /&gt;
&lt;br /&gt;
Returning Sniper Joe was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in eight entries, as well as the Wily stages [[Be the Bigger Person]], [[Hall of Fame]], and [[Flashback Database]].&lt;br /&gt;
&lt;br /&gt;
As the most basic Sniper Joe variant around, it has returned in every ''MaGMML'' game to date. It appeared in thirteen levels of ''[[Make a Good Mega Man Level 2]]'' (including the [[The Pit of Pits|Pit of Pits]] rooms &amp;quot;Be the Bigger Person?&amp;quot;, &amp;quot;Boobeak Trap&amp;quot;, &amp;quot;Citadel Attic&amp;quot;, &amp;quot;da ba dee da ba di&amp;quot;, &amp;quot;De&amp;quot;, &amp;quot;Maze of Death?&amp;quot;, &amp;quot;Mega Man a - Area 1&amp;quot;, &amp;quot;Mega Man a - Area 3&amp;quot; (in both levels, reskinned), &amp;quot;Mook Rush&amp;quot;, &amp;quot;Night Way&amp;quot;, &amp;quot;Paradrop&amp;quot;, and &amp;quot;Spiky Meltdown?&amp;quot;), then appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[Breaking Ground]], the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Gate 303]], and the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Shift Posting]], [[Ice Breaker]], and [[Null and Void (Episode Zero)|Null and Void]].&lt;br /&gt;
&lt;br /&gt;
In ''[[Make a Good 48 Hour Mega Man Level]]'', it appears in the game's [[Weapon Tutorials]], as well as the entries [[Space Pipes]], [[Enkers Revengeance]], [[Exoplanet Everest]], and [[Twilight Fortress]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Like normal Sniper Joes, Returning Sniper Joes will stand with their shields raised by default, periodically lowering its shield to shoot three projectiles straight forward. However, the window between when they fire their third projectile and when they raise their shield again is much smaller than that of normal Sniper Joes. They also don't jump backwards when [[Mega Man]] jumps over them.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |Sprite&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |MaGMML Appearance(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Location(s)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Description&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Designer(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |HP&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Attack Damage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:ShadowReturningSniperJoe.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Shadow Returning Sniper Joe&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good Mega Man Level Remastered|MaGMMLR]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Be the Bigger Person]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An invincible Returning Sniper Joe created by [[Shadow Gacha]], which shoots three times before despawning.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[ACESpark]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4 (contact)&amp;lt;br&amp;gt;2 (projectile)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:KoopaJoe.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Koopa Joe&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good Mega Man Level 2|MaGMML2]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[SMB3]]&amp;lt;br&amp;gt;[[Reality Core]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A Returning Sniper Joe with a body modelled after [[Bowser]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Lizardcommando]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4 (contact)&amp;lt;br&amp;gt;2 (projectile)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:SuperJoe.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Super Joe&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good Mega Man Level 2|MaGMML2]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Yggdrasil]]&amp;lt;br&amp;gt;[[Deep Thoughts]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A three-eyed indigo Sniper Joe that fires large barrages of projectiles in multiple directions. However, it deals no contact damage.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Zatsupachi]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4 (projectile)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level===&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|metal=2&amp;lt;br&amp;gt;1&lt;br /&gt;
|gemini=2&amp;lt;br&amp;gt;1&lt;br /&gt;
|solar=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|top=0&amp;lt;br&amp;gt;3&lt;br /&gt;
|wool=5&amp;lt;br&amp;gt;0.5&lt;br /&gt;
|black=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|phar=1/1/99&amp;lt;br&amp;gt;1/5&lt;br /&gt;
|magic=3&amp;lt;br&amp;gt;4&lt;br /&gt;
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine.&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level Remastered===&lt;br /&gt;
{{Damagetable1R&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|metal=1&lt;br /&gt;
|gemini=1.5&lt;br /&gt;
|solar=2&lt;br /&gt;
|top=3&lt;br /&gt;
|wool=1&lt;br /&gt;
|black=3&lt;br /&gt;
|phar=1/20&lt;br /&gt;
|magic=4&lt;br /&gt;
|orb=3&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|hornet=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|jewel=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|grab=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|triple=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|flash=Y&amp;lt;br&amp;gt;Y&lt;br /&gt;
|slash=4&amp;lt;br&amp;gt;4&lt;br /&gt;
|wheel=1.5&amp;lt;br&amp;gt;2&lt;br /&gt;
|sakugarne=4&amp;lt;br&amp;gt;4&lt;br /&gt;
|wire=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|arrow=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=4&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=4&lt;br /&gt;
|thunder=3&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=2&lt;br /&gt;
|break=2&lt;br /&gt;
|tape=2/1/Y&lt;br /&gt;
|lantern=1&lt;br /&gt;
|prismatic=2/3/4&lt;br /&gt;
|beet=2&lt;br /&gt;
|rec=4/3&lt;br /&gt;
|banshee=5&lt;br /&gt;
|propeller=0.5&lt;br /&gt;
|cable=1&lt;br /&gt;
|shoes=1&lt;br /&gt;
|royal=3&lt;br /&gt;
|bait=3/1&lt;br /&gt;
|power=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable24H&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|water=2&amp;lt;br&amp;gt;N/A*&lt;br /&gt;
|time=Y&amp;lt;br&amp;gt;N/A*&lt;br /&gt;
|super=?/?†&amp;lt;br&amp;gt;4/2&lt;br /&gt;
|chill=1/3&amp;lt;br&amp;gt;1/5&lt;br /&gt;
|hornet=2&amp;lt;br&amp;gt;1&lt;br /&gt;
|jewel=2&amp;lt;br&amp;gt;1&lt;br /&gt;
|grab=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|triple=2&amp;lt;br&amp;gt;1&lt;br /&gt;
|wire=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|arrow=1&amp;lt;br&amp;gt;2&lt;br /&gt;
|flash=Y&amp;lt;br&amp;gt;Y&lt;br /&gt;
|slash=10&amp;lt;br&amp;gt;4&lt;br /&gt;
|wheel=3&amp;lt;br&amp;gt;2&lt;br /&gt;
|sakugarne=4&amp;lt;br&amp;gt;4&lt;br /&gt;
|pakkajoe=1&amp;lt;br&amp;gt;99&lt;br /&gt;
|notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine.&amp;lt;br&amp;gt;*Not in the current build of the Megamix Engine.&amp;lt;br&amp;gt;†Not usable in any scenario involving Returning Sniper Joes in ''MaG24HMML''.&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=2&lt;br /&gt;
|rain=2&lt;br /&gt;
|spark=0&lt;br /&gt;
|snake=2&lt;br /&gt;
|tengu=1/1/2&lt;br /&gt;
|water=2&lt;br /&gt;
|concrete=3&lt;br /&gt;
|homing=2&lt;br /&gt;
|beat=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level: Episode Zero===&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=1&lt;br /&gt;
|saber=4&lt;br /&gt;
|burst=2&lt;br /&gt;
|drive=99&lt;br /&gt;
|cutbuster=2&lt;br /&gt;
|cutsaber=4&lt;br /&gt;
|cutburst=3&lt;br /&gt;
|cutdrive=4&lt;br /&gt;
|flamebuster=1&lt;br /&gt;
|flamesaber=1&lt;br /&gt;
|flameburst=2&lt;br /&gt;
|flamedrive=1&lt;br /&gt;
|icebuster=1&lt;br /&gt;
|icesaber=1&lt;br /&gt;
|iceburst=2&lt;br /&gt;
|icedrive=1&lt;br /&gt;
|zapbuster=1&lt;br /&gt;
|zapsaber=1&lt;br /&gt;
|zapburst=2&lt;br /&gt;
|zapdrive=2&lt;br /&gt;
|psybuster=1&lt;br /&gt;
|psysaber=1*&lt;br /&gt;
|psyburst=2&lt;br /&gt;
|psydrive=2&lt;br /&gt;
|notes=*Reflected shots do 2 damage.&lt;br /&gt;
}}&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=Y&lt;br /&gt;
|stone=2&lt;br /&gt;
|plant=4&lt;br /&gt;
|block=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Internally, Returning Sniper Joe is referred to as &amp;quot;'''SniperJoe2'''&amp;quot; in the ''MaGMML'' devkit, and as &amp;quot;'''MM2SniperJoe'''&amp;quot; in the ''MaGMML2'' devkit and [[Megamix Engine]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Custom Enemies (MaGMML1)]][[Category:Custom Enemies (MaGMML2)]][[Category:Mega Man 2 Enemies]][[Category:Joes]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Returning_Sniper_Joe&amp;diff=27482</id>
		<title>Returning Sniper Joe</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Returning_Sniper_Joe&amp;diff=27482"/>
				<updated>2025-03-03T20:02:37Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Returning Sniper Joe&lt;br /&gt;
|image=[[File:ReturningSniperJoeArt.jpg|230px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|jname=&lt;br /&gt;
|script=帰ってきたスナイパージョー&lt;br /&gt;
|romaji=Kaettekita Sunaipā Jō&lt;br /&gt;
|altname=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[snoruntpyro]]{{1}}&amp;lt;br&amp;gt;[[Sharb]]{{2}}{{3}}&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=10&lt;br /&gt;
|at=3 (contact){{1}}&amp;lt;br&amp;gt;3 (projectile){{1}}&amp;lt;br&amp;gt;4 (contact){{1R}}{{2}}{{3}}&amp;lt;br&amp;gt;2 (projectile){{1R}}{{2}}{{3}}&lt;br /&gt;
|weak=[[Thunder Wool]], [[Pharaoh Shot]]{{1}}&amp;lt;br&amp;gt;[[Magic Card]]{{1R}}&amp;lt;br&amp;gt;[[Slash Claw]]{{2}}&amp;lt;br&amp;gt;[[Laser Trident]], [[Prismatic Laser]], [[Banshee Wail]]{{3}}&amp;lt;br&amp;gt;[[Chill Spike]], [[Slash Claw]]{{24H}}&amp;lt;br&amp;gt;[[Concrete Shot]]{{48H}}&amp;lt;br&amp;gt;[[Z-Saber]] (No Chip), [[Cutter Chip]] (Z-Saber, [[Blank Drive]]){{EZ}}&amp;lt;br&amp;gt;[[Plant Barrier]]{{Megamix}}&lt;br /&gt;
|category=Joes&lt;br /&gt;
|location='''MaGMML(1R):'''&amp;lt;br&amp;gt;[[City War]]&amp;lt;br&amp;gt;[[Sunset Siege]]&amp;lt;br&amp;gt;[[Hard to See Land]]&amp;lt;br&amp;gt;[[Maze of Death]]&amp;lt;br&amp;gt;[[Spiky Meltdown]]&amp;lt;br&amp;gt;[[Thunderclyffe Plant]]&amp;lt;br&amp;gt;[[Research Facility]]&amp;lt;br&amp;gt;[[NEON GRAVITY]]&amp;lt;br&amp;gt;[[Be the Bigger Person]]&amp;lt;br&amp;gt;[[Hall of Fame]]&amp;lt;br&amp;gt;[[Flashback Database]]&amp;lt;br&amp;gt;'''MaGMML2:'''&amp;lt;br&amp;gt;[[Dragon Lab Lair]]&amp;lt;br&amp;gt;[[Chomp Man (stage)|Chomp Man]]&amp;lt;br&amp;gt;[[MegaLondo]]&amp;lt;br&amp;gt;[[Forgotten Fortress]]&amp;lt;br&amp;gt;[[Jungle Base]]&amp;lt;br&amp;gt;[[Maze of Significantly Less Death]]&amp;lt;br&amp;gt;[[Fortified Lab]]&amp;lt;br&amp;gt;[[Bouncy Castle]]&amp;lt;br&amp;gt;[[Escape Sequence]]&amp;lt;br&amp;gt;[[The Stage Nobody Asked For]]&amp;lt;br&amp;gt;[[Reality Core]]&amp;lt;br&amp;gt;[[The Pit of Pits]]&amp;lt;br&amp;gt;[[Null and Void (MaGMML2)|Null and Void]]&amp;lt;br&amp;gt;'''MaG24HMML:'''&amp;lt;br&amp;gt;[[Breaking Ground]]&amp;lt;br&amp;gt;'''MaG48HMML:'''&amp;lt;br&amp;gt;[[Weapon Tutorials]]&amp;lt;br&amp;gt;[[Space Pipes]]&amp;lt;br&amp;gt;[[Enkers Revengeance]]&amp;lt;br&amp;gt;[[Exoplanet Everest]]&amp;lt;br&amp;gt;[[Twilight Fortress]]&amp;lt;br&amp;gt;'''MaGMML: Episode Zero:'''&amp;lt;br&amp;gt;[[Shift Posting]]&amp;lt;br&amp;gt;[[Ice Breaker]]&amp;lt;br&amp;gt;[[Null and Void (Episode Zero)|Null and Void]]&amp;lt;br&amp;gt;'''MaGMML3 Judge Application Levels:'''&amp;lt;br&amp;gt;[[Gate 303]]&lt;br /&gt;
|OffAppear=[[Mega Man 2]]&amp;lt;br&amp;gt;[[Mega Man: The Wily Wars]]&amp;lt;br&amp;gt;Mega Man (Game Gear)&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:ReturningSniperJoe.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Is a Sniper Joe that always shoots three bullets and cannot jump.|Note in Returning Sniper Joe's code|[[Megamix Engine]]}}&lt;br /&gt;
'''Returning Sniper Joe''' is an enemy from ''[[Mega Man 2]]''. It is a robot almost identical in appearance to [[Sniper Joe]].&lt;br /&gt;
&lt;br /&gt;
Returning Sniper Joe was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in eight entries, as well as the Wily stages [[Be the Bigger Person]], [[Hall of Fame]], and [[Flashback Database]].&lt;br /&gt;
&lt;br /&gt;
As the most basic Sniper Joe variant around, it has returned in every ''MaGMML'' game to date. It appeared in thirteen levels of ''[[Make a Good Mega Man Level 2]]'' (including the [[The Pit of Pits|Pit of Pits]] rooms &amp;quot;Be the Bigger Person?&amp;quot;, &amp;quot;Boobeak Trap&amp;quot;, &amp;quot;Citadel Attic&amp;quot;, &amp;quot;da ba dee da ba di&amp;quot;, &amp;quot;De&amp;quot;, &amp;quot;Maze of Death?&amp;quot;, &amp;quot;Mega Man a - Area 1&amp;quot;, &amp;quot;Mega Man a - Area 3&amp;quot; (in both levels, reskinned), &amp;quot;Mook Rush&amp;quot;, &amp;quot;Night Way&amp;quot;, &amp;quot;Paradrop&amp;quot;, and &amp;quot;Spiky Meltdown?&amp;quot;), then appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[Breaking Ground]], the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Gate 303]], and the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Shift Posting]], [[Ice Breaker]], and [[Null and Void (Episode Zero)|Null and Void]].&lt;br /&gt;
&lt;br /&gt;
In ''[[Make a Good 48 Hour Mega Man Level]]'', it appears in the game's [[Weapon Tutorials]], as well as the entries [[Space Pipes]], [[Enkers Revengeance]], [[Exoplanet Everest]], and [[Twilight Fortress]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Like normal Sniper Joes, Returning Sniper Joes will stand with their shields raised by default, periodically lowering its shield to shoot three projectiles straight forward. However, the window between when they fire their third projectile and when they raise their shield again is much smaller than that of normal Sniper Joes. They also don't jump backwards when [[Mega Man]] jumps over them.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |Sprite&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |MaGMML Appearance(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Location(s)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Description&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Designer(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |HP&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Attack Damage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:ShadowReturningSniperJoe.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Shadow Returning Sniper Joe&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good Mega Man Level Remastered|MaGMMLR]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Be the Bigger Person]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An invincible Returning Sniper Joe created by [[Shadow Gacha]], which shoots three times before despawning.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[ACESPark]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4 (contact)&amp;lt;br&amp;gt;2 (projectile)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:KoopaJoe.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Koopa Joe&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good Mega Man Level 2|MaGMML2]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[SMB3]]&amp;lt;br&amp;gt;[[Reality Core]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A Returning Sniper Joe with a body modelled after [[Bowser]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Lizardcommando]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4 (contact)&amp;lt;br&amp;gt;2 (projectile)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:SuperJoe.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Super Joe&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good Mega Man Level 2|MaGMML2]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Yggdrasil]]&amp;lt;br&amp;gt;[[Deep Thoughts]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A three-eyed indigo Sniper Joe that fires large barrages of projectiles in multiple directions. However, it deals no contact damage.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Zatsupachi]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4 (projectile)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level===&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|metal=2&amp;lt;br&amp;gt;1&lt;br /&gt;
|gemini=2&amp;lt;br&amp;gt;1&lt;br /&gt;
|solar=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|top=0&amp;lt;br&amp;gt;3&lt;br /&gt;
|wool=5&amp;lt;br&amp;gt;0.5&lt;br /&gt;
|black=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|phar=1/1/99&amp;lt;br&amp;gt;1/5&lt;br /&gt;
|magic=3&amp;lt;br&amp;gt;4&lt;br /&gt;
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine.&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level Remastered===&lt;br /&gt;
{{Damagetable1R&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|metal=1&lt;br /&gt;
|gemini=1.5&lt;br /&gt;
|solar=2&lt;br /&gt;
|top=3&lt;br /&gt;
|wool=1&lt;br /&gt;
|black=3&lt;br /&gt;
|phar=1/20&lt;br /&gt;
|magic=4&lt;br /&gt;
|orb=3&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|hornet=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|jewel=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|grab=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|triple=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|flash=Y&amp;lt;br&amp;gt;Y&lt;br /&gt;
|slash=4&amp;lt;br&amp;gt;4&lt;br /&gt;
|wheel=1.5&amp;lt;br&amp;gt;2&lt;br /&gt;
|sakugarne=4&amp;lt;br&amp;gt;4&lt;br /&gt;
|wire=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|arrow=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=4&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=4&lt;br /&gt;
|thunder=3&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=2&lt;br /&gt;
|break=2&lt;br /&gt;
|tape=2/1/Y&lt;br /&gt;
|lantern=1&lt;br /&gt;
|prismatic=2/3/4&lt;br /&gt;
|beet=2&lt;br /&gt;
|rec=4/3&lt;br /&gt;
|banshee=5&lt;br /&gt;
|propeller=0.5&lt;br /&gt;
|cable=1&lt;br /&gt;
|shoes=1&lt;br /&gt;
|royal=3&lt;br /&gt;
|bait=3/1&lt;br /&gt;
|power=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable24H&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|water=2&amp;lt;br&amp;gt;N/A*&lt;br /&gt;
|time=Y&amp;lt;br&amp;gt;N/A*&lt;br /&gt;
|super=?/?†&amp;lt;br&amp;gt;4/2&lt;br /&gt;
|chill=1/3&amp;lt;br&amp;gt;1/5&lt;br /&gt;
|hornet=2&amp;lt;br&amp;gt;1&lt;br /&gt;
|jewel=2&amp;lt;br&amp;gt;1&lt;br /&gt;
|grab=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|triple=2&amp;lt;br&amp;gt;1&lt;br /&gt;
|wire=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|arrow=1&amp;lt;br&amp;gt;2&lt;br /&gt;
|flash=Y&amp;lt;br&amp;gt;Y&lt;br /&gt;
|slash=10&amp;lt;br&amp;gt;4&lt;br /&gt;
|wheel=3&amp;lt;br&amp;gt;2&lt;br /&gt;
|sakugarne=4&amp;lt;br&amp;gt;4&lt;br /&gt;
|pakkajoe=1&amp;lt;br&amp;gt;99&lt;br /&gt;
|notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine.&amp;lt;br&amp;gt;*Not in the current build of the Megamix Engine.&amp;lt;br&amp;gt;†Not usable in any scenario involving Returning Sniper Joes in ''MaG24HMML''.&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=2&lt;br /&gt;
|rain=2&lt;br /&gt;
|spark=0&lt;br /&gt;
|snake=2&lt;br /&gt;
|tengu=1/1/2&lt;br /&gt;
|water=2&lt;br /&gt;
|concrete=3&lt;br /&gt;
|homing=2&lt;br /&gt;
|beat=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level: Episode Zero===&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=1&lt;br /&gt;
|saber=4&lt;br /&gt;
|burst=2&lt;br /&gt;
|drive=99&lt;br /&gt;
|cutbuster=2&lt;br /&gt;
|cutsaber=4&lt;br /&gt;
|cutburst=3&lt;br /&gt;
|cutdrive=4&lt;br /&gt;
|flamebuster=1&lt;br /&gt;
|flamesaber=1&lt;br /&gt;
|flameburst=2&lt;br /&gt;
|flamedrive=1&lt;br /&gt;
|icebuster=1&lt;br /&gt;
|icesaber=1&lt;br /&gt;
|iceburst=2&lt;br /&gt;
|icedrive=1&lt;br /&gt;
|zapbuster=1&lt;br /&gt;
|zapsaber=1&lt;br /&gt;
|zapburst=2&lt;br /&gt;
|zapdrive=2&lt;br /&gt;
|psybuster=1&lt;br /&gt;
|psysaber=1*&lt;br /&gt;
|psyburst=2&lt;br /&gt;
|psydrive=2&lt;br /&gt;
|notes=*Reflected shots do 2 damage.&lt;br /&gt;
}}&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=Y&lt;br /&gt;
|stone=2&lt;br /&gt;
|plant=4&lt;br /&gt;
|block=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Internally, Returning Sniper Joe is referred to as &amp;quot;'''SniperJoe2'''&amp;quot; in the ''MaGMML'' devkit, and as &amp;quot;'''MM2SniperJoe'''&amp;quot; in the ''MaGMML2'' devkit and [[Megamix Engine]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Custom Enemies (MaGMML1)]][[Category:Custom Enemies (MaGMML2)]][[Category:Mega Man 2 Enemies]][[Category:Joes]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Croaker&amp;diff=27481</id>
		<title>Croaker</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Croaker&amp;diff=27481"/>
				<updated>2025-03-03T19:56:35Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Croaker&lt;br /&gt;
|image=[[File:CroakerArt.jpg|230px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|jname=Kerog&lt;br /&gt;
|script=ケロッグ&lt;br /&gt;
|romaji=Keroggu&lt;br /&gt;
|altname=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[snoruntpyro]], [[The Stove Guy]]&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=10 (Croaker)&amp;lt;br&amp;gt;1 (Petit Kerog)&lt;br /&gt;
|at=2 (contact, Petit Kerog){{1}}&amp;lt;br&amp;gt;4 (contact){{1R}}{{2}}{{3}}&amp;lt;br&amp;gt;1 (Petit Kerog){{1R}}{{2}}{{3}}&lt;br /&gt;
|weak=[[Pharaoh Shot]]{{1}}&amp;lt;br&amp;gt;[[Metal Blade]], [[Gemini Laser]], [[Thunder Wool]]{{1R}}&amp;lt;br&amp;gt;[[Wheel Cutter]], [[Sakugarne]]{{2}}&amp;lt;br&amp;gt;[[Ice Wall]], [[Banshee Wail]], [[Bait Bobber]], [[Power Line]]{{3}}&amp;lt;br&amp;gt;[[Super Arm]], [[Chill Spike]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}&amp;lt;br&amp;gt;[[Flame Mixer]], [[Salt Water]], [[Concrete Shot]]{{48H}}&amp;lt;br&amp;gt;[[Zap Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}&amp;lt;br&amp;gt;[[Grab Buster]]{{Megamix}}&lt;br /&gt;
|category=Aquatic, Semi Bulky, Nature&lt;br /&gt;
|location='''MaGMML(1R):'''&amp;lt;br&amp;gt;[[City War]]&amp;lt;br&amp;gt;[[Level]]&amp;lt;br&amp;gt;[[Wily Combo]]&amp;lt;br&amp;gt;[[Napalm Forest and Caves]]&amp;lt;br&amp;gt;[[Maze of Death]]&amp;lt;br&amp;gt;[[Be the Bigger Person]]{{1R}}&amp;lt;br&amp;gt;'''MaGMML2:'''&amp;lt;br&amp;gt;[[Cardinal Man]]&amp;lt;br&amp;gt;[[Something Original]]&amp;lt;br&amp;gt;[[The Dampening]]&amp;lt;br&amp;gt;[[Misty Lake]]&amp;lt;br&amp;gt;[[City War]]&amp;lt;br&amp;gt;[[Reality Core]]&amp;lt;br&amp;gt;[[The Pit of Pits]]&amp;lt;br&amp;gt;'''MaGMML3:'''&amp;lt;br&amp;gt;[[Not Delivering On Promises]]&amp;lt;br&amp;gt;[[Hunter Tower]]&amp;lt;br&amp;gt;[[Creatively Named Level]]&amp;lt;br&amp;gt;[[Froggy Gravity]]&amp;lt;br&amp;gt;[[Working in the Rain]]&amp;lt;br&amp;gt;[[Sulfurific Abyss]]&amp;lt;br&amp;gt;[[NEO Pit of Pits]]&amp;lt;br&amp;gt;'''MaG24HMML:'''&amp;lt;br&amp;gt;[[Wily 3 (MaG24HMML)|Wily 3]]&amp;lt;br&amp;gt;'''MaG48HMML:'''&amp;lt;br&amp;gt;[[Through the Crabacombs]]&amp;lt;br&amp;gt;'''MaGMML: Episode Zero:'''&amp;lt;br&amp;gt;[[Explosive Freefall]]&lt;br /&gt;
|OffAppear=[[Mega Man 2]]&amp;lt;br&amp;gt;[[Mega Man: The Wily Wars]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:Croaker.png]] [[File:WilyComboCroaker.png|Wily Combo]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|A fat frog, and a pretty ugly one, it will puke babies when none are on the screen|Note in Croaker's code|[[Megamix Engine]]}}&lt;br /&gt;
'''Croaker''' is an enemy from ''[[Mega Man 2]]''. It is a large robotic frog that spits out smaller frog robots known as Petit Kerogs.&lt;br /&gt;
&lt;br /&gt;
Croaker was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[City War]], [[Level]], [[Wily Combo]], [[Napalm Forest and Caves]], and [[Maze of Death]], as well as the Wily stage [[Be the Bigger Person]]. It and its Petit Kerogs have unique sprites in Wily Combo. ''[[Make a Good Mega Man Level Remastered]]'' removed them from the redesigned Be the Bigger Person as normal enemies.&lt;br /&gt;
&lt;br /&gt;
Croaker returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]], [[Something Original]], [[The Dampening]], and [[Misty Lake]], as well as the recreation of City War, the Wily stage [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] mini-stages &amp;quot;Ancient Town&amp;quot;, &amp;quot;Be the Bigger Person?&amp;quot;, &amp;quot;Labyrinthe Throwback&amp;quot;, and &amp;quot;Waterfall&amp;quot;. It also appears in the ''[[Make a Good 24 Hour Mega Man Level]]'' Wily stage [[Wily 3 (MaG24HMML)|Wily 3]], in ''[[Make a Good Mega Man Level: Episode Zero]]'''s first stage, [[Explosive Freefall]], and in the ''[[Make a Good 48 Hour Mega Man Level]]'' entry [[Through the Crabacombs]].&lt;br /&gt;
&lt;br /&gt;
In ''[[Make a Good Mega Man Level 3]]'', Croakers were used in the entries [[Not Delivering On Promises]], [[Hunter Tower]], [[Creatively Named Level]], [[Froggy Gravity]], [[Working in the Rain]], and [[Sulfurific Abyss]]. Additionally, they appeared in the [[NEO Pit of Pits]] sublevels &amp;quot;Aquatic Aerials&amp;quot;, &amp;quot;Bigger Fish&amp;quot;, and &amp;quot;Lock and 'Fall Torture&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Croakers will stand in place at first. If no Petit Kerogs are on-screen at the time (whether it be their own or those of another Croaker), they will spit out three Petit Kerogs. The Petit Kerogs will periodically jump in [[Mega Man]]'s direction.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |Sprite&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |MaGMML Appearance(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Location(s)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Description&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Designer(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |HP&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Attack Damage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:ShadowCroaker.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Shadow Croaker&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good Mega Man Level Remastered|MaGMMLR]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Be the Bigger Person]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An invincible Croaker created by [[Shadow Gacha]], which spits three Petit Kerogs that behave normally, and are not invincible like the Croaker itself. If the Petit Kerogs are all destroyed, the Croaker will spit more, though it and the Petit Kerogs despawn after a fixed amount of time regardless. The Croaker spawns next to the wall across from Shadow Gacha.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[ACESpark]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4 (contact)&amp;lt;br&amp;gt;1 (Petit Kerog)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:Belcher.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Belcher&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Pepsi Zero]]&amp;lt;br&amp;gt;[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A Pepsi-coloured Croaker that shoots globs of soda. The soda forms puddles on the ground that work like [[Oil]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Scatman's World]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4 (contact)&amp;lt;br&amp;gt;2 (glob)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:BubbleCroaker.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Bubble Croaker&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Bubble Base]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A grey Croaker that shoots bubbles which roll along the ground.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[SCMidna]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4 (contact)&amp;lt;br&amp;gt;4 (bubble)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level===&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|metal=2&amp;lt;br&amp;gt;3&lt;br /&gt;
|gemini=5&amp;lt;br&amp;gt;3&lt;br /&gt;
|solar=1&amp;lt;br&amp;gt;2&lt;br /&gt;
|top=0&amp;lt;br&amp;gt;3&lt;br /&gt;
|wool=4&amp;lt;br&amp;gt;2&lt;br /&gt;
|black=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|phar=1/1/99&amp;lt;br&amp;gt;1/5&lt;br /&gt;
|magic=3&amp;lt;br&amp;gt;2&lt;br /&gt;
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level Remastered===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style = &amp;quot;width: 64pt;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icon0.png|M.Buster|link=Mega Buster]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MetalBladeIcon1R.png|M.Blade|link=Metal Blade]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:GeminiLaserIcon1R.png|G.Laser|link=Gemini Laser]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:SolarBlazeIcon1R.png|S.Blaze|link=Solar Blaze]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:TopSpinIcon1R.png|T.Spin|link=Top Spin]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:ThunderWoolIcon1R.png|T.Wool|link=Thunder Wool]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:BlackHoleBombIcon1R.png|B.H.Bomb|link=Black Hole Bomb]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:PharaohShotIcon1R.png|P.Shot|link=Pharaoh Shot]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MagicCardIcon1R.png|M.Card|link=Magic Card]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMMLR_Icon9.png|P.Orb|link=Power Orb]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| '''Croaker'''&lt;br /&gt;
|1/1/3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1/20&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| '''Shadow Croaker'''&lt;br /&gt;
|0/0/0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0/0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Other Notes'''&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|hornet=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|jewel=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|grab=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|triple=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|flash=Y&amp;lt;br&amp;gt;Y&lt;br /&gt;
|slash=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|wheel=3&amp;lt;br&amp;gt;3&lt;br /&gt;
|sakugarne=4&amp;lt;br&amp;gt;4&lt;br /&gt;
|wire=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|arrow=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=4&lt;br /&gt;
|thunder=3&lt;br /&gt;
|magnetic=2&lt;br /&gt;
|ice=3&lt;br /&gt;
|break=2&lt;br /&gt;
|tape=2/3/Y&lt;br /&gt;
|lantern=2&lt;br /&gt;
|prismatic=1/2/3&lt;br /&gt;
|beet=1&lt;br /&gt;
|rec=2/1&lt;br /&gt;
|banshee=4&lt;br /&gt;
|propeller=0.5&lt;br /&gt;
|cable=1&lt;br /&gt;
|shoes=1&lt;br /&gt;
|royal=3&lt;br /&gt;
|bait=4/2&lt;br /&gt;
|power=3&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable24H&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|water=2&amp;lt;br&amp;gt;N/A*&lt;br /&gt;
|time=Y&amp;lt;br&amp;gt;N/A*&lt;br /&gt;
|super=4/2&amp;lt;br&amp;gt;4/2&lt;br /&gt;
|chill=1/6&amp;lt;br&amp;gt;1/5&lt;br /&gt;
|hornet=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|jewel=2&amp;lt;br&amp;gt;1&lt;br /&gt;
|grab=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|triple=2&amp;lt;br&amp;gt;1&lt;br /&gt;
|wire=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|arrow=1&amp;lt;br&amp;gt;2&lt;br /&gt;
|flash=Y&amp;lt;br&amp;gt;Y&lt;br /&gt;
|slash=4&amp;lt;br&amp;gt;1&lt;br /&gt;
|wheel=6&amp;lt;br&amp;gt;3&lt;br /&gt;
|sakugarne=4&amp;lt;br&amp;gt;4&lt;br /&gt;
|pakkajoe=1&amp;lt;br&amp;gt;99&lt;br /&gt;
|notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine&amp;lt;br&amp;gt;*Not in the current build of the Megamix Engine.&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=4&lt;br /&gt;
|rain=2&lt;br /&gt;
|spark=0&lt;br /&gt;
|snake=2&lt;br /&gt;
|tengu=1/1/2&lt;br /&gt;
|water=3&lt;br /&gt;
|concrete=3&lt;br /&gt;
|homing=2&lt;br /&gt;
|beat=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level: Episode Zero===&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=1&lt;br /&gt;
|saber=1&lt;br /&gt;
|burst=2&lt;br /&gt;
|drive=99&lt;br /&gt;
|cutbuster=1&lt;br /&gt;
|cutsaber=1&lt;br /&gt;
|cutburst=2&lt;br /&gt;
|cutdrive=2&lt;br /&gt;
|flamebuster=2&lt;br /&gt;
|flamesaber=3&lt;br /&gt;
|flameburst=3&lt;br /&gt;
|flamedrive=2&lt;br /&gt;
|icebuster=2&lt;br /&gt;
|icesaber=2&lt;br /&gt;
|iceburst=2&lt;br /&gt;
|icedrive=2&lt;br /&gt;
|zapbuster=2&lt;br /&gt;
|zapsaber=5&lt;br /&gt;
|zapburst=3&lt;br /&gt;
|zapdrive=5&lt;br /&gt;
|psybuster=1&lt;br /&gt;
|psysaber=1&lt;br /&gt;
|psyburst=2&lt;br /&gt;
|psydrive=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=Y&lt;br /&gt;
|stone=2&lt;br /&gt;
|plant=6&lt;br /&gt;
|block=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Custom Enemies (MaGMML1)]][[Category:Custom Enemies (MaGMML:EZ)]][[Category:Mega Man 2 Enemies]][[Category:Aquatic Enemies]][[Category:Semi Bulky Enemies]][[Category:Nature Enemies]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Croaker&amp;diff=27480</id>
		<title>Croaker</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Croaker&amp;diff=27480"/>
				<updated>2025-03-03T19:55:05Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Croaker&lt;br /&gt;
|image=[[File:CroakerArt.jpg|230px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|jname=Kerog&lt;br /&gt;
|script=ケロッグ&lt;br /&gt;
|romaji=Keroggu&lt;br /&gt;
|altname=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[snoruntpyro]], [[The Stove Guy]]&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=10 (Croaker)&amp;lt;br&amp;gt;1 (Petit Kerog)&lt;br /&gt;
|at=2 (contact, Petit Kerog){{1}}&amp;lt;br&amp;gt;4 (contact){{1R}}{{2}}{{3}}&amp;lt;br&amp;gt;1 (Petit Kerog){{1R}}{{2}}{{3}}&lt;br /&gt;
|weak=[[Pharaoh Shot]]{{1}}&amp;lt;br&amp;gt;[[Metal Blade]], [[Gemini Laser]], [[Thunder Wool]]{{1R}}&amp;lt;br&amp;gt;[[Wheel Cutter]], [[Sakugarne]]{{2}}&amp;lt;br&amp;gt;[[Ice Wall]], [[Banshee Wail]], [[Bait Bobber]], [[Power Line]]{{3}}&amp;lt;br&amp;gt;[[Super Arm]], [[Chill Spike]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}&amp;lt;br&amp;gt;[[Flame Mixer]], [[Salt Water]], [[Concrete Shot]]{{48H}}&amp;lt;br&amp;gt;[[Zap Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}&amp;lt;br&amp;gt;[[Grab Buster]]{{Megamix}}&lt;br /&gt;
|category=Aquatic, Semi Bulky, Nature&lt;br /&gt;
|location='''MaGMML(1R):'''&amp;lt;br&amp;gt;[[City War]]&amp;lt;br&amp;gt;[[Level]]&amp;lt;br&amp;gt;[[Wily Combo]]&amp;lt;br&amp;gt;[[Napalm Forest and Caves]]&amp;lt;br&amp;gt;[[Maze of Death]]&amp;lt;br&amp;gt;[[Be the Bigger Person]]{{1R}}&amp;lt;br&amp;gt;'''MaGMML2:'''&amp;lt;br&amp;gt;[[Cardinal Man]]&amp;lt;br&amp;gt;[[Something Original]]&amp;lt;br&amp;gt;[[The Dampening]]&amp;lt;br&amp;gt;[[Misty Lake]]&amp;lt;br&amp;gt;[[City War]]&amp;lt;br&amp;gt;[[Reality Core]]&amp;lt;br&amp;gt;[[The Pit of Pits]]&amp;lt;br&amp;gt;'''MaGMML3:'''&amp;lt;br&amp;gt;[[Not Delivering On Promises]]&amp;lt;br&amp;gt;[[Hunter Tower]]&amp;lt;br&amp;gt;[[Creatively Named Level]]&amp;lt;br&amp;gt;[[Froggy Gravity]]&amp;lt;br&amp;gt;[[Working in the Rain]]&amp;lt;br&amp;gt;[[Sulfurific Abyss]]&amp;lt;br&amp;gt;[[NEO Pit of Pits]]&amp;lt;br&amp;gt;'''MaG24HMML:'''&amp;lt;br&amp;gt;[[Wily 3 (MaG24HMML)|Wily 3]]&amp;lt;br&amp;gt;'''MaG48HMML:'''&amp;lt;br&amp;gt;[[Through the Crabacombs]]&amp;lt;br&amp;gt;'''MaGMML: Episode Zero:'''&amp;lt;br&amp;gt;[[Explosive Freefall]]&lt;br /&gt;
|OffAppear=[[Mega Man 2]]&amp;lt;br&amp;gt;[[Mega Man: The Wily Wars]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:Croaker.png]] [[File:WilyComboCroaker.png|Wily Combo]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|A fat frog, and a pretty ugly one, it will puke babies when none are on the screen|Note in Croaker's code|[[Megamix Engine]]}}&lt;br /&gt;
'''Croaker''' is an enemy from ''[[Mega Man 2]]''. It is a large robotic frog that spits out smaller frog robots known as Petit Kerogs.&lt;br /&gt;
&lt;br /&gt;
Croaker was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[City War]], [[Level]], [[Wily Combo]], [[Napalm Forest and Caves]], and [[Maze of Death]], as well as the Wily stage [[Be the Bigger Person]]. It and its Petit Kerogs have unique sprites in Wily Combo. ''[[Make a Good Mega Man Level Remastered]]'' removed them from the redesigned Be the Bigger Person as normal enemies.&lt;br /&gt;
&lt;br /&gt;
Croaker returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]], [[Something Original]], [[The Dampening]], and [[Misty Lake]], as well as the recreation of City War, the Wily stage [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] mini-stages &amp;quot;Ancient Town&amp;quot;, &amp;quot;Be the Bigger Person?&amp;quot;, &amp;quot;Labyrinthe Throwback&amp;quot;, and &amp;quot;Waterfall&amp;quot;. It also appears in the ''[[Make a Good 24 Hour Mega Man Level]]'' Wily stage [[Wily 3 (MaG24HMML)|Wily 3]], in ''[[Make a Good Mega Man Level: Episode Zero]]'''s first stage, [[Explosive Freefall]], and in the ''[[Make a Good 48 Hour Mega Man Level]]'' entry [[Through the Crabacombs]].&lt;br /&gt;
&lt;br /&gt;
In ''[[Make a Good Mega Man Level 3]]'', Croakers were used in the entries [[Not Delivering On Promises]], [[Hunter Tower]], [[Creatively Named Level]], [[Froggy Gravity]], [[Working in the Rain]], and [[Sulfurific Abyss]]. Additionally, they appeared in the [[NEO Pit of Pits]] sublevels &amp;quot;Aquatic Aerials&amp;quot;, &amp;quot;Bigger Fish&amp;quot;, and &amp;quot;Lock and 'Fall Torture&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Croakers will stand in place at first. If no Petit Kerogs are on-screen at the time (whether it be their own or those of another Croaker), they will spit out three Petit Kerogs. The Petit Kerogs will periodically jump in [[Mega Man]]'s direction.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |Sprite&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |MaGMML Appearance(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Location(s)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Description&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Designer(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |HP&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Attack Damage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:ShadowCroaker.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Shadow Croaker&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good Mega Man Level Renastered|MaGMMLR]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Be the Bigger Person]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An invincible Croaker created by [[Shadow Gacha]], which spits three Petit Kerogs that behave normally, and are not invincible like the Croaker itself. If the Petit Kerogs are all destroyed, the Croaker will spit more, though it and the Petit Kerogs despawn after a fixed amount of time regardless. The Croaker spawns next to the wall across from Shadow Gacha.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[ACESpark]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4 (contact)&amp;lt;br&amp;gt;1 (Petit Kerog)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:Belcher.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Belcher&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Pepsi Zero]]&amp;lt;br&amp;gt;[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A Pepsi-coloured Croaker that shoots globs of soda. The soda forms puddles on the ground that work like [[Oil]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Scatman's World]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4 (contact)&amp;lt;br&amp;gt;2 (glob)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:BubbleCroaker.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Bubble Croaker&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Bubble Base]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A grey Croaker that shoots bubbles which roll along the ground.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[SCMidna]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4 (contact)&amp;lt;br&amp;gt;4 (bubble)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level===&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|metal=2&amp;lt;br&amp;gt;3&lt;br /&gt;
|gemini=5&amp;lt;br&amp;gt;3&lt;br /&gt;
|solar=1&amp;lt;br&amp;gt;2&lt;br /&gt;
|top=0&amp;lt;br&amp;gt;3&lt;br /&gt;
|wool=4&amp;lt;br&amp;gt;2&lt;br /&gt;
|black=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|phar=1/1/99&amp;lt;br&amp;gt;1/5&lt;br /&gt;
|magic=3&amp;lt;br&amp;gt;2&lt;br /&gt;
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level Remastered===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style = &amp;quot;width: 64pt;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icon0.png|M.Buster|link=Mega Buster]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MetalBladeIcon1R.png|M.Blade|link=Metal Blade]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:GeminiLaserIcon1R.png|G.Laser|link=Gemini Laser]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:SolarBlazeIcon1R.png|S.Blaze|link=Solar Blaze]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:TopSpinIcon1R.png|T.Spin|link=Top Spin]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:ThunderWoolIcon1R.png|T.Wool|link=Thunder Wool]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:BlackHoleBombIcon1R.png|B.H.Bomb|link=Black Hole Bomb]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:PharaohShotIcon1R.png|P.Shot|link=Pharaoh Shot]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MagicCardIcon1R.png|M.Card|link=Magic Card]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMMLR_Icon9.png|P.Orb|link=Power Orb]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| '''Croaker'''&lt;br /&gt;
|1/1/3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1/20&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| '''Shadow Croaker'''&lt;br /&gt;
|0/0/0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0/0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Other Notes'''&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|hornet=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|jewel=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|grab=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|triple=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|flash=Y&amp;lt;br&amp;gt;Y&lt;br /&gt;
|slash=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|wheel=3&amp;lt;br&amp;gt;3&lt;br /&gt;
|sakugarne=4&amp;lt;br&amp;gt;4&lt;br /&gt;
|wire=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|arrow=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=4&lt;br /&gt;
|thunder=3&lt;br /&gt;
|magnetic=2&lt;br /&gt;
|ice=3&lt;br /&gt;
|break=2&lt;br /&gt;
|tape=2/3/Y&lt;br /&gt;
|lantern=2&lt;br /&gt;
|prismatic=1/2/3&lt;br /&gt;
|beet=1&lt;br /&gt;
|rec=2/1&lt;br /&gt;
|banshee=4&lt;br /&gt;
|propeller=0.5&lt;br /&gt;
|cable=1&lt;br /&gt;
|shoes=1&lt;br /&gt;
|royal=3&lt;br /&gt;
|bait=4/2&lt;br /&gt;
|power=3&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable24H&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|water=2&amp;lt;br&amp;gt;N/A*&lt;br /&gt;
|time=Y&amp;lt;br&amp;gt;N/A*&lt;br /&gt;
|super=4/2&amp;lt;br&amp;gt;4/2&lt;br /&gt;
|chill=1/6&amp;lt;br&amp;gt;1/5&lt;br /&gt;
|hornet=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|jewel=2&amp;lt;br&amp;gt;1&lt;br /&gt;
|grab=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|triple=2&amp;lt;br&amp;gt;1&lt;br /&gt;
|wire=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|arrow=1&amp;lt;br&amp;gt;2&lt;br /&gt;
|flash=Y&amp;lt;br&amp;gt;Y&lt;br /&gt;
|slash=4&amp;lt;br&amp;gt;1&lt;br /&gt;
|wheel=6&amp;lt;br&amp;gt;3&lt;br /&gt;
|sakugarne=4&amp;lt;br&amp;gt;4&lt;br /&gt;
|pakkajoe=1&amp;lt;br&amp;gt;99&lt;br /&gt;
|notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine&amp;lt;br&amp;gt;*Not in the current build of the Megamix Engine.&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=4&lt;br /&gt;
|rain=2&lt;br /&gt;
|spark=0&lt;br /&gt;
|snake=2&lt;br /&gt;
|tengu=1/1/2&lt;br /&gt;
|water=3&lt;br /&gt;
|concrete=3&lt;br /&gt;
|homing=2&lt;br /&gt;
|beat=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level: Episode Zero===&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=1&lt;br /&gt;
|saber=1&lt;br /&gt;
|burst=2&lt;br /&gt;
|drive=99&lt;br /&gt;
|cutbuster=1&lt;br /&gt;
|cutsaber=1&lt;br /&gt;
|cutburst=2&lt;br /&gt;
|cutdrive=2&lt;br /&gt;
|flamebuster=2&lt;br /&gt;
|flamesaber=3&lt;br /&gt;
|flameburst=3&lt;br /&gt;
|flamedrive=2&lt;br /&gt;
|icebuster=2&lt;br /&gt;
|icesaber=2&lt;br /&gt;
|iceburst=2&lt;br /&gt;
|icedrive=2&lt;br /&gt;
|zapbuster=2&lt;br /&gt;
|zapsaber=5&lt;br /&gt;
|zapburst=3&lt;br /&gt;
|zapdrive=5&lt;br /&gt;
|psybuster=1&lt;br /&gt;
|psysaber=1&lt;br /&gt;
|psyburst=2&lt;br /&gt;
|psydrive=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=Y&lt;br /&gt;
|stone=2&lt;br /&gt;
|plant=6&lt;br /&gt;
|block=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Custom Enemies (MaGMML1)]][[Category:Custom Enemies (MaGMML:EZ)]][[Category:Mega Man 2 Enemies]][[Category:Aquatic Enemies]][[Category:Semi Bulky Enemies]][[Category:Nature Enemies]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Bomb_Thrown&amp;diff=27478</id>
		<title>Bomb Thrown</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Bomb_Thrown&amp;diff=27478"/>
				<updated>2025-03-03T16:52:43Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Bomb Thrown&lt;br /&gt;
|image=[[File:BombThrownArt.png|230px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|jname=&lt;br /&gt;
|script=ボンバースローン&lt;br /&gt;
|romaji=Bonbā Surōn&lt;br /&gt;
|altname=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[snoruntpyro]]{{1}}&amp;lt;br&amp;gt;[[ACESpark]]{{2}}{{3}}&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=3&lt;br /&gt;
|at=6 (contact){{1}}&amp;lt;br&amp;gt;3 (bomb){{1}}&amp;lt;br&amp;gt;4 (contact){{1R}}{{2}}{{3}}&amp;lt;br&amp;gt;6 (bomb){{1R}}{{2}}{{3}}&amp;lt;br&amp;gt;4 (bomb explosion){{1R}}{{2}}{{3}}&lt;br /&gt;
|weak=[[Pharaoh Shot]]{{1}}&amp;lt;br&amp;gt;[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}&amp;lt;br&amp;gt;[[Hornet Chaser]], [[Jewel Satellite]], [[Grab Buster]], [[Triple Blade]], [[Wheel Cutter]], [[Sakugarne]]{{2}}&amp;lt;br&amp;gt;[[Tornado Blow]], [[Beet Tiller]]{{3}}&amp;lt;br&amp;gt;[[Salt Water]], [[Concrete Shot]]{{48H}}&amp;lt;br&amp;gt;[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}&amp;lt;br&amp;gt;[[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}&lt;br /&gt;
|category=Semi Bulky&amp;lt;br&amp;gt;Semi Bulky, Rocky (Rock Thrown)&lt;br /&gt;
|location='''MaGMML(1R):'''&amp;lt;br&amp;gt;[[City War]]&amp;lt;br&amp;gt;[[Sunset Siege]]&amp;lt;br&amp;gt;[[Napalm Forest and Caves]]&amp;lt;br&amp;gt;[[Flashback Database]]&amp;lt;br&amp;gt;'''MaGMML2:'''&amp;lt;br&amp;gt;[[Airflow Hubble]]&amp;lt;br&amp;gt;[[Forgotten Fortress]]&amp;lt;br&amp;gt;[[Enhanced Mobility]]&amp;lt;br&amp;gt;[[Bouncy Castle]]&amp;lt;br&amp;gt;[[Escape Sequence]]&amp;lt;br&amp;gt;[[City War]]&amp;lt;br&amp;gt;[[Lever Oriental Enchanted]]&amp;lt;br&amp;gt;[[Reality Core]]&amp;lt;br&amp;gt;[[Coyote Man (stage)|Coyote Man]]&amp;lt;br&amp;gt;[[The Pit of Pits]]&amp;lt;br&amp;gt;[[Null and Void (MaGMML2)|Null and Void]]&amp;lt;br&amp;gt;'''MaGMML3:'''&amp;lt;br&amp;gt;[[The Heist]]&amp;lt;br&amp;gt;[[Identity Man (stage)|Identity Man]]&amp;lt;br&amp;gt;[[NEO Pit of Pits]]&amp;lt;br&amp;gt;'''MaG48HMML:'''&amp;lt;br&amp;gt;[[Spicy Top Action]]&amp;lt;br&amp;gt;'''MaGMML: Episode Zero:'''&amp;lt;br&amp;gt;[[Explosive Freefall]]&amp;lt;br&amp;gt;[[Recoil Recon]]&lt;br /&gt;
|OffAppear=[[Mega Man 5]]&amp;lt;br&amp;gt;[[Mega Man IV]]&amp;lt;br&amp;gt;Mega Man (Game Gear)&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:BombThrown.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Bomb Thrown''' is an enemy from ''[[Mega Man 5]]''. It is a modified '''Rock Thrown''', a tunnel construction robot, that throws bombs from its head instead of rocks.&lt;br /&gt;
&lt;br /&gt;
Bomb Thrown was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[City War]], [[Sunset Siege]], and [[Napalm Forest and Caves]], as well as the Wily stage [[Flashback Database]].&lt;br /&gt;
&lt;br /&gt;
Bomb Thrown returned in ''[[Make a Good Mega Man Level 2]]'', which also included its template, Rock Thrown, for the first time. Bomb Thrown appeared in the entries [[Airflow Hubble]], [[Forgotten Fortress]], [[Enhanced Mobility]], [[Bouncy Castle]], and [[Escape Sequence]], as well as the recreation of City War, the Wily stages [[Lever Oriental Enchanted]] and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Coyote Man (stage)|Coyote Man]], the [[The Pit of Pits|Pit of Pits]] sub-level &amp;quot;Flippin' Tops&amp;quot;, and in [[Null and Void (MaGMML2)|Null and Void]]. Notably, one of Rock Thrown's appearances was in the Pit of Pits sub-level &amp;quot;The Top 10 Most Commonly Used Enemies, In Increasing Order&amp;quot;, where it is placed as number ten. In ''[[Make a Good Mega Man Level: Episode Zero]]'', it appears in the levels [[Explosive Freefall]] and [[Recoil Recon]].&lt;br /&gt;
&lt;br /&gt;
In ''[[Make a Good 48 Hour Mega Man Level]]'', Bomb Thrown was used in the entry [[Spicy Top Action]]. The enemy returned for ''[[Make a Good Mega Man Level 3]]'', and appeared in the entries [[The Heist]] and [[Identity Man (stage)|Identity Man]], as well as the [[NEO Pit of Pits]] sublevels &amp;quot;Boiled in Oil&amp;quot; and &amp;quot;Desert Nights&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Bomb Throwns constantly throw bombs in arcs, with the bombs creating large damaging explosions upon hitting a surface. The bombs are always aimed towards [[Mega Man]], and whenever possible will land on the spot he was standing on when the bomb was thrown.&lt;br /&gt;
&lt;br /&gt;
By default, Bomb Throwns are red, but setting &amp;quot;col = #&amp;quot; in a Bomb Thrown's creation code will change its color (1 makes it orange, 2 makes it green).&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
===Devkit===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |Sprite&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Official Appearance(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |MaGMML Appearance(s)&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |Location(s)&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |Description&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Designer(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |HP&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Attack Damage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:RockThrown.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Rock Thrown&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Mega Man 5]]''&amp;lt;br&amp;gt;''[[Mega Man IV]]''&amp;lt;br&amp;gt;''Mega Man (Game Gear)''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good Mega Man Level 2|MaGMML2]]''&amp;lt;br&amp;gt;''[[Make a Good Mega Man Level 3|MaGMML3]]''&amp;lt;br&amp;gt;''[[Make a Good 48 Hour Mega Man Level|MaG48HMML]]''&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|'''MaGMML2:'''&amp;lt;br&amp;gt;[[Snow Man]] ● [[Joe Destruction Co.]] ● [[Jungle Base]] ● [[Enhanced Mobility]] ● [[Changeable Caverns]] ● [[Bouncy Castle]] ● [[Escape Sequence]] ● [[Guts Man's Asteroid]] ● [[Sheriff Man (stage)|Sheriff Man]] ● [[Reality Core]] ● [[The Pit of Pits]]&amp;lt;br&amp;gt;'''MaGMML3:'''&amp;lt;br&amp;gt;[[Somewhere Underground]]&amp;lt;br&amp;gt;'''MaG48HMML:'''&amp;lt;br&amp;gt;[[Abandoned Mine (MaG48HMML)|Abandoned Mine]] ● [[Copper Cave]] ● [[Pandora's Parlor]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A robot that throws rocks at Mega Man. The explosion the rocks make on landing is smaller than Bomb Thrown's bomb explosions, but are slightly stronger.&amp;lt;br&amp;gt;By default, Rock Throwns are green, but setting &amp;quot;col = #&amp;quot; in a Rock Thrown's creation code will change its color (1 makes it red, 2 makes it orange).&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[ACESpark]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4 (contact)&amp;lt;br&amp;gt;6 (rock)&amp;lt;br&amp;gt;5 (rock explosion)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Custom===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |Sprite&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |MaGMML Appearance(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Location(s)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Description&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Designer(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |HP&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Attack Damage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:ShadowBombThrown.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Shadow Bomb Thrown&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good Mega Man Level Remastered|MaGMMLR]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Be the Bigger Person]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An invincible Bomb Thrown created by [[Shadow Gacha]], which tosses four bombs, despawning shortly after tossing the fourth. While the Bomb Thrown is invincible, its bombs can be destroyed prematurely like a regular Bomb Thrown.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[ACESpark]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4 (contact)&amp;lt;br&amp;gt;6 (bomb)&amp;lt;br&amp;gt;4 (bomb explosion)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:CanThrown.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Can Thrown&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good Mega Man Level 2|MaGMML2]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Coyote Man (stage)|Coyote Man]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A Rock Thrown that throws smaller rocks that bounce along the ground. The rocks themselves do no damage, but will release two large explosions after a delay; one going down, the other up. The rock's explosion timer will go down even if the game is paused; this can be used to damage Mega Man while in the pause menu.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Cheez8|Cheez]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4 (contact)&amp;lt;br&amp;gt;6 (rock explosion)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level===&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|metal=1.5&amp;lt;br&amp;gt;1&lt;br /&gt;
|gemini=2&amp;lt;br&amp;gt;3&lt;br /&gt;
|solar=1&amp;lt;br&amp;gt;2&lt;br /&gt;
|top=0&amp;lt;br&amp;gt;3&lt;br /&gt;
|wool=1&amp;lt;br&amp;gt;0.5&lt;br /&gt;
|black=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|phar=2/2/66&amp;lt;br&amp;gt;1/5&lt;br /&gt;
|magic=1.5&amp;lt;br&amp;gt;2&lt;br /&gt;
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level Remastered===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style = &amp;quot;width: 64pt;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icon0.png|M.Buster|link=Mega Buster]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MetalBladeIcon1R.png|M.Blade|link=Metal Blade]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:GeminiLaserIcon1R.png|G.Laser|link=Gemini Laser]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:SolarBlazeIcon1R.png|S.Blaze|link=Solar Blaze]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:TopSpinIcon1R.png|T.Spin|link=Top Spin]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:ThunderWoolIcon1R.png|T.Wool|link=Thunder Wool]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:BlackHoleBombIcon1R.png|B.H.Bomb|link=Black Hole Bomb]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:PharaohShotIcon1R.png|P.Shot|link=Pharaoh Shot]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MagicCardIcon1R.png|M.Card|link=Magic Card]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMMLR_Icon9.png|P.Orb|link=Power Orb]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| '''Bomb Thrown'''&lt;br /&gt;
|1/1/3&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|1/20&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| '''Shadow Bomb Thrown'''&lt;br /&gt;
|0/0/0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0/0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Other Notes'''&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
{{Damagetable1R&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|metal=1&lt;br /&gt;
|gemini=3&lt;br /&gt;
|solar=2&lt;br /&gt;
|top=3&lt;br /&gt;
|wool=1&lt;br /&gt;
|black=3&lt;br /&gt;
|phar=1/20&lt;br /&gt;
|magic=2&lt;br /&gt;
|orb=3&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style = &amp;quot;width: 64pt;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icon0.png|M.Buster|link=Mega Buster]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icona1.gif|H.Chaser|link=Hornet Chaser]][[File:2Iconb1.png|H.Pumpkin|link=Haunt Pumpkin]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icona2.gif|J.Satellite|link=Jewel Satellite]][[File:2Iconb2.png|B.Barrier|link=Badge Barrier]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icona3.gif|G.Buster|link=Grab Buster]][[File:2Iconb3.png|N.Bomb|link=Neapolitan Bomb]][[File:2Iconb11.png|L.Rocket|link=Launch Rocket]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icona4.gif|T.Blade|link=Triple Blade]][[File:2Iconb4.png|T.Cluster|link=Truffle Cluster]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icona5.gif|F.Stopper|link=Flash Stopper]][[File:2Iconb5.png|C.Distorter|link=Cyber Distorter]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icona6.gif|S.Claw|link=Slash Claw]][[File:2Iconb6.png|F.Beam|link=Force Beam]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icona7.gif|W.Cutter|link=Wheel Cutter]][[File:2Iconb7.png|H.Trapper|link=Hazard Trapper]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icona8.png|Sakugarne|link=Sakugarne]][[File:2Iconb8.png|M.Blast|link=Match Blast]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icona9.png|W.Adaptor|link=Wire Adaptor]][[File:2Iconb9.png|C.Claw|link=Chomp Claw]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icona10.png|S.Arrow|link=Super Arrow]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| '''Bomb Thrown*'''&lt;br /&gt;
|1/2/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|3&amp;lt;br&amp;gt;3&lt;br /&gt;
|3&amp;lt;br&amp;gt;3&lt;br /&gt;
|3&amp;lt;br&amp;gt;3&lt;br /&gt;
|3&amp;lt;br&amp;gt;3&lt;br /&gt;
|Y&amp;lt;br&amp;gt;Y&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&lt;br /&gt;
|3&amp;lt;br&amp;gt;2&lt;br /&gt;
|4&amp;lt;br&amp;gt;4&lt;br /&gt;
|1&amp;lt;br&amp;gt;3&lt;br /&gt;
|2&amp;lt;br&amp;gt;2&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| '''Rock Thrown*'''&lt;br /&gt;
|1/2/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|3&amp;lt;br&amp;gt;3&lt;br /&gt;
|3&amp;lt;br&amp;gt;3&lt;br /&gt;
|3&amp;lt;br&amp;gt;3&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&lt;br /&gt;
|Y&amp;lt;br&amp;gt;Y&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&lt;br /&gt;
|1&amp;lt;br&amp;gt;2&lt;br /&gt;
|4&amp;lt;br&amp;gt;8&lt;br /&gt;
|1&amp;lt;br&amp;gt;3&lt;br /&gt;
|2&amp;lt;br&amp;gt;2&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| '''Can Thrown'''&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| Y&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Other Notes'''&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; |*Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine&lt;br /&gt;
|}&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
====Bomb Thrown====&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=4&lt;br /&gt;
|thunder=3&lt;br /&gt;
|magnetic=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|break=2&lt;br /&gt;
|tape=2/3/Y&lt;br /&gt;
|lantern=1&lt;br /&gt;
|prismatic=1/2/3&lt;br /&gt;
|beet=4&lt;br /&gt;
|rec=4/3&lt;br /&gt;
|banshee=4&lt;br /&gt;
|propeller=0.5&lt;br /&gt;
|cable=1&lt;br /&gt;
|shoes=0.5&lt;br /&gt;
|royal=3&lt;br /&gt;
|bait=3/1&lt;br /&gt;
|power=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
====Rock Thrown====&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=4&lt;br /&gt;
|thunder=3&lt;br /&gt;
|magnetic=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|break=2&lt;br /&gt;
|tape=1/1.5/Y&lt;br /&gt;
|lantern=1&lt;br /&gt;
|prismatic=1/2/3&lt;br /&gt;
|beet=4&lt;br /&gt;
|rec=4/3&lt;br /&gt;
|banshee=4&lt;br /&gt;
|propeller=0.5&lt;br /&gt;
|cable=0.5&lt;br /&gt;
|shoes=0.5&lt;br /&gt;
|royal=3&lt;br /&gt;
|bait=3/1&lt;br /&gt;
|power=0.5&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable24HM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|super=4/2&lt;br /&gt;
|chill=1/5&lt;br /&gt;
|pakkajoe=99&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=2&lt;br /&gt;
|rain=2&lt;br /&gt;
|spark=0&lt;br /&gt;
|snake=2&lt;br /&gt;
|tengu=1/1/2&lt;br /&gt;
|water=3&lt;br /&gt;
|concrete=3&lt;br /&gt;
|homing=2&lt;br /&gt;
|beat=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level: Episode Zero===&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=1&lt;br /&gt;
|saber=1&lt;br /&gt;
|burst=2&lt;br /&gt;
|drive=99&lt;br /&gt;
|cutbuster=1&lt;br /&gt;
|cutsaber=1&lt;br /&gt;
|cutburst=2&lt;br /&gt;
|cutdrive=2&lt;br /&gt;
|flamebuster=2&lt;br /&gt;
|flamesaber=3&lt;br /&gt;
|flameburst=3&lt;br /&gt;
|flamedrive=2&lt;br /&gt;
|icebuster=1&lt;br /&gt;
|icesaber=1&lt;br /&gt;
|iceburst=2&lt;br /&gt;
|icedrive=1&lt;br /&gt;
|zapbuster=1&lt;br /&gt;
|zapsaber=1&lt;br /&gt;
|zapburst=2&lt;br /&gt;
|zapdrive=2&lt;br /&gt;
|psybuster=1&lt;br /&gt;
|psysaber=1*&lt;br /&gt;
|psyburst=2&lt;br /&gt;
|psydrive=2&lt;br /&gt;
|notes=*Reflected projectiles do 2 damage.&lt;br /&gt;
}}&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=Y&lt;br /&gt;
|stone=2&lt;br /&gt;
|plant=4&lt;br /&gt;
|block=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:RockThrownArt.png|Rock Thrown&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Custom Enemies (MaGMML1)]][[Category:Devkit Enemies (MaGMML2)]][[Category:Custom Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Semi Bulky Enemies]][[Category:Rocky Enemies]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Bomb_Thrown&amp;diff=27477</id>
		<title>Bomb Thrown</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Bomb_Thrown&amp;diff=27477"/>
				<updated>2025-03-03T16:48:35Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Bomb Thrown&lt;br /&gt;
|image=[[File:BombThrownArt.png|230px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|jname=&lt;br /&gt;
|script=ボンバースローン&lt;br /&gt;
|romaji=Bonbā Surōn&lt;br /&gt;
|altname=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[snoruntpyro]]{{1}}&amp;lt;br&amp;gt;[[ACESpark]]{{2}}{{3}}&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=3&lt;br /&gt;
|at=6 (contact){{1}}&amp;lt;br&amp;gt;3 (bomb){{1}}&amp;lt;br&amp;gt;4 (contact){{1R}}{{2}}{{3}}&amp;lt;br&amp;gt;6 (bomb){{1R}}{{2}}{{3}}&amp;lt;br&amp;gt;4 (bomb explosion){{1R}}{{2}}{{3}}&lt;br /&gt;
|weak=[[Pharaoh Shot]]{{1}}&amp;lt;br&amp;gt;[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}&amp;lt;br&amp;gt;[[Hornet Chaser]], [[Jewel Satellite]], [[Grab Buster]], [[Triple Blade]], [[Wheel Cutter]], [[Sakugarne]]{{2}}&amp;lt;br&amp;gt;[[Tornado Blow]], [[Beet Tiller]]{{3}}&amp;lt;br&amp;gt;[[Salt Water]], [[Concrete Shot]]{{48H}}&amp;lt;br&amp;gt;[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}&amp;lt;br&amp;gt;[[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}&lt;br /&gt;
|category=Semi Bulky&amp;lt;br&amp;gt;Semi Bulky, Rocky (Rock Thrown)&lt;br /&gt;
|location='''MaGMML(1R):'''&amp;lt;br&amp;gt;[[City War]]&amp;lt;br&amp;gt;[[Sunset Siege]]&amp;lt;br&amp;gt;[[Napalm Forest and Caves]]&amp;lt;br&amp;gt;[[Flashback Database]]&amp;lt;br&amp;gt;'''MaGMML2:'''&amp;lt;br&amp;gt;[[Airflow Hubble]]&amp;lt;br&amp;gt;[[Forgotten Fortress]]&amp;lt;br&amp;gt;[[Enhanced Mobility]]&amp;lt;br&amp;gt;[[Bouncy Castle]]&amp;lt;br&amp;gt;[[Escape Sequence]]&amp;lt;br&amp;gt;[[City War]]&amp;lt;br&amp;gt;[[Lever Oriental Enchanted]]&amp;lt;br&amp;gt;[[Reality Core]]&amp;lt;br&amp;gt;[[Coyote Man (stage)|Coyote Man]]&amp;lt;br&amp;gt;[[The Pit of Pits]]&amp;lt;br&amp;gt;[[Null and Void (MaGMML2)|Null and Void]]&amp;lt;br&amp;gt;'''MaGMML3:'''&amp;lt;br&amp;gt;[[The Heist]]&amp;lt;br&amp;gt;[[Identity Man (stage)|Identity Man]]&amp;lt;br&amp;gt;[[NEO Pit of Pits]]&amp;lt;br&amp;gt;'''MaG48HMML:'''&amp;lt;br&amp;gt;[[Spicy Top Action]]&amp;lt;br&amp;gt;'''MaGMML: Episode Zero:'''&amp;lt;br&amp;gt;[[Explosive Freefall]]&amp;lt;br&amp;gt;[[Recoil Recon]]&lt;br /&gt;
|OffAppear=[[Mega Man 5]]&amp;lt;br&amp;gt;[[Mega Man IV]]&amp;lt;br&amp;gt;Mega Man (Game Gear)&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:BombThrown.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Bomb Thrown''' is an enemy from ''[[Mega Man 5]]''. It is a modified '''Rock Thrown''', a tunnel construction robot, that throws bombs from its head instead of rocks.&lt;br /&gt;
&lt;br /&gt;
Bomb Thrown was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[City War]], [[Sunset Siege]], and [[Napalm Forest and Caves]], as well as the Wily stage [[Flashback Database]].&lt;br /&gt;
&lt;br /&gt;
Bomb Thrown returned in ''[[Make a Good Mega Man Level 2]]'', which also included its template, Rock Thrown, for the first time. Bomb Thrown appeared in the entries [[Airflow Hubble]], [[Forgotten Fortress]], [[Enhanced Mobility]], [[Bouncy Castle]], and [[Escape Sequence]], as well as the recreation of City War, the Wily stages [[Lever Oriental Enchanted]] and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Coyote Man (stage)|Coyote Man]], the [[The Pit of Pits|Pit of Pits]] sub-level &amp;quot;Flippin' Tops&amp;quot;, and in [[Null and Void (MaGMML2)|Null and Void]]. Notably, one of Rock Thrown's appearances was in the Pit of Pits sub-level &amp;quot;The Top 10 Most Commonly Used Enemies, In Increasing Order&amp;quot;, where it is placed as number ten. In ''[[Make a Good Mega Man Level: Episode Zero]]'', it appears in the levels [[Explosive Freefall]] and [[Recoil Recon]].&lt;br /&gt;
&lt;br /&gt;
In ''[[Make a Good 48 Hour Mega Man Level]]'', Bomb Thrown was used in the entry [[Spicy Top Action]]. The enemy returned for ''[[Make a Good Mega Man Level 3]]'', and appeared in the entries [[The Heist]] and [[Identity Man (stage)|Identity Man]], as well as the [[NEO Pit of Pits]] sublevels &amp;quot;Boiled in Oil&amp;quot; and &amp;quot;Desert Nights&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Bomb Throwns constantly throw bombs in arcs, with the bombs creating large damaging explosions upon hitting a surface. The bombs are always aimed towards [[Mega Man]], and whenever possible will land on the spot he was standing on when the bomb was thrown.&lt;br /&gt;
&lt;br /&gt;
By default, Bomb Throwns are red, but setting &amp;quot;col = #&amp;quot; in a Bomb Thrown's creation code will change its color (1 makes it orange, 2 makes it green).&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
===Devkit===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |Sprite&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Official Appearance(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |MaGMML Appearance(s)&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |Location(s)&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; |Description&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Designer(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |HP&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Attack Damage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:RockThrown.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Rock Thrown&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Mega Man 5]]''&amp;lt;br&amp;gt;''[[Mega Man IV]]''&amp;lt;br&amp;gt;''Mega Man (Game Gear)''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good Mega Man Level 2|MaGMML2]]''&amp;lt;br&amp;gt;''[[Make a Good Mega Man Level 3|MaGMML3]]''&amp;lt;br&amp;gt;''[[Make a Good 48 Hour Mega Man Level|MaG48HMML]]''&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|'''MaGMML2:'''&amp;lt;br&amp;gt;[[Snow Man]] ● [[Joe Destruction Co.]] ● [[Jungle Base]] ● [[Enhanced Mobility]] ● [[Changeable Caverns]] ● [[Bouncy Castle]] ● [[Escape Sequence]] ● [[Guts Man's Asteroid]] ● [[Sheriff Man (stage)|Sheriff Man]] ● [[Reality Core]] ● [[The Pit of Pits]]&amp;lt;br&amp;gt;'''MaGMML3:'''&amp;lt;br&amp;gt;[[Somewhere Underground]]&amp;lt;br&amp;gt;'''MaG48HMML:'''&amp;lt;br&amp;gt;[[Abandoned Mine (MaG48HMML)|Abandoned Mine]] ● [[Copper Cave]] ● [[Pandora's Parlor]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A robot that throws rocks at Mega Man. The explosion the rocks make on landing is smaller than Bomb Thrown's bomb explosions, but are slightly stronger.&amp;lt;br&amp;gt;By default, Rock Throwns are green, but setting &amp;quot;col = #&amp;quot; in a Rock Thrown's creation code will change its color (1 makes it red, 2 makes it orange).&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[ACESpark]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4 (contact)&amp;lt;br&amp;gt;6 (rock)&amp;lt;br&amp;gt;5 (rock explosion)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Custom===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |Sprite&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |MaGMML Appearance(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Location(s)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Description&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Designer(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |HP&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Attack Damage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:ShadowBombThrown.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Shadow Bomb Thrown&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good Mega Man Level Remastered|MaGMMLR]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Be the Bigger Person]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An invincible Bomb Thrown created by [[Shadow Gacha]], which tosses four bombs, despawning shortly after tossing the fourth. While the Bomb Thrown is invincible, its bombs can be destroyed prematurely like a regular Bomb Thrown.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[ACESpark]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4 (contact)&amp;lt;br&amp;gt;6 (bomb)&amp;lt;br&amp;gt;4 (bomb explosion)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:CanThrown.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Can Thrown&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good Mega Man Level 2|MaGMML2]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Coyote Man (stage)|Coyote Man]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A Rock Thrown that throws smaller rocks that bounce along the ground. The rocks themselves do no damage, but will release two large explosions after a delay; one going down, the other up. The rock's explosion timer will go down even if the game is paused; this can be used to damage Mega Man while in the pause menu.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Cheez8|Cheez]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4 (contact)&amp;lt;br&amp;gt;6 (rock explosion)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level===&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|metal=1.5&amp;lt;br&amp;gt;1&lt;br /&gt;
|gemini=2&amp;lt;br&amp;gt;3&lt;br /&gt;
|solar=1&amp;lt;br&amp;gt;2&lt;br /&gt;
|top=0&amp;lt;br&amp;gt;3&lt;br /&gt;
|wool=1&amp;lt;br&amp;gt;0.5&lt;br /&gt;
|black=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|phar=2/2/66&amp;lt;br&amp;gt;1/5&lt;br /&gt;
|magic=1.5&amp;lt;br&amp;gt;2&lt;br /&gt;
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level Remastered===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style = &amp;quot;width: 64pt;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icon0.png|M.Buster|link=Mega Buster]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MetalBladeIcon1R.png|M.Blade|link=Metal Blade]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:GeminiLaserIcon1R.png|G.Laser|link=Gemini Laser]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:SolarBlazeIcon1R.png|S.Blaze|link=Solar Blaze]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:TopSpinIcon1R.png|T.Spin|link=Top Spin]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:ThunderWoolIcon1R.png|T.Wool|link=Thunder Wool]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:BlackHoleBombIcon1R.png|B.H.Bomb|link=Black Hole Bomb]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:PharaohShotIcon1R.png|P.Shot|link=Pharaoh Shot]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MagicCardIcon1R.png|M.Card|link=Magic Card]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MaGMMLR_Icon9.png|P.Orb|link=Power Orb]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| '''Bomb Thrown'''&lt;br /&gt;
|1/1/3&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|1/20&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| '''Shadow Bomb Thrown'''&lt;br /&gt;
|0/0/0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0/0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Other Notes'''&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
{{Damagetable1R&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|metal=1&lt;br /&gt;
|gemini=3&lt;br /&gt;
|solar=2&lt;br /&gt;
|top=3&lt;br /&gt;
|wool=1&lt;br /&gt;
|black=3&lt;br /&gt;
|phar=1/20&lt;br /&gt;
|magic=2&lt;br /&gt;
|orb=3&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style = &amp;quot;width: 64pt;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icon0.png|M.Buster|link=Mega Buster]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icona1.gif|H.Chaser|link=Hornet Chaser]][[File:2Iconb1.png|H.Pumpkin|link=Haunt Pumpkin]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icona2.gif|J.Satellite|link=Jewel Satellite]][[File:2Iconb2.png|B.Barrier|link=Badge Barrier]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icona3.gif|G.Buster|link=Grab Buster]][[File:2Iconb3.png|N.Bomb|link=Neapolitan Bomb]][[File:2Iconb11.png|L.Rocket|link=Launch Rocket]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icona4.gif|T.Blade|link=Triple Blade]][[File:2Iconb4.png|T.Cluster|link=Truffle Cluster]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icona5.gif|F.Stopper|link=Flash Stopper]][[File:2Iconb5.png|C.Distorter|link=Cyber Distorter]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icona6.gif|S.Claw|link=Slash Claw]][[File:2Iconb6.png|F.Beam|link=Force Beam]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icona7.gif|W.Cutter|link=Wheel Cutter]][[File:2Iconb7.png|H.Trapper|link=Hazard Trapper]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icona8.png|Sakugarne|link=Sakugarne]][[File:2Iconb8.png|M.Blast|link=Match Blast]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icona9.png|W.Adaptor|link=Wire Adaptor]][[File:2Iconb9.png|C.Claw|link=Chomp Claw]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icona10.png|S.Arrow|link=Super Arrow]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| '''Bomb Thrown*'''&lt;br /&gt;
|1/2/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|3&amp;lt;br&amp;gt;3&lt;br /&gt;
|3&amp;lt;br&amp;gt;3&lt;br /&gt;
|3&amp;lt;br&amp;gt;3&lt;br /&gt;
|3&amp;lt;br&amp;gt;3&lt;br /&gt;
|Y&amp;lt;br&amp;gt;Y&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&lt;br /&gt;
|3&amp;lt;br&amp;gt;2&lt;br /&gt;
|4&amp;lt;br&amp;gt;4&lt;br /&gt;
|1&amp;lt;br&amp;gt;3&lt;br /&gt;
|2&amp;lt;br&amp;gt;2&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| '''Rock Thrown*'''&lt;br /&gt;
|1/2/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|3&amp;lt;br&amp;gt;3&lt;br /&gt;
|3&amp;lt;br&amp;gt;3&lt;br /&gt;
|3&amp;lt;br&amp;gt;3&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&lt;br /&gt;
|Y&amp;lt;br&amp;gt;Y&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&lt;br /&gt;
|1&amp;lt;br&amp;gt;2&lt;br /&gt;
|4&amp;lt;br&amp;gt;8&lt;br /&gt;
|1&amp;lt;br&amp;gt;3&lt;br /&gt;
|2&amp;lt;br&amp;gt;2&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| '''Can Thrown'''&lt;br /&gt;
| 1/2/3&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| Y&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Other Notes'''&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; |*Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine&lt;br /&gt;
|}&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
====Bomb Thrown====&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=4&lt;br /&gt;
|thunder=3&lt;br /&gt;
|magnetic=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|break=2&lt;br /&gt;
|tape=2/3/Y&lt;br /&gt;
|lantern=1&lt;br /&gt;
|prismatic=1/2/3&lt;br /&gt;
|beet=4&lt;br /&gt;
|rec=4/3&lt;br /&gt;
|banshee=4&lt;br /&gt;
|propeller=0.5&lt;br /&gt;
|cable=1&lt;br /&gt;
|shoes=0.5&lt;br /&gt;
|royal=3&lt;br /&gt;
|bait=3/1&lt;br /&gt;
|power=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
====Rock Thrown====&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=4&lt;br /&gt;
|thunder=3&lt;br /&gt;
|magnetic=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|break=2&lt;br /&gt;
|tape=1/1.5/Y&lt;br /&gt;
|lantern=1&lt;br /&gt;
|prismatic=1/2/3&lt;br /&gt;
|beet=4&lt;br /&gt;
|rec=4/3&lt;br /&gt;
|banshee=4&lt;br /&gt;
|propeller=0.5&lt;br /&gt;
|cable=0.5&lt;br /&gt;
|shoes=0.5&lt;br /&gt;
|royal=3&lt;br /&gt;
|bait=3/1&lt;br /&gt;
|power=0.5&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable24HM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|super=4/2&lt;br /&gt;
|chill=1/5&lt;br /&gt;
|pakkajoe=99&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=2&lt;br /&gt;
|rain=2&lt;br /&gt;
|spark=0&lt;br /&gt;
|snake=2&lt;br /&gt;
|tengu=1/1/2&lt;br /&gt;
|water=3&lt;br /&gt;
|concrete=3&lt;br /&gt;
|homing=2&lt;br /&gt;
|beat=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level: Episode Zero===&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=1&lt;br /&gt;
|saber=1&lt;br /&gt;
|burst=2&lt;br /&gt;
|drive=99&lt;br /&gt;
|cutbuster=1&lt;br /&gt;
|cutsaber=1&lt;br /&gt;
|cutburst=2&lt;br /&gt;
|cutdrive=2&lt;br /&gt;
|flamebuster=2&lt;br /&gt;
|flamesaber=3&lt;br /&gt;
|flameburst=3&lt;br /&gt;
|flamedrive=2&lt;br /&gt;
|icebuster=1&lt;br /&gt;
|icesaber=1&lt;br /&gt;
|iceburst=2&lt;br /&gt;
|icedrive=1&lt;br /&gt;
|zapbuster=1&lt;br /&gt;
|zapsaber=1&lt;br /&gt;
|zapburst=2&lt;br /&gt;
|zapdrive=2&lt;br /&gt;
|psybuster=1&lt;br /&gt;
|psysaber=1*&lt;br /&gt;
|psyburst=2&lt;br /&gt;
|psydrive=2&lt;br /&gt;
|notes=*Reflected projectiles do 2 damage.&lt;br /&gt;
}}&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=Y&lt;br /&gt;
|stone=2&lt;br /&gt;
|plant=4&lt;br /&gt;
|block=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:RockThrownArt.png|Rock Thrown&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Devkit Enemies (MaGMML2)]][[Category:Custom Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Semi Bulky Enemies]][[Category:Rocky Enemies]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Haehaey&amp;diff=27476</id>
		<title>Haehaey</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Haehaey&amp;diff=27476"/>
				<updated>2025-03-03T16:31:28Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Haehaey&lt;br /&gt;
|image=[[File:HaehaeyArt.png|200px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|jname=&lt;br /&gt;
|script=ハエハエー&lt;br /&gt;
|romaji=Haehaē&lt;br /&gt;
|altname= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer=[[snoruntpyro]]&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=1&lt;br /&gt;
|at=2 (contact){{1}}&amp;lt;br&amp;gt;3 (projectile){{1}}&amp;lt;br&amp;gt;4 (contact){{1R}}{{2}}{{3}}&amp;lt;br&amp;gt;2 (projectile){{1R}}{{2}}{{3}}&lt;br /&gt;
|weak=&lt;br /&gt;
|category=Flying, Nature&lt;br /&gt;
|location='''MaGMML(1R):'''&amp;lt;br&amp;gt;[[Level]]&amp;lt;br&amp;gt;[[Flashback Database]]{{1R}}&amp;lt;br&amp;gt;'''MaGMML2:'''&amp;lt;br&amp;gt;[[Cardinal Man]]&amp;lt;br&amp;gt;[[Ancient Tomb]]&amp;lt;br&amp;gt;[[Chomp Man (stage)|Chomp Man]]&amp;lt;br&amp;gt;[[Outer Space]]&amp;lt;br&amp;gt;[[Reality Core]]&amp;lt;br&amp;gt;[[The Pit of Pits]]&amp;lt;br&amp;gt;'''MaG48HMML:'''&amp;lt;br&amp;gt;[[Saturn Fortress]]&amp;lt;br&amp;gt;[[Taking a Dip]]&amp;lt;br&amp;gt;[[Pandora's Parlor]]&amp;lt;br&amp;gt;'''MaGMML: Episode Zero:'''&amp;lt;br&amp;gt;[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|OffAppear=[[Mega Man 4]]&amp;lt;br&amp;gt;[[Mega Man IV]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy, NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|appear= &lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=[[File:Haehaey.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Haehaey''' is an enemy from ''[[Mega Man 4]]''. It is a flying extermination robot designed to kill desert scorpions.&lt;br /&gt;
&lt;br /&gt;
Haehaey was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Level]]. A single Haehaey is also present as an NPC in [[Tier 1 (MaGMML)|Tier 1]], warning [[Mega Man]] about certain issues with [[City War|the stage to its right]]. In ''[[Make a Good Mega Man Level Remastered]]'', it is also present in the redesigned [[Flashback Database]].&lt;br /&gt;
&lt;br /&gt;
Haehaey returned in ''[[Make a Good Mega Man Level 2]]'', appearing in the entries [[Cardinal Man]], [[Ancient Tomb]], and [[Chomp Man (stage)|Chomp Man]], as well as the Wily stages [[Outer Space]] and [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] sublevel &amp;quot;Paradrop&amp;quot;. It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Null and Void (Episode Zero)|Null and Void]], and the ''[[Make a Good 48 Hour Mega Man Level]]'' entries [[Saturn Fortress]] and [[Taking a Dip]]; the latter game also used it in the [[Cartel Hideout]] stage [[Pandora's Parlor]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Haehaey flies overhead from offscreen, and proceeds to fire projectiles down at Mega Man frequently while swerving back and forth across the screen. Eventually, it will cease firing and fly away.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
===Custom===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |Sprite&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |MaGMML Appearance(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Location(s)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Description&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Designer(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |HP&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Attack Damage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:ShadowHaehaey.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Shadow Haehaey&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good Mega Man Level Remastered|MaGMMLR]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Be the Bigger Person]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An invincible Haehaey created by [[Shadow Gacha]], which drops seven projectiles; three upon initially spawning, one right after it turns around a second time, and three as it flies off the side of the screen (where it despawns outside of the player's view).&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[ACESpark]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4 (contact)&amp;lt;br&amp;gt;2 (projectile)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Custom Enemies (MaGMML1)]][[Category:Mega Man 4 Enemies]][[Category:Flying Enemies]][[Category:Nature Enemies]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:ShadowScrewBomber.png&amp;diff=27475</id>
		<title>File:ShadowScrewBomber.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:ShadowScrewBomber.png&amp;diff=27475"/>
				<updated>2025-03-03T14:44:31Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:ShadowReturningSniperJoe.png&amp;diff=27474</id>
		<title>File:ShadowReturningSniperJoe.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:ShadowReturningSniperJoe.png&amp;diff=27474"/>
				<updated>2025-03-03T14:44:16Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:ShadowHaehaey.png&amp;diff=27473</id>
		<title>File:ShadowHaehaey.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:ShadowHaehaey.png&amp;diff=27473"/>
				<updated>2025-03-03T14:44:00Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:ShadowCroaker.png&amp;diff=27472</id>
		<title>File:ShadowCroaker.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:ShadowCroaker.png&amp;diff=27472"/>
				<updated>2025-03-03T14:43:30Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:ShadowCamon.png&amp;diff=27471</id>
		<title>File:ShadowCamon.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:ShadowCamon.png&amp;diff=27471"/>
				<updated>2025-03-03T14:43:10Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:ShadowBombThrown.png&amp;diff=27470</id>
		<title>File:ShadowBombThrown.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:ShadowBombThrown.png&amp;diff=27470"/>
				<updated>2025-03-03T14:42:52Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Butter_Nezumi&amp;diff=24097</id>
		<title>Butter Nezumi</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Butter_Nezumi&amp;diff=24097"/>
				<updated>2024-08-09T10:42:03Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#678E77&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:ButterNezumiMugshot.gif‎|left|Butter Nezumi Mugshot]][[File:ButterNezumiMugshot.gif |right|Butter Nezumi Mugshot]]Butter Nezumi&lt;br /&gt;
|image=[[File:ButterNezumi.png|250px]]&lt;br /&gt;
|caption=Artwork by '''Neo'''&lt;br /&gt;
|script=バターネズミ&lt;br /&gt;
|romaji=Batānezumi&lt;br /&gt;
|number=&lt;br /&gt;
|designer=hsp&lt;br /&gt;
|programmer=[[SnoruntPyro]]&lt;br /&gt;
|gender=Male?&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|at=&lt;br /&gt;
|weapon=Butter Barrier&lt;br /&gt;
|hp=26 (max health 28)&lt;br /&gt;
|type=Shield&lt;br /&gt;
|attack=&lt;br /&gt;
|weak=[[Wheel Cutter]]&lt;br /&gt;
|affiliations=Dr. Gyoniku&amp;lt;br&amp;gt;[[Milk]]&lt;br /&gt;
|location=[[Tier 9 (MaGMML2)]]&lt;br /&gt;
|occupation=Cow&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Boss, NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (cameo)&lt;br /&gt;
|appear2=''Nezumiman''&lt;br /&gt;
|sprite={{MirrorDiv|mirror=[[File:MaGMML2_ButterNezumi.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Butter Nezumi''' is a boss from the pseudo-Mega Man game ''Nezumiman''. One of Dr. Gyoniku's henchmen, he is a mouse with cow-like features, such as spot patterns and a cow's tail as opposed to a mouse's. He has special powers over milk, being able to spray it from a giant bottle or use it to create a shield of butter called the Butter Barrier.&lt;br /&gt;
&lt;br /&gt;
Butter Nezumi appears in ''[[Make a Good Mega Man Level 2]]'', serving as a tier boss. Like most tier bosses, his attack pattern is drastically updated from his source game, becoming a much more complex boss.&lt;br /&gt;
&lt;br /&gt;
==Game Appearances==&lt;br /&gt;
===''Nezumiman''===&lt;br /&gt;
Butter Nezumi is one of the eight boss Nezumis. To reach him, Nezumi Man must traverse a farm filled with dangerous livestock, from pitchfork-bearing cows, to chickens rolling on logs, to sheep armed with explosives. During his boss fight, Butter Nezumi jumps into a bottle of milk to create his Butter Barrier, which he uses as both a defensive shield and as an offensive attack, alongside basic projectiles after throwing the Butter Barrier. His weakness is the Pashiri Gun, Usagi's Special Weapon, and his Butter Barrier is the weakness of Ice Nezumi.&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good Mega Man Level 2]]''===&lt;br /&gt;
Butter Nezumi appears as the boss of [[Tier 9 (MaGMML2)|Tier 9]], the Festival Grounds. He attacks [[Mega Man]] hoping to avenge [[Milk]], whom Butter Nezumi viewed as a child figure. While Mega Man points out the Milk fought in [[Tier 1 (MaGMML2)|Tier 1]] was merely a [[simulation]], Butter Nezumi still insists on fighting.&lt;br /&gt;
&lt;br /&gt;
The arena's layout is about a screen and a half, featuring two milk bottles on opposite sides that Butter Nezumi jumps into. His pattern consists of him swapping around the &amp;quot;flavour&amp;quot; of the milk with bombs and getting different elemental shields as a result. He always cycles through a constant pattern - a regular Butter Barrier, a Nitro Butter Barrier, a Fire Butter Barrier, an Ice Butter Barrier, and a Shock Butter Barrier, before the pattern loops. He also can throw bouncing cheese projectiles that, if they land in the milk, will be submerged and later explode into a semi-X pattern of projectiles. He regains a small amount of health over time while he's inside the milk between phases, but he is still vulnerable in spite of being invisible. His hitbox is directly above the bottle's neck.&lt;br /&gt;
&lt;br /&gt;
The ways he &amp;quot;throws&amp;quot; the shield depend on the &amp;quot;flavor&amp;quot; of the current barrier. The normal Butter Barrier will be thrown downwards and explode into four butter projectiles that slide across the ground. The Nitro Butter Barrier will let Butter Nezumi rev around the arena at extreme speeds and explodes after hitting a wall twice. The Fire Butter Barrier will lob fire projectiles at Mega Man before exploding into semi-homing giant fireballs. The Ice Butter Barrier will gradually spread outwards before crumbling. The Shock Butter Barrier will constantly send sparks out that increase the hit range of the shield, and Butter Nezumi will try to jump at Mega Man to take advantage of this.&lt;br /&gt;
&lt;br /&gt;
Butter Nezumi is weak to the [[Wheel Cutter]], which pierces through his shield and is a floor tracking weapon just like his original weakness, the Pashiri Gun. After his defeat, Butter Nezumi appears as an NPC in [[Chateau Chevaleresque]].&lt;br /&gt;
&lt;br /&gt;
====Pre-Battle Dialogue====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
 ! Character !! Dialogue&lt;br /&gt;
 {{Alternating rows table section|es=background:#f0f0f0;&lt;br /&gt;
|{{!}}{{!!}}(Milk fizzles from one of the containers)&lt;br /&gt;
|{{!}}'''Mega Man'''{{!!}}What the heck...?&lt;br /&gt;
|{{!}}{{!!}}(The containment explodes, revealing Butter Nezumi)&lt;br /&gt;
|{{!}}'''Mega Man'''{{!!}}Excuse me?&lt;br /&gt;
|{{!}}'''Butter Nezumi'''{{!!}}Ah, Mega Man! I've been expecting you.&amp;lt;br&amp;gt;I apologize for the delay - I had to churn a bit as some training.&lt;br /&gt;
|{{!}}'''Mega Man'''{{!!}}I have seen some extremely weird stuff in this festival, but... this?&lt;br /&gt;
|{{!}}'''Butter Nezumi'''{{!!}}You act like you're surprised.&amp;lt;br&amp;gt;You see, I have an apprentice named Milk. They were like a son to me...&amp;lt;br&amp;gt;Then I had heard that a replica of them had been sent to this festival celebrating you as a 'boss'.&amp;lt;br&amp;gt;I was deeply offended. I HAD to set right this injustice.&lt;br /&gt;
|{{!}}{{!!}}(If the player has not yet fought Milk)&lt;br /&gt;
|{{!}}'''Mega Man'''{{!!}}W-what? I have no idea what you're talking about...&lt;br /&gt;
|{{!}}'''Butter Nezumi'''{{!!}}Don't act like you forgot what you did. What you did is MORALLY DESPOTIC!&amp;lt;br&amp;gt;Prepare to pay for your crimes!&lt;br /&gt;
|{{!}}{{!!}}(If the player has already fought Milk)&lt;br /&gt;
|{{!}}'''Mega Man'''{{!!}}Wait, why would you get offended over that? It was just a hologram...&lt;br /&gt;
|{{!}}'''Butter Nezumi'''{{!!}}It was a SYMBOLIC death. You have no respect for a comrade...&amp;lt;br&amp;gt;I cannot forgive you! We MUST duel!&lt;br /&gt;
 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good Mega Man Level: Episode Zero]]''===&lt;br /&gt;
In the end credits montage of ''MaGMML: Episode Zero'', Butter Nezumi makes a brief cameo appearance. He appears out of a Wargate that had opened up in Dr. Cossack's Lab, chasing after Milk (who had also come out of the Wargate and itself was chasing after [[Toad Man]]).&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
|buster=1/1/2&lt;br /&gt;
|hornet=1&lt;br /&gt;
|jewel=2&lt;br /&gt;
|grab=1&lt;br /&gt;
|triple=1&lt;br /&gt;
|flash=N&lt;br /&gt;
|slash=1&lt;br /&gt;
|wheel=4&lt;br /&gt;
|sakugarne=2&lt;br /&gt;
|wire=1&lt;br /&gt;
|arrow=2&lt;br /&gt;
|notes=}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Butter Nezumi is the only tier boss in any ''MaGMML'' game to start his boss fight with less HP than his maximum. This is a reference to his source game, where health bars max out at 26 units.&lt;br /&gt;
* Butter Nezumi is one of only two tier bosses to have a room with a size larger than 256x224, the other being [[Jet Man]].&lt;br /&gt;
* If Butter Nezumi is encountered before Milk, his opening dialogue will still involve Butter Nezumi trying to avenge Milk, but Mega Man will be very confused.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 9}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]][[Category:Tier Bosses]][[Category:Robot Masters]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Level&amp;diff=24088</id>
		<title>Level</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Level&amp;diff=24088"/>
				<updated>2024-08-08T22:35:51Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank=18th&lt;br /&gt;
|image=[[File:MaGMML1-18-Level1.PNG|250px|Image]]&lt;br /&gt;
|caption=Caption&lt;br /&gt;
|game=''[[Make a Good Mega Man Level]]'' ''([[Make a Good Mega Man Level Remastered|Remastered]])''&lt;br /&gt;
|creator=[[Kanna]]&lt;br /&gt;
|composer=T. Ogura&lt;br /&gt;
|artist=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum= 1&lt;br /&gt;
|judge1=19&lt;br /&gt;
|judge2=13&lt;br /&gt;
|judge3=8&lt;br /&gt;
|judge4=22&lt;br /&gt;
|judge5=30&lt;br /&gt;
|totalscore=18.4&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Bomber Pepe]]&lt;br /&gt;
*[[Crabbot]]&lt;br /&gt;
*[[Croaker]]&lt;br /&gt;
*[[Haehaey]]&lt;br /&gt;
*[[Hari Harry]]&lt;br /&gt;
*[[M-445]]&lt;br /&gt;
*[[Metall Swim]]&lt;br /&gt;
*[[Pandeeta]]&lt;br /&gt;
*[[Yambow]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=Snake's Revenge - First Building&lt;br /&gt;
|location=[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|previous=[[City War]]&lt;br /&gt;
|next=[[The Quickening]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|You're not supposed to submit the &amp;quot;messing around with the editor&amp;quot; as an actual level, buddy.|[[Duvi0]]|in his judge comment.}}&lt;br /&gt;
'''Level''' is the creatively named 18th place entry in ''[[Make a Good Mega Man Level]]''. It consists of floating platforms from various different tilesets, such as [[Top Man]]'s, [[Wood Man]]'s, and [[Pharaoh Man]]'s. &lt;br /&gt;
&lt;br /&gt;
== Strategy == &lt;br /&gt;
Besides a few rather rude cases of enemy placement, this level is not hard at all. The platforming is rather simple, especially due to the stage being primarily underwater. Furthermore, checkpoints are abundant in the level, despite its short length. All of these combined make it among the easiest levels in the game.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:MaGMML1-18-Level2.PNG|thumb|none|200px|alt=|'''A:''' The start of the level, featuring [[Crabbot]] suicide.]]&lt;br /&gt;
|[[File:MaGMML1-18-Level4.PNG|thumb|none|200px|alt=|'''B:''' The inexplicable cameo appearance of W. Waltz.]]&lt;br /&gt;
|}&lt;br /&gt;
{{JudgeComment1&lt;br /&gt;
|pyro =Uuuuuh....uhh...what to say about this. Uh....hmmm....oh, yeah, you forgot the level exit. Also there was a level I guess?&lt;br /&gt;
|pyroscore = 19&lt;br /&gt;
|sppersonal = 5&lt;br /&gt;
|spother = 3&lt;br /&gt;
|spunique = 4&lt;br /&gt;
|spcreativity = 3&lt;br /&gt;
|spgraphics = 2&lt;br /&gt;
|spmusic = 2&lt;br /&gt;
|cheez =This was incredibly lacking. Nothing is interesting about a room with one enemy and some floating platforms. Mix and match enemies, change up the terrain, make it look nice. You can do better than this.&lt;br /&gt;
|cheezscore = 13&lt;br /&gt;
|c8personal = 2&lt;br /&gt;
|c8other = 2&lt;br /&gt;
|c8unique = 1&lt;br /&gt;
|c8creativity = 0&lt;br /&gt;
|c8graphics = 0&lt;br /&gt;
|c8music = 8&lt;br /&gt;
|duvi =You're not supposed to submit the &amp;quot;messing around with the editor&amp;quot; as an actual level, buddy.&lt;br /&gt;
|duviscore = 8&lt;br /&gt;
|d0personal = 1&lt;br /&gt;
|d0other = 1&lt;br /&gt;
|d0unique = 1&lt;br /&gt;
|d0creativity = 1&lt;br /&gt;
|d0graphics = 1&lt;br /&gt;
|d0music = 3&lt;br /&gt;
|mick =This is kind of like[[Midnight Snow| [censored by Pyro - 15th place],]] in the sense that its there. Nothing about it sticks out in any good or bad way, it's just... there.&lt;br /&gt;
|mickscore = 12&lt;br /&gt;
|mgpersonal = 4&lt;br /&gt;
|mgother = 5&lt;br /&gt;
|mgunique = 1&lt;br /&gt;
|mgcreativity = 1&lt;br /&gt;
|mggraphics = 6&lt;br /&gt;
|mgmusic = 5&lt;br /&gt;
|kyurem =Comment. This level, like its name, seems very unfinished - it was all rather short, and nothing really happened.&lt;br /&gt;
|kyuremscore= 30&lt;br /&gt;
|mkpersonal = 7&lt;br /&gt;
|mkother = 7&lt;br /&gt;
|mkunique = 3&lt;br /&gt;
|mkcreativity = 3&lt;br /&gt;
|mkgraphics = 5&lt;br /&gt;
|mkmusic = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
LevelMap.png|Complete map, as it appears in ''Remastered''.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Two different versions of Level were submitted, neither of which had a name or an [[Energy Element]].&lt;br /&gt;
* Waltz from the short-lived Dreamwave Productions ''Mega Man'' comic appears at the end of the level. However, she is merely a set of tiles and not an actual object.&lt;br /&gt;
[[File:MaGMML1-18-Level3.PNG|thumb|right|200px|All in all, you're just another brick in the wall.]]&lt;br /&gt;
* In the original ''Make a Good Mega Man Level'', the second checkpoint will spawn [[Mega Man]] directly into a wall should he die and respawn at that checkpoint. With no way to get out, the level becomes unbeatable. ''[[Make a Good Mega Man Level Remastered]]'' moves the checkpoint further away from the wall, preventing him from getting stuck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Tier 1}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[Category:Tier 1 (MaGMML)]][[Category:Make a Good Mega Man Level Stages]][[Category:Make a Good Mega Man Level]][[Category:Stages]][[Category: Tier 1 Stages]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:LevelMap.png&amp;diff=24087</id>
		<title>File:LevelMap.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:LevelMap.png&amp;diff=24087"/>
				<updated>2024-08-08T22:24:57Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: Complete map of Level, as it appears in ''Make a Good Mega Man Level Remastered''.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Complete map of [[Level]], as it appears in ''[[Make a Good Mega Man Level Remastered]]''.&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=City_War&amp;diff=24085</id>
		<title>City War</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=City_War&amp;diff=24085"/>
				<updated>2024-08-08T21:22:59Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=City War&lt;br /&gt;
|rank=19th&lt;br /&gt;
|image=[[File:MaGMML1-19-CityWar1.png]]&lt;br /&gt;
|caption=Collision problems plague this stage.&lt;br /&gt;
|game=''[[Make a Good Mega Man Level]]'' ''([[Make a Good Mega Man Level Remastered|Remastered]])''&lt;br /&gt;
|creator=[[qazcake]]&lt;br /&gt;
|composer=Randall Crissman (original)&amp;lt;br&amp;gt;Adam Remy (remix)&lt;br /&gt;
|artist=Unknown&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=1&lt;br /&gt;
|judge1=22&lt;br /&gt;
|judge2=21&lt;br /&gt;
|judge3=8&lt;br /&gt;
|judge4=12&lt;br /&gt;
|judge5=9&lt;br /&gt;
|totalscore=14.4&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Batton]]&lt;br /&gt;
*[[Bomb Thrown]]&lt;br /&gt;
*[[Crazy Cannon]]&lt;br /&gt;
*[[Croaker]]&lt;br /&gt;
*[[Dada]]&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Hothead]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[Returning Sniper Joe]]&lt;br /&gt;
*[[Sniper Armor]]&lt;br /&gt;
|subbosses= &lt;br /&gt;
|bosses=&lt;br /&gt;
|other= &lt;br /&gt;
*[[File:Skip.png]] [[Skip Teleporter|Skippable]] (teleporter {{1R}})&lt;br /&gt;
*[[File:Magmml1rsnoruntpyroleastfav.png]] [[snoruntpyro]]'s Least Favorite&lt;br /&gt;
*[[File:Cheez8leastfav.png]] [[Cheez8]]'s Least Favorite&lt;br /&gt;
*[[File:Blackmoredarkwingleastfav.png]] [[Mick Galbani]]'s Least Favorite&lt;br /&gt;
*[[File:Mrkyuremleastfav.png]] [[MrKyurem]]'s Least Favorite&lt;br /&gt;
* Judge Comment Comic (snoruntpyro)&lt;br /&gt;
|music=SWAT Cats - Season 1 &amp;amp; 2 Theme (remix)&lt;br /&gt;
|location=[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|previous=[[Objective: Vain Space]] &lt;br /&gt;
|next=[[Level]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|There are some... issues with the level to the right of me.|[[Haehaey]]|NPC near City War, understatement of the year.}}&lt;br /&gt;
'''City War''' is the 19th place entry in ''[[Make a Good Mega Man Level]]''. It is an entirely horizontal level set in an apocalyptic city. It was one of the last entries submitted to the contest, and its heavily rushed nature makes it a prime example of why playtesting levels before submitting them is important. Due to [[qazcake]]'s Game Maker settings deleting certain blocks, the level has a myriad of collision issues and missing blocks, rendering the level almost unplayable. It also has the infamous distinction of being the least favourite stage of four of the five judges, a record that is not likely to be broken anytime soon.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
This level requires Special Weapons in order to bypass a lot of the challenges. There are also no checkpoints in this stage, and the only way to progress is to understand the rules of the level.&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| [[File:MaGMML1-19-CityWar2.png|frame|none|alt=City War Screenshot A|'''A''': One of the primary rules of this stage is: If an enemy used to be standing there, it's most likely a hole.]]&lt;br /&gt;
| [[File:MaGMML1-19-CityWar3.png|frame|none|alt=City War Screenshot B|'''B''': There are also several areas with solid collision which look like they're part of the background rather than foreground.]]&lt;br /&gt;
| [[File:MaGMML1-19-CityWar4.png|frame|none|alt=City War Screenshot C|'''C''': Sometimes the strange collision choices can be used to your advantage, and allow you to summon Rush Jet at greater heights.]]&lt;br /&gt;
|}&lt;br /&gt;
The enemy challenges in this level, outside of the [[Sniper Armor]], are the least of [[Mega Man]]'s worries in this stage. Paying careful attention to where an enemy is standing should allow him to bypass most of the holes. The [[Rush Jet]] is also a constant necessity throughout the level, which is the other major worry in this level. Memorising what is and isn't solid elsewhere is also a must.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:MaGMML1-19-CityWar5.png|frame|none|alt=City War Screenshot D|'''D''': You can bypass the corridor segment of the level, (since it is harder to track holes here) by going above the wall.]]&lt;br /&gt;
| [[File:MaGMML1-19-CityWar6.png|frame|none|alt=City War Screenshot E|'''E''': Fortunately, this is a floor, and you can safely land on it.]]&lt;br /&gt;
| [[File:MaGMML1-19-CityWar7.png|frame|none|alt=City War Screenshot F|'''F''': Windows are also solid. This is the other showstopper, as getting the glitchy Rush Jet through this segment is an exercise in patience.]]&lt;br /&gt;
|}&lt;br /&gt;
The final segment of the level requires the Rush Jet to clear, as there are several gaps too wide for Mega Man to cross.&lt;br /&gt;
&lt;br /&gt;
==Skip Status==&lt;br /&gt;
Unlike every other level in the original game, City War was deemed skippable by the judges, due to it being virtually unplayable thanks to the missing collision areas. In the original game, an [[Energy Element]] was placed at the start of the stage, but in ''[[Make a Good Mega Man Level Remastered]]'', a [[Skip Teleporter]] takes its place.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment1&lt;br /&gt;
|pyro = [[File:MaGMML1-CityWarComic.png|500px]]&lt;br /&gt;
|pyroscore = 22&lt;br /&gt;
|sppersonal = 4&lt;br /&gt;
|spother = 2&lt;br /&gt;
|spunique = 6&lt;br /&gt;
|spcreativity = 2&lt;br /&gt;
|spgraphics = 3&lt;br /&gt;
|spmusic = 5&lt;br /&gt;
|cheez = I don't know whether all the invisible holes were on accident or on purpose, and honestly, I'm not sure which would be worse. They really ruined the level.&lt;br /&gt;
|cheezscore = 21&lt;br /&gt;
|c8personal = 1&lt;br /&gt;
|c8other = 1&lt;br /&gt;
|c8unique = 1&lt;br /&gt;
|c8creativity = 1&lt;br /&gt;
|c8graphics = 1&lt;br /&gt;
|c8music = 3&lt;br /&gt;
|duvi = I refuse.&lt;br /&gt;
|duviscore = 8&lt;br /&gt;
|d0personal = 1&lt;br /&gt;
|d0other = 2&lt;br /&gt;
|d0unique = 6&lt;br /&gt;
|d0creativity = 0&lt;br /&gt;
|d0graphics = 0&lt;br /&gt;
|d0music = 0&lt;br /&gt;
|mick = No checkpoints at all, invisible ladders, a number of random invisible holes, very little in the way of actual platforming, a background that really should've been paralaxed, a copious amount of spots where I just used Rush, etc. This level is... not a good one, at all, I definitely did not enjoy this one, it really feels like more of a rush job than anything.&lt;br /&gt;
|mickscore = 12&lt;br /&gt;
|mgpersonal = 0&lt;br /&gt;
|mgother = 0&lt;br /&gt;
|mgunique = 3&lt;br /&gt;
|mgcreativity = 0&lt;br /&gt;
|mggraphics = 3&lt;br /&gt;
|mgmusic = 6&lt;br /&gt;
|kyurem = I’m not quite sure how to describe this, but it works kinda like a therapy for me. Occasionally, I look at some old Mario Maker levels, and get sad, because Nintendo patched out the glitch that allows you to have invisible blocks, and blocks that behave like other blocks. When that happens, I load up this level, spend a few minutes on it, and suddenly, I respect their decision.&lt;br /&gt;
|kyuremscore = 9&lt;br /&gt;
|mkpersonal = 0&lt;br /&gt;
|mkother = 0&lt;br /&gt;
|mkunique = 4&lt;br /&gt;
|mkcreativity = 3&lt;br /&gt;
|mkgraphics = 1&lt;br /&gt;
|mkmusic = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 2''==&lt;br /&gt;
{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=City War Arcade Machine&lt;br /&gt;
|rank = [[Tier 5 (MaGMML2)|Tier 5]] Hidden Stage&lt;br /&gt;
|image= [[File:MaGMML2-5Secret-CityWar1.png|274px]]&lt;br /&gt;
|caption= Remember this bad boy?''&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[qazcake]] (original) [[Smedis]] (port)&lt;br /&gt;
|composer= Randall Crissman (original)&amp;lt;br&amp;gt;Adam Remy (remix)&lt;br /&gt;
|artist= Unknown&lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = &lt;br /&gt;
|enemies = &lt;br /&gt;
* [[Batton]]&lt;br /&gt;
* [[Bomb Thrown]]&lt;br /&gt;
* [[Crazy Cannon]]&lt;br /&gt;
* [[Croaker]]&lt;br /&gt;
* [[Dada]]&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* [[Hothead]]&lt;br /&gt;
* [[Metall]]&lt;br /&gt;
* [[Returning Sniper Joe]]&lt;br /&gt;
* [[Sniper Armor]]&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses =&lt;br /&gt;
|other = &lt;br /&gt;
* Hidden stage&lt;br /&gt;
|music = SWAT Cats - Season 1 &amp;amp; 2 Theme (Remix)&lt;br /&gt;
|location = [[Tier 5 (MaGMML2)|Tier 5]]&lt;br /&gt;
|previous = [[Maze of Significantly Less Death]] (By order seen in the hub)&lt;br /&gt;
|next = [[Volcanic Furnace]] (By order seen in the hub)&lt;br /&gt;
}}&lt;br /&gt;
{{quote|'''Bah humbug!''' There goes the last of my change to that dratted City War machine! I say it's rigged.|Scrooge|NPC near City War, right you are.}}&lt;br /&gt;
The infamous level returns in ''[[Make a Good Mega Man Level 2]]'' as a hidden level; Mega Man can access it by pressing up at the City War arcade cabinet in the [[Tier 5 (MaGMML2)|Tier 5]] hub. Unlike the original level, the invisible ladders are visible this time, but the invisible holes remain. This version is significantly easier thanks to the presence of the [[Super Arrow]] and a less problematic [[Rush Jet]]. Also unlike the original, this version is '''not''' skippable.&lt;br /&gt;
&lt;br /&gt;
Additionally, the 56th-place level [[Neon Man (stage)|Neon Man]] has a secret room referencing City War, while the 21st-place level [[City Under Siege]] was envisioned as an improved version of the level.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
CityWarMap.png|Complete map of the main area, as it appears in ''Remastered''.&lt;br /&gt;
CityWarSkipMap.png|The ''Remastered''-exclusive skip room.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The image in [[snoruntpyro]]'s review for City War is represented by a (now dead) Imgur link in the original ''MaGMML'' as the engine used for judge comments didn't support images. ''Make a Good Mega Man Level Remastered'' displays the image in-game instead.&lt;br /&gt;
* According to [[Duvi0]]'s score breakdowns, this stage was originally supposed to be his least favorite stage as well, but it was changed to [[Chroma Key]] due to a conflict.&lt;br /&gt;
* According to snoruntpyro, the only reason City War was included in ''MaGMML2'' was because a recreation of it was made as a joke during the devkit's development, and she decided to include it in the final game because, &amp;quot;Why not?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML Tier 1}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
{{MaGMML2 Tier 5}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level Stages]][[Category:Tier 1 (MaGMML)]][[Category:Skippable Levels]][[Category:Least Favorites]][[Category:Tier 5 (MaGMML2)]][[Category:Hidden Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category: Tier 1 Stages]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:CityWarMap.png&amp;diff=24082</id>
		<title>File:CityWarMap.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:CityWarMap.png&amp;diff=24082"/>
				<updated>2024-08-08T21:11:22Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: Complete map of the main area of City War, as it appears in ''Make a Good Mega Man Level Remastered''.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Complete map of the main area of [[City War]], as it appears in ''[[Make a Good Mega Man Level Remastered]]''.&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cheat&amp;diff=24074</id>
		<title>Cheat</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cheat&amp;diff=24074"/>
				<updated>2024-08-08T11:04:01Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Cheat Mode''' is a recurring mode in the ''MaGMML'' series, first appearing in ''[[Make a Good Mega Man Level 2]]''. Typically a reward for 100% completion, it allows the player to access cheats such as invincibility, removing bosses' invincibility frames, or even bonus modes like New Game+. The Cheat Menu is accessed from the file select screen after being unlocked.&lt;br /&gt;
&lt;br /&gt;
In order to unlock Cheat Mode in ''MaGMML2'', the player needs to talk to [[Cheat Man]], who shows up right next to [[Dr. Light's Lab]]. In ''[[Make a Good Mega Man Level Remastered]]'', it is unlocked as soon as 100% completion on any file is achieved. In ''[[Make a Good 48 Hour Mega Man Level]]'', the mode is unlocked by talking to Brainga in the Captain's room. Notably, the only requirement to enter the room is to defeat [[Pirate Man]], making ''MaG48HMML'' the first game where the Cheat Menu can be unlocked without 100% completion.&lt;br /&gt;
&lt;br /&gt;
''[[Make a Good Mega Man Level 3]]'', however, has a different approach when it comes to cheats. They can be purchased and activated from Eddie's shop on the Floor 2 of [[Victor Heights]] hotel. More cheat options are unlocked as the player progresses through the game. They only apply to any level which was fully completed (i.e. when every Energy Element and every Trickster Token is collected in it). As soon as the player buys out Eddie's entire stock, he shares a secret code that makes cheats applicable everywhere - even in hub areas. ''MaGMML3'' doesn't require reaching 100% completion akin to ''MaG48HMML'': the cheats are available much sooner compared to previous ''MaGMML'' games.&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 2''==&lt;br /&gt;
All the cheats listed here can be enabled simultaneously, however, after closing the game, the cheats will need to be reactivated when playing the game again.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invincibility&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Makes Mega Man permanently invincible.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can still die by falling on pits or getting crushed, or pressing the suicide key (2). In addition, death spikes act as solid blocks. Also, enemies using the [[Grab Buster]] will still get health back despite not damaging the player.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Infinite Ammo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All Special Weapons will never run out of ammo.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Burst Chaser&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's quick movement from [[Escape Sequence]] can now be used on every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Air Sliding&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's air sliding from some [[Holy Crap, Mega Man Can Air Slide?|select]] [[Reality Core|stages]] can now be used in every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can jump after doing an air slide.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Moonwalking&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Self-explanatory. This is the Thriller, etcetera.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Left and Right are reversed and Mega Man walks backwards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Low Gravity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanently gives Mega Man low gravity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |High Gravity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanently gives Mega Man high gravity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instadeath Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Self-explanatory. You will forever only have 1 or less health.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No I-Frames&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, when Mega Man gets hit, you will have no invincibility frames.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Boss I-Frames&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, when a boss is hit, they will have no invincibility frames.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invisible Player&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man is now very self-conscious and refuses to show himself to the world.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Projectiles will also turn invisible, except for the first frame in which they are spawned.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hidden Healthbars&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This cheat is guarenteed to give you intense anxiety.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Perma Ice Physics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If you REALLY like ice and snow levels, then this cheat is for you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crazy Drop Rate&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will always drop an item when they die.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Double Game Speed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The game goes faster now!! Go faster!! Keep going!! Keep moving!! RUN!! RUN!! RUN!!!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lingering Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Stops Special Weapons from going away on quick weapon switch, allowing for interesting combos.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Oddly enough, Mega Man can't use most of his special weapons while another special weapon projectile is onscreen. It's only possible to get off of Sakugarne using by pausing and switching weapons while this is active.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Huge Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, your weapons are GIGANTIC.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Splitting Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If your buster shot gets destroyed, then it splits into two more shots.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Zero Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Now, your buster has unimaginable power.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Everytime Mega Man shoots his buster, the projectile will be a sprite of [[Zero]] that shoots [[Knight Man]] sprites.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemy Knockback&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hate knockback on yourself? Try it on enemies!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Some bosses and enemies may glitch through the wall, use this at your own risk.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gravity Flipping&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Replaces the Slide button with an on-demand gravity flip.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Using this while fighting any [[Gravity Man]] boss crashes the game with an error message. However, this does not happen for [[Groovity Man]], though using it in that boss fight might cause a death.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Vertical Warp&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Say goodbye to pits - now, vertical warp is permanently active for every level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Some areas in some levels loop where they are not supposed to, such as when going down a certain ladder in [[Cardinal Man]]'s stage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boss Explosions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies release a boss explosion when killed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Eternal Suffering&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your physics are better now.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can't jump more than a few pixels unless coming out of a slide, which will cause him to jump extremely high. The standing pose is also changed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hyper Knockback&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Increases knockback by just a tiny bit.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man gets knocked up in the air when getting hit by enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Floor Is Lava&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |With this on, you'll gradually lose health when on the ground, and regain health when in the air.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invincibility does not protect you from ground damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Free Roaming&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Start a new save file with all hidden areas, such as Tier X, unlocked from the start.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |New Game+&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Start a new save file with all upgrades, Knight Man rewards, and costumes unlocked.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nitro Man follower&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |With this on, Nitro Man from [[Rad Gravity]] will always be around to help. Except in a few places.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Don't Look Back&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Did you ever want to be stalked by those hands from [[Duwang]], but ALWAYS? Well, now you can!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cursor Curse&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Drag around objects onscreen by clicking on them.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Can also drag bosses and NPCs. Named after the [[Cursor Curse|level of the same name]]. Some objects will have their sprites moved around by this but still have their functionality and collision unmoved.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All Bouncy Castle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Applies a modified version of the [[Bouncy Castle]] gimmick to every level. '''USE WITH CAUTION IF YOU HAVE MOTION SICKNESS!!'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Not every enemy or boss are affected. Does not apply to very specific areas, such as [[Outer Space]]. Both Spring Man and Quake Woman in the main hub also has different dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Beta Bouncy Castle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncy Castle has the constant bouncing from its beta version. '''USE WITH EXTEREME CAUTION!!'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Proto Man Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Proto man! He has his trademark Proto Shield, bigger Charge Shot, and inability to take hits.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Combining this cheat with Bass Mode lets you play as [[Zero]], who has Proto Man's shield and Bass' buster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bass Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Bass! He has a dash instead of a slide and use his rapid-fire Bass Buster.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Combining this cheat with Proto Man Mode lets you play as [[Zero]], who has Proto Man's shield and Bass' buster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play as Mario from Mario Land in any level you want, in all his buggy glory. '''Likely to cause crashes.'''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This version is slightly different to the one from the [[Mario Land]] level, in that he can use special weapons and there's special dialogue when using him. Fair warning, he is buggy and can break the game, as it was not intended to be played entirely as Mario. Can be combined with Proto Man Mode and Bass Mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flashman85&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Let Flashman85 aka GeminiLaser aka Nathaniel Hoover spice up your life with some new sound effects and music.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds different sound effects to weapons as well as several other things, like teleporters. The Flash Man NPC in the main hub is also renamed to Flashman85, and Clown Man in Tier 2 also has different dialogue, among other things.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Meme Restoration&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Restores the true, complete fusion of the Scorch Men.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The sprites for the Scorch Men's fusion scene are replaced with crude drawings, similar to the ones seen in the results livestream.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Inner Apocalypse&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |hello. i feel the need to ping @ Garirrry to tell him of how much Despair his level caused me. it drained me of my heart and soul.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily 4's teleporter will lead to an even harder version of the pre-nerf. The name and in-game description are both a reference to the infamous message sent by [[SnoruntPyro]] in reaction to the original version of [[Inner Sanctum]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ultra MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with an alternate storyline! Only $39.99.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The only changes are dialogue, Wily 0, and Wily Core, parodying ''Pokémon Ultra Sun &amp;amp; Ultra Moon''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Butt Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Of all the heroes, none shone brighter than Butt Butt and Proto Butt.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Replaces words with &amp;quot;Butt&amp;quot;. A reference to ''Shovel Knight'', which had a similar cheat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Surprise Bosses&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Reminiscent of a certain Game Genie code for a certain Mega Man game certain people know about.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Everytime Mega Man gets hit, a random boss will show up. A second boss won't spawn when Mega Man gets hit while the first boss is still active. In total, there are 82 bosses that can be summoned, including one never seen anywhere else in the full game. Invincibility changes things to where you instead get a surprise boss in cases that would normally cause damage but don't this time. '''WARNING. SOME BOSSES CAN SOFTLOCK THE GAME, AND THERE ARE CHANCES OF CRASHING.''' Another fair note of warning, be very cautious when using surprise bosses in a level with autoscroll, as Mega Man may be scrolled off along with the boss, softlocking the game.&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Full list of bosses&amp;lt;/strong&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM1 CutMan.png|center]]&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsMan.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MetalSprite.png|center]]&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrashMan.png|center]]&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png|center]]&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GeminiMan.png|center]]&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PharaohMan.png|center]]&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityMan.png|center]]&lt;br /&gt;
|[[Gravity Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SplashWoman.png|center]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plantsprite.png|center]]&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CentaurMan.png|center]]&lt;br /&gt;
|[[Centaur Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 VoltMan.png|center]]&lt;br /&gt;
|[[Volt Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 KomusoMan.png|center]]&lt;br /&gt;
|[[Komuso Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MM10 ChillMan.png|center]]&lt;br /&gt;
|[[Chill Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quint.png|center]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RCyberManSprite.png|center]]&lt;br /&gt;
|[[Cyber Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily1 MechaBubble.png|center]]&lt;br /&gt;
|[[Mecha Bubble Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirDabsule.png|center]]&lt;br /&gt;
|[[Air Capsule]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 ColorMan.png|center]]&lt;br /&gt;
|[[Color Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RNeapolitanManSprite.png|center]]&lt;br /&gt;
|[[Neapolitan Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RNeonManSprite.png|center]]&lt;br /&gt;
|[[Neon Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RForceManSprite.png|center]]&lt;br /&gt;
|[[Force Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 AlterMan.png|center]]&lt;br /&gt;
|[[Alter Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PharaohMan.png|center]]&lt;br /&gt;
|[[Pharaoh Man's Revenge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrusherJoe.png|center]]&lt;br /&gt;
|[[Crusher Joe]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NapalmManMK2.png|center]]&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 DocRobot.png|center]]&lt;br /&gt;
|[[Doc Robot]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RJoeManSprite.png|center]]&lt;br /&gt;
|[[Joe Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RJoeManSprite.png|center]]&lt;br /&gt;
|Joe Man R&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 CombustMan.png|center]]&lt;br /&gt;
|[[Combust Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 Crator.png|center]]&lt;br /&gt;
|[[Crator]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 Cream.png|center]]&lt;br /&gt;
|[[Cream]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 Kichona.png|center]]&lt;br /&gt;
|[[Kichona]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RTruffleManSprite.png|center]]&lt;br /&gt;
|[[Truffle Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MushKing.png|center]]&lt;br /&gt;
|[[Mush King]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TopMan.png|center]]&lt;br /&gt;
|[[Romhack Top Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CirnoMisty.png|center]]&lt;br /&gt;
|[[Cirno]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CATS.png|center]]&lt;br /&gt;
|[[CATS]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CaptainViridian.png|center]]&lt;br /&gt;
|[[Captain Viridian]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RBondManSprite.png|center]]&lt;br /&gt;
|[[Bond Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 TacoMan sprite.png|center]]&lt;br /&gt;
|[[Taco Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KomusoManSmed.png|center]]&lt;br /&gt;
|[[Komuso Man?]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toadsprite.png|center]]&lt;br /&gt;
|[[Final Toad]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:8CentipederTower.png|center]]&lt;br /&gt;
|[[8 Centipeder Tower]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cursor.png|center]]&lt;br /&gt;
|[[Cursor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kelbesque.png|center]]&lt;br /&gt;
|[[Kelbesque]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 BoundingCrash.png|center]]&lt;br /&gt;
|[[Boundin' Crash Man]]&lt;br /&gt;
|-&lt;br /&gt;
||[[File:MaGMML2RChompManSprite.png|center]]&lt;br /&gt;
|[[Chomp Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Creesh.png|center]]&lt;br /&gt;
|[[Gangly Crash Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2RSheriffManSprite.png|center]]&lt;br /&gt;
|[[Sheriff Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily2 JupiBoss.png|center]]&lt;br /&gt;
|[[Btd'nhan]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsManDuo.png|center]]&lt;br /&gt;
|[[Guts Man Duo]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GroovityMan.png|center]]&lt;br /&gt;
|[[Groovity Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MatchMan.png|center]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DonutX.png|center]]&lt;br /&gt;
|[[Donut X]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirDevil.png|center]]&lt;br /&gt;
|[[Air Devil]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BowserSprite.png|center]]&lt;br /&gt;
|[[Bowser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quarantine Preview.png|center]]&lt;br /&gt;
|[[Quarantine Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KnightMan.png|center]]&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PinkToadMan.png|center]]&lt;br /&gt;
|Pink Toad Man (scrapped midboss intended for [[Inner Sanctum]])&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassMan.png|center]]&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2-Milk-Sprite.png|32px|center]]&lt;br /&gt;
|[[Milk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 OmbudsMan.png|center]]&lt;br /&gt;
|[[Ombuds Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TFutureSprite.png|center]]&lt;br /&gt;
|[[Future|Ghost of Christmas Future]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2TLordElewoofroSprite.png|center]]&lt;br /&gt;
|[[Lord Elewoofro]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quick Man Preview.png|center]]&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot3.png|center]]&lt;br /&gt;
|[[Chimerabot 3]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot5.png|center]]&lt;br /&gt;
|[[Chimerabot 5]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot4.png|center]]&lt;br /&gt;
|[[Chimerabot 4]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot1.png|center]]&lt;br /&gt;
|[[Chimerabot 1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chimerabot2.png|center]]&lt;br /&gt;
|[[Chimerabot 2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily6 MegaManSpriteGame.png|center]]&lt;br /&gt;
|[[megaman sprite game]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirMan.png|center]]&lt;br /&gt;
|[[Air Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:UnbeatableAirMan.png|center]]&lt;br /&gt;
|[[Unbeatable Air Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VoltMK2.png|center]]&lt;br /&gt;
|[[Volt Man MK2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ExcaliburMan.png|center]]&lt;br /&gt;
|[[Excalibur Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WishingStar.png|center]]&lt;br /&gt;
|[[Wishing Star]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DieSign.png|center]]&lt;br /&gt;
|[[Die Sign]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ToadManRevenge.png|center]]&lt;br /&gt;
|[[Toad Man's Revenge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChibeeSprite.png|center]]&lt;br /&gt;
|[[Literally Just a Bee]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireMan.png|center]]&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Green Star Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |(Lubba voice) Gee Mario, the festival is swarmed with Green Prankster Comets! There's 314 Green Stars! And no using Super Mode!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |It adds 314 new collectables to the game. 3 on most levels of the game. There are 3 Green Stars located in the  [[Tier 6 (MaGMML2)|Tier 6]] level, [[Changeable Caverns]], however, due to a bug, they are not displayed on the Teleporter and once entering the level again, they can be collected again and again, increasing the number of Green Stars collected. Super Mode is unavailable, even after collecting every Green Nickel. However, you can still collect green stars with other cheat codes active, such as invincibility, air sliding, low gravity, and best of all, cursor curse.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MAGMML1 Rush Jet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Only 2016 kids will remember the good old days. Use this cheat to relive the REAL Rush Jet experience.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rush Jet immediately leaves as soon as the player is touching his hitbox, which is a parody of ''MaGMML1'''s Rush Jet and its infamously finicky tendency to teleport out at the worst possible times due to collision errors.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Music Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All music tracks in the game are now randomized. Beware of looping victory themes.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Prior to version 1.4, this cheat was combined with Contest Randomizer. It should be noted that music tracks in the challenge tent's music area are not randomized with cheats.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Contest Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The levels and judge comments are now randomized.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Prior to version 1.4, this cheat was combined with Music Randomizer. The position of the levels and judge comments are randomized.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level Remastered''==&lt;br /&gt;
The following cheats did not return from ''MaGMML2'':&lt;br /&gt;
* Perma Ice Physics&lt;br /&gt;
* Double Game Speed&lt;br /&gt;
* Splitting Buster&lt;br /&gt;
* Zero Buster&lt;br /&gt;
* Enemy Knockback&lt;br /&gt;
* Vertical Warp&lt;br /&gt;
* Eternal Suffering&lt;br /&gt;
* Free Roaming&lt;br /&gt;
* Nitro Man follower&lt;br /&gt;
* Don't Look Back&lt;br /&gt;
* Cursor Curse&lt;br /&gt;
* All Bouncy Castle&lt;br /&gt;
* Beta Bouncy Castle&lt;br /&gt;
* Mario Mode&lt;br /&gt;
* Flashman85&lt;br /&gt;
* Meme Restoration&lt;br /&gt;
* Inner Apocalypse&lt;br /&gt;
* Ultra MaGMML2&lt;br /&gt;
* Surprise Bosses&lt;br /&gt;
* Green Star Mode&lt;br /&gt;
* MAGMML1 Rush Jet (ironically enough)&lt;br /&gt;
* Music Randomizer&lt;br /&gt;
* Contest Randomizer&lt;br /&gt;
&lt;br /&gt;
In addition, some brand new cheats are featured (however, the &amp;quot;____ Only&amp;quot; cheats are mutually exclusive, and activating one while another is active will turn the previous one off):&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Double Jump&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows you to jump once in midair on top of your regular jump.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Orb Pinball&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Amplifies Power Orb's bounce speed and height.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Buster Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Mega Buster. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons except the [[Mega Buster]] are disabled. All [[Destroyable Blocks]] are changed to be weak to the Mega Buster, and platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Metal Blade Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Metal Blade. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Metal Blade]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Metal Blade, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Metal Blade take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gemini Laser Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Gemini Laser. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Gemini Laser]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Gemini Laser, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Gemini Laser take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Solar Blaze Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Solar Blaze. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Solar Blaze]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Solar Blaze, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Solar Blaze take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Top Spin Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Top Spin. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Top Spin]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Top Spin, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]] (as well as the fights against [[The Moon]], [[Gravity Machine]], and [[Neon Glass Birdo on a Guts Lift]]), [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Top Spin take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Thunder Wool Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Thunder Wool. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Thunder Wool]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Thunder Wool, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Thunder Wool take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pharaoh Shot Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Pharaoh Shot. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Pharaoh Shot]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Pharaoh Shot, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], and [[Neon Gravity Switch]]es are automatically destroyed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |B. Hole Bomb Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Black Hole Bomb. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Black Hole Bomb]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Black Hole Bomb, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Black Hole Bomb take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Magic Card Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Magic Card. Levels are modified to accomodate for this..&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Magic Card]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Magic Card, platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]], [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Magic Card take 1 point of damage instead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Orb Only&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Play the game with only Power Orb. Levels are modified to accomodate for this.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All weapons are disabled except the [[Power Orb]], which has infinite ammo. All [[Destroyable Blocks]] are changed to be weak to the Power Orb (this is the only way such blocks can appear during gameplay), platforms are added to spots that require the [[Rush Coil]] or [[Rush Jet]] (as well as the fights against [[The Moon]], [[Gravity Machine]], and [[Neon Glass Birdo on a Guts Lift]]), [[Neon Gravity Switch]]es are automatically destroyed, and bosses that are normally immune to the Power Orb take 1 point of damage instead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good 48 Hour Mega Man Level''==&lt;br /&gt;
The following cheats from previous games are retained:&lt;br /&gt;
&lt;br /&gt;
* Invincibility&lt;br /&gt;
* Infinite Ammo&lt;br /&gt;
* Double Jump &lt;br /&gt;
* Burst Chaser &lt;br /&gt;
* Air Sliding&lt;br /&gt;
* Moonwalking&lt;br /&gt;
* Low Gravity&lt;br /&gt;
* High Gravity&lt;br /&gt;
* Instadeath Mode&lt;br /&gt;
* No I-Frames&lt;br /&gt;
* No Boss I-Frames&lt;br /&gt;
* Invisible Player&lt;br /&gt;
* Hidden Healthbars&lt;br /&gt;
* Crazy Drop Rate&lt;br /&gt;
* Lingering Weapons&lt;br /&gt;
* Huge Weapons&lt;br /&gt;
* Gravity Flipping — Now uses Jump Button in mid air.&lt;br /&gt;
* Boss Explosions&lt;br /&gt;
* Hyper Knockback&lt;br /&gt;
* The Floor Is Lava&lt;br /&gt;
* Proto Man Mode — Now features alternate dialogue in cutscenes.&lt;br /&gt;
* Bass Mode — Now features alternate dialogue in cutscenes, as well as the Treble Boost instead of the [[Rush Coil]] and [[Rush Jet]].&lt;br /&gt;
&lt;br /&gt;
In addition, some new cheats are featured.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Bullet Limits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Any limits on the number of player bullets onscreen will be completely removed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cosmic Comet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Cosmic Comet has spewed out from the depths of Null and Void, and is circling the cruise ship!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The player will be followed in each room by trailing copies that imitate their exact actions and cause damage on contact, like the [[Trailing Zero]]s from ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacko Comet&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Spark Devil will aggressively pursue you from the left side of the screen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Spark Devil]]s from ''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'''s [[Shocking Wacko Stage]] will constantly spawn on the left side of the screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boost Mode -E-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most enemies will move at double speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boost Mode -G-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most gimmicks will move at double speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tamp Gets Noticed&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A lonely Tamp will follow you constantly, trying to give you hugs of pain.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An invincible [[Tamp]] will appear to follow the player in all levels. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots A&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will follow you constantly, homing in and shooting bullets at you!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A [[Shadow Turret]] that chases the player will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots B&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will spin around you in a circle and shoot bullets!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Shadow Turret that orbits the player will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Shots C&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A shadowy turret will move left and right at the top of the screen, shooting bullets at you!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Shadow Turret that hovers over the top of the screen will appear in every level. Added in v1.1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mirror Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Flip your entire screen! Your controls will be flipped to compensate. (Note: Will also flip text. To turn this off mid-gameplay, press CTRL+M)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 3''==&lt;br /&gt;
The following cheats from previous games are retained:&lt;br /&gt;
&lt;br /&gt;
* Invincibility&lt;br /&gt;
* Infinite Ammo&lt;br /&gt;
* Double Jump &lt;br /&gt;
* Burst Chaser &lt;br /&gt;
* Air Sliding&lt;br /&gt;
* Gravity Flipping&lt;br /&gt;
* Low Gravity&lt;br /&gt;
* High Gravity&lt;br /&gt;
* Crazy Drop Rate&lt;br /&gt;
* Huge Weapons&lt;br /&gt;
* Lingering Weapons&lt;br /&gt;
* No Bullet Limits&lt;br /&gt;
* No Boss I-Frames&lt;br /&gt;
* Instant Death Mode — Renamed from Instadeath Mode.&lt;br /&gt;
* No I-Frames&lt;br /&gt;
* Invisible Player&lt;br /&gt;
* Hidden Healthbars&lt;br /&gt;
* Hyper Knockback&lt;br /&gt;
* Perma Ice Physics&lt;br /&gt;
* The Floor Is Lava&lt;br /&gt;
* Tamp Gets Noticed&lt;br /&gt;
* Don't Look Back&lt;br /&gt;
* Cosmic Comet&lt;br /&gt;
* Wacko Chaser — Renamed from Wacko Comet.&lt;br /&gt;
* Shadow Shots -A-&lt;br /&gt;
* Shadow Shots -B-&lt;br /&gt;
* Shadow Shots -C-&lt;br /&gt;
* Boost Mode -E-&lt;br /&gt;
* Boost Mode -G-&lt;br /&gt;
* Moonwalking&lt;br /&gt;
* Boss Explosions&lt;br /&gt;
* Butt Mode&lt;br /&gt;
* Mirror Mode&lt;br /&gt;
* Proto Man Mode — Now activated from the save select screen.&lt;br /&gt;
* Bass Mode — Now activated from the save select screen.&lt;br /&gt;
* New Game+ — Now activated by holding SPECIAL when starting a new file.&lt;br /&gt;
&lt;br /&gt;
In addition, cheats are now sorted into categories, namely Power Cheats, Challenge Cheats, Wacky Cheats, and Special Cheats. On top of that, some new cheats are featured.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; |Cheat&lt;br /&gt;
!'''Category'''&lt;br /&gt;
!'''Info'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Infinite Tanks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gives you an unlimited supply of E-Tanks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Although the cheat explicitly refers to E-Tanks, it also affects the other tanks as well.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Buddha Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's health will never go below 1 HP remaining.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man can still take damage from normal sources, but they won't be lethal. Pits and being crushed are still lethal, however.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Space Jump&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gives you an infinite amount of jumps, at the cost of less air control.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |When using a Space Jump, Mega Man will automatically move forward.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncy Pits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows Mega Man to survive falling into pits, albeit with damage.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Falling into pits now deals 5 damage to Mega Man and bounces him back out.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hold Sliding&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Allows Mega Man to infinitely slide as long as you keep holding the key.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Renamed into &amp;quot;Hold Dashing&amp;quot; if Bass Mode is active.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instant Charging&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Charged weapons will always fire fully-charged shots.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Affects the [[Mega Buster]], [[Break Dash]], and [[Mix Tape]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ignore Weapon Locks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Level-related weapon locks will no longer apply.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shine Spark&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gain a speed boost when equipping [[Break Dash]]. After enough speed buildup, perform the Shine Spark!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Renamed into the Queen Spark if Castle Rush is equipped.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Elongtro Cable&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The [[Electro Cable]] fires ''much'' farther. It can also latch onto out of view (but not out of section) solids!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MM9/10 Physics&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slightly alters physics to be closer to Mega Man 9 and 10. Generally feels more brisk.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Neo Pit Powers&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds all of the [[Neo Pit of Pits]] upgrades to your inventory, even outside of the Pit.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dracon Summon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lets you summon the [[Dracon Ride Armor]] anywhere by pressing UP+SHOOT.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sniper Summon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Power Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lets you summon the [[Sniper Armor]] anywhere by pressing UP+SHOOT.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If the Sniper Armor is destroyed, Mega Man won't be able to summon it again until they enter another section or die.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Invisible Enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will no longer appear onscreen. You could be attacked at any moment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |2x Enemy Health&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies and midbosses will have double the health they usually have. (Bosses aren't affected.)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Item Drops&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies will no longer drop items of any kind randomly.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Random Tripping&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |You have a random chance to fall over when walking, ruining the game's competitive integrity.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |References the infamous &amp;quot;tripping&amp;quot; mechanic from Super Smash Bros. Brawl.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Status Crash&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nearly every time you take damage, you'll be inflicted with a random status effect.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Buster Blank&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your buster and weapons now have a chance to jam and shoot nothing.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Warp Step&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tip-toeing forward will now warp you forward several blocks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Respawning Enemies&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Most enemies will respawn shortly after death. Are you sure? This cheat is not even remotely fair...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |On The Run&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A homing crosshair will always be chasing you. You must have a large bounty, huh...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The crosshair from [[Crosshair Aware]] will appear in every level.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Live Trumpy Reaction&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Trumpy my favorite guy~ Trumpy he everywhere~ Trumpy he kill you and destroy you~&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A window appears in the bottom right corner of the screen, holding a [[Trumpy]], who will occasionally activate their effect, before changing into one of their variants afterwards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cucco Rampage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A horde of Cuccos that have untold knowledge of your sins will endlessly attack you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Damaging Cuccos will constantly fly in from offscreen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncing Quakes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The ground will constantly quake every few seconds, bouncing most things into the air.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The quaking resembles that caused by [[Trumpy|Trombies]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wave Buster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Your buster shots will now flail wildly, but you won't be able to have as many onscreen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncing Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Many of your weapons will now endlessly rebound off the walls.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |OH JOES! Coil&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |[[Rush Coil]] will now give a vertical boost to EVERYTHING, not just you.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slow Weapons&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All of your weapons will move at a much slower speed.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Slow Rush Bike&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The [[Rush Bike]] has a much more... gradual acceleration. Not all levels will be beatable.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Realistic Explosions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All explosions are realistic in both sight and sound.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |References a similar running gag in Deltarune Chapter 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Permanent Ink&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Inudates you with an ink that just ''won't'' wash off. Gross...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man will always look like he was hit by an [[Octone]]'s inkball.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adware Attacks&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |We've combed through your search history and found the best ads for you! Enable for constant pestering in all stages!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ad windows from [[Malware Man]] will constantly appear.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Random Hats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |All enemies will now have a chance to drop a random hat on death.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The hats are the ones found in [[Tier 15 (MaGMML3)|Tier 15]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Voice Acting&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds some light voice acting to the game...?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adds voice lines from Triggerma's [https://www.youtube.com/watch?v=ZYQjrXJVmJg Kirby Voice Acting] video.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sound Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Randomize every sound! (Warning: May be loud... randomly)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sprite Randomizer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Randomize many (but not all) sprites! (Epilepsy Warning!)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bees Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |What's this? A MaGMML game with an underabundance of bees? My item drops full of BEES can help!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enemies may drop one of [[Hornet Man]]'s [[Hornet Chaser]] projectiles on death, whenever they would otherwise drop nothing.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |L337 Speak&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Converts all text to have a classic flair of arrogance.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Several letters are replaced by similar-looking numbers or symbols.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Language Translator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Changes any non-English text or glyphs into English.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The description is typed in Element Man's glyphs. Translates [[Element Man]]'s and [[Punch Donkey]]'s dialogue.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow Slide SFX&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wacky Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Plays dramatic sound effects when you pull off a Shadow Slide...?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Omni-Chip&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A peculiar chip, seemingly derived from Hyde Industries Tech. Fire every weapon at once! But you only have 1 ammo bar.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Chaos Switching&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instead of switching between your weapons, a weapon will be randomly chosen for you every 6 seconds.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |???&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Cheats&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |...Ah, I'm still working on this one. You can pre-purchase if you'd like, but... this one'll take some extra effort.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level Remastered]][[Category:Make a Good 48 Hour Mega Man Level]][[Category:Make a Good Mega Man Level 3]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Objective:_Vain_Space&amp;diff=24072</id>
		<title>Objective: Vain Space</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Objective:_Vain_Space&amp;diff=24072"/>
				<updated>2024-08-08T07:22:57Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank = 20th&lt;br /&gt;
|image= [[File:MaGMML1-20-VainSpace1.png]]&lt;br /&gt;
|caption= The hardest level ever made.&lt;br /&gt;
|game=''[[Make a Good Mega Man Level]]'' ''([[Make a Good Mega Man Level Remastered|Remastered]])''&lt;br /&gt;
|creator= [[No Lynch]]&lt;br /&gt;
|composer= &lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 1&lt;br /&gt;
|judge1 = 8&lt;br /&gt;
|judge2 = 11&lt;br /&gt;
|judge3 = 8&lt;br /&gt;
|judge4 = 18&lt;br /&gt;
|judge5 = ??? (0)&lt;br /&gt;
|totalscore = 9&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = &lt;br /&gt;
|enemies = &lt;br /&gt;
|gimmicks = &lt;br /&gt;
* [[Destroyable Block]] ([[Gemini Laser]])&lt;br /&gt;
* [[Elec Block]]&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses =&lt;br /&gt;
|other = &lt;br /&gt;
|music = None&lt;br /&gt;
|location = [[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|previous = &lt;br /&gt;
|next = [[City War]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|what|[[Mick Galbani]]|The longest Judge Review Mick has even written.}}&lt;br /&gt;
'''Objective: Vain Space''' is the 20th place entry in ''[[Make a Good Mega Man Level]]''. It's a parody of the ''Make a Good Level X'' stage &amp;quot;Mission: Proud Sky&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Both are equally pointless wastes of time and resources. Still, free [[Energy Element]]!&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Don't press anything. In fact, pressing anything is liable to get you killed. Just sit back and enjoy the ride!&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ObjectiveVainSpaceMap.png|Complete map.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment1&lt;br /&gt;
|pyro =we have a winner here&lt;br /&gt;
|pyroscore = 8&lt;br /&gt;
|sppersonal = 2&lt;br /&gt;
|spother = 0&lt;br /&gt;
|spunique = 2&lt;br /&gt;
|spcreativity = 1&lt;br /&gt;
|spgraphics = 3&lt;br /&gt;
|spmusic = 0&lt;br /&gt;
|cheez =Alright, you got me. I thought my game was glitched for a moment. Can't fool me again though!&lt;br /&gt;
|cheezscore = 11&lt;br /&gt;
|c8personal = 1&lt;br /&gt;
|c8other = 1&lt;br /&gt;
|c8unique = 2&lt;br /&gt;
|c8creativity = 1&lt;br /&gt;
|c8graphics = 2&lt;br /&gt;
|c8music = 4&lt;br /&gt;
|duvi =Watch this get on Steam Greenlight as a masterpiece.&lt;br /&gt;
|duviscore = 8&lt;br /&gt;
|d0personal = 3&lt;br /&gt;
|d0other = 1&lt;br /&gt;
|d0unique = 1&lt;br /&gt;
|d0creativity = 1&lt;br /&gt;
|d0graphics = 2&lt;br /&gt;
|d0music = 0&lt;br /&gt;
|mick =what&lt;br /&gt;
|mickscore = 18&lt;br /&gt;
|mgpersonal = 0&lt;br /&gt;
|mgother = 1&lt;br /&gt;
|mgunique = 15&lt;br /&gt;
|mgcreativity = 1&lt;br /&gt;
|mggraphics = 1&lt;br /&gt;
|mgmusic = 0&lt;br /&gt;
|kyurem =????????????????????????????????????????????????????????????????????????????????​???????????????????????????????????????&lt;br /&gt;
|kyuremscore = ??? (Counted as 0)&lt;br /&gt;
|mkpersonal = ??&lt;br /&gt;
|mkother = ??&lt;br /&gt;
|mkunique = ??&lt;br /&gt;
|mkcreativity = ??&lt;br /&gt;
|mkgraphics = ??&lt;br /&gt;
|mkmusic = ??&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 2''==&lt;br /&gt;
[[File:MaGMML1-20-VainSpace2.png|128px|thumb|left|Turns out this wall is not so solid after all...]] &lt;br /&gt;
An Easter Egg version of this level can also be found in Tier 1 of the second game. Astro Man appears as an NPC here, and trying to fall down the pit will serve no purpose, as the fall never ends. Eventually, the Endless Staircase music from ''Super Mario 64'' will fade in to tip the player off that there is nothing in the room.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[No Lynch]] made Objective: Vain Space in only a day or two for the sole purpose of rounding the contest's entry total up to an even 20.&lt;br /&gt;
* As the walls of the stage are made of Gemini Laser [[Destroyable Block]]s, they can be broken with the [[Gemini Laser]]. Notably, despite Destroyable Blocks receiving new sprites in ''[[Make a Good Mega Man Level Remastered]]'', the ones in Objective: Vain Space (and its corresponding section in [[Flashback Database]]) retain their original design.&lt;br /&gt;
* If you reach the bottom of the screen too far away from the middle, you will die. According to No Lynch, this wasn't intentional, but is nevertheless preserved in ''Remastered''.&lt;br /&gt;
** Furthermore, at the end of the fall, you can walk off-screen; doing so, however, softlocks the game. This isn't possible in ''Remastered''.&lt;br /&gt;
* This is one of three levels to be flat-out unrated by one of the judges, the others being [[Bouncy Castle]] and [[Worthless Man]]. Unlike those, however, the lack of rating is not related to the judge being unable to complete the level, and the level is still ranked alongside the other entries.&lt;br /&gt;
* Objective: Vain Space, [[The Quickening]], and [[Cutting Edge Technology]] are currently the only entries in ''MaGMML'' history to not have any music whatsoever.&lt;br /&gt;
* A modified version of the stage is part of the second game's [[The Pit of Pits]], called &amp;quot;Mission: Vain Space?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML Tier 1}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[Category:Stages]][[Category:Entries]][[Category:Make a Good Mega Man Level Stages]][[Category:Tier 1 (MaGMML)]][[Category:Tier 1 (MaGMML2)]][[Category: Tier 1 Stages]]&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:ObjectiveVainSpaceMap.png&amp;diff=24071</id>
		<title>File:ObjectiveVainSpaceMap.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:ObjectiveVainSpaceMap.png&amp;diff=24071"/>
				<updated>2024-08-08T07:16:46Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: NES Boy uploaded a new version of File:ObjectiveVainSpaceMap.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Complete map of [[Objective: Vain Space]], as it appears in ''[[Make a Good Mega Man Level Remastered]]''.&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:ObjectiveVainSpaceMap.png&amp;diff=24070</id>
		<title>File:ObjectiveVainSpaceMap.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:ObjectiveVainSpaceMap.png&amp;diff=24070"/>
				<updated>2024-08-08T07:15:35Z</updated>
		
		<summary type="html">&lt;p&gt;NES Boy: Complete map of Objective: Vain Space, as it appears in ''Make a Good Mega Man Level Remastered''.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Complete map of [[Objective: Vain Space]], as it appears in ''[[Make a Good Mega Man Level Remastered]]''.&lt;/div&gt;</summary>
		<author><name>NES Boy</name></author>	</entry>

	</feed>