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		<updated>2026-05-27T04:29:32Z</updated>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Giant_Spear_Man&amp;diff=20449</id>
		<title>Giant Spear Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Giant_Spear_Man&amp;diff=20449"/>
				<updated>2022-09-14T05:10:02Z</updated>
		
		<summary type="html">&lt;p&gt;KarakatoDzo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#696540&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Giant Spear Man&lt;br /&gt;
|altname=Giant Spear Goom&lt;br /&gt;
|image=[[File:RM GiantSpearMan.png|270px]]&lt;br /&gt;
|caption= Artwork by '''Karakato'''&lt;br /&gt;
|script=デカヤリクリ&lt;br /&gt;
|romaji=Deka Yarikuri 	&lt;br /&gt;
|number=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[CapedLuigisYoshi]]&lt;br /&gt;
|artist=[[CapedLuigisYoshi]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Yellow&lt;br /&gt;
|at=4 (contact)&amp;lt;br&amp;gt;4 (spear, electric spark, fire waves, ice arrow)&amp;lt;br&amp;gt;3 (treasure, held)&amp;lt;br&amp;gt;6 (treasure, thrown)&amp;lt;br&amp;gt;4 (treasure explosion)&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=14 (first fight)&amp;lt;br&amp;gt;28 (second and third fights)&amp;lt;br&amp;gt;1 (treasure)&amp;lt;br&amp;gt;1 (owl)&lt;br /&gt;
|attack= &lt;br /&gt;
|type=Impact, Flame, Freeze, Electric&lt;br /&gt;
|weak=[[Psycho Chip]] ([[Z-Saber]], [[Blank Drive]])&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Defeat the Giant Spear Man!]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=Pirate&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Boss)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)&lt;br /&gt;
|appear2=''Wario Land II''&lt;br /&gt;
|sprite=[[File:Giant_spear_man.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Giant Spear Man''' is a boss from ''Wario Land II''. A giant [[Pirate Goom]], it is one of Wario's biggest enemies, with the two battling each other numerous times over the course of the game.&lt;br /&gt;
&lt;br /&gt;
The Giant Spear Man appears in ''[[Make a Good Mega Man Level: Episode Zero]]'' as the boss of the level [[Defeat the Giant Spear Man!]]. As in ''Wario Land II'', he battles [[Zero]] more than once across the stage, changing his strategy each time.&lt;br /&gt;
&lt;br /&gt;
In ''[[Make a Good 48 Hour Mega Man Level]]'', the Giant Spear Man reappears as an NPC. He manages the [[SS Elroy]]'s Kickboxing Club and its main attraction, The Ring, where [[Mega Man]] can refight any boss that he has previously defeated.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
===First fight===&lt;br /&gt;
When first facing Zero, the Giant Spear Man has only 14 HP, and opts to walk slowly back and forth across a one-block high platform, occasionally stopping to jump in the air and create a small earthquake when landing. This earthquake will stun Zero briefly if he is grounded once it occurs. Despite his easy pattern, the Giant Spear Man is protected from the front by his spear.&lt;br /&gt;
&lt;br /&gt;
===Second fight===&lt;br /&gt;
In the second encounter, the Giant Spear Man is fought with a full healthbar in a room with two top-solid platforms on either side. As before, the spear also acts as a shield that protects him from frontal attacks. While he retains his walking and quake-jump attacks, he has new attacks as well; he can either fire his spear outwards before recalling it, or charge straight ahead until slamming into a wall (this latter move also ignores gravity). In addition, the Giant Spear Man can move forwards a short distance while in mid-air before he lands.&lt;br /&gt;
&lt;br /&gt;
===Third fight===&lt;br /&gt;
For the third and final battle, the Giant Spear Man is battled on flat terrain with full health and all weapon damage halved. By far the most dangerous and aggressive battle, the Giant Spear Man retains his quake-causing jump, spear firing attack, and dash attack from his previous battles, but has many more unique attacks. Every so often, he will raise his spear, charge energy, then use one of three attacks, telegraphed by the colour and shape of the particles generated:&lt;br /&gt;
* After creating four red flames, he fires four large waves of fire straight ahead.&lt;br /&gt;
* After creating four blue snowflakes, he fires a spreadshot of three ice arrows, similar to the [[Ice Slasher]].&lt;br /&gt;
* After creating four green lightning bolts, he fires a large spark aimed at Zero.&lt;br /&gt;
&lt;br /&gt;
Additionally, if the Giant Spear Man throws his spear offscreen, it will pull back a random piece of treasure and throw it at Zero; upon hitting the ground, it makes a damaging explosion.&lt;br /&gt;
&lt;br /&gt;
After the Giant Spear Man lands from a jump, an owl will fly overhead to drop a Pirate Goom (or occasionally a [[Spearhead]]) once it reaches Zero's position. The owl can be destroyed, but it will still drop the enemy, and it will still be summoned by the boss's subsequent jumps. If a Pirate Goom/Spearhead is already on the field, the owl won't appear.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===First and second fights===&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=3&lt;br /&gt;
|saber=4&lt;br /&gt;
|burst=3&lt;br /&gt;
|drive=10&lt;br /&gt;
|cutbuster=6&lt;br /&gt;
|cutsaber=6&lt;br /&gt;
|cutburst=6&lt;br /&gt;
|cutdrive=6&lt;br /&gt;
|flamebuster=1&lt;br /&gt;
|flamesaber=2&lt;br /&gt;
|flameburst=1&lt;br /&gt;
|flamedrive=2&lt;br /&gt;
|icebuster=1&lt;br /&gt;
|icesaber=2&lt;br /&gt;
|iceburst=1&lt;br /&gt;
|icedrive=2&lt;br /&gt;
|zapbuster=1&lt;br /&gt;
|zapsaber=2&lt;br /&gt;
|zapburst=1&lt;br /&gt;
|zapdrive=2&lt;br /&gt;
|psybuster=8&lt;br /&gt;
|psysaber=10&lt;br /&gt;
|psyburst=8&lt;br /&gt;
|psydrive=10&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Third fight===&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=1.5&lt;br /&gt;
|saber=2&lt;br /&gt;
|burst=1.5&lt;br /&gt;
|drive=8&lt;br /&gt;
|cutbuster=3&lt;br /&gt;
|cutsaber=3&lt;br /&gt;
|cutburst=3&lt;br /&gt;
|cutdrive=3&lt;br /&gt;
|flamebuster=0.5&lt;br /&gt;
|flamesaber=1&lt;br /&gt;
|flameburst=0.5&lt;br /&gt;
|flamedrive=1&lt;br /&gt;
|icebuster=0.5&lt;br /&gt;
|icesaber=1&lt;br /&gt;
|iceburst=0.5&lt;br /&gt;
|icedrive=1&lt;br /&gt;
|zapbuster=0.5&lt;br /&gt;
|zapsaber=1&lt;br /&gt;
|zapburst=0.5&lt;br /&gt;
|zapdrive=1&lt;br /&gt;
|psybuster=4&lt;br /&gt;
|psysaber=5&lt;br /&gt;
|psyburst=4&lt;br /&gt;
|psydrive=5&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The treasure the Giant Spear Man throws in his final battle comes from ''Wario Land: Super Mario Land 3''; all fifteen items can appear at random.&lt;br /&gt;
* The Giant Spear Man's weapon is, in fact, a trident.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMMLEZ Chapter 1}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level: Episode Zero Bosses]]&lt;/div&gt;</summary>
		<author><name>KarakatoDzo</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Giant_Spear_Man&amp;diff=20448</id>
		<title>Giant Spear Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Giant_Spear_Man&amp;diff=20448"/>
				<updated>2022-09-14T05:09:44Z</updated>
		
		<summary type="html">&lt;p&gt;KarakatoDzo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#696540&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Giant Spear Man&lt;br /&gt;
|altname=Giant Spear Goom&lt;br /&gt;
|image=[[File:RM GiantSpearMan.png|270px]]&lt;br /&gt;
|caption= Artwork by '''Karakato''&lt;br /&gt;
|script=デカヤリクリ&lt;br /&gt;
|romaji=Deka Yarikuri 	&lt;br /&gt;
|number=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[CapedLuigisYoshi]]&lt;br /&gt;
|artist=[[CapedLuigisYoshi]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Yellow&lt;br /&gt;
|at=4 (contact)&amp;lt;br&amp;gt;4 (spear, electric spark, fire waves, ice arrow)&amp;lt;br&amp;gt;3 (treasure, held)&amp;lt;br&amp;gt;6 (treasure, thrown)&amp;lt;br&amp;gt;4 (treasure explosion)&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=14 (first fight)&amp;lt;br&amp;gt;28 (second and third fights)&amp;lt;br&amp;gt;1 (treasure)&amp;lt;br&amp;gt;1 (owl)&lt;br /&gt;
|attack= &lt;br /&gt;
|type=Impact, Flame, Freeze, Electric&lt;br /&gt;
|weak=[[Psycho Chip]] ([[Z-Saber]], [[Blank Drive]])&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Defeat the Giant Spear Man!]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=Pirate&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Boss)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)&lt;br /&gt;
|appear2=''Wario Land II''&lt;br /&gt;
|sprite=[[File:Giant_spear_man.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Giant Spear Man''' is a boss from ''Wario Land II''. A giant [[Pirate Goom]], it is one of Wario's biggest enemies, with the two battling each other numerous times over the course of the game.&lt;br /&gt;
&lt;br /&gt;
The Giant Spear Man appears in ''[[Make a Good Mega Man Level: Episode Zero]]'' as the boss of the level [[Defeat the Giant Spear Man!]]. As in ''Wario Land II'', he battles [[Zero]] more than once across the stage, changing his strategy each time.&lt;br /&gt;
&lt;br /&gt;
In ''[[Make a Good 48 Hour Mega Man Level]]'', the Giant Spear Man reappears as an NPC. He manages the [[SS Elroy]]'s Kickboxing Club and its main attraction, The Ring, where [[Mega Man]] can refight any boss that he has previously defeated.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
===First fight===&lt;br /&gt;
When first facing Zero, the Giant Spear Man has only 14 HP, and opts to walk slowly back and forth across a one-block high platform, occasionally stopping to jump in the air and create a small earthquake when landing. This earthquake will stun Zero briefly if he is grounded once it occurs. Despite his easy pattern, the Giant Spear Man is protected from the front by his spear.&lt;br /&gt;
&lt;br /&gt;
===Second fight===&lt;br /&gt;
In the second encounter, the Giant Spear Man is fought with a full healthbar in a room with two top-solid platforms on either side. As before, the spear also acts as a shield that protects him from frontal attacks. While he retains his walking and quake-jump attacks, he has new attacks as well; he can either fire his spear outwards before recalling it, or charge straight ahead until slamming into a wall (this latter move also ignores gravity). In addition, the Giant Spear Man can move forwards a short distance while in mid-air before he lands.&lt;br /&gt;
&lt;br /&gt;
===Third fight===&lt;br /&gt;
For the third and final battle, the Giant Spear Man is battled on flat terrain with full health and all weapon damage halved. By far the most dangerous and aggressive battle, the Giant Spear Man retains his quake-causing jump, spear firing attack, and dash attack from his previous battles, but has many more unique attacks. Every so often, he will raise his spear, charge energy, then use one of three attacks, telegraphed by the colour and shape of the particles generated:&lt;br /&gt;
* After creating four red flames, he fires four large waves of fire straight ahead.&lt;br /&gt;
* After creating four blue snowflakes, he fires a spreadshot of three ice arrows, similar to the [[Ice Slasher]].&lt;br /&gt;
* After creating four green lightning bolts, he fires a large spark aimed at Zero.&lt;br /&gt;
&lt;br /&gt;
Additionally, if the Giant Spear Man throws his spear offscreen, it will pull back a random piece of treasure and throw it at Zero; upon hitting the ground, it makes a damaging explosion.&lt;br /&gt;
&lt;br /&gt;
After the Giant Spear Man lands from a jump, an owl will fly overhead to drop a Pirate Goom (or occasionally a [[Spearhead]]) once it reaches Zero's position. The owl can be destroyed, but it will still drop the enemy, and it will still be summoned by the boss's subsequent jumps. If a Pirate Goom/Spearhead is already on the field, the owl won't appear.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===First and second fights===&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=3&lt;br /&gt;
|saber=4&lt;br /&gt;
|burst=3&lt;br /&gt;
|drive=10&lt;br /&gt;
|cutbuster=6&lt;br /&gt;
|cutsaber=6&lt;br /&gt;
|cutburst=6&lt;br /&gt;
|cutdrive=6&lt;br /&gt;
|flamebuster=1&lt;br /&gt;
|flamesaber=2&lt;br /&gt;
|flameburst=1&lt;br /&gt;
|flamedrive=2&lt;br /&gt;
|icebuster=1&lt;br /&gt;
|icesaber=2&lt;br /&gt;
|iceburst=1&lt;br /&gt;
|icedrive=2&lt;br /&gt;
|zapbuster=1&lt;br /&gt;
|zapsaber=2&lt;br /&gt;
|zapburst=1&lt;br /&gt;
|zapdrive=2&lt;br /&gt;
|psybuster=8&lt;br /&gt;
|psysaber=10&lt;br /&gt;
|psyburst=8&lt;br /&gt;
|psydrive=10&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Third fight===&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=1.5&lt;br /&gt;
|saber=2&lt;br /&gt;
|burst=1.5&lt;br /&gt;
|drive=8&lt;br /&gt;
|cutbuster=3&lt;br /&gt;
|cutsaber=3&lt;br /&gt;
|cutburst=3&lt;br /&gt;
|cutdrive=3&lt;br /&gt;
|flamebuster=0.5&lt;br /&gt;
|flamesaber=1&lt;br /&gt;
|flameburst=0.5&lt;br /&gt;
|flamedrive=1&lt;br /&gt;
|icebuster=0.5&lt;br /&gt;
|icesaber=1&lt;br /&gt;
|iceburst=0.5&lt;br /&gt;
|icedrive=1&lt;br /&gt;
|zapbuster=0.5&lt;br /&gt;
|zapsaber=1&lt;br /&gt;
|zapburst=0.5&lt;br /&gt;
|zapdrive=1&lt;br /&gt;
|psybuster=4&lt;br /&gt;
|psysaber=5&lt;br /&gt;
|psyburst=4&lt;br /&gt;
|psydrive=5&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The treasure the Giant Spear Man throws in his final battle comes from ''Wario Land: Super Mario Land 3''; all fifteen items can appear at random.&lt;br /&gt;
* The Giant Spear Man's weapon is, in fact, a trident.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMMLEZ Chapter 1}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level: Episode Zero Bosses]]&lt;/div&gt;</summary>
		<author><name>KarakatoDzo</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Giant_Spear_Man&amp;diff=20447</id>
		<title>Giant Spear Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Giant_Spear_Man&amp;diff=20447"/>
				<updated>2022-09-14T05:09:20Z</updated>
		
		<summary type="html">&lt;p&gt;KarakatoDzo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#696540&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Giant Spear Man&lt;br /&gt;
|altname=Giant Spear Goom&lt;br /&gt;
|image=[[File:MAGMMLEPZ GiantSpearMan.png|270px]]&lt;br /&gt;
|caption= Artwork by '''Karakato''&lt;br /&gt;
|script=デカヤリクリ&lt;br /&gt;
|romaji=Deka Yarikuri 	&lt;br /&gt;
|number=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[CapedLuigisYoshi]]&lt;br /&gt;
|artist=[[CapedLuigisYoshi]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Yellow&lt;br /&gt;
|at=4 (contact)&amp;lt;br&amp;gt;4 (spear, electric spark, fire waves, ice arrow)&amp;lt;br&amp;gt;3 (treasure, held)&amp;lt;br&amp;gt;6 (treasure, thrown)&amp;lt;br&amp;gt;4 (treasure explosion)&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=14 (first fight)&amp;lt;br&amp;gt;28 (second and third fights)&amp;lt;br&amp;gt;1 (treasure)&amp;lt;br&amp;gt;1 (owl)&lt;br /&gt;
|attack= &lt;br /&gt;
|type=Impact, Flame, Freeze, Electric&lt;br /&gt;
|weak=[[Psycho Chip]] ([[Z-Saber]], [[Blank Drive]])&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Defeat the Giant Spear Man!]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=Pirate&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Boss)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)&lt;br /&gt;
|appear2=''Wario Land II''&lt;br /&gt;
|sprite=[[File:Giant_spear_man.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Giant Spear Man''' is a boss from ''Wario Land II''. A giant [[Pirate Goom]], it is one of Wario's biggest enemies, with the two battling each other numerous times over the course of the game.&lt;br /&gt;
&lt;br /&gt;
The Giant Spear Man appears in ''[[Make a Good Mega Man Level: Episode Zero]]'' as the boss of the level [[Defeat the Giant Spear Man!]]. As in ''Wario Land II'', he battles [[Zero]] more than once across the stage, changing his strategy each time.&lt;br /&gt;
&lt;br /&gt;
In ''[[Make a Good 48 Hour Mega Man Level]]'', the Giant Spear Man reappears as an NPC. He manages the [[SS Elroy]]'s Kickboxing Club and its main attraction, The Ring, where [[Mega Man]] can refight any boss that he has previously defeated.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
===First fight===&lt;br /&gt;
When first facing Zero, the Giant Spear Man has only 14 HP, and opts to walk slowly back and forth across a one-block high platform, occasionally stopping to jump in the air and create a small earthquake when landing. This earthquake will stun Zero briefly if he is grounded once it occurs. Despite his easy pattern, the Giant Spear Man is protected from the front by his spear.&lt;br /&gt;
&lt;br /&gt;
===Second fight===&lt;br /&gt;
In the second encounter, the Giant Spear Man is fought with a full healthbar in a room with two top-solid platforms on either side. As before, the spear also acts as a shield that protects him from frontal attacks. While he retains his walking and quake-jump attacks, he has new attacks as well; he can either fire his spear outwards before recalling it, or charge straight ahead until slamming into a wall (this latter move also ignores gravity). In addition, the Giant Spear Man can move forwards a short distance while in mid-air before he lands.&lt;br /&gt;
&lt;br /&gt;
===Third fight===&lt;br /&gt;
For the third and final battle, the Giant Spear Man is battled on flat terrain with full health and all weapon damage halved. By far the most dangerous and aggressive battle, the Giant Spear Man retains his quake-causing jump, spear firing attack, and dash attack from his previous battles, but has many more unique attacks. Every so often, he will raise his spear, charge energy, then use one of three attacks, telegraphed by the colour and shape of the particles generated:&lt;br /&gt;
* After creating four red flames, he fires four large waves of fire straight ahead.&lt;br /&gt;
* After creating four blue snowflakes, he fires a spreadshot of three ice arrows, similar to the [[Ice Slasher]].&lt;br /&gt;
* After creating four green lightning bolts, he fires a large spark aimed at Zero.&lt;br /&gt;
&lt;br /&gt;
Additionally, if the Giant Spear Man throws his spear offscreen, it will pull back a random piece of treasure and throw it at Zero; upon hitting the ground, it makes a damaging explosion.&lt;br /&gt;
&lt;br /&gt;
After the Giant Spear Man lands from a jump, an owl will fly overhead to drop a Pirate Goom (or occasionally a [[Spearhead]]) once it reaches Zero's position. The owl can be destroyed, but it will still drop the enemy, and it will still be summoned by the boss's subsequent jumps. If a Pirate Goom/Spearhead is already on the field, the owl won't appear.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===First and second fights===&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=3&lt;br /&gt;
|saber=4&lt;br /&gt;
|burst=3&lt;br /&gt;
|drive=10&lt;br /&gt;
|cutbuster=6&lt;br /&gt;
|cutsaber=6&lt;br /&gt;
|cutburst=6&lt;br /&gt;
|cutdrive=6&lt;br /&gt;
|flamebuster=1&lt;br /&gt;
|flamesaber=2&lt;br /&gt;
|flameburst=1&lt;br /&gt;
|flamedrive=2&lt;br /&gt;
|icebuster=1&lt;br /&gt;
|icesaber=2&lt;br /&gt;
|iceburst=1&lt;br /&gt;
|icedrive=2&lt;br /&gt;
|zapbuster=1&lt;br /&gt;
|zapsaber=2&lt;br /&gt;
|zapburst=1&lt;br /&gt;
|zapdrive=2&lt;br /&gt;
|psybuster=8&lt;br /&gt;
|psysaber=10&lt;br /&gt;
|psyburst=8&lt;br /&gt;
|psydrive=10&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Third fight===&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=1.5&lt;br /&gt;
|saber=2&lt;br /&gt;
|burst=1.5&lt;br /&gt;
|drive=8&lt;br /&gt;
|cutbuster=3&lt;br /&gt;
|cutsaber=3&lt;br /&gt;
|cutburst=3&lt;br /&gt;
|cutdrive=3&lt;br /&gt;
|flamebuster=0.5&lt;br /&gt;
|flamesaber=1&lt;br /&gt;
|flameburst=0.5&lt;br /&gt;
|flamedrive=1&lt;br /&gt;
|icebuster=0.5&lt;br /&gt;
|icesaber=1&lt;br /&gt;
|iceburst=0.5&lt;br /&gt;
|icedrive=1&lt;br /&gt;
|zapbuster=0.5&lt;br /&gt;
|zapsaber=1&lt;br /&gt;
|zapburst=0.5&lt;br /&gt;
|zapdrive=1&lt;br /&gt;
|psybuster=4&lt;br /&gt;
|psysaber=5&lt;br /&gt;
|psyburst=4&lt;br /&gt;
|psydrive=5&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The treasure the Giant Spear Man throws in his final battle comes from ''Wario Land: Super Mario Land 3''; all fifteen items can appear at random.&lt;br /&gt;
* The Giant Spear Man's weapon is, in fact, a trident.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMMLEZ Chapter 1}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level: Episode Zero Bosses]]&lt;/div&gt;</summary>
		<author><name>KarakatoDzo</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:RM_GiantSpearMan.png&amp;diff=20446</id>
		<title>File:RM GiantSpearMan.png</title>
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				<updated>2022-09-14T05:07:11Z</updated>
		
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		<author><name>KarakatoDzo</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Red_Arremer_Man&amp;diff=20368</id>
		<title>Red Arremer Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Red_Arremer_Man&amp;diff=20368"/>
				<updated>2022-07-22T11:44:08Z</updated>
		
		<summary type="html">&lt;p&gt;KarakatoDzo: Added Image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#3E3949&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Red Arremer Man&lt;br /&gt;
|altname=&lt;br /&gt;
|image=[[File:RM RedArremerMan.png|270px]]&lt;br /&gt;
|caption= Artwork by '''Karakato'''&lt;br /&gt;
|script=レッドアリーマーマン&lt;br /&gt;
|romaji=Reddoarīmāman&lt;br /&gt;
|number=&lt;br /&gt;
|designer=[[SVNrenga]]&lt;br /&gt;
|programmer=[[SVNrenga]]&lt;br /&gt;
|artist=[[SVNrenga]]&lt;br /&gt;
|gender=&lt;br /&gt;
|eyecolor=Black&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=28&lt;br /&gt;
|at=6 (contact)&amp;lt;br&amp;gt;4 (aimed shot)&amp;lt;br&amp;gt;4 (swooping shot)&amp;lt;br&amp;gt;2 (sine wave)&lt;br /&gt;
|attack=&lt;br /&gt;
|type=Shadow&lt;br /&gt;
|weak=[[Icicle Chip]] ([[Z-Saber]], [[Z-Burst]])&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Ghouls n' Ghasts]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=Amusement Park Attraction&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:RedArremerMan.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
'''Red Arremer Man''' is a boss from ''[[Make a Good Mega Man Level: Episode Zero]]'', based on the Red Arremer enemy from the ''Ghosts 'n Goblins'' series. It was originally an attraction robot for [[Excalibur Man]]'s Ghastly Heights amusement park, but somehow disappeared into [[Tier X (MaGMML2)|Tier X]]. Appropriately, it is the boss of the level [[Ghouls n' Ghasts]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Red Arremer Man spends most of the fight in the air, flying back and forth while firing one of two projectiles; a purple one aimed straight at [[Zero]], or a green one that swoops down towards the ground and flies back up. After a random number of passes, it flies to the ground and shoots a pair of purple waves that travel in sine wave patterns, before flying back up again. At less than half its maximum HP, it shoots an additional pair of waves.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=1.5&lt;br /&gt;
|saber=2.5&lt;br /&gt;
|burst=2&lt;br /&gt;
|drive=7.5&lt;br /&gt;
|cutbuster=1.5&lt;br /&gt;
|cutsaber=2.5&lt;br /&gt;
|cutburst=2&lt;br /&gt;
|cutdrive=1.5&lt;br /&gt;
|flamebuster=0&lt;br /&gt;
|flamesaber=0&lt;br /&gt;
|flameburst=0&lt;br /&gt;
|flamedrive=0&lt;br /&gt;
|icebuster=2&lt;br /&gt;
|icesaber=3&lt;br /&gt;
|iceburst=3&lt;br /&gt;
|icedrive=2&lt;br /&gt;
|zapbuster=1.5&lt;br /&gt;
|zapsaber=2.5&lt;br /&gt;
|zapburst=2&lt;br /&gt;
|zapdrive=1&lt;br /&gt;
|psybuster=1.5&lt;br /&gt;
|psysaber=2.5&lt;br /&gt;
|psyburst=2&lt;br /&gt;
|psydrive=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Though named Red Arremer ''Man'', the boss's [[CD]] entry consistently uses genderless pronouns to refer to it. This, along with them being one of several Red Arremer robots according to said CD, suggests it may not even have a gender at all.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMMLEZ Chapter 3}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Bosses]][[Category:Make a Good Mega Man Level: Episode Zero Bosses]]&lt;/div&gt;</summary>
		<author><name>KarakatoDzo</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:RM_RedArremerMan.png&amp;diff=20367</id>
		<title>File:RM RedArremerMan.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:RM_RedArremerMan.png&amp;diff=20367"/>
				<updated>2022-07-22T11:42:43Z</updated>
		
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Psionic_Man&amp;diff=20347</id>
		<title>Psionic Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Psionic_Man&amp;diff=20347"/>
				<updated>2022-06-21T11:45:05Z</updated>
		
		<summary type="html">&lt;p&gt;KarakatoDzo: Added Image&lt;/p&gt;
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&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg= #404362&lt;br /&gt;
|titletext= #FFFFFF&lt;br /&gt;
|name=Psionic Man&lt;br /&gt;
|image=[[File:RM PsionicMan.png|270px]]&lt;br /&gt;
|caption= Artwork by '''Karakato'''&lt;br /&gt;
|number=&lt;br /&gt;
|script=サイオニックマン&lt;br /&gt;
|romaji=Saionikkuman&lt;br /&gt;
|altname=&lt;br /&gt;
|designer=[[VoidVisitor]]&lt;br /&gt;
|programmer=[[VoidVisitor]]&lt;br /&gt;
|artist=[[VoidVisitor]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=Yellow&lt;br /&gt;
|hp=28&lt;br /&gt;
|at=3 (contact)&amp;lt;br&amp;gt;2 (Tele-Cannon)&amp;lt;br&amp;gt;4 (laser)&amp;lt;br&amp;gt;6 (laser, illusion move)&lt;br /&gt;
|type=Space&lt;br /&gt;
|weapon=&lt;br /&gt;
|affiliations=&lt;br /&gt;
|occupation=Experimental Robot&lt;br /&gt;
|weak=[[Zap Chip]] ([[Z-Saber]])&lt;br /&gt;
|stage=[[Psionic Space Station]]&lt;br /&gt;
|location=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Boss)&lt;br /&gt;
|sprite= [[File:PsionicMan.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
'''Psionic Man''' is a boss from ''[[Make a Good Mega Man Level: Episode Zero]]'', found at the end of [[Psionic Space Station]]. He is a mysterious Robot Master built to harness psychic energies, which he uses for telekinesis, teleportation, telepathy, and even clairvoyance. This latter ability imbued him with a fondness for spoiling the endings of shows and events for other people, which is probably why he lives all alone up in outer space. He also uses a set of levitating Tele-Cannons for both offense and defense.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
At the very start of the fight, Psionic Man fires lasers from his Tele-Cannons aimed directly at [[Zero]]. From there, he slowly teleports across the room while using his Tele-Cannons to shoot lasers at Zero; occasionally, one of them will spin around Psionic Man as a shield.&lt;br /&gt;
&lt;br /&gt;
When Psionic Man's healthbar is at one of two thresholds, he will stop his usual pattern to use an additional attack. At 18 HP or less, he lifts Zero to the top of the room, while his Tele-Cannons fire lasers close to the top and bottom. At 9 HP or less, he teleports away while surrounding Zero with seven Tele-Cannons; however, only two of them are real, and their lasers are briefly telegraphed moments before they fire. The Tele-Cannons will fire up to three times before Psionic Man returns.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=1.5&lt;br /&gt;
|saber=2&lt;br /&gt;
|burst=2&lt;br /&gt;
|drive=7.5&lt;br /&gt;
|cutbuster=1.5&lt;br /&gt;
|cutsaber=2&lt;br /&gt;
|cutburst=2&lt;br /&gt;
|cutdrive=1.5&lt;br /&gt;
|flamebuster=1.5&lt;br /&gt;
|flamesaber=2&lt;br /&gt;
|flameburst=2&lt;br /&gt;
|flamedrive=1.5&lt;br /&gt;
|icebuster=1.5&lt;br /&gt;
|icesaber=1.5&lt;br /&gt;
|iceburst=1.5&lt;br /&gt;
|icedrive=1.5&lt;br /&gt;
|zapbuster=3&lt;br /&gt;
|zapsaber=4&lt;br /&gt;
|zapburst=3&lt;br /&gt;
|zapdrive=3&lt;br /&gt;
|psybuster=2&lt;br /&gt;
|psysaber=3&lt;br /&gt;
|psyburst=3&lt;br /&gt;
|psydrive=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMMLEZ Chapter 3}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Bosses]][[Category:Make a Good Mega Man Level: Episode Zero Bosses]]&lt;/div&gt;</summary>
		<author><name>KarakatoDzo</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:RM_PsionicMan.png&amp;diff=20346</id>
		<title>File:RM PsionicMan.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:RM_PsionicMan.png&amp;diff=20346"/>
				<updated>2022-06-21T11:42:12Z</updated>
		
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Solar_Man&amp;diff=19529</id>
		<title>Solar Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Solar_Man&amp;diff=19529"/>
				<updated>2021-10-28T06:47:50Z</updated>
		
		<summary type="html">&lt;p&gt;KarakatoDzo: Image upload&lt;/p&gt;
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&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{robotmaster&lt;br /&gt;
|titlebg=#D82800&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:SolarManMugshot.png|left|Solar Man's mugshot]][[File:SolarManMugshot.png|right|Solar Man's mugshot]]Solar Man&lt;br /&gt;
|image=[[File:SolarManArt.png|250px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|script=ソーラーマン&lt;br /&gt;
|romaji=Sōrā Man&lt;br /&gt;
|number=DWN-080&lt;br /&gt;
|designer= &lt;br /&gt;
|programmer=[[Spin Attaxx]], [[ACESpark]], [[SnoruntPyro]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=Green&lt;br /&gt;
|at=&lt;br /&gt;
|weapon=[[Solar Blaze]]&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=5 (contact)&amp;lt;br&amp;gt;4 (Solar Blaze, small)&amp;lt;br&amp;gt;5 (Solar Blaze, medium)&amp;lt;br&amp;gt;6 (Solar Blaze, large)&lt;br /&gt;
|type=Flame&lt;br /&gt;
|weak=[[Water Shield]]{{3}}&amp;lt;br&amp;gt;[[Rain Flush]]{{48H}}&amp;lt;br&amp;gt;[[Top Spin]], [[Jewel Satellite]], [[Power Stone]], [[Block Dropper]]{{Megamix}}&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]] (formerly)&lt;br /&gt;
|stage=&lt;br /&gt;
|location='''MaG48HMML:'''&amp;lt;br&amp;gt;[[IHOPEIWIN]]&amp;lt;br&amp;gt;[[Flaming Fortress]]&amp;lt;br&amp;gt;[[Spicy Top Action]]&lt;br /&gt;
|occupation=Solar Research Robot&lt;br /&gt;
|OffAppear=[[Mega Man 10]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3|MaGMML3]] (Boss)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Boss)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (NPC)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:MaGMML3 SolarMan.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
'''Solar Man''' is a boss from ''[[Mega Man 10]]''. Originally designed to work in a sunlight research lab, he was infected with the Roboenza virus, causing him to go berserk.&lt;br /&gt;
&lt;br /&gt;
He appears in the original ''[[Make a Good Mega Man Level]]'' as an NPC in [[Dr. Light's Lab]], in ''[[Make a Good Mega Man Level 2]]'' as an NPC in [[Tier 7 (MaGMML2)|Tier 7]], and in ''[[Make a Good Mega Man Level: Episode Zero]]'' as an NPC in [[Mega City]].&lt;br /&gt;
&lt;br /&gt;
Solar Man was added as a devkit boss in the [[Megamix Engine]], and subsequently appears as a devkit boss in ''[[Make a Good Mega Man Level 3]]''.&lt;br /&gt;
&lt;br /&gt;
He first appears as a boss in ''[[Make a Good 48 Hour Mega Man Level]]'', where he is the boss of [[IHOPEIWIN]] (alongside [[Chill Man]]), [[Flaming Fortress]], and [[Spicy Top Action]] (alongside [[Top Man]]). He also appears as a reskinned boss in [[Frigid Inferno]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Solar Man attacks by jumping around the arena, throwing down [[Solar Blaze]]s the farther he jumps (for a maximum of two at a time). Occasionally, he will lean his head down towards [[Mega Man]]; both as a means of close-range combat, and to shield himself. If the sun on top of his head is shot, it will grow in size, making the next thrown Solar Blaze larger and more powerful. However, the [[Water Shield]], [[Tornado Blow]], and [[Rain Flush]] have the opposite effect, shrinking/removing the sun and diminishing the Solar Blaze's power (though Solar Man will eventually restore it back to normal).&lt;br /&gt;
&lt;br /&gt;
By default, Solar Man's sun is set to its medium level, but in creation code, the variable &amp;quot;sunLevel&amp;quot; can determine how large or small it is by default. In addition, setting &amp;quot;canPraise&amp;quot; to true allows Solar Man to launch three falling Solar Blazes into the air if he reaches the edges of the arena.&lt;br /&gt;
&lt;br /&gt;
==Custom Variants==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |Sprite&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |MaGMML Appearance(s)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Location(s)&lt;br /&gt;
! width=&amp;quot;20%|Description&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Designer(s)&lt;br /&gt;
&amp;lt;!--! width=&amp;quot;7%&amp;quot; |Notes--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:48HFlameEmojiMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|🔥 Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good 48 Hour Mega Man Level|MaG48HMML]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Frigid Inferno]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A bulky, 🔥 themed Robot Master.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[BBLIR]]&lt;br /&gt;
&amp;lt;!--| style=&amp;quot;text-align: center;&amp;quot;|--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Tables==&lt;br /&gt;
===Make a Good Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable1M&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|metal=1&lt;br /&gt;
|gemini=2&lt;br /&gt;
|solar=1&lt;br /&gt;
|top=5&lt;br /&gt;
|wool=1&lt;br /&gt;
|phar=1/3&lt;br /&gt;
|black=2&lt;br /&gt;
|magic=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 2{{Megamix}}===&lt;br /&gt;
{{Damagetable2M&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|hornet=2&lt;br /&gt;
|jewel=5&lt;br /&gt;
|grab=1&lt;br /&gt;
|triple=1&lt;br /&gt;
|flash=N&lt;br /&gt;
|wheel=1&lt;br /&gt;
|slash=2&lt;br /&gt;
|sakugarne=0&lt;br /&gt;
|arrow=1&lt;br /&gt;
|wire=4&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=2&lt;br /&gt;
|water=6*&lt;br /&gt;
|tornado=3**&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|break=1&lt;br /&gt;
|notes=*Weakens Solar Man's sun.&amp;lt;br&amp;gt;**Blows Solar Man's sun away.&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable24HM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|super=1/1&lt;br /&gt;
|chill=1/1&lt;br /&gt;
|pakkajoe=99&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=1&lt;br /&gt;
|rain=5*&lt;br /&gt;
|spark=1&lt;br /&gt;
|snake=1&lt;br /&gt;
|tengu=2/2/2&lt;br /&gt;
|water=2&lt;br /&gt;
|concrete=1&lt;br /&gt;
|homing=1&lt;br /&gt;
|beat=1&lt;br /&gt;
|notes=Damage values are identical for 🔥 Man.&amp;lt;br&amp;gt;*Weakens Solar Man's sun.&lt;br /&gt;
}}&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=N&lt;br /&gt;
|stone=4&lt;br /&gt;
|plant=0&lt;br /&gt;
|block=4&lt;br /&gt;
|ice=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MAG48HMML_🔥Man.png|🔥 Man (Artwork by '''Karakato''')&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
{{MaG48HMML Tier 2}}&lt;br /&gt;
{{MaG48HMML Tier 10}}&lt;br /&gt;
{{MaG48HMML Tier 11}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>KarakatoDzo</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MAG48HMML_%F0%9F%94%A5Man.png&amp;diff=19528</id>
		<title>File:MAG48HMML 🔥Man.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MAG48HMML_%F0%9F%94%A5Man.png&amp;diff=19528"/>
				<updated>2021-10-28T06:45:38Z</updated>
		
		<summary type="html">&lt;p&gt;KarakatoDzo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KarakatoDzo</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Sonic_Man&amp;diff=19527</id>
		<title>Sonic Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Sonic_Man&amp;diff=19527"/>
				<updated>2021-10-28T06:41:51Z</updated>
		
		<summary type="html">&lt;p&gt;KarakatoDzo: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{robotmaster&lt;br /&gt;
|titlebg=#366DA8&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:SonicManMugshot.png|left|Sonic Man's mugshot]][[File:SonicManMugshot.png|right|Sonic Man's mugshot]]Sonic Man&lt;br /&gt;
|image=[[File:SonicManArt.png|230px]]&lt;br /&gt;
|caption=Artwork by [https://tsuki-no-michi.deviantart.com/ Tsuki-no-michi]&lt;br /&gt;
|script=ソニックマン&lt;br /&gt;
|romaji=Sonikkuman&lt;br /&gt;
|number= &lt;br /&gt;
|designer=Stephen Rozner&lt;br /&gt;
|programmer=[[ACESpark]]&lt;br /&gt;
|artist=ACESpark&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=Blue&lt;br /&gt;
|at=3 (contact)&amp;lt;br&amp;gt;4 (mine)&lt;br /&gt;
|weapon=Sonic Wave&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type=Water&lt;br /&gt;
|weak=[[Spark Chaser]]{{3}}&amp;lt;br&amp;gt;[[Search Snake]], [[Tengu Blade]]{{48H}}&amp;lt;br&amp;gt;[[Metal Blade]], [[Thunder Wool]], [[Triple Blade]]{{Megamix}}&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]]&amp;lt;br&amp;gt;CRORQ&lt;br /&gt;
|stage=&lt;br /&gt;
|location='''MaG48HMML:'''&amp;lt;br&amp;gt;[[Sonic Man's Spaceship]]&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear=[[Mega Man (DOS)]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Boss)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Boss)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:MaGMML3 SonicMan.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Sonic Man''' is a Robot Master from [[Mega Man (DOS)|''Mega Man'' on DOS]]. Programmed to destroy [[Mega Man]], he works under the supercomputer CRORQ (and by extension, [[Doctor Albert W. Wily|Dr. Wily]]), and holds one of the keys granting access to the core room of Wily's complex.&lt;br /&gt;
&lt;br /&gt;
He is set to appear in ''[[Make a Good Mega Man Level 3]]'' as a devkit boss. He has been given a slight redesign, now having more detail around his torso and waist.&lt;br /&gt;
&lt;br /&gt;
In ''[[Make a Good 48 Hour Mega Man Level]]'', he appears as the boss of [[Sonic Man's Spaceship]] and [[Realm of the Lich Lord]], where he is reskinned in the latter.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Sonic Man starts his pattern by floating up and dropping three mines on the ground. These mines do not explode; rather, they create a small pulse of energy shortly before disappearing. He will then either slowly float down towards Mega Man or quickly lunge at him before restarting his pattern.&lt;br /&gt;
&lt;br /&gt;
==Custom Variants==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |Sprite&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |MaGMML Appearance(s)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Location(s)&lt;br /&gt;
! width=&amp;quot;15%|Description&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Designer(s)&lt;br /&gt;
! width=&amp;quot;13%&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:48HLichMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Lich Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good 48 Hour Mega Man Level|MaG48HMML]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Realm of the Lich Lord]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Necromancy themed Robot Master.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[ACESpark]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|There is a raised portion of the floor in the middle of the arena. Unlike Sonic Man, Lich Man is weak to [[Rain Flush]] &amp;amp; [[Salt Water]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable1M&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|metal=4&lt;br /&gt;
|gemini=2&lt;br /&gt;
|solar=0&lt;br /&gt;
|top=2&lt;br /&gt;
|wool=4&lt;br /&gt;
|black=1&lt;br /&gt;
|phar=0/0&lt;br /&gt;
|magic=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 2{{Megamix}}===&lt;br /&gt;
{{Damagetable2M&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|hornet=2&lt;br /&gt;
|jewel=1&lt;br /&gt;
|grab=2&lt;br /&gt;
|triple=4&lt;br /&gt;
|flash=N&lt;br /&gt;
|slash=2&lt;br /&gt;
|wheel=1&lt;br /&gt;
|sakugarne=2&lt;br /&gt;
|wire=3&lt;br /&gt;
|arrow=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|thunder=2&lt;br /&gt;
|tornado=1&lt;br /&gt;
|laser=2&lt;br /&gt;
|water=0&lt;br /&gt;
|ice=1&lt;br /&gt;
|break=1&lt;br /&gt;
|spark=4&lt;br /&gt;
|magnetic=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable24HM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|super=1/1&lt;br /&gt;
|chill=2/2&lt;br /&gt;
|pakkajoe=99&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
====Devkit====&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=0&lt;br /&gt;
|rain=1&lt;br /&gt;
|spark=2&lt;br /&gt;
|snake=4&lt;br /&gt;
|tengu=4/4/3&lt;br /&gt;
|water=0&lt;br /&gt;
|concrete=2&lt;br /&gt;
|homing=2&lt;br /&gt;
|beat=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
====Lich Man====&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=3&lt;br /&gt;
|rain=5&lt;br /&gt;
|spark=2&lt;br /&gt;
|snake=1&lt;br /&gt;
|tengu=1/1/1&lt;br /&gt;
|water=4&lt;br /&gt;
|concrete=3&lt;br /&gt;
|homing=1&lt;br /&gt;
|beat=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=N&lt;br /&gt;
|stone=1&lt;br /&gt;
|plant=3&lt;br /&gt;
|block=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MAG48HMML_LichMan.png|Lich Man (Artwork by '''Karakato''')&lt;br /&gt;
File:LichMN-Karakato.png|Lich Man sketch (Artwork by '''Karakato''')&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Sonic Man is the only Robot Master from ''Mega Man'' on DOS who doesn't appear as an NPC in ''[[Make a Good Mega Man Level 2]]''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
{{MaG48HMML Tier 2}}&lt;br /&gt;
{{MaG48HMML Tier 10}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>KarakatoDzo</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MAG48HMML_LichMan.png&amp;diff=19526</id>
		<title>File:MAG48HMML LichMan.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MAG48HMML_LichMan.png&amp;diff=19526"/>
				<updated>2021-10-28T06:40:23Z</updated>
		
		<summary type="html">&lt;p&gt;KarakatoDzo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KarakatoDzo</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Thwomp_Man&amp;diff=19525</id>
		<title>Thwomp Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Thwomp_Man&amp;diff=19525"/>
				<updated>2021-10-28T06:38:27Z</updated>
		
		<summary type="html">&lt;p&gt;KarakatoDzo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg= #696540&lt;br /&gt;
|titletext= #FFFFFF&lt;br /&gt;
|name=Thwomp Man&lt;br /&gt;
|image= [[File:MAGMMLEPZ ThwompMan.png|270px]]&lt;br /&gt;
|caption= Artwork by '''Karakato'''&lt;br /&gt;
|number=&lt;br /&gt;
|script=ドッスンマン&lt;br /&gt;
|romaji=Dossunman&lt;br /&gt;
|altname=&lt;br /&gt;
|designer=[[TheRetroDude]]&lt;br /&gt;
|programmer=[[TheRetroDude]]&lt;br /&gt;
|artist=[[TheRetroDude]]&lt;br /&gt;
|gender=Male(?)&lt;br /&gt;
|eyecolor=White&lt;br /&gt;
|hp=28&lt;br /&gt;
|at=4 (contact)&amp;lt;br&amp;gt;3 (shockwave)&amp;lt;br&amp;gt;3 (Thwimp)&amp;lt;br&amp;gt;5 (contact, desperation attack)&lt;br /&gt;
|type=Impact&lt;br /&gt;
|weapon=&lt;br /&gt;
|affiliations=&lt;br /&gt;
|occupation=&lt;br /&gt;
|weak=[[Cutter Chip]]&lt;br /&gt;
|stage=[[Kingdom Crisis]]&lt;br /&gt;
|location=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Boss)&lt;br /&gt;
|sprite= [[File:ThwompMan.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
'''Thwomp Man''' is a boss from ''[[Make a Good Mega Man Level: Episode Zero]]''. Despite the name, he is not so much a &amp;quot;true&amp;quot; Robot Master, but rather a rogue [[Thwomp]] that attaches itself to a replica of Concrete Man's body, giving it enhanced abilities. He appears as the boss of the level [[Kingdom Crisis]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Thwomp Man uses one of three attacks at random, never using the same attack more than twice in a row:&lt;br /&gt;
* Jumping into the air and hovering over [[Zero]], eventually slamming into the ground and creating two shockwaves on either side. This attack can never be used twice in a row.&lt;br /&gt;
* Shooting a Thwimp straight ahead.&lt;br /&gt;
* Charging after Zero, before slamming into a wall and separating from his body. Thwomp Man bounces after Zero a few times, before eventually returning to the body. The body does not deal any contact damage until Thwomp Man returns to it.&lt;br /&gt;
&lt;br /&gt;
Once his health reaches zero, the body explodes while Thwomp Man himself turns invincible and attempts a final desperation attack. He will slam into the ground multiple times, each time creating a red indestructible copy of himself. After making two copies, they converge on each other before Thwomp Man starts tracking Zero while hovering in the air. His shaking will grow more and more violent, before eventually he slams into the ground one last time, destroying himself as he does so.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=2&lt;br /&gt;
|saber=2&lt;br /&gt;
|burst=2&lt;br /&gt;
|drive=13&lt;br /&gt;
|cutbuster=4&lt;br /&gt;
|cutsaber=4&lt;br /&gt;
|cutburst=4&lt;br /&gt;
|cutdrive=4&lt;br /&gt;
|flamebuster=0&lt;br /&gt;
|flamesaber=0&lt;br /&gt;
|flameburst=0&lt;br /&gt;
|flamedrive=0&lt;br /&gt;
|icebuster=1&lt;br /&gt;
|icesaber=1&lt;br /&gt;
|iceburst=1&lt;br /&gt;
|icedrive=1&lt;br /&gt;
|zapbuster=1&lt;br /&gt;
|zapsaber=1&lt;br /&gt;
|zapburst=1&lt;br /&gt;
|zapdrive=1&lt;br /&gt;
|psybuster=1&lt;br /&gt;
|psysaber=2&lt;br /&gt;
|psyburst=1&lt;br /&gt;
|psydrive=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Thwomp Man's death sound comes from ''Super Mario 64'', where it is made by Thwomps as they smash into the ground.&lt;br /&gt;
* Despite the name, Thwomp Man's [[CD]] uses genderless pronouns to refer to him, suggesting he lacks gender like most Thwomps.&lt;br /&gt;
* The idea of Thwomp Man using a Concrete Man costume (as suggested by its CD data) is likely a nod to the running gag of Kalinka and Concrete Man wearing costumes of each other in ''MaGMML1'' and ''MaGMML2''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMMLEZ Chapter 1}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Bosses]][[Category:Make a Good Mega Man Level: Episode Zero Bosses]]&lt;/div&gt;</summary>
		<author><name>KarakatoDzo</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Thwomp_Man&amp;diff=19524</id>
		<title>Thwomp Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Thwomp_Man&amp;diff=19524"/>
				<updated>2021-10-28T06:35:36Z</updated>
		
		<summary type="html">&lt;p&gt;KarakatoDzo: Image upload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg= #696540&lt;br /&gt;
|titletext= #FFFFFF&lt;br /&gt;
|name=Thwomp Man&lt;br /&gt;
|image=[[File:MaGMMLEPZ_ThwompMan.png|270px|Artwork by Karakato]]&lt;br /&gt;
|caption=&lt;br /&gt;
|number=&lt;br /&gt;
|script=ドッスンマン&lt;br /&gt;
|romaji=Dossunman&lt;br /&gt;
|altname=&lt;br /&gt;
|designer=[[TheRetroDude]]&lt;br /&gt;
|programmer=[[TheRetroDude]]&lt;br /&gt;
|artist=[[TheRetroDude]]&lt;br /&gt;
|gender=Male(?)&lt;br /&gt;
|eyecolor=White&lt;br /&gt;
|hp=28&lt;br /&gt;
|at=4 (contact)&amp;lt;br&amp;gt;3 (shockwave)&amp;lt;br&amp;gt;3 (Thwimp)&amp;lt;br&amp;gt;5 (contact, desperation attack)&lt;br /&gt;
|type=Impact&lt;br /&gt;
|weapon=&lt;br /&gt;
|affiliations=&lt;br /&gt;
|occupation=&lt;br /&gt;
|weak=[[Cutter Chip]]&lt;br /&gt;
|stage=[[Kingdom Crisis]]&lt;br /&gt;
|location=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Boss)&lt;br /&gt;
|sprite= [[File:ThwompMan.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
'''Thwomp Man''' is a boss from ''[[Make a Good Mega Man Level: Episode Zero]]''. Despite the name, he is not so much a &amp;quot;true&amp;quot; Robot Master, but rather a rogue [[Thwomp]] that attaches itself to a replica of Concrete Man's body, giving it enhanced abilities. He appears as the boss of the level [[Kingdom Crisis]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Thwomp Man uses one of three attacks at random, never using the same attack more than twice in a row:&lt;br /&gt;
* Jumping into the air and hovering over [[Zero]], eventually slamming into the ground and creating two shockwaves on either side. This attack can never be used twice in a row.&lt;br /&gt;
* Shooting a Thwimp straight ahead.&lt;br /&gt;
* Charging after Zero, before slamming into a wall and separating from his body. Thwomp Man bounces after Zero a few times, before eventually returning to the body. The body does not deal any contact damage until Thwomp Man returns to it.&lt;br /&gt;
&lt;br /&gt;
Once his health reaches zero, the body explodes while Thwomp Man himself turns invincible and attempts a final desperation attack. He will slam into the ground multiple times, each time creating a red indestructible copy of himself. After making two copies, they converge on each other before Thwomp Man starts tracking Zero while hovering in the air. His shaking will grow more and more violent, before eventually he slams into the ground one last time, destroying himself as he does so.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=2&lt;br /&gt;
|saber=2&lt;br /&gt;
|burst=2&lt;br /&gt;
|drive=13&lt;br /&gt;
|cutbuster=4&lt;br /&gt;
|cutsaber=4&lt;br /&gt;
|cutburst=4&lt;br /&gt;
|cutdrive=4&lt;br /&gt;
|flamebuster=0&lt;br /&gt;
|flamesaber=0&lt;br /&gt;
|flameburst=0&lt;br /&gt;
|flamedrive=0&lt;br /&gt;
|icebuster=1&lt;br /&gt;
|icesaber=1&lt;br /&gt;
|iceburst=1&lt;br /&gt;
|icedrive=1&lt;br /&gt;
|zapbuster=1&lt;br /&gt;
|zapsaber=1&lt;br /&gt;
|zapburst=1&lt;br /&gt;
|zapdrive=1&lt;br /&gt;
|psybuster=1&lt;br /&gt;
|psysaber=2&lt;br /&gt;
|psyburst=1&lt;br /&gt;
|psydrive=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Thwomp Man's death sound comes from ''Super Mario 64'', where it is made by Thwomps as they smash into the ground.&lt;br /&gt;
* Despite the name, Thwomp Man's [[CD]] uses genderless pronouns to refer to him, suggesting he lacks gender like most Thwomps.&lt;br /&gt;
* The idea of Thwomp Man using a Concrete Man costume (as suggested by its CD data) is likely a nod to the running gag of Kalinka and Concrete Man wearing costumes of each other in ''MaGMML1'' and ''MaGMML2''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMMLEZ Chapter 1}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Bosses]][[Category:Make a Good Mega Man Level: Episode Zero Bosses]]&lt;/div&gt;</summary>
		<author><name>KarakatoDzo</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MAGMMLEPZ_ThwompMan.png&amp;diff=19523</id>
		<title>File:MAGMMLEPZ ThwompMan.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MAGMMLEPZ_ThwompMan.png&amp;diff=19523"/>
				<updated>2021-10-28T06:34:12Z</updated>
		
		<summary type="html">&lt;p&gt;KarakatoDzo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KarakatoDzo</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Chomp_Man&amp;diff=9838</id>
		<title>Chomp Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Chomp_Man&amp;diff=9838"/>
				<updated>2019-03-25T14:29:03Z</updated>
		
		<summary type="html">&lt;p&gt;KarakatoDzo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#604E34&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:Chompymug.png|left|]][[File:Chompymug.png|right|]] Chomp Man&lt;br /&gt;
|image=[[File:MaGMML2_ChompMan.png|270px|Artwork by Karakato]]&lt;br /&gt;
|caption= Artwork by '''Karakato'''&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= DCN-09&lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = &lt;br /&gt;
|at=&lt;br /&gt;
|weapon= [[Chomp Claw]]&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Earth, Impact&lt;br /&gt;
|weak= [[Jewel Satellite]]&lt;br /&gt;
|affiliations= Dr. Cossack&lt;br /&gt;
|stage=[[Chomp Man (stage)]]&lt;br /&gt;
|location=[[Deep Thoughts]]&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:MaGMML2RChompManSprite.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Chomp Man''' is a boss in [[Make a Good Mega Man Level 2]], who appears at the end of [[Chomp Man (stage)|his namesake level]].&lt;br /&gt;
&lt;br /&gt;
He reappears in the [[Reality Core]], fused with [[Combust Man]] to create [[Chimerabot 2]]. He also appears as a boss in the [[Tier X (MaGMML2)|Tier X]] stage [[Deep Thoughts]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Chomp Man will randomly pick between one of three moves if he's a certain distance from [[Mega Man]]:&lt;br /&gt;
*Walk towards Mega Man.&lt;br /&gt;
*Jump in the air and toss a ball.&lt;br /&gt;
*Burrow his head into the ground and try to bite Mega Man from below.&lt;br /&gt;
If Chomp Man is close enough to Mega Man, he will use a short-ranged bite attack instead.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 4&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = 2&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 1&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia == &lt;br /&gt;
*Standing just a few pixels to either side of Chomp Man, he will never be able to hit you if you're close enough, trivializing the fight entirely. The same is possible with Chimerabot 2, though harder since it has a fireball attack that requires jumping.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 3}}&lt;br /&gt;
[[Category:Bosses]][[Category:Robot Masters]]&lt;/div&gt;</summary>
		<author><name>KarakatoDzo</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Chomp_Man&amp;diff=9837</id>
		<title>Chomp Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Chomp_Man&amp;diff=9837"/>
				<updated>2019-03-25T14:28:33Z</updated>
		
		<summary type="html">&lt;p&gt;KarakatoDzo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#604E34&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:Chompymug.png|left|]][[File:Chompymug.png|right|]] Chomp Man&lt;br /&gt;
|image=[[File:MaGMML2_ChompMan.png|270px|Artwork by Karakato]]&lt;br /&gt;
|caption= Artwork by '''Karakato'''&lt;br /&gt;
|caption=&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= DCN-09&lt;br /&gt;
|designer= &lt;br /&gt;
|programmer= &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = &lt;br /&gt;
|at=&lt;br /&gt;
|weapon= [[Chomp Claw]]&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Earth, Impact&lt;br /&gt;
|weak= [[Jewel Satellite]]&lt;br /&gt;
|affiliations= Dr. Cossack&lt;br /&gt;
|stage=[[Chomp Man (stage)]]&lt;br /&gt;
|location=[[Deep Thoughts]]&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:MaGMML2RChompManSprite.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Chomp Man''' is a boss in [[Make a Good Mega Man Level 2]], who appears at the end of [[Chomp Man (stage)|his namesake level]].&lt;br /&gt;
&lt;br /&gt;
He reappears in the [[Reality Core]], fused with [[Combust Man]] to create [[Chimerabot 2]]. He also appears as a boss in the [[Tier X (MaGMML2)|Tier X]] stage [[Deep Thoughts]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Chomp Man will randomly pick between one of three moves if he's a certain distance from [[Mega Man]]:&lt;br /&gt;
*Walk towards Mega Man.&lt;br /&gt;
*Jump in the air and toss a ball.&lt;br /&gt;
*Burrow his head into the ground and try to bite Mega Man from below.&lt;br /&gt;
If Chomp Man is close enough to Mega Man, he will use a short-ranged bite attack instead.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 4&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = 2&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 1&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia == &lt;br /&gt;
*Standing just a few pixels to either side of Chomp Man, he will never be able to hit you if you're close enough, trivializing the fight entirely. The same is possible with Chimerabot 2, though harder since it has a fireball attack that requires jumping.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 3}}&lt;br /&gt;
[[Category:Bosses]][[Category:Robot Masters]]&lt;/div&gt;</summary>
		<author><name>KarakatoDzo</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML2_ChompMan.png&amp;diff=9836</id>
		<title>File:MaGMML2 ChompMan.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML2_ChompMan.png&amp;diff=9836"/>
				<updated>2019-03-25T14:27:48Z</updated>
		
		<summary type="html">&lt;p&gt;KarakatoDzo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KarakatoDzo</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Haunt_Man&amp;diff=9835</id>
		<title>Haunt Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Haunt_Man&amp;diff=9835"/>
				<updated>2019-03-25T14:27:22Z</updated>
		
		<summary type="html">&lt;p&gt;KarakatoDzo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#3E3949&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:Hauntmug.png|left|]][[File:Hauntmug.png|right|]] Haunt Man&lt;br /&gt;
|image=[[File:MaGMML2_HauntMan.png|270px|Artwork by Karakato]]&lt;br /&gt;
|caption= Artwork by '''Karakato'''&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Korby and Freeman&lt;br /&gt;
|programmer= Korby&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= [[Haunt Pumpkin]]&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack= &lt;br /&gt;
|type = Shadow&lt;br /&gt;
|weak=[[Slash Claw]] (Knight)&amp;lt;br&amp;gt;[[Triple Blade]] (Mage)&amp;lt;br&amp;gt;[[Hornet Chaser]] (Haunt Man)&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Haunt Man (stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:HauntMan.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
Haunt Man is a frail robot that waits at the end of [[Haunt Man (stage)|his namesake stage]]. He has a three-phase fight where he possesses the statues in his boss room, and he drops health between each phase.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Haunt Man starts the battle on the right side of the screen. He is completely invulnerable before he starts the first phase.&lt;br /&gt;
&lt;br /&gt;
===First Phase - Knight===&lt;br /&gt;
The Knight will randomly select from three actions after dropping to the ground and walking forwards.&lt;br /&gt;
* Walking a short distance towards the player before stopping.&lt;br /&gt;
* He can stop for a brief moment and throw his sword over his shoulder before attacking with a large slash and shooting a small projectile forwards. The swing portion deals 5 damage and the fireball does 4. This attack will only be performed when close to the player OR when the player jumps over the Knight three times.&lt;br /&gt;
* The Knight will stand still and fire four fireballs in a high arc at the player's current position. Each fireball does 4 damage. This attack cannot be performed if the Knight is in slashing range.&lt;br /&gt;
&lt;br /&gt;
Upon defeating the Knight, he will drop a Big Health.&lt;br /&gt;
&lt;br /&gt;
===Second Phase - Mage===&lt;br /&gt;
The Mage will also randomly select from three actions after dropping to the ground.&lt;br /&gt;
*The Mage will attempt to jump on top of the player's current position.&lt;br /&gt;
*The Mage will disappear and appear in the air on the left side of the arena. He will fire three icicle projectiles in a cone that deal 2 damage before teleporting to the right side of the arena, and then the top of the arena. He will then drop straight down.&lt;br /&gt;
*The Mage will jump to the edge of the room that is closest to his current position and begin chanting a spell. He will follow the player's Y position until he's ready to fire, where he will briefly stop mimicing the player's Y position and fire a bolt of lightning forwards that deals 5 damage.&lt;br /&gt;
&lt;br /&gt;
Upon defeating the Mage, he will drop a Big Health.&lt;br /&gt;
&lt;br /&gt;
===Third Phase - Haunt Man===&lt;br /&gt;
Haunt Man is a very frail boss that sticks to a set pattern. He simply flies in an X shape throughout the room and does not attempt to fight the player outside of that.&lt;br /&gt;
&lt;br /&gt;
Upon defeating Haunt Man, he drops the stage's Energy Element.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 2/3/4&amp;lt;br&amp;gt;2/3/4&amp;lt;br&amp;gt;7/10/14&lt;br /&gt;
| hornet = 2&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;28&lt;br /&gt;
| jewel = 2&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;7&lt;br /&gt;
| grab = 2&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;7&lt;br /&gt;
| triple = 2&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;7&lt;br /&gt;
| slash = 5&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;7&lt;br /&gt;
| wheel = 2&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;7&lt;br /&gt;
| sakugarne = 3&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;28&lt;br /&gt;
| wire = 8&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;14&lt;br /&gt;
| arrow = 2&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;7&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = Damage values are for Knight, then Mage, then Haunt Man.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
[[Category:Bosses]][[Category:Robot Masters]][[Category:Tier 10 (MaGMML2)]][[Category:Main Path Boss]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>KarakatoDzo</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Haunt_Man&amp;diff=9834</id>
		<title>Haunt Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Haunt_Man&amp;diff=9834"/>
				<updated>2019-03-25T14:26:50Z</updated>
		
		<summary type="html">&lt;p&gt;KarakatoDzo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#3E3949&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:Hauntmug.png|left|]][[File:Hauntmug.png|right|]] Haunt Man&lt;br /&gt;
|image=[[File:MaGMML2_HauntMan.png|270px|Artwork by Karakato]]&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Korby and Freeman&lt;br /&gt;
|programmer= Korby&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= [[Haunt Pumpkin]]&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack= &lt;br /&gt;
|type = Shadow&lt;br /&gt;
|weak=[[Slash Claw]] (Knight)&amp;lt;br&amp;gt;[[Triple Blade]] (Mage)&amp;lt;br&amp;gt;[[Hornet Chaser]] (Haunt Man)&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Haunt Man (stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:HauntMan.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
Haunt Man is a frail robot that waits at the end of [[Haunt Man (stage)|his namesake stage]]. He has a three-phase fight where he possesses the statues in his boss room, and he drops health between each phase.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Haunt Man starts the battle on the right side of the screen. He is completely invulnerable before he starts the first phase.&lt;br /&gt;
&lt;br /&gt;
===First Phase - Knight===&lt;br /&gt;
The Knight will randomly select from three actions after dropping to the ground and walking forwards.&lt;br /&gt;
* Walking a short distance towards the player before stopping.&lt;br /&gt;
* He can stop for a brief moment and throw his sword over his shoulder before attacking with a large slash and shooting a small projectile forwards. The swing portion deals 5 damage and the fireball does 4. This attack will only be performed when close to the player OR when the player jumps over the Knight three times.&lt;br /&gt;
* The Knight will stand still and fire four fireballs in a high arc at the player's current position. Each fireball does 4 damage. This attack cannot be performed if the Knight is in slashing range.&lt;br /&gt;
&lt;br /&gt;
Upon defeating the Knight, he will drop a Big Health.&lt;br /&gt;
&lt;br /&gt;
===Second Phase - Mage===&lt;br /&gt;
The Mage will also randomly select from three actions after dropping to the ground.&lt;br /&gt;
*The Mage will attempt to jump on top of the player's current position.&lt;br /&gt;
*The Mage will disappear and appear in the air on the left side of the arena. He will fire three icicle projectiles in a cone that deal 2 damage before teleporting to the right side of the arena, and then the top of the arena. He will then drop straight down.&lt;br /&gt;
*The Mage will jump to the edge of the room that is closest to his current position and begin chanting a spell. He will follow the player's Y position until he's ready to fire, where he will briefly stop mimicing the player's Y position and fire a bolt of lightning forwards that deals 5 damage.&lt;br /&gt;
&lt;br /&gt;
Upon defeating the Mage, he will drop a Big Health.&lt;br /&gt;
&lt;br /&gt;
===Third Phase - Haunt Man===&lt;br /&gt;
Haunt Man is a very frail boss that sticks to a set pattern. He simply flies in an X shape throughout the room and does not attempt to fight the player outside of that.&lt;br /&gt;
&lt;br /&gt;
Upon defeating Haunt Man, he drops the stage's Energy Element.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 2/3/4&amp;lt;br&amp;gt;2/3/4&amp;lt;br&amp;gt;7/10/14&lt;br /&gt;
| hornet = 2&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;28&lt;br /&gt;
| jewel = 2&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;7&lt;br /&gt;
| grab = 2&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;7&lt;br /&gt;
| triple = 2&amp;lt;br&amp;gt;5&amp;lt;br&amp;gt;7&lt;br /&gt;
| slash = 5&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;7&lt;br /&gt;
| wheel = 2&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;7&lt;br /&gt;
| sakugarne = 3&amp;lt;br&amp;gt;3&amp;lt;br&amp;gt;28&lt;br /&gt;
| wire = 8&amp;lt;br&amp;gt;8&amp;lt;br&amp;gt;14&lt;br /&gt;
| arrow = 2&amp;lt;br&amp;gt;2&amp;lt;br&amp;gt;7&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = Damage values are for Knight, then Mage, then Haunt Man.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
[[Category:Bosses]][[Category:Robot Masters]][[Category:Tier 10 (MaGMML2)]][[Category:Main Path Boss]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>KarakatoDzo</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML2_HauntMan.png&amp;diff=9833</id>
		<title>File:MaGMML2 HauntMan.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML2_HauntMan.png&amp;diff=9833"/>
				<updated>2019-03-25T14:24:54Z</updated>
		
		<summary type="html">&lt;p&gt;KarakatoDzo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KarakatoDzo</name></author>	</entry>

	</feed>