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		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=INTCOM</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-05-28T05:50:48Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Princess&amp;diff=23913</id>
		<title>Princess</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Princess&amp;diff=23913"/>
				<updated>2024-08-02T05:14:07Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{quote|This tournament is a cakewalk! I've already completed ''all'' the tiers! I even went above and beyond and collected ''twenty'' [[Tier Rank|ranks]] instead of just fifteen! They should just declare me the winner already, there's no way anyone is catching up!|Princess|Make a Good Mega Man Level 3}}&lt;br /&gt;
'''Princess''' is a character originating from ''Novas Aventuras de Megaman'', a Brazilian comic infamous in the Mega Man community.&lt;br /&gt;
&lt;br /&gt;
In this game however, she is a competitor in the &amp;quot;6th Worldwide Sponsored Robot Tournament&amp;quot;... for only one Tier before being unceremoniously disqualified after [[Ernest Will]] catches her for cheating with fake [[Tier Ranks]], due to claiming she had already gained ''20'' of them. Following her dropping from the tournament, she is seen outside the [[Magic Card Casino]], not allowed entry and mainly sulking her defeat. After attaining 15 Tier Ranks, she suddenly disappears. It later turns out she was kidnapped by Dr. Regal due to mistaking her for Roll, and plotted to brainwash her to smear Mega Man's name. She is saved thanks to 'Ernest' arriving in the [[Wily Jet]], landing face first into the ground and taken to safety while still tied up. She isn't seen again as a NPC after clearing [[Wily Stadium]]. However, she (or a simulation of her) does show up as part of the [[Wily Jet|Ernest Jet]]'s Bait Bobber attack, being slammed into the ground by the Ernest Jet and dying with a Robot Master explosion.&lt;br /&gt;
&lt;br /&gt;
===Triva===&lt;br /&gt;
* According to original plans with José Roberto Pereira, Princess was supposed to kill off the entire cast of the comic, including the Mega Man characters so Princess could take over the story. Once Pereira was found out, he was fired and Princess was written out of the story.&lt;br /&gt;
* While Princess's disqualification was for legit reasons, the fact it was due to 'illegitimate [[Tier Rank|Tier Ranks]]' also serves as foreshadowing for how Wily originally planned to humiliate Mega Man on live TV.&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Wily_Jet&amp;diff=23912</id>
		<title>Wily Jet</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Wily_Jet&amp;diff=23912"/>
				<updated>2024-08-02T05:10:47Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Wily Jet&lt;br /&gt;
|altname=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|number=&lt;br /&gt;
|designer=[[Spin Attaxx]]&lt;br /&gt;
|programmer=[[snoruntpyro]] (gimmick)&amp;lt;br&amp;gt;[[Scatman's World]] (boss)&lt;br /&gt;
|artist=[[gone-sovereign]]&lt;br /&gt;
|gender=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=28&lt;br /&gt;
|at=3 (contact)&amp;lt;br&amp;gt;2 (Special Weapons)&amp;lt;br&amp;gt;4 (Thunder Beam)&amp;lt;br&amp;gt;3 (lightning strike)&amp;lt;br&amp;gt;2 (spark)&amp;lt;br&amp;gt;2 (missile)&amp;lt;br&amp;gt;4 (laser)&lt;br /&gt;
|type=Copy&lt;br /&gt;
|weak=[[Tornado Blow]], [[Mix Tape]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[The Greatest Show of All Time]]&lt;br /&gt;
|location=[[Chaos Assault]]&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Gimmick, Final Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:WilyJetFront.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
The '''Wily Jet''' is a machine appearing in ''[[Make a Good Mega Man Level 3]]''. It is a personal combat jet used by [[Doctor Albert W. Wily|Dr. Wily]], and is armed with all manner of weapons.&lt;br /&gt;
&lt;br /&gt;
The Wily Jet first appears in [[Chaos Assault]], where [[Mega Man]] rides it during various shoot-em-up sections while he and Dr. Wily attack [[Doctor Reginald Regal|Dr. Regal]]'s fortress. Later on, it appears in the Wily stage [[The Greatest Show of All Time]], where Dr. Wily uses it after the destruction of [[Wily Machine SPIRE]] as the main game's final boss.&lt;br /&gt;
&lt;br /&gt;
==Behaviour==&lt;br /&gt;
In Chaos Assault, the Wily Jet remains underneath Mega Man at all times. Mega Man cannot jump while riding the jet; attempting to do so will instead cause both it and him to turn around, allowing it to attack enemies behind them. Whenever Mega Man shoots, the jet will fire a spreadshot from its turbines at the same time. If Mega Man fires a Charge Shot, the Wily Jet fires a large green laser from the lightbulb at its tip; however, it will be unable to fire another laser for a small amount of time afterwards, instead firing a trio of homing missiles.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
The Wily Jet spends most of its fight hovering above Mega Man, and uses Mega Man's default Special Weapons against him as its attack pattern.&lt;br /&gt;
&lt;br /&gt;
The Wily Jet has access to the following attacks, which it will use in a random sequence, only repeating an attack after using every other possible attack first:&lt;br /&gt;
* Shooting a triple-shot spread of [[Thunder Beam]] bolts downward, ending by creating six pillars of lightning on the platform the battle takes place on. This is the first attack the Wily Jet will use.&lt;br /&gt;
* Moving across the four corners of the screen, firing a [[Spark Chaser]] every time. After the second Spark Chaser, it creates a ring of sparks. After the third, it fires two homing missiles.&lt;br /&gt;
* Flying off to one side of the screen and shooting three [[Laser Trident]]s at Mega Man, repeats the process for the other side of the screen, and then slowly moving from one side to the other while shooting Laser Tridents downward.&lt;br /&gt;
* Flying from the background to the foreground four times, shooting a ring of [[Water Shield]] droplets as it passes by Mega Man each time.&lt;br /&gt;
* Summoning a wave of tornadoes using [[Tornado Blow]] that travels from one side of the screen to the other. Four bigger tornadoes will carry a random pattern of enemies up to the platform. It will then rush across the platform. The possible enemy formations the Tornado Blow attack can summon are:&lt;br /&gt;
** A [[Mjolnir]], followed by a [[Rotorraven]] and another Mjolnir.&lt;br /&gt;
** A group of [[Tackle Fire]]s followed by a pair of [[Gerosene]]s.&lt;br /&gt;
** A random selection of four Metalls (from [[Met Crown]], [[Metall|Sans Met]], [[Pumpkin Met]], [[Metall Run and Gun|Mettop]], [[Fire Metall]], and [[Sametti]]).&lt;br /&gt;
* Hovering in the background and firing a beam into the platform that periodically creates up to five [[Magnetic Shockwave]] blasts, before sweeping the platform with a beam that creates a large amount of blasts that travel across the platform, from one edge to the other, save for a safe area on the latter.&lt;br /&gt;
* Firing a rain of icicles, ending with a group of [[Ice Wall]]s landing on the platform. The Wily Jet will then shoot spreadshots of four bullets at Mega Man, before firing a massive laser beam at the ground level of the platform, which can be avoided by standing on the Ice Walls.&lt;br /&gt;
* Flying into the background and trying to ram into Mega Man twice in succession, similar to the [[Break Dash]].&lt;br /&gt;
&lt;br /&gt;
After being defeated, the damaged Wily Jet attempts to ram into Mega Man, who counters him by using the [[Rush Bike]] to push back against the Wily Jet, ultimately finishing it off with a [[Tier Rank]]-powered tackle.&lt;br /&gt;
&lt;br /&gt;
==Ernest Jet==&lt;br /&gt;
{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Ernest Jet&lt;br /&gt;
|altname=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|number=&lt;br /&gt;
|designer=[[Spin Attaxx]]&lt;br /&gt;
|programmer=[[Scatman's World]]&lt;br /&gt;
|artist=[[gone-sovereign]]&lt;br /&gt;
|gender=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=28 (Phase 1)&amp;lt;br&amp;gt;56 (Phase 2)&lt;br /&gt;
|at='''Phase 1:'''&amp;lt;br&amp;gt;3 (contact)&amp;lt;br&amp;gt;2 (Parallel Weapons, coin, missile, Mafia Goon bullet)&amp;lt;br&amp;gt;3 (rising fire/falling icicle, Mafia Goon, rook charger)&amp;lt;br&amp;gt;4 (Thermal Blast, laser)&amp;lt;br&amp;gt;'''Phase 2:'''&amp;lt;br&amp;gt;3 (contact)&amp;lt;br&amp;gt;2 (Contest Weapons, Mini Wily Machine shot, ground spark, flame trail, Princess explosion)&amp;lt;br&amp;gt;3 (shockwave, Lantern Flare explosion, Prismatic Laser, Banshee Wail)&amp;lt;br&amp;gt;4 (Techno Laser, prism, Bait Bobber, lightning)&lt;br /&gt;
|type=Copy&lt;br /&gt;
|weak=[[Tornado Blow]], [[Mix Tape]] (Phase 1)&amp;lt;br&amp;gt;None (Phase 2)&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=&lt;br /&gt;
|location=[[The Arena|The True Arena]]&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Superboss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:ErnestJetFront.png]]&amp;lt;br&amp;gt;[[File:ErnestCapsule.png]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Ernest Jet''' is an enhanced version of the Wily Jet piloted by [[Ernest Will]], found only in the [[The Arena|True Arena]] as the final boss. Unlike the Ernest Machine fight that precedes it, it possesses a large number of differences from the original Wily Jet that make it a more challenging foe. It now uses the [[Contest Weapon Data#Parallel Weapons|Parallel Weapons]] instead of the default Special Weapons, and has a new second phase with two healthbars and a brand new set of attacks using the [[Contest Weapon Data]].&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
The Ernest Jet acts very similarly to the original Wily Jet fight, albeit with attacks themed after the Parallel Weapons. However, each attack has a number of differences to watch out for. The Ernest Jet uses the following attacks in a random sequence, never repeating an attack without exhausting the list first:&lt;br /&gt;
&lt;br /&gt;
* Shooting eight triple-shot spreads of [[Thunder Beam|Thermal Blast]] shots downward, ending by creating five fireballs on the platform that rise up into the air, before falling back down in a wave pattern as four icicles. This is the first attack the Ernest Jet will use.&lt;br /&gt;
* Teleporting across the four corners of the screen in a clockwise pattern three times. The jet fires a [[Spark Chaser|Treasure Tracker]] after the first teleport, while the next three  teleports see it firing an eight-way spreadshot of coins. After the third round of teleports, the jet flies offscreen while shooting a homing missile behind it.&lt;br /&gt;
* Teleporting off to one side of the screen and shooting three [[Laser Trident|Hero Guitar]]s at Mega Man, repeating the process for the other side of the screen, and then slowly moving from one side to the other while shooting Hero Guitars downward. After reaching the other side, it teleports and repeats the sweep in the opposite direction.&lt;br /&gt;
* Flying from the background to the foreground four times, shooting two rings of [[Water Shield|Glitz Aegis]] jewels as it passes by Mega Man each time. The outer ring of jewels spirals outward in a counter-clockwise pattern, while the inner ring spirals out clockwise.&lt;br /&gt;
* Summoning a wave of [[Tornado Blow|Propeller Crown]]s that rocket up from both sides of the screen, gradually closing in on the center. A set of crowns will carry a random pattern of enemies up to the platform. After a while, the jet will fly to one side, then fly across the platform using its charging tackle attack. The possible enemy formations the Propeller Crown can summon are:&lt;br /&gt;
** Two [[Infinite Top]]s and a [[Trumpy|MuteAnt]].&lt;br /&gt;
** A barrage of ten [[Mawzy|Mawzies]] followed by a [[Searjaw]].&lt;br /&gt;
** Two [[Anti-Fairy|Anti-Fairies]], followed by two [[Mecha Dragon M2]]s.&lt;br /&gt;
* Hovering in the background and firing a beam into the platform that periodically creates up to five [[Magnetic Shockwave|Last Judgement]] blasts, before sweeping the platform with a beam that creates a large amount of blasts that travel across the platform, from one edge to the other save for a safe area on the latter. After the blasts dissipate, five copies of [[Aether Man]] (seen in the latter's Astral Kaleidoscope attack) surround Mega Man and fly towards him, exploding on impact with each other. If Mega Man is hit by one of these copies, a random Special Weapon will be drained by one bar.&lt;br /&gt;
* Firing a rain of [[Ice Wall|Mafia Goon]]s, ending with a giant one identical to [[Mafia Man]]'s own. This goon will shoot two pairs of bullets at Mega Man three times before charging towards the other side of the platform; meanwhile, the Ernest Jet will shoot up to six spreadshots of four bullets. After this, the jet will fire a massive laser beam at the ground level of the platform, which can be avoided by standing on the Mafia Goon.&lt;br /&gt;
* Teleporting into the background and trying to ram into Mega Man three times in succession, similar to the [[Break Dash|Castle Rush]]. Every charge has the jet teleport directly behind Mega Man, with a tinkle telegraphing its position. After three flights, a pair of rooks spawn on either side of the platform and rush towards the center.&lt;br /&gt;
&lt;br /&gt;
After its healthbar is depleted, the Wily Jet appears to explode, but will reappear in a silhouetted form while the screen shakes. Following a brief flash of the Contest Weapon Data icon, the Ernest Jet (now without its two turbine cannons) fully reappears with a mighty scream, as the background behind it changes to a moving starfield vortex, similar to the one on the title screen.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Now bereft of the turbine cannons, the Ernest Jet uses the Contest Weapons for an entirely new set of attacks. Like the previous phase, it uses them in a random order, but it will not repeat an attack until it has gone through the entire list of possible attacks first.&lt;br /&gt;
&lt;br /&gt;
* The Ernest Jet flies across the screen in a wave pattern, firing five [[Mix Tape]] spreadshots, alternating between red notes (which travel diagonally) and blue notes (which travel in cardinal directions). After firing the shots, it rewinds time and flies in the opposite direction, pulling the notes back into it. After returning to its initial position, the jet summons a Techno Laser in the center of the screen before teleporting away, summoning two other Techno Lasers on either side of the screen.&lt;br /&gt;
* The jet fires six [[Lantern Flare]] chains at once, which fly out a short distance before returning to it. It then teleports and repeats the attack. The third time it fires, the jet teleports away from the Lantern Flares as they fly off the top of the screen, before charging towards Mega Man from the background. Each flare explodes upon reaching the foreground.&lt;br /&gt;
* The jet summons a prism before teleporting away. A [[Prismatic Laser]] prism appears in each of the four corners of the screen and fires a three-way spreadshot of lasers at Mega Man, before the Ernest Jet reappears and fires a fifth prism, which will fire an eight-way laser spread. The paths the lasers will travel in are briefly highlighted in white before they appear.&lt;br /&gt;
* The Ernest Jet flies offscreen, dropping five [[Beet Tiller]] seeds onto the platform in random locations. Each seed will sprout a [[Beet Telly]], which will home in on Mega Man. The jet will not reappear until the Beet Tellies have been destroyed.&lt;br /&gt;
* The jet flies offscreen while surrounded with three giant [[Rec Can]]s. The cans are fired from the background onto the platform, where they will land into it and explode. After the third can lands, the jet will slam into the platform and create shockwaves on either side of it.&lt;br /&gt;
* Teleporting to the center of the screen, Ernest Will leaves the jet as it vanishes. Floating in the air, he flies in a circle around Mega Man before teleporting and yelling with the [[Banshee Wail]]. Ernest is immune to damage in this state, and if Mega Man is hit by a Banshee Wail, he will be briefly paralyzed.&lt;br /&gt;
* Teleporting to the bottom center of the screen, the Ernest Jet flies straight up while firing a [[Propeller Vortex]] stream upwards. Two more Propeller Vortex streams sweep the platform from left to right and vice versa, before another two vortexes spring up on either side of the platform, carrying with them the two Mini Wily Machines from the Wily Machine SPIRE battle. Wily Machine 1 fires an orb that plants into the ground and scatters smaller shots, while Wily Machine 2 fires four orbs that circle Mega Man before closing in on him. The machines disappear after attacking once.&lt;br /&gt;
* Teleporting to either the left or right side of the platform, the Ernest Jet shoots an [[Electro Cable]] downwards and pulls itself onto the platform, creating a trio of ground sparks that crawl across the platform. Rising back up, the jet swings the Electro Cable around itself, firing a spread of small sparks outwards before gradually pulling the cable back in.&lt;br /&gt;
* The jet teleports to the center of the screen, and Ernest Will flies out of it. Striking a pose to reveal a pair of [[Track Shoes]], he teleports above Mega Man and drops down to the ground two times (each time creating a small shockwave on either side of him), before teleporting to one side of the platform and quickly running over to the other, leaving a trail of flames behind him. He repeats this pattern once more, before jumping into the air and teleporting away, throwing two giant Track Shoes in an arc while doing so. While using this attack, Ernest is immune to damage.&lt;br /&gt;
* Ernest Will leaves the jet and teleports in the air, firing four [[Royal Guard]] diamonds aimed directly at Mega Man before using one of the other three suits for an extra attack, repeating the diamond attack after using it. First he fires a five-way spreadshot of spades, then he throws two clubs that explode into small flame shockwaves upon hitting the ground, then finally he fires a circle of four hearts that spiral outwards. As with the other attacks where Ernest leaves the jet, he is immune to damage while using this attack.&lt;br /&gt;
* The Ernest Jet teleports to one side of the platform and fires the [[Bait Bobber]] at Mega Man three times. If the bobber hits him, the Ernest Jet will reel him in and slam him against the platform, inflicting damage. After this, it teleports to the other side of the platform and fires the Bait Bobber downwards, fishing up [[Princess]]. Spinning her in a circle, it slams Princess into the platform and kills her; the explosion she emits afterwards is capable of inflicting damage.&lt;br /&gt;
* Teleporting to the top of the screen, the Ernest Jet summons a wave of [[Power Line]]s that travel across the screen from one side to the other. The jet teleports to ground level on one side of the platform and fires up to four lightning bolts at Mega Man, requiring him to jump between the Power Line waves to avoid it. The jet teleports to the other side of the platform and fires a fifth lightning bolt, before teleporting into the air and firing a sixth, after which it teleports again.&lt;br /&gt;
&lt;br /&gt;
After defeating the Ernest Jet, it explodes as the background disappears, revealing a projector room identical to the one seen in the final battle of ''[[Mega Man 2]]'', with the Ernest Jet having been a hologram. After it explodes, Ernest Will jumps to the ground and begs for mercy.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3*&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=3&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1*&lt;br /&gt;
|break=1&lt;br /&gt;
|tape=3/4/N&lt;br /&gt;
|lantern=1&lt;br /&gt;
|prismatic=1/2/3&lt;br /&gt;
|beet=1&lt;br /&gt;
|rec=1*/1&lt;br /&gt;
|banshee=1&lt;br /&gt;
|propeller=1&lt;br /&gt;
|cable=1&lt;br /&gt;
|shoes=1&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=1/1&lt;br /&gt;
|power=1&lt;br /&gt;
|notes=*Deals 2 damage against Ernest Jet.&amp;lt;br&amp;gt;Against Ernest Jet's second phase, all weapons except Charge Shots deal just 1 damage. &lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Though the Wily Jet comes immediately after Wily Machine SPIRE (even when fighting it in the Boss Gallery), it is considered its own separate boss. The same is true for the Ernest Will superboss, with the Ernest Jet being counted separately.&lt;br /&gt;
* The ending cutscene against the Wily Jet does not play when it is fought in the Boss Gallery, and Mega Man will instead teleport out before it would normally begin.&lt;br /&gt;
* The sound used for the Ernest Jet's Banshee Wail attack is Guzzlord's cry from the Japanese version of ''Pokémon the Series: Sun &amp;amp; Moon''.&lt;br /&gt;
* When teleporting, the glitch effect of the Ernest Jet spells, &amp;quot;WILY ALWAYS WINS,&amp;quot; a line of dialogue spoken by Dr. Wily during ''[[Mega Man 11]]''s final boss fight.&lt;br /&gt;
* After using the Bait Bobber attack to kill Princess once, all subsequent uses on that save file will use a blue corpse-like Princess with shadowed eyes. This is a reference to ''Pizza Tower'', in which The Doise (a boss who replaces The Noise in the latter's campaign) will be dead on all subsequent refights, complete with blue coloring.&lt;br /&gt;
* The pose Ernest assumes when starting the Track Shoes attack is based on the &amp;quot;Among Drip&amp;quot; render depicting the Crewmates from ''Among Us'' wearing themed Jordan sneakers.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Wily Stadium}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Gimmicks]][[Category:Custom Gimmicks (MaGMML3)]][[Category:Fortress Guardian]][[Category:Wily Stadium]][[Category:Final Bosses]][[Category:Superbosses]]&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23555</id>
		<title>List of fangame references in MaGMML</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=List_of_fangame_references_in_MaGMML&amp;diff=23555"/>
				<updated>2024-07-17T19:57:12Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: /* Mega Man-likes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In addition to referencing the official ''Mega Man'' games, '''the ''MaGMML'' series has featured numerous references to other ''Mega Man'' fangames'''. These range from minor throwaway details, to characters from those games appearing as tier bosses, to (in some rare cases) their plots directly influencing that of a ''MaGMML'' game. Each game is listed in alphabetical order; also included are ROM hacks and ''Mega Man''-esque games that range from professional to indie.&lt;br /&gt;
&lt;br /&gt;
==Fangames==&lt;br /&gt;
===''Eddie's World''===&lt;br /&gt;
* Ocean Gal and Cooler Drill Man's head appear as collectible plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man 42''===&lt;br /&gt;
* [[Ombuds Man]], one of the game's eight Robot Masters, appears in ''[[Make a Good Mega Man Level 2]]'' as the boss of [[Tier 2 (MaGMML2)|Tier 2]]. He also has a cameo in ''MaGMML: Episode Zero'''s ending, as one of the patrons of [[Chateau Chevaleresque]].&lt;br /&gt;
* In ''[[Make a Good Mega Man Level: Episode Zero]]'', the [[Doctor Albert W. Wily|Dr. Wily]] begging montage in the Robot Museum features a scene depicting the game's final boss arena (which is identical to that of [[Mega Man 1|the original ''Mega Man'']]). In the scene, [[Mega Man]] is equipped with the Color Glob, the weakness of the Wily UFO.&lt;br /&gt;
* [[Mad Man]], another of the Robot Masters, appears as the boss of [[Tier 4 (MaGMML3)|Tier 4]] in ''[[Make a Good Mega Man Level 3]]''. He also appears as a collectable plush, along with Ombuds Man.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man 8-Bit Deathmatch''===&lt;br /&gt;
* Maestro, the main character and default avatar, appears in ''[[Make a Good 48 Hour Mega Man Level]]'' and ''[[Make a Good Mega Man Level 3]]'' as a purchasable [[Costumes|costume]].&lt;br /&gt;
* The final boss theme of ''MaGMML: Episode Zero'' remixes part of the [[Trio|Evil Robot]]'s theme from Chapter 8, among other tracks.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ARM 2''===&lt;br /&gt;
* [[Him]], the boss of Wily Stage 3, appears in ''[[Make a Good Mega Man Level Remastered]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]], replacing [[Jolt Man]] from the original. He returns as a collectable plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man's Christmas Carol'' series===&lt;br /&gt;
* [[Future]], one of the three Robot Masters from the original ''Mega Man's Christmas Carol'', appears in ''MaGMML2'' as the boss of [[Tier 7 (MaGMML2)|Tier 7]]. Past from the same game appears in the same tier as an NPC.&lt;br /&gt;
* ''MaGMML2'' contains a few bosses from ''Mega Man's Christmas Carol 2'' as NPCs: Scrooge appears in [[Tier 5 (MaGMML2)|Tier 5]], and Tiny Tim and Bob Cratchit appear in Tier 7.&lt;br /&gt;
* The secret level [[Twilight Lodge]] (accessed from Tier 7) is taken directly from ''[http://sprites-inc.co.uk/thread-1805.html Mega Man's Christmas Thingy]'', a game which was created in a single day using the ''MaGMML2'' engine and content planned for the then-in-development ''Mega Man's Christmas Carol 3'', including a brand new boss, [[Wishing Star]]. Ultimately, ''Mega Man's Christmas Carol 3'' used very little from Twilight Lodge, though Wishing Star makes a cameo in the game's credits (with his game of origin cited as ''Make a Good Mega Man Level 2'' rather than ''Mega Man's Christmas Thingy''), as well as Bass's epilogue.&lt;br /&gt;
* Jacob Marley from the first game appears in as an NPC in [[Tier 2 (MaGMML3)|Tier 2]] of ''MaGMML3''. Past also appears as a member of the tabletop game group in that tier, as does Wishing Star.&lt;br /&gt;
* Future, Tiny Tim's Sibling Horde and Saint appear as collectable plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: The Dark Resistence''===&lt;br /&gt;
* Storm Man appears in ''MaGMML2'' as one of the patrons of Chateau Chevaleresque.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Dongs''===&lt;br /&gt;
* [[Punch Donkey]] appears as the boss of [[Tier 14 (MaGMML3)|Tier 14]] in ''MaGMML3''. He appears as an NPC at the Magic Card Casino after being defeated. He also shows up as a collectible plush. &lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Dr. Wily's Final Attack''===&lt;br /&gt;
* [[Lord Elewoofro]] appears in ''MaGMML2'' as the boss of [[Tier 5 (MaGMML2)|Tier 5]]. Unusually, he is ''not'' a boss in his source game, but instead gives Mega Man a random recovery item when using the Special Attack weapon, thus his tier boss fight is entirely original (with the music used for his source game's Wily Machine battle reused for his fight).&lt;br /&gt;
* [[Sound Man]] appears in ''MaGMML3'' as the boss of [[Tier 10 (MaGMML3)|Tier 10]], and as an NPC at the Magic Card Casino after being defeated. Both him and Lord Elewoofro appear as collectable plushies as well.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Eternal''===&lt;br /&gt;
* [[Jolt Man]], one of the game's eight Robot Masters, appears in the original ''[[Make a Good Mega Man Level]]'' as the boss of [[Tier 1 (MaGMML)|Tier 1]]. In ''MaGMML1R'', he is replaced by [[Him]] and is otherwise completely absent. Posters of Jolt Man (with a moustache as &amp;quot;El Jolto&amp;quot;) also appear in the background of ''MaGMML2'''s [[Tier 4 (MaGMML2)|Tier 4]].&lt;br /&gt;
&lt;br /&gt;
=== ''Mega Man Final 3: The Legacy Lives On'' ===&lt;br /&gt;
* [[Cyber Man]]'s stage is adapted as a level in ''MaGMML2''. &lt;br /&gt;
&lt;br /&gt;
===''Mega Man RAM''===&lt;br /&gt;
* Creamery Man appears as an NPC at Victor Heights' bar in ''MaGMML3''.&lt;br /&gt;
* Anthro Sheep Man and Spiral Man appear as collectable plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Revenge of the Fallen''===&lt;br /&gt;
* In the original ''MaGMML'', [[Knight Man]] ponders if he is eligible to be a tier boss, given his role in this game. ''MaGMML1R'' rewrites his dialogue to instead be a call forward to him running Chateau Chevaleresque in ''MaGMML2''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revenge of the Fallen''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s final battle (which resembles ''[[Mega Man 6]]''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s with added background tiles). In it, Mega Man is equipped with the Star Crash, the weakness of the Wily Capsule.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Revolution''===&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Revolution'''s Wily battle, with [[Mega Man]] equipped with the Fire Seeker (the Wily Capsule's weakness). Very briefly, the bullet shot at Wily by Dr. Remir as he reveals his true colours can be seen flying towards Wily, but the scene replays before it can actually strike.&lt;br /&gt;
* Pyre Man and Pyre Woman appear as the boss of [[Tier 9 (MaGMML3)|Tier 9]] in ''MaGMML3''. They also appear as collectable plushies, along with Gaton Me.&lt;br /&gt;
* Haste Man appears as an NPC in [[Tier 11 (MaGMML3)|Tier 11]] of 'MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Rock Force''===&lt;br /&gt;
* [[Justice Man]], the main antagonist of the game, appears in both ''MaGMML'' and ''MaGMML1R'' as the boss of [[Tier 4 (MaGMML)|Tier 4]]. In the former, he is resurrected by Dr. Wily to fight Mega Man, but in the latter, Mega Man instead fights a holographic replica of him (and Justice Man himself remains dead). His dialogue in ''1R'' is lifted verbatim from the final battle of ''Rock Force'', and doesn't change to account for [[costumes]]. Justice Man also has a [[CD]] in ''MaGMML: Episode Zero'', and is featured in two separate statues in the Robot Museum.&lt;br /&gt;
* ''MaGMML2'' makes several references to Knight Man &amp;quot;having it in him&amp;quot;, a reference to a comment [[Plant Man]] makes about him (and his ability to act) in the ending of ''Rock Force''.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Rock Force'''s final battle, with Justice Man appearing instead of Dr. Wily, and [[Mega Man]] being equipped with the Shock Gauntlet (Justice Man's weakness). The scene is inaccurate to ''Rock Force'' itself, which concluded with Justice Man's destruction without him ever begging for mercy.&lt;br /&gt;
* The ending of ''Rock Force'' and the anullment of the Robot Expiration Date law is brought up in ''MaGMML: Episode Zero'', with the Robot Museum being the revamped version briefly seen during the ending and statues in the museum mentioning the basic plot of ''Rock Force''. Additionally, [[SRARA]]'s integrated circuits are strongly implied via [[S.R.A.R.A. HQ]] to be the same kind Justice Man had, with them suffering the same defect that almost drove him to insanity.&lt;br /&gt;
* In ''MaGMML: Episode Zero'''s Robot Museum, four of the game's Robot Masters (Crypt Man, Virus Man, Boom Man (née Fuse Man), and Shock Man) are depicted as statues below Justice Man and four ''[[Mega Man 9]]'' Robot Masters, symbolising both games' struggle against anti-robot legislation.&lt;br /&gt;
* [[Death Man]], the last Robot Master encountered before Justice Man, appears as the boss of [[Tier 13 (MaGMML3)|Tier 13]] in ''MaGMML3''.&lt;br /&gt;
* Shock Man, Crypt Man and Fish Man appear as NPCs in ''MaGMML3''. Death Man, Justice Man, and the Thrill Bomb appear as collectable plushies.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man ROCKS!''===&lt;br /&gt;
* [[Door Man]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 3 (MaGMML2)|Tier 3]]. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he is seen arguing with [[Saturn]]. He returns as an NPC in ''MaGMML3'', as well as a collectable plush.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''ROCKS!'''s final battle, with [[Mega Man]] equipped with the Police Shield (the Wily UFO's weakness).&lt;br /&gt;
* [[Repair Man]], one of the game's eight Robot Masters, appears in ''MaGMML3'' as the boss of [[Tier 2 (MaGMML3)|Tier 2]], as well as a collectable plush.&lt;br /&gt;
* Anchor Man, Hit Man, Fire Man and Police Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Square Root of Negative One''===&lt;br /&gt;
* [[Milk]], one of the game's eight Robot Masters, appears in ''MaGMML2'' as the boss of [[Tier 1 (MaGMML2)|Tier 1]]. It also makes a cameo in ''MaGMML: Episode Zero'''s ending, where it emerges from a Wargate in Dr. Cossack's laboratory, and as a collectable plushie in ''MaGMML3''.&lt;br /&gt;
* Thomas appears as an NPC in [[Tier 5 (MaGMML)|Tier 5]] of ''MaGMML'' and ''MaGMML1R''. raocow, the secret secondary player character, also appears in both games as an NPC in the attic of [[Dr. Light's Lab]].&lt;br /&gt;
* [[Bright Man]] uses the game's Special Weapons in his second phase in both ''MaGMML'' and ''MaGMML1R''. In the latter, not only do the weapons act more like they do in ''Square Root of Negative One'', but Bright Man also uses their palettes and icons.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Square Root of Negative One'''s final battle, with [[Mega Man]] equipped with the Milk Spray (the Wily Capsule's weakness).&lt;br /&gt;
* In ''MaGMML: Episode Zero'', [[Unununium]] is capable of summoning one of ''Square Root of Negative One'''s Robot Masters for one of its attacks. The possible four it can summon are Illuminati, Angry Sun, Toss Tortoise, and Doodlebob.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Sunrise''===&lt;br /&gt;
* Scorch Man, one of the game's eight Robot Masters, appears in ''MaGMML2'' alongside Fire Magician from the bootleg ''Zook Hero Z'' as the boss of [[Tier 4 (MaGMML2)|Tier 4]]; collectively, they are known as [[The Scorching Duo]], though ''Mega Man Sunrise'''s boss music is used.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Sunrise'''s final battle. While ''Sunrise'' is monochrome like the Game Boy games, the scene is depicted in ''Episode Zero'' in full colour (though the tiles retain the greenish-yellow palette). In it, Mega Man is equipped with the Wily Capsule's weakness, the Trance Wrecker, using a coloured palette provided by [[Cruise Elroy]].&lt;br /&gt;
* [[Mirage Man]] appears as the boss of Tier 8 in ''MaGMML3''. He appears as an NPC in the Magic Card Casino after being defeated. He also shows up as a collectible plush, along with Scorch Man and Trance.&lt;br /&gt;
* Sound Man, Circuit Man, Kunai Man, Valve Man and Scorch Man appear as NPCs in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Super Fighting Robot''===&lt;br /&gt;
* The [[Gravity Change]] object present in devkits since the original ''MaGMML'' is taken directly from ''Super Fighting Robot'''s fourth Wily stage, complete with their original graphics.&lt;br /&gt;
* [[Dagger Man]], one of the game's eight Robot Masters, appears in the original ''MaGMML'' as the boss of [[Tier 2 (MaGMML)|Tier 2]], and in ''MaGMML1R'' as the boss of [[Tier 3 (MaGMML)|Tier 3]]. He also appears as an NPC in Tier 5 of ''MaGMML2''.&lt;br /&gt;
* The [[Wily Machine TROPHY]] fight in both ''MaGMML'' and ''MaGMML1R'' uses the Wily Capsule's battle music from this game for all three phases.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Super Fighting Robot'''s final battle, with [[Mega Man]] equipped with the Zap Barrier (the Wily Capsule's weakness).&lt;br /&gt;
* [[Wizard Man]] appears as the boss of Tier 11 of ''MaGMML3''. &lt;br /&gt;
* Leaf Man, Dagger Man, Soak Man, and Coal Man appear as NPCs in ''MaGMML3''. Dagger Man, Wizard Man and Anti-Mega Bulwark appear as collectable plushies.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Unlimited''===&lt;br /&gt;
* Canonically, the [[Zero]] seen throughout the ''MaGMML'' series is a hastily rebuilt version of the Z-Prototype, which in the ''MaGMML'' timeline was irreparably damaged following the final battle of ''Unlimited''.&lt;br /&gt;
* [[Yoku Man]], a &amp;quot;public domain&amp;quot; ninth Robot Master, appears as the boss of [[Tier 3 (MaGMML)|Tier 3]] in the original ''MaGMML'', and of [[Tier 2 (MaGMML)|Tier 2]] in ''MaGMML1R''. He also appears as an NPC in Chateau Chevaleresque in ''MaGMML2'', and in [[Tier 5 (MAaGMML3)|Tier 5]] in ''MaGMML3''. Additionally, he also appears as a plushie in ''MaGMML3''.&lt;br /&gt;
* Several of ''Unlimited'''s Robot Masters appear as NPCs in ''MaGMML2'': In addition to the aforementioned Yoku Man, Glue Man appears in Chateau Chevaleresque, Yo-Yo Man stands outside it, Trinitro Man manages the [[Challenge Tent]], Nail Man appears outside the [[Dojo]], Rainbow Man appears in Tier 5, and Comet Woman appears in Tier 8.&lt;br /&gt;
* Rainbow Man's stage is recreated in the [[The Pit of Pits|Pit of Pits]] mini-stage &amp;quot;A light challenge.&amp;quot;.&lt;br /&gt;
* In ''MaGMML: Episode Zero'', the Dr. Wily begging montage in the Robot Museum features a scene depicting ''Unlimited'''s Wily Machine battle, with [[Mega Man]] equipped with the Yo-Yo Cutter (the Wily Walker's weakness). Notably, Wily does not beg in ''Unlimited'' itself; instead, his UFO flies away when the Wily Walker is destroyed and the floor collapses, leading into the final stage.&lt;br /&gt;
&lt;br /&gt;
===''Mega Man: Witter's Domination''===&lt;br /&gt;
* Slizer and Diamond Man appears as NPC in ''MaGMML3'', at the bar and outside the hotel, respectively. Slizer also appears as a plush.&lt;br /&gt;
&lt;br /&gt;
=== ''Mega Man Y+1'' ===&lt;br /&gt;
* Melon Man appears as a poster in the background of Tier 4 in ''MaGMML2''. He also appears as an NPC in [[Misty Lake]].&lt;br /&gt;
&lt;br /&gt;
===''OH JOES! (A Proto Man Adventure)''===&lt;br /&gt;
* A [[Sniper Joe]] in [[Tier 8 (MaG48HMML)|Tier 8]] of ''MaG48HMML'' reads a &amp;quot;Choose Your Joe Adventure&amp;quot; book that loosely describes the game's events; in addition to a Joe stealing [[Proto Man]]'s shield, the latter can make use of the [[Laser Trident]] and Skull Barrier, both of which are part of his arsenal in the game.&lt;br /&gt;
* [[Regular Joe]], the final Sniper Joe encountered in the game, appears as the boss of [[Tier 1 (MaGMML3)|Tier 1]] of ''MaGMML3''. He also appears as a collectable plush.&lt;br /&gt;
&lt;br /&gt;
===''Proto Man's Return''===&lt;br /&gt;
* Part of the game's final boss theme is incorporated into Triolingo, the final boss track of ''MaGMML: Episode Zero''.&lt;br /&gt;
&lt;br /&gt;
===''Quint's Revenge''===&lt;br /&gt;
* [[Ice Buster]] appears as the boss of Tier 6 in ''MaGMML3''.&lt;br /&gt;
* Blue Devil appears as an NPC in ''MaGMML3''. &lt;br /&gt;
* Me Gado and Blue Devil both appear as collectible plushies in ''MaGMML3''. &lt;br /&gt;
&lt;br /&gt;
===''Ring Man in the Castle''===&lt;br /&gt;
* Ring Man makes a cameo in ''MaGMML: Episode Zero'''s ending as a homage to this game; Dr. Cossack's laboratory is also styled after its appearance in the game's intro.&lt;br /&gt;
* [[Control Man]] appears as the boss of Tier 12 in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Rockman Infinity''===&lt;br /&gt;
* Dr. Vinegar appears as a collectable plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''SuperDanny'' series. ===&lt;br /&gt;
* Super Danny appears as a plushie (along with his Dark Fusion form) and as an NPC in [[Tier 15 (MaGMML3)|Tier 15]] in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Super Mega Man 3''===&lt;br /&gt;
* Alto appears as a collectable plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Skull Man In: Scooby Doc 4: The Destroyer (Featuring Atsushi Onita)''===&lt;br /&gt;
* Skull Man's CD in ''MaGMML: Episode Zero'' alludes to the game's events, mentioning Skull Man's Wargate hopping to fight in other worlds. Skull Man himself also makes a cameo in the game's ending alongside Dr. Cossack and Ring Man in the former's laboratory, where the three witness a Wargate opening up.&lt;br /&gt;
* Wargates, the extradimensional portals used to enter and exit boss fights, are evoked multiple times in ''MaGMML: Episode Zero''. [[SRARA Joe]] uses one in an attack mimicking a similar attack used by Giga Joe in ''Scooby Doc 4'', a Wargate CD exists, and [[SRARA Met]] reveals they started appearing as a result of the aftermath of ''Sonic the Hedgehog/Mega Man: Worlds Collide''. It also reveals Dr. Wily created the [[Reality Core]] by studying the reality-warping energy the Wargates emit.&lt;br /&gt;
* When calling [[Knives]] in [[Lily Airpad]], she will allude to [[Toad Man]]'s death at the paws of Scooby Doc during ''Scooby Doc 4'''s climax, which Toad Man survived in the ''MaGMML'' timeline.&lt;br /&gt;
* Unununium can summon one of the game's bosses to use in a tag team alongside a ''Mega Man: Square Root of Negative One'' boss. The four it can summon are Thomas (not to be confused with the ''Square Root of Negative One'' Thomas), Non-Human, Taurus, and Slam Man.&lt;br /&gt;
* Ford Taurus and Scooby Doc himself show up as collectable plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Tackle Fire With A Gun''===&lt;br /&gt;
* The eponymous Tackle Fire with a Gun appears as a plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
==ROM hacks==&lt;br /&gt;
&lt;br /&gt;
===''Mega Man Indonesian Artifact''===&lt;br /&gt;
* [[Puzzle Man]] is the boss of Tier 5 in ''MaGMML3'', as well as an NPC in the Magic Card casino (after being defeated) and as a plushie. Tier 5 itself resembles Puzzle Man's level.&lt;br /&gt;
* Frozen Man and Note Woman appear as NPCs in ''MaGMML3'' as well, in [[Victor_Heights#.5B2F.5D_Plaza|Victor Heights' second floor]] and [[Tier 10 (MaGMML3)|Tier 10]] respectively.&lt;br /&gt;
&lt;br /&gt;
===''Rockman 4 Minus Infinity''===&lt;br /&gt;
* The recurring Skull Amulet upgrade that protects Mega Man from a single lethal hit is lifted from this game.&lt;br /&gt;
* In ''MaGMML2'', Skull Man references using the Hell Wheel, his Special Weapon in ''Rockman 4 Minus Infinity'', to move around.&lt;br /&gt;
* In both the original ''MaGMML'' and ''MaGMML2'', [[The Arena]] uses Illusion from ''F-Zero Climax'' as the music, the same track ''Minus Infinity'' uses for its arena (though ''MaGMML'' uses the original track, and ''MaGMML2'' uses a custom 8-bit remix).&lt;br /&gt;
* The sixth and final Wily stage of ''MaGMML2'', [[Reality Core]], is based on Wily 3 from this game: both stages are giant mazes made up of previous stages, and are focused on finding bosses and destroying hotspots to unlock the final area.&lt;br /&gt;
* The ''MaGMML: Episode Zero'' level [[Stormy Spire]] acts as a homage to Cossack Stage 4, and features a similar looping circular stage design focused on reaching North, South, East, and West terminals to proceed. The level also includes custom [[Super Ball Machine Jr.]]s that act identically to their counterparts in ''Minus Infinity''.&lt;br /&gt;
&lt;br /&gt;
===''Rockman CX''===&lt;br /&gt;
* [[Cheat Man]], one of the game's eight Robot Masters, appears as the boss of [[Tier 6 (MaGMML2)|Tier 6]] in ''MaGMML2'', and is fought again during [[Deep Thoughts]]. He also appears outside Dr. Light's Lab after achieving 100% completion, and will access the Cheat Menu when talked to.&lt;br /&gt;
* Rockman CX appears as an unlockable costume, and will trigger unique dialogue when worn while fighting Cheat Man. He returns as a plushie in ''MaGMML3''.&lt;br /&gt;
* In ''MaG48HMML'', a Brainga enemy from Cheat Man's stage appears in the Captain's wheelhouse after defeating [[Pirate Man]], and will unlock the Cheat Menu for all save files when spoken to.&lt;br /&gt;
&lt;br /&gt;
==''Mega Man''-likes==&lt;br /&gt;
&lt;br /&gt;
===''Copy Kitty''===&lt;br /&gt;
* [[Boki Lamira]] appears as the Tier 7 boss in ''MaGMML3'', moving to the Magic Card Casino as an NPC when defeated. Talking to all other tier bosses there unlocks a costume of Boki. Additionally, plushies of her, Savant, Makyrooni and Yoggval can be found.&lt;br /&gt;
&lt;br /&gt;
===''Gravity Circuit''===&lt;br /&gt;
* Kai, the game's protagonist, appears as a plushie in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''The Krion Conquest''===&lt;br /&gt;
* Doropie appears in ''MaGMML2'' as an unlockable costume.&lt;br /&gt;
* The unnamed Round 5 samurai boss appears in ''MaG48HMML'' (where it is incorrectly named &amp;quot;Empress Elysia&amp;quot; after the game's main antagonist and final boss) as a hidden boss in [[Mystic Museum]] (albeit as a [[Punk]] reskin).&lt;br /&gt;
* Statues of enemies from ''The Krion Conquest'' appear in [[Tier 7 (MaG48HMML)|Tier 7]] of ''MaG48HMML''.&lt;br /&gt;
* The level [[Akudama Empire Mothership]] in ''MaGMML3'' is styled off the game.&lt;br /&gt;
&lt;br /&gt;
===''MegaMari''===&lt;br /&gt;
* Marisa Kirisame appears in ''MaGMML2'' as an unlockable costume. She and [[Cirno]] appear in the same game as NPCs in [[Tier 9 (MaGMML2)|Tier 9]]; the latter also appears as a packed-in [[Custom Costumes|custom costume]] in ''MaG48HMML''.&lt;br /&gt;
* The Pit of Pits stage &amp;quot;Stairway to Nether&amp;quot; in ''MaGMML2'' directly references Konpaku Youmu's stage. This area also appears in ''MaGMML: Episode Zero'''s [[Construction of Constructions]].&lt;br /&gt;
&lt;br /&gt;
===''Nezumiman''===&lt;br /&gt;
* [[Butter Nezumi]], one of the game's eight bosses, appears as the boss of [[Tier 9 (MaGMML2)|Tier 9]] in ''MaGMML2''. He also makes a cameo appearance in ''MaGMML: Episode Zero'''s ending, where he emerges from a Wargate in Dr. Cossack's Laboratory moments after Milk.&lt;br /&gt;
* Delay Nezumi, another boss from the game, appears as an NPC in [[Tier 4 (MaGMML3)|Tier 4]] of MaGMML3 in one of the cells. True to his name, he has a long pause in the middle of his dialogue.&lt;br /&gt;
* Nezumi Man, his fully clothed appearance at the end of the game, Butter Nezumi and Ice Nezumi appear as plushies in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
===''Rokko-Chan''===&lt;br /&gt;
* [[Jet Man]], one of the game's six bosses, appears as the boss of [[Tier 8 (MaGMML2)|Tier 8]] in ''MaGMML2''.&lt;br /&gt;
* Rokko-Chan appears in ''MaGMML2'' as an NPC that wanders the hub world, and can usually be encountered outside Tier 8. She also appears in the same game as an unlockable costume.&lt;br /&gt;
&lt;br /&gt;
[[Category:MaGMML Trivia]][[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Crash_Man&amp;diff=23513</id>
		<title>Crash Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Crash_Man&amp;diff=23513"/>
				<updated>2024-07-15T22:26:22Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: Added the Crash Man variant from Walk-in Freezer to the Custom Variants section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#B07620&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:CrashManMugshot.png|left|Crash Man's mugshot]][[File:CrashManMugshot.png|right|Crash Man's mugshot]]Crash Man&lt;br /&gt;
|image=[[File:Crashman.png|270px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|script=クラッシュマン&lt;br /&gt;
|romaji=Kurasshuman&lt;br /&gt;
|number=DWN-013&lt;br /&gt;
|designer= &lt;br /&gt;
|programmer=[[ACESpark]], [[The Stove Guy]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=Green&lt;br /&gt;
|at=4 (contact)&amp;lt;br&amp;gt;4 (Crash Bomb)&amp;lt;br&amp;gt;4 (explosion)&lt;br /&gt;
|weapon=Crash Bomber&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type=Explosive&lt;br /&gt;
|weak=[[Wire Adaptor]], [[Triple Blade]]{{2}}&amp;lt;br&amp;gt;[[Tornado Blow]], [[Propeller Vortex]]{{3}}&amp;lt;br&amp;gt;[[Tengu Blade]]{{48H}}&amp;lt;br&amp;gt;[[Flame Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}&amp;lt;br&amp;gt;[[Top Spin]], [[Slash Claw]]{{Megamix}}&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]]&lt;br /&gt;
|stage=&lt;br /&gt;
|location='''MaGMML2:'''&amp;lt;br&amp;gt;[[Duwang]]&amp;lt;br&amp;gt;'''MaG48HMML:'''&amp;lt;br&amp;gt;[[Ordinance With Lyrics]]&amp;lt;br&amp;gt;'''MaGMML: Episode Zero:'''&amp;lt;br&amp;gt;[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
|occupation=Combat Robot&lt;br /&gt;
|OffAppear=[[Mega Man 2]]&amp;lt;br&amp;gt;[[Mega Man II]]&amp;lt;br&amp;gt;[[Mega Man: The Wily Wars]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (Boss, NPC)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Boss)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Boss)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=[[File:CrashMan.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Crash Man''', also known as '''Clashman''', is a boss from ''[[Mega Man 2]]''. He is a combat robot made by [[Doctor Albert W. Wily|Dr. Wily]] based on [[Bomb Man]] and [[Guts Man]]'s schematics. This gives him the explosive power of the former, and the resilient armour of the latter.&lt;br /&gt;
&lt;br /&gt;
He appears in ''[[Make a Good Mega Man Level]]'' as an NPC in [[Dr. Light's Lab]], and in ''[[Make a Good Mega Man Level 2]]'' as an NPC in [[Tier 5 (MaGMML2)|Tier 5]].&lt;br /&gt;
&lt;br /&gt;
Crash Man was also made available as a boss in the devkit for ''MaGMML2'', and he appears at the end of [[Duwang]], though he does not need to be fought to obtain the [[Energy Element]]. He also appears in ''[[Make a Good Mega Man Level: Episode Zero]]'' as a boss, fighting alongside the other seven ''Mega Man 2'' Robot Masters as part of [[Mega Man 2 NETA]] in [[Null and Void (Episode Zero)|Null and Void]].&lt;br /&gt;
&lt;br /&gt;
Like all ''MaGMML2'' devkit bosses, Crash Man returns in the [[Megamix Engine]], and reappears as a devkit boss for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''; in the latter game, he is fought alongside [[Dangan Man]] in [[Ordinance With Lyrics]]. He also appears in the Megamix Engine's Example Game, replacing Guts Man in the fifth Wily stage if the difficulty is set to Easy.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Crash Man's pattern is extremely simple. He will walk back and forth, and when [[Mega Man]] shoots or presses the fire button, Crash Man will jump. He will then shoot a Crash Bomb if there isn't already one on the screen; otherwise, he won't do anything. If Mega Man avoids pressing the fire button for long enough, Crash Man will jump anyway.&lt;br /&gt;
&lt;br /&gt;
==Custom Variants==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |Sprite&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |MaGMML Appearance(s)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; |Location(s)&lt;br /&gt;
! width=&amp;quot;20%|Description&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Designer(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |HP&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Attack Damage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:Creesh.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Gangly Crash Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good Mega Man Level 2|MaGMML2]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Forgotten Fortress]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A Crash Man with different weaknesses, a trail effect for his Crash Bombs, and a larger sprite with lanky limbs.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[BBLIR]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|28&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4 (contact)&amp;lt;br&amp;gt;4 (Crash Bomb)&amp;lt;br&amp;gt;4 (explosion)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:BlueCrashManButWith29Health.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Blue Crash Man, But With 29 Health&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good Mega Man Level 3|MaGMML3]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Walk-in Freezer]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A blue Crash Man, but with 29 health. He also gets a few seconds of invincibility when he first spawns in.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[MiniMacro Sound]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|29&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4 (contact)&amp;lt;br&amp;gt;4 (Crash Bomb)&amp;lt;br&amp;gt;4 (explosion)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable1M&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|metal=0&lt;br /&gt;
|gemini=2&lt;br /&gt;
|solar=1&lt;br /&gt;
|top=4&lt;br /&gt;
|wool=1&lt;br /&gt;
|black=1&lt;br /&gt;
|phar=1/3&lt;br /&gt;
|magic=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style = &amp;quot;width: 64pt;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icon0.png|M.Buster|link=Mega Buster]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icona1.gif|H.Chaser|link=Hornet Chaser]][[File:2Iconb1.png|H.Pumpkin|link=Haunt Pumpkin]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icona2.gif|J.Satellite|link=Jewel Satellite]][[File:2Iconb2.png|B.Barrier|link=Badge Barrier]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icona3.gif|G.Buster|link=Grab Buster]][[File:2Iconb3.png|N.Bomb|link=Neapolitan Bomb]][[File:2Iconb11.png|L.Rocket|link=Launch Rocket]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icona4.gif|T.Blade|link=Triple Blade]][[File:2Iconb4.png|T.Cluster|link=Truffle Cluster]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icona5.gif|F.Stopper|link=Flash Stopper]][[File:2Iconb5.png|C.Distorter|link=Cyber Distorter]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icona6.gif|S.Claw|link=Slash Claw]][[File:2Iconb6.png|F.Beam|link=Force Beam]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icona7.gif|W.Cutter|link=Wheel Cutter]][[File:2Iconb7.png|H.Trapper|link=Hazard Trapper]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icona8.png|Sakugarne|link=Sakugarne]][[File:2Iconb8.png|M.Blast|link=Match Blast]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icona9.png|W.Adaptor|link=Wire Adaptor]][[File:2Iconb9.png|C.Claw|link=Chomp Claw]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icona10.png|S.Arrow|link=Super Arrow]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| '''Devkit*'''&lt;br /&gt;
|1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|1&amp;lt;br&amp;gt;1&lt;br /&gt;
|2&amp;lt;br&amp;gt;0&lt;br /&gt;
|0&amp;lt;br&amp;gt;2&lt;br /&gt;
|6&amp;lt;br&amp;gt;0&lt;br /&gt;
|N&amp;lt;br&amp;gt;N&lt;br /&gt;
|2&amp;lt;br&amp;gt;4&lt;br /&gt;
|3&amp;lt;br&amp;gt;0&lt;br /&gt;
|3&amp;lt;br&amp;gt;3&lt;br /&gt;
|12&amp;lt;br&amp;gt;1&lt;br /&gt;
|2&amp;lt;br&amp;gt;2&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| '''Gangly Crash Man'''&lt;br /&gt;
|1/1/3&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|N&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|14&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Other Notes'''&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; |*Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine&lt;br /&gt;
|}&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=2&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=6&lt;br /&gt;
|thunder=1&lt;br /&gt;
|break=2&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable24HM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|super=1/1&lt;br /&gt;
|chill=1/2&lt;br /&gt;
|pakkajoe=99&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=1&lt;br /&gt;
|rain=0&lt;br /&gt;
|spark=1&lt;br /&gt;
|snake=1&lt;br /&gt;
|tengu=4/4/4&lt;br /&gt;
|water=2&lt;br /&gt;
|concrete=2&lt;br /&gt;
|homing=0&lt;br /&gt;
|beat=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level: Episode Zero===&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=1&lt;br /&gt;
|saber=1&lt;br /&gt;
|burst=1&lt;br /&gt;
|drive=7&lt;br /&gt;
|cutbuster=1&lt;br /&gt;
|cutsaber=2&lt;br /&gt;
|cutburst=2&lt;br /&gt;
|cutdrive=2&lt;br /&gt;
|flamebuster=2&lt;br /&gt;
|flamesaber=4&lt;br /&gt;
|flameburst=3&lt;br /&gt;
|flamedrive=4&lt;br /&gt;
|icebuster=1&lt;br /&gt;
|icesaber=1&lt;br /&gt;
|iceburst=1&lt;br /&gt;
|icedrive=2&lt;br /&gt;
|zapbuster=0&lt;br /&gt;
|zapsaber=0&lt;br /&gt;
|zapburst=0&lt;br /&gt;
|zapdrive=0&lt;br /&gt;
|psybuster=1&lt;br /&gt;
|psysaber=1&lt;br /&gt;
|psyburst=1&lt;br /&gt;
|psydrive=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=N&lt;br /&gt;
|stone=0&lt;br /&gt;
|plant=0&lt;br /&gt;
|block=0&lt;br /&gt;
|ice=0&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In ''MaGMML2'', Crash Man's Crash Bomber uses sound effects from the fangame ''Quint's Revenge'', replacing the original sound effects from his ''Mega Man 2'' fight. In the Megamix Engine, the same sounds are used, but the explosion sound is more accurate; ''MaG48HMML'' would later use the original ''Mega Man 2'' sounds for both the bomb pinning in place and exploding.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML2 Tier 3}}&lt;br /&gt;
{{MaGMML2 Tier 6}}&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaG48HMML Tier 1}}&lt;br /&gt;
{{MaG48HMML}}&lt;br /&gt;
[[Category:Bosses]][[Category:Robot Masters]][[Category:Devkit Bosses]]&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:BlueCrashManButWith29Health.png&amp;diff=23512</id>
		<title>File:BlueCrashManButWith29Health.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:BlueCrashManButWith29Health.png&amp;diff=23512"/>
				<updated>2024-07-15T22:17:47Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: Blue Crash Man, But With 29 Health (and a few seconds of invincibility).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blue Crash Man, But With 29 Health (and a few seconds of invincibility).&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Glitched_up_Beta&amp;diff=23510</id>
		<title>Glitched up Beta</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Glitched_up_Beta&amp;diff=23510"/>
				<updated>2024-07-15T21:43:21Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Glitched up Beta&lt;br /&gt;
|rank=173rd&lt;br /&gt;
|image=[[File:MaGMML3-173-GlitchedUpBeta.png|256px]]&lt;br /&gt;
|caption=What an awful dream! Ones and zeroes everywhere!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[Garion/Garebel/ShatteredCards]]&lt;br /&gt;
|composer=&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
MaGMML3: 1: Mick, 2: Shinryu, 3: Pacchy, 4: Flashman85, 5:ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=3&lt;br /&gt;
|judge1=19&lt;br /&gt;
|judge2=14&lt;br /&gt;
|judge3=29&lt;br /&gt;
|judge4=24&lt;br /&gt;
|judge5=19&lt;br /&gt;
|totalscore=21&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]]&lt;br /&gt;
|enemies=[[Metall DX]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Sonic Man]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Depeche Mode - Black Celebration&amp;lt;br&amp;gt;'''Boss:''' Mega Man V - Unused 2&lt;br /&gt;
|location=[[Tier 1 (MaGMML3)|Tier 1]]&lt;br /&gt;
|previous=[[CrashMan Simulator]]&lt;br /&gt;
|next=[[You Don't Know the Drill]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|You Didn't Install Mega Man: Source.|[[Pachy]]|judge comment}}&lt;br /&gt;
&lt;br /&gt;
'''Glitched up Beta''' is the 173rd placed entry in ''[[Make a Good Mega Man Level 3]]''. This stage tries to emulate the experience of a game glitch and features a gradual ascent through mostly empty screens with a few instant death hazards.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Upon entering the stage, the player will encounter a giant [[Dangan Man]] NPC stuck in the floor, who will inform the player about the stage's gimmick: the stage is mostly made up of 1 and 0 tiles, with 0 tiles acting as instant death. Walking to the right, Mega Man is confronted with a flat floor of 1s and a bunch of 0s strewn about the screen. &lt;br /&gt;
&lt;br /&gt;
After a few screens of avoiding 0s, Mega Man is given two checkpoints and an upside-down [[Quick Man]] NPC to talk to, and then has to navigate a stretch of 1 platforms above a line of 0s that leads to a ladder. The two 0s under the ladder do not kill Mega Man. After climbing up and triggering another checkpoint, Mega Man can head left to find a [[Yashichi]] to the left of a fake floor that drops the player into a room containing the level's four [[Trickster Token]]s, and can then walk right to return to the previously-mentioned ladder.&lt;br /&gt;
&lt;br /&gt;
From the checkpoint at the top of the ladder, the next two rooms to the right contain no hazards or obstacles, save for an infobox, and reaches another ladder with two checkpoints. The next four rooms to the left contain two [[Metall DX]]s each and are identical to one another, save for the ladder in the final room of the sequence. After climbing up from the Metall rooms, Mega Man must jump across a few platforms above an abyss to reach the boss corridor, after which is a battle with [[Sonic Man]]. Though the room looks watery, the room does not contain any water, making the battle more difficult due to Sonic Man being designed around Mega Man's underwater mobility.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment3&lt;br /&gt;
|mick=Well... this was a whole lotta nothing. The concept had potential, and I was certainly baffled when I arrived. But this is just dull and bland and instead of anything interesting-throwing out what little concept it had in short order (the zeroes seem to disappear about halfway through the level) and having barely anything to interact with.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the very least, it was surprisingly functional for a 'glitched up beta'. But... that's not the most significant bar to pass. Otherwise, there's... really not a lot to comment on here.&lt;br /&gt;
|mickscore=19&lt;br /&gt;
|mgdesign=4&lt;br /&gt;
|mgfun=2&lt;br /&gt;
|mgcreativity=1&lt;br /&gt;
|mgaesthetics=3&lt;br /&gt;
|mgfunctionality=9&lt;br /&gt;
|shin=There's...virtually nothing to talk about here. Even taking this level at face value, in that it's a joke about the game/engine getting messed up, and therefore &amp;quot;it's supposed to be bad,&amp;quot; it still ends up falling short. I get the intention here (even if I didn't find the joke itself funny), but the problem is you still need an actual level to support it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Granted, the concept of a &amp;quot;glitched&amp;quot; level isn't exactly new, but I think this still could have worked if a lot more effort was put into it. If you're going to do something like this, you might as well go all out with it; Make the visuals more unique and twisted as the level goes on, or add strange new enemies and gimmicks to mix things up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Basically, my advice would be to take the &amp;quot;glitched up&amp;quot; aspect and make it a part of the level's identity, instead of just being a weak punchline.&lt;br /&gt;
|shinscore=14&lt;br /&gt;
|sdesign=2&lt;br /&gt;
|sfun=1&lt;br /&gt;
|screativity=1&lt;br /&gt;
|saesthetics=1&lt;br /&gt;
|sfunctionality=9&lt;br /&gt;
|pachy=You Didn't Install Mega Man: Source.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An... interesting choice of aesthetics, I guess? That's right, I'm talking about the music. It do be so gosh darn loud, holy garbles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Honestly though, if you take away the whole &amp;quot;glitchy&amp;quot; part, the stage is really not that visually impressive. The architecture involves all straight paths, with only one section of the whole platforming stage involving any platforming at all, and you reach the next part by a ladder each time, accompanied by the &amp;quot;Checkpoint Reached&amp;quot; notification. It almost felt like sections were just lazily copied and pasted together with the same lame way of transitioning.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The stage would've been more interesting had it tried to utilize its theming a lot more, like having clashes of different tilesets together to form interesting terrains to traverse through, enemies fused together to create a glitched abomination, make the stage layout more chaotic by having more varied transition methods, etc. Just things more on the top of the mind than... splattering giant 1s and 0s in places. Numbers. How spooky.&lt;br /&gt;
|pachyscore=29&lt;br /&gt;
|pdesign=4&lt;br /&gt;
|pfun=10&lt;br /&gt;
|pcreativity=5&lt;br /&gt;
|paesthetics=3&lt;br /&gt;
|pfunctionality=7&lt;br /&gt;
|flashman=Thank you for calling the MaGMML3 Level Design Support Center. Before we connect you with a representative, please listen to our self-service checklist, which can help resolve many common level design problems:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Has this level been playtested by multiple people? Hazards placed too close to screen entrances are a common sign of underplaytesting.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. If your level has any text (eg, NPC dialogue), has it been reviewed for typos and clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Is the level visually appealing? Little touches (eg, background tiles arranged to look like an enemy or like a glitchy program) are nice, but remember that repetitive textures and long stretches of solid-colored background should be avoided, regardless of the theme. Choosing enemies that fit the theme (or respriting them to look like they fit) is also recommended.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. Are the challenges thoughtfully constructed and organized into some sort of thematic/difficulty/complexity progression? If there are blank screens with no apparent purpose, and if every challenge contains only one hazardous component and can be overcome by doing the same thing four times in a row, then the challenge design is probably not sufficiently innovative or meaningful. Disguising spikes and platforms as binary code is a cute idea, but not enough to carry a level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. Are checkpoint objects placed at logical intervals, using the correct type and quantity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6. Has the level been checked for any oversights or inconsistencies with collision and section objects (eg, bottomless pits where there should logically be a transition to the screen below, tiles that didn't function like they look they should especially if deception isn't a core theme)?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
7. Does your level avoid making the player fight Sonic Man on dry land? Because seriously, fighting Sonic Man on dry land is not any fun for Flashman.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We apologize; no representatives are available. Please hang up and try your level again.&lt;br /&gt;
|flashmanscore=24&lt;br /&gt;
|fmdesign=5&lt;br /&gt;
|fmfun=5&lt;br /&gt;
|fmcreativity=1&lt;br /&gt;
|fmaesthetics=6&lt;br /&gt;
|fmfunctionality=7&lt;br /&gt;
|ace=[[File:MaGMML3-GlitchedUpBetaComic.png]]&lt;br /&gt;
|acescore=19&lt;br /&gt;
|asdesign=4&lt;br /&gt;
|asfun=3&lt;br /&gt;
|ascreativity=2&lt;br /&gt;
|asaesthetics=0&lt;br /&gt;
|asfunctionality=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3 Tier 1}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Tier 1 (MaGMML3)]][[Category:Make a Good Mega Man Level 3 Entries]][[Category:Tier 1 Stages]]&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Glitched_up_Beta&amp;diff=23509</id>
		<title>Glitched up Beta</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Glitched_up_Beta&amp;diff=23509"/>
				<updated>2024-07-15T21:43:12Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Glitched up Beta&lt;br /&gt;
|rank=173rd&lt;br /&gt;
|image=[[File:MaGMML3-173-GlitchedUpBeta.png|256px]]&lt;br /&gt;
|caption=What an awful dream! Ones and zeroes everywhere!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[Garion/Garebel/ShatteredCards]]&lt;br /&gt;
|composer=&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
MaGMML3: 1: Mick, 2: Shinryu, 3: Pacchy, 4: Flashman85, 5:ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=3&lt;br /&gt;
|judge1=19&lt;br /&gt;
|judge2=14&lt;br /&gt;
|judge3=29&lt;br /&gt;
|judge4=24&lt;br /&gt;
|judge5=19&lt;br /&gt;
|totalscore=22.80&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]]&lt;br /&gt;
|enemies=[[Metall DX]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Sonic Man]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Depeche Mode - Black Celebration&amp;lt;br&amp;gt;'''Boss:''' Mega Man V - Unused 2&lt;br /&gt;
|location=[[Tier 1 (MaGMML3)|Tier 1]]&lt;br /&gt;
|previous=[[CrashMan Simulator]]&lt;br /&gt;
|next=[[You Don't Know the Drill]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|You Didn't Install Mega Man: Source.|[[Pachy]]|judge comment}}&lt;br /&gt;
&lt;br /&gt;
'''Glitched up Beta''' is the 173rd placed entry in ''[[Make a Good Mega Man Level 3]]''. This stage tries to emulate the experience of a game glitch and features a gradual ascent through mostly empty screens with a few instant death hazards.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Upon entering the stage, the player will encounter a giant [[Dangan Man]] NPC stuck in the floor, who will inform the player about the stage's gimmick: the stage is mostly made up of 1 and 0 tiles, with 0 tiles acting as instant death. Walking to the right, Mega Man is confronted with a flat floor of 1s and a bunch of 0s strewn about the screen. &lt;br /&gt;
&lt;br /&gt;
After a few screens of avoiding 0s, Mega Man is given two checkpoints and an upside-down [[Quick Man]] NPC to talk to, and then has to navigate a stretch of 1 platforms above a line of 0s that leads to a ladder. The two 0s under the ladder do not kill Mega Man. After climbing up and triggering another checkpoint, Mega Man can head left to find a [[Yashichi]] to the left of a fake floor that drops the player into a room containing the level's four [[Trickster Token]]s, and can then walk right to return to the previously-mentioned ladder.&lt;br /&gt;
&lt;br /&gt;
From the checkpoint at the top of the ladder, the next two rooms to the right contain no hazards or obstacles, save for an infobox, and reaches another ladder with two checkpoints. The next four rooms to the left contain two [[Metall DX]]s each and are identical to one another, save for the ladder in the final room of the sequence. After climbing up from the Metall rooms, Mega Man must jump across a few platforms above an abyss to reach the boss corridor, after which is a battle with [[Sonic Man]]. Though the room looks watery, the room does not contain any water, making the battle more difficult due to Sonic Man being designed around Mega Man's underwater mobility.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment3&lt;br /&gt;
|mick=Well... this was a whole lotta nothing. The concept had potential, and I was certainly baffled when I arrived. But this is just dull and bland and instead of anything interesting-throwing out what little concept it had in short order (the zeroes seem to disappear about halfway through the level) and having barely anything to interact with.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the very least, it was surprisingly functional for a 'glitched up beta'. But... that's not the most significant bar to pass. Otherwise, there's... really not a lot to comment on here.&lt;br /&gt;
|mickscore=19&lt;br /&gt;
|mgdesign=4&lt;br /&gt;
|mgfun=2&lt;br /&gt;
|mgcreativity=1&lt;br /&gt;
|mgaesthetics=3&lt;br /&gt;
|mgfunctionality=9&lt;br /&gt;
|shin=There's...virtually nothing to talk about here. Even taking this level at face value, in that it's a joke about the game/engine getting messed up, and therefore &amp;quot;it's supposed to be bad,&amp;quot; it still ends up falling short. I get the intention here (even if I didn't find the joke itself funny), but the problem is you still need an actual level to support it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Granted, the concept of a &amp;quot;glitched&amp;quot; level isn't exactly new, but I think this still could have worked if a lot more effort was put into it. If you're going to do something like this, you might as well go all out with it; Make the visuals more unique and twisted as the level goes on, or add strange new enemies and gimmicks to mix things up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Basically, my advice would be to take the &amp;quot;glitched up&amp;quot; aspect and make it a part of the level's identity, instead of just being a weak punchline.&lt;br /&gt;
|shinscore=14&lt;br /&gt;
|sdesign=2&lt;br /&gt;
|sfun=1&lt;br /&gt;
|screativity=1&lt;br /&gt;
|saesthetics=1&lt;br /&gt;
|sfunctionality=9&lt;br /&gt;
|pachy=You Didn't Install Mega Man: Source.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An... interesting choice of aesthetics, I guess? That's right, I'm talking about the music. It do be so gosh darn loud, holy garbles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Honestly though, if you take away the whole &amp;quot;glitchy&amp;quot; part, the stage is really not that visually impressive. The architecture involves all straight paths, with only one section of the whole platforming stage involving any platforming at all, and you reach the next part by a ladder each time, accompanied by the &amp;quot;Checkpoint Reached&amp;quot; notification. It almost felt like sections were just lazily copied and pasted together with the same lame way of transitioning.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The stage would've been more interesting had it tried to utilize its theming a lot more, like having clashes of different tilesets together to form interesting terrains to traverse through, enemies fused together to create a glitched abomination, make the stage layout more chaotic by having more varied transition methods, etc. Just things more on the top of the mind than... splattering giant 1s and 0s in places. Numbers. How spooky.&lt;br /&gt;
|pachyscore=29&lt;br /&gt;
|pdesign=4&lt;br /&gt;
|pfun=10&lt;br /&gt;
|pcreativity=5&lt;br /&gt;
|paesthetics=3&lt;br /&gt;
|pfunctionality=7&lt;br /&gt;
|flashman=Thank you for calling the MaGMML3 Level Design Support Center. Before we connect you with a representative, please listen to our self-service checklist, which can help resolve many common level design problems:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Has this level been playtested by multiple people? Hazards placed too close to screen entrances are a common sign of underplaytesting.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. If your level has any text (eg, NPC dialogue), has it been reviewed for typos and clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Is the level visually appealing? Little touches (eg, background tiles arranged to look like an enemy or like a glitchy program) are nice, but remember that repetitive textures and long stretches of solid-colored background should be avoided, regardless of the theme. Choosing enemies that fit the theme (or respriting them to look like they fit) is also recommended.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. Are the challenges thoughtfully constructed and organized into some sort of thematic/difficulty/complexity progression? If there are blank screens with no apparent purpose, and if every challenge contains only one hazardous component and can be overcome by doing the same thing four times in a row, then the challenge design is probably not sufficiently innovative or meaningful. Disguising spikes and platforms as binary code is a cute idea, but not enough to carry a level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. Are checkpoint objects placed at logical intervals, using the correct type and quantity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6. Has the level been checked for any oversights or inconsistencies with collision and section objects (eg, bottomless pits where there should logically be a transition to the screen below, tiles that didn't function like they look they should especially if deception isn't a core theme)?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
7. Does your level avoid making the player fight Sonic Man on dry land? Because seriously, fighting Sonic Man on dry land is not any fun for Flashman.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We apologize; no representatives are available. Please hang up and try your level again.&lt;br /&gt;
|flashmanscore=24&lt;br /&gt;
|fmdesign=5&lt;br /&gt;
|fmfun=5&lt;br /&gt;
|fmcreativity=1&lt;br /&gt;
|fmaesthetics=6&lt;br /&gt;
|fmfunctionality=7&lt;br /&gt;
|ace=[[File:MaGMML3-GlitchedUpBetaComic.png]]&lt;br /&gt;
|acescore=19&lt;br /&gt;
|asdesign=4&lt;br /&gt;
|asfun=3&lt;br /&gt;
|ascreativity=2&lt;br /&gt;
|asaesthetics=0&lt;br /&gt;
|asfunctionality=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3 Tier 1}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Tier 1 (MaGMML3)]][[Category:Make a Good Mega Man Level 3 Entries]][[Category:Tier 1 Stages]]&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Glitched_up_Beta&amp;diff=23508</id>
		<title>Glitched up Beta</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Glitched_up_Beta&amp;diff=23508"/>
				<updated>2024-07-15T21:42:27Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: Hope the screenshot is good enough on this one. Feels like it's either this or the repeated hallways of Mets.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Glitched up Beta&lt;br /&gt;
|rank=173rd&lt;br /&gt;
|image=[[File:MaGMML3-173-GlitchedUpBeta.png|256px]]&lt;br /&gt;
|caption=What an awful dream! Ones and zeroes everywhere!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[Garion/Garebel/ShatteredCards]]&lt;br /&gt;
|composer=&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
MaGMML3: 1: Mick, 2: Shinryu, 3: Pacchy, 4: Flashman85, 5:ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=3&lt;br /&gt;
|judge1=19&lt;br /&gt;
|judge2=14&lt;br /&gt;
|judge3=29&lt;br /&gt;
|judge4=24&lt;br /&gt;
|judge5=19&lt;br /&gt;
|totalscore=18&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]]&lt;br /&gt;
|enemies=[[Metall DX]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Sonic Man]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Depeche Mode - Black Celebration&amp;lt;br&amp;gt;'''Boss:''' Mega Man V - Unused 2&lt;br /&gt;
|location=[[Tier 1 (MaGMML3)|Tier 1]]&lt;br /&gt;
|previous=[[CrashMan Simulator]]&lt;br /&gt;
|next=[[You Don't Know the Drill]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|You Didn't Install Mega Man: Source.|[[Pachy]]|judge comment}}&lt;br /&gt;
&lt;br /&gt;
'''Glitched up Beta''' is the 173rd placed entry in ''[[Make a Good Mega Man Level 3]]''. This stage tries to emulate the experience of a game glitch and features a gradual ascent through mostly empty screens with a few instant death hazards.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Upon entering the stage, the player will encounter a giant [[Dangan Man]] NPC stuck in the floor, who will inform the player about the stage's gimmick: the stage is mostly made up of 1 and 0 tiles, with 0 tiles acting as instant death. Walking to the right, Mega Man is confronted with a flat floor of 1s and a bunch of 0s strewn about the screen. &lt;br /&gt;
&lt;br /&gt;
After a few screens of avoiding 0s, Mega Man is given two checkpoints and an upside-down [[Quick Man]] NPC to talk to, and then has to navigate a stretch of 1 platforms above a line of 0s that leads to a ladder. The two 0s under the ladder do not kill Mega Man. After climbing up and triggering another checkpoint, Mega Man can head left to find a [[Yashichi]] to the left of a fake floor that drops the player into a room containing the level's four [[Trickster Token]]s, and can then walk right to return to the previously-mentioned ladder.&lt;br /&gt;
&lt;br /&gt;
From the checkpoint at the top of the ladder, the next two rooms to the right contain no hazards or obstacles, save for an infobox, and reaches another ladder with two checkpoints. The next four rooms to the left contain two [[Metall DX]]s each and are identical to one another, save for the ladder in the final room of the sequence. After climbing up from the Metall rooms, Mega Man must jump across a few platforms above an abyss to reach the boss corridor, after which is a battle with [[Sonic Man]]. Though the room looks watery, the room does not contain any water, making the battle more difficult due to Sonic Man being designed around Mega Man's underwater mobility.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment3&lt;br /&gt;
|mick=Well... this was a whole lotta nothing. The concept had potential, and I was certainly baffled when I arrived. But this is just dull and bland and instead of anything interesting-throwing out what little concept it had in short order (the zeroes seem to disappear about halfway through the level) and having barely anything to interact with.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the very least, it was surprisingly functional for a 'glitched up beta'. But... that's not the most significant bar to pass. Otherwise, there's... really not a lot to comment on here.&lt;br /&gt;
|mickscore=19&lt;br /&gt;
|mgdesign=4&lt;br /&gt;
|mgfun=2&lt;br /&gt;
|mgcreativity=1&lt;br /&gt;
|mgaesthetics=3&lt;br /&gt;
|mgfunctionality=9&lt;br /&gt;
|shin=There's...virtually nothing to talk about here. Even taking this level at face value, in that it's a joke about the game/engine getting messed up, and therefore &amp;quot;it's supposed to be bad,&amp;quot; it still ends up falling short. I get the intention here (even if I didn't find the joke itself funny), but the problem is you still need an actual level to support it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Granted, the concept of a &amp;quot;glitched&amp;quot; level isn't exactly new, but I think this still could have worked if a lot more effort was put into it. If you're going to do something like this, you might as well go all out with it; Make the visuals more unique and twisted as the level goes on, or add strange new enemies and gimmicks to mix things up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Basically, my advice would be to take the &amp;quot;glitched up&amp;quot; aspect and make it a part of the level's identity, instead of just being a weak punchline.&lt;br /&gt;
|shinscore=14&lt;br /&gt;
|sdesign=2&lt;br /&gt;
|sfun=1&lt;br /&gt;
|screativity=1&lt;br /&gt;
|saesthetics=1&lt;br /&gt;
|sfunctionality=9&lt;br /&gt;
|pachy=You Didn't Install Mega Man: Source.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An... interesting choice of aesthetics, I guess? That's right, I'm talking about the music. It do be so gosh darn loud, holy garbles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Honestly though, if you take away the whole &amp;quot;glitchy&amp;quot; part, the stage is really not that visually impressive. The architecture involves all straight paths, with only one section of the whole platforming stage involving any platforming at all, and you reach the next part by a ladder each time, accompanied by the &amp;quot;Checkpoint Reached&amp;quot; notification. It almost felt like sections were just lazily copied and pasted together with the same lame way of transitioning.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The stage would've been more interesting had it tried to utilize its theming a lot more, like having clashes of different tilesets together to form interesting terrains to traverse through, enemies fused together to create a glitched abomination, make the stage layout more chaotic by having more varied transition methods, etc. Just things more on the top of the mind than... splattering giant 1s and 0s in places. Numbers. How spooky.&lt;br /&gt;
|pachyscore=29&lt;br /&gt;
|pdesign=4&lt;br /&gt;
|pfun=10&lt;br /&gt;
|pcreativity=5&lt;br /&gt;
|paesthetics=3&lt;br /&gt;
|pfunctionality=7&lt;br /&gt;
|flashman=Thank you for calling the MaGMML3 Level Design Support Center. Before we connect you with a representative, please listen to our self-service checklist, which can help resolve many common level design problems:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Has this level been playtested by multiple people? Hazards placed too close to screen entrances are a common sign of underplaytesting.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2. If your level has any text (eg, NPC dialogue), has it been reviewed for typos and clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3. Is the level visually appealing? Little touches (eg, background tiles arranged to look like an enemy or like a glitchy program) are nice, but remember that repetitive textures and long stretches of solid-colored background should be avoided, regardless of the theme. Choosing enemies that fit the theme (or respriting them to look like they fit) is also recommended.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. Are the challenges thoughtfully constructed and organized into some sort of thematic/difficulty/complexity progression? If there are blank screens with no apparent purpose, and if every challenge contains only one hazardous component and can be overcome by doing the same thing four times in a row, then the challenge design is probably not sufficiently innovative or meaningful. Disguising spikes and platforms as binary code is a cute idea, but not enough to carry a level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5. Are checkpoint objects placed at logical intervals, using the correct type and quantity?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6. Has the level been checked for any oversights or inconsistencies with collision and section objects (eg, bottomless pits where there should logically be a transition to the screen below, tiles that didn't function like they look they should especially if deception isn't a core theme)?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
7. Does your level avoid making the player fight Sonic Man on dry land? Because seriously, fighting Sonic Man on dry land is not any fun for Flashman.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We apologize; no representatives are available. Please hang up and try your level again.&lt;br /&gt;
|flashmanscore=24&lt;br /&gt;
|fmdesign=5&lt;br /&gt;
|fmfun=5&lt;br /&gt;
|fmcreativity=1&lt;br /&gt;
|fmaesthetics=6&lt;br /&gt;
|fmfunctionality=7&lt;br /&gt;
|ace=[[File:MaGMML3-GlitchedUpBetaComic.png]]&lt;br /&gt;
|acescore=19&lt;br /&gt;
|asdesign=4&lt;br /&gt;
|asfun=3&lt;br /&gt;
|ascreativity=2&lt;br /&gt;
|asaesthetics=0&lt;br /&gt;
|asfunctionality=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3 Tier 1}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Tier 1 (MaGMML3)]][[Category:Make a Good Mega Man Level 3 Entries]][[Category:Tier 1 Stages]]&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-173-GlitchedUpBeta.png&amp;diff=23507</id>
		<title>File:MaGMML3-173-GlitchedUpBeta.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML3-173-GlitchedUpBeta.png&amp;diff=23507"/>
				<updated>2024-07-15T20:42:49Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: Screenshot of the 173rd placed level in MaGMML3.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of the 173rd placed level in MaGMML3.&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Splash_Woman&amp;diff=23503</id>
		<title>Splash Woman</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Splash_Woman&amp;diff=23503"/>
				<updated>2024-07-15T15:52:37Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: This is also true for that Splash Hard Man who shows up in one of the Shrine sublevels.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#366DA8&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:SplashWomanMugshot.png|left|Splash Woman's mugshot]][[File:SplashWomanMugshot.png|right|Splash Woman's mugshot]]Splash Woman&lt;br /&gt;
|image=[[File:SplashWomanArt.jpg|230px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|script=スプラッシュウーマン&lt;br /&gt;
|romaji=Supurasshu Ūman&lt;br /&gt;
|number=DLN-067&lt;br /&gt;
|designer=Keiji Inafune&lt;br /&gt;
|programmer=[[ACESpark]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|eyecolor=Blue&lt;br /&gt;
|at=&lt;br /&gt;
|weapon=[[Laser Trident]]&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=4 (contact)&amp;lt;br&amp;gt;3 (fish)&amp;lt;br&amp;gt;6 (Laser Trident)&lt;br /&gt;
|type=Water&lt;br /&gt;
|weak=[[Wire Adaptor]], [[Super Arrow]], [[Hornet Chaser]]{{2}}&amp;lt;br&amp;gt;[[Spark Chaser]], [[Thunder Beam]]{{3}}&amp;lt;br&amp;gt;[[Thunder Wool]], [[Homing Sniper]], [[Plant Barrier]]{{Megamix}}&lt;br /&gt;
|affiliations=[[Doctor Thomas Light|Dr. Light]]&amp;lt;br&amp;gt;[[Doctor Albert W. Wily|Dr. Wily]] (formerly)&lt;br /&gt;
|stage= &lt;br /&gt;
|location='''MaGMML2:'''&amp;lt;br&amp;gt;[[The Pit of Pits]]&lt;br /&gt;
|occupation=Aquatic Rescue Robot&lt;br /&gt;
|OffAppear=[[Mega Man 9]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Boss, NPC)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:SplashWoman.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
'''Splash Woman''' is a boss from ''[[Mega Man 9]]''. Originally designed by [[Doctor Thomas Light|Dr. Light]] to rescue people and ships at sea, she was tricked into working for [[Doctor Albert W. Wily|Dr. Wily]] after being offered help from him in wake of her expiration date having passed.&lt;br /&gt;
&lt;br /&gt;
Splash Woman was made available as a boss in the devkit for ''[[Make a Good Mega Man Level 2]]'', but didn't appear in any entries, only making an appearance as a boss in [[The Arena]] and as a midboss in the [[The Pit of Pits|Pit of Pits]] stage &amp;quot;Ocean Sickness&amp;quot;. She also appears as an NPC in [[Tier 2 (MaGMML2)|Tier 2]].&lt;br /&gt;
&lt;br /&gt;
Like all ''MaGMML2'' devkit bosses, Splash Woman returns in the [[Megamix Engine]], and is planned to appear as a devkit boss for ''[[Make a Good Mega Man Level 3]]''. She also appears in the Megamix Engine's Example Game, replacing [[Honey Woman]] in the fifth Wily stage if the difficulty is set to Hard.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Splash Woman begins her pattern by singing while moving back and forth, slowly floating to the top of the screen. Her singing will summon three groups of three fish from the sides of the screen, which will fly off the other side of the screen unless destroyed. Splash Woman will then float directly above [[Mega Man]] and shoot six Laser Tridents at him before lunging to the bottom of the room. Her pattern will then start from the beginning.&lt;br /&gt;
&lt;br /&gt;
Splash Woman can be captured with [[Bait Bobber]].&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable1M&lt;br /&gt;
|buster=2/2/4&lt;br /&gt;
|metal=2&lt;br /&gt;
|gemini=2&lt;br /&gt;
|solar=0&lt;br /&gt;
|top=1&lt;br /&gt;
|wool=4&lt;br /&gt;
|black=1&lt;br /&gt;
|phar=1/5&lt;br /&gt;
|magic=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
|buster=2/2/4&lt;br /&gt;
|hornet=4&lt;br /&gt;
|jewel=1&lt;br /&gt;
|grab=1*&lt;br /&gt;
|triple=1*&lt;br /&gt;
|flash=N&lt;br /&gt;
|slash=1&lt;br /&gt;
|wheel=1&lt;br /&gt;
|sakugarne=3&lt;br /&gt;
|wire=6&lt;br /&gt;
|arrow=4*&lt;br /&gt;
|notes=*Damage is 2 in the Megamix Engine.&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=2/2/4&lt;br /&gt;
|spark=5&lt;br /&gt;
|laser=2&lt;br /&gt;
|water=0&lt;br /&gt;
|tornado=1&lt;br /&gt;
|thunder=4&lt;br /&gt;
|break=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable24HM&lt;br /&gt;
|buster=2/2/4&lt;br /&gt;
|super=1/1&lt;br /&gt;
|chill=1/1&lt;br /&gt;
|pakkajoe=99&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable48HM&lt;br /&gt;
|buster=2/2/4&lt;br /&gt;
|flame=0&lt;br /&gt;
|rain=1&lt;br /&gt;
|spark=2&lt;br /&gt;
|snake=1&lt;br /&gt;
|tengu=2/2/2&lt;br /&gt;
|water=0&lt;br /&gt;
|concrete=1&lt;br /&gt;
|homing=4&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=2/2/4&lt;br /&gt;
|time=N&lt;br /&gt;
|stone=1&lt;br /&gt;
|plant=4&lt;br /&gt;
|block=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
*As of ''[[Make a Good 48 Hour Mega Man Level]]'', Splash Woman is the only boss from ''MaGMML2'''s devkit to not be featured as a boss in any entry level of any ''MaGMML'' game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Bass&amp;diff=23502</id>
		<title>Bass</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Bass&amp;diff=23502"/>
				<updated>2024-07-15T15:50:03Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: Added the Needs Strategy template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|name=[[File:Bassmug.png|left|Bass Mugshot]][[File:Bassmug.png|right|Bass Mugshot]]Bass&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|image=[[File:BassMM10.png|300px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|number=SWN-001&lt;br /&gt;
|designer=Hayato Kaji&lt;br /&gt;
|programmer=[[MystSvin]]&lt;br /&gt;
|artist=MystSvin, [[Spin Attaxx]] (phase 1)&amp;lt;br&amp;gt;[[Ndraxian0_TD]] (phase 2)&lt;br /&gt;
|jname=Forte&lt;br /&gt;
|script=フォルテ&lt;br /&gt;
|romaji=Forute&lt;br /&gt;
|eyecolor=Red&lt;br /&gt;
|gender=Male&lt;br /&gt;
|at=&lt;br /&gt;
|weapon=Bass Buster&amp;lt;br&amp;gt;Variable Weapon System&lt;br /&gt;
|hp=28 (Player Character)&amp;lt;br&amp;gt;56 (Boss, Total)&amp;lt;br&amp;gt;28 (Boss, Phase 1)&amp;lt;br&amp;gt;28 (Boss, Phase 2)&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]]&lt;br /&gt;
|stage=[[The Greatest Show of All Time]]&lt;br /&gt;
|OffAppear=[[Mega Man 7]]&amp;lt;br&amp;gt;[[Mega Man 8]]&amp;lt;br&amp;gt;[[Mega Man &amp;amp; Bass]]&amp;lt;br&amp;gt;[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]&amp;lt;br&amp;gt;[[Mega Man 9]] (cameo)&amp;lt;br&amp;gt;[[Mega Man 10]]&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (NPC, Costume)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (NPC, Costume)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3|MaGMML3]] (Boss, Costume, NPC)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC, Costume)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (NPC)&lt;br /&gt;
|sprite=[[File:SWN001Bass.gif]]&amp;lt;br&amp;gt;[[file:KillerBass.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|He who hesitates is lost!|Bass|Mega Man 7}}&lt;br /&gt;
'''Bass''', known as '''Forte''' in Japan, is a Robot Master created by [[Doctor Albert W. Wily|Dr. Wily]] to imitate [[Mega Man]]'s design, along with Treble, an imitation of [[Rush]]'s design. He was created based on a research conducted on Mega Man with the intention of surpassing his power sometime during or before the events of ''[[Mega Man 6]]'', and made his debut in ''[[Mega Man 7]]''. Bass is the prominent anti-hero of the classic ''Mega Man'' series, and his goal is to become the most powerful robot in existence. Although Bass and Mega Man are rivals, at times they team up to take down mutual enemies of the two. Despite being created by Dr. Wily, Bass frequently rebels against his creator, usually for his own purposes. &lt;br /&gt;
&lt;br /&gt;
In the original ''[[Make a Good Mega Man Level]]'', Bass appears as an NPC in [[Dr. Light's Lab]] after collecting 16 [[Energy Element]]s; ''[[Make a Good Mega Man Level Remastered]]'' also adds him as a purchasable [[Costumes|costume]]. He reappears in ''[[Make a Good Mega Man Level 2]]'' as an NPC in the main hub, and is one of the few costumes that can be bought from the start. He appears once again in ''[[Make a Good Mega Man Level: Episode Zero]]'', this time as an NPC in [[Dr. Wily's Secret Bunker]], and as usual he voices his frustrations with Wily's plans. He is also seen in the latter game's credits, battling [[Proto Man]] in what looks to be [[Surveillance Canyon]], before both of them get distracted by a [[Tier X (MaGMML2)|portal]] opening up in the distant sky.&lt;br /&gt;
&lt;br /&gt;
In ''[[Make a Good 48 Hour Mega Man Level]]'', Bass reappears as both a costume and an NPC on the [[SS Elroy]], standing in front of the elevator to [[Tier 11 (MaG48HMML)|Tier 11]]. He is just as plot-irrelevant as ever; however, his dialogue changes based on what tiers remain unfinished, making him a useful means of gauging progression.&lt;br /&gt;
&lt;br /&gt;
Bass finally gains plot relevance in ''[[Make a Good Mega Man Level 3]]'', where he is one of Mega Man's rivals in the Worldwide Sixth Sponsored Robot Tournament and appears in a few cutscenes. He becomes one of the eight finalists, but as part of a plan by Dr. Wily to humiliate Mega Man, he accuses Mega Man of cheating; however, Wily goes against the plan at the last minute and disqualifies Bass for his behaviour. He then reappears as the first boss in the final Wily stage, [[The Greatest Show of All Time]], wanting to fight Mega Man regardless. In addition to his role in the story, the Bass costume makes another appearance; this time, it is available by default without needing to be bought.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
===Phase 1 (Bass)===&lt;br /&gt;
At 14 HP, Bass will equip [[Treble Boost]], giving him access to flight and a spread shot.&lt;br /&gt;
&lt;br /&gt;
After his health bar is emptied, Bass will destroy the floor and land in a pool of water below, transforming into a form better suited for the environment.&lt;br /&gt;
&lt;br /&gt;
===Phase 2 (Killer Bass)===&lt;br /&gt;
In his new fishy form, Killer Bass moves freely in the water and has a new suite of attacks to use against Mega Man.&lt;br /&gt;
&lt;br /&gt;
Killer Bass can be captured with [[Bait Bobber]], as can his summons.&lt;br /&gt;
&lt;br /&gt;
==Bass Mode==&lt;br /&gt;
Bass is a playable character in ''MaGMML2'', ''MaGMML1R'', ''MaG48HMML'', and ''MaGMML3'' through the Bass Mode [[Cheat Mode|cheat]]. When active, Bass replaces Mega Man and functions identically to his ''[[Mega Man 10]]'' appearance. His Bass Buster can be rapid-fired in seven directions, but unlike Mega Man he cannot use Charge Shots, run while firing, or shoot through walls. Additionally, his slide is replaced with a dash that gives Bass extra momentum if he jumps forwards after using it. Unlike ''[[Mega Man &amp;amp; Bass]]'', however, Bass cannot double jump. In ''MaG48HMML'', he gains access to the [[Treble Boost]], which replaces the [[Rush Coil]] and [[Rush Jet]] and lets him fly and fire triple-shots as in ''Mega Man 10''.&lt;br /&gt;
&lt;br /&gt;
When the Bass Mode cheat is active in ''MaGMML2'' and ''MaGMML1R'', the Costume Shop is closed, preventing Bass from changing costumes. In ''MaG48HMML'', Double Action Boutique remains open (and the Love Survivor [[Sidequests|sidequest]] can still be activated), but it is impossible to buy or change costumes. Unlike previous games, ''MaG48HMML'''s Bass Mode also substantially rewrites dialogue in cutscenes, though the overall story remains the same.&lt;br /&gt;
&lt;br /&gt;
In ''MaGMML3'', Rush Coil and Rush Jet are replaced with Treble Boost, just like in ''MaG48HMML''. Bass can still visit Maker Man's costume shop at Victor Heights' second floor, but he's only able to equip &amp;quot;Bass.EXE&amp;quot; costume. His dialogue is significantly rewritten for majority of the plot - up until Ernest Will's tournament finale. Additionally, Bass gets his own spot at Victor Heights hotel - '''[B13] Secret Lab''' (which is identical in function to Mega Man's Hotel Room).&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Bass is the only rival in ''MaGMML3'' to never appear anywhere in the hubs or tiers as an NPC.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Wily Stadium}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Costume]][[Category:Make a Good Mega Man Level 3]][[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Fortress Guardian]][[Category:Wily Stadium]]&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Nebula_Grey&amp;diff=23319</id>
		<title>Nebula Grey</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Nebula_Grey&amp;diff=23319"/>
				<updated>2024-07-09T19:20:08Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#3E3949&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:NebulaGreyMugshot.png|left|Nebula Grey's mugshot]]Nebula Grey[[File:NebulaGreyMugshot.png|right|Nebula Grey's mugshot]]&lt;br /&gt;
|image=[[File:NebulaGreyArt.png|270px|Artwork by Karakato]]&lt;br /&gt;
|caption=Artwork by '''Karakato'''&lt;br /&gt;
|nickname=Tamed Incarnation of Hate&lt;br /&gt;
|script=ネビュラグレイ&lt;br /&gt;
|romaji=Nebyura Gurei&lt;br /&gt;
|number=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[snoruntpyro]]&lt;br /&gt;
|artist=[[unekolea]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=White&lt;br /&gt;
|haircolor=Crimson&lt;br /&gt;
|occupation=Ancient Evil (formerly)&amp;lt;br&amp;gt;Tourist&lt;br /&gt;
|at='''Pillar of Nebula:'''&amp;lt;br&amp;gt;4 (contact)&amp;lt;br&amp;gt; '''Nebula Grey:'''&amp;lt;br&amp;gt; 3 (fire wave)&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=56 (Pillar of Nebula)&amp;lt;br&amp;gt; 84 (Nebula Grey)&lt;br /&gt;
|type=Shadow&lt;br /&gt;
|weak=[[Mega Buster]]&lt;br /&gt;
|stage=[[Shrine of Nebula]]&lt;br /&gt;
|OffAppear=Mega Man Battle Network 5&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 3|MaGMML3]] (True Final Boss, NPC)&lt;br /&gt;
|sprite=[[File:NebulaGrey.png|True Form]]&amp;lt;br&amp;gt; [[File:NebulaGreyNPC.png|Humanoid Form]]&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
{{quote|GRAAAAAAAAAH!!! YAAAAAAaaawwwnnn... oh, man, that was the nap of a lifetime. Yo. Didn't think anyone would bother to unseal me.|Nebula Grey|upon waking up}}&lt;br /&gt;
'''Nebula Grey''' is a powerful, evil entity who originally appeared as the final boss of ''Mega Man Battle Network 5''. A reimagined iteration of Nebula Grey appears in ''[[Make a Good Mega Man Level 3]]''; instead of a program created by [[Doctor Reginald Regal|Dr. Regal]] using Dark Power, he is depicted as an ancient, world-destroying alien entity that was sealed away on the [[Tier X (MaGMML3)|Grey Isles]] 50,000 years ago.&lt;br /&gt;
&lt;br /&gt;
Unsealing Nebula Grey is Dr. Regal's goal during the postgame of ''MaGMML3'', and his search brings both him and [[Mega Man]] to the deepest part of the [[Shrine of Nebula]]. Regal succeeds in releasing Nebula Grey, but shortly after awakening, it is revealed that after learning of human culture through radio waves, he significantly mellowed out and abandoned his former ways; thus, he refuses to help Regal due to his changed perception of humans. Nebula Grey is fought as the true final boss of the game, when the Shrine's security systems activate and trap both him and Mega Man, forcing Nebula Grey to burn off Dark Power to disable it for a time. After his defeat, he transforms into a smaller, humanoid form, and can be found as an NPC in the main fifteen Tiers.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
===Pillar of Nebula===&lt;br /&gt;
[[File:PillarOfNebula.png|Pillar of Nebula|thumb|left]]&lt;br /&gt;
Initially, Nebula Grey is sealed away in a huge coffin called the '''Pillar of Nebula''', which will activate a security system that materializes itself as a huge fireball on a chain. It has a lot of attacks that spawn a lot of projectiles.&lt;br /&gt;
===True Form===&lt;br /&gt;
After Pillar of Nebula is destroyed, Nebula Grey busts out of the coffin. He has no animosity towards Mega Man and only fights due to the situation, but warns him that this is a ''real'' fight. Nebula Grey has a lot of attacks, including attacks based on the Dark Chips from the ''Battle Network'' series. Throughout the fight, Grey can only be damaged by hitting the red eye-like node on his chest. Nebula Grey is mostly stationary, though he will occasionally make his weak point invulnerable to damage (signified by the weak point getting darker).&lt;br /&gt;
&lt;br /&gt;
When Nebula Grey first falls under 20 HP, he uses Dark Recovery to restore 28 HP.&lt;br /&gt;
{{-}}&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Pillar of Nebula===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=2/2/4&lt;br /&gt;
|spark=2&lt;br /&gt;
|laser=2&lt;br /&gt;
|water=2&lt;br /&gt;
|tornado=3&lt;br /&gt;
|thunder=2&lt;br /&gt;
|magnetic=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|break=2&lt;br /&gt;
|tape=2/2/3&lt;br /&gt;
|lantern=2&lt;br /&gt;
|prismatic=2/3/4&lt;br /&gt;
|beet=2&lt;br /&gt;
|rec=2/2&lt;br /&gt;
|banshee=2&lt;br /&gt;
|propeller=2&lt;br /&gt;
|cable=2&lt;br /&gt;
|shoes=2&lt;br /&gt;
|royal=2&lt;br /&gt;
|bait=2/2&lt;br /&gt;
|power=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Nebula Grey===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/2&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=2&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=2&lt;br /&gt;
|thunder=2&lt;br /&gt;
|magnetic=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|break=2&lt;br /&gt;
|tape=2/2/2&lt;br /&gt;
|lantern=2&lt;br /&gt;
|prismatic=1/2/3&lt;br /&gt;
|beet=2&lt;br /&gt;
|rec=2/2&lt;br /&gt;
|banshee=1&lt;br /&gt;
|propeller=2&lt;br /&gt;
|cable=1&lt;br /&gt;
|shoes=2&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=2/2&lt;br /&gt;
|power=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Nebula Grey is one of the four bosses to get subtitles during their introduction, the other three being the [[Wily Machine SPIRE]], [[Vacant Avatar]], and [[Ernest Will]].&lt;br /&gt;
{{MaGMML3 Tier X}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Tier X (MaGMML3)]][[Category:Final Bosses]]&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:INTCOM&amp;diff=22173</id>
		<title>User:INTCOM</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:INTCOM&amp;diff=22173"/>
				<updated>2024-06-25T15:14:26Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Amateur learning-how-to-make-games-person and relative newcomer to the Make a Good Mega Man Level fan-series.&lt;br /&gt;
&lt;br /&gt;
I enjoy playing through the games in the series and seeing what neat stuff entrants come up with. My favorite entry in the series is [[The Stage Nobody Asked For]], though I'm also partial to [[The Invincible Robot Army! Featuring Shoe Man!]]. My favorite Tier X stage across the games is [[The Quickening 3D]].&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:INTCOM&amp;diff=22172</id>
		<title>User:INTCOM</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:INTCOM&amp;diff=22172"/>
				<updated>2024-06-25T15:10:11Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: Created page with &amp;quot;Amateur learning-how-to-make-games-person and relative newcomer to the Make a Good Mega Man Level fan-series.  I enjoy playing through the games in the series and seeing what...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Amateur learning-how-to-make-games-person and relative newcomer to the Make a Good Mega Man Level fan-series.&lt;br /&gt;
&lt;br /&gt;
I enjoy playing through the games in the series and seeing what neat stuff entrants come up with. My favorite entry in the series is [[The Stage Nobody Asked For]], though I'm also partial to [[The Invincible Robot Army! Featuring Shoe Man!]].&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Regal_Machine&amp;diff=22098</id>
		<title>Regal Machine</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Regal_Machine&amp;diff=22098"/>
				<updated>2024-06-23T21:30:42Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: Added a page for the obligatory joke boss of MaGMML3.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Regal Machine&lt;br /&gt;
|altname=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|number=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[PhazonMotherBrain]]&lt;br /&gt;
|artist=&lt;br /&gt;
|gender=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=56 (total)&amp;lt;br&amp;gt;28 (each phase)&lt;br /&gt;
|at=1 (all attacks)&lt;br /&gt;
|type=&lt;br /&gt;
|weak=[[Mega Buster]]&lt;br /&gt;
|affiliations=[[Doctor Reginald Regal|Dr. Regal]]&lt;br /&gt;
|stage=[[Chaos Assault]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I had been under the belief that &amp;quot;heroes&amp;quot;, such as [[Mega Man|yourself]], were obliged to play by the rules of the game. LIES! ALL OF IT! You are no less of a hypocrite than the rest of this evil-forsaken world. Now! Now... you, will, '''suffer'''.|[[Doctor Reginald Regal]]|Make a Good Mega Man Level 3}}&lt;br /&gt;
The '''Regal Machine''' is a boss in ''[[Make a Good Mega Man Level 3]]'', serving as the boss of the [[Wily Stadium]] stage [[Chaos Assault]]. The design of the Regal Machine is based on the Life Virus from the ''Mega Man Battle Network'' sub-series, with the Nebula logo on its forehead. &lt;br /&gt;
&lt;br /&gt;
After [[Mega Man]] and [[Dr. Wily]] destroy his Regal Fortress, [[Doctor Reginald Regal|Dr. Regal]] confronts Mega Man in his machine, angrily ranting that Mega Man and Dr. Wily both cheated by teaming up against him. The battle with the Regal Machine marks the end of Dr. Regal's presence in the main story, as he makes no further appearances until [[Tier X (MaGMML3)|the Grey Isles]] are unlocked.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Throughout the fight, the boss is constantly walking to the left, requiring Mega Man to continue moving leftward as well.&lt;br /&gt;
&lt;br /&gt;
A noteworthy feature of the boss is that all of its attacks, including contact with the boss, only deal 1 point of damage to Mega Man.&lt;br /&gt;
===Phase 1===&lt;br /&gt;
The Regal Machine randomly performs the following attacks:&lt;br /&gt;
* The Regal Machine will summon three Mini Regal Machines who run from the right side of the screen to the left. These can be destroyed with a single [[Mega Buster]] shot.&lt;br /&gt;
* The antenna on the Regal Machine will fire a spray of sparks to the left side of the screen that gradually gets closer to the Regal Machine, then uses a Dark Sword to hit in front of itself.&lt;br /&gt;
* The Regal Machine will stomp one of its feet into the ground, creating a shockwave of three rocky pillars.&lt;br /&gt;
&lt;br /&gt;
After its health is depleted, it loses its arms and transitions into its next phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
The Regal Machine randomly performs the following attacks:&lt;br /&gt;
* The Regal Machine will fire a massive laser beam just above Mega Man's head. Three puffs of smoke will come out at set points of the beam, followed by three damaging rings appearing at those positions.&lt;br /&gt;
* The Regal Machine will shoot three bubbles that move across the screen, periodically hopping off the ground.&lt;br /&gt;
* The Regal Machine will summon three flaming meteors that target Mega Man's position at the time they were summoned. These meteors fall one at a time and can be destroyed with a single Mega Buster shot.&lt;br /&gt;
&lt;br /&gt;
After being defeated, Dr. Regal will attempt to continue the fight in his &amp;quot;Regal Capsule&amp;quot;, but the Regal Capsule will be destroyed before the battle can start by the [[Wily Jet]] firing its laser cannon into it.&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=0&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=1&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|break=-&lt;br /&gt;
|notes=Break Dash is unable to hit the Regal Machine, as its hurtbox is above Mega Man.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- {{Damagetable3alter&lt;br /&gt;
|mix=1&lt;br /&gt;
|lantern=0&lt;br /&gt;
|prismatic=1/2/3&lt;br /&gt;
|beet=1&lt;br /&gt;
|rec=1&lt;br /&gt;
|banshee=1&lt;br /&gt;
|propeller=1&lt;br /&gt;
|electro=1&lt;br /&gt;
|track=1&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=1&lt;br /&gt;
|power=1}} --&amp;gt;&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Regal Machine fight is similar to the [[Zero]] and [[megaman sprite game]] battles from previous ''MaGMML'' games, in that it is a generally humorous boss fight accompanied by music from the most recent ''Shovel Knight'' expansion at the time of release.&lt;br /&gt;
* When refought in the Boss Gallery or the [[The Arena|True Arena]], the Regal Capsule cutscene is skipped.&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
&amp;lt;!-- {{Wily Stadium --&amp;gt;&lt;br /&gt;
[[Category:Robot Masters]][[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Wily Stadium]][[Category:Fortress Guardian]][[Category:MaGMML Original Characters]]&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Presto&amp;diff=22083</id>
		<title>Presto</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Presto&amp;diff=22083"/>
				<updated>2024-06-23T17:54:15Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#008888&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:PrestoMugshot.png|left|Presto's mugshot]][[File:PrestoMugshot.png|right|Presto's mugshot]]Presto&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|number=SRU 1.21GW&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|gender=Non-binary&lt;br /&gt;
|eyecolor=Orange&lt;br /&gt;
|at=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type=&lt;br /&gt;
|weak=[[Ice Wall]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[The Greatest Show of All Time]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=Racing Robot&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (NPC &amp;amp; Boss)&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Huh? What? I'm winning again? ''Sigh...''|Presto|Make a Good Mega Man Level 3}}&lt;br /&gt;
'''Presto''' is a NPC and boss character from ''[[Make a Good Mega Man Level 3]]'', fighting [[Mega Man]] as part of the boss rush in [[The Greatest Show of All Time]]. An arrogant speedster, Presto is one of the Robot Masters competing in the 6th Worldwide Sponsored Robot Tournament and one of the eight finalists.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Presto uses the following attacks randomly:&lt;br /&gt;
* Presto will dash around the arena, climbing the walls and ceiling, performing several complete loops before skidding to a stop and turning around to repeat the process. Presto opens their battle with this attack.&lt;br /&gt;
* Presto will leap up into the air and attempt to stomp Mega Man.&lt;br /&gt;
* Presto will dash from one side of the floor to the other twice, jump into the air, and perform a super-dash that leaves a trail of flames on the ground.&lt;br /&gt;
* Presto will dash from one side of the floor to the other twice, perform a third dash that causes them to scale the wall, and then send themselves flying over the ramp in the room.&lt;br /&gt;
* Presto will summon a shield of [[Petit Devil]]s, firing them out at Mega Man one at a time in-between attacks.&lt;br /&gt;
* Presto will use [[Fracture]]'s weapon, firing a constant stream of bullets to create a tight &amp;quot;cone&amp;quot; and forcing Mega Man to dodge small &amp;quot;walls&amp;quot; of three bullets within the cone.&lt;br /&gt;
* Occasionally, Presto will stop on the ceiling during a dash attack and fire Fracture's weapon downwards, falling down after a few seconds.&lt;br /&gt;
* Presto shoots a few globs of water into the arena that erupt into geysers, similar to [[Pipe Man]], and follows up with a spin attack that bounces across the walls.&lt;br /&gt;
&lt;br /&gt;
When Presto falls to 10 HP, they will summon [[Token Woman]]'s hat, which flies up to the top-center of the arena and rains damaging tokens down on the arena. While this ability is active, Presto will perform their wall-scaling dash until the hat expires.&lt;br /&gt;
&lt;br /&gt;
Several of Presto's attacks will leave them in a stunned state momentarily.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=0&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=3&lt;br /&gt;
|break=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {{Damagetable3alter&lt;br /&gt;
|mix=1&lt;br /&gt;
|lantern=1&lt;br /&gt;
|prismatic=1/2/3&lt;br /&gt;
|beet=3&lt;br /&gt;
|rec=1&lt;br /&gt;
|banshee=1&lt;br /&gt;
|propeller=0&lt;br /&gt;
|electro=1&lt;br /&gt;
|track=1&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=1&lt;br /&gt;
|power=1}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:PrestoFalldownPose.png|thumb|right|Presto Funny Moments]]&lt;br /&gt;
* The pose Presto assumes after some of their attacks is similar to the memetic &amp;quot;death&amp;quot; pose used in ''Family Guy'', modified to fit a wheeled character.&lt;br /&gt;
* During the announcement of the Tournament finale, [[Ernest Will]] refers to Presto as the Seven-Time Battle Chaser Champion, referencing the titular racing TV show from ''Mega Man: Battle &amp;amp; Chase''.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
&amp;lt;!-- {{Wily Stadium}} --&amp;gt;&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Wily Stadium]][[Category:Fortress Guardian]]&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Presto&amp;diff=22082</id>
		<title>Presto</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Presto&amp;diff=22082"/>
				<updated>2024-06-23T17:51:42Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#008888&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:PrestoMugshot.png|left|Presto's mugshot]][[File:PrestoMugshot.png|right|Presto's mugshot]]Presto&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|number=SRU 1.21GW&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|gender=Non-binary&lt;br /&gt;
|eyecolor=Orange&lt;br /&gt;
|at=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type=&lt;br /&gt;
|weak=[[Ice Wall]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[The Greatest Show of All Time]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=Racing Robot&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]]&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Huh? What? I'm winning again? ''Sigh...''|Presto|Make a Good Mega Man Level 3}}&lt;br /&gt;
'''Presto''' is a NPC and boss character from ''[[Make a Good Mega Man Level 3]]'', fighting [[Mega Man]] as part of the boss rush in [[The Greatest Show of All Time]]. An arrogant speedster, Presto is one of the Robot Masters competing in the 6th Worldwide Sponsored Robot Tournament and one of the eight finalists.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Presto uses the following attacks randomly:&lt;br /&gt;
* Presto will dash around the arena, climbing the walls and ceiling, performing several complete loops before skidding to a stop and turning around to repeat the process. Presto opens their battle with this attack.&lt;br /&gt;
* Presto will leap up into the air and attempt to stomp Mega Man.&lt;br /&gt;
* Presto will dash from one side of the floor to the other twice, jump into the air, and perform a super-dash that leaves a trail of flames on the ground.&lt;br /&gt;
* Presto will dash from one side of the floor to the other twice, perform a third dash that causes them to scale the wall, and then send themselves flying over the ramp in the room.&lt;br /&gt;
* Presto will summon a shield of [[Petit Devil]]s, firing them out at Mega Man one at a time in-between attacks.&lt;br /&gt;
* Presto will use [[Fracture]]'s weapon, firing a constant stream of bullets to create a tight &amp;quot;cone&amp;quot; and forcing Mega Man to dodge small &amp;quot;walls&amp;quot; of three bullets within the cone.&lt;br /&gt;
* Occasionally, Presto will stop on the ceiling during a dash attack and fire Fracture's weapon downwards, falling down after a few seconds.&lt;br /&gt;
* Presto shoots a few globs of water into the arena that erupt into geysers, similar to [[Pipe Man]], and follows up with a spin attack that bounces across the walls.&lt;br /&gt;
&lt;br /&gt;
When Presto falls to 10 HP, they will summon [[Token Woman]]'s hat, which flies up to the top-center of the arena and rains damaging tokens down on the arena. While this ability is active, Presto will perform their wall-scaling dash until the hat expires.&lt;br /&gt;
&lt;br /&gt;
Several of Presto's attacks will leave them in a stunned state momentarily.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=0&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=3&lt;br /&gt;
|break=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {{Damagetable3alter&lt;br /&gt;
|mix=1&lt;br /&gt;
|lantern=1&lt;br /&gt;
|prismatic=1/2/3&lt;br /&gt;
|beet=3&lt;br /&gt;
|rec=1&lt;br /&gt;
|banshee=1&lt;br /&gt;
|propeller=0&lt;br /&gt;
|electro=1&lt;br /&gt;
|track=1&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=1&lt;br /&gt;
|power=1}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:PrestoFalldownPose.png|thumb|right|Presto Funny Moments]]&lt;br /&gt;
* The pose Presto assumes after some of their attacks is similar to the memetic &amp;quot;death&amp;quot; pose used in ''Family Guy'', modified to fit a wheeled character.&lt;br /&gt;
* During the announcement of the Tournament finale, [[Ernest Will]] refers to Presto as the Seven-Time Battle Chaser Champion, referencing the titular racing TV show from ''Mega Man: Battle &amp;amp; Chase''.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
&amp;lt;!-- {{Wily Stadium}} --&amp;gt;&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Wily Stadium]][[Category:Fortress Guardian]]&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Doctor_Albert_W._Wily&amp;diff=22081</id>
		<title>Doctor Albert W. Wily</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Doctor_Albert_W._Wily&amp;diff=22081"/>
				<updated>2024-06-23T17:50:46Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: /* Make a Good Mega Man Level 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|name= [[File:WilyMugEZ.png|left|Dr. Wily Mug - MaGMML:EZ]][[File:WilyMugEZ.png|right|Dr. Wily Mug - MaGMML:EZ]]Dr. Albert Wily[[File:DrWilyLogo.png|center|Dr. Wily Emblem]]&lt;br /&gt;
|image=[[File:DrWily-MM10.png|275px|Dr. Wily, MM10]]&lt;br /&gt;
|caption=Dr. Wily, as seen in Mega Man 10&lt;br /&gt;
|designer= &lt;br /&gt;
|script=Ｄｒ．アルバート・Ｗ・ワイリー &lt;br /&gt;
|romaji=Dokutā Arubāto W Wairī&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Blue&lt;br /&gt;
|OffAppear= Most games from the [http://megaman.wikia.com/wiki/Mega_Man_(series) Mega Man] Classic Series&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (NPC)&amp;lt;br&amp;gt;[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (NPC)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (NPC)&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=[[File:DrWilySprite.gif]]&lt;br /&gt;
|}}&lt;br /&gt;
{{quote|What?!? You fool! How dare you attack the mighty Dr. Wily!|Dr. Wily|[[Mega Man V]]}}&lt;br /&gt;
'''Doctor Albert W. Wily''' (Ｄｒ．アルバート・Ｗ・ワイリー Dokutā Arubāto W Wairī)  is the main antagonist of the original ''Mega Man'' series, appearing in every game as the antagonist but not necessarily always as the final boss. In the ''Mega Man'' series, Wily resembles a stereotypical mad scientist as he schemes to take over the world, creating several robots to help him. Though Wily's schemes are stopped time and time again, he refuses to give in. The ''MaGMML'' series in particular chronicles his plans to take over the world with the resurgence of [[Energy Element]]s and the rise of simulation technology.&lt;br /&gt;
&lt;br /&gt;
As the main antagonist of the ''Mega Man'' series, Dr. Wily has appeared in nearly every single ''MaGMML'' game to date, with one [[Make a Good 48 Hour Mega Man Level|exception]].&lt;br /&gt;
&lt;br /&gt;
==''MaGMML'' Series Appearances==&lt;br /&gt;
===''[[Make a Good Mega Man Level]]'' ''([[Make a Good Mega Man Level Remastered|Remastered]])''===&lt;br /&gt;
As usual, Dr. Wily appears as the main antagonist of the first game. He first appears in the intro cutscene announcing his intention to take over the festival, and he swarms it with his robots and scatters the Energy Elements. [[Doctor Thomas Light|Dr. Light]] discovers a barrier around [[Wily Castle|Wily's newest castle]] that requires 24 Energy Elements to break. Wily isn't mentioned again until these Elements are recovered, when Dr. Light tells [[Mega Man]] that Wily burst into the lab and installed a teleporter to his castle{{1}}/a space elevator right outside the lab{{1R}}, inviting Mega Man to his fortress. Once Mega Man fights his way to the end, Wily ambushes Mega Man and steals the Energy Elements, using them to power [[Wily Machine TROPHY]] in a final battle. Wily is, as usual, defeated, but sics [[Zero|a decoy robot]] on Mega Man to ensure his escape. He is not seen again.&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good Mega Man Level 2]]''===&lt;br /&gt;
Dr. Wily once again serves as the main antagonist of the game, this time appearing only after Mega Man has obtained 65 Energy Elements. Once he does, Wily reveals his newest fortress, the [[Wily Star II]], and his new weapon, the Reality Cannon, which can warp reality. Once again, Dr. Wily dares Mega Man to get to his fortress, and with the help of Dr. Light, the cloaked figure, and the Energy Elements, Mega Man hops in a spaceship to chase after Wily.&lt;br /&gt;
&lt;br /&gt;
Once Wily is finally cornered, he activates the [[Reality Core]], and the real world is mixed up with the simulations, creating a giant maze that Mega Man fights through. Wily is once again cornered after Mega Man destroys the five cores in the maze, and he fights Mega Man in [[Wily Machine SWORD]]. When this plan fails, he warps himself and Mega Man to a pocket dimension, where he then attempts to summon an evil version of Mega Man from another dimension, only to summon [[megaman sprite game]]. Having taken offense to being yelled at by Wily, megaman sprite game knocks him away and fights Mega Man, giving Wily time to collapse the pocket dimension and start a getaway in his [[Wily Core|escape pod]], but Mega Man catches up to him with the help of the Energy Elements. Wily is then defeated, and in a fit of rage, he knocks Mega Man away as his machine explodes with him still inside it.&lt;br /&gt;
&lt;br /&gt;
Despite his escape pod exploding, he miraculously reappears inside the [[Dojo]] in the postgame, offering up simulations of the Wily Star II levels and claiming to be going into the entertainment business. He allows Mega Man to use the simulations for free as long as he doesn't call the police on him. Wily stays in the Dojo for the rest of the game.&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good 24 Hour Mega Man Level]]''===&lt;br /&gt;
Dr. Wily, or at least a simulated version of him, is present in ''[[Make a Good 24 Hour Mega Man Level]]'' as the main antagonist. However, he isn't seen or mentioned until [[Wily 3 (MaG24HMML)|the final Wily stage]], where he once again serves as the final boss of the game by piloting [[Wily Machine Arc]]. After his defeat, the game abruptly ends.&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good Mega Man Level: Episode Zero]]''===&lt;br /&gt;
For the first time in a ''MaGMML'' game, Dr. Wily is not the main antagonist, but in fact, an ally. Zero first runs into Wily two weeks after the original ''[[Make a Good Mega Man Level]]'', while the latter is surveying [[Surveillance Canyon|the canyon the Wily Castle crashed in]]. Surprised that Zero survived, Wily gives him the [[Z-Saber]] and [[Z-Burst]] weapons, then directs him to [[Dr. Wily's Secret Bunker|his secret bunker]], where he has been developing the Reality Core. When Zero arrives, Wily tasks Zero with gathering Energy Elements to help his research, fixes the robot's teleport system, and supplies him with the [[Z-Phone]].&lt;br /&gt;
&lt;br /&gt;
After Zero gathers a number of Energy Elements, Dr. Wily becomes frustrated with the many faults he's discovered with the Reality Core, and leaves the bunker to go on an &amp;quot;evil vacation&amp;quot;. Some time later, he abruptly returns to the bunker and locks himself inside his workshop with the Reality Core, maniacally resuming his work while driving all his robots out, including Zero. After the latter abandons him in disgust, he vanishes from the rest of the game, save for a brief scene during the credits. Once the game is beaten, Dr. Wily can be talked to inside the bunker again; however, this is purely for gameplay purposes, and is non-canon.&lt;br /&gt;
&lt;br /&gt;
Dr. Wily can be called on the Z-Phone while in a level; when called, he will give some background information on the current stage, almost always with some sarcasm. Once Zero abandons Wily towards the end of Chapter 2, all of Wily's calls become unavailable, and contacting him only gives static. After beating the game, however, Wily can be called like normal, allowing the player to see his calls for [[S.R.A.R.A. HQ]] and Chapter 3's levels.&lt;br /&gt;
&lt;br /&gt;
===''[[Make a Good Mega Man Level 3]]''===&lt;br /&gt;
In the third game, continuing from what he teased from the second, Wily returns as &amp;quot;[[Ernest Will]]&amp;quot;, host of the &amp;quot;6th Worldwide Sponsored Robot Tournament&amp;quot;. When Mega Man enter the tournament to see what the mad doctor is up to, he reveals to Light and Mega Man that the events of the last game were perpetrated by someone impersonating him, but due to the pretender's actions, his bunker and image have been left in shambles, forcing him to take a cheep disguise to go anywhere. He then asks for a truce against his nemesis Mega Man to find the impersonator, with Mega Man hesitantly agreeing to it.&lt;br /&gt;
&lt;br /&gt;
Once the mastermind and impersonator, [[Dr. Regal]], reveals himself and quickly proves to be a buffoon who can't do anything right or original on-screen, his hijacking attempt failing, with Wily's security hot on his trail immediately afterwards. When Regal attempts a Fortress-style death gauntlet after being cornered after claiming all 15 Ranks, Wily, piloting his own personal [[Wily Jet|jet]] rescues the captives Regal had before working with Mega Man to tear it all down in [[Chaos Assault|one stage]], and later finishes off the &amp;quot;Regal Capsule&amp;quot; before the second phase can begin, banishing the tryhard villain to [[The Grey Isles]].&lt;br /&gt;
&lt;br /&gt;
With Regal gone, Wily and Mega Man return to the finals, but when [[Bass]] claims Mega Man cheated because some of the Ranks were illegitimate, Wily disqualifies Bass in turn. When the other finalists complain about the Tournament being rigged, Wily drops his Ernest disguise and states the prize is real, waiting for them within his &amp;quot;[[Wily Stadium]]&amp;quot;. As revealed by Bass, the original plan was to have Mega Man disqualified and humiliated because of the way he obtained the Ranks, but he backed out at the last moment. This was because, as they were taking down Regal, Wil realized he respects his nemesis too much to use such a cheap trick, and instead wishes to battle the robot fairly. He soon pilots his [[Wily Machine SPIRE|most powerful Machine yet]] before piloting the same Jet he used on Regal. When defeated, Wily attempts to ram Mega Man with everything he's got, but Mega Man wins the clash thanks to the 15 Ranks.&lt;br /&gt;
&lt;br /&gt;
Upon he defeat, Wily is initially despondent after losing despite giving it everything, only to become confused when Mega Man reveals that the audience was cheering for him as well. Dr. Light soon shows up and admits to Wily he was always a better showman. With Wily finally gaining actually appreciation, Wily vows to keep the world entertained with similar feats of spectacle.&lt;br /&gt;
&lt;br /&gt;
Post game, Wily goes back to his &amp;quot;Ernest Will&amp;quot; disguise, claiming it still has some life in it. He also gives Mega Man the Altered Key if he hadn't bought it yet, but also tacks onto them a debt of 100 Trickster Tokens to repay due to stealing it from [[Magic Man]]. Dialogue from Dr. Light also reveals that the two doctors have started talking on friendlier terms again.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
{{MaG24HMML}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
[[Category:Doctors|Albert Wily]][[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level 3]][[Category:Make a Good 24 Hour Mega Man Level]][[Category:Make a Good Mega Man Level: Episode Zero]]&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Presto&amp;diff=22058</id>
		<title>Presto</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Presto&amp;diff=22058"/>
				<updated>2024-06-23T15:49:03Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#008888&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:PrestoMugshot.png|left|Presto's mugshot]][[File:PrestoMugshot.png|right|Presto's mugshot]]Presto&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|number=SRU 1.21GW&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|gender=Non-binary&lt;br /&gt;
|eyecolor=Orange&lt;br /&gt;
|at=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type=&lt;br /&gt;
|weak=[[Ice Wall]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[The Greatest Show of All Time]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=Racing Robot&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]]&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Huh? What? I'm winning again? ''Sigh...''|Presto|Make a Good Mega Man Level 3}}&lt;br /&gt;
'''Presto''' is a NPC and boss character from ''[[Make a Good Mega Man Level 3]]'', fighting [[Mega Man]] as part of the boss rush in [[The Greatest Show of All Time]]. An arrogant speedster, Presto is one of the Robot Masters competing in the 6th Worldwide Sponsored Robot Tournament and one of the eight finalists.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Presto uses the following attacks randomly:&lt;br /&gt;
* Presto will dash around the arena, climbing the walls and ceiling, performing several complete loops before skidding to a stop and turning around to repeat the process. Presto opens their battle with this attack.&lt;br /&gt;
* Presto will leap up into the air and attempt to stomp Mega Man.&lt;br /&gt;
* Presto will dash from one side of the floor to the other twice, jump into the air, and perform a super-dash that leaves a trail of flames on the ground.&lt;br /&gt;
* Presto will dash from one side of the floor to the other twice, perform a third dash that causes them to scale the wall, and then send themselves flying over the ramp in the room.&lt;br /&gt;
* Presto will summon a shield of [[Petit Devil]]s, firing them out at Mega Man one at a time in-between attacks.&lt;br /&gt;
* Presto will use [[Fracture]]'s weapon, firing a constant stream of bullets to create a tight &amp;quot;cone&amp;quot; and forcing Mega Man to dodge small &amp;quot;walls&amp;quot; of three bullets within the cone.&lt;br /&gt;
* Occasionally, Presto will stop on the ceiling during a dash attack and fire Fracture's weapon downwards, falling down after a few seconds.&lt;br /&gt;
* Presto shoots a few globs of water into the arena that erupt into geysers, similar to [[Pipe Man]], and follows up with a spin attack that bounces across the walls.&lt;br /&gt;
&lt;br /&gt;
When Presto falls to 10 HP, they will summon [[Token Woman]]'s hat, which flies up to the top-center of the arena and rains damaging tokens down on the arena. While this ability is active, Presto will perform their wall-scaling dash until the hat expires.&lt;br /&gt;
&lt;br /&gt;
Several of Presto's attacks will leave them in a stunned state momentarily.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=0&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=3&lt;br /&gt;
|break=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {{Damagetable3alter&lt;br /&gt;
|mix=1&lt;br /&gt;
|lantern=1&lt;br /&gt;
|prismatic=1/2/3&lt;br /&gt;
|beet=3&lt;br /&gt;
|rec=1&lt;br /&gt;
|banshee=1&lt;br /&gt;
|propeller=0&lt;br /&gt;
|electro=1&lt;br /&gt;
|track=1&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=1&lt;br /&gt;
|power=1}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:PrestoFalldownPose.png|thumb|right|Presto Funny Moments]]&lt;br /&gt;
* The pose Presto assumes after some of their attacks is similar to the memetic &amp;quot;death&amp;quot; pose used in ''Family Guy'', modified to fit a wheeled character.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
&amp;lt;!-- {{Wily Stadium}} --&amp;gt;&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Wily Stadium]][[Category:Fortress Guardian]]&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Presto&amp;diff=22057</id>
		<title>Presto</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Presto&amp;diff=22057"/>
				<updated>2024-06-23T15:46:42Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#008888&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:PrestoMugshot.png|left|Presto's mugshot]][[File:PrestoMugshot.png|right|Presto's mugshot]]Presto&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|number=SRU 1.21GW&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|gender=Non-binary&lt;br /&gt;
|eyecolor=Orange&lt;br /&gt;
|at=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type=&lt;br /&gt;
|weak=[[Ice Wall]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[The Greatest Show of All Time]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=Racing Robot&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]]&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Huh? What? I'm winning again? ''Sigh...''|Presto|Make a Good Mega Man Level 3}}&lt;br /&gt;
'''Presto''' is a NPC and boss character from ''[[Make a Good Mega Man Level 3]]'', fighting [[Mega Man]] as part of the boss rush in [[The Greatest Show of All Time]]. An arrogant speedster, Presto is one of the Robot Masters competing in the 6th Worldwide Sponsored Robot Tournament and one of the eight finalists.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Presto uses the following attacks randomly:&lt;br /&gt;
* Presto will dash around the arena, climbing the walls and ceiling, performing several complete loops before skidding to a stop and turning around to repeat the process. Presto opens their battle with this attack.&lt;br /&gt;
* Presto will leap up into the air and attempt to stomp Mega Man.&lt;br /&gt;
* Presto will dash from one side of the floor to the other twice, jump into the air, and perform a super-dash that leaves a trail of flames on the ground.&lt;br /&gt;
* Presto will dash from one side of the floor to the other twice, perform a third dash that causes them to scale the wall, and then send themselves flying over the ramp in the room.&lt;br /&gt;
* Presto will summon a shield of [[Petit Devil]]s, firing them out at Mega Man one at a time in-between attacks.&lt;br /&gt;
* Presto will use [[Fracture]]'s weapon, firing a constant stream of bullets to create a tight &amp;quot;cone&amp;quot; and forcing Mega Man to dodge small &amp;quot;walls&amp;quot; of three bullets within the cone.&lt;br /&gt;
* Occasionally, Presto will stop on the ceiling during a dash attack and fire Fracture's weapon downwards, falling down after a few seconds.&lt;br /&gt;
* Presto shoots a few globs of water into the arena that erupt into geysers, similar to [[Pipe Man]], and follows up with a spin dash that bounces across the walls.&lt;br /&gt;
&lt;br /&gt;
When Presto falls to 10 HP, they will summon [[Token Woman]]'s hat, which flies up to the top-center of the arena and rains damaging tokens down on the arena. While this ability is active, Presto will perform their wall-scaling dash until the hat expires.&lt;br /&gt;
&lt;br /&gt;
Several of Presto's attacks will leave them in a stunned state momentarily.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=0&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=3&lt;br /&gt;
|break=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {{Damagetable3alter&lt;br /&gt;
|mix=1&lt;br /&gt;
|lantern=1&lt;br /&gt;
|prismatic=1/2/3&lt;br /&gt;
|beet=3&lt;br /&gt;
|rec=1&lt;br /&gt;
|banshee=1&lt;br /&gt;
|propeller=0&lt;br /&gt;
|electro=1&lt;br /&gt;
|track=1&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=1&lt;br /&gt;
|power=1}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:PrestoFalldownPose.png|thumb|right|Presto Funny Moments]]&lt;br /&gt;
* The pose Presto assumes after some of their attacks is similar to the memetic &amp;quot;death&amp;quot; pose used in ''Family Guy'', modified to fit a wheeled character.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
&amp;lt;!-- {{Wily Stadium}} --&amp;gt;&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Wily Stadium]][[Category:Fortress Guardian]]&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Presto&amp;diff=22056</id>
		<title>Presto</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Presto&amp;diff=22056"/>
				<updated>2024-06-23T14:50:41Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: Created page with &amp;quot;{{robotmaster |titlebg=#008888 |titletext=#FFFFFF |name=Presto's mugshotPresto's mugshotPresto |image= |captio...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#008888&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=[[File:PrestoMugshot.png|left|Presto's mugshot]][[File:PrestoMugshot.png|right|Presto's mugshot]]Presto&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|number=SRU 1.21GW&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|gender=Non-binary&lt;br /&gt;
|eyecolor=Orange&lt;br /&gt;
|at=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type=&lt;br /&gt;
|weak=[[Ice Wall]]&amp;lt;br&amp;gt;[[Beet Tiller]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[The Greatest Show of All Time]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=Racing Robot&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]]&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Huh? What? I'm winning again? ''Sigh...''|Presto|Make a Good Mega Man Level 3}}&lt;br /&gt;
'''Presto''' is a NPC and boss character from ''[[Make a Good Mega Man Level 3]]'', fighting [[Mega Man]] as part of the boss rush in [[The Greatest Show of All Time]]. An arrogant speedster, Presto is one of the Robot Masters competing in the 6th Worldwide Sponsored Robot Tournament and one of the eight finalists.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Presto uses the following attacks randomly:&lt;br /&gt;
* Presto will dash around the arena, climbing the walls and ceiling, performing several complete loops before skidding to a stop and turning around to repeat the process. Presto opens their battle with this attack.&lt;br /&gt;
* Presto will leap up into the air and attempt to stomp Mega Man.&lt;br /&gt;
* Presto will dash from one side of the floor to the other twice, jump into the air, and perform a super-dash that leaves a trail of flames on the ground.&lt;br /&gt;
* Presto will dash from one side of the floor to the other twice, perform a third dash that causes them to scale the wall, and then send themselves flying over the ramp in the room.&lt;br /&gt;
* Presto will summon a shield of [[Petit Devil]]s, firing them out at Mega Man one at a time in-between attacks.&lt;br /&gt;
* Occasionally, Presto will stop in the middle of a dash attack and use Fracture's weapon from the ceiling, falling down after a few seconds.&lt;br /&gt;
* Presto will use [[Fracture]]'s weapon, firing a constant stream of bullets to create a tight &amp;quot;cone&amp;quot; and forcing Mega Man to dodge small &amp;quot;walls&amp;quot; of three bullets within the cone.&lt;br /&gt;
* Presto shoots a few globs of water into the arena that erupt into geysers, similar to [[Pipe Man]], and follows up with a spin dash that bounces across the walls.&lt;br /&gt;
&lt;br /&gt;
When Presto falls to 10 HP, they will summon [[Token Woman]]'s hat, which flies up to the top-center of the arena and rains damaging tokens down on the arena. While this ability is active, Presto will perform their wall-scaling dash until the hat expires.&lt;br /&gt;
&lt;br /&gt;
Several of Presto's attacks will leave them in a stunned state momentarily.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=0&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=3&lt;br /&gt;
|break=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {{Damagetable3alter&lt;br /&gt;
|mix=1&lt;br /&gt;
|lantern=1&lt;br /&gt;
|prismatic=1/2/3&lt;br /&gt;
|beet=3&lt;br /&gt;
|rec=1&lt;br /&gt;
|banshee=1&lt;br /&gt;
|propeller=0&lt;br /&gt;
|electro=1&lt;br /&gt;
|track=1&lt;br /&gt;
|royal=1&lt;br /&gt;
|bait=1&lt;br /&gt;
|power=1}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:PrestoFalldownPose.png|thumb|right|Presto Funny Moments]]&lt;br /&gt;
* The pose Presto assumes after some of their attacks is similar to the memetic &amp;quot;death&amp;quot; pose used in ''Family Guy'', modified to fit a wheeled character.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
&amp;lt;!-- {{Wily Stadium}} --&amp;gt;&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Wily Stadium]][[Category:Fortress Guardian]]&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:PrestoFalldownPose.png&amp;diff=22043</id>
		<title>File:PrestoFalldownPose.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:PrestoFalldownPose.png&amp;diff=22043"/>
				<updated>2024-06-23T14:28:03Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: INTCOM uploaded a new version of File:PrestoFalldownPose.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:PrestoFalldownPose.png&amp;diff=22041</id>
		<title>File:PrestoFalldownPose.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:PrestoFalldownPose.png&amp;diff=22041"/>
				<updated>2024-06-23T14:26:30Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:HunterWomanMugshot.png&amp;diff=22040</id>
		<title>File:HunterWomanMugshot.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:HunterWomanMugshot.png&amp;diff=22040"/>
				<updated>2024-06-23T14:26:18Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:ForgeWomanMugshot.png&amp;diff=22039</id>
		<title>File:ForgeWomanMugshot.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:ForgeWomanMugshot.png&amp;diff=22039"/>
				<updated>2024-06-23T14:26:08Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:ElementManMugshot.png&amp;diff=22038</id>
		<title>File:ElementManMugshot.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:ElementManMugshot.png&amp;diff=22038"/>
				<updated>2024-06-23T14:26:02Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:CerberusManMugshot.png&amp;diff=22037</id>
		<title>File:CerberusManMugshot.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:CerberusManMugshot.png&amp;diff=22037"/>
				<updated>2024-06-23T14:25:54Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:PrestoMugshot.png&amp;diff=22036</id>
		<title>File:PrestoMugshot.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:PrestoMugshot.png&amp;diff=22036"/>
				<updated>2024-06-23T14:25:40Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: It's them.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It's them.&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Template_talk:Damagetable3&amp;diff=21939</id>
		<title>Template talk:Damagetable3</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Template_talk:Damagetable3&amp;diff=21939"/>
				<updated>2024-06-22T21:58:31Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: Opening a discussion to figure out the best way to represent Contest Weapons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contest Weapons and the damage table==&lt;br /&gt;
How should we handle Contest Weapons with the damage table? Would we want it to be a combined table in a single template, two individual tables in a single template, or two individual templates?&lt;br /&gt;
[[User:INTCOM|INTCOM]] ([[User talk:INTCOM|talk]]) 16:57, 22 June 2024 (CDT)&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:INTCOM/Sandbox&amp;diff=21938</id>
		<title>User:INTCOM/Sandbox</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:INTCOM/Sandbox&amp;diff=21938"/>
				<updated>2024-06-22T21:55:04Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==''MaGMML3'' Damage Table Update Proposals==&lt;br /&gt;
===Combined Damage Table===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icon0.png|M.Buster|link=Mega Buster]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:SparkChaserIcon.png|S.Chaser|link=Spark Chaser]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:LaserTridentIconColouredT.png|L.Trident|link=Laser Trident]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:WaterShieldIconColouredT.png|W.Shield|link=Water Shield]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:TornadoBlowIconColouredT.png|T.Blow|link=Tornado Blow]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:ThunderBeamIcon.png|T.Beam|link=Thunder Beam]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MagneticShockwaveIcon.png|M.Shockwave|link=Magnetic Shockwave]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:IceWallIcon.png|I.Wall|link=Ice Wall]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:BreakDashIconColouredT.png|B.Dash|link=Break Dash]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| {{{buster|}}}&lt;br /&gt;
| {{{spark|}}}&lt;br /&gt;
| {{{laser|}}}&lt;br /&gt;
| {{{water|}}}&lt;br /&gt;
| {{{tornado|}}}&lt;br /&gt;
| {{{thunder|}}}&lt;br /&gt;
| {{{magnetic|}}}&lt;br /&gt;
| {{{ice|}}}&lt;br /&gt;
| {{{break|}}}&lt;br /&gt;
|-&lt;br /&gt;
! | [[File:MixTapeIcon.png|M.Tape|link=Mix Tape]]&lt;br /&gt;
! | [[File:LanternFlareIcon.png|L.Flare|link=Lantern Flare]]&lt;br /&gt;
! | [[File:PrismaticLaserIcon.png|P.Laser|link=Prismatic Laser]]&lt;br /&gt;
! | [[File:BeetTillerIcon.png|B.Tiller|link=Beet Tiller]]&lt;br /&gt;
! | [[File:RecCanIcon.png|R.Can|link=Rec Can]]&lt;br /&gt;
! | [[File:BansheeWailIcon.png|B.Wail|link=Banshee Wail]]&lt;br /&gt;
! | [[File:PropellerVortexIcon.png|P.Vortex|link=Propeller Vortex]]&lt;br /&gt;
! | [[File:ElectroCableIcon.png|E.Cable|link=Electro Cable]]&lt;br /&gt;
! | [[File:TrackShoesIcon.png|T.Shoes|link=Track Shoes]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:RoyalGuardIcon.png|R.Guard|link=Royal Guard]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:BaitBobberIcon.png|B.Bobber|link=Bait Bobber]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:PowerLineIcon.png|P.Line|link=Power Line]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| {{{mix|}}}&lt;br /&gt;
| {{{lantern|}}}&lt;br /&gt;
| {{{prismatic|}}}&lt;br /&gt;
| {{{beet|}}}&lt;br /&gt;
| {{{rec|}}}&lt;br /&gt;
| {{{banshee|}}}&lt;br /&gt;
| {{{propeller|}}}&lt;br /&gt;
| {{{electro|}}}&lt;br /&gt;
| {{{track|}}}&lt;br /&gt;
| {{{royal|}}}&lt;br /&gt;
| {{{bait|}}}&lt;br /&gt;
| {{{power|}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Other Notes'''&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; |{{{notes}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
| buster = 0/0/0&lt;br /&gt;
| spark = 0&lt;br /&gt;
| laser = 0&lt;br /&gt;
| water = 0&lt;br /&gt;
| tornado = 0&lt;br /&gt;
| thunder = 0&lt;br /&gt;
| magnetic = 0&lt;br /&gt;
| ice = 0&lt;br /&gt;
| break = 0&lt;br /&gt;
| mix = 0&lt;br /&gt;
| lantern = 0&lt;br /&gt;
| prismatic = 0/0/0/0&lt;br /&gt;
| beet = 0&lt;br /&gt;
| rec = 0&lt;br /&gt;
| banshee = 0&lt;br /&gt;
| propeller = 0&lt;br /&gt;
| electro = 0&lt;br /&gt;
| track = 0&lt;br /&gt;
| royal = 0&lt;br /&gt;
| bait = 0&lt;br /&gt;
| power = 0&lt;br /&gt;
| notes = None&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
===Individual Damage Tables===&lt;br /&gt;
{{Template:Damagetable3}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MixTapeIcon.png|M.Tape|link=Mix Tape]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:LanternFlareIcon.png|L.Flare|link=Lantern Flare]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:PrismaticLaserIcon.png|P.Laser|link=Prismatic Laser]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:BeetTillerIcon.png|B.Tiller|link=Beet Tiller]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:RecCanIcon.png|R.Can|link=Rec Can]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:BansheeWailIcon.png|B.Wail|link=Banshee Wail]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:PropellerVortexIcon.png|P.Vortex|link=Propeller Vortex]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:ElectroCableIcon.png|E.Cable|link=Electro Cable]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:TrackShoesIcon.png|T.Shoes|link=Track Shoes]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:RoyalGuardIcon.png|R.Guard|link=Royal Guard]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:BaitBobberIcon.png|B.Bobber|link=Bait Bobber]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:PowerLineIcon.png|P.Line|link=Power Line]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| {{{mix|}}}&lt;br /&gt;
| {{{lantern|}}}&lt;br /&gt;
| {{{prismatic|}}}&lt;br /&gt;
| {{{beet|}}}&lt;br /&gt;
| {{{rec|}}}&lt;br /&gt;
| {{{banshee|}}}&lt;br /&gt;
| {{{propeller|}}}&lt;br /&gt;
| {{{electro|}}}&lt;br /&gt;
| {{{track|}}}&lt;br /&gt;
| {{{royal|}}}&lt;br /&gt;
| {{{bait|}}}&lt;br /&gt;
| {{{power|}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Other Notes'''&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; |{{{notes}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Damagetable3Alter&lt;br /&gt;
| mix = 0&lt;br /&gt;
| lantern = 0&lt;br /&gt;
| prismatic = 0/0/0/0&lt;br /&gt;
| beet = 0&lt;br /&gt;
| rec = 0&lt;br /&gt;
| banshee = 0&lt;br /&gt;
| propeller = 0&lt;br /&gt;
| electro = 0&lt;br /&gt;
| track = 0&lt;br /&gt;
| royal = 0&lt;br /&gt;
| bait = 0&lt;br /&gt;
| power = 0&lt;br /&gt;
| notes = None&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=User:INTCOM/Sandbox&amp;diff=21937</id>
		<title>User:INTCOM/Sandbox</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=User:INTCOM/Sandbox&amp;diff=21937"/>
				<updated>2024-06-22T21:46:07Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: First draft of proposal for an update to the damage table template to account for Contest Weapons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==''MaGMML3'' Damage Table Update Proposals==&lt;br /&gt;
===Combined Damage Table===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style = &amp;quot;width: 32pt;&amp;quot;&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:2icon0.png|M.Buster|link=Mega Buster]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:SparkChaserIcon.png|S.Chaser|link=Spark Chaser]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:LaserTridentIconColouredT.png|L.Trident|link=Laser Trident]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:WaterShieldIconColouredT.png|W.Shield|link=Water Shield]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:TornadoBlowIconColouredT.png|T.Blow|link=Tornado Blow]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:ThunderBeamIcon.png|T.Beam|link=Thunder Beam]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:MagneticShockwaveIcon.png|M.Shockwave|link=Magnetic Shockwave]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:IceWallIcon.png|I.Wall|link=Ice Wall]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:BreakDashIconColouredT.png|B.Dash|link=Break Dash]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| {{{buster|}}}&lt;br /&gt;
| {{{spark|}}}&lt;br /&gt;
| {{{laser|}}}&lt;br /&gt;
| {{{water|}}}&lt;br /&gt;
| {{{tornado|}}}&lt;br /&gt;
| {{{thunder|}}}&lt;br /&gt;
| {{{magnetic|}}}&lt;br /&gt;
| {{{ice|}}}&lt;br /&gt;
| {{{break|}}}&lt;br /&gt;
|- style = &amp;quot;width: 32pt;&amp;quot;&lt;br /&gt;
! | [[File:MixTapeIcon.png|M.Tape|link=Mix Tape]]&lt;br /&gt;
! | [[File:LanternFlareIcon.png|L.Flare|link=Lantern Flare]]&lt;br /&gt;
! | [[File:PrismaticLaserIcon.png|P.Laser|link=Prismatic Laser]]&lt;br /&gt;
! | [[File:BeetTillerIcon.png|B.Tiller|link=Beet Tiller]]&lt;br /&gt;
! | [[File:RecCanIcon.png|R.Can|link=Rec Can]]&lt;br /&gt;
! | [[File:BansheeWailIcon.png|B.Wail|link=Banshee Wail]]&lt;br /&gt;
! | [[File:PropellerVortexIcon.png|P.Vortex|link=Propeller Vortex]]&lt;br /&gt;
! | [[File:ElectroCableIcon.png|E.Cable|link=Electro Cable]]&lt;br /&gt;
! | [[File:TrackShoesIcon.png|T.Shoes|link=Track Shoes]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:RoyalGuardIcon.png|R.Guard|link=Royal Guard]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:BaitBobberIcon.png|B.Bobber|link=Bait Bobber]]&lt;br /&gt;
! style = &amp;quot;width: 32pt;&amp;quot; | [[File:PowerLineIcon.png|P.Line|link=Power Line]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| {{{mix|}}}&lt;br /&gt;
| {{{lantern|}}}&lt;br /&gt;
| {{{prismatic|}}}&lt;br /&gt;
| {{{beet|}}}&lt;br /&gt;
| {{{rec|}}}&lt;br /&gt;
| {{{banshee|}}}&lt;br /&gt;
| {{{propeller|}}}&lt;br /&gt;
| {{{electro|}}}&lt;br /&gt;
| {{{track|}}}&lt;br /&gt;
| {{{royal|}}}&lt;br /&gt;
| {{{bait|}}}&lt;br /&gt;
| {{{power|}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''Other Notes'''&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; |{{{notes}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
| buster = 0/0/0&lt;br /&gt;
| spark = 0&lt;br /&gt;
| laser = 0&lt;br /&gt;
| water = 0&lt;br /&gt;
| tornado = 0&lt;br /&gt;
| thunder = 0&lt;br /&gt;
| magnetic = 0&lt;br /&gt;
| ice = 0&lt;br /&gt;
| break = 0&lt;br /&gt;
| mix = 0&lt;br /&gt;
| lantern = 0&lt;br /&gt;
| prismatic = 0&lt;br /&gt;
| beet = 0&lt;br /&gt;
| rec = 0&lt;br /&gt;
| banshee = 0&lt;br /&gt;
| propeller = 0&lt;br /&gt;
| electro = 0&lt;br /&gt;
| track = 0&lt;br /&gt;
| royal = 0&lt;br /&gt;
| bait = 0&lt;br /&gt;
| power = 0&lt;br /&gt;
| notes = None&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Wily_Machine_SPIRE&amp;diff=21929</id>
		<title>Wily Machine SPIRE</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Wily_Machine_SPIRE&amp;diff=21929"/>
				<updated>2024-06-22T20:19:05Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: Added damage tables for the standard weapons, based on testing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Wily Machine SPIRE&lt;br /&gt;
|altname=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|number=&lt;br /&gt;
|designer=[[Scatman's World]]&lt;br /&gt;
|programmer=Scatman's World&lt;br /&gt;
|artist=[[Enjl]]&lt;br /&gt;
|gender=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=112 (total)&amp;lt;br&amp;gt;28 (each phase)&amp;lt;br&amp;gt;56 (Mini Wily Machines)&lt;br /&gt;
|at=&lt;br /&gt;
|type=&lt;br /&gt;
|weak=[[Laser Trident]], [[Track Shoes]] (Phase 1)&amp;lt;br&amp;gt;[[Magnetic Shockwave]], [[Power Line]] (Mini Wily Machines)&amp;lt;br&amp;gt;[[Water Shield]], [[Prismatic Laser]] (Phase 2)&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[The Greatest Show of All Time]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Final Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I want the world to understand what I've known all along... That Dr. Wily is the greatest genius in the history of mankind! And Wily! Always! '''WINS!'''|[[Doctor Albert W. Wily]]|Make a Good Mega Man Level 3}}&lt;br /&gt;
'''Wily Machine SPIRE''' is a boss in ''[[Make a Good Mega Man Level 3]]'', appearing in the [[Wily Stadium]] stage [[The Greatest Show of All Time]]. It is a giant machine shaped like a turtle and reminiscent of a Wily Castle, with a large treasure-filled trophy standing atop an enormous spire that reaches high into space. Together with the [[Wily Jet]], it serves as the final boss of the game's story, as [[Doctor Albert W. Wily|Dr. Wily]]'s final challenge in the Worldwide Sixth Sponsored Robot Tournament.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Wily Machine SPIRE will initially use the following pattern:&lt;br /&gt;
* The machine will attempt to stomp at [[Mega Man]] using the foot closest to him.&lt;br /&gt;
* On every third stomp, the machine will use both feet to stomp simultaneously.&lt;br /&gt;
&lt;br /&gt;
To access the weak point (the upper half of the machine's head) during this phase, Mega Man will need to shoot at the feet of the machine. After a foot takes 12 damage, it will be flipped over, allowing Mega Man to easily jump on top of it.&lt;br /&gt;
&lt;br /&gt;
When a foot is flipped over, the other foot will not move, though it can be flipped over as well. Until both feet return to normal, Wily Machine SPIRE will randomly use one of the four following attacks:&lt;br /&gt;
* The radar dish to the left of the screen will glow and summon meteors that will attempt to hit where Mega Man is currently standing ''at the time of activation''.&lt;br /&gt;
* The bones to the left of the screen will retract and expand, summoning several bones that move from the left side to the right.&lt;br /&gt;
* The cannon to the right of the screen will shoot out a ball of green energy that will then launch itself towards Mega Man's current position.&lt;br /&gt;
* The exhaust pipe the right of the screen will shake and spew a gout of flames covering several positions across the screen.&lt;br /&gt;
&lt;br /&gt;
After a few seconds, a flipped-over foot will right itself and slam into the ground, producing a [[Magnetic Shockwave]] effect surrounding it. When both feet are upright, and Mega Man is no longer standing on top of one, the machine will resume its initial attack pattern.&lt;br /&gt;
&lt;br /&gt;
When the machine falls to or under 14 HP, it will start using its randomized roster of attacks (albeit at a slower frequency) while both feet are upright.&lt;br /&gt;
&lt;br /&gt;
===The Climb (Phase Transition)===&lt;br /&gt;
After depleting the health of the first phase, Dr. Wily will retreat further into the machine, and the platform Mega Man is standing on will ascend up the spire. Along the way, Mega Man is attacked by miniature versions of Wily's machines from prior games, in two waves.&lt;br /&gt;
&lt;br /&gt;
====Mini Wily Capsule Armada====&lt;br /&gt;
As the platform ascends, miniature versions of Wily Capsules from previous games bombard Mega Man using attack patterns from their respective encounters. The Wily Capsules have 3 HP each and can be destroyed, dropping a small health pickup. If not destroyed, the Capsules will eventually teleport away.&lt;br /&gt;
&lt;br /&gt;
The Mini Wily Capsules come in a set order:&lt;br /&gt;
* Three Wily Capsules from ''[[Mega Man 4]]'' will appear above Mega Man and shoot an energy ball at him.&lt;br /&gt;
* Two Wily Capsules from ''[[Mega Man 9]]'' will appear towards the middle of the screen, flanking both sides and shooting two energy balls downward that travel across the platform and toward Mega Man.&lt;br /&gt;
* Two Wily Capsules from ''[[Mega Man 7]]'' appear at the top of the screen and shoot an energy ball that pauses momentarily and homes in on Mega Man.&lt;br /&gt;
* Two ''Mega Man 7'' Wily Capsules will then appear at the edges of the screen, accompanied by two ''Mega Man 4'' Wily Capsules.&lt;br /&gt;
* Four ''Mega Man 9'' Wily Capsules will emerge from behind the spire and perform their attacks.&lt;br /&gt;
* The platform will rise up towards the top of the screen, and two Wily Capsule IIs (from ''[[Mega Man 5]]'') will appear under the platform, firing three shots that spiral outward from their respective Capsule.&lt;br /&gt;
* Two more Wily Capsule IIs will repeat the aforementioned action, but towards the edges of the platform.&lt;br /&gt;
* Two Wily Capsules from ''[[Mega Man 10]]'' will fly up to the top corners of the screen, shooting a big energy ball that will fire a smaller projectile downwards when it's directly over Mega Man.&lt;br /&gt;
* Another ''Mega Man 10'' Wily Capsule will try to snipe Mega Man directly from the opposite side of the screen, as fifteen ''Mega Man 4'' Wily Capsules (in waves of eight and then seven) fire at him from below.&lt;br /&gt;
&lt;br /&gt;
After the armada of Wily Capsules subsides, miniature versions of Wily Machine 1 and Wily Machine 2 will descend and attack Mega Man.&lt;br /&gt;
&lt;br /&gt;
====Mini Wily Machines====&lt;br /&gt;
The miniature Wily Machines first shoot arcing balls at Mega Man, with Wily Machine 1's projectiles falling down and Wily Machine 2's projectiles rising up. Both machines will slowly ascend/descend before trading sides. On their third volley, the Wily Machines will shoot green orbs that collide with each other, spewing a spiral pattern of bullets from the center of the screen. Both Wily Machines share the same pool of health, and have small invincibility windows, making them more akin to minibosses. When their first healthbar is depleted, the Wily Machine that was last damaged will be destroyed, while the other machine will absorb its energy and transform into its second phase.&lt;br /&gt;
&lt;br /&gt;
If Wily Machine 1 is the only one remaining, it will perform the following pattern:&lt;br /&gt;
* Fly to the center of the screen and shoot 6 bouncing balls at Mega Man while slowly backing up.&lt;br /&gt;
* Rise up into the air and shoot a stream of bouncing balls with a wide arc at Mega Man.&lt;br /&gt;
* Shoot two green energy balls in succession that each emit a shower of damaging sparks.&lt;br /&gt;
&lt;br /&gt;
If Wily Machine 2 is the only one remaining, it will perform the following pattern:&lt;br /&gt;
* Shoot a spiraling ball at Mega Man, then fly over to the other side of the screen to shoot another.&lt;br /&gt;
* Fly above Mega Man while shooting three spiraling balls.&lt;br /&gt;
* Summon two rings of four green energy balls that spin around Mega Man before halting and slamming into each other, in succession.&lt;br /&gt;
&lt;br /&gt;
After the second miniature Wily Machine is defeated, it drops a large health pickup.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
The platform will halt to a stop and Mega Man will be confronted with the main trophy head of the Wily Machine SPIRE. As per ''Mega Man'' tradition, the weak point is Dr. Wily, who controls the machine from either one of the skull's eye sockets. While he usually exposes himself while attacking, the other eye typically remains closed and cannot be damaged, acting as a shield for him from the opposite side.&lt;br /&gt;
&lt;br /&gt;
Wily Machine SPIRE will use the following attacks, randomly changing which attack it uses after Dr. Wily takes damage:&lt;br /&gt;
* Firing two lightning strikes in rapid succession similar to [[Static Man]]'s static attacks, aimed towards Mega Man. This is the attack the Wily Machine SPIRE will initially use.&lt;br /&gt;
* Shooting five water bubbles that burst into a shower of smaller bubbles upon contact with the platform.&lt;br /&gt;
* Shooting a shower of damaging coins from the cup of the trophy.&lt;br /&gt;
* Launching random waves of three types of gems at Mega Man:&lt;br /&gt;
** Pink gems that fire ring patterns of sparks outwards.&lt;br /&gt;
** Cyan gems that try to ram into Mega Man.&lt;br /&gt;
** Green gems that fire a laser downwards at Mega Man.&lt;br /&gt;
* Firing giant cyan projectiles that explode into four smaller bullets.&lt;br /&gt;
* Shooting sawblades at Mega Man's current position.&lt;br /&gt;
* Creating a plus-shaped pattern of bullets (with some holes), that freeze in place and begin spinning clockwise or counter-clockwise (depending on which eye socket the bullets are fired from).&lt;br /&gt;
&lt;br /&gt;
When reduced to 4 HP, Wily Machine SPIRE's eye sockets will glow and make the screen flash, before darkening. The line from the Wily Castle maps will then travel across the screen, damaging Mega Man if he touches the start or end points of the line. It will move towards various flashing dots, which explode into rings of eight bullets when reached by the line. It will speed up three times throughout the attack (each time signified by a flash). After the final speed increase, it will traverse the entire length of the platform in a massive pattern before coming to rest at a skull icon, which then explodes; this explosion can be avoided by standing on the edges of the platform. After this, the screen will return to normal and the fight will then resume as normal.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=3&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=0&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|break=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Mini Wily Capsule Armada===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=4&lt;br /&gt;
|thunder=3&lt;br /&gt;
|magnetic=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|break=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Mini Wily Machines===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|spark=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|laser=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|water=1&amp;lt;br&amp;gt;0&lt;br /&gt;
|tornado=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|thunder=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|magnetic=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|ice=0&amp;lt;br&amp;gt;1&lt;br /&gt;
|break=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|notes=Top row is Wily Machine 1, bottom row is Wily Machine 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=3&lt;br /&gt;
|tornado=1&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|break=-&lt;br /&gt;
|notes=Break Dash is unable to hit Wily due to the boss's position.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Wily Machine SPIRE is easily the largest boss in the ''MaGMML'' series, due to being an uncountable amount of screens tall.&lt;br /&gt;
* The pink gem attack used by Phase 2 is lifted from ''Cuphead'', where one of the bosses, Dr. Kahl's Robot, uses an identical attack with a red gemstone in its final phase.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Wily Stadium]][[Category:Fortress Guardian]][[Category:Final Bosses]]&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Wily_Jet&amp;diff=21924</id>
		<title>Wily Jet</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Wily_Jet&amp;diff=21924"/>
				<updated>2024-06-22T19:56:50Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: Added damage table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Wily Jet&lt;br /&gt;
|altname=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|number=&lt;br /&gt;
|designer=[[Spin Attaxx]]&lt;br /&gt;
|programmer=[[snoruntpyro]] (gimmick)&amp;lt;br&amp;gt;[[Scatman's World]] (boss)&lt;br /&gt;
|artist=[[gone-sovereign]]&lt;br /&gt;
|gender=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=28&lt;br /&gt;
|at=&lt;br /&gt;
|type=Copy&lt;br /&gt;
|weak=[[Tornado Blow]], [[Mix Tape]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[The Greatest Show of All Time]]&lt;br /&gt;
|location=[[Chaos Assault]]&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Gimmick, Final Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
The '''Wily Jet''' is a machine appearing in ''[[Make a Good Mega Man Level 3]]''. It is a personal combat jet used by [[Doctor Albert W. Wily|Dr. Wily]], and is armed with all manner of weapons.&lt;br /&gt;
&lt;br /&gt;
The Wily Jet first appears in [[Chaos Assault]], where [[Mega Man]] rides it during various shoot-em-up sections while he and Dr. Wily attack [[Doctor Reginald Regal|Dr. Regal]]'s fortress. Later on, it appears in the Wily stage [[The Greatest Show of All Time]], where Dr. Wily uses it after the destruction of [[Wily Machine SPIRE]] as the main game's final boss.&lt;br /&gt;
&lt;br /&gt;
==Behaviour==&lt;br /&gt;
In Chaos Assault, the Wily Jet remains underneath Mega Man at all times. Mega Man cannot jump while riding the jet; attempting to do so will instead cause both it and him to turn around, allowing it to attack enemies behind them. Whenever Mega Man shoots, the jet will fire a spreadshot from its turbines at the same time. If Mega Man fires a Charge Shot, the Wily Jet fires a large green laser from the lightbulb at its tip alongside a trio of homing missiles; however, it will be unable to fire another laser for a small amount of time.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
The Wily Jet spends most of its fight hovering above Mega Man, and uses Mega Man's default Special Weapons against him as its attack pattern.&lt;br /&gt;
&lt;br /&gt;
The Wily Jet has access to the following attacks, which it will use in a random sequence:&lt;br /&gt;
* Shooting a triple-shot spread of [[Thunder Beam]] bolts downward, ending by creating six pillars of lightning on the platform the battle takes place on. This is the first attack the Wily Jet will use.&lt;br /&gt;
* Moving across the four corners of the screen, firing a [[Spark Chaser]] every time. After the second Spark Chaser, it creates a ring of bullets. After the third, it fires two homing missiles.&lt;br /&gt;
* Flying off to one side of the screen and shooting three [[Laser Trident]]s at Mega Man, repeats the process for the other side of the screen, and then slowly moving from one side to the other while shooting Laser Tridents downward.&lt;br /&gt;
* Flying from the background to the foreground four times, shooting a ring of [[Water Shield]] droplets as it passes by Mega Man each time.&lt;br /&gt;
* Summoning a wave of tornadoes using [[Tornado Blow]] that travels from one side of the screen to the other. Four bigger tornadoes will carry a random pattern of enemies up to the platform. It will then rush across the platform.&lt;br /&gt;
* Hovering in the background and firing a beam into the platform that periodically creates [[Magnetic Shockwave]] pillars, before sweeping the platform with a beam that creates a large amount of pillars that travel across the platform, from one edge to near the other edge.&lt;br /&gt;
* Firing a rain of icicles, ending with a group of [[Ice Wall]]s landing on the platform. The Wily Jet will then shoot spreadshots of four bullets at Mega Man, before firing a massive laser beam at the ground level of the platform, which can be avoided by standing on the Ice Walls.&lt;br /&gt;
* Flying into the background and trying to ram into Mega Man twice in succession, similar to the [[Break Dash]].&lt;br /&gt;
&lt;br /&gt;
After being defeated, the damaged Wily Jet attempts to ram into Mega Man, who counters him by using the [[Rush Bike]] to push back against the Wily Jet, ultimately finishing it off with a [[Tier Rank]]-powered tackle.&lt;br /&gt;
&lt;br /&gt;
== Damage Table ==&lt;br /&gt;
&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=3&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|break=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Though the Wily Jet comes immediately after Wily Machine SPIRE (even when fighting it in the Boss Gallery), it is considered its own separate boss. The same is true for the [[Ernest Will]] superboss, with the Ernest Jet being counted separately.&lt;br /&gt;
* The ending cutscene against the Wily Jet does not play when it is fought in the Boss Gallery, and Mega Man will instead teleport out before it would normally begin.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Gimmicks]][[Category:Custom Gimmicks (MaGMML3)]][[Category:Fortress Guardian]][[Category:Wily Stadium]][[Category:Final Bosses]]&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Doctor_Reginald_Regal&amp;diff=21922</id>
		<title>Doctor Reginald Regal</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Doctor_Reginald_Regal&amp;diff=21922"/>
				<updated>2024-06-22T19:42:59Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: Added talk sprite + logo to the infobox header, similar to the ones used for the other doctors' infoboxes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TODO: get some key art for Regal --&amp;gt;&lt;br /&gt;
{{robotmaster&lt;br /&gt;
|name= [[File:RegalMug.png|left|Dr. Regal Mug - MaGMML3]][[File:RegalMug.png|right|Dr. Regal Mug - MaGMML3]] Dr. Reginald Regal[[File:NebulaLogo.png|center|Nebula Emblem]]&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|script=Dr.リーガル&lt;br /&gt;
|romaji=Dokutā Rīgaru&lt;br /&gt;
|designer= &lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor =&lt;br /&gt;
|OffAppear=Mega Man Battle Network 4&amp;lt;br&amp;gt;Mega Man Battle Network 5&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 3|MaGMML3]] (NPC)&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=&lt;br /&gt;
|}}&lt;br /&gt;
'''Doctor Reginald Regal''' is a major antagonist from the ''Mega Man Battle Network'' sub-series, and appears in ''[[Make a Good Mega Man Level 3]]'' as the game's primary antagonist. In the original ''Battle Network'' series, Dr. Regal is the son of Dr. Wily and the leader of the cyber-terrorist organization Nebula, with ambitions to create a world where humanity fully embraces evil. His appearance in the ''MaGMML'' series keeps much of this motivation intact, but gives him a much more comedic and inept persona while removing his relation to [[Doctor Albert W. Wily|Dr. Wily]] altogether.&lt;br /&gt;
&lt;br /&gt;
==MaGMML Series Appearances==&lt;br /&gt;
===Background===&lt;br /&gt;
According to [[Doctor Thomas Light|Dr. Light]], Dr. Regal was once a member of the Simulation Committee, and was known to perform experiments with the energy output of [[simulation]]s. At some point, his unethical experiments became known, and he was subsequently fired. After this, Regal disappeared, never letting go of his ambitions.&lt;br /&gt;
&lt;br /&gt;
Although he doesn't physically appear until ''MaGMML3'', that game retroactively reveals Dr. Regal was behind the events of ''[[Make a Good Mega Man Level 2]]'', having taken over [[Dr. Wily's Secret Bunker]] and stolen the [[Reality Core]] during Dr. Wily's vacation during ''[[Make a Good Mega Man Level: Episode Zero]]''. The Dr. Wily seen in the former is also revealed to have been a robot duplicate controlled by Dr. Regal from behind the scenes.&lt;br /&gt;
&lt;br /&gt;
===''Make a Good Mega Man Level 3''===&lt;br /&gt;
Dr. Regal makes his first physical appearance after [[Mega Man]] obtains five [[Tier Rank]]s. Shortly after making his introduction to Mega Man, Dr. Light, and [[Ernest Will]], he attempts to erase Mega Man from existence using a new Reality Core; however, it fails and bursts into confetti, causing him to portal away in embarrassment. His next appearance comes after Mega Man collects nine Tier Ranks; he reappears outside the [[Victor Heights]] hotel claiming to have &amp;quot;reinvented&amp;quot; himself, but quickly drops the new look after Mega Man and Ernest mock him for it. Regal announces his plans to sabotage Ernest's tournament by sending spy robots to infiltrate it, only for the scheme to fail when the lead robot is stuck and found by Ernest's security staff, preventing it from signalling the others. Defeated again, Regal retreats.&lt;br /&gt;
&lt;br /&gt;
After collecting thirteen Tier Ranks, Regal is seen wandering in a depressed state, and attempts to convince [[Cerberus Man]] to join him, only to get attacked by the Robot Master in disgust. He then attempts to manipulate [[Element Man]] into joining him and fails, enraging Element Man in the process. While telling Element Man to get away, Dr. Regal is inspired to begin a new scheme to kidnap Mega Man's loved ones.&lt;br /&gt;
&lt;br /&gt;
After collecting all fifteen Ranks, Dr. Regal leaves Mega Man a taunting limerick claiming to have kidnapped Mega Man's friends and family, although, as Light confirms, they're all safe and sound. When Mega Man confronts Dr. Regal, he reveals who he believes to be Mega Man's closest friends (a blue [[Pipi]], a crudely-drawn cardboard cutout of [[Eddie]], and Princess), before threatening to brainwash them into his evil minions. However, he is cut off by the arrival of Ernest in the [[Wily Jet]], and he escapes to his fortress. Mega Man and Dr. Wily [[Chaos Assault|team up to destroy the fortress]], and shortly afterwards Dr. Regal confronts the latter directly using the [[Regal Machine]], creating a dark portal to the far left before the battle commences. Mega Man emerges victorious, though before Dr. Regal can use his Regal Capsule, he is shot down by Ernest, swallowed by his own portal, and ejected to parts unknown, his plans thwarted for good.&lt;br /&gt;
&lt;br /&gt;
Dr. Regal is not seen again until the postgame; after collecting all 242 [[Energy Element]]s from the contest entries, he places the head of his Wily decoy outside Victor Heights to bait Mega Man. He reveals his newest plan: to unleash an ancient evil from [[Tier X (MaGMML3)| the Grey Isles]] that he'll use to spread evil and chaos across the world. Mega Man chases after him, and encounters him just as he prepares to enter the [[Shrine of Nebula]]. Once Mega Man arrives at the inner sanctum of the Shrine, Dr. Regal rants at Mega Man for spoiling his plans before revealing the sarcophagus of [[Nebula Grey]], an incarnation of hatred who was sealed away millennia ago. Regal successfully unseals the entity, forcing Mega Man to battle Nebula Grey as he awakens. Upon awakening, however, Nebula Grey announces to both him and Mega Man that he's renounced evil after experiencing human culture via radio broadcasts, causing Regal to throw a tantrum. Nebula Grey proceeds to teleport the despondent Regal back outside the Shrine for his safety, as Nebula Grey needs to duel Mega Man to burn off his excess Dark Power. After their duel, Nebula Grey notes to Mega Man that Regal left the island in tears, unable to cope with his latest failure, with Grey reflecting that Regal's attempts at villainy were always doomed to fail due to lacking the passion to commit to them, seemingly only trying to do evil acts for their own sake.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The throne that Dr. Regal rides around in during cutscenes is based on [https://megaman.fandom.com/wiki/LaserMan.EXE LaserMan.EXE], Regal's signature NetNavi in the ''Battle Network'' series.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Doctors|Reginald Regal]][[Category:Make a Good Mega Man Level 3]][[Category:MaGMML Original Characters]][[Category:Devteam Characters]]&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:NebulaLogo.png&amp;diff=21921</id>
		<title>File:NebulaLogo.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:NebulaLogo.png&amp;diff=21921"/>
				<updated>2024-06-22T19:41:52Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: Nebula logo used in MaGMML3, sourced from the graphic for the Regal Fortress. 
The lower end is cut off some to fit in a 32x32 image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nebula logo used in MaGMML3, sourced from the graphic for the Regal Fortress. &lt;br /&gt;
The lower end is cut off some to fit in a 32x32 image.&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:RegalMug.png&amp;diff=21920</id>
		<title>File:RegalMug.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:RegalMug.png&amp;diff=21920"/>
				<updated>2024-06-22T19:39:29Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: Dialogue box sprite for Dr. Regal.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dialogue box sprite for Dr. Regal.&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=21903</id>
		<title>Make a Good Mega Man Level 3</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=21903"/>
				<updated>2024-06-22T19:11:42Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: Added icons for Contest Weapons + put them on a table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Magmml3_Logo.png|350px|thumb|right|The logo for the contest.]]&lt;br /&gt;
'''''Make a Good Mega Man Level 3''''' (or ''MaGMML3'' for short) is the third installment in the ''Make a Good Mega Man Level'' series, co-hosted by [[Mick Galbani]] and [[ACESpark]]. Like its predecessors, the game features community-created levels submitted as part of a level design contest. The contest is judged by Mick Galbani, ACESpark, [[Flashman85]], [[Pachy]], and [[Shinryu]]. Several elements from ''MaGMML2'', including [[costumes]] and [[the Pit of Pits]], have returned in ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
The 2018 contest officially began on September 22, with November 25 being the submission deadline. Participants are encouraged to join the [https://discordapp.com/invite/SEHjShy official ''MaGMML3'' Discord] for discussions and updates. The public beta for the [[Megamix Engine]], which serves as the basis for ''MaGMML3''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s engine, was released on July 11th, while its official full release was on September 15th, a week before the submission period. The full game was finally released on June 9th, 2024.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
At home, [[Mega Man]] and family are flipping through TV channels until they stop at one with &amp;quot;Ernest Will&amp;quot; announcing the &amp;quot;6th Worldwide Sponsored Robot Tournament&amp;quot;. Across 15 tiers, robots of all kind can compete for a chance to enter &amp;quot;Ernest Stadium&amp;quot; and win insane cash prize. Realizing its [[Dr. Wily]] in an oblivious disguise, Mega Man is forced to enter to find out what the doctor is planning.&lt;br /&gt;
&lt;br /&gt;
Arriving at Victor Heights, Mega Man slowly meets each of his competitors: the battle hungry warrior bot [[Hunter Woman]], an arrogant speedster and daredevil [[Presto]], the grounded union worker bot [[Forge Woman]], the scrapyard fighter bot [[Cerberus Man]], and unintelligible dark horse weather bot [[Element Man]].&lt;br /&gt;
&lt;br /&gt;
After clearing 1 Tier, Wily drops the Ernest disguise to Light and Mega Man to reveal that the events of the last game were perpetuated by someone else who stole his Reality Core. He formed the current tournament to lure out the culprit, and asks for a truce with Mega Man to catch them.&lt;br /&gt;
&lt;br /&gt;
Clearing 5 Tiers has the culprit reveal himself: [[Dr. Regal|Dr. Reginald Regal]], a madman whose obsessions with the simulations had himself kicked out of the committee. Regal reveals he made the Wily decoy to keep everyone's eyes off him. When he tries to use the Reality Core to erase Mega Man, it turns into confetti and quickly flees. Each subsequent cutscene reveals himself to be rather incompetent and unoriginal without meaningfully adding to the ideas he takes from, his attempt to hijack the contest being foiled by his own poor design, and attempt to team up with Cerberus Man ending with the scrap bot mauling him.&lt;br /&gt;
&lt;br /&gt;
After clearing all 15 Tiers, Regal plays his last hand, a &amp;quot;hostage&amp;quot; situation involving a Pipi mistaken for [[Beat]], a cardboard cutout of Eddie mistaken for the real one, and a disqualified competitor named [[Princess]] mistaken for Roll, prompting Wily and Mega Man to team up briefly in order to get Dr. Regal out of the picture before the finals of the tournament. When Regal summons a fortress to hide within, the two storm his fortress and tear it apart, with Regal's [[Regal Machine|ultimate war machine]] being quickly destroyed and Regal himself banished to an unknown location. With the threat put out of commission, the final ceremonies for the tournament begin.&lt;br /&gt;
&lt;br /&gt;
During the final ceremonies, one of the finalists, [[Bass]], claims Mega Man cheated because some of the Tier Ranks he obtained were illegitimate ([[Regular Joe]] finding the Rank in the trash, Dr. Vicious and Dr. Hyenaman - and by extension [[Ice Buster]] - acting as a substitute due to Ignorance being frozen, the Tier 7 Boss not even being there - [[Boki Lamira]] arrived as a regular challenger for the Rank). &amp;quot;Ernest&amp;quot; checks Mega Man's ranks, but states they're legitimate before disqualifying Bass. When the other finalists complain about the Tournament being rigged, Wily drops the disguise and states the prize is real, waiting for them within his &amp;quot;Wily Stadium&amp;quot;. As Mega Man travels through the gauntlet, he runs into Bass again, who while fighting him reveals that Mega Man was supposed to be disqualified and humiliated because of the way he obtained the Ranks, but Wily backed out at the last moment.&lt;br /&gt;
&lt;br /&gt;
After defeating the other finalists and having one last chat with [[Proto Man]] (who forfeits to Mega Man), Mega Man reaches Wily in the center of Wily Stadium. Wily reveals that while he did originally plan to humiliate Mega Man, Wily realized while the two of them were fighting Regal that his original plan was too cheap and wanted to challenge him fairly. Operating [[Wily Machine SPIRE|his most powerful machine yet]], Mega Man and Wily do battle, with the Blue Bomber coming out on top. However, the crowd cheers for both. Dr. Light walks onto the field and explains Wily always was a good showman, admitting defeat in that regard. Realizing people actually love him because of this, and that he has something he's superior to Dr. Light at, he vows to keep the world entertained by doing similar feats of spectacle, with Mega Man agreeing to that to uphold everlasting peace.&lt;br /&gt;
&lt;br /&gt;
After Mega Man collects every Energy Element from the 15 basic Tiers and Wily Stadium, Dr. Regal uses his Wily decoy's head to attract Mega Man's attention to his latest scheme: to unearth an ancient evil from the [[Tier X (MaGMML3)|Grey Isles]], a region of space-time where the laws of reality are in flux, which he hopes will be as strong as the Reality Core. Traveling to the Grey Isles, Mega Man passes various trials designed to keep intruders away from where the evil sleeps, the [[Shrine of Nebula]]. After entering the Shrine, Mega Man confronts Regal as he awakens [[Nebula Grey]], an incarnation of evil who was sealed away millennia ago. However, due to its exposure to human radio and TV broadcasts, Nebula Grey has renounced its evil ways, much to the dismay of Dr. Regal who is sent away sulking. However, due to the Shrine of Nebula's security systems, Nebula Grey is forced to fight Mega Man to burn off its Dark Power to trick the system into thinking it's been put to rest again, so the both of them can leave the Shrine. After Mega Man defeats Nebula Grey, it takes on a smaller form so it can explore the world.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
During the development of ''[[Make a Good Mega Man Level 2|MaGMML2]]'', host [[snoruntpyro]] made the decision that she would not host the next contest, citing the stresses of hosting and a desire to participate in the next contest as reasons for stepping down. Mick Galbani, a community favorite for the position, stepped up to host ''MaGMML3''. Planning for the third game began even before the second game was released, and a community feedback poll following the release of ''MaGMML2'' was used to inform some of the planning for ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
On October 29, 2017, ACESpark was invited to co-host and judge ''MaGMML3'', based on the overwhelmingly positive response to his contributions to the second game. Applications for the remaining three judge slots were announced on November 6, 2017.&amp;lt;ref&amp;gt;http://magmmlcontest.com/forum/showthread.php?tid=70&amp;lt;/ref&amp;gt; In Stage 1 of the application process, applicants were given three weeks to judge the seven [[MaGMML3 Judge Application Levels|''MaGMML3'' Judge Application Levels]], providing written comments and rating the levels based on a rubric. Of the 19 applicants, 11 moved on to Stage 2, where they submitted a sample of their Mega Man level design ability—either a level designed specifically for the application, or one they had already created. The submission deadline for Stage 2 was December 23, 2017; within 24 hours, Stage 2 applicants received a notification of the results, accompanied by brief comments on why they were or were not selected. At the same time, it was announced to the public that [[Flashman85]], [[Pachy]], and [[Shinryu]] would be judging ''MaGMML3'' alongside Mick Galbani and ACESpark.&lt;br /&gt;
&lt;br /&gt;
On August 24, 2018, the [https://docs.google.com/document/d/18mbHMqCaFaKAyO8ZBeHOFnm-BgraUA4skLEQdKst2p8 contest rules] were announced, along with every previous and current main series judge offering recommendations for the upcoming submissions. Notable rule changes include:&lt;br /&gt;
*The submission period has been extended by an undetermined amount. (announced on Discord only)&lt;br /&gt;
*The late submission period has been drastically reduced to 7 days.&lt;br /&gt;
*Minor edits of devkit levels, such as [[Ancient Tomb]], are no longer permitted.&lt;br /&gt;
*Noble Nickels have been replaced with Trickster Tokens, for which the per-level limit is still 5.&lt;br /&gt;
*Scoring is once again out of 100, with Creativity losing half of its original weight. Its 15 points were distributed evenly between Design, Fun, and Aesthetics.&lt;br /&gt;
&lt;br /&gt;
On September 15, 2018, the devkit was released and the contest dates were announced.&lt;br /&gt;
&lt;br /&gt;
On September 22, 2018, the submission form opened to the public, officially marking the opening of the contest.&lt;br /&gt;
&lt;br /&gt;
On November 26, 2018, the deadline for submissions passed, though this was followed by a grace period where late submissions/resubmissions were accepted at the cost of a score penalty, the percentage of which increased with each day. This grace period ended at 11:59 EST on December 2, 2018.&lt;br /&gt;
&lt;br /&gt;
On May 23, 2024, [[Shinryu]] uploaded the [https://youtube.com/PDsbxXFmIx4?si=h34FibSS-BKNATOQ game's release date trailer] on his YouTube channel, confirming its release date to be on June 9th of the same year.&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
A total of 176 valid entries were submitted, with an additional 14 being excluded or pulled for various reasons. This makes ''Make a Good Mega Man Level 3'' the largest ''MaGMML'' contest to date.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*[[A piece of cake, but with aesthetics]]&lt;br /&gt;
*[[Abandoned Mine (MaGMML3)|Abandoned Mine]]&lt;br /&gt;
*[[Access Corridor Alpha]]&lt;br /&gt;
*[[Air man's ultimate weapon]]&lt;br /&gt;
*[[Akudama Empire Mothership]]&lt;br /&gt;
*[[Alpine Weather Institute]]&lt;br /&gt;
*[[Alraune Woman]]&lt;br /&gt;
*[[An Ice Cave in Russia]]&lt;br /&gt;
*[[An Underwater Adventure? Wow!]]&lt;br /&gt;
*[[Arcade Archives]]&lt;br /&gt;
*[[Arcane Man -Chaos Tower-]]&lt;br /&gt;
*[[Assault Hunt]]&lt;br /&gt;
*[[Bakery Man]]&lt;br /&gt;
*[[Ballade's Square of Doom]]&lt;br /&gt;
*[[Banshee Woman]]&lt;br /&gt;
*[[Beat The Security System]]&lt;br /&gt;
*[[Beet Man]]&lt;br /&gt;
*[[Blizzard Resort]]&lt;br /&gt;
*[[Bold and Trash]]&lt;br /&gt;
*[[Boost Man]]&lt;br /&gt;
*[[Bright Man Remix]]&lt;br /&gt;
*[[Cable Woman]]&lt;br /&gt;
*[[Call Me Ishmael]]&lt;br /&gt;
*[[Cassette Man]]&lt;br /&gt;
*[[Chaos Light City]]&lt;br /&gt;
*[[Checkmate]]&lt;br /&gt;
*[[Chemical Industry]]&lt;br /&gt;
*[[Cloud Nine]]&lt;br /&gt;
*[[CrashMan Simulator]]&lt;br /&gt;
*[[Creatively Named Level]]&lt;br /&gt;
*[[Crest Man]]&lt;br /&gt;
*[[Crosshair Aware]]&lt;br /&gt;
*[[Crystal Tower]]&lt;br /&gt;
*[[Cursed Darkness]]&lt;br /&gt;
*[[Cutman's New Warehouse]]&lt;br /&gt;
*[[Cycle Facility]]&lt;br /&gt;
*[[Damp Ruins]]&lt;br /&gt;
*[[Dangan Factory]]&lt;br /&gt;
*[[Dark Castle]]&lt;br /&gt;
*[[Decoy Man]]&lt;br /&gt;
*[[Devil Factory]]&lt;br /&gt;
*[[DISCHARGEEEE]]&lt;br /&gt;
*[[Disobedience of Superior Machines]]&lt;br /&gt;
*[[Doorkman]]&lt;br /&gt;
*[[Dunes of Discharge]]&lt;br /&gt;
*[[Escape From the Wily City]]&lt;br /&gt;
*[[Evil Energy Facility]]&lt;br /&gt;
*[[Explosives Factory]]&lt;br /&gt;
*[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]&lt;br /&gt;
*[[Falling System Core]]&lt;br /&gt;
*[[Fight, Kikkoman! For Everlasting Sauce!]]&lt;br /&gt;
*[[Flamboyant Castle]]&lt;br /&gt;
*[[Foo Man]]&lt;br /&gt;
*[[Forgotten Factory]]&lt;br /&gt;
*[[Frenzy Reactor]]&lt;br /&gt;
*[[Froggy Gravity]]&lt;br /&gt;
*[[Fruit Forest]]&lt;br /&gt;
*[[Geek Man]]&lt;br /&gt;
*[[Get Wet, Get Wild]]&lt;br /&gt;
*[[Gilded Man]]&lt;br /&gt;
|&lt;br /&gt;
*[[Girder Man Stage]]&lt;br /&gt;
*[[Glass Factory]]&lt;br /&gt;
*[[Glitched up Beta]]&lt;br /&gt;
*[[Glitz Woman]]&lt;br /&gt;
*[[Grand Fire Palace]]&lt;br /&gt;
*[[Grassy Plains]]&lt;br /&gt;
*[[Gravauqa2o]]&lt;br /&gt;
*[[Gravity Wumbo]]&lt;br /&gt;
*[[Gross Incandescence]]&lt;br /&gt;
*[[Guitar Man]]&lt;br /&gt;
*[[Hazard Hydro]]&lt;br /&gt;
*[[Hit the Jackpot!]]&lt;br /&gt;
*[[Hornet Man got a new Stage]]&lt;br /&gt;
*[[House of Fun]]&lt;br /&gt;
*[[Hunter Tower]]&lt;br /&gt;
*[[I Hope I Lose: A Grand Tale]]&lt;br /&gt;
*[[Identity Man]]&lt;br /&gt;
*[[Interspatial Compression]]&lt;br /&gt;
*[[Irrigation Irritation]]&lt;br /&gt;
*[[It Was Rated Arr]]&lt;br /&gt;
*[[Judgement Man]]&lt;br /&gt;
*[[Just a Water Level]]&lt;br /&gt;
*[[Lost Caverns of Jungata]]&lt;br /&gt;
*[[Luminous Tower Ascent]]&lt;br /&gt;
*[[Mafia Man's Gambling Palace]]&lt;br /&gt;
*[[Malware Man]]&lt;br /&gt;
*[[Magmatic Panic]]&lt;br /&gt;
*[[mechanical factory]]&lt;br /&gt;
*[[Mediocre Oil Level]]&lt;br /&gt;
*[[Mega Man DEV]]&lt;br /&gt;
*[[Metal Man Steals Other People's Conveyors]]&lt;br /&gt;
*[[Metall Man's Metall Factory]]&lt;br /&gt;
*[[Military Training Grounds]]&lt;br /&gt;
*[[Mine exploration]]&lt;br /&gt;
*[[Mint Candy Matrix]]&lt;br /&gt;
*[[Mirror Woman]]&lt;br /&gt;
*[[My First Megamix Level uwu xd lmao dab]]&lt;br /&gt;
*[[Ninja of the Night]]&lt;br /&gt;
*[[Not Delivering on Promises]]&lt;br /&gt;
*[[Nowhere yet everywhere: When the world may loop]]&lt;br /&gt;
*[[Operation: Narcissistic Stratosphere]]&lt;br /&gt;
*[[Outer Reaches]]&lt;br /&gt;
*[[Pick Your Poison]]&lt;br /&gt;
*[[Pipe Man]]&lt;br /&gt;
*[[Plataform Hijinks]]&lt;br /&gt;
*[[PoudrinMan]]&lt;br /&gt;
*[[Propeller Woman in the City in the Clouds]]&lt;br /&gt;
*[[Pumpkin Patches]]&lt;br /&gt;
*[[QuintsMetFactory]]&lt;br /&gt;
*[[Radium Man]]&lt;br /&gt;
*[[Rec Man]]&lt;br /&gt;
*[[Red Mountain]]&lt;br /&gt;
*[[Revenge of Tricastle]]&lt;br /&gt;
*[[Robogarden]]&lt;br /&gt;
*[[Rockbound Facility]]&lt;br /&gt;
*[[Rock Fortress]]&lt;br /&gt;
*[[Ruins of a Forbidden Kingdom]]&lt;br /&gt;
*[[Secluded Terminal]]&lt;br /&gt;
*[[Shape Woman]]&lt;br /&gt;
*[[Skull Sans Megatale 4]]&lt;br /&gt;
|&lt;br /&gt;
*[[Skull Secret Zone]]&lt;br /&gt;
*[[Sludge Man]]&lt;br /&gt;
*[[Solar Inferno]]&lt;br /&gt;
*[[Somewhere Underground]]&lt;br /&gt;
*[[Sparks and Sockets]]&lt;br /&gt;
*[[Spectrum Science]]&lt;br /&gt;
*[[Stalks, Shoots, and Leaves]]&lt;br /&gt;
*[[Stalling for time]]&lt;br /&gt;
*[[Step on the Gas]]&lt;br /&gt;
*[[Stolen Citadel]]&lt;br /&gt;
*[[Sulfurific Abyss]]&lt;br /&gt;
*[[Superheavy Samurai Big BenK]]&lt;br /&gt;
*[[Suzy Love]]&lt;br /&gt;
*[[Technical Support]]&lt;br /&gt;
*[[Teetering Over the Edge]]&lt;br /&gt;
*[[Temple of Light and Dark]]&lt;br /&gt;
*[[The Actual Rock Man]]&lt;br /&gt;
*[[The Cave Level That Exists]]&lt;br /&gt;
*[[The Haymay Trials]]&lt;br /&gt;
*[[The Heist]]&lt;br /&gt;
*[[The hero as remixed]]&lt;br /&gt;
*[[The Invincible Robot Army! Featuring Shoe Man!]]&lt;br /&gt;
*[[The King's Lair]]&lt;br /&gt;
*[[The Level Equivalent of An Old Man Rambling at You]]&lt;br /&gt;
*[[The Return Of Veteran Z]]&lt;br /&gt;
*[[The Stormscraper]]&lt;br /&gt;
*[[The Warped Void]]&lt;br /&gt;
*[[Thermal Tundra]]&lt;br /&gt;
*[[Top Man 2: Spin or Go Home]]&lt;br /&gt;
*[[Tower of Dimentions]]&lt;br /&gt;
*[[Toxic Trouble]]&lt;br /&gt;
*[[Trailblazer]]&lt;br /&gt;
*[[Treading The Wily Sewer System]]&lt;br /&gt;
*[[Trouble in the Fortress]]&lt;br /&gt;
*[[Undead Fortress]]&lt;br /&gt;
*[[Ultimate Level]]&lt;br /&gt;
*[[Underground Runaround]]&lt;br /&gt;
*[[Unguarded Treasure]]&lt;br /&gt;
*[[Up Down All Around]]&lt;br /&gt;
*[[Walk-in Freezer]]&lt;br /&gt;
*[[Water Level? Ice Level?]]&lt;br /&gt;
*[[Weapon Data Center]]&lt;br /&gt;
*[[Western Railway]]&lt;br /&gt;
*[[wet]]&lt;br /&gt;
*[[Wide Joepen]]&lt;br /&gt;
*[[Wily in space (Roll's rescue)]]&lt;br /&gt;
*[[Wily Rooms Of Weapons]]&lt;br /&gt;
*[[Wily's Haunted Castle]]&lt;br /&gt;
*[[Wilys Redemption]]&lt;br /&gt;
*[[Wily's Well-fortified Room]]&lt;br /&gt;
*[[Where no met has gone before]]&lt;br /&gt;
*[[Working in the Rain]]&lt;br /&gt;
*[[Worthless Man]]&lt;br /&gt;
*[[X6Meme]]&lt;br /&gt;
*[[Y.M.C.A.]]&lt;br /&gt;
*[[You Don't Know The Drill]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Disqualified Entries===&lt;br /&gt;
* [[Worthless Man]] was not ranked in the contest, as the level contained flashing lights that triggered migraines in both one of the judges, [[ACESpark]], and his proxy player, Loyana, preventing the former from giving the level a score.&lt;br /&gt;
&lt;br /&gt;
===Excluded Entries===&lt;br /&gt;
*&amp;quot;QuintsMoonBase&amp;quot;, &amp;quot;Black Terminus&amp;quot; and &amp;quot;Chase Sequence&amp;quot; were all pulled by their creators and replaced with new levels.&lt;br /&gt;
**&amp;quot;4'33&amp;quot;&amp;quot; was also pulled by its creator, though they did not submit a new level in its place.&lt;br /&gt;
*&amp;quot;Thrilling&amp;quot;, &amp;quot;*NEW* EPIC BATTLE ROYALE MODE IN MEGA MAN!&amp;quot;, &amp;quot;A Mess of a Stage&amp;quot;, &amp;quot;USM&amp;quot;, and &amp;quot;Cardinal Man III&amp;quot; were excluded for being troll levels. In addition, &amp;quot;USM&amp;quot; contained written NSFW content, &amp;quot;*NEW* EPIC BATTLE ROYALE MODE IN MEGA MAN!&amp;quot; contained a threatening message aimed at the judges, and &amp;quot;Cardinal Man III&amp;quot; contained areas prone to significant performance issues (e.g. slowdown).&lt;br /&gt;
**The creator of &amp;quot;USM&amp;quot; has released [https://www.dropbox.com/s/1fx6q59vc2kim1p/USM.exe?dl=0 a download of this entry for the devkit], along with [https://www.youtube.com/watch?v=lf6R0c9A47k a video thorough detailing the entry and its easter eggs].&lt;br /&gt;
*&amp;quot;Curse of the Statuettes&amp;quot; was excluded for containing horribly broken screen transitions that were impossible to fix.&lt;br /&gt;
*&amp;quot;Boundless Network&amp;quot; and &amp;quot;Warehouse of Breakthroughs&amp;quot; were both excluded for containing custom or modified weapons (Boundless Network replaced the weapons system with a Battle Network chip weapon system, and Warehouse of Breakthroughs limited the player to a modified Break Dash).&lt;br /&gt;
*&amp;quot;22 Short Screens Without Sniper Joes&amp;quot; was excluded for containing an explicit drug reference (an image of Kermit the Frog snorting rows of cocaine).&lt;br /&gt;
*&amp;quot;Turbo Trickery Tower&amp;quot; was excluded for a high level of difficulty deemed malicious, with fundamental alterations necessary for the level to be accessible for the game's target audience.&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
On November 23, 2017, the poll for the game's weapon set was opened, lasting for 2 weeks until it was closed on December 7, 2017.&lt;br /&gt;
===Default Weapons===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
!Original Robot Master&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SparkChaserIcon.png]]&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|[[Terra]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LaserTridentIconColouredT.png]]&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WaterShieldIconColouredT.png]]&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|Pump Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TornadoBlowIconColouredT.png]]&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|Tornado Man&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThunderBeamIcon.png]]&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|[[Elec Man]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagneticShockwaveIcon.png]]&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|Onslaught&lt;br /&gt;
|''Marvel vs. Capcom''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IceWallIcon.png]]&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|Cold Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BreakDashIconColouredT.png]]&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|Pluto&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]] (Variant)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushBikeIcon.png]]&lt;br /&gt;
|[[Rush Bike]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagnetBeamIcon.png]]&lt;br /&gt;
|[[Magnet Beam]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contest Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
|-&lt;br /&gt;
|[[File:3Iconb1.png]]&lt;br /&gt;
|[[Mix Tape]]&lt;br /&gt;
|[[Cassette Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:3Iconb2.png]]&lt;br /&gt;
|[[Lantern Flame]]&lt;br /&gt;
|[[Lantern Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:3Iconb3.png]]&lt;br /&gt;
|[[Prism Laser]]&lt;br /&gt;
|[[Prism Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:3Iconb4.png]]&lt;br /&gt;
|[[Beet Tiller]]&lt;br /&gt;
|[[Beet Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:3Iconb5.png]]&lt;br /&gt;
|[[Rec Can]]&lt;br /&gt;
|[[Rec Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:3Iconb6.png]]&lt;br /&gt;
|[[Banshee Wail]]&lt;br /&gt;
|[[Banshee Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:3Iconb7.png]]&lt;br /&gt;
|[[Propeller Vortex]]&lt;br /&gt;
|[[Propeller Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:3Iconb8.png]]&lt;br /&gt;
|[[Electro Cable]]&lt;br /&gt;
|[[Cable Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:3Iconb9.png]]&lt;br /&gt;
|[[Track Shoes]]&lt;br /&gt;
|[[Shoe Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:3Iconb10.png]]&lt;br /&gt;
|[[Royal Guard]]&lt;br /&gt;
|[[King Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:3Iconb11.png]]&lt;br /&gt;
|[[Bait Bobber]]&lt;br /&gt;
|[[Reel Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:3Iconb12.png]]&lt;br /&gt;
|[[Power Line]]&lt;br /&gt;
|[[Static Man]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hub==&lt;br /&gt;
The hub of the third game is even larger than the second. Rather than a festival hosted outside Dr. Light's Lab, it takes place within a large sprawling area, with the &amp;quot;Hub&amp;quot; itself being &amp;quot;Victor Heights&amp;quot;, an inn where most of the story happens. Tiers can only be accessed by usage of the Brochure to travel to each Tier's Bus Stop. &lt;br /&gt;
This game's equivalent to &amp;quot;Chateau Chevaleresque&amp;quot; is the [[Magic Card Casino]] run by Magic Man, which not only hosts various NPCs to talk to, but offers a variety minigames for Bolts.&lt;br /&gt;
===Areas===&lt;br /&gt;
* [[Victor Heights]]&lt;br /&gt;
* [[Magic Card Casino]]&lt;br /&gt;
* [[The_Arena|Limestone Pagoda]]&lt;br /&gt;
* [[Tier 1 (MaGMML3)|Tier 1 - Old Wily Fortress]]&lt;br /&gt;
* [[Tier 2 (MaGMML3)|Tier 2 - The Scrapyard]]&lt;br /&gt;
* [[Tier 3 (MaGMML3)|Tier 3 - The Sewers]]&lt;br /&gt;
* [[Tier 4 (MaGMML3)|Tier 4 - Sheriff's Jailhouse]]&lt;br /&gt;
* [[Tier 5 (MaGMML3)|Tier 5 - Gravity Gift Shop]]&lt;br /&gt;
* [[Tier 6 (MaGMML3)|Tier 6 - Cryo Laboratory]]&lt;br /&gt;
* [[Tier 7 (MaGMML3)|Tier 7 - Pine Forest]]&lt;br /&gt;
* [[Tier 8 (MaGMML3)|Tier 8 - Costume Party]]&lt;br /&gt;
* [[Tier 9 (MaGMML3)|Tier 9 - The Taste Collective]]&lt;br /&gt;
* [[Tier 10 (MaGMML3)|Tier 10 - The Rave]]&lt;br /&gt;
* [[Tier 11 (MaGMML3)|Tier 11 - Grand Library]]&lt;br /&gt;
* [[Tier 12 (MaGMML3)|Tier 12 - Power Factory]]&lt;br /&gt;
* [[Tier 13 (MaGMML3)|Tier 13 - Movie Theater]]&lt;br /&gt;
* [[Tier 14 (MaGMML3)|Tier 14 - World-Class Gym]]&lt;br /&gt;
* [[Tier 15 (MaGMML3)|Tier 15 - Festival Grounds]]&lt;br /&gt;
* [[Wily Stadium|Tier W - Wily Stadium]]&lt;br /&gt;
* [[Tier X (MaGMML3)|Tier X- The Grey Isles]]&lt;br /&gt;
* [[NEO Pit of Pits]]&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Devkit Enemies===&lt;br /&gt;
====New====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Ace Manbow]]&lt;br /&gt;
* [[Adamski]]&lt;br /&gt;
* [[Alabell]]&lt;br /&gt;
* [[Arigock G]]&lt;br /&gt;
* [[Armaroid]]&lt;br /&gt;
* [[Baby Flies]]&lt;br /&gt;
* [[Ballonboo]]&lt;br /&gt;
* [[Bari III]]&lt;br /&gt;
* [[Big Stomper]]&lt;br /&gt;
* [[Bikky Bomb]]&lt;br /&gt;
* [[Biree Spark]]&lt;br /&gt;
* [[Birdy]]&lt;br /&gt;
* [[Bokazurah]]&lt;br /&gt;
* [[Boostun]]&lt;br /&gt;
* [[Bombomboy]]&lt;br /&gt;
* [[Bomb Potton]]&lt;br /&gt;
* [[Bubukan MK-II]]&lt;br /&gt;
* [[Bunby Catcher]]&lt;br /&gt;
* [[Byouz]]&lt;br /&gt;
* [[Camouflametall]]&lt;br /&gt;
* [[Cannon Roader]]&lt;br /&gt;
* [[Cargou Q]]&lt;br /&gt;
* [[Chainsoar]]&lt;br /&gt;
* [[Chuckmagnet]]&lt;br /&gt;
* [[Chunco]]&lt;br /&gt;
* [[Classical Cannon]]&lt;br /&gt;
* [[Cyorown]]&lt;br /&gt;
* [[Darspider]]&lt;br /&gt;
* [[Deispider]]&lt;br /&gt;
* [[Detarnayappa]]&lt;br /&gt;
* [[Diarn]]&lt;br /&gt;
* [[Docbaton]]&lt;br /&gt;
|&lt;br /&gt;
* [[Dockalocker]]&lt;br /&gt;
* [[Doncatch]]&lt;br /&gt;
* [[Elecit]]&lt;br /&gt;
* [[Fankurow]]&lt;br /&gt;
* [[Feeber]]&lt;br /&gt;
* [[Fire Totem]]&lt;br /&gt;
* [[Flower Presenter]]&lt;br /&gt;
* [[Fooley]]&lt;br /&gt;
* [[Fukuhorn]]&lt;br /&gt;
* [[Furaibon]]&lt;br /&gt;
* [[G.S.Q]]&lt;br /&gt;
* [[Gagabyoall]]&lt;br /&gt;
* [[Garinkou]]&lt;br /&gt;
* [[Giant Springer]]&lt;br /&gt;
* [[Glooper]]&lt;br /&gt;
* [[Gobots]]&lt;br /&gt;
* [[Gunner Joe]]&lt;br /&gt;
* [[Haiker N]]&lt;br /&gt;
* [[Hammerfall]]&lt;br /&gt;
* [[Handoo]]&lt;br /&gt;
* [[Hell Metall DX]]&lt;br /&gt;
* [[Hoohoo]]&lt;br /&gt;
* [[Hornet Racer]]&lt;br /&gt;
* [[Illusian]]&lt;br /&gt;
* [[Jump Roller]]&lt;br /&gt;
* [[Kakinbatank]]&lt;br /&gt;
* [[Kaminari Kogoro]]&lt;br /&gt;
* [[Kaona Geeno]]&lt;br /&gt;
* [[Kintot]]&lt;br /&gt;
* [[Ladder Press]]&lt;br /&gt;
* [[La Jaba]]&lt;br /&gt;
* [[L.E.C]]&lt;br /&gt;
|&lt;br /&gt;
* [[Little Pachipachi]]&lt;br /&gt;
* [[Machine Gun Joe]]&lt;br /&gt;
* [[Malmet]]&lt;br /&gt;
* [[Mecha Pitchan]]&lt;br /&gt;
* [[Merserker]]&lt;br /&gt;
* [[Metall|Metall β]]&lt;br /&gt;
* [[Metall Sniper]]&lt;br /&gt;
* [[Minoan]]&lt;br /&gt;
* [[Molmole]]&lt;br /&gt;
* [[Monkikki]]&lt;br /&gt;
* [[Morning Joe]]&lt;br /&gt;
* [[Neo Heli Metall]]&lt;br /&gt;
* [[New Classical Cannon]]&lt;br /&gt;
* [[Nibul]]&lt;br /&gt;
* [[Nombrellan]]&lt;br /&gt;
* [[Numetall]]&lt;br /&gt;
* [[Octone]]&lt;br /&gt;
* [[Okosutobon]]&lt;br /&gt;
* [[Oshitsu Osarettsu]]&lt;br /&gt;
* [[Ou-Ou]]&lt;br /&gt;
* [[Palm Hopper]]&lt;br /&gt;
* [[Parocket]]&lt;br /&gt;
* [[Pickelman Dada]]&lt;br /&gt;
* [[Pikashu]]&lt;br /&gt;
* [[Piledan]]&lt;br /&gt;
* [[Pointan]]&lt;br /&gt;
* [[Popo Heli]]&lt;br /&gt;
* [[Press'n]]&lt;br /&gt;
* [[Returning Machine Gun Joe]]&lt;br /&gt;
* [[R Suzy]]&lt;br /&gt;
* [[Sakrets]]&lt;br /&gt;
* [[Scissascissor]]&lt;br /&gt;
|&lt;br /&gt;
* [[Searchy]]&lt;br /&gt;
* [[Sepa Roader]]&lt;br /&gt;
* [[Shaboan]]&lt;br /&gt;
* [[Shadow Clone]]&lt;br /&gt;
* [[Shield Attacker RX]]&lt;br /&gt;
* [[Shield Attacker TRL]]&lt;br /&gt;
* [[Shield Guard]]&lt;br /&gt;
* [[Shotom]]&lt;br /&gt;
* [[Shrimparge 91]]&lt;br /&gt;
* [[Shuhorn]]&lt;br /&gt;
* [[Sibul]]&lt;br /&gt;
* [[Smaplar]]&lt;br /&gt;
* [[Snippscissor]]&lt;br /&gt;
* [[Sola 0]]&lt;br /&gt;
* [[Soshi Breaker]]&lt;br /&gt;
* [[Spin Cutter]]&lt;br /&gt;
* [[Sprinklan]]&lt;br /&gt;
* [[Stegorus]]&lt;br /&gt;
* [[Swallowegg]]&lt;br /&gt;
* [[Swim Ball]]&lt;br /&gt;
* [[Tamp]]&lt;br /&gt;
* [[Telly X]]&lt;br /&gt;
* [[Tel Tel]]&lt;br /&gt;
* [[Tomsmort]]&lt;br /&gt;
* [[Tropish]]&lt;br /&gt;
* [[Tsurare Stamp]]&lt;br /&gt;
* [[Turbo Roader]]&lt;br /&gt;
* [[Twin Shooter S]]&lt;br /&gt;
* [[Wall Blaster]]&lt;br /&gt;
* [[Waltriot]]&lt;br /&gt;
* [[Wandering Head]]&lt;br /&gt;
* [[Yonbain]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Returning====&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Apache Joe]]&lt;br /&gt;
* [[Atomic Chicken]]&lt;br /&gt;
* [[Au-Au]]&lt;br /&gt;
* [[Baby Metall]]&lt;br /&gt;
* [[Batabattan]]&lt;br /&gt;
* [[Batton]]&lt;br /&gt;
* [[Battonton]]&lt;br /&gt;
* [[B Bitter]]&lt;br /&gt;
* [[Beak]]&lt;br /&gt;
* [[Ben K]]&lt;br /&gt;
* [[Big Eye]]&lt;br /&gt;
* [[Big Fish]]&lt;br /&gt;
* [[Big Telly]]&lt;br /&gt;
* [[Bikky]]&lt;br /&gt;
* [[Biree]]&lt;br /&gt;
* [[Biribaree]]&lt;br /&gt;
* [[Blader]]&lt;br /&gt;
* [[Blocky]]&lt;br /&gt;
* [[Bolton and Nutton]]&lt;br /&gt;
* [[Bomb Flier]]&lt;br /&gt;
* [[Bombier]]&lt;br /&gt;
* [[Bomb Thrown]]&lt;br /&gt;
* [[Bomber Pepe]]&lt;br /&gt;
* [[Bombomb]]&lt;br /&gt;
* [[Bounder]]&lt;br /&gt;
* [[Brain Break]]&lt;br /&gt;
* [[Brown]]&lt;br /&gt;
* [[Bubukan]]&lt;br /&gt;
* [[Butterdroid]]&lt;br /&gt;
* [[Camon]]&lt;br /&gt;
* [[Cannon Joe]]&lt;br /&gt;
* [[Cannopeller]]&lt;br /&gt;
* [[Caricarry]]&lt;br /&gt;
* [[Choker Oh]]&lt;br /&gt;
* [[Claw]]&lt;br /&gt;
* [[Cocco]]&lt;br /&gt;
* [[Colton]]&lt;br /&gt;
* [[Corocoro]]&lt;br /&gt;
* [[Crabbot]]&lt;br /&gt;
* [[Crazy Cannon]]&lt;br /&gt;
* [[Crazy Razy]]&lt;br /&gt;
* [[Croaker]]&lt;br /&gt;
* [[Crystal Joe]]&lt;br /&gt;
* [[Curlinger]]&lt;br /&gt;
* [[Cutting Wheel]]&lt;br /&gt;
* [[Cyber Gabyoall]]&lt;br /&gt;
* [[Dachone]]&lt;br /&gt;
* [[Dachone Ltd. Ed.]]&lt;br /&gt;
* [[Dada]]&lt;br /&gt;
* [[Docron]]&lt;br /&gt;
* [[Dompan]]&lt;br /&gt;
* [[Drillun]]&lt;br /&gt;
* [[Elec'n]]&lt;br /&gt;
* [[Electric Gabyoall]]&lt;br /&gt;
|&lt;br /&gt;
* [[Fan Fiend]]&lt;br /&gt;
* [[Fatool]]&lt;br /&gt;
* [[Fire Boy]]&lt;br /&gt;
* [[Fire Telly]]&lt;br /&gt;
* [[Flea]]&lt;br /&gt;
* [[Flying Shell]]&lt;br /&gt;
* [[Foojeen]]&lt;br /&gt;
* [[Gabgyo]]&lt;br /&gt;
* [[Gachappon]]&lt;br /&gt;
* [[Garyoby]]&lt;br /&gt;
* [[Giree]]&lt;br /&gt;
* [[Graviton]]&lt;br /&gt;
* [[Gremlin]]&lt;br /&gt;
* [[Gyoraibo]]&lt;br /&gt;
* [[Gyotot]]&lt;br /&gt;
* [[Haehaey]]&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* [[Hari Harry]]&lt;br /&gt;
* [[Have &amp;quot;Su&amp;quot; Bee]]&lt;br /&gt;
* [[Heli Buton]]&lt;br /&gt;
* [[Helipon]]&lt;br /&gt;
* [[Hirarian 427]]&lt;br /&gt;
* [[Hologran]]&lt;br /&gt;
* [[Hopps]]&lt;br /&gt;
* [[Hotchkiss'n]]&lt;br /&gt;
* [[Hothead]]&lt;br /&gt;
* [[Imorm]]&lt;br /&gt;
* [[Irucan]]&lt;br /&gt;
* [[Jamacy]]&lt;br /&gt;
* [[Jet Bomb]]&lt;br /&gt;
* [[Jet Buton]]&lt;br /&gt;
* [[Jumbig]]&lt;br /&gt;
* [[Junk Golem]]&lt;br /&gt;
* [[Katonbyon]]&lt;br /&gt;
* [[Kemumakin]]&lt;br /&gt;
* [[Killer Bullet]]&lt;br /&gt;
* [[Komasaburo]]&lt;br /&gt;
* [[Kouker Q]]&lt;br /&gt;
* [[Lightning Lord]]&lt;br /&gt;
* [[Lyric]]&lt;br /&gt;
* [[M-422A]]&lt;br /&gt;
* [[M-445]]&lt;br /&gt;
* [[Mag Fly]]&lt;br /&gt;
* [[Mantan]]&lt;br /&gt;
* [[Mechakkero]]&lt;br /&gt;
* [[Metall]]&lt;br /&gt;
* [[Metall Cannon]]&lt;br /&gt;
* [[Metall Dance]]&lt;br /&gt;
* [[Metall EX]]&lt;br /&gt;
* [[Metall K1000]]&lt;br /&gt;
* [[Metall Mommy]]&lt;br /&gt;
* [[Metall Run and Gun]]&lt;br /&gt;
|&lt;br /&gt;
* [[Metall Swim]]&lt;br /&gt;
* [[Mizzile]]&lt;br /&gt;
* [[Mole]]&lt;br /&gt;
* [[Molier]]&lt;br /&gt;
* [[Mono Roader]]&lt;br /&gt;
* [[Monking]]&lt;br /&gt;
* [[Mousubeil]]&lt;br /&gt;
* [[Neo Metall]]&lt;br /&gt;
* [[New Shield Attacker]]&lt;br /&gt;
* [[New Shotman]]&lt;br /&gt;
* [[Nitron]]&lt;br /&gt;
* [[Nobita]]&lt;br /&gt;
* [[Octoboss]]&lt;br /&gt;
* [[Octoper OA]]&lt;br /&gt;
* [[Octopus Battery]]&lt;br /&gt;
* [[Pakatto 24]]&lt;br /&gt;
* [[Pandeeta]]&lt;br /&gt;
* [[Parasyu]]&lt;br /&gt;
* [[Peat]]&lt;br /&gt;
* [[Pelicanu]]&lt;br /&gt;
* [[Peng]]&lt;br /&gt;
* [[Penpen]]&lt;br /&gt;
* [[Penpen EV]]&lt;br /&gt;
* [[Peterchy]]&lt;br /&gt;
* [[Petit Devil]]&lt;br /&gt;
* [[Petit Snakey]]&lt;br /&gt;
* [[Pickelman Bull]]&lt;br /&gt;
* [[Picket Man]]&lt;br /&gt;
* [[Pierobot]]&lt;br /&gt;
* [[Pierrobug]]&lt;br /&gt;
* [[Pipi]]&lt;br /&gt;
* [[Piriparee]]&lt;br /&gt;
* [[Pole]]&lt;br /&gt;
* [[Pooker]]&lt;br /&gt;
* [[Potton]]&lt;br /&gt;
* [[Power Muscler]]&lt;br /&gt;
* [[Power Slam]]&lt;br /&gt;
* [[Propeller Eye]]&lt;br /&gt;
* [[Prop-Top]]&lt;br /&gt;
* [[Pukapelly]]&lt;br /&gt;
* [[Pukapucker]]&lt;br /&gt;
* [[Puyoyon]]&lt;br /&gt;
* [[Rabbiton]]&lt;br /&gt;
* [[Rackaser]]&lt;br /&gt;
* [[Ratton]]&lt;br /&gt;
* [[Rembakun]]&lt;br /&gt;
* [[Returning Monking]]&lt;br /&gt;
* [[Returning Sniper Joe]]&lt;br /&gt;
* [[Rider Joe]]&lt;br /&gt;
* [[Ring Ring]]&lt;br /&gt;
* [[Robo-Rabbit]]&lt;br /&gt;
* [[Rock Thrown]]&lt;br /&gt;
|&lt;br /&gt;
* [[Rounder]]&lt;br /&gt;
* [[Sasoreenu]]&lt;br /&gt;
* [[Scworm]]&lt;br /&gt;
* [[Screw Bomber]]&lt;br /&gt;
* [[Sea Mine]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
* [[Shield Attacker GTR]]&lt;br /&gt;
* [[Shigaraky]]&lt;br /&gt;
* [[Shrink]]&lt;br /&gt;
* [[Skeleton Joe]]&lt;br /&gt;
* [[Skullmet]]&lt;br /&gt;
* [[Skull Walker]]&lt;br /&gt;
* [[Sniper Armor]]&lt;br /&gt;
* [[Sniper Joe]]&lt;br /&gt;
* [[Sonic Bill]]&lt;br /&gt;
* [[Space Metall]]&lt;br /&gt;
* [[Spine]]&lt;br /&gt;
* [[Spring Face Bomb]]&lt;br /&gt;
* [[Spring Head]]&lt;br /&gt;
* [[SRU-21/P]]&lt;br /&gt;
* [[Subeil]]&lt;br /&gt;
* [[Submarine Flier]]&lt;br /&gt;
* [[Sumatran]]&lt;br /&gt;
* [[Suzy G]]&lt;br /&gt;
* [[Super Ball Machine Jr.]]&lt;br /&gt;
* [[SW-525]]&lt;br /&gt;
* [[Swallown]]&lt;br /&gt;
* [[Taban]]&lt;br /&gt;
* [[Tadahou]]&lt;br /&gt;
* [[Tackle Fire]]&lt;br /&gt;
* [[Taketento]]&lt;br /&gt;
* [[Tatebo]]&lt;br /&gt;
* [[Tatepakkan]]&lt;br /&gt;
* [[Teck]]&lt;br /&gt;
* [[Telly]]&lt;br /&gt;
* [[Togehero]]&lt;br /&gt;
* [[Tondeall]]&lt;br /&gt;
* [[Tom Boy]]&lt;br /&gt;
* [[Toss Machine]]&lt;br /&gt;
* [[Totem Polen]]&lt;br /&gt;
* [[Tsuranattori]]&lt;br /&gt;
* [[Twin Cannon]]&lt;br /&gt;
* [[Twin Roader]]&lt;br /&gt;
* [[Up'n'Down]]&lt;br /&gt;
* [[V]]&lt;br /&gt;
* [[Walking Bomb]]&lt;br /&gt;
* [[Wall Blaster II]]&lt;br /&gt;
* [[Wander Bell]]&lt;br /&gt;
* [[Watcher]]&lt;br /&gt;
* [[Yaffu]]&lt;br /&gt;
* [[Yambow]]&lt;br /&gt;
* [[Yudon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Minibosses==&lt;br /&gt;
===Devkit Minibosses===&lt;br /&gt;
====New====&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GiantMetallCannon.png|center]]&lt;br /&gt;
|[[Giant Metall Cannon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gundrill.png|center]]&lt;br /&gt;
|[[Gundrill]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hyoey.png|center]]&lt;br /&gt;
|[[Hyoey]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tyhorn.png|center]]&lt;br /&gt;
|[[Tyhorn]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TKhamen.png|center]]&lt;br /&gt;
|[[T. Khamen]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MadGrinder.png|center]]&lt;br /&gt;
|[[Mad Grinder]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShirokumachineGTV.png|center]]&lt;br /&gt;
|[[Shirokumachine GTV]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TruckJoe.png|center]]&lt;br /&gt;
|[[Truck Joe]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MelodyResponseCannon.png|center]]&lt;br /&gt;
|[[Melody Response Cannon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BeeBlader.png|center]]&lt;br /&gt;
|[[Bee Blader]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Combiloid.png|center]]&lt;br /&gt;
|[[Combiloid]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DocKumo.png|center]]&lt;br /&gt;
|[[Doc Kumo]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KnuckleDuster.png|center]]&lt;br /&gt;
|[[Knuckle Duster]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OctoGenerator.png|center]]&lt;br /&gt;
|[[Octo Generator]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stompy.png|center]]&lt;br /&gt;
|[[Stompy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TwinShooterG.png|center]]&lt;br /&gt;
|[[Twin Shooter G]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChangkeyDragon.png|center]]&lt;br /&gt;
|[[Changkey Dragon]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hanabiran.png|center]]&lt;br /&gt;
|[[Hanabiran]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paozo.png|center]]&lt;br /&gt;
|[[Paozo]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoneHead.png|center]]&lt;br /&gt;
|[[Stone Head]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Octobulb.png|center]]&lt;br /&gt;
|[[Octobulb]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuzakAndFenix.png|center]]&lt;br /&gt;
|[[Suzak &amp;amp; Fenix]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TheKeeper.png|center]]&lt;br /&gt;
|[[The Keeper]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tricastle.png|center]]&lt;br /&gt;
|[[Tricastle]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|}&lt;br /&gt;
====Returning====&lt;br /&gt;
* [[Big Snakey]]&lt;br /&gt;
* [[Escaroo]]&lt;br /&gt;
* [[Gamarn and Gamadayu]]&lt;br /&gt;
* [[Giant Metall]]&lt;br /&gt;
* [[Gorilla Tank]]&lt;br /&gt;
* [[Hot Dog]]&lt;br /&gt;
* [[Kabatoncue]]&lt;br /&gt;
* [[Lantern Fish]]&lt;br /&gt;
* [[Metall Potton]]&lt;br /&gt;
* [[Moby]]&lt;br /&gt;
* [[Octoboss]]&lt;br /&gt;
* [[Octoper OA]]&lt;br /&gt;
* [[Penpen Maker]]&lt;br /&gt;
* [[Squidon]]&lt;br /&gt;
* [[Tama]]&lt;br /&gt;
* [[Whopper]]&lt;br /&gt;
&lt;br /&gt;
==Gimmicks==&lt;br /&gt;
===Devkit Gimmicks===&lt;br /&gt;
Every single devkit gimmick from ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]'' returns.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickLightingIcon.png|center]] [[File:QuickLightingNormalIcon.png|center]]&lt;br /&gt;
|[[Quick Lighting]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireSpike.png|center]]&lt;br /&gt;
|[[Fire Spike]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icicle.png|center]]&lt;br /&gt;
|[[Icicle]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperCutterRevenge.png|center]]&lt;br /&gt;
|[[Super Cutter Revenge]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KamegoroTornadoSpawner.png|center]]&lt;br /&gt;
|[[Kamegoro Tornado Spawner]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrainShakeIcon.png|center]]&lt;br /&gt;
|[[Train Shake]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AnglePlatform.png|center]]&lt;br /&gt;
|[[Angle Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FluorescentBulb.png|center]]&lt;br /&gt;
|[[Fluorescent Bulb]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FusePlatform.png|center]]&lt;br /&gt;
|[[Fuse Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsHover.png|center]]&lt;br /&gt;
|[[Guts Hover]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HunterPlatform.png|center]]&lt;br /&gt;
|[[Hunter Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MoveHover.png|center]]&lt;br /&gt;
|[[Move Hover]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Napalm.png|center]]&lt;br /&gt;
|[[Napalm]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BubbleFloor.png|center]]&lt;br /&gt;
|[[Bubble Floor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GirderSmall.png|center]] [[File:GirderMedium.png|center]] [[File:GirderLarge.png|center]]&lt;br /&gt;
|[[Girder]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kamapot.png|center]]&lt;br /&gt;
|[[Kamapot]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MercuryBlock.png|center]]&lt;br /&gt;
|[[Mercury Block]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Landmine.png|center]]&lt;br /&gt;
|[[Landmine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoomLowGravityIcon.png|center]]&lt;br /&gt;
|[[Room Low Gravity]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TyhornPlatform.png|center]]&lt;br /&gt;
|[[Tyhorn Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:UranusPlatform.png|center]] [[File:UranusPlatformWilyStar.png|center]]&lt;br /&gt;
|[[Uranus Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VenusWaterfall.png|center]]&lt;br /&gt;
|[[Venus Waterfall]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ControllableLift.png|center]]&lt;br /&gt;
|[[Controllable Lift]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkMachine.png|center]]&lt;br /&gt;
|[[Junk Machine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkMagnet.png|center]]&lt;br /&gt;
|[[Junk Magnet]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JunkPlatform.png|center]]&lt;br /&gt;
|[[Junk Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RevealingTilesIcon.png|center]]&lt;br /&gt;
|[[Revealing Tiles]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 7]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroSwitch.png|center]]&lt;br /&gt;
|[[Astro Switch]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroDoor.png|center]]&lt;br /&gt;
|[[Astro Door]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkullElevator.png|center]]&lt;br /&gt;
|[[Skull Elevator]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkullSwitch.png|center]]&lt;br /&gt;
|[[Skull Switch]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TenguWindIcon.png|center]]&lt;br /&gt;
|[[Tengu Wind]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AstroWallIcon.png|center]]&lt;br /&gt;
|[[Astro Wall]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CFTFConveyor.png|center]]&lt;br /&gt;
|[[Conveyor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DanganPlatform.png|center]]&lt;br /&gt;
|[[Dangan Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KonroPlatform.png|center]]&lt;br /&gt;
|[[Konro Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OilSlick.png|center]]&lt;br /&gt;
|[[Oil Slick]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SwitchBall.png|center]]&lt;br /&gt;
|[[Switch Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SwitchBlock.png|center]]&lt;br /&gt;
|[[Switch Block]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CopterPlatform.png|center]]&lt;br /&gt;
|[[Copter Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GravityLiftIcon.png|center]]&lt;br /&gt;
|[[Gravity Lift]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HanabiranClockArm.png|center]]&lt;br /&gt;
|[[Hanabiran Clock Arm]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HornetRoll.png|center]]&lt;br /&gt;
|[[Hornet Roll]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JewelPlatform.png|center]]&lt;br /&gt;
|[[Jewel Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagmaBeam.png|center]]&lt;br /&gt;
|[[Magma Beam]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wily4Laser.png|center]]&lt;br /&gt;
|[[Wily 4 Laser]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BladeManSeesaw.png|center]]&lt;br /&gt;
|[[Blade Man Seesaw]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CommandoMine.png|center]]&lt;br /&gt;
|[[Commando Mine]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NitroTruck.png|center]]&amp;lt;br&amp;gt;[[File:NitroTruckLarge.png|center]]&lt;br /&gt;
|[[Nitro Truck]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NitroTruckSignal.png|center]]&lt;br /&gt;
|[[Nitro Truck Signal]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SheepConveyor.png|center]]&lt;br /&gt;
|[[Sheep Conveyor]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SheepPlatform.png|center]]&lt;br /&gt;
|[[Sheep Platform]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StrikeManSoccerBall.png|center]]&lt;br /&gt;
|[[Strike Man Soccer Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TackleFireDispenser.png|center]]&lt;br /&gt;
|[[Tackle Fire Dispenser]]&lt;br /&gt;
|TBA&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
&lt;br /&gt;
===Devkit Bosses===&lt;br /&gt;
Every single devkit boss from ''[[Make a Good Mega Man Level 2]]'' returns, as well as [[Quick Man]] from ''[[Make a Good 24 Hour Mega Man Level]]''.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 IceMan.png|center]]&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BombMan.png|center]]&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireMan.png|center]]&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirMan.png|center]]&lt;br /&gt;
|[[Air Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BubbleMan.png|center]]&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 FlashMan.png|center]]&lt;br /&gt;
|[[Flash Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HeatMan.png|center]]&lt;br /&gt;
|[[Heat Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 WoodMan.png|center]]&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PicopicoKun.png|center]]&lt;br /&gt;
|[[Picopico-kun]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GutsDozer.png|center]]&lt;br /&gt;
|[[Guts Dozer]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BooBeam.png|center]]&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|TBA&lt;br /&gt;
|User Determined&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Enker.png|center]]&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HardMan.png|center]]&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Spark.png|center]]&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 KamegoroMaker.png|center]]&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Tornado Blow]]&amp;lt;br&amp;gt;[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DynaMan.png|center]]&lt;br /&gt;
|[[Dyna Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SonicMan.png|center]]&lt;br /&gt;
|[[Sonic Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DustMan.png|center]]&lt;br /&gt;
|[[Dust Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 MetallDaddy.png|center]]&lt;br /&gt;
|[[Metall Daddy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GiantSuzy.png|center]]&lt;br /&gt;
|[[Giant Suzy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Punk.png|center]]&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IronBall.png|center]]&lt;br /&gt;
|[[Iron Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man: The Wily Wars]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GyroMan.png|center]]&lt;br /&gt;
|[[Gyro Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 StoneMan.png|center]]&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DarkMan4.png|center]]&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Ballade.png|center]]&lt;br /&gt;
|[[Ballade]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterA.png|center]]&lt;br /&gt;
|[[Hunter Type A]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterB.png|center]]&lt;br /&gt;
|[[Hunter Type B]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Blizzard.png|center]]&lt;br /&gt;
|[[Blizzard Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 YamatoMan.png|center]]&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Rounder2.png|center]]&lt;br /&gt;
|[[Rounder II]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PowerPiston.png|center]]&lt;br /&gt;
|[[Power Piston]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Mercury.png|center]]&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Saturn.png|center]]&lt;br /&gt;
|[[Saturn]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Uranus.png|center]]&lt;br /&gt;
|[[Uranus]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GreyDevil.png|center]]&lt;br /&gt;
|[[Grey Devil]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Dangan.png|center]]&lt;br /&gt;
|[[Dangan Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Ice Wall]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Oil.png|center]]&lt;br /&gt;
|[[Oil Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HornetMan.png|center]]&lt;br /&gt;
|[[Hornet Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SharkPreview.png|center]]&lt;br /&gt;
|[[Mega Mech Shark]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HoneyWoman.png|center]]&lt;br /&gt;
|[[Honey Woman]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 9]]'' ''(Unused Boss)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 CommandoMan.png|center]]&lt;br /&gt;
|[[Commando Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SolarMan.png|center]]&lt;br /&gt;
|[[Solar Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Bosses ===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Location&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BreakManSprite.png|center]]&lt;br /&gt;
|[[Break Man]]&lt;br /&gt;
|[[The Arena|Colosseum of Cohorts]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3_Terra.png|center]]&lt;br /&gt;
|[[Terra]]&lt;br /&gt;
|[[The Arena|Master's Mausoleum]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YellowDevilSprite.png|center]]&lt;br /&gt;
|[[Yellow Devil]]&lt;br /&gt;
|[[The Arena|The Skull Caverns]]&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML2 AlterMan.png|center]]&lt;br /&gt;
|[[Alter Man]]&lt;br /&gt;
|[[The Arena|Judge's Choice Arena]]&lt;br /&gt;
|TBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://magmmlcontest.com/forum/showthread.php?tid=1315 Devkit Release Announcement]&lt;br /&gt;
*[https://docs.google.com/document/d/18mbHMqCaFaKAyO8ZBeHOFnm-BgraUA4skLEQdKst2p8/edit#heading=h.yrkdelxjt2eb MAGMML3 Rules]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLOAMF_ipmHUfgCL2rM5BBnmhWPGla7WOl MAGMML3 Tutorials]&lt;br /&gt;
*[https://docs.google.com/document/d/1Ong3etCO-ArqUAXCEO4k4tFdTebUgpXUTshFhAxaQ68/edit Level Design Tips and Tricks]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Make a Good Mega Man Level 3]]&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:PowerLineIcon.png&amp;diff=21902</id>
		<title>File:PowerLineIcon.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:PowerLineIcon.png&amp;diff=21902"/>
				<updated>2024-06-22T19:07:53Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: Icon for the Power Line contest weapon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Icon for the Power Line contest weapon.&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:BaitBobberIcon.png&amp;diff=21901</id>
		<title>File:BaitBobberIcon.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:BaitBobberIcon.png&amp;diff=21901"/>
				<updated>2024-06-22T19:07:42Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: Icon for the Bait Bobber contest weapon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Icon for the Bait Bobber contest weapon.&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:RoyalGuardIcon.png&amp;diff=21900</id>
		<title>File:RoyalGuardIcon.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:RoyalGuardIcon.png&amp;diff=21900"/>
				<updated>2024-06-22T19:07:23Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: Icon for the Royal Guard contest weapon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Icon for the Royal Guard contest weapon.&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:TrackShoesIcon.png&amp;diff=21899</id>
		<title>File:TrackShoesIcon.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:TrackShoesIcon.png&amp;diff=21899"/>
				<updated>2024-06-22T19:05:13Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: Icon for the Track Shoes contest weapon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Icon for the Track Shoes contest weapon.&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:ElectroCableIcon.png&amp;diff=21898</id>
		<title>File:ElectroCableIcon.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:ElectroCableIcon.png&amp;diff=21898"/>
				<updated>2024-06-22T19:05:04Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: Icon for the Electro Cable contest weapon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Icon for the Electro Cable contest weapon.&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:PropellerVortexIcon.png&amp;diff=21897</id>
		<title>File:PropellerVortexIcon.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:PropellerVortexIcon.png&amp;diff=21897"/>
				<updated>2024-06-22T19:04:55Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: Icon for the Propeller Vortex contest weapon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Icon for the Propeller Vortex contest weapon.&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:BansheeWailIcon.png&amp;diff=21896</id>
		<title>File:BansheeWailIcon.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:BansheeWailIcon.png&amp;diff=21896"/>
				<updated>2024-06-22T19:02:50Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: Icon for the Banshee Wail contest weapon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Icon for the Banshee Wail contest weapon.&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:RecCanIcon.png&amp;diff=21895</id>
		<title>File:RecCanIcon.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:RecCanIcon.png&amp;diff=21895"/>
				<updated>2024-06-22T19:02:39Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: Icon for the Rec Can contest weapon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Icon for the Rec Can contest weapon.&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:BeetTillerIcon.png&amp;diff=21894</id>
		<title>File:BeetTillerIcon.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:BeetTillerIcon.png&amp;diff=21894"/>
				<updated>2024-06-22T19:02:30Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: Icon for the Beet Tiller contest weapon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Icon for the Beet Tiller contest weapon.&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:PrismaticLaserIcon.png&amp;diff=21893</id>
		<title>File:PrismaticLaserIcon.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:PrismaticLaserIcon.png&amp;diff=21893"/>
				<updated>2024-06-22T19:00:26Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: Icon for the Prism Laser contest weapon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Icon for the Prism Laser contest weapon.&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:LanternFlareIcon.png&amp;diff=21892</id>
		<title>File:LanternFlareIcon.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:LanternFlareIcon.png&amp;diff=21892"/>
				<updated>2024-06-22T18:59:56Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: Icon for the Lantern Flare contest weapon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Icon for the Lantern Flare contest weapon.&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MixTapeIcon.png&amp;diff=21891</id>
		<title>File:MixTapeIcon.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MixTapeIcon.png&amp;diff=21891"/>
				<updated>2024-06-22T18:59:22Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: Icon for the Mix Tape contest weapon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Icon for the Mix Tape contest weapon.&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Magic_Card_Casino&amp;diff=21889</id>
		<title>Magic Card Casino</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Magic_Card_Casino&amp;diff=21889"/>
				<updated>2024-06-22T13:26:55Z</updated>
		
		<summary type="html">&lt;p&gt;INTCOM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Magic Card Casino&lt;br /&gt;
|caption=&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[Yoshiatom]], [[ACESpark]]&lt;br /&gt;
|composer=Dark's Tunes&lt;br /&gt;
|artist=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=&lt;br /&gt;
|collectables=&lt;br /&gt;
|bosses=*[[Magic Man]]&lt;br /&gt;
|previous=&lt;br /&gt;
|next=&lt;br /&gt;
|music=MaGMML3 - Magic Card Casino&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Care to wager? Entrust your future to the cards.|Travel brochure description|[[Make a Good Mega Man Level 3]]}}&lt;br /&gt;
&lt;br /&gt;
The '''Magic Card Casino''' is a hub area that appears in ''[[Make a Good Mega Man Level 3]]''. It is a large casino owned by [[Magic Man]], and is accessible as soon as the Travel Brochure is obtained, although [[Mega Man]] is at no point forced to visit it. The casino hosts a wide variety of minigames and NPCs, each of which gradually become available as the game progresses. It is also here that Mega Man can exchange [[Trickster Token]]s he finds in the [[simulation]]s with [[Chance Man]] for a suite of helpful upgrades.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
===Mini Games===&lt;br /&gt;
* Roulette: Bet Black, Red, or 0 to win Bolts.&lt;br /&gt;
* Solitaire: Play a game of Klondike solitaire for Bolts and Capsules.&lt;br /&gt;
* Rock n' Wars: &lt;br /&gt;
* Big Pete Stacker Skill Game: A mini-game based on the ''Stacker'' redemption arcade game that tasks the player with building a tower of [[Big Telly]]s, with the Tellys getting thinner over time as well as when a mistake is made.&lt;br /&gt;
* Bottle Breaker: &lt;br /&gt;
* Magnet Climb: &lt;br /&gt;
* Rift Wanderer: &lt;br /&gt;
* Pharaoh's Challenge:&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
* Energy Saver: 50 Tokens.  Reduces the energy cost of using your default special weapons.&lt;br /&gt;
* Energy Converter: 10 Tokens.  Replaces health pickup drops with weapon energy if you have full HP, replaces weapon energy pickups with health if you have full weapons, and replaces both with bolts if you are full on everything.&lt;br /&gt;
* Flurry Buster: 10 Tokens.  Allows you to fire many more buster shots at once.&lt;br /&gt;
* Revenge Burst: 15 Tokens.  If you are hit while holding a charge shot, the charge is expended to unleash a burst attack that damages nearby enemies.&lt;br /&gt;
* Payday: 30 Tokens.  Raises the drop rate (and value) of bolts, but lowers the drop chance of everything else.&lt;br /&gt;
* Skull Amulet: 10 Tokens.  If HP is above 1, saves you from a fatal blow (setting HP to one). Works on all enemies and hazards, save for damaging spikes.&lt;br /&gt;
* Metall Helmet: 20 Tokens.  Reduces knockback from getting hit.&lt;br /&gt;
* Blast Wind: 15 Tokens.  Nullifies knockback while sliding.&lt;br /&gt;
* Shadow Slide: 20 Tokens.  Allows you to slide through enemy attacks with perfect timing, producing a sound and particle effect when successfully performed.&lt;br /&gt;
* Step Booster: 10 Tokens.  Significantly increases the speed you climb ladders.&lt;br /&gt;
* Trickle Charge: 30 Tokens.  Slightly refills energy of all special weapons whenever Mega Man reaches a checkpoint.&lt;br /&gt;
* Solar Siphon: 20 Tokens.  Special weapons can consume HP instead of health if they are out of energy and the loss of health won't be fatal.&lt;br /&gt;
* 3ystery Container: 10 Tokens.  Allows you to carry up to 3 M-Tanks instead of 1 and changes their sprite, turning the &amp;quot;M&amp;quot; into a &amp;quot;3&amp;quot;.&lt;br /&gt;
* Weakness Radar: 40 Tokens.  Shows the primary weakness(es) of most bosses during their introduction animation, as well as on demand via the quick-item menu.&lt;br /&gt;
* Level Mapper: 40 Tokens.  Gives you an on-demand holographic map of the current area.  Hold QUICKITEM to scroll; mouse over points of interest for more info.  Press QUICKITEM to dismiss.&lt;br /&gt;
* Mini Mapper: 20 Tokens.  Continuously displays a partial map of the current area in the top right corner of the screen.&lt;br /&gt;
* Level Compass: 30 Tokens.  Displays a visual hint (and plays a tone) whenever you are near a secret item or area you have not collected or encountered before.&lt;br /&gt;
* Altered Key: 100 Tokens.  Unlocks the Contest Weapons and Contest Weapons Testing Room.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Hubs]][[Category:Make a Good Mega Man Level 3]]&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

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