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		<id>http://magmmlcontest.com/wiki/index.php?title=Z-Phone&amp;diff=20350</id>
		<title>Z-Phone</title>
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				<updated>2022-06-30T10:10:07Z</updated>
		
		<summary type="html">&lt;p&gt;Gnief Fiar: /* List of valid Z-Phone numbers */ Found the reference for call 4878.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Z-Phone''' is a feature in ''[[Make a Good Mega Man Level: Episode Zero]]''. A communications device invented by [[Doctor Albert W. Wily|Dr. Wily]], he gives it to [[Zero]] after the latter arrives at [[Dr. Wily's Secret Bunker|his newest hideout]]. While in a level, the Z-Phone can be accessed from the pause menu (or from a dedicated option on the world map), with the option to call a number by typing in a four digit number.&lt;br /&gt;
&lt;br /&gt;
There are seven primary contacts, all unlocked throughout the game under various means, and their numbers are saved in an easily-accessible contact list. Each one has a specific function, and can be called on to receive certain information:&lt;br /&gt;
&lt;br /&gt;
*[[File:ZPhoneWily.png]] '''[[Doctor Albert W. Wily|Dr. Wily]]''' - Unlocked by default. When called, he gives background lore on the current level, such as what it is and why it was built. After Zero abandons Wily in Chapter 2, this number will stop working until [[Null and Void (Episode Zero)|Null and Void]] is cleared.&lt;br /&gt;
*[[File:ZPhoneHyde.png]] '''[[Sophie Hyde|Dr. Hyde]]''' - Unlocked at the start of Chapter 2. When called, she explains the abilities of the player's current weapon and/or chip. Sometimes, she will also give advice on how to use the weapon wheel, or will give some background information about her activities.&lt;br /&gt;
*[[File:ZPhoneKrantz.png]] '''[[Roslyn Krantz|Agent Krantz]]''' - Unlocked at the end of Chapter 1. When called, she gives advice on what enemies and/or gimmicks are in the current stage, and how best to deal with them. In some levels, [[Gilbert D. Stern|Agent Stern]] answers instead, but he still fills the role of giving advice.&lt;br /&gt;
*[[File:ZPhoneGalaxy.png]] '''[[Galaxy Man]]''' - Unlocked after clearing [[Construction of Constructions]]. When called, he points Zero towards the location of uncollected [[CD]]s in the current stage, and provides tips on how to collect them.&lt;br /&gt;
*[[File:ZPhoneYamato.png]] '''[[Yamato Man]]''' - Unlocked after clearing [[Mojo Dojo]]. When called during a boss fight, he will warn of certain attacks, give strategies on how to defeat them, and occasionally hint at their weakness. If called outside of a boss (or when facing a devkit miniboss, excepting [[Stompy]] or [[Melody Response Cannon|Lavaproof Response Cannon]]), he will be noticeably less helpful. Notably, when Yamato Man is called during his own boss fight, Tomahawk Man will answer and fulfill the number's purpose instead.&lt;br /&gt;
*[[File:ZPhonePirate.png]] '''[[Pirate Man]]''' - Unlocked by talking to him at [[Chateau Chevaleresque]]. A joke contact, when called he will often give useless &amp;quot;Pirate Tips&amp;quot;, tell nonsensical stories, or try to posit some inane conspiracy theory. A select few of his calls, however, provide actually useful information, such as the existence of ladder jumping, the effectiveness of the Z-Saber against shielded enemies, and stomp dashing providing a greater speed boost than normal dashing, among other tips.&lt;br /&gt;
*[[File:ZPhoneKnives.png]] '''[[Knives]]''' - Unlocked by finding out her number and calling her in the postgame. When called, she will judge the current level's suitability as a date spot for her and Zero, invariably finding a reason to reject it. Notably, she can only be called in a specific area hidden in the level (usually, but not always, 32 x 32 pixels in size), and her calls cannot be repeated once found.&lt;br /&gt;
&lt;br /&gt;
With the exception of Knives, none of these numbers will work if Zero doesn't already have them registered in the Z-Phone. &lt;br /&gt;
&lt;br /&gt;
In addition to these contacts, there are many secret numbers that can be contacted, though some will only work under certain conditions. Some of these are &amp;quot;collect calls&amp;quot; that drastically affect gameplay, similar to [[Cheat Mode|cheats]] in other ''MaGMML'' games; when activated, these automatically disqualify the current level run from any active leaderboards.&lt;br /&gt;
&lt;br /&gt;
==List of valid Z-Phone numbers==&lt;br /&gt;
All of these numbers are accessed by dialing them on the Z-Phone's keypad. Though represented as four-digit numbers, numbers with three or less digits don't need 0s at the front to work.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Number&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Info&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Phone Number Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Zero calls the phone operator, who instructs a confused Zero to dial the person he wishes to speak to before hanging up.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0052&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Non-Human from ''Action 52''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|52 is the titular number of games contained in the cartridge from which Non-Human originates.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0064&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons the Wario Apparition, a famous anomaly which may or may not exist within the data of certain copies of ''Super Mario 64''. The apparition will appear in the background and gradually approach the foreground until it touches Zero, resulting in an instant kill that ignores the Skull Amulet's effect. The apparition tracks Zero's movements perfectly and is unavoidable, although it can be despawned by screen transitioning. If the number is called in [[Defeat the Giant Spear Man!]], Wario himself will answer, trying to order a pizza. &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|64 is a reference to the game ''Super Mario 64'', from which the Wario Apparation hails.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0112&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with the next few numbers of the Fibonacci sequence.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0, 1, 1, and 2 are the first four numbers of the Fibonacci sequence.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0120&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;The safe has been unlocked&amp;quot;. If entered in [[Code Landfill]], it activates &amp;quot;Epic Mode&amp;quot;, which replaces the [[Glitch Gremlin]]s with front facing Xoks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 0120 is one of five randomly-generated numbers that can serve as the combination to the attic safe. It also refers to January 20th, 2020, when [[snoruntpyro]] made a deal with [[MiniMacro]] where she would put the Xok in the game if he would create the Z-Phone menu sprites.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0135&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays the Unown Radio theme from ''Pokémon Gold and Silver''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Pokémon Gold and Silver'', the Unown Radio theme is heard by tuning the Pokégear's radio to channel 13.5 while in or near the Ruins of Alph.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0205&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays the Team Rocket radio transmission from ''Pokémon Gold and Silver''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Pokémon Gold and Silver'', this radio transmission is heard by tuning the Pokégear's radio to channel 20.5 while in Mahogany Town, Route 43, or the Lake of Rage before clearing the Team Rocket HQ.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Youngster Joey from ''Pokémon Gold and Silver'', who, in true Joey fashion, brags about his &amp;quot;top percentage&amp;quot; Rattata.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Pokémon Gold and Silver'', Youngster Joey is located on Route 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0308&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A call featuring Dante from the ''Devil May Cry'' series, who offers to sell some of his various weapons and possessions to Zero in exchange for bolts. Regardless of the item offered, the result will always be the same; Zero will initially show an interest in buying whatever Dante is offering him, until Dante inevitably spills a questionable detail about the item that causes Zero to change his mind.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|March 8th was the worldwide release date of ''Devil May Cry 5'', the most recent installment in the series.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0329&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays the number 1 song in Bikini Bottom, &amp;quot;Electric Zoo&amp;quot;. This legendary tune was first heard in the ''SpongeBob SquarePants'' episode &amp;quot;Krab Borg&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Krab Borg&amp;quot; first aired on March 29th, 2002.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0411&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Agent Krantz's number. Will not work until obtained at the end of Chapter 1.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The first issue of the ''Mega Man'' Archie Comics series was released in April of 2011.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0415&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A call involving a snippet of dialogue from ''Half-Life VR AI''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The episode of ''Half-Life VR AI'' that the call's dialogue is taken from was uploaded to YouTube on April 15th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0420&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works when the system time is at 4:20 AM/PM. A message celebrating the occasion appears.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|You know why.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0423&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays Dr. Weil's announcement from ''Mega Man Zero 3''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|April 23rd is the Japanese release date of ''Mega Man Zero 3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0430&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Re-enacts the &amp;quot;turn the game console off&amp;quot; codec call from ''Metal Gear Solid 2: Sons of Liberty'', with Colonel Roy Campbell and Agent Krantz (who stands in for Rosemary) talking to Zero (who stands in for Raiden). The Colonel's mugshot gradually changes from his ''Metal Gear 2: Solid Snake'' mugshot, to his mugshot from the original release of ''Metal Gear 2'', to Colonel from ''Mega Man X4'', and finally an image of Colonel Zol from ''Kamen Rider'', which is used as a placeholder image for Colonel's mugshot in the ''Mega Man X4'' prototype.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Metal Gear Solid 2'', Rosemary constantly asks Raiden about April 30th, which is when the two first met. The game's climax also takes place on April 30th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0523&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls [[Rush]], who proceeds to bark and woof, much to Zero's confusion.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0525&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the Meteor Police from the 1987 graphic adventure game ''Maniac Mansion''. Zero claims to have defeated a &amp;quot;purple meteor&amp;quot; all by himself and desires cash as a reward, but the Meteor Police claim that he is being a &amp;quot;tuna head&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 0525 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0550&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Galaxy Man's number. Will not work until after clearing Construction of Constructions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|550 kilometers per second is the escape velocity of the Milky Way from the position of the Sun.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0606&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Sonata of Awakening!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Sonata of Awakening from ''The Legend of Zelda: Majora's Mask''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0623&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Knives's number. Will not work until obtained after clearing Null and Void.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|June 23rd is the Japanese release date of ''Pokémon Black 2'' and ''Pokémon White 2'', which Knives' quest draws inspiration from.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0626&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown caller wishes ''Episode Zero'' itself a happy birthday. Zero misconstrues the message and wonders if &amp;quot;Episode&amp;quot; is his actual first name.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''Episode Zero'' was released on June 26th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0630&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Epona's Song?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Epona's Song from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0666&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays morse code which translates to &amp;quot;Bumo Bumomo Bumomomomomo&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;666&amp;quot; is the number of the devil. As the morse code translates to the only words the [[Yellow Devil]] can speak in ''[[Mega Man Powered Up]]'', it can be inferred that this is a literal &amp;quot;number of the devil&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0703&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;FIRE LUIGI1000 LET BUCKET STEP IN&amp;quot;. Possibly a reference to the ''Mega Man Y+1'' devteam.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0712&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays a random Model A cipher from ''Mega Man ZX Advent''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|July 12th is the Japanese release date of ''Mega Man ZX Advent''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0717&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Axl from the ''Mega Man X'' series, before killing Zero.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|July 17th is the Japanese release date of ''Mega Man X7'', which Axl debuts in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0719&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An Applebee's prank call.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0737&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Charjabug from the ''Pokémon'' series, who laughs(?) into the phone.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|737 is Charjabug's number in the National Pokédex.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0800&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works in [[In the Flesh]]. Casper the Friendly Ghost slowly rotates the screen as he excitedly comments that he should have joined the school bobsled team.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;800&amp;quot; can be read as &amp;quot;BOO&amp;quot;, which is a common saying of ghosts in media.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0801&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0430.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|August 1 is the Japanese release date of ''Mega Man X4'', which featured Colonel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0816&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works during the battle against [[Big Chungus]]. When called, the music will be changed to an 8-bit remix of Big Chungus' &amp;quot;official main theme&amp;quot; by YouTube user Endigo, and Big Chungus itself will dramatically grow in size. Despite the size increase, the HP and damage output of the boss are unaltered, and the size of his projectiles remain the same as well. If the call is activated when Big Chungus is close to a wall, he will clip into the wall, and will keep trying to jump out until he finally goes offscreen. At this point, the player is softlocked, as no attack in Zero's arsenal can reach him.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;816&amp;quot; can be read as &amp;quot;BIG&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0909&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays the famous &amp;quot;Squidward's House&amp;quot; copypasta from a certain review of the ''SpongeBob SquarePants'' episode &amp;quot;Good Neighbors&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The video that spawned the famous copypasta was uploaded to YouTube on September 9th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0928&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls [[Proto Man]], who whistles into the phone, angering Zero.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|September 28th is the Japanese release date of ''[[Mega Man 3]]'', which is the game Proto Man first appears in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0950&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Healing?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Healing from ''The Legend of Zelda: Majora's Mask''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1012&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;No, you're not the one&amp;quot;. References the ghost girl easter egg from ''Pokémon X and Y''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|October 12th is the worldwide release date of ''Pokémon X and Y''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1029&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0120.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1029 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1101&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the famous and popular ''Mega Man X6'' character, Gate. The call's dialogue is taken nearly verbatim from the scene in ''X6'' that plays after defeating the eight Mavericks, in which Gate contacts and talks to X, the only difference being that Zero takes up X's role in the call.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|November 2001 was the release period of ''Mega Man X6'' in Japan.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1102&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Yamato Man's number. Will not work until obtained after clearing Mojo Dojo.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Japan's National Foundation Day is celebrated on February 11th. The number references how Japan and various other eastern countries write the date in a &amp;quot;year/month/day&amp;quot; format.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1113&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works in [[Horizon Zero]], [[Vertical Hunger]], [[Forgotten Fortress: The Lab]], [[Ice Breaker]], [[Code Landfill]], [[Entrance to Tier X]], and [[Construction of Constructions]]. Recites Sonia's song, &amp;quot;Shooting Star&amp;quot;, from ''Mega Man Star Force 3''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|November 13th is the day that ''Mega Man Star Force 3'' released in Japan.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1138&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0525.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1138 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1181&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Sophie Hyde's number. Will not work until obtained at the start of Chapter 2.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1181 is a combination of the atomic numbers for sodium (11), oxygen (8), and hydrogen (1), the elements that make up sodium hydroxide, which Dr. Hyde's name is a play on.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120 and 1029.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1230 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1287&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Dr. Wily's number. If called after Dr. Wily's Secret Bunker is abandoned, the call will only play static. It returns to normal after beating the game.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The [[Mega Man 1|original ''Mega Man'']] was released in December of 1987.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1337&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays ''Zero Wing''&amp;lt;nowiki&amp;gt;'s&amp;lt;/nowiki&amp;gt; infamous intro dialogue, but written in leetspeak. [[CATS]] makes a cameo appearance when saying his original lines.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1337 translates to &amp;quot;leet&amp;quot; in leetspeak.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1547&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Nurse Edna from ''Maniac Mansion''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1547 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1618&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays the &amp;quot;Night of Semiramis&amp;quot; copypasta that originates from the comments of a raocow video featuring said level. The copypasta is notable for describing the level as &amp;quot;simply put- sexy&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1946&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons Thomas the Tank Engine, who acts like he does in the fangame ''Skullman in: Scooby Doc 4 - The Destroyer (feat. Atsushi Onita)'' (and when summoned by [[Unununium]]); he will zoom in from the background, and (like the Wario Apparition) instantly kill Zero on contact while ignoring the effect of the Skull Amulet. He is much faster than the Wario Apparition, but has the same weakness in that he can be despawned if Zero transitions to another screen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1946 is the year the original ''Thomas the Tank Engine'' book was published, as the second installment in ''The Railway Series''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1977&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525 and 1138.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1977 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1987&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works in [[Volt Man Factory]]. When called, a gold-coloured [[Volt Man]] yells randomly-generated gibberish before the game automatically closes itself.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Five Nights at Freddy's'', setting the animatronics' AI to 1-9-8-7 in the game's Custom Night mode causes a Golden Freddy jumpscare, followed by the game closing itself.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1997&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as call 0800.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2001&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Professor E. Gadd, who tells Zero about a ghost that had escaped his portrait gallery by the name of [[Chesder]], and that said ghost can most likely be found in [[Ghouls n' Ghasts|a level with many skulls]]. An extra bit of dialogue will be added to the call if the player has already completed Ghouls n' Ghasts, in which E. Gadd will compliment Zero for having taken care of Chesder. The call itself is taken almost verbatim from ''Luigi's Mansion''; specifically, it comes from the conversation between Luigi and E. Gadd in the Telephone Room after the blackout in Area 4, in which the latter warns the former of the reclusive Uncle Grimmly. Chesder replaces Uncle Grimmly as the main subject of the call, and various other dialogue is modified to fit into ''Episode Zero'' as a whole.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2001 is the release year of the original ''Luigi's Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2008&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Plug Man. If the player is not connected to the leaderboards, he tells Zero that he has nothing special to share with him, and to call back later. If the player is connected, he will plug upcoming/recently released ''MaGMML'' content.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2008 is the year ''[[Mega Man 9]]'' was released.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2177&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls McWily's customer service, who informs you that the takeout is currently closed due to construction work.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2275&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 1547.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 2275 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2323&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls God, who then instantly kills Zero using a bolt of lightning.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2401&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A collect call that creates a unique, friendly variant of the [[Trailing Zero]] from Null and Void, complete with X's color scheme. The clone will only disappear when Zero dies or exits a level, and is intangible to all enemies and hazards, much like the harmful Trailing Zeroes. It will copy all of Zero's movements one-for-one, but the only weapon of his that the clone can copy is the [[Z-Saber]], which will damage enemies and objects like the real Zero's, enhancing the latter's DPS when using said weapon alongside the clone. Notably, with the exception of the [[Cutter Chip|Cutter Saber]]'s rolling slash, the clone cannot replicate any of the chip-specific saber attacks, and its saber will always be green regardless of the chip equipped. Also notable is that only one clone can exist at a time, and the call will have no effect if the 5000 number is already in effect.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2401 is a reference to the famous ''Super Mario 64'' urban legend &amp;quot;L is Real 2401&amp;quot;, which insinuates that Luigi was meant to be playable in said game as a co-op character. The phrase &amp;quot;Let's-a-go!&amp;quot; is said when the number is called, which is a famous catchphrase of the Mario Bros.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2525&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A collect call that flips Zero's gravity, no matter where he is.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The numbers 2 and 5 resemble vertically-flipped versions of each other.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2580&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Albert Wesker (misspelled as &amp;quot;Whesker&amp;quot; in-game), one of the major antagonists of the ''Resident Evil'' series, who shouts &amp;quot;YOU WILL GIVE ME AN EGG!&amp;quot; before hanging up. Said line comes from ''Resident Evil 5'', where Wesker is playable in certain game modes, and can demand items from other players, including rotten eggs. The line was popularized when it became the Twitch sub notification sound clip for YouTube user and streamer Proton Jon.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2602&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Storms!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Storms from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 2001.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The vacuum device Luigi uses in ''Luigi's Mansion'' is called the &amp;quot;Poltergust 3000&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3122&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls (presumably) Scorpion from the ''Mortal Kombat'' series, who exclaims his iconic line &amp;quot;Get over here!&amp;quot; before hanging up. After the call is completed, all enemies and/or objects that get sliced in half by the Z-Saber will produce a red particle effect that simulates blood, something that the ''Mortal Kombat'' series is infamous for having plenty of. The effect will go away when Zero dies or exits a level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3301&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Cicada 3301 who looks like Dr. Fred from ''Maniac Mansion'', who requests a Pepsi Zero.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3301 is one of Dr. Fred's highscores in Meteor Mess from ''Maniac Mansion''. Cicada 3301 is also a famous ARG.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3305&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the Hotline for Idiot Babies from ''Deltarune''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Megalovania from ''Undertale''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3412&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525, 1138 and 1977.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 3412 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3444&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 1547 and 2275.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 3444 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3612&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120, 1029 and 1230.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 3612 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3732&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A collect call that will activate the &amp;quot;Floor is Lava&amp;quot; cheat from the other ''MaGMML'' games, except health is not restored while in the air.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4186&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120, 1029, 1230 and 3612.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 4186 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4514&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls someone who wants to report a &amp;quot;bruh moment&amp;quot; which enrages Zero.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4665&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Pirate Man's number. Will not work until obtained by talking to him in Chateau Chevaleresque in [[Mega City]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4665 are the numbers one would have to press on the number pad of a flip phone in order to spell &amp;quot;hook&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4878&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Zero gets a call from &amp;quot;Healing Radio&amp;quot;, which will play a different retro song depending on the current level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Metal Gear Solid 3'', the radio frequency, 148.78 corresponds to the healing radio for Jumpin' Johnny by Chunk Raspberry on extreme mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A collect call that summons the Trailing Zeroes from Null and Void. Up to twenty copies can be created, and they work the same as in their source level. The only way to stop them from spawning is to die, as they follow the player everywhere, even through screen transitions. This call will have no effect if the 2401 number is active.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5235&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 1547, 2275 and 3444.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 5235 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5309&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown person picks up. Zero tells them he found their number on the wall, to which they promptly hang up.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|This is a reference to the song, &amp;quot;867-5309/Jenny.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5522&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown entity answers the call and repeats everything that Zero says, much to the latter's annoyance.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Similar to the number 2525, &amp;quot;22&amp;quot; can just be seen as a repetition of &amp;quot;55&amp;quot;, just upside down.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5858&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Dials into Dr. Fred's Reality Core, causing it to go unstable and have a meltdown.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5858 is one of Dr. Fred's possible high scores in Meteor Mess from ''Maniac Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5905&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Saria's Song?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Saria's Song from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6096&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Zelda's Lullaby!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Zelda's Lullaby from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6666&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Sets Zero's HP to 1.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|666 is known as the number of the devil.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6969&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The game congratulates you for your genius.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|You know why.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7390&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Opens the voicemail software on the Z-Phone. Dr. Wily apparently called three hours ago when his UFO broke down.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7428&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only on Wednesdays, in the secret room near the start of String Theory with 70 Bolts, the Z-Phone will ring. Picking it up will give you a Morse Code message leading to this number. Although the Morse Code phone call only happens on Wednesdays in that specific room, you can call this number on any day anywhere in String Theory. Mark Eteer from Maniac Mansion praises the Mega Man 1 boss theme.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7439&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A collect call in which [[Tamp]] thanks you for appreciating them. An invincible Tamp then spawns and harasses the player until they die, press the retry button, or exit the stage.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7537&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 1547, 2275, 3444 and 5235.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 7537 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7572&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as call 5858.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7572 is one of Dr. Fred's possible high scores in Meteor Mess from ''Maniac Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0800 and 1997.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;8000&amp;quot; can be read as &amp;quot;BOOO&amp;quot;, which is a common saying of ghosts in media.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8008&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The Z-Phone sarcastically mocks you for your puerile sense of humor, and instantly kills Zero as punishment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8008 resembles the word &amp;quot;boob&amp;quot; when typed on a phone or calculator.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8011&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls someone who tries to tell you the true identity of Model A before Zero gets killed instantly.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|This number is a reference to Model A truther, [[TimeLink]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8164&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A collect call that spawns a [[Big Fish]] at your location.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8640&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as call 5858 and 7572.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8640 is one of Dr. Fred's possible high scores in Meteor Mess from ''Maniac Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9111&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525, 1138, 1977 and 3412.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 9111 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9259&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Time!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Time from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9347&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A collect call in which [[Spark Devil]] responds, commenting on the backwards name of Noob Saibot from ''Mortal Kombat''. A Spark Devil from [[Shocking Wacko Stage]] then spawns and harasses Zero until the level ends, Zero dies, or the player presses the retry button.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9731&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Recites the opening paragraph of the fanfiction &amp;quot;Metroid High School&amp;quot;, in its glorious typo-ridden awesomeness.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|This number is a reference to the &amp;quot;Metroid High School&amp;quot; missionary, [[ParmaJon]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9999&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A mysterious entity congratulates Zero for calling the final number in the index, much to his bewilderment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9999 is the highest possible number that can be entered into the Z-Phone, thus making it the &amp;quot;last&amp;quot; number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In a secret room near the start of [[String Theory]], there is a particular tile where the Z-Phone will ring during normal gameplay. If the menu is opened while this is happening, a unique call will play out.&lt;br /&gt;
** It has been confirmed that this behaviour was coded in as a scrapped method for progressing through the Knives quest, and was most likely placed here to avoid leaving it unused.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero]]&lt;/div&gt;</summary>
		<author><name>Gnief Fiar</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Blade_Man_DOS&amp;diff=20343</id>
		<title>Blade Man DOS</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Blade_Man_DOS&amp;diff=20343"/>
				<updated>2022-06-17T04:10:08Z</updated>
		
		<summary type="html">&lt;p&gt;Gnief Fiar: /* Damage Table */ Flame Burst actually only does 2 damage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#7D7F85&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Blade Man DOS&lt;br /&gt;
|altname=&lt;br /&gt;
|image=[[File:BladeManDOSArt.png|230px]]&lt;br /&gt;
|caption=Artwork by [https://www.deviantart.com/tsuki-no-michi Tsuki-no-michi]&lt;br /&gt;
|script=ブレイドマンDOS&lt;br /&gt;
|romaji=Bureidoman DOS&lt;br /&gt;
|number=&lt;br /&gt;
|designer=Stephen Rozner&lt;br /&gt;
|programmer=[[Buster]]&lt;br /&gt;
|artist=[[Buster]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=Purple&lt;br /&gt;
|weapon=Blade Launcher&lt;br /&gt;
|hp=28&lt;br /&gt;
|at=4 (contact)&amp;lt;br&amp;gt;3 (Blade Launcher)&amp;lt;br&amp;gt;3 (sawblade)&amp;lt;br&amp;gt;2 (sword blade)&lt;br /&gt;
|attack=&lt;br /&gt;
|type=Cutter&lt;br /&gt;
|weak=[[Icicle Chip]], [[Psycho Chip]]&lt;br /&gt;
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]] (formerly)&amp;lt;br&amp;gt;CRORQ&lt;br /&gt;
|stage=[[Dispute Over Sawblades]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=Combat Robot&lt;br /&gt;
|OffAppear=Mega Man 3: The Robots are Revolting&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:BladeManDOS.png‎]]&lt;br /&gt;
}}&lt;br /&gt;
'''Blade Man''' is a boss from ''Mega Man 3: The Robots are Revolting'' on DOS. Programmed to destroy [[Mega Man]], he works under the supercomputer CRORQ (and by extension, [[Doctor Albert W. Wily|Dr. Wily]]), and is armed with a number of deadly spinning blades.&lt;br /&gt;
&lt;br /&gt;
Under the name '''Blade Man DOS''' (to separate him from the more well-known ''[[Mega Man 10]]'' Robot Master), he appears in ''[[Make a Good Mega Man Level: Episode Zero]]'' as the boss of [[Dispute Over Sawblades]], with a significantly upgraded AI compared to his original DOS fight.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Blade Man DOS fires two spinning blades at [[Zero]] (which stop in place after reaching him) with his Blade Launcher, before throwing a ground-crawling sawblade at him. He then runs to the other side of the arena, jumps back across the room (throwing three sword blades at Zero), then recalls the spinning blades back to him. Blade Man DOS jumps twice, throwing three blades each time, before doing another room-jumping blade toss; this time, the blades stick in the ground, and are sent flying in the air by another sawblade thrown by Blade Man DOS. After this, his pattern loops.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=1&lt;br /&gt;
|saber=3&lt;br /&gt;
|burst=1&lt;br /&gt;
|drive=7&lt;br /&gt;
|cutbuster=1&lt;br /&gt;
|cutsaber=2&lt;br /&gt;
|cutburst=1&lt;br /&gt;
|cutdrive=1&lt;br /&gt;
|flamebuster=1&lt;br /&gt;
|flamesaber=2&lt;br /&gt;
|flameburst=2&lt;br /&gt;
|flamedrive=3&lt;br /&gt;
|icebuster=2&lt;br /&gt;
|icesaber=5&lt;br /&gt;
|iceburst=5&lt;br /&gt;
|icedrive=5&lt;br /&gt;
|zapbuster=1&lt;br /&gt;
|zapsaber=1&lt;br /&gt;
|zapburst=2&lt;br /&gt;
|zapdrive=1&lt;br /&gt;
|psybuster=2&lt;br /&gt;
|psysaber=4&lt;br /&gt;
|psyburst=4&lt;br /&gt;
|psydrive=3&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* If the player dies while fighting Blade Man DOS, he will stop to laugh at them.&lt;br /&gt;
** Because of this, he has no friends.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMMLEZ Chapter 2 Flame}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
[[Category:Robot Masters]][[Category:Bosses]][[Category:Make a Good Mega Man Level: Episode Zero Bosses]]&lt;/div&gt;</summary>
		<author><name>Gnief Fiar</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Ultimate_Choice&amp;diff=20339</id>
		<title>The Ultimate Choice</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Ultimate_Choice&amp;diff=20339"/>
				<updated>2022-06-11T12:00:35Z</updated>
		
		<summary type="html">&lt;p&gt;Gnief Fiar: Changed &amp;quot;Fire Mecha and Ice Mecha&amp;quot; to &amp;quot;Elemental Aces&amp;quot; so that the hyperlink actually works&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Ultimate Choice''' is a special area present in ''[[Make a Good Mega Man Level: Episode Zero]]''. Replacing [[The Arena]] found in previous ''MaGMML'' games, the mode has [[Zero]] face a select number of bosses in order, in return for rewards such as Bolts and exclusive [[CD]]s. Which bosses are fought is determined by a difficulty select, with eight intensity levels. The higher the difficulty, the more bosses are fought, and the higher and more valuable the reward at the end is.&lt;br /&gt;
&lt;br /&gt;
From lowest to highest, the intensity levels are &amp;quot;Sweet Breeze&amp;quot;, &amp;quot;Mild Stroll&amp;quot;, &amp;quot;Zesty Expedition&amp;quot;, &amp;quot;Spicy Adventure&amp;quot;, &amp;quot;Sizzling Threat&amp;quot;, &amp;quot;Fiery Showdown&amp;quot;, &amp;quot;Infernal Crisis&amp;quot;, and &amp;quot;Soul Eraser&amp;quot;. Additionally, a Custom Battle mode allowing the player to create their own arenas exists.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Intensity&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Bosses&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Reward&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Rating&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|Sweet Breeze&lt;br /&gt;
|&lt;br /&gt;
#[[Giant Spear Man]] (1)&lt;br /&gt;
#[[Honey Woman]]&lt;br /&gt;
#[[Suzak and Fenix]]&lt;br /&gt;
#[[Punk]]&lt;br /&gt;
#[[SRARA Up n' Down]]&lt;br /&gt;
|100 Bolts&lt;br /&gt;
|&lt;br /&gt;
|One of the first intensity levels available.&lt;br /&gt;
|-&lt;br /&gt;
|Mild Stroll&lt;br /&gt;
|&lt;br /&gt;
#Giant Spear Man (3)&lt;br /&gt;
#[[Dethgerbis]]&lt;br /&gt;
#[[Thwomp Man]]&lt;br /&gt;
#Punk&lt;br /&gt;
#SRARA Up n' Down&lt;br /&gt;
#[[Doc Robot Overloaded]]&lt;br /&gt;
#[[Giga Kuwagata]]&lt;br /&gt;
|200 Bolts&lt;br /&gt;
|★&lt;br /&gt;
|One of the first intensity levels available.&lt;br /&gt;
|-&lt;br /&gt;
|Zesty Expedition&lt;br /&gt;
|&lt;br /&gt;
#Giant Spear Man (3)&lt;br /&gt;
#[[Boomer Kuwanger]]&lt;br /&gt;
#[[Elemental Aces]]&lt;br /&gt;
#[[Stomp'n]]&lt;br /&gt;
#[[Hindjoe]]&lt;br /&gt;
#[[Force Guard]]&lt;br /&gt;
#[[Octo Brain]]&lt;br /&gt;
#[[Totem Polen Plus]]&lt;br /&gt;
#[[Intest Tinhead]]&lt;br /&gt;
#[[SRARA Joe]]&lt;br /&gt;
|300 Bolts&lt;br /&gt;
|★★&lt;br /&gt;
|Available upon clearing Chapter 2.&lt;br /&gt;
|-&lt;br /&gt;
|Spicy Adventure&lt;br /&gt;
|&lt;br /&gt;
#Giant Spear Man (3)&lt;br /&gt;
#Thwomp Man&lt;br /&gt;
#Giga Kuwagata&lt;br /&gt;
#[[Fighting Fefnir]]&lt;br /&gt;
#[[Fire Boy GH]]&lt;br /&gt;
#Stomp'n&lt;br /&gt;
#[[Pepsi Man]]&lt;br /&gt;
#[[Volt Man the Real]]&lt;br /&gt;
#[[Totem Polen EX]]&lt;br /&gt;
#[[Bone Dragon]]&lt;br /&gt;
#[[Cursor]]&lt;br /&gt;
#[[SRARA Shield Attacker]]&lt;br /&gt;
|400 Bolts&lt;br /&gt;
|★★★&lt;br /&gt;
|Available upon clearing Chapter 2.&lt;br /&gt;
|-&lt;br /&gt;
|Sizzling Threat&lt;br /&gt;
|&lt;br /&gt;
#Giga Kuwagata&lt;br /&gt;
#Fighting Fefnir&lt;br /&gt;
#[[Splash Woman's Revenge]]&lt;br /&gt;
#[[Sparky]]&lt;br /&gt;
#Stomp'n&lt;br /&gt;
#[[Wafer Wagon]]&lt;br /&gt;
#Pepsi Man&lt;br /&gt;
#[[Alastor]]&lt;br /&gt;
#Bone Dragon&lt;br /&gt;
#Cursor&lt;br /&gt;
#[[CWU-41B]]&lt;br /&gt;
#[[Baskette Ball]]&lt;br /&gt;
#[[Duo]]&lt;br /&gt;
|450 Bolts*&lt;br /&gt;
|★★★★&lt;br /&gt;
|Available upon clearing Chapter 2.&lt;br /&gt;
|-&lt;br /&gt;
|Fiery Showdown&lt;br /&gt;
|&lt;br /&gt;
#Giga Kuwagata&lt;br /&gt;
#Fighting Fefnir&lt;br /&gt;
#[[Blade Man DOS]]&lt;br /&gt;
#Sparky&lt;br /&gt;
#Wafer Wagon&lt;br /&gt;
#[[Really Goddang Cool Quick Man]]&lt;br /&gt;
#Alastor&lt;br /&gt;
#[[Recluse Woman]]&lt;br /&gt;
#CWU-41B&lt;br /&gt;
#Baskette Ball&lt;br /&gt;
#[[Red Arremer Man]]&lt;br /&gt;
#[[Psionic Man]]&lt;br /&gt;
#Duo&lt;br /&gt;
#[[SRARA Met]]&lt;br /&gt;
|500 Bolts&lt;br /&gt;
|★★★★★&lt;br /&gt;
|Available upon clearing Chapter 3.&lt;br /&gt;
|-&lt;br /&gt;
|Infernal Crisis&lt;br /&gt;
|&lt;br /&gt;
#Doc Robot Overloaded&lt;br /&gt;
#Giga Kuwagata&lt;br /&gt;
#Blade Man DOS&lt;br /&gt;
#Sparky&lt;br /&gt;
#Wafer Wagon&lt;br /&gt;
#Really Goddang Cool Quick Man&lt;br /&gt;
#Alastor&lt;br /&gt;
#Baskette Ball&lt;br /&gt;
#Psionic Man&lt;br /&gt;
#[[Giga Count 2.0]]&lt;br /&gt;
#[[Cloud Devil 2.0]]&lt;br /&gt;
#Duo&lt;br /&gt;
#SRARA Up n' Down&lt;br /&gt;
#SRARA Joe&lt;br /&gt;
#SRARA Shield Attacker&lt;br /&gt;
#SRARA Met&lt;br /&gt;
|800 Bolts&lt;br /&gt;
|★★★★★★&lt;br /&gt;
|Available upon clearing Chapter 3.&lt;br /&gt;
|-&lt;br /&gt;
|Soul Eraser&lt;br /&gt;
|&lt;br /&gt;
#Doc Robot Overloaded&lt;br /&gt;
#Giga Kuwagata&lt;br /&gt;
#Sparky&lt;br /&gt;
#Wafer Wagon&lt;br /&gt;
#Alastor&lt;br /&gt;
#Baskette Ball&lt;br /&gt;
#[[Hyper Picketman]]&lt;br /&gt;
#[[Yamato Man]]&lt;br /&gt;
#Giga Count 2.0&lt;br /&gt;
#Cloud Devil 2.0&lt;br /&gt;
#[[Alter Archive]]&lt;br /&gt;
#Duo&lt;br /&gt;
#[[Simulation Recon and Regulation Administration|SRARA]]&lt;br /&gt;
#[[Unununium]]&lt;br /&gt;
#[[Trio]]&lt;br /&gt;
#[[GameStop Duck|???]]&lt;br /&gt;
|1000 Bolts&lt;br /&gt;
|★★★★★★★&lt;br /&gt;
|Available upon clearing Chapter 3.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; 300 bolts in Version 1.0. Rewards as 450 in Version 1.1, but mislabeled as 300 bolts.&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Much like The Arena, The Ultimate Choice is derived from a ''Kirby'' subgame; specifically, The Ultimate Choice from ''Kirby Star Allies'', with which it shares a similar difficulty level system. The names of each difficulty are lifted straight from the same game (except for Soul Melter).&lt;br /&gt;
* The maximum number of bolts possible to obtain in a Custom Battle is 3000 bolts.&lt;br /&gt;
* Sizzling Threat is the only difficulty level where no member of [[SRARA]] appears as a boss.&lt;br /&gt;
* Prior to version 1.1, Custom Battle was unlocked by clearing Chapter 3. From 1.1 onward, it is available as soon as the player has access to The Ultimate Choice.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero]]&lt;/div&gt;</summary>
		<author><name>Gnief Fiar</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Suzak_%26_Fenix&amp;diff=20246</id>
		<title>Suzak &amp; Fenix</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Suzak_%26_Fenix&amp;diff=20246"/>
				<updated>2022-04-12T06:42:42Z</updated>
		
		<summary type="html">&lt;p&gt;Gnief Fiar: /* Make a Good 48 Hour Mega Man Level */ Changed so it uses the damage table for the Suzak and Fenix fight in Combustion Castle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Suzak &amp;amp; Fenix&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|jname=Suzak &amp;amp; Phoenik&lt;br /&gt;
|script=スザック＆フェニック&lt;br /&gt;
|romaji=Suzakku &amp;amp; Fenikku&lt;br /&gt;
|altname=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[Fabian]]&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=20 (each)&lt;br /&gt;
|at=4 (contact)&amp;lt;br&amp;gt;4 (fire shot)&lt;br /&gt;
|weak=[[Spark Chaser]], [[Water Shield]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}&amp;lt;br&amp;gt;[[Rain Flush]], [[Concrete Shot]]{{48H}}&amp;lt;br&amp;gt;[[Icicle Chip]] ([[Z-Saber]], [[Z-Burst]], [[Blank Drive]]){{EZ}}&amp;lt;br&amp;gt;[[Wire Adaptor]], [[Power Stone]], [[Block Dropper]]{{Megamix}}&lt;br /&gt;
|category=Bird, Fire, Flying&lt;br /&gt;
|location='''MaG48HMML:'''&amp;lt;br&amp;gt;[[Combustion Castle]]&amp;lt;br&amp;gt;'''MaGMML: Episode Zero:'''&amp;lt;br&amp;gt;[[Skyhigh Ridge]]&lt;br /&gt;
|OffAppear=[[Mega Man 10]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Midboss)&amp;lt;br&amp;gt;[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Midboss)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Midboss)&amp;lt;br&amp;gt;[[Megamix Engine]]&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:SuzakAndFenix.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Suzak &amp;amp; Fenix''' are a collective midboss from ''[[Mega Man 10]]''. They are a pair of robotic phoenixes.&lt;br /&gt;
&lt;br /&gt;
Suzak &amp;amp; Fenix are included in the [[Megamix Engine]], and are planned to appear as a devkit midboss in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. The duo made their ''MaGMML'' series debut in ''[[Make a Good Mega Man Level: Episode Zero]]'' as the final midboss of the stage [[Skyhigh Ridge]]. In ''MaG48HMML'', they appear in the entry [[Combustion Castle]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Suzak and Fenix will randomly choose between one of three moves:&lt;br /&gt;
*Switch vertical height (one will fly down, the other will fly up)&lt;br /&gt;
*Toss three flames that linger on the ground. This is only used by the higher of the two.&lt;br /&gt;
*Engulf themselves in flames and fly to the opposite side of the screen, swapping positions in the process.&lt;br /&gt;
&lt;br /&gt;
Suzak (considered the purple one by the engine) and Fenix (considered the orange one) must be placed individually, with their positions in the editor representing the peak of their flight. The creation code value &amp;quot;high&amp;quot; determines whether or not the bird selected will start the battle at the top of the screen. By default, it is set to true; setting it to false will cause the bird in question to start at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable1M&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|metal=1&lt;br /&gt;
|gemini=1&lt;br /&gt;
|solar=2&lt;br /&gt;
|top=3&lt;br /&gt;
|wool=2&lt;br /&gt;
|black=3&lt;br /&gt;
|phar=1/5&lt;br /&gt;
|magic=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 2{{Megamix}}===&lt;br /&gt;
{{Damagetable2M&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|hornet=2&lt;br /&gt;
|jewel=1&lt;br /&gt;
|grab=1&lt;br /&gt;
|triple=1&lt;br /&gt;
|flash=Y&lt;br /&gt;
|slash=1&lt;br /&gt;
|wheel=2&lt;br /&gt;
|sakugarne=4&lt;br /&gt;
|wire=6&lt;br /&gt;
|arrow=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=3&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=3&lt;br /&gt;
|tornado=6&lt;br /&gt;
|thunder=3&lt;br /&gt;
|magnetic=2&lt;br /&gt;
|ice=4&lt;br /&gt;
|break=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable24HM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|super=4/2&lt;br /&gt;
|chill=1/5&lt;br /&gt;
|pakkajoe=99&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=2&lt;br /&gt;
|rain=2&lt;br /&gt;
|spark=0&lt;br /&gt;
|snake=2&lt;br /&gt;
|tengu=1/1/2&lt;br /&gt;
|water=2&lt;br /&gt;
|concrete=3&lt;br /&gt;
|homing=2&lt;br /&gt;
|beat=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good Mega Man Level: Episode Zero===&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=1&lt;br /&gt;
|saber=1&lt;br /&gt;
|burst=2&lt;br /&gt;
|drive=99&lt;br /&gt;
|cutbuster=2&lt;br /&gt;
|cutsaber=3&lt;br /&gt;
|cutburst=3&lt;br /&gt;
|cutdrive=3&lt;br /&gt;
|flamebuster=1&lt;br /&gt;
|flamesaber=1&lt;br /&gt;
|flameburst=2&lt;br /&gt;
|flamedrive=1&lt;br /&gt;
|icebuster=3&lt;br /&gt;
|icesaber=4&lt;br /&gt;
|iceburst=4&lt;br /&gt;
|icedrive=4&lt;br /&gt;
|zapbuster=1&lt;br /&gt;
|zapsaber=1&lt;br /&gt;
|zapburst=2&lt;br /&gt;
|zapdrive=2&lt;br /&gt;
|psybuster=1&lt;br /&gt;
|psysaber=1*&lt;br /&gt;
|psyburst=2&lt;br /&gt;
|psydrive=2&lt;br /&gt;
|notes=*Reflected fire shots deal 2 damage.&lt;br /&gt;
}}&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=Y&lt;br /&gt;
|stone=4&lt;br /&gt;
|plant=1&lt;br /&gt;
|block=4&lt;br /&gt;
|ice=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML3)]][[Category:Mega Man 10 Enemies]][[Category:Bird Enemies]][[Category:Fire Enemies]][[Category:Flying Enemies]]&lt;/div&gt;</summary>
		<author><name>Gnief Fiar</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Monkikki&amp;diff=20218</id>
		<title>Monkikki</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Monkikki&amp;diff=20218"/>
				<updated>2022-03-22T03:16:34Z</updated>
		
		<summary type="html">&lt;p&gt;Gnief Fiar: /* Make a Good 48 Hour Mega Man Level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Monkikki&lt;br /&gt;
|image=[[File:MonkikkiArt.jpg|230px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|jname=&lt;br /&gt;
|script=モンキッキ&lt;br /&gt;
|romaji=Monkikki&lt;br /&gt;
|altname= &lt;br /&gt;
|designer= &lt;br /&gt;
|programmer=[[NaOH]]&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=4&lt;br /&gt;
|at=4 (contact)&amp;lt;br&amp;gt;2 (banana)&lt;br /&gt;
|weak=[[Laser Trident]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}&amp;lt;br&amp;gt;[[Flame Mixer]]{{48H}}&amp;lt;br&amp;gt;[[Metal Blade]], [[Wheel Cutter]], [[Sakugarne]]{{Megamix}}&lt;br /&gt;
|category=Nature, Primate&lt;br /&gt;
|location=&lt;br /&gt;
|OffAppear=[[Mega Man V]]&lt;br /&gt;
|MaGMMLAppear=[[Megamix Engine]]&lt;br /&gt;
|appear= &lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite=[[File:Monkikki.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Monkikki''' is an enemy from ''[[Mega Man V]]''. It is a modified Monking that throws dangerous bananas at enemies while jumping up and down.&lt;br /&gt;
&lt;br /&gt;
Monkikki was first available with the release of the [[Megamix Engine]], and appeared in the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Monkikki stands still for several seconds, before it throws a banana directly at him. If [[Mega Man]] draws close, Monkikki will start jumping up and down to make counter-attacking more difficult. How high a Monkikki can jump can be changed by a user in its creation code.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable1M&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|metal=3&lt;br /&gt;
|gemini=1&lt;br /&gt;
|solar=2&lt;br /&gt;
|top=3&lt;br /&gt;
|wool=0.5&lt;br /&gt;
|black=3&lt;br /&gt;
|phar=1/5&lt;br /&gt;
|magic=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 2{{Megamix}}===&lt;br /&gt;
{{Damagetable2M&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|hornet=2&lt;br /&gt;
|jewel=1&lt;br /&gt;
|grab=1&lt;br /&gt;
|triple=1&lt;br /&gt;
|flash=Y&lt;br /&gt;
|slash=1&lt;br /&gt;
|wheel=3&lt;br /&gt;
|sakugarne=4&lt;br /&gt;
|wire=3&lt;br /&gt;
|arrow=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=3&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=4&lt;br /&gt;
|thunder=3&lt;br /&gt;
|magnetic=2&lt;br /&gt;
|ice=3&lt;br /&gt;
|break=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable24HM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|super=4/2&lt;br /&gt;
|chill=1/5&lt;br /&gt;
|pakkajoe=99&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=2&lt;br /&gt;
|rain=2&lt;br /&gt;
|spark=0&lt;br /&gt;
|snake=2&lt;br /&gt;
|tengu=1/1/2&lt;br /&gt;
|water=2&lt;br /&gt;
|concrete=3&lt;br /&gt;
|homing=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=Y&lt;br /&gt;
|stone=2&lt;br /&gt;
|plant=4&lt;br /&gt;
|block=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related Enemies==&lt;br /&gt;
*[[Monking]]&lt;br /&gt;
*[[Returning Monking]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man V Enemies]][[Category:Nature Enemies]][[Category:Primate Enemies]]&lt;/div&gt;</summary>
		<author><name>Gnief Fiar</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Z-Phone&amp;diff=20198</id>
		<title>Z-Phone</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Z-Phone&amp;diff=20198"/>
				<updated>2022-03-15T22:22:43Z</updated>
		
		<summary type="html">&lt;p&gt;Gnief Fiar: /* List of valid Z-Phone numbers */ Added notes for calls 0205 and 0230&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Z-Phone''' is a feature in ''[[Make a Good Mega Man Level: Episode Zero]]''. A communications device invented by [[Doctor Albert W. Wily|Dr. Wily]], he gives it to [[Zero]] after the latter arrives at [[Dr. Wily's Secret Bunker|his newest hideout]]. While in a level, the Z-Phone can be accessed from the pause menu (or from a dedicated option on the world map), with the option to call a number by typing in a four digit number.&lt;br /&gt;
&lt;br /&gt;
There are seven primary contacts, all unlocked throughout the game under various means, and their numbers are saved in an easily-accessible contact list. Each one has a specific function, and can be called on to receive certain information:&lt;br /&gt;
&lt;br /&gt;
*[[File:ZPhoneWily.png]] '''[[Doctor Albert W. Wily|Dr. Wily]]''' - Unlocked by default. When called, he gives background lore on the current level, such as what it is and why it was built. After Zero abandons Wily in Chapter 2, this number will stop working until [[Null and Void (Episode Zero)|Null and Void]] is cleared.&lt;br /&gt;
*[[File:ZPhoneHyde.png]] '''[[Sophie Hyde|Dr. Hyde]]''' - Unlocked at the start of Chapter 2. When called, she explains the abilities of the player's current weapon and/or chip. Sometimes, she will also give advice on how to use the weapon wheel, or will give some background information about her activities.&lt;br /&gt;
*[[File:ZPhoneKrantz.png]] '''[[Roslyn Krantz|Agent Krantz]]''' - Unlocked at the end of Chapter 1. When called, she gives advice on what enemies and/or gimmicks are in the current stage, and how best to deal with them. In some levels, [[Gilbert D. Stern|Agent Stern]] answers instead, but he still fills the role of giving advice.&lt;br /&gt;
*[[File:ZPhoneGalaxy.png]] '''[[Galaxy Man]]''' - Unlocked after clearing [[Construction of Constructions]]. When called, he points Zero towards the location of uncollected [[CD]]s in the current stage, and provides tips on how to collect them.&lt;br /&gt;
*[[File:ZPhoneYamato.png]] '''[[Yamato Man]]''' - Unlocked after clearing [[Mojo Dojo]]. When called during a boss fight, he will warn of certain attacks, give strategies on how to defeat them, and occasionally hint at their weakness. If called outside of a boss (or when facing a devkit miniboss, excepting [[Stompy]] or [[Melody Response Cannon|Lavaproof Response Cannon]]), he will be noticeably less helpful. Notably, when Yamato Man is called during his own boss fight, Tomahawk Man will answer and fulfill the number's purpose instead.&lt;br /&gt;
*[[File:ZPhonePirate.png]] '''[[Pirate Man]]''' - Unlocked by talking to him at [[Chateau Chevaleresque]]. A joke contact, when called he will often give useless &amp;quot;Pirate Tips&amp;quot;, tell nonsensical stories, or try to posit some inane conspiracy theory. A select few of his calls, however, provide actually useful information, such as the existence of ladder jumping, the effectiveness of the Z-Saber against shielded enemies, and stomp dashing providing a greater speed boost than normal dashing, among other tips.&lt;br /&gt;
*[[File:ZPhoneKnives.png]] '''[[Knives]]''' - Unlocked by finding out her number and calling her in the postgame. When called, she will judge the current level's suitability as a date spot for her and Zero, invariably finding a reason to reject it. Notably, she can only be called in a specific area hidden in the level (usually, but not always, 32 x 32 pixels in size), and her calls cannot be repeated once found.&lt;br /&gt;
&lt;br /&gt;
With the exception of Knives, none of these numbers will work if Zero doesn't already have them registered in the Z-Phone. &lt;br /&gt;
&lt;br /&gt;
In addition to these contacts, there are many secret numbers that can be contacted, though some will only work under certain conditions. Some of these are &amp;quot;collect calls&amp;quot; that drastically affect gameplay, similar to [[Cheat Mode|cheats]] in other ''MaGMML'' games; when activated, these automatically disqualify the current level run from any active leaderboards.&lt;br /&gt;
&lt;br /&gt;
==List of valid Z-Phone numbers==&lt;br /&gt;
All of these numbers are accessed by dialing them on the Z-Phone's keypad. Though represented as four-digit numbers, numbers with three or less digits don't need 0s at the front to work.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Number&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Info&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Phone Number Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Zero calls the phone operator, who instructs a confused Zero to dial the person he wishes to speak to before hanging up.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0052&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Non-Human from ''Action 52''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|52 is the titular number of games contained in the cartridge from which Non-Human originates.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0064&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons the Wario Apparition, a famous anomaly which may or may not exist within the data of certain copies of ''Super Mario 64''. The apparition will appear in the background and gradually approach the foreground until it touches Zero, resulting in an instant kill that ignores the Skull Amulet's effect. The apparition tracks Zero's movements perfectly and is unavoidable, although it can be despawned by screen transitioning. If the number is called in [[Defeat the Giant Spear Man!]], Wario himself will answer, trying to order a pizza. &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|64 is a reference to the game ''Super Mario 64'', from which the Wario Apparation hails.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0112&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with the next few numbers of the Fibonacci sequence.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0, 1, 1, and 2 are the first four numbers of the Fibonacci sequence.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0120&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;The safe has been unlocked&amp;quot;. If entered in [[Code Landfill]], it activates &amp;quot;Epic Mode&amp;quot;, which replaces the [[Glitch Gremlin]]s with front facing Xoks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 0120 is one of five randomly-generated numbers that can serve as the combination to the attic safe. It also refers to January 20th, 2020, when [[snoruntpyro]] made a deal with [[MiniMacro]] where she would put the Xok in the game if he would create the Z-Phone menu sprites.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0135&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays the Unown Radio theme from ''Pokémon Gold and Silver''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Pokémon Gold and Silver'', the Unown Radio theme is heard by tuning the Pokégear's radio to channel 13.5 while in or near the Ruins of Alph.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0205&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays the Team Rocket radio transmission from ''Pokémon Gold and Silver''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Pokémon Gold and Silver'', this radio transmission is heard by tuning the Pokégear's radio to channel 20.5 while in Mahogany Town, Route 43, or the Lake of Rage before clearing the Team Rocket HQ.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Youngster Joey from ''Pokémon Gold and Silver'', who, in true Joey fashion, brags about his &amp;quot;top percentage&amp;quot; Rattata.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Pokémon Gold and Silver'', Youngster Joey is located on Route 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0308&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A call featuring Dante from the ''Devil May Cry'' series, who offers to sell some of his various weapons and possessions to Zero in exchange for bolts. Regardless of the item offered, the result will always be the same; Zero will initially show an interest in buying whatever Dante is offering him, until Dante inevitably spills a questionable detail about the item that causes Zero to change his mind.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|March 8th was the worldwide release date of ''Devil May Cry 5'', the most recent installment in the series.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0329&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays the number 1 song in Bikini Bottom, &amp;quot;Electric Zoo&amp;quot;. This legendary tune was first heard in the ''SpongeBob SquarePants'' episode &amp;quot;Krab Borg&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Krab Borg&amp;quot; first aired on March 29th, 2002.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0411&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Agent Krantz's number. Will not work until obtained at the end of Chapter 1.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The first issue of the ''Mega Man'' Archie Comics series was released in April of 2011.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0415&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A call involving a snippet of dialogue from ''Half-Life VR AI''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The episode of ''Half-Life VR AI'' that the call's dialogue is taken from was uploaded to YouTube on April 15th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0420&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works when the system time is at 4:20 AM/PM. A message celebrating the occasion appears.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|You know why.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0423&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays Dr. Weil's announcement from ''Mega Man Zero 3''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|April 23rd is the Japanese release date of ''Mega Man Zero 3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0430&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Re-enacts the &amp;quot;turn the game console off&amp;quot; codec call from ''Metal Gear Solid 2: Sons of Liberty'', with Colonel Roy Campbell and Agent Krantz (who stands in for Rosemary) talking to Zero (who stands in for Raiden). The Colonel's mugshot gradually changes from his ''Metal Gear 2: Solid Snake'' mugshot, to his mugshot from the original release of ''Metal Gear 2'', to Colonel from ''Mega Man X4'', and finally an image of Colonel Zol from ''Kamen Rider'', which is used as a placeholder image for Colonel's mugshot in the ''Mega Man X4'' prototype.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Metal Gear Solid 2'', Rosemary constantly asks Raiden about April 30th, which is when the two first met. The game's climax also takes place on April 30th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0523&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls [[Rush]], who proceeds to bark and woof, much to Zero's confusion.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0525&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the Meteor Police from the 1987 graphic adventure game ''Maniac Mansion''. Zero claims to have defeated a &amp;quot;purple meteor&amp;quot; all by himself and desires cash as a reward, but the Meteor Police claim that he is being a &amp;quot;tuna head&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 0525 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0550&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Galaxy Man's number. Will not work until after clearing Construction of Constructions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|550 kilometers per second is the escape velocity of the Milky Way from the position of the Sun.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0606&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Sonata of Awakening!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Sonata of Awakening from ''The Legend of Zelda: Majora's Mask''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0623&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Knives's number. Will not work until obtained after clearing Null and Void.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|June 23rd is the Japanese release date of ''Pokémon Black 2'' and ''Pokémon White 2'', which Knives' quest draws inspiration from.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0626&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown caller wishes ''Episode Zero'' itself a happy birthday. Zero misconstrues the message and wonders if &amp;quot;Episode&amp;quot; is his actual first name.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''Episode Zero'' was released on June 26th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0630&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Epona's Song?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Epona's Song from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0666&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays morse code which translates to &amp;quot;Bumo Bumomo Bumomomomomo&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;666&amp;quot; is the number of the devil. As the morse code translates to the only words the [[Yellow Devil]] can speak in ''[[Mega Man Powered Up]]'', it can be inferred that this is a literal &amp;quot;number of the devil&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0703&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;FIRE LUIGI1000 LET BUCKET STEP IN&amp;quot;. Possibly a reference to the ''Mega Man Y+1'' devteam.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0712&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays a random Model A cipher from ''Mega Man ZX Advent''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|July 12th is the Japanese release date of ''Mega Man ZX Advent''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0717&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Axl from the ''Mega Man X'' series, before killing Zero.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|July 17th is the Japanese release date of ''Mega Man X7'', which Axl debuts in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0719&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An Applebee's prank call.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0737&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Charjabug from the ''Pokémon'' series, who laughs(?) into the phone.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|737 is Charjabug's number in the National Pokédex.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0800&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works in [[In the Flesh]]. Casper the Friendly Ghost slowly rotates the screen as he excitedly comments that he should have joined the school bobsled team.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;800&amp;quot; can be read as &amp;quot;BOO&amp;quot;, which is a common saying of ghosts in media.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0801&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0430.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|August 1 is the Japanese release date of ''Mega Man X4'', which featured Colonel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0816&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works during the battle against [[Big Chungus]]. When called, the music will be changed to an 8-bit remix of Big Chungus' &amp;quot;official main theme&amp;quot; by YouTube user Endigo, and Big Chungus itself will dramatically grow in size. Despite the size increase, the HP and damage output of the boss are unaltered, and the size of his projectiles remain the same as well. If the call is activated when Big Chungus is close to a wall, he will clip into the wall, and will keep trying to jump out until he finally goes offscreen. At this point, the player is softlocked, as no attack in Zero's arsenal can reach him.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;816&amp;quot; can be read as &amp;quot;BIG&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0909&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays the famous &amp;quot;Squidward's House&amp;quot; copypasta from a certain review of the ''SpongeBob SquarePants'' episode &amp;quot;Good Neighbors&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The video that spawned the famous copypasta was uploaded to YouTube on September 9th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0928&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls [[Proto Man]], who whistles into the phone, angering Zero.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|September 28th is the Japanese release date of ''[[Mega Man 3]]'', which is the game Proto Man first appears in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0950&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Healing?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Healing from ''The Legend of Zelda: Majora's Mask''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1012&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;No, you're not the one&amp;quot;. References the ghost girl easter egg from ''Pokémon X and Y''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|October 12th is the worldwide release date of ''Pokémon X and Y''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1029&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0120.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1029 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1101&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the famous and popular ''Mega Man X6'' character, Gate. The call's dialogue is taken nearly verbatim from the scene in ''X6'' that plays after defeating the eight Mavericks, in which Gate contacts and talks to X, the only difference being that Zero takes up X's role in the call.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|November 2001 was the release period of ''Mega Man X6'' in Japan.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1102&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Yamato Man's number. Will not work until obtained after clearing Mojo Dojo.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Japan's National Foundation Day is celebrated on February 11th. The number references how Japan and various other eastern countries write the date in a &amp;quot;year/month/day&amp;quot; format.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1113&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works in [[Horizon Zero]], [[Vertical Hunger]], [[Forgotten Fortress: The Lab]], [[Ice Breaker]], [[Code Landfill]], [[Entrance to Tier X]], and [[Construction of Constructions]]. Recites Sonia's song, &amp;quot;Shooting Star&amp;quot;, from ''Mega Man Star Force 3''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|November 13th is the day that ''Mega Man Star Force 3'' released in Japan.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1138&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0525.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1138 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1181&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Sophie Hyde's number. Will not work until obtained at the start of Chapter 2.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1181 is a combination of the atomic numbers for sodium (11), oxygen (8), and hydrogen (1), the elements that make up sodium hydroxide, which Dr. Hyde's name is a play on.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120 and 1029.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1230 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1287&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Dr. Wily's number. If called after Dr. Wily's Secret Bunker is abandoned, the call will only play static. It returns to normal after beating the game.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The [[Mega Man 1|original ''Mega Man'']] was released in December of 1987.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1337&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays ''Zero Wing''&amp;lt;nowiki&amp;gt;'s&amp;lt;/nowiki&amp;gt; infamous intro dialogue, but written in leetspeak. [[CATS]] makes a cameo appearance when saying his original lines.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1337 translates to &amp;quot;leet&amp;quot; in leetspeak.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1547&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Nurse Edna from ''Maniac Mansion''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1547 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1618&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays the &amp;quot;Night of Semiramis&amp;quot; copypasta that originates from the comments of a raocow video featuring said level. The copypasta is notable for describing the level as &amp;quot;simply put- sexy&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1946&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons Thomas the Tank Engine, who acts like he does in the fangame ''Skullman in: Scooby Doc 4 - The Destroyer (feat. Atsushi Onita)'' (and when summoned by [[Unununium]]); he will zoom in from the background, and (like the Wario Apparition) instantly kill Zero on contact while ignoring the effect of the Skull Amulet. He is much faster than the Wario Apparition, but has the same weakness in that he can be despawned if Zero transitions to another screen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1946 is the year the original ''Thomas the Tank Engine'' book was published, as the second installment in ''The Railway Series''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1977&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525 and 1138.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1977 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1987&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works in [[Volt Man Factory]]. When called, a gold-coloured [[Volt Man]] yells randomly-generated gibberish before the game automatically closes itself.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Five Nights at Freddy's'', setting the animatronics' AI to 1-9-8-7 in the game's Custom Night mode causes a Golden Freddy jumpscare, followed by the game closing itself.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1997&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as call 0800.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2001&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Professor E. Gadd, who tells Zero about a ghost that had escaped his portrait gallery by the name of [[Chesder]], and that said ghost can most likely be found in [[Ghouls n' Ghasts|a level with many skulls]]. An extra bit of dialogue will be added to the call if the player has already completed Ghouls n' Ghasts, in which E. Gadd will compliment Zero for having taken care of Chesder. The call itself is taken almost verbatim from ''Luigi's Mansion''; specifically, it comes from the conversation between Luigi and E. Gadd in the Telephone Room after the blackout in Area 4, in which the latter warns the former of the reclusive Uncle Grimmly. Chesder replaces Uncle Grimmly as the main subject of the call, and various other dialogue is modified to fit into ''Episode Zero'' as a whole.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2001 is the release year of the original ''Luigi's Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2008&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Plug Man. If the player is not connected to the leaderboards, he tells Zero that he has nothing special to share with him, and to call back later. If the player is connected, he will plug upcoming/recently released ''MaGMML'' content.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2008 is the year ''[[Mega Man 9]]'' was released.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2177&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls McWily's customer service, who informs you that the takeout is currently closed due to construction work.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2275&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 1547.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 2275 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2323&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls God, who then instantly kills Zero using a bolt of lightning.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2401&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A collect call that creates a unique, friendly variant of the [[Trailing Zero]] from Null and Void, complete with X's color scheme. The clone will only disappear when Zero dies or exits a level, and is intangible to all enemies and hazards, much like the harmful Trailing Zeroes. It will copy all of Zero's movements one-for-one, but the only weapon of his that the clone can copy is the [[Z-Saber]], which will damage enemies and objects like the real Zero's, enhancing the latter's DPS when using said weapon alongside the clone. Notably, with the exception of the [[Cutter Chip|Cutter Saber]]'s rolling slash, the clone cannot replicate any of the chip-specific saber attacks, and its saber will always be green regardless of the chip equipped. Also notable is that only one clone can exist at a time, and the call will have no effect if the 5000 number is already in effect.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2401 is a reference to the famous ''Super Mario 64'' urban legend &amp;quot;L is Real 2401&amp;quot;, which insinuates that Luigi was meant to be playable in said game as a co-op character. The phrase &amp;quot;Let's-a-go!&amp;quot; is said when the number is called, which is a famous catchphrase of the Mario Bros.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2525&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A collect call that flips Zero's gravity, no matter where he is.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The numbers 2 and 5 resemble vertically-flipped versions of each other.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2580&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Albert Wesker (misspelled as &amp;quot;Whesker&amp;quot; in-game), one of the major antagonists of the ''Resident Evil'' series, who shouts &amp;quot;YOU WILL GIVE ME AN EGG!&amp;quot; before hanging up. Said line comes from ''Resident Evil 5'', where Wesker is playable in certain game modes, and can demand items from other players, including rotten eggs. The line was popularized when it became the Twitch sub notification sound clip for YouTube user and streamer Proton Jon.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2602&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Storms!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Storms from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 2001.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The vacuum device Luigi uses in ''Luigi's Mansion'' is called the &amp;quot;Poltergust 3000&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3122&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls (presumably) Scorpion from the ''Mortal Kombat'' series, who exclaims his iconic line &amp;quot;Get over here!&amp;quot; before hanging up. After the call is completed, all enemies and/or objects that get sliced in half by the Z-Saber will produce a red particle effect that simulates blood, something that the ''Mortal Kombat'' series is infamous for having plenty of. The effect will go away when Zero dies or exits a level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3301&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Cicada 3301 who looks like Dr. Fred from ''Maniac Mansion'', who requests a Pepsi Zero.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3301 is one of Dr. Fred's highscores in Meteor Mess from ''Maniac Mansion''. Cicada 3301 is also a famous ARG.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3305&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the Hotline for Idiot Babies from ''Deltarune''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Megalovania from ''Undertale''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3412&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525, 1138 and 1977.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 3412 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3444&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 1547 and 2275.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 3444 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3612&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120, 1029 and 1230.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 3612 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3732&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A collect call that will activate the &amp;quot;Floor is Lava&amp;quot; cheat from the other ''MaGMML'' games, except health is not restored while in the air.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4186&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120, 1029, 1230 and 3612.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 4186 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4514&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls someone who wants to report a &amp;quot;bruh moment&amp;quot; which enrages Zero.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4665&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Pirate Man's number. Will not work until obtained by talking to him in Chateau Chevaleresque in [[Mega City]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4665 are the numbers one would have to press on the number pad of a flip phone in order to spell &amp;quot;hook&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4878&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Zero gets a call from &amp;quot;Healing Radio&amp;quot;, which will play a different retro song depending on the current level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A collect call that summons the Trailing Zeroes from Null and Void. Up to twenty copies can be created, and they work the same as in their source level. The only way to stop them from spawning is to die, as they follow the player everywhere, even through screen transitions. This call will have no effect if the 2401 number is active.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5235&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 1547, 2275 and 3444.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 5235 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5309&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown person picks up. Zero tells them he found their number on the wall, to which they promptly hang up.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|This is a reference to the song, &amp;quot;867-5309/Jenny.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5522&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown entity answers the call and repeats everything that Zero says, much to the latter's annoyance.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Similar to the number 2525, &amp;quot;22&amp;quot; can just be seen as a repetition of &amp;quot;55&amp;quot;, just upside down.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5858&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Dials into Dr. Fred's Reality Core, causing it to go unstable and have a meltdown.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5858 is one of Dr. Fred's possible high scores in Meteor Mess from ''Maniac Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5905&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Saria's Song?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Saria's Song from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6096&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Zelda's Lullaby!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Zelda's Lullaby from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6666&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Sets Zero's HP to 1.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|666 is known as the number of the devil.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6969&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The game congratulates you for your genius.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|You know why.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7390&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Opens the voicemail software on the Z-Phone. Dr. Wily apparently called three hours ago when his UFO broke down.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7428&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only on Wednesdays, in the secret room near the start of String Theory with 70 Bolts, the Z-Phone will ring. Picking it up will give you a Morse Code message leading to this number. Although the Morse Code phone call only happens on Wednesdays in that specific room, you can call this number on any day anywhere in String Theory. Mark Eteer from Maniac Mansion praises the Mega Man 1 boss theme.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7439&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A collect call in which [[Tamp]] thanks you for appreciating them. An invincible Tamp then spawns and harasses the player until they die, press the retry button, or exit the stage.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7537&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 1547, 2275, 3444 and 5235.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 7537 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7572&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as call 5858.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7572 is one of Dr. Fred's possible high scores in Meteor Mess from ''Maniac Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0800 and 1997.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;8000&amp;quot; can be read as &amp;quot;BOOO&amp;quot;, which is a common saying of ghosts in media.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8008&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The Z-Phone sarcastically mocks you for your puerile sense of humor, and instantly kills Zero as punishment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8008 resembles the word &amp;quot;boob&amp;quot; when typed on a phone or calculator.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8011&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls someone who tries to tell you the true identity of Model A before Zero gets killed instantly.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|This number is a reference to Model A truther, [[TimeLink]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8164&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A collect call that spawns a [[Big Fish]] at your location.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8640&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as call 5858 and 7572.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8640 is one of Dr. Fred's possible high scores in Meteor Mess from ''Maniac Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9111&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525, 1138, 1977 and 3412.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 9111 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9259&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Time!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Time from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9347&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A collect call in which [[Spark Devil]] responds, commenting on the backwards name of Noob Saibot from ''Mortal Kombat''. A Spark Devil from [[Shocking Wacko Stage]] then spawns and harasses Zero until the level ends, Zero dies, or the player presses the retry button.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9731&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Recites the opening paragraph of the fanfiction &amp;quot;Metroid High School&amp;quot;, in its glorious typo-ridden awesomeness.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|This number is a reference to the &amp;quot;Metroid High School&amp;quot; missionary, [[ParmaJon]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9999&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A mysterious entity congratulates Zero for calling the final number in the index, much to his bewilderment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9999 is the highest possible number that can be entered into the Z-Phone, thus making it the &amp;quot;last&amp;quot; number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In a secret room near the start of [[String Theory]], there is a particular tile where the Z-Phone will ring during normal gameplay. If the menu is opened while this is happening, a unique call will play out.&lt;br /&gt;
** It has been confirmed that this behaviour was coded in as a scrapped method for progressing through the Knives quest, and was most likely placed here to avoid leaving it unused.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero]]&lt;/div&gt;</summary>
		<author><name>Gnief Fiar</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Z-Phone&amp;diff=20193</id>
		<title>Z-Phone</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Z-Phone&amp;diff=20193"/>
				<updated>2022-03-13T20:42:03Z</updated>
		
		<summary type="html">&lt;p&gt;Gnief Fiar: /* List of valid Z-Phone numbers */ Added notes for numbers 8011 and 9731.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Z-Phone''' is a feature in ''[[Make a Good Mega Man Level: Episode Zero]]''. A communications device invented by [[Doctor Albert W. Wily|Dr. Wily]], he gives it to [[Zero]] after the latter arrives at [[Dr. Wily's Secret Bunker|his newest hideout]]. While in a level, the Z-Phone can be accessed from the pause menu (or from a dedicated option on the world map), with the option to call a number by typing in a four digit number.&lt;br /&gt;
&lt;br /&gt;
There are seven primary contacts, all unlocked throughout the game under various means, and their numbers are saved in an easily-accessible contact list. Each one has a specific function, and can be called on to receive certain information:&lt;br /&gt;
&lt;br /&gt;
*[[File:ZPhoneWily.png]] '''[[Doctor Albert W. Wily|Dr. Wily]]''' - Unlocked by default. When called, he gives background lore on the current level, such as what it is and why it was built. After Zero abandons Wily in Chapter 2, this number will stop working until [[Null and Void (Episode Zero)|Null and Void]] is cleared.&lt;br /&gt;
*[[File:ZPhoneHyde.png]] '''[[Sophie Hyde|Dr. Hyde]]''' - Unlocked at the start of Chapter 2. When called, she explains the abilities of the player's current weapon and/or chip. Sometimes, she will also give advice on how to use the weapon wheel, or will give some background information about her activities.&lt;br /&gt;
*[[File:ZPhoneKrantz.png]] '''[[Roslyn Krantz|Agent Krantz]]''' - Unlocked at the end of Chapter 1. When called, she gives advice on what enemies and/or gimmicks are in the current stage, and how best to deal with them. In some levels, [[Gilbert D. Stern|Agent Stern]] answers instead, but he still fills the role of giving advice.&lt;br /&gt;
*[[File:ZPhoneGalaxy.png]] '''[[Galaxy Man]]''' - Unlocked after clearing [[Construction of Constructions]]. When called, he points Zero towards the location of uncollected [[CD]]s in the current stage, and provides tips on how to collect them.&lt;br /&gt;
*[[File:ZPhoneYamato.png]] '''[[Yamato Man]]''' - Unlocked after clearing [[Mojo Dojo]]. When called during a boss fight, he will warn of certain attacks, give strategies on how to defeat them, and occasionally hint at their weakness. If called outside of a boss (or when facing a devkit miniboss, excepting [[Stompy]] or [[Melody Response Cannon|Lavaproof Response Cannon]]), he will be noticeably less helpful. Notably, when Yamato Man is called during his own boss fight, Tomahawk Man will answer and fulfill the number's purpose instead.&lt;br /&gt;
*[[File:ZPhonePirate.png]] '''[[Pirate Man]]''' - Unlocked by talking to him at [[Chateau Chevaleresque]]. A joke contact, when called he will often give useless &amp;quot;Pirate Tips&amp;quot;, tell nonsensical stories, or try to posit some inane conspiracy theory. A select few of his calls, however, provide actually useful information, such as the existence of ladder jumping, the effectiveness of the Z-Saber against shielded enemies, and stomp dashing providing a greater speed boost than normal dashing, among other tips.&lt;br /&gt;
*[[File:ZPhoneKnives.png]] '''[[Knives]]''' - Unlocked by finding out her number and calling her in the postgame. When called, she will judge the current level's suitability as a date spot for her and Zero, invariably finding a reason to reject it. Notably, she can only be called in a specific area hidden in the level (usually, but not always, 32 x 32 pixels in size), and her calls cannot be repeated once found.&lt;br /&gt;
&lt;br /&gt;
With the exception of Knives, none of these numbers will work if Zero doesn't already have them registered in the Z-Phone. &lt;br /&gt;
&lt;br /&gt;
In addition to these contacts, there are many secret numbers that can be contacted, though some will only work under certain conditions.&lt;br /&gt;
&lt;br /&gt;
==List of valid Z-Phone numbers==&lt;br /&gt;
All of these numbers are accessed by dialing them on the Z-Phone's keypad. Though represented as four-digit numbers, numbers with three or less digits don't need 0s at the front to work.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Number&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Info&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Phone Number Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Zero calls the phone operator, who instructs a confused Zero to dial the person he wishes to speak to before hanging up.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0052&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Non-Human from ''Action 52''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|52 is the titular number of games contained in the cartridge from which Non-Human originates.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0064&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons the Wario Apparition, a famous anomaly which may or may not exist within the data of certain copies of ''Super Mario 64''. The apparition will appear in the background and gradually approach the foreground until it touches Zero, resulting in an instant kill that ignores the Skull Amulet's effect. The apparition tracks Zero's movements perfectly and is unavoidable, although it can be despawned by screen transitioning. If the number is called in [[Defeat the Giant Spear Man!]], Wario himself will answer, trying to order a pizza. &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|64 is a reference to the game ''Super Mario 64'', from which the Wario Apparation hails.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0112&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with the next few numbers of the Fibonacci sequence.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0, 1, 1, and 2 are the first four numbers of the Fibonacci sequence.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0120&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;The safe has been unlocked&amp;quot;. If entered in [[Code Landfill]], it activates &amp;quot;Epic Mode&amp;quot;, which replaces the [[Glitch Gremlin]]s with front facing Xoks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 0120 is one of five randomly-generated numbers that can serve as the combination to the attic safe. It also refers to January 20th, 2020, when [[SnoruntPyro]] made a deal with [[MiniMacro]] where she would put the Xok in the game if he would create the Z-Phone menu sprites.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0135&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays the Unown Radio theme from ''Pokémon Gold and Silver''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Pokémon Gold and Silver'', the Unown Radio theme is heard by tuning the Pokégear's radio to channel 13.5 while in or near the Ruins of Alph.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0205&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays an unknown sound effect, possibly from a Game Boy game.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Youngster Joey from ''Pokémon Gold and Silver'', who, in true Joey fashion, brags about his &amp;quot;top percentage&amp;quot; Rattata.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0308&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A call featuring Dante from the ''Devil May Cry'' series, who offers to sell some of his various weapons and possessions to Zero in exchange for bolts. Regardless of the item offered, the result will always be the same; Zero will initially show an interest in buying whatever Dante is offering him, until Dante inevitably spills a questionable detail about the item that causes Zero to change his mind.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|March 8th was the worldwide release date of ''Devil May Cry 5'', the most recent installment in the series.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0329&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays the number 1 song in Bikini Bottom, &amp;quot;Electric Zoo&amp;quot;. This legendary tune was first heard in the ''SpongeBob SquarePants'' episode &amp;quot;Krab Borg&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Krab Borg&amp;quot; first aired on March 29th, 2002.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0411&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Agent Krantz's number. Will not work until obtained at the end of Chapter 1.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The first issue of the ''Mega Man'' Archie Comics series was released in April of 2011.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0415&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A call involving a snippet of dialogue from ''Half-Life VR AI''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The episode of ''Half-Life VR AI'' that the call's dialogue is taken from was uploaded to YouTube on April 15th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0420&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works when the system time is at 4:20 AM/PM. A message celebrating the occasion appears.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|You know why.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0423&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays Dr. Weil's announcement from ''Mega Man Zero 3''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|April 23rd is the Japanese release date of ''Mega Man Zero 3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0430&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Re-enacts the &amp;quot;turn the game console off&amp;quot; codec call from ''Metal Gear Solid 2: Sons of Liberty'', with Colonel Roy Campbell and Agent Krantz (who stands in for Rosemary) talking to Zero (who stands in for Raiden). The Colonel's mugshot gradually changes from his ''Metal Gear 2: Solid Snake'' mugshot, to his mugshot from the original release of ''Metal Gear 2'', to Colonel from ''Mega Man X4'', and finally an image of Colonel Zol from ''Kamen Rider'', which is used as a placeholder image for Colonel's mugshot in the ''Mega Man X4'' prototype.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Metal Gear Solid 2'', Rosemary constantly asks Raiden about April 30th, which is when the two first met. The game's climax also takes place on April 30th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0523&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls [[Rush]], who proceeds to bark and woof, much to Zero's confusion.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0525&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the Meteor Police from the 1987 graphic adventure game ''Maniac Mansion''. Zero claims to have defeated a &amp;quot;purple meteor&amp;quot; all by himself and desires cash as a reward, but the Meteor Police claim that he is being a &amp;quot;tuna head&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 0525 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0550&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Galaxy Man's number. Will not work until after clearing Construction of Constructions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|550 kilometers per second is the escape velocity of the Milky Way from the position of the Sun.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0606&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Sonata of Awakening!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Sonata of Awakening from ''The Legend of Zelda: Majora's Mask''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0623&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Knives's number. Will not work until obtained after clearing Null and Void.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|June 23rd is the Japanese release date of ''Pokémon Black 2'' and ''Pokémon White 2'', which Knives' quest draws inspiration from.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0626&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown caller wishes ''Episode Zero'' itself a happy birthday. Zero misconstrues the message and wonders if &amp;quot;Episode&amp;quot; is his actual first name.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''Episode Zero'' was released on June 26th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0630&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Epona's Song?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Epona's Song from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0666&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays morse code which translates to &amp;quot;Bumo Bumomo Bumomomomomo&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;666&amp;quot; is the number of the devil. As the morse code translates to the only words the [[Yellow Devil]] can speak in ''[[Mega Man Powered Up]]'', it can be inferred that this is a literal &amp;quot;number of the devil&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0703&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;FIRE LUIGI1000 LET BUCKET STEP IN&amp;quot;. Possibly a reference to the ''Mega Man Y+1'' devteam.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0712&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays a random Model A cipher from ''Mega Man ZX Advent''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|July 12th is the Japanese release date of ''Mega Man ZX Advent''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0717&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Axl from the ''Mega Man X'' series, before killing Zero.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|July 17th is the Japanese release date of ''Mega Man X7'', which Axl debuts in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0719&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An Applebee's prank call.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0737&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Charjabug from the ''Pokémon'' series, who laughs(?) into the phone.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|737 is Charjabug's number in the National Pokédex.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0800&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works in [[In the Flesh]]. Casper the Friendly Ghost slowly rotates the screen as he excitedly comments that he should have joined the school bobsled team.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;800&amp;quot; can be read as &amp;quot;BOO&amp;quot;, which is a common saying of ghosts in media.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0801&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0430.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|August 1 is the Japanese release date of ''Mega Man X4'', which featured Colonel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0816&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works during the battle against [[Big Chungus]]. When called, the music will be changed to an 8-bit remix of Big Chungus' &amp;quot;official main theme&amp;quot; by YouTube user Endigo, and Big Chungus itself will dramatically grow in size. Despite the size increase, the HP and damage output of the boss are unaltered, and the size of his projectiles remain the same as well. If the call is activated when Big Chungus is close to a wall, he will clip into the wall, and will keep trying to jump out until he finally goes offscreen. At this point, the player is softlocked, as no attack in Zero's arsenal can reach him.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;816&amp;quot; can be read as &amp;quot;BIG&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0909&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays the famous &amp;quot;Squidward's House&amp;quot; copypasta from a certain review of the ''SpongeBob SquarePants'' episode &amp;quot;Good Neighbors&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The video that spawned the famous copypasta was uploaded to YouTube on September 9th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0928&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls [[Proto Man]], who whistles into the phone, angering Zero.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|September 28th is the Japanese release date of ''[[Mega Man 3]]'', which is the game Proto Man first appears in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0950&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Healing?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Healing from ''The Legend of Zelda: Majora's Mask''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1012&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;No, you're not the one&amp;quot;. References the ghost girl easter egg from ''Pokémon X and Y''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|October 12th is the worldwide release date of ''Pokémon X and Y''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1029&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0120.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1029 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1101&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the famous and popular ''Mega Man X6'' character, Gate. The call's dialogue is taken nearly verbatim from the scene in ''X6'' that plays after defeating the eight Mavericks, in which Gate contacts and talks to X, the only difference being that Zero takes up X's role in the call.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|November 2001 was the release period of ''Mega Man X6'' in Japan.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1102&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Yamato Man's number. Will not work until obtained after clearing Mojo Dojo.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Japan's National Foundation Day is celebrated on February 11th. The number references how Japan and various other eastern countries write the date in a &amp;quot;year/month/day&amp;quot; format.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1113&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works in [[Horizon Zero]], [[Vertical Hunger]], [[Forgotten Fortress: The Lab]], [[Ice Breaker]], [[Code Landfill]], [[Entrance to Tier X]], and [[Construction of Constructions]]. Recites Sonia's song, &amp;quot;Shooting Star&amp;quot;, from ''Mega Man Star Force 3''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|November 13th is the day that ''Mega Man Star Force 3'' released in Japan.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1138&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0525.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1138 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1181&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Sophie Hyde's number. Will not work until obtained at the start of Chapter 2.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1181 is a combination of the atomic numbers for sodium (11), oxygen (8), and hydrogen (1), the elements that make up sodium hydroxide, which Dr. Hyde's name is a play on.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120 and 1029.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1230 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1287&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Dr. Wily's number. If called after Dr. Wily's Secret Bunker is abandoned, the call will only play static. It returns to normal after beating the game.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The [[Mega Man 1|original ''Mega Man'']] was released in December of 1987.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1337&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays ''Zero Wing''&amp;lt;nowiki&amp;gt;'s&amp;lt;/nowiki&amp;gt; infamous intro dialogue, but written in leetspeak. [[CATS]] makes a cameo appearance when saying his original lines.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1337 translates to &amp;quot;leet&amp;quot; in leetspeak.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1547&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Nurse Edna from ''Maniac Mansion''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1547 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1618&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays the &amp;quot;Night of Semiramis&amp;quot; copypasta that originates from the comments of a raocow video featuring said level. The copypasta is notable for describing the level as &amp;quot;simply put- sexy&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1946&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons Thomas the Tank Engine, who acts like he does in the fangame ''Skullman in: Scooby Doc 4 - The Destroyer (feat. Atsushi Onita)'' (and when summoned by [[Unununium]]); he will zoom in from the background, and (like the Wario Apparition) instantly kill Zero on contact while ignoring the effect of the Skull Amulet. He is much faster than the Wario Apparition, but has the same weakness in that he can be despawned if Zero transitions to another screen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1946 is the year the original ''Thomas the Tank Engine'' book was published, as the second installment in ''The Railway Series''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1977&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525 and 1138.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1977 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1987&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works in [[Volt Man Factory]]. When called, a gold-coloured [[Volt Man]] yells randomly-generated gibberish before the game automatically closes itself.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Five Nights at Freddy's'', setting the animatronics' AI to 1-9-8-7 in the game's Custom Night mode causes a Golden Freddy jumpscare, followed by the game closing itself.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1997&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as call 0800.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2001&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Professor E. Gadd, who tells Zero about a ghost that had escaped his portrait gallery by the name of [[Chesder]], and that said ghost can most likely be found in [[Ghouls n' Ghasts|a level with many skulls]]. An extra bit of dialogue will be added to the call if the player has already completed Ghouls n' Ghasts, in which E. Gadd will compliment Zero for having taken care of Chesder. The call itself is taken almost verbatim from ''Luigi's Mansion''; specifically, it comes from the conversation between Luigi and E. Gadd in the Telephone Room after the blackout in Area 4, in which the latter warns the former of the reclusive Uncle Grimmly. Chesder replaces Uncle Grimmly as the main subject of the call, and various other dialogue is modified to fit into ''Episode Zero'' as a whole.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2001 is the release year of the original ''Luigi's Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2008&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Plug Man. If the player is not connected to the leaderboards, he tells Zero that he has nothing special to share with him, and to call back later. If the player is connected, he will plug upcoming/recently released MaGMML content.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2008 is the year ''[[Mega Man 9]]'' was released.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2177&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls McWily's customer service, who informs you that the takeout is currently closed due to construction work.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2275&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 1547.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 2275 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2323&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls God, who then instantly kills Zero using a bolt of lightning.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2401&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A collect call that creates a unique, friendly variant of the [[Trailing Zero]] from Null and Void, complete with [[Mega Man]]'s color scheme. The clone will only disappear when Zero dies or exits a level, and is intangible to all enemies and hazards, much like the harmful Trailing Zeroes. It will copy all of Zero's movements one-for-one, but the only weapon of his that the clone can copy is the [[Z-Saber]], which will damage enemies and objects like the real Zero's, enhancing the latter's DPS when using said weapon alongside the clone. Notably, with the exception of the [[Cutter Chip|Cutter Saber]]'s rolling slash, the clone cannot replicate any of the chip-specific saber attacks, and its saber will always be green regardless of the chip equipped. Also notable is that only one clone can exist at a time, and the call will have no effect if the 5000 number is already in effect.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2401 is a reference to the famous ''Super Mario 64'' urban legend &amp;quot;L is Real 2401&amp;quot;, which insinuates that Luigi was meant to be playable in said game as a co-op character. The phrase &amp;quot;Let's-a-go!&amp;quot; is said when the number is called, which is a famous catchphrase of the Mario Bros.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2525&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A collect call that flips Zero's gravity, no matter where he is.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The numbers 2 and 5 resemble vertically-flipped versions of each other.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2580&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Albert Wesker (misspelled as &amp;quot;Whesker&amp;quot; in-game), one of the major antagonists of the ''Resident Evil'' series, who shouts &amp;quot;YOU WILL GIVE ME AN EGG!&amp;quot; before hanging up. Said line comes from ''Resident Evil 5'', where Wesker is playable in certain game modes, and can demand items from other players, including rotten eggs. The line was popularized when it became the Twitch sub notification sound clip for YouTube user and streamer Proton Jon.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2602&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Storms!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Storms from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 2001.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The vacuum device Luigi uses in ''Luigi's Mansion'' is called the &amp;quot;Poltergust 3000&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3122&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls (presumably) Scorpion from the ''Mortal Kombat'' series, who exclaims his iconic line &amp;quot;Get over here!&amp;quot; before hanging up. After the call is completed, all enemies and/or objects that get sliced in half by the Z-Saber will produce a red particle effect that simulates blood, something that the ''Mortal Kombat'' series is infamous for having plenty of. The effect will go away when Zero dies or exits a level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3301&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Cicada 3301 who looks like Dr. Fred from ''Maniac Mansion'', who requests a Pepsi Zero.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3301 is one of Dr. Fred's highscores in Meteor Mess from ''Maniac Mansion''. Cicada 3301 is also a famous ARG.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3305&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the Hotline for Idiot Babies from Deltarune.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3412&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525, 1138 and 1977.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 3412 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3444&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 1547 and 2275.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 3444 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3612&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120, 1029 and 1230.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 3612 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3732&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A collect call that will activate the &amp;quot;Floor is Lava&amp;quot; cheat from the other MaGMML games, but you do not restore health when you are in the air.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4186&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120, 1029, 1230 and 3612.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 4186 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4514&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls someone who wants to report a &amp;quot;bruh moment&amp;quot; which enrages Zero.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4665&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Pirate Man's number. Will not work until obtained by talking to him in Chateau Chevaleresque in [[Mega City]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4665 are the numbers one would have to press on the number pad of a flip phone in order to spell &amp;quot;hook&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4878&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|You get a call from &amp;quot;Healing Radio&amp;quot; which will play a different retro song depending on which level you're in.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A collect call that summons the Trailing Zeroes from Null and Void. Up to twenty copies can be created, and they work the same as in their source level. The only way to stop them from spawning is to die, as they follow the player everywhere, even through screen transitions. This call will have no effect if the 2401 number is active.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5235&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 1547, 2275 and 3444.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 5235 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5309&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown person picks up. Zero tells them he found their number on the wall, to which they promptly hang up.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|This is a reference to the song, &amp;quot;867-5309/Jenny.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5522&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown entity answers the call and repeats everything that Zero says, much to the latter's annoyance.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Similar to the number 2525, &amp;quot;22&amp;quot; can just be seen as a repetition of &amp;quot;55&amp;quot;, just upside down.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5858&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Dials into Dr. Fred's Reality Core, causing it to go unstable and have a meltdown.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5858 is one of Dr. Fred's possible high scores in Meteor Mess from ''Maniac Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5905&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Saria's Song?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Saria's Song from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6096&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Zelda's Lullaby!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Zelda's Lullaby from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6666&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Sets Zero's HP to 1.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|666 is known as the number of the devil.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6969&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The game congratulates you for your genius.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|You know why.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7390&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Opens the voicemail software on the Z-Phone. Dr. Wily apparently called three hours ago when his UFO broke down.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7428&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only on Wednesdays, in the secret room near the start of String Theory with 70 Bolts, the Z-Phone will ring. Picking it up will give you a Morse Code message leading to this number. Although the Morse Code phone call only happens on Wednesdays in that specific room, you can call this number on any day anywhere in String Theory. Mark Eteer from Maniac Mansion praises the Mega Man 1 boss theme.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7439&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A collect call in which Tamp thanks you for appreciating them. An invincible Tamp then spawns and harasses the player until they die, press the retry button, or exit the stage.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7537&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 1547, 2275, 3444 and 5235.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 7537 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7572&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as call 5858.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7572 is one of Dr. Fred's possible high scores in Meteor Mess from ''Maniac Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0800 and 1997.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;8000&amp;quot; can be read as &amp;quot;BOOO&amp;quot;, which is a common saying of ghosts in media.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8008&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The Z-Phone sarcastically mocks you for your puerile sense of humor, and instantly kills Zero as punishment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8008 resembles the word &amp;quot;boob&amp;quot; when typed on a phone or calculator.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8011&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls someone who tries to tell you the true identity of Model A before Zero gets killed instantly.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|This number is a reference to Model A truther, TimeLink.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8164&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A collect call that spawns a Big Fish at your location.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8640&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as call 5858 and 7572.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8640 is one of Dr. Fred's possible high scores in Meteor Mess from ''Maniac Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9111&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525, 1138, 1977 and 3412.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 9111 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9259&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Time!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Time from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9347&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A collect call in which Spark Devil responds, commenting on the backwards name of Noob Saibot from ''Mortal Kombat''. A Spark Devil from Shocking Wacko Stage then spawns and harasses Zero until the level ends, Zero dies, or the player presses the retry button.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9731&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Recites the opening paragraph of the fanfiction &amp;quot;Metroid High School&amp;quot;, in its glorious typo-ridden awesomeness.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|This number is a reference to the &amp;quot;Metroid High School&amp;quot; missionary, ParmaJon.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9999&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A mysterious entity congratulates Zero for calling the final number in the index, much to his bewilderment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9999 is the highest possible number that can be entered into the Z-Phone, thus making it the &amp;quot;last&amp;quot; number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In a secret room near the start of [[String Theory]], there is a particular tile where the Z-Phone will ring during normal gameplay. If the menu is opened while this is happening, a unique call will play out.&lt;br /&gt;
** It has been confirmed that this behaviour was coded in as a scrapped method for progressing through the Knives quest, and was most likely placed here to avoid leaving it unused.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero]]&lt;/div&gt;</summary>
		<author><name>Gnief Fiar</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Z-Phone&amp;diff=20192</id>
		<title>Z-Phone</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Z-Phone&amp;diff=20192"/>
				<updated>2022-03-13T06:27:51Z</updated>
		
		<summary type="html">&lt;p&gt;Gnief Fiar: /* List of valid Z-Phone numbers */ Added the String Theory number.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Z-Phone''' is a feature in ''[[Make a Good Mega Man Level: Episode Zero]]''. A communications device invented by [[Doctor Albert W. Wily|Dr. Wily]], he gives it to [[Zero]] after the latter arrives at [[Dr. Wily's Secret Bunker|his newest hideout]]. While in a level, the Z-Phone can be accessed from the pause menu (or from a dedicated option on the world map), with the option to call a number by typing in a four digit number.&lt;br /&gt;
&lt;br /&gt;
There are seven primary contacts, all unlocked throughout the game under various means, and their numbers are saved in an easily-accessible contact list. Each one has a specific function, and can be called on to receive certain information:&lt;br /&gt;
&lt;br /&gt;
*[[File:ZPhoneWily.png]] '''[[Doctor Albert W. Wily|Dr. Wily]]''' - Unlocked by default. When called, he gives background lore on the current level, such as what it is and why it was built. After Zero abandons Wily in Chapter 2, this number will stop working until [[Null and Void (Episode Zero)|Null and Void]] is cleared.&lt;br /&gt;
*[[File:ZPhoneHyde.png]] '''[[Sophie Hyde|Dr. Hyde]]''' - Unlocked at the start of Chapter 2. When called, she explains the abilities of the player's current weapon and/or chip. Sometimes, she will also give advice on how to use the weapon wheel, or will give some background information about her activities.&lt;br /&gt;
*[[File:ZPhoneKrantz.png]] '''[[Roslyn Krantz|Agent Krantz]]''' - Unlocked at the end of Chapter 1. When called, she gives advice on what enemies and/or gimmicks are in the current stage, and how best to deal with them. In some levels, [[Gilbert D. Stern|Agent Stern]] answers instead, but he still fills the role of giving advice.&lt;br /&gt;
*[[File:ZPhoneGalaxy.png]] '''[[Galaxy Man]]''' - Unlocked after clearing [[Construction of Constructions]]. When called, he points Zero towards the location of uncollected [[CD]]s in the current stage, and provides tips on how to collect them.&lt;br /&gt;
*[[File:ZPhoneYamato.png]] '''[[Yamato Man]]''' - Unlocked after clearing [[Mojo Dojo]]. When called during a boss fight, he will warn of certain attacks, give strategies on how to defeat them, and occasionally hint at their weakness. If called outside of a boss (or when facing a devkit miniboss, excepting [[Stompy]] or [[Melody Response Cannon|Lavaproof Response Cannon]]), he will be noticeably less helpful. Notably, when Yamato Man is called during his own boss fight, Tomahawk Man will answer and fulfill the number's purpose instead.&lt;br /&gt;
*[[File:ZPhonePirate.png]] '''[[Pirate Man]]''' - Unlocked by talking to him at [[Chateau Chevaleresque]]. A joke contact, when called he will often give useless &amp;quot;Pirate Tips&amp;quot;, tell nonsensical stories, or try to posit some inane conspiracy theory. A select few of his calls, however, provide actually useful information, such as the existence of ladder jumping, the effectiveness of the Z-Saber against shielded enemies, and stomp dashing providing a greater speed boost than normal dashing, among other tips.&lt;br /&gt;
*[[File:ZPhoneKnives.png]] '''[[Knives]]''' - Unlocked by finding out her number and calling her in the postgame. When called, she will judge the current level's suitability as a date spot for her and Zero, invariably finding a reason to reject it. Notably, she can only be called in a specific area hidden in the level (usually, but not always, 32 x 32 pixels in size), and her calls cannot be repeated once found.&lt;br /&gt;
&lt;br /&gt;
With the exception of Knives, none of these numbers will work if Zero doesn't already have them registered in the Z-Phone. &lt;br /&gt;
&lt;br /&gt;
In addition to these contacts, there are many secret numbers that can be contacted, though some will only work under certain conditions.&lt;br /&gt;
&lt;br /&gt;
==List of valid Z-Phone numbers==&lt;br /&gt;
All of these numbers are accessed by dialing them on the Z-Phone's keypad. Though represented as four-digit numbers, numbers with three or less digits don't need 0s at the front to work.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Number&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Info&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Phone Number Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Zero calls the phone operator, who instructs a confused Zero to dial the person he wishes to speak to before hanging up.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0052&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Non-Human from ''Action 52''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|52 is the titular number of games contained in the cartridge from which Non-Human originates.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0064&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons the Wario Apparition, a famous anomaly which may or may not exist within the data of certain copies of ''Super Mario 64''. The apparition will appear in the background and gradually approach the foreground until it touches Zero, resulting in an instant kill that ignores the Skull Amulet's effect. The apparition tracks Zero's movements perfectly and is unavoidable, although it can be despawned by screen transitioning. If the number is called in [[Defeat the Giant Spear Man!]], Wario himself will answer, trying to order a pizza. &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|64 is a reference to the game ''Super Mario 64'', from which the Wario Apparation hails.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0112&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with the next few numbers of the Fibonacci sequence.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0, 1, 1, and 2 are the first four numbers of the Fibonacci sequence.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0120&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;The safe has been unlocked&amp;quot;. If entered in [[Code Landfill]], it activates &amp;quot;Epic Mode&amp;quot;, which replaces the [[Glitch Gremlin]]s with front facing Xoks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 0120 is one of five randomly-generated numbers that can serve as the combination to the attic safe. It also refers to January 20th, 2020, when [[SnoruntPyro]] made a deal with [[MiniMacro]] where she would put the Xok in the game if he would create the Z-Phone menu sprites.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0135&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays the Unown Radio theme from ''Pokémon Gold and Silver''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Pokémon Gold and Silver'', the Unown Radio theme is heard by tuning the Pokégear's radio to channel 13.5 while in or near the Ruins of Alph.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0205&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays an unknown sound effect, possibly from a Game Boy game.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Youngster Joey from ''Pokémon Gold and Silver'', who, in true Joey fashion, brags about his &amp;quot;top percentage&amp;quot; Rattata.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0308&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A call featuring Dante from the ''Devil May Cry'' series, who offers to sell some of his various weapons and possessions to Zero in exchange for bolts. Regardless of the item offered, the result will always be the same; Zero will initially show an interest in buying whatever Dante is offering him, until Dante inevitably spills a questionable detail about the item that causes Zero to change his mind.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|March 8th was the worldwide release date of ''Devil May Cry 5'', the most recent installment in the series.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0329&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays the number 1 song in Bikini Bottom, &amp;quot;Electric Zoo&amp;quot;. This legendary tune was first heard in the ''SpongeBob SquarePants'' episode &amp;quot;Krab Borg&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Krab Borg&amp;quot; first aired on March 29th, 2002.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0411&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Agent Krantz's number. Will not work until obtained at the end of Chapter 1.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The first issue of the ''Mega Man'' Archie Comics series was released in April of 2011.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0415&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A call involving a snippet of dialogue from ''Half-Life VR AI''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The episode of ''Half-Life VR AI'' that the call's dialogue is taken from was uploaded to YouTube on April 15th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0420&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works when the system time is at 4:20 AM/PM. A message celebrating the occasion appears.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|You know why.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0423&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays Dr. Weil's announcement from ''Mega Man Zero 3''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|April 23rd is the Japanese release date of ''Mega Man Zero 3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0430&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Re-enacts the &amp;quot;turn the game console off&amp;quot; codec call from ''Metal Gear Solid 2: Sons of Liberty'', with Colonel Roy Campbell and Agent Krantz (who stands in for Rosemary) talking to Zero (who stands in for Raiden). The Colonel's mugshot gradually changes from his ''Metal Gear 2: Solid Snake'' mugshot, to his mugshot from the original release of ''Metal Gear 2'', to Colonel from ''Mega Man X4'', and finally an image of Colonel Zol from ''Kamen Rider'', which is used as a placeholder image for Colonel's mugshot in the ''Mega Man X4'' prototype.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Metal Gear Solid 2'', Rosemary constantly asks Raiden about April 30th, which is when the two first met. The game's climax also takes place on April 30th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0523&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls [[Rush]], who proceeds to bark and woof, much to Zero's confusion.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0525&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the Meteor Police from the 1987 graphic adventure game ''Maniac Mansion''. Zero claims to have defeated a &amp;quot;purple meteor&amp;quot; all by himself and desires cash as a reward, but the Meteor Police claim that he is being a &amp;quot;tuna head&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 0525 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0550&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Galaxy Man's number. Will not work until after clearing Construction of Constructions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|550 kilometers per second is the escape velocity of the Milky Way from the position of the Sun.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0606&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Sonata of Awakening!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Sonata of Awakening from ''The Legend of Zelda: Majora's Mask''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0623&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Knives's number. Will not work until obtained after clearing Null and Void.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|June 23rd is the Japanese release date of ''Pokémon Black 2'' and ''Pokémon White 2'', which Knives' quest draws inspiration from.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0626&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown caller wishes ''Episode Zero'' itself a happy birthday. Zero misconstrues the message and wonders if &amp;quot;Episode&amp;quot; is his actual first name.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''Episode Zero'' was released on June 26th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0630&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Epona's Song?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Epona's Song from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0666&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays morse code which translates to &amp;quot;Bumo Bumomo Bumomomomomo&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;666&amp;quot; is the number of the devil. As the morse code translates to the only words the [[Yellow Devil]] can speak in ''[[Mega Man Powered Up]]'', it can be inferred that this is a literal &amp;quot;number of the devil&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0703&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;FIRE LUIGI1000 LET BUCKET STEP IN&amp;quot;. Possibly a reference to the ''Mega Man Y+1'' devteam.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0712&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays a random Model A cipher from ''Mega Man ZX Advent''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|July 12th is the Japanese release date of ''Mega Man ZX Advent''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0717&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Axl from the ''Mega Man X'' series, before killing Zero.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|July 17th is the Japanese release date of ''Mega Man X7'', which Axl debuts in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0719&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An Applebee's prank call.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0737&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Charjabug from the ''Pokémon'' series, who laughs(?) into the phone.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|737 is Charjabug's number in the National Pokédex.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0800&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works in [[In the Flesh]]. Casper the Friendly Ghost slowly rotates the screen as he excitedly comments that he should have joined the school bobsled team.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;800&amp;quot; can be read as &amp;quot;BOO&amp;quot;, which is a common saying of ghosts in media.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0801&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0430.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|August 1 is the Japanese release date of ''Mega Man X4'', which featured Colonel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0816&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works during the battle against [[Big Chungus]]. When called, the music will be changed to an 8-bit remix of Big Chungus' &amp;quot;official main theme&amp;quot; by YouTube user Endigo, and Big Chungus itself will dramatically grow in size. Despite the size increase, the HP and damage output of the boss are unaltered, and the size of his projectiles remain the same as well. If the call is activated when Big Chungus is close to a wall, he will clip into the wall, and will keep trying to jump out until he finally goes offscreen. At this point, the player is softlocked, as no attack in Zero's arsenal can reach him.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;816&amp;quot; can be read as &amp;quot;BIG&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0909&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays the famous &amp;quot;Squidward's House&amp;quot; copypasta from a certain review of the ''SpongeBob SquarePants'' episode &amp;quot;Good Neighbors&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The video that spawned the famous copypasta was uploaded to YouTube on September 9th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0928&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls [[Proto Man]], who whistles into the phone, angering Zero.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|September 28th is the Japanese release date of ''[[Mega Man 3]]'', which is the game Proto Man first appears in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0950&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Healing?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Healing from ''The Legend of Zelda: Majora's Mask''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1012&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;No, you're not the one&amp;quot;. References the ghost girl easter egg from ''Pokémon X and Y''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|October 12th is the worldwide release date of ''Pokémon X and Y''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1029&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0120.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1029 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1101&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the famous and popular ''Mega Man X6'' character, Gate. The call's dialogue is taken nearly verbatim from the scene in ''X6'' that plays after defeating the eight Mavericks, in which Gate contacts and talks to X, the only difference being that Zero takes up X's role in the call.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|November 2001 was the release period of ''Mega Man X6'' in Japan.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1102&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Yamato Man's number. Will not work until obtained after clearing Mojo Dojo.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Japan's National Foundation Day is celebrated on February 11th. The number references how Japan and various other eastern countries write the date in a &amp;quot;year/month/day&amp;quot; format.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1113&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works in [[Horizon Zero]], [[Vertical Hunger]], [[Forgotten Fortress: The Lab]], [[Ice Breaker]], [[Code Landfill]], [[Entrance to Tier X]], and [[Construction of Constructions]]. Recites Sonia's song, &amp;quot;Shooting Star&amp;quot;, from ''Mega Man Star Force 3''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|November 13th is the day that ''Mega Man Star Force 3'' released in Japan.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1138&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0525.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1138 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1181&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Sophie Hyde's number. Will not work until obtained at the start of Chapter 2.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1181 is a combination of the atomic numbers for sodium (11), oxygen (8), and hydrogen (1), the elements that make up sodium hydroxide, which Dr. Hyde's name is a play on.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120 and 1029.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1230 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1287&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Dr. Wily's number. If called after Dr. Wily's Secret Bunker is abandoned, the call will only play static. It returns to normal after beating the game.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The [[Mega Man 1|original ''Mega Man'']] was released in December of 1987.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1337&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays ''Zero Wing''&amp;lt;nowiki&amp;gt;'s&amp;lt;/nowiki&amp;gt; infamous intro dialogue, but written in leetspeak. [[CATS]] makes a cameo appearance when saying his original lines.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1337 translates to &amp;quot;leet&amp;quot; in leetspeak.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1547&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Nurse Edna from ''Maniac Mansion''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1547 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1618&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays the &amp;quot;Night of Semiramis&amp;quot; copypasta that originates from the comments of a raocow video featuring said level. The copypasta is notable for describing the level as &amp;quot;simply put- sexy&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1946&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons Thomas the Tank Engine, who acts like he does in the fangame ''Skullman in: Scooby Doc 4 - The Destroyer (feat. Atsushi Onita)'' (and when summoned by [[Unununium]]); he will zoom in from the background, and (like the Wario Apparition) instantly kill Zero on contact while ignoring the effect of the Skull Amulet. He is much faster than the Wario Apparition, but has the same weakness in that he can be despawned if Zero transitions to another screen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1946 is the year the original ''Thomas the Tank Engine'' book was published, as the second installment in ''The Railway Series''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1977&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525 and 1138.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1977 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1987&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works in [[Volt Man Factory]]. When called, a gold-coloured [[Volt Man]] yells randomly-generated gibberish before the game automatically closes itself.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Five Nights at Freddy's'', setting the animatronics' AI to 1-9-8-7 in the game's Custom Night mode causes a Golden Freddy jumpscare, followed by the game closing itself.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1997&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as call 0800.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2001&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Professor E. Gadd, who tells Zero about a ghost that had escaped his portrait gallery by the name of [[Chesder]], and that said ghost can most likely be found in [[Ghouls n' Ghasts|a level with many skulls]]. An extra bit of dialogue will be added to the call if the player has already completed Ghouls n' Ghasts, in which E. Gadd will compliment Zero for having taken care of Chesder. The call itself is taken almost verbatim from ''Luigi's Mansion''; specifically, it comes from the conversation between Luigi and E. Gadd in the Telephone Room after the blackout in Area 4, in which the latter warns the former of the reclusive Uncle Grimmly. Chesder replaces Uncle Grimmly as the main subject of the call, and various other dialogue is modified to fit into ''Episode Zero'' as a whole.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2001 is the release year of the original ''Luigi's Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2008&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Plug Man. If the player is not connected to the leaderboards, he tells Zero that he has nothing special to share with him, and to call back later. If the player is connected, he will plug upcoming/recently released MaGMML content.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2008 is the year ''[[Mega Man 9]]'' was released.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2177&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls McWily's customer service, who informs you that the takeout is currently closed due to construction work.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2275&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 1547.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 2275 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2323&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls God, who then instantly kills Zero using a bolt of lightning.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2401&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A collect call that creates a unique, friendly variant of the [[Trailing Zero]] from Null and Void, complete with [[Mega Man]]'s color scheme. The clone will only disappear when Zero dies or exits a level, and is intangible to all enemies and hazards, much like the harmful Trailing Zeroes. It will copy all of Zero's movements one-for-one, but the only weapon of his that the clone can copy is the [[Z-Saber]], which will damage enemies and objects like the real Zero's, enhancing the latter's DPS when using said weapon alongside the clone. Notably, with the exception of the [[Cutter Chip|Cutter Saber]]'s rolling slash, the clone cannot replicate any of the chip-specific saber attacks, and its saber will always be green regardless of the chip equipped. Also notable is that only one clone can exist at a time, and the call will have no effect if the 5000 number is already in effect.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2401 is a reference to the famous ''Super Mario 64'' urban legend &amp;quot;L is Real 2401&amp;quot;, which insinuates that Luigi was meant to be playable in said game as a co-op character. The phrase &amp;quot;Let's-a-go!&amp;quot; is said when the number is called, which is a famous catchphrase of the Mario Bros.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2525&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A collect call that flips Zero's gravity, no matter where he is.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The numbers 2 and 5 resemble vertically-flipped versions of each other.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2580&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Albert Wesker (misspelled as &amp;quot;Whesker&amp;quot; in-game), one of the major antagonists of the ''Resident Evil'' series, who shouts &amp;quot;YOU WILL GIVE ME AN EGG!&amp;quot; before hanging up. Said line comes from ''Resident Evil 5'', where Wesker is playable in certain game modes, and can demand items from other players, including rotten eggs. The line was popularized when it became the Twitch sub notification sound clip for YouTube user and streamer Proton Jon.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2602&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Storms!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Storms from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 2001.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The vacuum device Luigi uses in ''Luigi's Mansion'' is called the &amp;quot;Poltergust 3000&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3122&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls (presumably) Scorpion from the ''Mortal Kombat'' series, who exclaims his iconic line &amp;quot;Get over here!&amp;quot; before hanging up. After the call is completed, all enemies and/or objects that get sliced in half by the Z-Saber will produce a red particle effect that simulates blood, something that the ''Mortal Kombat'' series is infamous for having plenty of. The effect will go away when Zero dies or exits a level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3301&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Cicada 3301 who looks like Dr. Fred from ''Maniac Mansion'', who requests a Pepsi Zero.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3301 is one of Dr. Fred's highscores in Meteor Mess from ''Maniac Mansion''. Cicada 3301 is also a famous ARG.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3305&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the Idiot Baby Hotline.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3412&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525, 1138 and 1977.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 3412 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3444&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 1547 and 2275.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 3444 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3612&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120, 1029 and 1230.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 3612 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3732&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A collect call that will activate the &amp;quot;Floor is Lava&amp;quot; cheat from the other MaGMML games, but you do not restore health when you are in the air.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4186&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120, 1029, 1230 and 3612.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 4186 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4514&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls someone who wants to report a &amp;quot;bruh moment&amp;quot; which enrages Zero.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4665&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Pirate Man's number. Will not work until obtained by talking to him in Chateau Chevaleresque in [[Mega City]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4665 are the numbers one would have to press on the number pad of a flip phone in order to spell &amp;quot;hook&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4878&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|You get a call from &amp;quot;Healing Radio&amp;quot; which will play a different retro song depending on which level you're in.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A collect call that summons the Trailing Zeroes from Null and Void. Up to twenty copies can be created, and they work the same as in their source level. The only way to stop them from spawning is to die, as they follow the player everywhere, even through screen transitions. This call will have no effect if the 2401 number is active.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5235&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 1547, 2275 and 3444.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 5235 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5309&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown person picks up. Zero tells them he found their number on the wall, to which they promptly hang up.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|This is a reference to the song, &amp;quot;867-5309/Jenny.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5522&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown entity answers the call and repeats everything that Zero says, much to the latter's annoyance.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Similar to the number 2525, &amp;quot;22&amp;quot; can just be seen as a repetition of &amp;quot;55&amp;quot;, just upside down.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5858&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Dials into Dr. Fred's Reality Core, causing it to go unstable and have a meltdown.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5858 is one of Dr. Fred's possible high scores in Meteor Mess from ''Maniac Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5905&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Saria's Song?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Saria's Song from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6096&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Zelda's Lullaby!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Zelda's Lullaby from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6666&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Sets Zero's HP to 1.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|666 is known as the number of the devil.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6969&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The game congratulates you for your genius.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|You know why.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7390&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Opens the voicemail software on the Z-Phone. Dr. Wily apparently called three hours ago when his UFO broke down.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7428&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only on Wednesdays, in the secret room near the start of String Theory with 70 Bolts, the Z-Phone will ring. Picking it up will give you a Morse Code message leading to this number. Although the Morse Code phone call only happens on Wednesdays in that specific room, you can call this number on any day anywhere in String Theory. Mark Eteer from Maniac Mansion praises the Mega Man 1 boss theme.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7439&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A collect call in which Tamp thanks you for appreciating them. An invincible Tamp then spawns and harasses the player until they die, press the retry button, or exit the stage.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7537&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 1547, 2275, 3444 and 5235.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 7537 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7572&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as call 5858.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7572 is one of Dr. Fred's possible high scores in Meteor Mess from ''Maniac Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0800 and 1997.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;8000&amp;quot; can be read as &amp;quot;BOOO&amp;quot;, which is a common saying of ghosts in media.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8008&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The Z-Phone sarcastically mocks you for your puerile sense of humor, and instantly kills Zero as punishment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8008 resembles the word &amp;quot;boob&amp;quot; when typed on a phone or calculator.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8011&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls someone who tries to tell you the true identity of Model A before you get killed instantly.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8164&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A collect call that spawns a Big Fish at your location.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8640&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as call 5858 and 7572.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8640 is one of Dr. Fred's possible high scores in Meteor Mess from ''Maniac Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9111&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525, 1138, 1977 and 3412.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 9111 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9259&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Time!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Time from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9347&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A collect call in which Spark Devil responds, commenting on the backwards name of Noob Saibot from ''Mortal Kombat''. A Spark Devil from Shocking Wacko Stage then spawns and harasses Zero until the level ends, Zero dies, or the player presses the retry button.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9731&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Recites the opening paragraph of the fanfiction &amp;quot;Metroid High School&amp;quot;, in its glorious typo-ridden awesomeness.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9999&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A mysterious entity congratulates Zero for calling the final number in the index, much to his bewilderment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9999 is the highest possible number that can be entered into the Z-Phone, thus making it the &amp;quot;last&amp;quot; number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In a secret room near the start of [[String Theory]], there is a particular tile where the Z-Phone will ring during normal gameplay. If the menu is opened while this is happening, a unique call will play out.&lt;br /&gt;
** It has been confirmed that this behaviour was coded in as a scrapped method for progressing through the Knives quest, and was most likely placed here to avoid leaving it unused.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero]]&lt;/div&gt;</summary>
		<author><name>Gnief Fiar</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Z-Phone&amp;diff=20191</id>
		<title>Z-Phone</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Z-Phone&amp;diff=20191"/>
				<updated>2022-03-13T04:50:16Z</updated>
		
		<summary type="html">&lt;p&gt;Gnief Fiar: /* List of valid Z-Phone numbers */ Added the last missing phone numbers (except for that one in String Theory which I'm not sure if I should because it spoils the puzzle): 3305, 3732, 4514, 4878, and 8011. Also changed some of the notes and removed 0069.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Z-Phone''' is a feature in ''[[Make a Good Mega Man Level: Episode Zero]]''. A communications device invented by [[Doctor Albert W. Wily|Dr. Wily]], he gives it to [[Zero]] after the latter arrives at [[Dr. Wily's Secret Bunker|his newest hideout]]. While in a level, the Z-Phone can be accessed from the pause menu (or from a dedicated option on the world map), with the option to call a number by typing in a four digit number.&lt;br /&gt;
&lt;br /&gt;
There are seven primary contacts, all unlocked throughout the game under various means, and their numbers are saved in an easily-accessible contact list. Each one has a specific function, and can be called on to receive certain information:&lt;br /&gt;
&lt;br /&gt;
*[[File:ZPhoneWily.png]] '''[[Doctor Albert W. Wily|Dr. Wily]]''' - Unlocked by default. When called, he gives background lore on the current level, such as what it is and why it was built. After Zero abandons Wily in Chapter 2, this number will stop working until [[Null and Void (Episode Zero)|Null and Void]] is cleared.&lt;br /&gt;
*[[File:ZPhoneHyde.png]] '''[[Sophie Hyde|Dr. Hyde]]''' - Unlocked at the start of Chapter 2. When called, she explains the abilities of the player's current weapon and/or chip. Sometimes, she will also give advice on how to use the weapon wheel, or will give some background information about her activities.&lt;br /&gt;
*[[File:ZPhoneKrantz.png]] '''[[Roslyn Krantz|Agent Krantz]]''' - Unlocked at the end of Chapter 1. When called, she gives advice on what enemies and/or gimmicks are in the current stage, and how best to deal with them. In some levels, [[Gilbert D. Stern|Agent Stern]] answers instead, but he still fills the role of giving advice.&lt;br /&gt;
*[[File:ZPhoneGalaxy.png]] '''[[Galaxy Man]]''' - Unlocked after clearing [[Construction of Constructions]]. When called, he points Zero towards the location of uncollected [[CD]]s in the current stage, and provides tips on how to collect them.&lt;br /&gt;
*[[File:ZPhoneYamato.png]] '''[[Yamato Man]]''' - Unlocked after clearing [[Mojo Dojo]]. When called during a boss fight, he will warn of certain attacks, give strategies on how to defeat them, and occasionally hint at their weakness. If called outside of a boss (or when facing a devkit miniboss, excepting [[Stompy]] or [[Melody Response Cannon|Lavaproof Response Cannon]]), he will be noticeably less helpful. Notably, when Yamato Man is called during his own boss fight, Tomahawk Man will answer and fulfill the number's purpose instead.&lt;br /&gt;
*[[File:ZPhonePirate.png]] '''[[Pirate Man]]''' - Unlocked by talking to him at [[Chateau Chevaleresque]]. A joke contact, when called he will often give useless &amp;quot;Pirate Tips&amp;quot;, tell nonsensical stories, or try to posit some inane conspiracy theory. A select few of his calls, however, provide actually useful information, such as the existence of ladder jumping, the effectiveness of the Z-Saber against shielded enemies, and stomp dashing providing a greater speed boost than normal dashing, among other tips.&lt;br /&gt;
*[[File:ZPhoneKnives.png]] '''[[Knives]]''' - Unlocked by finding out her number and calling her in the postgame. When called, she will judge the current level's suitability as a date spot for her and Zero, invariably finding a reason to reject it. Notably, she can only be called in a specific area hidden in the level (usually, but not always, 32 x 32 pixels in size), and her calls cannot be repeated once found.&lt;br /&gt;
&lt;br /&gt;
With the exception of Knives, none of these numbers will work if Zero doesn't already have them registered in the Z-Phone. &lt;br /&gt;
&lt;br /&gt;
In addition to these contacts, there are many secret numbers that can be contacted, though some will only work under certain conditions.&lt;br /&gt;
&lt;br /&gt;
==List of valid Z-Phone numbers==&lt;br /&gt;
All of these numbers are accessed by dialing them on the Z-Phone's keypad. Though represented as four-digit numbers, numbers with three or less digits don't need 0s at the front to work.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Number&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; |Info&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Phone Number Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Zero calls the phone operator, who instructs a confused Zero to dial the person he wishes to speak to before hanging up.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0052&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Non-Human from ''Action 52''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|52 is the titular number of games contained in the cartridge from which Non-Human originates.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0064&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons the Wario Apparition, a famous anomaly which may or may not exist within the data of certain copies of ''Super Mario 64''. The apparition will appear in the background and gradually approach the foreground until it touches Zero, resulting in an instant kill that ignores the Skull Amulet's effect. The apparition tracks Zero's movements perfectly and is unavoidable, although it can be despawned by screen transitioning. If the number is called in [[Defeat the Giant Spear Man!]], Wario himself will answer, trying to order a pizza. &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|64 is a reference to the game ''Super Mario 64'', from which the Wario Apparation hails.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0112&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with the next few numbers of the Fibonacci sequence.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0, 1, 1, and 2 are the first four numbers of the Fibonacci sequence.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0120&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;The safe has been unlocked&amp;quot;. If entered in [[Code Landfill]], it activates &amp;quot;Epic Mode&amp;quot;, which replaces the [[Glitch Gremlin]]s with front facing Xoks.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 0120 is one of five randomly-generated numbers that can serve as the combination to the attic safe. It also refers to January 20th, 2020, when [[SnoruntPyro]] made a deal with [[MiniMacro]] where she would put the Xok in the game if he would create the Z-Phone menu sprites.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0135&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays the Unown Radio theme from ''Pokémon Gold and Silver''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Pokémon Gold and Silver'', the Unown Radio theme is heard by tuning the Pokégear's radio to channel 13.5 while in or near the Ruins of Alph.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0205&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays an unknown sound effect, possibly from a Game Boy game.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Youngster Joey from ''Pokémon Gold and Silver'', who, in true Joey fashion, brags about his &amp;quot;top percentage&amp;quot; Rattata.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0308&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A call featuring Dante from the ''Devil May Cry'' series, who offers to sell some of his various weapons and possessions to Zero in exchange for bolts. Regardless of the item offered, the result will always be the same; Zero will initially show an interest in buying whatever Dante is offering him, until Dante inevitably spills a questionable detail about the item that causes Zero to change his mind.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|March 8th was the worldwide release date of ''Devil May Cry 5'', the most recent installment in the series.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0329&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays the number 1 song in Bikini Bottom, &amp;quot;Electric Zoo&amp;quot;. This legendary tune was first heard in the ''SpongeBob SquarePants'' episode &amp;quot;Krab Borg&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;Krab Borg&amp;quot; first aired on March 29th, 2002.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0411&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Agent Krantz's number. Will not work until obtained at the end of Chapter 1.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The first issue of the ''Mega Man'' Archie Comics series was released in April of 2011.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0415&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A call involving a snippet of dialogue from ''Half-Life VR AI''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The episode of ''Half-Life VR AI'' that the call's dialogue is taken from was uploaded to YouTube on April 15th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0420&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works when the system time is at 4:20 AM/PM. A message celebrating the occasion appears.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|You know why.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0423&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays Dr. Weil's announcement from ''Mega Man Zero 3''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|April 23rd is the Japanese release date of ''Mega Man Zero 3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0430&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Re-enacts the &amp;quot;turn the game console off&amp;quot; codec call from ''Metal Gear Solid 2: Sons of Liberty'', with Colonel Roy Campbell and Agent Krantz (who stands in for Rosemary) talking to Zero (who stands in for Raiden). The Colonel's mugshot gradually changes from his ''Metal Gear 2: Solid Snake'' mugshot, to his mugshot from the original release of ''Metal Gear 2'', to Colonel from ''Mega Man X4'', and finally an image of Colonel Zol from ''Kamen Rider'', which is used as a placeholder image for Colonel's mugshot in the ''Mega Man X4'' prototype.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Metal Gear Solid 2'', Rosemary constantly asks Raiden about April 30th, which is when the two first met. The game's climax also takes place on April 30th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0523&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls [[Rush]], who proceeds to bark and woof, much to Zero's confusion.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0525&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the Meteor Police from the 1987 graphic adventure game ''Maniac Mansion''. Zero claims to have defeated a &amp;quot;purple meteor&amp;quot; all by himself and desires cash as a reward, but the Meteor Police claim that he is being a &amp;quot;tuna head&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 0525 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0550&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Galaxy Man's number. Will not work until after clearing Construction of Constructions.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|550 kilometers per second is the escape velocity of the Milky Way from the position of the Sun.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0606&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Sonata of Awakening!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Sonata of Awakening from ''The Legend of Zelda: Majora's Mask''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0623&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Knives's number. Will not work until obtained after clearing Null and Void.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|June 23rd is the Japanese release date of ''Pokémon Black 2'' and ''Pokémon White 2'', which Knives' quest draws inspiration from.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0626&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown caller wishes ''Episode Zero'' itself a happy birthday. Zero misconstrues the message and wonders if &amp;quot;Episode&amp;quot; is his actual first name.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''Episode Zero'' was released on June 26th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0630&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Epona's Song?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Epona's Song from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0666&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays morse code which translates to &amp;quot;Bumo Bumomo Bumomomomomo&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;666&amp;quot; is the number of the devil. As the morse code translates to the only words the [[Yellow Devil]] can speak in ''[[Mega Man Powered Up]]'', it can be inferred that this is a literal &amp;quot;number of the devil&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0703&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;FIRE LUIGI1000 LET BUCKET STEP IN&amp;quot;. Possibly a reference to the ''Mega Man Y+1'' devteam.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0712&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Plays a random Model A cipher from ''Mega Man ZX Advent''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|July 12th is the Japanese release date of ''Mega Man ZX Advent''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0717&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Axl from the ''Mega Man X'' series, before killing Zero.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|July 17th is the Japanese release date of ''Mega Man X7'', which Axl debuts in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0719&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An Applebee's prank call.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0737&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Charjabug from the ''Pokémon'' series, who laughs(?) into the phone.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|737 is Charjabug's number in the National Pokédex.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0800&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works in [[In the Flesh]]. Casper the Friendly Ghost slowly rotates the screen as he excitedly comments that he should have joined the school bobsled team.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;800&amp;quot; can be read as &amp;quot;BOO&amp;quot;, which is a common saying of ghosts in media.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0801&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0430.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|August 1 is the Japanese release date of ''Mega Man X4'', which featured Colonel.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0816&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works during the battle against [[Big Chungus]]. When called, the music will be changed to an 8-bit remix of Big Chungus' &amp;quot;official main theme&amp;quot; by YouTube user Endigo, and Big Chungus itself will dramatically grow in size. Despite the size increase, the HP and damage output of the boss are unaltered, and the size of his projectiles remain the same as well. If the call is activated when Big Chungus is close to a wall, he will clip into the wall, and will keep trying to jump out until he finally goes offscreen. At this point, the player is softlocked, as no attack in Zero's arsenal can reach him.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;816&amp;quot; can be read as &amp;quot;BIG&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0909&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays the famous &amp;quot;Squidward's House&amp;quot; copypasta from a certain review of the ''SpongeBob SquarePants'' episode &amp;quot;Good Neighbors&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The video that spawned the famous copypasta was uploaded to YouTube on September 9th.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0928&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls [[Proto Man]], who whistles into the phone, angering Zero.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|September 28th is the Japanese release date of ''[[Mega Man 3]]'', which is the game Proto Man first appears in.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|0950&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Healing?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Healing from ''The Legend of Zelda: Majora's Mask''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1012&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Responds with &amp;quot;No, you're not the one&amp;quot;. References the ghost girl easter egg from ''Pokémon X and Y''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|October 12th is the worldwide release date of ''Pokémon X and Y''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1029&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0120.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1029 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1101&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the famous and popular ''Mega Man X6'' character, Gate. The call's dialogue is taken nearly verbatim from the scene in ''X6'' that plays after defeating the eight Mavericks, in which Gate contacts and talks to X, the only difference being that Zero takes up X's role in the call.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|November 2001 was the release period of ''Mega Man X6'' in Japan.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1102&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Yamato Man's number. Will not work until obtained after clearing Mojo Dojo.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Japan's National Foundation Day is celebrated on February 11th. The number references how Japan and various other eastern countries write the date in a &amp;quot;year/month/day&amp;quot; format.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1113&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works in [[Horizon Zero]], [[Vertical Hunger]], [[Forgotten Fortress: The Lab]], [[Ice Breaker]], [[Code Landfill]], [[Entrance to Tier X]], and [[Construction of Constructions]]. Recites Sonia's song, &amp;quot;Shooting Star&amp;quot;, from ''Mega Man Star Force 3''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|November 13th is the day that ''Mega Man Star Force 3'' released in Japan.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1138&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 0525.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1138 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1181&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Sophie Hyde's number. Will not work until obtained at the start of Chapter 2.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1181 is a combination of the atomic numbers for sodium (11), oxygen (8), and hydrogen (1), the elements that make up sodium hydroxide, which Dr. Hyde's name is a play on.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1230&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120 and 1029.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1230 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1287&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Dr. Wily's number. If called after Dr. Wily's Secret Bunker is abandoned, the call will only play static. It returns to normal after beating the game.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The [[Mega Man 1|original ''Mega Man'']] was released in December of 1987.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1337&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays ''Zero Wing''&amp;lt;nowiki&amp;gt;'s&amp;lt;/nowiki&amp;gt; infamous intro dialogue, but written in leetspeak. [[CATS]] makes a cameo appearance when saying his original lines.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1337 translates to &amp;quot;leet&amp;quot; in leetspeak.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1547&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Nurse Edna from ''Maniac Mansion''.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1547 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1618&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays the &amp;quot;Night of Semiramis&amp;quot; copypasta that originates from the comments of a raocow video featuring said level. The copypasta is notable for describing the level as &amp;quot;simply put- sexy&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1946&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Summons Thomas the Tank Engine, who acts like he does in the fangame ''Skullman in: Scooby Doc 4 - The Destroyer (feat. Atsushi Onita)'' (and when summoned by [[Unununium]]); he will zoom in from the background, and (like the Wario Apparition) instantly kill Zero on contact while ignoring the effect of the Skull Amulet. He is much faster than the Wario Apparition, but has the same weakness in that he can be despawned if Zero transitions to another screen.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1946 is the year the original ''Thomas the Tank Engine'' book was published, as the second installment in ''The Railway Series''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1977&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525 and 1138.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 1977 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1987&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Only works in [[Volt Man Factory]]. When called, a gold-coloured [[Volt Man]] yells randomly-generated gibberish before the game automatically closes itself.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Five Nights at Freddy's'', setting the animatronics' AI to 1-9-8-7 in the game's Custom Night mode causes a Golden Freddy jumpscare, followed by the game closing itself.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1997&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as call 0800.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2001&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Professor E. Gadd, who tells Zero about a ghost that had escaped his portrait gallery by the name of [[Chesder]], and that said ghost can most likely be found in [[Ghouls n' Ghasts|a level with many skulls]]. An extra bit of dialogue will be added to the call if the player has already completed Ghouls n' Ghasts, in which E. Gadd will compliment Zero for having taken care of Chesder. The call itself is taken almost verbatim from ''Luigi's Mansion''; specifically, it comes from the conversation between Luigi and E. Gadd in the Telephone Room after the blackout in Area 4, in which the latter warns the former of the reclusive Uncle Grimmly. Chesder replaces Uncle Grimmly as the main subject of the call, and various other dialogue is modified to fit into ''Episode Zero'' as a whole.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2001 is the release year of the original ''Luigi's Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2008&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Plug Man. If the player is not connected to the leaderboards, he tells Zero that he has nothing special to share with him, and to call back later. If the player is connected, he will plug upcoming/recently released MaGMML content.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2008 is the year ''[[Mega Man 9]]'' was released.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2177&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls McWily's customer service, who informs you that the takeout is currently closed due to construction work.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2275&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 1547.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 2275 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2323&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls God, who then instantly kills Zero using a bolt of lightning.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2401&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A collect call that creates a unique, friendly variant of the [[Trailing Zero]] from Null and Void, complete with [[Mega Man]]'s color scheme. The clone will only disappear when Zero dies or exits a level, and is intangible to all enemies and hazards, much like the harmful Trailing Zeroes. It will copy all of Zero's movements one-for-one, but the only weapon of his that the clone can copy is the [[Z-Saber]], which will damage enemies and objects like the real Zero's, enhancing the latter's DPS when using said weapon alongside the clone. Notably, with the exception of the [[Cutter Chip|Cutter Saber]]'s rolling slash, the clone cannot replicate any of the chip-specific saber attacks, and its saber will always be green regardless of the chip equipped. Also notable is that only one clone can exist at a time, and the call will have no effect if the 5000 number is already in effect.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2401 is a reference to the famous ''Super Mario 64'' urban legend &amp;quot;L is Real 2401&amp;quot;, which insinuates that Luigi was meant to be playable in said game as a co-op character. The phrase &amp;quot;Let's-a-go!&amp;quot; is said when the number is called, which is a famous catchphrase of the Mario Bros.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2525&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A collect call that flips Zero's gravity, no matter where he is.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The numbers 2 and 5 resemble vertically-flipped versions of each other.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2580&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Albert Wesker (misspelled as &amp;quot;Whesker&amp;quot; in-game), one of the major antagonists of the ''Resident Evil'' series, who shouts &amp;quot;YOU WILL GIVE ME AN EGG!&amp;quot; before hanging up. Said line comes from ''Resident Evil 5'', where Wesker is playable in certain game modes, and can demand items from other players, including rotten eggs. The line was popularized when it became the Twitch sub notification sound clip for YouTube user and streamer Proton Jon.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2602&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Storms!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Storms from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same call as 2001.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The vacuum device Luigi uses in ''Luigi's Mansion'' is called the &amp;quot;Poltergust 3000&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3122&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls (presumably) Scorpion from the ''Mortal Kombat'' series, who exclaims his iconic line &amp;quot;Get over here!&amp;quot; before hanging up. After the call is completed, all enemies and/or objects that get sliced in half by the Z-Saber will produce a red particle effect that simulates blood, something that the ''Mortal Kombat'' series is infamous for having plenty of. The effect will go away when Zero dies or exits a level.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3301&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls Cicada 3301 who looks like Dr. Fred from ''Maniac Mansion'', who requests a Pepsi Zero.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3301 is one of Dr. Fred's highscores in Meteor Mess from ''Maniac Mansion''. Cicada 3301 is also a famous ARG.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3305&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls the Idiot Baby Hotline.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3412&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525, 1138 and 1977.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 3412 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3444&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 1547 and 2275.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 3444 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3612&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120, 1029 and 1230.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 3612 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3732&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A collect call that will activate the &amp;quot;Floor is Lava&amp;quot; cheat from the other MaGMML games, but you do not restore health when you are in the air.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4186&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0120, 1029, 1230 and 3612.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 4186 is one of five randomly-generated numbers that can serve as the combination to the attic safe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4514&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls someone who wants to report a &amp;quot;bruh moment&amp;quot; which enrages Zero.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4665&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Pirate Man's number. Will not work until obtained by talking to him in Chateau Chevaleresque in [[Mega City]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4665 are the numbers one would have to press on the number pad of a flip phone in order to spell &amp;quot;hook&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4878&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|You get a call from &amp;quot;Healing Radio&amp;quot; which will play a different retro song depending on which level you're in.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A collect call that summons the Trailing Zeroes from Null and Void. Up to twenty copies can be created, and they work the same as in their source level. The only way to stop them from spawning is to die, as they follow the player everywhere, even through screen transitions. This call will have no effect if the 2401 number is active.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|—&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5235&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 1547, 2275 and 3444.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 5235 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5309&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown person picks up. Zero tells them he found their number on the wall, to which they promptly hang up.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|This is a reference to the song, &amp;quot;867-5309/Jenny.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5522&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|An unknown entity answers the call and repeats everything that Zero says, much to the latter's annoyance.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Similar to the number 2525, &amp;quot;22&amp;quot; can just be seen as a repetition of &amp;quot;55&amp;quot;, just upside down.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5858&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Dials into Dr. Fred's Reality Core, causing it to go unstable and have a meltdown.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5858 is one of Dr. Fred's possible high scores in Meteor Mess from ''Maniac Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|5905&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Saria's Song?&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Saria's Song from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6096&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played Zelda's Lullaby!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble Zelda's Lullaby from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6666&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Sets Zero's HP to 1.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|666 is known as the number of the devil.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|6969&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The game congratulates you for your genius.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|You know why.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7390&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Opens the voicemail software on the Z-Phone. Dr. Wily apparently called three hours ago when his UFO broke down.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7439&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A collect call in which Tamp thanks you for appreciating them. An invincible Tamp then spawns and harasses the player until they die, press the retry button, or exit the stage.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7537&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 1547, 2275, 3444 and 5235.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 7537 is one of five randomly-generated numbers that can be used to call (and thusly distract) Nurse Edna, one of the antagonists of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7572&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as call 5858.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|7572 is one of Dr. Fred's possible high scores in Meteor Mess from ''Maniac Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8000&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0800 and 1997.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|&amp;quot;8000&amp;quot; can be read as &amp;quot;BOOO&amp;quot;, which is a common saying of ghosts in media.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8008&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The Z-Phone sarcastically mocks you for your puerile sense of humor, and instantly kills Zero as punishment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8008 resembles the word &amp;quot;boob&amp;quot; when typed on a phone or calculator.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8011&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Calls someone who tries to tell you the true identity of Model A before you get killed instantly.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8164&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A collect call that spawns a Big Fish at your location.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8640&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as call 5858 and 7572.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|8640 is one of Dr. Fred's possible high scores in Meteor Mess from ''Maniac Mansion''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9111&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Same as calls 0525, 1138, 1977 and 3412.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|In ''Maniac Mansion'', 9111 is one of five randomly-generated numbers that can be used to call the Meteor Police.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9259&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Displays &amp;quot;You played the Song of Time!&amp;quot;.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|The sounds while inputting the number resemble the Song of Time from ''The Legend of Zelda: Ocarina of Time''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9347&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A collect call in which Spark Devil responds, commenting on the backwards name of Noob Saibot from ''Mortal Kombat''. A Spark Devil from Shocking Wacko Stage then spawns and harasses Zero until the level ends, Zero dies, or the player presses the retry button.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9731&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Recites the opening paragraph of the fanfiction &amp;quot;Metroid High School&amp;quot;, in its glorious typo-ridden awesomeness.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9999&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|A mysterious entity congratulates Zero for calling the final number in the index, much to his bewilderment.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|9999 is the highest possible number that can be entered into the Z-Phone, thus making it the &amp;quot;last&amp;quot; number.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In a secret room near the start of [[String Theory]], there is a particular tile where the Z-Phone will ring during normal gameplay. If the menu is opened while this is happening, a unique call will play out.&lt;br /&gt;
** It has been confirmed that this behaviour was coded in as a scrapped method for progressing through the Knives quest, and was most likely placed here to avoid leaving it unused.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero]]&lt;/div&gt;</summary>
		<author><name>Gnief Fiar</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Blaze_Man&amp;diff=17001</id>
		<title>Blaze Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Blaze_Man&amp;diff=17001"/>
				<updated>2021-05-22T20:38:53Z</updated>
		
		<summary type="html">&lt;p&gt;Gnief Fiar: Replaced SRU-21/P to Hirarian 427. Original text got the wrong jellyfish.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Blaze Man&lt;br /&gt;
|rank=33rd&lt;br /&gt;
|image=[[File:MaGMML2-33-BlazeMan.png]]&lt;br /&gt;
|caption=a legend is born&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
|creator=[[WanNyan]]&lt;br /&gt;
|composer=HertzDevil&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Judge Order Reminder:&lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=2&lt;br /&gt;
|judge1=35&lt;br /&gt;
|judge2=29&lt;br /&gt;
|judge3=32&lt;br /&gt;
|judge4=24&lt;br /&gt;
|judge5=34&lt;br /&gt;
|totalscore=30.8&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Fire Boy]]&lt;br /&gt;
*[[Fire Telly]]&lt;br /&gt;
*[[Hothead]]&lt;br /&gt;
*[[Metall Dance]]&lt;br /&gt;
*[[Shield Attacker GTR]]&lt;br /&gt;
*[[Skull Walker]]&lt;br /&gt;
*[[Hirarian 427‏‎]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Compactor]]&lt;br /&gt;
*[[Conveyor]] (MM2)&lt;br /&gt;
*[[Destroyable Block]] (Wheel Cutter)&lt;br /&gt;
*[[Junk Block]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Hot Dog]]&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=Blaze Man (original)&lt;br /&gt;
|location=[[Tier 7 (MaGMML2)|Tier 7]]&lt;br /&gt;
|previous=[[Biplane Bay]]&lt;br /&gt;
|next=[[Gunpowder Cellar]]&lt;br /&gt;
}}&lt;br /&gt;
'''Blaze Man''' is the 33rd place level in ''[[Make a Good Mega Man Level 2]]''. It is a fire-themed stage with [[Conveyor]]s and [[Compactor]]s serving as the primary gimmicks.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The level starts with two mostly empty rooms (the second of which has two Conveyors). Dropping down the second room leads to a room with a single [[Hothead]], followed by a room with a Hothead and a [[Shield Attacker GTR]]. Going to the left in the latter room will lead back to the former room, on a route leading to a pair of large screws behind a [[Destroyable Block|Wheel Block]] (though they can also be grabbed without taking the secret path by using [[Hornet Chaser]] in the room upon initially entering it). After going right, dropping down past a room with two Shield Attacker GTRs and a [[Fire Boy]], and going to the right in a room with a [[Metall Dance]] and another Fire Boy, [[Mega Man]] reaches a room with a large health capsule and large weapon energy capsule in the middle, and two Compactors (blocked off by Conveyors) at the top.&lt;br /&gt;
&lt;br /&gt;
The two Compactors are warnings of the room right after this, which involves avoiding several Compactors while also jumping over lava (with Metall Dances, [[Fire Telly|Fire Tellies]], Fire Boys, and [[Skull Walker]]s serving as additional obstacles). This is then followed by a drop down two rooms; one has a Shield Attacker GTR blocking the path, and another has a Fire Boy blocking the path instead. Making it to the bottom of the drop, Mega Man must now avoid a room of Compactors combined with Conveyors, while also watching out for Hotheads, Fire Tellies, and Skull Walkers. After going to the left, climbing up a set of conveyors accompanied by a Skull Walker, a Hothead, and a Shield Attacker GTR, then going to the left in a mostly empty room (with a large weapon energy capsule and 1-Up available in a location best accessed by Hornet Chaser), Mega Man faces two [[Hot Dog]]s in a row. Climbing up the ladder in the room with the second Hot Dog leads to another set of dangerous Conveyor + Compactor jumps over lava, with Fire Tellies, Fire Boys, Skull Walkers, a Hothead, a Metall Dance, and [[Hirarian 427]]s all blocking the path. The end of this room is a boss gate, which leads to an empty corridor followed by a room with the [[Energy Element]].&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = Really nice level! It's simple, but effective. It builds the whole level around crushers and conveyors and it mixes stuff up and combines stuff and it plays well! I really like the sections where the conveyors work against you, in particular. The backwards conveyor + crusher section is well-made and fun, and the setup with the conveyor + tackle fire right up above you is clever and difficult, but fair. I think the Hot Dog minibosses were a bit pointless, though, and this is probably like the one level where I was dissapointed to see that there wasn't a boss at the end, especially given the title. As it stands, though, it's a kind of level I really appreciate - simple, but well-designed. It's nothing flashy, there are no custom assets, but it's just pure fun, and it's fair and well-made.&lt;br /&gt;
|pyroscore = 35&lt;br /&gt;
|spdesign = 11&lt;br /&gt;
|spfun = 8&lt;br /&gt;
|spcreativity = 6&lt;br /&gt;
|spaesthetics = 5&lt;br /&gt;
|spfunction = 5&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = Didn't really care for this stage. The beginning parts were pretty much empty with very few enemies, and then the difficulty ramps up after the second checkpoint. It just doesn't feel consistent. The crushers are a bit glitchy with the conveyor belts, I went right through them a few times.&lt;br /&gt;
|jupiscore = 29&lt;br /&gt;
|jhdesign = 10&lt;br /&gt;
|jhfun = 7&lt;br /&gt;
|jhcreativity = 6&lt;br /&gt;
|jhaesthetics = 4&lt;br /&gt;
|jhfunction = 2&lt;br /&gt;
|enjl = A nice and rompy level that sticks to its simple theme and just rolls with it. This level is a fun but simple ride that doesn't do as much wrong as there is potential for improvement by thinking outside the box and beyond the level's basic premise. For what it is, it's a good stage, but I think by introducing a few more elements and using them to come up with new combinations of these elements this stage could have been a lot more impressive.&lt;br /&gt;
|enjlscore = 32&lt;br /&gt;
|endesign = 9&lt;br /&gt;
|enfun = 7&lt;br /&gt;
|encreativity = 7&lt;br /&gt;
|enaesthetics = 4&lt;br /&gt;
|enfunction = 5&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = It's an okay stage. Nothing sticks out in particular, and while I did enjoy it to some extent, it generally became boring pretty quickly. There's nothing else I can say about it, it's just there.&lt;br /&gt;
|garirryscore = 24&lt;br /&gt;
|gadesign = 6&lt;br /&gt;
|gafun = 5&lt;br /&gt;
|gacreativity = 4&lt;br /&gt;
|gaaesthetics = 4&lt;br /&gt;
|gafunction = 5&lt;br /&gt;
|gadesignnote = Uh... It's okay... But I don't know what else to say. It's just so &amp;quot;okay&amp;quot;.&lt;br /&gt;
|gafunnote = Once again, it got boring. Nothing interesting.&lt;br /&gt;
|gacreativitynote = Fuck it, just read [[Bond Man (stage)|level #34]], what I said there applies here.&lt;br /&gt;
|gaaestheticsnote = Same.&lt;br /&gt;
|gafunctionnote = Works just fine.&lt;br /&gt;
|ace = Boss corridor and no proper boss or climax aside, (Why name your level after a Robot Master if you aren't going to put one in?) this was perfectly serviceable, and felt very solid. Pretty good. You do know your stuff.&lt;br /&gt;
&lt;br /&gt;
You could've done a bit better, and your problem was more along the lines of what you didn't have rather than what you had I think: the theming was... generic. And so was the stage.&lt;br /&gt;
&lt;br /&gt;
You took the most generic 'factory' gimmicks and threw in the fie-based enemies and that was about it. But you put everything to good use, and combined the gimmicks very competently, if not always creatively.&lt;br /&gt;
&lt;br /&gt;
I think you not using the Junk Blocks in the level, rather than only having them as decoration was a HUGE missed opportunity. Why introduce them if not to actually use them? That was a disappointment. Don't get be wrong though - this was a solid level! And absolutely fine. Take it for what it is. Competent, and above average. Which, for a Mega Man level, means it's still good.&lt;br /&gt;
|acescore = 34&lt;br /&gt;
|asdesign = 10&lt;br /&gt;
|asfun = 8&lt;br /&gt;
|ascreativity = 7&lt;br /&gt;
|asaesthetics = 4&lt;br /&gt;
|asfunction = 5&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 7}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 7 (MaGMML2)]][[Category:Stages without Collectables]]&lt;/div&gt;</summary>
		<author><name>Gnief Fiar</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Blaze_Man&amp;diff=17000</id>
		<title>Blaze Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Blaze_Man&amp;diff=17000"/>
				<updated>2021-05-22T20:36:53Z</updated>
		
		<summary type="html">&lt;p&gt;Gnief Fiar: /* Strategy */ Changed SRU-21/P to Hirarian 427&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Blaze Man&lt;br /&gt;
|rank=33rd&lt;br /&gt;
|image=[[File:MaGMML2-33-BlazeMan.png]]&lt;br /&gt;
|caption=a legend is born&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2]]''&lt;br /&gt;
|creator=[[WanNyan]]&lt;br /&gt;
|composer=HertzDevil&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Judge Order Reminder:&lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=2&lt;br /&gt;
|judge1=35&lt;br /&gt;
|judge2=29&lt;br /&gt;
|judge3=32&lt;br /&gt;
|judge4=24&lt;br /&gt;
|judge5=34&lt;br /&gt;
|totalscore=30.8&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Fire Boy]]&lt;br /&gt;
*[[Fire Telly]]&lt;br /&gt;
*[[Hothead]]&lt;br /&gt;
*[[Metall Dance]]&lt;br /&gt;
*[[Shield Attacker GTR]]&lt;br /&gt;
*[[Skull Walker]]&lt;br /&gt;
*[[SRU-21/P‏‎]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Compactor]]&lt;br /&gt;
*[[Conveyor]] (MM2)&lt;br /&gt;
*[[Destroyable Block]] (Wheel Cutter)&lt;br /&gt;
*[[Junk Block]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Hot Dog]]&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=Blaze Man (original)&lt;br /&gt;
|location=[[Tier 7 (MaGMML2)|Tier 7]]&lt;br /&gt;
|previous=[[Biplane Bay]]&lt;br /&gt;
|next=[[Gunpowder Cellar]]&lt;br /&gt;
}}&lt;br /&gt;
'''Blaze Man''' is the 33rd place level in ''[[Make a Good Mega Man Level 2]]''. It is a fire-themed stage with [[Conveyor]]s and [[Compactor]]s serving as the primary gimmicks.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The level starts with two mostly empty rooms (the second of which has two Conveyors). Dropping down the second room leads to a room with a single [[Hothead]], followed by a room with a Hothead and a [[Shield Attacker GTR]]. Going to the left in the latter room will lead back to the former room, on a route leading to a pair of large screws behind a [[Destroyable Block|Wheel Block]] (though they can also be grabbed without taking the secret path by using [[Hornet Chaser]] in the room upon initially entering it). After going right, dropping down past a room with two Shield Attacker GTRs and a [[Fire Boy]], and going to the right in a room with a [[Metall Dance]] and another Fire Boy, [[Mega Man]] reaches a room with a large health capsule and large weapon energy capsule in the middle, and two Compactors (blocked off by Conveyors) at the top.&lt;br /&gt;
&lt;br /&gt;
The two Compactors are warnings of the room right after this, which involves avoiding several Compactors while also jumping over lava (with Metall Dances, [[Fire Telly|Fire Tellies]], Fire Boys, and [[Skull Walker]]s serving as additional obstacles). This is then followed by a drop down two rooms; one has a Shield Attacker GTR blocking the path, and another has a Fire Boy blocking the path instead. Making it to the bottom of the drop, Mega Man must now avoid a room of Compactors combined with Conveyors, while also watching out for Hotheads, Fire Tellies, and Skull Walkers. After going to the left, climbing up a set of conveyors accompanied by a Skull Walker, a Hothead, and a Shield Attacker GTR, then going to the left in a mostly empty room (with a large weapon energy capsule and 1-Up available in a location best accessed by Hornet Chaser), Mega Man faces two [[Hot Dog]]s in a row. Climbing up the ladder in the room with the second Hot Dog leads to another set of dangerous Conveyor + Compactor jumps over lava, with Fire Tellies, Fire Boys, Skull Walkers, a Hothead, a Metall Dance, and [[Hirarian 427]]s all blocking the path. The end of this room is a boss gate, which leads to an empty corridor followed by a room with the [[Energy Element]].&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = Really nice level! It's simple, but effective. It builds the whole level around crushers and conveyors and it mixes stuff up and combines stuff and it plays well! I really like the sections where the conveyors work against you, in particular. The backwards conveyor + crusher section is well-made and fun, and the setup with the conveyor + tackle fire right up above you is clever and difficult, but fair. I think the Hot Dog minibosses were a bit pointless, though, and this is probably like the one level where I was dissapointed to see that there wasn't a boss at the end, especially given the title. As it stands, though, it's a kind of level I really appreciate - simple, but well-designed. It's nothing flashy, there are no custom assets, but it's just pure fun, and it's fair and well-made.&lt;br /&gt;
|pyroscore = 35&lt;br /&gt;
|spdesign = 11&lt;br /&gt;
|spfun = 8&lt;br /&gt;
|spcreativity = 6&lt;br /&gt;
|spaesthetics = 5&lt;br /&gt;
|spfunction = 5&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = Didn't really care for this stage. The beginning parts were pretty much empty with very few enemies, and then the difficulty ramps up after the second checkpoint. It just doesn't feel consistent. The crushers are a bit glitchy with the conveyor belts, I went right through them a few times.&lt;br /&gt;
|jupiscore = 29&lt;br /&gt;
|jhdesign = 10&lt;br /&gt;
|jhfun = 7&lt;br /&gt;
|jhcreativity = 6&lt;br /&gt;
|jhaesthetics = 4&lt;br /&gt;
|jhfunction = 2&lt;br /&gt;
|enjl = A nice and rompy level that sticks to its simple theme and just rolls with it. This level is a fun but simple ride that doesn't do as much wrong as there is potential for improvement by thinking outside the box and beyond the level's basic premise. For what it is, it's a good stage, but I think by introducing a few more elements and using them to come up with new combinations of these elements this stage could have been a lot more impressive.&lt;br /&gt;
|enjlscore = 32&lt;br /&gt;
|endesign = 9&lt;br /&gt;
|enfun = 7&lt;br /&gt;
|encreativity = 7&lt;br /&gt;
|enaesthetics = 4&lt;br /&gt;
|enfunction = 5&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = It's an okay stage. Nothing sticks out in particular, and while I did enjoy it to some extent, it generally became boring pretty quickly. There's nothing else I can say about it, it's just there.&lt;br /&gt;
|garirryscore = 24&lt;br /&gt;
|gadesign = 6&lt;br /&gt;
|gafun = 5&lt;br /&gt;
|gacreativity = 4&lt;br /&gt;
|gaaesthetics = 4&lt;br /&gt;
|gafunction = 5&lt;br /&gt;
|gadesignnote = Uh... It's okay... But I don't know what else to say. It's just so &amp;quot;okay&amp;quot;.&lt;br /&gt;
|gafunnote = Once again, it got boring. Nothing interesting.&lt;br /&gt;
|gacreativitynote = Fuck it, just read [[Bond Man (stage)|level #34]], what I said there applies here.&lt;br /&gt;
|gaaestheticsnote = Same.&lt;br /&gt;
|gafunctionnote = Works just fine.&lt;br /&gt;
|ace = Boss corridor and no proper boss or climax aside, (Why name your level after a Robot Master if you aren't going to put one in?) this was perfectly serviceable, and felt very solid. Pretty good. You do know your stuff.&lt;br /&gt;
&lt;br /&gt;
You could've done a bit better, and your problem was more along the lines of what you didn't have rather than what you had I think: the theming was... generic. And so was the stage.&lt;br /&gt;
&lt;br /&gt;
You took the most generic 'factory' gimmicks and threw in the fie-based enemies and that was about it. But you put everything to good use, and combined the gimmicks very competently, if not always creatively.&lt;br /&gt;
&lt;br /&gt;
I think you not using the Junk Blocks in the level, rather than only having them as decoration was a HUGE missed opportunity. Why introduce them if not to actually use them? That was a disappointment. Don't get be wrong though - this was a solid level! And absolutely fine. Take it for what it is. Competent, and above average. Which, for a Mega Man level, means it's still good.&lt;br /&gt;
|acescore = 34&lt;br /&gt;
|asdesign = 10&lt;br /&gt;
|asfun = 8&lt;br /&gt;
|ascreativity = 7&lt;br /&gt;
|asaesthetics = 4&lt;br /&gt;
|asfunction = 5&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 7}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 7 (MaGMML2)]][[Category:Stages without Collectables]]&lt;/div&gt;</summary>
		<author><name>Gnief Fiar</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Quarantine_Woman&amp;diff=14458</id>
		<title>Quarantine Woman</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Quarantine_Woman&amp;diff=14458"/>
				<updated>2021-02-28T20:15:16Z</updated>
		
		<summary type="html">&lt;p&gt;Gnief Fiar: /* Damage Table */  The damage Quarantine Woman takes from the buster is 1/1/2, not 1/1/3 and has been changed to reflect this.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#3e3949&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:Quarantinemugshot.png|left|]][[File:Quarantinemugshot.png|right|]]Quarantine Woman&lt;br /&gt;
|image=[[File:MaGMML2-QuarantineWomanArt.png|270px|Artwork by Karakato]]&lt;br /&gt;
|caption= Artwork by '''Karakato'''&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= NaOH &lt;br /&gt;
|programmer= NaOH &lt;br /&gt;
|gender= Female&lt;br /&gt;
|eyecolor =&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= [[Hazard Trapper]]&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Shadow&lt;br /&gt;
|weak= [[Slash Claw]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Quarantine Woman (stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2]] (Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite={{MirrorDiv |mirror=[[File:Quarantine_Preview.png ]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Quarantine Woman''' is a boss in [[Make a Good Mega Man Level 2]], appearing in [[Quarantine Woman (stage)|her namesake stage]].&lt;br /&gt;
&lt;br /&gt;
She reappears in the [[Reality Core]], fused with [[Neapolitan Man]] to create [[Chimerabot 3]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Quarantine Woman follows a simple pattern:&lt;br /&gt;
*Create a wave of a toxic substance and ride it to the other side of the room.&lt;br /&gt;
*Chase down Mega Man with a melee slash attack. If Mega Man gets close enough, she charges up her buster and fires 7 toxic blobs straight forward.&lt;br /&gt;
*Fire 6 toxic blobs at descending angles twice.&lt;br /&gt;
If Quarantine Woman is hit by [[Hornet Chaser]], the lights flash red and she shoots 7 toxic blobs straight forward. This does not happen if she is hit by [[Haunt Pumpkin]].&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/2&lt;br /&gt;
| hornet = 2&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 3&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 4&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = 2&lt;br /&gt;
| wire = 2&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Her wave attack is likely a reference to Hokusai's woodblock print ''The Great Wave off Kanagawa''.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Entry Bosses}}&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
[[Category:Bosses]][[Category:Robot Masters]][[Category:Tier 10 (MaGMML2)]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>Gnief Fiar</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Zomburg&amp;diff=12833</id>
		<title>Zomburg</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Zomburg&amp;diff=12833"/>
				<updated>2020-06-29T09:10:12Z</updated>
		
		<summary type="html">&lt;p&gt;Gnief Fiar: /* Behavior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Zomburg&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|jname=&lt;br /&gt;
|script=ゾンブルグ&lt;br /&gt;
|romaji=Zonburugu&lt;br /&gt;
|altname=&lt;br /&gt;
|designer=[[ACESpark]]&lt;br /&gt;
|programmer=[[ACESpark]]&lt;br /&gt;
|artist=[[ACESpark]]&lt;br /&gt;
|hp=1&lt;br /&gt;
|at=5 (contact)&lt;br /&gt;
|weak=&lt;br /&gt;
|category=&lt;br /&gt;
|location='''MaGMML2:'''&amp;lt;br&amp;gt;[[Goblins n' Ghasts]]&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:Zomburg.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Zomburg''' is an enemy from ''[[Make a Good Mega Man Level 2]]'', appearing in the [[Tier X (MaGMML2)|Tier X]] stage [[Goblins n' Ghasts]]. It is a robotic Grim Reaper that hides underground and frequently rises to attack.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Zomburgs will frequently dig themselves up from the ground (telegraphed by the appearance of a mound of dirt) and walk back and forth across a strip of terrain, turning around if they reach a wall. Though they lack weapons and are destroyed with one shot from any weapon, they deal higher than average contact damage to [[Mega Man]]. No matter how many Zomburgs are destroyed, more will always appear so long as Mega Man remains in their general area (though after a certain number of Zomburgs are onscreen, no more will appear until at least one is destroyed).&lt;br /&gt;
&lt;br /&gt;
Zomburgs come in two colours, purple and orange. Purple Zomburgs will walk off cliffs while orange Zomburgs will turn around at them.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Zomburgs are based on the Skeleton Murderer (a.k.a. Grim Reaper) enemy from the arcade game ''Ghouls n' Ghosts''.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Custom Enemies (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>Gnief Fiar</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Squidon&amp;diff=12762</id>
		<title>Squidon</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Squidon&amp;diff=12762"/>
				<updated>2020-06-15T16:56:38Z</updated>
		
		<summary type="html">&lt;p&gt;Gnief Fiar: /* Make a Good Mega Man Level 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Squidon&lt;br /&gt;
|image=[[File:SquidonArt.png|230px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|jname=&lt;br /&gt;
|script=スクイドン&lt;br /&gt;
|romaji=Sukuidon&lt;br /&gt;
|altname=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[Entity1037‏]]&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=16 (Squidon)&amp;lt;br&amp;gt;2 (ice block, missile)&lt;br /&gt;
|at=4 (contact)&amp;lt;br&amp;gt;2 (ice block, missile)&lt;br /&gt;
|weak=[[Sakugarne]]{{2}}&amp;lt;br&amp;gt;[[Tornado Blow]], [[Magnetic Shockwave]], [[Ice Wall]]{{3}}&amp;lt;br&amp;gt;[[Flame Mixer]], [[Salt Water]], [[Concrete Shot]]{{48H}}&amp;lt;br&amp;gt;[[Metal Blade]], [[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Triple Blade]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}&lt;br /&gt;
|category=Bulky, Nature&lt;br /&gt;
|location='''MaGMML2:'''&amp;lt;br&amp;gt;[[Mix &amp;amp; Match]]&amp;lt;br&amp;gt;[[The Dampening]]&amp;lt;br&amp;gt;[[Shovel Knight]]&amp;lt;br&amp;gt;[[A Mega Man for All Seasons]]&amp;lt;br&amp;gt;[[Misty Lake]]&amp;lt;br&amp;gt;[[Metallic Ocean]]&amp;lt;br&amp;gt;[[The Pit of Pits]]&amp;lt;br&amp;gt;'''MaGMML3 Judge Application Levels:'''&amp;lt;br&amp;gt;[[Gate 303]]&lt;br /&gt;
|OffAppear=[[Mega Man 6]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Midboss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:Squidon.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|A pseudo miniboss that will shoot homing missiles at megaman.|Note in Squidon's code|[[Megamix Engine]]}}&lt;br /&gt;
'''Squidon''' is a midboss from ''[[Mega Man 6]]''. It is a large squid robot meant to attack intruders underwater.&lt;br /&gt;
&lt;br /&gt;
Squidon was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Mix &amp;amp; Match]], [[The Dampening]], [[Shovel Knight]], [[A Mega Man for All Seasons]], and [[Misty Lake]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Metallic Ocean]], and the [[The Pit of Pits|Pit of Pits]] sub-levels &amp;quot;Ice Climber&amp;quot; and &amp;quot;Ocean Sickness&amp;quot;. It also appeared in the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Gate 303]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Squidon will constantly fire homing missiles and ice blocks affected by gravity at the same time.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
===Make a Good Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable1&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|metal=3&lt;br /&gt;
|gemini=5&lt;br /&gt;
|solar=2&lt;br /&gt;
|top=3&lt;br /&gt;
|wool=0.5&lt;br /&gt;
|black=3&lt;br /&gt;
|phar=1/5&lt;br /&gt;
|magic=2&lt;br /&gt;
|notes=}}&lt;br /&gt;
===Make a Good Mega Man Level 2===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|hornet=6&amp;lt;br&amp;gt;1&lt;br /&gt;
|jewel=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|grab=3&amp;lt;br&amp;gt;1&lt;br /&gt;
|triple=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|flash=Y&amp;lt;br&amp;gt;Y&lt;br /&gt;
|slash=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|wheel=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|sakugarne=4&amp;lt;br&amp;gt;4&lt;br /&gt;
|wire=1&amp;lt;br&amp;gt;3&lt;br /&gt;
|arrow=2&amp;lt;br&amp;gt;2&lt;br /&gt;
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}&lt;br /&gt;
&lt;br /&gt;
===Make a Good Mega Man Level 3===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=4&lt;br /&gt;
|thunder=2&lt;br /&gt;
|magnetic=4&lt;br /&gt;
|ice=5&lt;br /&gt;
|break=2&lt;br /&gt;
|notes=}}&lt;br /&gt;
===Make a Good 24 Hour Mega Man Level{{Megamix}}===&lt;br /&gt;
{{Damagetable24HM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|super=4/2&lt;br /&gt;
|chill=1/5&lt;br /&gt;
|pakkajoe=99&lt;br /&gt;
|notes=}}&lt;br /&gt;
===Make a Good 48 Hour Mega Man Level===&lt;br /&gt;
{{Damagetable48H&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|flame=4&lt;br /&gt;
|rain=2&lt;br /&gt;
|spark=0&lt;br /&gt;
|snake=2&lt;br /&gt;
|tengu=1/1/2&lt;br /&gt;
|water=4&lt;br /&gt;
|concrete=3&lt;br /&gt;
|homing=2&lt;br /&gt;
|notes=}}&lt;br /&gt;
===Megamix Engine===&lt;br /&gt;
{{DamagetableM&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|time=Y&lt;br /&gt;
|stone=2&lt;br /&gt;
|plant=4&lt;br /&gt;
|block=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|notes=}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Bulky Enemies]][[Category:Nature Enemies]]&lt;/div&gt;</summary>
		<author><name>Gnief Fiar</name></author>	</entry>

	</feed>