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		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FlowerSnek</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-06-12T22:47:16Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Internet_Destroyer&amp;diff=13551</id>
		<title>Internet Destroyer</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Internet_Destroyer&amp;diff=13551"/>
				<updated>2020-08-19T22:42:39Z</updated>
		
		<summary type="html">&lt;p&gt;FlowerSnek: Created page with &amp;quot;{{stub}}  {{robotmaster |titlebg=#7ED0DD |titletext = #FFFFFF |name=Internet Destroyer |image=File:InternetDestroyer.png |caption=An outdated browser fuelled by jealousy.....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{robotmaster&lt;br /&gt;
|titlebg=#7ED0DD&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name=Internet Destroyer&lt;br /&gt;
|image=[[File:InternetDestroyer.png]]&lt;br /&gt;
|caption=An outdated browser fuelled by jealousy... and a desire to be accepted?&lt;br /&gt;
|programmer=[[FlowerSnek]]&lt;br /&gt;
|gender=Genderless&lt;br /&gt;
|eyecolor=Black&lt;br /&gt;
|hp=30&lt;br /&gt;
|type = Floating&lt;br /&gt;
|weak=[[Psycho Chip]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Midboss)&lt;br /&gt;
|location=[[Cursor Corruption]]&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
The '''Internet Destroyer''' is a midboss in ''[[Make a Good Mega Man Level: Episode Zero]]''. It appears in a hidden room in the first half of [[Cursor Corruption]], guarding a CD.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Internet Destroyer will begin by floating to the top center of the screen, then slowly descends while moving back and forth across the room, firing aimed bullets from its eye and releasing [[Ring Ring|Internet Pursuers]]. Once it fires 5 shots (having reached the bottom of the screen), it will pause, move back slightly, then charge at Zero, going across the screen. After it performs this move, it will float back up to the top of the screen and repeat the pattern.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{DamagetableEZ&lt;br /&gt;
|buster=1&lt;br /&gt;
|saber=1&lt;br /&gt;
|burst=1&lt;br /&gt;
|drive=99&lt;br /&gt;
|cutbuster=1&lt;br /&gt;
|cutsaber=1&lt;br /&gt;
|cutburst=2&lt;br /&gt;
|cutdrive=2&lt;br /&gt;
|flamebuster=2&lt;br /&gt;
|flamesaber=4&lt;br /&gt;
|flameburst=4&lt;br /&gt;
|flamedrive=2&lt;br /&gt;
|icebuster=1&lt;br /&gt;
|icesaber=0.5&lt;br /&gt;
|iceburst=2&lt;br /&gt;
|icedrive=1&lt;br /&gt;
|zapbuster=2&lt;br /&gt;
|zapsaber=2/3&lt;br /&gt;
|zapburst=2&lt;br /&gt;
|zapdrive=3&lt;br /&gt;
|psybuster=3&lt;br /&gt;
|psysaber=4&lt;br /&gt;
|psyburst=4&lt;br /&gt;
|psydrive=4&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
[[Category:Midbosses]][[Category:Make a Good Mega Man Level: Episode Zero Bosses]]&lt;/div&gt;</summary>
		<author><name>FlowerSnek</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cursor_Corruption&amp;diff=13365</id>
		<title>Cursor Corruption</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cursor_Corruption&amp;diff=13365"/>
				<updated>2020-07-23T13:36:54Z</updated>
		
		<summary type="html">&lt;p&gt;FlowerSnek: There was a small cropping mistake on the original image used here. Now there isn't.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Cursor Corruption&lt;br /&gt;
|image=[[File:MaGMML EZ Cursor Corruption Fixed.png|256px]]&lt;br /&gt;
|caption=''Deja vu...''&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[FlowerSnek]]&lt;br /&gt;
|rank=Chapter 2&lt;br /&gt;
|composer=Capcom, Yoshiji Yokoyama, Yukie Marikawa (original music)&amp;lt;br&amp;gt;Mathew Valente, Entertainment System (covers)&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]] [[File:CD.png]]&amp;lt;br&amp;gt;036: [[Cyber Man]]&amp;lt;br&amp;gt;077: [[Cursor]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Beak]]&lt;br /&gt;
*[[Chromer]]&lt;br /&gt;
*[[Cursor]]&lt;br /&gt;
*[[Moz 6604]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Cursor Block]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Internet Destroyer]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Cursor]]&lt;br /&gt;
|other=&lt;br /&gt;
|music='''Outside:''' Mega Man 10 - Silent Rain&amp;lt;br&amp;gt;Little Samson - Gamm the Golem&lt;br /&gt;
|location=Psycho Path&lt;br /&gt;
|previous=[[String Theory]]&lt;br /&gt;
|next=[[Temporal Pillar]]&lt;br /&gt;
}}&lt;br /&gt;
'''Cursor Corruption''' is the fourth stage on the path to the [[Psycho Chip]] in ''[[Make a Good Mega Man Level: Episode Zero]]''. It takes place in a mysterious facility in the woods surrounding the Psycho Chip path's early levels, where Zero gets sucked into a computer that resembles the one from [[Cursor Curse]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Cursor variety that tries to delete Zero is one of the most common threats in the level. It can be avoided most easily by waiting for it to move, then quickly dashing or stomping out of the way, as it stops tracking Zero once it starts moving. However, in the part where the floor is made of Cursor Blocks, this tactic may be dangerous. Here, it may be best to jump right before the Cursor starts moving, so it locks onto a point above Zero and doesn't destroy the floor. The varieties that draw panels are a bit more complex; the ones that draw above Zero can be defeated the same way, while the ones that draw in front of Zero can have their panels destroyed with a Z-Burst from the Cutter Chip.&lt;br /&gt;
&lt;br /&gt;
The hardest parts of the level are the two snake block sections, where the Cursor draws blocks and a ghost Cursor destroys them. For the first one, try to predict where the Moz 6604s will drop fire, and air-dash away from their fire, then take down the Chromers with a Z-Burst. The second one is the hardest part, due to the ghost Cursors destroying the ground; mercifully, their explosions don't harm Zero. Here, try to stay near the front of the snake block, aiming your Z-Buster or using your Z-Burst to take down the Chromers. The ghost Cursors will destroy about two blocks away from themselves in both directions, and activate when the lead Cursor touches them. Wait for the Cursors to destroy their blocks, then quickly air-dash over to the head of the snake block.&lt;br /&gt;
&lt;br /&gt;
The boss always follows the same pattern. It will start by summoning a Moz 6604 at ground level, then another at the top of the room after a short delay; jump over or shoot the first one, then go to a place safe from the second one's flames. The Cursor will then draw some spikes on the floor, which can be jumped over easily, and then summon and carry a Chromer like it did early in the level. Following this attack, the Cursor will draw a row of panels at the top of the screen, which will fall one at a time from the right, and then stay at the right of the screen, vulnerable. The panels can be dodged by air-dashing through the gaps in them. After roughly half the panels have fallen, the Cursor will attempt to delete Zero three times; the explosions from this attack can destroy the spikes it spawned. Finally, the Cursor will go to the top of the screen and move back and forth quickly while dropping arcing Cursor Blocks, before repeating the pattern.&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|Cursor Corruption?&lt;br /&gt;
&lt;br /&gt;
Why am I detecting a computer system all the way out there? Who put that there?!&lt;br /&gt;
&lt;br /&gt;
All these scientists these days ''hiding'' what they're doing. They're ripping me off!&lt;br /&gt;
&lt;br /&gt;
Whatever. Just find out what's going on there. An Element's probably powering that thing.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|(PART 1) Cursor Corruption?&lt;br /&gt;
All I see is a computer out there... this should be easy for you, at least I think?&lt;br /&gt;
&lt;br /&gt;
(PART 2) Cursor Corruption?&lt;br /&gt;
&lt;br /&gt;
You're in a computer? How even...&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' I assume that this is a simulation imprinted on my mind from the computer nearby.&lt;br /&gt;
&lt;br /&gt;
'''Krantz:''' A hallucination then?&lt;br /&gt;
&lt;br /&gt;
Well, whatever it is, it seems similar to one of the festival's simulations.&lt;br /&gt;
&lt;br /&gt;
In it, a specialized Pointan would create different objects to attack you.&lt;br /&gt;
&lt;br /&gt;
Here though, it seems they're capable of destroying specific &amp;quot;pop-up&amp;quot; platforms too.&lt;br /&gt;
&lt;br /&gt;
As for the enemies, they all seem to be based around different applications.&lt;br /&gt;
&lt;br /&gt;
Moz6604 will dart off very fast, dropping fire as it moves, while Chromer will fire shots in a circular pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneGalaxy.png]]&lt;br /&gt;
|Galaxy Man&lt;br /&gt;
|(CD #1) When you're in the first part of the computer zone, there should be a ladder blocked by some junk!&lt;br /&gt;
&lt;br /&gt;
Get that crazy cursor to delete those blocks outta existence! Then, the path should be clear.&lt;br /&gt;
&lt;br /&gt;
(CD #2) Oh, this one's a TWO-FOLD one! First, you gotta break through a suspicious block on the right.&lt;br /&gt;
&lt;br /&gt;
Lead the cursor around to do that! Then, snag the key and use it to break a keydoor later!&lt;br /&gt;
&lt;br /&gt;
After that, you'll need to do some more leading around, and the CD'll be within reach!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneYamato.png]]&lt;br /&gt;
|Yamato Man&lt;br /&gt;
|(Internet Destroyer) Internet Destroyer? Whoa, I sense a very bitter rage coming from your opponent! I wonder why...&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' From what I can gather, Internet Explorer is an outdated web browser.&lt;br /&gt;
&lt;br /&gt;
This must be some kind of software related to it, resentful of being forgotten.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' ...Wait, Internet Explorer is outdated? I use Internet Explorer! It's the web browser installed into my AI, in fact!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' That... might explain quite a bit. No offense.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Offense taken! If you're going to be that high and mighty, then at least tell me what web browser is installed into you!&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' It's called G. Ultron.&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' Well, see?! That's... Uh... I don't know enough to insult you about that. My web browser is taking a while to load results.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Are you going to give me advice or not?&lt;br /&gt;
&lt;br /&gt;
'''Yamato Man:''' It floats around and fires spreadshots! Figure the rest out yourself with your &amp;quot;G. Ultron&amp;quot;, smartypants!!&lt;br /&gt;
&lt;br /&gt;
(Cursor) Cursor? I very much doubt this is just a standard Pointan, it's way stronger!&lt;br /&gt;
&lt;br /&gt;
Pay attention to the screen in the middle, as it telegraphs what attack it's going to do.&lt;br /&gt;
&lt;br /&gt;
When it litters the floor with spikes, they'll eventually disappear after a while.&lt;br /&gt;
&lt;br /&gt;
But if you can lure its right-click Delete attack over to them, you can make it delete them early!&lt;br /&gt;
&lt;br /&gt;
Don't worry too much anyway, those spikes only deal damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKnives.png]]&lt;br /&gt;
|Knives&lt;br /&gt;
|(INSERT TRANSCRIPT HERE)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Unlike [[Cursor Curse|the stage it's based on]], Cursor Corruption uses an actual NSF of the Golem theme from Little Samson, instead of a lower-quality recording.&lt;br /&gt;
* Originally, the Cursor was supposed to have dialogue. However, this was removed to improve the level's pacing.&lt;br /&gt;
* The level's sub-boss was originally a variant of the [[Yellow Devil]] poorly drawn in MS Paint, but it was also removed to improve the pacing.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>FlowerSnek</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML_EZ_Cursor_Corruption_Fixed.png&amp;diff=13364</id>
		<title>File:MaGMML EZ Cursor Corruption Fixed.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML_EZ_Cursor_Corruption_Fixed.png&amp;diff=13364"/>
				<updated>2020-07-23T13:30:54Z</updated>
		
		<summary type="html">&lt;p&gt;FlowerSnek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The second room of Cursor Corruption in Episode Zero.&lt;br /&gt;
The same file as before, but with a small cropping mistake fixed.&lt;/div&gt;</summary>
		<author><name>FlowerSnek</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Ring_Ring&amp;diff=13055</id>
		<title>Ring Ring</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Ring_Ring&amp;diff=13055"/>
				<updated>2020-07-11T14:37:25Z</updated>
		
		<summary type="html">&lt;p&gt;FlowerSnek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{enemy&lt;br /&gt;
|name=Ring Ring&lt;br /&gt;
|image=[[File:RingRingArt.png|230px|Artwork by Capcom]]&lt;br /&gt;
|caption=Artwork by Capcom&lt;br /&gt;
|jname=&lt;br /&gt;
|script=リングリング&lt;br /&gt;
|romaji=Ringuringu&lt;br /&gt;
|altname=Saturn Seeker (Nintendo Power)&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[SnoruntPyro]]{{1}}&amp;lt;br&amp;gt;Unconfirmed{{2}}{{3}}&lt;br /&gt;
|artist=&lt;br /&gt;
|hp=1&lt;br /&gt;
|at=4 (contact)&lt;br /&gt;
|weak=&lt;br /&gt;
|category=Cluster, Floating&lt;br /&gt;
|location='''MaGMML(1R):'''&amp;lt;br&amp;gt;[[Citadel Basement]]&amp;lt;br&amp;gt;[[NEON GRAVITY]]&amp;lt;br&amp;gt;[[Cannon Deck]]{{1R}}&amp;lt;br&amp;gt;[[Dr. Wily's Incinerator Chute]]{{1}}&amp;lt;br&amp;gt;[[Hall of Fame]]{{1R}}&amp;lt;br&amp;gt;[[Flashback Database]]&amp;lt;br&amp;gt;'''MaGMML2:'''&amp;lt;br&amp;gt;[[Ancient Tomb]]&amp;lt;br&amp;gt;[[Airflow Hubble]]&amp;lt;br&amp;gt;[[Forgotten Fortress]]&amp;lt;br&amp;gt;[[Shovel Knight]]&amp;lt;br&amp;gt;[[Holy Crap, Mega Man Can Airslide?]]&amp;lt;br&amp;gt;[[But It Lacked the Depth to Convince Me That This is Really Hell]]&amp;lt;br&amp;gt;[[Escape Sequence]]&amp;lt;br&amp;gt;[[Cyber Man (stage)|Cyber Man]]&amp;lt;br&amp;gt;[[Reality Core]]&amp;lt;br&amp;gt;[[Star Road]]&amp;lt;br&amp;gt;[[The Pit of Pits]]&amp;lt;br&amp;gt;[[Null and Void (MaGMML2)|Null and Void]]&amp;lt;br&amp;gt;'''MaG24HMML:'''&amp;lt;br&amp;gt;[[Flooded Temple]]&lt;br /&gt;
|OffAppear=[[Mega Man 4]]&amp;lt;br&amp;gt;[[Mega Man IV]]&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)&amp;lt;br&amp;gt;[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)&amp;lt;br&amp;gt;[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:RingRing.png]] [[File:MaGMML2_RingRingAlts.png|Alternate Colors (Cyber Man)]]&lt;br /&gt;
}}&lt;br /&gt;
'''Ring Ring''' is an enemy from ''[[Mega Man 4]]''. It is a space exploration robot modeled after the planet Saturn that floats in the air while spinning.&lt;br /&gt;
&lt;br /&gt;
Ring Ring was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Citadel Basement]] and [[NEON GRAVITY]], as well as the Wily stages [[Dr. Wily's Incinerator Chute]] and [[Flashback Database]]. ''[[Make a Good Mega Man Level Remastered]]'' removes them from Dr. Wily's Incinerator Chute's redesign, while adding them to [[Cannon Deck]] and [[Hall of Fame]]'s redesigns.&lt;br /&gt;
&lt;br /&gt;
Ring Ring returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Ancient Tomb]], [[Airflow Hubble]], [[Forgotten Fortress]], [[Shovel Knight]], [[Holy Crap, Mega Man Can Airslide?]], [[But It Lacked the Depth to Convince Me That This is Really Hell]], [[Escape Sequence]], and [[Cyber Man (stage)|Cyber Man]], as well as the Wily stages [[Outer Space]], [[Inner Sanctum]], and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Star Road]], the [[The Pit of Pits|Pit of Pits]] sub-levels &amp;quot;City Night&amp;quot;, &amp;quot;Deja Vu&amp;quot;, &amp;quot;Mega Lift&amp;quot;, &amp;quot;Overwater Atmosphere&amp;quot;, &amp;quot; and &amp;quot;To the top&amp;quot;, and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the [[Make a Good 24 Hour Mega Man Level]] entry [[Flooded Temple]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Ring Rings will slowly chase [[Mega Man]]. They will curve their trajectory if they must turn around to face him, even in situations where he seemingly moves instantaneously to them (such as when [[Time Stopper]] or [[Flash Stopper]] is used to go behind them).&lt;br /&gt;
&lt;br /&gt;
In ''Make a Good Mega Man Level'' and its remake, a modified version of Ring Ring exists with a gravity mechanic similar to those of [[Black Hole]]s. Beyond affecting Mega Man's projectiles, they act identically to normal Ring Rings.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; |Sprite&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; |Name&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |MaGMML Appearance(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Location(s)&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; |Description&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Designer(s)&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |HP&lt;br /&gt;
! width=&amp;quot;7%&amp;quot; |Attack Damage&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[File:InternetPursuer.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Internet Pursuer&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|''[[Make a Good Mega Man Level: Episode Zero|Episode Zero]]''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[Cursor Corruption]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|Reskinned to resemble the Internet Explorer logo. It only appears during the fight against the [[Internet Destroyer]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|[[FlowerSnek]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4 (contact)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related Enemies==&lt;br /&gt;
*[[Rong Rong]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 4 Enemies]][[Category:Cluster Enemies]][[Category:Floating Enemies]]&lt;/div&gt;</summary>
		<author><name>FlowerSnek</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:InternetPursuer.png&amp;diff=13054</id>
		<title>File:InternetPursuer.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:InternetPursuer.png&amp;diff=13054"/>
				<updated>2020-07-11T14:34:24Z</updated>
		
		<summary type="html">&lt;p&gt;FlowerSnek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An image of the Internet Pursuer enemy from Cursor Corruption.&lt;/div&gt;</summary>
		<author><name>FlowerSnek</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cursor_Corruption&amp;diff=12865</id>
		<title>Cursor Corruption</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cursor_Corruption&amp;diff=12865"/>
				<updated>2020-06-30T17:20:58Z</updated>
		
		<summary type="html">&lt;p&gt;FlowerSnek: Created page with &amp;quot;{{Levelinfo |align=right &amp;lt;!-- ===========Info============== --&amp;gt; |title=Cursor Corruption |image=250px |caption=''Deja vu...'' |game=''...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Cursor Corruption&lt;br /&gt;
|image=[[File:MaGMML EZ Cursor Corruption.png|250px]]&lt;br /&gt;
|caption=''Deja vu...''&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[FlowerSnek]]&lt;br /&gt;
|rank=Chapter 2&lt;br /&gt;
|composer=&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]] [[File:CD.png]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Beak]]&lt;br /&gt;
*[[Chromer]]&lt;br /&gt;
*[[Cursor]]&lt;br /&gt;
*[[Moz 6604]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Cursor Block]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Internet Destroyer]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Cursor]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
Mega Man 10 - Wily Stage 1 (Outside)&lt;br /&gt;
Little Samson - Golem&lt;br /&gt;
|location=Psycho Path&lt;br /&gt;
|previous=[[String Theory]]&lt;br /&gt;
|next=[[Temporal Pillar]]&lt;br /&gt;
}}&lt;br /&gt;
'''Cursor Corruption''' is the fourth stage on the path to the [[Psycho Chip]] in ''[[Make a Good Mega Man Level: Episode Zero]]''. It takes place in a mysterious facility in the woods surrounding the Psycho Chip path's early levels, where Zero gets sucked into a computer that resembles the one from [[Cursor Curse]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Cursor variety that tries to delete Zero is one of the most common threats in the level. It can be avoided most easily by waiting for it to move, then quickly dashing or stomping out of the way, as it stops tracking Zero once it starts moving. However, in the part where the floor is made of Cursor Blocks, this tactic may be dangerous. Here, it may be best to jump right before the Cursor starts moving, so it locks onto a point above Zero and doesn't destroy the floor. The varieties that draw panels are a bit more complex; the ones that draw above Zero can be defeated the same way, while the ones that draw in front of Zero can have their panels destroyed with a Z-Burst from the Cutter Chip.&lt;br /&gt;
&lt;br /&gt;
The hardest parts of the level are the two snake block sections, where the Cursor draws blocks and a ghost Cursor destroys them. For the first one, try to predict where the Moz 6604s will drop fire, and air-dash away from their fire, then take down the Chromers with a Z-Burst. The second one is the hardest part, due to the ghost Cursors destroying the ground; mercifully, their explosions don't harm Zero. Here, try to stay near the front of the snake block, aiming your Z-Buster or using your Z-Burst to take down the Chromers. The ghost Cursors will destroy about two blocks away from themselves in both directions, and activate when the lead Cursor touches them. Wait for the Cursors to destroy their blocks, then quickly air-dash over to the head of the snake block.&lt;br /&gt;
&lt;br /&gt;
The boss always follows the same pattern. It will start by summoning a Moz 6604 at ground level, then another at the top of the room after a short delay; jump over or shoot the first one, then go to a place safe from the second one's flames. The Cursor will then draw some spikes on the floor, which can be jumped over easily, and then summon and carry a Chromer like it did early in the level. Following this attack, the Cursor will draw a row of panels at the top of the screen, which will fall one at a time from the right, and then stay at the right of the screen, vulnerable. The panels can be dodged by air-dashing through the gaps in them. After roughly half the panels have fallen, the Cursor will attempt to delete Zero three times; the explosions from this attack can destroy the spikes it spawned. Finally, the Cursor will go to the top of the screen and move back and forth quickly while dropping arcing Cursor Blocks, before repeating the pattern.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Unlike [[Cursor Curse|the stage it's based on]], Cursor Corruption uses an actual NSF of the Golem theme from Little Samson, instead of a lower-quality recording.&lt;br /&gt;
* Originally, the Cursor was supposed to have dialogue. However, this was removed to improve the level's pacing.&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>FlowerSnek</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:MaGMML_EZ_Cursor_Corruption.png&amp;diff=12864</id>
		<title>File:MaGMML EZ Cursor Corruption.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:MaGMML_EZ_Cursor_Corruption.png&amp;diff=12864"/>
				<updated>2020-06-30T16:49:37Z</updated>
		
		<summary type="html">&lt;p&gt;FlowerSnek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The second room of Cursor Corruption in Episode Zero.&lt;/div&gt;</summary>
		<author><name>FlowerSnek</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Door_Man&amp;diff=12521</id>
		<title>Door Man</title>
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				<updated>2020-03-24T00:46:32Z</updated>
		
		<summary type="html">&lt;p&gt;FlowerSnek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|Is common courtesy not programmed into your matrix!?|Door Man|heavily criticizing [[Mega Man|Mega Man's]] manners.}}&lt;br /&gt;
{{robotmaster&lt;br /&gt;
|titlebg=#9C9C9C&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:DoorManMugshot.png|left|Door Man's Mugshot]][[File:DoorManMugshot.png|right|Door Man's Mugshot]] Door Man&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Eric Ruth&lt;br /&gt;
|programmer= ACESpark&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = &lt;br /&gt;
|at=&lt;br /&gt;
|weapon= Door Stopper&lt;br /&gt;
|hp=112 (Tier 3)&amp;lt;br&amp;gt;28 (Boss Gallery, The True Arena)&lt;br /&gt;
|attack= &lt;br /&gt;
|type = Neutral&lt;br /&gt;
|weak=[[Jewel Satellite]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Tier 3 (MaGMML2)|Forest]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;br /&gt;
|appear2= ''Mega Man ROCKS!''&lt;br /&gt;
|sprite=[[File:MaGMML2TDoorManSprite.png]]&lt;br /&gt;
}}&lt;br /&gt;
'''Door Man''' is a boss from the fangame ''Mega Man ROCKS!'' named and designed after the real-life occupation of the same name. His main weapon is the Door Stopper, a flash of light that instantly damages anything on-screen, much like Gravity Hold and Centaur Flash.&lt;br /&gt;
&lt;br /&gt;
He appears in ''Make a Good Mega Man Level 2'' as the boss of Tier 3. After his defeat, he also appears as an NPC at the [[Chateau Chevaleresque]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Door Man has been given a moderate upgrade from his ''Mega Man ROCKS!'' battle. Like that game, he will randomly enter and exit through the doors in his room (having 7 doors, as opposed to only having 6 in ''ROCKS!''), using one of the following attacks before entering and exiting through another pair of doors.&lt;br /&gt;
* Run forward while shooting two small projectiles straight forward. Door Man will stop at the second door he passes.&lt;br /&gt;
* Shoot 5 groups of small projectiles in a random spread.&lt;br /&gt;
* Toss 7 large spiked projectiles upwards, which then fall off the screen.&lt;br /&gt;
* Charge an attack, while two door shields with 4 health points protect Door Man from the sides. Failing to shoot Door Man (likely by destroying one of the door shields) within approximately 2 seconds will result in him using Door Stopper.&lt;br /&gt;
In the Tier 3 version of the fight, once Door Man's health reaches 84, the [[Energy Element]] will appear from one of the doors. There is no reward for depleting all of Door Man's health, so the battle can be ended at this point with no punishment.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/2&lt;br /&gt;
| hornet = 3&lt;br /&gt;
| jewel = 6&lt;br /&gt;
| grab = 2&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 2&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = 2&lt;br /&gt;
| wire = 4&lt;br /&gt;
| arrow = 2&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the cutscene before Door Man's battle in Tier 3, he states that he will damn the player character to &amp;quot;Silicon Hell&amp;quot;, where they will burn &amp;quot;along with all the photocopiers&amp;quot;. This is a reference to the BBC series ''Red Dwarf''. In the series, robots are programmed to believe that upon death, they will go to either &amp;quot;Silicon Heaven&amp;quot; or &amp;quot;Silicon Hell&amp;quot;; at one point in the show, a character mentions the idea of &amp;quot;rotting in Silicon Hell along with all the photocopiers&amp;quot;.&lt;br /&gt;
* If Door Man is killed during his battle in Tier 3, he will drop a large energy pickup. This behaviour does not occur when Door Man is fought in any other part of the game.&lt;br /&gt;
* Door Man is explicitly programmed not to use Door Stopper if he emerges from the center door, since his doors would block the ladders to the upper level and prevent the player from reaching him in time to stop the attack.&lt;br /&gt;
* The insult Door Man uses at the start of his pre-battle cutscene changes depending on the [[Costumes|Costume]] the player is using. Most of these insults are just the first word of the character's name followed by &amp;quot;Jerk&amp;quot; (&amp;quot;Mega Jerk&amp;quot;, &amp;quot;Proto Jerk&amp;quot;, &amp;quot;Bass Jerk&amp;quot;, etc.), but certain costumes get different insults:&lt;br /&gt;
** [[Doctor Thomas Light|Dr. Light]]: &amp;quot;Light Jerk&amp;quot;&lt;br /&gt;
** [[Rush]]: &amp;quot;Dog Jerk&amp;quot;&lt;br /&gt;
** Rockman CX: &amp;quot;CX Jerk&amp;quot;&lt;br /&gt;
** Doropie: &amp;quot;Magical Jerk&amp;quot; (Referring to the title of her game of origin, ''Magical Doropie'')&lt;br /&gt;
** Beck: &amp;quot;Mighty Jerk&amp;quot; (Referring to the title of his game of origin, ''Mighty No. 9'', as well as his status as a &amp;quot;Mighty Number&amp;quot;)&lt;br /&gt;
** [[Metall]]: &amp;quot;Hard Jerk&amp;quot; (Referring to &amp;quot;Hard Hat&amp;quot;, one of Metall's many English names)&lt;br /&gt;
** Marisa: &amp;quot;Magic Jerk&amp;quot;&lt;br /&gt;
** [[Davwin Armanios|Davwin]]: &amp;quot;Dav Jerk&amp;quot;&lt;br /&gt;
** Cut Man?: &amp;quot;Scizzor Jerk&amp;quot; (Referring to the title of his ROM hack of origin, ''Cutman's Bad Scizzors Day'')&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML2 Tier 3}}&lt;br /&gt;
[[Category:Bosses]][[Category:Robot Masters]][[Category:Tier Bosses]][[Category:Make a Good Mega Man Level 2]][[Category:Tier 3 (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>FlowerSnek</name></author>	</entry>

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