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		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=87.123.70.144</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-11-08T10:51:53Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_10&amp;diff=5185</id>
		<title>Mega Man 10</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_10&amp;diff=5185"/>
				<updated>2018-06-05T20:40:35Z</updated>
		
		<summary type="html">&lt;p&gt;87.123.70.144: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title= Mega Man 10&lt;br /&gt;
|image= [[File:Megaman10_box.png|256px]]&lt;br /&gt;
|caption= ''Mega Man 10'' North American &amp;quot;virtual box art&amp;quot;&lt;br /&gt;
|developer= Inti Creates, Capcom&lt;br /&gt;
|publisher= Capcom&lt;br /&gt;
|director=&lt;br /&gt;
|producer= &lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= &lt;br /&gt;
|artist= &lt;br /&gt;
|writer= &lt;br /&gt;
|composer=&lt;br /&gt;
|series= Mega Man Classic&lt;br /&gt;
|platforms= WiiWare, Playstation Network, Xbox Live Arcade&lt;br /&gt;
|releasedate= March 1, 2010&lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre = Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media = Digital download&lt;br /&gt;
|input = &lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man 10''''' is the tenth game in the classic ''Mega Man'' series. It continues the classic NES style used by ''[[Mega Man 9]]'', being very similar in terms of gameplay. [[Proto Man]] is now playable by default, and there are five Wily stages instead of four. On top of including the achievement-based challenge system from ''Mega Man 9'', the game also includes a set of challenges similar to the Challenge Mode of ''Mega Man Powered Up''. Finally, additional features are once again provided through DLC; on top of the &amp;quot;Endless Attack&amp;quot; mode returning, three special stages can be purchased, and clearing them will give [[Mega Man]] access to additional special weapons. With Proto Man now being a default playable character, [[Bass]] now appears as an additional DLC character.&lt;br /&gt;
&lt;br /&gt;
== Representation in ''MaGMML'' ==&lt;br /&gt;
Much like ''Mega Man 9'', ''Mega Man 10'' only experienced minor representation in the ''MaGMML'' series prior to ''[[Make a Good Mega Man Level 2|MaGMML3]]'' (to the point where no enemies from the game were available in the devkit for ''MaGMML2''). However, with six of the game's weapons having appeared in the first three contests (as well as ''[[Make a Good 24 Hour Mega Man Level|MaG24HMML]]''), ''Mega Man 10'' is the most represented game in weapon sets, with the only weapons that have yet to appear being Commando Bomb and Rebound Striker.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* [[Solar Blaze]]{{1}}&lt;br /&gt;
* [[Thunder Wool]]{{1}}&lt;br /&gt;
* [[Triple Blade]]{{2}}&lt;br /&gt;
* [[Wheel Cutter]]{{2}}&lt;br /&gt;
* [[Chill Spike]]{{24H}}&lt;br /&gt;
* [[Water Shield]]{{3}}&lt;br /&gt;
&lt;br /&gt;
=== Devkit Assets ===&lt;br /&gt;
==== Enemies ====&lt;br /&gt;
* [[Dockalocker]]{{3}}&lt;br /&gt;
* [[Mecha Pitchan]]{{3}}&lt;br /&gt;
* [[Oshitsu Osarettsu]]{{3}}&lt;br /&gt;
* [[Tsurare Stamp]]{{3}}&lt;br /&gt;
* [[Suzak &amp;amp; Fenix]]{{3}}&lt;br /&gt;
* [[Tricastle]]{{3}}&lt;br /&gt;
&lt;br /&gt;
==== Gimmicks ====&lt;br /&gt;
* [[Chill Man Block]]{{2}}{{3}}&lt;br /&gt;
* [[Compactor]]{{2}}{{3}}&lt;br /&gt;
* [[Sandstorm]]{{2}}{{3}}&lt;br /&gt;
* [[Sheep Block]]{{2}}{{3}}&lt;br /&gt;
* [[Sideway Elevator]]{{2}}{{3}}&lt;br /&gt;
&lt;br /&gt;
==== Bosses ====&lt;br /&gt;
* [[Chill Man]]{{2}}{{3}}&lt;br /&gt;
&lt;br /&gt;
=== Custom Assets ===&lt;br /&gt;
* [[Neo Heli Metall]]{{2}}&lt;br /&gt;
* [[Shield Attacker TRL]]{{2}}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* The [[Wily Archives]] from ''MaGMML1'' are based on the Weapons Archives bosses from this game.&lt;br /&gt;
* [[Cursor]] from ''MaGMML2'' uses the sprites of Pointan, an enemy from this game.&lt;br /&gt;
* Sheep Man, [[Nitro Man]], and Solar Man appear as NPCs in the hubs of ''MaGMML1''. They reappear in MaGMML2, along with the missing Robot Masters Blade Man, Pump Man, Commando Man, [[Chill Man]], and Strike Man.&lt;br /&gt;
* Mega Man can ride on Nitro Man in the ''MaGMML2'' entry [[Rad Gravity]].&lt;br /&gt;
* Nitro Man is one of the four Robot Masters playable in the ''MaGMML2'' entry [[Identity Crisis]].&lt;br /&gt;
&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>87.123.70.144</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Mega_Man_10&amp;diff=5184</id>
		<title>Mega Man 10</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Mega_Man_10&amp;diff=5184"/>
				<updated>2018-06-05T20:39:55Z</updated>
		
		<summary type="html">&lt;p&gt;87.123.70.144: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title= Mega Man 10&lt;br /&gt;
|image= [[File:Megaman10_box.png|256px]]&lt;br /&gt;
|caption= ''Mega Man 10'' North American &amp;quot;virtual box art&amp;quot;&lt;br /&gt;
|developer= Inti Creates, Capcom&lt;br /&gt;
|publisher= Capcom&lt;br /&gt;
|director=&lt;br /&gt;
|producer= &lt;br /&gt;
|designer=&lt;br /&gt;
|programmer= &lt;br /&gt;
|artist= &lt;br /&gt;
|writer= &lt;br /&gt;
|composer=&lt;br /&gt;
|series= Mega Man Classic&lt;br /&gt;
|platforms= WiiWare, Playstation Network, Xbox Live Arcade&lt;br /&gt;
|releasedate= March 1, 2010&lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre = Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media = Digital download&lt;br /&gt;
|input = &lt;br /&gt;
}}&lt;br /&gt;
'''''Mega Man 10''''' is the tenth game in the classic ''Mega Man'' series. It continues the classic NES style used by ''[[Mega Man 9]]'', being very similar in terms of gameplay. [[Proto Man]] is now playable by default, and there are five Wily stages instead of four. On top of including the achievement-based challenge system from ''Mega Man 9'', the game also includes a set of challenges similar to the Challenge Mode of ''Mega Man Powered Up''. Finally, additional features are once again provided through DLC; on top of the &amp;quot;Endless Attack&amp;quot; mode returning, three special stages can be purchased, and clearing them will give [[Mega Man]] access to additional special weapons. With Proto Man now being a default playable character, [[Bass]] now appears as an additional DLC character.&lt;br /&gt;
&lt;br /&gt;
== Representation in ''MaGMML'' ==&lt;br /&gt;
Much like ''Mega Man 9'', ''Mega Man 10'' only experienced minor representation in the ''MaGMML'' series prior to ''[[Make a Good Mega Man Level 2|MaGMML3]]'' (to the point where no enemies from the game were available in the devkit for ''MaGMML2''). However, with six of the game's weapons having appeared in the first three contests (as well as ''[[Make a Good 24 Hour Mega Man Level|MaG24HMML]]''), ''Mega Man 10'' is the most represented game in weapon sets, with the only weapons that have yet to appear being Commando Bomb and Rebound Striker.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* [[Solar Blaze]]{{1}}&lt;br /&gt;
* [[Thunder Wool]]{{1}}&lt;br /&gt;
* [[Triple Blade]]{{2}}&lt;br /&gt;
* [[Wheel Cutter]]{{2}}&lt;br /&gt;
* [[Chill Spike]]{{24H}}&lt;br /&gt;
* [[Water Shield]]{{3}}&lt;br /&gt;
&lt;br /&gt;
=== Devkit Assets ===&lt;br /&gt;
==== Enemies ====&lt;br /&gt;
* [[Bombomboy]] {{3}}&lt;br /&gt;
* [[Dockalocker]]{{3}}&lt;br /&gt;
* [[Mecha Pitchan]]{{3}}&lt;br /&gt;
* [[Oshitsu Osarettsu]]{{3}}&lt;br /&gt;
* [[Tsurare Stamp]]{{3}}&lt;br /&gt;
* [[Suzak &amp;amp; Fenix]]{{3}}&lt;br /&gt;
* [[Tricastle]]{{3}}&lt;br /&gt;
&lt;br /&gt;
==== Gimmicks ====&lt;br /&gt;
* [[Chill Man Block]]{{2}}{{3}}&lt;br /&gt;
* [[Compactor]]{{2}}{{3}}&lt;br /&gt;
* [[Sandstorm]]{{2}}{{3}}&lt;br /&gt;
* [[Sheep Block]]{{2}}{{3}}&lt;br /&gt;
* [[Sideway Elevator]]{{2}}{{3}}&lt;br /&gt;
&lt;br /&gt;
==== Bosses ====&lt;br /&gt;
* [[Chill Man]]{{2}}{{3}}&lt;br /&gt;
&lt;br /&gt;
=== Custom Assets ===&lt;br /&gt;
* [[Neo Heli Metall]]{{2}}&lt;br /&gt;
* [[Shield Attacker TRL]]{{2}}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* The [[Wily Archives]] from ''MaGMML1'' are based on the Weapons Archives bosses from this game.&lt;br /&gt;
* [[Cursor]] from ''MaGMML2'' uses the sprites of Pointan, an enemy from this game.&lt;br /&gt;
* Sheep Man, [[Nitro Man]], and Solar Man appear as NPCs in the hubs of ''MaGMML1''. They reappear in MaGMML2, along with the missing Robot Masters Blade Man, Pump Man, Commando Man, [[Chill Man]], and Strike Man.&lt;br /&gt;
* Mega Man can ride on Nitro Man in the ''MaGMML2'' entry [[Rad Gravity]].&lt;br /&gt;
* Nitro Man is one of the four Robot Masters playable in the ''MaGMML2'' entry [[Identity Crisis]].&lt;br /&gt;
&lt;br /&gt;
{{OfficialGames}}&lt;br /&gt;
[[Category:Official Games]]&lt;/div&gt;</summary>
		<author><name>87.123.70.144</name></author>	</entry>

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