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		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=87.123.207.38</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-06-05T10:48:05Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2886</id>
		<title>Launch Man &amp; Shuttle Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2886"/>
				<updated>2018-02-28T21:12:03Z</updated>
		
		<summary type="html">&lt;p&gt;87.123.207.38: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#BABA24&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Launch Man &amp;amp; Shuttle Man&lt;br /&gt;
|image=[[File:launchshuttle.png|270px|Artwork by TEHTACOMAN12321 ]]&lt;br /&gt;
|caption= Artwork by '''[[TEHTACOMAN12321]]'''&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Strife&lt;br /&gt;
|programmer=  &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Red(Launch)&amp;lt;br&amp;gt;Yellow(Shuttle)&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= Launch Rocket (Launch)&amp;lt;br&amp;gt; Shuttle Jet (Shuttle)&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Rocket&lt;br /&gt;
|weak=[[Jewel Satellite]]/[[Wire Adapter]](Launch)&amp;lt;br&amp;gt;[[Super Arrow]](Shuttle)&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Launch Man &amp;amp; Shuttle Man(stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[File:launchshuttle2.png|100px]]&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Launch Man &amp;amp; Shuttle Man are the bosses of their namesake stage [[Launch Man &amp;amp; Shuttle Man(stage)]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
The duo follows a strict set pattern: &amp;lt;br&amp;gt;&lt;br /&gt;
1.Launch Man attempts to shot Mega Man with 5 waves of splitting bombs, while Shuttle Man flies off-screen.&amp;lt;br&amp;gt;&lt;br /&gt;
2.Shuttle Man launches a big fireball towards Mega Man, and flies off once again.&amp;lt;br&amp;gt;&lt;br /&gt;
3.Launch Man jumps to the other side of the screen and repeats the splitting bomb attack, with Shuttle Man trying to charge into you mid-attack.&amp;lt;br&amp;gt;&lt;br /&gt;
4.The duo launches into the sky (Shuttle Man will heal Launch Man by 3HP if he is alive), then pursuit Mega Man by going up and down on Mega Man's current Y-Axis. The attack will repeat 5 times (2 times up, 3 times down).&amp;lt;br&amp;gt;&lt;br /&gt;
5.The duo will pop up from the bottom-middle of the screen, with Launch Man jumping to the right side and Shuttle Man jumping onto the left side.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This pattern will repeat infinitely until Launch Man is defeated. If he is defeated while Shuttle Man is still alive, Shuttle Man will simply fly off the screen. Defeating Shuttle Man first results in no change in Launch Man's pattern, he will simply continue fighting on his own, only performing all of his attacks.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Despite how threatening they might look at first, they follow a very strict pattern, so once you got their pattern down this battle isn't all that difficult.&amp;lt;br&amp;gt;&lt;br /&gt;
Launch Man's splitting bombs attack have a very obvious blind spot right under the bombs, so you can easily evade it. Shuttle Man's fireball is very easy to lure around and his charge attack can simply be jumped over, so just be cautious and you should be fine.&amp;lt;br&amp;gt;&lt;br /&gt;
Their vertical charge attack is the best time to counterattack, since the attack can simply be avoided by walking, and you can easily lure them into faceplanting into your Jewel Satellite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&amp;lt;br&amp;gt;2/4/6&lt;br /&gt;
| hornet = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| jewel = 3&amp;lt;br&amp;gt;3&lt;br /&gt;
| grab = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| triple = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| slash = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| wheel = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| sakugarne = 1&amp;lt;br&amp;gt;3&lt;br /&gt;
| wire = 3&amp;lt;br&amp;gt;2&lt;br /&gt;
| arrow = 1&amp;lt;br&amp;gt;4&lt;br /&gt;
| flash = N&amp;lt;br&amp;gt;N&lt;br /&gt;
| notes = Top column is for Launch, bottom is for Shuttle.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>87.123.207.38</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=City_War&amp;diff=2877</id>
		<title>City War</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=City_War&amp;diff=2877"/>
				<updated>2018-02-28T08:33:12Z</updated>
		
		<summary type="html">&lt;p&gt;87.123.207.38: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;margin-left: auto; margin-right: 0px; float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= City War&lt;br /&gt;
|rank = 19th&lt;br /&gt;
|image= [[File:MaGMML1-19-CityWar1.png]]&lt;br /&gt;
|caption= Collision problems plague this stage.&lt;br /&gt;
|game=[[Make a Good Mega Man Level]]&lt;br /&gt;
|creator= [[qazcake]]&lt;br /&gt;
|composer= Randall Crissman (original)&amp;lt;br&amp;gt;Adam Remy (remix)&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 1&lt;br /&gt;
|judge1 = 22&lt;br /&gt;
|judge2 = 21&lt;br /&gt;
|judge3 = 8&lt;br /&gt;
|judge4 = 12&lt;br /&gt;
|judge5 = 9&lt;br /&gt;
|totalscore = 14.4&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = &lt;br /&gt;
|enemies = &lt;br /&gt;
* Batton&lt;br /&gt;
* Bomb Thrown&lt;br /&gt;
* Crazy Cannon&lt;br /&gt;
* Croaker&lt;br /&gt;
* Dada&lt;br /&gt;
* Hammer Joe&lt;br /&gt;
* Hothead&lt;br /&gt;
* Metall&lt;br /&gt;
* Returning Sniper Joe&lt;br /&gt;
* Sniper Armor&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses =&lt;br /&gt;
|other = &lt;br /&gt;
* Skippable&lt;br /&gt;
* Pyro's Least Favourite&lt;br /&gt;
* Cheez8's Least Favourite&lt;br /&gt;
* Mick's Least Favourite&lt;br /&gt;
* Mr Kyurem's Least Favourite&lt;br /&gt;
* Judge Comment Comic (Pyro)&lt;br /&gt;
|music = Swat Cats Theme Remix&lt;br /&gt;
|location = [[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|previous = [[Objective: Vain Space]] &lt;br /&gt;
|next = [[Level]]&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{quote|There are some... issues with the level to the right of me.|Haehaey|NPC near City War, understatement of the year.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
'''City War''' is the 19th place entry in ''Make a Good Mega Man Level.'' It was one of the last entries submitted to the contest, which, being heavily rushed, makes it a prime example of &amp;quot;Test your Levels before sending them in&amp;quot;. Due to [[qazcake]]'s Game Maker settings deleting certain blocks, the level had a myriad of collision issues and missing blocks, rendering the level almost unplayable. It is the only skippable level in the original Make a Good Mega Man Level game. It also has the infamous distinction of being the least favourite stage of 4 of the 5 Judges, a record that is not likely to be broken anytime soon.&lt;br /&gt;
==Strategy==&lt;br /&gt;
This level requires special weapons in order to bypass a lot of the challenges. There are also no checkpoints in this stage and the only way to progress is to understand the rules of the level.&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| [[File:MaGMML1-19-CityWar2.png|frame|none|alt=City War Screenshot A|'''A''': One of the primary rules of this stage is: If an enemy used to be standing there, it's most likely a hole.]]&lt;br /&gt;
| [[File:MaGMML1-19-CityWar3.png|frame|none|alt=City War Screenshot B|'''B''': There are also several areas with solid collision which look like they're part of the background rather than foreground.]]&lt;br /&gt;
| [[File:MaGMML1-19-CityWar4.png|frame|none|alt=City War Screenshot C|'''C''': Sometimes the strange collision choices can be used to your advantage, and allow you to summon Rush Jet at greater heights.]]&lt;br /&gt;
|}&lt;br /&gt;
The enemy challenges in this level, outside of the Sniper Armour, are the least of your worries in this stage. Paying careful attention to where an enemy is standing should allow you to bypass most of the holes. You will also be relying on [[Rush Jet]] constantly, which is the other major worry in this level. Memorising what is and isn't solid elsewhere is also a must.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:MaGMML1-19-CityWar5.png|frame|none|alt=City War Screenshot D|'''D''': You can bypass the corridor segment of the level, (since it is harder to track holes here) by going above the wall.]]&lt;br /&gt;
| [[File:MaGMML1-19-CityWar6.png|frame|none|alt=City War Screenshot E|'''E''': Fortunately, this is a floor, and you can safely land on it.]]&lt;br /&gt;
| [[File:MaGMML1-19-CityWar7.png|frame|none|alt=City War Screenshot F|'''F''': Windows are also solid. This is the other showstopper, as getting the glitchy Rush Jet through this segment is an exercise in patience.]]&lt;br /&gt;
|}&lt;br /&gt;
You need [[Rush Jet]] to clear the final segment of the level, as there are several gaps too wide for Mega Man to cross.&lt;br /&gt;
&lt;br /&gt;
==Skip Status==&lt;br /&gt;
This level was deemed skippable by the judges, due to it being virtually unplayable thanks to the missing collision areas.&lt;br /&gt;
[[File:MaGMML1-CityWarComic.png|200px|thumb|left|City War's Judge Comment Comic by Pyro.]] &lt;br /&gt;
{{JudgeComment1&lt;br /&gt;
|pyro = http://i.imgur.com/0Xk0F5W.png&lt;br /&gt;
|pyroscore = 22&lt;br /&gt;
|sppersonal = 4&lt;br /&gt;
|spother = 2&lt;br /&gt;
|spunique = 6&lt;br /&gt;
|spcreativity = 2&lt;br /&gt;
|spgraphics = 3&lt;br /&gt;
|spmusic = 5&lt;br /&gt;
|cheez = I don't know whether all the invisible holes were on accident or on purpose, and honestly, I'm not sure which would be worse. They really ruined the level.&lt;br /&gt;
|cheezscore = 21&lt;br /&gt;
|c8personal = 1&lt;br /&gt;
|c8other = 1&lt;br /&gt;
|c8unique = 1&lt;br /&gt;
|c8creativity = 1&lt;br /&gt;
|c8graphics = 1&lt;br /&gt;
|c8music = 3&lt;br /&gt;
|duvi = I refuse.&lt;br /&gt;
|duviscore = 8&lt;br /&gt;
|d0personal = 1&lt;br /&gt;
|d0other = 2&lt;br /&gt;
|d0unique = 6&lt;br /&gt;
|d0creativity = 0&lt;br /&gt;
|d0graphics = 0&lt;br /&gt;
|d0music = 0&lt;br /&gt;
|mick = No checkpoints at all, invisible ladders, a number of random invisible holes, very little in the way of actual platforming, a background that really should've been paralaxed, a copious amount of spots where I just used Rush, etc. This level is... not a good one, at all, I definitely did not enjoy this one, it really feels like more of a rush job than anything.&lt;br /&gt;
|mickscore = 12&lt;br /&gt;
|mgpersonal = 0&lt;br /&gt;
|mgother = 0&lt;br /&gt;
|mgunique = 3&lt;br /&gt;
|mgcreativity = 0&lt;br /&gt;
|mggraphics = 3&lt;br /&gt;
|mgmusic = 6&lt;br /&gt;
|kyurem = I’m not quite sure how to describe this, but it works kinda like a therapy for me. Occasionally, I look at some old Mario Maker levels, and get sad, because Nintendo patched out the glitch that allows you to have invisible blocks, and blocks that behave like other blocks. When that happens, I load up this level, spend a few minutes on it, and suddenly, I respect their decision.&lt;br /&gt;
|kyuremscore = 9&lt;br /&gt;
|mkpersonal = 0&lt;br /&gt;
|mkother = 0&lt;br /&gt;
|mkunique = 4&lt;br /&gt;
|mkcreativity = 3&lt;br /&gt;
|mkgraphics = 1&lt;br /&gt;
|mkmusic = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Make a Good Mega Man Level 2==&lt;br /&gt;
{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=City War Arcade Machine&lt;br /&gt;
|rank = [[Tier 5 (MaGMML2)|Tier 5]] Hidden Stage&lt;br /&gt;
|image= [[File:MaGMML2-5Secret-CityWar1.png|274px]]&lt;br /&gt;
|caption= Remember this bad boy?&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[qazcake]] (original) [[Smedis]] (port)&lt;br /&gt;
|composer= Randall Crissman (original)&amp;lt;br&amp;gt;Adam Remy (remix)&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = &lt;br /&gt;
|enemies = &lt;br /&gt;
* Batton&lt;br /&gt;
* Bomb Thrown&lt;br /&gt;
* Crazy Cannon&lt;br /&gt;
* Croaker&lt;br /&gt;
* Dada&lt;br /&gt;
* Hammer Joe&lt;br /&gt;
* Hothead&lt;br /&gt;
* Metall&lt;br /&gt;
* Returning Sniper Joe&lt;br /&gt;
* Sniper Armor&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses =&lt;br /&gt;
|other = &lt;br /&gt;
* Hidden stage&lt;br /&gt;
|music = Swat Cats Theme Remix&lt;br /&gt;
|location = [[Tier 5 (MaGMML2)|Tier 5]]&lt;br /&gt;
|previous = [[Maze of Significantly Less Death]] (By order seen in the hub)&lt;br /&gt;
|next = [[Volcanic Furnace]] (By order seen in the hub)&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{quote|'''Bah humbug!''' There goes the last of my change to that dratted City War machine! I say it's rigged.|Scrooge|NPC near City War, right you are.}}&lt;br /&gt;
This infamous level is included as a hidden level; you can access it by pressing up at the City War arcade cabinet in the [[Tier 5 (MaGMML2)|Tier 5]] hub. Unlike the original level, the invisible ladders are visible this time, but the invisible holes remain. This version is significantly easier thanks to [[Super Arrow]] being in your arsenal as well as a less problematic [[Rush Jet]]. Also unlike the original, this version is '''not''' skippable.&lt;br /&gt;
&lt;br /&gt;
Additionally, the 21st-place level [[City Under Siege]] was envisioned as an improved version of City War.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* According to [[Duvi0]]'s score breakdowns, this stage was originally supposed to be his least favorite stage as well, but it was changed to [[Chroma Key]] due to conflict.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Tier 1}}&lt;br /&gt;
{{MaGMML2 Tier 5}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level Stages]][[Category:Tier 1 (MaGMML)]][[Category:Skippable Levels]]  [[Category:Least Favorites]][[Category:qazcake]][[Category:Stages]][[Category:Tier 5 (MaGMML2)]][[Category:Smedis]][[Category:Hidden Stages]]&lt;/div&gt;</summary>
		<author><name>87.123.207.38</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2876</id>
		<title>Launch Man &amp; Shuttle Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Launch_Man_%26_Shuttle_Man&amp;diff=2876"/>
				<updated>2018-02-28T07:41:07Z</updated>
		
		<summary type="html">&lt;p&gt;87.123.207.38: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#BABA24&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= Launch Man &amp;amp; Shuttle Man&lt;br /&gt;
|image=&lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= Strife&lt;br /&gt;
|programmer=  &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = Red(Launch)&amp;lt;br&amp;gt;Yellow(Shuttle)&lt;br /&gt;
|at=&lt;br /&gt;
|weapon= Launch Rocket (Launch)&amp;lt;br&amp;gt; Shuttle Jet (Shuttle)&lt;br /&gt;
|hp=28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Rocket&lt;br /&gt;
|weak=[[Jewel Satellite]]/[[Wire Adapter]](Launch)&amp;lt;br&amp;gt;[[Super Arrow]](Shuttle)&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Launch Man &amp;amp; Shuttle Man(stage)]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&amp;lt;br&amp;gt;(Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Launch Man &amp;amp; Shuttle Man are the bosses of their namesake stage [[Launch Man &amp;amp; Shuttle Man(stage)]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
The duo follows a strict set pattern: &amp;lt;br&amp;gt;&lt;br /&gt;
1.Launch Man attempts to shot Mega Man with 5 waves of splitting bombs, while Shuttle Man flies off-screen.&amp;lt;br&amp;gt;&lt;br /&gt;
2.Shuttle Man launches a big fireball towards Mega Man, and flies off once again.&amp;lt;br&amp;gt;&lt;br /&gt;
3.Launch Man jumps to the other side of the screen and repeats the splitting bomb attack, with Shuttle Man trying to charge into you mid-attack.&amp;lt;br&amp;gt;&lt;br /&gt;
4.The duo launches into the sky (Shuttle Man will heal Launch Man by 3HP if he is alive), then pursuit Mega Man by going up and down on Mega Man's current Y-Axis. The attack will repeat 5 times (2 times up, 3 times down).&amp;lt;br&amp;gt;&lt;br /&gt;
5.The duo will pop up from the bottom-middle of the screen, with Launch Man jumping to the right side and Shuttle Man jumping onto the left side.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This pattern will repeat infinitely until Launch Man is defeated.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Despite how threatening they might look at first, they follow a very strict pattern, so once you got their pattern down this battle isn't all that difficult.&amp;lt;br&amp;gt;&lt;br /&gt;
Launch Man's splitting bombs attack have a very obvious blind spot right under the bombs, so you can easily evade it. Shuttle Man's fireball is very easy to lure around and his charge attack can simply be jumped over, so just be cautious and you should be fine.&amp;lt;br&amp;gt;&lt;br /&gt;
Their vertical charge attack is the best time to counterattack, since the attack can simply be avoided by walking, and you can easily lure them into faceplanting into your Jewel Satellite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/2/3&amp;lt;br&amp;gt;2/4/6&lt;br /&gt;
| hornet = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| jewel = 3&amp;lt;br&amp;gt;3&lt;br /&gt;
| grab = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| triple = 2&amp;lt;br&amp;gt;2&lt;br /&gt;
| slash = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| wheel = 1&amp;lt;br&amp;gt;2&lt;br /&gt;
| sakugarne = 1&amp;lt;br&amp;gt;3&lt;br /&gt;
| wire = 3&amp;lt;br&amp;gt;2&lt;br /&gt;
| arrow = 1&amp;lt;br&amp;gt;4&lt;br /&gt;
| flash = N&amp;lt;br&amp;gt;N&lt;br /&gt;
| notes = Top column is for Launch, bottom is for Shuttle.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>87.123.207.38</name></author>	</entry>

	</feed>