<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=49.216.222.242</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=49.216.222.242"/>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php/Special:Contributions/49.216.222.242"/>
		<updated>2026-05-03T05:03:08Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Wily_Jet&amp;diff=23872</id>
		<title>Wily Jet</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Wily_Jet&amp;diff=23872"/>
				<updated>2024-07-30T19:41:35Z</updated>
		
		<summary type="html">&lt;p&gt;49.216.222.242: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Wily Jet&lt;br /&gt;
|altname=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|number=&lt;br /&gt;
|designer=[[Spin Attaxx]]&lt;br /&gt;
|programmer=[[snoruntpyro]] (gimmick)&amp;lt;br&amp;gt;[[Scatman's World]] (boss)&lt;br /&gt;
|artist=[[gone-sovereign]]&lt;br /&gt;
|gender=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=28&lt;br /&gt;
|at=&lt;br /&gt;
|type=Copy&lt;br /&gt;
|weak=[[Tornado Blow]], [[Mix Tape]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[The Greatest Show of All Time]]&lt;br /&gt;
|location=[[Chaos Assault]]&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Gimmick, Final Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[file:WilyJetFront.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
{{quote|I want the world to understand what I've known all along... That Dr. Wily is the greatest genius in the history of mankind! And Wily! Always! '''WINS!'''|[[Doctor Albert W. Wily]]|Make a Good Mega Man Level 3}}&lt;br /&gt;
The '''Wily Jet''' is a machine appearing in ''[[Make a Good Mega Man Level 3]]''. It is a personal combat jet used by [[Doctor Albert W. Wily|Dr. Wily]], and is armed with all manner of weapons.&lt;br /&gt;
&lt;br /&gt;
The Wily Jet first appears in [[Chaos Assault]], where [[Mega Man]] rides it during various shoot-em-up sections while he and Dr. Wily attack [[Doctor Reginald Regal|Dr. Regal]]'s fortress. Later on, it appears in the Wily stage [[The Greatest Show of All Time]], where Dr. Wily uses it after the destruction of [[Wily Machine SPIRE]] as the main game's final boss.&lt;br /&gt;
&lt;br /&gt;
A modified iteration of Wily Jet appears in the True Arena as the first phase of the final battle against Ernest Will. It now sports a purple color scheme and Ernest's Groucho Marx disguise, but is otherwise unchanged from the original fight.&lt;br /&gt;
&lt;br /&gt;
==Behaviour==&lt;br /&gt;
In Chaos Assault, the Wily Jet remains underneath Mega Man at all times. Mega Man cannot jump while riding the jet; attempting to do so will instead cause both it and him to turn around, allowing it to attack enemies behind them. Whenever Mega Man shoots, the jet will fire a spreadshot from its turbines at the same time. If Mega Man fires a Charge Shot, the Wily Jet fires a large green laser from the lightbulb at its tip; however, it will be unable to fire another laser for a small amount of time afterwards, instead firing a trio of homing missiles.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
The Wily Jet spends most of its fight hovering above Mega Man, and uses Mega Man's default Special Weapons against him as its attack pattern.&lt;br /&gt;
&lt;br /&gt;
The Wily Jet has access to the following attacks, which it will use in a random sequence:&lt;br /&gt;
* Shooting a triple-shot spread of [[Thunder Beam]] bolts downward, ending by creating six pillars of lightning on the platform the battle takes place on. This is the first attack the Wily Jet will use.&lt;br /&gt;
* Moving across the four corners of the screen, firing a [[Spark Chaser]] every time. After the second Spark Chaser, it creates a ring of bullets. After the third, it fires two homing missiles.&lt;br /&gt;
* Flying off to one side of the screen and shooting three [[Laser Trident]]s at Mega Man, repeats the process for the other side of the screen, and then slowly moving from one side to the other while shooting Laser Tridents downward.&lt;br /&gt;
* Flying from the background to the foreground four times, shooting a ring of [[Water Shield]] droplets as it passes by Mega Man each time.&lt;br /&gt;
* Summoning a wave of tornadoes using [[Tornado Blow]] that travels from one side of the screen to the other. Four bigger tornadoes will carry a random pattern of enemies up to the platform. It will then rush across the platform.&lt;br /&gt;
* Hovering in the background and firing a beam into the platform that periodically creates [[Magnetic Shockwave]] pillars, before sweeping the platform with a beam that creates a large amount of pillars that travel across the platform, from one edge to near the other edge.&lt;br /&gt;
* Firing a rain of icicles, ending with a group of [[Ice Wall]]s landing on the platform. The Wily Jet will then shoot spreadshots of four bullets at Mega Man, before firing a massive laser beam at the ground level of the platform, which can be avoided by standing on the Ice Walls.&lt;br /&gt;
* Flying into the background and trying to ram into Mega Man twice in succession, similar to the [[Break Dash]].&lt;br /&gt;
&lt;br /&gt;
After being defeated, the damaged Wily Jet attempts to ram into Mega Man, who counters him by using the [[Rush Bike]] to push back against the Wily Jet, ultimately finishing it off with a [[Tier Rank]]-powered tackle.&lt;br /&gt;
&lt;br /&gt;
== Damage Table ==&lt;br /&gt;
&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=3&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|break=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ErnestJetFront.png|Wily Jet's appearance in the True Arena&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Though the Wily Jet comes immediately after Wily Machine SPIRE (even when fighting it in the Boss Gallery), it is considered its own separate boss. The same is true for the [[Ernest Will]] superboss, with the Ernest Jet being counted separately.&lt;br /&gt;
* The ending cutscene against the Wily Jet does not play when it is fought in the Boss Gallery, and Mega Man will instead teleport out before it would normally begin.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Wily Stadium}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Gimmicks]][[Category:Custom Gimmicks (MaGMML3)]][[Category:Fortress Guardian]][[Category:Wily Stadium]][[Category:Final Bosses]]&lt;/div&gt;</summary>
		<author><name>49.216.222.242</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Wily_Machine_SPIRE&amp;diff=23810</id>
		<title>Wily Machine SPIRE</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Wily_Machine_SPIRE&amp;diff=23810"/>
				<updated>2024-07-28T20:47:13Z</updated>
		
		<summary type="html">&lt;p&gt;49.216.222.242: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Wily Machine SPIRE&lt;br /&gt;
|altname=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|number=&lt;br /&gt;
|designer=[[Scatman's World]]&lt;br /&gt;
|programmer=Scatman's World&lt;br /&gt;
|artist=[[Enjl]]&lt;br /&gt;
|gender=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=112 (total)&amp;lt;br&amp;gt;28 (each phase)&amp;lt;br&amp;gt;56 (Mini Wily Machines)&lt;br /&gt;
|at=&lt;br /&gt;
|type=&lt;br /&gt;
|weak=[[Laser Trident]], [[Track Shoes]] (Phase 1)&amp;lt;br&amp;gt;[[Magnetic Shockwave]], [[Power Line]] (Mini Wily Machines)&amp;lt;br&amp;gt;[[Water Shield]], [[Prismatic Laser]] (Phase 2)&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[The Greatest Show of All Time]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Final Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[file:WilyMachineSPIRE.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I want the world to understand what I've known all along... That Dr. Wily is the greatest genius in the history of mankind! And Wily! Always! '''WINS!'''|[[Doctor Albert W. Wily]]|Make a Good Mega Man Level 3}}&lt;br /&gt;
'''Wily Machine SPIRE''' is a boss in ''[[Make a Good Mega Man Level 3]]'', appearing in the [[Wily Stadium]] stage [[The Greatest Show of All Time]] And [[The Arena|The True Arena]]. It is a giant machine shaped like a turtle and reminiscent of a Wily Castle, with a large treasure-filled trophy standing atop an enormous spire that reaches high into space. Together with the [[Wily Jet]], it serves as the final boss of the game's story, as [[Doctor Albert W. Wily|Dr. Wily/Ernest Will]]'s final challenge in the Worldwide Sixth Sponsored Robot Tournament.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Wily Machine SPIRE will initially use the following pattern:&lt;br /&gt;
* The machine will attempt to stomp at [[Mega Man]] using the foot closest to him.&lt;br /&gt;
* On every third stomp, the machine will use both feet to stomp simultaneously.&lt;br /&gt;
&lt;br /&gt;
To access the weak point (the upper half of the machine's head) during this phase, Mega Man will need to shoot at the feet of the machine. After a foot takes 12 damage, it will be flipped over, allowing Mega Man to easily jump on top of it.&lt;br /&gt;
&lt;br /&gt;
When a foot is flipped over, the other foot will not move, though it can be flipped over as well. Until both feet return to normal, Wily Machine SPIRE will randomly use one of the four following attacks:&lt;br /&gt;
* The radar dish to the left of the screen will glow and summon meteors that will attempt to hit where Mega Man is currently standing ''at the time of activation''.&lt;br /&gt;
* The bones to the left of the screen will retract and expand, summoning several bones that move from the left side to the right.&lt;br /&gt;
* The cannon to the right of the screen will shoot out a ball of green energy that will then launch itself towards Mega Man's current position.&lt;br /&gt;
* The exhaust pipe the right of the screen will shake and spew a gout of flames covering several positions across the screen.&lt;br /&gt;
&lt;br /&gt;
After a few seconds, a flipped-over foot will right itself and slam into the ground, producing a [[Magnetic Shockwave]] effect surrounding it. When both feet are upright, and Mega Man is no longer standing on top of one, the machine will resume its initial attack pattern.&lt;br /&gt;
&lt;br /&gt;
When the machine falls to or under 14 HP, it will start using its randomized roster of attacks (albeit at a slower frequency) while both feet are upright.&lt;br /&gt;
&lt;br /&gt;
===The Climb (Phase Transition)===&lt;br /&gt;
After depleting the health of the first phase, Dr. Wily will retreat further into the machine, and the platform Mega Man is standing on will ascend up the spire. Along the way, Mega Man is attacked by miniature versions of Wily's machines from prior games, in two waves.&lt;br /&gt;
&lt;br /&gt;
====Mini Wily Capsule Armada====&lt;br /&gt;
As the platform ascends, miniature versions of Wily Capsules from previous games bombard Mega Man using attack patterns from their respective encounters. The Wily Capsules have 3 HP each and can be destroyed, dropping a small health pickup. If not destroyed, the Capsules will eventually teleport away.&lt;br /&gt;
&lt;br /&gt;
The Mini Wily Capsules come in a set order:&lt;br /&gt;
* Three Wily Capsules from ''[[Mega Man 4]]'' will appear above Mega Man and shoot an energy ball at him.&lt;br /&gt;
* Two Wily Capsules from ''[[Mega Man 9]]'' will appear towards the middle of the screen, flanking both sides and shooting two energy balls downward that travel across the platform and toward Mega Man.&lt;br /&gt;
* Two Wily Capsules from ''[[Mega Man 7]]'' appear at the top of the screen and shoot an energy ball that pauses momentarily and homes in on Mega Man.&lt;br /&gt;
* Two ''Mega Man 7'' Wily Capsules will then appear at the edges of the screen, accompanied by two ''Mega Man 4'' Wily Capsules.&lt;br /&gt;
* Four ''Mega Man 9'' Wily Capsules will emerge from behind the spire and perform their attacks.&lt;br /&gt;
* The platform will rise up towards the top of the screen, and two Wily Capsule IIs (from ''[[Mega Man 5]]'') will appear under the platform, firing three shots that spiral outward from their respective Capsule.&lt;br /&gt;
* Two more Wily Capsule IIs will repeat the aforementioned action, but towards the edges of the platform.&lt;br /&gt;
* Two Wily Capsules from ''[[Mega Man 10]]'' will fly up to the top corners of the screen, shooting a big energy ball that will fire a smaller projectile downwards when it's directly over Mega Man.&lt;br /&gt;
* Another ''Mega Man 10'' Wily Capsule will try to snipe Mega Man directly from the opposite side of the screen, as fifteen ''Mega Man 4'' Wily Capsules (in waves of eight and then seven) fire at him from below.&lt;br /&gt;
&lt;br /&gt;
After the armada of Wily Capsules subsides, miniature versions of Wily Machine 1 and Wily Machine 2 will descend and attack Mega Man.&lt;br /&gt;
&lt;br /&gt;
====Mini Wily Machines====&lt;br /&gt;
The miniature Wily Machines first shoot arcing balls at Mega Man, with Wily Machine 1's projectiles falling down and Wily Machine 2's projectiles rising up. Both machines will slowly ascend/descend before trading sides. On their third volley, the Wily Machines will shoot green orbs that collide with each other, spewing a spiral pattern of bullets from the center of the screen. Both Wily Machines share the same pool of health, and have small invincibility windows, making them more akin to minibosses. When their first healthbar is depleted, the Wily Machine that was last damaged will be destroyed, while the other machine will absorb its energy and transform into its second phase.&lt;br /&gt;
&lt;br /&gt;
If Wily Machine 1 is the only one remaining, it will perform the following pattern:&lt;br /&gt;
* Fly to the center of the screen and shoot 6 bouncing balls at Mega Man while slowly backing up.&lt;br /&gt;
* Rise up into the air and shoot a stream of bouncing balls with a wide arc at Mega Man.&lt;br /&gt;
* Shoot two green energy balls in succession that each emit a shower of damaging sparks.&lt;br /&gt;
&lt;br /&gt;
If Wily Machine 2 is the only one remaining, it will perform the following pattern:&lt;br /&gt;
* Shoot a spiraling ball at Mega Man, then fly over to the other side of the screen to shoot another.&lt;br /&gt;
* Fly above Mega Man while shooting three spiraling balls.&lt;br /&gt;
* Summon two rings of four green energy balls that spin around Mega Man before halting and slamming into each other, in succession.&lt;br /&gt;
&lt;br /&gt;
After the second miniature Wily Machine is defeated, it drops a large health pickup.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
The platform will halt to a stop and Mega Man will be confronted with the main trophy head of the Wily Machine SPIRE. As per ''Mega Man'' tradition, the weak point is Dr. Wily, who controls the machine from either one of the skull's eye sockets. While he usually exposes himself while attacking, the other eye typically remains closed and cannot be damaged, acting as a shield for him from the opposite side.&lt;br /&gt;
&lt;br /&gt;
Wily Machine SPIRE will use the following attacks, randomly changing which attack it uses after Dr. Wily takes damage:&lt;br /&gt;
* Firing two lightning strikes in rapid succession similar to [[Static Man]]'s static attacks, aimed towards Mega Man. This is the attack the Wily Machine SPIRE will initially use.&lt;br /&gt;
* Shooting five water bubbles that burst into a shower of smaller bubbles upon contact with the platform.&lt;br /&gt;
* Shooting a shower of damaging coins from the cup of the trophy.&lt;br /&gt;
* Launching random waves of three types of gems at Mega Man:&lt;br /&gt;
** Pink gems that fire ring patterns of sparks outwards.&lt;br /&gt;
** Cyan gems that try to ram into Mega Man.&lt;br /&gt;
** Green gems that fire a laser downwards at Mega Man.&lt;br /&gt;
* Firing giant cyan projectiles that explode into four smaller bullets.&lt;br /&gt;
* Shooting sawblades at Mega Man's current position.&lt;br /&gt;
* Creating a plus-shaped pattern of bullets (with some holes), that freeze in place and begin spinning clockwise or counter-clockwise (depending on which eye socket the bullets are fired from).&lt;br /&gt;
&lt;br /&gt;
When reduced to 4 HP, Wily Machine SPIRE's eye sockets will glow and make the screen flash, before darkening. The line from the Wily Castle maps will then travel across the screen, damaging Mega Man if he touches the start or end points of the line. It will move towards various flashing dots, which explode into rings of eight bullets when reached by the line. It will speed up three times throughout the attack (each time signified by a flash). After the final speed increase, it will traverse the entire length of the platform in a massive pattern before coming to rest at a skull icon, which then explodes; this explosion can be avoided by standing on the edges of the platform. After this, the screen will return to normal and the fight will then resume as normal.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=3&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=0&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|break=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Mini Wily Capsule Armada===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=4&lt;br /&gt;
|thunder=3&lt;br /&gt;
|magnetic=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|break=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Mini Wily Machines===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|spark=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|laser=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|water=1&amp;lt;br&amp;gt;0&lt;br /&gt;
|tornado=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|thunder=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|magnetic=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|ice=0&amp;lt;br&amp;gt;1&lt;br /&gt;
|break=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|notes=Top row is Wily Machine 1, bottom row is Wily Machine 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=3&lt;br /&gt;
|tornado=1&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|break=-&lt;br /&gt;
|notes=Break Dash is unable to hit Wily due to the boss's position.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Wily Machine SPIRE is easily the largest boss in the ''MaGMML'' series, due to being an uncountable amount of screens tall.&lt;br /&gt;
* The pink gem attack used by Phase 2 is lifted from ''Cuphead'', where one of the bosses, Dr. Kahl's Robot, uses an identical attack with a red gemstone in its final phase.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Wily Stadium}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Wily Stadium]][[Category:Fortress Guardian]][[Category:Final Bosses]]&lt;/div&gt;</summary>
		<author><name>49.216.222.242</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Wily_Machine_SPIRE&amp;diff=23807</id>
		<title>Wily Machine SPIRE</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Wily_Machine_SPIRE&amp;diff=23807"/>
				<updated>2024-07-28T20:44:57Z</updated>
		
		<summary type="html">&lt;p&gt;49.216.222.242: /* Phase 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Wily/Ernest Machine SPIRE&lt;br /&gt;
|altname=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|number=&lt;br /&gt;
|designer=[[Scatman's World]]&lt;br /&gt;
|programmer=Scatman's World&lt;br /&gt;
|artist=[[Enjl]]&lt;br /&gt;
|gender=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=112 (total)&amp;lt;br&amp;gt;28 (each phase)&amp;lt;br&amp;gt;56 (Mini Wily Machines)&lt;br /&gt;
|at=&lt;br /&gt;
|type=&lt;br /&gt;
|weak=[[Laser Trident]], [[Track Shoes]] (Phase 1)&amp;lt;br&amp;gt;[[Magnetic Shockwave]], [[Power Line]] (Mini Wily Machines)&amp;lt;br&amp;gt;[[Water Shield]], [[Prismatic Laser]] (Phase 2)&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[The Greatest Show of All Time]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Final Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[file:WilyMachineSPIRE.png]]&amp;lt;br&amp;gt;[[File:ErnestMachineSPIRE.png|center]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I want the world to understand what I've known all along... That Dr. Wily is the greatest genius in the history of mankind! And Wily! Always! '''WINS!'''|[[Doctor Albert W. Wily]]|Make a Good Mega Man Level 3}}&lt;br /&gt;
'''Wily/Ernest Machine SPIRE''' is a boss in ''[[Make a Good Mega Man Level 3]]'', appearing in the [[Wily Stadium]] stage [[The Greatest Show of All Time]]. It is a giant machine shaped like a turtle and reminiscent of a Wily Castle, with a large treasure-filled trophy standing atop an enormous spire that reaches high into space. Together with the [[Wily Jet]], it serves as the final boss of the game's story, as [[Doctor Albert W. Wily|Dr. Wily]]'s final challenge in the Worldwide Sixth Sponsored Robot Tournament.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Wily/Ernest Machine SPIRE will initially use the following pattern:&lt;br /&gt;
* The machine will attempt to stomp at [[Mega Man]] using the foot closest to him.&lt;br /&gt;
* On every third stomp, the machine will use both feet to stomp simultaneously.&lt;br /&gt;
&lt;br /&gt;
To access the weak point (the upper half of the machine's head) during this phase, Mega Man will need to shoot at the feet of the machine. After a foot takes 12 damage, it will be flipped over, allowing Mega Man to easily jump on top of it.&lt;br /&gt;
&lt;br /&gt;
When a foot is flipped over, the other foot will not move, though it can be flipped over as well. Until both feet return to normal, Wily/Ernest Machine SPIRE will randomly use one of the four following attacks:&lt;br /&gt;
* The radar dish to the left of the screen will glow and summon meteors that will attempt to hit where Mega Man is currently standing ''at the time of activation''.&lt;br /&gt;
* The bones to the left of the screen will retract and expand, summoning several bones that move from the left side to the right.&lt;br /&gt;
* The cannon to the right of the screen will shoot out a ball of green energy that will then launch itself towards Mega Man's current position.&lt;br /&gt;
* The exhaust pipe the right of the screen will shake and spew a gout of flames covering several positions across the screen.&lt;br /&gt;
&lt;br /&gt;
After a few seconds, a flipped-over foot will right itself and slam into the ground, producing a [[Magnetic Shockwave]] effect surrounding it. When both feet are upright, and Mega Man is no longer standing on top of one, the machine will resume its initial attack pattern.&lt;br /&gt;
&lt;br /&gt;
When the machine falls to or under 14 HP, it will start using its randomized roster of attacks (albeit at a slower frequency) while both feet are upright.&lt;br /&gt;
&lt;br /&gt;
===The Climb (Phase Transition)===&lt;br /&gt;
After depleting the health of the first phase, Dr. Wily/Ernest Will will retreat further into the machine, and the platform Mega Man is standing on will ascend up the spire. Along the way, Mega Man is attacked by miniature versions of Wily/Ernest's machines from prior games, in two waves.&lt;br /&gt;
&lt;br /&gt;
====Mini Wily/Ernest Capsule Armada====&lt;br /&gt;
As the platform ascends, miniature versions of Wily Capsules from previous games bombard Mega Man using attack patterns from their respective encounters. The Wily Capsules have 3 HP each and can be destroyed, dropping a small health pickup. If not destroyed, the Capsules will eventually teleport away.&lt;br /&gt;
&lt;br /&gt;
The Mini Wily/Ernest Capsules come in a set order:&lt;br /&gt;
* Three Wily/Ernest Capsules from ''[[Mega Man 4]]'' will appear above Mega Man and shoot an energy ball at him.&lt;br /&gt;
* Two Wily Capsules from ''[[Mega Man 9]]'' will appear towards the middle of the screen, flanking both sides and shooting two energy balls downward that travel across the platform and toward Mega Man.&lt;br /&gt;
* Two Wily/Ernest Capsules from ''[[Mega Man 7]]'' appear at the top of the screen and shoot an energy ball that pauses momentarily and homes in on Mega Man.&lt;br /&gt;
* Two ''Mega Man 7'' Wily Capsules will then appear at the edges of the screen, accompanied by two ''Mega Man 4'' Wily Capsules.&lt;br /&gt;
* Four ''Mega Man 9'' Wily/Ernest Capsules will emerge from behind the spire and perform their attacks.&lt;br /&gt;
* The platform will rise up towards the top of the screen, and two Wily/Ernest Capsule IIs (from ''[[Mega Man 5]]'') will appear under the platform, firing three shots that spiral outward from their respective Capsule.&lt;br /&gt;
* Two more Wily/Ernest Capsule IIs will repeat the aforementioned action, but towards the edges of the platform.&lt;br /&gt;
* Two Wily/Ernest Capsules from ''[[Mega Man 10]]'' will fly up to the top corners of the screen, shooting a big energy ball that will fire a smaller projectile downwards when it's directly over Mega Man.&lt;br /&gt;
* Another ''Mega Man 10'' Wily/Ernest Capsule will try to snipe Mega Man directly from the opposite side of the screen, as fifteen ''Mega Man 4'' Wily/Ernest Capsules (in waves of eight and then seven) fire at him from below.&lt;br /&gt;
&lt;br /&gt;
After the armada of Wily/Ernest Capsules subsides, miniature versions of Wily Machine 1 and Wily Machine 2 will descend and attack Mega Man.&lt;br /&gt;
&lt;br /&gt;
====Mini Wily/Ernest Machines====&lt;br /&gt;
The miniature Wily/Ernest Machines first shoot arcing balls at Mega Man, with Wily/Ernest Machine 1's projectiles falling down and Wily/Ernest Machine 2's projectiles rising up. Both machines will slowly ascend/descend before trading sides. On their third volley, the Wily/Ernest Machines will shoot green orbs that collide with each other, spewing a spiral pattern of bullets from the center of the screen. Both Wily/Ernest Machines share the same pool of health, and have small invincibility windows, making them more akin to minibosses. When their first healthbar is depleted, the Wily/Ernest Machine that was last damaged will be destroyed, while the other machine will absorb its energy and transform into its second phase.&lt;br /&gt;
&lt;br /&gt;
If Wily/Ernest Machine 1 is the only one remaining, it will perform the following pattern:&lt;br /&gt;
* Fly to the center of the screen and shoot 6 bouncing balls at Mega Man while slowly backing up.&lt;br /&gt;
* Rise up into the air and shoot a stream of bouncing balls with a wide arc at Mega Man.&lt;br /&gt;
* Shoot two green energy balls in succession that each emit a shower of damaging sparks.&lt;br /&gt;
&lt;br /&gt;
If Wily/Ernest Machine 2 is the only one remaining, it will perform the following pattern:&lt;br /&gt;
* Shoot a spiraling ball at Mega Man, then fly over to the other side of the screen to shoot another.&lt;br /&gt;
* Fly above Mega Man while shooting three spiraling balls.&lt;br /&gt;
* Summon two rings of four green energy balls that spin around Mega Man before halting and slamming into each other, in succession.&lt;br /&gt;
&lt;br /&gt;
After the second miniature Wily Machine is defeated, it drops a large health pickup.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
The platform will halt to a stop and Mega Man will be confronted with the main trophy head of the Wily/Ernest Machine SPIRE. As per ''Mega Man'' tradition, the weak point is Dr. Wily/Ernest Will, who controls the machine from either one of the skull's eye sockets. While he usually exposes himself while attacking, the other eye typically remains closed and cannot be damaged, acting as a shield for him from the opposite side.&lt;br /&gt;
&lt;br /&gt;
Wily/Ernest Machine SPIRE will use the following attacks, randomly changing which attack it uses after Dr. Wily/Ernest Will takes damage:&lt;br /&gt;
* Firing two lightning strikes in rapid succession similar to [[Static Man]]'s static attacks, aimed towards Mega Man. This is the attack the Wily/Ernest Machine SPIRE will initially use.&lt;br /&gt;
* Shooting five water bubbles that burst into a shower of smaller bubbles upon contact with the platform.&lt;br /&gt;
* Shooting a shower of damaging coins from the cup of the trophy.&lt;br /&gt;
* Launching random waves of three types of gems at Mega Man:&lt;br /&gt;
** Pink gems that fire ring patterns of sparks outwards.&lt;br /&gt;
** Cyan gems that try to ram into Mega Man.&lt;br /&gt;
** Green gems that fire a laser downwards at Mega Man.&lt;br /&gt;
* Firing giant cyan projectiles that explode into four smaller bullets.&lt;br /&gt;
* Shooting sawblades at Mega Man's current position.&lt;br /&gt;
* Creating a plus-shaped pattern of bullets (with some holes), that freeze in place and begin spinning clockwise or counter-clockwise (depending on which eye socket the bullets are fired from).&lt;br /&gt;
&lt;br /&gt;
When reduced to 4 HP, Wily/Ernest Machine SPIRE's eye sockets will glow and make the screen flash, before darkening. The line from the Wily/Ernest Castle maps will then travel across the screen, damaging Mega Man if he touches the start or end points of the line. It will move towards various flashing dots, which explode into rings of eight bullets when reached by the line. It will speed up three times throughout the attack (each time signified by a flash). After the final speed increase, it will traverse the entire length of the platform in a massive pattern before coming to rest at a skull icon, which then explodes; this explosion can be avoided by standing on the edges of the platform. After this, the screen will return to normal and the fight will then resume as normal.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=3&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=0&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|break=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Mini Wily/Ernest Capsule Armada===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=4&lt;br /&gt;
|thunder=3&lt;br /&gt;
|magnetic=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|break=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Mini Wily/Ernest Machines===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|spark=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|laser=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|water=1&amp;lt;br&amp;gt;0&lt;br /&gt;
|tornado=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|thunder=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|magnetic=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|ice=0&amp;lt;br&amp;gt;1&lt;br /&gt;
|break=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|notes=Top row is Wily Machine 1, bottom row is Wily Machine 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=3&lt;br /&gt;
|tornado=1&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|break=-&lt;br /&gt;
|notes=Break Dash is unable to hit Wily/Ernest due to the boss's position.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Wily/Ernest Machine SPIRE is easily the largest boss in the ''MaGMML'' series, due to being an uncountable amount of screens tall.&lt;br /&gt;
* The pink gem attack used by Phase 2 is lifted from ''Cuphead'', where one of the bosses, Dr. Kahl's Robot, uses an identical attack with a red gemstone in its final phase.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Wily Stadium}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Wily Stadium]][[Category:Fortress Guardian]][[Category:Final Bosses]]&lt;/div&gt;</summary>
		<author><name>49.216.222.242</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Wily_Machine_SPIRE&amp;diff=23806</id>
		<title>Wily Machine SPIRE</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Wily_Machine_SPIRE&amp;diff=23806"/>
				<updated>2024-07-28T20:42:47Z</updated>
		
		<summary type="html">&lt;p&gt;49.216.222.242: Dr. Albert Wily=Ernest Will&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Wily/Ernest Machine SPIRE&lt;br /&gt;
|altname=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|number=&lt;br /&gt;
|designer=[[Scatman's World]]&lt;br /&gt;
|programmer=Scatman's World&lt;br /&gt;
|artist=[[Enjl]]&lt;br /&gt;
|gender=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=112 (total)&amp;lt;br&amp;gt;28 (each phase)&amp;lt;br&amp;gt;56 (Mini Wily Machines)&lt;br /&gt;
|at=&lt;br /&gt;
|type=&lt;br /&gt;
|weak=[[Laser Trident]], [[Track Shoes]] (Phase 1)&amp;lt;br&amp;gt;[[Magnetic Shockwave]], [[Power Line]] (Mini Wily Machines)&amp;lt;br&amp;gt;[[Water Shield]], [[Prismatic Laser]] (Phase 2)&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[The Greatest Show of All Time]]&lt;br /&gt;
|location=&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Final Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[file:WilyMachineSPIRE.png]]&amp;lt;br&amp;gt;[[File:ErnestMachineSPIRE.png|center]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|I want the world to understand what I've known all along... That Dr. Wily is the greatest genius in the history of mankind! And Wily! Always! '''WINS!'''|[[Doctor Albert W. Wily]]|Make a Good Mega Man Level 3}}&lt;br /&gt;
'''Wily/Ernest Machine SPIRE''' is a boss in ''[[Make a Good Mega Man Level 3]]'', appearing in the [[Wily Stadium]] stage [[The Greatest Show of All Time]]. It is a giant machine shaped like a turtle and reminiscent of a Wily Castle, with a large treasure-filled trophy standing atop an enormous spire that reaches high into space. Together with the [[Wily Jet]], it serves as the final boss of the game's story, as [[Doctor Albert W. Wily|Dr. Wily]]'s final challenge in the Worldwide Sixth Sponsored Robot Tournament.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Wily/Ernest Machine SPIRE will initially use the following pattern:&lt;br /&gt;
* The machine will attempt to stomp at [[Mega Man]] using the foot closest to him.&lt;br /&gt;
* On every third stomp, the machine will use both feet to stomp simultaneously.&lt;br /&gt;
&lt;br /&gt;
To access the weak point (the upper half of the machine's head) during this phase, Mega Man will need to shoot at the feet of the machine. After a foot takes 12 damage, it will be flipped over, allowing Mega Man to easily jump on top of it.&lt;br /&gt;
&lt;br /&gt;
When a foot is flipped over, the other foot will not move, though it can be flipped over as well. Until both feet return to normal, Wily/Ernest Machine SPIRE will randomly use one of the four following attacks:&lt;br /&gt;
* The radar dish to the left of the screen will glow and summon meteors that will attempt to hit where Mega Man is currently standing ''at the time of activation''.&lt;br /&gt;
* The bones to the left of the screen will retract and expand, summoning several bones that move from the left side to the right.&lt;br /&gt;
* The cannon to the right of the screen will shoot out a ball of green energy that will then launch itself towards Mega Man's current position.&lt;br /&gt;
* The exhaust pipe the right of the screen will shake and spew a gout of flames covering several positions across the screen.&lt;br /&gt;
&lt;br /&gt;
After a few seconds, a flipped-over foot will right itself and slam into the ground, producing a [[Magnetic Shockwave]] effect surrounding it. When both feet are upright, and Mega Man is no longer standing on top of one, the machine will resume its initial attack pattern.&lt;br /&gt;
&lt;br /&gt;
When the machine falls to or under 14 HP, it will start using its randomized roster of attacks (albeit at a slower frequency) while both feet are upright.&lt;br /&gt;
&lt;br /&gt;
===The Climb (Phase Transition)===&lt;br /&gt;
After depleting the health of the first phase, Dr. Wily/Ernest Will will retreat further into the machine, and the platform Mega Man is standing on will ascend up the spire. Along the way, Mega Man is attacked by miniature versions of Wily/Ernest's machines from prior games, in two waves.&lt;br /&gt;
&lt;br /&gt;
====Mini Wily/Ernest Capsule Armada====&lt;br /&gt;
As the platform ascends, miniature versions of Wily Capsules from previous games bombard Mega Man using attack patterns from their respective encounters. The Wily Capsules have 3 HP each and can be destroyed, dropping a small health pickup. If not destroyed, the Capsules will eventually teleport away.&lt;br /&gt;
&lt;br /&gt;
The Mini Wily/Ernest Capsules come in a set order:&lt;br /&gt;
* Three Wily/Ernest Capsules from ''[[Mega Man 4]]'' will appear above Mega Man and shoot an energy ball at him.&lt;br /&gt;
* Two Wily Capsules from ''[[Mega Man 9]]'' will appear towards the middle of the screen, flanking both sides and shooting two energy balls downward that travel across the platform and toward Mega Man.&lt;br /&gt;
* Two Wily/Ernest Capsules from ''[[Mega Man 7]]'' appear at the top of the screen and shoot an energy ball that pauses momentarily and homes in on Mega Man.&lt;br /&gt;
* Two ''Mega Man 7'' Wily Capsules will then appear at the edges of the screen, accompanied by two ''Mega Man 4'' Wily Capsules.&lt;br /&gt;
* Four ''Mega Man 9'' Wily/Ernest Capsules will emerge from behind the spire and perform their attacks.&lt;br /&gt;
* The platform will rise up towards the top of the screen, and two Wily/Ernest Capsule IIs (from ''[[Mega Man 5]]'') will appear under the platform, firing three shots that spiral outward from their respective Capsule.&lt;br /&gt;
* Two more Wily/Ernest Capsule IIs will repeat the aforementioned action, but towards the edges of the platform.&lt;br /&gt;
* Two Wily/Ernest Capsules from ''[[Mega Man 10]]'' will fly up to the top corners of the screen, shooting a big energy ball that will fire a smaller projectile downwards when it's directly over Mega Man.&lt;br /&gt;
* Another ''Mega Man 10'' Wily/Ernest Capsule will try to snipe Mega Man directly from the opposite side of the screen, as fifteen ''Mega Man 4'' Wily/Ernest Capsules (in waves of eight and then seven) fire at him from below.&lt;br /&gt;
&lt;br /&gt;
After the armada of Wily/Ernest Capsules subsides, miniature versions of Wily Machine 1 and Wily Machine 2 will descend and attack Mega Man.&lt;br /&gt;
&lt;br /&gt;
====Mini Wily/Ernest Machines====&lt;br /&gt;
The miniature Wily/Ernest Machines first shoot arcing balls at Mega Man, with Wily/Ernest Machine 1's projectiles falling down and Wily/Ernest Machine 2's projectiles rising up. Both machines will slowly ascend/descend before trading sides. On their third volley, the Wily/Ernest Machines will shoot green orbs that collide with each other, spewing a spiral pattern of bullets from the center of the screen. Both Wily/Ernest Machines share the same pool of health, and have small invincibility windows, making them more akin to minibosses. When their first healthbar is depleted, the Wily/Ernest Machine that was last damaged will be destroyed, while the other machine will absorb its energy and transform into its second phase.&lt;br /&gt;
&lt;br /&gt;
If Wily/Ernest Machine 1 is the only one remaining, it will perform the following pattern:&lt;br /&gt;
* Fly to the center of the screen and shoot 6 bouncing balls at Mega Man while slowly backing up.&lt;br /&gt;
* Rise up into the air and shoot a stream of bouncing balls with a wide arc at Mega Man.&lt;br /&gt;
* Shoot two green energy balls in succession that each emit a shower of damaging sparks.&lt;br /&gt;
&lt;br /&gt;
If Wily/Ernest Machine 2 is the only one remaining, it will perform the following pattern:&lt;br /&gt;
* Shoot a spiraling ball at Mega Man, then fly over to the other side of the screen to shoot another.&lt;br /&gt;
* Fly above Mega Man while shooting three spiraling balls.&lt;br /&gt;
* Summon two rings of four green energy balls that spin around Mega Man before halting and slamming into each other, in succession.&lt;br /&gt;
&lt;br /&gt;
After the second miniature Wily Machine is defeated, it drops a large health pickup.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
The platform will halt to a stop and Mega Man will be confronted with the main trophy head of the Wily/Ernest Machine SPIRE. As per ''Mega Man'' tradition, the weak point is Dr. Wily/Ernest Will, who controls the machine from either one of the skull's eye sockets. While he usually exposes himself while attacking, the other eye typically remains closed and cannot be damaged, acting as a shield for him from the opposite side.&lt;br /&gt;
&lt;br /&gt;
Wily/Ernest Machine SPIRE will use the following attacks, randomly changing which attack it uses after Dr. Wily takes damage:&lt;br /&gt;
* Firing two lightning strikes in rapid succession similar to [[Static Man]]'s static attacks, aimed towards Mega Man. This is the attack the Wily/Ernest Machine SPIRE will initially use.&lt;br /&gt;
* Shooting five water bubbles that burst into a shower of smaller bubbles upon contact with the platform.&lt;br /&gt;
* Shooting a shower of damaging coins from the cup of the trophy.&lt;br /&gt;
* Launching random waves of three types of gems at Mega Man:&lt;br /&gt;
** Pink gems that fire ring patterns of sparks outwards.&lt;br /&gt;
** Cyan gems that try to ram into Mega Man.&lt;br /&gt;
** Green gems that fire a laser downwards at Mega Man.&lt;br /&gt;
* Firing giant cyan projectiles that explode into four smaller bullets.&lt;br /&gt;
* Shooting sawblades at Mega Man's current position.&lt;br /&gt;
* Creating a plus-shaped pattern of bullets (with some holes), that freeze in place and begin spinning clockwise or counter-clockwise (depending on which eye socket the bullets are fired from).&lt;br /&gt;
&lt;br /&gt;
When reduced to 4 HP, Wily/Ernest Machine SPIRE's eye sockets will glow and make the screen flash, before darkening. The line from the Wily/Ernest Castle maps will then travel across the screen, damaging Mega Man if he touches the start or end points of the line. It will move towards various flashing dots, which explode into rings of eight bullets when reached by the line. It will speed up three times throughout the attack (each time signified by a flash). After the final speed increase, it will traverse the entire length of the platform in a massive pattern before coming to rest at a skull icon, which then explodes; this explosion can be avoided by standing on the edges of the platform. After this, the screen will return to normal and the fight will then resume as normal.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=3&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=0&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|break=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Mini Wily/Ernest Capsule Armada===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=4&lt;br /&gt;
|thunder=3&lt;br /&gt;
|magnetic=2&lt;br /&gt;
|ice=2&lt;br /&gt;
|break=2&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Mini Wily/Ernest Machines===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&amp;lt;br&amp;gt;1/1/3&lt;br /&gt;
|spark=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|laser=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|water=1&amp;lt;br&amp;gt;0&lt;br /&gt;
|tornado=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|thunder=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|magnetic=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|ice=0&amp;lt;br&amp;gt;1&lt;br /&gt;
|break=1&amp;lt;br&amp;gt;1&lt;br /&gt;
|notes=Top row is Wily Machine 1, bottom row is Wily Machine 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=3&lt;br /&gt;
|tornado=1&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|break=-&lt;br /&gt;
|notes=Break Dash is unable to hit Wily/Ernest due to the boss's position.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Wily/Ernest Machine SPIRE is easily the largest boss in the ''MaGMML'' series, due to being an uncountable amount of screens tall.&lt;br /&gt;
* The pink gem attack used by Phase 2 is lifted from ''Cuphead'', where one of the bosses, Dr. Kahl's Robot, uses an identical attack with a red gemstone in its final phase.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Wily Stadium}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Wily Stadium]][[Category:Fortress Guardian]][[Category:Final Bosses]]&lt;/div&gt;</summary>
		<author><name>49.216.222.242</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Wily_Jet&amp;diff=23805</id>
		<title>Wily Jet</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Wily_Jet&amp;diff=23805"/>
				<updated>2024-07-28T20:35:18Z</updated>
		
		<summary type="html">&lt;p&gt;49.216.222.242: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#8D83AB&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=Wily Jet/Ernest Jet&lt;br /&gt;
|altname=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|number=&lt;br /&gt;
|designer=[[Spin Attaxx]]&lt;br /&gt;
|programmer=[[snoruntpyro]] (gimmick)&amp;lt;br&amp;gt;[[Scatman's World]] (boss)&lt;br /&gt;
|artist=[[gone-sovereign]]&lt;br /&gt;
|gender=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=28&lt;br /&gt;
|at=&lt;br /&gt;
|type=Copy&lt;br /&gt;
|weak=[[Tornado Blow]], [[Mix Tape]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[The Greatest Show of All Time]]&lt;br /&gt;
|location=[[Chaos Assault]]&lt;br /&gt;
|occupation=&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Gimmick, Final Boss)&lt;br /&gt;
|appear2=&lt;br /&gt;
|sprite=[[file:WilyJetFront.png]]&amp;lt;br&amp;gt;[[File:ErnestJetFront.png|center]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Wily Jet/Ernest Jet''' is a machine appearing in ''[[Make a Good Mega Man Level 3]]''. It is a personal combat jet used by [[Doctor Albert W. Wily|Dr. Wily]], and is armed with all manner of weapons.&lt;br /&gt;
&lt;br /&gt;
The Wily Jet/Ernest Jet first appears in [[Chaos Assault]], where [[Mega Man]] rides it during various shoot-em-up sections while he and Dr. Wily attack [[Doctor Reginald Regal|Dr. Regal]]'s fortress. Later on, it appears in the Wily stage [[The Greatest Show of All Time]], where Dr. Wily uses it after the destruction of [[Wily Machine SPIRE]] as the main game's final boss.&lt;br /&gt;
&lt;br /&gt;
==Behaviour==&lt;br /&gt;
In Chaos Assault, the Wily Jet/Ernest Jet remains underneath Mega Man at all times. Mega Man cannot jump while riding the jet; attempting to do so will instead cause both it and him to turn around, allowing it to attack enemies behind them. Whenever Mega Man shoots, the jet will fire a spreadshot from its turbines at the same time. If Mega Man fires a Charge Shot, the Wily Jet/Ernest Jet fires a large green laser from the lightbulb at its tip; however, it will be unable to fire another laser for a small amount of time afterwards, instead firing a trio of homing missiles.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
The Wily Jet/Ernest Jet spends most of its fight hovering above Mega Man, and uses Mega Man's default Special Weapons against him as its attack pattern.&lt;br /&gt;
&lt;br /&gt;
The Wily Jet/Ernest Jet has access to the following attacks, which it will use in a random sequence:&lt;br /&gt;
* Shooting a triple-shot spread of [[Thunder Beam]] bolts downward, ending by creating six pillars of lightning on the platform the battle takes place on. This is the first attack the Wily Jet/Ernest Jet will use.&lt;br /&gt;
* Moving across the four corners of the screen, firing a [[Spark Chaser]] every time. After the second Spark Chaser, it creates a ring of bullets. After the third, it fires two homing missiles.&lt;br /&gt;
* Flying off to one side of the screen and shooting three [[Laser Trident]]s at Mega Man, repeats the process for the other side of the screen, and then slowly moving from one side to the other while shooting Laser Tridents downward.&lt;br /&gt;
* Flying from the background to the foreground four times, shooting a ring of [[Water Shield]] droplets as it passes by Mega Man each time.&lt;br /&gt;
* Summoning a wave of tornadoes using [[Tornado Blow]] that travels from one side of the screen to the other. Four bigger tornadoes will carry a random pattern of enemies up to the platform. It will then rush across the platform.&lt;br /&gt;
* Hovering in the background and firing a beam into the platform that periodically creates [[Magnetic Shockwave]] pillars, before sweeping the platform with a beam that creates a large amount of pillars that travel across the platform, from one edge to near the other edge.&lt;br /&gt;
* Firing a rain of icicles, ending with a group of [[Ice Wall]]s landing on the platform. The Wily Jet/Ernest Jet will then shoot spreadshots of four bullets at Mega Man, before firing a massive laser beam at the ground level of the platform, which can be avoided by standing on the Ice Walls.&lt;br /&gt;
* Flying into the background and trying to ram into Mega Man twice in succession, similar to the [[Break Dash]].&lt;br /&gt;
&lt;br /&gt;
After being defeated, the damaged Wily Jet /Ernest Jet attempts to ram into Mega Man, who counters him by using the [[Rush Bike]] to push back against the Wily Jet/Ernest Jet, ultimately finishing it off with a [[Tier Rank]]-powered tackle.&lt;br /&gt;
&lt;br /&gt;
== Damage Table ==&lt;br /&gt;
&lt;br /&gt;
{{Damagetable3&lt;br /&gt;
|buster=1/1/3&lt;br /&gt;
|spark=1&lt;br /&gt;
|laser=1&lt;br /&gt;
|water=1&lt;br /&gt;
|tornado=3&lt;br /&gt;
|thunder=1&lt;br /&gt;
|magnetic=1&lt;br /&gt;
|ice=1&lt;br /&gt;
|break=1&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Though the Wily Jet/Ernest Jet comes immediately after Wily Machine SPIRE (even when fighting it in the Boss Gallery), it is considered its own separate boss. The same is true for the [[Ernest Will]] superboss, with the Ernest Jet being counted separately.&lt;br /&gt;
* The ending cutscene against the Wily Jet/Ernest Jet does not play when it is fought in the Boss Gallery, and Mega Man will instead teleport out before it would normally begin.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMML3 Wily Stadium}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Gimmicks]][[Category:Custom Gimmicks (MaGMML3)]][[Category:Fortress Guardian]][[Category:Wily Stadium]][[Category:Final Bosses]]&lt;/div&gt;</summary>
		<author><name>49.216.222.242</name></author>	</entry>

	</feed>