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		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=47.199.55.29</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-04-24T23:07:13Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Submission_amount_bets&amp;diff=9013</id>
		<title>Submission amount bets</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Submission_amount_bets&amp;diff=9013"/>
				<updated>2018-12-02T19:33:29Z</updated>
		
		<summary type="html">&lt;p&gt;47.199.55.29: /* Make a Good Mega Man Level 3 */ Wait, this was an official thing? Adding my very, very wrong off-the-cuff guess I repeated too many times. :P&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The guesses.png|thumb|right|200px|The original set of guesses for ''MaGMML2''.]]&lt;br /&gt;
'''Betting the amount of submissions''' has been a running joke in the ''MaGMML'' community ever since Discord servers for the contests were created. All three contests that have had major public Discord servers have engaged in some sort of betting, and it has become somewhat of a tradition to give whoever was the closest to the actual number of submissions a special role.&lt;br /&gt;
&lt;br /&gt;
== ''[[Make a Good Mega Man Level 2]]'' ==&lt;br /&gt;
The tradition originated during the development of this game. Several devteam members made guesses on February 15th, 2017 (approximately 4 days before the deadline). [[NaOH]]'s guess, [[81]], turned out to be exactly on the money, and she received a joke &amp;quot;Smartass&amp;quot; role.&lt;br /&gt;
&lt;br /&gt;
== ''[[Make a Good Mega Man Level 3]]'' ==&lt;br /&gt;
During the lead-up to [[Make a Good Mega Man Level 3]], guessing the submission count ended up being an officially tracked activity with all of the guesses kept in a pinned message list. The winner of this 'contest' is yet to be known. Here is a list of all tracked guesses, in ascending order:&lt;br /&gt;
&lt;br /&gt;
* '''TigerKiller003''': 97&lt;br /&gt;
* '''[[Yoshiatom]]''': 100&lt;br /&gt;
* '''That Brawl Mario Main''': 105&lt;br /&gt;
* '''[[TruffledToad]]''': 108&lt;br /&gt;
* '''[[CosmicGem]]''': 111&lt;br /&gt;
* '''[[Soulephant]]''': 112&lt;br /&gt;
* '''Kyubi''': 120&lt;br /&gt;
* '''Elwan''': 121&lt;br /&gt;
* '''[[BBLIR]]''': 123&lt;br /&gt;
* '''Fabián''': 124&lt;br /&gt;
* '''[[Schmidkalkan]]''': 126&lt;br /&gt;
* '''reflux''': 128&lt;br /&gt;
* '''[[MystSvin]]''': 131&lt;br /&gt;
* '''[[happygreenfrog]]''': 132&lt;br /&gt;
* '''[[CSketch]]''': 136&lt;br /&gt;
* '''Rhythm''': 137&lt;br /&gt;
* '''David van Muijden''': 137&lt;br /&gt;
* '''[[128-Up]]''': 139&lt;br /&gt;
* '''[[Riguor]]''': 140&lt;br /&gt;
* '''[[TimeLink]]''': 141&lt;br /&gt;
* '''[[Entity1037]]''': 146&lt;br /&gt;
* '''CHAOS_FANTAZY''': 146&lt;br /&gt;
* '''Lenny''': 147&lt;br /&gt;
* '''[[Eclipsestriker]]''': 150&lt;br /&gt;
* '''[[Big Fish]]''': 151&lt;br /&gt;
* '''[[Camwoodstock]]''': 152&lt;br /&gt;
* '''[[ParmaJon]]''': 153&lt;br /&gt;
* '''[[Garirry]]''': 160&lt;br /&gt;
* '''[[Alm]]''': 161&lt;br /&gt;
* '''[[Darkness]]''': 161&lt;br /&gt;
* '''[[MiniMacro]]''': 162&lt;br /&gt;
* '''[[NaOH]]''': 172&lt;br /&gt;
* '''[[CWU01P]]''': 174.65&lt;br /&gt;
* '''[[UberCatSR]]''': 175&lt;br /&gt;
* '''[[MegaVile]]''': 176&lt;br /&gt;
* '''[[StOil]]''': 180&lt;br /&gt;
* '''[[Gannio]]''': 180&lt;br /&gt;
* '''[[SuperStarDream]]''': 181&lt;br /&gt;
* '''[[Nitro Striker]]''': 190&lt;br /&gt;
* '''[[Zynx]]''': 194&lt;br /&gt;
* '''[[M-Jacq]]''': 196&lt;br /&gt;
* '''[[Samario]]''': 200&lt;br /&gt;
* '''[[LanternCorp Yohltel]]''': 226&lt;br /&gt;
* '''[[ThatOneEnder]]''': 231&lt;br /&gt;
* '''sarysa''': 250&lt;br /&gt;
* '''[[Pachy]]''': 256&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ''[[Make a Good 48 Hour Mega Man Level]]'' ===&lt;br /&gt;
Several submission guesses were informally made for this contest as well. [[TimeLink]] ended up being the closest, with an original guess of 110 (which initially seemed to be right, until several DQs were issued for various reasons), only 3 levels away from the actual total of 107.&lt;br /&gt;
&lt;br /&gt;
[[Category:Memes]]&lt;/div&gt;</summary>
		<author><name>47.199.55.29</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cheat_Man&amp;diff=6815</id>
		<title>Cheat Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cheat_Man&amp;diff=6815"/>
				<updated>2018-08-26T09:03:11Z</updated>
		
		<summary type="html">&lt;p&gt;47.199.55.29: /* Battle */ Deep Thoughts is slightly different.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|You're wondering how I got here, aren't you, [[Mega Man|Mega Man?]] Well, I looked up all the answers, of course! I am CHEAT Man after all! Mwahahahaha!|Cheat Man|[[Deep Thoughts]]}}&lt;br /&gt;
&lt;br /&gt;
{{robotmaster&lt;br /&gt;
|titlebg=#404362&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:CheatManMugshot.png|left|Cheat Man's mugshot]][[File:CheatManMugshot.png|right|Cheat Man's mugshot]] Cheat Man&lt;br /&gt;
|image= [[File:CheatManArt.png|128px]]&lt;br /&gt;
|script= &lt;br /&gt;
|romaji= &lt;br /&gt;
|number= DLN. 010&lt;br /&gt;
|designer= Himajin Jichiku&lt;br /&gt;
|programmer= NaOH&lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyecolor = &lt;br /&gt;
|at= &lt;br /&gt;
|weapon= Cheat Saber&lt;br /&gt;
|hp=28&lt;br /&gt;
|type = Space&lt;br /&gt;
|weak=[[Flash Stopper]], [[Super Arrow]]&lt;br /&gt;
|affiliations= [[Doctor Thomas Light|Dr. Light]]&lt;br /&gt;
|stage= [[Tier 6 (MaGMML2)|Battle Network]]&lt;br /&gt;
|location= [[Deep Thoughts]]&amp;lt;br&amp;gt;[[The Arena|The True Arena]]&lt;br /&gt;
|occupation= Combat Robot&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]&lt;br /&gt;
|appear2= Rockman CX&lt;br /&gt;
|sprite= {{MirrorDiv |mirror=[[File:MaGMML2TCheatManSprite.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''Cheat Man''' is a boss from the ''[[Mega Man 2|Rockman 2]]'' ROM hack ''Rockman CX''. According to the creater, he created Cheat man by taking Heat man and adding a C to his name. As his name suggests, his main ability is distorting the game to gain an advantage in battle.&lt;br /&gt;
&lt;br /&gt;
He appears in ''[[Make a Good Mega Man Level 2]]'' as the boss of Tier 6, the Battle Network. He reappears in the [[Tier X (MaGMML2)|Tier X]] level [[Deep Thoughts]] as the last boss encountered.&lt;br /&gt;
&lt;br /&gt;
Once the player's save file reaches 100%, Cheat Man will appear as an NPC right outside [[Dr. Light's Lab]], where he will congratulate [[Mega Man]] on clearing the game 100%, and unlock [[Cheat Mode]]. Talking to him again afterwards will take Mega Man straight to the Cheat Menu.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
Cheat Man is significantly less difficult than he is in ''Rockman CX'', but he is still very much a threat. All fights with him start with dialogue, and he begins the fight by throwing the text of the final dialogue box at Mega Man while shooting 3 projectiles straight forward. He then floats near the top of the room and shoots 2 large projectiles that bounce off surfaces 8 times. After that, he uses the following pattern:&lt;br /&gt;
*Float back down to the ground, and charge up a laser. Cheat Man will try to fake Mega Man out by waiting until a split-second after what sounds like an audio cue to shoot the laser. The laser reduces Mega Man's health to 1.&lt;br /&gt;
**In [[Deep Thoughts]], the laser outright kills the player, bypassing the effect of the [[Eddie's_Shop|Skull Amulet]].&lt;br /&gt;
*Shoot another bouncing projectile, then float back and forth with a wall in front of him. Shooting this wall will teleport the projectile to the top of the screen, where it will fall down on Mega Man. This also happens if it makes contact with the [[Sakugarne]] or [[Rush]].&lt;br /&gt;
*At the middle of the room, shoot yet another bouncing projectile, float up, and forcibly teleport Mega Man to the top of the room 9 times, with the last 4 times having a smaller window between teleports.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/3&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 2&lt;br /&gt;
| grab = 2&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 2&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = 1&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 3&lt;br /&gt;
| flash = Y&lt;br /&gt;
| notes = Flash Stopper ends earlier than normal when used on Cheat Man.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 6}}&lt;br /&gt;
[[Category:Bosses]][[Category:Robot Masters]][[Category:Tier Bosses]][[Category:Tier 6 (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>47.199.55.29</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=6798</id>
		<title>Make a Good Mega Man Level 3</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_3&amp;diff=6798"/>
				<updated>2018-08-25T01:12:18Z</updated>
		
		<summary type="html">&lt;p&gt;47.199.55.29: /* History */ 2018-08-24 new info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
'''''Make a Good Mega Man Level 3''''' (or ''MaGMML3'' for short) is the upcoming third installment in the Make a Good Mega Man Level series, co-hosted by [[Mick Galbani]] and [[ACESpark]]. Like its predecessors, the game will feature community-created levels submitted as part of a level design contest. The contest will be judged by Mick Galbani, ACESpark, [[Flashman85]], [[Pachy]], and [[Shinryu]]. Several elements from ''MaGMML2'', including [[costumes]] and [[the Pit of Pits]], are expected to return.&lt;br /&gt;
&lt;br /&gt;
Although no official dates have been set for the contest, summer of 2018 is a tentative possibility. Participants are encouraged to join the [https://discordapp.com/invite/SEHjShy official ''MaGMML3'' Discord] for discussions and updates. However, a public beta for the [[Megamix Engine]], which will serve as ''MaGMML3''&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s engine, was released on July 11th, with the actual Devkit to be released at a later date.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
During the development of ''[[Make a Good Mega Man Level 2|MaGMML2]]'', host [[SnoruntPyro]] made the decision that she would not host the next contest, citing the stresses of hosting and a desire to participate in the next contest as reasons for stepping down. Mick Galbani, a community favorite for the position, stepped up to host ''MaGMML3''. Planning for the third game began even before the second game was released, and a community feedback poll following the release of ''MaGMML2'' was used to inform some of the planning for ''MaGMML3''.&lt;br /&gt;
&lt;br /&gt;
On October 29, 2017, ACESpark was invited to co-host and judge ''MaGMML3'', based on the overwhelmingly positive response to his contributions to the second game. Applications for the remaining three judge slots were announced on November 6, 2017.&amp;lt;ref&amp;gt;http://magmmlcontest.com/forum/showthread.php?tid=70&amp;lt;/ref&amp;gt; In Stage 1 of the application process, applicants were given three weeks to judge the seven [[MaGMML3 Judge Application Levels|''MaGMML3'' Judge Application Levels]], providing written comments and rating the levels based on a rubric. Of the 19 applicants, 11 moved on to Stage 2, where they submitted a sample of their Mega Man level design ability—either a level designed specifically for the application, or one they had already created. The submission deadline for Stage 2 was December 23, 2017; within 24 hours, Stage 2 applicants received a notification of the results, accompanied by brief comments on why they were or were not selected. At the same time, it was announced to the public that [[Flashman85]], [[Pachy]], and [[Shinryu]] would be judging ''MaGMML3'' alongside Mick Galbani and ACESpark.&lt;br /&gt;
&lt;br /&gt;
On August 24, 2018, the [https://docs.google.com/document/d/18mbHMqCaFaKAyO8ZBeHOFnm-BgraUA4skLEQdKst2p8 contest rules] were announced, along with every previous and current main series judge offering recommendations for the upcoming submissions. The devkit has yet to be released. Notable rule changes include:&lt;br /&gt;
* The submission period has been extended by an undetermined amount. (announced on Discord only)&lt;br /&gt;
* The late submission period has been drastically reduced to 7 days.&lt;br /&gt;
* Minor edits of devkit levels, such as [[Ancient Tomb]], are no longer permitted.&lt;br /&gt;
* Noble Nickels have been replaced with Trickery Tokens, for which the per-level limit is still 5.&lt;br /&gt;
* Scoring is once again out of 100, with Creativity losing half of its original weight. Its 15 points were distributed evenly between Design, Fun, and Aesthetics.&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
On November 23, 2017, the poll for the game's weapon set was opened, lasting for 2 weeks until it was closed on December 7, 2017.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Weapon&lt;br /&gt;
!Original Robot Master&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SparkChaserIcon.png]]&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|Terra&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LaserTridentIconColouredT.png]]&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WaterShieldIconColouredT.png]]&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|Pump Man&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TornadoBlowIconColouredT.png]]&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|Tornado Man&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThunderBeamIcon.png]]&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|Elec Man&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagneticShockwaveIcon.png]]&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|Onslaught&lt;br /&gt;
|''Marvel vs. Capcom''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IceWallIcon.png]]&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|Cold Man&lt;br /&gt;
|''[[Mega Man &amp;amp; Bass]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BreakDashIconColouredT.png]]&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|Pluto&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushCoilIcon.png]]&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushJetIcon.png]]&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 4]] (Variant)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RushBikeIcon.png]]&lt;br /&gt;
|[[Rush Bike]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 8]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagnetBeamIcon.png]]&lt;br /&gt;
|[[Magnet Beam]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
=== Devkit Bosses ===&lt;br /&gt;
Every single devkit boss from ''[[Make a Good Mega Man Level 2]]'' returns, as well as [[Quick Man]] from ''[[Make a Good 24 Hour Mega Man Level]]''.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Location&lt;br /&gt;
!Weakness&lt;br /&gt;
!Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 IceMan.png|center]]&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BombMan.png|center]]&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireMan.png|center]]&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 1]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AirMan.png|center]]&lt;br /&gt;
|[[Air Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BubbleMan.png|center]]&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 FlashMan.png|center]]&lt;br /&gt;
|[[Flash Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HeatMan.png|center]]&lt;br /&gt;
|[[Heat Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 WoodMan.png|center]]&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PicopicoKun.png|center]]&lt;br /&gt;
|[[Picopico-kun]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GutsDozer.png|center]]&lt;br /&gt;
|[[Guts Dozer]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 BooBeam.png|center]]&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|TBA&lt;br /&gt;
|User Determined&lt;br /&gt;
|''[[Mega Man 2]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Enker.png|center]]&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man: Dr. Wily's Revenge]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HardMan.png|center]]&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Spark.png|center]]&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 KamegoroMaker.png|center]]&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Tornado Blow]]&amp;lt;br&amp;gt;[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 3]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DynaMan.png|center]]&lt;br /&gt;
|[[Dyna Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Magnetic Shockwave]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SonicMan.png|center]]&lt;br /&gt;
|[[Sonic Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|''Mega Man (DOS)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DustMan.png|center]]&lt;br /&gt;
|[[Dust Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 MetallDaddy.png|center]]&lt;br /&gt;
|[[Metall Daddy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 4]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GiantSuzy.png|center]]&lt;br /&gt;
|[[Giant Suzy]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Punk.png|center]]&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man III]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IronBall.png|center]]&lt;br /&gt;
|[[Iron Ball]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man: The Wily Wars]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GyroMan.png|center]]&lt;br /&gt;
|[[Gyro Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 StoneMan.png|center]]&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 DarkMan4.png|center]]&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man 5]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Ballade.png|center]]&lt;br /&gt;
|[[Ballade]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterA.png|center]]&lt;br /&gt;
|[[Hunter Type A]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HunterB.png|center]]&lt;br /&gt;
|[[Hunter Type B]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Magnetic Shockwave]]&lt;br /&gt;
|''[[Mega Man IV]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Blizzard.png|center]]&lt;br /&gt;
|[[Blizzard Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 YamatoMan.png|center]]&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Rounder2.png|center]]&lt;br /&gt;
|[[Rounder II]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 PowerPiston.png|center]]&lt;br /&gt;
|[[Power Piston]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Spark Chaser]]&amp;lt;br&amp;gt;[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man 6]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Mercury.png|center]]&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Saturn.png|center]]&lt;br /&gt;
|[[Saturn]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Uranus.png|center]]&lt;br /&gt;
|[[Uranus]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man V]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 GreyDevil.png|center]]&lt;br /&gt;
|[[Grey Devil]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Dangan.png|center]]&lt;br /&gt;
|[[Dangan Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&amp;lt;br&amp;gt;[[Ice Wall]]&lt;br /&gt;
|''[[Rockman &amp;amp; Forte: Mirai Kara no Chousensha]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 Oil.png|center]]&lt;br /&gt;
|[[Oil Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|''[[Mega Man Powered Up]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HornetMan.png|center]]&lt;br /&gt;
|[[Hornet Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SharkPreview.png|center]]&lt;br /&gt;
|[[Mega Mech Shark]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Laser Trident]]&amp;lt;br&amp;gt;[[Tornado Blow]]&lt;br /&gt;
|''[[Mega Man 9]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 HoneyWoman.png|center]]&lt;br /&gt;
|[[Honey Woman]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|''[[Mega Man 9]]'' ''(Unused Boss)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 CommandoMan.png|center]]&lt;br /&gt;
|[[Commando Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MaGMML3 SolarMan.png|center]]&lt;br /&gt;
|[[Solar Man]]&lt;br /&gt;
|TBA&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|''[[Mega Man 10]]''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>47.199.55.29</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=8_Centipeder_Tower&amp;diff=6728</id>
		<title>8 Centipeder Tower</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=8_Centipeder_Tower&amp;diff=6728"/>
				<updated>2018-08-23T00:50:20Z</updated>
		
		<summary type="html">&lt;p&gt;47.199.55.29: /* Damage Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#604E34&lt;br /&gt;
|titletext = #FFFFFF&lt;br /&gt;
|name= [[File:8-CentipederTowerMugshot.png|left]][[File:8-CentipederTowerMugshot.png|right]] 8 Centipeder Tower&lt;br /&gt;
|image=&lt;br /&gt;
|caption= &lt;br /&gt;
|script= &lt;br /&gt;
|romaji = &lt;br /&gt;
|number= &lt;br /&gt;
|designer= [[The Stove Guy]]&lt;br /&gt;
|programmer= [[The Stove Guy]]&lt;br /&gt;
|gender= &lt;br /&gt;
|eyecolor = &lt;br /&gt;
|at=&lt;br /&gt;
|weapon= &lt;br /&gt;
|hp= 28&lt;br /&gt;
|attack=&lt;br /&gt;
|type = Earth&lt;br /&gt;
|weak= [[Super Arrow]], [[Sakugarne]]&lt;br /&gt;
|affiliations= &lt;br /&gt;
|stage= [[Beneath Sand and Rock]]&lt;br /&gt;
|location= [[Wily Fortress VR]]&lt;br /&gt;
|occupation= &lt;br /&gt;
|OffAppear= &lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;br /&gt;
|appear2= &lt;br /&gt;
|sprite= {{MirrorDiv |mirror=[[File:8CentipederTower.png]]}}&lt;br /&gt;
}}&lt;br /&gt;
'''8 Centipeder Tower''' is a boss from [[Make a Good Mega Man Level 2]] that appears at the end of [[Beneath Sand and Rock]]. It reappears with a different design in the [[Tier X (MaGMML2)|Tier X]] stage [[Wily Fortress VR]].&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
8 Centipeder Tower starts the fight by using an attack that consists of shooting three groups of three projectiles (one from each segment that has a hole in it), then shooting two exploding mines while sinking back into the quicksand. The possible projectiles are:&lt;br /&gt;
*Small projectiles that fly straight forward.&lt;br /&gt;
*Exploding projectiles that move in an arc.&lt;br /&gt;
*Fireballs that are aimed directly on [[Mega Man]].&lt;br /&gt;
*Eggs that bounce along the top of the quicksand and explode upon making contact with a wall.&lt;br /&gt;
*Missiles that home in on Mega Man.&lt;br /&gt;
After using this kind of attack three times, 8 Centipeder Tower will perform an attack where it only rises slightly above the quicksand, and rams into the wall, causing two rocks to fall from the ceiling. After this attack, the pattern repeats.&lt;br /&gt;
&lt;br /&gt;
==Damage Table==&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
| buster = 1/1/2&lt;br /&gt;
| hornet = 1&lt;br /&gt;
| jewel = 1&lt;br /&gt;
| grab = 1&lt;br /&gt;
| triple = 1&lt;br /&gt;
| slash = 1&lt;br /&gt;
| wheel = 1&lt;br /&gt;
| sakugarne = 3&lt;br /&gt;
| wire = 1&lt;br /&gt;
| arrow = 3&lt;br /&gt;
| flash = N&lt;br /&gt;
| notes = Each of its three weak points has its own iFrames counter, which can favor weapons that allow multiple hits.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 10}}&lt;br /&gt;
{{MaGMML2 Tier X}}&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>47.199.55.29</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Sheriff_Man_(stage)&amp;diff=6727</id>
		<title>Sheriff Man (stage)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Sheriff_Man_(stage)&amp;diff=6727"/>
				<updated>2018-08-23T00:37:50Z</updated>
		
		<summary type="html">&lt;p&gt;47.199.55.29: /* Trivia */ Oops.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Sheriff Man&lt;br /&gt;
|rank = 11th&lt;br /&gt;
|image= [[File:Sheriff_Feelings.png]]&lt;br /&gt;
|caption= Circling Vultures and Saloons, yeehaw!&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= Cruise Elroy&lt;br /&gt;
|composer= Spriter Gors, Xavier Dang&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 45&lt;br /&gt;
|judge2 = 47&lt;br /&gt;
|judge3 = 40&lt;br /&gt;
|judge4 = 39&lt;br /&gt;
|judge5 = 32&lt;br /&gt;
|totalscore = 40.6&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 3 [[Noble Nickel|Noble Nickels]]&lt;br /&gt;
|enemies = &lt;br /&gt;
* Caricarry&lt;br /&gt;
* Colton&lt;br /&gt;
* Docron&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* Metall K1000&lt;br /&gt;
* Rock Thrown&lt;br /&gt;
* Shield Attacker&lt;br /&gt;
* Vultive&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses = &lt;br /&gt;
* [[Sheriff Man]]&lt;br /&gt;
|music = Western Wilderness of Calamity Jane&lt;br /&gt;
|location = [[Tier 9 (MaGMML2)|Tier 9]]&lt;br /&gt;
|previous = [[Guts Man's Asteroid]]&lt;br /&gt;
|next = [[Boil Man (stage)|Boil Man]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|What Tomahawk Man's stage should have been tbh.|SnoruntPyro|Judge Comment}}&lt;br /&gt;
&lt;br /&gt;
'''Sheriff Man''' is the 11th place entry in [[Make a Good Mega Man Level 2]] and features a &amp;quot;Wild West&amp;quot; theme. It was submitted by Cruise Elroy.&lt;br /&gt;
==Overview== &lt;br /&gt;
The level, while lacking any gimmicks, made up for it in a very polished and professional look. Among them being new custom vulture enemies, various custom  foreground, background, and animated sprites, a Proto Man cameo, and a custom boss at the end.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
There isn't much in terms of strategy. The level is very linear, with the occasional spike or bottomless pit. The only difficulty from the stage comes from the boss. While the boss is fair to fight against, he possesses a shield weapon to protect himself, which can be hard to work around at times.&lt;br /&gt;
&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = What Tomahawk Man's stage should have been tbh. &amp;lt;br&amp;gt;&lt;br /&gt;
There's a lot of inspiration drawn from the stage, really, with the Coltons and the wavy sun and Proto Man showing up. The whole level just gives me serious MM6 vibes, it might just be the enemy choices. &amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of enemies, those vultures are amazing and I want to see them used more, lol. The level itself is really great and fun to play, and I reeeally love the tiny little details present, like how you had the saloons in the background and the Wanted posters of Mega Man and Proto Man. The whole western vide in the level is just really awesome. And the boss fight with Sheriff Man is very fun and fast paced too, which is surprising because the boss is a shield user :V. &amp;lt;br&amp;gt; &lt;br /&gt;
The whole level is really just pure fun, and I love it. It's a great level overall - it looks and plays fantastically and it feels very professional.&lt;br /&gt;
|pyroscore = 45&lt;br /&gt;
|spdesign = 13&lt;br /&gt;
|spfun = 10&lt;br /&gt;
|spcreativity = 12&lt;br /&gt;
|spaesthetics = 5&lt;br /&gt;
|spfunction = 5&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = THAT. WAS. AWESOME. &amp;lt;br&amp;gt; Seriously, I won't be surprised if this level makes the Top 10. It really felt like something straight out of a Mega Man game. The backgrounds were awesome, especially the sunset with that heat wave effect. The gameplay was fun, and the enemies were fitting to the stage's theme (those birds got annoying, though). I really liked the secret Proto Man encounter, you were the only person in the contest to do that. &amp;lt;br&amp;gt; And of course, the boss! Sheriff Man was a lot of fun to fight, it was a battle with fast-paced attacks that kept you on your toes without being too hard to learn. &amp;lt;br&amp;gt;&lt;br /&gt;
Fantastic job!&lt;br /&gt;
|jupiscore = 47&lt;br /&gt;
|jhdesign = 14&lt;br /&gt;
|jhfun = 9&lt;br /&gt;
|jhcreativity = 14&lt;br /&gt;
|jhaesthetics = 5&lt;br /&gt;
|jhfunction = 5&lt;br /&gt;
|enjl = Man, I absolutely love the frequent changes in the environment and how the level changes accordingly. I feel like the design, while cleverly built around the aesthetic still somewhat suffers from it, though. The level re-uses a similar progression of hopping over pits and shooting different enemies throughout, which can get rather boring after a while. Some enemies near the end were placed in tricky positions which made them hard to predict if the player doesn't know they're there, but aside from that the level is fair and fun to play, and the boss is also a lot of fun to fight.&lt;br /&gt;
|enjlscore = 40&lt;br /&gt;
|endesign = 12&lt;br /&gt;
|enfun = 8&lt;br /&gt;
|encreativity = 15&lt;br /&gt;
|enaesthetics = 5&lt;br /&gt;
|enfunction = 5&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = I really liked this one. The Western theme was awesome and the level was well built. I think there's a few moments that are slightly annoying or boring, but it's still very fun. Also, I really liked the graphics and music in this stage. Nothing else to say here.&lt;br /&gt;
|garirryscore = 39&lt;br /&gt;
|gadesign = 12&lt;br /&gt;
|gafun = 7&lt;br /&gt;
|gacreativity = 10&lt;br /&gt;
|gaaesthetics = 5&lt;br /&gt;
|gafunction = 5&lt;br /&gt;
|gadesignnote = It's pretty good. As usual there are a few rough areas but it's very solid regardless. Boss is also fair.&lt;br /&gt;
|gafunnote = It's a little boring at times, but very fun regardless.&lt;br /&gt;
|gacreativitynote = I really liked the western theme here, the enemies and boss were pretty good also.&lt;br /&gt;
|gaaestheticsnote = Great.&lt;br /&gt;
|gafunctionnote = Works just fine.&lt;br /&gt;
|ace = Man. So much effort put into what is ultimately, quite the forgettable stage as far as design goes. &amp;lt;br&amp;gt;&lt;br /&gt;
There is so much right though, and to not praise you for what you did do right would be a sin: The boss was awesome, (if far too easy - even with about half my hitpoints left, I creamed him the first time I fought him.), and your sole other new asset, the Buzzard, was brilliant. The tileset, music, and graphical flair of the stage...wow. STUNNING. This was reaaaallly pretty, and your two new assets hit the Mega Man style completely. But..then there is the, er, rest. &amp;lt;br&amp;gt;&lt;br /&gt;
To put it simply: This is one long stage of nothing but enemies. Mega Man is more than that, and requires actual platforming challenges to maintain your interest. You need gimmicks! And then you need to combine those gimmicks! &amp;lt;br&amp;gt;&lt;br /&gt;
Aw. This was a shame, and had you paid more attention to some of the other aspects of this level, we'd have a contender for one of the best stages in the game. I did have fun, and the level is solid, don't get me wrong, but objectively from a design standpoint, this was average, if a bit below average. I'll look forward to seeing the boss in the arena!&lt;br /&gt;
|acescore = 32&lt;br /&gt;
|asdesign = 6&lt;br /&gt;
|asfun = 9&lt;br /&gt;
|ascreativity = 7&lt;br /&gt;
|asaesthetics = 5&lt;br /&gt;
|asfunction = 5&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This stage is generally said to be one of the best entry stages the second contest has to offer, often leaving people to wonder why it was not placed in Tier 10. ACESpark, having given this stage the lowest score, replied to these questions stating that &amp;quot;It wasn't particularly interesting because of its lack of gimmicks&amp;quot;, often referring to it as a &amp;quot;Spruced-up Wood Man&amp;quot;.&lt;br /&gt;
* The Vultures' sound effect originates from the indie game ''Eversion'', which uses it for the pit-hands (starting at Layer 6) and two of the endings.&lt;br /&gt;
&lt;br /&gt;
{{Template:MaGMML2 Tier 9}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 9 (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>47.199.55.29</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Sheriff_Man_(stage)&amp;diff=6726</id>
		<title>Sheriff Man (stage)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Sheriff_Man_(stage)&amp;diff=6726"/>
				<updated>2018-08-23T00:37:25Z</updated>
		
		<summary type="html">&lt;p&gt;47.199.55.29: /* Trivia */ Eversion mention.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Sheriff Man&lt;br /&gt;
|rank = 11th&lt;br /&gt;
|image= [[File:Sheriff_Feelings.png]]&lt;br /&gt;
|caption= Circling Vultures and Saloons, yeehaw!&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= Cruise Elroy&lt;br /&gt;
|composer= Spriter Gors, Xavier Dang&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 45&lt;br /&gt;
|judge2 = 47&lt;br /&gt;
|judge3 = 40&lt;br /&gt;
|judge4 = 39&lt;br /&gt;
|judge5 = 32&lt;br /&gt;
|totalscore = 40.6&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 3 [[Noble Nickel|Noble Nickels]]&lt;br /&gt;
|enemies = &lt;br /&gt;
* Caricarry&lt;br /&gt;
* Colton&lt;br /&gt;
* Docron&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* Metall K1000&lt;br /&gt;
* Rock Thrown&lt;br /&gt;
* Shield Attacker&lt;br /&gt;
* Vultive&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses = &lt;br /&gt;
* [[Sheriff Man]]&lt;br /&gt;
|music = Western Wilderness of Calamity Jane&lt;br /&gt;
|location = [[Tier 9 (MaGMML2)|Tier 9]]&lt;br /&gt;
|previous = [[Guts Man's Asteroid]]&lt;br /&gt;
|next = [[Boil Man (stage)|Boil Man]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|What Tomahawk Man's stage should have been tbh.|SnoruntPyro|Judge Comment}}&lt;br /&gt;
&lt;br /&gt;
'''Sheriff Man''' is the 11th place entry in [[Make a Good Mega Man Level 2]] and features a &amp;quot;Wild West&amp;quot; theme. It was submitted by Cruise Elroy.&lt;br /&gt;
==Overview== &lt;br /&gt;
The level, while lacking any gimmicks, made up for it in a very polished and professional look. Among them being new custom vulture enemies, various custom  foreground, background, and animated sprites, a Proto Man cameo, and a custom boss at the end.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
There isn't much in terms of strategy. The level is very linear, with the occasional spike or bottomless pit. The only difficulty from the stage comes from the boss. While the boss is fair to fight against, he possesses a shield weapon to protect himself, which can be hard to work around at times.&lt;br /&gt;
&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro = What Tomahawk Man's stage should have been tbh. &amp;lt;br&amp;gt;&lt;br /&gt;
There's a lot of inspiration drawn from the stage, really, with the Coltons and the wavy sun and Proto Man showing up. The whole level just gives me serious MM6 vibes, it might just be the enemy choices. &amp;lt;br&amp;gt;&lt;br /&gt;
Speaking of enemies, those vultures are amazing and I want to see them used more, lol. The level itself is really great and fun to play, and I reeeally love the tiny little details present, like how you had the saloons in the background and the Wanted posters of Mega Man and Proto Man. The whole western vide in the level is just really awesome. And the boss fight with Sheriff Man is very fun and fast paced too, which is surprising because the boss is a shield user :V. &amp;lt;br&amp;gt; &lt;br /&gt;
The whole level is really just pure fun, and I love it. It's a great level overall - it looks and plays fantastically and it feels very professional.&lt;br /&gt;
|pyroscore = 45&lt;br /&gt;
|spdesign = 13&lt;br /&gt;
|spfun = 10&lt;br /&gt;
|spcreativity = 12&lt;br /&gt;
|spaesthetics = 5&lt;br /&gt;
|spfunction = 5&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = THAT. WAS. AWESOME. &amp;lt;br&amp;gt; Seriously, I won't be surprised if this level makes the Top 10. It really felt like something straight out of a Mega Man game. The backgrounds were awesome, especially the sunset with that heat wave effect. The gameplay was fun, and the enemies were fitting to the stage's theme (those birds got annoying, though). I really liked the secret Proto Man encounter, you were the only person in the contest to do that. &amp;lt;br&amp;gt; And of course, the boss! Sheriff Man was a lot of fun to fight, it was a battle with fast-paced attacks that kept you on your toes without being too hard to learn. &amp;lt;br&amp;gt;&lt;br /&gt;
Fantastic job!&lt;br /&gt;
|jupiscore = 47&lt;br /&gt;
|jhdesign = 14&lt;br /&gt;
|jhfun = 9&lt;br /&gt;
|jhcreativity = 14&lt;br /&gt;
|jhaesthetics = 5&lt;br /&gt;
|jhfunction = 5&lt;br /&gt;
|enjl = Man, I absolutely love the frequent changes in the environment and how the level changes accordingly. I feel like the design, while cleverly built around the aesthetic still somewhat suffers from it, though. The level re-uses a similar progression of hopping over pits and shooting different enemies throughout, which can get rather boring after a while. Some enemies near the end were placed in tricky positions which made them hard to predict if the player doesn't know they're there, but aside from that the level is fair and fun to play, and the boss is also a lot of fun to fight.&lt;br /&gt;
|enjlscore = 40&lt;br /&gt;
|endesign = 12&lt;br /&gt;
|enfun = 8&lt;br /&gt;
|encreativity = 15&lt;br /&gt;
|enaesthetics = 5&lt;br /&gt;
|enfunction = 5&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = I really liked this one. The Western theme was awesome and the level was well built. I think there's a few moments that are slightly annoying or boring, but it's still very fun. Also, I really liked the graphics and music in this stage. Nothing else to say here.&lt;br /&gt;
|garirryscore = 39&lt;br /&gt;
|gadesign = 12&lt;br /&gt;
|gafun = 7&lt;br /&gt;
|gacreativity = 10&lt;br /&gt;
|gaaesthetics = 5&lt;br /&gt;
|gafunction = 5&lt;br /&gt;
|gadesignnote = It's pretty good. As usual there are a few rough areas but it's very solid regardless. Boss is also fair.&lt;br /&gt;
|gafunnote = It's a little boring at times, but very fun regardless.&lt;br /&gt;
|gacreativitynote = I really liked the western theme here, the enemies and boss were pretty good also.&lt;br /&gt;
|gaaestheticsnote = Great.&lt;br /&gt;
|gafunctionnote = Works just fine.&lt;br /&gt;
|ace = Man. So much effort put into what is ultimately, quite the forgettable stage as far as design goes. &amp;lt;br&amp;gt;&lt;br /&gt;
There is so much right though, and to not praise you for what you did do right would be a sin: The boss was awesome, (if far too easy - even with about half my hitpoints left, I creamed him the first time I fought him.), and your sole other new asset, the Buzzard, was brilliant. The tileset, music, and graphical flair of the stage...wow. STUNNING. This was reaaaallly pretty, and your two new assets hit the Mega Man style completely. But..then there is the, er, rest. &amp;lt;br&amp;gt;&lt;br /&gt;
To put it simply: This is one long stage of nothing but enemies. Mega Man is more than that, and requires actual platforming challenges to maintain your interest. You need gimmicks! And then you need to combine those gimmicks! &amp;lt;br&amp;gt;&lt;br /&gt;
Aw. This was a shame, and had you paid more attention to some of the other aspects of this level, we'd have a contender for one of the best stages in the game. I did have fun, and the level is solid, don't get me wrong, but objectively from a design standpoint, this was average, if a bit below average. I'll look forward to seeing the boss in the arena!&lt;br /&gt;
|acescore = 32&lt;br /&gt;
|asdesign = 6&lt;br /&gt;
|asfun = 9&lt;br /&gt;
|ascreativity = 7&lt;br /&gt;
|asaesthetics = 5&lt;br /&gt;
|asfunction = 5&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This stage is generally said to be one of the best entry stages the second contest has to offer, often leaving people to wonder why it was not placed in Tier 10. ACESpark, having given this stage the lowest score, replied to these questions stating that &amp;quot;It wasn't particularly interesting because of its lack of gimmicks&amp;quot;, often referring to it as a &amp;quot;Spruced-up Wood Man&amp;quot;.&lt;br /&gt;
* The Vultures' sound effects either originates from the indie game ''Eversion'', which uses it for the pit-hands (starting at Layer 6) and two of the endings.&lt;br /&gt;
&lt;br /&gt;
{{Template:MaGMML2 Tier 9}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 9 (MaGMML2)]]&lt;/div&gt;</summary>
		<author><name>47.199.55.29</name></author>	</entry>

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