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		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=47.186.128.140</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-04-27T15:44:56Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Space_Crusade&amp;diff=10626</id>
		<title>Space Crusade</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Space_Crusade&amp;diff=10626"/>
				<updated>2019-06-15T21:58:42Z</updated>
		
		<summary type="html">&lt;p&gt;47.186.128.140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsStrategy}}&lt;br /&gt;
{{LevelInfoAlt&lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Space Crusade&lt;br /&gt;
|rank=&lt;br /&gt;
|image= [[File:SpaceCrusade.png]]&lt;br /&gt;
|caption= By the Emperor!&lt;br /&gt;
|game=[[MaGMML3 Judge Application Levels]]&lt;br /&gt;
|creator=&lt;br /&gt;
|composer=&lt;br /&gt;
|artist=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Cannon Joe]] (reskinned)&lt;br /&gt;
*[[Crazy Cannon]]&lt;br /&gt;
*[[Fan Fiend]]&lt;br /&gt;
*[[Jamacy]]&lt;br /&gt;
*[[Lyric]]&lt;br /&gt;
*[[Metall]]&lt;br /&gt;
*[[Returning Sniper Joe]] (reskinned)&lt;br /&gt;
*[[Shield Attacker]]&lt;br /&gt;
*[[Spring Head]]&lt;br /&gt;
*[[Twin Cannon]]&lt;br /&gt;
*[[Up'n'Down]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Count Bomb]]&lt;br /&gt;
*[[Drop Platform]]&lt;br /&gt;
*[[Falling Platform]] (MM5, Custom)&lt;br /&gt;
*[[Fork Block]]&lt;br /&gt;
*[[Plantman Platform]]&lt;br /&gt;
*[[Reflect Block]]&lt;br /&gt;
*[[Sparkman Platform]]&lt;br /&gt;
*[[Splash Woman Water Platform]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Dreadnought]]&lt;br /&gt;
|other=&lt;br /&gt;
|music='''Stage:''' Space Crusade (Amiga) - Title&amp;lt;br /&amp;gt;'''Boss:''' Space Crusade (Amiga) - Death 2&lt;br /&gt;
|location=&lt;br /&gt;
|previous=[[X Factory]]&lt;br /&gt;
|next=[[Gate 303]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|The Ultramarines have bunkered down, we better move it soldier! We must stop the alien scum!|Blood Angel Marine|}}&lt;br /&gt;
'''Space Crusade''' is the fourth of the ''[[MaGMML3 Judge Application Levels]]''. It is themed around the Warhammer 40K series, and has, by creator [[ACESpark]]'s own admission, a &amp;quot;billion&amp;quot; gimmicks.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment3App&lt;br /&gt;
|pachyscore = 48&lt;br /&gt;
|pachy =&lt;br /&gt;
I don't know anything about the Warhammer series, so all the references are going to be going over my head. Going go.&lt;br /&gt;
&lt;br /&gt;
I find the reskinned Joes to be quite cute, but that and the boss seems to be the extend of the reskinning. I think&lt;br /&gt;
there should've been more redrawn enemies to help resemble the franchise you're crossing over with.&lt;br /&gt;
&lt;br /&gt;
Aesthetics aside, this is where the level start to fall apart, sadly. The first screen with enemies, immediately one of &lt;br /&gt;
the ladder guys scroll itself off-screen, which is a strange placement by itself. But the catch is on the next screen where&lt;br /&gt;
there's an annoyingly-placed Lyric that requires you to jump across the gap right as you enter or else you take damage, &lt;br /&gt;
and if you try to reset the room by climbing down, you'll get hit by the climbing enemy.&lt;br /&gt;
&lt;br /&gt;
The Up-and-Downs were introduced in a way that you're gonna get hit without any indications that they're there, it's&lt;br /&gt;
not instant-death but still a rather rude introductory, especially after considering the next instance you see them,&lt;br /&gt;
you're not gonna bump into them accidentally.&lt;br /&gt;
&lt;br /&gt;
Despite the general poor placements of enemies, I do like the rooms that have the timebombs along with a Cannon Joe and a Fan&lt;br /&gt;
Fiend. They feel more puzzle-oriented and not as unfair as the other rooms in the level.&lt;br /&gt;
&lt;br /&gt;
Gimmicks aren't introduced very well either, as in one of the earlier rooms, there were 3 different platforms all introduced at once! &lt;br /&gt;
(Over deadly spiky goodness even, and there's one entirely new non-devkit platform.) Right after that, it drops the player into &lt;br /&gt;
a &amp;quot;think-fast&amp;quot; situation with the donut block that wasn't introduced beforehand either, so they are likely to die the first time &lt;br /&gt;
around. (Also the inclusion of the Joes there are a bit overkill, don't you think?)&lt;br /&gt;
&lt;br /&gt;
You need to make sure to introduce new elements to the player in a safe environment, getting them familiar with the gimmicks&lt;br /&gt;
before putting them into action right away. Later on, the blue &amp;quot;horseshoe&amp;quot; platforms are used as deflecting surfaces for&lt;br /&gt;
your shots, a property that wasn't clearly conveyed due to the poor introduction.&lt;br /&gt;
&lt;br /&gt;
There's nothing much to say about the boss as it's just the walker enemy with more attacks added in. The spread shot could&lt;br /&gt;
be a bit annoying to dodge but it's still manageable. I'd also suggest to tone down the laser damage a bit too perhaps?&lt;br /&gt;
&lt;br /&gt;
All in all, it's a cute little crossover stage that's unfortunately filled with poor design decisions. I suggest to&lt;br /&gt;
look more into other people's stage designs or even the official levels, investigate how the difficulty curve for each&lt;br /&gt;
stages go.&lt;br /&gt;
|samarioscore = 73&lt;br /&gt;
|samario =&lt;br /&gt;
So, first off, this is clearly trying to make a reference to something, but... God knows what it is. It's also somewhat irrelevant really, as it wouldn't affect the stage quality.&lt;br /&gt;
The stage itself has functional aesthetics, that do look good in some places. The edits to Star Man's tileset do seem to mostly fit with the tileset itself.&lt;br /&gt;
The stage's boss, while somewhat just an edit of a Dachone, has enough attacks added to it, in combination with the unique arena, that it is actually fun, and definitely more balanced than the rest of the stage.&lt;br /&gt;
Which seems to have a strange fascination with instant death spikes, as almost half of the rooms have instant death spikes in them. The gimmick of the stage, with the falling, reflective platforms, is sound in theory, but is introduced in a dangerous situation, giving little time for the player to react.&lt;br /&gt;
|m-jacqscore = 43&lt;br /&gt;
|m-jacq =&lt;br /&gt;
The Warhammer theming is cute, but it can’t disguise how this level repeatedly flaunts one the key principles of good level design: don’t introduce two new things at once. The second screen has two new enemies; the third screen has two new enemies AND a new platforming gimmick; the fourth screen has a new enemy type and THREE new platforming gimmicks... et cetera. And even worse, they’re introduced in high-risk situations where pausing to see what this new platform does will most likely kill you.&lt;br /&gt;
But not all hope is lost. There were two screens in the level where you had to dodge projectiles/Up-n-Downs while sliding, which I thought were both novel and fun. They felt more like a shmup than regular run-and-gunning, which was apropos giving the spaceship setting. And the boss is cool too: great job making the Star Man miniboss kind of threatening. I just wish you’d spent less time reskinning the level assets and more time using them well.&lt;br /&gt;
|pkscore = 37&lt;br /&gt;
|pk =&lt;br /&gt;
Putting enemies into spots where you cant kill them isn’t fun…&lt;br /&gt;
But lets start from the beginning. One of the first enemies in the level just straight up goes up the ladder and despawns. Why even have it there? Next up we see the Splash Woman blocks…which appear again at the very end of the stage. Could have used them throughout the stage at least. Also, sliding under spikes on a moving platform seems like a harsh spike in difficulty for a gimmick you only used once before. Next up, you throw 4 new gimmicks into my face, with the danger of spikes right below my feet. And wow, those Up n Downs are placed in the most jerkish of positions. Then, you start putting enemies into spots where you either cant hit them for a long part of the screen, or not at all. Now the idea of that isn’t that bad on paper, but you just didn’t pull it off well.&lt;br /&gt;
Lastly, we have a boss fight. Im not a fan of the enemy the boss is based off, as I always have had trouble dodging the lasers. Combine that with Centaur Mans bullets, these floor crawling enemies from MM5, and a missle that may as well not exist, and I had quite a bit of trouble at first. Especially because the lasers felt like they did too much damage.&lt;br /&gt;
|flashscore = 80&lt;br /&gt;
|flash = This was fun! I'm a sucker for outer space, and the stage lives up to its name. Between the groovy music, the eye-catching blend of space-themed tilesets, the reskinned enemies, and the story element provided by the NPCs, everything works together to create the atmosphere of an exciting space crusade. I could tell that the stage was referencing...something...(I looked it up afterward; it's Warhammer 40K) but the whole experience is crafted in such a way that you don't need to get the reference to appreciate the stage.&lt;br /&gt;
 &lt;br /&gt;
I like variety in a stage, and this one has plenty of it—too much for its own good, in fact. On the plus side, most enemies and obstacles are used at least twice, in situations where they have at least a partial opportunity to shine. There's a lot of creativity in the challenges, and nothing feels completely wasted. I love the screen where you're sliding into time bombs with the cannon firing at you, and the screen where you've got to slide under spikes on a Splash platform...and the screen where you're sliding past those dreaded Up'n'Downs is surprisingly not awful, further demonstrating that you have the chops to turn the familiar into something pleasantly different. The boss is a clever synthesis of different bosses and minibosses, and a satisfying end to the stage.&lt;br /&gt;
 &lt;br /&gt;
On the minus side, the “sampler platter” approach means that none of these challenges have the chance to be fully developed, which is a right shame. Cutting a handful of foes and hazards would allow more room to explore the potential of the remaining ones, bringing more focus to the level without sacrificing the feeling of variety. In particular, the reskinned falling platforms add nothing to the stage; you’ve already got Shadow platforms and indestructible blocks that could serve the exact same purpose.&lt;br /&gt;
 &lt;br /&gt;
Unfortunately, many of the rooms are fairly cramped. This isn’t inherently problematic, as claustrophobia-inducing architecture can allow for some tricky challenges and can add to the character of a stage. In this case, however, some rooms feel tight because the entrance and exit aren’t ideally positioned—take the room before the checkpoint, for example, where all the action is jammed into the top left corner of the screen. Moreover, it’s not uncommon to have a few too many objects on the screen at once, or a complex challenge concentrated into a very small space.&lt;br /&gt;
 &lt;br /&gt;
The learning curve on these challenges is fast, but standing perfectly still at the entrance to a screen will usually give enough time to figure out what’s going on. The few exceptions are brutal, however. The introduction to the reskinned falling platforms seems specifically designed as a beginner’s trap, with only the most agile players making it out alive on their first try. The following screen with the reskinned Sniper Joes and Shadow platforms over spikes demands even faster reflexes, and the screen after that surprises you with Up’n’Downs in a place where they’re totally unexpected and impossible to dodge if you’re caught off guard. Part of the problem is making every screen a self-contained challenge; occasional use of camera scrolling would go a long way in giving the player and these challenges enough space to breathe.&lt;br /&gt;
 &lt;br /&gt;
Nonetheless, I enjoyed this level. The shortcomings aren’t deal-breakers for me, and almost all of the challenges are individually satisfying, even if there are ways to improve them and the level as a whole. I was promised a space crusade, and by the Emperor, I did not leave disappointed.&lt;br /&gt;
}}&lt;br /&gt;
{{MaGMML3Tier?}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level 3 Judge Application Levels]][[Category:Stage 1 (MaGMML3 Judge Application Levels)]]&lt;/div&gt;</summary>
		<author><name>47.186.128.140</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Midnight_Man&amp;diff=10625</id>
		<title>Midnight Man</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Midnight_Man&amp;diff=10625"/>
				<updated>2019-06-15T21:56:03Z</updated>
		
		<summary type="html">&lt;p&gt;47.186.128.140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedsStrategy}}&lt;br /&gt;
{{LevelInfoAlt&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Midnight Man&lt;br /&gt;
|image=[[File:MidnightMan.png]]&lt;br /&gt;
|caption= Hey, where's my city backdrop?&lt;br /&gt;
|game=[[MaGMML3 Judge Application Levels]]&lt;br /&gt;
|creator=[[Mick Galbani]]&lt;br /&gt;
|composer=Kevvviiinnn&lt;br /&gt;
|artist=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=1&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Battonton]]&lt;br /&gt;
*[[Beak]]&lt;br /&gt;
*[[Big Eye]]&lt;br /&gt;
*[[Brain Break]]&lt;br /&gt;
*[[Cannon]]&lt;br /&gt;
*[[Crazy Cannon]]&lt;br /&gt;
*[[Haehaey]]&lt;br /&gt;
*[[Rembakun]]&lt;br /&gt;
*[[Twin Roader]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Hot Dog]]&lt;br /&gt;
|music= Stage 34 (Free Song) &lt;br /&gt;
|next=[[Coptar Man]]&lt;br /&gt;
}}&lt;br /&gt;
'''Midnight Man''' is the first level in the ''[[MaGMML3 Judge Application Levels]]''.  Mick Galbani designed the level as a &amp;quot;pretty nothing&amp;quot; level--a level with sound aesthetics, but uninteresting design.  As such, it is characterized by its large variety of weak enemies, most of which can be dispatched by a single charged shot from the buster.  &lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Use the charged shot and everything dies.&lt;br /&gt;
&lt;br /&gt;
==Judge Reviews==&lt;br /&gt;
{{JudgeComment3App&lt;br /&gt;
|pachyscore = 33&lt;br /&gt;
|pachy =&lt;br /&gt;
I have to say, this level is, unfortunately, kinda boring and forgettable...&lt;br /&gt;
&lt;br /&gt;
The music feels like it'd fit more for a Wily Stage, or something more dynamic and action-packed.&lt;br /&gt;
Although the visual and the settings are overall not bad, it's just a bit heavy on the blue side, &lt;br /&gt;
it would definitely benefit from having more diverse palette choices. Another problem arises that the spikes are &lt;br /&gt;
also the same color as everything else, making it blend in, which you don't want for a deadly hazard like that.&lt;br /&gt;
&lt;br /&gt;
The stage itself seems a bit lackluster as there are minimal platforming challenges, and the enemies don't really&lt;br /&gt;
pose a threat in most rooms, there is only one room in the entire level that is moderately challenging.&lt;br /&gt;
I do like that the enemy choices were kept consistent throughout, however.&lt;br /&gt;
&lt;br /&gt;
The room holding the gem is rather cleverly hidden, but the Hot Dog can be tricky to kill without using weapons.&lt;br /&gt;
You're also very likely to get hit by the Crazy Cannon on your way back, which can be annoying since it can&lt;br /&gt;
knock you right back into the secret room.&lt;br /&gt;
&lt;br /&gt;
The lack of boss at the end makes the whole level feel even shorter and unfinished.&lt;br /&gt;
Having a boss, even a default devkit one, would've made the level less lackluster, at the very least.&lt;br /&gt;
&lt;br /&gt;
Overall, it's a rather weak entry. Not terrible, it's functional, but there could've been much more done to it.&lt;br /&gt;
Adding some sort of platforming gimmick would really help keep the level from feeling too empty.&lt;br /&gt;
|samarioscore = 65&lt;br /&gt;
|samario =&lt;br /&gt;
So. The level has rather good pallete and good usage of tilesets, and is *mostly* fair. The really big issue is that it... doesn't really have a focused gimmick? Nothing to build a stage around.&lt;br /&gt;
Other minor flaws crop up in what would be &amp;quot;polish&amp;quot; - the diamond path has an enemy that I'm not sure you can actually avoid without using special weapons on the exit, collision errors that allow you to get out of bounds, and a boss corridor that doesn't have a boss associated with it.&lt;br /&gt;
Overall it's rather decent.&lt;br /&gt;
|m-jacqscore = 43&lt;br /&gt;
|m-jacq =&lt;br /&gt;
Logic would dictate that an enemy named “Brain Break” should get *dumber* when you crush its cranium. But only after it’s been stripped of its graduation cap and nerdy spectacles does the Brain Break display any rudimentary AI. Otherwise, the Brain Break is all too happy to plunge to its death, academic credentials in tow: a Roader with a diploma.&lt;br /&gt;
I’m guessing you didn’t put Roaders and Brain Breaks in the same stage as a dig at academia, though. In which case, why have two enemies here that fulfill the exact same role? I also don’t know why you have Battons in an open-air environment so they can hit you and then fly up into the stratosphere, or why there’s a miniboss which you can safely snipe from the left end of the screen. Most of the enemies here feel like they were picked at random.&lt;br /&gt;
The level’s architecture, on the other hand, is wonderful. You hop from rooftop to rooftop, scale the side of a building, enter that building through the roof, and descend through the inside of the building until you reach the exit. There’s a real contrast between the wide-open outdoors segments and the cramped corridors of the building interior. If the enemy placement here was as deliberate as the platforming, you’d have a pretty good level. As is, though, it’s just OK.&lt;br /&gt;
|pkscore = 46&lt;br /&gt;
|pk =&lt;br /&gt;
It starts off kinda weirdly, as enemies are just thrown at you without any proper introduction. After you climb the ladder, you have the chance to get a Emerald behind a shotman. This isn’t too bad in itself, but if you go back to the other screen after collecting it, you pretty much get hit by the shotman.&lt;br /&gt;
After a miniboss fight with a hotdog on the roof, you drop down and finally get a chance to evaluate the situation of a room in peace (sort of, since the bat will fly at you eventually). After that follow 2 more rooms that give you a chance to see what you have to deal with. Lastly, a nicely introduced Big Eye.&lt;br /&gt;
The design is pretty decent in places, but in others, it feels kinda disorganized.&lt;br /&gt;
Creativity wasn’t really a high point here, as it is just rooms of basic enemy challenges.&lt;br /&gt;
While the graphics fit the midnight theme, they aren’t anything groundbreaking.&lt;br /&gt;
In general, I can say that I had moderate fun in this stage. It’s not something I would want to come back to, but its nothing offensive.&lt;br /&gt;
|flashscore = 54&lt;br /&gt;
|flash =&lt;br /&gt;
This is—and I think we can all agree on this—a level. The name “Midnight Man” conjures up images of what might be in store for the player—at the very least, a boss at the end named Midnight Man. Will there be werewolves to fight under a full moon at midnight? Some darkness- or shadow-oriented gimmick, given how dark it is at midnight? Perhaps a battle on a clock tower as the clock strikes midnight? The heart of a lion and the wings of a bat, BECAUSE IT’S MIDNITE? Why, the possibilities are...not really fleshed out here at all.&lt;br /&gt;
 &lt;br /&gt;
The background of the first half of the stage suggests that it is nighttime, and there are bats. This is a good start. In general, the graphics are pretty good; there’s some nice detail in the foregrounds, and the damage-ridden background for the indoors portion (despite being a bit too close in color to the foreground) suggests there might be an interesting story behind this level—especially on the last screen; I want to know what that cool-looking capsule thing is. Unfortunately, the challenges do nothing to bring that story to life.&lt;br /&gt;
 &lt;br /&gt;
I applaud that the enemy roster is a reasonable size and that the enemies aren’t placed all willy-nilly. I like the one screen where the dense starfield in the background makes it harder to see the Haehay’s bullets (I hope that was intentional), and I like that the Battons blend into the background for a similar sneakiness (which I also hope was intentional). But that’s about all that stands out as particularly positive about the challenges.&lt;br /&gt;
 &lt;br /&gt;
There’s no sense of theme to the enemies, and their placement is often less than ideal—the first Beak you meet should not be on top of the first ladder you find, nor should you hide Beaks behind the health bar. The Shotman guarding the entrance to the secret room (which is satisfyingly well hidden) is all well and good until you realize you’ll practically walk right into him on the way back out. Many enemies can be avoided or dispatched with no risk to the player whatsoever, like the useless Hot Dog near the halfway point. And I’m not sure it’s even possible to avoid damage while fighting the secret Hot Dog with the buster; that is a looooooong string of fireballs. The lack of gimmicks is a letdown, too. The level needs something to make it stand out, and the enemy challenges aren’t novel or complex enough to compensate.&lt;br /&gt;
 &lt;br /&gt;
The music is fine; I found it a bit abrasive at first and I’ve already forgotten what it actually sounds like, but it fills the noise void well enough. I didn’t find any technical issues; there was one screen transition at the top of a ladder that could’ve been a little smoother, but that’s a minor thing. Otherwise, there’s not much to say. This level needs a stronger theme and an actual MIDNIGHT MAN to live up to its name.&lt;br /&gt;
}}&lt;br /&gt;
{{MaGMML3Tier?}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>47.186.128.140</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Maze_of_Death&amp;diff=10381</id>
		<title>Maze of Death</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Maze_of_Death&amp;diff=10381"/>
				<updated>2019-06-02T12:42:55Z</updated>
		
		<summary type="html">&lt;p&gt;47.186.128.140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank= 9th&lt;br /&gt;
|image= [[File:MaGMML1_Maze_of_Death_Barriers.png ]]&lt;br /&gt;
|caption= My head hurts just looking at this.&lt;br /&gt;
|game=[[Make a Good Mega Man Level]]&lt;br /&gt;
|creator= [[Flashman85]]&lt;br /&gt;
|composer= &lt;br /&gt;
|artist= &lt;br /&gt;
|programmer= &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum= 1&lt;br /&gt;
|judge1= 93&lt;br /&gt;
|judge2= 89&lt;br /&gt;
|judge3= 78&lt;br /&gt;
|judge4= 30&lt;br /&gt;
|judge5= 29&lt;br /&gt;
|totalscore= 63.8&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements= 1&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
* [[Beak]]&lt;br /&gt;
* [[Big Fish]]&lt;br /&gt;
* [[Bikky]]&lt;br /&gt;
* [[Cannon Joe]]&lt;br /&gt;
* [[Croaker]]&lt;br /&gt;
* [[Curlinger]]&lt;br /&gt;
* [[Dada]]&lt;br /&gt;
* [[Flea]]&lt;br /&gt;
* [[Giree]]&lt;br /&gt;
* [[New Shotman]]&lt;br /&gt;
* [[Peng]]&lt;br /&gt;
* [[Petit Snakey]]&lt;br /&gt;
* [[Power Muscler]]&lt;br /&gt;
* [[Returning Sniper Joe]]&lt;br /&gt;
* [[Sea Mine]]&lt;br /&gt;
* [[Sniper Joe]]&lt;br /&gt;
* [[Spine]]&lt;br /&gt;
* [[Sumatran]]&lt;br /&gt;
* [[Super Ball Machine Jr.]]&lt;br /&gt;
* [[Taban]]&lt;br /&gt;
* [[Telly]]&lt;br /&gt;
* [[Up'n'Down]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Bouncy Tile]]&lt;br /&gt;
*[[Conveyor]] (MM5 Wheel)&lt;br /&gt;
*[[Destroyable Block]] ([[Metal Blade]], [[Gemini Laser]], [[Solar Blaze]], [[Top Spin]], [[Thunder Wool]], [[Black Hole Bomb]], [[Magic Card]])&lt;br /&gt;
*[[Drill Boulder]]&lt;br /&gt;
*[[Drop Platform]]&lt;br /&gt;
*[[Falling Platform]] (MM5)&lt;br /&gt;
*[[Fire Block]]&lt;br /&gt;
*[[Guts Lift]]&lt;br /&gt;
*[[Needle Press]]&lt;br /&gt;
*[[Pole Egg]]&lt;br /&gt;
*[[Quick Laser]]&lt;br /&gt;
*[[Rolling Drill]]&lt;br /&gt;
*[[Spring]]&lt;br /&gt;
*[[Wanaan]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Big Snakey]]&lt;br /&gt;
*[[Lantern Fish]]&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
* Skippable{{1R}}&lt;br /&gt;
*[[Duvi0]]'s Favourite&lt;br /&gt;
|music= Mega Man 9 - Maze of Death (Endless Attack)&lt;br /&gt;
|location= [[Tier 3 (MaGMML)|Tier 3]]&lt;br /&gt;
|previous= [[Hard to See Land]]&lt;br /&gt;
|next= [[Under Construction]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Quick warning - the level to the right of me is very, very long.|Flash Man|NPC near Maze of Death}}&lt;br /&gt;
'''Maze of Death''' is the 9th place entry in ''[[Make a Good Mega Man Level]].'' The player must navigate several branches of a large maze in order to destroy a series of [[Destroyable Block|barriers]] blocking the exit. Despite a screen count that is only slightly above average (34 screens, some of which are skippable), Maze of Death is widely considered to be the longest submission in the contest due to the amount of backtracking required to destroy every barrier. Maze of Death is also noteworthy for its high level of difficulty (hence the three extra lives next to the level's entrance in the Tier 3 hub), puzzle-oriented challenges, use of player-created shortcuts in lieu of checkpoints, and divisiveness among judges and players alike as a &amp;quot;love it or hate it&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Inspired by the movie ''[https://en.wikipedia.org/wiki/Cube_(film) Cube],'' Maze of Death was originally intended to be a large, square-shaped grid of interconnected single-screen rooms featuring a wide variety of challenges, with two Energy Elements hidden at different points in the maze. However, it became difficult to maintain a sense of fairness and challenge when the player could enter every room from multiple angles. Additionally, the nature of the maze meant that players could stumble on the exit after just a few screens, resulting in a potentially anticlimactic experience. Roughly halfway though development, the barrier gimmick was introduced to add an element of structure to the level design.&lt;br /&gt;
&lt;br /&gt;
The level was restructured to feature a small &amp;quot;cube&amp;quot; (the nine-screen starting area that had already been designed), a connecting hallway, and a large &amp;quot;cube&amp;quot; where players had to destroy a series of barriers from different angles to reach the exit. When it became apparent that the level no longer resembled a maze, additional paths and shortcuts were added. Checkpoints were deliberately omitted, with the rationale that an ever-growing network of shortcuts would be more useful and satisfying to discover than random respawn points that could somehow backfire in such a nonlinear level.&lt;br /&gt;
&lt;br /&gt;
Maze of Death was constructed specifically with experienced ''Mega Man'' players in mind, under the false assumption that players would be able to sample the submitted levels without necessarily needing to beat any of them to reach the end of the game. Flashman85 playtested the finished level extensively, but only one external playtester playtested the level (at a much earlier stage of development).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Don't die.&lt;br /&gt;
[[File:MaGMML1 Maze of Death Map.png|384px|thumb|left|A map of the level, with secret passages shaded gray. You're welcome.]]&lt;br /&gt;
&lt;br /&gt;
The three keys to surviving Maze of Death are to (1) come prepared with as many extra lives, E-Tanks, W-Tanks, and shop upgrades as possible; (2) approach each challenge like a puzzle to be solved; and (3) use special weapons frequently and creatively. It is not uncommon for a playthrough of this stage to take 15 minutes or more, especially on a first attempt.&lt;br /&gt;
&lt;br /&gt;
Rushing ahead is likely to result in disaster; it is possible and indeed advisable to pause for a moment when entering any new screen, sizing up the situation before proceeding. If the action picks up before you are ready to proceed, it's often possible to retreat to the previous room and then return with a better idea of what to expect. Destroy every barrier you come across (except the ones with spikes directly below them), and try taking different paths around the level to reach barriers you're unable to hit from your current position. Destroying barriers clears a path to the exit, but it also opens shortcuts that will significantly reduce the amount of time and risk required to return to an area you've been before...which is especially important because the only checkpoint in the level is on the other side of the boss door.&lt;br /&gt;
&lt;br /&gt;
Many challenges were designed with a specific special weapon in mind. Metal Blade works well in the underwater corridor with the Sea Mines; Gemini Laser can quickly clear the Big Snakey and Cannon Joe rooms if fired in the right places; Top Spin is ideal for the bouncy room with spawning Dadas; Black Hole Bomb absorbs the randomly scattered bullets in the room with the Quick Man background and is devastating on the screen with the Tellys and Pole Eggs (making that screen an excellent spot to quickly farm for power-ups); and Magic Card is strangely effective against the Power Muscler and Rolling Drills, plus it can be used to collect pre-placed power-ups that are out of reach.&lt;br /&gt;
&lt;br /&gt;
One particular trouble spot is the second half of the underwater corridor, where death spikes are hidden behind Sea Mines. One strategy is to proceed slowly, waiting for the Sea Mines to detonate before pushing forward, and relying on very precise jumping or careful use of Rush Jet to reach the end. Another strategy is to deliberately get hit by the Sea Mines and use the ensuing invincibility frames to race past the spikes. Sliding underneath the last two pairs of spikes is preferable to attempting to jump over them. Be sure to destroy the Magic Card barrier at the end of the corridor, and then slide all the way left to destroy the Magic Card barriers at the start of the corridor, to open a shortcut that will allow you to bypass this challenge if you die and restart at the beginning.&lt;br /&gt;
&lt;br /&gt;
Another trouble spot is the room with the Rolling Drills and the spiked floor. Rush Jet can be used to cross the gap if you're fast and keep moving toward the ceiling. Another option is to use the Rolling Drills as platforms: jump on top of the first three, drop down onto the fourth, and then land on the ground and destroy the next Rolling Drill as it emerges from the wall before sliding to the next screen.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:MaGMML1_Maze_of_Death_Water.png|frame|none|alt=Maze of Death Underwater Spike Jump|You can pixel-step to the edge of this spike and jump straight up without exploding. The floor tile can help you judge how close you are.]]&lt;br /&gt;
| [[File:MaGMML1-9-MazeOfDeath3.png|frame|none|alt=Maze of Death Rolling Drill Jumping|You can use the drills as a spiky staircase to success. Look at how fun this must be! Proto Man is clearly having fun.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Players have discovered a few ways to &amp;quot;break&amp;quot; the level and bypass major challenges. For example, on the screen with the Guts Man platforms, Rush Coil can be summoned onto the ladder at the bottom of the screen to propel you to the ladder at the top of the screen. Most notably, it is possible to reach the boss door without destroying the Solar Blaze, Metal Blade, or Magic Card barriers that block the tunnel the player is intended to slide through. After destroying the Sheep Man blocks in front of the boss door, the player may climb up to the previous screen, take damage from the Pole or the fire jets, and drop down the ladder and past the spikes while momentarily invincible. Flashman85 swears you weren't able to do that in the devkit.&lt;br /&gt;
&lt;br /&gt;
==Skip Status==&lt;br /&gt;
This level is skippable in ''[[Make a Good Mega Man Level Remastered]]'' due to the length and dedication required to completing it.&lt;br /&gt;
&lt;br /&gt;
{{JudgeComment1&lt;br /&gt;
|pyro = Wow. What an absolutely fantastic level. With a few exceptions (the room with like 5 cannon joes), you can tell that tons of love and care was put into this level, and the level itself is EXTREMELY creative and unique. I LOVE how you used the barriers as ways to connect the whole maze. There were also some REALLY creative rooms built around manipulating your special weapons, and the Black Hole Bomb was definitely used very well here. And I really liked the whole aspect of the stage where you had to destroy the barriers leading to the exit, that was super neat!! Overall an incredibly fun and creative level!&lt;br /&gt;
|pyroscore = 93&lt;br /&gt;
|sppersonal = 25&lt;br /&gt;
|spother = 20&lt;br /&gt;
|spunique = 15&lt;br /&gt;
|spcreativity = 15&lt;br /&gt;
|spgraphics = 9&lt;br /&gt;
|spmusic = 9&lt;br /&gt;
|cheez = Now that was fun! The exploration aspect was actually handled really well, especially with all the permanent shortcuts for backtracking. It was great fun figuring out how to approach each challenge too, and personally, I love the way this stage was designed with copious weapon use in mind. ...Though I can't say I ever figured out the last room.&lt;br /&gt;
|cheezscore = 89&lt;br /&gt;
|c8personal = 24&lt;br /&gt;
|c8other = 19&lt;br /&gt;
|c8unique = 13&lt;br /&gt;
|c8creativity = 14&lt;br /&gt;
|c8graphics = 9&lt;br /&gt;
|c8music = 10&lt;br /&gt;
|duvi = This feels like a Wily level from a really, REALLY good MegaMan fanhack... except for the last room. The last room is kind of garbage.&lt;br /&gt;
|duviscore = 78&lt;br /&gt;
|d0personal = 20&lt;br /&gt;
|d0other = 11&lt;br /&gt;
|d0unique = 15&lt;br /&gt;
|d0creativity = 12&lt;br /&gt;
|d0graphics = 10&lt;br /&gt;
|d0music = 10&lt;br /&gt;
|mick = Agh... Wow... this level is really brutal, like, really really really brutal. I honestly will admit that my heart sank when I first saw there were Force Beams in here, and then it just kept going. This is easily the single most brutal level in here, and its... I really didn't enjoy it, I really truly didn't. It felt frustrating to get through, like some kind of slog, especially since there was no way to guarantee that you didn't just waste a ton of energy on a dead end. Also took entirely too long to pull off.&lt;br /&gt;
|mickscore = 30&lt;br /&gt;
|mgpersonal = 4&lt;br /&gt;
|mgother = 2&lt;br /&gt;
|mgunique = 9&lt;br /&gt;
|mgcreativity = 9&lt;br /&gt;
|mggraphics = 5&lt;br /&gt;
|mgmusic = 7&lt;br /&gt;
|kyurem = It seems you've spent so long thinking about whether you could, you didn't stop to think if you should. Each screen seemed to completely neglect both what was in the screen before it and what the player was prepared for, and with every death, it seemed I made no progress. Eventually, I just looked at the playthrough you posted on Youtube, and it honestly made me somewhat glad I chose to give up, as I would have only been more disappointed at the boss, so to speak.&lt;br /&gt;
|kyuremscore = 29&lt;br /&gt;
|mkpersonal = 1&lt;br /&gt;
|mkother = 3&lt;br /&gt;
|mkunique = 10&lt;br /&gt;
|mkcreativity = 5&lt;br /&gt;
|mkgraphics = 5&lt;br /&gt;
|mkmusic = 5&lt;br /&gt;
}}&lt;br /&gt;
==Easter Eggs==&lt;br /&gt;
Flashman85 has a well-documented dislike of Sniper Joes, particularly after playing numerous fangames that reuse the same few types of Joes in the same few ways. To that end, the Sniper Joe on the screen with the laser emitters can be unceremoniously disposed of by using Thunder Wool to destroy the platform underneath it. A similar approach may be used at the end of the level, where Returning Sniper Joes are being mass-produced: using Solar Blaze to destroy the ice blocks will drop the Joes into the junk heap below, where they belong. Flashman85's utter disdain for enemies popping out of pits is also well documented, so it is only fitting that some Up'n'Downs have made a home in the junk pile...just far enough out of range to not be a nuisance.&lt;br /&gt;
&lt;br /&gt;
There is one additional screen to the right of the Energy Element, which players are unlikely to discover due to programming changes between the devkit and the release version of the game. After collecting an Energy Element in the release version, Mega Man stands still for a moment before teleporting away; in the devkit, Mega Man automatically walks right for a few moments before teleporting away, similar to how Mario continues walking after crossing a finish line in ''Super Mario World.'' The end of Maze of Death is designed so that Mega Man can collect the Energy Element, proceed to the next screen, and march off the edge of a platform into apparent oblivion. Just as the player starts to panic, Mega Man teleports away, with a celebratory Victory Fish appearing to simultaneously panic the player further and pat the player on the back for a job well done.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This is the only skippable level to be a judge's favorite.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
{{MaGMML Tier 3}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level Stages]][[Category:Tier 3 (MaGMML)]][[Category:Favorites]][[Category:Stages]][[Category:Make a Good Mega Man Level]][[Category:Skippable Levels]]&lt;/div&gt;</summary>
		<author><name>47.186.128.140</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Quickening&amp;diff=10380</id>
		<title>The Quickening</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Quickening&amp;diff=10380"/>
				<updated>2019-06-02T12:40:56Z</updated>
		
		<summary type="html">&lt;p&gt;47.186.128.140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|rank=17th&lt;br /&gt;
|image=[[File:MaGMML1-17-TheQuickening1.png]]&lt;br /&gt;
|caption=You're most likely gonna need these...&lt;br /&gt;
|game=[[Make a Good Mega Man Level]]&lt;br /&gt;
|creator=[[Zyglrox Odyssey]]&lt;br /&gt;
|composer=&lt;br /&gt;
|artist=&lt;br /&gt;
|programmer=&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Judge Order Reminder:&lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=1&lt;br /&gt;
|judge1=35&lt;br /&gt;
|judge2=51&lt;br /&gt;
|judge3=8&lt;br /&gt;
|judge4=25&lt;br /&gt;
|judge5=57&lt;br /&gt;
|totalscore=35.2&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Fan Fiend]]&lt;br /&gt;
*[[Komasaburo]]&lt;br /&gt;
*[[Pelicanu]]&lt;br /&gt;
*[[Spine]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Magnet Machine]]&lt;br /&gt;
*[[Plantman Platform]]&lt;br /&gt;
*[[Quick Laser]]&lt;br /&gt;
*[[Spring]]&lt;br /&gt;
|subbosses=&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
* Skippable{{1R}}&lt;br /&gt;
|music=None&lt;br /&gt;
|location=[[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|previous=[[Level]]&lt;br /&gt;
|next=[[Chroma Key]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|Yo. Just saying, heads up, the teleporter to my right leads to a ridiculously hard level. It's beatable, though!|Skull Man|next to the teleporter.}}&lt;br /&gt;
'''The Quickening''' is the 17th place entry in ''[[Make a Good Mega Man Level]].'' It's an incredibly difficult [[Quick Laser]] climb.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
At the start of the level, you get 7 lives. The first dangerous screen of the level should show you what the level is all about: Jumping up while avoiding Force Beams. The second screen has a [[Magnet Machine]] that will help you avoid them. In the third screen, a [[Fan Fiend]] will help you try to outrun the force beams. The [[Black Hole Bomb]] also helps. After that is a checkpoint with more lives. In order to get through the fourth screen, you must quickly shoot a Spine and speed past the Force Beams. The Black Hole Bomb is helpful here. After that, you have to jump up platforms from [[Plant Man]]'s stage with Force Beams. Then you reach a room with a [[Pelicanu]] and the energy element. &lt;br /&gt;
{|&lt;br /&gt;
| [[File:MaGMML1-17-TheQuickening2.png|frame|none|alt=The Quickening Screenshot A|'''A''': Use the magnet to get there fast!]]&lt;br /&gt;
| [[File:MaGMML1-17-TheQuickening3.png|frame|none|alt=The Quickening Screenshot B|'''B''': The checkpoint.]]&lt;br /&gt;
| [[File:MaGMML1-17-TheQuickening4.png|frame|none|alt=The Quickening Screenshot C|'''C''': People have trouble with this buster-only. Get through quickly.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skip Status==&lt;br /&gt;
In ''[[Make a Good Mega Man Level Remastered]]'' only, this stage is skippable, due to both its extreme level of difficulty and the Black Hole Bomb glitch being fixed.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment1&lt;br /&gt;
|pyro =i liked the music&lt;br /&gt;
|pyroscore = 35&lt;br /&gt;
|sppersonal = 13&lt;br /&gt;
|spother = 2&lt;br /&gt;
|spunique = 6&lt;br /&gt;
|spcreativity = 9&lt;br /&gt;
|spgraphics = 5&lt;br /&gt;
|spmusic = 0&lt;br /&gt;
|cheez =Y'know, it's probably a good thing there's no music here. A fifteen second loop would get real annoying after the first ten minutes. That was INCREDIBLY satisfying to actually complete, by the way.&lt;br /&gt;
|cheezscore = 51&lt;br /&gt;
|c8personal = 19&lt;br /&gt;
|c8other = 3&lt;br /&gt;
|c8unique = 7&lt;br /&gt;
|c8creativity = 11&lt;br /&gt;
|c8graphics = 3&lt;br /&gt;
|c8music = 8&lt;br /&gt;
|duvi =No time to waste the player's time!&lt;br /&gt;
|duviscore = 8&lt;br /&gt;
|d0personal = 1&lt;br /&gt;
|d0other = 2&lt;br /&gt;
|d0unique = 1&lt;br /&gt;
|d0creativity = 1&lt;br /&gt;
|d0graphics = 3&lt;br /&gt;
|d0music = 0&lt;br /&gt;
|mick =Oh... all right then, another Quick Man level-type. I... can't say I'm impressed with this one. Wasn't a fan of Quick Man's level, nor was I a fan of Rainbow Man's level, and I can't say I'm a huge fan of this one either. That being said, its short, and the concept behind this is unique for a Quick Man level, but... its still a Quick Man level.&lt;br /&gt;
|mickscore = 25&lt;br /&gt;
|mgpersonal = 6&lt;br /&gt;
|mgother = 2&lt;br /&gt;
|mgunique = 5&lt;br /&gt;
|mgcreativity = 7&lt;br /&gt;
|mggraphics = 5&lt;br /&gt;
|mgmusic = 0&lt;br /&gt;
|kyurem =That letter between X and Z. For a level based solely around quick lasers, this is surprisingly fair and well made (although stupidly hard). There's safe zones in every screen at the start and end so you can watch the pattern, then scroll it off screen and restart the pattern so you can try it, and there are no sections where something shows up that you didn't notice. For anybody who's not ready for the bad times upcoming, you should try Black Hole Bomb on the lasers. Gets a 5 for music despite not having music because silence really helps, although I am disappointed you did not use Quick Man's theme.&lt;br /&gt;
|kyuremscore = 57&lt;br /&gt;
|mkpersonal = 18&lt;br /&gt;
|mkother = 10&lt;br /&gt;
|mkunique = 12&lt;br /&gt;
|mkcreativity = 7&lt;br /&gt;
|mkgraphics = 5&lt;br /&gt;
|mkmusic = 5&lt;br /&gt;
}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Quickening and [[Objective: Vain Space]] are currently the only entries in MaGMML history to not have any music whatsoever.&lt;br /&gt;
* A sequel to this level named [[The Quickening 2]] appears within [[Tier X (MaGMML2)|Tier X]] in [[Make a Good Mega Man Level 2]].&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Tier 1}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level Stages]][[Category:Tier 1 (MaGMML)]][[Category:Stages]][[Category:Make a Good Mega Man Level]][[Category:Skippable Levels]]&lt;/div&gt;</summary>
		<author><name>47.186.128.140</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Custom_Costumes&amp;diff=10302</id>
		<title>Custom Costumes</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Custom_Costumes&amp;diff=10302"/>
				<updated>2019-05-30T01:03:33Z</updated>
		
		<summary type="html">&lt;p&gt;47.186.128.140: /* Other Series Costumes */ scmidna here, forgot to log in&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Custom Costumes''' are optional [[Costumes]] that are created by the MaGMML Community for [[Make a Good Mega Man Level 2]]. These costumes are not included in the main game but can be downloaded and added to the shop.  Custom Costumes are unlocked after collecting 100 Noble Nickels. They returned in  [[Make a Good Mega Man Level Remastered]], where you are able to get the feature unlocked at Roll's shop for only 200 bolts. &lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
===How to Add a Custom Costume===&lt;br /&gt;
# In the game folder, locate the &amp;quot;skins&amp;quot; folder (or &amp;quot;Costumes&amp;quot; folder on the MaGMML1 Remastered game folder). If this folder doesn't exist, you can create it yourself, or go into the skin select menu in game (it’s Roll's mirror in the costume shop).&lt;br /&gt;
#* For Windows users, the skin folder should be located in the filepath C:\Users\''(Your username on your computer)''\AppData\Local\MAGMML2_MAIN_GAME&lt;br /&gt;
#* Alternatively, users can place the skins folder on the same folder where the game is located.&lt;br /&gt;
# Click on the file to download the costume you'd like to use.&lt;br /&gt;
# Place the file into the skins folder.&lt;br /&gt;
# Head into Roll's costume shop and press up in front of the mirror, you should see your skin listed in the menu!&lt;br /&gt;
&lt;br /&gt;
===How to Create a Custom Costume===&lt;br /&gt;
:''todo: this section''&lt;br /&gt;
&lt;br /&gt;
===How to Convert MaGMML2 Skins Into Use for MaGMML1 Remastered===&lt;br /&gt;
====For Windows====&lt;br /&gt;
# You'll need Python installed into your computer, download the latest stable Python build in their official website here: https://www.python.org/downloads/ , if your computer has Python installed already, you may skip the first two steps.&lt;br /&gt;
# When installing using their Executable Installer, check the box that says &amp;quot;Add Python to PATH&amp;quot;, this will allow Python to be run in Command prompt.&lt;br /&gt;
# Open up Command prompt (you can do so through opening up Start menu, then searching &amp;quot;cmd&amp;quot;), type &amp;quot;python -m pip install pillow&amp;quot; and press Enter to install the PIL module required to run the script.&lt;br /&gt;
# In the MaGMML1 Remastered game folder, locate the folder &amp;quot;Costumes&amp;quot;, inside is where you put your 1R spritesheets for use ingame, there is also a folder called &amp;quot;Tools&amp;quot;.&lt;br /&gt;
# In &amp;quot;Tools&amp;quot;, there is a batch file that when run, it will convert all pngs in the folder to be compatible for use with 1R, the converted files will be placed in the previous folder (&amp;quot;Costumes&amp;quot;).&lt;br /&gt;
#* If you want to convert individual files, you will need to use Command prompt, and navigate to where this folder is to run the Python script, use 'cd &amp;quot;[filepath that can be copied over in Explorer]&amp;quot;'. After being in the &amp;quot;Tools&amp;quot; folder in Command prompt, use &amp;quot;python magmml2_costume_to_1r.py SkinMagmml2.png Skin1R.png&amp;quot;, with &amp;quot;SkinMagmml2.png&amp;quot; being the filename for the MaGMML2 skin that you want to convert, &amp;quot;Skin1R.png&amp;quot; being the name of the output skin file.&lt;br /&gt;
&lt;br /&gt;
==List of MaGMML1R Costumes==&lt;br /&gt;
===Mega Man Series Costumes===&lt;br /&gt;
====Mega Man (Classic) Costumes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MaGMML3 BubbleMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/7/7f/BubbleManFor1R.png Bubble Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''DLN No. 03 Cutman, Boberatu, And Rigour'''&lt;br /&gt;
| Bubble Man from ''Mega Man 2''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MM1 CutMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/4/46/CutManFor1R.png Cut Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''DLN No. 03 Cutman And Mysterion-svin'''&lt;br /&gt;
| Cut Man from ''Mega Man''. Ported From MaGMML2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Duo_Prev.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/6/65/%28MaGMML1%29_Duo.png Duo]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''hansungkee, DragonFaku'''&lt;br /&gt;
| Duo from ''Mega Man 8''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Gemini_Man.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/583047586034876438/Gemini_Man.png Gemini Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Eclipsestriker, Boberatu and the 8BDM Team'''&lt;br /&gt;
| Gemini Man from ''Mega Man 3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:YellowDevilPreview2.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/3/3c/Yellow_Devil_.png Yellow Devil]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Keaton'''&lt;br /&gt;
| A small version of Yellow Devil from ''Mega Man''. Bumo!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mega Man Fanon Costumes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Luckymeng.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/581520532822949898/Lucky_Man.png Luckyman]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Eclipsestriker'''&lt;br /&gt;
| Luckyman, from the ROM Hack series, Luckyman 1 to 8, made by the infamous romhacker, CHIKO.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Series Costumes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:H.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/582630771672743936/H.png H]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Eclipsestriker'''&lt;br /&gt;
| H&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Lippypreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://media.discordapp.net/attachments/379738860231327744/582626632867643422/Lip.png Lip]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''SCMidna'''&lt;br /&gt;
| The first custom costume officially released for ''MaGMML1 Remastered''. Lip is finally number one at something!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Spooderpreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/583460210497159169/Muffet.png Muffet]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''SCMidna'''&lt;br /&gt;
| Put her in Deltarune Toby damn it&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of MaGMML2 Costumes==&lt;br /&gt;
===Mega Man Series Costumes===&lt;br /&gt;
&amp;lt;!--Nothing should go here. This is an encompassing descriptor for the Mega Man section.  Please put skins under their respective series---&amp;gt;&lt;br /&gt;
====Mega Man (Classic) Costumes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Alter&amp;lt;br&amp;gt;Weapons?'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MegamanBBaPeview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/f/f0/Megaman_Bad_Box_Art.png BBA Mega Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Fabián'''&lt;br /&gt;
| Bad Box Art Mega Man.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[file:BattleandMega.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/399219632105586700/Battle_and_Fighters_Mega_Man.png Battle and Fighters Mega Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| Mega Man skin primarily using sprites from ''Battle and Fighters''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Crazy.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Crazy Cannon/Shotman ([http://magmmlcontest.com/wiki/images/d/d0/Crazy_Cannon_aka_Shotman.png Red], [http://magmmlcontest.com/wiki/images/6/6a/Crazy_Cannon_aka_Shotmanalt.png Blue])&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''BBLIR'''&lt;br /&gt;
| The enemy from MM2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Cr.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/4/4d/Crash_man.png Crash Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu'''&lt;br /&gt;
| Crash Man from ''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Duo.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389246085694226434/Duo.png Duo]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| Duo using sprites from ''Rockman Battle &amp;amp; Fighters''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Duo_Prev.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/0/0f/Duo_.png Duo]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''hansungkee, DragonFaku'''&lt;br /&gt;
| Duo from ''Mega Man 8''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Fan-(MM_Strategy)-Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/3/30/Fan-%28MM-Strategy%29.png Fan]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''geno2925, DragonFaku'''&lt;br /&gt;
| Fan from ''Rockman Strategy''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Guts.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/407941722929102858/Guts_Man.png Guts Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Rbade, Mysterion-svin'''&lt;br /&gt;
| Guts Man from ''Mega Man''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MagnetMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/425524894734745600/Magnet_Man.png Magnet Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
| Magnet Man from ''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Mt.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/9/9d/Metal_man.png Metal Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu'''&lt;br /&gt;
| Metal Man from ''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Ptc.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/418852344395071498/Peterchy.png Peterchy]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
| An enemy from ''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Question_Mark_Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/485187853865975861/Question_Mark.png Question Mark]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''eviemaybe'''&lt;br /&gt;
| Question mark appearing when selecting Doc Robot in ''Mega Man 3''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Quick_Man_Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/7/71/Quick_Man.png Quick Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Beed28, Fabián'''&lt;br /&gt;
| Quick Man from ''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Ring.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/393055261259988992/Ring.png Ring Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Interessant and PKWeegee'''&lt;br /&gt;
| Ring Man from ''Mega Man 4''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Rc.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/d/da/Rock%28Mega%29.png Rock]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu'''&lt;br /&gt;
| Megaman before he was converted into a fighting robot. (the kicking pose is a reference to ''Mega Man Powered Up'')&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:R-SHADOW.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/f/f2/Rockman_Shadow.png Rockman Shadow]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''geno2925, DragonFaku'''&lt;br /&gt;
| R-Shadow from ''Rockman &amp;amp; Forte: Mirai kara no Chōsensha''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Sk.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/c/c2/Sakugarneskin.png Sakugarne]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu'''&lt;br /&gt;
| Quint's pogo jackhammer robot from ''Mega Man II'' for GameBoy.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:SheepPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/5/55/Sheep_Man.png Sheep Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Bucket'''&lt;br /&gt;
| Sheep Man from ''Mega Man 10''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Toad_Man_Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/0/02/Toad_Man_Costume.png Toad Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Fabián'''&lt;br /&gt;
| Toad Man from ''Mega Man 4''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Vv.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/8/83/V.png V]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu, zEn and MetroidPeter'''&lt;br /&gt;
| The buoy enemy that appears in Wave Man stage from ''Mega Man 5''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:YellowDevilPreview2.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/4/47/Yellow_Devil.png Yellow Devil]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Keaton'''&lt;br /&gt;
| Bumo bumo. A small version of Yellow Devil from ''Mega Man''.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mega Man X Costumes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Alter&amp;lt;br&amp;gt;Weapons?'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:X-Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/370390343650115585/X.png Mega Man X]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rhythm'''&lt;br /&gt;
| X sprite based on Capcom's 30th Anniversary poster.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mega Man ZX Costumes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Alter&amp;lt;br&amp;gt;Weapons?'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Model_a_preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/4/4a/Model_a.png Model a (Grey)]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade, Csketch, Fabián'''&lt;br /&gt;
| Grey using biometal model a from ''Mega Man ZX Advent''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mega Man Fanon Costumes====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Alter&amp;lt;br&amp;gt;Weapons?'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Bob.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/375423474765791247/Bob.png Bob Anderson]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| Antagonist from ''Bob and George''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MaGMML2_BoundingCrash.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/d/de/Boundin_Crash_Man.png Boundin' Crash Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu, Beed28'''&lt;br /&gt;
| [[Boundin' Crash Man]] from the ''MaGMML2'' level [[Bouncy Castle]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Cardinal_Man.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/388720251862515724/Cardinal_Man.png Cardinal Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| Hypothetical boss from [[Cardinal Man|the ''MaGMML2'' level of the same name]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:ChaosRokko.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389119284590149652/Chaos_Rokko.png Chaos Rokko]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| A dark recolor of Rokko Chan that can use alter weapons.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Constancy.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/366289798320881664/Constancy_Rockman.png Constancy Rockman]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| Recolor of Mega Man, based on the ROM hack ''Rockman no Constancy''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:megahi.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/473318922729291777/Captain_N_Mega_Man.png Captain N Mega Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The alternate design of Mega Man from ''Captain N: The Game Master''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[file:DAVE.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/399219243310383114/DAVE.png DAVE]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| A Mega Man edit from the webcomic ''Mega''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Dragon Man Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/431153014275833856/Dragon_Man.png Dragon Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Nitro Striker, JUN0TheF0X'''&lt;br /&gt;
| Protagonist from the Rockman 7 FC sprite-hack, ''REVENGE!!''. Also a boss in Super Mega Man 3.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Delet_This.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/404755185353883649/DeletThis.png Delet This]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''PKWeegee'''&lt;br /&gt;
| Mega Man...but with a gun. Also an emote on the MaGMML3 Discord server.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:deletthisanimation2.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/1/1f/Delet_This_V3.png Delet This V2]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''PKWeegee, Keaton, CSketch'''&lt;br /&gt;
| The above skin but the gun changes color instead of Mega Man, plus minor error fixes. Rush, Sakugarne and mugshot updated by CSketch.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Eldritchman.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/386935131405025280/Eldritch_Man.png Eldritch Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade, E-Clare'''&lt;br /&gt;
| H̴̷̸̨m̵̸̡̢͞.̴̢͢͢.͠͏̀.̴̵ ̸N̷̛͜͝o͜͏̵͡͝t̡̕͟ ̴͡r̨̀e͡a̸̸̡͢l̸͟͝͞ĺ̡̢͟͟y͘͡ ̵̸̧̛́t̵́͠͞o͢͡͏͞͡ ̷͜͢b̶e̶̛ ̵̴́͢h҉̸̀̕o̧̧͢͟͡n̷̨͞e̵̡͘͜ş̸͡͝t̶҉̛.̀̕͡&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Yes.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/e/e7/XTREME_Zero.png Extended Zero]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''SnoruntPyro, BBLIR'''&lt;br /&gt;
| art&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:The Fastest Thing at Being an Asshole.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389241809538252831/Fastest_Thing_At_Being_An_Asshole.png The Fastest Thing at Being an Asshole]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Rbade'''&lt;br /&gt;
| Quick Man from ''megamanspritecomic''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Creesh.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/b/b5/Gangly_Crash_Man.png Gangly Crash Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''BBLIR'''&lt;br /&gt;
| Gangly Crash Man from ''Forgotten Fortress''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:George.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/375649609739010048/George.png George Anderson]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Rbade'''&lt;br /&gt;
| Protagonist from ''Bob and George''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:GigavoltMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/447282782792581130/582859556711825408/Gigavolt_man.png Gigavolt Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''ThatOneEnder, Mysterion-svin'''&lt;br /&gt;
| ''MaGMML2'' NPC-character from [[Gigavolt Man]] stage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Gram.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/8/8d/Grime_Man.png Grime Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Threxx, BBLIR'''&lt;br /&gt;
| Would-be boss from the cancelled fangame ''Mega Man: Infamous Intent''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Invisibleman.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389244190334386179/Invisible_Man.png Invisible Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Rbade'''&lt;br /&gt;
| A skin that is invisible.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Lanc.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/f/f8/Lance.png Lance]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''E-Clare, BBLIR'''&lt;br /&gt;
| Would-be superboss from the cancelled fangame ''Mega Man: Infamous Intent''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Luckymeng.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/440942537855729694/Luckyman.png Luckyman]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Eclipsestriker'''&lt;br /&gt;
| Luckyman, from the ROM Hack series, Luckyman 1 to 8, made by the infamous romhacker, CHIKO.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Kat2.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/c/ce/Katyusha.png Katyusha]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu'''&lt;br /&gt;
| MM OC from Ne0maru, a robot created by Dr. Cossack to assist Kalinka.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Legga.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/388543676671852546/Leggaman.png Legga Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Rbade'''&lt;br /&gt;
| A very strange multi-armed Mega Man edit.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Mad Man.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/403708932549509120/MadMan.png Mad Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''PKWeegee'''&lt;br /&gt;
| Robot Master from Mega Man 42.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MatchMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/389507463243759616/Match_man.png Match Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
| ''MaGMML2'' character from [[Gunpowder Cellar]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Yesveryicon.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/e/e0/Mega_Met.png Mega Met]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''BBLIR'''&lt;br /&gt;
| Mega Man as a Met. Can also be found in [[Forgotten Fortress]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MegaPonyPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/2/29/Mega_Pony.png Mega Pony]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''CHAOS_FANTAZY'''&lt;br /&gt;
| The eponymous (Get it?) protagonist of the ''Mega Man''/''MLP:  Friendship is Magic'' crossover fangame. Alter functionality by Keaton.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:megasprite.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389247408103751682/megaman.png megaman]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The protagonist of ''megamanspritecomic''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MaGMML2-Milk-Sprite.png|30px]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/9/92/Milk.png Milk]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Beed28'''&lt;br /&gt;
|[[Milk]] from ''Mega Man: Square Root of Negative One''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Neo-NezumiSprite.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/a/a9/Neo-NezumiSheet.png Nezumi Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Neo/GandWatch'''&lt;br /&gt;
| The protagonist of ''Nezumi Man''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MaGMML2-S-Milk-Sprite.png|30px]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/4/4c/Strawberry_Milk.png Strawberry Milk]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Beed28'''&lt;br /&gt;
| Milk's powered up form exclusive to ''MaGMML2''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:OffendedMegaMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/423515203246882816/Offended_Mega_Man.png Offended Mega man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Mysterion-svin'''&lt;br /&gt;
| Just a skin of Mega man, that don't look at the player. Perfectly fits for fighting [[Absolute ZERO]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Quarantine Preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/379454258996576258/Quarantine_Woman.png Quarantine Woman]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Some Loser'''&lt;br /&gt;
| ''MaGMML2''-exclusive character from [[Quarantine Woman (stage)|the level of the same name]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Ran.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389251867764457482/Ran_Cossack.png Ran Cossack]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade, boberatu, Ran Cossack'''&lt;br /&gt;
| Commie-bot from ''Bob and George'' and some of its subcomics..&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Regard.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389311828578140160/Regardless_Woman.png Regardless Woman]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade, E-Clare'''&lt;br /&gt;
| Another horrorterror from the Special Multipurpose Sheet.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:AgemNamPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/5/5e/Agem_Nam.png Reverse Mega Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Keaton'''&lt;br /&gt;
| Mega Man with the colors reversed so that he just looks so funny and bad. Look at him. Ridiculous&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:ResetManPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/376197562824130564/Reset_Man.png Reset Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| Flawed prototype from the fan-comic ''MS Paint Masterpieces''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:romhackmarisa.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/473318921366405130/Romhack_Marisa.png Romhack Marisa]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| Marisa's sprite from the NES hack version of ''Mega Mari''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:RhythmPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/215987035058470912/385800200490450947/Rhythm.png Rhythm]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rhythm, MegaVile'''&lt;br /&gt;
| Antagonist from sprite comic ''Bass Comic Adventures''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:TacoMan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/415874306875195392/Taco_Man.png Taco Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''SchuSlime64, Mysterion-svin'''&lt;br /&gt;
| ''MaGMML2'' boss from [[Taco Man (stage)|Taco Man]] stage.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Thomas.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/521538188976848897/Thomas.png Thomas]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Mysterion-svin, The Fungus Amongus'''&lt;br /&gt;
| Chimera between Charge man and Thomas (reference to ''MM:SRoNO'')&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Series Costumes===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Pic'''&lt;br /&gt;
!'''Character'''&lt;br /&gt;
!'''Alter&amp;lt;br&amp;gt;Weapons?'''&lt;br /&gt;
!'''Created By'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Square.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/2/2c/Afuckingsquare.png A square]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''BBLIR'''&lt;br /&gt;
| The big. The mighty. The one to rule us all. It's... the... square.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Annie-preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://drive.google.com/open?id=15IeLKxye-qmUZL5cZtCx2bc5cwc6HeDF Annie Leonhart]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Lizardcommando'''&lt;br /&gt;
| One of the characters from the anime Attack on Titan. Not color palette swappable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Annieplus-preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://drive.google.com/open?id=1nfZgDTcdpk3VzX9rzsGAeM544jSvncrj Annie Leonhart Plus]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Lizardcommando'''&lt;br /&gt;
| One of the characters from the anime Attack on Titan. Color palette swappable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Icon.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/d/df/BBLIR.png BBLIR]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''BBLIR'''&lt;br /&gt;
| If you ever wanted to play as [[BBLIR]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:snic.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://magmmlcontest.com/wiki/images/d/d0/Sonic.png Sonic (Alternate)]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Universal 22'''&lt;br /&gt;
| The original kinda sucks so I made this one. Credits to Motorroach for the original sprites.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Arthur.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389108020736425985/Arthur.png Sir Arthur]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The protagonist of ''Ghosts and Goblins''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Astro_Boy.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/367508426814783488/Astro_Boy.png Astro Boy]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The titular protagonist of ''Astro Boy''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Black_Mage.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/375846325998321674/Black_Mage.png Black Mage]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| One of the classes from ''Final Fantasy'', with references to the webcomic ''8-bit Theater''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:BRS.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389111769169395713/Black_Rock_Shooter.png Black Rock Shooter]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The titular character from ''Black Rock Shooter''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:viridian.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/473318924130320388/Captain_Viridian.png Captain Viridian]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The playable character from ''VVVVV''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Cirno_preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/7/70/Cirno.png Cirno]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Fabián'''&lt;br /&gt;
| Stage 2 boss from ''Touhou 6: Embodiment of Scarlet Devil''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:ClausSmall.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/8/8c/Claus.png Claus]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''MetroidPeter'''&lt;br /&gt;
| MetroidPeter's character from his own continuity. Doesn't have any suit upgrades.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:cream_prev.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://drive.google.com/open?id=1rw7EMCg0a36EPzxFHa0E2DuN-t3q1iuN Cream]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''[[Zatsupachi]]'''&lt;br /&gt;
| A character from Zatsupachi's Cutezome Mythos.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:CupheadSkinPreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://i.imgur.com/FYH410H.png Cuphead]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''[[Cruise Elroy]]''', Fixed by Garion/'''[[Garebel]]'''&lt;br /&gt;
| Titular protagonist of indie action platformer ''Cuphead''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Dk.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/c/c0/Darkwing_Duck.png Darkwing Duck]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Boberatu, Mysterion-svin'''&lt;br /&gt;
| The main character from the eponymous show and from an awesome NES game made by Capcom.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Django.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/368410015205425153/Django.png Django]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The protagonist of ''Boktai: The Sun is in Your Hand''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Freu.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/462650577915084820/Freudia.png Freudia Neuwhal]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The main playable character of ''Rosenkreuzstilette: Freudenstachel''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:H.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/407616277947875328/H.png H]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Eclipsestriker'''&lt;br /&gt;
| H&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Kazuma.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/462636553022341122/Kazuma.png Kazuma Satou]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The protagonist of the anime ''Konosuba'' as he appeared in the tie-in game ''Resurrection of Beldia''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Kid_Dracula prev.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/521144025953075201/Kid_Dracula.png Kid Dracula]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''eviemaybe'''&lt;br /&gt;
| Best character in gaming history, Kid Dracula from his eponymous series. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:kribs.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/420367090286067722/Kirby.png Kirby]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Eclipsestriker'''&lt;br /&gt;
| Kirby, protagonist from the franchise by the same name.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Lippypreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://media.discordapp.net/attachments/379738860231327744/577503890669305876/Lip.png Lip]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''SCMidna'''&lt;br /&gt;
| The heroine of the original ''Panel de Pon'' and Nintendo's most adorable character.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:MarcoSprite.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://drive.google.com/open?id=1soB50i2IC6k9uPipgYJakABOOaq9CINS Marco Rossi]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Lizardcommando'''&lt;br /&gt;
| One of the main heroes from the Metal Slug series. The sprites are from the Neo Geo Pocket game, ''Metal Slug: First Mission''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Mario.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389245423862415360/Mario.png Mario]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| For when you need Mario to kill Knight Man but Chateau Chevelresque keeps killing you in Mario Mode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Konatan.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389246585617514499/Mega_Kona-tan.png Mega Kona-tan]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The protagonist from ''Lucky Star'', appearing the way she did in ''Lucky Star: Net Idol Meister''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Miku.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389248734963302422/Miku.png Hatsune Miku]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The seventh ''Vocaloid''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Spooderpreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://media.discordapp.net/attachments/379738860231327744/498031610005028874/Muffet.png Muffet]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''SCMidna'''&lt;br /&gt;
| The spider girl from ''Undertale''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Bigboss-sprite.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://drive.google.com/open?id=0BwvnrMrs2OdfV0pINVBVVmthdk0 Naked Snake]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''[[Lizardcommando]]'''&lt;br /&gt;
| The main hero from ''Metal Gear Solid 3: Snake Eater''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Casshern.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389249997947797515/Neo_Human_Casshern.png Neo Human Casshern]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The titular protagonist of ''Neo Human Casshern''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:JustPachy.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/f/f8/Pachy.png Patchouli]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''[[Pachy]]'''&lt;br /&gt;
| Stage 4 boss from ''Touhou 6: Embodiment of Scarlet Devil''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:PetraRal_Skin.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://drive.google.com/open?id=1pmbwABmjf-t8XuYLD2CTqL9wMcl0jRXX Petra Ral]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Lizardcommando'''&lt;br /&gt;
| One of the characters from the anime Attack on Titan. Not color palette swappable.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Pulseman.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389250935710285825/Pulseman.png Pulseman]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade, N64Mario84'''&lt;br /&gt;
| The hero of ''Pulseman''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:QuotePreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/215987035058470912/400697273534775306/Quote.png Quote]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''MegaVile'''&lt;br /&gt;
| The silent protagonist of ''Cave Story''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Reimu_n.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/379738860231327744/391629056438960148/Reimu.png Reimu]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''[[PKWeegee]], Schmiddi'''&lt;br /&gt;
| One of the main playable characters from the ''Touhou'' series.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Reimu_preview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/index.php?title=File:Reimu_B.png Reimu B]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''[[Pachy]], [[PKWeegee]], Schmiddi'''&lt;br /&gt;
| Remastered version of the above.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Reisen_n.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://drive.google.com/open?id=1fcr96y46PVqbKELAa7g8DFIrVPdxNOC1 Reisen]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''[[Zatsupachi]]'''&lt;br /&gt;
| Stage 5 boss of ''Touhou 8: Imperishable Night''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Ryu.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/371778676230193154/Ryu.png Ryu]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| One of the protagonists of ''Street Fighter''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Samus.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/371664388282777610/Samus.png Samus Aran]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The protagonist of ''Metroid''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Shantae.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/371790950005211146/Shantae.png Shantae]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |{{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The main hero of ''Shantae''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:spikepreview.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://share.cherrytree.at/showfile-32155/spike.png Spike the dragon]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Tarkan809'''&lt;br /&gt;
| The little dragon from MLP.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Tia.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389253151779454981/Spiritia.png Spiritia Rosenburg]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade, SuperJustinBros'''&lt;br /&gt;
| The main hero of the first ''Rosenkreuzstilette'' game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Tk.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [http://magmmlcontest.com/wiki/images/1/1c/Tark.png Tark]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{y}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Boberatu'''&lt;br /&gt;
| Boberatu's Original Character from his own universe. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Kid.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389254591956516874/The_Kid.png The Kid]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The protagonist of ''I Wanna Be The Guy'', before he acquired the Large Gun.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Rocman.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/365208954520993803/371485135679258624/Thunder_Blast_Man.png Thunder Blast Man]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The protagonist of ''Rocman X''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:VIVIT.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/389256040429912085/VIVIT.png VIVIT]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| The protagonist of ''Touhou'''s sister series, ''Seihou Project''.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:yuki.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [https://cdn.discordapp.com/attachments/350448314099040258/473318927750004739/Nagato_Yuki.png Yuki Nagato]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{n}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |'''Rbade'''&lt;br /&gt;
| An extraterrestrial artificial human from ''The Melancholy of Haruhi Suzumiya''.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[https://docs.google.com/document/d/1XFy-vjfmO0gzZLWvASIFhgTiEmlTAlhYvauYFUw85CU/edit Custom Costumes Tutorial]&lt;br /&gt;
*[https://drive.google.com/open?id=0B4_v79W7qhZQVG9MYkJKTTVpY1U Costume Setup Sheet]&lt;br /&gt;
*[https://drive.google.com/open?id=0B4_v79W7qhZQdTc3Q19MRThaZkk Costume Template]&lt;br /&gt;
*[http://magmmlcontest.com/wiki/images/a/ad/Custom_Skin_Alter.png Costume Template (Alter Compatible)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Costume]]&lt;/div&gt;</summary>
		<author><name>47.186.128.140</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=City_War&amp;diff=10222</id>
		<title>City War</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=City_War&amp;diff=10222"/>
				<updated>2019-05-27T16:19:15Z</updated>
		
		<summary type="html">&lt;p&gt;47.186.128.140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;margin-left: auto; margin-right: 0px; float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= City War&lt;br /&gt;
|rank = 19th&lt;br /&gt;
|image= [[File:MaGMML1-19-CityWar1.png]]&lt;br /&gt;
|caption= Collision problems plague this stage.&lt;br /&gt;
|game=[[Make a Good Mega Man Level]]&lt;br /&gt;
|creator= [[qazcake]]&lt;br /&gt;
|composer= Randall Crissman (original)&amp;lt;br&amp;gt;Adam Remy (remix)&lt;br /&gt;
|artist= Unknown&lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 1&lt;br /&gt;
|judge1 = 22&lt;br /&gt;
|judge2 = 21&lt;br /&gt;
|judge3 = 8&lt;br /&gt;
|judge4 = 12&lt;br /&gt;
|judge5 = 9&lt;br /&gt;
|totalscore = 14.4&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = &lt;br /&gt;
|enemies = &lt;br /&gt;
* [[Batton]]&lt;br /&gt;
* [[Bomb Thrown]]&lt;br /&gt;
* [[Crazy Cannon]]&lt;br /&gt;
* [[Croaker]]&lt;br /&gt;
* [[Dada]]&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* [[Hothead]]&lt;br /&gt;
* [[Metall]]&lt;br /&gt;
* [[Returning Sniper Joe]]&lt;br /&gt;
* [[Sniper Armor]]&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses =&lt;br /&gt;
|other = &lt;br /&gt;
* Skippable&lt;br /&gt;
* [[SnoruntPyro]]'s Least Favourite&lt;br /&gt;
* [[Cheez8]]'s Least Favourite&lt;br /&gt;
* [[Mick Galbani]]'s Least Favourite&lt;br /&gt;
* [[MrKyurem]]'s Least Favourite&lt;br /&gt;
* Judge Comment Comic (Pyro)&lt;br /&gt;
|music = SWAT Cats - Season 1 &amp;amp; 2 Theme (remix)&lt;br /&gt;
|location = [[Tier 1 (MaGMML)|Tier 1]]&lt;br /&gt;
|previous = [[Objective: Vain Space]] &lt;br /&gt;
|next = [[Level]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|There are some... issues with the level to the right of me.|Haehaey|NPC near City War, understatement of the year.}}&lt;br /&gt;
'''City War''' is the 19th place entry in ''[[Make a Good Mega Man Level]].'' It was one of the last entries submitted to the contest, which, being heavily rushed, makes it a prime example of &amp;quot;Test your Levels before sending them in&amp;quot;. Due to [[qazcake]]'s Game Maker settings deleting certain blocks, the level had a myriad of collision issues and missing blocks, rendering the level almost unplayable. It is the only skippable level in the original Make a Good Mega Man Level game. It also has the infamous distinction of being the least favourite stage of 4 of the 5 Judges, a record that is not likely to be broken anytime soon.&lt;br /&gt;
==Strategy==&lt;br /&gt;
This level requires special weapons in order to bypass a lot of the challenges. There are also no checkpoints in this stage and the only way to progress is to understand the rules of the level.&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| [[File:MaGMML1-19-CityWar2.png|frame|none|alt=City War Screenshot A|'''A''': One of the primary rules of this stage is: If an enemy used to be standing there, it's most likely a hole.]]&lt;br /&gt;
| [[File:MaGMML1-19-CityWar3.png|frame|none|alt=City War Screenshot B|'''B''': There are also several areas with solid collision which look like they're part of the background rather than foreground.]]&lt;br /&gt;
| [[File:MaGMML1-19-CityWar4.png|frame|none|alt=City War Screenshot C|'''C''': Sometimes the strange collision choices can be used to your advantage, and allow you to summon Rush Jet at greater heights.]]&lt;br /&gt;
|}&lt;br /&gt;
The enemy challenges in this level, outside of the Sniper Armour, are the least of your worries in this stage. Paying careful attention to where an enemy is standing should allow you to bypass most of the holes. You will also be relying on [[Rush Jet]] constantly, which is the other major worry in this level. Memorising what is and isn't solid elsewhere is also a must.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:MaGMML1-19-CityWar5.png|frame|none|alt=City War Screenshot D|'''D''': You can bypass the corridor segment of the level, (since it is harder to track holes here) by going above the wall.]]&lt;br /&gt;
| [[File:MaGMML1-19-CityWar6.png|frame|none|alt=City War Screenshot E|'''E''': Fortunately, this is a floor, and you can safely land on it.]]&lt;br /&gt;
| [[File:MaGMML1-19-CityWar7.png|frame|none|alt=City War Screenshot F|'''F''': Windows are also solid. This is the other showstopper, as getting the glitchy Rush Jet through this segment is an exercise in patience.]]&lt;br /&gt;
|}&lt;br /&gt;
You need [[Rush Jet]] to clear the final segment of the level, as there are several gaps too wide for Mega Man to cross.&lt;br /&gt;
&lt;br /&gt;
==Skip Status==&lt;br /&gt;
This level was deemed skippable by the judges, due to it being virtually unplayable thanks to the missing collision areas.&lt;br /&gt;
{{JudgeComment1&lt;br /&gt;
|pyro = [[File:MaGMML1-CityWarComic.png|500px]]&lt;br /&gt;
|pyroscore = 22&lt;br /&gt;
|sppersonal = 4&lt;br /&gt;
|spother = 2&lt;br /&gt;
|spunique = 6&lt;br /&gt;
|spcreativity = 2&lt;br /&gt;
|spgraphics = 3&lt;br /&gt;
|spmusic = 5&lt;br /&gt;
|cheez = I don't know whether all the invisible holes were on accident or on purpose, and honestly, I'm not sure which would be worse. They really ruined the level.&lt;br /&gt;
|cheezscore = 21&lt;br /&gt;
|c8personal = 1&lt;br /&gt;
|c8other = 1&lt;br /&gt;
|c8unique = 1&lt;br /&gt;
|c8creativity = 1&lt;br /&gt;
|c8graphics = 1&lt;br /&gt;
|c8music = 3&lt;br /&gt;
|duvi = I refuse.&lt;br /&gt;
|duviscore = 8&lt;br /&gt;
|d0personal = 1&lt;br /&gt;
|d0other = 2&lt;br /&gt;
|d0unique = 6&lt;br /&gt;
|d0creativity = 0&lt;br /&gt;
|d0graphics = 0&lt;br /&gt;
|d0music = 0&lt;br /&gt;
|mick = No checkpoints at all, invisible ladders, a number of random invisible holes, very little in the way of actual platforming, a background that really should've been paralaxed, a copious amount of spots where I just used Rush, etc. This level is... not a good one, at all, I definitely did not enjoy this one, it really feels like more of a rush job than anything.&lt;br /&gt;
|mickscore = 12&lt;br /&gt;
|mgpersonal = 0&lt;br /&gt;
|mgother = 0&lt;br /&gt;
|mgunique = 3&lt;br /&gt;
|mgcreativity = 0&lt;br /&gt;
|mggraphics = 3&lt;br /&gt;
|mgmusic = 6&lt;br /&gt;
|kyurem = I’m not quite sure how to describe this, but it works kinda like a therapy for me. Occasionally, I look at some old Mario Maker levels, and get sad, because Nintendo patched out the glitch that allows you to have invisible blocks, and blocks that behave like other blocks. When that happens, I load up this level, spend a few minutes on it, and suddenly, I respect their decision.&lt;br /&gt;
|kyuremscore = 9&lt;br /&gt;
|mkpersonal = 0&lt;br /&gt;
|mkother = 0&lt;br /&gt;
|mkunique = 4&lt;br /&gt;
|mkcreativity = 3&lt;br /&gt;
|mkgraphics = 1&lt;br /&gt;
|mkmusic = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==''Make a Good Mega Man Level 2''==&lt;br /&gt;
{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=City War Arcade Machine&lt;br /&gt;
|rank = [[Tier 5 (MaGMML2)|Tier 5]] Hidden Stage&lt;br /&gt;
|image= [[File:MaGMML2-5Secret-CityWar1.png|274px]]&lt;br /&gt;
|caption= Remember this bad boy?&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[qazcake]] (original) [[Smedis]] (port)&lt;br /&gt;
|composer= Randall Crissman (original)&amp;lt;br&amp;gt;Adam Remy (remix)&lt;br /&gt;
|artist= Unknown&lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = &lt;br /&gt;
|enemies = &lt;br /&gt;
* [[Batton]]&lt;br /&gt;
* [[Bomb Thrown]]&lt;br /&gt;
* [[Crazy Cannon]]&lt;br /&gt;
* [[Croaker]]&lt;br /&gt;
* [[Dada]]&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* [[Hothead]]&lt;br /&gt;
* [[Metall]]&lt;br /&gt;
* [[Returning Sniper Joe]]&lt;br /&gt;
* [[Sniper Armor]]&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses =&lt;br /&gt;
|other = &lt;br /&gt;
* Hidden stage&lt;br /&gt;
|music = SWAT Cats - Season 1 &amp;amp; 2 Theme (Remix)&lt;br /&gt;
|location = [[Tier 5 (MaGMML2)|Tier 5]]&lt;br /&gt;
|previous = [[Maze of Significantly Less Death]] (By order seen in the hub)&lt;br /&gt;
|next = [[Volcanic Furnace]] (By order seen in the hub)&lt;br /&gt;
}}&lt;br /&gt;
{{quote|'''Bah humbug!''' There goes the last of my change to that dratted City War machine! I say it's rigged.|Scrooge|NPC near City War, right you are.}}&lt;br /&gt;
This infamous level is included as a hidden level; you can access it by pressing up at the City War arcade cabinet in the [[Tier 5 (MaGMML2)|Tier 5]] hub. Unlike the original level, the invisible ladders are visible this time, but the invisible holes remain. This version is significantly easier thanks to [[Super Arrow]] being in your arsenal as well as a less problematic [[Rush Jet]]. Also unlike the original, this version is '''not''' skippable.&lt;br /&gt;
&lt;br /&gt;
Additionally, the 21st-place level [[City Under Siege]] was envisioned as an improved version of City War.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The image in Pyro's review for this stage is represented by an imgur link in the original ''MaGMML'' due to the engine used for judge comments not supporting images. This was fixed in the remake.&lt;br /&gt;
* According to [[Duvi0]]'s score breakdowns, this stage was originally supposed to be his least favorite stage as well, but it was changed to [[Chroma Key]] due to conflict.&lt;br /&gt;
* According to [[SnoruntPyro]], the only reason City War was included in ''MaGMML2'' was because a recreation of it was made as a joke during the devkit's development, and she decided to include it in the final game because &amp;quot;why not&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Tier 1}}&lt;br /&gt;
{{MaGMML}}&lt;br /&gt;
{{MaGMML2 Tier 5}}&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level Stages]][[Category:Tier 1 (MaGMML)]][[Category:Skippable Levels]][[Category:Least Favorites]][[Category:Stages]][[Category:Tier 5 (MaGMML2)]][[Category:Hidden Stages]][[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level 2 Stages]]&lt;/div&gt;</summary>
		<author><name>47.186.128.140</name></author>	</entry>

	</feed>