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		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-05-12T17:58:50Z</updated>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Costumes&amp;diff=1927</id>
		<title>Costumes</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Costumes&amp;diff=1927"/>
				<updated>2017-12-20T03:08:08Z</updated>
		
		<summary type="html">&lt;p&gt;181.13.68.21: /* Beck */ Keiji Inafune is NOT Mega Man's creator.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;For user-made costumes that can be used after earning 100 Noble Nickels, see [[Custom Costumes]].&amp;lt;/small&amp;gt;&lt;br /&gt;
'''Costumes''' are unlockables in the ''Make a Good Mega Man Level'' series that change Mega Man's appearance.  Aside from a few exceptions, they are purely cosmetic and offer no gameplay advantages.&lt;br /&gt;
==''[[Make a Good Mega Man Level]]''==&lt;br /&gt;
Only a single costume can be found in the original ''Make a Good Mega Man Level'' game—the Proto Man costume, purchasable from Eddie's shop from the beginning for a paltry 50 bolts.&lt;br /&gt;
==''[[Make a Good Mega Man Level 2]]''==&lt;br /&gt;
Costumes not only return from the first game, but are greatly expanded upon.  [[Roll]] now runs a costume shop located between [[Tier 4 (MaGMML2)|Tier 4]] and [[Tier 5 (MaGMML2)|Tier 5]], where the player can go at any time to purchase a costume or equip one they have already purchased.  Some skins cannot use the alternate weapon set (Due to not having the necessary sprites).&lt;br /&gt;
If Mega Man wears a costume that matches the identity of an NPC, that NPC will disappear while wearing that costume. For example, equipping Hornet Man's costume will make Hornet Man disappear from [[Tier 3 (MaGMML2)|Tier 3]]. The exceptions to this are Met and Dr Light, who still appear in [[Tier 10 (MaGMML2)|Tier 10]] and the lab, respectively. Relatedly, wearing any costume other than Mega Man (with or without helmet) causes Mega Man to appear near the entrance to Tier 3. The exception to this is Roll, in which case Rock will run the costume shop in her absence. &lt;br /&gt;
Many costumes provide unique dialogue with certain NPCs. A good amount of them change the sprites for utilities, such as Rush Coil, Rush Jet, and Sakugarne. They still function identically, however. &lt;br /&gt;
===List of Costumes===&lt;br /&gt;
====[[Mega Man]]====&lt;br /&gt;
DLN-001, more commonly known as Mega Man or Rock, is the main character of the series. Mega Man is the default costume, so he does not need to be unlocked.  &lt;br /&gt;
Mega Man is capable of using alternate weapons. &lt;br /&gt;
====[[Proto Man]]====&lt;br /&gt;
{{quote| Ah, how did that tune go again? |Roll or Mega Man|upon purchase }}&lt;br /&gt;
Proto Man, also known as Blues, is the brother of Mega Man introduced in ''Mega Man 3''.  Proto Man is purchasable from the start, and costs 150 bolts. &lt;br /&gt;
Proto Man can use alternate weapons.&lt;br /&gt;
When Proto Man enters a level, his song briefly plays. &lt;br /&gt;
====[[Bass]]==== &lt;br /&gt;
{{quote|Of all the--Of okay, fine, suit yourself. So to speak.|Roll or Mega Man|upon purchase }}&lt;br /&gt;
Bass, aka Forte, is a robot created by Dr Wily who debuted in ''Mega Man 7''. Bass is purchasable from the start, and costs 100 bolts.&lt;br /&gt;
Bass can use alternate weapons. &lt;br /&gt;
Bass has unique dialogue when battling Cheat Man.&lt;br /&gt;
====[[Roll]]====&lt;br /&gt;
{{quote|Oh, you want to be me? Well, who wouldn't?|Roll|upon purchase }}&lt;br /&gt;
Roll is the younger sister of Mega Man, who debuted in the first ''Mega Man'' game. Roll is purchasable from the start, and costs 200 bolts. &lt;br /&gt;
Roll can use alternate weapons.&lt;br /&gt;
While using this costume, Rock takes over the shop in Roll's absence. He can be talked to for a few pieces of dialogue. Roll also has unique dialogue with Proto Man, Ice Man, Oil Man and [[Jet Man]].&lt;br /&gt;
&lt;br /&gt;
====[[Doctor Thomas Light|Dr. Light]]====&lt;br /&gt;
Dr. Light is the creator of Mega Man, Proto Man, Roll, and many other robots.  Dr. Light is obtainable by talking to him in his lab after obtaining every energy element from the entries.  His costume costs 250 bolts. &lt;br /&gt;
Dr Light cannot use alternate weapons. He has a unique sprite for Sakugarne, Rush Jet (which is replaced with Item-2), and Rush Coil (which is replaced with the Proto Coil). &lt;br /&gt;
Roll and Mega Man both express distaste of this costume when selected. &lt;br /&gt;
====Rush==== &lt;br /&gt;
{{quote|A dog is man's best friend, and they're always so carefree. I don't blame you for wanting to be one.|Roll or Mega Man|upon purchase }}&lt;br /&gt;
Rush is Mega Man's pet as well as his main mean of transportation. He debuted in ''Mega Man 3''. Rush is unlocked by beating the hidden statue bosses in [[Tier 10 (MaGMML2)|Tier 10]] ([[Glass Man (boss)|Glass Man]], [[Birdo]], and [[The Moon]]). His costume costs 300 bolts. &lt;br /&gt;
Rush cannot use alternate weapons. When Rush uses the Sakugarne, he will instead turn into the Rush Coil from Megaman 5. Using Rush Coil and Rush Jet spawns Mega Man in his place. &lt;br /&gt;
When Rush enters a level, &amp;quot;Ready&amp;quot; will be replaced with &amp;quot;Bark, Woof!&amp;quot;&lt;br /&gt;
====Hair====&lt;br /&gt;
The Hair costume is simply Mega Man without his helmet. It is unlocked by talking to Knight Man after collecting at least 50 Noble Nickels. The costume costs 600 bolts.   &lt;br /&gt;
Due to &amp;quot;Hair&amp;quot; being Mega Man, just without his helmet, the Hair costume has all the same powers and dialogue that Mega Man does, up to and including being referred to as &amp;quot;Mega Man&amp;quot;. This means Hair can use alternate weapons.  &lt;br /&gt;
====Mega Man?====&lt;br /&gt;
Mega Man?, also known as &amp;quot;Mega?&amp;quot;, is the evil Mega Man from ''Mega Man: Powered Up''. It resembles Mega Man with a purple scarf and an evil glare. It is unlocked by talking to Knight Man after collecting at least 50 Noble Nickels. His costume costs 100 bolts.   &lt;br /&gt;
Mega? can use alternate weapons. Rush Coil and Rush Jet have rush don the same evil glare and scarf that Mega? has.&lt;br /&gt;
Mega? changes the READY text to &amp;quot;ON THE SCENE!&amp;quot;&lt;br /&gt;
====Rockman CX====&lt;br /&gt;
Rockman CX, CX for short, debuted in a Mega Man 2 ROM hack of the same name. Rockman CX is merely a grey palette for Mega Man, with shading around the arms and legs, as well as a dash. It is unlocked by talking to Knight Man after collecting at least 50 Noble Nickels. His costume costs 3 bolts.   &lt;br /&gt;
Rockman CX can use alternate weapons. The Rush Coil is replaced with the Proto Coil, and the Rush Jet is replaced by the Floor item from the ROM hack. &lt;br /&gt;
Rockman CX has unique dialogue with Cheat Man, Bass, and Mega Man.&lt;br /&gt;
====Doropie==== &lt;br /&gt;
Doropie, occasionally referred to as Krion, is a witch who debuted in the Mega Man clone ''The Krion Conquest'', a game for the NES. It is unlocked by talking to Knight Man after collecting at least 50 Noble Nickels. Her costume costs 600 bolts.&lt;br /&gt;
Doropie cannot use alternate weapons. Her Rush Jet is replaced with a broom.&lt;br /&gt;
====Rokko Chan====&lt;br /&gt;
Rokko Chan, Rokko for short, is the star of the flash game of the same name. It is unlocked by talking to Knight Man after collecting at least 50 Noble Nickels.  Her costume costs 300 bolts.&lt;br /&gt;
Rokko Chan cannot use alternate weapons. While wearing this costume, Rush Coil is replaced with the Proto Coil and Rush Jet is replaced with Beetle Jet.&lt;br /&gt;
Rokko Chan has unique dialogue with Jet Man.&lt;br /&gt;
====[[Alter Man]]====&lt;br /&gt;
Alter Man, &amp;quot;Alter&amp;quot; for short, is the boss of the first place level, [[Identity Crisis]]. Alter Man resembles Mega Man with eyes similar to a Sniper Joe's. Alter Man is unlocked by talking to Knight Man with at least 170 Noble Nickels. The costume costs 100 bolts.&lt;br /&gt;
Alter Man can use alternate weapons. Rush Coil and Rush Jet will have Alter Man's eyes when he uses them. &lt;br /&gt;
====[[Hornet Man]]==== &lt;br /&gt;
{{quote| Wanting to relive Identity Crisis everywhere, huh?|Roll or Mega Man|upon purchase }}&lt;br /&gt;
DLN-070, Hornet Man, is a robot master from ''Mega Man 9''. Notably, he is also the avatar of JupiHornet, one of the judges.  His costume is unlocked after completing [[Identity Crisis]] and costs 250 bolts.&lt;br /&gt;
Hornet Man cannot use alternate weapons. Hornet Man has a unique sprite for the Rush Coil and the Rush Jet, replacing them with a Flower Presenter and a Margherita projectile. &lt;br /&gt;
====[[Bright Man]]====&lt;br /&gt;
{{quote| Wanting to relive Identity Crisis everywhere, huh?|Roll or Mega Man|upon purchase }}&lt;br /&gt;
DWN-025, Bright Man, the smartest robot master, is a robot master hailing from ''Mega Man 4''.  His costume is unlocked after completing the [[Identity Crisis]] and costs 250 Bolts. &lt;br /&gt;
Bright Man cannot use alternate weapons. Bright Man has a unique sprite for Rush Coil, Rush Jet, and Sakugarne, which are replaced by a Dompan, Totem Polen, and Grasshopper, respectively. &lt;br /&gt;
Talking to Magma Man in Tier 4 as Bright Man causes him to respond with unique dialogue.&lt;br /&gt;
====[[Cut Man]]==== &lt;br /&gt;
{{quote|A true classic. One could say it's cutti...no, I'm not saying that.|Roll or Mega Man|upon purchase }}&lt;br /&gt;
DLN-003, Cut Man, is a Robot Master from the original ''Mega Man''. His costume is unlocked after beating the Arena, and costs 350 bolts. &lt;br /&gt;
Cut Man can use alternate weapons. Rush Coil and Rush Jet are replaced with the Proto Coil and Item-2 respectively. Sakugarne is not replaced, though it has two odd floating dots above it when summoned. Cut Man's 1-ups also have a green background surrounding them.&lt;br /&gt;
====Beck==== &lt;br /&gt;
{{quote| People seem to laugh at this costume. I don't really know why.|Roll|upon purchase }}&lt;br /&gt;
Beck is the protagonist of ''Mighty No. 9'', a game made by Keiji Inafune, who worked on most Mega Man games. His costume is unlocked by visiting a secret room in [[Forgotten Fortress]], and costs 200 bolts.&lt;br /&gt;
Beck cannot use alternate weapons. Rush Coil and Rush Jet are replaced with Proto Coil and Item-2, respectively.&lt;br /&gt;
&lt;br /&gt;
====Metall==== &lt;br /&gt;
{{quote|Good choice -- Metalls are just so adorable!|Roll|upon purchase }}&lt;br /&gt;
Metalls, Mets for short, are common enemies that appeared in almost every game in each of the franchise's series (save the Legends series.) The Metall costume is unlocked by buying every upgrade from Eddie's shop, and costs 200 bolts. &lt;br /&gt;
Metall cannot use alternate weapons. Rush Coil, Rush Jet and Sakugarne are replaced while wearing the costume, with Rush Coil being a Watcher, Rush Jet being a Guts Lift, and Sakugarne being a Pickelman Dada. &lt;br /&gt;
====[[Joe Man (boss)|Joe Man]]====&lt;br /&gt;
Joe Man is the boss of the level [[Joe Man]] in tier 6. The costume is unlocked by beating Joe Man R in &amp;quot;Joe Man&amp;quot;, a Tier 6 stage.  His costume costs 150 bolts.&lt;br /&gt;
Joe Man cannot use alternate weapons.&lt;br /&gt;
====[[Quint]]====&lt;br /&gt;
Quint is a future incarnation of Mega Man that debuted in ''Mega Man II'' for the Game Boy.  His costume is unlocked by accessing Tier X for the first time, and costs 150 Bolts.&lt;br /&gt;
Quint cannot use alternate weapons. Rush Coil and Rush Jet spawn a Rush that resembles Quint, having a green color scheme, sunglasses, and a crescent-shaped headpiece.&lt;br /&gt;
====Sonic==== &lt;br /&gt;
Sonic the Hedgehog, the fastest thing alive, is the protagonist of the series of the same name by SEGA.  His costume is unlocked by beating the Mega Arena, and costs 300 bolts. &lt;br /&gt;
Sonic cannot use alternate weapons. Sonic's Sakugarne is a spring, while Rush Jet and Coil are replaced with Knuckles. &lt;br /&gt;
====Marisa====&lt;br /&gt;
{{quote|A cute appearance! I feel like I've seen her and some icy person hanging around the festival|Roll|upon purchase }}&lt;br /&gt;
Marisa Kirisame is one of the main protagonists of the ''Touhou'' series by Zun. Notably, she is also the protagonist of ''Megamari'', a Touhou fangame that plays similarly to the Mega Man games. Her costume is unlocked by beating [[Cirno]], the boss of [[Misty Lake]], using only the Mega Buster, and costs 350 bolts. After being unlocked, she will appear next to Cirno in the Tier 9 hub (Assuming you aren't wearing her costume). &lt;br /&gt;
Marisa cannot use alternate weapons. Marisa's Rush Jet is replaced with a broom, different from the one Doropie uses.&lt;br /&gt;
Marisa has unique dialogue with Cirno.&lt;br /&gt;
====Karrot Man==== &lt;br /&gt;
{{quote|A creative choice. Carrots are always good for your eyes. Even robot eyes.|Roll|upon purchase }}&lt;br /&gt;
Karrot Man is the avatar of Sprites Inc member Karakato, one of the artists who worked on the game.  His costume is unlocked by beating 8 challenges, and costs 250 bolts. &lt;br /&gt;
Karrot Man is not capable of using alternate weapons. Karrot Man's buster is modified to shoot carrots: uncharged shoots a small carrot, mid-level charge shoots three small carrots, and full charge shoots a large one. Karrot Man's Rush Coil spawns a bunny instead of Rush, and Rush Jet spawns a carrot for him to ride. &lt;br /&gt;
When starting a level, the intro says &amp;quot;GOOD FOR YOUR EYES&amp;quot; instead of &amp;quot;READY&amp;quot;.&lt;br /&gt;
====[[Davwin Armanios|Davwin]]====&lt;br /&gt;
{{quote| Ah, you are a good judge of costume quality (Get it? Hee Hee)|Roll or Mega Man|upon purchase }}&lt;br /&gt;
Davwin is the avatar/fursona of [[ACESpark]], judge of ''MaGMML2'' and owner of Sprites, Inc.  His costume is unlocked by beating the [[Unobtainium Mine]]'s boss, [[Seven Force]], using only the Mega Buster, and costs 350 bolts.&lt;br /&gt;
Davwin cannot use alternate weapons. Davwin has unique sprites for Rush Coil and Jet, which spawns his companion, Patch. &lt;br /&gt;
Davwin has unique dialogue with Tango, Yellow Devil, Uranus, and Pluto. When starting a level, &amp;quot;READY&amp;quot; is replaced with &amp;quot;BARK, WOOF&amp;quot;&lt;br /&gt;
====Cut Man?==== &lt;br /&gt;
Cut Man?, refered to as &amp;quot;Cut Man&amp;quot; by NPCs and &amp;quot;Bad Scizzors Cutman&amp;quot; by others, is the protagonist of the Mega Man 2 ROM hack ''Cutman's Bad Scizzors Day''. This Cutman lacks Cut Man's signature pair of scissors, is very thin and sports a large overbite. Cut Man? is unlocked by beating [[Escape Sequence]], and costs 300 bolts.&lt;br /&gt;
Cut Man? cannot use alternate weapons. &lt;br /&gt;
Cut Man? has unique dialogue with Cut Man, Dr. Light (who gains a new sprite), Cheat Man and the displays outside Roll's shop. Roll will also express a bit of fear if you return to her shop in this costume. Starting a level as Cut Man? replaces &amp;quot;READY&amp;quot; with &amp;quot;LOZAR&amp;quot;.&lt;br /&gt;
====me_irl====&lt;br /&gt;
{{quote|Same.|Mega Man or Roll|upon purchase }}&lt;br /&gt;
me_irl is a Mega Man squashed down so only his head and feet remain.  This costume is obtained by getting squashed by a crusher, which can be found in many stages such as [[Identity Crisis]] or [[Blaze Man]]. me_irl costs 100 bolts.&lt;br /&gt;
me_irl cannot use alternate weapons. me_irl's Rush Jet and Rush Coil are similarly squished, and his Sakugarne has Rush's face on it.&lt;br /&gt;
When starting a level, &amp;quot;READY&amp;quot; is replaced with &amp;quot;HE'S HERE...&amp;quot;&lt;br /&gt;
====Break Man====&lt;br /&gt;
{{quote|Ooooh, I wonder who could be under that ''mysterious'' mask~?|Roll|upon purchase }}&lt;br /&gt;
Break Man is the disguise Proto Man wore throughout ''Mega Man 3''. His costume is unlocked by completing 28 [[Challenge Tent|Challenges]], and costs 150 bolts.&lt;br /&gt;
Break Man cannot use alternate weapons.&lt;br /&gt;
====Super Saiyan Mega Man====&lt;br /&gt;
Super Saiyan Mega Man is Mega Man sporting Goku's Super Saiyan hair. The costume is unlocked by collecting 220 Noble Nickels and beating [[Knight Man]], and costs 999 bolts.&lt;br /&gt;
Super Saiyan Mega Man can use alternate weapons. Rush Jet and Rush Coil both gain Super Saiyan hair.&lt;br /&gt;
====[[Zero]]====&lt;br /&gt;
Zero is the final boss of both Make A Good Mega Man Level games, thus connecting these games to the X series. This poorly drawn sprite is unlocked as a costume by beating the boss of [[Null &amp;amp; Void]], the final level in the game. The costume costs 999 bolts.&lt;br /&gt;
Zero can use alternate weapons. Zero has unique sprites for Rush Jet and Rush Coil, being poorly made sprites of a smily blob and a a spring. Sakugarne also sports &amp;quot;eyes&amp;quot; similar to Zero.&lt;br /&gt;
Zero always retains the same sprite. His standing sprite is the same as his sliding, climbing, damage, and looking up sprites. The only change it makes is changing colors for the weapons and facing different directions.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:c_alterman.png|Alter Man&lt;br /&gt;
File:c_bass.png|Bass&lt;br /&gt;
File:c_beck.png|Beck&lt;br /&gt;
File:c_breakman.png|Break Man&lt;br /&gt;
File:c_brightman.png|Bright Man&lt;br /&gt;
File:c_bsd.png|Bad Scissors Day&lt;br /&gt;
File:c_copyrock.png|CX&lt;br /&gt;
File:c_cutman.png|Cut Man&lt;br /&gt;
File:c_davwin.png|Davwin&lt;br /&gt;
File:c_doropie.png|Doropie&lt;br /&gt;
File:c_drlight.png|Dr Light&lt;br /&gt;
File:c_hornetman.png|Hornet Man&lt;br /&gt;
file:c_joe.png|Joe Man&lt;br /&gt;
File:c_karrotman.png|Karrotman&lt;br /&gt;
File:c_marisa.png|Marisa&lt;br /&gt;
File:c_megaman.png|Mega Man&lt;br /&gt;
File:c_megamanquestion.png|Mega Man?&lt;br /&gt;
File:c_meirl.png|me_irl&lt;br /&gt;
file:c_met.png|Met&lt;br /&gt;
File:c_protoman.png|Protoman&lt;br /&gt;
File:c_quint.png|Quint&lt;br /&gt;
File:c_rockmanhair.png|Hair&lt;br /&gt;
File:c_rokkochan.png|Rokko Chan&lt;br /&gt;
File:c_roll.png|Roll&lt;br /&gt;
File:c_rush.png|Rush&lt;br /&gt;
File:c_saiyanrockman.png|Super Saiyan Mega Man&lt;br /&gt;
File:c_sonic.png|Sonic&lt;br /&gt;
File:c_zero.png|Zero&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Costume]]&lt;/div&gt;</summary>
		<author><name>181.13.68.21</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Costumes&amp;diff=1926</id>
		<title>Costumes</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Costumes&amp;diff=1926"/>
				<updated>2017-12-20T02:58:57Z</updated>
		
		<summary type="html">&lt;p&gt;181.13.68.21: /* Roll */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;For user-made costumes that can be used after earning 100 Noble Nickels, see [[Custom Costumes]].&amp;lt;/small&amp;gt;&lt;br /&gt;
'''Costumes''' are unlockables in the ''Make a Good Mega Man Level'' series that change Mega Man's appearance.  Aside from a few exceptions, they are purely cosmetic and offer no gameplay advantages.&lt;br /&gt;
==''[[Make a Good Mega Man Level]]''==&lt;br /&gt;
Only a single costume can be found in the original ''Make a Good Mega Man Level'' game—the Proto Man costume, purchasable from Eddie's shop from the beginning for a paltry 50 bolts.&lt;br /&gt;
==''[[Make a Good Mega Man Level 2]]''==&lt;br /&gt;
Costumes not only return from the first game, but are greatly expanded upon.  [[Roll]] now runs a costume shop located between [[Tier 4 (MaGMML2)|Tier 4]] and [[Tier 5 (MaGMML2)|Tier 5]], where the player can go at any time to purchase a costume or equip one they have already purchased.  Some skins cannot use the alternate weapon set (Due to not having the necessary sprites).&lt;br /&gt;
If Mega Man wears a costume that matches the identity of an NPC, that NPC will disappear while wearing that costume. For example, equipping Hornet Man's costume will make Hornet Man disappear from [[Tier 3 (MaGMML2)|Tier 3]]. The exceptions to this are Met and Dr Light, who still appear in [[Tier 10 (MaGMML2)|Tier 10]] and the lab, respectively. Relatedly, wearing any costume other than Mega Man (with or without helmet) causes Mega Man to appear near the entrance to Tier 3. The exception to this is Roll, in which case Rock will run the costume shop in her absence. &lt;br /&gt;
Many costumes provide unique dialogue with certain NPCs. A good amount of them change the sprites for utilities, such as Rush Coil, Rush Jet, and Sakugarne. They still function identically, however. &lt;br /&gt;
===List of Costumes===&lt;br /&gt;
====[[Mega Man]]====&lt;br /&gt;
DLN-001, more commonly known as Mega Man or Rock, is the main character of the series. Mega Man is the default costume, so he does not need to be unlocked.  &lt;br /&gt;
Mega Man is capable of using alternate weapons. &lt;br /&gt;
====[[Proto Man]]====&lt;br /&gt;
{{quote| Ah, how did that tune go again? |Roll or Mega Man|upon purchase }}&lt;br /&gt;
Proto Man, also known as Blues, is the brother of Mega Man introduced in ''Mega Man 3''.  Proto Man is purchasable from the start, and costs 150 bolts. &lt;br /&gt;
Proto Man can use alternate weapons.&lt;br /&gt;
When Proto Man enters a level, his song briefly plays. &lt;br /&gt;
====[[Bass]]==== &lt;br /&gt;
{{quote|Of all the--Of okay, fine, suit yourself. So to speak.|Roll or Mega Man|upon purchase }}&lt;br /&gt;
Bass, aka Forte, is a robot created by Dr Wily who debuted in ''Mega Man 7''. Bass is purchasable from the start, and costs 100 bolts.&lt;br /&gt;
Bass can use alternate weapons. &lt;br /&gt;
Bass has unique dialogue when battling Cheat Man.&lt;br /&gt;
====[[Roll]]====&lt;br /&gt;
{{quote|Oh, you want to be me? Well, who wouldn't?|Roll|upon purchase }}&lt;br /&gt;
Roll is the younger sister of Mega Man, who debuted in the first ''Mega Man'' game. Roll is purchasable from the start, and costs 200 bolts. &lt;br /&gt;
Roll can use alternate weapons.&lt;br /&gt;
While using this costume, Rock takes over the shop in Roll's absence. He can be talked to for a few pieces of dialogue. Roll also has unique dialogue with Proto Man, Ice Man, Oil Man and [[Jet Man]].&lt;br /&gt;
&lt;br /&gt;
====[[Doctor Thomas Light|Dr. Light]]====&lt;br /&gt;
Dr. Light is the creator of Mega Man, Proto Man, Roll, and many other robots.  Dr. Light is obtainable by talking to him in his lab after obtaining every energy element from the entries.  His costume costs 250 bolts. &lt;br /&gt;
Dr Light cannot use alternate weapons. He has a unique sprite for Sakugarne, Rush Jet (which is replaced with Item-2), and Rush Coil (which is replaced with the Proto Coil). &lt;br /&gt;
Roll and Mega Man both express distaste of this costume when selected. &lt;br /&gt;
====Rush==== &lt;br /&gt;
{{quote|A dog is man's best friend, and they're always so carefree. I don't blame you for wanting to be one.|Roll or Mega Man|upon purchase }}&lt;br /&gt;
Rush is Mega Man's pet as well as his main mean of transportation. He debuted in ''Mega Man 3''. Rush is unlocked by beating the hidden statue bosses in [[Tier 10 (MaGMML2)|Tier 10]] ([[Glass Man (boss)|Glass Man]], [[Birdo]], and [[The Moon]]). His costume costs 300 bolts. &lt;br /&gt;
Rush cannot use alternate weapons. When Rush uses the Sakugarne, he will instead turn into the Rush Coil from Megaman 5. Using Rush Coil and Rush Jet spawns Mega Man in his place. &lt;br /&gt;
When Rush enters a level, &amp;quot;Ready&amp;quot; will be replaced with &amp;quot;Bark, Woof!&amp;quot;&lt;br /&gt;
====Hair====&lt;br /&gt;
The Hair costume is simply Mega Man without his helmet. It is unlocked by talking to Knight Man after collecting at least 50 Noble Nickels. The costume costs 600 bolts.   &lt;br /&gt;
Due to &amp;quot;Hair&amp;quot; being Mega Man, just without his helmet, the Hair costume has all the same powers and dialogue that Mega Man does, up to and including being referred to as &amp;quot;Mega Man&amp;quot;. This means Hair can use alternate weapons.  &lt;br /&gt;
====Mega Man?====&lt;br /&gt;
Mega Man?, also known as &amp;quot;Mega?&amp;quot;, is the evil Mega Man from ''Mega Man: Powered Up''. It resembles Mega Man with a purple scarf and an evil glare. It is unlocked by talking to Knight Man after collecting at least 50 Noble Nickels. His costume costs 100 bolts.   &lt;br /&gt;
Mega? can use alternate weapons. Rush Coil and Rush Jet have rush don the same evil glare and scarf that Mega? has.&lt;br /&gt;
Mega? changes the READY text to &amp;quot;ON THE SCENE!&amp;quot;&lt;br /&gt;
====Rockman CX====&lt;br /&gt;
Rockman CX, CX for short, debuted in a Mega Man 2 ROM hack of the same name. Rockman CX is merely a grey palette for Mega Man, with shading around the arms and legs, as well as a dash. It is unlocked by talking to Knight Man after collecting at least 50 Noble Nickels. His costume costs 3 bolts.   &lt;br /&gt;
Rockman CX can use alternate weapons. The Rush Coil is replaced with the Proto Coil, and the Rush Jet is replaced by the Floor item from the ROM hack. &lt;br /&gt;
Rockman CX has unique dialogue with Cheat Man, Bass, and Mega Man.&lt;br /&gt;
====Doropie==== &lt;br /&gt;
Doropie, occasionally referred to as Krion, is a witch who debuted in the Mega Man clone ''The Krion Conquest'', a game for the NES. It is unlocked by talking to Knight Man after collecting at least 50 Noble Nickels. Her costume costs 600 bolts.&lt;br /&gt;
Doropie cannot use alternate weapons. Her Rush Jet is replaced with a broom.&lt;br /&gt;
====Rokko Chan====&lt;br /&gt;
Rokko Chan, Rokko for short, is the star of the flash game of the same name. It is unlocked by talking to Knight Man after collecting at least 50 Noble Nickels.  Her costume costs 300 bolts.&lt;br /&gt;
Rokko Chan cannot use alternate weapons. While wearing this costume, Rush Coil is replaced with the Proto Coil and Rush Jet is replaced with Beetle Jet.&lt;br /&gt;
Rokko Chan has unique dialogue with Jet Man.&lt;br /&gt;
====[[Alter Man]]====&lt;br /&gt;
Alter Man, &amp;quot;Alter&amp;quot; for short, is the boss of the first place level, [[Identity Crisis]]. Alter Man resembles Mega Man with eyes similar to a Sniper Joe's. Alter Man is unlocked by talking to Knight Man with at least 170 Noble Nickels. The costume costs 100 bolts.&lt;br /&gt;
Alter Man can use alternate weapons. Rush Coil and Rush Jet will have Alter Man's eyes when he uses them. &lt;br /&gt;
====[[Hornet Man]]==== &lt;br /&gt;
{{quote| Wanting to relive Identity Crisis everywhere, huh?|Roll or Mega Man|upon purchase }}&lt;br /&gt;
DLN-070, Hornet Man, is a robot master from ''Mega Man 9''. Notably, he is also the avatar of JupiHornet, one of the judges.  His costume is unlocked after completing [[Identity Crisis]] and costs 250 bolts.&lt;br /&gt;
Hornet Man cannot use alternate weapons. Hornet Man has a unique sprite for the Rush Coil and the Rush Jet, replacing them with a Flower Presenter and a Margherita projectile. &lt;br /&gt;
====[[Bright Man]]====&lt;br /&gt;
{{quote| Wanting to relive Identity Crisis everywhere, huh?|Roll or Mega Man|upon purchase }}&lt;br /&gt;
DWN-025, Bright Man, the smartest robot master, is a robot master hailing from ''Mega Man 4''.  His costume is unlocked after completing the [[Identity Crisis]] and costs 250 Bolts. &lt;br /&gt;
Bright Man cannot use alternate weapons. Bright Man has a unique sprite for Rush Coil, Rush Jet, and Sakugarne, which are replaced by a Dompan, Totem Polen, and Grasshopper, respectively. &lt;br /&gt;
Talking to Magma Man in Tier 4 as Bright Man causes him to respond with unique dialogue.&lt;br /&gt;
====[[Cut Man]]==== &lt;br /&gt;
{{quote|A true classic. One could say it's cutti...no, I'm not saying that.|Roll or Mega Man|upon purchase }}&lt;br /&gt;
DLN-003, Cut Man, is a Robot Master from the original ''Mega Man''. His costume is unlocked after beating the Arena, and costs 350 bolts. &lt;br /&gt;
Cut Man can use alternate weapons. Rush Coil and Rush Jet are replaced with the Proto Coil and Item-2 respectively. Sakugarne is not replaced, though it has two odd floating dots above it when summoned. Cut Man's 1-ups also have a green background surrounding them.&lt;br /&gt;
====Beck==== &lt;br /&gt;
{{quote| People seem to laugh at this costume. I don't really know why.|Roll|upon purchase }}&lt;br /&gt;
Beck is the protagonist of ''Mighty No. 9'', another game by Mega Man's creator Keiji Inafune. His costume is unlocked by visiting a secret room in [[Forgotten Fortress]], and costs 200 bolts.&lt;br /&gt;
Beck cannot use alternate weapons. Rush Coil and Rush Jet are replaced with Proto Coil and Item-2, respectively.&lt;br /&gt;
====Metall==== &lt;br /&gt;
{{quote|Good choice -- Metalls are just so adorable!|Roll|upon purchase }}&lt;br /&gt;
Metalls, Mets for short, are common enemies that appeared in almost every game in each of the franchise's series (save the Legends series.) The Metall costume is unlocked by buying every upgrade from Eddie's shop, and costs 200 bolts. &lt;br /&gt;
Metall cannot use alternate weapons. Rush Coil, Rush Jet and Sakugarne are replaced while wearing the costume, with Rush Coil being a Watcher, Rush Jet being a Guts Lift, and Sakugarne being a Pickelman Dada. &lt;br /&gt;
====[[Joe Man (boss)|Joe Man]]====&lt;br /&gt;
Joe Man is the boss of the level [[Joe Man]] in tier 6. The costume is unlocked by beating Joe Man R in &amp;quot;Joe Man&amp;quot;, a Tier 6 stage.  His costume costs 150 bolts.&lt;br /&gt;
Joe Man cannot use alternate weapons.&lt;br /&gt;
====[[Quint]]====&lt;br /&gt;
Quint is a future incarnation of Mega Man that debuted in ''Mega Man II'' for the Game Boy.  His costume is unlocked by accessing Tier X for the first time, and costs 150 Bolts.&lt;br /&gt;
Quint cannot use alternate weapons. Rush Coil and Rush Jet spawn a Rush that resembles Quint, having a green color scheme, sunglasses, and a crescent-shaped headpiece.&lt;br /&gt;
====Sonic==== &lt;br /&gt;
Sonic the Hedgehog, the fastest thing alive, is the protagonist of the series of the same name by SEGA.  His costume is unlocked by beating the Mega Arena, and costs 300 bolts. &lt;br /&gt;
Sonic cannot use alternate weapons. Sonic's Sakugarne is a spring, while Rush Jet and Coil are replaced with Knuckles. &lt;br /&gt;
====Marisa====&lt;br /&gt;
{{quote|A cute appearance! I feel like I've seen her and some icy person hanging around the festival|Roll|upon purchase }}&lt;br /&gt;
Marisa Kirisame is one of the main protagonists of the ''Touhou'' series by Zun. Notably, she is also the protagonist of ''Megamari'', a Touhou fangame that plays similarly to the Mega Man games. Her costume is unlocked by beating [[Cirno]], the boss of [[Misty Lake]], using only the Mega Buster, and costs 350 bolts. After being unlocked, she will appear next to Cirno in the Tier 9 hub (Assuming you aren't wearing her costume). &lt;br /&gt;
Marisa cannot use alternate weapons. Marisa's Rush Jet is replaced with a broom, different from the one Doropie uses.&lt;br /&gt;
Marisa has unique dialogue with Cirno.&lt;br /&gt;
====Karrot Man==== &lt;br /&gt;
{{quote|A creative choice. Carrots are always good for your eyes. Even robot eyes.|Roll|upon purchase }}&lt;br /&gt;
Karrot Man is the avatar of Sprites Inc member Karakato, one of the artists who worked on the game.  His costume is unlocked by beating 8 challenges, and costs 250 bolts. &lt;br /&gt;
Karrot Man is not capable of using alternate weapons. Karrot Man's buster is modified to shoot carrots: uncharged shoots a small carrot, mid-level charge shoots three small carrots, and full charge shoots a large one. Karrot Man's Rush Coil spawns a bunny instead of Rush, and Rush Jet spawns a carrot for him to ride. &lt;br /&gt;
When starting a level, the intro says &amp;quot;GOOD FOR YOUR EYES&amp;quot; instead of &amp;quot;READY&amp;quot;.&lt;br /&gt;
====[[Davwin Armanios|Davwin]]====&lt;br /&gt;
{{quote| Ah, you are a good judge of costume quality (Get it? Hee Hee)|Roll or Mega Man|upon purchase }}&lt;br /&gt;
Davwin is the avatar/fursona of [[ACESpark]], judge of ''MaGMML2'' and owner of Sprites, Inc.  His costume is unlocked by beating the [[Unobtainium Mine]]'s boss, [[Seven Force]], using only the Mega Buster, and costs 350 bolts.&lt;br /&gt;
Davwin cannot use alternate weapons. Davwin has unique sprites for Rush Coil and Jet, which spawns his companion, Patch. &lt;br /&gt;
Davwin has unique dialogue with Tango, Yellow Devil, Uranus, and Pluto. When starting a level, &amp;quot;READY&amp;quot; is replaced with &amp;quot;BARK, WOOF&amp;quot;&lt;br /&gt;
====Cut Man?==== &lt;br /&gt;
Cut Man?, refered to as &amp;quot;Cut Man&amp;quot; by NPCs and &amp;quot;Bad Scizzors Cutman&amp;quot; by others, is the protagonist of the Mega Man 2 ROM hack ''Cutman's Bad Scizzors Day''. This Cutman lacks Cut Man's signature pair of scissors, is very thin and sports a large overbite. Cut Man? is unlocked by beating [[Escape Sequence]], and costs 300 bolts.&lt;br /&gt;
Cut Man? cannot use alternate weapons. &lt;br /&gt;
Cut Man? has unique dialogue with Cut Man, Dr. Light (who gains a new sprite), Cheat Man and the displays outside Roll's shop. Roll will also express a bit of fear if you return to her shop in this costume. Starting a level as Cut Man? replaces &amp;quot;READY&amp;quot; with &amp;quot;LOZAR&amp;quot;.&lt;br /&gt;
====me_irl====&lt;br /&gt;
{{quote|Same.|Mega Man or Roll|upon purchase }}&lt;br /&gt;
me_irl is a Mega Man squashed down so only his head and feet remain.  This costume is obtained by getting squashed by a crusher, which can be found in many stages such as [[Identity Crisis]] or [[Blaze Man]]. me_irl costs 100 bolts.&lt;br /&gt;
me_irl cannot use alternate weapons. me_irl's Rush Jet and Rush Coil are similarly squished, and his Sakugarne has Rush's face on it.&lt;br /&gt;
When starting a level, &amp;quot;READY&amp;quot; is replaced with &amp;quot;HE'S HERE...&amp;quot;&lt;br /&gt;
====Break Man====&lt;br /&gt;
{{quote|Ooooh, I wonder who could be under that ''mysterious'' mask~?|Roll|upon purchase }}&lt;br /&gt;
Break Man is the disguise Proto Man wore throughout ''Mega Man 3''. His costume is unlocked by completing 28 [[Challenge Tent|Challenges]], and costs 150 bolts.&lt;br /&gt;
Break Man cannot use alternate weapons.&lt;br /&gt;
====Super Saiyan Mega Man====&lt;br /&gt;
Super Saiyan Mega Man is Mega Man sporting Goku's Super Saiyan hair. The costume is unlocked by collecting 220 Noble Nickels and beating [[Knight Man]], and costs 999 bolts.&lt;br /&gt;
Super Saiyan Mega Man can use alternate weapons. Rush Jet and Rush Coil both gain Super Saiyan hair.&lt;br /&gt;
====[[Zero]]====&lt;br /&gt;
Zero is the final boss of both Make A Good Mega Man Level games, thus connecting these games to the X series. This poorly drawn sprite is unlocked as a costume by beating the boss of [[Null &amp;amp; Void]], the final level in the game. The costume costs 999 bolts.&lt;br /&gt;
Zero can use alternate weapons. Zero has unique sprites for Rush Jet and Rush Coil, being poorly made sprites of a smily blob and a a spring. Sakugarne also sports &amp;quot;eyes&amp;quot; similar to Zero.&lt;br /&gt;
Zero always retains the same sprite. His standing sprite is the same as his sliding, climbing, damage, and looking up sprites. The only change it makes is changing colors for the weapons and facing different directions.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:c_alterman.png|Alter Man&lt;br /&gt;
File:c_bass.png|Bass&lt;br /&gt;
File:c_beck.png|Beck&lt;br /&gt;
File:c_breakman.png|Break Man&lt;br /&gt;
File:c_brightman.png|Bright Man&lt;br /&gt;
File:c_bsd.png|Bad Scissors Day&lt;br /&gt;
File:c_copyrock.png|CX&lt;br /&gt;
File:c_cutman.png|Cut Man&lt;br /&gt;
File:c_davwin.png|Davwin&lt;br /&gt;
File:c_doropie.png|Doropie&lt;br /&gt;
File:c_drlight.png|Dr Light&lt;br /&gt;
File:c_hornetman.png|Hornet Man&lt;br /&gt;
file:c_joe.png|Joe Man&lt;br /&gt;
File:c_karrotman.png|Karrotman&lt;br /&gt;
File:c_marisa.png|Marisa&lt;br /&gt;
File:c_megaman.png|Mega Man&lt;br /&gt;
File:c_megamanquestion.png|Mega Man?&lt;br /&gt;
File:c_meirl.png|me_irl&lt;br /&gt;
file:c_met.png|Met&lt;br /&gt;
File:c_protoman.png|Protoman&lt;br /&gt;
File:c_quint.png|Quint&lt;br /&gt;
File:c_rockmanhair.png|Hair&lt;br /&gt;
File:c_rokkochan.png|Rokko Chan&lt;br /&gt;
File:c_roll.png|Roll&lt;br /&gt;
File:c_rush.png|Rush&lt;br /&gt;
File:c_saiyanrockman.png|Super Saiyan Mega Man&lt;br /&gt;
File:c_sonic.png|Sonic&lt;br /&gt;
File:c_zero.png|Zero&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Costume]]&lt;/div&gt;</summary>
		<author><name>181.13.68.21</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_1_(MaGMML2)&amp;diff=1918</id>
		<title>Tier 1 (MaGMML2)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_1_(MaGMML2)&amp;diff=1918"/>
				<updated>2017-12-19T20:37:56Z</updated>
		
		<summary type="html">&lt;p&gt;181.13.68.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Ruined Simulation&lt;br /&gt;
|image= [[File:MaGMML2Tier1.png|256px]]&lt;br /&gt;
|caption= After destruction.&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2|MaGMML2]]''&lt;br /&gt;
|creator= The Stove Guy&lt;br /&gt;
|composer= MiniMacro, CosmicGem&lt;br /&gt;
|artist= ACESpark&lt;br /&gt;
|programmer = Programmer(s)&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 9&lt;br /&gt;
|collectables = 1&lt;br /&gt;
|bosses = [[Milk]]&lt;br /&gt;
|next = [[Tier 2 (MaGMML2)]]&lt;br /&gt;
}}&lt;br /&gt;
The '''Ruined Simulation''' is the first Tier of ''[[Make a Good Mega Man Level 2]]''. It is a testing grounds for memory-based simulations, though this is only learned through some NPC dialogue. It is programmed by an unnamed female scientist, and breaks down as soon as Mega Man enters it, turning the simulation from a clean, blue harbor to an Up n' Down infested purple nightmare. The tier has the levels ranked 80th to 75th, with [[Milk]] as the boss.&lt;br /&gt;
The only NPCs here are some Sniper Joes stuck in walls and a few Up n' Downs with inspirational messages like &amp;quot;HELP ME&amp;quot; and &amp;quot;PLACEHOLDER MESSAGE&amp;quot;.&lt;br /&gt;
== Levels ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Score&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Noble Nickels&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Skippable?&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Man]]&lt;br /&gt;
|[[CoinMaster]]&lt;br /&gt;
|3.0 / 50&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Skip.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cardinal Man]]&lt;br /&gt;
|[[Rbade]]&lt;br /&gt;
|5.2 / 50&lt;br /&gt;
|[[File:Element.png]] [[File:Element.png]] [[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|[[File:Skip.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Quirky Unconsistent Incomprehensible Nonsensical Track]]&lt;br /&gt;
|[[alex9000]]&lt;br /&gt;
|7.2 / 50&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mix &amp;amp; Match]]&lt;br /&gt;
|[[Zaealix]]&lt;br /&gt;
|9.0 / 50&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Fall]]&lt;br /&gt;
|[[Willhart]]&lt;br /&gt;
|9.2 / 50&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Ancient Tomb]]&lt;br /&gt;
|[[NinjaUmbreon]]&lt;br /&gt;
|10.4 / 50&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
== Secrets ==&lt;br /&gt;
[[File:MaGMML1-20-VainSpace2.png|256px|thumb|left]] &lt;br /&gt;
One easter egg is present in this tier - there is a nonsolid wall as shown in the image, that once entered, will teleport the player to a 'remake' of [[Objective: Vain Space]] from the first contest. However, this time it is an endless drop, and will play the Endless Staircase theme from ''Super Mario 64'' if the player begins looping.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In the original version of the game sent to [[Flashman85]], the tier was styled after [[Jolt Man]]'s stage from ''Mega Man Eternal'' - the 'memory simulation' there made more sense, as Mega Man would remember the stage. However, the graphics were changed to avoid controversy.&lt;br /&gt;
*If the player manages to glitch inside the walls, Mega Man can actually talk with the Sniper Joes and they will say &amp;quot;WHY ARE YOU IN THE WALL?&amp;quot;&lt;br /&gt;
{{MaGMML2 Tier 1}}&lt;br /&gt;
[[Category:Tiers]]&lt;/div&gt;</summary>
		<author><name>181.13.68.21</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Costumes&amp;diff=1917</id>
		<title>Costumes</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Costumes&amp;diff=1917"/>
				<updated>2017-12-19T12:07:53Z</updated>
		
		<summary type="html">&lt;p&gt;181.13.68.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;small&amp;gt;For user-made costumes that can be used after earning 100 Noble Nickels, see [[Custom Costumes]].&amp;lt;/small&amp;gt;&lt;br /&gt;
'''Costumes''' are unlockables in the ''Make a Good Mega Man Level'' series that change Mega Man's appearance.  Aside from a few exceptions, they are purely cosmetic and offer no gameplay advantages.&lt;br /&gt;
==''[[Make a Good Mega Man Level]]''==&lt;br /&gt;
Only a single costume can be found in the original ''Make a Good Mega Man Level'' game—the Proto Man costume, purchasable from Eddie's shop from the beginning for a paltry 50 bolts.&lt;br /&gt;
==''[[Make a Good Mega Man Level 2]]''==&lt;br /&gt;
Costumes not only return from the first game, but are greatly expanded upon.  [[Roll]] now runs a costume shop located between [[Tier 4 (MaGMML2)|Tier 4]] and [[Tier 5 (MaGMML2)|Tier 5]], where the player can go at any time to purchase a costume or equip one they have already purchased.  Some skins cannot use the alternate weapon set (Due to not having the necessary sprites).&lt;br /&gt;
If Mega Man wears a costume that matches the identity of an NPC, that NPC will disappear while wearing that costume. For example, equipping Hornet Man's costume will make Hornet Man disappear from [[Tier 3 (MaGMML2)|Tier 3]]. The exceptions to this are Met and Dr Light, who still appear in [[Tier 10 (MaGMML2)|Tier 10]] and the lab, respectively. Relatedly, wearing any costume other than Mega Man (with or without helmet) causes Mega Man to appear near the entrance to Tier 3. The exception to this is Roll, in which case Rock will run the costume shop in her absence. &lt;br /&gt;
Many costumes provide unique dialogue with certain NPCs. A good amount of them change the sprites for utilities, such as Rush Coil, Rush Jet, and Sakugarne. They still function identically, however. &lt;br /&gt;
===List of Costumes===&lt;br /&gt;
====[[Mega Man]]====&lt;br /&gt;
DLN-001, more commonly known as Mega Man or Rock, is the main character of the series. Mega Man is the default costume, so he does not need to be unlocked.  &lt;br /&gt;
Mega Man is capable of using alternate weapons. &lt;br /&gt;
====[[Proto Man]]====&lt;br /&gt;
{{quote| Ah, how did that tune go again? |Roll or Mega Man|upon purchase }}&lt;br /&gt;
Proto Man, also known as Blues, is the brother of Mega Man introduced in ''Mega Man 3''.  Proto Man is purchasable from the start, and costs 150 bolts. &lt;br /&gt;
Proto Man can use alternate weapons.&lt;br /&gt;
When Proto Man enters a level, his song briefly plays. &lt;br /&gt;
====[[Bass]]==== &lt;br /&gt;
{{quote|Of all the--Of okay, fine, suit yourself. So to speak.|Roll or Mega Man|upon purchase }}&lt;br /&gt;
Bass, aka Forte, is a robot created by Dr Wily who debuted in ''Mega Man 7''. Bass is purchasable from the start, and costs 100 bolts.&lt;br /&gt;
Bass can use alternate weapons. &lt;br /&gt;
Bass has unique dialogue when battling Cheat Man.&lt;br /&gt;
====[[Roll]]====&lt;br /&gt;
{{quote|Oh, you want to be me? Well, who wouldn't?|Roll|upon purchase }}&lt;br /&gt;
Roll is the younger sister of Mega Man, who debuted in the first ''Mega Man'' game. Roll is purchasable from the start, and costs 200 bolts. &lt;br /&gt;
Roll can use alternate weapons.&lt;br /&gt;
While using this costume, Rock takes over the shop in Roll's absence. He can be talked to for a few pieces of dialogue. Roll also has unique dialogue with Proto Man, Ice Man and [[Jet Man]].&lt;br /&gt;
====[[Doctor Thomas Light|Dr. Light]]====&lt;br /&gt;
Dr. Light is the creator of Mega Man, Proto Man, Roll, and many other robots.  Dr. Light is obtainable by talking to him in his lab after obtaining every energy element from the entries.  His costume costs 250 bolts. &lt;br /&gt;
Dr Light cannot use alternate weapons. He has a unique sprite for Sakugarne, Rush Jet (which is replaced with Item-2), and Rush Coil (which is replaced with the Proto Coil). &lt;br /&gt;
Roll and Mega Man both express distaste of this costume when selected. &lt;br /&gt;
====Rush==== &lt;br /&gt;
{{quote|A dog is man's best friend, and they're always so carefree. I don't blame you for wanting to be one.|Roll or Mega Man|upon purchase }}&lt;br /&gt;
Rush is Mega Man's pet as well as his main mean of transportation. He debuted in ''Mega Man 3''. Rush is unlocked by beating the hidden statue bosses in [[Tier 10 (MaGMML2)|Tier 10]] ([[Glass Man (boss)|Glass Man]], [[Birdo]], and [[The Moon]]). His costume costs 300 bolts. &lt;br /&gt;
Rush cannot use alternate weapons. When Rush uses the Sakugarne, he will instead turn into the Rush Coil from Megaman 5. Using Rush Coil and Rush Jet spawns Mega Man in his place. &lt;br /&gt;
When Rush enters a level, &amp;quot;Ready&amp;quot; will be replaced with &amp;quot;Bark, Woof!&amp;quot;&lt;br /&gt;
====Hair====&lt;br /&gt;
The Hair costume is simply Mega Man without his helmet. It is unlocked by talking to Knight Man after collecting at least 50 Noble Nickels. The costume costs 600 bolts.   &lt;br /&gt;
Due to &amp;quot;Hair&amp;quot; being Mega Man, just without his helmet, the Hair costume has all the same powers and dialogue that Mega Man does, up to and including being referred to as &amp;quot;Mega Man&amp;quot;. This means Hair can use alternate weapons.  &lt;br /&gt;
====Mega Man?====&lt;br /&gt;
Mega Man?, also known as &amp;quot;Mega?&amp;quot;, is the evil Mega Man from ''Mega Man: Powered Up''. It resembles Mega Man with a purple scarf and an evil glare. It is unlocked by talking to Knight Man after collecting at least 50 Noble Nickels. His costume costs 100 bolts.   &lt;br /&gt;
Mega? can use alternate weapons. Rush Coil and Rush Jet have rush don the same evil glare and scarf that Mega? has.&lt;br /&gt;
Mega? changes the READY text to &amp;quot;ON THE SCENE!&amp;quot;&lt;br /&gt;
====Rockman CX====&lt;br /&gt;
Rockman CX, CX for short, debuted in a Mega Man 2 ROM hack of the same name. Rockman CX is merely a grey palette for Mega Man, with shading around the arms and legs, as well as a dash. It is unlocked by talking to Knight Man after collecting at least 50 Noble Nickels. His costume costs 3 bolts.   &lt;br /&gt;
Rockman CX can use alternate weapons. The Rush Coil is replaced with the Proto Coil, and the Rush Jet is replaced by the Floor item from the ROM hack. &lt;br /&gt;
Rockman CX has unique dialogue with Cheat Man, Bass, and Mega Man.&lt;br /&gt;
====Doropie==== &lt;br /&gt;
Doropie, occasionally referred to as Krion, is a witch who debuted in the Mega Man clone ''The Krion Conquest'', a game for the NES. It is unlocked by talking to Knight Man after collecting at least 50 Noble Nickels. Her costume costs 600 bolts.&lt;br /&gt;
Doropie cannot use alternate weapons. Her Rush Jet is replaced with a broom.&lt;br /&gt;
====Rokko Chan====&lt;br /&gt;
Rokko Chan, Rokko for short, is the star of the flash game of the same name. It is unlocked by talking to Knight Man after collecting at least 50 Noble Nickels.  Her costume costs 300 bolts.&lt;br /&gt;
Rokko Chan cannot use alternate weapons. While wearing this costume, Rush Coil is replaced with the Proto Coil and Rush Jet is replaced with Beetle Jet.&lt;br /&gt;
Rokko Chan has unique dialogue with Jet Man.&lt;br /&gt;
====[[Alter Man]]====&lt;br /&gt;
Alter Man, &amp;quot;Alter&amp;quot; for short, is the boss of the first place level, [[Identity Crisis]]. Alter Man resembles Mega Man with eyes similar to a Sniper Joe's. Alter Man is unlocked by talking to Knight Man with at least 170 Noble Nickels. The costume costs 100 bolts.&lt;br /&gt;
Alter Man can use alternate weapons. Rush Coil and Rush Jet will have Alter Man's eyes when he uses them. &lt;br /&gt;
====[[Hornet Man]]==== &lt;br /&gt;
{{quote| Wanting to relive Identity Crisis everywhere, huh?|Roll or Mega Man|upon purchase }}&lt;br /&gt;
DLN-070, Hornet Man, is a robot master from ''Mega Man 9''. Notably, he is also the avatar of JupiHornet, one of the judges.  His costume is unlocked after completing [[Identity Crisis]] and costs 250 bolts.&lt;br /&gt;
Hornet Man cannot use alternate weapons. Hornet Man has a unique sprite for the Rush Coil and the Rush Jet, replacing them with a Flower Presenter and a Margherita projectile. &lt;br /&gt;
====[[Bright Man]]====&lt;br /&gt;
{{quote| Wanting to relive Identity Crisis everywhere, huh?|Roll or Mega Man|upon purchase }}&lt;br /&gt;
DWN-025, Bright Man, the smartest robot master, is a robot master hailing from ''Mega Man 4''.  His costume is unlocked after completing the [[Identity Crisis]] and costs 250 Bolts. &lt;br /&gt;
Bright Man cannot use alternate weapons. Bright Man has a unique sprite for Rush Coil, Rush Jet, and Sakugarne, which are replaced by a Dompan, Totem Polen, and Grasshopper, respectively. &lt;br /&gt;
Talking to Magma Man in Tier 4 as Bright Man causes him to respond with unique dialogue.&lt;br /&gt;
====[[Cut Man]]==== &lt;br /&gt;
{{quote|A true classic. One could say it's cutti...no, I'm not saying that.|Roll or Mega Man|upon purchase }}&lt;br /&gt;
DLN-003, Cut Man, is a Robot Master from the original ''Mega Man''. His costume is unlocked after beating the Arena, and costs 350 bolts. &lt;br /&gt;
Cut Man can use alternate weapons. Rush Coil and Rush Jet are replaced with the Proto Coil and Item-2 respectively. Sakugarne is not replaced, though it has two odd floating dots above it when summoned. Cut Man's 1-ups also have a green background surrounding them.&lt;br /&gt;
====Beck==== &lt;br /&gt;
{{quote| People seem to laugh at this costume. I don't really know why.|Roll|upon purchase }}&lt;br /&gt;
Beck is the protagonist of ''Mighty No. 9'', another game by Mega Man's creator Keiji Inafune. His costume is unlocked by visiting a secret room in [[Forgotten Fortress]], and costs 200 bolts.&lt;br /&gt;
Beck cannot use alternate weapons. Rush Coil and Rush Jet are replaced with Proto Coil and Item-2, respectively.&lt;br /&gt;
====Metall==== &lt;br /&gt;
{{quote|Good choice -- Metalls are just so adorable!|Roll|upon purchase }}&lt;br /&gt;
Metalls, Mets for short, are common enemies that appeared in almost every game in each of the franchise's series (save the Legends series.) The Metall costume is unlocked by buying every upgrade from Eddie's shop, and costs 200 bolts. &lt;br /&gt;
Metall cannot use alternate weapons. Rush Coil, Rush Jet and Sakugarne are replaced while wearing the costume, with Rush Coil being a Watcher, Rush Jet being a Guts Lift, and Sakugarne being a Pickelman Dada. &lt;br /&gt;
====[[Joe Man (boss)|Joe Man]]====&lt;br /&gt;
Joe Man is the boss of the level [[Joe Man]] in tier 6. The costume is unlocked by beating Joe Man R in &amp;quot;Joe Man&amp;quot;, a Tier 6 stage.  His costume costs 150 bolts.&lt;br /&gt;
Joe Man cannot use alternate weapons.&lt;br /&gt;
====[[Quint]]====&lt;br /&gt;
Quint is a future incarnation of Mega Man that debuted in ''Mega Man II'' for the Game Boy.  His costume is unlocked by accessing Tier X for the first time, and costs 150 Bolts.&lt;br /&gt;
Quint cannot use alternate weapons. Rush Coil and Rush Jet spawn a Rush that resembles Quint, having a green color scheme, sunglasses, and a crescent-shaped headpiece.&lt;br /&gt;
====Sonic==== &lt;br /&gt;
Sonic the Hedgehog, the fastest thing alive, is the protagonist of the series of the same name by SEGA.  His costume is unlocked by beating the Mega Arena, and costs 300 bolts. &lt;br /&gt;
Sonic cannot use alternate weapons. Sonic's Sakugarne is a spring, while Rush Jet and Coil are replaced with Knuckles. &lt;br /&gt;
====Marisa====&lt;br /&gt;
{{quote|A cute appearance! I feel like I've seen her and some icy person hanging around the festival|Roll|upon purchase }}&lt;br /&gt;
Marisa Kirisame is one of the main protagonists of the ''Touhou'' series by Zun. Notably, she is also the protagonist of ''Megamari'', a Touhou fangame that plays similarly to the Mega Man games. Her costume is unlocked by beating [[Cirno]], the boss of [[Misty Lake]], using only the Mega Buster, and costs 350 bolts. After being unlocked, she will appear next to Cirno in the Tier 9 hub (Assuming you aren't wearing her costume). &lt;br /&gt;
Marisa cannot use alternate weapons. Marisa's Rush Jet is replaced with a broom, different from the one Doropie uses.&lt;br /&gt;
Marisa has unique dialogue with Cirno.&lt;br /&gt;
====Karrot Man==== &lt;br /&gt;
{{quote|A creative choice. Carrots are always good for your eyes. Even robot eyes.|Roll|upon purchase }}&lt;br /&gt;
Karrot Man is the avatar of Sprites Inc member Karakato, one of the artists who worked on the game.  His costume is unlocked by beating 8 challenges, and costs 250 bolts. &lt;br /&gt;
Karrot Man is not capable of using alternate weapons. Karrot Man's buster is modified to shoot carrots: uncharged shoots a small carrot, mid-level charge shoots three small carrots, and full charge shoots a large one. Karrot Man's Rush Coil spawns a bunny instead of Rush, and Rush Jet spawns a carrot for him to ride. &lt;br /&gt;
When starting a level, the intro says &amp;quot;GOOD FOR YOUR EYES&amp;quot; instead of &amp;quot;READY&amp;quot;.&lt;br /&gt;
====[[Davwin Armanios|Davwin]]====&lt;br /&gt;
{{quote| Ah, you are a good judge of costume quality (Get it? Hee Hee)|Roll or Mega Man|upon purchase }}&lt;br /&gt;
Davwin is the avatar/fursona of [[ACESpark]], judge of ''MaGMML2'' and owner of Sprites, Inc.  His costume is unlocked by beating the [[Unobtainium Mine]]'s boss, [[Seven Force]], using only the Mega Buster, and costs 350 bolts.&lt;br /&gt;
Davwin cannot use alternate weapons. Davwin has unique sprites for Rush Coil and Jet, which spawns his companion, Patch. &lt;br /&gt;
Davwin has unique dialogue with Tango, Yellow Devil, Uranus, and Pluto. When starting a level, &amp;quot;READY&amp;quot; is replaced with &amp;quot;BARK, WOOF&amp;quot;&lt;br /&gt;
====Cut Man?==== &lt;br /&gt;
Cut Man?, refered to as &amp;quot;Cut Man&amp;quot; by NPCs and &amp;quot;Bad Scizzors Cutman&amp;quot; by others, is the protagonist of the Mega Man 2 ROM hack ''Cutman's Bad Scizzors Day''. This Cutman lacks Cut Man's signature pair of scissors, is very thin and sports a large overbite. Cut Man? is unlocked by beating [[Escape Sequence]], and costs 300 bolts.&lt;br /&gt;
Cut Man? cannot use alternate weapons. &lt;br /&gt;
Cut Man? has unique dialogue with Cut Man, Dr. Light (who gains a new sprite), Cheat Man and the displays outside Roll's shop. Roll will also express a bit of fear if you return to her shop in this costume. Starting a level as Cut Man? replaces &amp;quot;READY&amp;quot; with &amp;quot;LOZAR&amp;quot;.&lt;br /&gt;
====me_irl====&lt;br /&gt;
{{quote|Same.|Mega Man or Roll|upon purchase }}&lt;br /&gt;
me_irl is a Mega Man squashed down so only his head and feet remain.  This costume is obtained by getting squashed by a crusher, which can be found in many stages such as [[Identity Crisis]] or [[Blaze Man]]. me_irl costs 100 bolts.&lt;br /&gt;
me_irl cannot use alternate weapons. me_irl's Rush Jet and Rush Coil are similarly squished, and his Sakugarne has Rush's face on it.&lt;br /&gt;
When starting a level, &amp;quot;READY&amp;quot; is replaced with &amp;quot;HE'S HERE...&amp;quot;&lt;br /&gt;
====Break Man====&lt;br /&gt;
{{quote|Ooooh, I wonder who could be under that ''mysterious'' mask~?|Roll|upon purchase }}&lt;br /&gt;
Break Man is the disguise Proto Man wore throughout ''Mega Man 3''. His costume is unlocked by completing 28 [[Challenge Tent|Challenges]], and costs 150 bolts.&lt;br /&gt;
Break Man cannot use alternate weapons.&lt;br /&gt;
====Super Saiyan Mega Man====&lt;br /&gt;
Super Saiyan Mega Man is Mega Man sporting Goku's Super Saiyan hair. The costume is unlocked by collecting 220 Noble Nickels and beating [[Knight Man]], and costs 999 bolts.&lt;br /&gt;
Super Saiyan Mega Man can use alternate weapons. Rush Jet and Rush Coil both gain Super Saiyan hair.&lt;br /&gt;
====[[Zero]]====&lt;br /&gt;
Zero is the final boss of both Make A Good Mega Man Level games, thus connecting these games to the X series. This poorly drawn sprite is unlocked as a costume by beating the boss of [[Null &amp;amp; Void]], the final level in the game. The costume costs 999 bolts.&lt;br /&gt;
Zero can use alternate weapons. Zero has unique sprites for Rush Jet and Rush Coil, being poorly made sprites of a smily blob and a a spring. Sakugarne also sports &amp;quot;eyes&amp;quot; similar to Zero.&lt;br /&gt;
Zero always retains the same sprite. His standing sprite is the same as his sliding, climbing, damage, and looking up sprites. The only change it makes is changing colors for the weapons and facing different directions.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:c_alterman.png|Alter Man&lt;br /&gt;
File:c_bass.png|Bass&lt;br /&gt;
File:c_beck.png|Beck&lt;br /&gt;
File:c_breakman.png|Break Man&lt;br /&gt;
File:c_brightman.png|Bright Man&lt;br /&gt;
File:c_bsd.png|Bad Scissors Day&lt;br /&gt;
File:c_copyrock.png|CX&lt;br /&gt;
File:c_cutman.png|Cut Man&lt;br /&gt;
File:c_davwin.png|Davwin&lt;br /&gt;
File:c_doropie.png|Doropie&lt;br /&gt;
File:c_drlight.png|Dr Light&lt;br /&gt;
File:c_hornetman.png|Hornet Man&lt;br /&gt;
file:c_joe.png|Joe Man&lt;br /&gt;
File:c_karrotman.png|Karrotman&lt;br /&gt;
File:c_marisa.png|Marisa&lt;br /&gt;
File:c_megaman.png|Mega Man&lt;br /&gt;
File:c_megamanquestion.png|Mega Man?&lt;br /&gt;
File:c_meirl.png|me_irl&lt;br /&gt;
file:c_met.png|Met&lt;br /&gt;
File:c_protoman.png|Protoman&lt;br /&gt;
File:c_quint.png|Quint&lt;br /&gt;
File:c_rockmanhair.png|Hair&lt;br /&gt;
File:c_rokkochan.png|Rokko Chan&lt;br /&gt;
File:c_roll.png|Roll&lt;br /&gt;
File:c_rush.png|Rush&lt;br /&gt;
File:c_saiyanrockman.png|Super Saiyan Mega Man&lt;br /&gt;
File:c_sonic.png|Sonic&lt;br /&gt;
File:c_zero.png|Zero&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Costume]]&lt;/div&gt;</summary>
		<author><name>181.13.68.21</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Dr._Light%27s_Lab&amp;diff=1909</id>
		<title>Dr. Light's Lab</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Dr._Light%27s_Lab&amp;diff=1909"/>
				<updated>2017-12-17T23:16:50Z</updated>
		
		<summary type="html">&lt;p&gt;181.13.68.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Dr. Light's Lab&lt;br /&gt;
|image= [[File:Lab.PNG|250px]]&lt;br /&gt;
|caption= &lt;br /&gt;
|game=''[[Make a Good Mega Man Level|MaGMML]]'', ''[[Make a Good Mega Man Level 2|MaGMML2]]''&lt;br /&gt;
|creator= &lt;br /&gt;
|composer= &lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 24 (MaGMML)&lt;br /&gt;
0 (MaGMML2)&lt;br /&gt;
|collectables = &lt;br /&gt;
|music = Towntown Stage (Mega Man Powered Up)&lt;br /&gt;
|bosses=[[Bright Man]] (MaGMML)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Dr Light's Lab is a location in both games. &lt;br /&gt;
&lt;br /&gt;
==[[Make a Good Mega Man Level]]==&lt;br /&gt;
The first game is set inside Dr. Light's Lab. All the features of the game, with the exception of the levels themselves, are accessed from the Lab. &lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
&lt;br /&gt;
==== Cool Robots Room ====&lt;br /&gt;
The Cool Robots Room is an attic Guts Man dedicated as a hangout out spot for all the &amp;quot;cool robots&amp;quot;. Initially, it only hosts Guts Man, but as you progress through the game more characters will be added: Oil Man, Galaxy Man, Solar Man, Crash Man, Sheep Man, Air Man, Wind Man and Raocow. After completing the game the entrance to the Arena will appear here. [[Bright Man]] can be accessed through the wall to the left. &lt;br /&gt;
&lt;br /&gt;
==== Target Practice ====&lt;br /&gt;
&lt;br /&gt;
The basement houses numerous amounts of breakable targets to test your weapons on and a constant supply of weapon refills. Bomb Man and later Quint inhabit this room. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NPCs ===&lt;br /&gt;
* Dr. Light&lt;br /&gt;
* Kalinka (in a Concrete Man costume)&lt;br /&gt;
* Dr. Cossack&lt;br /&gt;
* Bass&lt;br /&gt;
* Beat&lt;br /&gt;
* Tango &lt;br /&gt;
* Galaxy Man&lt;br /&gt;
* Wind Man&lt;br /&gt;
* Guts Man&lt;br /&gt;
* Sheep Man&lt;br /&gt;
* Raocow&lt;br /&gt;
* Metal Man&lt;br /&gt;
* Solar Man&lt;br /&gt;
* Crash Man&lt;br /&gt;
* Air Man&lt;br /&gt;
* Fire Man&lt;br /&gt;
* Cut Man&lt;br /&gt;
* Auto &lt;br /&gt;
* Ice Man&lt;br /&gt;
* Bomb Man&lt;br /&gt;
* Quint&lt;br /&gt;
* Snake Man&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Make a Good Mega Man Level 2]]==&lt;br /&gt;
The lab has noticeably been downsized in the second game, leading to almost all the features being removed. The only thing that remains are a few NPCs, a sign explaining who the judges are, and the shop.&lt;br /&gt;
&lt;br /&gt;
A variation of Dr. Light's lab appears before fighting [[Volt Man The Assimilator]]. Notably, this is the only occasion the Cool Robots Room is accessible in the second game. &lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
* Dr. Light&lt;br /&gt;
* Fire Man&lt;br /&gt;
* Ice Man&lt;br /&gt;
* Cut Man&lt;br /&gt;
* Reggae&lt;br /&gt;
* Tango&lt;/div&gt;</summary>
		<author><name>181.13.68.21</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_2&amp;diff=1906</id>
		<title>Make a Good Mega Man Level 2</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level_2&amp;diff=1906"/>
				<updated>2017-12-17T20:20:48Z</updated>
		
		<summary type="html">&lt;p&gt;181.13.68.21: /* Cheat Mode Bosses */  CD stands for contact damage as she can only damage you by contact&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo &lt;br /&gt;
|title= Make a Good Mega Man Level&lt;br /&gt;
|image= [[File:MaGMML2Title.png|Make a Good Mega Man Level|256px]]&lt;br /&gt;
|caption= Make a Good Mega Man Level 2 Logo&lt;br /&gt;
|developer= [[SnoruntPyro]]&lt;br /&gt;
|publisher= &lt;br /&gt;
|director= [[SnoruntPyro]]&lt;br /&gt;
|producer= &lt;br /&gt;
|designer= Sprites Inc.&lt;br /&gt;
|programmer= [[WreckingPrograms]] / [[SnoruntPyro]] / [[Renhoek]] / [[The Stove Guy]]] / [[ACESpark]] / [[Entity1037]] / [[NaOH]] / [[Zieldak]]&lt;br /&gt;
|artist= [[ACESpark]] / [[Enjl]] / [[The Stove Guy]] / [[m9m]] / [[MiniMacro]] / [[NaOH]] / [[M-Jacq]] / E-Clare / [[CreshMan]] / [[Renhoek]]&lt;br /&gt;
|writer= &lt;br /&gt;
|composer= [[CosmicGem]] / [[MiniMacro]] / [[m9m]]&lt;br /&gt;
|series= Mega Man Classic&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|releasedate= &lt;br /&gt;
|rerelease= &lt;br /&gt;
|version= &lt;br /&gt;
|genre = Action / Platform &lt;br /&gt;
|modes= &lt;br /&gt;
|media = Digital download&lt;br /&gt;
|input = &lt;br /&gt;
|music = &lt;br /&gt;
}}&lt;br /&gt;
{{quote|They started out as Mario contests, in both SMW and SMBX. One day I was drunk enough to be all like 'hahaha let's do that but with mega man!!' and the rest is history.|SnoruntPyro, on the contest|}}&lt;br /&gt;
&lt;br /&gt;
'''Make a Good Mega Man Level Contest 2''', or MaGMML2 for short, is the much more ambitious sequel event to ''[[Make a Good Mega Man Level]]'', once again ran by [[SnoruntPyro]]. Like its predecessor, the premise of the contest was to build a Mega Man-style stage in Game Maker in an engine filled with premade assets. Unlike last time, [[WreckingProgram]]'s ''Mega Engine'', used with Game Maker 8.1 rather than 8.0, was used, and a team of programmers including [[The Stove Guy]], [[Renhoek]], [[ACESpark]], [[Entity1037]], and [[SnoruntPyro]] was assembled to build the devkit, allowing for a vastly expanded array of assets and a far more stable engine in general. The engine was made public unlike last time and boasted nearly every asset from the classic first six Mega Man games and then some.&lt;br /&gt;
&lt;br /&gt;
The contest was judged by [[SnoruntPyro]] (the host of the contest), [[JupiHornet]] (a moderator of the SMBX forums and co-owner of the Geometry Dash Forums), [[Enjl]] (an active member of the SMBX forums and friend of Pyro), [[Garirry]] (active member of Sprites Inc. and participant in ''Mega Man Endless''), and [[ACESpark]] (owner of Sprites Inc., confirmed furry and possibly British). When the contest's submission period came to a close, the final total was 81 levels, just over four times the amount of entries from the original contest.&lt;br /&gt;
&lt;br /&gt;
The submission period closed on February 19th, 2017, with an extra nine days where users could submit levels late for a penalty to their averaged score (however, none ended up affecting anyone's score). The game was compiled and put together in a good enough state for Mega Man player [[Flashman85]] to stream the results once again on May 20th and 21st, 2017. The game boasts a much larger hub than the previous one, featuring an actual festival with carnival-y tents and numerous skyscrapers and buildings by Dr. Light's Lab.&lt;br /&gt;
&lt;br /&gt;
The game was finally released on October 1st, 2017, after some delays. While the contest itself was ran in Game Maker 8.1, the final game was released in Game Maker Studio, as porting became necessary as the game became too big for 8.1 itself to even handle it.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
The game begins with exposition from Dr. Light about the nature of the festival and how much bigger it is than [[Make a Good Mega Man Level|the first festival]]. The contest nature of the game is made clear by Dr. Light as he explains the various submissions as 'simulations' submitted as tributes to Mega Man in a celebration of the 30th anniversary since his first victory against Dr. Wily. Dr. Light and Mega Man expect that Dr. Wily will intervene, but there is currently no sign of him. After some more chat, Dr. Light lets Mega Man explore the festival on his own and gather more Energy Elements.&lt;br /&gt;
 &lt;br /&gt;
After a short period of time, Mega Man finds a note on the ground in the hub, telling him to go to  [[Chateau Chevaleresque]] for some info. Once there, he meets a [[Zero|mysterious cloaked figure]], who begins to ponder about the power of the simulations and warning Mega Man that something can go wrong, before leaving. Dr. Light also discovers an increase in space debris, and sends Rush to tell Mega Man this.&lt;br /&gt;
 &lt;br /&gt;
After two more encounters with the cloaked figure, each increasingly frustrating Mega Man due to the cloaked man being &amp;quot;extra&amp;quot; as the kids nowadays would say, things climax. Once 65 Energy Elements are collected, [[Dr. Wily]] reveals himself and unveils his newest fortress, the [[Wily Star II]]. He claims that the new fortress has the power to destroy reality, and he once again dares Mega Man to even get up to the fortress. Dr. Light discovers that the forcefield prevents [[Rush|Rush Space]] from getting through, but the cloaked figure intervenes. He explains that in the presence of each other, the Energy Elements will cause violent reactions, and are somewhat sentient in following the wishes of the holder. He and Mega Man use this to create a superpowered space ship to fly to the Wily Star, and Mega Man soon chases after Wily.&lt;br /&gt;
 &lt;br /&gt;
After fighting through five stages, Mega Man corners Wily, but Wily reveals the [[Reality Core]], his device that can scramble reality. Mega Man attempts to sabotage it, but it is protected, and Wily decides to activate it, scrambling the world. Mega Man finds himself in a void, but Dr. Light is able to contact him and explain the situation. Mega Man then sets out to find several energy hotspots, which turn out to be areas based on the simulations. Soon, Mega Man is able to make it back to the fortress through the scrambled reality, and confront Wily. Wily battles Mega Man in the [[Wily Machine SWORD]], before being defeated and deciding to take drastic measures. He activates the Reality Core once again, and warps the both of them to a mysterious place, where he tries to use the core's power to summon an evil version of Mega Man, but accidentally summons [[megaman sprite game|the Mega Man seen in ''Megaman Sprite Game'']] instead. ''Sprite Game'' Mega Man, confused and insulted, blasts off Wily after he tries to order him around, but winds up battling Mega Man anyway. Once defeated, he gets sucked back to his home dimension, and the dimension Mega Man is in begins to collapse. Mega Man tries to teleport away, but finds out that teleportation is disabled.&lt;br /&gt;
 &lt;br /&gt;
Mega Man is taken out by the dimension collapsing, and Dr. Light loses his signal, getting very concerned. However, the Energy Elements react, and revive Mega Man and create an even more powerful spaceship, and they all chase after Wily once again. Once defeating Wily in his [[Wily Core|escape pod]], the Reality Core fails to function, and begins to melt down. Dr. Wily slams his machine into Mega Man in a last ditch move, but the Reality Core explodes and unscrambles reality, taking Wily with it. He somehow survives. Mega Man is teleported back to the Wily Star II, where he escapes on the space bike just before the Wily Star is wiped from existence with the Reality Core's meltdown.&lt;br /&gt;
 &lt;br /&gt;
Once Mega Man returns to Earth, Dr. Light congratulates him, and says that now that that is over, the festival is in full swing. Mega Man is then challenged by the cloaked figure to obtain every Energy Element. If this is done, then Mega Man starts shaking as all of the Energy Elements fly to [[Tier 10 (MaGMML2)|Tier 10]]. Mega Man chases after them, and meets up with [[Launch Man]]. The two observe every Energy Element converging in the sky, before spiraling and opening a mysterious portal to [[Tier X (MaGMML2)|Tier X]]. Mega Man hops on Launch Man's back and they both warp through the portal. Mega Man then collects every Element in the unknown maze, unsealing the door to the final challenge, [[Null and Void]].&lt;br /&gt;
 &lt;br /&gt;
Once Mega Man fights through Null and Void, he meets up with the cloaked figure for the last time, with Mega Man expressing clear exasperation and confusion as to how the cloaked figure got up here. The cloaked figure reveals his true intentions - he wanted to have a proper battle with Mega Man after their last duel was cut short, and he has created a [[Absolute ZERO|gigantic robot]] for Mega Man to fight in the &amp;quot;ultimate battle&amp;quot;. As the robot is slowly taken out and defeated, the cloaked figure reveals himself to be [[Zero]] from MaGMML1, who survived the castle's explosion. He reveals that he wanted to have a proper duel with Mega Man after the decoy fight from the last festival, but he decided to take action against Dr. Wily first once he knew he was going to do something. He also reveals that he discovered Tier X and created Null and Void with the power of the Energy Elements. Satisfied with himself, Zero claims that he has seen everything in life, and he ascends to the heavens, leaving the final Energy Element as he warps away. Mega Man returns from the portal back to home.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Gameplay is obviously like a typical Mega Man Classic game, with quality of life additions like quick weapon switching, a slide button, a charging up progress bar, and input display. Like MaGMML1, eight weapons were voted in to be Mega Man's default arsenal, along with four utility weapons. The main goal of each stage is to get the Energy Element (or multiple of them) at the end of each entry, and getting enough Energy Elements will, like MaGMML1, unlock Wily's Castle and a slew of other bonus features. There is also a new collectible similar to Dragon Coins from ''Super Mario World'', the [[Noble Nickel]]s. There can be up to five at any stage, and collecting certain numbers of them and taking them to [[Knight Man]] will grant numerous rewards. Also returning from MaGMML1 are purchasable upgrades and costumes, but now they are much larger in number.&lt;br /&gt;
&lt;br /&gt;
Like its predecessor, each level is placed in a tier based on how high of a score it got and a hub world is used to connect them all. The hub world is much bigger than in MaGMML1 thanks to the larger number of entries. Some new unlockables also enrich the experience - the game introduces the [[Contest Weapon Data]] to the series, a set of unlockable weapons based off of the Robot Masters from submissions. It is also the first to have a large postgame, with [[Tier X (MaGMML2)|Tier X]] being unlocked once all Energy Elements outside of it are collected, and with many more bonus bosses to fight.&lt;br /&gt;
&lt;br /&gt;
===Default Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|[[Bright Man]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|Slash Man&lt;br /&gt;
|''Mega Man 7''&lt;br /&gt;
|-&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|Jewel Man&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|Hornet Man&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Blade Man&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|[[Nitro Man]]&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|Mercury&lt;br /&gt;
|''Mega Man V''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|''Mega Man II''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4 (Variant)''&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport_items#Wire|Wire Adapter]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport_items#Super_Arrow|Super Arrow]]&lt;br /&gt;
|N/A&lt;br /&gt;
|''Mega Man 5''&lt;br /&gt;
|}&lt;br /&gt;
===Alternate Weapons===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weapon&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Robot Master&lt;br /&gt;
|-&lt;br /&gt;
|[[Cyber Distorter]]&lt;br /&gt;
|[[Cyber Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Force Beam]]&lt;br /&gt;
|[[Force Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Badge Barrier]]&lt;br /&gt;
|[[Sheriff Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haunt Pumpkin]]&lt;br /&gt;
|[[Haunt Man (Boss)|Haunt Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Truffle Cluster]]&lt;br /&gt;
|[[Truffle Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hazard Trapper]]&lt;br /&gt;
|[[Quarantine Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Neapolitan Bomb]]&lt;br /&gt;
|[[Neapolitan Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Match Blast]]&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rush#Rush_Coil|Rush Coil]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Rush#Rush_Jet|Rush Jet]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Chomp Claw]]&lt;br /&gt;
|[[Chomp Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Transport_items#Carry|Carry]]&lt;br /&gt;
|N/A (from ''Mega Man: Dr. Wily's Revenge'')&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hub ==	&lt;br /&gt;
[[File:MaGMML2Hub.png|thumb|right|250px||Part of the city, near Tier 7.]]	&lt;br /&gt;
The hub in the second game is much larger than the first game's. Instead of being confined to Dr. Light's Lab, it includes the lab and much of its surroundings, including an outdoor festival grounds and a part of Mega City. Light's Lab from the first game is accessible, and [[Eddie's Shop]] is still open, but most of the lab, including the attic, has been blocked off, and there are many boxes laying around. Outside of the lab, the whole hub is one straight line that has plenty of landmarks, including the ten Tiers, all placed around. The tier order is shuffled compared to the first game, for geographical and exploration reasons.&lt;br /&gt;
&lt;br /&gt;
Like MaGMML1, NPCs gradually show up as more Energy Elements are obtained. They appear all around the main hub and at [[Chataeu Chevalresque]], the game's equivalent to Dr. Light's attic. The bar is run by [[Knight Man]], and as expected, many NPCs such as defeated tier bosses show up. The player can also exchange [[Noble Nickel]]s here for rewards, as well as get tips for the remaining nickels via [[Crystal Man]]. Another landmark is the [[Dojo]], which houses all of the Arenas, plus revisits to the Wily Stages once they are clear.&lt;br /&gt;
&lt;br /&gt;
=== Areas ===&lt;br /&gt;
* [[Tier 1 (MaGMML2)|Tier 1: Broken Simulation]]&lt;br /&gt;
* [[Tier 2 (MaGMML2)|Tier 2: Sewers]]&lt;br /&gt;
* [[Tier 3 (MaGMML2)|Tier 3: Forest]]&lt;br /&gt;
* [[Tier 4 (MaGMML2)|Tier 4: Train Station]]&lt;br /&gt;
* [[Tier 5 (MaGMML2)|Tier 5: Arcade]]&lt;br /&gt;
* [[Tier 6 (MaGMML2)|Tier 6: Battle Network]]&lt;br /&gt;
* [[Tier 7 (MaGMML2)|Tier 7: McWily's]]&lt;br /&gt;
* [[Tier 8 (MaGMML2)|Tier 8: Grand Tower]]&lt;br /&gt;
* [[Tier 9 (MaGMML2)|Tier 9: Festival Grounds]]&lt;br /&gt;
* [[Tier 10 (MaGMML2)|Tier 10: Rainbow Road]]&lt;br /&gt;
* [[Wily Star II|Dr. Wily Stages - Wily Star II]]&lt;br /&gt;
* [[Tier X (MaGMML2)|Tier X]]&lt;br /&gt;
* [[Dr. Light's Lab]]&lt;br /&gt;
** [[Eddie's Shop]]&lt;br /&gt;
* [[Costume Shop]]&lt;br /&gt;
* [[Chateau Chevaleresque]]&lt;br /&gt;
* [[Dojo]]&lt;br /&gt;
* [[Challenge Tent]]&lt;br /&gt;
* [[The Pit of Pits]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Entry Middle Bosses===&lt;br /&gt;
These are original bosses that are encountered during the stages.&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Devil]]&lt;br /&gt;
|Launch and Shuttle Man&lt;br /&gt;
|[[Jewel Satellite]] / [[Flash Stopper]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Telly|Big Fire Telly]]&lt;br /&gt;
|Conveyor Madness&lt;br /&gt;
|[[Transport_items#Wire|Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Disco Ball]]&lt;br /&gt;
|Neon Man&lt;br /&gt;
|[[Transport_items#Wire|Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hall Master]]&lt;br /&gt;
|Quarantine Woman&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Met#Giant_Metall|Healthy Giant Metool]]&lt;br /&gt;
|Ruined Lab&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hot Dog|Hot Dog Red &amp;amp; Green]]&lt;br /&gt;
|Rad Gravity&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[King Mush]]&lt;br /&gt;
|Truffle Man&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Komuso Man|Komuso Man 2]]&lt;br /&gt;
|Smed's Big Annoying Mess of a Level&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mixerlydia]]&lt;br /&gt;
|Neapolitan Man&lt;br /&gt;
|[[Flash Stopper]] / [[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sniper Joe|Mob Room]]&lt;br /&gt;
|Joe Man&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Cannopeller]]&lt;br /&gt;
|Conveyor Madness&lt;br /&gt;
|[[Transport_items#Super_Arrow|Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Turbo Roost]]&lt;br /&gt;
|Launch and Shuttle Man&lt;br /&gt;
|[[Flash Stopper]]  / [[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Snakey|Twin Big Snakey]]&lt;br /&gt;
|Ruined Lab&lt;br /&gt;
|[[Flash Stopper]]  / [[Sakugarne]] / [[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Warp Anomaly]]&lt;br /&gt;
|Cyber Man&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Devkit Bosses===&lt;br /&gt;
These are the default bosses supplied with the Devkit for either editing purposes or straight placement in the stage. They were usually picked for variety in patterns and actions.&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|'''Arena Only'''&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|''Mega Man''&lt;br /&gt;
|-&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|Colorful Hall&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|''Mega Man''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|Quint Stage, Candy Panic&lt;br /&gt;
|[[Jewel Satellite]] / [[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|Duwang&lt;br /&gt;
|[[Transport_items#Wire|Wire Adapter]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|'''Arena Only'''&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|Quint Stage&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man 3''&lt;br /&gt;
|-&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|'''Arena Only'''&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|Biplane Bay&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man 4''&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity Man]]&lt;br /&gt;
|Sector Upsilon 6&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|''Mega Man 5''&lt;br /&gt;
|-&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|'''Arena Only'''&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|''Mega Man 6''&lt;br /&gt;
|-&lt;br /&gt;
|[[Centaur Man]]&lt;br /&gt;
|'''Arena Only'''&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Mega Man 6''&lt;br /&gt;
|-&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|'''Arena Only'''&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Mega Man 9''&lt;br /&gt;
|-&lt;br /&gt;
|[[Chill Man]]&lt;br /&gt;
|Crystal Lab, Cardinal Man, Nitrogen Man&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|''Mega Man 10''&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Man]]&lt;br /&gt;
|Cursor Curse, Poorly Named Level, Gigavolt Man, Wily Tower&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man PC''&lt;br /&gt;
|-&lt;br /&gt;
|[[Komuso Man]]&lt;br /&gt;
|Komuso Temple, Wily Tower, A Mega Man for All Seasons&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|''Rockman &amp;amp; Forte: Challenger from the Future''&lt;br /&gt;
|-&lt;br /&gt;
|[[Mecha Dragon]]&lt;br /&gt;
|But it Lacked the Depth, Dragon Lab Lair, City Under Siege, Sector Upsilon 6&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Mega Man 2''&lt;br /&gt;
|-&lt;br /&gt;
|[[Quint]]&lt;br /&gt;
|Quint Stage, Airflow Hubble, Wily Tower&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|''Mega Man II''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Entry Bosses===&lt;br /&gt;
''(For more details on these bosses, see the [[List of MaGMML2 Entry Bosses]])''&lt;br /&gt;
====Main Path Bosses====&lt;br /&gt;
These are original bosses that guard a level exit in some way.&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Boil Man (Boss)|Boil Man]]&lt;br /&gt;
|[[Boil Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bond Man (Boss)|Bond Man]]&lt;br /&gt;
|[[Bond Man]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Whopper|Boss Whopper]]&lt;br /&gt;
|[[Orbital Station]]&lt;br /&gt;
|[[Hornet Chaser]] / [[Triple Blade]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Crash Man|Boundin' Crash Man]]&lt;br /&gt;
|[[Bouncy Castle]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowser]]&lt;br /&gt;
|[[SMB3]]&lt;br /&gt;
|[[Transport_items#Super_Arrow|Super Arrow]] / [[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Captain Viridian]]&lt;br /&gt;
|[[Sector Upsilon 6]]&lt;br /&gt;
|[[Grab Buster]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[CATS]]&lt;br /&gt;
|[[AD 2101]]&lt;br /&gt;
|[[Slash Claw]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[CentiPeder Tower]]&lt;br /&gt;
|[[Beneath Sand and Rock]]&lt;br /&gt;
|[[Transport_items#Super_Arrow|Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chomp Man (Boss)|Chomp Man]]&lt;br /&gt;
|[[Chomp Man]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cirno]]&lt;br /&gt;
|[[Misty Lake]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Color Man]]&lt;br /&gt;
|[[Something Original]]&lt;br /&gt;
|[[Sakugarne]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Combust Man (Boss)|Combust Man]]&lt;br /&gt;
|[[Combust Man]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Crator]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|[[Slash Claw]] / [[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cream]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|Mega Buster&lt;br /&gt;
|-&lt;br /&gt;
|[[Crusher Joe]]&lt;br /&gt;
|[[Conveyor Madness]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cursor Boss]]&lt;br /&gt;
|[[Cursor Curse]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cyber Man (Boss)|Cyber Man]]&lt;br /&gt;
|[[Cyber Man]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Doc Robot|Doc Robot MK2]]&lt;br /&gt;
|[[Ruined Lab]]&lt;br /&gt;
|[[Jewel Satellite]] / [[Transport_items#Super_Arrow|Super Arrow]] / [[Transport_items#Wire|Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Donut X]]&lt;br /&gt;
|[[Donut Observation Center]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guts Man|Fake Guts Duo]]&lt;br /&gt;
|[[Guts Man's Asteroid]]&lt;br /&gt;
|[[Sakugarne]] / [[Slash Claw]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Toad Man|Final Toad]]&lt;br /&gt;
|[[Smed's Big Annoying Mess of a Level]]&lt;br /&gt;
|Mega Buster&lt;br /&gt;
|-&lt;br /&gt;
|[[Force Man (Boss)|Force Man]]&lt;br /&gt;
|[[Force Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gravity Man|Groovity Man]]&lt;br /&gt;
|[[Rad Gravity]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haunt Man (Boss)|Haunt Man (Knight)]]&lt;br /&gt;
|[[Haunt Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haunt Man (Boss)|Haunt Man (Mage)]]&lt;br /&gt;
|[[Haunt Man]]&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Haunt Man (Boss)|Haunt Man]]&lt;br /&gt;
|[[Haunt Man]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Joe Man (Boss)|Joe Man]]&lt;br /&gt;
|[[Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelbesque]]&lt;br /&gt;
|[[Mount Sabre]]&lt;br /&gt;
|[[Slash Claw]] / [[Transport_items#Wire|Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kichona]]&lt;br /&gt;
|[[Yggdrasil]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Launch Man and Shuttle Man (Boss)|Launch Man]]&lt;br /&gt;
|[[Launch and Shuttle Man]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Launch Man and Shuttle Man (Boss)|Shuttle Man]]&lt;br /&gt;
|[[Launch and Shuttle Man]]&lt;br /&gt;
|[[Transport_items#Super_Arrow|Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Match Man]]&lt;br /&gt;
|[[Gunpowder Cellar]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Napalm Man|Napalm Man MK 2]]&lt;br /&gt;
|[[Conveyor Madness]]&lt;br /&gt;
|[[Wheel Cutter]] / [[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Neapolitan Man (Boss)|Neapolitan Man]]&lt;br /&gt;
|[[Neapolitan Man]]&lt;br /&gt;
|[[Grab Buster]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Neon Man (Boss)|Neon Man]]&lt;br /&gt;
|[[Neon Man]]&lt;br /&gt;
|[[Wheel Cutter]] / [[Transport_items#Wire|Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Pharaoh Man|Pharaoh Man's Revenge]]&lt;br /&gt;
|[[The Stage Nobody Asked For]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarantine Woman (Boss)|Quarantine Woman]]&lt;br /&gt;
|[[Quarantine Woman]]&lt;br /&gt;
|[[Grab Buster]] / [[Slash Claw]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Alien]]&lt;br /&gt;
|[[Alien Temple]]&lt;br /&gt;
|[[Hornet Chaser]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sheriff Man (Boss)|Sheriff Man]]&lt;br /&gt;
|[[Sheriff Man]]&lt;br /&gt;
|[[Transport_items#Super_Arrow|Super Arrow]] / [[Slash Claw]] / [[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Spiked-Wall Man]]&lt;br /&gt;
|[[The Stage Nobody Asked For]]&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Taco Man (Boss)|Taco Man]]&lt;br /&gt;
|[[Taco Man]]&lt;br /&gt;
|[[Triple Blade]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Kid]]&lt;br /&gt;
|[[Spiky Situation]]&lt;br /&gt;
|[[Wheel Cutter]] / [[Slash Claw]] / [[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Top Man|Top Man AS]]&lt;br /&gt;
|[[Holy Crap! Mega Man Can Air Slide!?]]&lt;br /&gt;
|[[Jewel Satellite]] / [[Wheel Cutter]] / [[Slash Claw]] / [[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Truffle Man (Boss)|Truffle Man]]&lt;br /&gt;
|[[Truffle Man]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Optional Bosses====&lt;br /&gt;
These are bosses that are not fought on the main level path.&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Alter Man]]&lt;br /&gt;
|[[Identity Crisis]]&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Capsule|Air Capsule II]]&lt;br /&gt;
|[[Boil Man]]&lt;br /&gt;
|[[Transport_items#Wire|Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Avoidance Cherry]]&lt;br /&gt;
|[[Spiky Situation]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Dennis]]&lt;br /&gt;
|[[Launch and Shuttle Man]]&lt;br /&gt;
|[[Sakugarne]] / [[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Joe Man (Boss)|Joe Man R]]&lt;br /&gt;
|[[Joe Man]]&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Crash Man|Gangly Crash Man]]&lt;br /&gt;
|[[Forgotten Fortress]]&lt;br /&gt;
|[[Transport_items#Wire|Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Bosses====&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Wishing Star]]&lt;br /&gt;
|Twilight Lodge&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Moon]]&lt;br /&gt;
|Tier 10&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Glass Man]]&lt;br /&gt;
|Tier 10&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Birdo]]&lt;br /&gt;
|Tier 10&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|'''Arena Only'''&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gamma]]&lt;br /&gt;
|'''Arena Boss'''&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Man|Volt Man Zombies]]&lt;br /&gt;
|'''Arena Boss'''&lt;br /&gt;
|Buster&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Man Assimilator]]&lt;br /&gt;
|'''Arena Boss'''&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier Bosses===&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Tier&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Original Game&lt;br /&gt;
|-&lt;br /&gt;
|[[Milk]]&lt;br /&gt;
|Tier 1&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|''Mega Man Square Root of Negative One''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ombuds Man]]&lt;br /&gt;
|Tier 2&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|''Mega Man 42''&lt;br /&gt;
|-&lt;br /&gt;
|[[Door Man]]&lt;br /&gt;
|Tier 3&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|''Mega Man Rocks!''&lt;br /&gt;
|-&lt;br /&gt;
|Scorch Men&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(''[[Scorch Man (Sunrise)|Sunrise]]'' / ''[[Scorch Man(Zook Hero Z)|Zook Hero Z]]'')&amp;lt;/small&amp;gt;&lt;br /&gt;
|Tier 4&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|''Mega Man Sunrise'' &amp;amp; ''Zook Hero Z''&lt;br /&gt;
|-&lt;br /&gt;
|[[Lord Elewoofro]]&lt;br /&gt;
|Tier 5&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|''Dr. Wily's Final Attack''&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheat Man]]&lt;br /&gt;
|Tier 6&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|''Mega Man CX''&lt;br /&gt;
|-&lt;br /&gt;
|[[Future|Ghost of Christmas Future]]&lt;br /&gt;
|Tier 7&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|''Megaman's Christmas Carol''&lt;br /&gt;
|-&lt;br /&gt;
|[[Jet Man]]&lt;br /&gt;
|Tier 8&lt;br /&gt;
|[[Transport_items#Super_Arrow|Super Arrow]]&amp;lt;br&amp;gt;[[Transport_items#Wire|Wire Adapter]]&lt;br /&gt;
|''Rokko Chan''&lt;br /&gt;
|-&lt;br /&gt;
|[[Butter Nezumi]]&lt;br /&gt;
|Tier 9&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|''Nezumi Man''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fortress Bosses===&lt;br /&gt;
&amp;lt;u&amp;gt;'''Wily Star II Mid Stage Bosses:'''&amp;lt;/u&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Dachone]]&lt;br /&gt;
|Stage 5&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mecha Dragon | Holo Dragon]]&lt;br /&gt;
|Stage 6&lt;br /&gt;
|[[Grab Buster]] / [[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimera Bot | Bondoe Chimera]]&lt;br /&gt;
|Stage 6&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimera Bot | Chombust Chimera]]&lt;br /&gt;
|Stage 6&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimera Bot | Neapolitine Chimera]]&lt;br /&gt;
|Stage 6&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimera Bot | Matchforce Chimera]]&lt;br /&gt;
|Stage 6&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimera Bot | Cybriff Chimera]]&lt;br /&gt;
|Stage 6&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''Wily Star II Bosses:'''&amp;lt;/u&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Vanguard]]&lt;br /&gt;
|Stage 0&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mecha Bubble]]&lt;br /&gt;
|Stage 1&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Btd'nhan]]&lt;br /&gt;
|Stage 2&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Riplings]]&lt;br /&gt;
|Stage 3&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Autobounce]]&lt;br /&gt;
|Stage 4&lt;br /&gt;
|Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[Seven Force | Seven Force - Barbarian Force]]&lt;br /&gt;
|Stage 5&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seven Force | Seven Force - Piranha Force]]&lt;br /&gt;
|Stage 5&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seven Force | Seven Force - Solar Force]]&lt;br /&gt;
|Stage 5&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seven Force | Seven Force - Falcon Force]]&lt;br /&gt;
|Stage 5&lt;br /&gt;
|[[Grab Buster]] / [[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seven Force | Seven Force - Lobster Force]]&lt;br /&gt;
|Stage 5&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seven Force | Seven Force - Devil Force]]&lt;br /&gt;
|Stage 5&lt;br /&gt;
|[[Hornet Chaser]] / [[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seven Force | Seven Force - Sakugarne Force]]&lt;br /&gt;
|Stage 5&lt;br /&gt;
|[[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wily Machine SWORD]]&lt;br /&gt;
|Stage 6&lt;br /&gt;
|[[Super Arrow]]/Varies&lt;br /&gt;
|-&lt;br /&gt;
|[[megaman sprite game]]&lt;br /&gt;
|Stage 6&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wily Core]]&lt;br /&gt;
|Stage 6&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tier X Bosses===&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tier X Mid Stage Bosses:'''&amp;lt;/u&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Man]]&lt;br /&gt;
|[[Mario World]]&lt;br /&gt;
|[[Jewel Satelite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Skullder]]&lt;br /&gt;
|[[Goblins N' Ghasts]]&lt;br /&gt;
|[[Slash Claw]] (1) / [[Grab Buster]] (2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Copy Hologram]]&lt;br /&gt;
|[[Null &amp;amp; Void]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Die Sign]]&lt;br /&gt;
|[[Null &amp;amp; Void]]&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|[[Null &amp;amp; Void]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Literally Just a Bee]]&lt;br /&gt;
|[[Null &amp;amp; Void]]&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Twin Shooters]]&lt;br /&gt;
|[[Null &amp;amp; Void]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Stone Butterfly]]&lt;br /&gt;
|[[Null &amp;amp; Void]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;'''Tier X Bosses:'''&amp;lt;/u&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Stage&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Coyote Man]]&lt;br /&gt;
|[[Coyote Man]]&lt;br /&gt;
|[[Wire Adapter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Excalibur Man]]&lt;br /&gt;
|[[Goblins N' Ghasts]]&lt;br /&gt;
|[[Wheel Cutter]] / [[Sakugarne]] / [[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigabgyo]]&lt;br /&gt;
|[[Metallic Ocean]]&lt;br /&gt;
|[[Slash Claw]] / [[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Holo Wily]]&lt;br /&gt;
|[[Mario Land]]&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mega Air Man]]&lt;br /&gt;
|[[Mario Land]]&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ronrez]]&lt;br /&gt;
|[[Swiss Hotel]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Toad Man|Toad Man Revenge]]&lt;br /&gt;
|[[Hardcore Parkour]]&lt;br /&gt;
|[[Super Arrow]] / [[Sakugarne]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Volt Man|Volt Man MK2]]&lt;br /&gt;
|[[Nightwalk Castle]]&lt;br /&gt;
|[[Grab Buster]] / [[Wire Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolute Zero]]&lt;br /&gt;
|[[Null &amp;amp; Void]]&lt;br /&gt;
|[[Triple Blade]] (1) / [[Wheel Cutter]] (2) / [[Slash Claw]] (3) // None (4)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cheat Mode Bosses===&lt;br /&gt;
These are bosses which are only found using the Surprise Bosses [[Cheat Mode|cheat]].&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Pink Toad Man]]&lt;br /&gt;
|[[Wheel Cutter]] &lt;br /&gt;
|-&lt;br /&gt;
|[[CD Splash Woman]]&lt;br /&gt;
|[[Mega Buster|Charged Mega Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]][[Category:Make a Good Mega Man Level 2]]&lt;/div&gt;</summary>
		<author><name>181.13.68.21</name></author>	</entry>

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