QuintsMetFactory

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156th: QuintsMetFactory

Make a Good Mega Man Level 3

MaGMML3-156-QuintsMetFactory.png
Factory closed for acid leaks.
"*****BRIDGE CLOSED***** A RECENT METEOR SHOWER HAS HIT THE BRIDGE AND DESTROYED IT SORRY FOR THE INCONVENIENCE"
―SignBot, dialogue box in the start of the stage

QuintsMetFactory is the 156th place entry in Make a Good Mega Man Level 3. As the name suggests, the level contains a number of different Met enemies. The level is most notable for a bridge, out of commission at the beginning of the level, being repaired at the end.

Strategy

The level begins with a sign noting that the bridge to the titular factory is out of commission due to a recent meteor shower. The screen does not scroll past where the bridge would lead to, forcing Mega Man to go underwater in order to progress. This leads to a horizontal section filled with pits, Metall Swims, and spikes. Going up at the end of the section leads into the factory, with the gate to enter the factory being behind Mega Man, and unable to open. The next few screens shift from a flat area with Wall Blasters and Metall DXes, to Fire Tellies interacting with conveyors, to a series of Acid Drops, both on the ceiling and on the floor, falling upwards. This section ends with a fight against a Giant Metall Cannon; defeating it will open up a hole in the floor. The hole leads to another underwater section with Metall Swims and Metall Cannons. This section ends with a ladder going up to a teleporter, leading to the "QUINT Training unit". This is a series of rooms connected by teleporters, using gimmicks established earlier in the level. The first teleporter room contains more Conveyers and Fire Tellies. The second room uses Acid Drops and Metall Dances. The third room combines the gimmicks of the previous two rooms together and ends with a sign containing a threatening message from Quint next to the teleporter. Entering the teleporter will appear to place Mega Man back at the starting area, now with the bridge repaired. Entering the boss gate at the end of the bridge leads to a fight against Quint's Met Machine, which has two phases.

Judge Comments

Judge Comments
Mick Galbani Mick Galbani Mick Galbani : 22 / 100
Design Fun Creativity Aesthetics Functionality
11 / 35 2 / 25 1 / 15 5 / 15 3 / 10



Oy... not a whole lot of stuff to talk about here, really. The enemy set is standard fare: a few different Mets, Wall Blasters, and Fire Tellies. The Fire Tellies are somewhat effective on conveyor belts, but otherwise the enemies here largely exist to be shot at, nothing else. The gimmicks aren't a whole lot better: The water platforming is nothing we haven't seen before, and outside of the Fire Telly combination the conveyor belts are similarly standard. The purple acid pools that turn red are a little odd, and they're probably the most interesting aspect of the level with their timing challenges.

Unfortunately, the most *noteworthy* aspect of the level would be the broken checkpoints-at least, when I was playing it. The checkpoint unlocked at the Giant Met Cannon is for the room below it, allowing you to skip the boss entirely with retries. More importantly, the checkpoint for the Quint Training Area is completely busted, taking you out of bounds and forcing you to restart the entire level. Stumbling on that was NOT a pleasant experience. These have been fixed for the main game, but it really hurt the functionality score with me. Playtest your checkpoints, folks!

There's also a custom boss here. Unfortunately, the Met Machine is basically just the longest, most needlessly tight Metall Potton fight ever, but also it flies when it's almost dead. I'm glad there's something here, but it isn't terribly interesting.

Shinryu Shinryu Shinryu : 26 / 100
Design Fun Creativity Aesthetics Functionality
6 / 35 3 / 25 3 / 15 4 / 15 10 / 10



There's...not much to discuss with this level, sadly. The aesthetics, room layouts and enemy placement are all pretty basic, with those last two especially being a problem (since it means you can breeze through most of this stage without even thinking). The segments involving the conveyor belts, acid droplets and Fire Tellies are a step in the right direction, though. I would still consider them a bit on the easy side, but at the very least, those sections were a bit more engaging than the rest of the level.

That aside, the only really notable thing here is the boss. While I think the concept of a met-producing machine is pretty sound, the execution leaves a lot to be desired. You can trivialize the first phase by standing in one spot while jumping and spamming the Laser Trident, while the second phase is basically a much slower moving Wily Capsule that only spawns Metools. All of this makes for an unfortunately easy and rather underwhelming end boss.

Overall, while there's sound ideas here with both the conveyor segments and the boss, they (along with the rest of the stage's design) could have done with a lot more refinement.

Pachy Pachy Pachy : 59 / 100
Design Fun Creativity Aesthetics Functionality
16 / 35 15 / 25 10 / 15 8 / 15 10 / 10



SolosPachyReview

Now this is a charming little stage! Definitely has the feeling of being someone's first stage, but there are surprisingly some good design principles in place. Like introducing each gimmick and obstacle in isolation at first, then later on trying to mix and match them.

I like the cute little throwback at the end of going back to the first screen. The boss caught me by surprise, too. I was fully expecting a standard Quint fight, but the creator went the extra mile to try to create a new boss, which I appreciate.

Obviously, though, the stage has some rough edges, such as spikes stacking on top of each other, and various screens being too spacious with not much enemy density to fill them up.

Flashman85 Flashman85 Flashman85 : 32 / 100
Design Fun Creativity Aesthetics Functionality
10 / 35 9 / 25 4 / 15 5 / 15 4 / 10



Stop right there. I'm suspending your level design license.

No power-ups? A pile of touch checkpoints instead of one normal checkpoint? Inconsistently labeled bottomless pits? Blank backgrounds and messy/repetitive tile work? Teleporters (which deposit you in midair) connecting sections that easily could've been tied together organically? I know this isn't a professional level design contest, but these elements make the level feel especially slapdash and amateurish.

The text leaves me with so many questions. Was "Quint's Met Factory" really too much effort to write? If the bridge was taken out by a meteor shower, where's all the debris? What is the QUINT Training unit, and what is it doing in this alleged factory? You mean the teleporter on the *left*?

The fact that Laser Trident and Rush Jet obliterate any sense of difficulty is a sign that the challenges and architecture aren't nearly complex or varied enough. I see the start of some good ideas--conveyor + Fire Telly, two directions of acid drops (which need a color consistency check), the inconvenience of maneuvering around a broken bridge--but nothing is ever developed into anything novel or satisfying. I get no sense of purpose in the challenges, other than to fill time between the bridge gag and the boss.

I love what the boss could've been. But crippling weapon vulnerabilities, a dull middle form, a lack of visual polish (eg, Quint not mashing the controls like Wily and Cossack do), limitless enemy spawning, no protection from enemies while the final form powers up, almost inaudible final music, and the possibility of the final form *drifting out of the arena forever* wreck the whole thing. At least there's a Yashichi--so, I guess that's *one* power-up.

Reasonable length, adequate checkpoint frequency, and appropriate music show some potential. If you promise me you'll plan, polish, and playtest harder next time, I'll let you have your license back.

ACESpark ACESpark ACESpark : 37 / 100
Design Fun Creativity Aesthetics Functionality
12 / 35 9 / 25 5 / 15 4 / 15 7 / 10



The boss is kind of cute, even if the challenge is backwards, since you reduce its attacking options as you whittle it down. It's first phase is incredibly basic, I think you could afford to give it different attacks as it lost parts. Overall it just needed to do...well, more things. Even the second phase amounts to not much more than what the first phase offered.

I will say, Fire Tellies and Conveyors do end up providing the more interesting element to the stage. It's unfortunately the only combination of assets in the level, and everything else just... kind of stands in the way, being a non-threat.

Graphically the stage is hideous - this is the sort of tiling that is used for placeholder stage layouts, rather than tiling the level to resemble an actual location. I fully recommend taking the time to see how main series stages are tiled. The most notable thing is the bricks - bricks should be staggered rather than just stacked on top of each other.

But the big issue, really, is that the stage is just dull. And predictable. And repetitive. Screens seem to be repeated ad nauseam, or at least any changes are so minor as to be hard to notice and they end up playing the same.

And unfortunately, the boss can wander off screen in the second phase - and his respawn flags and ranges have been configured incorrectly, therefore he can despawn, resulting in a softlock, as there is no longer a boss to defeat!

This is clearly a first effort I think, but the reason it ends up being an unfun stage is fairly benign at least, which hey, is better than the alternatives. Look at level maps (you can find them online, and with enemies and assets on the maps) from Mega Man 3 onwards, and pay attention to how the stages are put together and compare your stage.


Make a Good Mega Man Level 3 - Tier 2
Entry Stages
Damp RuinsTemple of Light and DarkGrand Fire PalaceToxic TroubleThe Haymay TrialsTrouble in the FortressWilys RedemptionCall Me IshmaelGrassy PlainsQuintsMetFactoryBallade's Square of DoomGravaqua2o
Bonus Stages
Space Crusade
List of Bosses
Mega Mech SharkPerfect Solar ManDarker ManDark EnkerDark Man 4Red DevilBalladeHoney WomanSplash WomanMiner ManQuint's Met MachineGravity ManDreadnought
Tier Boss
Repair Man
Miscellaneous
Tako Trash
Make a Good Mega Man Level 3
Characters
Mega Man (Costumes) • Dr. LightErnest Will/Dr. WilyDr. RegalHunter WomanForge WomanPrestoElement ManCerberus ManBassProto ManMagic ManSheep Man
Special Weapons
Spark ChaserLaser TridentWater ShieldTornado BlowThunder BeamMagnetic ShockwaveIce WallBreak DashRush CoilRush JetRush BikeMagnet Beam
Contest Weapons
Mix TapeLantern FlarePrismatic LaserBeet TillerRec CanBanshee WailPropeller VortexElectro CableTrack ShoesRoyal GuardBait BobberPower Line
Entries
A piece of cake, but with aestheticsAbandoned MineAccess Corridor AlphaAir man's ultimate weaponAkudama Empire MothershipAlpine Weather InstituteAlraune WomanAn Ice Cave in RussiaAn Underwater Adventure? Wow!Arcade ArchivesArcaneMan -CHAOS TOWER- (CERN HQ Remains)Assault HuntBakery ManBallade's Square of DoomBanshee WomanBeat the Security SystemBeet ManBlizzard ResortBold and TrashBoost ManBright Man RemixCable WomanCall Me IshmaelCassette ManChaos Light CityCheckmateChemical IndustryCloud NineCrashMan SimulatorCreatively Named LevelCrest ManCrosshair AwareCrystal TowerCursed DarknessCutman's New WarehouseCycle FacilityDamp RuinsDangan FactoryDark CastleDecoy ManDevil FactoryDISCHARGEEEEDisobedience of Superior MachinesDoorkmanDunes of DischargeEscape From the Wily CityEvil Energy FacilityExplosives FactoryFairly Unfocused Newcomer's Bosses And Gimmicks StageFalling System CoreFight, Kikkoman! For Everlasting Sauce!Flamboyant CastleFoo ManForgotten FactoryFrenzy ReactorFroggy GravityFruit ForestGeek ManGet Wild, Get WetGilded ManGirder Man StageGlass FactoryGlitched up BetaGlitz WomanGrand Fire PalaceGrassy PlainsGravaqua2oGravity WumboGross IncandescenceGuitar ManHazard HydroHit the Jackpot!Hornet Man got a new StageHouse of FunHunter TowerI Hope I Lose: A Grand TaleIdentity ManInterspatial CompressionIrrigation IrritationIt Was Rated ArrJudgement ManJust a Water LevelLost Caverns of JungataLuminous Tower AscentMafia Man's Gambling PalaceMalware ManMagmatic Panicmechanical factoryMediocre Oil LevelMega Man DEVMetal Man Steals Other People's ConveyorsMetall Man's Metall FactoryMilitary Training GroundsMine explorationMint Candy MatrixMirror WomanMy First Megamix Level uwu xd lmao (dab)Ninja of the NightNot Delivering On PromisesNowhere yet everywhere: When the world may loopOperation: Narcissistic StratosphereOuter ReachesPick Your PoisonPipe ManPlataform HijinksPoudrin ManPropeller Woman in the City in the CloudsPumpkin PatchesQuintsMetFactoryRadium ManRec ManRed MountainRevenge of TricastleRobogardenRockbound FacilityRock FortressRuins of a Forbidden KingdomSecluded TerminalShape WomanSkull Sans Megatale 4Skull Secret ZoneSludge ManSolar InfernoSomewhere UndergroundSparks and SocketsSpectrum ScienceStalks, Shoots, and LeavesStalling for timeStep on the GasStolen CitadelSulfurific AbyssSuperheavy Samurai Big BenKSuzy LoveTechnical SupportTeetering Over the EdgeTemple of Light and DarkThe Actual Rock ManThe Cave Level That ExistsThe Haymay TrialsThe HeistThe hero as remixedThe Invincible Robot Army! Featuring Shoe Man!The King's LairThe Level Equivalent of An Old Man Rambling at YouThe Return of Veteran ZThe StormscraperThe Warped VoidThermal TundraTop Man 2: Spin or Go HomeTower of DimentionsToxic TroubleTrailblazerTreading The Wily Sewer SystemTrouble in the FortressUndead FortressUltimate LevelUnderground RunaroundUnguarded TreasureUp Down All AroundWalk-In FreezerWater Level? Ice Level?Weapon Data CenterWestern RailwaywetWide JoepenWily in space (Roll's rescue)Wily Rooms of WeaponsWily's Haunted CastleWilys RedemptionWily's Well-fortified RoomWhere no met has gone beforeWorking in the RainWorthless ManX6MemeY.M.C.A.You Don't Know the Drill
Bonus Levels
Space CrusadeJust a Judge LevelMagnum ManReel ManKing ManStatic Man
Wily Stadium
Chaos AssaultCross ArmadaThe Bronze YardBe the Smaller PersonThe Level With a Met PunArmory CatastropheThe Greatest Show of All Time
Tier X
Ancient Wastelands GateErm... Watt the Shock!Smashed Into PiecesSparkling Shrimp StewOlive BomberHI-R@SE BOTANIXMega Man in WonderlandNote WomanGenie's AlleySecret to No OneThermae ManDetergent DeterminationThe Quickening 3DDeserted Sector G-009Big Ugly Mess 2: Acting UnwiseHollow ElysiumReturn to Universe City VShrine of Nebula
Locations
Victor HeightsMagic Card CasinoLimestone PagodaTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7Tier 8Tier 9Tier 10Tier 11Tier 12Tier 13Tier 14Tier 15Wily StadiumTier XNEO Pit of Pits
Tier Bosses
Regular JoeRepair ManMuscle JugglerMad ManPuzzle ManIce BusterBoki LamiraMirage ManPyre DuoSound ManWizard ManControl ManDeath ManPunch Donkey
Robot Masters
Aether ManAlraune WomanArcane ManAssault ManBanshee WomanBattery ManBeet ManBoost ManCable WomanCassette ManCelestial WomanDecoy ManDischarge ManFoo ManGeek ManGirder ManGlitch WomanGlitz WomanGuitar ManHex ManHodenkiIdentity ManLantern ManLunar WomanMafia ManMagnet Man SFMetall ManMirror WomanMooger ManOld ManPipe ManPoudrin ManPrism WomanPropeller WomanRadium ManRailway TeamRec ManRock ManRook ManRoyal ManSecret MelonShape WomanShoe ManSkull SansSludge ManSniper ManSolaire ManStall WomanThermal ManToken WomanTreasure ManWood Man NiceYamato Man W
Modified Devkit Robot Masters
Air Dab ManBakery Man DeltaBakery Man OmegaBakery Man ThetaBarrage ManBee ManBlackout ManBlue Bomber ManBlue Crash Man, But With 29 HealthBomber JoeCaptain N Guts ManCrest ManDRKMAN4.BATDark EnkerDarker ManDolt ManFake CycleGilded ManGlass Man CGravity JoeGravity Man SupremeHoney JoanJudgement ManMetal Man OverdriveMetool WomanMicro Quick ManMiner ManNeon Quick ManNight Air ManPerfect Solar ManPharaoh Man in the DarkPotted Plant ManQuick MontageRockman No Constancy QuickmanScorch Man V1Spark Man FlipSplash Woman OverdriveSuperheavy Samurai Big Ben KTemporal ManTempura ManTop Man GreenUranus MetVeteran Z
Entry Bosses
28 Devil CoresAdult WishAtlantisAtlasBaby WishBattle WindowsBeam StackBeam Stack MK2Blizzard BrigadiersBlizzard BehemothBlue Power PistonBubble CrabBuckyChangkeylierChoker OhmegaCompress JoeCopy RobotCrystal CoreDark Matter CapsuleDark WyvernDennis ReturnsD.E.VDigitigerDust DevilEgg CarrierFloating PointFractureGhost LightGrand TellowGuts Dozer NeoGwyndolinHeavyheintsThe InDestructiBallJoJo JoeJunk HunkKineMaster HandMecha SonicNamonaki RoboNecrozmaOrnstein & SmoughPipi CondorPrism DevilQuint's Met MachineRed DevilSovereign MachineSuper BlockSuper Lightning LordSYSTEMCORE.EXETrain TrioVanguardroidZombie DevilZ-Tank
Fortress Guardians
Regal MachineFalcon RockTengen TophammerKouker QugeMetilda McBossfaceNeko ManBassCerberus ManElement ManForge WomanHunter WomanPrestoWily Machine SPIREWily Jet
Devkit Bosses
Ice ManBomb ManFire ManAir ManBubble ManQuick ManFlash ManHeat ManWood ManPicopico-kunGuts DozerBoobeam TrapEnkerHard ManSpark ManKamegoro MakerDyna ManSonic ManDust ManMetall DaddyGiant SuzyPunkIron BallGyro ManStone ManDark Man 4BalladeHunter Type AHunter Type BBlizzard ManYamato ManRounder IIPower PistonMercurySaturnUranusGrey DevilDangan ManOil ManHornet ManMega Mech SharkHoney WomanCommando ManSolar Man
Grey Isles Bosses
Lava Stone ManKing LeonisStrongerGEORGESmall Fry SwarmEye of Btd'nhanDiabolicoQueen of HeartsNote WomanMist Man & Bowl ManAngler FishOnoxThermae ManSwaduronImpresariaVolt Man the AnnihilatorHard SplashShade SpamNadir DevilTop DummyGharial ManReturning Flash ArmorGreat CorePillar of Nebula
Bonus Bosses
DreadnoughtUsagi WomanHyper Plant ManMagnum ManReel ManKing ManNamahage ManStatic ManSlush Man
Arena Bosses
Break ManFake ManTerraCWU-01PYellow DevilGammaAlter ManVacant Avatar
Super Bosses
Returning Regular JoeNebula GreyMagic ManSheep ManErnest Will