Magnet Machine

From Make a Good Mega Man Level Contest
Jump to: navigation, search
Magnet Machine
Information
In-Game Information
Type: Mobility
Location(s): MaGMML(1R):
The Quickening
Flashback Database1R
MaGMML2:
Chomp Man
Quint Stage
Reality Core
Nightwalk Castle
The Quickening 2
The Pit of Pits
Null and Void
MaG24HMML:
X Factory
MaGMML3 Judge Application Levels:
X Factory
Programmer(s): SnoruntPyro
Series Information
Official Game Appearances: Mega Man 3
Mega Man II
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML(1R)
MaGMML2
MaG24HMML
MaGMML3 Judge Application Levels
Megamix Engine
MagnetMachine.png

The Magnet Machine is a gimmick in Mega Man 3. It is a red machine with magnetic powers.

Magnet Machines were first made available in the devkit for the original Make a Good Mega Man Level, where it only appeared in the entry The Quickening. In Make a Good Mega Man Level Remastered, it makes an additional appearance in the remade Wily stage Flashback Database.

It returns in Make a Good Mega Man Level 2, where it appears in the entries Chomp Man and Quint Stage, as well as the Wily stage Reality Core, the Tier X stages Nightwalk Castle and The Quickening 2, the Pit of Pits sub-level "Cold Power Plant", and in Null and Void.

Magnet Machines appear again in the Make a Good 24 Hour Mega Man Level entry X Factory, as well as in the same level's appearance in the Make a Good Mega Man Level 3 Judge Application Levels.

Behavior

When Mega Man is in the range of a Magnet Machine, he will be pulled towards it. He can also stand on top of it.