Difference between revisions of "Solar Man"
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{{robotmaster | {{robotmaster | ||
|titlebg=#D82800 | |titlebg=#D82800 | ||
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|number=DWN-080 | |number=DWN-080 | ||
|designer= | |designer= | ||
| − | |programmer= [[Spin Attaxx]]<br>ACESpark<br>SnoruntPyro | + | |programmer= [[Spin Attaxx]]<br>[[ACESpark]]<br>[[SnoruntPyro]] |
|gender= Male | |gender= Male | ||
|eyecolor = Green | |eyecolor = Green | ||
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|weapon= [[Solar Blaze]] | |weapon= [[Solar Blaze]] | ||
|hp= 28 | |hp= 28 | ||
| − | |attack= | + | |attack= 5 (contact)<br>4 (Solar Blaze, small)<br>5 (Solar Blaze, medium)<br>6 (Solar Blaze, large) |
|type = Flame | |type = Flame | ||
| − | |weak= | + | |weak= [[Water Shield]]{{3}}<br>[[Rain Flush]]{{48H}}<br>[[Top Spin]], [[Jewel Satellite]], [[Power Stone]], [[Block Dropper]]{{Megamix}} |
|affiliations= [[Doctor Albert W. Wily|Dr. Wily]] (formerly) | |affiliations= [[Doctor Albert W. Wily|Dr. Wily]] (formerly) | ||
|stage= | |stage= | ||
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He appears in the original ''[[Make a Good Mega Man Level]]'' as an NPC in [[Dr. Light's Lab]], as well as in ''[[Make a Good Mega Man Level 2]]'' as an NPC in [[Tier 7 (MaGMML2)|Tier 7]]. | He appears in the original ''[[Make a Good Mega Man Level]]'' as an NPC in [[Dr. Light's Lab]], as well as in ''[[Make a Good Mega Man Level 2]]'' as an NPC in [[Tier 7 (MaGMML2)|Tier 7]]. | ||
| − | + | Solar Man was added as a devkit boss in the [[Megamix Engine]], and subsequently appears as a devkit boss in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. | |
| − | ==Damage | + | ==Battle== |
| + | Solar Man attacks by jumping around the arena, throwing down [[Solar Blaze]]s the farther he jumps (for a maximum of two at a time). Occasionally, he will lean his head down towards [[Mega Man]]; both as a means of close-range combat, and to shield himself. If the sun on top of his head is shot, it will grow in size, making the next thrown Solar Blaze larger and more powerful. However, the [[Water Shield]], [[Tornado Blow]], and [[Rain Flush]] have the opposite effect, shrinking/removing the sun and diminishing the Solar Blaze's power (though Solar Man will eventually restore it back to normal). | ||
| + | |||
| + | By default, Solar Man's sun is set to its medium level, but in creation code, the variable "sunLevel" can determine how large or small it is by default. In addition, setting "canPraise" to true allows Solar Man to launch three falling Solar Blazes into the air if he reaches the edges of the arena. | ||
| + | |||
| + | ==Damage Tables== | ||
| + | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable1 | ||
| + | |buster=1/1/3 | ||
| + | |metal=1 | ||
| + | |gemini=2 | ||
| + | |solar=1 | ||
| + | |top=5 | ||
| + | |wool=1 | ||
| + | |phar=1/3 | ||
| + | |black=2 | ||
| + | |magic=1 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
| + | {{Damagetable2M | ||
| + | |buster=1/1/3 | ||
| + | |hornet=2 | ||
| + | |jewel=5 | ||
| + | |grab=1 | ||
| + | |triple=1 | ||
| + | |flash=N | ||
| + | |wheel=1 | ||
| + | |slash=2 | ||
| + | |sakugarne=0 | ||
| + | |arrow=1 | ||
| + | |wire=4 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| − | | buster = 1/1/3 | + | | buster=1/1/3 |
| − | | thunder = 1 | + | | thunder=1 |
| − | | tornado = 3 | + | | tornado=3** |
| − | | laser = 2 | + | | laser=2 |
| − | | water = 6 | + | | water=6* |
| − | | ice = 2 | + | | ice=2 |
| − | | break = 1 | + | | break=1 |
| − | | spark = 1 | + | | spark=1 |
| − | | magnetic = 2 | + | | magnetic=2 |
| − | | notes = | + | | notes=*Weakens Solar Man's sun<br>**Blows Solar Man's sun away |
| + | }} | ||
| + | |||
| + | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable24HM | ||
| + | |buster=1/1/3 | ||
| + | |super=1/1 | ||
| + | |chill=1/1 | ||
| + | |pakkajoe=99 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
| + | ===Make a Good 48 Hour Mega Man Level=== | ||
| + | {{Damagetable48H | ||
| + | |buster=1/1/3 | ||
| + | |flame=1 | ||
| + | |rain=5* | ||
| + | |spark=1 | ||
| + | |snake=1 | ||
| + | |tengu=2/2/2 | ||
| + | |water=2 | ||
| + | |concrete=1 | ||
| + | |homing=1 | ||
| + | |notes=*Weakens Solar Man's sun | ||
| + | }} | ||
| + | |||
| + | ===Megamix Engine=== | ||
| + | {{DamagetableM | ||
| + | |buster=1/1/3 | ||
| + | |time=N | ||
| + | |stone=4 | ||
| + | |plant=0 | ||
| + | |block=4 | ||
| + | |ice=1 | ||
| + | |notes= | ||
}} | }} | ||
{{MaGMML3}} | {{MaGMML3}} | ||
[[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Bosses]] | [[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Bosses]] | ||
Revision as of 12:37, 24 September 2018
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Solar Man is a boss from Mega Man 10. Originally designed to work in a sunlight research lab, he was infected with the Roboenza virus, causing him to go berserk.
He appears in the original Make a Good Mega Man Level as an NPC in Dr. Light's Lab, as well as in Make a Good Mega Man Level 2 as an NPC in Tier 7.
Solar Man was added as a devkit boss in the Megamix Engine, and subsequently appears as a devkit boss in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
Contents
Battle
Solar Man attacks by jumping around the arena, throwing down Solar Blazes the farther he jumps (for a maximum of two at a time). Occasionally, he will lean his head down towards Mega Man; both as a means of close-range combat, and to shield himself. If the sun on top of his head is shot, it will grow in size, making the next thrown Solar Blaze larger and more powerful. However, the Water Shield, Tornado Blow, and Rain Flush have the opposite effect, shrinking/removing the sun and diminishing the Solar Blaze's power (though Solar Man will eventually restore it back to normal).
By default, Solar Man's sun is set to its medium level, but in creation code, the variable "sunLevel" can determine how large or small it is by default. In addition, setting "canPraise" to true allows Solar Man to launch three falling Solar Blazes into the air if he reaches the edges of the arena.
Damage Tables
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 2 | 1 | 5 | 1 | 2 | 1/3 | 1 |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 5 | 1 | 1 | N | 2 | 1 | 0 | 4 | 1 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 2 | 6* | 3** | 1 | 2 | 2 | 1 | ||||||||||||
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| Other Notes | *Weakens Solar Man's sun **Blows Solar Man's sun away | |||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 1/1 | 1/1 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 1 | 5* | 1 | 1 | 2/2/2 | 2 | 1 | 1 | ||
| Other Notes | *Weakens Solar Man's sun | |||||||||
Megamix Engine
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| 1/1/3 | N | 4 | 0 | 4 | 1 | |||||
| Other Notes | ||||||||||