Difference between revisions of "Bounder"
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|weak=[[Jewel Satellite]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arrow]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]]), [[Zap Chip]] (Blank Drive){{EZ}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Plant Barrier]]{{Megamix}} | |weak=[[Jewel Satellite]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arrow]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]]), [[Zap Chip]] (Blank Drive){{EZ}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Plant Barrier]]{{Megamix}} | ||
|category= | |category= | ||
| − | |location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Colorful Hall]]<br>[[Combust Man (stage)|Combust Man]]<br>[[Starman Recreation]]<br>[[Aurora Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] | + | |location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Colorful Hall]]<br>[[Combust Man (stage)|Combust Man]]<br>[[Starman Recreation]]<br>[[Aurora Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG48HMML:'''<br>[[Frozen Lab]]<br>[[Flowers and Thorns]]<br>[[Combustible Quagmire]]<br>[[Darkwing City]]<br>[[Deep Within the Jungle]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear) | |OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear) | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Bounder.png]] | |sprite=[[File:Bounder.png]] | ||
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'''Bounder''' is an enemy from ''[[Mega Man 5]]''. It is a security robot with a bouncy lower half. | '''Bounder''' is an enemy from ''[[Mega Man 5]]''. It is a security robot with a bouncy lower half. | ||
| − | Bounder was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Colorful Hall]], [[Combust Man (stage)|Combust Man]], [[Starman Recreation]], and [[Aurora Man]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-level "I Have No Shame", and in [[Null and Void (MaGMML2)|Null and Void]]. In ''[[Make a Good Mega Man Level: Episode Zero]]'', they also appeared in [[Null and Void (Episode Zero)|Null and Void]]. | + | Bounder was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Colorful Hall]], [[Combust Man (stage)|Combust Man]], [[Starman Recreation]], and [[Aurora Man]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-level "I Have No Shame", and in [[Null and Void (MaGMML2)|Null and Void]]. In ''[[Make a Good Mega Man Level: Episode Zero]]'', they also appeared in [[Null and Void (Episode Zero)|Null and Void]]. In ''[[Make a Good 48 Hour Mega Man Level]]'', they appear in the entries [[Frozen Lab]], [[Flowers and Thorns]], [[Combustible Quagmire]], [[Darkwing City]], and [[Deep Within the Jungle]]. |
==Behavior== | ==Behavior== | ||
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|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
Revision as of 19:01, 22 February 2022
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Bounder is an enemy from Mega Man 5. It is a security robot with a bouncy lower half.
Bounder was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble, Colorful Hall, Combust Man, Starman Recreation, and Aurora Man, as well as the Wily stage Reality Core, the Pit of Pits sub-level "I Have No Shame", and in Null and Void. In Make a Good Mega Man Level: Episode Zero, they also appeared in Null and Void. In Make a Good 48 Hour Mega Man Level, they appear in the entries Frozen Lab, Flowers and Thorns, Combustible Quagmire, Darkwing City, and Deep Within the Jungle.
Contents
Behavior
Bounders will hang in the air at first. When Mega Man gets close, they will begin bouncing up and down, periodically firing spreads of two projectiles.
By default, Bounders are red, but setting "col = #" in a Bounder's creation code will change its color (1 makes it green, 2 makes it purple).
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
2 2 |
3 3 |
1 1 |
1 1 |
Y Y |
3 3 |
3 3 |
3 3 |
3 3 |
3 3 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 3 | 2 | 3 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 3 | ||||||
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1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected shots do 2 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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