Difference between revisions of "Magnet Machine"
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| − | |location='''MaGMML(1R):'''<br>[[The Quickening]]<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Quint Stage]]<br>[[Reality Core]]<br>[[Nightwalk Castle]]<br>[[The Quickening 2]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG24HMML:'''<br>[[X Factory]]<br>'''MaGMML3 Judge Application Levels:'''<br> | + | |location='''MaGMML(1R):'''<br>[[The Quickening]]<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Quint Stage]]<br>[[Reality Core]]<br>[[Nightwalk Castle]]<br>[[The Quickening 2]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG24HMML:'''<br>[[X Factory]]<br>'''MaGMML3 Judge Application Levels:'''<br>X Factory |
|OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] | |OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]])<br>[[Make a Good Mega Man Level 2|MaGMML2]]<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]]<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]]<br>[[Megamix Engine]] | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]])<br>[[Make a Good Mega Man Level 2|MaGMML2]]<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]]<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]]<br>[[Megamix Engine]] | ||
Revision as of 12:59, 18 May 2021
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The Magnet Machine is a gimmick in Mega Man 3. It is a red machine with magnetic powers.
Magnet Machines were first made available in the devkit for the original Make a Good Mega Man Level, where it only appeared in the entry The Quickening. In Make a Good Mega Man Level Remastered, it makes an additional appearance in the remade Wily stage Flashback Database.
It returns in Make a Good Mega Man Level 2, where it appears in the entries Chomp Man and Quint Stage, as well as the Wily stage Reality Core, the Tier X stages Nightwalk Castle and The Quickening 2, the Pit of Pits sub-level "Cold Power Plant", and in Null and Void.
Magnet Machines appear again in the Make a Good 24 Hour Mega Man Level entry X Factory, as well as in the same level's appearance in the Make a Good Mega Man Level 3 Judge Application Levels.
Behavior
When Mega Man is in the range of a Magnet Machine, he will be pulled towards it. He can also stand on top of it.