Difference between revisions of "Bomb Flier"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=[[SnoruntPyro]]{{1}}<br>[[Entity1037]]{{2}}{{3}} | + | |programmer=[[SnoruntPyro]]{{1}}<br>[[ThatEntityPerson|Entity1037]]{{2}}{{3}} |
|artist= | |artist= | ||
|hp=4{{1}}<br>3{{1R}}{{2}}{{3}} | |hp=4{{1}}<br>3{{1R}}{{2}}{{3}} | ||
|at=2 (contact) | |at=2 (contact) | ||
| − | |weak=[[Gemini Laser]], [[Pharaoh Shot]]{{1}}<br>[[Top Spin]], [[Thunder Wool]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Power Stone]], [[Block Dropper]]{{Megamix}} | + | |weak=[[Gemini Laser]], [[Pharaoh Shot]]{{1}}<br>[[Top Spin]], [[Thunder Wool]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Z-Burst]], [[Blank Drive]]){{EZ}}<br>[[Power Stone]], [[Block Dropper]]{{Megamix}} |
|category=Flying | |category=Flying | ||
| − | |location='''MaGMML(1R):'''<br>[[Cannon Deck]]{{1}}<br>[[Be the Bigger Person]]{{1}}<br>[[Flashback Database]]{{1}}<br>'''MaGMML2:'''<br>[[Volcanic Furnace]]<br>[[Wily Coaster]]<br>[[Duwang]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Up 'n' Duck]] | + | |location='''MaGMML(1R):'''<br>[[Cannon Deck]]{{1}}<br>[[Be the Bigger Person]]{{1}}<br>[[Flashback Database]]{{1}}<br>'''MaGMML2:'''<br>[[Volcanic Furnace]]<br>[[Wily Coaster]]<br>[[Duwang]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Up 'n' Duck]]<br>'''MaGMML: Episode Zero:'''<br>[[Surfboard Showdown]] |
|OffAppear=[[Mega Man 3]]<br>[[Mega Man: The Wily Wars]] | |OffAppear=[[Mega Man 3]]<br>[[Mega Man: The Wily Wars]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear= | |appear= | ||
|appear2= | |appear2= | ||
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Bomb Flier was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', but wasn't used in any entry stages. It did, however, see use in the [[Wily Castle]] stages [[Cannon Deck]], [[Be the Bigger Person]], and [[Flashback Database]]. ''[[Make a Good Mega Man Level Remastered]]'' omits it from all three stages' redesigns, but retains them for the original "Old Style" versions. | Bomb Flier was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', but wasn't used in any entry stages. It did, however, see use in the [[Wily Castle]] stages [[Cannon Deck]], [[Be the Bigger Person]], and [[Flashback Database]]. ''[[Make a Good Mega Man Level Remastered]]'' omits it from all three stages' redesigns, but retains them for the original "Old Style" versions. | ||
| − | Bomb Flier returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Volcanic Furnace]], [[Wily Coaster]], and [[Duwang]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]], and the [[The Pit of Pits|Pit of Pits]] sublevels "Clouded Judgement", "Paradrop", Up And Down", and "Vu". It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' Wily stage [[Up 'n' Duck]]. | + | Bomb Flier returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Volcanic Furnace]], [[Wily Coaster]], and [[Duwang]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]], and the [[The Pit of Pits|Pit of Pits]] sublevels "Clouded Judgement", "Paradrop", Up And Down", and "Vu". It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' Wily stage [[Up 'n' Duck]], and the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Surfboard Showdown]]. |
==Behavior== | ==Behavior== | ||
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|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level Remastered=== | ===Make a Good Mega Man Level Remastered=== | ||
{{Damagetable1R | {{Damagetable1R | ||
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|notes= | |notes= | ||
}} | }} | ||
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===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/2/3<br>1/1/3 |
|hornet=2<br>2 | |hornet=2<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
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|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | ||
}} | }} | ||
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===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|notes= | |notes= | ||
}} | }} | ||
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===Make a Good 24 Hour Mega Man Level=== | ===Make a Good 24 Hour Mega Man Level=== | ||
{{Damagetable24H | {{Damagetable24H | ||
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|notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine. | |notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine. | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | + | ===Make a Good Mega Man Level: Episode Zero=== | |
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=2 | ||
| + | |icedrive=1 | ||
| + | |zapbuster=2 | ||
| + | |zapsaber=3 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=3 | ||
| + | |psybuster=3 | ||
| + | |psysaber=4 | ||
| + | |psyburst=4 | ||
| + | |psydrive=4 | ||
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
Revision as of 13:02, 17 May 2021
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- "When hidden in cloud form, they go in a slow wave pattern. But when hit, the cloud disappears and they fly fast and straight like a bullet."
- ―Note in Bomb Flier's code, Megamix Engine
Bomb Flier is an enemy from Mega Man 3. It is a missile robot that hides behind a cloud cover (Dr. Wily was inspired by, of all things, fried shrimp while making it).
Bomb Flier was first made available in the devkit for the original Make a Good Mega Man Level, but wasn't used in any entry stages. It did, however, see use in the Wily Castle stages Cannon Deck, Be the Bigger Person, and Flashback Database. Make a Good Mega Man Level Remastered omits it from all three stages' redesigns, but retains them for the original "Old Style" versions.
Bomb Flier returned in Make a Good Mega Man Level 2, where it appeared in the entries Volcanic Furnace, Wily Coaster, and Duwang, as well as the Tier X stage Swiss Hotel, and the Pit of Pits sublevels "Clouded Judgement", "Paradrop", Up And Down", and "Vu". It also appeared in the Make a Good 24 Hour Mega Man Level Wily stage Up 'n' Duck, and the Make a Good Mega Man Level: Episode Zero stage Surfboard Showdown.
Contents
Behavior
Bomb Flier slowly flies in a small sine wave from one side of the screen to the other. If Mega Man shoots them, however, their cloud cover dissipates to reveal its true form, which then flies straight ahead much more quickly. Though the robot can be damaged and destroyed at this point, it is usually better to avoid them entirely.
Damage Table
Make a Good Mega Man Level
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2 1 |
4 1 |
2 2 |
0 3 |
2 2 |
1 3 |
1/1/4 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 3 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 6 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 4 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man Level
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | ||
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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2 | 3 | 2 | 3 | ||||||
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3 | 4 | 4 | 4 | ||||||
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Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
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