Difference between revisions of "Magnet Machine"
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|romaji= | |romaji= | ||
|altname= | |altname= | ||
| − | |programmer= | + | |programmer=Unconfirmed |
|artist= | |artist= | ||
|hp= | |hp= | ||
|at= | |at= | ||
|type=Mobility | |type=Mobility | ||
| − | |location=''' | + | |location='''MaGMML(1R):'''<br>[[The Quickening]]<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Quint Stage]]<br>[[Reality Core]]<br>[[Nightwalk Castle]]<br>[[The Quickening 2]]<br>[[The Pit of Pits]]<br>[[Null and Void]]<br>'''MaG24HMML:'''<br>[[X Factory]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[X Factory]] |
|OffAppear=[[Mega Man 3]]<br>[[Mega Man II]] | |OffAppear=[[Mega Man 3]]<br>[[Mega Man II]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level| | + | |MaGMMLAppear=[[Make a Good Mega Man Level]] ([[Make a Good Mega Man Level Remastered|Remastered]])<br>[[Make a Good Mega Man Level 2]]<br>[[Make a Good 24 Hour Mega Man Level]]<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] |
|appear2= | |appear2= | ||
|sprite=[[File:MagnetMachine.png]] | |sprite=[[File:MagnetMachine.png]] | ||
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The '''Magnet Machine''' is a gimmick in ''[[Mega Man 3]]''. It is a red machine with magnetic powers. | The '''Magnet Machine''' is a gimmick in ''[[Mega Man 3]]''. It is a red machine with magnetic powers. | ||
| − | Magnet Machines were first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' | + | Magnet Machines were first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it only appeared in the entry [[The Quickening]]. In ''[[Make a Good Mega Man Level Remastered]]'', it makes an additional appearance in the remade Wily stage [[Flashback Database]]. |
| + | |||
| + | It returns in ''[[Make a Good Mega Man Level 2]]'', where it appears in the entries [[Chomp Man (stage)|Chomp Man]] and [[Quint Stage]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stages [[Nightwalk Castle]] and [[The Quickening 2]], the [[The Pit of Pits|Pit of Pits]] sub-level "Cold Power Plant", and in [[Null and Void]]. | ||
Magnet Machines appear again in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[X Factory]], as well as in the same level's appearance in the ''[[Make a Good Mega Man Level 3 Judge Application Levels]]''. | Magnet Machines appear again in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[X Factory]], as well as in the same level's appearance in the ''[[Make a Good Mega Man Level 3 Judge Application Levels]]''. | ||
Revision as of 18:13, 26 December 2019
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The Magnet Machine is a gimmick in Mega Man 3. It is a red machine with magnetic powers.
Magnet Machines were first made available in the devkit for the original Make a Good Mega Man Level, where it only appeared in the entry The Quickening. In Make a Good Mega Man Level Remastered, it makes an additional appearance in the remade Wily stage Flashback Database.
It returns in Make a Good Mega Man Level 2, where it appears in the entries Chomp Man and Quint Stage, as well as the Wily stage Reality Core, the Tier X stages Nightwalk Castle and The Quickening 2, the Pit of Pits sub-level "Cold Power Plant", and in Null and Void.
Magnet Machines appear again in the Make a Good 24 Hour Mega Man Level entry X Factory, as well as in the same level's appearance in the Make a Good Mega Man Level 3 Judge Application Levels.
Behavior
When Mega Man is in the range of a Magnet Machine, he will be pulled towards it. He can also stand on top of it.