Difference between revisions of "Magnet Machine"

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|programmer=Unconfirmed
 
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|hp=
 
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|type=Mobility
 
|type=Mobility
|location='''MaGMML1:'''<br>[[The Quickening]]<br>'''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Quint Stage]]<br>[[Reality Core]]<br>[[Nightwalk Castle]]<br>[[The Quickening 2]]<br>[[Null and Void]]<br>[[The Pit of Pits]]<br>'''MaG24HMML:'''<br>[[X Factory]]<br>'''MaGMML3 Judge Application Levels:'''<br>X Factory
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|location='''MaGMML(1R):'''<br>[[The Quickening]]<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Quint Stage]]<br>[[Reality Core]]<br>[[Nightwalk Castle]]<br>[[The Quickening 2]]<br>[[The Pit of Pits]]<br>[[Null and Void]]<br>'''MaG24HMML:'''<br>[[X Factory]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[X Factory]]
 
|OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]
 
|OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]]<br>[[Make a Good Mega Man Level 2|MaGMML2]]<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]]<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]]
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|MaGMMLAppear=[[Make a Good Mega Man Level]] ([[Make a Good Mega Man Level Remastered|Remastered]])<br>[[Make a Good Mega Man Level 2]]<br>[[Make a Good 24 Hour Mega Man Level]]<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]]
 
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|sprite=[[File:MagnetMachine.png]]
 
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The '''Magnet Machine''' is a gimmick in ''[[Mega Man 3]]''. It is a red machine with magnetic powers.
 
The '''Magnet Machine''' is a gimmick in ''[[Mega Man 3]]''. It is a red machine with magnetic powers.
  
Magnet Machines were first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it only appeared in the entry [[The Quickening]]. It returns in ''[[Make a Good Mega Man Level 2]]'', where it appears in the entries [[Chomp Man (stage)|Chomp Man]] and [[Quint Stage]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stages [[Nightwalk Castle]], [[The Quickening 2]], and [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-level "Cold Power Plant".
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Magnet Machines were first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it only appeared in the entry [[The Quickening]]. In ''[[Make a Good Mega Man Level Remastered]]'', it makes an additional appearance in the remade Wily stage [[Flashback Database]].
 +
 
 +
It returns in ''[[Make a Good Mega Man Level 2]]'', where it appears in the entries [[Chomp Man (stage)|Chomp Man]] and [[Quint Stage]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stages [[Nightwalk Castle]] and [[The Quickening 2]], the [[The Pit of Pits|Pit of Pits]] sub-level "Cold Power Plant", and in [[Null and Void]].
  
 
Magnet Machines appear again in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[X Factory]], as well as in the same level's appearance in the ''[[Make a Good Mega Man Level 3 Judge Application Levels]]''.
 
Magnet Machines appear again in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[X Factory]], as well as in the same level's appearance in the ''[[Make a Good Mega Man Level 3 Judge Application Levels]]''.

Revision as of 18:13, 26 December 2019

Magnet Machine
Information
In-Game Information
Type: Mobility
Location(s): MaGMML(1R):
The Quickening
Flashback Database1R
MaGMML2:
Chomp Man
Quint Stage
Reality Core
Nightwalk Castle
The Quickening 2
The Pit of Pits
Null and Void
MaG24HMML:
X Factory
MaGMML3 Judge Application Levels:
X Factory
Programmer(s): Unconfirmed
Series Information
Official Game Appearances: Mega Man 3
Mega Man II
MaGMML Game Appearances: Make a Good Mega Man Level (Remastered)
Make a Good Mega Man Level 2
Make a Good 24 Hour Mega Man Level
MaGMML3 Judge Application Levels
MagnetMachine.png

The Magnet Machine is a gimmick in Mega Man 3. It is a red machine with magnetic powers.

Magnet Machines were first made available in the devkit for the original Make a Good Mega Man Level, where it only appeared in the entry The Quickening. In Make a Good Mega Man Level Remastered, it makes an additional appearance in the remade Wily stage Flashback Database.

It returns in Make a Good Mega Man Level 2, where it appears in the entries Chomp Man and Quint Stage, as well as the Wily stage Reality Core, the Tier X stages Nightwalk Castle and The Quickening 2, the Pit of Pits sub-level "Cold Power Plant", and in Null and Void.

Magnet Machines appear again in the Make a Good 24 Hour Mega Man Level entry X Factory, as well as in the same level's appearance in the Make a Good Mega Man Level 3 Judge Application Levels.

Behavior

When Mega Man is in the range of a Magnet Machine, he will be pulled towards it. He can also stand on top of it.