Difference between revisions of "Stompy"
m |
Spin Attaxx (talk | contribs) |
||
| Line 1: | Line 1: | ||
| + | {{Conjectural}} | ||
{{enemy | {{enemy | ||
|name="Stompy" | |name="Stompy" | ||
| Line 4: | Line 5: | ||
|caption= | |caption= | ||
|jname= | |jname= | ||
| − | |script= | + | |script=ストンピー |
| − | |romaji= | + | |romaji=Sutonpī |
|altname= | |altname= | ||
|designer= | |designer= | ||
|programmer=[[ACESpark]] | |programmer=[[ACESpark]] | ||
| − | |artist= | + | |artist=ACESpark |
|hp=22 | |hp=22 | ||
|at=5 (contact)<br>4 (debris) | |at=5 (contact)<br>4 (debris) | ||
| − | |weak=[[Tornado Blow]], [[Magnetic Shockwave]]{{3}}<br>[[Salt Water | + | |weak=[[Tornado Blow]], [[Magnetic Shockwave]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Triple Blade]], [[Sakugarne]], [[Plant Barrier]]{{Megamix}} |
|category=Bulky | |category=Bulky | ||
|location='''MaGMML: Episode Zero:'''<br>[[Shift Posting]] | |location='''MaGMML: Episode Zero:'''<br>[[Shift Posting]] | ||
| Line 20: | Line 21: | ||
|sprite=[[File:Stompy.png]] | |sprite=[[File:Stompy.png]] | ||
}} | }} | ||
| − | |||
'''"Stompy"''' is a midboss from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. It is a robot that, despite having what appear to be treads, moves exclusively by jumping. | '''"Stompy"''' is a midboss from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. It is a robot that, despite having what appear to be treads, moves exclusively by jumping. | ||
| Line 28: | Line 28: | ||
Stompy will start the battle by jumping across the room, causing four pieces of debris to fall from the top of the screen. It will then perform three jumps to return to its starting position, causing one piece of debris to fall each time it lands. After this, Stompy restarts its pattern. | Stompy will start the battle by jumping across the room, causing four pieces of debris to fall from the top of the screen. It will then perform three jumps to return to its starting position, causing one piece of debris to fall each time it lands. After this, Stompy restarts its pattern. | ||
| − | The debris created by Stompy's jumps creates a unique explosion effect that lingers for much longer than a typical damaging explosion. | + | The debris created by Stompy's jumps creates a unique explosion effect that lingers for much longer than a typical damaging explosion. In Shift Posting, the speed of this explosion is increased. |
==Variants== | ==Variants== | ||
| Line 55: | Line 55: | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
| Line 89: | Line 89: | ||
|water=1 | |water=1 | ||
|tornado=4 | |tornado=4 | ||
| − | |thunder= | + | |thunder=3 |
|magnetic=4 | |magnetic=4 | ||
|ice=2 | |ice=2 | ||
| Line 129: | Line 129: | ||
|flamesaber=4 | |flamesaber=4 | ||
|flameburst=4 | |flameburst=4 | ||
| − | |flamedrive= | + | |flamedrive=2 |
|icebuster=1 | |icebuster=1 | ||
|icesaber=1 | |icesaber=1 | ||
Revision as of 12:38, 10 June 2021
This article's name is conjectural, as an official name for the subject has yet to be found, and may not even exist. If an official name is found, please move this article to its correct name!
| "Stompy" | |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
"Stompy" is a midboss from Rockman & Forte: Mirai Kara no Chousensha. It is a robot that, despite having what appear to be treads, moves exclusively by jumping.
Stompy is included in the Megamix Engine, and is planned to appear as a devkit midboss in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Prior to either game's release, it appeared in the Make a Good Mega Man Level: Episode Zero stage Shift Posting.
Contents
Behavior
Stompy will start the battle by jumping across the room, causing four pieces of debris to fall from the top of the screen. It will then perform three jumps to return to its starting position, causing one piece of debris to fall each time it lands. After this, Stompy restarts its pattern.
The debris created by Stompy's jumps creates a unique explosion effect that lingers for much longer than a typical damaging explosion. In Shift Posting, the speed of this explosion is increased.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Stomp'n | MaGMML: Episode Zero | Nocturnal Assault | A giant Press'n. | Zelo (designer) SRWB (artist) |
22 | 5 (contact) 4 (debris) |
Damage Table
Make a Good Mega Man LevelMegamix Only
| |
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2Megamix Only
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 1 | 3 | Y | 1 | 2 | 4 | 3 | 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 4 | 2 | 2 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
| |
|
|
|
|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
| |
|
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
| |
|
|
| |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| |
1 | 1 | 2 | 99 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| |
2 | 4 | 4 | 2 | ||||||
| |
1 | 1 | 2 | 1 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| Other Notes | ||||||||||
Megamix Engine
| |
|
|
|
|
| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||