Difference between revisions of "Stompy"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
m
Line 1: Line 1:
 +
{{Conjectural}}
 
{{enemy
 
{{enemy
 
|name="Stompy"
 
|name="Stompy"
Line 4: Line 5:
 
|caption=
 
|caption=
 
|jname=
 
|jname=
|script=
+
|script=ストンピー
|romaji=
+
|romaji=Sutonpī
 
|altname=
 
|altname=
 
|designer=
 
|designer=
 
|programmer=[[ACESpark]]
 
|programmer=[[ACESpark]]
|artist=
+
|artist=ACESpark
 
|hp=22
 
|hp=22
 
|at=5 (contact)<br>4 (debris)
 
|at=5 (contact)<br>4 (debris)
|weak=[[Tornado Blow]], [[Magnetic Shockwave]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Flame Chip]]{{EZ}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Triple Blade]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Tornado Blow]], [[Magnetic Shockwave]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Triple Blade]], [[Sakugarne]], [[Plant Barrier]]{{Megamix}}
 
|category=Bulky
 
|category=Bulky
 
|location='''MaGMML: Episode Zero:'''<br>[[Shift Posting]]
 
|location='''MaGMML: Episode Zero:'''<br>[[Shift Posting]]
Line 20: Line 21:
 
|sprite=[[File:Stompy.png]]
 
|sprite=[[File:Stompy.png]]
 
}}
 
}}
{{Conjectural}}
 
 
'''"Stompy"''' is a midboss from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. It is a robot that, despite having what appear to be treads, moves exclusively by jumping.
 
'''"Stompy"''' is a midboss from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. It is a robot that, despite having what appear to be treads, moves exclusively by jumping.
  
Line 28: Line 28:
 
Stompy will start the battle by jumping across the room, causing four pieces of debris to fall from the top of the screen. It will then perform three jumps to return to its starting position, causing one piece of debris to fall each time it lands. After this, Stompy restarts its pattern.
 
Stompy will start the battle by jumping across the room, causing four pieces of debris to fall from the top of the screen. It will then perform three jumps to return to its starting position, causing one piece of debris to fall each time it lands. After this, Stompy restarts its pattern.
  
The debris created by Stompy's jumps creates a unique explosion effect that lingers for much longer than a typical damaging explosion.
+
The debris created by Stompy's jumps creates a unique explosion effect that lingers for much longer than a typical damaging explosion. In Shift Posting, the speed of this explosion is increased.
  
 
==Variants==
 
==Variants==
Line 55: Line 55:
 
==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=1
 
|metal=1
Line 89: Line 89:
 
|water=1
 
|water=1
 
|tornado=4
 
|tornado=4
|thunder=2
+
|thunder=3
 
|magnetic=4
 
|magnetic=4
 
|ice=2
 
|ice=2
Line 129: Line 129:
 
|flamesaber=4
 
|flamesaber=4
 
|flameburst=4
 
|flameburst=4
|flamedrive=4
+
|flamedrive=2
 
|icebuster=1
 
|icebuster=1
 
|icesaber=1
 
|icesaber=1

Revision as of 12:38, 10 June 2021

WanderBell.png Who even are you anyways?!

This article's name is conjectural, as an official name for the subject has yet to be found, and may not even exist. If an official name is found, please move this article to its correct name!

"Stompy"
Information
In-Game Information
HP: 22
Attack Damage: 5 (contact)
4 (debris)
Weakness(es): Tornado Blow, Magnetic Shockwave3
Salt Water48H
Flame Chip (Z-Saber, Z-Burst)EZ
Triple Blade, Sakugarne, Plant BarrierMegamix Only
Category: Bulky
Location(s): MaGMML: Episode Zero:
Shift Posting
Misc. Information
Script: ストンピー
Romaji: Sutonpī
Programmer(s): ACESpark
Artist(s): ACESpark
Series Information
Official Game Appearances: Rockman & Forte: Mirai Kara no Chousensha
MaGMML Game Appearances: MaGMML3 (Midboss)
MaG48HMML (Midboss)
MaGMML: Episode Zero (Midboss)
Megamix Engine
Stompy.png

"Stompy" is a midboss from Rockman & Forte: Mirai Kara no Chousensha. It is a robot that, despite having what appear to be treads, moves exclusively by jumping.

Stompy is included in the Megamix Engine, and is planned to appear as a devkit midboss in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Prior to either game's release, it appeared in the Make a Good Mega Man Level: Episode Zero stage Shift Posting.

Behavior

Stompy will start the battle by jumping across the room, causing four pieces of debris to fall from the top of the screen. It will then perform three jumps to return to its starting position, causing one piece of debris to fall each time it lands. After this, Stompy restarts its pattern.

The debris created by Stompy's jumps creates a unique explosion effect that lingers for much longer than a typical damaging explosion. In Shift Posting, the speed of this explosion is increased.

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
Stomp'n.png Stomp'n MaGMML: Episode Zero Nocturnal Assault A giant Press'n. Zelo (designer)
SRWB (artist)
22 5 (contact)
4 (debris)

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 1 1 1 3 Y 1 2 4 3 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 4 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 4 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 4 4 2
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes