Difference between revisions of "Magnet Machine"
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| − | |programmer=[[ | + | |programmer=[[snoruntpyro]] |
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|hp= | |hp= | ||
|at= | |at= | ||
| − | |type=Mobility | + | |type=Mobility, Platform |
| − | |location='''MaGMML(1R):'''<br>[[The Quickening]]<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Quint Stage]]<br>[[Reality Core]]<br>[[Nightwalk Castle]]<br>[[The Quickening 2]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG24HMML:'''<br>[[X Factory]]<br>'''MaGMML3 Judge Application Levels:'''<br>X Factory | + | |location='''MaGMML(1R):'''<br>[[The Quickening]]<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Quint Stage]]<br>[[Reality Core]]<br>[[Nightwalk Castle]]<br>[[The Quickening 2]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG24HMML:'''<br>[[X Factory]]<br>'''MaG48HMML:'''<br>[[Untested Rush Job]]<br>'''MaGMML3 Judge Application Levels:'''<br>X Factory |
|OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] | |OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]])<br>[[Make a Good Mega Man Level 2|MaGMML2]]<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]]<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]]<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]])<br>[[Make a Good Mega Man Level 2|MaGMML2]]<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]]<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]]<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]]<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:MagnetMachine.png]] | |sprite=[[File:MagnetMachine.png]] | ||
}} | }} | ||
| − | The '''Magnet Machine''' is a gimmick in ''[[Mega Man 3]]''. It is a red | + | The '''Magnet Machine''' is a gimmick in ''[[Mega Man 3]]'', found in Magnet Man's stage. It is a red electromagnet with a strong magnetic pull. |
Magnet Machines were first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it only appeared in the entry [[The Quickening]]. In ''[[Make a Good Mega Man Level Remastered]]'', it makes an additional appearance in the remade Wily stage [[Flashback Database]]. | Magnet Machines were first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it only appeared in the entry [[The Quickening]]. In ''[[Make a Good Mega Man Level Remastered]]'', it makes an additional appearance in the remade Wily stage [[Flashback Database]]. | ||
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It returns in ''[[Make a Good Mega Man Level 2]]'', where it appears in the entries [[Chomp Man (stage)|Chomp Man]] and [[Quint Stage]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stages [[Nightwalk Castle]] and [[The Quickening 2]], the [[The Pit of Pits|Pit of Pits]] sub-level "Cold Power Plant", and in [[Null and Void (MaGMML2)|Null and Void]]. | It returns in ''[[Make a Good Mega Man Level 2]]'', where it appears in the entries [[Chomp Man (stage)|Chomp Man]] and [[Quint Stage]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stages [[Nightwalk Castle]] and [[The Quickening 2]], the [[The Pit of Pits|Pit of Pits]] sub-level "Cold Power Plant", and in [[Null and Void (MaGMML2)|Null and Void]]. | ||
| − | Magnet Machines appear again in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[X Factory]], as well as in the same level's appearance in the ''[[Make a Good Mega Man Level 3 Judge Application Levels]]''. | + | Magnet Machines appear again in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[X Factory]], as well as in the same level's appearance in the ''[[Make a Good Mega Man Level 3 Judge Application Levels]]''. They also appear in the ''[[Make a Good 48 Hour Mega Man Level]]'' entry [[Untested Rush Job]]. |
==Behavior== | ==Behavior== | ||
| − | When [[Mega Man]] is in the range of a Magnet Machine, he will be pulled towards it. He can also stand on top of it. | + | When [[Mega Man]] is in the range of a Magnet Machine, he will be pulled towards it. He can also stand on top of it as a solid platform. The magnetic pull will only affect him as long as he is standing in front of the side of the magnet that generates the pull (denoted by a set of suction lines), and will not affect him if he stands on top of or behind it. |
| + | |||
| + | The strength of the magnet's pull can be altered by changing the value of the object's "blowSpeed" variable using creation code. It can also be made stronger by increasing the object's image_xscale in the room editor, with longer magnets having stronger pulls. | ||
[[Category:Gimmicks]][[Category:Devkit Gimmicks (MaGMML1)]][[Category:Mega Man 3 Gimmicks]] | [[Category:Gimmicks]][[Category:Devkit Gimmicks (MaGMML1)]][[Category:Mega Man 3 Gimmicks]] | ||
Latest revision as of 12:07, 1 May 2023
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The Magnet Machine is a gimmick in Mega Man 3, found in Magnet Man's stage. It is a red electromagnet with a strong magnetic pull.
Magnet Machines were first made available in the devkit for the original Make a Good Mega Man Level, where it only appeared in the entry The Quickening. In Make a Good Mega Man Level Remastered, it makes an additional appearance in the remade Wily stage Flashback Database.
It returns in Make a Good Mega Man Level 2, where it appears in the entries Chomp Man and Quint Stage, as well as the Wily stage Reality Core, the Tier X stages Nightwalk Castle and The Quickening 2, the Pit of Pits sub-level "Cold Power Plant", and in Null and Void.
Magnet Machines appear again in the Make a Good 24 Hour Mega Man Level entry X Factory, as well as in the same level's appearance in the Make a Good Mega Man Level 3 Judge Application Levels. They also appear in the Make a Good 48 Hour Mega Man Level entry Untested Rush Job.
Behavior
When Mega Man is in the range of a Magnet Machine, he will be pulled towards it. He can also stand on top of it as a solid platform. The magnetic pull will only affect him as long as he is standing in front of the side of the magnet that generates the pull (denoted by a set of suction lines), and will not affect him if he stands on top of or behind it.
The strength of the magnet's pull can be altered by changing the value of the object's "blowSpeed" variable using creation code. It can also be made stronger by increasing the object's image_xscale in the room editor, with longer magnets having stronger pulls.