Difference between revisions of "Petit Snakey"
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|hp=2 | |hp=2 | ||
|at=4 (contact)<br>3 (projectile){{1}}<br>2 (projectile){{2}}{{3}} | |at=4 (contact)<br>3 (projectile){{1}}<br>2 (projectile){{2}}{{3}} | ||
| − | |weak=[[Magic Card]]{{1}}<br>[[Metal Blade]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[ | + | |weak=[[Magic Card]]{{1}}<br>[[Metal Blade]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Hornet Chaser]], [[Wheel Cutter]], [[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Plant Barrier]]{{Megamix}} |
|category=Nature | |category=Nature | ||
| − | |location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>[[Midnight Snow]]<br>[[Maze of Death]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Something Original]]<br>[[Jungle Base]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]] | + | |location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>[[Midnight Snow]]<br>[[Maze of Death]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Something Original]]<br>[[Jungle Base]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Construction of Constructions]] |
|OffAppear=[[Mega Man 3]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]] | |OffAppear=[[Mega Man 3]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:PetitSnakey.png|Normal]][[File:MidnightSnowPetitSnakey.png|Alternate colors (Midnight Snow)]] | |sprite=[[File:PetitSnakey.png|Normal]][[File:MidnightSnowPetitSnakey.png|Alternate colors (Midnight Snow)]] | ||
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'''Petit Snakey''' is an enemy from ''[[Mega Man 3]]''. It is a snake robot usually attached to solid pillars. | '''Petit Snakey''' is an enemy from ''[[Mega Man 3]]''. It is a snake robot usually attached to solid pillars. | ||
| − | Petit Snakey was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Chroma Key]], [[Midnight Snow]], | + | Petit Snakey was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Chroma Key]], [[Midnight Snow]], and [[Maze of Death]], as well as the Wily stage [[Flashback Database]]. It has a unique palette in Midnight Snow and its corresponding segment in Flashback Database. |
| − | Petit Snakey returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Something Original]], and [[Jungle Base]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Cossack Climb", "Serpent's Curse", "Slippery Snakes", and "Sheep Obstruction", and in [[Null and Void (MaGMML2)|Null and Void]]. | + | Petit Snakey returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Something Original]], and [[Jungle Base]], as well as the Wily stage [[Reality Core]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Cossack Climb", "Serpent's Curse", "Slippery Snakes", and "Sheep Obstruction", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in ''[[Make a Good Mega Man Level: Episode Zero]]'', in the level [[Construction of Constructions]]. |
==Behavior== | ==Behavior== | ||
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|phar=2/2/3<br>1/5 | |phar=2/2/3<br>1/5 | ||
|magic=3<br>2 | |magic=3<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine. |
}} | }} | ||
| − | |||
===Make a Good Mega Man Level Remastered=== | ===Make a Good Mega Man Level Remastered=== | ||
{{Damagetable1R | {{Damagetable1R | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/2/3<br>1/1/3 |
|hornet=2<br>2 | |hornet=2<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
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|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 112: | Line 107: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | + | ===Make a Good Mega Man Level: Episode Zero=== | |
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=3 | ||
| + | |flameburst=3 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=2 | ||
| + | |icesaber=2 | ||
| + | |iceburst=2 | ||
| + | |icedrive=2 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1* | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
| + | |notes=*Reflected shots do 2 damage. | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
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}} | }} | ||
| − | ==Related | + | ==Related Articles== |
*[[Petit Snakey Pillar]] | *[[Petit Snakey Pillar]] | ||
*[[Big Snakey]] | *[[Big Snakey]] | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 3 Enemies]][[Category:Nature Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 3 Enemies]][[Category:Nature Enemies]] | ||
Revision as of 17:27, 19 May 2021
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- "This snake will shoot at Megaman's position after it blinks."
- ―Note in Petit Snakey's code, Megamix Engine
Petit Snakey is an enemy from Mega Man 3. It is a snake robot usually attached to solid pillars.
Petit Snakey was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Chroma Key, Midnight Snow, and Maze of Death, as well as the Wily stage Flashback Database. It has a unique palette in Midnight Snow and its corresponding segment in Flashback Database.
Petit Snakey returned in Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble, Something Original, and Jungle Base, as well as the Wily stage Reality Core, the Pit of Pits sub-levels "Cossack Climb", "Serpent's Curse", "Slippery Snakes", and "Sheep Obstruction", and in Null and Void. It also appeared in Make a Good Mega Man Level: Episode Zero, in the level Construction of Constructions.
Contents
Behavior
Petit Snakeys will remain idle, periodically firing projectiles at Mega Man.
Damage Table
Make a Good Mega Man Level
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2 3 |
2 1 |
2 2 |
0 3 |
2 0.5 |
1 3 |
2/2/3 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 3 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 3 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected shots do 2 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||