Difference between revisions of "Battan"
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|romaji=Battan | |romaji=Battan | ||
|altname=Robot Grasshopper (Game Gear ''Mega Man'' manual) | |altname=Robot Grasshopper (Game Gear ''Mega Man'' manual) | ||
| − | |programmer=[[ | + | |programmer=[[Sharb]] |
|artist= | |artist= | ||
|hp= | |hp= | ||
|at= | |at= | ||
|type=Platform | |type=Platform | ||
| − | |location='''MaGMML2:'''<br>[[The Pit of Pits]] | + | |location='''MaGMML2:'''<br>[[The Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Hopping High Above Danger]]<br>[[Pandora's Parlor]] |
|OffAppear=[[Mega Man 4]]<br>Mega Man (Game Gear) | |OffAppear=[[Mega Man 4]]<br>Mega Man (Game Gear) | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Gimmick, Sakugarne costume)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Gimmick)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Battan.png]] | |sprite=[[File:Battan.png]] | ||
}} | }} | ||
| − | + | '''Battan''' is a gimmick in ''[[Mega Man 4]]''. It is a large but harmless grasshopper robot. | |
| − | Battans were first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where they appeared in the [[The Pit of Pits|Pit of Pits]] sub-level "Gutsy". | + | Battans were first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where they appeared in the [[The Pit of Pits|Pit of Pits]] sub-level "Gutsy"; a Battan also serves as the [[Sakugarne]] for the [[Bright Man]] [[Costumes|costume]]. They returned in ''[[Make a Good 48 Hour Mega Man Level]]'' in the levels [[Hopping High Above Danger]] and [[Pandora's Parlor]]. |
==Behavior== | ==Behavior== | ||
| − | Battans will stand still at first. When [[Mega Man]] stands on one, it will start jumping forward, carrying Mega Man along with it. | + | Battans will stand still at first. When [[Mega Man]] stands on one, it will start jumping forward, carrying Mega Man along with it. After jumping three times, it will turn around and start hopping in the opposite direction. |
| − | ==Related | + | The number of jumps Battan performs before changing directions can be altered via creation code; setting it to -1 prevents it from ever turning around. |
| + | |||
| + | ==Notes== | ||
| + | * In all currently released devkits that include Battan, the object is misnamed "objCricket". | ||
| + | |||
| + | ==Related Articles== | ||
*[[Batabattan]] | *[[Batabattan]] | ||
[[Category:Gimmicks]][[Category:Devkit Gimmicks (MaGMML2)]][[Category:Mega Man 4 Gimmicks]] | [[Category:Gimmicks]][[Category:Devkit Gimmicks (MaGMML2)]][[Category:Mega Man 4 Gimmicks]] | ||
Latest revision as of 03:24, 19 March 2025
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| Artwork by Capcom | |||||||||||||||||||||||||||||
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Battan is a gimmick in Mega Man 4. It is a large but harmless grasshopper robot.
Battans were first made available in the devkit for Make a Good Mega Man Level 2, where they appeared in the Pit of Pits sub-level "Gutsy"; a Battan also serves as the Sakugarne for the Bright Man costume. They returned in Make a Good 48 Hour Mega Man Level in the levels Hopping High Above Danger and Pandora's Parlor.
Behavior
Battans will stand still at first. When Mega Man stands on one, it will start jumping forward, carrying Mega Man along with it. After jumping three times, it will turn around and start hopping in the opposite direction.
The number of jumps Battan performs before changing directions can be altered via creation code; setting it to -1 prevents it from ever turning around.
Notes
- In all currently released devkits that include Battan, the object is misnamed "objCricket".